#Unicode-Plus Template Pack

1 messages · Page 1 of 1 (latest)

stiff obsidian
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🤔 Aren't those the Hive icons? If so, should they be used in this pack?

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I am also confused on how to understand the values in the file - as it is not Hex

solar summit
# stiff obsidian 🤔 Aren't those the Hive icons? If so, should they be used in this pack?

yep the hive icons are used in many unicode packs so might as well use them here as a template for starting. The symbol used to showcase Unicode is called Hex for example "î„€". I have put together a more organized Hex template that's numbered and lettered based from the Glyph_E1.png I edited. The unicode is the actual image that you can create easily with the template i made and base any size. MC mainly imports there unicode through the Glyph_E0 or A1 png. Glyph_E1 people use alot in packs so i tried to make it easier.

stiff obsidian
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Just because every copycat uses them, i'd personally would avoid doing that, mostly for legal reasons. Minecraft already got icons, using those might be more safe. In that case you could also just link to https://github.com/TwistedAsylumMC/bedrock-unicode-characters
I've been doing a similar post recently #1052351840899059803, i'd link the pack to it, but i find it quite confusing at it's current state.
Also, both the icons you put here don't render ^^"
Why did you cross out some of the slots? All of them can be used and rendered just fine in MC
I'd really change the "name" column and the fields in the pack to Hex in order to match the unicode column

GitHub

Minecraft:Bedrock Edition Unicode characters. Contribute to TwistedAsylumMC/bedrock-unicode-characters development by creating an account on GitHub.

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but to be fair, this texture will be quite useful to some people in order to figure out the correct unicode, i wanted to make such a guide texture as well but found it too tedious to input text for 16*16 positions

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And i have basically resolved to using a code script in order to get the positions of the unicode anyways haha ^^"

solar summit
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Thank you for the advice, I have just updated the pack so there are templates for 16x16, 32x32, and 64x64. Took like 5 seconds and it’s easy to edit and test with the sub pack I created.

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Also the hex that’s missing is actually missing, I’ve look all around can’t find those rows. When update 1.16.200 came out Unicode was changed and the E1 glyph was banished and they took the hex out of the game.

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They are using the missing hex for another glyph

stiff obsidian
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Definitely possible to use all slots

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Oh it should probably also be mentioned that the first few symbols (8 i believe) are used by Minecraft in the Store and How To Play screens and changing those will alter the look on these UIs

solar summit
solar summit
stiff obsidian
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it was just an example texture to fill up the file, but you are right, for this specific case that'd be true (couldn't find a nice color gradient that would have needed every single "pixel")

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i added some code snippets to my showcase btw in case you need some unicodes

solar summit
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I’ll also update the current E1 glyph so the default Unicode is in place so it doesn’t mess up the how to play and marketplace text.

solar summit
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updated the pack to v1.0 with Unicode edit for base size 16x16, 32x32, and 64x64. This is a subpack including a slider for those Unicode base sizes. Switch it when you have the pack applied the start editing the glyphs within the pack contents.

https://github.com/Dooka-Packages/Dooka-Portfolio/releases/tag/unicode-plus

GitHub

Unicode Plus is a template pack that's designed to help you organize and add your own Unicode characters to MCBE.
Unicode is a character encoding standard that's used to display images or h...

solar summit
stiff obsidian
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i cant make sense of that sentence, but i just woke up anyways

stiff obsidian
solar summit