#1.19.60.24 - Preview
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Nice
Anyone know what this means?
Removed the unintended ability to set the withproperty of a raw text JSON object to an array of JSON objects
for instance I guess its %%s where vould list objects and they would fill the %%ss in order
oh yeah it's happening
That's so huge.
If they get the timings deterministic or whatever, it could mean we get to have things like run_command one day.
were they ran at different points before?
I think it's just that a bunch of varying factors can change evaluation order.
ah
But I don't really know. I've never analyzed tick-to-tick or in-tick stuff on entities before.
O
even the ticks have ticks!
hopefully it still follows the order established
I would guess it's in the next tick as same as what they have done in scriptAPI
well I'll see if it obliterates anything in my add-on
Between end of current tick and next tick, entity moves, redstone updates, crop grows, ..., in short: time flows.
end of current tick ≠ next tick
They have never been the same.
I think it is fine if it executes the cmd in the next tick, but I think the changelog must describe it correctly
oh dang it
Mfw .getEffects but no .removeEffect
🙂
In the rawtext format you can use the 'translate' component to pass translation keys as messages, and translations can use a form of variable substitution with the 'with' component.
{"rawtext": [{"translate": "commands.op.success", "with": ["Steve"]}]}
You may also pass in another 'rawtext' object here to use components other than plain text:
{"rawtext": [{"translate": "commands.op.success", "with": {"rawtext": [{"selector":"@p"}]}}]}
The unintended side effect is that you could pass an array of rawtext objects instead of just one rawtext object.
We might still get a 1.19.60 stable release next week then since it only mentions it being the last preview
Fixed a bug where the @initiator selector would not work with the Upcoming Creator Features experiment enabled
Nice 👍
An array isn't necessary because a rawtext object is, by design, an array of components, so an array just complicates things
how to delay a sync operation to the next tick in entity json or block json? i want to test that
Make a bot reply with "in 2023" when someone says "when beta"
I'd prefer a bot that just deletes the message
That also works
is spawn_entity component sync?
campfires 😢
Happy Holidays to the team!
And to all of you as well!
Big defeat for Bedrock in regards to parity
why?
hmm
Honestly terrible, majority of people wanted them to light players on fire and I'm sure Java would have been fine received bedrocks parity
It wouldn't be the first time a bug has become a non-bug feature in Minecraft
I think it should still at least cook meat from mobs it kills, it's still considered fire damage
Welp, time to go back to the lava blade. 😛
nice
Next exploited bugged farm mechanic on the chopping block: trident killers
They don't work very good anymore. I've had lot's of issues with them disappearing
Tridents?
Yeah, my friend gave up on his guardian farm after he replaced every single trident twice
Wasted so much time setting it up
They should make it a gamerule
A gamerule for something that insignificant?
If the game designers won't listen perhaps they should just leave it up to players and make it a gamerule
This is one of those times when java getting parity with bedrock would’ve been much better.
Definitely nooot, Mojang takes a studio break for the winter holidays. And they learnt not to release when people will be out afterwards.
Rule 1 of release management, never release on Fridays.
Rule 2, never release during holidays, when there are more users and you can't respond to things
lol - could you imagine shipping a new stable release next week? talk about a recipe for no one getting a holiday vacation.
who needs vacation
I DO!
I mean performing for a video that is watched by millions... must have drained so much energy 😄
lol - totally. I should clearly get 6 months off now.
Dooooooo you though? /s 😛
That's odd they would disappear, my friends and I made a Overworld zombie piglin farm for gold. We just threw the tridents in between two pistons that constantly bounced back and forth and it works no problems