#1.19.60.23 - Preview

1 messages · Page 1 of 1 (latest)

hollow wharfBOT
hoary lion
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First

zealous relic
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Lol sec.

fast fern
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Happy Preview Day!

wispy pumice
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Nice

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Not a glitch link

meager tusk
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More shooter component stuff oh boy

modest palm
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Cool

hoary lion
olive maple
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Small version but is a good one

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just because of shooter component and api

meager tusk
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IDk how I feel about campfires not lighting players on fire and destroying minecarts and boats

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I feel like that's how it's meant to be

modest palm
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I didn’t understand the shooter component thing tbh

wispy pumice
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Does java not have that?

meager tusk
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guess not

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OH WAIT

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shooter component really is huge

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we can define magic

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Is it only magic, or can we define the projectile as any of the damage types?

granite lagoon
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:0 shooter being updated???

glad sapphire
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No way aint_butter

velvet gull
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LETS GOOO

zealous ruin
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Yooo

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Shooter got updated

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And neat gametest features

modest palm
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What changed with shooter

glad sapphire
hoary lion
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Wait Apple blocked Minecraft?

glad sapphire
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🤷‍♂️ Maybe

gleaming wigeon
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entity can be set on fire by script now!

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Yaho!

wispy pumice
fast fern
glad briar
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May I ask why File Location: External on Android still requires READ&WRITE_EXTERNAL_STORAGE permissions?
Android Developer says that, since Android K, permissions are not required by Android/data/__packName__/files/.
And I've tested it in Kotlin(idk how to test in C++ tbh). It seems true.

wispy pumice
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Maybe its to move data from the old directory if possible?

glad briar
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why not ask for permission only when moving data?🤔

wispy pumice
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Doesnt it already do that?

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Wait nvm

glad briar
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it asks for the permission when i set file location to external

wispy pumice
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Maybe they could do something like on xbox where theres a button to sync old worlds

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If they dont have to change it they probably wont anytime soon

rose wharf
glad briar
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i don't think it's a bug 💀

rose wharf
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@fast fern looks like lastInteractedSlot removal was missed from the changelog

hexed dock
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wait wait wait i am confused cam[pfires werent supposed to do that???

loud pier
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They’ll change it back when they find out fire is poisonous to humans

fickle adder
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Will use lava ig

glad sapphire
# hexed dock wait wait wait i am confused cam[pfires werent supposed to do that???

I don't like this change:

  • Mobs still get damaged (as normal), they just don't apply firedamage (so just normal damage like a cactus would)
  • Non-mobs don't get hurt anymore by this. XP orbs don't get killed anymore, while they were very useful to kill xp in a farm or something
  • Mobs that drop a cooked version of their loot, due to fire damage, will no longer do this. This is because they don't die of fire, but just of normal damage. This causes farms that rely on this burning affect a lot (hoglin farms just loose their functioning because of this)
meager tusk
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wait, so it's not actually damaging them as if it's fire damage?

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that seems really bad

glad sapphire
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Onto the bug tracker!

glad sapphire
meager tusk
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though most people never really used campfires for this kind of thing

glad sapphire
meager tusk
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wasn't it just netherrack with minecart chests going underneath

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doesn't really kill the farms

frosty ruin
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Happy Update Day!

icy dragon
meager tusk
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mine looks a little different

zealous relic
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lol?

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huh try reload it helps me

untold maple
hollow horizon
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Yay they added a gametest feature that is usefull 3 % of the time

loud pier
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.removeEffect() when HMMM

meager tusk
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.modifyScoreboard()

untold maple
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What would that do? I thought you could already modify scoreboard values.

zealous relic
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oy via commands lol

meager tusk
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would bypass the runCommandAsync 120 something queue limit

meager tusk
loud pier
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Yes

meager tusk
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cant 'you just add it at 0 seconds

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it overwrites when you do it with commands

loud pier
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It still affects for a split second- it’s not like /effect with 0 seconds

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But like being able to do player.removeEffect(MinecraftEffectTypes.speed) would be handy

glad sapphire
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You can remove by running the /effect <entity> clear

meager tusk
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^ don't do that

glad sapphire
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Oh yeh that removes them all.. should tell that

meager tusk
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that's not useful when you have other effects you want to preserve on the player

loud pier
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I usually do /effect with 255 multiplier and 0 seconds, but it doesn’t always work

meager tusk
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can't Java edition actually specify a specific one

untold maple
loud pier
meager tusk
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I think Java should have received the campfire parity with bedrock edition

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not the other way around

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Kinda backwards to me

modest palm
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Ye

glad sapphire
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^^

loud pier
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Fire burns -> campfires have fire -> campfires don’t burn ???

glad sapphire
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It is just now a magma block with a different hit box

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and some light

modest palm
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Nah cos it’s not fire damage anymore right?

meager tusk
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well looks like there's only one thing left to do

modest palm
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Atleast magma works with fire prot and frost walker stuff

glad sapphire
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It's considered fire damage, but doesn't kill mobs that way

meager tusk
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Time to make my own campfire blocks that DO deal fire damage 😎

glad sapphire
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You can use frost walker and fire resistance/normal resistance to prevent that

meager tusk
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That's the whole reason they just added the fire damage with scripting too!

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they want us to replace campfires

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thanks mojang

glad sapphire
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🥲

meager tusk
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This was already in my todo list anyways tbh

loud pier
untold maple
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I miss it. 😅

meager tusk
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surprised we don't have that tbh

modest palm
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When will they give us copper campfire

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That’s what we really need

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Idc if it doesn’t make sense it could make Green fire which would be COOl

untold maple
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I don't like the campfire change either. It's literally a source of fire that doesn't spread.

loud pier
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How do I change the colour of my campfire?

meager tusk
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textures folder 🙂

glad sapphire
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Vanilla Resource Packs/textures/blocks/campfire.png

loud pier
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How can I trap someone with societal convention?

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Coloured campfires in minecraft tho 5the_face

modest palm
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Someone should make this

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It would be so awesome

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It would be so cool

untold maple
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I could see that being easy to implement using the experimental blocks.

modest palm
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Yeah

coarse bear
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Hmm.. no block features in a while. I'm gonna misinterpret this and say I'm finally getting "on_updated", redstone functionality, and a air block tag.

patent widget
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setOnFire is nice

tawny swift
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very cool to make some sort of fire power

mild onyx
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Nice

noble venture
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split up for?

solid tangle
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so thats why it felt delayed whenever i use these

tired stone
solid tangle
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what the, i load into my world in preview and my entire inventory is cleared

zealous relic
tired stone
noble venture
tired stone
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What I find most interesting is that it looks like each kind of block will have its own colour!

noble venture
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deferred_renderer.json:

    "light_generation_parameters": {
        "emission_to_intensity_factor": 0.0285714287
    },

    "deferred_shading_parameters": {
        "ambient_light_contribution_multiplier": 1.8,
        "block_light_contribution_multiplier": 2,
        "sky_light_contribution_multiplier": 1,
        "emissive_brightness_multiplier": 1,
        "emissive_desaturation": 0.1
    }
}```
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light_clustering.json:

    "lightsPerCluster": 32,
    "NearFar":{
        "x":0.025,
        "y":250.0
    }
    
}```
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vanillalights.json:

    "colors": {
        "minecraft:torch": "#FFFFFF",
        "minecraft:redstone_torch": "#FFFFFF",
        "minecraft:end_rod": "#FFFFFF",
        "minecraft:lantern": "#FFFFFF"
    }
}```
tired stone
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250 as a far distance implies that the lights can be seen up to 15-16 chunks away.

tired stone
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I wonder how they'd handle blocks like Lava. I'm guessing they'd render like how they do now, and not like a point light

wispy pumice
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Where did the overworld file go?

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the one in renderer

meager tusk
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Is anyone else experiencing any bugs related to mob heads? It's very timely since I've been adding custom ones

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That skeleton head was a creeper head that I placed down. It immediately changed textures and offsets to a creeper head right after.

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mob heads are also tiny when held

edgy lark
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You would not happen to have a Scripting pack applied that affects blocks placed?

meager tusk
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I may

edgy lark
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I believe a mob head's type is stored in NBT, so when the script goes to replace the block it loses that data

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Now to actually read this week's changelog

sharp basin
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Can we auto-pin that?

meager tusk
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what's weird is that the second I decided to point out the problem, it's suddenly no longer reproducable

edgy lark
loud pier
edgy lark
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Not with /execute bugs told_you_so

loud pier
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I found a way to crash my game when I attempt to join a world with set dynamic properties that start with “§”. Can’t reproduce it on any world except my own, and an example pack can’t replicate it either.

meager tusk
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I do like how tiny the heads are though

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(REAL)

loud pier
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Looks photoshopped lol

meager tusk
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let me fix my comment

modest palm
meager tusk
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That's a custom mob head I'm adding

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mob heads aren't supposed to be as tiny as that

modest palm
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I didn’t even know if mob heads were possible tbh so that’s cool

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Also I think your name changed colour

meager tusk
modest palm
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Ah, like in the old versions I think

modest palm
meager tusk
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nope, resolution would need to be really high and impact performance, it also wouldn't be 3D

modest palm
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Damn

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Unfortunate

hoary lion
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The Preview is now available on iOS

tired stone
rose wharf
hoary lion
rose wharf
hoary lion
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I can send you the code that i used for my bot

rose wharf
zealous relic
hollow horizon
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Make sure to print it to chat for debugging

wispy pumice
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yes

night gyro
meager tusk
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To play devil's advocate, people don't just burst into flames upon coming into contact with fire

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but then again, it's a video game

night gyro
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yea lmao

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violence cant be the reason, bcs then they would need to make lava harmless too

coarse bear
meager tusk
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Gravel just do the pro move, I know you can

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make your own campfire and remove the vanilla one

coarse bear
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I've considered it but.. main problem is you couldn't have multiple things cooking at once. AKA - Multiple of the same item placed at different times or multiple different items also placed a different times.

meager tusk
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You could..

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several block properties and an entity running several different animations depending on which slot has an item in it, using actor properties for each slot

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It definitely wouldn't be simple to do

coarse bear
edgy lark
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Has anyone tried out the modified shooter component yet?

tall parcel
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for pc?

nocturne hawk
sharp basin
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It does in order of the provided entries in the projectiles array. Each entry's filter and chance are considered. If both pass, that is selected. If one fails, the next is considered in so on.

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If all such entries fail, the fallback top-level def is used.

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All defs support spawn events with <>.

meager tusk
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what if that fails aint_butter

sharp basin
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Nothing is actually fired, but the shoot sound, if one is provided, will play anyway.

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Lazy example:

"minecraft:shooter": {
    "magic": true,
    "sound": "item.spyglass.use",
    "def": "minecraft:thrown_trident",
    "projectiles": [
        {
            "filters": {"test": "has_tag", "value": "a"},
            "def": "minecraft:snowball"
        },
        {
            "filters": {"test": "has_tag", "value": "b"},
            "def": "minecraft:arrow"
        }
    ]
}
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Sounds are registered level event sounds usable by the server. See the items documentation for those.

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IDK, actually, it might support entity sounds, or it may only support level event sounds.

meager tusk
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you can also define different sounds per projectile, right?

sharp basin
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No.

meager tusk
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that's unfortunate

sharp basin
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chances are 0 to 1, no Molang supported.

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Well, just declare a shoot sound in the projectile if that's what you're looking for.

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This is supposed to be a sound relative to the entity itself.

meager tusk
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ah

modest palm
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Is shooter ah entity thing or a item

meager tusk
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so if the entity makes an funny sound

meager tusk
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yes, entity

sharp basin
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I think they might tweak it. I'm not willing to put anything up until it's released.

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There's more to this component, but again, I haven't tested everything yet.

modest palm