#1.19.50.25
1 messages · Page 1 of 1 (latest)
Nice
Yey
Hi
Happy Preview Day!
It's ... near release, I can tell!
It's a little too quiet.
h
Small update, stable come closer
also some think bigger is going on 1.19.60
Oooo... I can't wait
maybe 😂
One thing I know is realm upload and that's it
No head 😔
That stuffs coming next preview
Hopefully
There was a tweet about it right?
don't get too hyped about 1.19.60 - we're rapidly approaching the holiday season here so things are going to slow down very very soon.
Me when no scoreboard setter for scripts 
Couldnt people make it themselves?
^
Why?
Async has a limit of how many times it can be executed per tick.
What is that limit?
Could you not implement your own queue?
oh 1.19.60 betas will absolutely start soon. But just don't expect HUGE things 🙂 Temper your hype 😄
Ig you can with system.run()
I will not
128- per world, not per player.
but I'm hoping this means we get 1.19.50 and realms scripting out next week
@simple totem I have a small question that is in my mind,
There was number 6 for spectator gamemode then it was canceled so we cant use number and we must write spectator every time, what was reason to cancel this behavior also we can use for others gamemodes also 5 for default, just asking 🤔
/gamemode p 😛
yeah I don't know why that was done. Does this impact things beyond just having to type a few more characters?
Fr
no, its just that 😂 but number 4 is free and also its java Parity i think 👍 just thinking
Java does not use numbers.
Even I have custom !gmc and !gms are never used
And when it did spectator was 3 if I remember correctly
True parity would be removing s, c, a, and 0, 1, and 2 🙂
Pre-1.13? Kinda forgot
Adding clickable commands would be nice
People on mobile don't have arrow keys
I wonder what Mojang's holiday release policy is. Like… would we expect a Bedrock release a day or two before Thanksgiving?
Maybe they wait a week?
or maybe you're just trying to suprise us! /S in all seriousness, have a nice holiday season
really, so nvm ¯_(ツ)_/¯
what about bedrock parity? 😂
Cool! Means I can release my skyblock soon
What happened to mob heads on noteblocks and piglin heads?
Delayed for Bedrock
Bruh 😩
They did say that feature was not arriving in the next preview. Since 1.19.50 will be releasing soon it is inappropriate to introduce those features to that version
It makes sense why it's not in the beta, it's more the fact they said it was coming in this week's beta
(in response to piglin heads and note block sounds)
https://twitter.com/JDavidFries/status/1592545141243662336
@CornerHardMC The first prank is.... it won't be out on Bedrock Beta/Preview this week 🙃
Likes
185
This is a interesting beta.
Hopefully we get the /fillbiome command on bedrock. (Still haven't gotten /feature back)
/data when
Pls take a wonderful holiday break you wonderful folks!
Make it 2-3 days tops 👍
Not Mojang but, never ship before people are away. If something catches fire no one is around to fix it 😮
Yeah, exactly
lol this block in the docs needs to be updated
But… uhh… there are definitely a few game studios that seem to only believe in the crunch. Glad to know Mojang’s a good one.
Truer parity would be adding game mode cycle hotkey
like bedrock parity?
numbers are actually make sense but s its actually same like survival its just one tab
It could be because I don't play Java Edition anymore but I hardly use this
Also spectator
🤨📸
They're talking about this feature from Java.
👍
I wonder where the bundle is?
I absolutely adore this feature.
Have you tried the cool game mode hotkey on Bedrock Edition on Windows? Alt-F4 switches to Performance Mode.
Thanks!
As soon as I reinstall windows I'll give that a try. Someone told me I can delete system32 to dupe diamonds.
Oh no, I'm on Android
I guess deleting Android folder would works
If you throw your Android into a pool, it has the same effect. I think it's like liquid cooling or something.
It definitely boost the performance
Download one of those terminal apps and run sudo rm -rf.
Lol. But in seriousness, while this could be useful for PC users, something that works on all input devices would also be handy. For instance, you remember that place in chat where you can quickly teleport to someone or set the time? Or set the time of day? A quick gamemode command maker would also be useful to have there.
no yeah, I get it.
Hey Kayla. Wanted to draw your attention to the block in the block docs. It has incorrect components syntax/names for its format version.
Addons documentation update:
- Remove
push_towards_closest_spaceparameter fromminecraft:physicscomponent
This is a learn.microsoft.com doc problem? Would you mind filing a Github issue on this?
Yah it's on there. Will make a github issue.
Which is also where the documentation is kept updated.
Ahh.
So making a GitHub issue would be appropriate for this
Did not know where it was stored
Thanks
I can't seem to find that page on the github and when I push the "Edit this page" I get a 404..
I found this page which seems like a earlier version https://github.com/ihategravel2/minecraft-creator/blob/main/creator/Reference/Content/BlockReference/Examples/Definitions/BlockDefinitionProperties.md
If you scroll to the bottom of the page, you can just submit an issue. Don't need to find the file in the github repo.
Was planning on submitting a pull request. I'll just submit an issue though.
It seems like the ms docs are hosted on https://github.com/MicrosoftDocs/minecraft-creator/tree/repo_sync_working_branch instead of main branch.
Ah. Thanks : )
@unreal chasm no diff for this one?
Fine, I'll do it myself. The most interesting changes are
{
"super_fancy_panel": {
"ignored": true,
"type": "panel",
"size": [ "100%", "100%c + 4px" ],
"controls": [
{
"super_fancy_section": {
"type": "image",
"anchor_from": "top_middle",
"anchor_to": "top_middle",
"size": [ "100% - 4px", "100%c + 6px" ],
"texture": "textures/ui/mainbanners",
"controls": [
{
"super_fancy_contents": {
"type": "stack_panel",
"size": [ "100% - 6px", "100%c - 4px" ],
"controls": [
{
"atmospherics_toggle@settings_common.option_toggle": {
"$option_label": "options.atmosphericsEnable",
"$option_binding_name": "#atmospherics",
"$option_enabled_binding_name": "#atmospherics_enabled",
"$toggle_name": "atmospherics"
}
},
{
"edge_highlight_toggle@settings_common.option_toggle": {
"$option_label": "options.edgeHighlightEnable",
"$option_binding_name": "#edge_highlight",
"$option_enabled_binding_name": "#edge_highlight_enabled",
"$toggle_name": "edge_highlight"
}
},
{
"bloom_toggle@settings_common.option_toggle": {
"$option_label": "options.bloomEnable",
"$option_binding_name": "#bloom",
"$option_enabled_binding_name": "#bloom_enabled",
"$toggle_name": "bloom"
}
},
{
"terrain_shadows_toggle@settings_common.option_toggle": {
"$option_label": "options.terrainShadowsEnable",
"$option_binding_name": "#terrain_shadows",
"$option_enabled_binding_name": "#terrain_shadows_enabled",
"$toggle_name": "terrain_shadows"
}
},
{
"super_fancy_water_toggle@settings_common.option_toggle": {
"$option_label": "options.superFancyWaterEnable",
"$option_binding_name": "#super_fancy_water",
"$option_enabled_binding_name": "#super_fancy_water_enabled",
"$toggle_name": "super_fancy_water"
}
}
]
}
}
]
}
}
]
}
},```
Ah, looks like I'm late to the party, it's been in the game at least since 1.19.30
Ah. So this is recent.
K, looks like those are quite old, from 1.17 or 18