#1.19.50.25

1 messages · Page 1 of 1 (latest)

amber laurel
eternal viper
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Nice

grand tide
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Yey

white comet
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Hi

simple totem
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Happy Preview Day!

amber laurel
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It's ... near release, I can tell!

simple totem
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It's a little too quiet.

plucky ether
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h

broken dew
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Small update, stable come closer

white comet
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I see only fixes

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Interesting

proper granite
broken dew
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Oooo... I can't wait

proper granite
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maybe 😂

broken dew
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One thing I know is realm upload and that's it

eternal viper
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That stuffs coming next preview

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Hopefully

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There was a tweet about it right?

simple totem
ruby flint
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Me when no scoreboard setter for scripts whynoOOOOOooooooOOO

rustic cargo
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oh darn

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I was hoping that maybe 1.19.60 would start

eternal viper
rustic cargo
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no

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It's to avoid having to use runCommandAsync

ruby flint
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^

eternal viper
ruby flint
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Async has a limit of how many times it can be executed per tick.

eternal viper
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What is that limit?

amber laurel
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Could you not implement your own queue?

simple totem
broken dew
ruby flint
rustic cargo
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but I'm hoping this means we get 1.19.50 and realms scripting out next week

proper granite
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@simple totem I have a small question that is in my mind,
There was number 6 for spectator gamemode then it was canceled so we cant use number and we must write spectator every time, what was reason to cancel this behavior also we can use for others gamemodes also 5 for default, just asking 🤔

broken dew
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/gamemode p 😛

simple totem
amber laurel
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(Not really, no)

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People seem really fond of their short hands for some reason

simple totem
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write your code in assembly language then!

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(I kid.. I kid..)

slender oasis
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Fr

proper granite
amber laurel
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Java does not use numbers.

broken dew
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Even I have custom !gmc and !gms are never used

eternal viper
amber laurel
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True parity would be removing s, c, a, and 0, 1, and 2 🙂

broken dew
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Pre-1.13? Kinda forgot

eternal viper
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People on mobile don't have arrow keys

unreal chasm
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I wonder what Mojang's holiday release policy is. Like… would we expect a Bedrock release a day or two before Thanksgiving?

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Maybe they wait a week?

prime prawn
proper granite
proper granite
neon adder
grave cliff
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What happened to mob heads on noteblocks and piglin heads?

neon adder
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Delayed for Bedrock

grave cliff
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Bruh 😩

amber laurel
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They did say that feature was not arriving in the next preview. Since 1.19.50 will be releasing soon it is inappropriate to introduce those features to that version

grave cliff
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It makes sense why it's not in the beta, it's more the fact they said it was coming in this week's beta

amber laurel
grave cliff
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Oh lol

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Guess we'll have to wait then

severe oxide
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This is a interesting beta.

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Hopefully we get the /fillbiome command on bedrock. (Still haven't gotten /feature back)

slender oasis
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/data when

oak seal
severe oxide
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Make it 2-3 days tops 👍

oak seal
unreal chasm
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Yeah, exactly

hallow thistle
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Hmm

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I smell update nearby

severe oxide
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lol this block in the docs needs to be updated

unreal chasm
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But… uhh… there are definitely a few game studios that seem to only believe in the crunch. Glad to know Mojang’s a good one.

severe oxide
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is 1.16.1 the same as 1.16.100?

hardy flint
proper granite
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numbers are actually make sense but s its actually same like survival its just one tab

amber laurel
sick tendon
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What stuff if any came out of experimental in this update?

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Ah new execute command

sweet shuttle
foggy raptor
wheat skiff
proper granite
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👍

broken dew
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I wonder where the bundle is?

prime prawn
simple totem
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Have you tried the cool game mode hotkey on Bedrock Edition on Windows? Alt-F4 switches to Performance Mode.

rustic cargo
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Thanks!

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As soon as I reinstall windows I'll give that a try. Someone told me I can delete system32 to dupe diamonds.

broken dew
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Oh no, I'm on Android
I guess deleting Android folder would works

simple totem
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If you throw your Android into a pool, it has the same effect. I think it's like liquid cooling or something.

broken dew
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It definitely boost the performance

wheat skiff
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Download one of those terminal apps and run sudo rm -rf.

sweet shuttle
simple totem
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no yeah, I get it.

severe oxide
robust inlet
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Addons documentation update:

  • Remove push_towards_closest_space parameter from minecraft:physics component
simple totem
severe oxide
amber laurel
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Which is also where the documentation is kept updated.

severe oxide
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Ahh.

amber laurel
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So making a GitHub issue would be appropriate for this

severe oxide
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Did not know where it was stored

severe oxide
simple totem
severe oxide
manic mortar
severe oxide
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Ah. Thanks : )

main hawk
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@unreal chasm no diff for this one?

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Fine, I'll do it myself. The most interesting changes are

     {
        "super_fancy_panel": {
          "ignored": true,
          "type": "panel",
          "size": [ "100%", "100%c + 4px" ],

          "controls": [
            {
              "super_fancy_section": {
                "type": "image",
                "anchor_from": "top_middle",
                "anchor_to": "top_middle",
                "size": [ "100% - 4px", "100%c + 6px" ],
                "texture": "textures/ui/mainbanners",
                "controls": [
                  {
                    "super_fancy_contents": {
                      "type": "stack_panel",
                      "size": [ "100% - 6px", "100%c - 4px" ],
                      "controls": [
                        {
                          "atmospherics_toggle@settings_common.option_toggle": {
                            "$option_label": "options.atmosphericsEnable",
                            "$option_binding_name": "#atmospherics",
                            "$option_enabled_binding_name": "#atmospherics_enabled",
                            "$toggle_name": "atmospherics"
                          }
                        },
                        {
                          "edge_highlight_toggle@settings_common.option_toggle": {
                            "$option_label": "options.edgeHighlightEnable",
                            "$option_binding_name": "#edge_highlight",
                            "$option_enabled_binding_name": "#edge_highlight_enabled",
                            "$toggle_name": "edge_highlight"
                          }
                        },
                        {
                          "bloom_toggle@settings_common.option_toggle": {
                            "$option_label": "options.bloomEnable",
                            "$option_binding_name": "#bloom",
                            "$option_enabled_binding_name": "#bloom_enabled",
                            "$toggle_name": "bloom"
                          }
                        },
                        {
                          "terrain_shadows_toggle@settings_common.option_toggle": {
                            "$option_label": "options.terrainShadowsEnable",
                            "$option_binding_name": "#terrain_shadows",
                            "$option_enabled_binding_name": "#terrain_shadows_enabled",
                            "$toggle_name": "terrain_shadows"
                          }
                        },
                        {
                          "super_fancy_water_toggle@settings_common.option_toggle": {
                            "$option_label": "options.superFancyWaterEnable",
                            "$option_binding_name": "#super_fancy_water",
                            "$option_enabled_binding_name": "#super_fancy_water_enabled",
                            "$toggle_name": "super_fancy_water"
                          }
                        }
                      ]
                    }
                  }
                ]
              }
            }
          ]
        }
      },```
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Ah, looks like I'm late to the party, it's been in the game at least since 1.19.30

sweet shuttle
main hawk
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K, looks like those are quite old, from 1.17 or 18

forest pilot
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it's way older than that

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as far as 1.12 or even before that