Entity file
{
"format_version": "1.19.0",
"minecraft:client_entity": {
"description": {
"identifier": "c:magma_golem",
"materials": {
"default": "entity_alphatest"
},
"textures": {
"default": "textures/entity/magma_golem"
},
"geometry": {
"default": "geometry.magma_golem"
},
"scripts": {
"animate": ["walk_controller"]
},
"animations": {
"walk_controller": "controller.animation.magma_golem.walk",
"idle": "animation.magma_golem.idle",
"move": "animation.magma_golem.move"
},
"spawn_egg": {
"overlay_color": "#FFB200FF",
"base_color": "#FF4000FF"
},
"render_controllers": ["controller.render.magma_golem"]
}
}
}
#How to make animations work
70 messages · Page 1 of 1 (latest)
Animation controller
{
"format_version": "1.12.0",
"animation_controllers": {
"controller.animation.magma_golem.walk": {
"initial_state": "standing",
"states": {
"standing": {
"blend_transition": 0.2,
"animations": ["idle"],
"transitions": [
{
"moving": "query.modified_move_speed > 0.1"
}
]
},
"moving": {
"blend_transition": 0.2,
"animations": ["move"],
"transitions": [
{
"standing": "query.modified_move_speed < 0.1"
}
]
}
}
}
}
}
oh thank you
Nah it didn't lmao
Hes still walking straight
i changed the
query.modified_move_speed to query.ground_speed btw
1.19.41
@bronze locust
oh
change client entiry format version to 1.10.0
It doesn't change anything at all
are you sure you are updating addOn, or using old version?
1.19.41
Hmm... are you using mobile or pc?
Minecraft you are running, is it on your phone? If it is, you need to change version every time you import
{
"format_version": "1.10.0",
"animation_controllers": {
"controller.animation.magma_golem.walk": {
"initial_state": "standing",
"states": {
"standing": {
"blend_transition": 0.2,
"animations": ["idle"],
"transitions": [
{
"moving": "query.ground_speed > 0.1"
}
]
},
"moving": {
"blend_transition": 0.2,
"animations": ["move"],
"transitions": [
{
"standing": "query.ground_speed < 0.1"
}
]
}
}
}
}
}
Ye im on phone
i always rejoin the world to reload
its on development folders
Okay
So it updates quickly
nice
How to fix this
Can you send behavior pavk?
I dont see any problem in anim ctrl
and in coient entity
Ye ok
{
"format_version": "1.19.0",
"minecraft:entity": {
"description": {
"identifier": "c:magma_golem",
"is_summonable": true,
"is_spawnable": true,
"is_experimental": true
},
"components": {
"minecraft:type_family": {
"family": ["golem"]
},
"minecraft:health": {
"value": 50,
"max": 50
},
"minecraft:movement": {
"value": 0.2
},
"minecraft:collision_box": {
"width": 1,
"height": 4
},
"minecraft:physics": {},
"minecraft:movement.basic": {},
"minecraft:navigation.walk": {
"can_walk": true,
"can_open_doors": true
},
"minecraft:behavior.random_stroll": {
"priority": 6,
"speed_multiplier": 1
},
"minecraft:behavior.random_look_around": {
"priority": 7
},
"minecraft:behavior.look_at_player": {
"priority": 7,
"look_distance": 6,
"probability": 0.02
}
}
}
}
everything looks alright
It seems we narrowed problem down to animation itself
can u send animation file?
Why i cant send
Okay, check there if anything suspicious is written
Have you turned on experimental fetures in your world?
Wait
Yess
I think
I changed something on models
because i edited the folders of bones to animate easily
Like left and right legs