#1.19.50.20

1 messages · Page 1 of 1 (latest)

rigid pond
wicked dew
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gud

flat cloud
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second

south dew
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third

rigid pond
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Spectator is now technically in stable 🎉

errant pulsar
sonic patrol
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🎉

solemn karma
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Fixed an issue where hasItem wouldn't correctly detect an item with a data value if hasItem wasn't provided a data value (MCPE-162460)

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for so long guys

errant pulsar
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Finally, the hasitem

outer viper
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The screen changes when you swim in mud?

errant pulsar
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Entity
- Removed function runCommand. Consider runCommandAsync as an alternative
Dimension
- Removed function runCommand. Consider runCommandAsync as an alternative
``` I didn't ready for this
outer viper
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wait what

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no

oak sierra
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seems interesting

solemn karma
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also this was relealy anoying

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Added server property 'enable-lan-visibility' to disable the explicit LAN discovery by clients. This will prevent unexpected port conflicts when running multiple dedicated servers on a single host. Clarified port use in server logs and made error messaging more clear (BDS-1094)

outer viper
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I just finished going through all the entities and adding in runCommand 😢

rigid pond
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If you have been keeping up with gametest you should have known they were removing runCommand—everyone was talking about it

outer viper
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oh

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that's only for scripting

solemn karma
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ya

outer viper
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Yeah, but I didn't think they would remove it so quick

rigid pond
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Wait, what did you think it was then, lol

south dew
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Spectators cannot open their inventory or interact with block UIs like chests
They can't open chests?

solemn karma
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u can use runCommandAsync

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its better alternative way

outer viper
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Does it have a completely different format?

solemn karma
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no

outer viper
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Or can I just replace all runCommands

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with runCommandAsync

solemn karma
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u can

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but depends on output here

outer viper
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They're all just tellraw commands for the most part

rigid pond
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It is functionally different ... if you were relying on synchronous behavior for it then that will need to be redesigned

outer viper
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What is considered synchronous behavior

solemn karma
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are slow in script

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bc they are parsed at the runtime

rigid pond
outer viper
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oh

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setting something and immediately running a command off of that something

solemn karma
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player.addTag("foo")

errant pulsar
rigid pond
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Just an example

outer viper
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I'll probably ask about that in scripting later today then 😔

solemn karma
outer viper
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what makes async better

solemn karma
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learn it its very powerful

rigid pond
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It should be more performant

errant pulsar
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Not blocked game?

solemn karma
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no

outer viper
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can't find the documentation for runCommandAsync

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nvm

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got it

errant pulsar
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Just the same as runCommand but asynchronously

rigid magnet
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So they no longer rest in the air?

scarlet agate
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sad i dont think we can increase player velocity with spectator mode in bedrock edition (java parity)

shell notch
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1.19.50?

flat cloud
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There's another low-level change in today's Preview around Actor ticks and timelines. If any of you play with cross-actor command firing and see anything odd/broken, let me know!

rigid magnet
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Better start breeding more speedy horses before this reaches stable

scarlet agate
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oh no!

cosmic rain
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Speed horse my beloved. 🐴

outer viper
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oh no

solemn karma
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🥲

outer viper
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My friend always made those

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he lost his first one because he got off the horse on accident and it zoomed to who knows where instantly

scarlet agate
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nvm pretty sure my world has those duped all the time, like 50,000

wispy glade
cosmic rain
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But good news. Piston animations are now smooth again!

rigid magnet
cosmic rain
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The blocks themselves were still snapping to the block grid.

rigid magnet
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oh

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Yay blocks affected by pistons now have ambience when moved

rigid pond
misty moss
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yo new update

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finally pistons are now smooth

outer viper
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they're still blocky, what do you mean?

misty moss
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they are?

outer viper
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😏

misty moss
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i mean it says in the changelog it should be smooth, unless if i misinterpret that?

rigid pond
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I believe that note in the changelog was specifically about the animation

outer viper
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There is no such thing as smooth pistons

misty moss
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but in java, they have it - why wont us

scarlet agate
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I speedran updating minecraft 1.19.50 beta, it took 25 minutes

misty moss
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yep. they're still not as smooth as i hoped they would be

cosmic rain
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That's just a picture...

outer viper
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that is definitely blocky

misty moss
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spectator mode is great tho

misty moss
rigid magnet
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😳

outer viper
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updating right now so I can see several hundred errors with scripting

rigid magnet
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footage please

clever quail
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so, what ya think about spectator being out of the experimetns?

cosmic rain
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Preview isn't available for me yet so I can't test.

clever quail
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i personally think this is going to set up to something big

clever quail
misty moss
rigid magnet
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Thats not smooth

misty moss
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i gotta say they did improve it, at least it doesnt look as glitchy now

lilac siren
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at least there's no horrible flashing

cosmic rain
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I know it's preview but, where's the beta info at the top?

misty moss
rigid magnet
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What did it look like before?

misty moss
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look the window is right here

misty moss
cosmic rain
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Yeah, it would flash.

misty moss
cosmic rain
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Ah lol

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Wait a minute you have the preview on Windows already. Why won't it show for me? 🥲

rigid pond
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Check the store or Xbox app for an update

cosmic rain
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Wait, nvm. Microsoft store was just being weird.

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Lol I say this too many times

blazing orbit
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Do my eyes deceive me? A rtx fix!

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now please fix the constant crashing :(

misty moss
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the last time i heard of an rtx changelog was that they reverted the change of allowing RTX on next-gen consoles

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i still remember that

clever quail
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don't think that was ever mentioned in the actual changelog tbh

misty moss
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well yeah that was accidentally added

clever quail
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we did however raise the RTX issue that are present right now, alongside with the silent's video to mojang

blazing orbit
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crash crash crash

misty moss
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well hopefully they expand it to next-gen consoles eventually. but thats a different topic now.

rigid pond
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clearly ur card is not good enough

blazing orbit
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I have a 3080

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Also not just me

cosmic rain
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They'd have to first make rtx packs accesible on next gen consoles.

misty moss
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would you consider getting the new 4000 rtx series

blazing orbit
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I'm skipping

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Will get 5090 probaly

misty moss
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select payment method

blazing orbit
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Kidney

scarlet agate
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discord

high magnet
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Using the '/enchant' command to apply the same level of enchantment no longer results in a higher level being applied
Nice! I actually noticed that one. Glad it was fixed.
Fixed an issue where an entity at coordinate 0,0,0 prevented Pressure Plates from being placed
steve_hmmm

clever quail
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don't think they're planning it to add to next gen consoles, but the main focus now is to keep raising awareness and the issue right now

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for RTX, because there is a lot of them and since i don't have rtx, i definitely needed someone to support

misty moss
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Fixed an issue where an entity at coordinate 0,0,0 prevented Pressure Plates from being placed
i think they should also prevent herobrine from spawning in this coordinate

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i swear that 0,0,0 probably has some more undiscovered bugs

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and quirks that only happen at that location

clever quail
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it's best if someone would be willing to do some rigorous test

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but i'm just best at finding parity issues, not other stuff that would take ages to test out :/

high magnet
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Java had some odd stuff with 0,0,0

cosmic rain
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Hey I just tested the pistons, and the block animations are smooth. There's just one problem now. Ghost blocks.

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I'll record a slow mo video.

misty moss
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they're not that smooth tho

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unlike in Java

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but def an improvement imo

outer viper
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are block animations a problem in bedrock?

misty moss
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yes sometimes they just flash and glitch

outer viper
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I need a comparison video, let me see if I notice anything new

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I haven't used a piston in probably 8 months

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oh yes

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that is indeed smooth

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there is a problem indeed

cosmic rain
fallow knoll
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Wow, this fixes so many random issues I had in the game.

cosmic rain
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So it's smooth. The game just didn't get rid of the real block in time.

outer viper
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I mean, the piston itself is smooth

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but the block being moved is not

clever quail
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i think that is worth being reported in the bug tracker, i can confirm it!

cosmic rain
cosmic rain
clever quail
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wait, hold on

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there's maintenance on the bug tracker D:

outer viper
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there is another bug with it that hsould be reported

cosmic rain
outer viper
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the same jittering can appear with mobs

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and players have an even weirder interaction

clever quail
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pretty sure i do notice player jittering on multiplayer a lot

outer viper
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players get shifted to the side of the piston

clever quail
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idk why they haven't noticed it

outer viper
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and then get shifted back infront

primal jackal
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How's performance this build?

clever quail
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surprisingly good

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but obviously we should always keep an eye out for issues

cosmic rain
clever quail
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and i obviously can't do it myself, but at least this beta isn't too big, it's small at best

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spectator is just moved outside the experiments and some bits of changes

outer viper
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you have to be off-center from the front of the piston

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Idk if this was already a thing with pistons though, let me check in stable

cosmic rain
clever quail
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it's smooth, yeah, just not timely to be really match up

outer viper
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it's an issue in stable as well

cosmic rain
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It only looks jittery when I'm being indirectly moved by a moving block, but being pushed by the piston itself is as smooth as it gets.

clever quail
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might be an oversight while doing the coding, it's pretty hard to notice until you go deep into it

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anyway, i want to go to bed now, so cya

fallow knoll
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Add-Ons
Moved query.is_spectator out of experimental and integrated it heavily into the player client entity and its render controllers

Localization Observations
options.creativeDelayedBlockBreaking=Delayed Block Breaking (Creative Only)

structure_block.import=Import
structure_block.import.successful=Structure Imported!
structure_block.import.failed=Structure Import FAILED!
structure_block.importFileTitle=Import Structure
structure_block.importFailedTitle=Import Failed
structure_block.importFailedDescription=We failed to import the structure.
structure_block.importProgressTitle=Importing Your Structure

cosmic rain
fallow knoll
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Some fun assets. Agnes is ready to go.

cosmic rain
fallow knoll
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If they were, I didn't observe them derived from Mojang's new repository for packs.

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But it's very possible.

cosmic rain
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Or you didn't see the Mob vote button yet.

fallow knoll
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I haven't gotten to do virtually anything but develop stuff these last two weeks.

clever quail
errant pulsar
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The asset in fact not get used on Beta

rigid pond
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Oh wait, they fully modeled and built that scene in-game? For the voting server I presume

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That is actually really cool

cosmic rain
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That would be cool!

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Can't wait to see what the map is like.

clever quail
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i think that might be the case, if the server doesn't fall apart that is

fallow knoll
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So, was structure importing and creative block breaking delay already present somewhere?

cosmic rain
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Fingers crossed. 🤞

errant pulsar
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Tomorrow is the day

fallow knoll
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I actually don't even know if those are implemented.

clever quail
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for touch controls

fallow knoll
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Yeah, I'd assumed so. It was removed?

cosmic rain
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Some people didn't like it, so they made a toggle for it.

clever quail
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that translation has been there since like the first .40 beta

rare dagger
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i fukin hate delay like who the heck thought its great

clever quail
cosmic rain
rare dagger
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from my mobile exp it sux ngl

cosmic rain
clever quail
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well, accidental block breaking isn't something you can ignore, and also you can turn it off anyway

rare dagger
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how

clever quail
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it's a toggle

rare dagger
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i cant see in .40

clever quail
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it's in .50

cosmic rain
rare dagger
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bruh

cosmic rain
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Haven't paid attention to the changelog I see. 😉

clever quail
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we're talking about .50 the whole time

rare dagger
clever quail
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the breaking delay only applies on creative

cosmic rain
clever quail
rare dagger
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chat uses less net

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quite offtopic but i never closed discord lmao

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but thx they added toggle

fallow knoll
high magnet
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Overall, a pretty solid beta

fallow knoll
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Structure import would've been huge to me… years ago. Now I have automated behavior pack deployments set up. It still sounds good at least.

open cave
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Im sad again

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Lets rewrite code again ;-;

clever quail
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it's experimental for a reason soooo

high magnet
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The big change due that is the removal of .statusMessage imo. Can’t really get the output of commands anymore

outer viper
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still works

cosmic rain
cosmic rain
high magnet
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There’s just a bunch of commands that should get their own methods.

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#1028253239956734022

cosmic rain
high magnet
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It seems we are in the grey zone where one method was removed and an alternative is not there to take its place.

open cave
high magnet
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#1028253239956734022

open cave
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#494990944152715265

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o

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#494990944152715265

high magnet
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Copy the ID if the channel and do <#ID>

open cave
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#ID494990944152715265

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#494990944152715265

primal jackal
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with the <>

high magnet
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#991413145535000626

open cave
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Ohh

primal jackal
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#off-topic probably best to practice there

cosmic rain
rare dagger
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why all mc updates are 500+ mb on android now

rigid magnet
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Music

rare dagger
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but if i downloaded full game it should use old files like before why the it downloads everything from scratch

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it was not like this before

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no apps do this

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i also noticed that the apk size is now 7mb if u extract it

rigid magnet
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Isnt it a bundle?

rigid magnet
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Thats just the base apk

open cave
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Everything is mostly empty

rigid magnet
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There are other apks for some of the xbox related images, game assets and lib files

rare dagger
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anyway the point is why it doesnt use old files which is not updated

deep sundial
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Added null ptr check when retrieving actor ref in CameraAPI to prevent crashing
Anyone knows what that means?

wispy glade
rare dagger
deep sundial
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What is camera API though

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Is it just an accidentally left internal change? Or maybe an upcoming feature

rare dagger
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maybe client side scripting stuff

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but null ptr makes no sense here

primal jackal
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MY guess is it relates somehow to the cameras json

rare dagger
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makes sense

flat cloud
celest lodge
grim geyser
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it just happens when you try to dereference a pointer that is null (0)

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imagine someone pointing at an object that isn't there and then u getting all confused

celest lodge
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Should be (void*)0, but yes.

flat cloud
celest lodge
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Like it's probably fine, but the language as a whole is moving away from that. The MSVC team should know.

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I think the only time I actually need to use raw pointers is when designing custom data structures that manage a resource. It's not necessary, but I like the control. Otherwise, smart pointers are nice to use if I really need a pointer.

celest lodge
celest lodge
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First time I've seen this.

outer viper
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is this something for the fabled Minecraft Movie?

celest lodge
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I have no idea. I had to fix my skin since updating always resets it and that popped up.

coral jacinth
celest lodge
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It's also missing the entire spectator UI from Java too.

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And scrolling the mouse wheel should increase/decrease the spectator mode flying speed like it does on Java.

cosmic rain
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I think this is meant to be like a barebones version of what Java has (spectate entities, quick tp to players, etc...)

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Then they add more later on.

celest lodge
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I hope. I use the scrolling feature to change the flying speed all the time and it's weird not having it.

cosmic rain
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Now that I mention it, what would be the cross-platform friendly way of changing speed?

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Maybe a slider for touch?

rigid pond
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Scroll wheel moves up or down the hotbar. Perhaps the slot buttons increase or decrease speed on console

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Touch would probably need some kind of slider though yeah

cosmic rain
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These are the kinds of things that need some user feeedback and design iterations before implementing. 😄

celest lodge
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We still need that gamemode quick swicher and F3 + N too. Obviously those aren't crossplatform friendly.

cosmic rain
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Would definitely be quicker than typing out the commands. Huh.

wispy glade
rigid pond
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What did you expect to see? Adding the Aether biome?

cosmic rain
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Spectator is coming out of experimental,
More breaking gametest changes,
Piston fixes,
What more could you want?

rigid pond
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It's a hotfix currently in the early stages of the development cycle

primal jackal
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I'd hate to hear your take on builds towards the end of the development cycle

fallow knoll
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I love this minor update. So many good fixes.

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It's amazing how heavily small issues weigh on things. There are tons of them, and their weight collectively is usually felt more than larger bugs. Killing off small bugs and adding small refinements is great for these minor updates.

velvet roost
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This is such a good fixing things update

primal jackal
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Agreed, I call this the LOVE update

coral jacinth
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Love and hugs update?!?

plucky moth
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New update

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Sad that they removed runCommand, but ohwell im now used to runCommandAsync \o/

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theres loads of fixes, very cool

random nacelle
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wow hasitem data is fixed

raven pebble
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I think at this point in MC's lifecycle as a game Polish > Big New Features honestly

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the core of the game has been etched in stone for years, making that experience go smoothly as possible is key i think

rigid magnet
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The new delayed block breaking toggle for the new touch controls reminds me of the old mcpe creative controls

solemn karma
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bruh i think we got also some performance increase in the Preview/beta

rigid magnet
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Is it noticeable during normal gameplay?

bronze lion
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Idk

open jewel
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Rip drugged horses, gonna miss that bug

outer viper
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My friend always made that one of his goals

peak meteor
dreamy crow
# errant pulsar Nice

me who has all experimental togges plus edu edition toggle turned on in my world in my survival world

rigid magnet
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Ive done that with my creative world

errant pulsar
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Bruh, I have my old flat world and has like all turned on, including old 1.17 exp feature

dreamy crow
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my survival world is on ver 18.1 but has phrogs bc experiments

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lol

rigid magnet
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I remember copying over the tutorial world from the console edition pre aquatic update

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Remember how glitchy the aquatic update was on bedrock?

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The trident throwing animations...

dreamy crow
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im planning on also having the wardens experiment turned on once I update to 18.30

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are there any game breaking bugs related to it?

rigid magnet
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Why are you a few versions behind?

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Render dragon?

dreamy crow
rigid magnet
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oh

dreamy crow
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im looking forward to maxing out my alt's level using the furnace xp bug on 18.30

somber trout
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it's funny how polls in this channel gets abandoned so easily