#General Discussion
1 messages ยท Page 91 of 1
Let me have my hopium
Please Molang capability added to all other behaviors
surely new oreui stuff so late in the cycle
They'll probably wait for multi-block horizontals before releasing it to stable
I don't even know if I can report the behavior being incredibly slow as a bug
Or have 2 seperate multi-block traits as to reduce permutation usage.
One for horizontal and another for vertical
that's why I didn't use the word big
26.40 or more
That makes no sense.
We've seen them stabilise things on a first iteration instead of waiting for all features.
Exhibit A: Custom Dimensions
Exhibit B: DDUI
But making custom dimensions doesn't need a change and is stablised in how they're made
If vertical multi-blocking is already taking this long, horizontal multi-blocking will probably take even longer.
Exhibit C: playerInteractWithBlock after/beforeEvent ig
(isFirstEvent property)
It's a base, yes, but it's still a full feature
scripting based world generation
Now apply this to multi blocks.
Vertical is the base. It's still a full feature.
sus
?
changelog so good its late
changeloog
Huh?
need
Where changelog
I NEED CHANGELOG
changelog ๐
where changelog
changelong pls
vvvvvvvvv changelog
๐ 
Yall acting like half life 3 is gonna release in a few minutes
?
oh stable 2.1.0 cool
They said this last week nerd.
Lol, do you just have it so it auto makes a fork? ๐
yayyy stable DDUI
Hell yeah!
welp
guess what?
basically nothing
this is underwhelming
I TOLD YOU ALL
nothing dimension related again ๐ซค
Huge preview!!!
Wait so my tetris can now be stable?
if the live is may 30th then the update is supposed to drop next week???
It actually auto generates the types from BDS' metadata ๐
Yall think I could combine Jennyโs mod and lesbain cracking mod together with the gun mods

What is he cooking?
should we be scared ?
erm keep it sfw ๐ญ
impossible
Optional? Wasn't it just a matter of making it versionable?
For a final preview of the cycle, she was truly huge.
What does this mean?
The property was required in the structure template feature and it wasn't versioned which broke some content including Better on Bedrock
Ohh
Happpy preview
A change was made that wasn't versioned, literally breaking any existing structure_template_feature.
I presume custom dimensions are stored in leveldb instead of a dim folder using leveldb. No easy way for me to extract a dimension to another world?
yeah they are, but extracting them should be fairly easy if you have a proper bedrock level library
Ugh.
lmao
wait guys are we getting a sneak event right?
or player.isSneaking
i swear i saw it in a preview but i forgot
it was already possible using the button events
Ye
Arenโt we getting teasers of MC Live today or tomorrow
ngl they don't need to tease anything since it's getting out within 2 days anyway
unless they don't have anything that they felt needs to share and the whole mc live includes full important stuff
Honestly what possibly mc live could have rather than dungeons 2 gameplay and another upcoming new update drop?
but are we sure they gonna announce something new?
instead of just the release date of the CC
tbh the last mc live is having less content than usual, so yeah they gotta do something.
they already announced dungeons 2 in their last live, so i'd assume they'll do gameplay instead in this one.
i mean without those 2, this live will turn into even shorter or less than 15 minutes long.
i don't think we will see at mc live but rather at the xbox showcase
They already did mc legends on their mc live iirc.
that's just my expectation. though the new upcoming update drop might exist this one.
well again what could they be possibly showing stuff in this live if, without these two.
if even worth teasing it even.
It's about 30 mins
ยฏ_(ใ)_/ยฏ
Well I let you know cause I will be there ๐
now im interested what noxcrew has to offer.
Okay Stuart
Okay
So
your mission is to slide "bedrock add-ons" in the minecraft live okay
Like that is your n1 mission
Just casually show a QR code that is an invite to this server
All in, Kayla cameo.
gamemodeone are probably going to annouce spellrune 2 or something
Old minecraft lives were so cool
With mob votes
They were longer
No ugly game drops
Full updates
I mean, game drop allow them to add less stuff but more often, but... I don't know. It doesn't seem to exiting to me
Becuase end update when
Dumb
Spellrune mentioned
-# โฉ MrYeet123 (@mryeet123.bsky.social)
Thank you, I can see it now on the instagram post. In any case, the path to happiness is low expectations! ๐
WE ARE SO DONE
That doesn't say anything
give us spellrune 2 NOW
Jeb LEAKS that LIVECON will announce the SMALLEST DROP YET in SHOCKING POST
istg if the next game drop isn't "big" (they never said "big" for any announcement before) mojang must fire the whole marketing team
they used the word "big", they attached 2 capes to this event, this is the first actually live, in-person Live in years
more specifically the dude managing the social medias posts
Big game drop, not big event
yeah.
if it's a disappointing one then yeah this is terrible marketing, they really hyped this event up.
that's what i'm saying
absolutely
The drops are never big after they announce the "game drop" though.
though this one seems, interesting? they have 2 literal identical capes with the one being flipped for the twitch/tiktok version. this probably might hint something.
like, the fact there's a cape for WATCHING it
they want as many people for this event as possible.
yeah and if nothing happens it's just a bad communication
usually there aren't capes attached to Lives. The most was one for voting in the mob vote where they wanted the community engagement.
we have rumors about a 4th dimensions and shit
like lmao wtf is these capes.
hyping up the in-person event is one thing, hyping up watching the stream online is another
they know what they are doing
Minecraft Movie 2 reference.
they better not fucking this shit up
the green one you get from twitchcon and the blue one you get from likely twitch/tiktok.
"One cape? its not enough, we need two of them!
But we don't have time...
I have an idea" ahh capes
yeah the caps are kinda lazy
they could have made a furnace one instead
or a chicken one if it's related to the movie
idrk if the elytra with those cape are the same though tbf
do you think the Jack Black on the upside down one is also upside down?
on the elytra
i haven't seen it that much tbf
so i cannot tell
i play wynncraft not survival lmao
Are these not the same capes? Just one upside down? ๐ญ
Ah nvm, one is a pixel higher ๐
the budget was too little for 2 different designs ๐
it's flipped essentially lmao
Yeah but one is a pixel in height different ๐
So it's completely different ๐คฃ
Also, this live is actually LIVE?
I like when they were actually live. Hence the name Minecraft LIVE
Sadly that was just a coincidence
From what I am aware anyway lol
I might be wrong xD
It's meant to not be unfair I think?
Like imagine people at TwitchCon got a sick cape and then you guys got like a basic one you would be complaining that the random Con in Europe got the better cape lol
pov: you're that one cape artist (/srs)
The con-capes were designed as a reward for players actually coming there and making the effort.
If they gave you nothing of value then the reward would be pointless.
Hopefully I'm not banished from obtaining the free cape sob
Those were the Minecon capes? This is a very different situation imo
Im not defending it. I am just saying the response would have been different if you guys didn't get a free cape
Yea the response would be different, because we're not hating on the capes themself but meming on the fact that they look the same
and imo it is a quite similar situation as with the old minecon capes
ngl imo cape is a cape. i love my blossom cape though.
Yeah thats a good way to look at it
yea
i wish we could have more purple capes.
Yeah no, even though I enjoy collecting capes, I always remind myself that theyโre just virtual items.
C a p e s
i always forget that capes are a thing in minecraft
I don't have the zombie horse one cause I was away when the event happened and tried to do it one my phone but it did not count apparently ;-;
I did the event as well and it didnโt count for me tooโฆ on both of my accounts 
My two fav capes are the Mapmaker and MCC 15 Year (Mainly cause I wrote the code that gave everyone the cape on their Bedrock accounts)
i dont have the merge cape, all mc experience capes, and yeah i think.
also huh. when did they added this?
wait I have never seen that ui before :o
How did you get the mapmaker one?
Releasing content on Java Realms
Nextworld is dead
Long live flats of fun
I like Jans. He's great
I want more capes ๐
I panicked for a second on .net because it was like "chose your name" was like HWAT. Wrong browser
Why is MC experience and twitch con so far awaaaay from meee
Dude you have minecon capes ๐ญ
I went to Minecon london โจ
Can you imagine that mojang will ship the Choas cubed drop with this bug not being fixed??
Send the bug report so we can vote it!
Thank you
The bug
The /reload all command is supposed to reload all equipped resource and behavior packs. However, any new files added to these packs are not reloaded. Even exiting and reopening the world will ...
What.
Is this only for certain files? I've never had issues myself with entities/items. Unless I never really noticed.
Can we rename /reload all to /reload some
/reload random
/reload somerandomstuffsoyouwillhavetofoundoutwhathaschangedornot
Oh i thought this was already known behavior and simply how bedrock worked ๐ man i would so love if new files could be reloaded in game
even java lets you reload registries by reopening the world, but bedrock requires a whole game reload :(
At least scripts aren't affected (I think)
Huh, I didn't know vanilla spears in 3rd person point towards the camera. The arm rotation I mean.
This being WAI is almost an insult. I'd get it if it was Won't Fix
Good thing I never use that command
Although it seems like the example test provided was a MCWORLD? I would not expect /reload all to apply there.
If that was the sole decision for the resolution, then I'd rather go for Invalid, then suggest using the development folders
/load
Loot Tables, New Textures and Structures all need a full close and reopen of the game
I might be missing some but those are the ones I hit all the time
materials need game reload
Ah yeah that too
I don't mess with them too much XD
it is a pain lol
Our complier is pretty quick so like the slow part for us is waiting for the game to load again
with gdk build there is 2 loading progress bars
slow internet may cause bigger loading time cause the game check for updates
Why not?
And what do you use?
I have to reload all constantly, half of my time developing is spent waiting
My work structures repos around world files, but I wasn't a fan of filling my solid state drive with work-related files, plus I know Minecraft caches stuff in worlds and the regular *_packs folders, so I clone my repos into my hard drive, move the behavior and resource packs into the development_*_packs folders, then use a junction to keep Git happy
Simply exiting and reopening the world reloads everything, even manifest changes. And I suspect /reload all works for that too
I've always thought /reload all is just a macro for "let's close and reopen the world" minus navigating through the world menu
Mojng forget about vv
This is like how importing worlds or packs also now require you to completely close the game and open the mcworld or packs to import them now. I'm sure if someone made a report about that, it would also be marked as "Works as Intended". I guess certain features are removed just to make it more bothersome for us addon creators and players in general.
Someone did report that, https://mojira.dev/MCPE-227874, and it's still open
Asgore? It's undyne... literally on the title
oh ya, mb, guess I am a fake UT/DR fan ๐
larper
i really forgot to share the compare thing but, heres how should the sound plays when in NBS (Java Edition can also be played, but it's half of voices that this song require. you might need to install mods that increase voices.)
also ive noticed its kinda loud so just low the volume to 35%.
-# probably due to my windows config not coping well with linux.
Yeah
and im so ducked up
Is there a known date for release of 26.2?
Probably next Wednesday
Thanks
What?
Minecraft usually updates on Tuesdays.
The Stable dates are on Tuesdays as well.
This has been established for however many years now
๐ฅบ Can we get proper smithing table support?
Maybe after GTA6
Gta 6 before end update, sad ๐ฅ
Half-Life 3 before end update, calling it now
Look at the achievement stats for how many players actually have ever entered the end in survival, it's not worth the development time unfortunately.
maybe because the end is not interesting for them? 
like, first thing you face upon entering is ender dragon fight, and after that you go to the end city for chorus fruit, elytra and building blocks
oh and ender pearl source but thats basically it
- you also gotta note that achievements are not reliable as statistics because of how easy it is to disable it
I don't know if it's stream lag, or Vue is speaking to you all without us knowing via the live stream
It was an intro
Ah, so it was from like an hour ago
In the lang file
I'm not sure about the position now, but maybe it is.
new server has dropped i think.
oh?
oh yeah forgot one thing, they're doing ts again
i wonder if it follows the java route for speedrunning or bedrock, since both platforms utilizes different mechanics for speedrunning
ok not even 30 seconds
damn
pressing a marketplace button is my worst mistake ever
I don't get why horror addons are this popular
anyways, 3 free contents in the front page.
oh
Why is Speedrun World paid but practice isn't?
What's the difference?
I think someone forgot to add the lang files ๐คฃ
do NOT play the new featured server with content log gui on LMAO
oh ๐
it cannot be that bad surely
this new server is a tycoon game with inpvp stuff attached sob
It's atrocious.
plus ALOT OF CONTENT LOG ERRORS
and i got ads popup during combat
what a inpvp server fml
sounds like an inpvp server alright
Harlow, if you play GenWars watch out when fighting someone. You can have an offer screen be forced on you randomly while playing.
I wonder when someone will make a server who's gimmick is speedrunning
Oh you just said it lmao ๐คฃ
And I mean in the server menu
some material is little glitchy here
Bugrock
i can see some of outline through the wall or just straight up graphical glitches
If you kill the dragon it returns, don't worry
i dont think the world should be this large, does it?
Just found out that the macros don't work when entering spectator mode if you bind them from 0-9. Well it does and doesn't.
If you set gamemodes Adventure, Survival, Creative and Spectator to 1-4 and click through them it works fine but once you're in Spectator you can't continue holding ALT to leave. You have to let go and reapply the macro to get out. Even then if you're still holding ALT when you leave Spectator it still won't work. You need to fully let go of ALT while outside of Spectator before the macro will start cycling again.
Twitch cape code is now functional.
just an update for those who still trying to get em.
Nevermind.. ๐ญ
you want code?
Nah I got it now. Went through TikTok like you. Thanks though!
Is it available on tiktok too?
If only i knew before..
i now have a spare if you want
Yeah for only 3 minutes. It's 5 on Twitch. Not sure why it's different. ๐คทโโ๏ธ
Itโs all gd i got it eventually through twitch
i was sleeping
first cape i missed in a while lol
You haven't missed it. You can still get the cape on Twitch or TikTok until Monday 15th June.
Just watch (5m Twitch or 3m TikTok) to get a code.
tiktok is more reliable imo
Yea i know, just wonder why thos thing disappeared after rejoining the world, lol.
Next week we gonna have 26.40.20 preview !
Probably doubt it
Why?
not for a new account unfortunately.
by default, you can't see any streams at all even though there is.
so getting the cape is near impossible without going to very specific page
even worse is not all minecraft streams in Tiktok have reward enabled and you can't tell which one has them on.
Now you canโt get redeem code anymore???๐ฅบ
Is there a way to opt out of world sync?
That's horrible
No way to opt out and no way to log out. They deliberately didn't add log out button to the windows client, whereas it exists on android
Dark patterns in UI to force you to use microsoft account and cloud infrastructure
It's also more annoying with /reload all.
Ig I have to treat bedrock like malware and set-up firewall around it, to make sure it doesn't steal my worls without my permission
I don't even know where my worlds are going?? Is this like my onedrive storage that I didn't ask for?
Probably
Microsoft wants to force their garbage on us
Yea I love it when the silicon valley people throw my whole harddrive on there, then proceed to complain that Im using too much storage on their service ๐ง
microsoft
> forces you to use their services
> says you need to use their services less or they delete ur data
onedrive 101
Now with the new slabs, it would be great if Silk Touch stopped ignoring loot tables and instead created slabs in different blocks for single and double.
there should be block components for pick block and minecraft:loot should have a "silk_touch_loot" field for the loot table for silk touch
Why wouldnt that just be defined in the loot table?
Why have a new entry loot table just for silk touch? That makes no sense.
im sleep deprived and wasnt thinking of loot table conditions
im down for cloud storage as long as theres a few things made clear about it
- where they are saved to
- Manual upload. I choose what worlds i want saved to the cloud rather than them all just auto uploading
cloud storage definitely can be useful. especially if you have a development world and multiple dev platforms. (for example desktop and laptop). now ytou could just export a copy of the world, send it to yourself in some way, then open it, but cloud saving can speed that process up possibly. I just want to be able to pick and choose what gets uploaded when i want it uploaded
2 is already possible...just backwards unfortunately. Opt out rather opt in.
Well, I just want to turn it off for good. If I needed to backup worlds, I'd do it manually or go for a self hosted backup solution
I havent been able to sync between devices, I must be doing something wrong.
I haven't really messed with it yet but I'd imagine that would be the goal of cloud storage
Gotcha.
Once it's no longer a windows beta I'd imagine the thought would be Someone had a forever world on console but recently switched to pc and wanted to play their world. They can upload it to cloud and then download it to their pc
That's my thought behind how this should work in the future
I mean this cloud storage stuff already exists for ages on xbox, just that's its exclusive to that platform and its completely free of any other Microsoft service
For that it's really useful, because it's very hard to access xbox files and move them around... But for computers?
Steal a brainrot in Minecraft

Nintendo Switch 2? wow
switch 2 is a fantastic system from my experience with it. hope it handles vv well
dont see why it cant, the switch 2 can play indiana jones and the great circle almost flawlessly. it would be a miracle if they screw it up
does that port use RT
They didn't add RTX to Xbox, I doubt they will to the Switch 2
they didnโt add RT to the xbox version of indiana jones?
cuz if thats the case then clearly switch 2 doesnโt use RT for it
Oh sorry. Didn't realize you were talking about that
This is new
Hey guys! quiet weekend huh?
Fosho
for those who are trying to get a crafter cape on twitch LMAO
really unexpected but i guess the only way to obtain it is on tiktok, gotta get them asap before they run out.
Alt accounts and people selling them
it is interesting to me that it might be the first that they ran out of capes or just have very low capacity of capes.
ain't no way it's already run out after 2 days, plus that twitch codes don't work for more than 6 hours after the cape reward got dropped.
๐
How do you run out a digital product? Did it say it was limited anywhere? I didnโt see a โwhile supplies lastsโ statement, but I could have missed it.
Nothing about it, except that they can end the promotion at any time
whats the adventure on genwars
is it like a singleplayer experience?
like soulsteel
They probably distributed a set number of codes to twitch and just didnโt give them more when they ran out
Its...like a tycoon...but not. Im bad at explaining lol. You get lile a chunk tower with generators basically.
Imagine being the mojang employee who had to type all the codes. Just like the mojang employee who has to build all the seeds.
And the seed-builder isnโt even listed in the credits. Such thankless work
||/s, obviously||
yeah, so sad
Do they give capes for playing gen wars
It's a grounded SkyGen basically but you have a tower for a plot that you store your Gens in and can defend it using a limited shield or with cobblestone. Also, you kill mobs around the map similar to how some SkyGens might have a small PVE area. It's a very familiar concept if you've played a SkyGen before. Most people who have played Realms over the years should find this server pretty simple to play.
nah
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
New cycle ?
26.40.20 todayyyy
http://youtube.com/post/UgkxNUVshRwmi3v3E7la4vz0vHGnKqoilLIs Official release date of Cubed Chaos: June 16th
Yeah they mentioned that in the live
BlockItemDrop event today, all in.
No
Might be a small update today I'm guessing though
anana ay 
First preview of cycle never small no?
26.30.33
I can't see them releasing 26.30.33
Why not? 26.30 releases in 2 weeks, so no new cycle
They keep 2 weeks between new cycle and stable relase
Stable usually releases rhe week of a .22 preview.
So there is a non zero chance its 26.40.20 today
Last year 1.21.90 released on .21 preview though
Keyword, usually.
let's go a new cycle then!
And last week's Java snapshot confirmed Bedrock fog will get a change we haven't gotten yet
26.20 released dueing the 3rd cycle of 26.30. Using 3rd since their versioning skipped a lot.
wasnt it because java was late with its cycle
Wont be the first time a drop feature didnt make it into the release, rather the update next.

I wonder if the Bedrock would benefit from a preview cycle similar to Java's snapshot cycle?
Meaning?
HOLY
YOOOOOOO
Ok, them putting that into the Dimension catergory makes me think they are wanting to make scripting a viable route for dimensions
LETS GO
Im going to wait for the post
Fair. I probably should too ๐โโ๏ธ
Like, longer less strict preview cycles
Bedrock unfortunately needs those monthly updates.
So this means that finally the bucket will stop saving all the nbt data in the item.
What?
What do you think they would benifit from it?
These updates keeps new features flowing for creators while adding the vanilla stuff on top
no significant changes for custom dimensions since release 
Preview today?
when
I think one month ago, but I didn't get that. And afaik the render distance was increased much longer ago
What even is realm's render distance?
I tested 24 but that was on VV where 25 doesn't exist
can't check rn because laptop issue
Servers have their own render distance if they can display to the client or not, it's for the server workload. Think of it like the actual maximum render distance. regardless how many render distance you have, it'll still be capped by the server.
So, of i have 96 chinks render distance, it will look like i only have 25, right?
Yeah.
Another reason i will not use realms ig
All servers has their own cap. so no, you won't able to render that much of render distance in servers.
The only exception is your server or local world.
I prefer just leaving my pc with world laoded and opened for multiplayer and use that instead of realm after hearing that 
it's definitely bad to have an uncapped render distance unfortunately or too high.
I mean your PC then takes the load of rendering for you and the other players in this scenario
During early dev work for soulsteel we would do playtest via someone hosting a server/world on a PC.
Needless to say my pc ran hot for that 40 player test XD
since it will stress the server and which, memory could skyrocket or cpu bottleneck.
Ig that's why some server i have neen playong on have max render distance in 4 chunks lmao
25 is honestly kinda generous really.
the old realms used to be around 12 render distance.
it's bad. pretty bad.
12 is awful, yeah
you won't see a village in far distance with that either.
Even though 25 is going to look pretry fine to me, as by default rtx has limit on 24 chunks so i will not notice any difference i think.
I used to see end isalnds from the main end island ๐
aternos has better servers then mojang
Hate to say, wrong.
ive hosted so often with aternos and i can say it's more terrible than realms, but it's free so I cannot complain much.
Honestly Dedicated Bedrock server are pretty beast if you give them a 10/10 server box
I ended up hosting my own server PC instead (unfortunately i sold it though)
yeah, really great.
I had a lot of memories of that with 50+ people active daily.
only exception is my internet bill :(
The servers that soulsteel run on have also been improved making them more efficient and I think most of those improvements end up on realms too.
Are Custom Dimensions in stable experiments yet?
It should be in 26.30 stable or that chaos cube update.
Can player.runCommand run custom commands?
Believe so
The bundle.
What?
huh?
Yes
The bundle is a backpack.
How does that translate to them adding backpacks?
there was also twichcon stuff iirc
I fail to see the correlation.
I just checked today and block tags work.
The backpack was a gift to creators
They got them on the Friday when they were being toured around the Minecraft Arena
From what I know they were not a hint of anything
Would love if n_way_visual_rotation can apply to certain bones only.
A rotating core.
can't we setblock sus gravel with its loot table in it?
Oh ages ago. I knew you could use like "wood" or "planks" etc in recipes
It was never the case, you needed the block item.
You sure?
I've used the planks block tag for about a year in my Framed Blocks add-on
Yes.
Are you on Preview or Stable???
Actually crazy that this was not mentioned in changelogs
holy dang this is actually insane
26.20
Shoutout @river acorn for this actually.
I actually had no idea when this got changed either. I just started trying to use it lol
Your block isn't a block with a replace block item, is it?
It does have a replace block item, but the item itself doesn't have the tag - the block JSON does.
So that's it.
There is a bug where block tags are passed to items if you use replace_block_item.
Ah interesting. Yeah, that could definitely explain it. Still, imo, it feels counterintuitive to define tags in block JSON and then not have the auto-generated items get those tags for consideration in recipes. If anything I'd think that would be a bug lol
Well, the recipe usually uses the item tag.
Anyone know if server-admin module works on local worlds?
As far as I know it only works on dedicated servers
It should in theory work on local worlds since you're the host.
Hello everyone
Im looking for sites so l can start using json for making add-ons any key points you think I should know/understand and where I can
it works on everything other than realms, including worlds
Preview hotfix? Cool, this might fix the crash bug with the new sounds in Behavior.
29/9/26 release date?
And for $40?
Pre-order today and get 2 hero skins, the Twisted cape, and the Twisted chicken pet!
Ew
item runtime identifiers when
Ew
Dimension runtime identifiers when?
fog runtime identifiers when?
I predict beforeCraft and afterCraft finally come in the next preview
Blocks and items full data driven when?
render controller runtime identifiers when?
truth...
vibrant visuals runtime identifiers when?
No we need this
@mojang
I remember in one of the Q&A's a mojangster mentioned they had looked into it after I asked but that was 2 years ago I think
we used to kill people for saying stuff like this
That would be lovely icl
BAO Jack Black be like
"beforeCraft, we mine!"
first we before, then we craft!
We still do
I wonder how Mojang takes the panorama on Bedrock with VV
ik that some amount of vibrant visuals being on alters the image
because if you change vibrant visuals resource packs, it changes how the panorama looks i think
I will wait Tuesday to ask Kayla if she knows how this works
It's a HDR image that gets VV applied on to it.
just out of curiosity, when do yall think dimensions will release on stable
predictions
The 16th
This is known.
That get VV applied ?
How do you apply VV to an image lol
Its all just post processing stuff.
Im pretty sure @rich vault Has made a post about this in #1182087588555792395
Seems complicated
It is.
Well I guess I will never be able to make a good VV panorama without having bad color s
And is it like Java to take a panorama ingame ?
Or the FOV is different
I see people using 80* instead of 90*
They have some kind of internal tool for that (source), that can capture raw HDR images for all cubemap sides straight from bedrock. They don't have to manually take multiple screenshots like we do
The link that I sent is for an editor mode feature request to expose that functionality btw, so if it is important to you, make sure to upvote it!
Ideally you should use FOV 90 + camera command. However, if you can't use camera command, you should use FOV of 74.5 by editing options.txt, or as close as you can get to that value via a settings slider. For some reason, the game actually uses FOV that is 15.5 degrees higher than what you specify in the settings, but it doesn't apply to camera command which uses the exact fov that you specify. Also, when not using camera command, be aware that the top and bottom screenshots will be ever so slightly misaligned because the game limits your camera's X axis rotation. Once again, camera command doesn't have this limitation
what changes the camera command from the main player camera?
ah okay I just read the whole message lol
Im so dumb
thanks for letting me know that camera command fixes the top and bottom thing
I actually have this issue and couldn't find a way to fix it
yep
and you have a good setting in order to get the best color aspect from vanilla
Because I don't have an HDR screen
so I have to convert PNG to HDR
Potentially, the following might work
First, apply gamma of 2.2 color = pow(color, 2.2)
Then. perform reverse tonemapping color = color/(1-min(color, 0.999))
Finally, you can adjust the exposure of the color color = x*color to make things darker or brighter
lol, sorry
is that log calculs?
is this supposed to be for RGB format?
Yes, per-channel operations
oooo
and i have to change the deferred_lighting_configuration.shared.json right?
Nah, that's just for getting sensible colors from regular screenshot, when converted into .hdr
ah
So any simple screenshot, including from fancy graphics. But I haven't tried that method so idk how well it'll work
I thought they fixed thism..or was that only for the static light?
That's a different thing. .hdr and regular .png screenshots store very different data, this is a way to convert from .png to .hdr while not creating ugly colors
I'm gonna try this method rn, because it could actually be a viable way to take VV panorama, without a complex set-up that I was using the last time. Inverse tonemapping math that I gave is not just any random math, it's an exact inverse of reinhard tonemapper, so theoretically, when using a color grading config with reinhard and with gamma 2.2, it should produce the correct .hdr colors
so the things you just said above are things to do using Gimp for example?
BTW, using camera command, do i have to disable the FOV Gameplay affect setting?
You shouldn't need to
good
Ok wow, this works surprisingly well
in-game screenshot vs VV panorama
Daytime comparison
So thatโs the thing you did with the color adjustment of the PNG?
Yeah. I'm making a script that does that automatically, will send it when it's done
Prepare to brave the unknown โ Minecraft Dungeons II arrives on September 29, 2026! Drop the pickaxe, grab a sword, and charge into a thrilling new adventure! A crisis is here and the challenges awaiting will be tougher than ever. Will you and your friends rise to meet them?
Pre-order today and get 2 hero skins, the Twisted cape, and the Twist...
Prepare to brave the unknown โ Minecraft Dungeons II arrives on September 29, 2026! Drop the pickaxe, grab a sword, and charge into a thrilling new adventure! A crisis is here and the challenges awaiting will be tougher than ever. Will you and your friends rise to meet them?
Pre-order today and get 2 hero skins, the Twisted cape, and the Twis...
Im the only one who has doubts about the game art style?
Same, old one seems much better
I don't dislike this one, I just prefer the other one
this one is too Legend-y
I hoped they would have found a balance between the two
especially that now VV is there
I love this art style
Very plastic style
The inventory UI is ass
It looks exactly like the first Minecraft Dungeons wdym
idk about the game style but I noticed the logo looks like a massive downgrade
to
like look at it... What did they do?
They didnt make them all the same height.
The logo is a massive downgrade? one just has random lines drawn into it so it looks like some sort of stone brick, and the other one is smooth and has a blue glow to reference the warden color scheme
that's crazy
the cracks in the logo are a watermark of Minecraft
and the new logo doesnt use the correct font either
And they are just random lines drawn in, I fail to see how that somehow makes it far better than no random lines + blue glow
and the stylisation with the two < > at the ends are gone
No one said that a Minecraft game had to use a Minecraft font either
it's not random ๐ญ
They are random, you could draw a bunch of cracks in different locations
you got to feel stupid saying that
ye
I feel great knowing that the logo is just a logo and it is okay if it doesn't fit into what I THINK the logo should look like
Clearly tthe people who designed the logo must have thought that?
all good buddy ๐
yeah thanks lil pup
They probably just made the logo in Blockbench ๐
itโs so bad
they made this new dungeons game horribly
and i havenโt even seen gameplay yet
I wonder is ui in this game also OreUI
Probably not. Unless they Ue5 allows a custom ui framework?
Redstone monstrosity seems to be back

