#General Discussion
1 messages · Page 64 of 1
No more block states needed for offset!
Don't lie, this is the change you've all waited for
Updated error messaging when imports can't be found
Could never be me.
All my imports always work.
Yippee!
Navi, if we get GTA VI before stable chatSend event I will be very disappointed
And stable custom commands
I just remembered! We got custom biomes before GTA VI. That's kinda crazy 😭
Kind of
i feel like we'll get a lot before gta 6
why?
This noise broke the texture repetition of the blocks, now every screenshot will come out bad due to the lack of it.
It's easier to just follow one version's framework, rather than spend valuable time on each individual parity decision. That is probably reserved for the bigger parity features, such as improved jukeboxes and leads on boats.
The end goal of parity anyways is the same experience (as much as possible) and this still achieves that. To make the game more interesting is more of the responsibility of game updates for both editions at the same time
It's also just easier to remove features than add in general
i miss the glory days of shattered savanna
it was greener grass because of it usually being close to oceans
all that warm, moist air
left to be unused by such a unique biome
Nothing makes me happier than when they cut unauthorized bedrock exclusive "features"
I hope potion/dye cauldrons are next 😈
it's not like they give priority to java more than bedrock
as a company they have to focus on both
even microsoft's major profits come from bedrock more than java so they invest more in it too
I preemptively cut potion cauldrons from my add-on!
fuck
leave my arrow of decay villager alone
Time for my first Mod abuse
Full cape parity? 😄
Seems like it
I guess Bedrock players still don't have the old java edition's minecon capes
no pride cape?
Not yet
sad
Got the founders but no pan cape
founders cape only for a couple hundred people and pan cape only for 17 people atm
seems it's pan cape rolling out slowly
Yeah
Unpopular people currently got a pancake cape, shown on namemc as unidentified.
No cherry blossom cape? 
Sadly :<
Namemc says I only have one cape 😮
Pretty sure you have to equip them for a few seconds so NameMC could register them
correct
you need to equip them for a few seconds
It used to show more of my capes 😮
oh interesting
Tbf my name history doesn't show anymore either 🤣
my Java account is lost to the abyss because I didn't migrate
Many such cases!
Capesss
Oh wow that MCC cape looks cool, who made that?
Some nerds
Mojang office??
Capes
It was from a Bedrock only event
Ohh
i wish I could've had any one of the minecon capes 🥲
the name of this cape doesn't really work without the "Cape" part
wish minecon capes came on bedrock with an event to unlock
it's literally a pancake cape
So for short it's a pan cape rather than pancake
I always interpreted "cape" as a pun for "cake"
the sneak peek that was posted the other day. Well yeah it's here now. It was part of an ad lol
Your inventory’s never looked this chill.
Minecraft x IGLOO is here! 🛒 Shop now: https://t.co/CuHPrFoC04
backpack that are made of full paper material? sold.
lol
Has there been any talks about when beforeOnPlayerPlace is coming out?
it is out.
Sorry I meant playerPlaceBlock before event
ah
got the other cape too yeee
Help
Why does my Minecraft 1.21.80 have these problems? Not just me, but many people too.
- I can't change my skin
- The buttons to add layer, change skin, edit default skin, simply do not work.
- My Xbox account, despite being connected, does not enter the Realms servers, and I cannot use multiplayer to invite my friends.
- The UI that has the version is from the old UI
- Among other Bugs more
Why?
how do you have the first two
oh they added it
how did I miss the creaking cape ;-;
i think yes, in 2.0.0
what a base
minecraft after 1.21.80 shutdown after every action
Random references from Java Edition may not match Bedrock
Are you using an apk or is it original from google play? If it is apk this could be the reason
Java has "fabulous" graphics
bedrock doesn't refer to any option with that word
Java has "fabulous" graphic as some weird shaders that fixes renderer bug related.
Bedrock does not have that and somehow yet are refered here.
it's recent too since i don't see it anywhere ever since the fabulous graphic being added to java
so they just kinda copy and pasted the entire splash texts from java
I just wonder why don't they do that for translations

Not easy to convert .lang stuff to bedrock unfortunately.
splash text is pretty easy since they don't need some namespace or stuff that .lang has
you just paste it like list of words and the game would pick them up just fine.
There are official translators at mojang in my memories for bedrock
Copy and paste specific words isn't hard
And necessary especially when there are so many mistakes
now that you said that, I want it too 😂
is it so difficult that there are already resource packs that do this?
it's just a several lang files lmao
work for one day
better than "пакет"
they use translator for translation
You too have bundles mistranslated lol
or "мед" instead of "мёд"
due to the wrong letter, honey now sounds like the name of a banned substance
Korean also had execution signs
fun fact, mojang uses the java redstone torch texture for the bedrock VV one
java has a normal translation into my language because it is done by a knowledgeable person who is a native speaker
bedrock has a translation made by microsoft translator
what an amazing coincidence this is))))
although that still doesn't explain the warden
Me it's translated as a "prize" or "a sort of things"
Lel it's a disaster
Especially new enchantments
do you mean in corean?
or what language
French
one sec
🤔
classic comparison to third-party vs mojang, that's not it chief.
Both editions has a different strings, over 8300~ like it'll take weeks if trying to convert it all day.
hmm
they use something instead of bing translator actually
for this
Well idk what they used but it is far for being correct
bing returns the same as russian translation for french
"paquet"
The good translation is "sac"
in a russian good translation is "мешок/мешочек"
translator team can use anything they want aside from MS though so it's probably google translator or yandex translator.
You just haven't seen Google Translate translations yet.
or there's new thing called "AI", yeah. shocking right
well rp creatos use the same what mojang for it
the same lang files
Isn't it easier to just copy paste java translation ?
which is converted manually by hand. doesn't mean anything.
No, again. each editions has completely different lang strings.
By hand
copying lang from java to bedrock is like trying to run APK on windows
they don't work
they need to be converted by more than 8000 lines of strings.
if i were mojang employee trying to convert those by hand for 8000 more times, i'd give up like after 2000-ish lines.
They are paid for
that's pure insanity.
I don't see a problem. They should have the source code for each edition. Why don't they just run some NodeJS script that will do it in a couple of seconds?
🤓
actually
manual transfer is not difficult, but it is a long job
it would take a few days maximum
so
they just don't care
creating things would be easier rather than changing it
yeah let's change the both edition game code just to match it to java like 8000 times that'll take like months tbh.
It might take a couple of seconds if they just wrote 1 script before.
it's if they have file with array where lang key sorted
speaking of lang, bedrock does lack in support of languages. They really gotta use crowdin and fix some of the existing languages on java too
lang keys are different
Well they already remove cool features to match java, maybe they should focus on issues
they kinda can't, both are different format btw.
This problem can be solved in 10 seconds
yeah still missing most of languages e.g thai or something
and? Converting a string from one format to another is not that difficult
it's not difficult
they just don't care
they hired an outsourcer who ran the words through translators for a few dollars
8000 lines? be my guest.
Or, can I see an example of what lang files look like in Java?
"ima make a script that convert java lang to bedrock within 5 mins" my brother in christ it does not work like that
the string aren't even the same
they still doing like this even texture pack, oh what's suger can- that does not exist on bedrock, we call them "reeds" here
well
find in both english lang files similiar words => creating a list where keys are matched
The common job of a translator is to find the most appropriated translation for a language and add it to the game.
Half of the job is already done by free java translators
all
it's a simple script
If not all, then at least some will be improved
bedrock uses different way of wording btw, stuff like suger cane might not be actually suger cane but rather reeds. etc.
that does not guarantee to work well but may reduce time
this is why java to bedrock texture converter is still absolutely terrible
.
This is an idea that some guy came up with in 2 minutes. They are a multi-million dollar corporation, they can devote at least one day of their "brilliant minds" to creating a better script.
And even this method, which was invented in 2 minutes, is better than nothing.
this is mojang we're talking about, not microsoft.
microsoft aren't gonna do anything here 😭
microsoft owns mojang
Mojang isn't a multi-million dollars company ?
does not mean they'll just drop their employees to help them, they own them but doesn't help anything much.
Just show me those damn Java translation files.
hell even trying to get hired by mojang is so bad that i don't think its worth a try
"mojang is not mutimillion corporation they don't do good translation just because of they care"
go ahead do whatever you want with it
my point still stand nonetheless that it's not that easy to convert lang stuff from java to bedrock
No it's easy but just annoying to do it by hand, because even a child indian could do that
this just a json file
actualy json is easier to work with code
no shit sherlock.
.
yeah i think you're just coping at this point.
I don't think difficulty is a factor for a lot of bugs still existing
There's 1 pixel missing from the | symbol (also used for the text cursor) that would take seconds to fix
well that's actualy a way
Well, it's just Json. You can use key transformations, key mapping via values, key mapping via block IDs, or even via textures, via atlases. Lots of ways to do it, and most of them will be correct. They can also use AI for this and much more.
But we don't care if it's easy or not, it's unacceptable that one of the biggest games ever has terrible translations.
We don't want especially java parity, just something correct
not ideal, but a method that will only require a checking
This is even worse than "We don't add EntityHurtBeforeEvent because we're afraid of breaking our system"
i mean okay sure but you guys can't just go "oh hey bedrock translation looks trash we need to replace it with java edition lang file or copy and paste" like that. does not work that way, you probably can just report them or use people packs all together. complaining here are going nowhere here.
you guys just complaining small things meanwhile i don't even have our actual language on bedrock
bundle
See
First you defended Mojang and said it was "difficult", we tell you it's not and give you arguments. Now you say we're just complaining
warden see
I said, this is not easy to "copy and paste".
This "small thing" shows how mojang doesn't care
it's still easy
Do you think I wrote about methods that scripts can use for no reason?
Then do it for like 8000 lines without script and come back later
even doing it manually is not difficult, it just takes a long time
Which part did i even disagree on?
It's literally how java lang works and bedrock quinkyness with the way they wording.
the truth is they just don't care
You keep saying that it is difficult, although in fact, they could at least partially fix it with these methods, but they do not do it.
bedrock created solely to make money from kids with consoles
and it still stays true — Bedrock uses different wording and strings that converting them would be rather hassle than just fixing the "mistranslated" string entirely. you can replace some stuff but that aren't guaranteed to fix them but still reduces the time of manually converting them.
In short, they just don't care at all.
yeah, this is literally mojang we talking about here
where's microsoft part came from?
they ain't gonna do anything
What part with Microsoft? Where?
And I don't understand how mojang can think that it's ok to sell things on a game with so much issues (bad translations, half of the game is broken)
well you defend their position so strongly
"The main thing is that it sells, the rest is not important"
🇺🇸 mentality
yeah i think im convinced that you can't read english properly.
why do people like these just misunderstand literally everything
This isn’t true
No one’s forcing you to spend money on the marketplace
Parents should be teaching their kids better spending habits
Not saying the marketplace should get off Scott free either, however
the main purpose of bedrock's existence is to make money
kids with consoles are ideal buyers
on consoles you can't import addons in the standard way so you will use marketplace
Yes they are appealing to a younger audience, however due to mircosoft, Sony and Nintendo restrictions it makes more sense
I see we were talking about lang files. I was just talling about it a few days ago.
Lang being in JSON would be nice. Avoid the work of splitting lines
Wasn’t bedrock’s whole point was have minecraft run on its own engine and not java?
Yes...and?
yeah continue brother
☠️
idk dude upthere was saying it was simply a cash grab and such 😭 why so much attention, nvm ignore me
yes it is
why water stop animating from a few blocks away
Performance
LOD.
a screenshot isnt a really good way to show what you are talking about lol
what's that
level of detail
Level of details, makes anything far away from your POV low quality.
and can we change that?
I didnt see any option to
no it's there for reason - performance.
with high res textures it's really bad
yeah but like, it would be nice if we could choose anyway.
my pc could handle it.
yeah
this isn't VV exclusive btw this is bedrock thing
ik
yeah nothing you can do about it atm
bedrock in a nutshell
i think you might able to tweak them somewhere
but mipmap are no longer exists on bedrock.
what
if you set the number of mip levels to 1 then the animations won't stop
can make blocks look weird when they're far away though
RP/textures/terrain_texture.json
{
"num_mip_levels": 1
}
Setting mip level to 0 completely disables mipmapping
You'd also want padding on 0
Animations in that case will still render as far as you'd like
It never errored or gave any issues when I did that
it won't cause an error
https://wiki.bedrock.dev/concepts/texture-atlases#mipmapping
that would look terrible
wth
why did they make it so when I import persona skins it crashes my game when I try to load it up
actually pmo
really strange that grass side is darker when adding the PBR stuff on it
okay I'm so dumb I forgot to add the .json
Super Duper Graphics Pack wen
It's strange that the block has a low height and yet you can place connected blocks as if it were a complete block.
Sadly that's just how blocks work, yep
You can fix it with scripting though
detect if I put this block below my block without the right state it will break?
Yeah, or cancel placement if you can use before events
no good way to prevent the brief flicker that comes with utilising that though :(
we NEED block support tags NOW
we have tags on blocks, we just need some to say whether or not the block can use that block as support
yeah I know, the problem is vanilla
to me it doesn't make sense to put a collision and selection and the game still treat the block as a whole support block
valid connectivity and supports should and hopefully will be driven by some form of tag in future
mainly fences, and I would also like to keep snow from stopping on my block
Well tomorrow is Tuesday let's see what else might come
I'm looking forward to the banana
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
i think voxel shapes will fix it
this please
meow meow day
kitty day
Minecraft movie is out on digital now
meow day
I just want 1.21.110
🔥
HAPPY!!! BANANA!!! DAYY!!!!!
the latest VV updates is very fun
to play everyday
This looks cool
this looks like separate viral advertising program
does not match the style of the main menu
Banana?

what do you mean by voxel shape?
voxel shapes from creator camp
how mojangsters called them
If this is from camp then it is not available yet?
yes, but that's what i mean, when voxel shapes will be introduced, they will fix it
new panorama also ig?
what if a hotfix comes out that pushes the preview
We've had preview and hotfix on the same day before.
craftable saddles in java apprently
oh yea, i'm excited then
Provided to YouTube by Virgin Music Group
Tears · Minecraft · Amos Roddy
Minecraft: Game Drop 2 - 2025
℗ 2025 Microsoft Studios Music
Released on: 2025-05-13
Electronics, Composer, Writer: Amos Roddy
Auto-generated by YouTube.
It looks ai generated

Update with chimpanzini bananini
Pls
java peeps got custom dialogs now. good for them
Smh. love
Is there a minecraft update today
its alright
putin mentioned?
hear me out this is a banger
No. It's monkey man talking on a banana
ouch they removed them from loottables as well

can never be please nobody
Arnos Roddy
nice
Yoooo new Minecraft music
Is it the day of the yellow fruit?
hope they fix Additive particles with vibrant visuals today 🙏
https://d.ddinstagram.com/reel/DJkWPkWh1Hu/ Jack Black also dropped new music 🤭
hope new preview still has big VV updates
I guess its confirmed that the movie is based on bedrock since steve is using VV
Me too, its always fun to experiment with it
I want technical resources not vv
nah, this doesnt confirm it, VV is coming to java eventually, Plus in the beginning of the movie there was a minecraft java world loading screen
vv don't help me improve my addons
VV 🙏
some good api updates 🙏
What do you guys really like want to see in Bedrock?
beds that rock
Yoooo!
once again praying for beforeEntityHurt and before/afterItemCrafted events 🙏
Whatever inconvenience that is occurring on current project.
No can do, you will find a workaround that requires a lengthy amount of time to do, implement it, then we will get the streamlined feature
fix pistons 🙏
*Removed Add-ons because people can create and kill sharks and we dont want people to think its okay to kill sharks"
If I had a nickel for every time that happened on a Marketplace project I would have 5.
Thats why you claim you can't find one 
I feel like the only way I'm going to get a beforeEntityHurt event is if I do the absurd and put 30 damage sensors on every entity
were we going to be able to ride dolphins or am i misremembering?
im just being a goober your misunderstanding
Oh how I wish my number was still in the single digits
ik but it reminded me of that
🙈 Ok but you have had years, Ive had months.
🤣 Trueeeeeee
7 years this August lol
Java got dialogue parity nice.
i wonder when will we run out of vanilla parity updates
3000
at their current rate never, cause they keep adding exclusives to both versions
Im still waiting for Food healing parity Combat parity and Command parity
regen speed would be so good
it seems more like server forms to me
When they find out how to divide by zero
ah yes breaking rules of math
we wont get the same combat as java from what ive been told, they want to make a new system thats good for both versions before they drop combat parity
Entity hit/hurt before event
When you are learning Calculus, you kind of have to be a math nerd
And jsonui removal (happening in 3025)
*10025
command parity easy, a lot of my addons use commands to function and having java commands would be revolutionary for my projects
Is preview confirmed for today ?
Client Scripting
oreui and full vannila parity gonna arrive before that sadly
Where my banana
🍌
Hopefully after we get OreUI customisation 😛
Hopefully 🤣
We'd be screwed if not
Introducing JoreUI, a temporary solution for UI until we get OreUI out.
Hell yeah I like the sound of that
yippee , we'll get documentation for it right???
The documentation will be given via a series of riddles.
Saddles are craftable
I don’t see on iOS
This
xd
slow
Ton of loot tables got changed
As for me, calling him "смотритель" is not so epic for a boss, I prefer to call him as in the original
But not a clumsy translation
https://youtu.be/BgFbfIabI5w?si=uDV0q615c9M95HQq&t=328
"Should I be able to spawn with it?"
WHAT DOES THIS MEANS HELLO?
Gunnar, Stephen, and Fanny cover the short- to medium term roadmap for the core three concepts of Minecraft: Blocks, Entities, and Items. They also cover your in-depth questions about upcoming features in this area.
Learning Portal: https://learn.microsoft.com/minecraft/creator
I wish it meant we could get blocks like respawn anchors 😭
It would be so cool
Yeah I think it's like if I built a whole chunk of this block and I placed a bed on the middle if I would be able to spawn on them or not
Yeah we used to have a component no? Marked as dangerous?
I think so
This is my understanding as well 🙂
Jack black x deferred
Banana is now available for Android 
Is anyone else's minecraft loading taking forever
My worlds taking 6 light years to load
hi there, is there any source that explain what is really multi-threaded in bedrock? I understand that ticking is single, but ticking is too generic, what inside the ticking? mob AI? world generation? entity interactions? light physics?
They really improved the Vibrant Visuals performance a lot. In the first Vibrant Visuals Preview I was getting 15-25 FPS on my Xbox Series S, while now I'm getting 45-55 FPS on my Xbox Series S console. (16 Chunks with Ultra Vibrant Visuals settings)
Lower resolution for 60 on series S
It looks terrible on PC but fine on console
Actually, maybe not 60 on ultra and 16 chunks, idk.
Itd be nice if they get it to an consistent 60
I know I am probably a bit late, but I really like the toast that shows up whenever music plays. I would love to see this inside of Bedrock.
Especially with custom or transparent blocks
My Framed Blocks just look horrible from far away.
And they disappear if they have a transparent block, far away from the render distance edge
it’s because they omitted a couple heavy features such as pointlights
only way i get near 60 on all ultra 4k resolution is if i turn pointlight shadows and fog to low
and if i dont want to tank near water i have to go 75%
hmm i wonder if setting it to 99% works
forgot to try that
granted i cant do that on playstation but on some super performative phones it could be tech
In my experience VV performance is pretty much the same regardless of setting, unless i turn settings to Ultra, enable Point Lights, or increase render distance
Not sure why thats the case and whether there's a fundamental limit that VV can't be optimized beyond
It’d be even cooler if they add it to bedrock and give us custom music support
Lol. No.
😔 Dreams
eventually
Stay positive!! :3
Was there at least a setting to turn that off?
I am not too sure
Yes, it's off by default
Oh right! I'm so silly
here i am doing it again, for stenciling... its been years and nobody published the tardis effect
Is the sword the only tool in the game that loses 2 durability when breaking a block?
Any improper tool will break with 2 durability.
Tools (including axes) take 2 durability when used as weapons
Durability is a property that affects tools, weapons, and armor. It represents the number of useful actions an item can perform and depletes upon item use. The bar starts at green, but as the durability decreases, the color gradually turns to yellow, then orange, and finally red. When the durability is empty, the item is about to be destroyed, a...
I did some tests and when I used the vanilla axe to break the vanilla stone it lost 1 durability and not 2
It's technically not an improper tool. It is a digger.
This is confusing, so what exactly would be considered inappropriate?
Read the link I sent.
So any tool like an axe, hoe, pickaxe and shovel lose 1 durability and the others lose 2?
is that I'm setting up my tools and I want them to look like vanilla
It would be good if it were possible to set some mine experiment as a requirement for the addon to work.
guys, is this true ? Because when I made two versions of my addon, the second doesn't override the first
It does yeah. Though this is a #add-ons qurstion really.
Last time I checked the add-on was imported as a separate pack
@agile matrix would it be possible to support command arguments that contain any value? every time a string argument starts with "#" it errors
Sana all
Bruh finally
http://aka.ms/minecrafttimecapsule Timecapsule Add-on by Oreville
I helped with that 🙂
Wait if I use addons from the marketplace, everyone using the world also has to have the marketplace addons in to join the world?
Yeah that is a load of barnacles
No.
But when I was logged out of my account, using the same phone I created and played the world on. Tried to load a world with storage drawers on it got told to cough up another 3 bucks or kick rocks
Thats not what you have asked, you asked for someone who joins to your world, not load your world
to load world with MP addon you have to own the MP addon
Happy Year Anniversary, Minecraft! ⟨3
you are forgetting about RTX (when it isn't bugging)
they're entirely the different thing 😭
Does RTX called "Fabulous graphics"? absolutely not
Does RTX fixes some render layer related? absolutely not
it's not the same thing
i think it was a joke, because rtx makes the graphics look fabulous.
Are there vibrant visuals texture packs that make the shadows not super pixelated
Kinda like rtx shadows
This should do the trick
With vs without the pack
But reflexions are still super pixelated
we don't have a way to change reflections
for now
well increaseing the texel size also effect reflections
try this
That's weird. It should be separate controls
Ok ok thanks
they are planning to separate them but for now this is how it is

nice
where;s the hotfix channel
It is unlikely to be preview day my dudes
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
playstation 5 pro seems to have an uncapped framerate in the preview
it feels significantly better for input delay although there’s a bunch of screen tearing sometimes
4K400 
my tv still says 60 though
but idk after looking at the rain
i think it rlly is uncapped
interesting. what about VV?
that ill have to retest
but from what im seeing here i think its only displaying 60?
alright sorry i took a while but i was held up
but uh for some reason my phone has the general bloom setting cranked up
SSR appears broken on playstation 5 pro
black squares and whatnot show up at certain angles
at least it doesnt tank my fps anymore
maybe i should try to reinstall everything?
unless others are seeing strangeness
also the framerate limit setting is nonexistent on ps5 pro preview too
performance overall was hard to gauge since it didn’t perform how it usually does
instead of set areas it felt random
Are item display transforms still experimental?
No.
Oh perfect, saw this on https://learn.microsoft.com/en-us/minecraft/creator/reference/content/blockreference/examples/itemdisplaytransforms?view=minecraft-bedrock-stable so thought I wouldn't be able to use them
so they havent fixed vibrant visuals on xbox yet?
Hows it broken?
the xbox ui elements make minecraft have severe frame drops anytime they are on screen
HAPPY BANANAA!!!!!
Hey
hb
next is 1.21.90.26
Very little time left to make your wild predictions for todays preview!
“Wild” you say?
- Removed access to previous gameplay
- Added flappy bird on main menu
Today might be the day they revert the grass colour back to the Alpha one.
Or finally add 4 more legs to creepers
Or make spiders walk normally!
Maybe they release a "vibrantier visuals"
Or a "half as vibrant Visuals"
is very soon
now just waiting for preview
the bot is offline
update day yippeee
meowday
🍎
my guess is that it'll be the last .90 preview
eeh probaly not this is only 5th one
I had a honour to introduce myself to game dev community, excited for talks with people.
Where preview
#974302728719314974 message
Link no worky
I am but that link didn't work for me as well

yippee
no img apprently
ooo
Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals
:(
OHHHH
damn
Tho this is nice
Bot casually taking it's time
SOUND FOR DEFERRED
it was nice having notifs on the mccommands server
Missing preview post?
Oh, jigsaw changes it seems. Might try those out later
we won again
Oh cool, new block components.
@coral basin where's my boy
vv update is crazy
Poor thing
Alright, move to the thread.
HG FUNCTION CUSTOMIZATION YESSSS
now we need the jigsaw stable in the next preview xd
Quick question: why do VV makes my FPS drops a lot ? I have a i5 12th gen with a 4060
By "a lot" is it not hitting your target (60 fps)?
Yea cuz you're not gonna get vanilla levels of fps with VV
turn off screen animations
in the main menu screen i lost like 20-30fps from turning it back on
out of like 400fps tho
translating into vv itll be significantly less but
every bit helpd
Another hotfix :O?
you think that its mojangs fault?
Oh sorry was not replying to your ask 😄
120FPS
Only windows?
No idea for which platform it's out but BDS builds are out
@hoary forge uhh the corpse in bob only saved my sword and shield
there was fire around me idk if that affacted anything
Yeah- The entity hopper component isn't perfect but we're looking into ways to make the corpse entity work better
Why not just grab all the entities dropped by the player and place them in the inventory of the corpse
Have they fixed the console warning with minecraft:entity_placer spawning an entity with a specific event?
Like name:some_mob<some_event>?
I’ve not seen my content log flag anything with it
They made the debug drawer packet include multiple shapes, hell yeah. Big win for performance there
it may have something to do with that syntax now being considered invalid in script api Dimension.prototype.spawnEntity.
Is it possible to replace vanilla particles?
Yes.
can I get some help? I'm trying to replace the vanilla flame particle but it doesn't seem to be affected
I already have the same id and the same file name
son't know why it ain't working
#1067869590400544869
I don't have it on Windows, any idea which platform is affected or if it's BDS-only?
Seems to be BDS-only? I haven't seen a platform with the update yet
just add a texture pack that changes the vv
-# I don't have one
id like to see onConduct
truly a /gamerule makeGameGreen true moment.
I found the issue, point light are extremely not well optimized
I wish addons had better config support. Avoids the need to use server-UI/item. Useful for resource packs.
💀
Is it like that in-game too? lol
the second photo is in gameplay
try it with T1M0THY's night vision pack
to add another color filter
on top of it
💀
the "settings" property in resource pack manifest
Nope
those settings can't actually be read
yes, the game can't
it's still unused
so
applyImpulse(x: 0.2, y: 0, z: 0) on player per tick without using clearVelocity:
with using clearVelocity:
second video may be incorrect because i have used item twice
code
mc.system.runInterval(() => {
data.source.applyImpulse({x: 0.2, y: 0, z: 0});
});
or
mc.system.runInterval(() => {
data.source.applyImpulse({x: 0.2, y: 0, z: 0});
data.source.clearVelocity()
});
if i I'll put clearVelocity before applyImpulse
data.source.applyImpulse({x: 0, y: 1, z: 0});
be aware applyImpulse only works on players in the newest preview
?
i have used rp to hide debug information
ik
obviously you are on preview, otherwise it wouldn't work lol
I wouldn't call it working 🤓
it's broken so not useable for now
💀
it will remain like this if it is not fixed before the release
the player feels like he's being pushed by a piston
wrong height
that is because you are using clearVelocity
no
results without use clearVelocity and with using clearVelocity are the same
and clearVelocity it doesn't work like that, if it were a normal entity it would move quite smoothly
there's no clearVelocity
new preview series?
1.19

I think 1
.27 should be the last one
Then again, .70 only went up to .26
And .60 went up to .28
yeah. But i feel like .26 is not in a release-ready state. Still needs some fixes for VV stuff before it's done. It's a lot better than before but like, this is meant to be the new default. (unless they make it so it's not the default yet, and hold that off for 1.21.100)
i am looking forward to 1.21.100, since we got the superflat presets, with them saying we'll later get the void preset and potentially others but then 1.21.90 didn't add any new ones, so hopefully .100 does
VV might get delayed like pause feature did if it didn't meet their demands.
which that what they likely gonna do anyways
you don't want a graphical glitches on your phone which somehow still is on latest preview
yeah :<
but like, they made major improvements in the latest preview. It's possible that 1-2 more previews are enough to fix it up to a release ready state. Not a finished state maybe, but good enough to be released properly and then improved on later.
still a shame we didn't get minecart improvements in the summer drop. It would have fit in perfectly with the transportation theme.
Pause feature is not even a experimental feature but yet get delayed so yeah, features that is not finished will get delayed.
probably maybe 1.22 or 1.21.100 or something lmao
yeah but the new panorama uses VV
and like, VV feels like a more major/more marketable thing to delay than pause.
especially since so much of the focus of the summer drop has been on VV. In terms of non-VV, they added like 2 features (happy ghast and tears music disc) and improved 2 others (leads, saddle crafting recipe). Most of the focus has seemingly been on visual improvements, both on java (fog and cloud changes) and bedrock (VV)
well then they might probably slam this as experimental toggle back or something
unfortunately VV still runs like garbage on both my phone and laptop so there's not much i can say tbh
yeah, it could use performance improvements. They still haven't fixed the reduced render distance on series S, either.
idk why but i can run java shaders 60fps stable on both of my phone (emulated java) and laptop but somehow VV runs like slideshow with lowest settings and resolution possible
on series S it is generally 60fps (at least, at lower resolutions), but does have big frame drops when loading into the game for example.
this definitely needs some performance improvements.
weird. VV on PC runs far better for me than java shaders
yeah idk VV runs worse than java shaders for me
even on minimum settings on java shaders and max on VV
but it is very inconsistent
sometimes it runs really well, sometimes it runs terribly
but like, i have a pretty low end PC i'd say
i had them on high settings in java shaders and able to get playable whereas VV just, well. 10-15 fps with lowest resolution, small windowed mode, lowest settings as possible. take it or leave it
even lowest deferred render distance didn't help much either
meanwhile i could use 32 render distance on java with shader making my wynncraft experience whole better
I hope more, we need more defer- vibrant visuals changes 😭
Fog is a major thing that ruins performance for me
But latest preview improved preference for me
Well, i get more or less same fps but it's much more stable
Fps don't just as much anymore
I mean, i assume they'll keep working on it once it's out. At least, i hope they do.
the surface is the only part which really feels finished right now. The End is almost there, just missing a skybox right now.
caves, the nether, and interiors in general still feel like they need some work. Same with performance, render distance, and the available settings.
RTX situations again...
upscaling is still not giving
item pbr is not a vibe
no refration is a crime
what the hell
to be fair, RTX was a flawed idea from the start. Way too few devices could run it.
i mean, you need a PC with specific, high end GPUs.
they couldn't even get it working on console
(well, they did, but not at a stable framerate i guess? idk, but they never ended up adding it for some reason)
bloom
meanwhile VV is meant to actually be the way the game looks now, and it'll be available on most platforms
so, they have more reason to keep working on it
im getting sent to jesus with that torch
idk why did they give the torch THE BRIGHTEST object and there's no dymanic torch on it
feels quite cursed to me ngl
bright object with no light
also ive noticed im getting better VV fps on preview than stable now somehow
yeah, performace improved
VV doesn't run like a slideshow for me BUT I agree with this. Complementary on the ultra preset can get me around 240-300fps and VV barely manages 110. DOOM THE DARK AGES runs at the same performance as VV. VVs performance needs some major overhauls because a forced raytracing game should not really be on par most of the time
Agnes Larsson promised during the end of Happy Ghast's video to announce the name and the release date for Summer Drop.
lmao my game crashed so badly i got the old UI back
then the game promptly crashed again and sent me to the new ui
also my game refuses to launch any of the old RTX marketplace worlds
it literally just crashes trying to open the,m
other worlds are perfectly fine tho
has anyone experienced this?
Last 1.21.90 this week?
funnily enough, the editor mode got void world preset before the main game lol
well, kind of. The thing is, the void preset we have in editor mode is just void i think, right?
the void superflat preset needs a platform you spawn on
which i guess, might be the reason they didn't implement it initially, as they need to add a way for that platform to generate, and right now superflat worlds can't generate structures or features
yeah agreed. Even java doesn't have it
java has the void superflat preset
no not about preset. I'm talking about the platform that you could spawn on
java dosen't have it too
i agree java has the preset since ages
Nope
flat void. You spawn and you fall
you gotta press space before you fall into the void after spawn lol
always, i think???
i still remember void preset didn't use to have any platform wtf
pretty sure that's been there all along
lmao wait what
when did they add this
I'm definitely sure they didn't use to have it before
are you sure you aren't confusing the void preset with just manually removing all layers
yeah
is it from the start?
i'm pretty sure the void preset itself always had that platform.
the void preset was added far later than all the others
if java has it then bedrock should have it too then anyway
according to the wiki it was there all along
but yeah
they said it'll come to bedrock. Really hoping for 1.21.100
idk how but I remember somewhere I made a void world long ago and I spawned on nothing
yes it is
they mentioned it in a changelog
idk
yeah for sure
ideally we'd get the Legacy Console superflat customization, but even Java is far more limited than LCE was
they said they are gonna come in as well. Just gotta figure out how the input method and stuff will work
probably yeah
worked great on console, works great in modded java, and there isn't really anything it does that bedrock OreUI doesn't already do.
speaking of LCE, which specific version would you be talking about now
i played PS3/PS4 edition
hmm
tbh never played xbox 360 or xbox one
but watched a lot of gameplays
and survival series
It did felt good
heck i tried playing xbox 360 with a emulator on windows
a couple of times maybe
LCE imo had by far the best UI of any minecraft version.
agreed
4J made some really good menus for the games they made
also imo the create world screen did feel okay. But the play screen maybe can be improved more
put a separate screen to be able to view friend's hosted world details
this was the superflat UI (the TU25 one, they added more features later on)
put a button beside the player profile naming it something like world or something
like, this UI has everything it needs. It tells you the biome name, has an icon of a block you likely associate the biome with, and has text explaining the biome.
this is their in prototype world loading screen for oreui bedrock lmao
they should make oreUI make it feel too
Why does it need a giant Minecraft logo. There's better ways to fill that space. 😔
yeah, the way it looks now is far better.
I also don't like the current one. 😅
yeah, i think ore UI has some neat functionality improvements (but also some terrible changes, like how now you can't go into a world on console with LAN enabled, because you need to enable multiplayer to enable LAN, and they don't let you load into worlds with multiplayer enabled anymore), but visually it doesn't really feel like anything?
it's not a bad UI (other than this terrible screen), but it lacks the minecrafty charm that LCE had. It's a good base but just, to me, doesn't feel that visually distinct.
You'd think for a game about mining and crafting, they'd embrace that theme in the UI more. You could easily make Steve digging a branch mine or a crafting table crafting random things for the loading screen.
this screen is just bad. I can't excuse it in any way, it exists solely to try to force paid content on you in a far more intrusive way than any other screen. Most of what this screen has is completely useless to my intended goal here of "creating a new world".
and the actually useful UI (the "owned by me" page) suffers because it's mixed in with this.
On one hand I don't like it, but on the other hand, the game is a one time purchase. They need to make money somehow.
Marketplace stuff
marketing purposes
Free games do the same thing though.
and more marketing
I don't hate the marketplace or bedrock's form of monetization in general. I hate when it feels like they're being overly pushy with it (which putting this screen between clicking "create new world" and going into the new world menu does)
and how the UI seems more concerned with pushing more and more things for you to buy, as opposed to letting you use the things you bought, like how this menu defaults not to content i have, but to things i don't. (admittedly, the "Owned by me" screen is a slight improvement over what it was before in terms of letting you use your bought content)
Yeah, i hope they don't go with that. Current screen feels way more minecrafty (light gray box, xp bar as loading bar) and more visually appealing.
but my opinion is that they can go alot more creative by making something rather than just using an in-game xp bar element
ik this is a prototype but i hope the final version looks nothing like that design wise
yeah i hope too lol
still no search world option 😔
but oh sure lets make the dlc world templates menu appear before the actual world creation menu
Probably. I think the current screen is okay, i like the loading screen tips, visually it's fine, but nothing special either.
but it certainly could be better. I just want it to actually be better if they change it, and not worse.
why can't they go with this type of animated decorated art they make for these screens? It would go amazing with the new screen.
yeah this is normal thing for now.
Again, world screen isn't hardcoded like achievement screen yet
it's basically a treatment pack thing atm.
kinda like it if minecraft logo isn't that big and is properly anchored at the top instead center.
could have used the main game loading screen's loading bar that's used at startup
that'll look worse to me imo
is that really how devs made chest for VV?
i like the ore-ui prototype loading screen but i like this better.
I do wonder how that would work with add-ons
Would be very interesting if they manage to pull it off
i wish that the loading screen showed the chunk pre-generation process
It's visually nicer than the OreUI prototype, but still feels way more "generic loading screen" than the current one
Like, there's nothing in it where i look at it and think "this is Minecraft"
Like there is in the current one
It would be really nice if add-on blocks/biomes/structures could be used for custom superflats.
But yeah, idk how they'd do it, as then they'd need to load the add-on assets while in the menu, rather than while loading the world
Unless you just had to manually type the add-on block/biome/structure name which wouldn't exactly be convenient
for me imo this feels already better than vanilla loading screen
little plus with that is i can change it's theme accordingly.
maybe red bar or green bar, perhaps different backgrourd gradient or maybe add minecraft logo back on the top right idk
i'd imagine ore-ui has none of that.
c'mon im talking about this screen's loading bar damn
again, i dont like that loading bar.
Even worse back then when they were light mode
also, I would love for an instant disconnect from server...
It's so weird that sometime server crashing or being kicked from server push you out to the server menu faster than manual press the disconnect button
my original design of that screen in my ui pack looks very similar
That's really really bad
What does the everything at the lowest gives you?
120FPS but it doesn't look good
if I deactivate point light it goes 120FPS, which is a feature I don't want to disable
Well that explains why point light is not part of VV as well.
ah that's not part of VV??
Do you have the RenderDragon creator toggle turned on?
probably
you are right
Yeah, Point Lights is part of the Experimental Toggle, not VV.
any opinions on the one from Legacy Console Edition?
I feel like i like it a bit less than bedrock's current one (which is unusual, i generally prefer LCE UI over bedrock) because i like that bedrock uses the XP bar as the loading bar, but better than Ore UI prototype
agreed.
we gotta wait and see how it's gonna go in the end game
i just hope they let us customize Ore UI not too long after they implement it. And hopefully they let Classic Texture Pack also use old style UI (or do a separate free "classic style UI" pack).
especially for the proper gameplay screens. Stuff like these, the death screen or the bed screen don't really matter too much.
(i mean, i'd still like to be able to use the old UI for them. Or even the 4J UI, or a Java style UI)
but like, once they start editing things like containers, the inventory, etc. then it'd be really nice to have a classic UI option since the old UI is just iconic.
what if caves had a thick fog and dust particles, something like the pale gardens, when VV is on? >:)
and is there a reason why it makes FPS drops really hard?
Unoptimised, more resource intensive, etc.
i hope they make it more stabilized
Exactly! ☺️
i don't think there should be too much fog (outside of maybe deep dark, but even then not as much as pale garden idk)
but some fog, yes. Especially near the end of your render distance there absolutely needs to be fog so it isn't just white during the day.
the time of day should not affect what you see while deep in a cave
honestly feels the same as bedrock but better at visually — it's just a loading screen without a dialog windows and the "message of the day" being just inside a box.
you could change that with just texture pack on bedrock and you'll get near replica.
by texture pack, i mean it. no json-ui needed.
i mean, the layout is a bit different. The loading bar is wider and taller, and it's separate from the message box
(also, the loading bar is above the message here)
so wouldn't json UI be needed for that?
eh depends
if you wanna move the layout. json-ui is required.
that also really simple to move around the layout too
Last 1.21.90 banana this week?
has the new bug where if you turn off screen animations it stops the main menu spinning been reported
Problem is that it's not considered a bug
Ladies and Gentlemen, it is with great honour to announce that it might be preview day
Previews starting from March 11, 2025 will try to release on a Tuesday: https://bsky.app/profile/jorax.bsky.social/post/3lk4lhrpmoc2p
it was a few previews ago
No preview?
1.18 when
Does the Bedrock team have something against subfolders? I was looking at the 1.21.90 resource pack and there's so many folders at the root of the pack now.
we need VV green visuals fixed in last 1.21.90!
How would you sort it though?
Behavior packs need all the worldgen/biome stuff stuff in a worldgen folder (Just like Java).
Resource packs are a bit more difficult. Like I'd try grouping all the deferred settings together at the very least.
It's definitely a hard problem. Like you could put animations, animation controllers, and render controllers in the entity folder, but then attachables need access to them too.
I guess Java isn't doing any better. Here's the vanilla datapack and resource pack:
Could just be personal preference. When I started making Minecraft content, most of these folders didn't even exist. I have to scroll so much in VS Code now.
The variants can definitely all be one folder.
There's apparently a reason for that? Something to do with it being a registry and how the game deals with those.
The class probably just looks for a folder at the root of a namespace and globs the files.
I didn't mess with registries much but I wonder how hard it'd be to change that
Oh wait, i though today was Wednesday

