#General Discussion

1 messages · Page 64 of 1

dawn fable
#

i love consistency

tropic chasm
#

No more block states needed for offset!

agile matrix
#

Don't lie, this is the change you've all waited for

Updated error messaging when imports can't be found

rough path
willow sequoia
#

Navi, if we get GTA VI before stable chatSend event I will be very disappointed

willow harness
#

And stable custom commands

prisma niche
#

I just remembered! We got custom biomes before GTA VI. That's kinda crazy 😭

dusty shale
#

gotta love the visual glitches in stable.

zealous salmon
#

i feel like we'll get a lot before gta 6

dusty shale
#

really hope they fix the texture issues.

warm shale
#

why?

#

This noise broke the texture repetition of the blocks, now every screenshot will come out bad due to the lack of it.

twin stag
#

ew

#

why

devout barn
#

It's easier to just follow one version's framework, rather than spend valuable time on each individual parity decision. That is probably reserved for the bigger parity features, such as improved jukeboxes and leads on boats.

#

The end goal of parity anyways is the same experience (as much as possible) and this still achieves that. To make the game more interesting is more of the responsibility of game updates for both editions at the same time

sleek grail
#

It's also just easier to remove features than add in general

tribal torrent
#

i miss the glory days of shattered savanna

#

it was greener grass because of it usually being close to oceans

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all that warm, moist air

#

left to be unused by such a unique biome

plush wedge
#

Nothing makes me happier than when they cut unauthorized bedrock exclusive "features"
I hope potion/dye cauldrons are next 😈

charred ocean
#

it's not like they give priority to java more than bedrock

#

as a company they have to focus on both

#

even microsoft's major profits come from bedrock more than java so they invest more in it too

quasi wedge
hasty grotto
#

fuck

tribal torrent
#

leave my arrow of decay villager alone

hoary forge
#

Java now got the Pancake Cape and the Founders Cape

limber ledge
hoary forge
#

Seems like it

limber ledge
#

I guess Bedrock players still don't have the old java edition's minecon capes

torn pond
hoary forge
#

Not yet

torn pond
#

sad

charred ocean
#

founders cape only for a couple hundred people and pan cape only for 17 people atm

#

seems it's pan cape rolling out slowly

hoary forge
#

Yeah

pure gull
#

Unpopular people currently got a pancake cape, shown on namemc as unidentified.

languid tinsel
languid tinsel
#

Namemc says I only have one cape 😮

hoary forge
#

Pretty sure you have to equip them for a few seconds so NameMC could register them

charred ocean
languid tinsel
hoary forge
#

oh interesting

languid tinsel
#

Tbf my name history doesn't show anymore either 🤣

quasi wedge
#

my Java account is lost to the abyss because I didn't migrate

willow sequoia
#

Many such cases!

manic tinsel
#

Capesss

languid tinsel
manic tinsel
glass sentinel
languid tinsel
hoary forge
glass sentinel
#

Ohh

charred ocean
dawn fable
#

the name of this cape doesn't really work without the "Cape" part

charred ocean
#

wish minecon capes came on bedrock with an event to unlock

charred ocean
#

So for short it's a pan cape rather than pancake

dawn fable
#

I always interpreted "cape" as a pun for "cake"

charred ocean
elfin flower
#

backpack that are made of full paper material? sold.

charred ocean
#

lol

thick wharf
#

Has there been any talks about when beforeOnPlayerPlace is coming out?

thick wharf
dusty shale
#

ah

charred ocean
#

got the other cape too yeee

oak tartan
#

Help

#

Why does my Minecraft 1.21.80 have these problems? Not just me, but many people too.

  • I can't change my skin
  • The buttons to add layer, change skin, edit default skin, simply do not work.
  • My Xbox account, despite being connected, does not enter the Realms servers, and I cannot use multiplayer to invite my friends.
  • The UI that has the version is from the old UI
  • Among other Bugs more
    Why?
red dove
#

oh they added it

#

how did I miss the creaking cape ;-;

muted widget
native osprey
#

what a base
minecraft after 1.21.80 shutdown after every action

elfin flower
#

wrong edition minecraft.

#

bedrock does NOT have that.

pure gull
#

Random references from Java Edition may not match Bedrock

fringe island
edgy abyss
#

Whats that suppose to mean

dawn fable
#

Java has "fabulous" graphics
bedrock doesn't refer to any option with that word

elfin flower
edgy abyss
#

Ah

#

In bedrock theres just fancy

elfin flower
#

it's recent too since i don't see it anywhere ever since the fabulous graphic being added to java

#

so they just kinda copy and pasted the entire splash texts from java

past wharf
elfin flower
#

splash text is pretty easy since they don't need some namespace or stuff that .lang has

#

you just paste it like list of words and the game would pick them up just fine.

past wharf
#

Copy and paste specific words isn't hard

#

And necessary especially when there are so many mistakes

warm shale
native osprey
#

work for one day

#

better than "пакет"

#

they use translator for translation

past wharf
native osprey
native osprey
past wharf
#

Korean also had execution signs

native osprey
#

or "смотритель" for warden

#

"смотреть" = see

native osprey
#

that's actually horrible

limber tiger
#

fun fact, mojang uses the java redstone torch texture for the bedrock VV one

native osprey
# native osprey that's actually horrible

java has a normal translation into my language because it is done by a knowledgeable person who is a native speaker
bedrock has a translation made by microsoft translator

native osprey
native osprey
past wharf
#

Lel it's a disaster

#

Especially new enchantments

native osprey
past wharf
native osprey
past wharf
#

🤔

elfin flower
#

Both editions has a different strings, over 8300~ like it'll take weeks if trying to convert it all day.

native osprey
#

for this

past wharf
#

Well idk what they used but it is far for being correct

native osprey
past wharf
#

The good translation is "sac"

native osprey
past wharf
#

It's the only thing it can't

elfin flower
#

translator team can use anything they want aside from MS though so it's probably google translator or yandex translator.

jaunty perch
elfin flower
#

or there's new thing called "AI", yeah. shocking right

native osprey
past wharf
elfin flower
elfin flower
past wharf
#

By hand

elfin flower
#

copying lang from java to bedrock is like trying to run APK on windows

#

they don't work

#

they need to be converted by more than 8000 lines of strings.

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if i were mojang employee trying to convert those by hand for 8000 more times, i'd give up like after 2000-ish lines.

past wharf
#

They are paid for

elfin flower
#

that's pure insanity.

jaunty perch
charred ocean
#

or...

#

Just make a new lang file

native osprey
#

🤓
actually
manual transfer is not difficult, but it is a long job
it would take a few days maximum

#

so
they just don't care

charred ocean
#

creating things would be easier rather than changing it

elfin flower
jaunty perch
native osprey
charred ocean
#

speaking of lang, bedrock does lack in support of languages. They really gotta use crowdin and fix some of the existing languages on java too

native osprey
past wharf
elfin flower
jaunty perch
elfin flower
jaunty perch
native osprey
#

it's not difficult
they just don't care
they hired an outsourcer who ran the words through translators for a few dollars

elfin flower
jaunty perch
#

Or, can I see an example of what lang files look like in Java?

elfin flower
#

"ima make a script that convert java lang to bedrock within 5 mins" my brother in christ it does not work like that

#

the string aren't even the same

elfin flower
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they still doing like this even texture pack, oh what's suger can- that does not exist on bedrock, we call them "reeds" here

native osprey
past wharf
#

The common job of a translator is to find the most appropriated translation for a language and add it to the game.
Half of the job is already done by free java translators

jaunty perch
elfin flower
#

that does not guarantee to work well but may reduce time

#

this is why java to bedrock texture converter is still absolutely terrible

jaunty perch
#

And even this method, which was invented in 2 minutes, is better than nothing.

elfin flower
#

microsoft aren't gonna do anything here 😭

native osprey
past wharf
#

Mojang isn't a multi-million dollars company ?

elfin flower
jaunty perch
#

Just show me those damn Java translation files.

elfin flower
#

hell even trying to get hired by mojang is so bad that i don't think its worth a try

native osprey
elfin flower
#

my point still stand nonetheless that it's not that easy to convert lang stuff from java to bedrock

past wharf
#

No it's easy but just annoying to do it by hand, because even a child indian could do that

native osprey
elfin flower
elfin flower
#

yeah i think you're just coping at this point.

dawn fable
#

I don't think difficulty is a factor for a lot of bugs still existing
There's 1 pixel missing from the | symbol (also used for the text cursor) that would take seconds to fix

native osprey
jaunty perch
# elfin flower go ahead do whatever you want with it

Well, it's just Json. You can use key transformations, key mapping via values, key mapping via block IDs, or even via textures, via atlases. Lots of ways to do it, and most of them will be correct. They can also use AI for this and much more.

past wharf
native osprey
jaunty perch
elfin flower
#

you guys just complaining small things meanwhile i don't even have our actual language on bedrock

elfin flower
#

they literally does not exist

#

only java edition does exist

past wharf
#

See

native osprey
jaunty perch
native osprey
elfin flower
past wharf
native osprey
jaunty perch
elfin flower
native osprey
elfin flower
#

It's literally how java lang works and bedrock quinkyness with the way they wording.

native osprey
jaunty perch
native osprey
elfin flower
jaunty perch
#

In short, they just don't care at all.

elfin flower
#

yeah, this is literally mojang we talking about here

#

where's microsoft part came from?

#

they ain't gonna do anything

jaunty perch
past wharf
#

And I don't understand how mojang can think that it's ok to sell things on a game with so much issues (bad translations, half of the game is broken)

native osprey
jaunty perch
past wharf
elfin flower
#

why do people like these just misunderstand literally everything

hasty grotto
#

all this over lang files

#

wonderful

cloud moon
#

No one’s forcing you to spend money on the marketplace

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Parents should be teaching their kids better spending habits

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Not saying the marketplace should get off Scott free either, however

native osprey
cloud moon
#

Yes they are appealing to a younger audience, however due to mircosoft, Sony and Nintendo restrictions it makes more sense

rough path
#

I see we were talking about lang files. I was just talling about it a few days ago.

languid tinsel
#

Lang being in JSON would be nice. Avoid the work of splitting lines

burnt sedge
#

Wasn’t bedrock’s whole point was have minecraft run on its own engine and not java?

burnt sedge
#

idk dude upthere was saying it was simply a cash grab and such 😭 why so much attention, nvm ignore me

limber tiger
#

why water stop animating from a few blocks away

cloud moon
#

Performance

dusty shale
limber tiger
dusty shale
#

level of detail

elfin flower
limber tiger
dusty shale
#

I didnt see any option to

elfin flower
limber tiger
#

with high res textures it's really bad

dusty shale
#

my pc could handle it.

limber tiger
#

yeah

elfin flower
#

this isn't VV exclusive btw this is bedrock thing

limber tiger
#

ik

elfin flower
#

yeah nothing you can do about it atm

limber tiger
#

bedrock in a nutshell

elfin flower
#

i think you might able to tweak them somewhere

#

but mipmap are no longer exists on bedrock.

dawn fable
# limber tiger and can we change that?

if you set the number of mip levels to 1 then the animations won't stop
can make blocks look weird when they're far away though
RP/textures/terrain_texture.json

{
  "num_mip_levels": 1
}
limber tiger
#

aq

#

ooooooooooooh

half depot
#

Setting mip level to 0 completely disables mipmapping

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You'd also want padding on 0

#

Animations in that case will still render as far as you'd like

dawn fable
#

setting num_mip_levels to 0 is the same as setting it to 1

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padding cannot be 0

half depot
#

It never errored or gave any issues when I did that

dawn fable
limber tiger
#

well euuuuuuuh

#

16 might be too far

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cuz mc is crashing

dawn fable
#

that would look terrible

cloud moon
#

wth

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why did they make it so when I import persona skins it crashes my game when I try to load it up

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actually pmo

limber tiger
#

really strange that grass side is darker when adding the PBR stuff on it

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okay I'm so dumb I forgot to add the .json

stoic junco
#

Super Duper Graphics Pack wen

fringe island
#

It's strange that the block has a low height and yet you can place connected blocks as if it were a complete block.

tropic chasm
#

You can fix it with scripting though

fringe island
tropic chasm
#

Yeah, or cancel placement if you can use before events

random karma
#

no good way to prevent the brief flicker that comes with utilising that though :(

#

we NEED block support tags NOW

fringe island
random karma
#

yeah I know, the problem is vanilla

fringe island
#

to me it doesn't make sense to put a collision and selection and the game still treat the block as a whole support block

random karma
#

valid connectivity and supports should and hopefully will be driven by some form of tag in future

fringe island
#

mainly fences, and I would also like to keep snow from stopping on my block

#

Well tomorrow is Tuesday let's see what else might come

#

I'm looking forward to the banana

azure spadeBOT
hazy mantle
#

bao_icon_banana Banana day :D bao_icon_banana

#

Lets hope they will fix the nether

lethal idol
muted widget
inner ivy
zenith aspen
#

meow meow day

twin stag
#

kitty day

pure gull
#

Minecraft movie is out on digital now

prisma niche
#

meow day

torn pond
#

I just want 1.21.110

foggy isle
#

🔥

#

HAPPY!!! BANANA!!! DAYY!!!!!

#

the latest VV updates is very fun

#

to play everyday

hoary forge
#

This looks cool

native osprey
wet shell
#

Banana?

zenith aspen
fringe island
muted widget
#

how mojangsters called them

fringe island
muted widget
idle summit
#

New disc on Java

#

I wonder if we can expect it to appear on bedrock today as well

undone crane
#

new panorama also ig?

celest sluice
#

what if a hotfix comes out that pushes the preview

rough path
#

We've had preview and hotfix on the same day before.

undone crane
#

craftable saddles in java apprently

pure gull
past wharf
toxic horizon
past wharf
#

Pls

toxic horizon
#

No

#

Smh. Brainrot

celest sluice
#

java peeps got custom dialogs now. good for them

past wharf
silent steppe
#

Is there a minecraft update today

hasty grotto
zealous salmon
#

craftable sadles is crazy

#

removes the fun of trying to find them

pure gull
undone crane
toxic horizon
zealous salmon
toxic horizon
celest sluice
#

can never be please nobody

hasty grotto
#

who is the artist this time?

#

oh a new guy

undone crane
#

Arnos Roddy

hasty grotto
#

nice

wet shell
#

Yoooo new Minecraft music

prisma niche
#

Is it the day of the yellow fruit?

fickle lark
#

hope they fix Additive particles with vibrant visuals today 🙏

heady sable
foggy isle
#

hope new preview still has big VV updates

hazy mantle
hazy mantle
fringe island
fickle lark
foggy isle
#

VV

#

it need VV

fringe island
#

vv don't help me improve my addons

hasty grotto
rough path
#

VV 🙏

undone crane
#

some good api updates 🙏

manic tinsel
#

What do you guys really like want to see in Bedrock?

quasi wedge
#

beds that rock

manic tinsel
quasi wedge
#

once again praying for beforeEntityHurt and before/afterItemCrafted events 🙏

rough path
quasi wedge
undone crane
#

fix pistons 🙏

fickle lark
#

*Removed Add-ons because people can create and kill sharks and we dont want people to think its okay to kill sharks"

rough path
manic tinsel
quasi wedge
#

I feel like the only way I'm going to get a beforeEntityHurt event is if I do the absurd and put 30 damage sensors on every entity

hasty grotto
fickle lark
#

im just being a goober your misunderstanding

manic tinsel
hasty grotto
rough path
manic tinsel
#

🤣 Trueeeeeee
7 years this August lol

rough path
#

Java got dialogue parity nice.

undone crane
#

i wonder when will we run out of vanilla parity updates

rough path
#

3000

fickle lark
hazy mantle
undone crane
#

regen speed would be so good

dawn fable
fluid wadi
undone crane
#

ah yes breaking rules of math

fickle lark
wintry lantern
fluid wadi
wintry lantern
undone crane
#

*10025

fickle lark
limber tiger
#

Is preview confirmed for today ?

celest sluice
undone crane
#

oreui and full vannila parity gonna arrive before that sadly

fringe island
#

Where my banana

celest sluice
manic tinsel
minor quail
#

Give us the banana!

zealous salmon
#

We'd be screwed if not

rough path
zealous salmon
#

Hell yeah I like the sound of that

fringe island
willow harness
fossil walrus
#

It released

#

1.21.90.25

rough path
fossil walrus
#

Saddles are craftable

wet shell
simple badger
#

xd

undone crane
#

slow

fossil walrus
#

Ton of loot tables got changed

olive nest
#

But not a clumsy translation

tropic chasm
#

I wish it meant we could get blocks like respawn anchors 😭

#

It would be so cool

dawn fable
#

i think it's whether a block is spawnable

#

if the topic was solidity

tropic chasm
#

Yeah I think it's like if I built a whole chunk of this block and I placed a bed on the middle if I would be able to spawn on them or not

rough path
#

Yeah we used to have a component no? Marked as dangerous?

tropic chasm
#

I think so

fringe island
#

I'm sad

#

No banana for me 😦

short locust
fringe island
marble karma
#

Is anyone else's minecraft loading taking forever

#

My worlds taking 6 light years to load

plucky glade
#

hi there, is there any source that explain what is really multi-threaded in bedrock? I understand that ticking is single, but ticking is too generic, what inside the ticking? mob AI? world generation? entity interactions? light physics?

limber ledge
#

They really improved the Vibrant Visuals performance a lot. In the first Vibrant Visuals Preview I was getting 15-25 FPS on my Xbox Series S, while now I'm getting 45-55 FPS on my Xbox Series S console. (16 Chunks with Ultra Vibrant Visuals settings)

torn pond
#

It looks terrible on PC but fine on console

#

Actually, maybe not 60 on ultra and 16 chunks, idk.

edgy abyss
prisma niche
#

I know I am probably a bit late, but I really like the toast that shows up whenever music plays. I would love to see this inside of Bedrock.

toxic horizon
#

My Framed Blocks just look horrible from far away.

#

And they disappear if they have a transparent block, far away from the render distance edge

tribal torrent
#

only way i get near 60 on all ultra 4k resolution is if i turn pointlight shadows and fog to low

#

and if i dont want to tank near water i have to go 75%

#

hmm i wonder if setting it to 99% works

#

forgot to try that

#

granted i cant do that on playstation but on some super performative phones it could be tech

devout barn
#

In my experience VV performance is pretty much the same regardless of setting, unless i turn settings to Ultra, enable Point Lights, or increase render distance

#

Not sure why thats the case and whether there's a fundamental limit that VV can't be optimized beyond

limber tiger
#

#974302728719314974 message

#

Hotfix

idle summit
rough path
#

Lol. No.

idle summit
#

it’s always a possibility

#

right guys?

hasty grotto
#

eventually

prisma niche
ionic ocean
prisma niche
plush wedge
#

Yes, it's off by default

prisma niche
small vine
#

here i am doing it again, for stenciling... its been years and nobody published the tardis effect

fringe island
#

Is the sword the only tool in the game that loses 2 durability when breaking a block?

rough path
carmine kettle
#

Tools (including axes) take 2 durability when used as weapons

rough path
#
Minecraft Wiki

Durability is a property that affects tools, weapons, and armor. It represents the number of useful actions an item can perform and depletes upon item use. The bar starts at green, but as the durability decreases, the color gradually turns to yellow, then orange, and finally red. When the durability is empty, the item is about to be destroyed, a...

fringe island
rough path
fringe island
fringe island
#

is that I'm setting up my tools and I want them to look like vanilla

fringe island
#

It would be good if it were possible to set some mine experiment as a requirement for the addon to work.

austere mirage
#

guys, is this true ? Because when I made two versions of my addon, the second doesn't override the first

rough path
dawn fable
#

Last time I checked the add-on was imported as a separate pack

celest sluice
#

@agile matrix would it be possible to support command arguments that contain any value? every time a string argument starts with "#" it errors

gusty fulcrum
gusty fulcrum
heady sable
celest sluice
marble karma
#

Wait if I use addons from the marketplace, everyone using the world also has to have the marketplace addons in to join the world?

#

Yeah that is a load of barnacles

marble karma
#

But when I was logged out of my account, using the same phone I created and played the world on. Tried to load a world with storage drawers on it got told to cough up another 3 bucks or kick rocks

cerulean quarry
#

to load world with MP addon you have to own the MP addon

pure gull
#

Happy Year Anniversary, Minecraft! ⟨3

opaque shadow
elfin flower
#

Does RTX called "Fabulous graphics"? absolutely not

#

Does RTX fixes some render layer related? absolutely not

#

it's not the same thing

dusty shale
#

i think it was a joke, because rtx makes the graphics look fabulous.

cloud moon
#

Are there vibrant visuals texture packs that make the shadows not super pixelated

#

Kinda like rtx shadows

hoary forge
#

With vs without the pack

cloud moon
#

Awesome :3

#

Ty

past wharf
eternal shoal
#

for now

lethal idol
celest sluice
#

That's weird. It should be separate controls

past wharf
eternal shoal
#

i think

lethal idol
#

they are planning to separate them but for now this is how it is

eternal shoal
tribal torrent
#

preview week this week?

#

:doggysmurkW:

willow sequoia
cerulean quarry
#

nice

celest sluice
#

where;s the hotfix channel

azure spadeBOT
tribal torrent
#

playstation 5 pro seems to have an uncapped framerate in the preview

#

it feels significantly better for input delay although there’s a bunch of screen tearing sometimes

#

my tv still says 60 though

#

but idk after looking at the rain

#

i think it rlly is uncapped

celest sluice
tribal torrent
#

that ill have to retest

#

but from what im seeing here i think its only displaying 60?

tribal torrent
#

alright sorry i took a while but i was held up

#

but uh for some reason my phone has the general bloom setting cranked up

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SSR appears broken on playstation 5 pro

#

black squares and whatnot show up at certain angles

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at least it doesnt tank my fps anymore

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maybe i should try to reinstall everything?

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unless others are seeing strangeness

#

also the framerate limit setting is nonexistent on ps5 pro preview too

#

performance overall was hard to gauge since it didn’t perform how it usually does

#

instead of set areas it felt random

zealous salmon
#

Are item display transforms still experimental?

zealous salmon
astral flame
#

so they havent fixed vibrant visuals on xbox yet?

torn pond
astral flame
lethal idol
foggy isle
#

HAPPY BANANAA!!!!!

normal wolf
#

Hey

foggy isle
zenith aspen
#

hb

hazy mantle
#

yay pls more VV goodies

foggy ridge
#

next is 1.21.90.26

torn pond
#

Very little time left to make your wild predictions for todays preview!

fluid wadi
torn pond
#

Today might be the day they revert the grass colour back to the Alpha one.

#

Or finally add 4 more legs to creepers

#

Or make spiders walk normally!

#

Maybe they release a "vibrantier visuals"

#

Or a "half as vibrant Visuals"

toxic horizon
opaque shadow
#

bao_icon_banana is very soon

foggy isle
simple steppe
celest sluice
#

now just waiting for preview

simple steppe
#

the bot is offline

idle summit
#

update day yippeee

zenith aspen
#

meowday

fringe island
lethal idol
zenith aspen
#

🍎

muted widget
#

my guess is that it'll be the last .90 preview

undone crane
#

eeh probaly not this is only 5th one

pure gull
#

I had a honour to introduce myself to game dev community, excited for talks with people.

fringe island
wet shell
#

Where preview

limber tiger
willow harness
heady sable
#

It's from that server, Mojira

wet shell
#

Bruh

#

I’m not in that server

rich vault
#

I am but that link didn't work for me as well

wet shell
willow harness
#

yippee

undone crane
#

no img apprently

tribal torrent
#

ooo

charred ocean
#

wait

prisma niche
#

Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals
:(

willow harness
charred ocean
#

damn

prisma niche
#

Tho this is nice

rough path
#

Woah...

#

Wait...where's the thread?

hoary forge
wet shell
charred ocean
#

it was nice having notifs on the mccommands server

shadow mason
#

Missing preview post?

prisma niche
#

Oh, jigsaw changes it seems. Might try those out later

zenith aspen
#

we won again

rough path
#

Oh cool, new block components.

charred ocean
#

@coral basin where's my boy

zenith aspen
#

vv update is crazy

shadow mason
#

Poor thing

rough path
#

Alright, move to the thread.

half depot
#

HG FUNCTION CUSTOMIZATION YESSSS

fringe island
#

now we need the jigsaw stable in the next preview xd

limber tiger
#

Quick question: why do VV makes my FPS drops a lot ? I have a i5 12th gen with a 4060

carmine kettle
#

By "a lot" is it not hitting your target (60 fps)?

half depot
#

Yea cuz you're not gonna get vanilla levels of fps with VV

tribal torrent
#

turn off screen animations

#

in the main menu screen i lost like 20-30fps from turning it back on

#

out of like 400fps tho

#

translating into vv itll be significantly less but

#

every bit helpd

languid tinsel
#

Another hotfix :O?

sly breach
languid tinsel
#

Oh sorry was not replying to your ask 😄

sly breach
#

oh

#

alr

hoary forge
fringe island
hoary forge
#

No idea for which platform it's out but BDS builds are out

cloud moon
#

@hoary forge uhh the corpse in bob only saved my sword and shield

#

there was fire around me idk if that affacted anything

hoary forge
sleek grail
sleek grail
#

Have they fixed the console warning with minecraft:entity_placer spawning an entity with a specific event?

Like name:some_mob<some_event>?

fossil walrus
zealous salmon
#

They made the debug drawer packet include multiple shapes, hell yeah. Big win for performance there

opaque shadow
tropic coral
#

Is it possible to replace vanilla particles?

rough path
#

Yes.

tropic coral
# rough path Yes.

can I get some help? I'm trying to replace the vanilla flame particle but it doesn't seem to be affected

#

I already have the same id and the same file name

#

son't know why it ain't working

rough path
#

#1067869590400544869

slender wren
# hoary forge

I don't have it on Windows, any idea which platform is affected or if it's BDS-only?

hoary forge
warm shale
#

(VV is on

fringe island
warm shale
#

-# I don't have one

inner ivy
#

id like to see onConduct

torn pond
limber tiger
rough path
#

I wish addons had better config support. Avoids the need to use server-UI/item. Useful for resource packs.

cloud moon
#

why does it keep putting it to fast graphics bro

#

ts pmo

opaque shadow
opaque shadow
warm shale
opaque shadow
#

to add another color filter

#

on top of it

#

💀

white fractal
opaque shadow
white fractal
#

it's still unused

native osprey
native osprey
#

second video may be incorrect because i have used item twice

native osprey
native osprey
native osprey
opaque shadow
native osprey
opaque shadow
#

obviously you are on preview, otherwise it wouldn't work lol

native osprey
#

it's broken so not useable for now

opaque shadow
#

💀

native osprey
native osprey
native osprey
opaque shadow
native osprey
native osprey
tribal torrent
#

new preview week already?

foggy isle
#

new preview series?

zenith aspen
#

1.19umok

foggy isle
torn pond
#

how many more summer drop previews are we expecting?

#

1-2?

sleek grail
#

I think 1

#

.27 should be the last one

#

Then again, .70 only went up to .26
And .60 went up to .28

torn pond
#

i am looking forward to 1.21.100, since we got the superflat presets, with them saying we'll later get the void preset and potentially others but then 1.21.90 didn't add any new ones, so hopefully .100 does

elfin flower
#

VV might get delayed like pause feature did if it didn't meet their demands.

#

which that what they likely gonna do anyways

#

you don't want a graphical glitches on your phone which somehow still is on latest preview

torn pond
#

yeah :<
but like, they made major improvements in the latest preview. It's possible that 1-2 more previews are enough to fix it up to a release ready state. Not a finished state maybe, but good enough to be released properly and then improved on later.

#

still a shame we didn't get minecart improvements in the summer drop. It would have fit in perfectly with the transportation theme.

elfin flower
#

Pause feature is not even a experimental feature but yet get delayed so yeah, features that is not finished will get delayed.

#

probably maybe 1.22 or 1.21.100 or something lmao

torn pond
#

yeah but the new panorama uses VV

#

and like, VV feels like a more major/more marketable thing to delay than pause.

#

especially since so much of the focus of the summer drop has been on VV. In terms of non-VV, they added like 2 features (happy ghast and tears music disc) and improved 2 others (leads, saddle crafting recipe). Most of the focus has seemingly been on visual improvements, both on java (fog and cloud changes) and bedrock (VV)

elfin flower
#

well then they might probably slam this as experimental toggle back or something

#

unfortunately VV still runs like garbage on both my phone and laptop so there's not much i can say tbh

torn pond
#

yeah, it could use performance improvements. They still haven't fixed the reduced render distance on series S, either.

elfin flower
#

idk why but i can run java shaders 60fps stable on both of my phone (emulated java) and laptop but somehow VV runs like slideshow with lowest settings and resolution possible

torn pond
#

on series S it is generally 60fps (at least, at lower resolutions), but does have big frame drops when loading into the game for example.

elfin flower
#

this definitely needs some performance improvements.

torn pond
#

weird. VV on PC runs far better for me than java shaders

elfin flower
#

yeah idk VV runs worse than java shaders for me

torn pond
#

even on minimum settings on java shaders and max on VV

#

but it is very inconsistent

#

sometimes it runs really well, sometimes it runs terribly

#

but like, i have a pretty low end PC i'd say

elfin flower
#

i had them on high settings in java shaders and able to get playable whereas VV just, well. 10-15 fps with lowest resolution, small windowed mode, lowest settings as possible. take it or leave it

#

even lowest deferred render distance didn't help much either

#

meanwhile i could use 32 render distance on java with shader making my wynncraft experience whole better

eternal shoal
eternal shoal
#

But latest preview improved preference for me

#

Well, i get more or less same fps but it's much more stable

#

Fps don't just as much anymore

torn pond
#

the surface is the only part which really feels finished right now. The End is almost there, just missing a skybox right now.
caves, the nether, and interiors in general still feel like they need some work. Same with performance, render distance, and the available settings.

eternal shoal
#

item pbr is not a vibe

#

no refration is a crime

foggy isle
#

c

#

agree

elfin flower
#

what the hell

torn pond
#

i mean, you need a PC with specific, high end GPUs.

#

they couldn't even get it working on console

#

(well, they did, but not at a stable framerate i guess? idk, but they never ended up adding it for some reason)

eternal shoal
torn pond
#

meanwhile VV is meant to actually be the way the game looks now, and it'll be available on most platforms

#

so, they have more reason to keep working on it

elfin flower
#

im getting sent to jesus with that torch

eternal shoal
#

looks fine

#

very emisive torch

elfin flower
#

idk why did they give the torch THE BRIGHTEST object and there's no dymanic torch on it

#

feels quite cursed to me ngl

#

bright object with no light

#

also ive noticed im getting better VV fps on preview than stable now somehow

eternal shoal
half depot
pure gull
#

Agnes Larsson promised during the end of Happy Ghast's video to announce the name and the release date for Summer Drop.

half depot
#

lmao my game crashed so badly i got the old UI back

#

then the game promptly crashed again and sent me to the new ui

#

also my game refuses to launch any of the old RTX marketplace worlds

#

it literally just crashes trying to open the,m

#

other worlds are perfectly fine tho

#

has anyone experienced this?

fringe island
#

Last 1.21.90 this week?

charred ocean
torn pond
#

the void superflat preset needs a platform you spawn on

#

which i guess, might be the reason they didn't implement it initially, as they need to add a way for that platform to generate, and right now superflat worlds can't generate structures or features

charred ocean
#

yeah agreed. Even java doesn't have it

torn pond
#

java has the void superflat preset

charred ocean
#

java dosen't have it too

torn pond
#

it does

#

i think

charred ocean
#

i agree java has the preset since ages

charred ocean
torn pond
#

hold on i need to check now

#

i was sure it did

charred ocean
#

flat void. You spawn and you fall

#

you gotta press space before you fall into the void after spawn lol

charred ocean
#

since when?

torn pond
#

it does.

#

just checked, it has a platform

torn pond
charred ocean
#

i still remember void preset didn't use to have any platform wtf

torn pond
#

pretty sure that's been there all along

charred ocean
#

wait no it didn't before

#

what is the platform made of?

torn pond
#

this platform is where you spawn

charred ocean
#

lmao wait what

#

when did they add this

#

I'm definitely sure they didn't use to have it before

torn pond
#

are you sure you aren't confusing the void preset with just manually removing all layers

charred ocean
#

is it from the start?

torn pond
#

i'm pretty sure the void preset itself always had that platform.

#

the void preset was added far later than all the others

charred ocean
#

hmm

#

maybe I'm the one being confused ig

#

whatever let's move on.

torn pond
charred ocean
#

if java has it then bedrock should have it too then anyway

torn pond
#

according to the wiki it was there all along

charred ocean
#

hmm

#

okay

torn pond
#

but yeah
they said it'll come to bedrock. Really hoping for 1.21.100

charred ocean
#

idk how but I remember somewhere I made a void world long ago and I spawned on nothing

charred ocean
#

they mentioned it in a changelog

torn pond
#

i wonder what else they'll add besides the void.

charred ocean
#

idk

torn pond
#

obviously the main things i want are custom superflats and structures

#

and features

charred ocean
#

yeah for sure

torn pond
#

ideally we'd get the Legacy Console superflat customization, but even Java is far more limited than LCE was

charred ocean
#

they said they are gonna come in as well. Just gotta figure out how the input method and stuff will work

torn pond
#

yeah

#

tbh i feel like the LCE UI would have worked well on all input methods.

charred ocean
#

probably yeah

torn pond
#

worked great on console, works great in modded java, and there isn't really anything it does that bedrock OreUI doesn't already do.

charred ocean
#

speaking of LCE, which specific version would you be talking about now

torn pond
#

i played PS3/PS4 edition

charred ocean
#

hmm

#

tbh never played xbox 360 or xbox one

#

but watched a lot of gameplays

#

and survival series

#

It did felt good

#

heck i tried playing xbox 360 with a emulator on windows

#

a couple of times maybe

torn pond
#

LCE imo had by far the best UI of any minecraft version.

charred ocean
#

agreed

#

4J made some really good menus for the games they made

#

also imo the create world screen did feel okay. But the play screen maybe can be improved more

#

put a separate screen to be able to view friend's hosted world details

torn pond
#

this was the superflat UI (the TU25 one, they added more features later on)

charred ocean
#

put a button beside the player profile naming it something like world or something

torn pond
#

like, this UI has everything it needs. It tells you the biome name, has an icon of a block you likely associate the biome with, and has text explaining the biome.

charred ocean
#

Yeah i did see them quite a lot of times

#

mojang gotta level up

torn pond
#

it's also just really nice to look at.

#

while still feeling minecrafty

charred ocean
#

this is their in prototype world loading screen for oreui bedrock lmao

charred ocean
obsidian lark
torn pond
obsidian lark
#

I also don't like the current one. 😅

torn pond
# charred ocean they should make oreUI make it feel too

yeah, i think ore UI has some neat functionality improvements (but also some terrible changes, like how now you can't go into a world on console with LAN enabled, because you need to enable multiplayer to enable LAN, and they don't let you load into worlds with multiplayer enabled anymore), but visually it doesn't really feel like anything?

#

it's not a bad UI (other than this terrible screen), but it lacks the minecrafty charm that LCE had. It's a good base but just, to me, doesn't feel that visually distinct.

obsidian lark
#

You'd think for a game about mining and crafting, they'd embrace that theme in the UI more. You could easily make Steve digging a branch mine or a crafting table crafting random things for the loading screen.

torn pond
#

and the actually useful UI (the "owned by me" page) suffers because it's mixed in with this.

obsidian lark
#

On one hand I don't like it, but on the other hand, the game is a one time purchase. They need to make money somehow.

charred ocean
#

marketing purposes

obsidian lark
#

Free games do the same thing though.

charred ocean
#

and more marketing

torn pond
#

and how the UI seems more concerned with pushing more and more things for you to buy, as opposed to letting you use the things you bought, like how this menu defaults not to content i have, but to things i don't. (admittedly, the "Owned by me" screen is a slight improvement over what it was before in terms of letting you use your bought content)

torn pond
charred ocean
hasty grotto
hasty grotto
#

still no search world option 😔

#

but oh sure lets make the dlc world templates menu appear before the actual world creation menu

torn pond
#

but it certainly could be better. I just want it to actually be better if they change it, and not worse.

charred ocean
#

something more decorative perhaps?

charred ocean
# charred ocean

why can't they go with this type of animated decorated art they make for these screens? It would go amazing with the new screen.

elfin flower
#

Again, world screen isn't hardcoded like achievement screen yet

#

it's basically a treatment pack thing atm.

elfin flower
charred ocean
limber tiger
#

is that really how devs made chest for VV?

elfin flower
#

i like the ore-ui prototype loading screen but i like this better.

hoary forge
#

Would be very interesting if they manage to pull it off

hasty grotto
torn pond
#

Like, there's nothing in it where i look at it and think "this is Minecraft"

#

Like there is in the current one

torn pond
#

But yeah, idk how they'd do it, as then they'd need to load the add-on assets while in the menu, rather than while loading the world

#

Unless you just had to manually type the add-on block/biome/structure name which wouldn't exactly be convenient

elfin flower
#

maybe red bar or green bar, perhaps different backgrourd gradient or maybe add minecraft logo back on the top right idk

#

i'd imagine ore-ui has none of that.

charred ocean
elfin flower
red dove
#

also, I would love for an instant disconnect from server...

It's so weird that sometime server crashing or being kicked from server push you out to the server menu faster than manual press the disconnect button

white fractal
limber tiger
#

That's really really bad

rough path
limber tiger
limber tiger
rough path
#

Well that explains why point light is not part of VV as well.

limber tiger
rough path
limber tiger
#

you are right

rough path
#

Yeah, Point Lights is part of the Experimental Toggle, not VV.

torn pond
#

I feel like i like it a bit less than bedrock's current one (which is unusual, i generally prefer LCE UI over bedrock) because i like that bedrock uses the XP bar as the loading bar, but better than Ore UI prototype

charred ocean
#

we gotta wait and see how it's gonna go in the end game

torn pond
#

especially for the proper gameplay screens. Stuff like these, the death screen or the bed screen don't really matter too much.

#

(i mean, i'd still like to be able to use the old UI for them. Or even the 4J UI, or a Java style UI)

#

but like, once they start editing things like containers, the inventory, etc. then it'd be really nice to have a classic UI option since the old UI is just iconic.

warm shale
#

what if caves had a thick fog and dust particles, something like the pale gardens, when VV is on? >:)

celest sluice
#

make it harder to see than it already is?

#

😭

limber tiger
rough path
limber tiger
#

i hope they make it more stabilized

warm shale
torn pond
#

the time of day should not affect what you see while deep in a cave

elfin flower
#

by texture pack, i mean it. no json-ui needed.

torn pond
#

(also, the loading bar is above the message here)

#

so wouldn't json UI be needed for that?

elfin flower
#

eh depends

#

if you wanna move the layout. json-ui is required.

#

that also really simple to move around the layout too

fringe island
#

Last 1.21.90 banana this week?

cloud moon
#

has the new bug where if you turn off screen animations it stops the main menu spinning been reported

celest sluice
azure spadeBOT
tribal torrent
eternal shoal
#

No preview?

zenith aspen
#

1.18 when

random karma
#

beta

#

collect my experimental toggles

obsidian lark
#

Does the Bedrock team have something against subfolders? I was looking at the 1.21.90 resource pack and there's so many folders at the root of the pack now.

foggy isle
#

we need VV green visuals fixed in last 1.21.90!

foggy isle
#

BANANA!!!

obsidian lark
#

Behavior packs need all the worldgen/biome stuff stuff in a worldgen folder (Just like Java).
Resource packs are a bit more difficult. Like I'd try grouping all the deferred settings together at the very least.

#

It's definitely a hard problem. Like you could put animations, animation controllers, and render controllers in the entity folder, but then attachables need access to them too.

#

I guess Java isn't doing any better. Here's the vanilla datapack and resource pack:

#

Could just be personal preference. When I started making Minecraft content, most of these folders didn't even exist. I have to scroll so much in VS Code now.

rough path
obsidian lark
#

There's apparently a reason for that? Something to do with it being a registry and how the game deals with those.

#

The class probably just looks for a folder at the root of a namespace and globs the files.

hoary forge
eternal shoal