#server-plugins-read-only
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Yeah you can do somethings better in erlang and some better in javascript as well.
a lot, like a lot of corporate code runs on java, like, not even funny how much
Mhm
java is a strong backend on the coorp level, that's why it doesn't die. Python too
Java is currently running over 1700000000 instances of 89650 devices.
python is hard carried by c/c++ bindings
but for gaming, meh it wouldn't be your first choice if you had the choice
Jni is so slow when passing objects :c
Isn't Java also written in c/c++?
isn't everything written in C xD
Hotspot jit is yes
Graalvm is mainly java with a touch of c/c++
facts, so many things you can just be a bit patient with
let's just make Hytale on pure C; and make it an OS we actually install. We finally rid of windows, HytaleOS
Roller coaster tycoon was written in assembly.
Everyone should poke at asm at some point.
When you minecraft mod has raw x86 asm in it 
when it comes to performance, it rarely comes down to a language. it's usually bad code in a hot path or lack of knowledge about how GC works to handle it effectively
ngl this is probs one of the most useless things i did in Uni.
it's pretty much the only time where the theory was more useful than the pratical in this industry
that's why they said back then is when we had real developers, the simplest thing today was literal hard-mode...
You didn't use standards, you created the standards.
And loops in loops.
contrary to popular belief, most languages are fast enough to run pretty much anything
Yeah i see that as part of it how things worked how things where handled.
issue is scalability.
Even existing databases have their limits that's why when the word of the day is performance at scale there's a whole other set of solutions for that.
Have hit javas limits so many times :c the jit just sucks sometime and without hours of doing asm dumping and manual finetuning to get the vectorizer to work, its sometimes much easier to write it in a lower lvl langage imo
every time one major online game broke or has long-term struggles with load it's systems falling on themselves unable to scale, it doesn't matter "throw more hardware at it"
postgres scales just fine, didn't some platform flex that they scaled it to like 5 million users recently?
in any other situations, there are specialized dbs like cassandra that can scale horizontally pretty much infinitely
I forgot the name but was a popular MMO that at launch and update peaks literally collapsed on itself, and turns out the whole matchmaking and queue system was some python program... didn't think of having 100k+ people concurrently using that system now did they --'
we're not in 2005 mysql server only world
Then again the majority of time databse scale wont be your bottleneck.
it's amazing to me Hytale even handled launch the way it did, launcher did not too much, the site kept online, etc, that's rare to see even at the highest level, and with an impressive day-1 concurrency.
reminds me of that one ai site that advertised on super bowl and the site exploded because it was like 1 server
for a game that has online DRM to even play singleplayer was legit the whole system didn't collapse with what was it, 3 million concurrent?
yep on my country all gov services must be hosted on a windows 95 machine made up server cause jesus hell what's the point of digital if digital services are always failing --'
it's like the people put to develop these things do not think scalability at all, just go with the "it works, good enough"
do we know how the launch was actually handled, Idk why but I assumed when I installed the launcher (a day or two prior) I thought I saw it download the game then and when launch arrived, It was just handing me over the encryption key to unpack it
ah pre-down did help but still you had millions of people logging in, you have to login on the launcher and even the game client is connected to a server, that's when that server oof'd you'd see "you're offline" and couldn't connect to mp
even to start a server the thing has to login with your account, to have those servers not fail at mass load is always a good sign
people were having tons of trouble authenticating at launch that is true
ye ye not saying didn't fail, just still impressive for a concurrency of almost 3 million day-1
the 101 MMO launch I've been through is much much worse with much less people
I'm also not sure game client is connected to a server what that means? or what it'd do
if the game client looses connection to the server it'd make you "offline", means you can't open the MP menu
which was a rather unpopular decision from hypixel there
is there really a socket connection alive at all times when the game is open?, just to ensure what, that the user is authenticated
that is pretty inefficient ngl, a simple token check on server connect is all they needed to do.
unless they changed it, if you login via launcher, you're on the client and connection turns off, you'd still be locked out off MP
atleast my naive brain can't thathom why they'd need to do it like that
this may be DRM to not let people multi-client?
which I HATE by the way, testing MP-specific stuff requires enslaving friends because of that --'
does multi client not work even in offline mode?
at least the launcher doesn't let me, has anyone found a way to do it?
I dunno, I've never went into offline mode so far, I just assumed you could enable it from the launcher but i checked and i see no option
I've seen a modder or two having 2 clients testing their stuff. The guide I found online It's sneaky enough I think it's probably against game's EULA
but for modding sake Hypixel should natively allow this
Helloooo, hope I am posting this in the right place. Just need some help.
I am seeking some assistance or guidance as I'm working on a server and have a two questions I wanna ask someone who has experience in running one.
-
Permission Management mods - Should I use LuckPerms? Or should I use PermissionsPlus? Or do you have another recommendation?
-
I have a VPS and run a Hytale instance on it, however, I want to create a 'Hub' where people can decide between what 'instance/game mode' they want to play, is this possible? How would this work?
LuckyPerms is for better or worse the most supported one, which means by general rule plugins will come with support for it. The downside is that it's more annoying to setup as by default denies every permission.
Regarding this, with the research I have been doing, I've gotten quite confused as to what perm management mods I 'need' to use..
Some people say use LuckyPerms AND Perms Plus, are they both pretty much doing the same thing?
When I was setting it up, felt pretty much the same to me.. except, one of those mods will probs override the other when it comes to enabling/disabling perms right?
Luckperms in my opinion is the most reliable
I don't think luckyperms and perms plus work together unless it's an integration/takeover type of system
but I am going to make move to luckperms because annoyingly enough I need it to do prefixes that aren't a mess betwen mods.
Thanks guys, so basically, PermsPlus is NOT required, Luckyperms does all of it anyway.
yeah, the setup that's painful as one has to go through every mod's perms and manually assign them to each rank
I'm not sure why luckperms does not accept a mod telling it what the "default usergroup" perms are, instead it denies them all
Speaking of default perms for groups, is there a handy list I can refer to anywhere for these permissions?
Hi everyone, I made a video for YouTube about my games. Lately, red and yellow warnings have been appearing in the upper right corner. Do you think there's a specific reason for this? If you'd like to take a look, I can share the link to the video I published.
You can sort of ignore these, I mean, early access game and all, there are some issues still. I get those a lot in the pre-release branch. You can just use the console key ~ to open the console, and then just close it right back, and it'll clear that obnoxious icon.
I use luck perms, it's pretty verbose
it's supposed to deny everything
Oh, that's reassuring to hear. Two of the maps I played solo on are now unusable, which I was honestly worried about.
That could be a different issue. If you get red error icons, that's not normal, looking in the console can help diagnose the problem, maybe? Also remember that it's still possible for worlds to get corrupted. That's a thing that happens ๐
Would you happen to have a list of permissions for groups below?
Default
Admin
Mod
OP/Owner
?
Not to sound lazy, I kinda don't wanna sort through them all and manage them all individually in the groups ๐
One of my maps opens, but I'm stuck inside a block. My other map is giving a server error and won't open at all.
perms "stack", you just add the perms extra you want on the higher ranks
which I think everyone has default, then you add ranks on top
Also curiously, I use a Game Server Management System called ServerJockey, are you guys using a GMS or do you run the servers on your own machines directly?
but the list of perms is gonna be vanilla + all mods you have, so you have to go through the mod pages they usually already put up their list of user and admin permissions on their docs
if worlds fail to load, or freeze, or chunks reset to default, then those errors are actual problems to look into
Oh yeah I mean, I expect to go through specific mod perm lists, just wondering if there is a Hytale permissions list that is currently being used as a standard across the board.
I don't want to share links without permission, so I can privately share my YouTube link with anyone who requests it for review. Error icons appear in the corner of my recordings.
Ok but did you actually use the ~ key to open the console and read the errors?
i ' m gonna try now
don't think so?
Thanks Bacon, appreciate your help ๐
the only pre-setups I've seen they're charging $$ for them
you can go through the commands used once you turn on logging, it'll tell you what perms are being used and then you can add them to the groups that need them
You can get your log files client/server no need to see the errors on the in-game console, it'll be easier to also research what the trigger may be
Oh I'll handle the setup myself, that way it feels better knowing i've put in the hard work.
But if it ever comes to needing something commissioned, I'll always consider it. Maybe for world building tho cause my creative spark is definitely none existent these days.
Thanks Violet, I will try this out tomorrow and might have more questions if ydm
they also charge some ridiculous amount of money "hey wanna luckyperms ranks pre-setup? how bout 20$?"
and the ones selling building prefabs, which look worse than the ones free to download, 20$~ per set too
I just hope they ain't stealing from modders to put it up as paid assets too, MC been through that before
Designed to catchout people who too easily throw money at problems! I think those might get bored and don't commit to the creation of the server. from what I have seen and experienced also first hand.
I always report them to the original modders tbh.
Violet's mods alone they can't even match close to that asset quality, what else charge 20$ for it lol
Is @pine holly a modder?
they are still of the best asset mods on curseforge kek
There is a website called 'Builtbybit', and I am curious if this is a legitimate website? It's just asking for some money for some mods? (I'm new to this scene so I'm not sure what is normal.)
Congrats @pine holly - that is awesome!
that is like curseforge but for server owners who have $$$
ok so it can be trusted!
ah that yet not a scam platform no
excellent
News when release the update?
it's out
What about you Bacon? Are you a Hypixel employee as well?
Hytale employees don't actually talk here - and they have actual roles saying that they are in fact hypixel employees. If you click someone's name or avatar it'll show their profile which shows roles. If it doesn't say Hypixel in the roles, they're not employees.
Bro can u answer me pls
as far as I know, you use the downloader to get the new version, then you stop your server and replace the jar and assets, yes.
Ah no. And violet I think she doesn't have hypixel role on this discord does she? Now I got confused
No, she's not an employee either, she's a modder.
she got hired by hypixel didn't she
Well, if she did, then maybe they should give her the role ๐
Explorers Map is doomed the author is gone and that was a must have mod ffs ๐ญ
that's why she said she wouldn't update her mods anymore, she is an artist for hypixel, that's wht simon announced on X
only realistic option is BetterMap, am on same boat here.
Mod breaks on my side for this update are about 10, some key mods like map yeah broke
more a junior sys admin
Though also to be fair Kaupenjoe got "hired" too and I see him as a hypixel employee here either.
Can you limit the size so people can't jump on with 1024 view distance (for map wise)?
Alguien aquรญ habla espaรฑol?
either nobody bothered to role them up or they are doing maybe contractor-type work for hypixel? but simon said "she joined the team" so maybe just oversight

you set the map exploration distance in the config, everyone gets the same
same with view distance
This is all v helpful information @sinful storm and @pine holly
How do we get the list of players in a world? World.getPlayers() is deprecated
@sinful storm - I'd be really interested in your thoughts on my second question if you have any ideas about it
It may very well be oversights. But like, just as a security thing, one should not trust the word of anyone. I know it was posted on X, but how would you verify that it's the same person? The role is really the only way ๐
this update is the most breaky one to date.
mods that got abbandoned too like explorers map there's a bunch of migrations to make hm
worst part it's not even hard to fix said mods like 2 seconds, it's not like there tons of work by the mod devs themselves, but if they stopped compiling them / fixing 1-2 lines of code it's dead
guys
how do i update my plugin?
[PluginManager] One or more plugins are targeting a different server version. It is recommended to update these plugins to ensure compatibility.
if the mods are closed source there isn't much you can do
find alternatives that do not compromise your world save
Change the version in the manifest.json , ServerVersion property
explorers map is OS btw
You can simply open the .JAR of plugins with WinRar and edit the manifest yeah
my main issue rn is I only have access to mod jsons directly through my server console terminal
cerus/ExplorersMap on github
I just can't code, but if sommeone could fix the packet
But my friend who built the GMS has a new update coming to provide access to mod Json files for better mod management for Hytale.
Test
$Common.@PageOverlay {}
//TODO: Investigate transparency of container later!
$Common.@Container {
Anchor: (Width: 980, Height: 560);
#Title {
Group #TopBar {
LayoutMode: LeftCenterWrap;
Anchor: (Height: 76);
Label #PageTitle {
Text: "RANDOM TELEPORT";
Anchor: (Left: 20, Height: 69, Top: 6);
Style: (FontSize: 24, TextColor: #ffd700, RenderBold: true, RenderUppercase: true, HorizontalAlignment: Start, VerticalAlignment: Center);
}```
Does anyone know how to make that transparent background?
I cannot figure it out :/ => //TODO: Investigate transparency of container later!
$Common.@Container {
How do I disable asset validation for now on dedicated servers?
The UI works
So, can we get the map's seed code? Does anyone know?
/world config seed (or read the config.json in the universe/worlds/default folder)
Oh,
ok
TY :>
Are we entering this code into the game? Sorry for asking so many questions, I'm new here ^^
the /world config seed is a chat command when you're in the game. Just start typing it ๐
ty ^^
anyone used violet plushes too? server not starting with it anymore and if i delete it, all worlds crash because the plushies are unknown keys
Does ServerVersion account for hotfixes too, or do we have to update our mods for every hotfix? Looking at the code it appears that it checks the version string as a literal, and the version string includes the commit hash in addition to the date, which would obviously change with a hotfix, though I'm not sure if a specific check for hotfixes exist.
will have to check later right now am dealing with this update chaos
No rush at all ser bacon
Wishing you luck with that!
there's nothing worse than abandoned mods there's a mod working on pre-release that broke just now and I'm thinking on how I'll approach this to get the server to actually boot ๐ค
[2026/02/17 15:23:46 INFO] [HytaleServer] Shutting down... 6 'Mod Violet:Violet's Plushies failed to load. Check for mod updates or contact the mod author.
Why is this one crashing but all other mods not ๐ญ
how do we skip mod validation in server?
don't worry it crashes in one mod at a time
When i delete this mod the server is working without any problems (only that the worlds all crash because the plushies are unknown keys and then crash the worlds)
do you run on a hosted VPS or a machine at home or something like Nitrado?
I'm running linux server so on my side it bypasses it, if you use windows/local server you need to tick something on the world settings if I recall?
I run full dedicated machine so I'm not sure about the more limited hosts are dealing with this
im also on debian
I don't think there is validation that actually prevents the server boot? It may be an actual crash
otherwise I have no idea how mine booted ๐
Any way to remove specific blocks from all worlds by command?
I'm presuming we'd have to update for every hotfix, which imo shouldn't be the case, it should be just for normal updates rather than hotfixes.
This is what I was afraid of, the update forcing all servers to update is chaotic with mod breaks, gotta prepare the server on pre-release and remove all that breaks / replace it or it's just trouble
I agree with somewhat! there should be away to specifying a range of version or atleast minor & patch versions
although it's not the end of the world you don't need too, the user for that world can override the "check validation" for mods
you probs just want too, to get rid of the warning message for new users
If you had mods messing with NPCs, AI and such, you might face world not loading, chunks reset, etc, can try tools such as "Hytale Chunk Corruption Kit" (on github)
I'm having a clientside crash on my server everytime I block- I tried removing the endgame QoL, perfect parries and now hytame- just throwing stuff at the wall here
java.lang.NullPointerException: Cannot read field "x" because "targetBlock" is null > the message I get that seems relevant
Hi, Hytale just got an update server jar became >100mb cannot upload it as libs:server.jar to use in gradle and github do they support maven/gradle?
compileOnly(files("libs/HytaleServer.jar"))
implementation("aster.amo:kytale:1.4.4")
implementation("org.yaml:snakeyaml:2.1")
testImplementation(kotlin("test"))
}```
Turns out it was the simple-claims mod, weird. That fixed it once it was removed.
I got the newest verison that just came out it works fine
is there any mod that allow to bind hotkeys to commands
forexample: Press K and ejecute /fly
This update break all my servers
20 mod breaks, about 30% of all server mods need updating, some of them are abandoned. But managed to boot the server โ โ โ
who approved this update for god sake..
Oh I so do not want to be doing this every month with every update D:
If they want to force servers to update with the game, this system needs to be more resilient to game-changes hmmm
Has anyone messed around with the entity tracker system and can point me in the right direction on figuring out how to hide/unhide an entity properly?
this fing update omg
what do i have to change on my mod to be compatible with new update??
@rustic solstice updet chests, imma lost all od my thorium ๐๐
@vital jetty pre send mo na update sa mga hosting larong laro na ako
A: only use mods with public source that you can fix, B dont use mods. C only use mods you made.
Hytale:NPCObjectives: java.lang.Exception: Missing dependency Spawning any idea ?
I don't fully blame the devs either...
What's up with modders of major mods like maps, rpg leveling and such... It's been weeks on pre-release and the update launches... servers don't even boot?
How is this possible? I only made changes to the recipes in the last two updates!
so am i right in thinking this update has the machinima update in it but its not been fixed so now u cant change the fps ?
Common now... some pre-release versions would mitigate this chaos no?
There's been prerelease versions - but if a mod author isn't actively checking their mod and updating it... nothing that hytale can do about it
Now it's gonna be the whole day people panicking around their servers not working asking modders for updates that should have been out as pre-release compatible versions
instead we now have the servers grinding to an halt waiting for mod updates
No its zeto hytales fault.
And using mods at this stage is the responsibilty of user and mod maker.
This shi crashing whole server x D
I'm talking the actually biggest mods around. PartyPro, RPG Leveling, those mods rn don't even let the server boot
tbh major mods could use pre-release versions, letting a mod that a big chunk of servers are using break then only after release the update doesn't make much sense now does it?
In the latest game update?
Last release
Mine works but for some reason it takes a long time waiting for chunks
Okay, it's bugged here too, both mine and the Thorium Chests, it seems to be something related to containers, I'm seeing the same problem in some live streams. Bigger Update!
But yeah i guess version picking for the client and server will be a thing eventually. People locking in on a version and only mod for that until they are ready to update it all.
Do u know the date when u gonna update?
Kind of bad that "One or more plugins are targeting a different server version" is sown in red in-game, in the server chat, every time someone connects...
Isn't console enough?
At first, I don't have anything to update; it was a bug that occurred in the base game update. I'm checking if anything has changed in how chests are created. If there's anything different, I'll update as soon as possible.
By the way if your server crashes on boot, on logs loot for the FIRST failures that trigger the follow up shutdown
if you go into what happened last, it tends to be a "domino reaction" that causes other mods to fail
@fading summit your plushies mod breaks my server, i cant start it anymore and if i delete it all worlds crash that have a plushie placed. I cant reset my player world tho since we got a lot of buildings & players. Please fix it! I saw some other people commenting on ur curseforge page too about it. Please update it!
Seems my server crashes on boot because of mixins/early plugins, but that makes plenty of sense
I think windows servers you can tick the ignore asset validation somewhere on world config? On linux it apparently doesn't get stuck on that.
is that your first time hosting or modding ? lol that allawys have been like that with minecraft and a lot of game tbh
and for modders and dev have people requiring you to update your content mean that you have make a great work and people still using it , it's pretty encouraging and it's nearly the only times dev have return from player ^^
No minecraft servers only jump versions when they want and are ready for it.
In here you're being forced to jump versions be you ready or not for it.
This is more like early minecraft days, that in a nutshell: Chaos
And I can't be ready when mods do not update. Only option is remove everything that breaks ....
afaik, I saw Slikly mentioned they have a 3-ish month window of allowing breaking changes
maybe longer idk
Well blame the modders then not the players --'
@light knot have some bug on maps, when server crash or incorrect close, they broken maps can your team fix it ?
guys anyone managed to bump server version for a plugin? i updated the maven stuff but it still say my plugin is outdated
It's the start and btw i just update my mods how is really big and complex , full web api with dashboard and nothing have break then ^^
It's not the players responsability to fix mods, if the modders don't update their stuff ahead of time, which literally nobody did... what is anyone expecting --'
do you pay for any of them ?
what haha?
wrong vi buddy
also that's been broke I thought
I wouldn't mind tbh at this point is better than being forced to update and remove 20 mods because they don't work
If I had the option, I would NOT have updated the server to today's update.
no its the right one? right website, right username, same as in curseforge or twitter?
also, it was working before just since update its all broken and locked my server cant start it anymore and cant fix it withour resetting it or runback
you do?
In the case you would have pay them i would accept the fact they need to update it asap otherwise you have just the right to ask kindly to the dev if he have the time to do so because he probably do it for free or for less than 15 dollar the year.
Why would any server choose new features over stability
.....lmaooo I'm not that persob
No you are they violet
stability would be stay in the older update, wait for stuff to get stable, then jump the version up
ig I am that violet guys, I bromke the plushies
There's no argument that changes my mind on this system being dumb
you can wait to update also
because if the server crash too many time player left it's like that , there is some networks with expรฉrimental server accecible probably
it makes server owners play catch up with the game, it makes modders be put under constant pressure to keep their stuff updated
it's bad for servers, it's bad for modders, who wins from this?
I haven't updated my server for two versions now
and i can still connect and play it, you can just downgrade for now
Wait a second.... You can trick the versioning on the server side.... What about the client???
you can't boot hytale without updating it
you don't get it ... it's not like minecraft now it's because they make breaking change in the game internal api , once the project will be stable there will not have these kind of breaking change anymore because api will have cross compatibily with old protocol then a plugins will work for next update for x amount of time
atm the games general stability isnt there yet so anyone rushing to run a major MP server and have it open atm is off there meds.
It's not like minecraft, it's worse than minecraft at the moment.
Forcing servers to update when the mods they use are not compatible with the new update, is a bad system. There's no way this is a good system.
how forced you to update the server ?
then dont host a server yet.
Because nobody can actually play because the launcher forces client updates?
you can downgrade on launcher
They added content, features, etc, you can't run the old version server with the new client --'
but also again, this is just because the modding API is getting worked on, with allowing break changes for next few months
yep
ANYONE WANNA MAKE ASEVER WITH ME
won't that stop working when they release the first hotfix?
it might. but it depends how there isolationing "versions"
NO THANK YOU, BUT I APPRECIATE THE OFFER
yeah ^^ simply and again that's totay normal to wait for update now it will not be the case later anymore , an make the good chose when you selct the plugins you use or learn how to do them by yourself on hytale it's really easy
I think the game needs alot more time to get both feature and stability before hosting a major server is a sane and healthy plan
we acting like we didn't have weeks to prevent this.
I also can't force the server to not update, It's the linux dedicated with the built-in self-updater....
how do you disable the self-updater?
you can host a server , but you know that anypoint it will reset and don't exept to have great performance with big amount of player
hosting a server also means maintaining a server, regardless of how stable things are
Hytale has no self-updater, it must be your game hosting providers panel updating it.
No it was on the very patch notes of Patch 2 or 1.
great power imply great responsability
How do i runback the update? Pterodactyl Egg did auto update for some reason i thinks its the start.bat
yeah same boat, the server executable checks for update on boot
the client forces nothing
btw the only real thing breaking mods I think is that they need to add a line to the manifest which is litterally nothing so most mods should be updated in a few hours
Just wanna share some mods that prevented my server from starting, removing these made it work again:
- party pro
- crystal tree
- double beds
- Major Dungeons
- Vyklade's Spellbooks
- Zet Mystic Weapons
DOES ANYONE WANNA PLAY WITH ME PLS
Yep same, i thought start.bat but i changed it it still checks it
SHUT UP
is the egg made for accept server version in the settings ?
it's not the .bat doing it it's HytaleServer.jar
I used to be an egg
And now you are a flower ! what a nice grow up 
Did you fix your issue with pterodactyl @sinful storm ?
who knew flowers bloom from eggs
I have the same issue here
this are the patch notes
Added a new UpdateModule core plugin and integrated it into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates.
Introduced UpdateConfig in HytaleServerConfig with fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes. Includes serialization support and getter/setter methods.```
So need to figure how to disable the native updater there
is it an early plugin?
it's native self-updater
I'm not home so I can't check any of this
it didnt update my server, i had to manually do it
I think it's the dedicated executables that have this, if you're also on a host like nitrado you probably also don't have a choice there
my server wont load xD
I think, -skip-update-check
and why it just starts crashing out of nower rofl
the dedicated server should be editing a file that only has the name "version"
don't think it is grabbing that from the config
java -jar HytaleServer.jar --assets Assets.zip -skip-update-check like this?
where you found that patches notes? did i miss some link?
that's patch notes update 2
no, it has to be a parameter given to the downloader, when hytale executes it executes the downloader first, that's how it knows there's an update/etc
what do i need to change?
{
"Group": "StylaxGaming793",
"Name": "Signage Bench",
"Version": "1.0.0",
"Description": "A mod that adds some new Signs to Hytale, These can be for shops or decoration.",
"Authors": [
{
"Name": "StylaxGaming793",
"Url": ""
}
],
"Website": "",
"Dependencies": {},
"OptionalDependencies": {},
"LoadBefore": {},
"DisabledByDefault": false,
"IncludesAssetPack": false,
"SubPlugins": []
}
I'm afraid I'm more confused because I'm not sure how the egg is actually booting the server
mmm scrambled eggs
same lmao
same
i think its not the egg fs, it need to be the hytale start.bat or something
Something has definitely changed, I've already updated to version 1.1.0, waiting for the program to accept the change.
Hello, is it possible to easily implement a codec for a field of type Map<Object, Object>? Currently, MapCodec only allows keys of type String.
[2026/02/17 16:29:30 INFO] [HytaleServer] Loading config...
WARNING: A terminally deprecated method in sun.misc.Unsafe has been called
WARNING: sun.misc.Unsafe::getLong has been called by com.hypixel.hytale.codec.util.RawJsonReader (file:/C:/Users/ed/Documents/rootHole/hytale-servers/hymmo-dev-server/HytaleServer.jar)
WARNING: Please consider reporting this to the maintainers of class com.hypixel.hytale.codec.util.RawJsonReader
WARNING: sun.misc.Unsafe::getLong will be removed in a future release
[2026/02/17 16:29:30 SEVERE] [SERR] decodeJson: class com.hypixel.hytale.codec.DocumentContainingCodec```
I just have my own update and start scripts tbh
does the server have netty quic compiled for freebsd now
doesn't do update staging tho
and why anyone of the team is saying anything? ._.
I literally think irt's set on the yolk file of the egg lol
it's the file that has the images for java, and all the requirements of the docker
Now i found that what its not making my server boot, its my asset pack wtf
Checking for Hytale server update...
2026.02.11-255364b8e
container@pterodactyl~ java -version
openjdk version "25.0.1" 2025-10-21 LTS
OpenJDK Runtime Environment Temurin-25.0.1+8 (build 25.0.1+8-LTS)
OpenJDK 64-Bit Server VM Temurin-25.0.1+8 (build 25.0.1+8-LTS, mixed mode, sharing)```
It's doing this, see the checking for hytale server update is on the docker image, how to disable this one prob that seems like a nope
update it
we need a hotfix xd
Its interesting how "mentioned changes to inventory, and changes to custom ui" made people totally unprepared for change in inventory and custom uis.
how update? XD
your mod needs to be updated. it needs to have a server version. go to the asset editor, editpack and put the server verion(only one option atm)
also note if your mod does complex things you need to update the code etc etc.
"ServerVersion": "*" this has been working all updates until now
my java plugin boots fine even with this ^^
yes YOU NOW NEED A VERSION.
mods need to target a server version
Out of curiosity does anyone know how to solve the issue of the BlockPlaceEvent and BlockBreakEvent basically being bypassed by things that break multiple blocks simultaneously
such as the Builder Tools or the new Scythe for farming
I find it quite odd that they don't just return an array of blocks for bulk operations
also there's no way to disable no clip if someone has creative mode
?
i wonder "ServerVersion": "2026.02.17-255364b8e" then
i checked the whole egg code bro there is no update ๐
public <T extends Component<ECS_TYPE>> void tryRemoveComponent(@Nonnull Ref<ECS_TYPE> ref, @Nonnull ComponentType<ECS_TYPE, T> componentType) {
ใใใใthis.removeComponentIfExists(ref, componentType);
}
so uhh, hytale update 3 has this amazing method that basically does nothing on its own
this was making my server crash on boot ๐ฅ
this is my issue when I,m trying to boot my server since update 3
[2026/02/17 16:40:56 SEVERE] [AssetModule|P] Failed to setup plugin Hytale:AssetModule
java.lang.IllegalStateException: Asset pack with name 'dev.hytalemodding:RQCGeneratedFiles' already exists
at com.hypixel.hytale.server.core.asset.AssetModule.registerPack(AssetModule.java:422)
at com.hypixel.hytale.server.core.asset.AssetModule.loadAndRegisterPack(AssetModule.java:383)
at com.hypixel.hytale.server.core.asset.AssetModule.loadPacksFromDirectory(AssetModule.java:337)
at com.hypixel.hytale.server.core.asset.AssetModule.setup(AssetModule.java:116)
at com.hypixel.hytale.server.core.plugin.PluginBase.setup0(PluginBase.java:392)
at com.hypixel.hytale.server.core.plugin.JavaPlugin.setup0(JavaPlugin.java:48)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:870)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:284)
at com.hypixel.hytale.server.core.HytaleServer.boot(HytaleServer.java:386)
at com.hypixel.hytale.server.core.HytaleServer.<init>(HytaleServer.java:344)
at com.hypixel.hytale.LateMain.lateMain(LateMain.java:56)
at com.hypixel.hytale.Main.main(Main.java:43)
[2026/02/17 16:40:56 INFO] [PathWatcherThread] Stopped polling for changes in assets. Server will need to be rebooted to load changes!
[2026/02/17 16:40:56 INFO] [ConsoleModule|P] Setup console with type: xterm
....[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:CommonAssetModule is lacking dependency AssetModule at stage SETUP
[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:CommonAssetModule DISABLED!
[2026/02/17 16:40:56 SEVERE] [CosmeticsModule|P] Failed to setup plugin Hytale:CosmeticsModule
java.util.NoSuchElementException
at java.base/java.util.concurrent.CopyOnWriteArrayList.getFirst(CopyOnWriteArrayList.java:422)
at com.hypixel.hytale.server.core.asset.AssetModule.getBaseAssetPack(AssetModule.java:234)
at com.hypixel.hytale.server.core.cosmetics.CosmeticsModule.setup(CosmeticsModule.java:38)
at com.hypixel.hytale.server.core.plugin.PluginBase.setup0(PluginBase.java:392)
at com.hypixel.hytale.server.core.plugin.JavaPlugin.setup0(JavaPlugin.java:48)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:870)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:284)
at com.hypixel.hytale.server.core.HytaleServer.boot(HytaleServer.java:386)
at com.hypixel.hytale.server.core.HytaleServer.<init>(HytaleServer.java:344)
at com.hypixel.hytale.LateMain.lateMain(LateMain.java:56)
at com.hypixel.hytale.Main.main(Main.java:43)
[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:I18nModule is lacking dependency AssetModule at stage SETUP
[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:I18nModule DISABLED!
no mods installed
doesn't work
ikr
=2026.2.17 its the parameter to use
for real lmao?
"ServerVersion": ">=2026.2.17"
i have this error and server not start , I don't know if this is the right section and I apologize in advance....
[PluginManager] Plugin '(all plugin)' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
Nah it didnt work on mine
"ServerVersion": "2026.02.17-255364b8e" works
then my mod doesnt work due to smth else
on the egg, you have an install script.
But the egg has an yolk, which is where it brings all those requirements like java for the docker install.
Where is this auto-update is some mystery for me. It happens BEFORE it runs the java startup
the server target version isn't a hard stop right now so yeah it must be something else
Has someone has been having trouble with the DelayedSystem? If I log the delta time of the DelayedEntitySystem it logs propper delta time every intervalSec configured, but with DelayedSystem it logs the expected delta time but not with the interval sec configured
Example:
[2026/02/17 16:10:11 INFO] [Hytale] 2.0288758 delta time
[2026/02/17 16:10:11 INFO] [Hytale] 2.016771 delta time
[2026/02/17 16:10:11 INFO] [Hytale] 2.0043569 delta time
[2026/02/17 16:10:11 INFO] [Hytale] 2.0294678 delta time
[2026/02/17 16:10:12 INFO] [Hytale] 2.0016613 delta time
[2026/02/17 16:10:12 INFO] [Hytale] 2.0260067 delta time
[2026/02/17 16:10:12 INFO] [Hytale] 2.018981 delta time
As you can see with DelayedEntitySystem delta logs occurs every 2 secs which is the interval sec configured
[2026/02/17 16:29:45 INFO] [Hytale] 2.0205157
[2026/02/17 16:29:47 INFO] [Hytale] 2.0000048
[2026/02/17 16:29:49 INFO] [Hytale] 2.0000048
[2026/02/17 16:29:51 INFO] [Hytale] 2.0000055
[2026/02/17 16:29:53 INFO] [Hytale] 2.0000048
so ure on it too rn? XD
@zefix corrupted files, reinstall associated mods or roll back server. Might be worth waiting a couple hrs for updates to come through if your usinf mods.
do u know a doc about what changed for modding? cuz the patch note doesnt help that much
No idea ๐ luckily my mod is working fine
Yeah I'm just /tableflip this all
that sucks lol
i have no idea whats missing or broke
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Livestock/Tamed/Tamed_Turkey_Chick.json: java.lang.IllegalStateException: Parameter RelativeSpeed does not exist or is private
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Vermin/Spider_Cave.json: java.lang.IllegalStateException: Parameter TargetRange does not exist or is private
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Livestock/Tamed/Tamed_Pig_Wild_Piglet.json: java.lang.IllegalStateException: Parameter RelativeSpeed does not exist or is private
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Livestock/Tamed/Tamed_Chicken_Chick.json: java.lang.IllegalStateException: Parameter RelativeSpeed does not exist or is private``` wtf?
Hytale update can go to hell and take the crash log with it :D, this is too much stress for a morning
No gifs in this channel ๐
server remains offline until I get the key one updated and that's it. @rare sundial @steep spade see if you guys also submit issue on Pterodactyl's github about this, makes no sense to not give control over updating when the option is there yet you can't have it passed onto the startup
finally managed to fix asset pack. Anyone having issues and not really understanding whats going on, just take out all npcs from your asset pack and re introduce them one by one as the update has changed/broken NPCS / Objectives...
are you talking about custom npcs @dusky plume ?
Anyone found a fix to having problems with multple Hud Mods ?
yes, and custom objectives seem to be broken too
after the update my asset pack is skiped now anyone has an idea why ? it has nothing todo with the server version thats already changed ....:
[AssetModule|P] Skipping pack at FarmingPlusPlugin: missing or invalid manifest.json
how do you do this
Check if your Manifest is correct JSON, maybe you missed a comma or smth
Filename is correct aswell ?
happens often to me im a blindfisch
i didnt change anything in my gradle scripts
i just started the server after the update and its broken now
Whole server is cooked ๐
Do I read the patch notes correctly? "Removed hardcoded keybindings" Can we now have custom keybinds? Will have a look at it
@rare sundial @steep spade managed to reach an Pterodactyl dev but they like "code the fix submit via PR" lol, self-updater is clearly in the yolk, on which we have 0 access to sadly.
Got hit with a missing dependency some how when trying to boot my server up after the new update
Console
- Hytale:CreativeHub: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected
critical error was encountered - Hytale:BuilderTools: orq.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An
unexpected critical error was encountered - Hytale:Path: java.lang.Exception: Missing dependency BuilderTools'
it's the only thing that makes sense, it's not on the egg file, it's not on the install script, it's not on the startup commands, it's the core that's doing this
Most servers are cooked. ๐
ofc i code it myself now and then beg for them to accept it
pls ๐ ๐ฅบ ๐ฅบ ๐ฅบ ๐ฅบ ๐ฅบ
I have no idea of the yolks even work they're always auto-added to eggs.
like java program = java yolk, etc
didnt know either
RocksDB: New chunk storage engine (native binaries included for Linux, macOS, Windows) i've see there is that and saw people asking for that few days ago you might have you sollution now
The game is completely white on the server; I press the M key to open the map, but only a small part of it loads.
but it's absolutely illogical to have the game server auto-updating on where it installs the pre-requisites of the server itself
i cant revert now bcs of it and i cant start my server with a mod because violet (hytale employee btw) dont fix the mod and its completly broken and crashes all worlds lol i love hytale
Anyone also having multple HUD Problems ?
Finally got my server booted, had to nix a few plugins for now, mostly ones that add blocks or models, it seems like the server is now much more strict about assets within a plugin, if something isn't quite right with model references or something, it just wont boot. But I am just making an assumption there. ๐
no timeline yet
Hey everyone, how can I block players from picking up water with a bucket inside a protected region?
Which event should I listen to for this?
im tryin to update my server with the new update, but it seems the update will not apply. stays in staging. any idea why
had to scroll up, gave me directions on how to manually apply the update in console.
Did you ever figure this out? I can't seem to find out neither
Fix for server mod validation #discussion message
I replaced files to update to version 3, just these two files HytaleServer.aot and HytaleServer.jar and now it is not loading
You need the new Assets.zip
ah duck, I missed that one, ty
anyone knows here how can i update plushhie pack by violet? id be thankfull
You'd need to wait for an update by Violet, there's no other way.
Anyone have a working dedicated server update script? I run the built in commands and it will not update.
is there a way to update it myself like what is needed for it to be updated or u have no idea?
I don't have any idea sadly, I haven't delved into the modding scene yet.
So how do i check to see how to update the mod i made, do i just change the version number? cuz it was just light asset editing but says it failed to load
and i added my own models and blocks
has anyone seen this
"17.02 17:51:33 [Server] INFO - Hytale:BuilderTools: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
17.02 17:51:33 [Server] INFO - Hytale:Path: java.lang.Exception: Missing dependency BuilderTools'"
From what I've been reading, change the version number to the current one.
my issue is idk where the version number is in it, i looked in the manifest and dont see a version number for the game
cuz i thought Version in the manifest was the version of my mod
im not even sure how to go about finding whats broken in my mod, as it just ties its self to base assets
for anyone else wondering how to update a mod pack to the correct version that are making there own mods
inside Manifest there is a new line under website
"ServerVersion": "2026.02.11-255364b8e",
Corporate stooge found.
nvm i did this and its still saying my mod is targeting an older version of the game... idk how to fix that
12 year old found
Was there an update today that broke mods?
yes update 3
fuuuuuuuuuuu
yea and i made a mod but idk how to get that mod to target the new version of the game
Don't worry. I'm sure the modders won't take a week or 2 to catch up.
Just make a copy and slowly delete your old assets untill it works (make a copy so you don't loose important stuff)
no, i am the modder thats the issue lmso
Thank you for your service. ๐ซก
so i have to re-attach everything back together, like re make my whole mod lol
cuz its just a player model, it still works in game it just says its targeting an older version
2026.02.17-255364b8e that was the version i typed it wrong lol
yup that fixed it
Uh are you guys also getting unlimited FPS despite having unlimited FPS setting toggled off??
Thank god my mod still works
did you ever finish your quest and npc mod?
Ive already had to rewrite ts too many times
not mine and it's going to be published soon on curse
Just a quick question one of y'all might know not sure if this is the right channel but if I uninstall a mod and re install it will it go back to normal I have black and purple floating blocks lol from the mods I disabled ๐๐ญ
no
Those just exist now, if you reinstall the mod they'll go back to norma;
but without the mod you just have to go and break all the glitched textures
Okay thank you !! So much !!
i had 68 mods on my server lol ima have to wait till friday to touch anything XD
no fr
I had hella mods, and well over half of em dont work anymore
anyone have the 2026.02.06-aa1b071c2.zip I need to roll back the update on my server. But the downloader only does latest version
im still sitting here trying to figure out what broke in my mod, all i did was add a custom bench and custom items
idk, my mod doesnt have custom items, just coding, and over 10k lines lol
i havent gotten into coding just yet lol, i wish you the best of luck my good sir
luckily mine still works lol
the asset editor has made me lazy XD cant find whats wrong in any of my jsons
hey cool, my server is still up and on the previous update. neat lol
same, lot of mods on my server. have to wait for them to be updated. I checked on a test world in singleplayer and when I force it to load to see what actually works and what breaks, most of it is broken
Just in case u didn't see it in other channel - i wrote a fix:
VarNotUsed/Hytale-RegisterPack-Fix-20260217 on Github for Fix. Instructions are there
Disclaimed: didn't test too much plugins with it but my core ones like adminportal, my own ones work with it
i can send it it dms
you aint accepting friend requests tho
only 4 mods on my server failed to start in the consol, mine, Violets plush, no cubes tavern and darkwolf brother hood
wonder if its how we touched the work benches
that makes sense to me
look at the new crafting bench json and see if there is anything new in it
dropped an invite Graz
will do thank you Grazed
does anyone know how to make mods work again after the last update?
it wont let me accept it, ima decline and then you can send another discord is buggin
see if you can send another
I opened DM's on this server now
still cant dm you
if your updating your mod you need to change your manifest to match the game version
If your just playing with mods youll need to wait for mod creators to update there mods
ts tweaking, it wont let me accept your friend request
YOU DON'T HAVE TO WAIT. GUYS JUST SPREAD MY MESSAGE - I HAVE THE FIX LMAO
#server-plugins-read-only message
how do we do the first option?
ima restart discord
"Website": "",
"ServerVersion": "2026.02.17-255364b8e",
"Dependencies": {},
"OptionalDependencies": {},
"LoadBefore": {},
"DisabledByDefault": false,
"IncludesAssetPack": false,
"SubPlugins": []
write it like this in the manifest
the part where it says serverVersion
its a new line for the manifest
yeah i mean i made my own "mods" (technically plugins) for custom commands and such for my server, i just need to update the manifests to match the game version?
yea
"ServerVersion": "2026.02.17-255364b8e",
just add this line under website, unless you have something actually broken in your mod, then youll need to fix it but if its just version miss match than this will fix that
thank you! so from now on when i build my .jar's i need to include the ServerVersion flag in the manifest
idk how but I think dedicated linux servers automatically bypass that requirement just gives warning
doesn't look like, i am running mines on Ubuntu and servers refuse to start 
then idk what I did to make it skip it D:
the mod i made, i noticed since it messes with the work bench its not letting my server start so im working on fixing mine
ik the first pre-release I remember violet's plushies crashed boot, then someone told me something, then worked
damn I'm getting memory issues D:
good thinking and yeah sounds like the update broke most everythign lol
What did the devs do with portal instancing system this update that several mods are warning users to expect desyncs, crashes and such?
so far from everything i have read in the patch notes i cant see any real issues that would cause that
I can't join my friend's server, it's giving a connection error. I've already checked the date and time.
If it was modded, a lot of mods are broken now and have to be updated
Help, my server world is white everything is white, i cant do anything, i uninstall all my mods, and nothing change
Hey violet, was wondering with your mod, your workbench did you use the base workbench to make yours like cloned it? for the plushies mod, as i used your mod as refrence to make my custom bench
any way to temporarly disable the mod validation thing? i can fix my own mods but for example mods from server lists are blocking my server from booting
My friend, who also downloaded the game today, can play and I can't.
Has either of you updated the game and the other not?
Is there a way to get a raw code file of the game so Ik what in my mod needs to be updated? or is it going to just be trial and error.
haha your fine, was hoping XD been threw my mod 100 times now and cant find whats crashing it
no, there was no update.
well i think her plushies mod is broken rn sooo
yea it is lol, figured its the same reason why mine broke
yeah the problem seems to be the things they change on the back, the patch notes are tad superficial when it comes to technical changes
i had to take them all off my server a few days ago tbh
Try: VarNotUsed/Hytale-RegisterPack-Fix-20260217 on Github for Fix. Instructions are there
plushies is not broken just needs versioning validation
or whatever I did to bypass it which I don't remember what it was
yea wish they made a patch notes for the modders XD
Am I the only one who is missing the com.hypixel.hytale.server.worldgen.WorldGenConfig class in their server jar?
However, with this server-side update, they've ruined a lot of things. Basically, if you already have a normal world, it won't load, so you have to create another default world and make the swap, which makes no sense.
You don't have to make another world. you just have to disable the mods that aren't currently working
you can just re-enable them after they're updated
imagine
[2026/02/17 18:58:44 SEVERE] [HytaleServer] Asset validation FAILED with 1 reason(s):
Mod <modname> failed to load. Check for mod updates or contact the mod author.
and in my manifest.json i have "ServerVersion": "2026.02.17-255364b8e"
there's some type of mods that actually add entity work on the world chunks, which if you disable you corrupt the world.
So you need to be careful and review mods one by one.
I already knew that.
well. there's always backups if that happens, so all is not lost
yea this is why im not taking any mods out lol, my server will stay down till all the mods are updated
Because the moment you delete the mod and the world loads without it, you make irreversible changes to the world save, from that point on only backups
If it's a zip you could fix it yourself but I'm assuming a jar requires more work to decompile and compile back up
broken blocks, placed items, easy to solve, entity stuff like AI, NPCs, and such, that's more problematic
and entity ones like the holographic text signs
Like maybe slipping into the manifest json and just... deleting the server version number.... viola skip validation xD
on one hand, same. on another, my hosting does automatic updates (to game, not mods), and I am not sure if it it updated automatically on its own, or if it waited for restart.
I saw some errors in console when I came home, so I panicked and shut it down, and now I'm not gonna turn it back on to check, until the mods are updated.
Does anyone know why Player#moveTo is not teleporting the player to the specified location?
Is there any way to start the client with the old version?
seems like it did actually not wait for restart, so I'm not sure what state my server is in
there's the "launch previous" in launcher settings, but I am not certain it actually does that
is there a reason you're trying to use moveTo rather than creating a Teleport component and assigning it to the player?
any idea?
Oh, I didn't know it was a thing. Thank you
Is there a way to suppress messages in the chat regarding plugins and asset pack updates?
Have fun with teleport component. Tried everything and still get blackscreen while teleporting sometimes ๐
only admins see it
@subtle sage 100%?
yup
hello! since newest update, my mounts crash the world with
"Caused by: java.lang.RuntimeException: Cannot use role template 'Mount_Cave_Rex' (965): java.lang.IllegalStateException: Builder Mount_Cave_Rex failed validation!"
Anyone knows why that happens?
@subtle sage Thanks buddy ๐
that's a mod not passing validation
what's validation? 50$ DLC
jk
u should see some system trace a bit higher up in the logs
yep true when a server world fails or crashes yoou need to scroll up, the lower errors are usually domino-effect not the cause
anybody know ? i need what is new class before i use private static volatile List<RecipeEntry> RECIPE_CACHE; but RecipeEntry cannot be resolved now in update 3
yay how do i validate
If it is something like that in the error u can use my fix
java.lang.NoSuchMethodError: 'void com.hypixel.hytale.server.core.asset.AssetModule.registerPack(java.lang.String, java.nio.file.Path, com.hypixel.hytale.common.plugin.PluginManifest)'
thank you Dagi will look now
umm so i can find the log file in my server put not on my pc XD where is that located
at the top of my trace i see this:
[2026/02/17 19:12:38 WARN] [PluginManager] Plugin 'Tebex:Tebex-Hytale' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38 WARN] [PluginManager] Plugin 'Nitrado:WebServer' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38 WARN] [PluginManager] Plugin 'HytaleCharts:HytaleCharts' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38 WARN] [PluginManager] Plugin 'Ellie:HyUI' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38 WARN] [PluginManager] Plugin 'ApexHosting:PrometheusExporter' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38 SEVERE] [PluginManager] One or more plugins are targeting a different server version. It is recommended to update these plugins to ensure compatibility.
then the server fails to load for the only assetPacks i actually was able to edit and include the ServerVersion flag for... huh?
[2026/02/17 19:12:56 SEVERE] [HytaleServer] Asset validation FAILED with 3 reason(s):
Mod Custom:HytixItems failed to load. Check for mod updates or contact the mod author.
Mod HytixHolo:HytixHubHolograms failed to load. Check for mod updates or contact the mod author.
Mod HytixPortalsPack:HytixPortals failed to load. Check for mod updates or contact the mod author.
[2026/02/17 19:12:56 INFO] [HytaleServer] Shutdown triggered!!!
[2026/02/17 19:12:56 INFO] [HytaleServer] Shutting down... 6 Mod Custom:HytixItems failed to load. Check for mod updates or contact the mod author.
Mod HytixHolo:HytixHubHolograms failed to load. Check for mod updates or contact the mod author.
Mod HytixPortalsPack:HytixPortals failed to load. Check for mod updates or contact the mod author.
yea see i get that consol error too and cant find my issue with my mod
i think u missed something in between this 2
in between is the usual trace logs of the server loading its assets and stuff
all great till the line before this:
[2026/02/17 19:12:56 SEVERE] [HytaleServer] Asset validation FAILED with 3 reason(s):
#server-plugins-read-only message
just try this
i can't tell what ur error is but it's worth a try
this is the last log lines right before the asset validation failed error
[2026/02/17 19:12:56 INFO] [NPC|P] Validation complete.
[2026/02/17 19:12:56 INFO] [NPC|P] Loaded 939 NPC configurations
[2026/02/17 19:12:56 INFO] [Hytale] Loading NPC assets phase completed! Boot time 19sec 228ms 873us 499ns, Took 4sec 2ms 143us 559ns
[2026/02/17 19:12:56 INFO] [Hytale] Validating Spawn assets phase...
[2026/02/17 19:12:56 INFO] [Hytale] Spawn assets validation phase completed! Boot time 19sec 230ms 719us 727ns, Took 1ms 627us 500ns
[2026/02/17 19:12:56 INFO] [I18nModule|P] Loaded 7756 entries for 'ru-RU' from /server/HytixAssets/Server/Languages
[2026/02/17 19:12:56 INFO] [I18nModule|P] Loaded 8012 entries for 'en-US' from /server/HytixAssets/Server/Languages
[2026/02/17 19:12:56 INFO] [I18nModule|P] Loaded 7756 entries for 'pt-BR' from /server/HytixAssets/Server/Languages
[2026/02/17 19:12:56 INFO] [I18nModule|P] Loaded 51 entries from /server/HytixAssets/Server/Languages/fallback.lang
[2026/02/17 19:12:56 INFO] [I18nModule|P] Loaded 15 entries for 'en-US' from /server/mods/Custom.HytixItems/Server/Languages
till here everything went fine, like there in between i have zero red texts or errors
@ServerOwners By the way look for Refixes / Hyinit on github, it has essential pack of fixes continuation from the old hyfixes and hyzen
That will help bypass several common crashes a well.
Mod Custom:HytixItems
Mod HytixHolo:HytixHubHolograms
Mod HytixPortalsPack:HytixPortals
its telling you the mods that are messed up right here, delete or update these, if they still dont work after updating then the mod author hasnt updated them yet
those are custom assetPacks i made from the Assets Editor. i already went into their manifest.json files and added the ServerVersion flag to them
oh, i barely read anything my b
NoesisGui any news :?
make sure your assets still match whatever you cloned them from
Are there any errors after this?
Mod HytixHolo:HytixHubHolograms failed to load. Check for mod updates or contact the mod author.
Mod HytixPortalsPack:HytixPortals failed to load. Check for mod updates or contact the mod author.```
some json scripts got alittle umm changed
well i mean, basic game items such as mithril sword, torch and soil_grass
My particals were safe but they are just not showing in asset editor...
can you send me the whole log in dms in \Server\logs
load up base game and check the files for them, or go into the assets pack of %appdata% and see if any new lines of code where added, and adjust to make them the same
just send the whole text file as a file
Hello, i have blank map after update, if i delete my player from world its working
do u know how to validate?
"ServerVersion": ">=2026.01.28-87d03be09", is good
attm nopers
everything's fine
Has anyone gotten Hyxin to work?
lol im still trying to get my own mods working XD
How to update my hytale plugin version?
The struggle is real 
someone have lot of fog on their server with this new update you cant almost see nothing!
if your just trying to update the mod version to match the games version do this
So It's telling me my mod is not out of date anymore telling me my particals are working and such but they are not showing up in the asset editor
Did you compare it with a current particle file and see if there are differences?
And we just getting started new pre-release in 2 days haha \o/
why is it so bittersweet xD
You could wait a year or two so until it becomes more stable.
you goat... some mods still dont work luckly i made my own versions of those and needed to test them anyway so its great news all around!!!
AHHH MY MOD IS WORKING
how
woo
had to go and create new items for each item i created, as they added new lines to the json, couldnt find the exact spots where it changed but there are 6 more lines than what i had and then i just added my old rendering and settings to the items
but there does seam to be new lines in the json for most items
haha same. predicted that I will have problems with dependencies of small creatores that can't react quick enough to such problems. but still had like 2 plugins that are external ๐
It will be difficult to arrange all the items one by one.
It worked now! The problem for me was the SpawnMarkers; it seems the decoding has changed.
i had custom blocks in mine, lol still trying to find the diffrance between the two jsons but im on my last item to fix
uh oh. ok this is new: after the update of today, after fixing the mods, i restarted my 3 servers (i have one server instance for each gamemode). first server booted up as usual, second one asked me to /login to authenticate (which was weird since i have credentials on Encrypted and it was working just fine before the update). i do it, authenticate, and i see this on the console:
[2026/02/17 20:08:53 WARN] [SessionServiceClient] Failed to create game session: HTTP 400 - session limit reached
more complete logs right after authenticating with the url:
[2026/02/17 20:08:53 INFO] [SessionServiceClient] Fetching game profiles...
[2026/02/17 20:08:53 INFO] [SessionServiceClient] Found 1 game profile(s)
[2026/02/17 20:08:53 INFO] [ServerAuthManager] Auto-selected profile: veerack (e45e86ac-5451-4783-a5f4-9e832bd78167)
[2026/02/17 20:08:53 INFO] [SessionServiceClient] Creating game session...
[2026/02/17 20:08:53 WARN] [SessionServiceClient] Failed to create game session: HTTP 400 - session limit reached
[2026/02/17 20:08:53 WARN] [ServerAuthManager] Trying force refresh of OAuth tokens because game session creation failed
[2026/02/17 20:08:53 INFO] [ServerAuthManager] Refreshing OAuth tokens...
[2026/02/17 20:08:54 INFO] [SessionServiceClient] Creating game session...
[2026/02/17 20:08:54 WARN] [SessionServiceClient] Failed to create game session: HTTP 403 - invalid token
[2026/02/17 20:08:54 WARN] [ServerAuthManager] Game session creation with force refreshed tokens failed
[2026/02/17 20:08:54 WARN] [ServerAuthManager] Failed to create game session
Device authentication failed. Check server logs.
Here we go, another update that broke my proxy ๐
Hello, some1 knows why my mods that i created in the asseteditor arent working? it says it failed to load but yep i did it in the asset editor idk how to fix it
updated to new version some users can join others can not
how would a game update break your proxy?
alot of assets like blocks and benchs got edited this update, check the jsons and make sure they are still the same as base games files, as if they are clones from other blocks they need to match up again
what runs on the backend, not the Proxy itself
its not even detecting the pack in the asset editor
I love that they had an issue with one or two mods breaking things when they arent up to date... so whats our fix Simon? OH I KNOW lets break EVERYONES MODS for EVERY Update whether the update would break it or not by REQUIRING server Version Numbers from here on out!!! Yeah!!! That will make our players happy!!!! Now when we update all of our Players will have to wait for EVERY mod they are running to get an update instead of just reading a log to find 1 broken mod!!! YAY YOU ARE SOOOO SMART.......... meanwhile i have a list of 46 mods that are "Incompatible" on my server that i cant skip validation on.....
youll need to do this outside of the game
I get updated my server to latest update and get loads of errors,
- Hytale:CreativeHub: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
- Hytale:BuilderTools: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
After these the server just crashes.
Anyone know how to fix?
Also Skipping pack at CORE_CoreProtect: missing or invalid manifest.json
I hvae to check item by item if theres something modified?
iv got 68 mods im just waiting
yes, sadly, or what i did to find my troublesome items, was i made a folder to hold all my files, and i loaded each json in 1 at a time while running my world to see if it would load me in, after awhile i found it was my bench i made and 2 custom blocks and i went and found what codes where broken
i like that logic except some mod makers have jobs and can only work on them during weekends so we might be waiting till monday before half of them are up to date so we can start our servers again....
Makes sense, after that the game loaded the assets? cus my game loads without any item of the mod
this is the life of running and owning a server that has mods on an early access game, i have 68 mods on my server, and its staying off till they are updated, the 4 mods i have made i already updated them and got them working
I feel that, you ain't alone brother ๐ซก
how do i update my server's version?
dont get me wrong it sucks, but some mod owners even say not to mess with there mods, so you will have to wait for an update
you could revert your servers version back to the last one and run the older mods for now till most get an update
but id say just be careful and dont create anything new till your on the new update
i know im just frusturated that Hytale went this route i mean IMO if you cant read a log to determine what mods are broken then you shouldnt have a server... not have a game force server version numbers to tell you whats wrong making every single mod need an update Every time hytale updates... if it wasnt broke dont fix it imo but thats just me i guess
Yeah. Feature freeze everything no more updates for hytale better that existing mods work. 100%.
i do wonder if that would be the case for hotfixes if we have to go and update the versions
Is there an administrator here? I need help with my Hytale game.
How dare they expand and update the game.
i hope thats satire Space XD
idk i have fun fixing my mods after they update but i may be a sadist XD
Just the same dance for every game every time, always.
Remember when people actually sent threats to game devs for mods stopping to work etc.
i still wanna know if this means i have to update my mods version if they do a hotfix
There is a reason many game devs turn away from mod communities. ^^
i do rememebr this XD
Specially in something thats early access, i mean we haven't even reached a first version of the game yet.
If you add a mod to the game, thats on the person adding the mod. Don't add things you are not sure you can do without or maintain yourself early on.
Dont be stupid noone said dont update the game or "futute freeze" the game what im saying is Dont FORCE servers to validate if single players have the option to opt out why wouldnt servers....
he was joking
Yeah. Nothing personal.
i do agree i feel like servers should be aloud to opt out of that version match thing
If all else fails, try using the SAC (customer service for crybabies).
well i tried deleting all type of items in my mod and nop, it doesnt work, only if i remove everything works ig ill wait
Space be catching heat xD, i guess no one knows what satire or jokes are
Yeah. That I can agree upon at least when its more stable, when core system still move around, people should just be cautious and make things more self contained, and people using mods should chill the f#### out and let moders update, or change mods if they don't and consider what they add more carefully.
It's not like moding is peoples main job in 99.999999% of the cases, so your emergency, doesn't make it a top priority for them.
It will quiet down when hytale just has an easy and visible way to have players select the version they want to play with, and same for the servers.
Add flexibility for people to not have to play latest version, and the pressure from server owners and modders alike is eased.
ye, i mean what u expect when u add dependencies to ur project that are maintained by one person. no matter if something like this rn happens or he stops maintaining. u would never want such dependency in a professional environment.
wont lie i have a mod i made that i had a good amount of people reaching out to me asking to update already, so i put it on the back burner for now
And this is get is kinda messy on the modding scene as it may end up with mods having to support multile game versions....
hey bacon how did your npc and quest mod take the new update?
there's no win/win here, if they give in on easing up players and servers to stay on their versions it also adds more work for modders to maintain several versions, I'm not sure where this is going it feels like Minecraft again 
I mean what they could have done is make it WAY MORE complicated to make mods.
it's all working, simple mods break and custom npcs with quests and chapters and custom shops and all that jazz all working, lol
That way we would have less mods, and less mods will break.
also not my mod I'm helping kyuu xD
oooooooo haha i saw it in Hyronix server, i wanted to use that one XD have they posted it yet or is it still work in progress
Time to sleep, take care.
night night space get some good rest!
this did the trick!
How do i diagnose this? "One or more plugins/asset packs are targeting an older server version"?
The fact that everyone is forced to play on the same version is a HUGE positive Hytale modding has over Minecraft. If there was a version selector, we would have all these update problems PLUS having to maintain old versions for ages
it is a positive but I don't think we can just "sweep under the rug" how draining this is on server owners and modders alike. Having to endlessly play catch up with the live version also means you can never "be done" and just let the server run, as is the case with MC.
It's ups and downs for me, at least this method of updating didn't work well this time, it feels to me the devs were expecting the modders to update their stuff during pre-release, and almost nobody did.
Tbf vintage story let's you select versions but becayse that vame actually is built around modding people don't tend to stick around older versions as unlike Minecraft minor updates that increment the last number don't break mod compat usually. Occasionally mods (clientside usually) will even work through major updates
So if they had something similar here later in development I do imagine it might be fine
Makes sense
I'd wager that is what's going to happen, they already added an option on launcher to go back to previous version, and already talked about wanting to have a higher tolerance of several updates before people can't connect to your server
would it be easy to manually revert a server to the 02.06?
the more complex custom servers get + complex mods touching a lot of parts of the game, the more work it is to maintain, an added deadline just adds on top of that, it's a weird take tbh "we'll disable connects to your server if you fall back behind over 1 version"
client re-download think so, server... difficult seems to require a backup restore.
Next question is if we "update the server version" of the mod does that now break anyone who is running the "launch previous" button in the launchers "settings cog" so their other mods still work or does it allow backwards compatibility? im not even sure that button works tbf I havent tried it...
that's interesting, if they keep using the same appdata location for storage then that's an outright no
it seems to just "download" the previous build back,
but the server is a different question, put the versions compatible with that update on its mods, and it's not going to be pulling new versions in
unless I got your question wrong, the client gets the mod assets installed on the server, not what the client itself has downloaded
yeah thats if they are running a server im thinking on both fronts, if they are running in SP and updated some mods but some arent out yet and if they "disable mod validation" for SP games does it ignore that the mods version is NEWER then the currently running version or does it still force an error because "that server version doesnt exist"
for server side that should work because they are using whatever mods the server is running
ah yeah it should go both ways then if validation is ignored, if it tries to load them and they're not compatible it'll end up on wathever outcome that'll cause to the server
Heyho, can someone help me? When i try to install the server on my v server the console just crashes after authentification?
By the way is someone else having issues with fragment instances?
I loaded in Windrider and boy does the server get spammed with errors, and you literally load in like clipping'ish through the floor?
that seems like more a server issue and less a hytale issue but i'm not sure
i was thinking about blocking firewall but thats all fine
creates the json file thats 2kb and then closes
what error?
You have to check the error message
Wheres it?
same happening on my main pc btw
latest file in the logs directory
so is there an solution for not loading assets even tho the server version is defined ?
Do i need to have the game installed to create a server?
No, you can use the hytale-downloader if you want
so are the mods gonna be fixed or we gotta fix them manually cus i dont even know whats the problem with this update
wheres the logs directory? xd
oh for the downloader? it prints directly to the console, no dedicated logs file afaik
what happened to the server performance? 20 players and 10 tps...
ye, i open the downloader, it creates the json thats for authentification and then closes
run it from the terminal so you can see the output after it closes
error fetching manifest. could not get signed URL for manifest: could not get signed URL: HTTP status: 403 Forbidden
403 Forbidden*
Ok well, i need an account with the game before being able to create a server, right? xD
correct
that's to make sure only people who accept the eula have access to the software
Quick question: Does anyone know what happened to BuilderTools, as I saw Creative Hub has been renamed to Crossroads which broke some things and now the BuilderTools seem to either be renamed or missing now
"[2026/02/17 22:00:00 SEVERE] [Universe|P] Player 'Lomiada1' (4e37747c-967e-41f5-9552-e4ceac901a74) could not join - no default world configured"
anyone know how to set a default world?? its since the new update
Does anyone get a warning when joining the server that some mods are targeting the wrong version?
/world setdefault <world>
Server Version Issue : FYI ... I am making a Plugin and a Pack ... My Plugin is very simple so far so adding in "ServerVersion": "2026.02.17-255364b8e", to the manifest.json fixed it (I found this by adding a new pack). Now my Pack is still blowing up with multiple issues
IM seeing a lot of people talking about plugin errors with server versions.
Can I not have my server version in manifest just set to ServerVersion: "*" or do I need to set it to the active server version? I know what to set it to. But is it absolutely needed or just recommended?
seems to be per version yes
What do I need to do? Do I need to delete and recreate all my worlds to start using Gen2 and the world performance optimizations? On my server I have several worlds: default (spawn), arena, plots, and survival.
I can't play on the server, it gives a connection error. What should I do??
Yes, unfortunately that is built-in. Might be able to create an earlyplugin to disable that message - but I haven't found what class it belongs to yet. Maybe there is a config for it but I haven't found it.
Does anyone know if we're going to get a mod for Hytale like Isle of Berk?
Not sure but you should ask in #discussion instead as this channel's focus is about Java plugins.
i had the server support team add a thing to the config file the skips this
Sweet, so there is a config for it -- wonder what
Noted. And thank u
it appears my world does not exist anymore LOLK
says world crashed, and under world list, there is none, anyone having similar issue?
mod errors on boot or on server join/corrupt chunk join will cause the world to fail often, not outright server crash
see your server log to find the trigger
[Hytale] Exception in thread Thread[#69,WorldThread - default,5,InnocuousForkJoinWorkerThreadGroup]:
java.lang.AbstractMethodError: Receiver class com.chloe.plugin.event.InterceptArmorEquipEvent does not define or inherit an implementation of the resolved method 'abstract void writeNoCache(com.hypixel.hytale.protocol.ToClientPacket)' of interface com.hypixel.hytale.server.core.receiver.IPacketReceiver.
not sure if this would be it
im not literate yet with logs, new to this
com.chloe.plugin.event.InterceptArmorEquipEvent this points to the mod at fault
chloe for example would be modder's name
Yea, but it doesnt resolve the problem, mods are not up to date...
delete the mod, reboot, if that's all the broken mods with the update, it'll boot fine
if not, rinse and repeat
ty for your help
some guy said there is a config to disable the message at least
I had to remove about 20 mods over this update, and it's actual breaks not version-validation
oof
Let me see if I find my config maybe it'll help to bypass the validation errors because I had none
not worried about missing that many?
I had already tested on pre-release just had some surprise breaks like RPG leveling but it's already hotfixed
a lot of mods you can actually remove without risking the world save, others... not so much
yeah true, just sucks to lose that many things from it, and then when they eventually come out with fix youll have to redo
I did yeah, but it's too bundled together sadly, becomes a bit imposing to add other mods and co-exist with them
ohhh
fair, also thanks man, that one mod, which creates a mirror to add cosmetic armor over existing armor for some reason was crashing my world LOL
strangely that was all, and im good now
@drowsy geyser i believe this is it
"Update": {},
"SkipModValidationForVersion": "255364b8e3ae86321347e08735c113cf6f10de06",
"Backup": {}
they added this in my config file
Yeah didnt work for me, maybe its a custom thing?
was it in line with the rest of the config lines?
also not sure if its the entire thing or just the skipmodvalidation part
Yep I copied your thingie and we're on the same version it seems but still didn't work
I feel most sorry for the music boxes and the beer mods.
oh no, not my herb mods
not sure, he said it should be universal
oh thank god, the fishing mod got updated
๐คทโโ๏ธ my server isn't public so I'll just live with the message for now - thanks anyway!
hyfishing is the new fishing, interesting with leaderboards and economy prespective on fishing pretty much
4 out of 15 mods are dead: Perfect Parry mechanics, paintings, a cloth clothing mod, and beer.
yo, whoever put chocobos in the game... ty
game just updated, its not like the modders are ready to update right away
people have live lmao
Actually it has been 6 hours and 30 minutes
SLA for Hytale mods is 15 minutes, then complains are mandatory ๐ก
๐ฅธ โ๏ธ ehm actually

Is the x and hytale websites the best pages to stay up to date on changes or is there any other site? For example technical changes.
X is the best simon mostly tweeting on that platform about updates and changes
Not all modders update mods
so are servers not working with update 3?
They are, just some mods broke
problably because they have a life to live, give it time
What I'm saying is, there's no choice. Either the modder lives with the game, or the mod dies with the next update.
Sounds legit
what if they choose to take a break from coding? what are you saying lmao
what does "SkipModValidationForVersion": "255364b8e3ae86321347e08735c113cf6f10de06", mean
You are too uneducated to understand my message, sorry for making you answer me
Irony is a juxtaposition of what, on the surface, appears to be the case with what is actually or expected to be the case.
you seem like you're fun at a party
i dont even know why im answer a femboy who doesn't understand making mods to a early access game 
this is a hytale specific problem only. every other game does it perfect with updates that never break any mods and hytale is just bad
this just keeps getting better
It is getting spicy in here ๐ถ๏ธ๐ฅ
Don't write to them, let them feel smart
i swear i love update day
I know Simon said in the future clients will accept +- 1 server version so this won't be an issue in the future
Option 3: Publish your source code so someone else can update it if they want it more than you
At the moment it is a bit borked to be fair, but fixable
i agree. let all the hytale fans feel smart while they enjoy their early access game and understand that updates break mods. hytale bad!
that's not quite what he meant. it's all fine on vanilla. you update the server and it works. you guys are just having issues with mods. it's like this with every game and especially one that's basically alpha minecraft
if you want mods, wait for updates
If the server can be on a lower version and still accept connections then they can update without panic
Hytale is a good game, but true fans are blind to certain trends, thinking that their game is being hated, not the way it was developed, trying to find out the truth and justifying it all with alpha.
the client doesn't do much. on vanilla that means the client can be an update ahead in theory and still connect to older servers
the only thing ive noticed so far is a fat goblins voice is high pitch xD
rest of the mods still works
Who cares about vanilla in this channel about Java plugins bruh
...
peak cinema
yes and your mods mean you need to wait for them to update if they break
they're too uneducated to see that the game's codebase is infact NOT being refactored at all, but instead they are just adding nothing of value to the game. hytale devs bad!
My brain hurts reading this
imagine how i feel
no one understands sarcasm anymore
no, we got that part
You are creator Violet's Music Players?
no, i'm just cool
I too thought you were the creator of those mods lol
they would have hypixel studios roles, since they got hired
i have a feeling this is going to happen more and more
im giving her a bad name too lmaoo
Why add the words "someone is bad" at the end of every sentence? It's unrealistic.
it makes the world not verify each mod for which version they are running
or it should anyway, someone else said it wouldnt work
im not sure how it works either, mintservers added it for me and said it should be universal
anyone else having issues with the new "TurnOffTeleportersSystem" throwing errors when people try to join the server?
i like how the game says update your mods now
Apologies this in wrong channel, meant it to be general discussion. If following upgrade to V3 on Windows, anyone in single user mode world is crashing like mine was, If you have a backup of AppData\Roaming\Hytale from before the upgrade, I deleted Hytale folder/contents under Roaming, then restored pre V3 version, if you then start Hytale it will ask you to login and prompt you to upgrade to v3. At that point do not upgrade but close Hytale app and disconnect the internet, run Hytale again it should then let you play offline in the previous version, it worked for me but may not fix everyone so use at your own risk. I am only doing this until all my mods are updated, as even if I disabled all the mods the world still crashed I assume as the world contained blocks that referenced the earlier mods. Assume since were allowed to play offline I'm not breaking any rules????, but stand to be corrected If I am being bad or admins not wanting people to do this.
you could also just use the launch previous version option
When I put my cursor over launch previous version I get no entry symbol, otherwise that would have been great. If that option is available when v3 installed for most users, I might try researching why its not available to me, as that is much better solution, thanks
hmm, well the way it works is the client stores the previous game version in it's appdata folder on your user profile. it would only not do that if it's previous version were missing i would think, having experienced that in one case
Guys tip if you want to figure out the things that are outdated in your mod launch a server mod validation off then search for the things that are missing and fix it. instead of picking it apart 1 by 1 which is tricky because that can make things not funcution that would normaly do so. by removeing key parts to that thing weather it's a interaction or a item.
server logs do help!
the java arg is --skip-mod-validation in case you wanted to know
Oh ty
Found as you said thanks, should have had older versions under, Hytale\install\release\package\game\ where after v3 upgrade there is latest and build-8, rolling back, then upgrading again to v3, gave me option to run previous version ๐ Apologies again this shouldn't be in server-plugins
Anyone know the reason why, a mod dissapeared from the asset editor even though the mod is updated, โendgame $ qol โ
is it a mod with a jar?
im ngl, i gave up on updating mine. i just spun up a backup lmaoo, i'll mess with it more later when more mods are updated
Yea
what I had to do to get my jar to be in the asset editor is add json "LoadBefore": { "Hytale:AssetEditor": "*" },
to the manifest.json
ask the dev to add that and it should re-appear, or you can probably edit the jar yourself and do it
Hello, what am i supposed to do if i made a mod in the assetEditor, i have the folder but it isnt loading in the asseteditor
Check your console log for the error
Turned out my entire mod was outdated because of 1 summon interaction..
it says it just failed to load
u checked file by file?
my server just shuts down the second it starts up
Nope did not have to I used the skip mod validation it will load all the valid assets and disable the ones that don't work anymore then it's your job to check what in your mod does not work or if you have exstra things you forget to delete Ex: you were making a partical or something and did not like it but forgot to delete it/a interaction etc.
You are cooked
what? :(
theres a mod you can install that will tell you and which ones are valid and which are not.
an easy way to check for any mod updates would be nice but that would require structure
i would assume this:
[HytaleServer] Shutting down... 9 'Failed to start the following plugins:
Hytale:Memories: Unexpected EOF!'
Check that your universe/memories.json isn't corrupted
hm, that don't seem good. but hard to say. sometimes servers crash without proper logging. is that the entire log?
is it supposed to be empty
I'm not certain. Try with this:
{"Memories": []}
i just deleted the file and it worked, this is fantastic
lol
nice, any memories you may have had are gone now tho but eh
what a statement out of context
yeah if you have backups, you can get your old memories.json back
What server version do we now need to set in our plugins? "ServerVersion": "*",
Oh thx, the problem here is that it desabled everything T_T
So memory leak surrounding instances that are using worldv2 gen seems confirmed.
is to avoid now if you don't want to get your server in trouble
Any idea why i still get this
[2026/02/18 02:02:36 INFO] [HytaleServer] Booting up HytaleServer - Version: 2026.02.17-255364b8e, Revision: 255364b8e3ae86321347e08735c113cf6f10de06
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Plugin 'Arc' targets a different server version 2026.02.17-255364b8e. You may encounter issues, please check for plugin updates.
[2026/02/18 02:02:36 SEVERE] [PluginManager] One or more plugins are targeting a different server version. It is recommended to update these plugins to ensure compatibility.
A little bit confused it says it targets the right one no? Do i also need to include the revision or ?
is there any way to get more info on why a .ui file fails to load?
you could try loading it skipping validation to see if it shows any more but it kinda sounds like there might be a syntax problem somewhere but that's just a wild guess
Have the Hytale devs acknowledged the engines rendering issues for non-Nvidia GPUs when loading several mods with large textures? Everything turns black and they can only see the sky. To be clear itโs fine until they have several mods installed and only affecting AMD/Intel GPU & Mac silicon users and effecting several mods. Getting a lot of users reporting issues with this and canโt narrow down the issue.
[2026/02/18 03:18:04 INFO] [CommandManager] Console executed command: version
HytaleServer v2026.02.17-255364b8e (release)
how would i do that?
[2026/02/18 03:27:38 WARN] [UpdateLocationSystems] Entity has moved into a chunk that isn't currently loaded! 3, 2, com.hypixel.hytale.server.core.modules.entity.component.TransformComponent@705b469a does anyone have this problem?
are you the one manipulating the transform component in this case?
not sure i just wanted to join the server ๐ and the single error i recive is this
oh i thought you were writing a plugin and running into that error
no just trying to connect to the server the entity is my character and i dont know what to do to solve this
i still cant get into the server im renting for my friends and i says theyre manually updating the servers on there end anyone having this issue too?
No, I fully manage the server myself so I just ran the hytale-downloader and restarted the server
there's a flag which you use to start the server, its like --skip-validation
it attempts to start the server even with validation errors
yeah idk where to even start with that i just found a trust worthy website and rented one lol
does the hytale downloader keep the universe when rerunning it ?
also i have a question: will setting
"ServerVersion": ">={VERSION}"
actually work for making a mod work with any version higher or equal to the specified one?
If NoCube is never going to update Tavern/Bakehouse mods, is there anyway we can get those working or updated without them- or does anyone want to try their hand at an alternative? lol
How the queryports work? Without mod there is no queryport right? and queryport is usually 5521? Because want to show on website player counter but guess only works with query ๐
What do you put inside version? It didnt work for me. My server still says targets the wrong version
2026.02.17-255364b8e
apparently there is a "SkipModValidationForVersion" setting you can add to your config but I'm still figuring out the details- maybe that will help with that
oh yeah that's probably what i was looking for, thanks!
Yea but thats just a workaround no? I thought it already should work with mod validation ?
Slikey wrote yesaterday:
Slikey
@slikey
ยท
11 Std.
I've repeatedly said this in the past: We aim to have a proper deprecation policy in place to prevent this but right now the logistics of imposing that on the team while keeping updates up is not feasible.
I gave us 3 months of "breaking mods" post release to develop this deprecation policy and we aim to implement it by the end of the 3 months.
Right now the best you can do is to prepare you mods on the final build of pre-release to ensure compatibility when release drops.
I know it is a pain but in order for the game to thrive, we need to make significant progress on the game and technological foundations. It sucks and sadly this is something we'll have to suffer through for a little longer. It's the cost of rapid progress that keeps the player base alive. Sorry ๐ฅ
Since it answer some questions
where did he write that?
On X
technically using ServerVersion: "*" should've worked
but apparently it doesn't, so you're forced to put a fixed server version
anyone else with players when you add .zip files that seems to modify the assets folder they then have black textures ingame, as I can't seem to add any of these mods then it becomes a problem such as Violet's stuff and Nocube etc..
silly question but you arent unzipping them right, you're dropping in the zip in the mods folder?
correct
Thats strange- ive yet to experience it but ive seen some people report that issue on some mods discords let me see
for example I don't have the issue, but then have about 4 other players that do
so some do and some don't so it's really weird and that now leave me from not being able to re-add it as then some people experience those black textures ingame and it's pitch black for them
Does anyone know if we can check if a player is in combat or not ?
the person never had a true conclusion to the issue but the last thing they mentioned was "I beleive its only happening to people with the Major Dungeons mod whom also have AMD graphics or integrated graphics."
can't paste any links or pictures here to show
idk how true that can be but maybe those mods that add/edit items got broken from the last update due to all the things they edited/added?
Just updated and I'm getting error saying my plugin is targeting a different server version even though I have this in manifest.json "ServerVersion": ">=0.0.1"
thanks, let me test this out, so best would be to remove the Major Dungeons mod for now?
you need to put the specific version, not >=, that does not work
see if it resolves it, these people were getting black everywhere so if its isolated to just certain items that might be different but id give it a try
there's gotta be better way, making us edit that with every update is not feasible
for what i personally know there's no way atm besides that
shot, thanks, and it then must be true as I tested it on a laptop and my own computer with nvidia and mine was fine then the other laptop had the black textures
your help was amazing, it was indeed the Major Dungeons mod... removed it added all my .zip files back and works and MJ Mod Dev confirmed the issue is with his mod and found a fix.
hey awesome! lurking in 10 different hytale mod discords has officially paid off
I'm trying to export a blockymodel from Blockbench into my plugin but when I start server it says failed to validate asset? All of the tutorials I am reading say to create a Common folder and place it there
jesus christ.. does anyone know how to do this? I can't believe I'm been searching 2 hours and still haven't been able to figure out something so simple
why aren't the devs making any documentation???
check DMs, i sent you a video from kaupenjoe, it goes over the export and setup process for an animated block, but it is roughly the same process.
- Did you install the blockbench plugin for hytale.
- The easiest way, is to copy a existing blockmodel asset from the game, rename it to what you want it to be named, open it blockbench and edit it or empty it and make what you need.
time to head to work
Hello, I would like to update my mod, but I don't know how to do it.
hello is there a pending issue where amd users are having frequent graphic problems when it comes to using heavy mods?
yes! with a mac client specifically. I had to disable a good few
Are the plant block named different at each stage?
Can i check to see what stage its at by checking the name of the block?
So.
Since entities are ids, a entity creation in code is a holder. It describes how it should read the data and the entities to create.
Are all entities createe trough holders right now and how does know where to read the holders data from?
The asset json files are obvious data for a entity, are these read trough holders as well or how is the json content found?
Or should we se every asset json file as a template for a generic holder that will just read/append the component to a parent entity id based on that they are in the same file and those with specific holder classes are just extra?
I need something to happen when someone breaks a fully grown plant but not a non fully grown plant, i got the detecting part down, i just cant differentiate between fully grown or not, idk how
Check the json file for said asset, it shows you all component it got and the name of the data each asset holds and see what parameter could be used.
Knowing the component types name you could get that type from the component store and access those values.
Forsure, i was actually just about to look in the asset editor lol
If you unpack the asset.zip or have it referenced in the project you could also look trough the files there.
Depending on how you got the detection code working you might have access to the store with the component already as well trough on of the default parameters provided.
yea no worries, seems it was the MAJOR Dungeon mod causing these issues, with the new Update I can now add all the .zip files back.
Do you guys have issues with skylight server side value not matching with client-side one?
Currently if I execute /light get ~ ~ ~ sometimes the SkyLight value is displayed as 0 while the debug UI (F7) shows 15
- Note: If I break a block in the chunk it fixes