#server-plugins-read-only

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feral quest
#

Fortran

fathom dune
#

Yeah you can do somethings better in erlang and some better in javascript as well.

mellow tendon
feral quest
#

Mhm

sinful storm
#

java is a strong backend on the coorp level, that's why it doesn't die. Python too

fathom dune
#

Java is currently running over 1700000000 instances of 89650 devices.

mellow tendon
#

python is hard carried by c/c++ bindings

sinful storm
#

but for gaming, meh it wouldn't be your first choice if you had the choice

feral quest
finite crane
#

Isn't Java also written in c/c++?

sinful storm
#

isn't everything written in C xD

feral quest
#

Graalvm is mainly java with a touch of c/c++

pine holly
#

facts, so many things you can just be a bit patient with

sinful storm
#

let's just make Hytale on pure C; and make it an OS we actually install. We finally rid of windows, HytaleOS

fathom dune
#

Everyone should poke at asm at some point.

feral quest
#

When you minecraft mod has raw x86 asm in it Hypixel_Sweatingf

mellow tendon
#

when it comes to performance, it rarely comes down to a language. it's usually bad code in a hot path or lack of knowledge about how GC works to handle it effectively

finite vault
sinful storm
#

that's why they said back then is when we had real developers, the simplest thing today was literal hard-mode...

You didn't use standards, you created the standards.

fathom dune
#

And loops in loops.

mellow tendon
#

contrary to popular belief, most languages are fast enough to run pretty much anything

fathom dune
sinful storm
#

issue is scalability.

Even existing databases have their limits that's why when the word of the day is performance at scale there's a whole other set of solutions for that.

feral quest
sinful storm
#

every time one major online game broke or has long-term struggles with load it's systems falling on themselves unable to scale, it doesn't matter "throw more hardware at it"

mellow tendon
#

postgres scales just fine, didn't some platform flex that they scaled it to like 5 million users recently?
in any other situations, there are specialized dbs like cassandra that can scale horizontally pretty much infinitely

sinful storm
#

I forgot the name but was a popular MMO that at launch and update peaks literally collapsed on itself, and turns out the whole matchmaking and queue system was some python program... didn't think of having 100k+ people concurrently using that system now did they --'

mellow tendon
#

we're not in 2005 mysql server only world

fathom dune
#

Then again the majority of time databse scale wont be your bottleneck.

sinful storm
#

it's amazing to me Hytale even handled launch the way it did, launcher did not too much, the site kept online, etc, that's rare to see even at the highest level, and with an impressive day-1 concurrency.

mellow tendon
sinful storm
#

for a game that has online DRM to even play singleplayer was legit the whole system didn't collapse with what was it, 3 million concurrent?

sinful storm
#

it's like the people put to develop these things do not think scalability at all, just go with the "it works, good enough"

finite vault
sinful storm
#

even to start a server the thing has to login with your account, to have those servers not fail at mass load is always a good sign

finite vault
sinful storm
#

ye ye not saying didn't fail, just still impressive for a concurrency of almost 3 million day-1

#

the 101 MMO launch I've been through is much much worse with much less people

finite vault
#

I'm also not sure game client is connected to a server what that means? or what it'd do

sinful storm
#

which was a rather unpopular decision from hypixel there

finite vault
#

is there really a socket connection alive at all times when the game is open?, just to ensure what, that the user is authenticated

#

that is pretty inefficient ngl, a simple token check on server connect is all they needed to do.

sinful storm
#

unless they changed it, if you login via launcher, you're on the client and connection turns off, you'd still be locked out off MP

finite vault
#

atleast my naive brain can't thathom why they'd need to do it like that

sinful storm
#

this may be DRM to not let people multi-client?

#

which I HATE by the way, testing MP-specific stuff requires enslaving friends because of that --'

finite vault
#

does multi client not work even in offline mode?

sinful storm
#

at least the launcher doesn't let me, has anyone found a way to do it?

finite vault
#

I dunno, I've never went into offline mode so far, I just assumed you could enable it from the launcher but i checked and i see no option

sinful storm
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I've seen a modder or two having 2 clients testing their stuff. The guide I found online It's sneaky enough I think it's probably against game's EULA

#

but for modding sake Hypixel should natively allow this

gaunt bolt
#

Helloooo, hope I am posting this in the right place. Just need some help.

I am seeking some assistance or guidance as I'm working on a server and have a two questions I wanna ask someone who has experience in running one.

  • Permission Management mods - Should I use LuckPerms? Or should I use PermissionsPlus? Or do you have another recommendation?

  • I have a VPS and run a Hytale instance on it, however, I want to create a 'Hub' where people can decide between what 'instance/game mode' they want to play, is this possible? How would this work?

sinful storm
gaunt bolt
charred moth
sinful storm
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I don't think luckyperms and perms plus work together unless it's an integration/takeover type of system

#

but I am going to make move to luckperms because annoyingly enough I need it to do prefixes that aren't a mess betwen mods.

gaunt bolt
#

Thanks guys, so basically, PermsPlus is NOT required, Luckyperms does all of it anyway.

sinful storm
#

yeah, the setup that's painful as one has to go through every mod's perms and manually assign them to each rank

#

I'm not sure why luckperms does not accept a mod telling it what the "default usergroup" perms are, instead it denies them all

gaunt bolt
#

Speaking of default perms for groups, is there a handy list I can refer to anywhere for these permissions?

lyric edge
#

Hi everyone, I made a video for YouTube about my games. Lately, red and yellow warnings have been appearing in the upper right corner. Do you think there's a specific reason for this? If you'd like to take a look, I can share the link to the video I published.

high bane
pine holly
#

I use luck perms, it's pretty verbose

pine holly
lyric edge
high bane
gaunt bolt
# pine holly I use luck perms, it's pretty verbose

Would you happen to have a list of permissions for groups below?

Default
Admin
Mod
OP/Owner

?

Not to sound lazy, I kinda don't wanna sort through them all and manage them all individually in the groups ๐Ÿ˜›

lyric edge
#

One of my maps opens, but I'm stuck inside a block. My other map is giving a server error and won't open at all.

sinful storm
#

perms "stack", you just add the perms extra you want on the higher ranks

#

which I think everyone has default, then you add ranks on top

gaunt bolt
#

Also curiously, I use a Game Server Management System called ServerJockey, are you guys using a GMS or do you run the servers on your own machines directly?

sinful storm
#

but the list of perms is gonna be vanilla + all mods you have, so you have to go through the mod pages they usually already put up their list of user and admin permissions on their docs

sinful storm
gaunt bolt
lyric edge
#

I don't want to share links without permission, so I can privately share my YouTube link with anyone who requests it for review. Error icons appear in the corner of my recordings.

high bane
lyric edge
#

i ' m gonna try now

gaunt bolt
#

Thanks Bacon, appreciate your help ๐Ÿ™‚

sinful storm
#

the only pre-setups I've seen they're charging $$ for them

pine holly
sinful storm
gaunt bolt
gaunt bolt
sinful storm
#

they also charge some ridiculous amount of money "hey wanna luckyperms ranks pre-setup? how bout 20$?"

#

and the ones selling building prefabs, which look worse than the ones free to download, 20$~ per set too

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I just hope they ain't stealing from modders to put it up as paid assets too, MC been through that before

gaunt bolt
gaunt bolt
sinful storm
#

Violet's mods alone they can't even match close to that asset quality, what else charge 20$ for it lol

gaunt bolt
#

Is @pine holly a modder?

sinful storm
#

they are still of the best asset mods on curseforge kek

gaunt bolt
#

There is a website called 'Builtbybit', and I am curious if this is a legitimate website? It's just asking for some money for some mods? (I'm new to this scene so I'm not sure what is normal.)

#

Congrats @pine holly - that is awesome!

sinful storm
gaunt bolt
#

ok so it can be trusted!

sinful storm
#

ah that yet not a scam platform no

gaunt bolt
#

excellent

quick thunder
#

News when release the update?

high bane
#

it's out

gaunt bolt
#

What about you Bacon? Are you a Hypixel employee as well?

quick thunder
#

Replace jar aot and assets?

high bane
high bane
sinful storm
#

Ah no. And violet I think she doesn't have hypixel role on this discord does she? Now I got confused

high bane
#

No, she's not an employee either, she's a modder.

sinful storm
high bane
#

Well, if she did, then maybe they should give her the role ๐Ÿ˜›

eager hollow
#

Explorers Map is doomed the author is gone and that was a must have mod ffs ๐Ÿ˜ญ

sinful storm
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that's why she said she wouldn't update her mods anymore, she is an artist for hypixel, that's wht simon announced on X

sinful storm
#

Mod breaks on my side for this update are about 10, some key mods like map yeah broke

pine holly
high bane
#

Though also to be fair Kaupenjoe got "hired" too and I see him as a hypixel employee here either.

eager hollow
indigo lark
#

Alguien aquรญ habla espaรฑol?

sinful storm
indigo lark
pine holly
#

you set the map exploration distance in the config, everyone gets the same

#

same with view distance

gaunt bolt
#

This is all v helpful information @sinful storm and @pine holly

zinc roost
#

How do we get the list of players in a world? World.getPlayers() is deprecated

gaunt bolt
#

@sinful storm - I'd be really interested in your thoughts on my second question if you have any ideas about it

high bane
sinful storm
#

this update is the most breaky one to date.

mods that got abbandoned too like explorers map there's a bunch of migrations to make hm

eager hollow
#

worst part it's not even hard to fix said mods like 2 seconds, it's not like there tons of work by the mod devs themselves, but if they stopped compiling them / fixing 1-2 lines of code it's dead

frail ingot
#

guys
how do i update my plugin?
[PluginManager] One or more plugins are targeting a different server version. It is recommended to update these plugins to ensure compatibility.

sinful storm
#

if the mods are closed source there isn't much you can do

#

find alternatives that do not compromise your world save

high bane
eager hollow
sinful storm
#

You can simply open the .JAR of plugins with WinRar and edit the manifest yeah

gaunt bolt
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my main issue rn is I only have access to mod jsons directly through my server console terminal

eager hollow
#

cerus/ExplorersMap on github

#

I just can't code, but if sommeone could fix the packet

gaunt bolt
#

But my friend who built the GMS has a new update coming to provide access to mod Json files for better mod management for Hytale.

main steeple
#

Test

#

$Common.@PageOverlay {}

//TODO: Investigate transparency of container later!
$Common.@Container {
  Anchor: (Width: 980, Height: 560);

  #Title {
    Group #TopBar {
      LayoutMode: LeftCenterWrap;
      Anchor: (Height: 76);

      Label #PageTitle {
        Text: "RANDOM TELEPORT";
        Anchor: (Left: 20, Height: 69, Top: 6);
        Style: (FontSize: 24, TextColor: #ffd700, RenderBold: true, RenderUppercase: true, HorizontalAlignment: Start, VerticalAlignment: Center);
      }```
#

Does anyone know how to make that transparent background?

#

I cannot figure it out :/ => //TODO: Investigate transparency of container later!
$Common.@Container {

loud stump
#

How do I disable asset validation for now on dedicated servers?

main steeple
#

The UI works

lyric edge
#

So, can we get the map's seed code? Does anyone know?

high bane
lyric edge
high bane
lyric edge
#

ty ^^

rare sundial
#

anyone used violet plushes too? server not starting with it anymore and if i delete it, all worlds crash because the plushies are unknown keys

fallen nest
#

Does ServerVersion account for hotfixes too, or do we have to update our mods for every hotfix? Looking at the code it appears that it checks the version string as a literal, and the version string includes the commit hash in addition to the date, which would obviously change with a hotfix, though I'm not sure if a specific check for hotfixes exist.

sinful storm
gaunt bolt
#

Wishing you luck with that!

sinful storm
#

there's nothing worse than abandoned mods there's a mod working on pre-release that broke just now and I'm thinking on how I'll approach this to get the server to actually boot ๐Ÿค”

rare sundial
#
[2026/02/17 15:23:46   INFO] [HytaleServer] Shutting down... 6  'Mod Violet:Violet's Plushies failed to load. Check for mod updates or contact the mod author.

Why is this one crashing but all other mods not ๐Ÿ˜ญ

tropic nest
#

how do we skip mod validation in server?

sinful storm
rare sundial
gaunt bolt
sinful storm
#

I'm running linux server so on my side it bypasses it, if you use windows/local server you need to tick something on the world settings if I recall?

#

I run full dedicated machine so I'm not sure about the more limited hosts are dealing with this

tropic nest
#

im also on debian

sinful storm
#

I don't think there is validation that actually prevents the server boot? It may be an actual crash

#

otherwise I have no idea how mine booted ๐Ÿ˜

rare sundial
#

Any way to remove specific blocks from all worlds by command?

fallen nest
sinful storm
#

This is what I was afraid of, the update forcing all servers to update is chaotic with mod breaks, gotta prepare the server on pre-release and remove all that breaks / replace it or it's just trouble

finite vault
#

you probs just want too, to get rid of the warning message for new users

sinful storm
#

If you had mods messing with NPCs, AI and such, you might face world not loading, chunks reset, etc, can try tools such as "Hytale Chunk Corruption Kit" (on github)

gilded gorge
#

I'm having a clientside crash on my server everytime I block- I tried removing the endgame QoL, perfect parries and now hytame- just throwing stuff at the wall here

#

java.lang.NullPointerException: Cannot read field "x" because "targetBlock" is null > the message I get that seems relevant

main steeple
#

Hi, Hytale just got an update server jar became >100mb cannot upload it as libs:server.jar to use in gradle and github do they support maven/gradle?

#
    compileOnly(files("libs/HytaleServer.jar"))

    implementation("aster.amo:kytale:1.4.4")
    implementation("org.yaml:snakeyaml:2.1")

    testImplementation(kotlin("test"))
}```
gilded gorge
rare sundial
fervent vale
#

is there any mod that allow to bind hotkeys to commands
forexample: Press K and ejecute /fly

novel jungle
#

This update break all my servers

sinful storm
#

20 mod breaks, about 30% of all server mods need updating, some of them are abandoned. But managed to boot the server โœ… โœ… โœ…

tropic nest
#

who approved this update for god sake..

sinful storm
#

Oh I so do not want to be doing this every month with every update D:

#

If they want to force servers to update with the game, this system needs to be more resilient to game-changes hmmm

storm heron
#

Has anyone messed around with the entity tracker system and can point me in the right direction on figuring out how to hide/unhide an entity properly?

novel jungle
#

this fing update omg

bleak lynx
#

what do i have to change on my mod to be compatible with new update??

deep bobcat
#

@rustic solstice updet chests, imma lost all od my thorium ๐Ÿ˜‚๐Ÿ˜‚

pliant brook
#

@vital jetty pre send mo na update sa mga hosting larong laro na ako

fathom dune
tropic nest
#

Hytale:NPCObjectives: java.lang.Exception: Missing dependency Spawning any idea ?

sinful storm
#

I don't fully blame the devs either...

What's up with modders of major mods like maps, rpg leveling and such... It's been weeks on pre-release and the update launches... servers don't even boot?

rustic solstice
slate shuttle
#

so am i right in thinking this update has the machinima update in it but its not been fixed so now u cant change the fps ?

sinful storm
#

Common now... some pre-release versions would mitigate this chaos no?

high bane
#

There's been prerelease versions - but if a mod author isn't actively checking their mod and updating it... nothing that hytale can do about it

sinful storm
#

Now it's gonna be the whole day people panicking around their servers not working asking modders for updates that should have been out as pre-release compatible versions

instead we now have the servers grinding to an halt waiting for mod updates

fathom dune
#

No its zeto hytales fault.
And using mods at this stage is the responsibilty of user and mod maker.

deep bobcat
sinful storm
#

I'm talking the actually biggest mods around. PartyPro, RPG Leveling, those mods rn don't even let the server boot

#

tbh major mods could use pre-release versions, letting a mod that a big chunk of servers are using break then only after release the update doesn't make much sense now does it?

rustic solstice
deep bobcat
sinful storm
#

90% of hytale servers offline \o/

#

"Jim, it ain't booting JIMM!"

graceful fog
#

Mine works but for some reason it takes a long time waiting for chunks

rustic solstice
# deep bobcat Last release

Okay, it's bugged here too, both mine and the Thorium Chests, it seems to be something related to containers, I'm seeing the same problem in some live streams. Bigger Update!

fathom dune
#

But yeah i guess version picking for the client and server will be a thing eventually. People locking in on a version and only mod for that until they are ready to update it all.

deep bobcat
graceful fog
#

Kind of bad that "One or more plugins are targeting a different server version" is sown in red in-game, in the server chat, every time someone connects...

#

Isn't console enough?

rustic solstice
# deep bobcat Do u know the date when u gonna update?

At first, I don't have anything to update; it was a bug that occurred in the base game update. I'm checking if anything has changed in how chests are created. If there's anything different, I'll update as soon as possible.

sinful storm
#

By the way if your server crashes on boot, on logs loot for the FIRST failures that trigger the follow up shutdown

#

if you go into what happened last, it tends to be a "domino reaction" that causes other mods to fail

rare sundial
#

@fading summit your plushies mod breaks my server, i cant start it anymore and if i delete it all worlds crash that have a plushie placed. I cant reset my player world tho since we got a lot of buildings & players. Please fix it! I saw some other people commenting on ur curseforge page too about it. Please update it!

inner portal
#

Seems my server crashes on boot because of mixins/early plugins, but that makes plenty of sense

sinful storm
#

I think windows servers you can tick the ignore asset validation somewhere on world config? On linux it apparently doesn't get stuck on that.

opal parrot
#

and for modders and dev have people requiring you to update your content mean that you have make a great work and people still using it , it's pretty encouraging and it's nearly the only times dev have return from player ^^

sinful storm
#

And I can't be ready when mods do not update. Only option is remove everything that breaks ....

finite vault
#

maybe longer idk

sinful storm
vague stratus
#

@light knot have some bug on maps, when server crash or incorrect close, they broken maps can your team fix it ?

slender axle
#

guys anyone managed to bump server version for a plugin? i updated the maven stuff but it still say my plugin is outdated

opal parrot
sinful storm
#

It's not the players responsability to fix mods, if the modders don't update their stuff ahead of time, which literally nobody did... what is anyone expecting --'

finite vault
pine holly
#

also that's been broke I thought

sinful storm
#

If I had the option, I would NOT have updated the server to today's update.

rare sundial
# pine holly wrong vi buddy

no its the right one? right website, right username, same as in curseforge or twitter?
also, it was working before just since update its all broken and locked my server cant start it anymore and cant fix it withour resetting it or runback

pine holly
#

you do?

opal parrot
sinful storm
#

Why would any server choose new features over stability

pine holly
#

.....lmaooo I'm not that persob

finite vault
sinful storm
#

stability would be stay in the older update, wait for stuff to get stable, then jump the version up

pine holly
#

ig I am that violet guys, I bromke the plushies

sinful storm
#

There's no argument that changes my mind on this system being dumb

pine holly
#

you can wait to update also

opal parrot
sinful storm
#

it makes server owners play catch up with the game, it makes modders be put under constant pressure to keep their stuff updated

#

it's bad for servers, it's bad for modders, who wins from this?

finite vault
#

and i can still connect and play it, you can just downgrade for now

sinful storm
#

you can't boot hytale without updating it

opal parrot
neon valley
sinful storm
opal parrot
sinful storm
finite vault
sinful storm
#

They added content, features, etc, you can't run the old version server with the new client --'

finite vault
#

but also again, this is just because the modding API is getting worked on, with allowing break changes for next few months

sinful storm
#

Where is the client downgrade?

#

"launch previous version" as in previous release?

finite vault
#

yep

rain bone
#

ANYONE WANNA MAKE ASEVER WITH ME

sinful storm
#

won't that stop working when they release the first hotfix?

neon valley
graceful fog
opal parrot
#

yeah ^^ simply and again that's totay normal to wait for update now it will not be the case later anymore , an make the good chose when you selct the plugins you use or learn how to do them by yourself on hytale it's really easy

neon valley
#

I think the game needs alot more time to get both feature and stability before hosting a major server is a sane and healthy plan

finite vault
#

we acting like we didn't have weeks to prevent this.

sinful storm
#

how do you disable the self-updater?

opal parrot
#

you can host a server , but you know that anypoint it will reset and don't exept to have great performance with big amount of player

finite vault
#

hosting a server also means maintaining a server, regardless of how stable things are

graceful fog
#

Hytale has no self-updater, it must be your game hosting providers panel updating it.

sinful storm
opal parrot
rare sundial
#

How do i runback the update? Pterodactyl Egg did auto update for some reason i thinks its the start.bat

sinful storm
neon valley
#

btw the only real thing breaking mods I think is that they need to add a line to the manifest which is litterally nothing so most mods should be updated in a few hours

dense bolt
#

Just wanna share some mods that prevented my server from starting, removing these made it work again:

  • party pro
  • crystal tree
  • double beds
  • Major Dungeons
  • Vyklade's Spellbooks
  • Zet Mystic Weapons
rain bone
#

DOES ANYONE WANNA PLAY WITH ME PLS

rare sundial
graceful fog
opal parrot
sinful storm
#

it's not the .bat doing it it's HytaleServer.jar

pine holly
#

I used to be an egg

opal parrot
steep spade
#

Did you fix your issue with pterodactyl @sinful storm ?

pine holly
#

who knew flowers bloom from eggs

steep spade
#

I have the same issue here

sinful storm
#

this are the patch notes

Added a new UpdateModule core plugin and integrated it into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates.
Introduced UpdateConfig in HytaleServerConfig with fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes. Includes serialization support and getter/setter methods.```
#

So need to figure how to disable the native updater there

pine holly
#

is it an early plugin?

sinful storm
#

it's native self-updater

pine holly
#

I'm not home so I can't check any of this

dusky plume
#

it didnt update my server, i had to manually do it

sinful storm
#

I think it's the dedicated executables that have this, if you're also on a host like nitrado you probably also don't have a choice there

eager plover
#

my server wont load xD

dusky plume
#

im self hosted

#

I dont understand why the "ServerVersion": "*" just doesnt work

sinful storm
#

I think, -skip-update-check

dusky plume
#

and why it just starts crashing out of nower rofl

sinful storm
#

the dedicated server should be editing a file that only has the name "version"

#

don't think it is grabbing that from the config

dusky plume
gleaming temple
sinful storm
sinful storm
silver rock
#

what do i need to change?

{
"Group": "StylaxGaming793",
"Name": "Signage Bench",
"Version": "1.0.0",
"Description": "A mod that adds some new Signs to Hytale, These can be for shops or decoration.",
"Authors": [
{
"Name": "StylaxGaming793",
"Url": ""
}
],
"Website": "",
"Dependencies": {},
"OptionalDependencies": {},
"LoadBefore": {},
"DisabledByDefault": false,
"IncludesAssetPack": false,
"SubPlugins": []
}

sinful storm
#

I'm afraid I'm more confused because I'm not sure how the egg is actually booting the server

pine holly
#

mmm scrambled eggs

steep spade
#

same

rare sundial
#

i think its not the egg fs, it need to be the hytale start.bat or something

rustic solstice
oak hazel
#

Hello, is it possible to easily implement a codec for a field of type Map<Object, Object>? Currently, MapCodec only allows keys of type String.

dusky plume
#
[2026/02/17 16:29:30   INFO]           [HytaleServer] Loading config...
WARNING: A terminally deprecated method in sun.misc.Unsafe has been called
WARNING: sun.misc.Unsafe::getLong has been called by com.hypixel.hytale.codec.util.RawJsonReader (file:/C:/Users/ed/Documents/rootHole/hytale-servers/hymmo-dev-server/HytaleServer.jar)
WARNING: Please consider reporting this to the maintainers of class com.hypixel.hytale.codec.util.RawJsonReader      
WARNING: sun.misc.Unsafe::getLong will be removed in a future release
[2026/02/17 16:29:30 SEVERE]                   [SERR] decodeJson: class com.hypixel.hytale.codec.DocumentContainingCodec```
pine holly
#

I just have my own update and start scripts tbh

stiff jewel
#

does the server have netty quic compiled for freebsd now

pine holly
#

doesn't do update staging tho

dusky plume
#

and why anyone of the team is saying anything? ._.

sinful storm
#

I literally think irt's set on the yolk file of the egg lol

#

it's the file that has the images for java, and all the requirements of the docker

dusky plume
#

Now i found that what its not making my server boot, its my asset pack wtf

sinful storm
#
Checking for Hytale server update...
2026.02.11-255364b8e
container@pterodactyl~ java -version
openjdk version "25.0.1" 2025-10-21 LTS
OpenJDK Runtime Environment Temurin-25.0.1+8 (build 25.0.1+8-LTS)
OpenJDK 64-Bit Server VM Temurin-25.0.1+8 (build 25.0.1+8-LTS, mixed mode, sharing)```
It's doing this, see the checking for hytale server update is on the docker image, how to disable this one prob that seems like a nope
dusky plume
#

we need a hotfix xd

fathom dune
#

Its interesting how "mentioned changes to inventory, and changes to custom ui" made people totally unprepared for change in inventory and custom uis.

dusky plume
neon valley
# dusky plume how update? XD

your mod needs to be updated. it needs to have a server version. go to the asset editor, editpack and put the server verion(only one option atm)

#

also note if your mod does complex things you need to update the code etc etc.

dusky plume
dusky plume
neon valley
sinful storm
#

mods need to target a server version

regal burrow
#

Out of curiosity does anyone know how to solve the issue of the BlockPlaceEvent and BlockBreakEvent basically being bypassed by things that break multiple blocks simultaneously

such as the Builder Tools or the new Scythe for farming

I find it quite odd that they don't just return an array of blocks for bulk operations

#

also there's no way to disable no clip if someone has creative mode

#

?

dusky plume
#

i wonder "ServerVersion": "2026.02.17-255364b8e" then

rare sundial
steep lion
#
public <T extends Component<ECS_TYPE>> void tryRemoveComponent(@Nonnull Ref<ECS_TYPE> ref, @Nonnull ComponentType<ECS_TYPE, T> componentType) {
ใ€€ใ€€ใ€€ใ€€this.removeComponentIfExists(ref, componentType);
}

so uhh, hytale update 3 has this amazing method that basically does nothing on its own
this was making my server crash on boot ๐Ÿฅ€

steep spade
#

this is my issue when I,m trying to boot my server since update 3
[2026/02/17 16:40:56 SEVERE] [AssetModule|P] Failed to setup plugin Hytale:AssetModule
java.lang.IllegalStateException: Asset pack with name 'dev.hytalemodding:RQCGeneratedFiles' already exists
at com.hypixel.hytale.server.core.asset.AssetModule.registerPack(AssetModule.java:422)
at com.hypixel.hytale.server.core.asset.AssetModule.loadAndRegisterPack(AssetModule.java:383)
at com.hypixel.hytale.server.core.asset.AssetModule.loadPacksFromDirectory(AssetModule.java:337)
at com.hypixel.hytale.server.core.asset.AssetModule.setup(AssetModule.java:116)
at com.hypixel.hytale.server.core.plugin.PluginBase.setup0(PluginBase.java:392)
at com.hypixel.hytale.server.core.plugin.JavaPlugin.setup0(JavaPlugin.java:48)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:870)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:284)
at com.hypixel.hytale.server.core.HytaleServer.boot(HytaleServer.java:386)
at com.hypixel.hytale.server.core.HytaleServer.<init>(HytaleServer.java:344)
at com.hypixel.hytale.LateMain.lateMain(LateMain.java:56)
at com.hypixel.hytale.Main.main(Main.java:43)

[2026/02/17 16:40:56 INFO] [PathWatcherThread] Stopped polling for changes in assets. Server will need to be rebooted to load changes!
[2026/02/17 16:40:56 INFO] [ConsoleModule|P] Setup console with type: xterm

....[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:CommonAssetModule is lacking dependency AssetModule at stage SETUP
[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:CommonAssetModule DISABLED!
[2026/02/17 16:40:56 SEVERE] [CosmeticsModule|P] Failed to setup plugin Hytale:CosmeticsModule
java.util.NoSuchElementException
at java.base/java.util.concurrent.CopyOnWriteArrayList.getFirst(CopyOnWriteArrayList.java:422)
at com.hypixel.hytale.server.core.asset.AssetModule.getBaseAssetPack(AssetModule.java:234)
at com.hypixel.hytale.server.core.cosmetics.CosmeticsModule.setup(CosmeticsModule.java:38)
at com.hypixel.hytale.server.core.plugin.PluginBase.setup0(PluginBase.java:392)
at com.hypixel.hytale.server.core.plugin.JavaPlugin.setup0(JavaPlugin.java:48)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:870)
at com.hypixel.hytale.server.core.plugin.PluginManager.setup(PluginManager.java:284)
at com.hypixel.hytale.server.core.HytaleServer.boot(HytaleServer.java:386)
at com.hypixel.hytale.server.core.HytaleServer.<init>(HytaleServer.java:344)
at com.hypixel.hytale.LateMain.lateMain(LateMain.java:56)
at com.hypixel.hytale.Main.main(Main.java:43)

[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:I18nModule is lacking dependency AssetModule at stage SETUP
[2026/02/17 16:40:56 SEVERE] [PluginManager] Hytale:I18nModule DISABLED!

no mods installed

dusky plume
dusky plume
tawny sand
#

for real lmao?

dusky plume
#

"ServerVersion": ">=2026.2.17"

twilit crest
#

i have this error and server not start , I don't know if this is the right section and I apologize in advance....
[PluginManager] Plugin '(all plugin)' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future

tawny sand
modern pilot
#

"ServerVersion": "2026.02.17-255364b8e" works

tawny sand
#

then my mod doesnt work due to smth else

sinful storm
modern pilot
sour marlin
#

Has someone has been having trouble with the DelayedSystem? If I log the delta time of the DelayedEntitySystem it logs propper delta time every intervalSec configured, but with DelayedSystem it logs the expected delta time but not with the interval sec configured

Example:
[2026/02/17 16:10:11 INFO] [Hytale] 2.0288758 delta time
[2026/02/17 16:10:11 INFO] [Hytale] 2.016771 delta time
[2026/02/17 16:10:11 INFO] [Hytale] 2.0043569 delta time
[2026/02/17 16:10:11 INFO] [Hytale] 2.0294678 delta time
[2026/02/17 16:10:12 INFO] [Hytale] 2.0016613 delta time
[2026/02/17 16:10:12 INFO] [Hytale] 2.0260067 delta time
[2026/02/17 16:10:12 INFO] [Hytale] 2.018981 delta time

As you can see with DelayedEntitySystem delta logs occurs every 2 secs which is the interval sec configured

[2026/02/17 16:29:45 INFO] [Hytale] 2.0205157
[2026/02/17 16:29:47 INFO] [Hytale] 2.0000048
[2026/02/17 16:29:49 INFO] [Hytale] 2.0000048
[2026/02/17 16:29:51 INFO] [Hytale] 2.0000055
[2026/02/17 16:29:53 INFO] [Hytale] 2.0000048

unborn condor
#

@zefix corrupted files, reinstall associated mods or roll back server. Might be worth waiting a couple hrs for updates to come through if your usinf mods.

tawny sand
modern pilot
sinful storm
tawny sand
#

that sucks lol
i have no idea whats missing or broke

dusky plume
#
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Livestock/Tamed/Tamed_Turkey_Chick.json: java.lang.IllegalStateException: Parameter RelativeSpeed does not exist or is private
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Vermin/Spider_Cave.json: java.lang.IllegalStateException: Parameter TargetRange does not exist or is private
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Livestock/Tamed/Tamed_Pig_Wild_Piglet.json: java.lang.IllegalStateException: Parameter RelativeSpeed does not exist or is private
[2026/02/17 16:49:40 SEVERE] [NPC|P] FAIL: /Server/NPC/Roles/Creature/Livestock/Tamed/Tamed_Chicken_Chick.json: java.lang.IllegalStateException: Parameter RelativeSpeed does not exist or is private``` wtf?
sinful storm
#

Hytale update can go to hell and take the crash log with it :D, this is too much stress for a morning

unborn condor
#

No gifs in this channel ๐Ÿ˜”

sinful storm
#

server remains offline until I get the key one updated and that's it. @rare sundial @steep spade see if you guys also submit issue on Pterodactyl's github about this, makes no sense to not give control over updating when the option is there yet you can't have it passed onto the startup

dusky plume
#

finally managed to fix asset pack. Anyone having issues and not really understanding whats going on, just take out all npcs from your asset pack and re introduce them one by one as the update has changed/broken NPCS / Objectives...

steep spade
#

are you talking about custom npcs @dusky plume ?

gritty warren
#

Anyone found a fix to having problems with multple Hud Mods ?

dusky plume
ashen sundial
#

after the update my asset pack is skiped now anyone has an idea why ? it has nothing todo with the server version thats already changed ....:

[AssetModule|P] Skipping pack at FarmingPlusPlugin: missing or invalid manifest.json

gritty warren
ashen sundial
#

i checked its valid

#

via a json validator

gritty warren
#

Filename is correct aswell ?

rare sundial
ashen sundial
#

i didnt change anything in my gradle scripts

#

i just started the server after the update and its broken now

eager plover
#

Whole server is cooked ๐Ÿ™

low furnace
#

Do I read the patch notes correctly? "Removed hardcoded keybindings" Can we now have custom keybinds? Will have a look at it

sinful storm
#

@rare sundial @steep spade managed to reach an Pterodactyl dev but they like "code the fix submit via PR" lol, self-updater is clearly in the yolk, on which we have 0 access to sadly.

ember frost
#

Got hit with a missing dependency some how when trying to boot my server up after the new update
Console

  • Hytale:CreativeHub: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected
    critical error was encountered
  • Hytale:BuilderTools: orq.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An
    unexpected critical error was encountered
  • Hytale:Path: java.lang.Exception: Missing dependency BuilderTools'
sinful storm
#

it's the only thing that makes sense, it's not on the egg file, it's not on the install script, it's not on the startup commands, it's the core that's doing this

wide berry
#

Most servers are cooked. ๐Ÿ™

rare sundial
#

pls ๐Ÿ™ ๐Ÿฅบ ๐Ÿฅบ ๐Ÿฅบ ๐Ÿฅบ ๐Ÿฅบ

sinful storm
opal parrot
#

RocksDB: New chunk storage engine (native binaries included for Linux, macOS, Windows) i've see there is that and saw people asking for that few days ago you might have you sollution now

cunning bison
#

The game is completely white on the server; I press the M key to open the map, but only a small part of it loads.

sinful storm
#

but it's absolutely illogical to have the game server auto-updating on where it installs the pre-requisites of the server itself

rare sundial
gritty warren
#

Anyone also having multple HUD Problems ?

inner portal
#

Finally got my server booted, had to nix a few plugins for now, mostly ones that add blocks or models, it seems like the server is now much more strict about assets within a plugin, if something isn't quite right with model references or something, it just wont boot. But I am just making an assumption there. ๐Ÿ˜…

lusty topaz
#

When update to noesis gui

#

Noesis much better

west elk
rose island
#

Hey everyone, how can I block players from picking up water with a bucket inside a protected region?
Which event should I listen to for this?

hearty jewel
#

im tryin to update my server with the new update, but it seems the update will not apply. stays in staging. any idea why

had to scroll up, gave me directions on how to manually apply the update in console.

little aurora
clear lodge
hearty garden
#

I replaced files to update to version 3, just these two files HytaleServer.aot and HytaleServer.jar and now it is not loading

west elk
#

You need the new Assets.zip

hearty garden
#

ah duck, I missed that one, ty

vast zenith
#

anyone knows here how can i update plushhie pack by violet? id be thankfull

little aurora
green iron
#

Anyone have a working dedicated server update script? I run the built in commands and it will not update.

vast zenith
little aurora
#

I don't have any idea sadly, I haven't delved into the modding scene yet.

nimble flame
#

So how do i check to see how to update the mod i made, do i just change the version number? cuz it was just light asset editing but says it failed to load

#

and i added my own models and blocks

undone aurora
#

has anyone seen this

"17.02 17:51:33 [Server] INFO - Hytale:BuilderTools: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
17.02 17:51:33 [Server] INFO - Hytale:Path: java.lang.Exception: Missing dependency BuilderTools'"

little aurora
nimble flame
#

cuz i thought Version in the manifest was the version of my mod

#

im not even sure how to go about finding whats broken in my mod, as it just ties its self to base assets

#

for anyone else wondering how to update a mod pack to the correct version that are making there own mods

inside Manifest there is a new line under website

"ServerVersion": "2026.02.11-255364b8e",

green iron
#

Corporate stooge found.

nimble flame
copper summit
#

12 year old found

copper summit
nimble flame
copper summit
#

fuuuuuuuuuuu

nimble flame
#

yea and i made a mod but idk how to get that mod to target the new version of the game

green iron
#

Don't worry. I'm sure the modders won't take a week or 2 to catch up.

wanton summit
#

Just make a copy and slowly delete your old assets untill it works (make a copy so you don't loose important stuff)

copper summit
green iron
nimble flame
#

cuz its just a player model, it still works in game it just says its targeting an older version

#

2026.02.17-255364b8e that was the version i typed it wrong lol

#

yup that fixed it

sinful storm
#

Uh are you guys also getting unlimited FPS despite having unlimited FPS setting toggled off??

copper summit
nimble flame
copper summit
#

Ive already had to rewrite ts too many times

sinful storm
fluid quest
#

Just a quick question one of y'all might know not sure if this is the right channel but if I uninstall a mod and re install it will it go back to normal I have black and purple floating blocks lol from the mods I disabled ๐Ÿ˜‚๐Ÿ˜ญ

copper summit
#

no

#

Those just exist now, if you reinstall the mod they'll go back to norma;

#

but without the mod you just have to go and break all the glitched textures

fluid quest
#

Okay thank you !! So much !!

nimble flame
#

i had 68 mods on my server lol ima have to wait till friday to touch anything XD

copper summit
#

I had hella mods, and well over half of em dont work anymore

lyric stone
#

anyone have the 2026.02.06-aa1b071c2.zip I need to roll back the update on my server. But the downloader only does latest version

nimble flame
# copper summit no fr

im still sitting here trying to figure out what broke in my mod, all i did was add a custom bench and custom items

copper summit
nimble flame
copper summit
nimble flame
pine holly
#

hey cool, my server is still up and on the previous update. neat lol

peak shell
#

same, lot of mods on my server. have to wait for them to be updated. I checked on a test world in singleplayer and when I force it to load to see what actually works and what breaks, most of it is broken

subtle sage
#

Just in case u didn't see it in other channel - i wrote a fix:

VarNotUsed/Hytale-RegisterPack-Fix-20260217 on Github for Fix. Instructions are there

Disclaimed: didn't test too much plugins with it but my core ones like adminportal, my own ones work with it

copper summit
#

you aint accepting friend requests tho

nimble flame
#

only 4 mods on my server failed to start in the consol, mine, Violets plush, no cubes tavern and darkwolf brother hood

#

wonder if its how we touched the work benches

copper summit
#

look at the new crafting bench json and see if there is anything new in it

lyric stone
#

dropped an invite Graz

nimble flame
versed sleet
#

does anyone know how to make mods work again after the last update?

copper summit
#

see if you can send another

lyric stone
#

I opened DM's on this server now

copper summit
#

still cant dm you

nimble flame
copper summit
#

ts tweaking, it wont let me accept your friend request

subtle sage
pulsar aurora
copper summit
#

ima restart discord

nimble flame
# pulsar aurora how do we do the first option?
"Website": "",
  "ServerVersion": "2026.02.17-255364b8e",
  "Dependencies": {},
  "OptionalDependencies": {},
  "LoadBefore": {},
  "DisabledByDefault": false,
  "IncludesAssetPack": false,
  "SubPlugins": []

write it like this in the manifest

#

the part where it says serverVersion

its a new line for the manifest

versed sleet
nimble flame
versed sleet
#

thank you! so from now on when i build my .jar's i need to include the ServerVersion flag in the manifest

sinful storm
#

idk how but I think dedicated linux servers automatically bypass that requirement just gives warning

versed sleet
sinful storm
#

then idk what I did to make it skip it D:

nimble flame
#

the mod i made, i noticed since it messes with the work bench its not letting my server start so im working on fixing mine

sinful storm
#

ik the first pre-release I remember violet's plushies crashed boot, then someone told me something, then worked

#

damn I'm getting memory issues D:

pine holly
sinful storm
#

What did the devs do with portal instancing system this update that several mods are warning users to expect desyncs, crashes and such?

nimble flame
random tundra
#

I can't join my friend's server, it's giving a connection error. I've already checked the date and time.

peak shell
#

If it was modded, a lot of mods are broken now and have to be updated

rain shard
#

Help, my server world is white everything is white, i cant do anything, i uninstall all my mods, and nothing change

nimble flame
versed sleet
#

any way to temporarly disable the mod validation thing? i can fix my own mods but for example mods from server lists are blocking my server from booting

random tundra
pine holly
#

im not that vi guis

#

i'm sure she's much nicer than me lmaoo

peak shell
wanton summit
#

Is there a way to get a raw code file of the game so Ik what in my mod needs to be updated? or is it going to just be trial and error.

nimble flame
random tundra
pine holly
#

well i think her plushies mod is broken rn sooo

nimble flame
sinful storm
pine holly
#

i had to take them all off my server a few days ago tbh

subtle sage
#

Try: VarNotUsed/Hytale-RegisterPack-Fix-20260217 on Github for Fix. Instructions are there

sinful storm
#

plushies is not broken just needs versioning validation

#

or whatever I did to bypass it which I don't remember what it was

nimble flame
grim flume
#

Am I the only one who is missing the com.hypixel.hytale.server.worldgen.WorldGenConfig class in their server jar?

quick thunder
#

However, with this server-side update, they've ruined a lot of things. Basically, if you already have a normal world, it won't load, so you have to create another default world and make the swap, which makes no sense.

peak shell
#

you can just re-enable them after they're updated

pine holly
#

imagine

versed sleet
#
[2026/02/17 18:58:44 SEVERE]                [HytaleServer] Asset validation FAILED with 1 reason(s):
Mod <modname> failed to load. Check for mod updates or contact the mod author.

and in my manifest.json i have "ServerVersion": "2026.02.17-255364b8e"

sinful storm
#

there's some type of mods that actually add entity work on the world chunks, which if you disable you corrupt the world.

So you need to be careful and review mods one by one.

peak shell
#

well. there's always backups if that happens, so all is not lost

nimble flame
#

yea this is why im not taking any mods out lol, my server will stay down till all the mods are updated

sinful storm
#

Because the moment you delete the mod and the world loads without it, you make irreversible changes to the world save, from that point on only backups

crystal hatch
#

If it's a zip you could fix it yourself but I'm assuming a jar requires more work to decompile and compile back up

sinful storm
#

broken blocks, placed items, easy to solve, entity stuff like AI, NPCs, and such, that's more problematic

#

and entity ones like the holographic text signs

crystal hatch
#

Like maybe slipping into the manifest json and just... deleting the server version number.... viola skip validation xD

peak shell
tropic axle
#

Does anyone know why Player#moveTo is not teleporting the player to the specified location?

main wyvern
#

Is there any way to start the client with the old version?

peak shell
#

seems like it did actually not wait for restart, so I'm not sure what state my server is in

peak shell
west elk
tropic axle
quartz mist
#

Is there a way to suppress messages in the chat regarding plugins and asset pack updates?

subtle sage
quartz mist
#

@subtle sage 100%?

subtle sage
rare sundial
#

hello! since newest update, my mounts crash the world with
"Caused by: java.lang.RuntimeException: Cannot use role template 'Mount_Cave_Rex' (965): java.lang.IllegalStateException: Builder Mount_Cave_Rex failed validation!"
Anyone knows why that happens?

quartz mist
#

@subtle sage Thanks buddy ๐Ÿ‘

nimble flame
#

wish i could see what my mod is breaking lol

#

the consol just say failed to run

sinful storm
#

what's validation? 50$ DLC

jk

subtle sage
sinful storm
#

yep true when a server world fails or crashes yoou need to scroll up, the lower errors are usually domino-effect not the cause

quasi glen
#

anybody know ? i need what is new class before i use private static volatile List<RecipeEntry> RECIPE_CACHE; but RecipeEntry cannot be resolved now in update 3

rare sundial
subtle sage
#

If it is something like that in the error u can use my fix
java.lang.NoSuchMethodError: 'void com.hypixel.hytale.server.core.asset.AssetModule.registerPack(java.lang.String, java.nio.file.Path, com.hypixel.hytale.common.plugin.PluginManifest)'

nimble flame
#

umm so i can find the log file in my server put not on my pc XD where is that located

versed sleet
#

at the top of my trace i see this:

[2026/02/17 19:12:38   WARN]          [PluginManager] Plugin 'Tebex:Tebex-Hytale' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38   WARN]          [PluginManager] Plugin 'Nitrado:WebServer' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38   WARN]          [PluginManager] Plugin 'HytaleCharts:HytaleCharts' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38   WARN]          [PluginManager] Plugin 'Ellie:HyUI' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38   WARN]          [PluginManager] Plugin 'ApexHosting:PrometheusExporter' does not specify a target server version. You may encounter issues, please check for plugin updates. This will be a hard error in the future
[2026/02/17 19:12:38 SEVERE]          [PluginManager] One or more plugins are targeting a different server version. It is recommended to update these plugins to ensure compatibility.

then the server fails to load for the only assetPacks i actually was able to edit and include the ServerVersion flag for... huh?

[2026/02/17 19:12:56 SEVERE] [HytaleServer] Asset validation FAILED with 3 reason(s):
Mod Custom:HytixItems failed to load. Check for mod updates or contact the mod author.
Mod HytixHolo:HytixHubHolograms failed to load. Check for mod updates or contact the mod author.
Mod HytixPortalsPack:HytixPortals failed to load. Check for mod updates or contact the mod author.
[2026/02/17 19:12:56   INFO] [HytaleServer] Shutdown triggered!!!
[2026/02/17 19:12:56   INFO] [HytaleServer] Shutting down... 6  Mod Custom:HytixItems failed to load. Check for mod updates or contact the mod author.
Mod HytixHolo:HytixHubHolograms failed to load. Check for mod updates or contact the mod author.
Mod HytixPortalsPack:HytixPortals failed to load. Check for mod updates or contact the mod author.
nimble flame
#

yea see i get that consol error too and cant find my issue with my mod

subtle sage
versed sleet
#

all great till the line before this:

[2026/02/17 19:12:56 SEVERE] [HytaleServer] Asset validation FAILED with 3 reason(s):
subtle sage
#

i can't tell what ur error is but it's worth a try

versed sleet
#

this is the last log lines right before the asset validation failed error

[2026/02/17 19:12:56   INFO] [NPC|P] Validation complete.
[2026/02/17 19:12:56   INFO] [NPC|P] Loaded 939 NPC configurations
[2026/02/17 19:12:56   INFO] [Hytale] Loading NPC assets phase completed! Boot time 19sec 228ms 873us 499ns, Took 4sec 2ms 143us 559ns
[2026/02/17 19:12:56   INFO] [Hytale] Validating Spawn assets phase...
[2026/02/17 19:12:56   INFO] [Hytale] Spawn assets validation phase completed! Boot time 19sec 230ms 719us 727ns, Took 1ms 627us 500ns
[2026/02/17 19:12:56   INFO] [I18nModule|P] Loaded 7756 entries for 'ru-RU' from /server/HytixAssets/Server/Languages
[2026/02/17 19:12:56   INFO] [I18nModule|P] Loaded 8012 entries for 'en-US' from /server/HytixAssets/Server/Languages
[2026/02/17 19:12:56   INFO] [I18nModule|P] Loaded 7756 entries for 'pt-BR' from /server/HytixAssets/Server/Languages
[2026/02/17 19:12:56   INFO] [I18nModule|P] Loaded 51 entries from /server/HytixAssets/Server/Languages/fallback.lang
[2026/02/17 19:12:56   INFO] [I18nModule|P] Loaded 15 entries for 'en-US' from /server/mods/Custom.HytixItems/Server/Languages

till here everything went fine, like there in between i have zero red texts or errors

sinful storm
#

@ServerOwners By the way look for Refixes / Hyinit on github, it has essential pack of fixes continuation from the old hyfixes and hyzen

That will help bypass several common crashes a well.

copper summit
versed sleet
copper summit
#

oh, i barely read anything my b

pale herald
#

NoesisGui any news :?

nimble flame
copper summit
#

Are there any errors after this?

Mod HytixHolo:HytixHubHolograms failed to load. Check for mod updates or contact the mod author.
Mod HytixPortalsPack:HytixPortals failed to load. Check for mod updates or contact the mod author.```
nimble flame
#

some json scripts got alittle umm changed

versed sleet
wanton summit
#

My particals were safe but they are just not showing in asset editor...

copper summit
nimble flame
copper summit
#

just send the whole text file as a file

rain shard
#

Hello, i have blank map after update, if i delete my player from world its working

rare sundial
unborn river
#

"ServerVersion": ">=2026.01.28-87d03be09", is good

sinful storm
ember frost
#

Has anyone gotten Hyxin to work?

nimble flame
compact shard
#

How to update my hytale plugin version?

ember frost
frank pumice
#

someone have lot of fog on their server with this new update you cant almost see nothing!

nimble flame
wanton summit
#

So It's telling me my mod is not out of date anymore telling me my particals are working and such but they are not showing up in the asset editor

fathom dune
#

Did you compare it with a current particle file and see if there are differences?

sinful storm
#

And we just getting started new pre-release in 2 days haha \o/

#

why is it so bittersweet xD

fathom dune
#

You could wait a year or two so until it becomes more stable.

atomic umbra
nimble flame
#

AHHH MY MOD IS WORKING

compact shard
pine holly
#

woo

nimble flame
# compact shard how

had to go and create new items for each item i created, as they added new lines to the json, couldnt find the exact spots where it changed but there are 6 more lines than what i had and then i just added my old rendering and settings to the items

#

but there does seam to be new lines in the json for most items

subtle sage
compact shard
compact shard
nimble flame
versed sleet
#

uh oh. ok this is new: after the update of today, after fixing the mods, i restarted my 3 servers (i have one server instance for each gamemode). first server booted up as usual, second one asked me to /login to authenticate (which was weird since i have credentials on Encrypted and it was working just fine before the update). i do it, authenticate, and i see this on the console:

[2026/02/17 20:08:53   WARN]   [SessionServiceClient] Failed to create game session: HTTP 400 - session limit reached
#

more complete logs right after authenticating with the url:

[2026/02/17 20:08:53   INFO]   [SessionServiceClient] Fetching game profiles...
[2026/02/17 20:08:53   INFO]   [SessionServiceClient] Found 1 game profile(s)
[2026/02/17 20:08:53   INFO]      [ServerAuthManager] Auto-selected profile: veerack (e45e86ac-5451-4783-a5f4-9e832bd78167)
[2026/02/17 20:08:53   INFO]   [SessionServiceClient] Creating game session...
[2026/02/17 20:08:53   WARN]   [SessionServiceClient] Failed to create game session: HTTP 400 - session limit reached

[2026/02/17 20:08:53   WARN]      [ServerAuthManager] Trying force refresh of OAuth tokens because game session creation failed
[2026/02/17 20:08:53   INFO]      [ServerAuthManager] Refreshing OAuth tokens...
[2026/02/17 20:08:54   INFO]   [SessionServiceClient] Creating game session...
[2026/02/17 20:08:54   WARN]   [SessionServiceClient] Failed to create game session: HTTP 403 - invalid token

[2026/02/17 20:08:54   WARN]      [ServerAuthManager] Game session creation with force refreshed tokens failed
[2026/02/17 20:08:54   WARN]      [ServerAuthManager] Failed to create game session
Device authentication failed. Check server logs.
last raptor
#

Here we go, another update that broke my proxy ๐Ÿ™

merry harbor
#

Hello, some1 knows why my mods that i created in the asseteditor arent working? it says it failed to load but yep i did it in the asset editor idk how to fix it

inner holly
#

updated to new version some users can join others can not

pine holly
nimble flame
last raptor
merry harbor
heavy willow
#

I love that they had an issue with one or two mods breaking things when they arent up to date... so whats our fix Simon? OH I KNOW lets break EVERYONES MODS for EVERY Update whether the update would break it or not by REQUIRING server Version Numbers from here on out!!! Yeah!!! That will make our players happy!!!! Now when we update all of our Players will have to wait for EVERY mod they are running to get an update instead of just reading a log to find 1 broken mod!!! YAY YOU ARE SOOOO SMART.......... meanwhile i have a list of 46 mods that are "Incompatible" on my server that i cant skip validation on.....

nimble flame
rancid tundra
#

I get updated my server to latest update and get loads of errors,

  • Hytale:CreativeHub: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
  • Hytale:BuilderTools: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
    After these the server just crashes.
    Anyone know how to fix?
#

Also Skipping pack at CORE_CoreProtect: missing or invalid manifest.json

merry harbor
nimble flame
nimble flame
# merry harbor I hvae to check item by item if theres something modified?

yes, sadly, or what i did to find my troublesome items, was i made a folder to hold all my files, and i loaded each json in 1 at a time while running my world to see if it would load me in, after awhile i found it was my bench i made and 2 custom blocks and i went and found what codes where broken

heavy willow
# nimble flame iv got 68 mods im just waiting

i like that logic except some mod makers have jobs and can only work on them during weekends so we might be waiting till monday before half of them are up to date so we can start our servers again....

merry harbor
nimble flame
ember frost
gritty basin
#

how do i update my server's version?

nimble flame
#

dont get me wrong it sucks, but some mod owners even say not to mess with there mods, so you will have to wait for an update

#

you could revert your servers version back to the last one and run the older mods for now till most get an update

#

but id say just be careful and dont create anything new till your on the new update

heavy willow
#

i know im just frusturated that Hytale went this route i mean IMO if you cant read a log to determine what mods are broken then you shouldnt have a server... not have a game force server version numbers to tell you whats wrong making every single mod need an update Every time hytale updates... if it wasnt broke dont fix it imo but thats just me i guess

fathom dune
nimble flame
#

i do wonder if that would be the case for hotfixes if we have to go and update the versions

dim phoenix
#

Is there an administrator here? I need help with my Hytale game.

fathom dune
#

How dare they expand and update the game.

nimble flame
#

i hope thats satire Space XD

fathom dune
#

Whaaaaaat? Noooooooo? ๐Ÿ˜ฎ

#

๐Ÿ˜›

nimble flame
#

idk i have fun fixing my mods after they update but i may be a sadist XD

fathom dune
#

Just the same dance for every game every time, always.

#

Remember when people actually sent threats to game devs for mods stopping to work etc.

nimble flame
#

i still wanna know if this means i have to update my mods version if they do a hotfix

fathom dune
#

There is a reason many game devs turn away from mod communities. ^^

fathom dune
#

Specially in something thats early access, i mean we haven't even reached a first version of the game yet.

#

If you add a mod to the game, thats on the person adding the mod. Don't add things you are not sure you can do without or maintain yourself early on.

heavy willow
heavy willow
#

oh lol

#

sorry didnt pick up on that

fathom dune
#

Yeah. Nothing personal.

nimble flame
#

i do agree i feel like servers should be aloud to opt out of that version match thing

tame widget
merry harbor
#

well i tried deleting all type of items in my mod and nop, it doesnt work, only if i remove everything works ig ill wait

nimble flame
#

Space be catching heat xD, i guess no one knows what satire or jokes are

fathom dune
#

Yeah. That I can agree upon at least when its more stable, when core system still move around, people should just be cautious and make things more self contained, and people using mods should chill the f#### out and let moders update, or change mods if they don't and consider what they add more carefully.
It's not like moding is peoples main job in 99.999999% of the cases, so your emergency, doesn't make it a top priority for them.

sinful storm
#

It will quiet down when hytale just has an easy and visible way to have players select the version they want to play with, and same for the servers.

Add flexibility for people to not have to play latest version, and the pressure from server owners and modders alike is eased.

subtle sage
#

ye, i mean what u expect when u add dependencies to ur project that are maintained by one person. no matter if something like this rn happens or he stops maintaining. u would never want such dependency in a professional environment.

nimble flame
sinful storm
#

And this is get is kinda messy on the modding scene as it may end up with mods having to support multile game versions....

nimble flame
sinful storm
#

there's no win/win here, if they give in on easing up players and servers to stay on their versions it also adds more work for modders to maintain several versions, I'm not sure where this is going it feels like Minecraft again Hypixel_Think

fathom dune
#

I mean what they could have done is make it WAY MORE complicated to make mods.

sinful storm
fathom dune
#

That way we would have less mods, and less mods will break.

sinful storm
#

also not my mod I'm helping kyuu xD

nimble flame
fathom dune
#

Time to sleep, take care.

nimble flame
#

night night space get some good rest!

spiral pelican
livid geode
#

How do i diagnose this? "One or more plugins/asset packs are targeting an older server version"?

west elk
sinful storm
# west elk The fact that everyone is forced to play on the same version is a HUGE positive ...

it is a positive but I don't think we can just "sweep under the rug" how draining this is on server owners and modders alike. Having to endlessly play catch up with the live version also means you can never "be done" and just let the server run, as is the case with MC.

It's ups and downs for me, at least this method of updating didn't work well this time, it feels to me the devs were expecting the modders to update their stuff during pre-release, and almost nobody did.

molten tendon
# west elk The fact that everyone is forced to play on the same version is a HUGE positive ...

Tbf vintage story let's you select versions but becayse that vame actually is built around modding people don't tend to stick around older versions as unlike Minecraft minor updates that increment the last number don't break mod compat usually. Occasionally mods (clientside usually) will even work through major updates

So if they had something similar here later in development I do imagine it might be fine

charred abyss
#

Makes sense

sinful storm
ember frost
sinful storm
#

the more complex custom servers get + complex mods touching a lot of parts of the game, the more work it is to maintain, an added deadline just adds on top of that, it's a weird take tbh "we'll disable connects to your server if you fall back behind over 1 version"

sinful storm
heavy willow
#

Next question is if we "update the server version" of the mod does that now break anyone who is running the "launch previous" button in the launchers "settings cog" so their other mods still work or does it allow backwards compatibility? im not even sure that button works tbf I havent tried it...

sinful storm
#

it seems to just "download" the previous build back,

#

but the server is a different question, put the versions compatible with that update on its mods, and it's not going to be pulling new versions in

sinful storm
heavy willow
#

yeah thats if they are running a server im thinking on both fronts, if they are running in SP and updated some mods but some arent out yet and if they "disable mod validation" for SP games does it ignore that the mods version is NEWER then the currently running version or does it still force an error because "that server version doesnt exist"

#

for server side that should work because they are using whatever mods the server is running

sinful storm
warm remnant
#

Heyho, can someone help me? When i try to install the server on my v server the console just crashes after authentification?

sinful storm
#

By the way is someone else having issues with fragment instances?

I loaded in Windrider and boy does the server get spammed with errors, and you literally load in like clipping'ish through the floor?

pine holly
warm remnant
#

i was thinking about blocking firewall but thats all fine
creates the json file thats 2kb and then closes

turbid valve
#

anyone have error with server? dont start

#

with new update all mods crash?

west elk
warm remnant
#

Wheres it?
same happening on my main pc btw

west elk
oak robin
#

so is there an solution for not loading assets even tho the server version is defined ?

warm remnant
west elk
merry harbor
#

so are the mods gonna be fixed or we gotta fix them manually cus i dont even know whats the problem with this update

warm remnant
#

wheres the logs directory? xd

west elk
spark fog
#

what happened to the server performance? 20 players and 10 tps...

warm remnant
#

ye, i open the downloader, it creates the json thats for authentification and then closes

west elk
warm remnant
#

error fetching manifest. could not get signed URL for manifest: could not get signed URL: HTTP status: 403 Forbidden

#

403 Forbidden*

#

Ok well, i need an account with the game before being able to create a server, right? xD

west elk
#

correct

#

that's to make sure only people who accept the eula have access to the software

ember frost
#

Quick question: Does anyone know what happened to BuilderTools, as I saw Creative Hub has been renamed to Crossroads which broke some things and now the BuilderTools seem to either be renamed or missing now

rare sundial
#

"[2026/02/17 22:00:00 SEVERE] [Universe|P] Player 'Lomiada1' (4e37747c-967e-41f5-9552-e4ceac901a74) could not join - no default world configured"

anyone know how to set a default world?? its since the new update

drowsy geyser
#

Does anyone get a warning when joining the server that some mods are targeting the wrong version?

ocean summit
hollow grove
#

Server Version Issue : FYI ... I am making a Plugin and a Pack ... My Plugin is very simple so far so adding in "ServerVersion": "2026.02.17-255364b8e", to the manifest.json fixed it (I found this by adding a new pack). Now my Pack is still blowing up with multiple issues

torpid loom
#

IM seeing a lot of people talking about plugin errors with server versions.
Can I not have my server version in manifest just set to ServerVersion: "*" or do I need to set it to the active server version? I know what to set it to. But is it absolutely needed or just recommended?

stark folio
#

What do I need to do? Do I need to delete and recreate all my worlds to start using Gen2 and the world performance optimizations? On my server I have several worlds: default (spawn), arena, plots, and survival.

random tundra
#

I can't play on the server, it gives a connection error. What should I do??

graceful fog
short oasis
#

Does anyone know if we're going to get a mod for Hytale like Isle of Berk?

graceful fog
#

Not sure but you should ask in #discussion instead as this channel's focus is about Java plugins.

manic aurora
graceful fog
#

Sweet, so there is a config for it -- wonder what

torpid loom
manic aurora
#

it appears my world does not exist anymore LOLK

#

says world crashed, and under world list, there is none, anyone having similar issue?

sinful storm
#

see your server log to find the trigger

manic aurora
#

[Hytale] Exception in thread Thread[#69,WorldThread - default,5,InnocuousForkJoinWorkerThreadGroup]:
java.lang.AbstractMethodError: Receiver class com.chloe.plugin.event.InterceptArmorEquipEvent does not define or inherit an implementation of the resolved method 'abstract void writeNoCache(com.hypixel.hytale.protocol.ToClientPacket)' of interface com.hypixel.hytale.server.core.receiver.IPacketReceiver.
not sure if this would be it

#

im not literate yet with logs, new to this

sinful storm
#

chloe for example would be modder's name

manic aurora
#

ahhhh

#

so find that mod and try deleting to see if it fixes?

drowsy geyser
sinful storm
#

delete the mod, reboot, if that's all the broken mods with the update, it'll boot fine

#

if not, rinse and repeat

graceful fog
sinful storm
#

I had to remove about 20 mods over this update, and it's actual breaks not version-validation

manic aurora
#

oof

sinful storm
#

Let me see if I find my config maybe it'll help to bypass the validation errors because I had none

manic aurora
#

not worried about missing that many?

sinful storm
#

I had already tested on pre-release just had some surprise breaks like RPG leveling but it's already hotfixed

manic aurora
#

ah

#

if you havent, check out endless leveling btw, really love that setup

sinful storm
#

a lot of mods you can actually remove without risking the world save, others... not so much

manic aurora
#

yeah true, just sucks to lose that many things from it, and then when they eventually come out with fix youll have to redo

sinful storm
manic aurora
#

ohhh

#

fair, also thanks man, that one mod, which creates a mirror to add cosmetic armor over existing armor for some reason was crashing my world LOL

#

strangely that was all, and im good now

manic aurora
graceful fog
#

Yeah didnt work for me, maybe its a custom thing?

manic aurora
#

was it in line with the rest of the config lines?

#

also not sure if its the entire thing or just the skipmodvalidation part

graceful fog
#

Yep I copied your thingie and we're on the same version it seems but still didn't work

keen warren
#

I feel most sorry for the music boxes and the beer mods.

pine holly
#

oh no, not my herb mods

manic aurora
pine holly
#

oh thank god, the fishing mod got updated

graceful fog
sinful storm
#

hyfishing is the new fishing, interesting with leaderboards and economy prespective on fishing pretty much

keen warren
#

4 out of 15 mods are dead: Perfect Parry mechanics, paintings, a cloth clothing mod, and beer.

pine holly
#

yo, whoever put chocobos in the game... ty

random briar
#

people have live lmao

graceful fog
#

Actually it has been 6 hours and 30 minutes

#

SLA for Hytale mods is 15 minutes, then complains are mandatory ๐Ÿ’ก

random briar
#

๐Ÿฅธ โ˜๏ธ ehm actually

graceful fog
#

Is the x and hytale websites the best pages to stay up to date on changes or is there any other site? For example technical changes.

bright scarab
keen warren
rare lodge
#

so are servers not working with update 3?

graceful fog
#

They are, just some mods broke

random briar
keen warren
graceful fog
#

Sounds legit

random briar
pliant brook
#

what does "SkipModValidationForVersion": "255364b8e3ae86321347e08735c113cf6f10de06", mean

inland rock
#

serveur pls

#

ip

keen warren
graceful fog
pine holly
random briar
blazing cosmos
pine holly
#

this just keeps getting better

graceful fog
#

It is getting spicy in here ๐ŸŒถ๏ธ๐Ÿ”ฅ

keen warren
pine holly
#

i swear i love update day

graceful fog
#

I know Simon said in the future clients will accept +- 1 server version so this won't be an issue in the future

west elk
graceful fog
#

At the moment it is a bit borked to be fair, but fixable

blazing cosmos
pine holly
#

if you want mods, wait for updates

graceful fog
#

If the server can be on a lower version and still accept connections then they can update without panic

keen warren
pine holly
#

the client doesn't do much. on vanilla that means the client can be an update ahead in theory and still connect to older servers

random briar
#

the only thing ive noticed so far is a fat goblins voice is high pitch xD
rest of the mods still works

graceful fog
#

Who cares about vanilla in this channel about Java plugins bruh

pine holly
#

...

pine holly
#

yes and your mods mean you need to wait for them to update if they break

blazing cosmos
graceful fog
#

My brain hurts reading this

pine holly
#

imagine how i feel

blazing cosmos
#

no one understands sarcasm anymore

pine holly
#

no, we got that part

keen warren
pine holly
#

no, i'm just cool

graceful fog
#

I too thought you were the creator of those mods lol

blazing cosmos
#

they would have hypixel studios roles, since they got hired

pine holly
#

i have a feeling this is going to happen more and more

#

im giving her a bad name too lmaoo

keen warren
manic aurora
#

or it should anyway, someone else said it wouldnt work

#

im not sure how it works either, mintservers added it for me and said it should be universal

marble geyser
#

anyone else having issues with the new "TurnOffTeleportersSystem" throwing errors when people try to join the server?

pine holly
#

i like how the game says update your mods now

slim ibex
#

Apologies this in wrong channel, meant it to be general discussion. If following upgrade to V3 on Windows, anyone in single user mode world is crashing like mine was, If you have a backup of AppData\Roaming\Hytale from before the upgrade, I deleted Hytale folder/contents under Roaming, then restored pre V3 version, if you then start Hytale it will ask you to login and prompt you to upgrade to v3. At that point do not upgrade but close Hytale app and disconnect the internet, run Hytale again it should then let you play offline in the previous version, it worked for me but may not fix everyone so use at your own risk. I am only doing this until all my mods are updated, as even if I disabled all the mods the world still crashed I assume as the world contained blocks that referenced the earlier mods. Assume since were allowed to play offline I'm not breaking any rules????, but stand to be corrected If I am being bad or admins not wanting people to do this.

pine holly
#

you could also just use the launch previous version option

slim ibex
pine holly
#

hmm, well the way it works is the client stores the previous game version in it's appdata folder on your user profile. it would only not do that if it's previous version were missing i would think, having experienced that in one case

wanton summit
#

Guys tip if you want to figure out the things that are outdated in your mod launch a server mod validation off then search for the things that are missing and fix it. instead of picking it apart 1 by 1 which is tricky because that can make things not funcution that would normaly do so. by removeing key parts to that thing weather it's a interaction or a item.

pine holly
#

server logs do help!

#

the java arg is --skip-mod-validation in case you wanted to know

slim ibex
worn verge
#

Anyone know the reason why, a mod dissapeared from the asset editor even though the mod is updated, โ€œendgame $ qol โ€œ

pine holly
#

im ngl, i gave up on updating mine. i just spun up a backup lmaoo, i'll mess with it more later when more mods are updated

worn verge
unborn wing
# worn verge Yea

what I had to do to get my jar to be in the asset editor is add json "LoadBefore": { "Hytale:AssetEditor": "*" },
to the manifest.json

ask the dev to add that and it should re-appear, or you can probably edit the jar yourself and do it

worn verge
#

I see oki

#

Thank you

merry harbor
#

Hello, what am i supposed to do if i made a mod in the assetEditor, i have the folder but it isnt loading in the asseteditor

west elk
wanton summit
#

Turned out my entire mod was outdated because of 1 summon interaction..

gaunt bolt
#

.

#

finally got my role sorted ๐Ÿ˜›

merry harbor
merry harbor
pulsar oak
#

my server just shuts down the second it starts up

wanton summit
# merry harbor u checked file by file?

Nope did not have to I used the skip mod validation it will load all the valid assets and disable the ones that don't work anymore then it's your job to check what in your mod does not work or if you have exstra things you forget to delete Ex: you were making a partical or something and did not like it but forgot to delete it/a interaction etc.

graceful fog
pulsar oak
#

what? :(

graceful fog
#

I'm kidding, check the logs

#

Probably outdated mods

wanton summit
# pulsar oak what? :(

theres a mod you can install that will tell you and which ones are valid and which are not.

pine holly
#

an easy way to check for any mod updates would be nice but that would require structure

pulsar oak
west elk
pine holly
#

hm, that don't seem good. but hard to say. sometimes servers crash without proper logging. is that the entire log?

pulsar oak
west elk
pulsar oak
#

i just deleted the file and it worked, this is fantastic

pine holly
#

lol

#

nice, any memories you may have had are gone now tho but eh

#

what a statement out of context

west elk
#

yeah if you have backups, you can get your old memories.json back

pine holly
#

remember to backup your memories people

#

pff

distant crane
#

What server version do we now need to set in our plugins? "ServerVersion": "*",

west elk
#

2026.02.17-255364b8e currently

merry harbor
sinful storm
#

So memory leak surrounding instances that are using worldv2 gen seems confirmed.

is to avoid now if you don't want to get your server in trouble

distant crane
# west elk `2026.02.17-255364b8e` currently

Any idea why i still get this

[2026/02/18 02:02:36   INFO]           [HytaleServer] Booting up HytaleServer - Version: 2026.02.17-255364b8e, Revision: 255364b8e3ae86321347e08735c113cf6f10de06

...

...

...

...

Plugin 'Arc' targets a different server version 2026.02.17-255364b8e. You may encounter issues, please check for plugin updates.
[2026/02/18 02:02:36 SEVERE]          [PluginManager] One or more plugins are targeting a different server version. It is recommended to update these plugins to ensure compatibility.

A little bit confused it says it targets the right one no? Do i also need to include the revision or ?

graceful fog
#

Did you update the server?

#

what does it say when you type version in console

modern stirrup
#

is there any way to get more info on why a .ui file fails to load?

pine holly
onyx tartan
#

Have the Hytale devs acknowledged the engines rendering issues for non-Nvidia GPUs when loading several mods with large textures? Everything turns black and they can only see the sky. To be clear itโ€™s fine until they have several mods installed and only affecting AMD/Intel GPU & Mac silicon users and effecting several mods. Getting a lot of users reporting issues with this and canโ€™t narrow down the issue.

distant crane
river stone
#

[2026/02/18 03:27:38 WARN] [UpdateLocationSystems] Entity has moved into a chunk that isn't currently loaded! 3, 2, com.hypixel.hytale.server.core.modules.entity.component.TransformComponent@705b469a does anyone have this problem?

west elk
river stone
#

not sure i just wanted to join the server ๐Ÿ™ and the single error i recive is this

west elk
#

oh i thought you were writing a plugin and running into that error

river stone
#

no just trying to connect to the server the entity is my character and i dont know what to do to solve this

tepid orchid
#

i still cant get into the server im renting for my friends and i says theyre manually updating the servers on there end anyone having this issue too?

west elk
versed sleet
#

it attempts to start the server even with validation errors

tepid orchid
distant crane
versed sleet
#

also i have a question: will setting

"ServerVersion": ">={VERSION}"

actually work for making a mod work with any version higher or equal to the specified one?

gilded gorge
#

If NoCube is never going to update Tavern/Bakehouse mods, is there anyway we can get those working or updated without them- or does anyone want to try their hand at an alternative? lol

woven halo
#

How the queryports work? Without mod there is no queryport right? and queryport is usually 5521? Because want to show on website player counter but guess only works with query ๐Ÿ˜„

distant crane
gilded gorge
versed sleet
distant crane
#

Yea but thats just a workaround no? I thought it already should work with mod validation ?

woven halo
#

Slikey wrote yesaterday:


Slikey

@slikey
ยท
11 Std.
I've repeatedly said this in the past: We aim to have a proper deprecation policy in place to prevent this but right now the logistics of imposing that on the team while keeping updates up is not feasible.
I gave us 3 months of "breaking mods" post release to develop this deprecation policy and we aim to implement it by the end of the 3 months. 
Right now the best you can do is to prepare you mods on the final build of pre-release to ensure compatibility when release drops.
I know it is a pain but in order for the game to thrive, we need to make significant progress on the game and technological foundations. It sucks and sadly this is something we'll have to suffer through for a little longer. It's the cost of rapid progress that keeps the player base alive. Sorry ๐Ÿ˜ฅ
#

Since it answer some questions

distant crane
#

where did he write that?

woven halo
#

On X

versed sleet
#

but apparently it doesn't, so you're forced to put a fixed server version

thorny moat
#

anyone else with players when you add .zip files that seems to modify the assets folder they then have black textures ingame, as I can't seem to add any of these mods then it becomes a problem such as Violet's stuff and Nocube etc..

gilded gorge
#

silly question but you arent unzipping them right, you're dropping in the zip in the mods folder?

gilded gorge
#

Thats strange- ive yet to experience it but ive seen some people report that issue on some mods discords let me see

thorny moat
#

for example I don't have the issue, but then have about 4 other players that do

#

so some do and some don't so it's really weird and that now leave me from not being able to re-add it as then some people experience those black textures ingame and it's pitch black for them

distant crane
#

Does anyone know if we can check if a player is in combat or not ?

gilded gorge
thorny moat
#

can't paste any links or pictures here to show

versed sleet
vocal kelp
#

Just updated and I'm getting error saying my plugin is targeting a different server version even though I have this in manifest.json "ServerVersion": ">=0.0.1"

thorny moat
versed sleet
gilded gorge
#

see if it resolves it, these people were getting black everywhere so if its isolated to just certain items that might be different but id give it a try

vocal kelp
versed sleet
thorny moat
thorny moat
gilded gorge
#

hey awesome! lurking in 10 different hytale mod discords has officially paid off

vocal kelp
#

I'm trying to export a blockymodel from Blockbench into my plugin but when I start server it says failed to validate asset? All of the tutorials I am reading say to create a Common folder and place it there

#

jesus christ.. does anyone know how to do this? I can't believe I'm been searching 2 hours and still haven't been able to figure out something so simple

#

why aren't the devs making any documentation???

marble geyser
fathom dune
#

time to head to work

ashen sparrow
#

Hello, I would like to update my mod, but I don't know how to do it.

pliant brook
#

hello is there a pending issue where amd users are having frequent graphic problems when it comes to using heavy mods?

pine holly
copper summit
#

Are the plant block named different at each stage?

#

Can i check to see what stage its at by checking the name of the block?

fathom dune
#

So.
Since entities are ids, a entity creation in code is a holder. It describes how it should read the data and the entities to create.

Are all entities createe trough holders right now and how does know where to read the holders data from?

The asset json files are obvious data for a entity, are these read trough holders as well or how is the json content found?

Or should we se every asset json file as a template for a generic holder that will just read/append the component to a parent entity id based on that they are in the same file and those with specific holder classes are just extra?

copper summit
fathom dune
copper summit
fathom dune
#

If you unpack the asset.zip or have it referenced in the project you could also look trough the files there.

#

Depending on how you got the detection code working you might have access to the store with the component already as well trough on of the default parameters provided.

thorny moat
north carbon
#

Do you guys have issues with skylight server side value not matching with client-side one?
Currently if I execute /light get ~ ~ ~ sometimes the SkyLight value is displayed as 0 while the debug UI (F7) shows 15

  • Note: If I break a block in the chunk it fixes