#server-plugins-read-only
1 messages · Page 65 of 1
Has anyone found a method to serialize/deserialize messages?
there is some example plugin on github, u can clone them 🙂
Hy, I open port 5520 in my Router and I have paid static public IPv4 address, I allow UDP traffic in my Windows firewall, also I try simple node js script that response with UDP on port 5520 and it works
And my friend still can't connect
Can anybody test my server now
213 130 24 63 5520
Please help me find out how to properly setup dedicated server
(UPD) Everything is works, it seems that probably Hytale servers didn't catch auth or something like that
I’ll keep notes
@static stagwhat we have of api rn? i dont have nothing more than structure can u give me a bit of light?
trying to do this as well
Tbh, I do not know. Never messed around much with plugins, I mostly do content mods so never had a reason to use em, sorry. Do hope someone here can help tho
True, thats spot on,
Damage extends CancellableEcsEvent?
Merhaba. Bir Hytale sunucusu açmayı düşünüyoruz. Tecrübeli ve gerçekten "Ben size yardımcı olurum, Ben yapabilirim" diyebilen developer olabilecek kişileri DM'e çağırıyoruz. Sadece türkler ulaşsın.
Using AI does not mean you should not use your brain. I know not a single developer nowadays, that not at least uses AI to support his workflow or gain more speed, one does not exclude the other, at least in the professional area as time is money.
yep but i have failed to load CustomUI textures for 7H
Appreciate it thanks man, if you can message me anything you run into as well it will aid my api development for the paper variant of hytale
I am so lost with ECS (and more in Hytale):
How do i create an entity (entity of ECS): I have a Game with 2 components, GameState and GameTeams, so how do I create a new game? (just with a constructor, then it is allmost OOP not ECS right?)
make a system after you made the components
did u get the axml to load? is the issues just ui textures?
can we talk in private ?
That’s cool but I’m a stubborn anti ai doomer who’s not open to new views. I can understand why people are using ai .
where is the API?
not super deep into it myself but from what i've seen in this server, just basic entity behaviour, world creatio nand management, worldconfig management and commands, spawning specific variants? its really really limited, its not really beyond the mixear of java itself.
I want to know this too
yeah but then it is like a typical "Manager" isnt it? I just create the Game with a new Game() ? with its manager?
yes but for components stop overthinking it.
@grizzled basin Can i message you
its not finished yet and not developed, they havent released it, likely will be released upon the creation of the finishing or final deployment of hytale
hi guys, does anyone have ideia how the best plugins or mod packs to server?
Does anyone know how to not destroy the "Poop" item when launched and hit a block ?
Merhaba. Bir Hytale sunucusu açmayı düşünüyoruz. Tecrübeli ve gerçekten "Ben size yardımcı olurum, Ben yapabilirim" diyebilen developer olabilecek kişileri DM'e çağırıyoruz. Sadece türkler ulaşsın.
this is blowing my mind xD
whats the Poop item?
so only Components, the rest is typical Managers?
so its not possible adding blocks and those things rn?
Ingredient_Poop
I have a problem with the manifest.json and I dont know how I can fix it
Where is the API?
Can’t you mix into the code somehow? If you can’t then I might just do that as well
I see i havent fully explored the game yet, didnt know thats a thing, thanks for letting me know, you cant currently modify the state of a block
thankss
Could someone help me? I'm having a problem with a model I created in Blockbench. When I import it into Hytale, it's positioned in the wrong place.
in the server jar 😄
Seems that there's a example plugin to start from there
Can i DM you?
hi
Gotcha
API isnt developed and is unfinished currently we are limited by the limitatons of java
Hey, has anyone seen something like a PlayerDeathEvent in the Hytale .jar that we can use?
Are you kidding me? That’s cancerous does anyone know a better way to do it?
Just use ASM / byebuddy after reading the files and modify servers bytecode
from where?
of course not DM Quackers they seem to actually want to help people who barely have any coding knowledge. Let them flex on you
guys does PlayerMouseButtonEvent works? it doesnt do nothing for me
to load whatever you need
is there any file yet to edit permissions depending on which world you enter? such as creative mode in 1 world andthen when you leave you get setback to adventure?
GitHub
Nah it doesn’t it’s for when you have an unlocked mouse
Wait what ? I never had to modify the paper jar file, just install plugins
xD well i have coding knowledge out of ECS xD
Any modded server with plugins already?
you got the link?
Merhaba. Bir Hytale sunucusu açmayı düşünüyoruz. Tecrübeli ve gerçekten "Ben size yardımcı olurum, Ben yapabilirim" diyebilen developer olabilecek kişileri DM'e çağırıyoruz. Sadece türkler ulaşsın.
the paper jar itself is a patched jar
arktale has modded monsters that act like the creaking from minecraft
Hey, has anyone seen something like a PlayerDeathEvent in the Hytale .jar that we can use?
I dont find them
how do i package an assetpack with my plugin?
The plugin system actually support all Java 25 features?
Ohh I understand. It adds its own apis for plugins? So we can do something similar with the hytale jar?
is there some way to handle interaction with entities ? playerMouse doesnt work and playerInteractEvent is deprecated
Im making a paper variant for hytale but its not released yet id appreciate people to be patient with the api usage, currently its massively in development :)
Question, has anyone found anything yet related to transfer packets?
Found britakee studios' gitbook
Might be me that's blind, can't promise 😂
Will it be open source?
So, if anyone is having trouble with custom command permissions, I figured out how a player can run commands without OP:
Im using commandRegistry.registerCommand and AbstractPlayerCommand
pastebin dot com/mtZ6qc7N
Merhaba. Bir Hytale sunucusu açmayı düşünüyoruz. Tecrübeli ve gerçekten "Ben size yardımcı olurum, Ben yapabilirim" diyebilen developer olabilecek kişileri DM'e çağırıyoruz. Sadece türkler ulaşsın.
Okay
Yes they use UDP packets i did a massive test yesterday but unfortunately it uses high level bit encryption which creates difficulty with working with reverse engineering the api
(meaning what i can work with- with what the api already exists to be )
might be in the DeathComponent class
why is EVERYTHING generics
Also how exactly did you implement it? Custom events?
is there some way to handle interaction with entities ? playerMouse doesnt work and playerInteractEvent is deprecated
Just query for deathcomponents lmao
because the api isnt made
I was more thinking their built in server transfer packet
extend SimpleInteraction or somehting along that
there is "exploration" and "adventure".. but with the big focus on modding, should they (for example) integrate creating a "Herobrines Mansion" world if the user adds it. Rather than it having to be thru multiplayer?
or are there plans for that?
no
they do not use TCP but they do use UDP im unsure but the UDP protocol ideally should be used for all player interactions as thats also used within the actual functionality of server, i think thats also within the regressive state of events.
Good to know. I’m still new to Java so it will be a challenge but at least I know what I’m trying to accomplish
the herobrines mansion is an example, the point is an easy way for ppl to do modded servers in singleplayer
Has anyone found a method to serialize/deserialize messages?
There is a mod called Hyxins that adds mixins. Has anyone tried it
Not a perfect OOP languages but we need to use it :x
you gotta stop trying to mod like in minecraft.
could you share the docs? doesnt work for me for sokme reason
Yeah sorry, im beyond blind
I was talking about player.getPlayerRef().referToServer();
Which is referenced in https://support.hytale.com/hc/en-us/articles/45326769420827-Hytale-Server-Manual
just get it from the jar ITS NOT THAT HARD
Isn’t modifying the jar file like Minecraft anyway?
Is there already an egg for ptero? 
i think people are confusing Hytale Plugins/Packs for Minecraft Plugins/Datapacks/Resource Packs/Mods
All plugins work on both singleplayer and multiplayer, they are equivalent to Minecraft mods
Packs are a merger of Data and Resource Packs except they can do a lot of stuff Minecraft mods are typically needed for like new items, blocks, mobs,etc
Plugins are needed for more advanced features like commands or more advanced items, blocks, or entities
Yes
Does the API allow for custom keybinds?
Can you send it to me? 
🐐
pm me?
Merhaba. Bir Hytale sunucusu açmayı düşünüyoruz. Tecrübeli ve gerçekten "Ben size yardımcı olurum, Ben yapabilirim" diyebilen developer olabilecek kişileri DM'e çağırıyoruz. Sadece türkler ulaşsın.
I doubt, that's a client-side feature, the server can't reasonably modify it
mmm just a fast question, i'm thinking with my pals to add mods to the game from curseforge (mostly new furnitures and decorations), but we are afraid to lose our current progress if any mod breaks the world, does just copying the world>default folder from the server, works as a backup? (deleting the mods before replacing with the backup again)
well if they can edit UI from server side I am sure this would be feasible
been trying to get it working for the last 3 hours... no luck it kicks me from server
anyone know how to edit player permissions?
That’s unfortunate hopefully we can do that in the future?
Merhaba. Bir Hytale sunucusu açmayı düşünüyoruz. Tecrübeli ve gerçekten "Ben size yardımcı olurum, Ben yapabilirim" diyebilen developer olabilecek kişileri DM'e çağırıyoruz. Sadece türkler ulaşsın.
same, worst part is not knowing if it is bugged or not, there is a Mod already working with a CustomHUD in CurseForge but I have not checked its code
I also doubt it but yea, maybe they can store the custom keybinds in the playerdata
yeah i tried with that, idk what im doing wrong lol idk if plugins are different than mods or what
sorry i was just looking into the reference just had a quick look and im really struggling to work it out, as its really vague, i checked my code base, PlayerRef.referToServer() is for transferring players between servers (like BungeeCord/Velocity proxy functionality). im actually working on this.
GitHub links are blocked here
But it was added 5 hours ago to the official repo
I've seen some people do github[dot]com in chat.
pterodactyl/game-eggs/tree/main/hytale
I see a lot of requests for documentation. If you're having trouble with decompiled classes, I think the best alternative is to provide chatGpt with a good prompt like "You're a pro at analysis. You're going to provide me with a thorough analysis of the decompiled classes in order to write some really solid documentation. You'll explain the class, its role, and especially list the methods" and send it the various classes you're blocking. It works well for me. Once you send multiple prompts with multiple classes, you ask it for a .md or a .json file.
ty
does anyone have a server where can i join?
I'm migrating from crafty to pterodactyl
Just have it write all the code at this point
So needed to find this. I ham trying to better utilize my dedi
you can join hytale.earth but i dont have a lot of people on it right now
I like that you are using it as a tool thats clever never thought about that
sent
I've just made a wiki at wiki[dot]hytaleservers[dot]host - anyone should be able to create an account and edit it - I'll be adding some stuff about the protocol/netcode, hopefully this is a useful place to include stuff to stop answering the same questions lol
Hi! Anybody knows how to get player's cosmetics?
no problem, just for have fun
There's a difference between having documentation to understand and writing your own logic. Here we're trying to understand how to quickly use the Hytale API without hindering our focus on our code.
@onyx lagoon I plan to purchase some advertising on a few websites, But its plain Hytale right now as everyone (myself included) is still learning base game
Error: Unable to access jarfile Server/HytaleServer.jar
Do you guys know if there are any sort of ways to add animations to the player ?
I placed the .jar file but it still gives the error
Thats what ive been saying for a while i like your ethos 👍
im now on the server, i will talck about to other friends
haven't tried it personally yet sorry 🙁
Just had it sat for later
Does anyone know how to print into the server console? From a plugin
Thank you, it's nice to see people interested in an approach like the one I'm undertaking.
Everything worked fine yesterday, but today I see the same error everywhere I look 🥲
⎿ Hytale Paper v1.0.0-SNAPSHOT
Copyright (C) 2025-2026 Hytale Paper Contributors" coming soon
Hytale Paper???? Already?
Hello to everybody
I'm really not familiar with Hytale modding yet, but I had this idea for my server:
I wanna implement blood loss and visible cuts on the entity model
How it works in my mind:
You hit zombie with a sword, just for example
On zombie's model appears a visible texture - a cut, which spawns some particles for example
I just don't know how far you can go modding the game, is something like this even possible?
what is everyone working on?
this ^
work in progress as people really need an api
I'm going to build the largest hytale ad network
Popups everywhere
this would require client side asset packs I think in addition to a server side plugin to make it functional. I too am still getting use to modding Hytale so I could be wrong
Feelings mutual just happy you are really thinking about an approach which benefits people the most, its nice to hear that
Can I contribute if I figure anything out
It's quite a scam to brand it as paper tbf. It could be a fine API, sure, but it has nothing to do with paper.
bro is already focused on monetization 🤣
who know what is store?????
Just wondering, does anyone know how to load mods that aren't jars into a server ? Do you have to unzip them or keep them zipped up, and where do you place them? just wondering
Absolutely! Anyone can make an account and edit 🙂
Good to know awesome also W media wiki
i called it paper but its actually called Hyra its called paper as i wasnt sure what to call it at the time
are mods not jars??
id be really interested if you can do this in code
i have an idea in my head that would require breaking into how Entities render
Yeah MediaWiki is underrated af
HytaleLogger#at(level)#log(msg)
there are JARs (plugins) and Packs (zip)
both are mods
So some like (Helios.SaplingsFromTreesv1.0.1) is a zip file containing folders and not a jar file.
I've tried this, are you 100% sure?
Most are, some arent. More probably will be once modders gety used to modding Hytale
Has anyone figured out if its possible modify the ItemTooltip at all per ItemStack? Seems like we can't display custom metadata on it at all without a completely custom popup separate from the base inv
how do plugins reference zips? and do the zips live purely on the client?
Yeah that's what really bothers me
How somebody gonna do something with entity render which occurs on the client, while client can't be modded at all?
Client Packet
From: [0:0:0:0:0:0:0:1]:61037 (IPv6 localhost)
Version: 0x1000000 (Hytale QUIC)
DestConnId: c6 69 0a 87 22 79 4b 95
Payload: 68 bytes
Unprotected Payload:
0d 28 83 48 33 cc 78 38 67 c1 25 c8 a3 74 2f 26 62 a5 f4
06 b8 48 9d 35 5f fa 41 6c c2 f7 c5 11 4c 70 89 ab 3f a0
7e 8a ec b2 8a 5f c8 42 fe 51 e6 d3 29 27 7f 4f 89 4f 32
ed 72 c5 aa 9d 10 ea 8a b6 d9 f1
CRYPTO Frame Found:
06 = CRYPTO frame type
b8 48 9d 35 5f fa 41 6c c2 f7 c5 11 4c 70 89 ab 3f a0 7e
8a ec b2 8a 5f c8 42 fe 51 e6 d3 29 27 7f 4f 89 4f 32 ed
72 c5 aa 9d 10 ea 8a b6 d9 f1
this is the current biggest issue with the api im making
It's what I used for my own fabric loader implementation and it worked fine.
Easiest way I've found is to put the debugger on the netty code in the JAR
how to change token source to multiplayer ?
im developing my own api to decrypt this as a seperate api apart of hytale
You can also extract the certificate by setting a breakpoint as it's al lselfsigned
anyone found a plugin that lets u see ur team mates name through blocks?
I'm also trying to write my own client - I'm trying to make a server list pinger. This is why I've started my wiki to document the protocol - if you're looking into it too, it'd be really helpful to collaborate on it 🙂
do you know how to get them up and running?
Has anyone used the fog remover plugin? if so then do just drag n drop?
This is what I tried implementing.
getLogger()#at(Level#INFO)#log("ExamplePlugin has been enabled!");
-
they dont afaik
-
both plugins and packs live on the server and yews singleplayer has an internal server
Packs are the basicas the asset editor lets byou do so basic new items, blocks, entities, etc
Plugins are for more advanced/custom stuff that need explicit code
think of packs as equivalent ot more powerful Minecraft datapacks and Plugins as mods
How do I fix "Server requires development mode which is not supported in this build"?
ill give it a try thanks for telling me, id be happy to, trying to make my own custom api, so yes that would be great
Does anyone know any good Hytale modding docs?
The only thing that makes this situation better is:
x dot com/slikey/status/2000348066101268677
We said we don't want client modding but client-local scripts are something we can absolutely support. It would hinge on a very limitted API but absolutely within the realm of possibility and doesn't violate any of our core principles to UGC.
you add both to your Mods folder iirc
@quartz plover
yea
Not sure what you're language you're working in - I'm doing Java. I tried Reactor Netty but that was giving me brain damage so I've switched to tech.kiwk:kwik which is pure Java QUIC : implementation 'tech.kwik:kwik:0.10.8'
What is getLogger? JUL logger? Technically it should work since HytaleLogger sets the LogManager to its own, but use the static HytaleLogger class instead to make sure
does anyone know the bests plugins and mods for server?
getLogger returns the Hytale Logger
I just want it to be like in gmod
There some client side aspects which you can touch, and other are server side
Make entity invisible for you, for example
Or, make some entity wear a funny hat but process it only on the client and only for you
Etc.
Is There a way to have Dynamic Assets like how mc has the on boot up potions colours
was anyone able to create their own asset with the corrisponding AssetCodec? I could use some help^^
I dont get the node editor 😅
its difficult without any information
Where can I ask about server troubleshooting? I cant get one to play without massive lag or when interacting with something, crashes server. Ive created 2 local servers from the Hytale server setup page after Bisect Hosting showing the same errors. Its like a bad server.jar
has anyone figured out how to make like holograms or like text in game and not like on UI
Does anyone know how to edit signs? or is this just not a feature yet?
editing signs are disabled right now
what hardware are you running it on? What region is the server in and what region are the players in?
okay, thanks
Do I plan to write documentation for the Assets or Node API, or will this burden be shifted onto the shoulders of the players. Or if some player creates an API from what they've dug up and it's plausible enough, will you take it for granted?
Does anyone know how to load up the server in maven or something to make devs life easier?
bisect was texas and im in chicago. i cant even play alone on that server without it crashing. my local machine is a 3900x, gtx 1080. 1tb m.2. made both methods from hyland and i cant join from another computer on the same network
you cant yet because they havent posted it yet
its about the ram here, not cpu
Guys, I'm thinking about creating a voice mod, but now I think about it, the mod doesn't interact with the client to capture the client's device. Does anyone have a viable solution?
help me plz
i got 64gb
my server is not letting me and my brother join, anyone one know why?
I have 128GB on my OVH hardware and 256GB locally haha
I'm already making it tbf
no issues yet on out of mem, but its only used 30GB total for 20~ players
Almost done with the last couple of files and i'll be releasing it later td
can the asset editor for example a sonic mod that adds sonics abilties from the games and the sonic chracters and so on would i need to make a plugin or a pack
Did you manage to find a solution for the device?
Does anyone know if its feasible to change a players entity? I know in creative you can change your model, but thats just the model.
Should be yeah i'll test it with someone later and see if it actually worked
alternativly, I could just set the model and change all stats to match that of the specific entity
I even create a new server, nothing extra, and throwing asset errors, missing interaction error, then when trying to do anything in game, it crashes and kicks me out. its a little frustrating
What does the logs say?
hey, folks! how does one let their pack reference base hytale stuff? i'm trying to make some changes to blocking but the blocking code doesn't seem to reference the vanilla hytale blocking animations
what does it not say is easier to tell...
its just a whole bunch of these:
[2026/01/14 23:59:43 SEVERE] [World|default] Took too long to run pre-load process hook for chunk: 43ms 457us 200ns > TICK_STEP, WorldChunk{x=8, z=12, flags=00000000000000000000000000000100}, Hook: com.hypixel.hytale.builtin.blocktick.BlockTickPlugin$$Lambda/0x000000003c8ce228@3516f436
[2026/01/14 23:57:47 WARN] [Hytale] Missing interaction **Weapon_Stick_Fire_Spawn_Trap_Next_Interactions_0
[2026/01/14 23:57:47 WARN] [Hytale] Missing interaction **Weapon_Stick_Fire_Spawn_Trap_Next_Interactions_1
Send the whole log to me in dm
Did you run there cmd striaght up, you're meant to change the location to where the assets.zip is
Where is the entity damage event?
What would cause ---- [InteractionChain] Attempted to store sync data at 0. Offset: 2, Size: 0
yea it launches while the jar location and points to the assests.
Are you running with --assets Assets.zip if you have it in the same directory?
anybody wanna join my server?
You have something like this in a start.bat? java -XX:AOTCache=HytaleServer.aot -jar HytaleServer.jar --assets ./assets.zip --disable-sentry
SO far this has been very helpful for documentation even though a few things are off. hytale-docs[.]pages[.]dev/modding/plugins/plugin-system/
Is there any way to render dynamic geometry like a fishing line in Hytale currently? For example, I want to make a grappling hook.
java -Xms6G -Xmx8G -jar HytaleServer.jar --assets C:\Hytale\hytale-downloader\2026.01.14-3e7a0ba6c\Assets.zip
you taken a look at the fishing mod?
Maybe Friday remind me
this is not good its based off the local location of the file so if the assets are in the previous folder outside of the server folder you would do ../Assets.zip
Just run from the folder where you jar is, why are you making it a lot harder?
bump on this
Alright, I'll go take a look. However, from the demos I saw before the game's release, fishing mods don't seem to have fishing lines, only bobbers.
I have a SERVER folder and assets.zip in the same folder
if thats not the cause of his issue, why bother commenting on file location structure? xD
Their problem is the asset pack is missing, I just gave the first step of debbuging
it's not making it easier and having them altogether rules out a bunch of problems for sure lol
if the assets.zip is in the same folder as the jar then you would just type it like this java -Xms6G -Xmx8G -jar HytaleServer.jar --assets Assets.zip
still doesnt fix the issue
hello, im sorry im new here, can somebody please give me the link for the docs or even just the javadocs for the hytale server api
is there a quicker way of launching hytale without launcher and load directly into specified server?
There aren't any - but you can decomp the JAR
ahh got it will do that then
no, assets is one folder up. its how the download came. and whats listed on the hytale page, so if thats wrong, i wouldnt have known. 😭
there is no official docs but here is a good unofficial docs page to help you out hytale-docs[.]pages[.]dev/modding/plugins/plugin-system/
You can spawn an entity and just show only the nameplate, you sadly can't use colours as far as I can tell.
My friend has been able to play on my server until recently. Their ping goes from normal when they join (not able to interact with anything) to 60,000 ping farely quickly and then gets disconnected. Is there a bug that is causing this? Any possible fixes? (her and my brother both live with me, my brother can connect and play just fine its just her connection that is not going so well. connecting through ipv6)
thanks
if its one folder up then you would do ../Assets.zip
I'm having trouble modifying the players velocity... I'm trying to do a /launch command to launch the player into the air. Tried getting the Velocity component to the player and modify it with addForce or setY but it doesn't do anything. Anyone knows how i can do that?
how do you just show the nameplate
You can set the entity scale to 0.001 is what I did
Has anyone managed to create a category for a bench?
is there a plugin here to fix the multyplayer issue?
I recently discovered a bug where if players are usually getting kicked when the server has been up for over 24 hours doing a restart clears cache and should fix the problem with players not being able to join. Doesnt always work though
ill give it a try thanks
now how do you do that
I have proximity voice chat working in-game now guys. I'm gonna launch a pvp server soon with proximity voice chat mod I just made built in. Anyone interested in playing it on release?
I mean, why wouldn't you restart the server every x anyway, other wise the GC is gonna just keeping adding up
my goat thank you so much
are code blocks blocked in this server? whenever I send some code I get the message removed
No downside to keep restarting, on a downside to not restarting
URLs are blocked - sometimes the packages and functions trigger that. Most people have been working around it with commas instead of periods
it's dots/domains that are blocked you can send code blocks you might as well just be really careful
oh
yea thats what i have.
java -Xms6G -Xmx8G -jar HytaleServer.jar --assets C:\Hytale\hytale-downloader\2026.01.14-3e7a0ba6c\Assets.zip
and the server jar is
C:\Hytale\hytale-downloader\2026.01.14-3e7a0ba6c\Server\HytaleServer.jar
store.ensureAndGetComponent(npcRef, EntityScaleComponent.getComponentType());
sc.setScale(0.001f);```
any solutions for being able to see everyone on the map
ahh
Hi guys, how I play with my friends in my world?
Is there any big Hytale server to join?
is there a larger database/help guide for all the commands and visual scripting and stuff I can read about online somewhere?
I finally did it, guys! My first minigame using instances in Hytale.
That's what your structure should look like ```
Directory of E:\Personal\hytale-downloader\2026.01.13-50e69c385\Server
14/01/2026 08:36 <DIR> .
14/01/2026 08:32 <DIR> ..
14/01/2026 08:25 3,524,195,472 Assets.zip
15/01/2026 00:15 2 bans.json
14/01/2026 08:29 442 config.json
14/01/2026 08:24 122,478,592 HytaleServer.aot
14/01/2026 08:24 83,624,931 HytaleServer.jar
14/01/2026 08:24 <DIR> Licenses
14/01/2026 08:33 <DIR> logs
14/01/2026 08:29 <DIR> mods
14/01/2026 08:45 198 permissions.json
14/01/2026 08:36 95 start.bat
15/01/2026 00:15 <DIR> universe
15/01/2026 00:15 27 whitelist.json
I can my restapi working.
the best way to figure all of this out is to use the ingame documentation / tips as it provides a lot of information throughout the ingame menus
I'm starting to write wiki[dot]hytaleservers[dot]host - it's open to editing and I'm happy to accept any requests for things to add
you mean seperate worlds?
I can remotely give items to players, run kick/ban, and much more. Loving java development man
yes
oh interesting, you can just spawn models
useful for another potential plan
What minigame did you do?, I have done 2 so far 😅
simples 1x1 duel
Ohh nice, I haven't even looked at PVP yet 😅
the in game help is bad if you are referring to the help and commands section, for example im trying to learn about spawning and markers and gives no explanation on what it even is, just how to create it
Hi guys, how I play with my friends in my world?]
press escape, then click online play, then share the code
Guys, are you creating the plugins yourselves, or is someone releasing them?
with only your friends, it contains your IP
were all actively helping eachother out to come up with documentation to create our own plugins
Still sad I can't use color within a nameplate 😭
Has anyone figured out how to remove from seeing players on the world map so on a pvp server people arent able to see eachother ? 🙌
Anyone found how to create a new category in a new workbench?
Hello!
I'm looking for help, I'm trying to get a list of all connected players to a wolrd, do you guys know how to achieve that ?
Like, to broadcast to all player somethin
bump on this, would appreciate help
has anyone found a fix for when you join a friends server its just a white screen
Someone I know had that issue, weirdly a vpn fixed the issue 🤷♂️
This has been fixed!
.
who activated the upnp in pc???
I had a completly different issue but this had what I needed in it I love you so much
Having installed plugins and they come up with permissions, I have not granted the permissions and users have those permissions, is there a way to just... deny them? Or how does this work?
Is there any way to increase the connection timeouts client side so I can use a debugger on the server?
Is anyone else having issues with a possible memory leak when hosting the server?
How do I activate admin in the game? I have 4netplayers.
Hola soy betymarcel ago directos varias plataforma y el juego hytale no me anda desde la mañana pado algo
he abierto ticket
I can't boot my server (linux)
no puedo darme permisos de admin en el server, saben por que?
Anyone found how to create a new bench?
Someone found how to handle player connection ?
Is there already an integrated Shop system that server owners can use to sell ranks?
Describe the error
WHat documentation should I use for building plugins
@kind palm What happened to the wiki you made? It just says "File not found."
Hello does anyone here know how to enable keep inventory on for servers? Any help is appreciated 💜
hytale-docs[.]pages[.]dev/modding/plugins/plugin-system/#building-plugins
I broke it configuring vanity URLs lol - it'll be up in 2 minutes
Oh ok
It seems not up to date
Algum Braisleiroooo?
it's just plain wrong. it's AI generated
its a reference point never said it was fully accurate and its also not my documentation
It's also doesn't explain how to handle player connection 🙁
What should I use?
Sadly, I think there's nothing by now :/
I have discovered and documented all the api
These are mods right? if so where are people uploading their mods?
any idea why i'm getting this error? i have the interaction mentioned in my pack
**Weapon_Sword_Copper_InteractionVars_Guard_Wield_Interactions_0```
Whoever wants contact me
Anyone up for a game?
can u upload to github?
this channel is for plugins
Sure
yeah I used it to create my own asset types like a dialogue asset for quests but its documentation is straight up wrong sadly :/ so if anyone created custom assets already please let me know^^
I'm pretty sure the devs had told that they plan to release a doc for March 26
I fixed my wiki
Guys, who can help please?
Any spanish server / discord that I can join? Better if PvP is off please...
Algún servidor / discord español que me pueda unir? Mejor si tiene PvP off por favor...
Hi, I'm having trouble accessing a friend's server. I can't seem to get through.
works, w
not sure if you wanted to add stuff to it, lmk if you're able to make an account if you do
So no legit documentation as of rn for the API?
Since there is no client side modding, and everything is done through plugins. Zooming like with optifine could obviously be done with a command, but there is no way to bind it to a key correct? So you would have to create a macro or something to zoom using a command? Do we think this is going to permanently function like this? Any way around this?
Yes only bytecodes of the server jar
its quite easyi to dig in
not really if youre doing complex stuff
No not possible in Quic
If anyone would like to collaborate on documentation I've set up a wiki, please feel free to make an account and start adding things: wiki[dot]hytaleservers[dot]host - I'm going to start adding some details about the protocol
documentation will be so much easier then digging in decompiled code lol
they do tho, lol
public static class ConnectionTimeouts {
public static final Duration DEFAULT_INITIAL_TIMEOUT;
public static final Duration DEFAULT_AUTH_TIMEOUT;
public static final Duration DEFAULT_PLAY_TIMEOUT;
ig? but its like, if its super niche, what would they help with
Anyone available for plugin commissions? Not sure if thats allowed to be asked in this server or not
Im so tempted to jsut start crawling the jar now to help with this
i would like to point out someone already make a Mixins plugin
Does anyone know how to change the server port?
Made an acc Works
take my example, im trying to create custom asset types for the asset editor, a documentation of how this works would be great, going through the decomp files is a nightmare
what mixin even do?
That would be awesome - I might add some instructions on running Fernflower
very likely not possible as asset editor isnt on the server
edit JVM bytecode at runtime, usually to inject new code into existing JARs
if I host a server with mods, do players need to download them manually before joining, or will they download automatically when they connect?
ahh, so you can mod other mods?
did you fix this?
im not editing the editor itself, im creating new asset types that will be edited through the editor
Both sides seem to have connection properties. The server has them directly editable in JSON. Client side would probably require a debugger look for the ConnectionTimeouts class
ig? also wait how des hte asset store even work? cus I want to legit just make models at runtime, thouhg just in script more so, is that ever possible?
Hola soy betymarcel ago directos varias plataformas no me anda el juego saben que paso me habre carpetas de mi pc
thats the thing, they have a ton of different codec classes, the decompiled code just throws tons of hard casts one after another and its just a nightmare to read and go through, I just want to make a simple codec for a json represented dialogue asset^^
whats a codec exacltly do? inst htat like how the data is stored?
Hi, I’m trying to understand the intended modding workflow in Hytale,
specifically regarding what is currently available for building gameplay logic.
I see that:
- JSON assets are used for data-driven definitions (NPCs, blocks, items, etc.)
- Many mods are distributed only as .jar files
- Server-side APIs (com.hypixel.hytale.server.*) don’t seem to be publicly accessible
My questions are:
- Is there an official or planned public server-side API for gameplay logic?
- Are Java plugins meant to be extendable/composable, or are mods isolated .jar units?
- Are JSON assets meant to be purely declarative data, or can they be extended via code?
- Is the current modding workflow intentionally limited to data/assets only?
I’m not asking about specific features, just about the availability
and direction of the tooling and APIs.
Thanks.
the codec defines how the asset editor represents the data in the editor itself and how it will be stored on the server
its all server side, those apis are publcily accessbile, you juts need to look in teh app data it tells you
is there a way to hide player locations on the map ? PLEASE HELP
ahhhh, oh wait that gives an important note, will I not be able to add arbitrary data values?
as long as you implement a codec for it, you should be able to add as complex data as you want
if thats your question
Votifier plugin being released tomorrow if any server owners are interested.
Release version supports:
- Vote reception via NuVotifier v2
- HMAC-SHA256 signed packets
- Offline queue with SQLite (votes saved through restarts)
- Item rewards straight to inventory
- Built-in rate limiting
- HTTP endpoints for status checks (online/offline - player count - max players)
- /vote, /testvote, /items commands
https(:)//hytale-realm(.)com/hytale-votifier
dang, well my plan was to use graalvm and javascript so not sure how much I can dooooo (file bloat isnt real)
I'd kill if someone could make a cool generic staff signature asset i could slap onto the two staves that are in the game
Hey, someone know how to spawn an NPC with a plugin ? I need to spawn an NPC with a button in a GUI
it doesn't affect how far players view distance is ?
How to get PlayerRef in a Command from the sender?
Released a new Hytale plugin that disables player map markers for PvP and anarchy servers — restores real player tracking and fair gameplay.
github/AllexNogue
someobdy needs to make a moddign server so we can bypass this wack slow mode
I'm having trouble connecting via code with my friend, "failed to connect to any available address. The host may be offline or behind a strict firewall."
I've just created a technical server a couple hours ago: 2wrbpeEPNh
Does anyone know how to solve this?
okay thank you I appreciate it would I do this in the game chat commands or within the server console
Algun servidor ya con mods?
busco gente que este creando un servidor, no tengo experiencia pero me gustaria ayudar a crear algo (diseños,personajes... lo que sea)
I’m looking for people who are creating a server. I don’t have experience yet, but I would love to help build something — with design, characters, anything really.
does anyone understand the /spawning commands, trying to just get something working for spawning an enemy nearby
Anyone know how to make it so I dont have to run auth login device everytime the server restarts?
I tried that but I got
[EncryptedAuthCredentialStore] Cannot save credentials - no encryption key available
milo friend me
I authenticated first with auth device login and im doing it from console which is why im confused I think that should be how I do it 🤔
Fr, we can't even paste code blocks since the dots are mistaken for urls and blocked
It's so jank
the guy made a server, you can join it and help it out
estoy buscando gente de latam para un server quien se une mande solicitud o md
check my bio i have made a server for plugin development documentation and you can post your plugins there. i will be updating it to cater to the community
does ritual like sutff or block infeciton sound cooler? debaitng what to try making
Also getting Failed to get hardware UUID for Linux - all methods failed Maybe because im running it in pterodactyl?
How to get started with plugin dev?
I appreciate you helping me out thank you
- Learn Java (optional)
- Find the server jar file and decompile
OR
do asset stuff with that ui thing
Yes we need to mount some files (search on google)
is there a compiled list of terms that work? I am trying to make a gravestone mod. you die, places a block, you break the block, you get your inventory. but, I know nothing about server side plugins
Hello
Is there a mod or a good fix for the current wonky whitelist behaviour?
Step 1 being optional is crazy. I meant is there any libraries or API ready?
Word thanks
Anyone else's server absolutely dying right now for unkown reasons?
the server jar lets oyu mod, but like, I dont konw Java, really, I just had an AI help me seutp GraalVM and now Im lookign aorudn imports and planning on owow to impliment in js
Hey, is there a command or something that allows me to use multiple teleporters?
Well, CurseForge are accepting your Mods? mine is like more then 5 hours already waiting
It’s just 5 hours it’s okay bro don’t worry
It happens, but it depends on player count, I noticed around 100 it gets a bit rough
Can I get some help on adding custom cosmetics on hytale?
Memory leaks .
No im talking about with 2 players. like i litterally am having the most random server crashes as soon as a player joins now, when all night and all day today it was working perfectly fine
you gotta be able to trace memory leaks no?
Maybe report this crashes to the hytale team idk
the server command to regenerate chunks, is there a way to just do it on the chunk you're standing on or has to input exact coordinates?
Yes
I’d talk to your hosting provider, 2 players shouldn’t be crashing unless you got low cpu/ram
what is everyone working on?
Unless your self hosting
MMORPG and server stability
Check to Eclipse MAT
do you think there is anything that can be done at the plugin level for server stability? I imagine a lot of that stuff is deep in the engine and needs to be fixed by the team
is there no way to see how spark does it on MC I think?
@dusty sandal One question, in the docs of limetta there a method called "action" but i don't see this method on my server.jar, you know what is the problem?
where is this mentioned? the docs might be wrong
Can can see a heap dump and see what object use all memory with Eclipse MAT
ah alr
You can just straight up hotpatch entire classes in Java so there's probably a lot of optimization that could be done for quick wins. That said, doubt it'd be worth it to do heavy work on the internals if they revamp everything in the next update
I mean you can probably, seen some people to stuff with chunks, but I think server side if you lower entities, block count, etc should help
I highly recommend VisualVM for this
It’s not the same.
Perfect! Thank you!
has anyone figured out how to mess with teleporters? i want to adjust the max limit and some other things
Np. I spent hours stuck on this today too
Has anyone figured out how to do custom item name and lore? Per Item Instance
failed to connect to server. Some help pls. i can't play with my friend
It does do function/object-level heap dumps and profiling though
Now I just need to work out the auto updating in the startup script.
Anyone figure out how to edit the itemstack tooltip? I got enchants working and I know you can edit tooltips in a separate UI but I want it to be universal
Yeah I had no clue, theres already an egg for it that says it works so I was going to try that, but I didnt want to really try that cause I was going to start fres then try to copy my world over
It’s most likely your port forward or ip you’re connecting through.
VisualVM tells you when and if you have a leak while the app is running. Eclipse MAT tells you exactly where the leak is in your code by analyzing a memory snapshot.
here:hytale[.]limetta[.]dev/reference/ui/showing-ui[.]html
we are on the same ip with firewall off
Anyone know why I get this a lot on my server? "Invalid or expired identity token" I can hit retry a few times and get in but its super annoying.
@dusty sandal
Have you tried connecting through ip as localhost
how?
Is there any documentation for creating server plugins?
its wip but rn your best bet is readign hte server jar
where can I find the server jar?
in-game files
in your files
VisualVM can load dumps too (e.g., a heap dump)
i found it
you are a beast. it work
Ok nice, did it work? It wouldn’t let me type it
ty! ty! ty!
No problem! Have fun!
Anyone know if you can listen for the pick block middle mouse click? I want to try and make a pick block for survival sucks its not in the game rn
Skyblock Mod: i (.) imgur (.) com/n4iMybG (.) jpeg
how do I go about reading the file itself? sorry my knowledge is super limited.
i just bought a apex hosting server, and i cant seem to join the server
cane someone help please
@dusty sandal Any solution?
yo guys be real what AI r we usin
port and ip right? The server generated its auth.enc from the hytale account?
Where can I disable show health bars on my server?
Yes but not for the same solutions
Hi, I’m trying to understand the current server-side modding workflow.
Are custom movement systems or MotionControllers possible via Java plugins, or are they currently limited to built-in JSON MotionControllers only?
I’m asking to understand the current public API boundaries, not to complain 🙂
what does this mean lol, i havent done anything in console, just tried joining the server thru the ip and port it provided
when the server runs it will dump out a link and auth code in the console of the server that you need to sign into the hytale website to prove you own the game to run the server, once you have it it will let people connect
anyone know what the deathevent for player and entities is i cant find it on the hytale docs
ohhh okay thank you
Anyone looking for work to make plugins? reach out to me
hytale support page has a server management doc that walks through it
no reason not too
hold on, let me check
if your serious you should be diving into the jar file itself anyway to understand how it works rather than relying on the limited plugin info on some of the third party communtiy doc pages
hi can anyone pls help me where and how to add this to config?
disableItemDurability (default = true)
ty
I don't think it will evolve TOO Much
@cedar cliff im not sure, i havent done anything with actions/interactivity yet, i think the docs are just plain wrong on this (they are generated)
best thing to do is look through HytaleServer.jar decompiled and try to figure things out
I think it is worth learning the backend (how NPCs are controlled, what stats are available and used right now in game etc)
half of peoples questions could be solved with this
My server has 16gb RAM and is having memory leak every 1-2 hours
There wouldn't be much point them drastically changing the API if people have already written mods and stuff around it. Also it seems much more designed to be moddable and maintainable. That said, it might be worth the community building something like Bukkit to serve as an abstraction layer in case they do change things lol
if you guys have claude code just decompile the server yourself, put it in a seperate dir from your project and then just when you have a question ask claude to go find the answer in the decompiled server
issue is it takes awihle
So weird that some servers can run my mods and some can't
this is what im doing (and how the docs i made are made), its a very good way to do it
YO 2just looking to join a chill server
talking to the code is better than talking in the discord =w=
install a decompiler extension fro mvsc
Not really, just people don't know where to look
Does anyone know of an event I can use to track an arrow that was thrown on the ground?
not wrong but with a good ide and a rough idea of what your looking for, and letting an llm scrub through it to understand it more you could just hammer the llm with questions about xyz
really? then what does like, the asset store api do?
Can I put my server on maintenance so that players receive the error I want to return when they log in?
For example:
503: Server is under maintenance until 4:00 PM
modding for hytale is already so much easier than for minecraft and we dont even have an official API lol
Does anyone know the ID of the entity whose arrow was thrown on the ground?
I sorta did this, but I just trace bits and iiecs and give snippets
yo guys why when im in the game the online play function isnt working?
Not plugins wise, no
cjr made pretty light work of it but i dont think its possible to download server without an account its like 17 quid not dear
For those getting the white screen problem, here is the solution!
Open Start -> Type "network" -> View Network Connections -> Right-click the Ethernet NIC or Wifi Card you're using -> Properties -> Configure -> Advanced Tab -> Find Priority & VLAN in the list -> Priority & VLAN Disabled. That should solve the whitescreen issue when joining a server.
You can just play on Inteliji, but I think the classes are impossible to read.
yes it is. you probably just dont have any experience with ECS and thats why you are struggling with Hytale. once you understand how ECS works, its so much easier
Why is the server using so much memory in this version? Is the dev team going to try to fix it? What kind of MMORPG server is this—why does it take up so much RAM?
They're not too bad honestly
How to send players across servers like bungeecord
Noted
I have seen significantly worse classes tbf and their internal docs is not even the worst
it's built in at the protocol level - you can send a redirect packet
Can you open the classes to read the functions?
Would anyone know what causes the functionality of the following:
When putting a plank into the builder bench, instead of displaying the planks on the right it instead stacks them vertically on the left. What causes this? How would I apply it to wood I've created?
yes - and it's not obfuscated either so almost everything has proper names
Any command? Or portals?
cant find anything about death events can anyone help?
what does a server track for player kills is it one of these
PlayerDeathEvent
PlayerKilledEvent
EntityDeathEvent
CombatDeathEvent
My Hytale server only has 3 players, and one player is already using up 2GB of RAM. What kind of server can you even run like this? I want to ask the devs about it.
You can do it through whatever, command, auto, portal the redirect packet stuff handles it
When I click on a class to open it, I can't; Inteliji won't open it.
You'll need a plugin to do it
How? Any guide?
I want to disable my players from seeing enemy health bars how do I do this?
are you sure your properly linked to the library?
Add the JAR as a library to a new or existing IntelliJ project and it'll show up under External Sources - then you can ctrl+click and stuff
any got a chill server thats open to players
I didn’t say I was struggling with Hytale, it’s just much easier to make a Minecraft plugin right now.
Here are a few reasons why:
- There’s a huge community
- Lots of resources
- Multiple extensive APIs (and an api in general)
- Documentation!
Oh, I forgot about that, thanks for the explanation.
anyone got an idea how to edit the style of the username on charackter
doesnt change the fact that objectively, the way hytale is build, makes it much easier to write mods and plugins than the way minecraft is build. ECS is superior
Nothing's probably ready yet - but seeing this server it probably will be in a few weeks if it isn't lol - I'd maybe have a Google as someone may have released something
Can anyone help me i have problem with firewall strich with my friend
we need a mod where the map keeps the area that you have explored, cuz now its just around the player
doubt any guides touch them atm
is there any guide how to add this to config?
disableItemDurability (default = true)
IMO ECS is superior, too. But it doesn’t change the fact that Minecraft plugins are much easier to make right now. Mainly because of the Java docs and resources. They’re objectively easier to make. Take less effort. Easier to understand for beginners. Or not beginners
A rough idea, player.class has a getDisplayName function, id imagine its being used somewhere releated to displaying name tags, then just see what the func is doing for display
any plugin for server optimization?
do i have to do this every time i restart the server?
Sadge, a friend discover a thing what is very important, if you convert a minecraft chunk to .obj u can export to hytale omgggggggggggg
Anyone looking to join a server thats geared towards adventure, feel free to message me
WOAH thats awesome
nah you can run some /persitance command (in server console) and save the auth as encrypted file beside the serverjar so its auto authed on load, i believe it pings home every hour to refresh the token, the hytale support page server management document page would cover it
Yes, your name is redbirth pro, all credits to he
anyone understand spawners/triggers yet? cant get anything on my end to work
does anyone have any recommendations for good server hosting?
The best thing for now considering the limitations is to setup byte buddy and implement your own mixin system. This is what I did at least
Is there currently anyway to stop mobs from spawning in an area?
Zones probably
Can anyone help me i have problem with firewall strich with my friend pm me
is this releated to server-plugins?
What did you need to setup your own mixins system?
thats only for people who require being hand held through it all
Docs is not for hand holding
Can anyone help me with adding displacement of my character after rightclicking with a modded staff? I have checked all root interactions but can't find any displacements
it references the getUsername() from PlayerRef which is a String
Accept my friend request for give u the results of my friend, is really awesome
that string will most likely be used in the function to display the name above the char at a rough guess, i need sleep so cant dive through the entire thing to find it specifically
How do I connect to my Gportal server. I can't get it to connect ;-;
You dont need the docs if you have the actual code sitting in front of you, if you are confident with writing minecraft plugins you should be more than capable of reading the code running this
I've made a mod that has a custom ore but how can I get it to spawn naturally in the world?
You have to use a library to manipulate the jar code and then enrich on top of it with an architecture that reminds spongepowered mixins in Minecraft forge/fabric
hmm yeah, imma see
if you decompile the jar it makes searching significantly easier for usages/just slap an llm at its folder and ask it to find it
is there any way to hot-reload a mod? so I dont need to quit and re-enter the world?
hello guys, i'm trying to create a world but it doesn't work, drop this message failed to connect to sever - server authentication unavaible
There's a world gen API as I can see but I'm not sure whether it's there or through ECS
im still having troubles joining my server, i authenticated the code it gave me
need to auth your server using the link and code in server console on start
did you persist the auth if you didnt you would have to do it again
where's it at? i didnt know one existed
/auth login browser
and next
/auth persistence
I'm adding ranks to my servers mod, anyone done that yet and can give some wisdom?
I've seen groups are a thing in permissions, should I basically just create groups programmatically?
ALSO are there any discords out there aimed at hytale modding/plugin dev?
i gotta find how to do that, my first time doing this
I asked why, not what it is. There are already mixins in Fabric
if you google decompile jar file with cfr
Did anyone figure out how to serialize/deserialize Messages?
You only need mixins in case the API is not enough for your plugin capabilities
to send to game chat?
thank you
No, I want to save a colored message object in my database
For me the API seems enriched till now, I created a working mixin system just in case
Anyone in a hytale development discord I can join?
✅ CHECK MY BIO FOR PLUGINS / DEVELOPMENT AND DOCUMENTATION ✅
so now do i restart the server and i can join?
Could someone tell me if there is a PlayerMoveEvent, or how to get all worlds to have all players?
no need to restart
With /auth persistence right after yes
so is anyone working on a hunger/food/water pluggin?
how can i do that? im just trying to create a new world
The argument isn’t whether or not you can read the code or learn by yourself. It’s whether or not it’s easier to make Minecraft plugins at this stage.
I said obviously it is easier for Minecraft because the APIs have docs. And it is objectively easier to read through docs instead of digging through code.
In fact, I’d argue that some people (not all) felt limited with Minecraft plugins because they couldn’t come up with creative solutions that were more complex than relying on Minecraft capabilities. Some people let themselves be limited
Nope, just lucky drop system when killing NPCs for testing purposes till now
Any way to improve server start times? Its a ton slower than paper plugin dev
Anyone looking to join a server geared towards adventure? PM me
maven out yet or wat
Is this a tool i could setup to stop mobs from spawning in a location?
still saysy connection timed out due to inactivity
how to use PlayerMouseButtonEvent, i added logs and it never get fired
getEventRegistry().registerGlobal(PlayerMouseButtonEvent.class, this::onUseSoup);
private void onUseSoup(PlayerMouseButtonEvent event) {
thats not auth thats you not being able to connect to the server, port forwarding would be your first thing to check, is this a paid server hoster or you running your own locally? from server.jar that is
Can someone help me with customizing my dedicated server? I'm having trouble configuring the whitelist.
Hytale is easier to modify, yes, because of how it’s built. But not easier to make a mod for at this stage because it’s harder to get into.
I know it took me some time in general to get my mod working for Hytale. For Minecraft, my first plugin, way back when it was much easier.
estoy buscando gente de latam para un server quien se une mande solicitud o mdestoy buscando gente de latam para un server quien se une mande solicitud o md
Hello, if i have a mod like Party System mod, but this require the players have permission, which kind of permission i have to give to the players?
you can create your own permission groups
is it normal that it takes some time
it is big tbf, took me a min or two, you should be seeing the folder structure created ect
Or rather, let me explain myself better. I followed all the steps in Hytale itself, opened ports directly from my internet panel to the Hytale ports, but my friends can't log in. Does anyone know how to fix this?
how may I ask?
It does take sometime, the code is massive
ya te escribi
i got a ryzen 9454 ill wait 😭
can know the correct structured on the permission.json? i know there is a group line, and i can make a "Player": [] group but how i add the specific mod?
new to java modding, i've just cloned the plugin template, what does this mean and does it need to be fixed?
Dependency 'com.hypixel.hytale:HytaleServer-parent:1.0-SNAPSHOT' not found
Dependency 'com.hypixel.hytale:HytaleServer-parent:1.0-SNAPSHOT' not found```
anyone know?
Oh i thought you ment you were making a mod that needed permissions, I have no idea how party works
Unable to open the remote file decompiled.txt: the file is too large
great
lol, no is more like want to know how to provide the permission to use mods who use commands
another tool not crf can prob doing it @quiet folio
its intellj 😭
without obviously give OP permission XP
Could you please help me? 🥹
Can any devs message me with an invite to a deveopers discord if one exists already? Otherwise I might have to make one
As I said, the codebase is LARGE
this::onUseSoup potentially? rest of it looks fine you sure mods loaded ect i.e other events are captured fie
I have not looked into how the json setting for the configs work, would have expected the mod page to detail it
its function name, PlayerDisconnectEvent and PlayerReadyEvent works fine and is in the same plugin
Have you solved this? Looking for the same
intellij decompilings not great defo use a diff tool to get the folder output then look at folder in intellij
is there a way to extend the 10 second limit on connecting to a server?
HELLO! im bored and id like to join someones server. where should i go?
there is some timeout config stuff you can mess with
where can i find this?
server folder config,json
"ConnectionTimeouts": {
"JoinTimeouts": {}
},
thanks
hi
cursor my goat and opus 4.5 are doing great work
Do you guys have any kind of getting started thing? I tried to look into some mods that are OS on curseforge, but they all miss the hytale lib, and I'm kinda dumb and couldn't figure out how to "fix" it and start editing something to get used of how it works at all.
How come I have to load assets to the server every time I try to join my modded server? It happens every time I close the game...
The overwrite for that in the {} just numbers for seconds?
hytale lib is just server.jar linked in
Honestly dont know mate never touched it nor looked at the code that runs it no idea what its expecting
welp time to put in random numbers and find out
Do you guys face issues with login sometimes? Sometimes it doesn't let me join the server, then after several restarts it lets me in, do you have a better pterodactyl egg besides the official one?
Also any domain dns tutorial?
thats a basic google/chatgpt question away mate
github, search hytale sort by new, plenty of example plugins setup
Alright, any idea about the issue I have?
is plugin reloading still broken? has anyone figured out hotreload?
by restarts, do you mean "Try again" when joining the server? Cuz that's happening to me
Check out my YouTube video in my BIO for setup tutorial and template
No like fully restart the server
Not just for me, for my friends too
no thats unusual nulldate, bad host?
I'm using hetzner dedicated machine
I assume your auth is setup properly
run over the server management doc again and triple check
https://support.hytale.com/hc/en-us/articles/45326769420827-Hytale-Server-Manual
Alright ty
Does any already solve the Domain without port aside from SRV implementation which clearly not supported.
opus said there is no serverside option to edit how the name is displayed, the server just sends the text information, gotta be client side then rip
is this issue still presistent? please message me for support !
Figured out why my mod stopped working on some servers. Its a conflicting mod
surely you can handle the port automatically from your domain network config
You mean on the DNS?
what record?
Sorry server side firewall, cant you just redirect all traffic to that port
is it hard to make ur own server and let your friends join
depends if you want it up 24/7 and even then like 20 quid a month services set it upo fo ryou automatically
testing my mod is going to be so difficult without hot reloading ;-;
how do i even do this though
honestly servers on this game dont work that good imma be honest
How do I make it so AdminUI doesn't break my mod that handles PlayerChatEvent?
what are the statements/integers needed. everything i try stops the server from starting
truely no idea mate, would have to dig through the code to see what its expecting, i dont think many of the config.json is documented anywhere
Guys I'm having a problem. I'm trying to create a plugin, the server starts ok, but I can't connect because the player can't connect to a server because of this:
ConnectAccept in release build - development flow not allowed
Someone knows what I can do?
is there any like public servers to join
something like shockbyte offers it, iirc hytale released several approved server vendors, you just pay them the money and they handle it all for you,
where you from? I have one but our US server is still on going. The current server hosted in Asia.
I migrated an apex hosting server to a local server I’m hosting, copy pasting the universe folder. for some reason all the existing players can join and play with their inventory and the world just fine, but when new players who didn’t play on the apex hosting server previously join, it creates a new world and they join a new world all by themselves?? Anyone have insight?
would my friends be able to join it
estoy buscando gente de latam para un server quien se une mande solicitud o mdestoy buscando gente de latam para un server quien se une mande solicitud o md
yes its a public server, techincally anyone could but you could obviously set slot limits or password ect,
Pero ya sirve o no
sis
check how many players you have as well. Cuz' 6GB Ram wasn't enough for atleast 6-8 players
Tyty. It helps a lot. Now lets try to do some magic here. Excited to create something usefull for the first time. A new game is a whole scenario of things I can try to build. People like you are the ones that makes community matter ❤️
Anyone know where Hytale stores saved Teleport waypoints? I have some that I cannot remove even after deleting the teleport item and restarting server. Been looking for documentation on how this data is stored
Could it be that the name of the world has importance and the apexmc world has not the default name? What's the name of the "new world" created when a player join?
I’ll go check that later I’m not home atm, I just had friends report that issue to me while I was out. I also think I see 2 universe folders in my file tree but I can’t confirm things for sure until I console in
can someone please for the love of god, make a plugin that disables farmland from resetting to dirt?
has anyone made a case opening plugin yet? or any montization plugins
I'm trying to check the whole QNA for hytale modding to find if they even plan to atleast give us some sort of access to part of the client, but the developpers seemed to completly avoid the question, does anyone know if anyone made it clear for atleast a little bit of access on the client side, so many things seem not possible with complete limitation for the client side so I don't know what to do
gg..... gold gold gold.
Is there any way to open my localhost to my friends without having to use a third-party paid hosting service?
the mac10 incident....
Instead of opening a port read on Hamachi is what we used to use back in the day with minecraft.
[2026/01/15 02:28:19 INFO] [SOUT] Registered player for voice chat
[2026/01/15 02:28:19 INFO] [SOUT] Microphone initialized successfully
[2026/01/15 02:28:19 INFO] [SOUT] Audio playback initialized successfully
[2026/01/15 02:28:19 INFO] [SOUT] Started audio capture
[2026/01/15 02:28:19 INFO] [SOUT] Started audio playback
[2026/01/15 02:28:19 INFO] [SOUT] Registering voice chat keybinds:
[2026/01/15 02:28:19 INFO] [SOUT] Push-to-Talk: Key 8
[2026/01/15 02:28:19 INFO] [SOUT] Toggle Mute: Key 7
[2026/01/15 02:28:19 INFO] [SOUT] Voice client initialized for player
[2026/01/15 02:28:19 INFO] [SOUT] Player connected to voice chat
Soon hehehehe
I can use it too, but the downside is that my friends live very far away, causing a lot of network instability.
is it not possible to see players in the compass bar?
That's my next mod LMAO
You could try getting by with a 6$ host
estoy buscando gente de latam para un server quien se une mande solicitud o mdestoy buscando gente de latam para un server quien se une mande solicitud o md
2026/01/15 00:06:34 INFO] [AdminGiveCommand] Admin credited $100.0 to 23245a05-189e-4bc2-a6a4-bb4cc4d6153a (admin_grant)
[2026/01/15 00:06:36 INFO] [CommandManager] Jviguy executed command: exchange
[2026/01/15 00:06:36 INFO] [ExchangeAppPage] Loaded balance from cache: $100.00
[2026/01/15 00:06:38 INFO] [PriceChartRenderer] Loaded 7 candles for Ore_Gold (ALL), total volume: 2120
[2026/01/15 00:06:38 INFO] [PriceChartRenderer] Built chart with 7 candles, range $1.94 - $2.16```
Very soon most advanced market system for hytale. on fracture smp.
Ok
Beautiful
🥹 I'm Brazilian, converting it is expensive.
im trying to figure that one out xd
To install mods from curse forge to my dedicated server, do i litterally just drag and drop the .jar's to my mods folder then start the server?
Was able to make a complete mod with custom UI, crazy job man
There are a few people here that own a Brazilian community I suggest taking a look at it.
any idea if it's obfuscated?
For anyone that has an issue with PlayerChatEvent or other events not working because of other mods use registerAsyncGlobal instead of registerAsyncUnhandled. Anyways moving on.
Would love reading the source been trying to get my AH plugin working with a custom ui
Theres a host out there giving out 16gb for 11 bucks with a very good ryzen cpu
dedi cores or vcores?
You are a terrible person and should feel bad. Already trying to add gambling.
Im trying to change the name of the world ... Changed it in main config.json and algo in the one inside the universe folder ... When restarting it rollsback to the original name 'default'
Buzz adminui is open source, simple claim plugin is also opensource
I am interested in possibly trying to port a mod I have been working on over to Hytale, but have some questions
Headless client - Can you run Hytale without rendering?
Player entity control - How do you move a player programmatically?
World query API - How do you check block types for pathfinding?
It’s a reward from voting…. Event keys?
Thank you will take a look at it.
i know what type of man you are
well ud need to make sure to read the EULA as they have strict rules about gambling
Very good way to learn, the guy did it well, np
Which includes lootboxes.
Issue is it’s not gambling or a loot box. You add an event key and select the item you want. There is no RNG
Can plugins also be zips or only jars?
Thank you, I'll try to look for it.
True but you said and or any monetization plugins. That makes it come off as ur doing it for money
"com hypixel hytale server core universe world World" inherits getBlock and various other methods, would be worth having a peek at that class
Do components save on players or do I need to write my own persistent storage?
you have like no access to it, which I think is odd, cause rendering is a big thing that we need to have access to if we ever hope to make bigger mods that people will invest time in
It wouldn’t break Eula being able to select stuff from a wider selection of items with a key. And yes money I need to monitize somehow. With cosmetics more rather than p2w.
Roaming\Hytale\install\release\package\game\latest\Server this is the path to found jar to use gradle?
there is a way to point to it instead copy in project folder?
Im aware the community im in has monitazation too but we only do cosmetics. No pay to win anything.
The client looks to be C# instead of Java
Well that’s what I am trying to do but with a case like system.
is it possible to have it so "when player dies, block is placed at player death location" logic currently?
Why the heck am i getting high ping and latency lag on my own server that i'm hosting on my own pc
Any way to see other players on your compass?
speaking of, let me know if u got it working lol
can somone do a video to how to setup to build with gradle something
it is but they could leave like access to a couple of things like creating buffers, using them, GL functions (idk if the game use OpenGL or vulkan) but things like it, I don't know what to do since most of the mods I can think of making require some sort of special rendering
estoy buscando gente de latam para un server quien se une mande solicitud o mdestoy buscando gente de latam para un server quien se une mande solicitud o md
I want to add HUD elements for example, but how
hytale latam en bio
(some that render models or effects)
@timid ibex nvm i got it working
Can someone please make a way to see other players on your compass? Keep losing my friend when exploring together and have no simple way to find eachother if we are a little distance apart
maybe when they use noesis gui
I also would like to do things like custom post processing effects
so much things require atleast a little of rendering exposition
plugin compiling no problem. Its selected before launching world but not selected when under the /plugin manage screen, why
I did not mean to reply to you mb lol
Oh good job dude lmao
Hell yeah!
Does anyone know the event that occurs when an arrow hits the ground? The arrow's entity ID, any clues?
but yet we have no access, I don't know if they plan on adding any sort of support for render pipeline modifications, but I'll have a hard time setting myself into modding without being able to render my own stuff
gotta unzip assets and see if there is a diff marker to use, right now im using the home icon
@gray oyster Paid Random Items require numerical odds, "expected cost" disclosures, and 12‑month recordkeeping. "Double random" purchases are banned.
So loot boxes are allowed as long as you disclose the odds
Add a custom asset
Is anyone making a UHC plugin for Hytale?
anybody modded ai behavior? I am finding it quite annoying they have a lot of fields I have to start understanding. learning about what the motionControllers are
oh true, its serverside
how can i join my friends in this game?
Hello, i wanted to get into mod dev and i am trying to setup the dev environment . i am getting an error about missing dependency for "'com.hypixel.hytale:HytaleServer-parent:jar 1.0-SNAPSHOT' but I have already downloaded and added the dependency following the steps from the wiki page.
[2026/01/15 02:46:42 INFO] [SOUT] =================================
[2026/01/15 02:46:42 INFO] [SOUT] Initializing Hytale Voice Chat
[2026/01/15 02:46:42 INFO] [SOUT] =================================
[2026/01/15 02:46:42 INFO] [SOUT] Voice Range: 50.0 blocks
[2026/01/15 02:46:42 INFO] [SOUT] Input Mode: PUSH_TO_TALK
[2026/01/15 02:46:42 INFO] [SOUT] Sample Rate: 48000 Hz
[2026/01/15 02:46:42 INFO] [SOUT] Voice server initialized
[2026/01/15 02:46:42 INFO] [SOUT] =================================
[2026/01/15 02:46:42 INFO] [SOUT] Voice Chat Ready!
[2026/01/15 02:46:42 INFO] [SOUT] Push-to-Talk: V key
[2026/01/15 02:46:42 INFO] [SOUT] Toggle Mute: M key
[2026/01/15 02:46:42 INFO] [SOUT] =================================
-=|Setup|100.0
teehee..
Someone Knows why I can't enter in my local server because of this error message:Received ConnectAccept in release build - development flow not allowed
clone this template github . OwnerAli/Hytale-Template
please, it's been around one day with this error
at this point, I'm just gonna wait for modding documentation. Trying to read through code that isn't commented is giving me a headache
Has Hyptixel said anything about resource pack license types? As in what license would a resource pack need where said pack is dervative of Hytale textures?
Anyone interested in playtesting my Survival Games server plugin? 😄
does anyone know how to access an item's json using code? specifically trying to modify an item's "Model" line through commands
class file has wrong version 65.0, should be 61.0
Please remove or make sure it appears in the correct subdirectory of the classpath```
someone help me, I don't know what version this mentioned is
Felt..(I've been doing it for 23 hours now.)
I dont really, but have seen "CODEC"s as being the primary way code interacts with json. Maybe try there?
What exactly does this do?
What is RunTime?
Can the attack be modified for each body part?
"$Comment": "Length of Combat", "RunTime": 0.25, "Selector": { "Id": "Horizontal", "Direction": "ToLeft", "TestLineOfSight": false, "ExtendTop": 0.5, "ExtendBottom": 0.5, "StartDistance": 0.1, "EndDistance": 2.5, "Length": 30, "RollOffset": 0, "YawStartOffset": -15
actually i think thats client side doe, so cant
okay thanks, ill look there 👍
No, server auto downloads it so you can put it in the server and it'll cross download
I'm having a go at building out community JavaDocs that you can attach in your IDE - we are also working on a wiki at wiki[dot]hytaleservers[dot]host (there's not that much there if you want to use it - but contributions are welcome if you have anything to share - and we're unpicking a lot of stuff to add to it)
oh really
hey guys, is there a similar item to command blocks? i want the player to "activate" something (like a button or whatever) and then execute commands on it. Any ideas?
Does anyone know can you listen for a player clicking a block with a middle clickin survival?
Please let me know when you're done. I got ui stuff figured out, and that was a headache, but it's only static UI. I couldn't figure out how to make it coords based, or move around the screen
Ty, this seems to have worked
any example of plugin embedded assetpacks?
I don't know all of it, but you could look into the PlayerMouseButtonEvent class.
It provides a playerref. The player class has a getGameMode() function.
Heyo, I'm using the documentation and it refers to a template made by Darkhax but doesn't link to it, do yall know where I can get it?
Any mods people recommend for spawn protection?
use the github . OwnerAli/Hytale-Template instead
I had the same issue
That link doesn't lead anywhere
i can't send links, but search OwnerAli/Hytale-Template on github
Hey can I add you as a friend to ask a question?
Look up "Comprehensive personal hytale modding documentation hytalehub".
Its a post that links to the article ur reading. It also provides a link to the github template, altough I found the template to not work
sure
but I dont know much about modding just yet
@timid ibex player.png actually exists, wonder why it isnt on default 🤣
anyone know how to capture right click event, PlayerInteractEvent and PlayerMouseButtonEvent doesnt get fired
WHATTTTTTTT
If the template doesn't work what do you recommend then?
how do i get my ai to read the .jar hytale server file? it decompiles the .class files incorrectly
TroubleDev youtuber. Shows you how to make it without template
yep
Hey Leon mind adding me as a friend, im trying to figure out the same thing as you mind we can work together
why is all the block interaction and block state stuff deprecated. what should i use instead
hytale please start using the replaceWith parameter in deprecated annotations
HOW TO USE AI FOR MODDER ? I NO KNOW HOW CODING . PLZ HELP ? AI CAN DO ?
dont ai
Hi everyone, I'm having problems with dedicated servers. I bought a dedicated server from Nitrado, and at first it lets me log in and play normally, but after a while the server kicks me out, and when I try to log back in, it won't let me and I get an error message. My friends have no problem continuing to play, but I can't.
No documentation, and if you don't know how to code AI won't be that useful anyways, or you will just make slop.
anyone else getting a crash from default shop mod?
I can help.
Awesome, do you have to have a server tho? I noticed this guy says you need a dev server
Pls
You said you use AI, I highly doubt you can help anyone chief
The dedicated server is having issues, have you tried troubleshooting?
I am using it without server, but I have to copy the jar file every time.
Not sure how to make it work with server just yet
Don't listen to this guy, he's a troll
Does anyone have any documentation on creating mods/plugins?
I'll probably just setup a localized server for myself then
just have them compile directly into the mods folder
Claude Opus 4.5 Helped me make my entire server in 30 mins .
As far as I know (I could be wrong) you need to restart the world/server each time
I mean, I bought the server from a server website, how do I fix it? haha
Thats cause there's official docs on server making from hypixel. There isnt yet on modding
My friends have no problem continuing to play, it's just me they won't let me.
yeah
I needed some documentation to understand how it works, if it's similar to Minecraft or if anything has changed; for example, we don't have the shift mechanic that Minecraft had.
just saves you a step
Gonna try and make a TerraFirmaCraft-esque mod for Hytale, I've done a ton of minecraft modding and I'm decently good at it, so, wish me luck?
hi guys
Still better than copying though. Im just trying to get a handle on IntelliJ too, lol.
how i can save the auth login afther restart, and i have some problems with my server too, because enemies dont spawn
Im trying to also set a server icon for hytale.earth... is there a server icon thing like what Minecraft has?
finally I found which ALPN Protocol I need to use to hytale work with my custom app lol its "hytale/1"
anyone know
Is anyone else noticing hytale auth struggling?
I expect they'll be releasing documentation throughout the month; there's nothing available right now. You can research the assets to quickly identify them and experiment with modifying them using the editor, but that's about it. The current plugins are basic.
its been struggling for the past 2 months
I've had practically 0 problems with hytale
QuicClientConnection newBuilder()
host("localhost")
port(5520)
noServerCertificateCheck()
clientKeyManager(keyStore)
clientKey(DEFAULT_KEYSTORE_PASSWORD)
applicationProtocol("hytale/1")
build();
The certificate can be self-signed
My issue is Im working on plugins and have to join and rejoin my server alot and it getting auth failures then I have to restart it like 10 times lol
anyone know how to setup the worldgen stuff using the nodes? Im trying to get some generation similar to the Ores.
packs dont seem to be able to handle having a json over 250 lines
I'm working on a slightly more advanced plugin, but I'm using HytaleServer.jar as a reference, although it's still very limited.
wdym? i have multiple that are 1k+ lines
My problem is some users cant join, but then at times they can.
And for development there is no hot reload and reloading the plugin with commands throws a zip exception 🙁
idk i tried adding a tier 3 to the furnace and it just keeps bricking the furnace
weird
maybe because im setting it to be 1.2 instead of like a really small but almost 1 number
anyone have any info on custom (ticking) block states and menus for them?
how do you configure mods
It wont let me host a world for me and my friend
lmfao
with the configuring tool
it says they arent online or the firewall is too good
hi guys, how i can save the auth login afther restart, and i have some problems with my server too, because enemies dont spawn
where do i get that
Has anyone been able to recompile the server jar?
decompile?
can anyone help me please
No recompile
y do u wanna recompile it
Looking at the protocol, no. There doesn't seem to be any server list ping capability
he wants to make changes directly to it most likely
Yes. personal changes to the server jar
im trying to change things on this mod but it has like weird characters everywhere
playerMustCrouch mustHoldHatchet allowBrokenHatchet fillTreeRootsHole dropLogsAtFirstBrokenBlock dropTreeLeaves
But also prepping to build tools for developers. Like what papermc did with the old mc server jar
idk what they used to build it, maybe try maven
did you install the support mod for that mod
you have to decompile it first
javac should work. I am just getting 1300 errors
how
anyone willing to write a super small plugin for me? im willing to pay
most people are using intellij
intellij is goated
imma pound my head in using vsc, cant get away from it
Intellij my saviour
search up java decompiler itll be the first one if u dont wanna download an ide
config system?
Hi everyone, I'm having problems with dedicated servers. I bought a dedicated server from Nitrado, and at first it lets me log in and play normally, but after a while the server kicks me out, and when I try to log back in, it won't let me and I get an error message. My friends have no problem continuing to play, but I can't.
any ideas of workarounds to use manifests.json instead of manifest.json like hytale uses internally? i saw it’s reserved for classpath plugins only and builtin modules, but figured someone could have found a workaround
is there a way to delete spawned particles?
Is there a way to do event detection with the asset editor (and packs)?
Has anyone figured out a way to access both the killer and the victim when a player dies?
has anyone figured out how to serverside make blocks regenerative? IE: when you break a block it replaces itself? or a block replaces itself with a different block and puts a different one in?
anthropics ai model... im lazy
question how can i purchase the game for a friend?
give them $20
how is that illegal lmao
hello, new here, is there any servers up?
figure it out yet? also wondering (only thing i see is under flock.flockdeathsystems but not sure if thats what we're looking for)
i wanna play w people pls
Make an account for them, buy it on that account, give them the login
damn vineflower takes forever to decomp
Hytale depends a lot on CPU for servers, so can't really agree in good faith. Both are very important, frankly
thank you fam
Guys is it possible to add mods to a g portal server?. Because i did buy a server but the mods did not work is g portal better?.
I bought a server on shockbyte but the mods isnt working, they work fine on private servers. But i see many people use g portal so is it better?
is it possible to change the size of an entity?
Yes just upload them to the mods folder manually
Ill try again i hope i dont waiste money again
Hello everyone!
I’ve just created the repository where the Hytale DevKit plugin will be published.
Feel free to ⭐ star the repository to support the project. the plugin .zip will be uploaded soon.
https://discord.com/channels/523059903812599811/1459928332937461770
Repository: github(.)com/Ruan625Br/hytale-devkit
how can i setup mods include a common and Server folder
Obviously but here I think ram has to be more, considering the stepping down that happens
Is there a way to make custom GUI interfaces in the game yet? I was messing around with Java plugins earlier today to make a command, but I'm not quite sure what everything does quite yet
best is to buy vps or dedi and host you rown
hi do you know how to setup mods on server include a server and common file
what does this mean
I downloaded a mod from CurseForge, but there is no jar file. Instead, there are Server common and manifest files inside. How do I install these on my server?
just zip them up and put them into the mods folder
Yes but it’s not easy, .ui file need to be at the perfect place with the perfect init
Shared hosts like Shockbyte, G Portal, Bisect Hosting, etc. will all have their own strengths. For example, Shockbyte is cheaper but as a result has lower development into support and their backend.
G Portal is a solid company! Of course I would always recommend BisectHosting as well. ^^
Right now there are certain networking issues that are inescapable for the game, but it sounds like mods are your only problem really. Those should work wherever since they just need to be uploaded to the mods folder in your server's main file directory. 
I feel like that may be the second post I've seen about Shockbyte having trouble with modloading though
GoatsectHosting
me when i get a good review from a guy named booger
its there any actual client logs for debugging? like logs file or something
They crash a lot too, the server i bought has 5GB and its only me and one friend but we cant walk 10 meters without the server get a memory overload.
mine crashes at 10 sometimes, you can decrease view distance to help tho,ive found upping it to 15 is stabel for a few players
Hi, does anyone know if it’s possible to access a block’s inventory (like a chest) during the UseBlockEvent? If yes, how? I’ve been stuck on this for a while and can’t figure it out.
i was trying to do a custom crossbow, how do i store the arrows load and not just dump them into the inventory if it is unequipped?
Hytale server is very wasteful of usage
Im sure it will improve overtime
This is without any testing but i assume it would be a inventorycomponent attatched to the blocks store
Is there any way i can prove its shockbyte and not my error? I see no error in my shockbyte console but only half my mods work
Someone just discover how to use mouseevent?
Its kinda bug, youll have to write a packet sniffer to see when its actually being sent to the server
You have done it?
they fixed that like an hour ago just look at the top and click apply changes where it says We're Upgrading Your Experience!
What's the issue that you're getting personally? (are you crashing, unable to connect, high ping, etc.)
My friend did and he said it wasnt very consistent
Just no evidence that the mods are installed and commands dont wrok.
He can share the code he did?
They are in my mods folder tho
Hi everyone, good evening! I'm having trouble creating a mount in the game; I'm getting an error message saying "Client certificate required for mTLS connection but none available." Can anyone help me?
Thanks, I’ll try looking in that direction
Where can i find it?
Could you shoot me a message with a screenshot of the contents of your server's mods folder? I can help take a peek
Thanks! One sec
Ok, infinite tilling and watered soil mod made. Will release sometime soon
click We're Upgrading Your Experience! at the top of the screen it updates it from java 21 to java 25 so that mods work
Any Voice mods/plugins?
Guys i am unable to import hytale libs to my plugin. Anyone help? I have tried doing this
```compileOnly files('libs/Test.jar')```
They will natively support it in a futureupdate
Any ideas how do i put items into chest?
OMG I NEED THE WATERD SOIL MOD
to the people whos servers are using lots of RAM - how many players ( if any ) were joining the forgotten temple? it seems like joining the temple spawns another instance of the server?
why is the game invite code so long
server info (json) encoded into base64
any ideas of workarounds to use manifests.json instead of manifest.json like hytale uses internally? i saw it’s reserved for classpath plugins only and builtin modules, but figured someone could have found a workaround
Is there a way to increase teleporter counts?
I dont understand
is there a way to run commands but like not actually typed but triggered by drinking a potion or using an item or something?
my friends breaker fuse wnt out and now our world is just skybox. does anyone know any fix? he cant backup the save bc his file says the game is running but no node task is running anywhere, evenm checked details tab of task manager. any help would be much appreciated!! he also tried creating anew world and it worked fine, so it must be the save is corrupted?
It'll be approved sometime soon, also has GUI to turn on/off infinite water, tilled, fertilised.