#server-plugins-read-only

1 messages ยท Page 39 of 1

digital spindle
#

Really? So we can setup a multiplayer server straight away

dawn scaffold
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There is just "Early Access launches January 13, 2026" But not like 2pm UTC or sth

west elk
dawn scaffold
upbeat storm
#

I had no idea Andre was a French name

vernal niche
#

You know how people have these deep meanings to their names? "Andrรฉ" comes from Greek "Andros" and stands for...

"Man"

summer otter
#

๐Ÿ˜‚ well you're a man for sure, my man

abstract pike
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Mushroom

light lance
#

Simon tweeted that they're still deciding on what time the release will be on the 13th. 10 am is a placeholder time

west elk
#

Ah ty!

sage panther
#

Hey all โ€” quick share for modders here.

I just launched Picanik.gg, a new Hytale mod listing platform focused on clean mod pages, early visibility, and optional donations.

Weโ€™re starting creator traffic pushes this week (YouTubers + hosting partners), so early listings get first-mover exposure.

If youโ€™re already planning to publish mods somewhere, feel free to list โ€” totally optional.

Happy to answer questions or take feedback.

hazy swan
#

The disc invite link on your site is expired, could you send me an invite link in DMs please!

tidal mauve
#

hmm im skeptical about that one

stone cedar
#

also what about global cdns for bigger mods

rich solar
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It will most likely link mods to their curse release I would assume

stone cedar
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ngl if thats the case i dont get why it exists

tidal mauve
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i wont post on curse

stone cedar
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like if i publish to curse, nexusmods or such why would i go to another new other platform just to backlink to the actual mod page

autumn nexus
tidal mauve
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cursedforge sucks man

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im not gonna be supportung them, especially after all the stuff they done over the years

autumn nexus
tidal mauve
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my personal favorite is monetary incentive to make user experience worse

tidal mauve
#

"forbid users from using good mod managers if you want to get paid"

autumn nexus
tidal mauve
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aka inability to download some mods via non-cursedforge mod managers

stone cedar
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also something else i dont get is people "making mods" before there even is anything to make mods for released

silver lynx
sage panther
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We have built in donation for mods

upbeat storm
tidal mauve
upbeat storm
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APIs in particular, but I've done most of the work on a discord chatbridge already

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Stuff like that

stone cedar
tidal mauve
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i shouldnt be doing that and they shouldnt encourage mod makers to make my experience worse

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if you catch what i mean

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and also their political activities, not big fan

stone cedar
tidal mauve
#

those things shouldnt be political, much less encourage gen*cide

silver lynx
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The problem is that some 3rd party mod launchers don't know how to properly pull the ad page for the download and so end up putting a bad experience on their end user. gdlauncher, ftblauncher, prism, and atlauncher don't have issues downloading content from cf that requires ads (ie when the mod author chose, no third party distribution). which simply means, the mod must be downloaded via the webpage, a literal scrape but with the ad shown.

stone cedar
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but some people already plan to do like redstone-esque stuff and such

upbeat storm
stone cedar
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imma just say we prob wont see most of the mods ever come out people talk about rn

tidal mauve
silver lynx
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the easy solution, don't use the 3rd party luanchers, use the cf app.

upbeat storm
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I think some of the notable ones like Hynergy will come out. I know some of the devs on these mods and they're pretty dedicated and crazy talented

tidal mauve
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thats not a solution

stone cedar
silver lynx
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it is for me and works really well, and I'm on linux.

upbeat storm
tidal mauve
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linux has nothing to do with it ๐Ÿคฆโ€โ™‚๏ธ

silver lynx
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if you don't eat bread because it has gluten, can't help you. that's how i see it.

upbeat storm
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Personally I haven't touched CurseForge since Modrinth came out

boreal radish
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honestly even as the #1 forge fan thats valid

upbeat storm
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Not even really anything against CurseForge personally, Modrinth is just awesome

silver lynx
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sure linux has nothing to do with it, i put that out there to indicate i should have more problems because I'm on linux. you're making me type a novel, when you are not typing a novel and you definitely should type a novel so we don't spend 30 minutes of watching you say "not a solution"

stone cedar
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they literally said they dont wanna use curseforge

tidal mauve
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ill just host my mods on github until either modrinth adds hytale or a good alternative comes out

silver lynx
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i can't remove the pickle from your hamburger if you don't mention the pickle

stone cedar
tidal mauve
silver lynx
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you said some 3rd party launchers have issues, but you didn't say which ones, and I pointed out the ones that don't.

tidal mauve
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i said them encouraging mod makers to forbid third party downloads is bad

silver lynx
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most modders also cross host on modrinth, so you can get said mods for free that way.

#

and yes, that is defeatist

tidal mauve
tidal mauve
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as shrimple as that

fluid patio
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I wonder how long it will take for someone to create a blazingly fast rust hytale server implementation

tidal mauve
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blazingly fast? a long time ๐Ÿคญ

sage panther
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it is an unfair assumption to say the least ๐Ÿ™‚

tidal mauve
silver lynx
# sage panther thank you then

it's clean and elegant, i can see why someone might think it's AI. maybe if you add a typo or something that is off-centered.

sage panther
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I am a perfectionist, I had it working a week ago, but I had to make sure everything is pixel perfect. Thank you though ๐Ÿ™‚

autumn nexus
silver lynx
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ah perfectionism, the thing that leads to chaos. someone tried to make a perfect world a long long time ago. look at it now.

autumn nexus
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they've already said iirc

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there a lot of stores already tho

tidal mauve
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ive seen many vibe coded ones thats for sure, will see what stands the test of time

autumn nexus
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mhm

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so far CPT will support Orbis (one I like the most ngl), UnifiedHytale (tho the UI could do with cleaning a lil), CF, Modtale and Picanik, but we'll find one that everyone likes in time

pearl geyser
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Have they released the documentation for creating plugins yet?

stray pasture
sage panther
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But it doesn't give the full picture in a clear way. Just be there on day 1.

formal burrow
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Rinth actually pays their mod authors generously I have heard

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so it makes sense why not to bother making something that'll end up being outdated

sly shuttle
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๐Ÿฑ

rose atlas
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Hey what's up?

sly shuttle
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Iโ€™m a bit impatient. Iโ€™m really eager to start making mods in Hytale

autumn nexus
clever geyser
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As I understand it, I need a UDP/QUIC proxy that will allow me to proxy the player to one of the closed servers via SNI. I can track it in my network of hubs/survivals via connectionId, right? If I don't have access to connId/I have a network of proxies, I will need some kind of separate service with a heartbeat mechanism.

Am I correct?

And one more thing. Will it be possible to specify a fallback server for the client? For example, if the server is hosting 100 players and suddenly goes down, bungeecord/velocity can transfer/distribute them to other servers.

formal burrow
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as they need to figure out how to sandbox them like roblox does

clever geyser
formal burrow
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And every single tick... They change. That's a lot of data. If you had a localscript change the colors of the blocks around them to random colors every tick you save on bandwidth and latency

clever geyser
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Got it. But I was talking about something else in my message anyway

sharp lake
fathom pelican
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we dont really know much of anything on the programming side of things

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i have accepted not to expect much for the first week of release, i just plan on playing with my friends like everyone else

stray pasture
steep lion
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but I assume that would require modifying unsupported, non-API parts of the server code which could lead to higher maintenance cost

solar tangle
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did they say we'll be able to mod servers from day one?

steep lion
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TLS ensures end-to-end encryption, but as long as you have full control of both the server and the proxy you can change where the other end is ๐Ÿ˜‡

formal burrow
west hornet
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Hytale will be utilizing the QUIC (udp) protocol for bi-directional server/client communication (tell me if I'm wrong) but I am curiousโ€“ will servers have the ability to use TLS certificates so that clients, and maybe even servers, can verify the server and/or players? Is this something that, now, or in the future, Hytale plans to implement?-- I would be curious to know what the discussion around authority has been like at Hytale.

Assuming there will be some very competitive servers, will Hytale servers be able to have competitive-level tick rates, such as 64tps, and maybe even up to 256tps?

How will player authentication be done?

Are there any plans and talk of implementing any sort of federation or p2p, such as player authentication or server / player-player communication (not necessarily asking about any voice or text chat,-- Iโ€™m mostly talking about things like player movements and player authentication/authorization etc.)?

Finally, does Hytale plan on implementing its own mini-anti-dos/ddos or anti-bot into servers, and does Hytale think that will actually be necessary enough to provide official implementations?

For most of these questions, Iโ€™m wondering how Hytale sees the implementations, as an official mod/plugin, whether or not developers will be able to do this themselves, or whether or not Hytale plans to manage this themselves, but also allow developers to implement some or all of the things above in their own way.

Let me know if you want me to clarify anything, and I apologize if some of the info relating to my questions is available publicly, but I figured Iโ€™d ask my questions in a single message so that the bigger picture Iโ€™m curious about was easier to see. Thank you!

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P.S. can you verify what language the server software is written in, whether or not it will be open source or the protocol will be publicly documented, and if servers will use 'mods' to add new features, or if there are mods / plugins? I think a graphic for this would be extremely useful, even relating to the protocol and other relevant things! --one more thing, are there any plans or talks about implementing scripting for server plugins/mods, or the ability to use multiple languages? And will there be official containers (docker/podman) for servers?

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OH, and is there a reason Java (from what I've read) was used for the server software, over something like Golang, C, Rust, Zig, C++ etc.? --other than the likely existing familiarity with Java and Minecraft by the team? And if the server is actually written in Java, does it embed anything written in other languages, or is it pure Java?

cosmic epoch
old moon
west hornet
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I was wondering the same thing, and now that serverless scripting / webassembly is popular, and hypixel has close ties with cloudflare, it would make a lot of sense to have something like that.

west hornet
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That's sort of why I also asked above if the protocol will be fully documented, which I imagine it will.

storm junco
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I had an pretty sick idea for an mod last night, atleast for single player, but idk if I wanna give it away ngl

fluid patio
# west hornet OH, and is there a reason Java (from what I've read) was used for the server sof...

their target audience aligns a lot with minecraft and having a server API that is similar to the minecrafts(bukkit) server api will make the adoption process a lot faster. i am guessing they want the community to be able to drive itself through mods(similar to minecraft) and making it easy to adapt helps that a lot especially in the early stages. there is a revealed code of a server plugin in which you can see the similarities to the bukkit api. so its more about the community rather than the team would be my take.

fluid patio
fluid patio
foggy gate
old moon
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Sure in a broad sense its similar but in practise and design its a lot different. Did you see the screenshots from Slikey and the code he posted?

fluid patio
fluid patio
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let me take another look actually.

old moon
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I am seeing a lot of plugins coded for hytale that are based on spigot/bukkit api. It's going to hit them in the face when they realise that they have to recode everything lol

fluid patio
fluid patio
old moon
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Good practise would be to download Unity and use their ECS to get a feel of how data driven design works. Try to spawn 1000 entities with random movements and different colours

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It's also in C# which we all know is microsoft java

fluid patio
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bevy's ecs might be a good playground too though its in rust. DOTS api was slightly weird iirc

old moon
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Burst compiler was cool to work on though

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Kind of painful but still cool

fluid patio
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i didnt get to play around with it yet just heard about it.

rough geode
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Do you guys have access to the API's and server files already?

west elk
rough geode
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Gotcha

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TY ๐Ÿ™‚

misty gyro
rough geode
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V cool. I'm looking to a little bit of modding and building myself as well as private hosting for a community I'm involved in. I was hoping there would be more documentation out by now, but in true dev fashion -- I'm going to figure it out myself ๐Ÿ˜†

crude cedar
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Hi there, Hopefully this is a good spot to ask, I'm the Founder of TekkNodes and i had a client of mine ask me if i would be supporting Hytale hosting, Is there a way i can get in contact with someone to hopefully get this running?

west elk
crude cedar
misty gyro
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Is there btw something known if a client will get a mod as a .jar file when they join a server? Just curious if people can steal mods by just joining a server and copy pasting them ๐Ÿ˜„ Or if mods will be delivered somehow else so you can't just steal them

cedar bronze
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Nah, definitely not, that would be dangerous. Probably just the assets are downloaded, and all the logic is handled on the server side

west elk
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Yep only asset packs are downloaded, not java code. That said, some mods might only consist of asset packs (Cosmetics, custom mobs that only use a combination of vanilla behaviors, new blocks, etc.)
Those would be downloaded to the clients in their entirety

chrome tundra
versed bronze
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@vernal niche could you answer a question for me?
How many players can be handled with a given amount of hardware?

On your website, you offer 72-slot servers with 72 GB of RAM.
How stable is that setup?

Are more than 72 slots currently not possible in a stable way?
Can you roughly say that 1 slot requires about ยฑ1 GB of RAM?

stone cedar
vernal niche
stone cedar
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id assume its extrapolated from the preconfigured offerings being 4gb=4slots and 6gb=6slots and so on

versed bronze
west elk
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You can't extrapolate that. It depends massively on what type of gameplay you're going for (exploration on smp has more ram requirements than minigame server with fixed map)

stone cedar
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explanation from andre themselves on ram stuff with hytale

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even gives an example of 2 ram configs one with roughly 60people and one with 4 where the 4 people one crashed just by exploring

vernal niche
stone cedar
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i mean more money for you guys right if someone really wants 72gb ram

versed bronze
stone cedar
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id also hope that once hytale development picks up and isnt just make it EA release ready server crashing and ram needs get managed somehow

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but i could be putting hope in wrong places

wispy anchor
stone cedar
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im aware

wispy anchor
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The process here reminds me of Cubeworld lmao

stone cedar
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hence i have some hope stuff like ram use improves over time with continued development

west elk
wispy anchor
old moon
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The longer hytale waits to release the more impatient the community is going to become

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Simon getting ownership again and posting that a release will come soon is a good boost but that boost wonโ€™t last long so itโ€™s good they are releasing this month. I would rather it release this month in an unstable state then not release for the next two years.

steep lion
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I feel like the amount of vanilla (exploration mode specifically) contents of Hytale at day one will be more or less similar to the late beta versions of Minecraft but the emphasis on mod support will probably allow many custom contents to be created quickly

old moon
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I am honestly more excited about modding than playing the game

steep lion
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Since there is no need for asking individual players to install the required mods my server will not hesitate on trying out many mods (although based on the community votes)

old moon
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I am making mods for a server so they wonโ€™t be public

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But maybe at some point I will

silver cloak
wispy anchor
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Unless you're planning on selling them in the future of course ๐Ÿ˜„

old moon
west elk
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Security through obscurity doesn't pay off in the long run

old moon
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Yeah but does hypixel have an open source for their plugins and network code?

wispy anchor
old moon
west elk
silver cloak
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Even if hypixel open sourced t heir server code, nobody would use it

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If you know how to use it then you don't need to copy hypixel

old moon
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Then why would I need to make my code open source?

silver cloak
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You shouldn't

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Having it open sourced puts your server in danger for exploits

old moon
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Thank you my point has been made

scarlet spoke
silver cloak
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No offence to the guys who say "people will fix it". Nobody will because nobody care about you but IF you happen to blow up people will use it against you

west elk
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Saying keep your code closed source to prevent exploits is also wrong

scarlet spoke
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Open Source it, when you got a community behind it and support you. If you are a one-man-army, that literally makes no sense

silver cloak
#

Tons of hypotheticals going on

west elk
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Open sourcing your code helps the Hytale community as a whole because others can learn from it and you can learn from others

silver bronze
old moon
scarlet spoke
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So, don't open source it. You literally open the gate to hell, if your community is more into harming you rather then helping you

silver cloak
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All our hypotheticals are correct, it depends on the circumstance

west elk
# west elk Open sourcing your code helps the Hytale community as a whole because others can...

It's a prisoner's dilemma. If nobody shares their code, the community will become toxic to beginners and everyone will think others are "stealing". I would love for the Hytale community to be open and sharing and helping each other and when someone goes "Wow that's cool how did you do that?", it would be a shame if the answer is "I won't tell you because I'm scared of exploits"

silver cloak
#

I am pro posting guides that help people grow. Not present them with a working code

old moon
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We went from talking to about source code to now a toxic hytale community. Thatโ€™s literally not what we are trying to do by keeping it closed source

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I am done with this convo, have a good night

silver cloak
steep lion
#

Can't you like, use AGPL license or something

west elk
silver cloak
steep lion
silver cloak
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You are both using Hytale's API. Good luck proving they "stole" your code

karmic bane
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You can license your code most definitely

silver cloak
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How? Hytale's API is not yours to license

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I am going to research on this

karmic bane
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You're not licensing Hytale's API, you are licensing your code. Those are separate

steep lion
karmic bane
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The EULA just states that you grant a license to Hypixel Studios Canada if the mod is used with or shown in the Game or the Service

silver cloak
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Just imagine we are in court, how do YOU win?

karmic bane
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Other than that, for other users, you can license and even monetize any way you wantr

karmic bane
silver cloak
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But you can't copyright someone else for using hytale's api exactly like you

karmic bane
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Bro

steep lion
#

if you're wise enough to open source your creation you wouldn't chase after every single attempt at trying to be similar to what you made

wispy anchor
silver cloak
#

I am going to get educated on this matter

karmic bane
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Code is intellectual property. The assets distributed with your mod are intellectual property. Copyright laws apply.

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That's not a discussion, this has been the case for oh so many centuries in so so many court lawsuits already

silver cloak
#

You are right

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I should rephrase, you can't copyright someone for using the exact same api usage BUT you can copyright someone if they cloned your code and did stuff with it

wispy anchor
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It's a big grey area lmao

karmic bane
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Depends, you can't derive without permission at all, with a big enough difference you can just pretend to never have derived.

silver cloak
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Huge gray area, ASSUMING you can even get your hands on the other code

karmic bane
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But if those dear police officers collect your PC for investigation and find a happy dear discord message to your friend saying "yooooo I stole the code from XYZ mod and am going to just change it up a bit" nahh thats tuff

silver cloak
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I am about to sue an anonymous guy in a different continent. 100 dollars are enough... right?

wispy anchor
silver cloak
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If they use your assets thats an instant takedown

steep lion
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open source your mods. if someone modifies your code just enough to get away with licensing then that's unethical and they will eventually get caught and lose reputation in the community

silver cloak
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Hey hytale, this server stole my idea + builds and is now monetizing. Could you do something?

karmic bane
steep lion
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TRUE

wispy anchor
steep lion
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people can copy and steal your code but copying the community is difficult

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so focus on building a good community for your server

wispy anchor
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Quality over quantity

karmic bane
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I am planning to do something but copyright law hinders me from doing it public :( so sad I can't make a server out of it

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and no way I am getting a permission from that studio lmao

wispy anchor
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Unless its nintendo. Steer clear of them lmaooo

karmic bane
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Nahhh I specifically want to create smth in that exact universe

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And I will, I just have to do it privately, distribution is a no no

wispy anchor
karmic bane
# wispy anchor Depends what Hytale's policy is on this tbh; Have they announced anything in thi...

Yes the EULA states "Mods must respect third-party intellectual property. If you include third-party content in your Mods, you are solely responsible for obtaining permissions or complying with applicable open-source or proprietary licenses regarding such third-party content." but even if it didn't, I am not scared about Hytale taking down my mod, I am scared about that studio sueing me lmao

wispy anchor
karmic bane
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I will eventually email them asking for permission, but chances for that succeeding are way below 0.1% lmao

#

since I am a pRiVaTe InDiViDuAl

wispy anchor
karmic bane
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nahh actually not lmao

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it's Shueisha/ShoPro

silver cloak
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The chances of you getting caught is super low though

karmic bane
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Is it? just needs one tattletale in the community emailing the trademark owner and ig thats it

silver cloak
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I've done my research thoroughly on this matter but I will get back to you

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I am curious if there are work arounds

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Say you CAN use a trademark but can't monetize it, I need to research this

marsh edge
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I find it rather difficult to think that a studio would come after you in a legal way, if you are an independent developer. The obvious thing would be for them to reach you and ask you to take down the copyrighted content, and only if you don't, then they could proceed with a lawsuit.. What money can they hope to get from a lone dev? Come on.

summer otter
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From what I know for a lawsuit you often need to file a cease and desist order first before they can bring you to court. But they can make you go bankrupt, or pay part of your future income

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there are ofcourse edge cases

marsh edge
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How about the second option? What do you mean ๐Ÿคฃ

summer otter
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Basically all income you earn until a certain point gets partially forwarded to the trademark owner

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like 10% of all your income

marsh edge
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Oh ok, didn't know that could be an option.

karmic bane
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Idk it's the same as when you ahem "download games ignoring the cost", studios do indeed reach out to individuals and send them settlement agreements and cease and desists with money claims

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or rather they commission other companies and lawyers to do the legal step for them

wispy anchor
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We've got to remember, it also costs the studios money in legal fees to action things. As Reborn stated, the potential of this happening on independent developers is very low

silver cloak
summer otter
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so better not risk it to much

marsh edge
wispy anchor
karmic bane
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I just received a cease and desist for 500โ‚ฌ and settlement agreement a few months ago for a copyright incident I don't want to further disclose, those things are daily business for studios imo

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And those 500โ‚ฌ are a dream in comparison to what I was liable for if I planned to go to court with it

marsh edge
wispy anchor
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Ah yes. "500 euros for potential damages" scenario lmao

karmic bane
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Well if you already receive such a notice (especially if it also names what content exactly it is about) you can almost definitely be sure they also have definitive proof about it, so no way I am going to court in an attempt to battle it

silver cloak
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I wish I could use some trademarks though ๐Ÿ˜ญ

#

I want to make a rp server so bad

karmic bane
wispy anchor
silver cloak
karmic bane
#

Yeah it would actually be interesting to know which countries' laws apply to Hytale content. Is it the country of the mod author or always Canada? 'Cuz I would want to make use of the fair dealing laws, Germany doesn't have those

karmic bane
silver cloak
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I guess I will. You never know

karmic bane
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I will too. I mean it did happen before that individuals got permission from studios, even if just on a limited scope

silver cloak
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At the end of the day, you have nothing to worry about if it's a small fan project

karmic bane
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But if you have a 10000+ user server with monetization, thats more than just a fan project

silver cloak
#

A harry potter server got a noticed and they changed everything. I think it was racking 300k a year

karmic bane
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with monetization in general, companies gain a bigger interest to enforce their copyright

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I wouldn't want people making money off of literally my own work without permission too

silver cloak
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Ofc...

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There are always workarounds

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Like it makes sense to get copyrighted immediately if you sell trademarked assets. But hosting an rp server with a closed community has little to no risk

silver cloak
karmic bane
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True, maybe I will make my server invite only or so, atleast to show to friends and so on

silver cloak
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Because search engines can pick up your site and imagine seeing a "Hytale Pokemon Server". A simple "we are not affiliated" doesn't help at all

polar harbor
#

How make Plugins for this

west elk
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Check the message after this one for an example

patent oyster
wispy anchor
patent oyster
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Sad

lost moon
#

Any server-side modding docs being released beforehand or? Or just any technical information or specifications

west elk
lost moon
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Yeah that make sense, was worth a try ๐Ÿ˜„

worldly talon
#

Are there already server files?

wispy anchor
low furnace
#

Maybe an admin can pin a message that the server.jar + doc will be public on / after the release? ๐Ÿ˜…

scarlet spoke
steady wolf
scarlet spoke
steady wolf
#

K, thanks, wanted to know since I plan on using my ingame nickname here

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but I lack the perms

tired tundra
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Hm are there any info's if there will be a wikki or some documentation for the modders on release?

wispy anchor
lost moon
#

Will be curious to see what sort of bigger mods people will work on first (outside of basic assets and minor tweaks)

west elk
tired tundra
#

Ah thanks, yeah that works too i guess

wispy anchor
west elk
#

@gusty aspen does

#

but it's a community effort

gusty aspen
#

๐Ÿ‘‹, its a community effort but I lead the project

wispy anchor
#

Great work!

gusty aspen
#

thank you! if you wanna ask questions you can join our discord

wispy anchor
tired scarab
#

Someone said there will be mac support from day 1, where was this announced?

steady wolf
scarlet spoke
west elk
tired scarab
#

thanks

gentle fjord
#

Been looking but don't see it mentioned, is the ea release going to support private servers? is there a server module?

west elk
gentle fjord
#

thank you Dani!!!

plush seal
leaden mango
#

is it known how close the plugin dev. will be compared to for example spigot or bungee

leaden mango
midnight orbit
#

One guy here had experience with these plugins and said that it looks easier than with bukkit

midnight orbit
#

He said that he donโ€™t have too much experience with plugins but looks easier to understand some things

karmic crag
#

Hi! there is any discord / forum to support / help with servers creation and administration?

midnight orbit
#

At this moment server creation dont exist so no

leaden mango
#

i actually hope we will have some kind of IDE extensions like the "MInecraft Development" for Jetbrains IDEs that would be awesome and if there will be no offical ones there will be probaly community ones

midnight orbit
#

At this moment we have to let community grow calmly

leaden mango
#

i'm actually kinda sad that Hytale has only Blueprints for Client mods if my understanding is right

#

i mean sure Lua for example would not be an good as simon already said but idk C# (bc. the game is in C#) or event Java mods would be awesome for devs.

clever frost
west elk
leaden mango
#

C#, Java, TS & Go to be more specific

hazy lava
#

how will client mods work if everything is on the server

austere girder
#

There are no client mods.

west elk
# hazy lava does the server have some java api for modifying the client?

Depends on what you mean by "modifying the client".
Everything is data-driven, so adding new blocks, mobs, and animations are simply assets that the server sends to the client on connection.
They also confirmed that the same will work with movement mechanics (client prediction) and shaders in the future

austere girder
#

This has been long established in almost all of their blog posts. Mods will be server side, it just so happens to be that in singleplayer mode, it uses a server for that too, so it will FEEL like client mods in singleplayer.

hazy lava
austere girder
#

You modify the server code, and it sends it to the client, as Dani has said.

hazy lava
#

yes, which is what i asked originally

west elk
#

Yeah they're really going all-in on the apis that allow you to do everything you might want to do from the server side. If you notice you want to do something that's not possible, they are looking for feedback on those use-cases to see if they can implement something to support it in the future! ๐Ÿ’ช

warm viper
remote chasm
#

do we have access to any sort of documentation?

west elk
# warm viper Finally, minecraft pain resolved

For sure, that's what I'm most exited about as well!
Being able to show custom interfaces without having to abuse chest guis
Being able to listen to keybinds without having to abuse the drop and offhand key
Being able to add new blocks without having to abuse noteblock states
๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ

west elk
warm viper
hazy lava
west elk
warm viper
sacred tulip
west elk
warm viper
#

Guys coming from an MC background (heavy one), I am wondering regarding the effort migrating my (massive) mod into Hytale.
I split it into 3 main categories:

  1. Coding (I don't give a damn even if it is something completely new. I adapt easily)
  2. Modeling (thanks to the blockbench plugin they added perhaps it is gonna save a lot of time to adjust)
  3. Building (still exploring)

Regarding 3. Building does anyone here know if it is possible to migrate Minecraft schematics to Hytale? In fact I am not sure if it always worthy, just had a look at the building tools they support and they are awesome comparing to worldedit. But many times that legacy to the minecraft schematics seems tough to be left behind. So I am really wondering if schematics from Minecraft can be migrated to Hytale

hazy lava
#

also converting schematics should be pretty easy

west elk
#

I am certain that converting minecraft schematics to hytale prefabs will be a very common use caset that will have a community-built solution relatively quickly. Just be aware that the result will be very "minecraft-looking" since hytale builds will use much more details like roofs and stuff

plain jacinth
#

Hello, friends! I would like to ask if there are already posts or documentation available on creating plugins/mods. I would like to start working on that as soon as possible and would like to find out more!

warm viper
# hazy lava rewrite the mod

Rewritting was always a thing even inside minecraft itself (forge vs fabric etc). So I believe many of us are already a bit familiarized with such effort. Of course it is not the same and will require more time but it is the least I worry comparing to assets

warm viper
silver lynx
#

as long as you can read the data of the schematic in minecraft, and convert it ot he format that hytale or a hytale tool wants, there should not much issue. consdering that nbt and now snbt are rather extremely easy to read, if we know the schematic layout of a hytale structure ...

west elk
warm viper
silver lynx
#

i'm thinking it's going to be easy to do, both game types are based on the voxel

west elk
#

Check the message after this one for an example mod Slikey shared last month ๐Ÿ‘†

hazy lava
rose atlas
#

yall seen the plugins and mods people making

fervent lava
#

Got a suite of plugins I'm going to be porting over ๐Ÿ’ช๐Ÿป

low furnace
silver lynx
sly talon
#

how does one get started writing mods for Hytale right now? except owning a time machine?

silver lynx
west elk
silver lynx
#

it's going to be nice not having code for multiple loaders.

low furnace
stray bane
#

Hopefuly on day one someone releases a standardized energy API for mods to use. I see a few post here and there about people creating tech mods.

(reposted due to unrelated reply lol)

marsh edge
#

I am the one working on it, actually ๐Ÿ™‚

west elk
warm viper
marsh edge
#

And I can assure you, I am trying hard to get the modders to use it as much as possible, but as anticipated, everyone began writing their own internal system for energy

stray bane
rich solar
#

me sitting and creating core foundations for private mods yeah guys a standardized api for mods to use is great. I will also totally be using those with you

marsh edge
marsh edge
rich solar
marsh edge
#

It won't be a plugin, actually (or at least, that's the plan) ๐Ÿ™‚ just pure java API that you can use by implementing it via maven

stray bane
fleet isle
#

Where is the xkcd for unified standards? "There are now 15 standards"

marsh edge
#

The name predates even my arrival on the scene. I actually received the baton from MaeMachineBroke, who started working on the energy API. The unit of measure will be Hy/t (aka Hyperion)

steady wolf
silver lynx
#

from my perspective in order to a make an api the goto standard you're going to have also release the mod that uses it that also becomes standard for the goto mod that server owners install above all simply because it contains the tech everyone wants. If all you do is release an api hoping others will glom on to, you've got a steep uphill battle to wage war with.

#

basically you're going to have release something mimics all the industrial craft machines

stray bane
#

I do have a question that might've been mentioned before but how will hytale prevent desync of assets and mods since they are techically server sided? does the client download them like FiveM and GMOD then run them locally or will there be a big issue?

silver lynx
#

or thermal series machines

fleet isle
#

Often what happens that an api isn't sufficient enough because it's missing a lot of features. The only way to find what features are missing is to build a mod that uses that api

rich solar
#

The only way I would see a pre-created energy system would be if Hytale built one that modders would attach too. Otherwise, its an uphill battle for any mod to use a "unified" energy system

silver lynx
#

from the tech mod perspective tho, if you can make a hytle version of Create Mod that uses your API. I think you will win.

stray bane
#

Or if the API that the modder creates is super duper easy and would make more sense to use.

marsh edge
#

I totally understand Kree, but honestly, a non-plugin API could be the kind of common ground that everyone agrees on. You mentioned a war, I would like to counter saying that, it has to be a community effort. The community does not want to come together for a unified system? I step aside. I can't force them, even if I make a plugin out of it

rich solar
#

I think porting mods from minecraft is an unhealthy plan.

west elk
marsh edge
steady wolf
warm viper
silver lynx
#

the war isn't you pushing it to the devs, the war is you fighting the common consensus. So making a killer mod that uses that api, and naturally making tutorials explaining how you did it, that's how you fight that war. Also, do shoot for perfection on that mod, just get out there and make adjustments as you go. if go for perfection, someone will beat you to the finish line on both counts.

marsh edge
#

I'll just be happy to have contributed

stray bane
steady wolf
west elk
silver lynx
#

i'm waiting for the official docs. and I don't intend to do any tech mods. but I'm very familiar with minecraft mods and modding. i know what I look for when building packs. I'm speaking from the point of view. Everything I say is a suggestion. for me it's all six seven anyway.

west elk
#

You can install sever mods in single player though

silver lynx
#

until the 13th which six and seven summed, hmmm.

rich solar
silver lynx
#

I'm curious if certain hostiles burn in the sun

stray bane
# rich solar To a degree yes!

I dont know what it is but the magic/spiritual lore of hytale and a "basic" rotational energy mod just seems like a perfect match! Not to much automation but just enough.

warm viper
steady wolf
silver lynx
#

i Love that simplicity about Create Mod.

rich solar
stray bane
silver lynx
stray bane
silver lynx
stray bane
#

I know the first thing I am going to implement into Hytale is a NPC system that uses a local OLLAMA server with a text model to create dynmatic storyline just for shiz and giggles.

#

Always wanted to do it in minecraft but hytale has more of that RPG feel and wouldnt stray too far from the base game.

rich solar
rich solar
rich solar
warm viper
rich solar
stray bane
# rich solar GL on that. Hope to see it works well in the future

This is what i've been messing with, the quest log is what will generate the quest and the objective. Need to figure out the actual system but cant do that till the game is released ๐Ÿ˜›

User:

NPC Name: Kaelen | Race: Human | Location: Valleyside Village, Zone 1 | Current Town Status: Scared (Trork patrols nearby) | Player Reputation: Neutral

AI:

[Dialogue]:
(Kaelen pulls you behind a stack of freshly hewn timber, his eyes darting toward the dense treeline of the Emerald Grove. He speaks in a harsh, hurried whisper, his hands trembling slightly as they grip a rusted iron hatchet.)

"Keep your head down, stranger! Unless you want a Trork javelin through your gullet, youโ€™ll stop standing out in the open like a prize Moa. Theyโ€™ve been prowling the ridge since sundown yesterday. I can smell their foul campfiresโ€”burnt meat and wet furโ€”drifting right over the village walls.

The Elder says weโ€™re safe behind the palisade, but Iโ€™ve seen what those brutes do to timber. If they bring one of those armored Rams, Valleyside is as good as kindling. You look like youโ€™ve traveled the Wilds... tell me, did you see their banners on your way in? Are they just a raiding party, or is this a full war-band?"

[Quest Log]:

  • Title: Shadows in the Undergrowth
  • Objective: Scout the Trork encampment to the north of Valleyside. Thwart their advance by defeating 5 Trork Sentries and recovering a Trork Command Map from their leader's hut.
  • Reward: 20 Silver Coins, 1x Polished Malachite (Crafting Material), and a Valleyside Scoutโ€™s Cloak (Slightly increases stealth in forest biomes).
  • The Secret: While scouting, look for a discarded Kweebec seed-pouch near the camp. It seems some of our leafy neighbors were taken prisoner rather than being chased off.

[Internal Monologue]:
(This one looks capable enough, but are they brave or just foolish? If they get themselves killed, the Trorks will only be more emboldened. I hate sending a neutral party to do our dirty work, but our own guards are too terrified to leave the gate. If this traveler finds that map, maybe I can convince the others to evacuate to the Great Tree before the first torch is thrown. I just hope Gaia is watching over the grove today... we're going to need more than luck.)

steady wolf
silver cloak
rich solar
clear crow
#

Alright. I'm locked in. Just give me the server.jar and I can start making my mod. ๐Ÿ˜€

stray bane
# rich solar Ooh interesting. Do you plan on having strict restrictions on it? Or just like l...

I dont plan on having many restrictions the only thing that will restrict is possibly using prefabs but the quests will be "A specific task (Fetch, Kill, Scout, Build, or Deliver)."

  • Fetch can be getting an item from a town, dungeon, campment or etc
  • Kill (same as above)
  • Scout (using maps, spotting a boss or spotting X amount of enemies in an area)
  • Building something in the town, expanding their business or etc
  • Deliver moving things from town to town or specific areas
#

I mean the possibilities are endless, the NPC could see where you've been and force you to go to a new zone or biome.

rich solar
#

A POI tracker would be interesting. Could also do other tracking that the AI can infer from to give harder/different quests too.

#

event based changes. Like a POI was destoryed by the player/village was killed off...etc. and then use it to give a more darker quest

stray bane
#

Yep and a rep system could be created, if the player kills passive NPCs such as Kweebecs could force NPCs to not want to do business with the player and would make them more hostile towards that player and they could be friendly with enemy encampments.

rich solar
#

assassin/stealth mechanics to hide kill stats to be percieved as good natured haha

stray bane
#

Like assassin creed type robes

#

Whatever I create will be open sourced, I believe in complete open source.

silver lynx
stray bane
#

The prompt itself puts in restrictions.

7. Constraints

  • Do not break character.
  • Do not mention real-world technology or other games (Minecraft, etc.).
  • If the user asks for something "out of world," respond as if they are speaking gibberish or are "Void-touched."
silver lynx
#

is the user Henry, if so, ignore his skyrim madness.

stray bane
#

If user mentions arrows then say โ€œI was once a traveler, till I took an arrow to the kneeโ€

delicate quest
#

Hi everyone, i am interested in your opinions, which hytale server listing website could be the most viable? i have seen a bunch of them, but most of it seems like vibecoded partially functioning half work

upbeat storm
#

I don't think any of them look that interesting honestly lol

I would just shotgun whichever ones are highest on Google

sharp lake
stray bane
sharp lake
#

yeah okay fair enough

stray bane
#

Would be sweet to fine tune a system with the Lore of Hytale directly

sharp lake
#

that'll be pretty cool
i might work on something similar, though more focused on 3b models or something like that

rich solar
#

Macaw's day 1 mod is nice to see

sharp lake
west elk
silver lynx
#

I found at some devs were invited to a early version prior to release, they are lmited in what they can share under a heavy nda and have to get their videos approved from hytale before posting. so looks like we're going to start out mods available. also, they are not working from any documentation, they're winging it, my guy says. which means ... jar decompilation.

sharp lake
vernal niche
#

Wanna know what I had to do to decompile the JAR?

west elk
#

Ctrl+Left click? ^^

vernal niche
rich solar
#

youtube(.)com/watch?v=SbLyMFAabPY&t=1s

#

is his video preview

stray bane
#

Looks like it flows VERY well

#

All the placing and interacting looks almost completely native.

coarse frost
#

how do you guys start making plugins already when we have no information at all about apis etc

#

thereโ€™s only so much abstraction one can do without clutter

near raptor
#

I am not sure if many people are already making plugins. Some people have early access and are making mods, sure, but the vast majority either is just preparing infrastructure, cooking up ideas, or making generic non-Hytale-tied stuff in preparation.

latent spindle
#

Guys im just seeing mods where can we get server plugins

near raptor
#

You cannot get server plugins yet, the game has not yet released

latent spindle
#

I see

stray bane
remote chasm
#

Does anyone already have a "server network" plan?
One HUB, multiple small servers with server-plugins (gamemodes)

stray bane
#

Yes, people have discussed the way to do it

west elk
stray bane
#

Going to be interesting to see it

latent spindle
#

We need like a website just for server plugins

near raptor
#

CurseForge will probably be the place

stray bane
#

I am going to make HyRanks on day one

#

You gotta smoke something to get a rank ๐Ÿ˜‰

latent spindle
#

HyCrates

stray bane
#

LMAO

#

HyBlocks (Skyblock)

stray bane
near raptor
#

There's a lot of pixels in this game, so I am thinking of HyPixel

stray bane
near raptor
#

Cursed

latent spindle
#

Tebex plugin

silver lynx
#

HyWay

stray bane
#

Have you ever watched the guy run steamos in minecraft on his steamdeck?

near raptor
#

MineTale, to add Hytale to Minecraft. Now there's an interesting one.

latent spindle
#

HyLifesteal

stray bane
#

Give it a matter of time and someone will make Hytale work on minecraft LMAO

latent spindle
#

HyPrison

stray bane
#

Imagine how cursed it will be to play a minecraft server on hytale LOL

near raptor
#

It would be impossible because Minecraft does not support vertical slabs

stray bane
#

Watch minecraft bedrock edition will allow vertical slabs as a DLC

#

Java will get it for free

near raptor
#

Vertical slabs on the Marketplace

stray bane
#

Honestly if datapack werent datapacks the way that minecraft wants you to mod would be amazing.

near raptor
#

I think that Minecraft's approach to Behaviour Packs / Data Packs for Bedrock is a good example of why Hytale doesn't have its own scripting language: in the end you are learning a new language that only works in Minecraft Bedrock and isn't very practical outside of it. So why bother, if you can have the full power of a proper language instead. And well, everything is JSON in Behaviour Packs and JSON isn't a programming language. It's a way to structure data.

stray bane
#

I mean people complain that LUA isnt the best language but IMO it is perfect for game scripting needs and fits it perfectly.

It is a VERY easy language to learn and works very well when you fully understand it.

I started creating LUA scripts on FiveM in like 2016.

#

The things that people are creating in FiveM today using the LuA language is amazing.

near raptor
#

Well, Lua is a language I guess. I was very afraid when Hytale ditched the "legacy" engine that they were going in a Bedrock route with JSON everything

stray bane
#

Lua is WAYY better then json

#

Espcically for modding/scripting

remote chasm
#

wait what language will it be then?

stray bane
#

Correct me if wrong, recommended way is visual scripting but java can be done if you decompile the server jar

near raptor
#

For plugins, it will be Java

remote chasm
#

are there leaked images/videos on the visual part?

near raptor
#

"leaked"? They got blog posts on their own website showing it.

remote chasm
#

let me see

stray bane
near raptor
#

There is also the recent blogpost of world generation where they show some videos with the node editor

stray bane
#

V2 looks fire

remote chasm
#

i saw the world generation but i thought it is it's own thing

stray bane
#

Basically the same thing.

remote chasm
#

i see thanks

stray bane
#

Like unity (drop and drag)

sterile venture
remote chasm
#

i mean you can do pretty neat stuff with a tool like that

stray bane
remote chasm
#

almost anything no?

near raptor
sterile venture
warm viper
west elk
#

and we will be able to use Java plugins to create custom visual nodes ๐Ÿ”ฅ

sterile venture
near raptor
remote chasm
#

WAIT custom nodes ?!?!?!?!

#

then ill be using visual scripting 100% xD

stray bane
sterile venture
west elk
gentle fjord
#

is there a doc available that outlines how to do a dedicated server?

west elk
stray bane
stray bane
sterile venture
near raptor
#

Heck no, JSON is super limited

west elk
sterile venture
stray bane
near raptor
#

Because it's a data format, not a programming language. Try defining a variable in JSON

sterile venture
warm viper
near raptor
#

I've never seen a REST API return executable Lua

west elk
warm viper
west elk
stray bane
fresh fable
#

Is there currently no ready-made server core available for download?

west elk
near raptor
#

The game hasn't released yet people :p

warm viper
stray bane
#

We need the sticky bot in this specific channel.

#

"Server no release till game release, no more questions"

#

Honestly would be based if they released the jar a couple hours eariler to get the server owners ready.

#

Cant wait for the day one SMP videos on youtube lol

warm viper
#

Back to the UI what is said about Noesis? I heard it will support custom UIs

west elk
#

They currently have a mixpot of 3 different UI systems in the game and are in the process of moving everything over to Noesis

warm viper
stray bane
#

Noesis looks great, looks like alot of game studios use it.

west elk
warm viper
#

Ok I don't think there's much left about migrating my 200k lines of code MC mod to Hytale

stray bane
#

I wonder if Hytale will pull a minecraft and hire mod devs and possibly incorperate their mods if it fits the game well.

steady wolf
warm viper
raw mesa
clear crow
#

wtb server.jar

west elk
#

We will be able to contribute to the GitHub once they put the server source code on there

clear crow
#

My body is ready.

steady wolf
west elk
raw mesa
stray bane
steady wolf
raw mesa
stray bane
raw mesa
#

-# I need my syntax to have ; and {} or I will cry

stray bane
raw mesa
#

I think I'll just stick to the worse C# java if I can

stray bane
#

I would say Java or C would be perfect for server plugins as that typically requires low level languages and for something like mods or simple things LuA would be perfect, I think there is a nice split and areas for both languages. Using LuA for years in FiveM and GMOD I think it fits perfectly (I did try C# in FiveM and completely hated it as it required constant recompile of the code for testing)

#

LuA worked great for the live testing and constant tweaking.

#

But this is just my opinion, coming from game modding that exposes LuA as the main stream scripting language it works great for a isolated language to allow modding.

warm viper
stray bane
warm viper
stray bane
warm viper
#

I've also worked with lua. Even on complex game dev (eg. Roblox)

#

It's still decent if not performance issues

stray bane
#

That is why C is better, kinda fixes those oopies

#

But LuA for a general scripting language that is embedded into a game is better just due to the high level nature and isolalation. (IE roblox, fivem and gmod)

warm viper
stray bane
#

Screw it

#

We all should just use rust

raw mesa
#

C# and C++ to a degree handle that for you

#

Using pure C in 2026 for gamedev is crazy work

stray bane
#

Actually did you see there is a guy in minecraft creating the minecraft server from scratch in rust and has made crazy progress and has a series on youtube about it?

warm viper
stray bane
raw mesa
stray bane
raw mesa
#

Why not php while we're at it?

stray bane
#

Nah html only

#

Or if you are feeling fancy then htmx

silver lynx
#

gw basic!

stray bane
#

Hex editor only, final offer!

silver lynx
#

assembly maybe

stray bane
#

You have went alittle to far....

warm viper
# stray bane Send project

fun fact I can't share because inside with my massive mod (which is closed source till now). I have no idea why I decided to do it in the same repo

silver lynx
#

atleast you didn't choose brainf--k or whitespace

stray bane
#

I just want a scripting language that requires you to code in excel functions.

warm viper
#

But I am hiring modders if you are interested to see xd

stray bane
warm viper
stray bane
#

Make sure to use chatgpt or gemini to refacture your prompt to include more detail or better structure

#

I vibe coded my discord bot, 20000+ lines of code. Kinda a mess but works great and ran for months without issue.

warm viper
warm viper
stray bane
warm viper
stray bane
warm viper
#

Without the help of AI it would be painful to manipulate minecraft physics combined with networking. What I did basically is that you can be in the same world in the same room/schematic with many players and each player sees and experiences different things (entities, players, looting chests etc)

stray bane
#

You can use roocode or something similar and setup a OLLAMA server or use openrouter to do codebase index using a embedding model.

warm viper
stray bane
stray bane
#

Funny enough works for other models and not just claude.

warm viper
# stray bane I think github copilot requires git to be setup though.

Nah, works fine for me, but still the problem is not always the context. For example say that you want to create your next big boss entity, which can be large and you might want animated attacks and custom hitboxes or animations to be applied to the player model. This can be very complex thing for the AI to handle. The AI struggles with visual understanding (placing hitboxes properly, advanced trigonometry etc)

stray bane
abstract stratus
#

does anyone know if we'll be able to access light levels through the API?

ruby monolith
warm viper
warm viper
ruby monolith
stray bane
warm viper
stray bane
#

i ran into issues with my game engine and had to create testing pipelines and verification.

warm viper
stray bane
#

What were the results?

warm viper
#

But it was a pain to set it up. Also extending built-in debubbing and profiling system for minecraft helped a lot

stray bane
#

I did something kinda similar but exposed a debug API that the AI can connect to monitor ent positions and hitboxes.

warm viper
#

The hardest thing to manipulate basically is the built in blaze3d graphics that mojang created. You can easily get lost there inside

stray bane
#

I cant wait for someone to completely rewrite the entire rendering and graphics engine in vulkan for java

warm viper
#

I used the MCP solution for complex brain system for the AI

stray bane
abstract stratus
stray bane
#

Thalor I do recommend that you get Context7 if you dont already have it as it will help for any specific libraries you are using.

warm viper
#

So when I say AI I mean Minecraft's brain system in this case

stray bane
stray bane
stray bane
#

Like wynncraft or completely differenet?

warm viper
stray bane
#

The plan is for it to be a required mod via a custom launcher since it isnt fabric or forge?

warm viper
#

I hope I port it to Hytale soon

stray bane
#

You probably will have more success on hytale since it wont require any specific launchers or etc

#

i wonder how hard the porting will be tho.

warm viper
#

What I don't know is about Hytale terms for monetization

#

I also need to remove some existing mods I use as dependencies along with my mod

#

For example I have to migrate schematics that might include modded blocks

stray bane
warm viper
stray bane
stray bane
#

Like idea of what you would sell lets say you would want to sell an XP booster that boosts your XP for a day or more inventory storage, or something similar.

sterile venture
#

Generally curious when I hear this question come up what do you think is a fair thing for both players AND server owners cause servers arenโ€™t free and need monthly revenue. So generally curious when people argue about this, what should the sell or not sell that pays the bills?

#

Cause I do agree pay to win or having rare cosmetics are likely the ideal choice

#

with cosmetics honestly being the better of the two

stray bane
#

I think P4C and Cosmetics are the best, but P4C shouldn't be abused. Like farming if it takes 12 hours shouldn't be reduced to 1 hour by a P4C item.

sterile venture
#

can you define P4C?

warm viper
#

Pay for convenience

stray bane
#

Pay for convience

sterile venture
#

ah gotcha

stray bane
#

I think P4C would be fine if not abused and gives a HUGE advantage to the player.

coarse frost
sterile venture
#

thats fair gotta balance it

stray bane
coarse frost
#

Well I meant already lol

warm viper
#

But in early stage P4C gives some boost to pay the bills

sterile venture
#

yeah plenty of games run off a cosmetic model

stray bane
warm viper
#

Unless you're lucky to have donations

stray bane
#

Donations work great if you get a cool rank and it stays fair.

warm viper
stray bane
#

Cosmetic pets or mounts work the best

warm viper
#

And there are also global boosters

#

Like a streamer pays for global rewards to all players for that moment

stray bane
#

I made enough money to run a minecraft server for a couple years just off morphing plugin.

#

Am I only one here that has never played the origin mods or plugins for minecraft?

stray bane
#

The mod that add different classes (origins)

calm sable
warm viper
#

Accept and I'll send you more details

storm junco
#

do you all think a city-builder (Like kingdoms and castles) mod would be a fun idea to make?

boreal radish
#

maybe
ive been meaning to play some minecraft mods like that

idle peak
#

How are people on YT already posting mod showcases

boreal radish
#

early access

west elk
sinful shoal
#

Could you please tell me where I can download a file for my server? Is it possible to create servers in the game?

west elk
sinful shoal
#

thank you very much for your answer

#

Are there already any websites where there will be plugins and servers?

boreal pulsar
#

Hopefully someone creates a TrueNAS Hytale plugin

vernal niche
sand stump
queen dirge
#

will the hytale modding tool be available before or at launch?

crude cedar
sand stump
chrome tundra
crude cedar
#

No need! I'll be hosting it as soon as i can for it ๐Ÿ™‚

west elk
sand stump
sand stump
west elk
#

do you plan on playing for like 4 days a month?

crude cedar
#

I'm just hoping that i can get customers with hytale, looks like a great game to play anyways. ๐Ÿ™‚

sand stump
crude cedar
vernal niche
west elk
sand stump
formal burrow
#

bruh just use OVH, look at the VPS and grab a $4.20/month 8GB of RAM VPS before they're out of stock

oak swift
#

^^This, just found a random site thats already marketing hytale hosting. Compare that to OVH, and its insane people still use them.

(random site pricing: 8gb ram, 6vcpu's, $16/m)
(ovh: 8gb ram, 4vcpu's $4,20/m - 12gb ram, 6vcpu's $6,75/m)

stray bane
#

If hytale is anything like Minecraft then you will want high clock speed CPUs, not sure if that will be as big of an impact since it is multithreaded unlike Minecraft.

near raptor
#

OVH is pretty good price-quality wise. And some of their servers have unlimited bandwidth, which is perfect for games. Just keep an eye on the server temperature and you're all good.

crude cedar
near raptor
#

I mean, when you buy from a host like Nitrado I assume you are also clustered with more on one machine (but correct me if I am wrong on that)

#

If you have a bit more budget to burn, OVH's Rise-Game servers are also really powerful, powerful enough to run multiple Hytale instances and still have space for other things. They are dedicated boxes.

crude cedar
#

Not sure about Nitrado, haven't heard of them, I run Tekknodes (founder) and i know that my utilization is LOW on a dedicated no vm machine.

sterile robin
near raptor
#

True, if you like doing Linux tinkering then for sure go for your own VPS or dedi, but if you're a casual Hytale player not interested in the whole setting up and such, then host providers that allow you to get a server by pressing a few buttons can be worth the extra money.

crude cedar
#

Oh totally, Linux and Ptero makes it so easy to host stuff ๐Ÿ™‚

sacred tulip
crude cedar
#

They can say the same thing about my hosting too ๐Ÿ˜›

boreal pulsar
formal burrow
# crude cedar Thing is though, it's crammed with MULTIPLE other instances on the machine so it...

They should get a $4/month OVH VPS anyways... If they manage to burn out that VPS with whatever limits there are, because they have OVH they can just get the budget server line, or the game server line. Not many people are going to start off with DOZENS of players... Many will start off with none or barely any. Everyone who wants to pay for a server should throw the $4/month, they can always upgrade and use that OVH server for testing, for web hosting, and other stuff

honest sage
#

Is hytale Multithreaded or Single Thread majority?

formal burrow
formal burrow
#

even a 512MB of RAM server can be OVERKILL to host some static site

sterile venture
#

I mean you could with multiple VPS or a powerful one. I think the point is dedicated vs non and most including the prices it looked like for OVH your sharing resources with everyone else on the node. Probably fine for most projects not ideal for production stuff

stray pasture
clear crow
#

That's good.

ancient osprey
#

Will I need two accounts to test plugins that affect players?

For example, when one player kills another player, the killed player drops iron.

How can I test this if I only have one account and no friends available at the moment to help me test and develop it?

misty river
#

From what I have seen their creation tools are very powerful so that will most likely not be a problem for you

final field
#

Will hosting a server on dedicated hardware be possible day one of launch? Will it be similar to hosting a Minecraft server?

latent spindle
rich solar
final field
#

Ya like on an old spare computer i have lying around

rich solar
#

Only need java 25

latent spindle
final field
#

Right, but if I wanted to host a server so friends can play when i'm offline I could just have the spare running 24/7 for them

final field
#

And I have it sitting around so I want to make use of it lol

clear root
#

Do you already know the JDK version, and some API function ?

final field
#

I believe java 25

#

Not sure about API function

rich solar
#

No API documents yet that will be on release

#

3rd parties are already working on modding documentation for release

crude cedar
#

I'm just hearing about the game and waiting to know what's gonna be needed :]

clear root
# rich solar Yes

Thanks, is they're any limitation like custom lib that we can't use ?

final field
rich solar
rich solar
clear root
#

i usually have a utility lib with some function i use often like math stuff

limpid mesa
clear root
#

but could be SQL lib or other stuff

rich solar
rich solar
clear root
#

Thanks for the info

rich solar
#

I have 5 core foundation mods made that all work with a core library. The only thing I haven't done is hook it into hytale as we don't have access yet. So you can prebuild a lot if you know what you are doing.

clear root
#

Yeah and i guess they will be some event overide function like OnPlayerConnected,OnPlayerDisconnected, .....

delicate dagger
#

there's a reason why its cheap

#

i tried hosting a minecraft server on it, and it was extremely laggy, then i switched to digital ocean with the same specs and it was so much better

rich solar
#

I switched from OVH to IONOS and it was so much better for price

#

used ovh for years with no issue on their hardware. Performed as expected.

rich solar
# clear root Thanks for the info

Also forgot to mention:
The server will be released as shared source - we will have the source code with no obfuscation and all their comments. So you can read through the comments at least until documentation is made. Or have AI go through it and make a short hand document

clear root
latent spindle
#

Okay but for real tho when Advanced Custom Enchants plugin for Hytale

rich solar
#

I mean someone has already added fishing to hytale via a mod.

latent spindle
#

When Pyro Axe plugin iykyk

sterile salmon
#

How ppl are already codding mods if theres no game yet?

clear root
#

they have access before

rich solar
sterile salmon
#

How can i get early access to the this kind of tooling?

rich solar
latent spindle
clear root
#

And make Hytale people know you for modding

sterile salmon
#

i see

rich solar
#

Or wait 5 days... ๐Ÿ™‚

clear root
#

And just prepare some stuff on the side that will be 95% edited because it will not be like you expected but atleast you have copilot to help you made stuff faster

latent spindle
#

But seriously we need HyRanks & HyCrates plugin so server owners can start being rich

rich solar
#

The first few months are going to be dev hell for how much iteration we will see with hytale

clear root
#

And big chance modding API will change a lot during the next few month

#

the first mod that will be release may not work in a few weeks or even a few day

#

Expect utility plugin for the few weeks that will add like admin stuff and freeroam stuff, and in a month some gamemode that are broken 50% of the time. We don't know if the game will be dead in a week , we don't know how hard it will be to make mods, we don't know how the tool are so might take some time and i am guessing they will not be a lot of full time people working on mods

stray pasture
#

Do we really think that they would make that many breaking changes to their modding API which sounds like the core of their game? Like they have been planning and developing around moddability I would be suprised if they just started releasing breaking changes all over the board.

clear root
#

Big chance yeah because it's an old version of the engine if i understand the story correct

stray pasture
clear root
#

change can be small but impactfull, like just the need to recompile with a new JDK or a new build tool , but people that did they're mod in day one could just stop after a month, or focus on other mod and don't do it

stray pasture
#

Yeah, its totally a thing that could happen. I certainly would not look back once I start having to fix things. ๐Ÿ˜„ their choice to release early, not like mods have to be made. Would suck to have to wait till full release to have a stable API.

rich solar
#

I dont think we will see a lot breaking changes to the API right away. Depreciation will be active later.

stray pasture
clear root
#

Do we know how monetisation will work ? will it be like roblox or more regulated ?

stray pasture
upbeat storm
rich solar
#

Mostly fix what is missing or give access to what is missing

stray pasture
#

If they have to make many breaking changes. It just tells me that didnt use their system and dog food it prior. That would be a fantastic sign of it.

rich solar
# upbeat storm This is an oxymoron

Your mom is an oxymoron = Oh goteem.

But no for reals. It isn't smart to make major systems in the first few months. Mainly spend the time learning the tools while testing systems

#

I think the biggest thing is the foundations that will be made to follow in the next few months. What standards we will start to follow.

stray pasture
#

I mean if they used their own modding api like Factorio or Vintage Story I am sure this wouldn't be a worry. They would know its full capabilities. "Alpha" is really a shield against content and imbalance not really good when talking about architecture. It usually would indicate their modding API is seperate from their development.

rich solar
#

The thing is how many merges they are doing to get the EA where it is now.
Itโ€™s super fast and complicated. It wonโ€™t be fully implemented how they want. Which is why we may see some big changes at first. But I doubt we will see major breakdowns in their mod first design

stray pasture
summer ibex
#

No idea, thats why I asked

latent spindle
summer ibex
latent spindle
#

But the real mod/plugin will be Anti Dupe

summer ibex
#

๐Ÿ‘€

latent spindle
#

We need Anti Dupe mods ๐Ÿ™

summer ibex
#

Yes

stray pasture
#

I should be more clear: technically not gambling as most jurisdictions define gambling with the caveat in which you may cash out to the operator, in which is why CS2, MC, etc are not technically gambling.

We all know its the same system though. ๐Ÿ˜„

summer ibex
latent spindle
#

Xray mod for 3$

summer ibex
#

๐Ÿ‘€

rose atlas
#

force op lmao

pine helm
#

Quick question is there any way to get Hytale APIs so I can start coding my server plugins

rich solar
#

You can build the foundation for your mods and the main logic. That is what I have done. Kind of comment how I expect my systems to interact with Hytale

pine helm
#

Well I have started Iโ€™m just curious if it was out or not

rich solar
#

Nope. unfortunately

pine helm
#

Darn

#

What you working on

rich solar
#

I am planning to build a custom skyblock like server and a standard SMP server.

So I am making core mods like a magic system, factory system, summoning system...etc.

#

End goal is by hytale 1.0 I have a full community network built

pine helm
#

Full server idea

rich solar
#

Gonna try to keep most things in-house and not use other made mods unless they are just so good I can't make my own type haha

pine helm
#

Iโ€™m working on a full scale MMORPG right now have a lot of the systems down

rich solar
#

Noice. Ive seen a few great plans for some. Hytale I feel is gonna be a big mmorpg game host haha

pine helm
#

Ya I can see it only because it leans into a more fantasy style thatโ€™s all and I also want to maybe try and replicate the old Java Minecraft Server BadLion for comp PvP

sacred tulip
clear root
# pine helm What you working on

Small plugin for server management first and then some fun gamemode. i am very bad at 3d model and 2d texture so focusing on gameloop and good idea

pine helm
#

The greed is showing

sacred tulip
#

All configurable by server admin. Popups when you join, persistent ads across parts of ui, ads in loading screen, ads in inventory menus, or ads only on specific events (like when minigame ends or more in the lobby).

Some mobile apps make serious money this way

sacred tulip
rich solar
#

I dont think its really a greed thing. Could be useful for a alternative income for servers

clear root
#

We don't know yet for monetization, if this kind of stuff will be authorize

sacred tulip
#

I already asked about custom UI the developers said they want full customization

pine helm
#

Ya but letโ€™s be honest if a server wants some income it can make systems for that but ads are a bad route to take because if it takes off then the whole gaming industry could change for the worse

clear root
# sacred tulip Why not

It will depends on the road they allow us to take, if they do a minecraft like monetization where we do like we want or roblox using they're own currency and payement system so they take a %

rich solar
#

Roblox hosts your work. Hytale won't. They will also be giving us a few years before they bring up splits

sacred tulip
#

Make the payments outside their currency system problem solved

clear root
#

and the "Smart parental controls" on hytale website could be a part of it

sacred tulip
#

They can't ban me from refusing their digital currency. Businesses must accept USD in America

#

Many states must also accept cash payments

fiery vine
clear root
#

imagine +18 ads on a server with child

summer ibex
#

"B*** Local ....."

sacred tulip
#

Screen the ads first

summer ibex
#

"You must sign in with a verified 18+ account to view this AD"

rich solar
rich solar
# clear root It will depends on the road they allow us to take, if they do a minecraft like m...
Does Hypixel take a cut from my Third-party server?

As Simon already mentioned publicly, we are taking 0% for the first 2 years from any Third-party server or modder who wants to monetize their work.

That doesn't mean there are no costs at all. Please still account for monetization platform fees, payment provider fees, etc.

What happens after 2 years?

We can't yet promise you a specific percentage, as it will depend on many factors. What we can already say today is that our percentage cut won't ever exceed 20%. If things go our way, we will never even reach the 20% though.

In an ideal scenario, a third-party server is self-sustaining, has its own infrastructure, creates great content for the playerbase, has its own moderation and has fair and transparent monetization. A server like that would need little to no attention from us and therefore benefit from a much lower percentage.

At a later date, if we decide to offer hosting and moderation to partners, then th
fiery vine
#

nah actually webs only makes you to click a button that say "Im 18+ older" or a "Leave" best anti kids keeper

sacred tulip
#

"fair and transparent monetization"

That's basically gambling crates and ads

#

What else could you monetize on

rich solar
# warm viper better than roblox

a website with constant pdf problems and huge amounts of child saftey problems... gambling... I would hope hytale is better haha

warm viper
rich solar
#

Like my MC servers I always had crates but you earned keys by playing not spending money. So I made it pretty easy to earn "keys"

sacred tulip
fiery vine
#

wait eula prevent nfts here.. right..?

rich solar
#

sweating Listen I have a 1/1000 of a chance to get this. But Due to that fact that I have these other possible solutions and rewards let me just calculates okay I will win.

rich solar
fiery vine
#

๐Ÿ™

rich solar
fiery vine
#

yeah but prevents these talks

#

and promos etc

delicate dagger
#

What port will the servers run on?

steep lion
delicate dagger
#

ty

#

finally setup my backend server to be hidden behind a proxy

steep lion
#

just curious about what option people choose

delicate dagger
#

will hytale support srv records?

steep lion
#

no, not at launch at least

delicate dagger
stray pasture
woven halo
#

Server already rented thanks to the discount ๐Ÿ˜‚

#

I'm curious if hytale community will DDOS the days as well

woven halo
rich solar
#

There is always someone who gets butt hurt and can't handle the real world.

woven halo
#

Or did they changed to TCP?

rich solar
#

Me casually having a probe on curseforge(.)com/hytale for any web page changes.... ๐Ÿ™‚

stray pasture
rich solar
woven halo
#

Have always there problems and you remember me to finish the forum - Need to make a team lost time last weeks haha

#

Most ppl DDoS in TCP randomly like aisuru net...

rich solar
#

"most people" as in 0.001% of people do it

stray pasture
#

Well you can DDoS all you want. ๐Ÿ˜„ TCP udp, as long as it overflows the intake you succeed

woven halo
#

Yes but the 0.001 do it without limits ๐Ÿ˜‚