#server-plugins-read-only
1 messages · Page 5 of 1
Minecraft also runs a server if you play singleplayer though, it's not as black and white as multiplayer vs singleplayer
I mean, I think it is. There is a reason there is only 1 channel called #server-plugins-read-only because clients plugins/mods do not exist
they literally above said no client side mods
I mean don't call me on it, its really what I think, they might do allow it
huh?
please just take a moment to think of it like this:
if Minecraft had 0 client-side modding, there'd be no modpacks, and they'd only be playable if you had good enough internet to join & downloaad all the mods from the server
but look at roblox?
okay, offline vs online then, think of it like that
From a server perspective, I am actually in favour of a system where mods are served from the server. This lowers the barrier for modded servers as no longer do players need to modify their client. They can just join and get all the content they need. Gives lots of freedom to servers to go beyond what was possible in Minecraft server plugins.
But minecraft need mods because server side modifications are limited now we will be able to literally change characters and UI's. Imagine a fancy handcrafted photoshopped Team selector
could somee notell me where is said that client side modding wont be possible
roblox is more of an engine than a game, and Simon himself said they want to build a game, not an engine
"Modding isn't just a feature for us. It's the foundation of longevity. We're committing to this completely"
yeah
yeah fair, all i really need is for mods to be downloaded when joining a server rather then needing to f around with modpacks and stuff
damn..
why arent we allowed to modify the client?
Because why would you
there's no need to
how am i supposed to play the game without killaura and xray???
I agree to this aswell. I feel it should work just as easily as modding in a game like Garry's Mod is.
Open the mod browser, install the mod, you can use it Offline or Online, if you join a server & are missing mods, it'll be installed automatically, but if you're in singleplayer (or offline) you can still experience said mods without needing to have internet.
everything modding related is going to be built in
Yo we migrated from #discussion its been invaded by #game-discussion
if its on my harddrive it is mine to do as i please, at least in EU, and good luck keeping the russians from touching the client 😄
Yep, you actually can change nickname in settings
If you look at it from an open mind (not wearing "Minecraft glasses"): why would you need to modify the client? Take GMod as an example.
I just feel this is super live-service esque. Kinda scared now ngl
You can modify GMod Client-Side, i used that in my example.
its not xD
You shouldn't have to join a server just to use mods. You should be able to use them in an online or offline setting.
Nono, this is nothing to do with live-service
just think of gta and how modding the client saved the game for almost a decade now
bingo, minecraft is a technical barrier to entry for mods, you need to know how to do moderate to high level stuff to get it to work
So if I want to experience mods I need internet, yes?
No
will it have private dedicated server support?
This is pure speculation: but you can join a server (that is hosted on your machine, possibly even as part of just playing singleplayer). In that case, the "server" (as in, your local environment) will be what you "connect" to.
Your world.. itself is a server instence just like how it is in minecraft.
Exactly
also im hoping praying that server performance is no where near as dog as mc
No you have to click the open to lan button to turn it into a server
Think of it like this:
I find a modpack, called "Better Hytale"
Since client-side modifications won't exist, I'll only be able to play that experience via joining that server.
So if I go travel, and wanna play on my Steam Deck or laptop, I can't, I can only play vanilla.
the moment minecraft went "rent a server" and no local multiplayer the moment it died for me
in minecraft yes but hytale different
I assume this is going to be built in for modding, thus no need to mod the client
Why would hytale singleplayer be a server
that's the old model maker, its been replaced with #blockbench
This is the Hytale modelmaker which is replaced with Blockbench
ah that's the modelmaker
For technical reasons. It can simplify writing the game and you can reuse components of multiplayer in singleplayer
The same reason why Minecraft single player is. Just a way to call the architecture
same reason it is on minecraft
has there been any showcases of how the modding can be done
lets animate orange justice with this 😎
I don't think y'all are understanding that in order to have these things in the game, you need to manipulate the game files in some way shape or form. Even if you're hosting a singleplayer world & it hosts a server for you, you still need to have those mods somewhere in your game files for them to be read.
server handles it.
Tbh, there will obv be copycats, BUT I think that is what is needed, every server will have something unique not like minecraft where there are 1000+ servers with bedwars, skywars etcc
supersecretpage
Source? Minecraft isn't a server until opened to lan because then you can connect to it
dawg i've bene trying to say this entire goddamn time that this means Hytale modded experiences are locked to those with good & reliable internet.
That is not fully true. It is not joinable to other players, but internally a server is being ran.
no.
It was changed to using Blockbench
yeah I misunderstood the modelmaker for modding tools
so explain how it'll work for the average user that just wants to play Modded Hytale in singleplayer. please.
The only thing is that downloading assets from a server might take a bit longer than other users with faster internet
once the mods are downloaded for your singleplayer use, then you don't need internet?
I'd be pretty upset if Hytale stored every single mod from every server I join on my PC eternally
700GB voxel game incoming
you can probably manage content...
You don't download the "mods" for the servers you join, just the ones you want for your Singleplayer worlds
Also we gotta understand, the only thing you will download from a server will probably be assets and configs so you wont need that good of an internet connection.
If they allowed literal code to be installed, there will be malware servers, dont they they want that.
IDK, I think requriing a player to join a server to be able to install mods is quite BS to me lmao
It probably will just cache mods in, so if same mod used on different servers it wont download it again, and will just use the one you already have, if they are the same
Localhost at worst, but also it can still act as a server in the backend and a client on the rendering side.
Servers don't have to be on a cloud for you to use one locally on your PC
At the moment most of what we are talking about here is speculation. I would really wait and see how Hytale actually ends up implementing it. This pattern is not unique in game architecture, other games pull it off without any problems as well.
what will likely happen is that the server will send the client the models, textures, audio, etc and the server handles everything else
kinda like how minecraft server resource packs work
Sure but on a normal server you can't pause the game. On single-player you can pause the game until opened to lan.
Yeah it's more software architecture than it is a literal dedicated server
idk, there also could be an official registry where mods are pulled from (just like steam workshop)
Oh I know, as someone with local servers in their house I understand this fully. But I'm saying for those that aren't tech savvy. Those that want to open the game, see a Fallout-style mod browser & get to modding. From what some of these people are saying, you HAVE to join a server in order to get any sort of game modification, which is not user-friendly or nearly as "open" as Simon & the Hytale has been saying this game is going to be.
it's just a single line of code bacically
from their faq:
When a client connects to a community server with a custom version of the game, a handshake process occurs in which all of the required files, data, sounds, models, animations, and so on are downloaded by the client.
additionally:
However, to combat abuse we will not permit modifications to the client itself. With the amount of freedom you are given with Hytale’s toolset, however, you won’t need to do so. Having a single version of the game to support makes things easier for us as developers, too.
It does
If it's a function sure. However I dont know if its like unity where you can just pause the game using one line of code iirc
Your world is basically a localhost instence...
Can you send me the link to that FAQ? I wasn't aware there is one
Sure server and single-player share a lot of components but I wouldn't call single player a server
Which would make sense, as the server code is responsible for things like entity ticking and such in Minecraft. It would be weird to rewrite such mechanics twice: once for singleplayer and once for multiplayer.
it is pretty much easy to make even if it's not like unity, cause to pause the game, you just need to stop ticks
I strongly feel the "Hytale toolset" means some sort of "structured" modding-support.
not really, most of the time games doesn't use port and just uses an other type of socket
its for the legacy engine. the one they returned to.
He's going off of how Minecraft does it, it starts a local "server"-like instance when you load a singleplayer world, opening to lan just gives it a port allocation for players to join.
In unity it works that way, but minecraft is written in plain Java so idk how it works there
We should be careful to compare Minecraft and Hytale, as it sounds like there are some big differences in architecture of the games (on this whole modding part at least)
Let's take a minecraft for example, pause there just put's your tickrate to zero, not actually freezing your game, since you can see torches to emit particles, as they are not bound by tickrate
It's also 7 years old, so I would take it with a grain of salt. A lot has changed, even though they're returning to that enigne, I'm sure they're not reverting to this ideaology 100%
Hypixel alone has changed a lot in 7 years, let alone their minds & core values LOL
But players can also move in that case. So its not just one command
Unity is not first to find this out, I assume, it's a basic thing...
Minecraft singlepleayer runs the game logic on a separate loop than what you do and see on screen. The "server" Just happens to be on your local machine. You might just be confused because it comes kind of against what one expects a server to be on gaming lol
well they want to go back to the original vision: this is your original vision.
because torch particule are manage by the rendering thread that isn't paused, but all other server (integreated or dedicated) are paused
as for player, in same line just freeze it's movement
Although it's not the same kind of server as a LAN or online one. You can check the game files. There are two classes for a dedicated (online) server and a singleplayer server
rendering thread just doesn't rely on tickrate
No one writes multiple lines in one line tho, its not clean
yes like 90% of the game?
You are describing a function
we just need to wait to see how it actually is ig
yeah, I just metaphorically said that it's can be made in one line, meaning it's just so little of work to make a pause work in a singleplayer
I’m curious if anyone knows but are the server plugins going to be plugins and mods combined into one or are they going to be separate?
... do you think function can't be complex or somthing?
Combined
both ig
probably plugins are mods that doesn't use any of models, or textures, so pure code, while mods, is content
LOOK
He is reading this chat 🙏
from what i have see plugin will be suported and they will be comunity work to have mixin work with ignite
the plan is to have a mod browser to presumably locally download mods to be ran by your internal java server for single-player experiences
I mean, for all other things you MUST already have them cause... WHO TF starting making their game by creating pause function?!
Letsgoooo no more clientside mods 🔥🔥🔥
hell no, they will be client side mod that they like it or not
whats machinima?
animation essentially
Curious - with so much you can do server sided.. why do you want to mod the client?
for making movies ingame
because, not everyone wants to run a server, once again. lmao
1000 player civilization in hytale next year 🙏
to modify the renderer
your singleplayer is also a server
Tbh 2b2t could maybe allow developers to upload "Cheat clients" to their website and then when you join 2b2t you can select your "cheat client" 
you can simply just click on create a world! :D
Nah documentation is useless. You just experiment with functions leading to you connecting with the server api in mysterious ways and then you understand it fully
yes, but in order to modify the built in server, you have to modify the game files, on the client side, where the server gets started from
theres ur server, have fun with mods on it
That way players should not have to install anything and 2b2t kinda liveson on Hytale
in order to modify the server, you use the modding tools and plugin API that is used by the server
Client mods, and Client-side mods are different things
does anyone know if you will actually be able to write clientside scripts for your server? (maybe including CEF?)
no matter what cheat clients are gonna be figured out, it's happened to damn near every single game. cheaters always find a way
CEF?
when we say client side we are talking about logical client side, like thing that will be active when your on a server or in single player (so thing like rendering), the logicial server (integrated server in phisical client or dedicated in physicial server) is everything else
chromium embedded framework, basically you can create youre own UIs using chromium
Yeah, no doubt, but would a server like 2b2t (if real client modifications will happen) not be used as honeypots to literally ban everyone, they might even ban the server for endorsing clientside modifications
they did say you can make ur own menus and stuff sooo.
i dont think so
Access or showcase?
It would be very unsustainable for them, how they gonna handle priority queue if they get banned any second
yeah, hvh server are more likely to appear then 2b2t
2b2t 2 is gonna go crazy 💀
hvh?
priority queue? this is hytale not mc
hacker vs hacker, nerd showing what they did
see i understand this, but everyone else is putting as modded content isn't gonna be accessible unless you join or host your own server, which i get may be how the singleplayer works in Hytale, but unless there's someway to load these mods in real-time while the server is active, I'm just not understanding how it's gonna work without some sort of mod browser built into the client, it's a stupid argument really & ofcourse all speculation, but to say 0 client modding whatsoever is kinda strange to me
That is unrelated tho, they use the priority queue as a way to finance the server
bc eula
you realize server sided cheats can exist too?
Ohh right
that would be feature not cheat
cheats dont have to be downloaded on ur client lol
Exactlyy!
Imagine this:
Tbh 2b2t could maybe allow developers to upload "Cheat clients" to their website and then when you join 2b2t you can select your "cheat client"
I feel as though Hytale themselves may monitor those players, and ban them from accessing other servers, but I don't see them banning entire community built around that of hacking in-game, i'd assume it'd be more facilitated as a "Bad Sport" lobby like in GTA
seen people on minecraft run cheats on the server that gives them adventage so if u looked into their pc u wont find anything
That ain't happening
again, thats a feature not a cheat
once again Client modding, and Client-Side mods, are different things
ehh, debatable, if a server dev really feels like doing it, they could easily add an xray cheat or kill aura cheat.
also, when you joining the server your mods you are using, is disabled and server mods are enabled
I think they would, Simon really does not like cheats or blackmarkets. He even used to sue Minecraft alt shops using Hypixel renevue, iirc he took down more than 500+ of those. While it wasn't even his job
but that just becomes a gameplay feature right
once again, i'm telling you everyone here has explained it to me as this, so you're the first person with a brain to say something along those lines.
2b2t would still exist even if cheat clients didn't. Its really just what players have came up with and admin didnt ban it
With the latest leak I think it's even more clear that we won't get Minecraft 2.0.
We get all the tools we need with the game itself, so there is no need of client modifications for a multiplayer experience.
essentially yeah, but at the same time could be referred to as "cheats" like how roblox devs lock "cheat-like" abilities behind paywalls
That's bc EULA dude, that thing changed all things about minecraft monetization
yeah this could be the case
Cheats are not intended behaviors. If you put a cheat in the game its intended behavior so not a cheat
i'm saying it could be referred to as QUOTE cheats, jesus some of y'all think so literal LOL
Community servers will have their own java plugins just like Minecraft?
yes.
I think Simon even took action against Xturtle but idk just a speculation
yes but that’s like calling skywars slime modifier like a cheat people are just dumb I guess
some people dont realize how cheats can create a whole new fun experience for the players as long as its in a controlled environment. i really hope hytale doesnt try to supress the people that are used to that content from mc for over a decade
that and mods/custom content that the client automatically downloads
I'm definitely planning to make a towny plugin if I have time. Maybe even a military if I can add combat ai to npcs
coyote time and double jump technically is a cheat
similarly yeah, they plan to allow servers to take full control over the player's experience, more so than that of Minecraft plugins
The screenshots in the #announcements channel are nice, though I think they more refer to the modding tools for creating models, particles, etc. and maybe not necessarily to actual "server plugins" as we know them in Minecraft (the ones used to power custom gamemodes). But I don't have enough information on the latter to say for sure.
server ops can change almost everything. PVP, UIs. turn the game into their own vision that people can play on easily
fr that would make custom gamemodes hard because how do you differentiate between new custom moves and cheats if they block it
nah, that's abilities and features, as they're marketed. I'm saying, a server developer could add in an "X-Ray" "cheat" that can be marketed as nothing but a "cheat" and not a feature, i'm not calling abilities cheats or vise-versa, i'm moreso saying that people can make cheat-like abilities and market them as cheats
Btw guys look at Simon his skin
Nice then, and selling in-game content like ranks, etc will be allowed too? Just like Minecraft or nope (ex tebex)
We gotta get a front pic
Simon out there enjoying hytale
also things like lunar client or badlion client are just the same thing as a cheat under the hood, all those things would go missing
Machinima...
this is 100% speculation but if i had to guess the server software could have some sort of inbuilt anticheat to validate client inputs but could be disabled if you wanted to, kinda like how minecraft has (had? idk if it's still around) the flying check that can kick you but you can turn it off
well whatever hypixel does now, you can assume you can do
Running a server isn't free, servers do need a way to make money. But I think there should be clear rules and guidelines on this. E.G. no obvious Pay2Win. But I assume by the time the game gets closer to launch more details will be shared on what servers are allowed to do and what not.
possibly? im not sure how mentization will be handled, but hopefully it's more controlled and less-predatory than minecraft LOL
Honestly, performing payments to servers via an in-game way wouldn't be the craziest idea.
server plugin api is written in java i assume?
But gotto be careful with that to not turn into a Minecraft Bedrock fiesta
I don't think I'd be fully against a global currency that allows you to buy in-game items for your experience or items on servers
Yes
I think there is one
Lemme get a pic
that'd be vaguely interesting, i've never really thought abt monetization of Hytale tbh
all i know is i'm spending way too much money on a server network LOL
No p2w will turn into another Minecraft. P2w is simply needed for servers to exist. A server can't survive solely from cosmetics. Mainly p2w I am talking about are crates and ranks with commands
That's sad truth tho
Servers can very much exist without P2W
pay2win is NOT necessary
Hypixel themselves are an example of this
as someone who has supported 5 servers for 8 months without paying anything out-of-pocket or selling any p2w items, there is NO need for P2W lmao
Hypixel has hypixel skyblock which is kinda p2w
in the glory days of minecraft (2012-2016) all the big servers survived without any p2w. they just took donations for priority queue or the chance to join full lobbys of survival games for example
theres no need for p2w at all
cosmetics, emotes, simple permission unlocks & permissions will get you a long way
except few things in Skyblock, which are avaiable when you mvp++
Maybe an opinion that some might not like, but I find P2W a cheap way to earn a buck without much creativity. Cosmetics or other unique features that don't grant an advantage over others is where creativity can shine
yeah like hypixel is profitable enough without p2w mechanics that they're able to bankroll a whole game development team lol
- Booster Cookies
There’s no “winning” in skyblock, but you can buy booster cookies with gems that can be directly sold for coins
1000% i'd rather spend $100 on genuine art than I would on a cool sword & a fly permission
anyway, I consider it more like P2W than P2Be Cool
It’s definitely pay to win, I’ve personally spent a few grand on gems to earn coins
i guess we don't really know if they would do p2w in an environment where they aren't forced to not by the EULA
it's something we'll only really know once we know the terms of their EULA
As much as the original EULA thing in Minecraft was a disaster, servers adapted and moved on. And many servers still exist in one way or another without violating the EULA.
cuold be add a plugin to custom your pg?
and even if there is p2w on the official server you can always play on a server that doesn't have those mechanics
thanks for supporting hytale 🙏
p2w can be permitted or forbidden, not required
I’m very excited for hytale so hopefully it was money well spent
Well nevermind 🤣, I just looked at it again and its not it
they would never be able to afford making hytale if it weren't for the MVP+ i bought when i was like 13
P2w also helps make custom gamemodes. To be able to hire a dev team you must be able to pay it and as cosmetics aren't enough to pay for it you must have a p2w game mode to some degree
same things
Path of Exile
I bought my MVP+ when I just bought Minecraft
does anyone now if plugins will be supported by the hytale server itself or if it'll need a plugin API like paper/spigot?
Example: misterepic's server og network was supposed to be non p2w but they made a custom p2w gamemode to be able to fund the rest of the server
direct support
thanks!
Eh, many servers started off because people had a passion for the game. Not every server needs to start off big with paid developers and other paid staff. Many servers still run with unpaid / voluntary work and use the money they make to pay the server bills. I disagree that P2W is a requirement for a server to be profitable, I know plenty of servers where this is not the case.
direct support so no need for a custom jar but a comunity made modloader will be made to be able to have mixin and mod the game
also "We will provide server source code access within several months, once we're legally ready to do so" 😎 👍
Scripting will be using what
That they have a concept for "instances" is incredibly exciting to me
maybe a fancy world for dimensions?
Send me link
Java
Sneakpeak:
Alright there is any thing already announced regarding the library.
officialy java
they are some theory about the usage of html/css for ui stuff
we want c++ 😡
am i stupid or does that not look like java
that legit is java
its kotlin
edit: wait no its not
it's js
it's full js
Looks like JS to me
instanceof is java/kotlin tho right?
Can you name a few servers? Its pretty common even on big servers that they have voluntary admins. The owners who are passionate mostly pay for the server out of their pockets.
also js
exports, instanceof, var for variables - that's js 100%
maybe that js plays into the html/css for ui elements if that'll be a thing?
those imports are not very js dont u think
the packages definitely look java tho
yes
that's just dot notation for accessing object fields
foo.bar.baz.quix
its a custom JS runtime, a fork of rihno (used by kubejs, made by mozilla)?
kotlin 🇰 or java ☕?
this looks like they have global com.hypixel.hytale object which has protocol and server fields exposed and so on
it's prob just a demonstration of how you could "import" certain packages
perhaps they've set those as Proxy objects which when called import those packages 🤷
I do think a global player object will be interesting, at least different from minecraft mods
interaction between java land and javascript land
its not, its a class type
if it was js dont you think the hytale devs would use let instead of var 
ahh you're right
that's just old js
the same goes to exports = {...} notation
HES READING
Damn bro he’s a real one Simon
Server owners????
what does that mean or indicate ?
Community servers
I just concerned that there is modders in there... so it look like after 2 years modders going to give %
you just noticing ? he ltrly bought the game back for us 😭
we don't know
I know, but that means Hytale servers will be licensed
hytale uses directx or opengl?
it's more if you want to sell your mod ig
like the s** mc bedrock
good question, i hope for vulkan
I'm thinking of ephemeral areas that can be spun up and discarded at will, without being an actual part of a game world
oh, in that case ok
and a lil bit for his own financial interests but i mean 😅
makes sense , if a modder makes profit , the game should also have a cut
hopefully the cut will stay under like 20-30% tho
based on that it seems that there will be a first party mod store
Just forgot that somebody could get profit from mods...
dx11+12 would be great
P2w also creates a ton of jobs for developers, the players who are heavy spenders on p2w servers aren't gonna stop spending their money, if the server isn't p2w they will just spend it somewhere else. Some players also choose to spend a few dollars just to support the server. I am not saying heavy p2w servers are okay, I am just saying that mild p2w is okay to help support the server.
trust me there is no financial interest in that , he said it himself , he was set for life and didnt need hytale to make more money, he actually risks losing money more than making it
and not crossplaform unlike vulkan
because there's really no other way to enforce taking a cut of profits
No Risk, No Story
No Risk, No Hytale
Hytale is for the players, by the players.
By the Players, for the Players
Hytale pondering the community
damn he a real one
simon already has had the infinite money glitch, he doesnt need to be greedy
I mean, for the longetivity of a game, you'd either need to keep selling DLC or have some form of other revenue stream (microtransactions, taking a small cut from creators). You cannot purely run on just the sale of the base game, that will slow down over time unless you are something like No Man's Sky and make a crazy profit that sets you up for a while.
"We are fully independent and personally committed to funding Hytale for the next 10 years." they got enough money to fund the development
Who are you to tell people how to spend their money. As long as the server isn't heavily p2w / the free players dont get a much worse experience I dont see a problem.
"you'd either need to keep selling DLC " like paradox
Oh fair enough I guess
or sims 4 lmao
milking the cow like crazy
Some games do both which is 💀
probbly cuts from creators + cometics and some services like maybe server hosting
hypixel has a big experience in hosting servers
I remember way back when PAYDAY2, known for lots of DLC, started adding microtransactions. That did not go well with the community.
and dealing with hosts , so its possible
I mean, Hypixel studios who were at the base of the projects based all of their revenue from server exploitation 🤔
yeah if they already have the staff/infra to run hosting services they're likely to do that
Hm, Hytale is also somewhat unique that there are plans for an official Hytale server (which will undoubtedly sell ranks and cosmetics), which could also foot the bill for the development of the game in the future. I am not actually familiar with other games that have such a setup.
- i doubt the game will be free
It won't
I don't think so. They already posted that payment system is ready, they only waited for the game
it might be for the first alpha versions, but it is foolish to think it will be free long term
I definitely dont want the game to be free. If it was free it would lead to microtransactions
Exactly lol
ye thats what i said
im back home with a strawberry banana smoothie
theres a way to do that in a good way -> sell ingame coins that can be used to purchase things on all servers -> servers get payed out something like 85% etc.
Does anyone know the player count limit on Hytale servers ? (Or it's not been discussed yet).
(roblox kind of way)
probably just whatever the underlying hardware can handle
not yet iirc
Guys he already stated the game will not be free
we don't know
We do
yeah its stated in the blog posts that pricing for the editions will soon be announced
we do?
im gonna pay for founder edition 🔥
Things like player counts on a server feel awfully specific information to already know, I am not aware of this
and i assume considering hypixel already has experience working with minecraft server proxying software there will probably be a similar solution for hytale
So basically 1 Hytale insance can hold up 1k players probably
I am not sure if that is how I interpret it
Every instance is 1 thread
he's saying that the technology to do so won't be implemented early.
its not what it says, it says that multiple instance can work together
Exactly, he assums it can only holdup 1k player, so the limit is 1k players unless you modify the workings
im gonna go all out and make a massive insane modded network with multiple game modes and custom modes.. maybe even allow players to make experiences for others.. and on the thingy it says made by: (player).
1 instance could probably handle about up to 50 players on current server-grade hardware but you can have as many instances as you want basically
Gonna reference all sort of stuff too
People dm me for server creation at hytale
So basically bedrock but free? I'm okay with it being a option but just that it isn't a requirement. I dont think 15% would be able to pay the bills for hytale. Also wouldnt be good from business perspective to rely on community created servers
Got funds and everything
he said the same sync tech that was used to have 1k+ player on mc can be done on hytale since instance can share info, it doesn't say anything about player count
One game mode idea: slasher, 10 players, one randomly gets selected to be the "slasher" , run around and oof other players, and that oof'ed player becomes a slasher.
he said that with multiple instances, hypixel handles 1000s of players, and Hytale wouldn't have something like that programmed in early on.
Oh wow
thats cool
also you have to take in account that the pools for the players in the client may also be capped, kind of like in the rage engine (rockstar games engine used in gta and rdr) where you would bug the game out after extending the 128 entity pool cap and stream more then 128 players
screw it 10k players in 1 server
So essentially, Hytale could (in theory) become a true MMO right ? That's insane if true. Something Minecraft never really could natively speaking.
think of an instance like how if you're on hypixel and are in a bedwars server you're obviously still connected to hypixel.net but your client is networked through to a dedicated minigame server that only has the people in that game in it
Yo
it would be so cool if the server api would be written in c++ and users could just implement their own apis to support js (via v8 engine) and so on
Tbh, if you can predict how optimized Hytale, you can kinda estimate the player count because each instance is 1 therad
if i had to guess they'll design the server-client protocol to allow for proxying like that but won't immediately develop builtin software to handle it
wonder if servers can do stuff like this:
yea, I think the community will have to make somethign like velocity, at least early on
yes probably
Def
unless that stuff is already built in
Would be cool.
i'm making a little storyboard for my mini-quest (getting spider-venom from the "brood-mother" in an abandoned, spider infested mine to save someone)... now i really wonder if there's save and load or if you just respawn after dying
It wouldnt surprise me if proxies are something available already
This will make servers so much better because finding a server or even making one with plugins and mods is a headache in itself. This allows for some insane custom stuff.
What Im wondering for things like this, is would the player have to download a resource pack or if the models/textures can be transmitted through the server-client connection, I assume resource pack or the like
Probably, just like Roblox does
i do wonder what protocl they'll base theirs off of, minecraft is based on tdp but there are other options like websockets or even something funky like raknet
i don't think their is going to be modding support (that isn't community made) but plugin yes
well all of the servers in a network would be running its own version, so lets say u select skyblock, it's gonna download all the assets and switch to that server version, and vice versa
something about UPnP?
I would like to see a custom UI screenshot from Simon, maybe like a team selector or something
Like let us see how far we can take it
And maybe we can figure out if it has v8 under the hood 🤣
i really love this UI.
o
maybe server owners can utilize it if they are running servers where if there's a shop on the map they can see etc
So we're finally going to be able to create real UIs, that's insane !
yes. everything can be changed. even the pvp mechanics.
lightsabers 🔥
brb coding gta 6 in hytale
a starwars gamemode would be sick
it would be so sick if we could implement whole new uis for the client using cef
I'm sooo going to buy that game, and start doing some dev on it day 0.
Until you get a cease and desist from Disney
They said it's possible to mod almost everything, so... UI isn't nothing of other world
isnt hypixel running a star wars like gamemode for a long time now
Waiting for ToS or something in modding. I runned a spanish Harry Potter themed server on Minecraft and Warner discovered it. And that was the born of Jarry Botter lol
zombies server + this enviornment :)
If you dont get cease and desist it would be cool
just register everything offshore 😈 (jk)
They wouldn’t have to worry abt that so long as they didn’t monetize
(I don’t think)
ahahah right way
DISCOORDD.. WHERES HYTALE?
Tho some form of monetization is needed if the server is solely based off that one gamemode. You need to get time to develop a custom star wars gamemode and also pay for hosting
*Will be needed down the road
i want to make an insane modded network with variety of original content + tools to allow users to make their own experiences within the server and have a made by: (player) on screen..
I mean… you could also just not call it by anything trademarked, like call it lazerswords or something like that
Or frontbattling 4
Star blasters? XD
Even YouTube has
I'll take it thx 🦧
Would take a lot of time, especially allowing players to create their own experiences. Maybe a year or two. Gl tho
Yep, just wait the ToS and enjoy the travel
Hytale must have been in development a lot of time if in 2019 they already did a significant amount of progress especially on such good tools for developers
I just hope that it doesnt have a custom ide and that i can just use intellij idea
so wait what does hytale taking 0% mean for server owners? will hypixel demand a cut of the revenue generated by servers? have they clarified this?
When hytale will be available for android?
at the time of the sale to riot weren't they like pretty close to early access and then riot decided to just throw out the entire codebase
in several years if at all
😭
5-10 years
💀
Guess i'm just gonna play hypixel skyblock till it releases for android
pc is priority rn
Very dumb move by riot i dont know how they expected to make an engine in a short amount of time and for the game to not lose popularity.
replace "when hytale will" with "will hytale"
Like it had at the time the trailer was released*
They said it will be available for other platforms
Like maybe xbox, ps, ios, android
Is hytale free rn?or have to pay?
i think their intent was to be able to make it more easily cross platform which may be difficult with the legacy engine for whatever reason
It will be available down the road in a few years because simon decided to just use the legacy engine instead of continuing the development of the new one
pricing will be announced sometime this week but it almost definitely won't be free
Yeah it wont or maybe they will make it free but they will sell in game skins/currencies
Ranks etc...
Yes but making the development 6+ years is crazy
Especially when the game was about to go into early access
It probably won't, and they shouldn't. I'd rather have a paid game that's not behaving like a f2p, than something with full-on cosmetics, in-game purchases etc.
i think hytale is going to break minecrafts record
Yeah 1 time purchase is better
And cheaper for us
I agree. But they said in the blog post pricing will be announced in a few days along with the early access release date
Is this hytale?
I hope it will be this month 🙏
yes
yeah they will be different tier in term of pricing for people that want to support the game more but it's definitely one time fee
Maybe even a release this month, im probably being overly optimistic
nobody knows, it will be revealed later
Ok
we dont know but they said a potato laptop with integrated gpu can run at 60 fps
yess lets go🤩
or atleast i didnt see it anywhere, but i wont say that its the same as mc, probably a little bit more, maybe like downgraded valorant from what we've seen graphically
a little bit harder on the pc than that i think, its going to be an open world game = rendering, fps goes down
Cant wait for hypixel skyblocks official resource pack
they are planning a resource pack?
i think it is to soon pal ask later
Iirc they said it maybe a few months ago somewhere
Need to start working on stuff
Defo too soon, I don't think we even know what the API is like yet
didnt know, my pc cant really handle java mc so im stuck playing bedrock
I'm a vibe coder can i come in?
Cant wait to see how the api would look like
3 skulls😅
its way too soon, we dont even know the minimal specs for it or any limits that it can go to, i think its better to wait a month or 2 before they announce something, but idk im not really int othese things
We need to poison the llms with bad hytale code on github
😂
Well vibe coding is not bad i made stuff i made a huge website actually a complex one
Leaving your computer overnight must be 🔥
It's not bad persay, more just hard to work with given you have no idea what's going on
zeda ur in pawan's server you must be a programer right?
And hoping that llm doesnt delete your entire file system
On mobile actually i had a laptop but broke it🥲
Wait what is llm ?
Yes I am. I was looking for free llms for my public project
large language model, your ai
well they provide free ai idk about the large one🙂
But i dont think it will work with public projects token limits
im gonna pretend like i understand yall
Lol
Cam and greg are not even in SBM or hypixel's server or sbz or sbs
Dont you guys play minecraft? or hypixel skyblock?
my pc cant physically handle java minecraft
Play? No, not really. I find joy in the back side of minecraft, hence dev
i have an pentium g2020
💀
A light bulb can run a minecraft server btw
yeah, my pc is a concrete wall
i mean, i can play bedrock on my pc
It is been like 2.4 years i'm on my phone
Yeah java is the issue somehow it is hard lmoa
the optimisation is awful
I dont like bedrock it is buggy so buggy
oof, what OS are you running
will java or c# be used to make server plugins?
windows 10
Id assume Java
ooh nicee
might be a good idea to swap to some very lightweight Linux distribution because I’d imagine windows 10 will be using like half your cpu by itself
Guys i'm planning to buy a PC
i will just play COC and minecraft and hytale in the future
is
rx580 or gtx 1660
and
ryzen 3 3600 Or ryzen 5 5600
is it good
tiny11 moment
i dont really care anymore, im getting a new pc for christmas anyway
what budget
Zorin os lite has windows like ui and is good
I would swap that gtx 1660 super for rtx 3060 ti
Basically every gsmr will look playable/kinda good on 3060 ti
nah maybe like mint xfce or lubuntu or debian with xfce or something
500,000IQD
to usd/eur?
idk let me google it
hmm
Proxmox, good ! 😂
381.86
proxmox very cool, indeed :D
381,68 $
would this be with new or used parts
uhh, id say r5 3600 and maybe an rx 570 for thebudget, you can upgrade it later + you arent playing any intensive games imo
idk the pricing in iraq so i cant tell
I guess used and if i'm lucky new
Uhh at that budget I would get integrated graphics
Idk tbh
I’d say generally go for the better used parts at that budget
Or some graphics card like gtx 1660 super if using used parts
Thats 1 month and 11 days work in iraq
or go for the r5 5600G and later buy a gpu when you have the money for it
find a used office PC and buy a graphics card
And pc's in iraq is cheaper than other countries
In iraq parts are probably cheaper
Yes
they won’t be that much cheaper theyre still getting imported from the same countries
I would get good used parts tho
I know someone he sells pc pre build
you know price for pcs?
Let me show u some examples
I was previously saying what that money would get you in america/europe
Does anyone know if we'll be able to do per-client rendering ? i.e. maybe only showing a specific mob to certain players ?
CPU: INTEL XION 2650 V4 12CORE 24THREAD
GPU: RX580 8GB 2048SP
RAM: 2×8 16GB RAM
HARD1: SSD 256GB SATA
HARD2: SSD 128GB SATA
MB: X99 DDR4 XION
POWER SUPLAY: 500W COLER MASTER
COLER: AIR COLER 1 FAN RGB
CASE: DARKFLASH 8 FAN RGB + HAB + CONTROL
I'm not sure about the cpu
Probably, paper can already do that
I mean it’ll be possible, as for whether it’ll be in the API or not we don’t know
cpu is nothing much imo, its old and not a gaming one, the rest is mid, depends on the price
GPU: RTX 2060PLUS GALAX 2 FAN RGB
CPU: RYZEN R5 3500X 6CORE 6THREAD
RAM: 2×8 16 GB T-FORCE RGB 3200MHZ
MB: GIGABYTE B450M DS3H
HARD1: M2 NVME 256GB XLR8
HARD2: 1TB HHD
COLER: AIR COLER RGB 1FAN
POWER SUPLAY: 550W 80 PLUS
CASE RGB: BLACK 6FAN RGB
I can get this with my budget
Alright !
Looks like straight out of 3d printer
get this one, idk about the power supply tho, but it may be just enough
Wdym?
cpu here is trash and they’ve put way too much into the weird case and too many fans
the case
Yeah i think 600w is much better
idk how much the 2060 needs, but i think its enough
This is way better than the other one
Ok now i know what to get i just need to convince my parents let me buy it😬
for this hardware it doesn’t matter
they even come with a monitor
even better
Yeah i just need a PC, DESK, MONITOR
i got the rest
i mean, the desk isnt really needed, just take a random piece of wood and make a desk
as for the power supplies I mean theyre all concerning lol there is no good option because they wont say the brand/model
Or game on floor
also an option
nah bad option
better then no game at all
Who such stupid brand make a bad ps
Well still i can play on mobile but it is slow and abit laggy and not all mods compatible
a lot, they are trying to save as much money as possible, even msi ones exploded for no reason
there are tons of trash power supplies out there from random brands, it wont affect the performance but its more likely to break or explode
its really easy to screw psus up
you don’t have much of a choice though
one bad capacitor and its bye bye
Pc goes away completely fried in seconds
with such low powered components it isn’t likely but still worth considering because a bad psu can kill everything
Maybe look into changing the power supply for a more expensive one if available. Obviously after a few months.
yh, it just shortens and probably eithre fries or explodes the other parts
So if ps explode what will happen will other parts get dmged bad?
sometimes
I doubt it is easy to find good new power supplies at a good price where he lives
One can still try i guess
potentially it could kill almost everything
Sorry idk why but discord for some reason disabled my account while speaking😬
hytale really gotta bring survival games back, the game fits the gamemode so much better then minecraft
it can end really badly - killing most of the components, or doing almost nothing
bruh we barely even know what the combat is like yet
huh? theres already been gameplay of the combat
that was on the legacy egnine no?
how much?
yes and we are back on the legacy engine
there were some teasers
i think we should not ask for anything because the game is not even released yet
new engine is abandoned now
ik, but idk how much of the work is already done from last time, they might be doing it fro mthe start or already have something
Hello everybody, does someone here is a developer in Minecraft ?
did riot games bought hytale then resell it to simon again?
yes, simon bought it this month i think for 25 mil
more then enough, you can see the knockback of a hit, a sword in his right and a shield in his left hand. it also seems to be slower then mc combat
Lmoa 2 years
and hes entirely funding it from his own money with the co-founder
Who is the co founder?
Hello everybody, does someone here is a developer in Minecraft ? (Someone who’s developing with Java)
philippe orphelippe, idk how is it spelled
Ok
it was in the blog post
yeah most of us will be probably
I'm a vibe coder what you need i know smth
Are you familiar with Java ?
Basics of entering text into Copilot?
Lmoa
I am, currently making a massive add on for towny i currently wrote 1000+ lines
Do you have a GitHub ? If someone here is a developer and familiar with Java, i would be happy if you dmd me !
I dont have much on github. Planning to release my new plugin on it tho. I'm interested into why are you looking for a java dev
werent you active on altv dc years ago
Ziyad say what you need like why do you need the developer for what purpose so someone with expierence will dm u
I have a github i have published afew plugins
I love speaking with scammers
GITHUB GIT OPERATIONS ARE DOWN NOW 💔
What?
Yeah
So I’m a developer and IA student, I’m willing to make a full experience server for the community and I’m looking for a team :)
github is dropping the git to turn into phub
AHAHAHHAHA
aha well good luck i can give you ideas if you want to
phub? another fork of git?
first cloudflair now github? did their ai turn anti corporation or something?
he's clueless guys don't ruin him
💀
Clueless what
💔
all good g
All fault of VibeSDK guys
He is roleplaying an agent😂
I wish see the docs to train a IA?)
I wish for every vibe coder’s sleeves to slip down while they’re washing their hands.
What’s a vibe coder
💀
Hytale Roleplay will be a thing, ngl 
Gonna use Gemini 3 to build Minecraft in Hytale
some harry potter mods combined with roleplay would fit the games art style etc perfectly
Lmoa it will work trust me
But need time tbh
And then hopes the ai doesn't delete his filesystem while its coding overnight
Ah what a joke
it does not actually take a night it is like 10 or 15 minute each feature
speaking from experience i see
Check my bio i made a website a movie website in 3 days i think
Wow, this server is growing fast. It's gone from about 10000 to 23000 in just the last few hours since I joined, and the server has only been open for a little over 24 hours !
Depending on application and how long it will struggle to fix his errors
Yeah i'm vibe coding every day😂
its over 50k i think
We’re not gonna get hytale for 5 years I bet or more
60k almost damn
Did it drop your database already 🤣 @wise bridge
They dropped the project for a reason and sold off
its announced to be released in a rough state very soon
Sure it is lol
it is read the blog post
That’s just to get people to shutup I think
shutup from what? the project was shut down no one expected anything?
Right, I'm only seeing the people who are online. Lots of people stay permanently invisible.
Tbh i tried to use database i have 2tb but i lost like 1.3mlion tokens just failures
Shutup from being curious about when there’s gonna be any release
When they continue the project
Is there a way to see the total in this server even if they are offline at the moment?
Then i decided to use users browser localstorage or their google drive account
the next blog posts features the release date + pricing tho
Almost 60k members
I’ll believe it when I see it
only on mobile for some reason, its always been like that on discord
When ai is building a database either it will drop it, finish it with security issues or it will not finish it at all and uninstall itself
how do you know?
Not optimistic about them putting out a release date. The project seems very cooked
stated in the blog post "Early access date: To be announced in the coming days"
yes? how do you know its the next blog post?
you think they will put out 27 blog posts in the next days or what
94 boosts already
Project is cooked it’s not coming out for ages
60k in 2 days is crazy work
server exsit since 2018
This server created since DEC 14 2018 it is old
Damn
no? again you don't have any proof the release date nor the pricing will be in the next blog psot
Sold off to riot games because project was cooked. Riot then said scrap this project it’s cooked. Sold it back to hypixel studios who realized it’s cooked so went back to their code base from 6 years ago.
How about we just wait instead of speculate
And that’s where we’re at now
"COMING IN THE NEXT FEW DAYS
Gameplay footage and screenshots (unpolished, as-is)
Detailed patch notes from our recent work
Modding capabilities and roadmap blog post
Pricing details for different editions
Plenty of updates and communication
Early Access Release Date"
obviously hints at the infos being most likely in the next blog post
The legacy engine was nearly done but riot said no and wanted a new engine but the legacy engine is good
but its not said its going to be the next blog post, all of this speculation
They already know the legacy engine so why waste time on a new stupid engine
Nearly done but hypixel sold it off cuz they couldnt handle it
Whatever its still gonna get released and polished overtime which is fine by me!
It’s probs gonna be running at 100 fps
its more complex and not just RIOT its also incompetant leadership that had no idea in what state hytale was
Voxels are mega hard to make perform well
At least the old team is back.
mix of old and new iirc
30+ rehired who know the game in and out
Wondering if they forgot it by now lol
forgot what?
Im pretty sure they had files.
The code
lmao no
you don't really forget code like that
I mean not completely forgot but need to go over it again to remember everything
When u code something for 5-10 years 8h/day u wont forget it easily
Sure, it'll take a bit of time to get reaquinted with the code, but often when writing code you just build on top of your experience
Experience which you don't forget easily
A bunch of Minecraft players will play hytale. Realize it’s not the buggy Minecraft they are use to. And then just go back to Minecraft
Yep that's what I am saying basically
But no doubt their devs will look at the old engine code and be like "ew who wrote that" in some places (only to realize it they wrote it themselves many years ago), as all devs do lol
Forgot to crop the meme
first hytale will be buggy
second mc no longer has that much bug, most bug that the player base like became feature (like 99% of movment tech)
They will see their old comments and laugh lol.
💔
That’s kinda my point
🔥
Or be traumatized by what they saw under the comment
based on the fact a lot of them are minecraft modder they probably not going to have a lot of comment due to them being used to read code
Guys its been a few hours and still no blogpost...
I wonder how long step 2 will take xD
Comments just speed everything up tho. You will figure it out without the comments but it will take longer
Meh I never bother to add comments, code should explain itself
The Best Bot 🤩
Maybe this month. Depending how much work needs to be done
but you would understand it more so it result in it being faster
Comments added to code explain why, not what
I'm probably overoptimistic
If it is a hacky fix sure
That's true, but also I did notice that in the last 10 hours the number of online members has grown from 11000 to almost 24000, and that's just the online ones. So if I divide the online by the total I get 23847 / 59822 = 39..8% are online and thus 60.2% are offline. That would mean that with approx 13000 new online would mean about 32000 people in total have joined the server in the last 10 hours.
thank you stat nerd
that is a lot of new player
Bad take lol, documentation is for many reasons
Documentation != code comments
Damn, that's a lot (I'm on of them)
Documentation are pages explaining how to use something, JavaDocs, the likes. Code comments are more like "yo this line does this"
Comments are for explaining things lol
Documentation is for nerds. I prefer spending time with code until you just understand it and connect to it in mysterious ways
They are a type of documentation yes
Fr
"Code comments are more like "yo this line does this"" this is really really stupid, comment need to explain thing you can't know because of the code
if your coment explain the code, ppl will just read the code and no longer read your comment
But sure they serve different purposes
Sure, code comments can be a type of documentation. But you're dealing with a improperly documented framework if you need to dive into its source code to read the comments there all the time.
Agreed
Inb4 unreal engine docs
but what of the framework is minecraft? aka no comment
Documentation does more things. For example explaining how to start a project using the library/project, etc...
Minecraft might have comments, we don't know, it isn't open source
comments tend not to be compiled
The windows xp comments are crazy 💀
yes, so how do you do it?
JavaDocs?
Imagine compiled comments, that's weird asf
Mc doesn't have javadocs
Even if minecraft isnt commented the code that's readable as of now is fairly easy to understand
Hm, true I guess, I am mixing Bukkit/Paper with Minecraft
And they totally removed obfuscation recently
Yess
For Java?
Yup
do you have any experience in mod dev?
Yes, I can look the source if you want
I have some 8 years of experience in plugin development, though not client-side mods
Looking for interested ppl for a server development on Hytale .
You wont need to worry about client side mods for hytale.
plugin aren't mod as you aren't modifying the code
so the answere is no you don't have any
Luckily not, yes
That is an odd conclusion
Just because you don't write client-side mods doesn't mean you don't have experience writing code
I also dont have any experience in mods, just plugins. I heard modding is painful as the functions change every version.
Because minecraft was not open source it took a lot of dedicated people who decompiled it and then started (slowly) to build their own documentation and code comments, which is not easy, but can be done with time and patience.
🌈 NMS 🌈
Same, expect some few lines
I only messed a bit with fabric but seemed easier than forge for sure
🌈 NHS 🌈
Your server isnt forced to update with hytale updates. According to them "each server runs its own version".
Niiice !
this has nothing to do with client/server side (you can mod server too) and im saying you lack experience of reading undocumented code not writting them
Nms is mostly useless luckily.
I have spent countless hours diving in NMS before obfuscation mappings were there. It was hell
I'm talking about minecraft
I have experience
remaping it*
decompiling is done using tool
and unless you use parchement you won't have any docs
Oh
Does that means new clients are compatible with old servers by default and the same in the opposite way ?
oh nice, what kind of mod did you do?
For hytale:
**How do players customize their playing experience if the client is not open to modding?
When a client connects to a community server with a custom version of the game, a handshake process occurs in which all of the required files, data, sounds, models, animations, and so on are downloaded by the client.**
I remember the mappings before mojangs
YEEE, thanks for the info
Many
Unfortunately 💀
Spigot did an alright attempt at figuring out what things were and adding their own mappings
But it is funny that after the obfuscation mappings were released, sometimes you'd see names where Spigot named something and Mojang named it completely something else
So its like counter strike
Epico
Never mind I mixed the decompiled mappings with the spigot ones
Forgot what they were called
My custom servers will have so much fun content.
The obfuscated code was something like "Let me call function a() on variable aB part of the class D that has function cX(bA, cX)"
But it does raise some security concerns, what if the server contains malicious files?
Must have been painful for spigot devs to make spigot mappings
Well after seeing enough code you start to get an understanding on some classes, like "ah this seems like a Player and this function seems to teleport the player"
Anyhows, glad that we don't have to go that route in Hytale
Thats how it works on cs,roblox,garrysmod, ect
nah, it will probably only send data to the client, not full code that will be able to do everthing
its similar to how recipe works in minecraft but way more things
or sandbox
im pretty sure they sandboxed.
Ah okay makes more sense
Has to be
Didnt think of sandboxing
The last time I used nms was for some weird boolean/function which I didnt realize was added in paper api at that time, I just knew it wasn't in the spigot api.
Working on a serious (not just a passion project) server network - looking for Java devs, builders, promotional/game artists and 3D modelers - lmk if anyones interested
im pretty sure everyone here got their own ideas they wanna do but good luck to u
Thanks, we've already got a team together
im good at coming up with ideas but i probably wont do that for free xD sorry
i feel like its going to be a good idea to block anyone who ask for devs, if they want to do things they shoud learn its the perfect occasion for it
That’s not smart Cylian to be honest
why?
well people wanna pay devs to do their work for em
its not a bad thing
Why would someone learn to code when they can pay developers ? Why Xavier Niel isn’t learning machine learning then when he could pay thousands of developers
"Why would someone learn to code when they can pay developers" and thats why i think its a good idea to block them
because of that stupid mentality
its not stupid
if i need a job done, i'll pay a person with that job to get that job done! :O
have you met any large company, ever? Or any company for that matter
yes?
The CEO isn't gonna do dev work, they're gonna pay someone else to do it
9 times out of 10
Is it gonna be like owner grabs money and others work free?
Well, I was trying to simplify the description. Yes remapping is done after decompling. I don't think anyone would attempt a remapping of closed source code without decompiling it first. MCP, Yarn etc of course did the remapping.
You all talking as if 9.99/10 that come into servers looking for devs arent just looking for unpaid labor to get their idea across
No - we're doing percentage splits. My entire share will go to hosting costs and the rest to the team.
If they're not gonna pay you, then I agree with the previous statement. Otherwise, my statement stands
but the ceo still know things about dev, or manage ppl that themselves know how to
but if ppl directly ask for dev defore its even release its obvious that they are more intrested in the money then actually thing that can be done...
Like a lot of big tech CEO!
your server has to like actually make money for this to work out
ye lol
you need money to make money btw.
That’s true but what you said before doesn’t make sense, now I agree!
I have money to startup from previous projects and we already have a following.
ah
so why did those previous project failed?
well good luck I guess
most Minecraft projects will fail that’s fine
Your DMs are infact disabled
yeah, but they say they are going to be professional "Working on a serious (not just a passion project) server network" so they need to know how to make money
They didn't "fail". I've been in the Minecraft server business for a long time and had great success. I sold some of my servers off, and shut others down.
I've been following Hytale back since 2018 and this was the plan since then.
anyway can we go back to talking about hytale servers and stuff? if u wanna find devs for hire theres this website called builtbybit... go there.
BBB is for Minecraft lol and yeah sorry!
He is doing a good think if he splits the money fairly and dont abuse devs like most servers do, but any good dev probably wont join for free
forums exist for other stuff there
what do you mean by not just a passion project
We already have multiple devs :)
is this on bbb or something
yes, BBB
You can DM me if you're really interested - I'm not trying to hog this channel.
they mean it will make money
somehow
business thingy
Anyway, what type of plugins are you guys interested seeing in Hytale? 👀
im not interested in joining your dev team il be working on my own dev projects when hytale releases but im trying to say that if your game server project isnt primarily a passion project it probably wont get that far
I'm going to wanna go all out and make custom content/ fully loaded mini games network, like kart racing, etc.
Kart racing sounds fun!
I think the best minecraft servers likely all started out as passion projects
thats why its a good idea to block server owner who just ask for devs without even waiting for hytale be to released or explaining what they want to do
nah I don’t like to block people
So true I’ve made a Minecraft bedrock edition server a long time ago it was top 1 in France for moment because I made it by passion !
another idea: slasher mode where its 10 people on small-medium map and a random person gets selected to be a slasher, anyone who he slashes becomes a slasher
im most interested to see the unique gamemodes people will be able to make with the game mechanics we don’t yet know about
Same
servers kinda have to be passion projects because they wont have much players or make much money for quite a long time, and to continue to develop the server through it being ran at a loss with barely any players until people start to notice really requires it to be a passion project in my opinion
where is this from?
its not an opinion its a fact
hytale blog, forgot which one tho
I remember seeing piratesoftware's video on shorts before the controversy and thinking who is this clown
Did you know he worked at Blizzard?
only if this was real
he has year of experience in QA Game Dev!
bruh just wait lol they said they’d announce release date in a some days
im willing to preorder 😭
No preorders
shizophrenia
Probably by the end of this month
he should release it on december 13th. same day trailer dropped.
Something tells me the launch will happen no later than January
Did you know there's a lot of programming behind QA. Yea unbeliveable
Yeah, things are moving very fast, after all, it's already taken too long, they're taking advantage of the hype, the launch time has to be as quick as possible, the community will support it, even with bugs, etc.
me buying founder edition for $100 on cc
Many years of waiting for this, it's finally going to happen
To be honest $100 isn’t that bad with extra keys
What language is this game developed in and will it have a dedicated server like Minecraft.
...
yo man
Client is C# and server side is java
Thx
On which operating system will the servers run? Windows Server, Linux?
probably anything which can run a JVM so basically any somewhat commonly used OS
That would be great, then I wouldn't have to rent a separate Windows server.
i wanna make a mod like create but definitely too hard for me
Can run them on windows and linux i think
Hard to say without knowing what all comes included in the base game
probably everything essential to do with server will be provided base core that can be modified
I mean more like gameplay content, for example vampires or some sort of vampirism mechanic would be cool, is it already a thing, who knows?
u can make custom mobs
I'm aware
I'm saying I can't suggest what should be added without knowing what is already there
Oh so they actually used the domain
What is arcanite games
rare to see someone that isnt consumed by the hype in here 😂
IIRC its simon his gaming studio
After Hytale he sold Hytale he made a gaming studio afaik
So that’s the secret studio?
I mean, I am a little hyped, I haven't been actively following development since day one like some people but I've been watching Hytale since 2022.
Definitely plan to have a community server as soon as that's possible, get in while the hype is peak
Well, its not really a secret nomore, but this shows that he had the website before the domain or atleast wrote the blogpost on that domain
But that’s the secret game studio he’s been teasing
do we have any sort of clue what tickrate the server will run at
nope but we know what the client ui will use
im checking it out rn, apparently we'll get almost full customization for client ui
so the server will send xaml files to the client for custom ui elements
that is sick
looks very fun
How do we know? This is built in C++. The old engine is Java server side and C# client side.
extends JavaPlugin 💀
Oh yeah I just saw they have a C# SDK as well.
im a noob at this tbh but we can make ui for our custome servers? will the program that you showed in the screenshot work for hytale? i dont make ui at all
Jarvis, refactor this minecraft plugin into a hytale mod
I think you can create a plugin on the server and use NoesisGUI to create fully custom GUIs. Because Simon said no one is allowed to touch the client side so everything has to be server side and synced to the client somehow.
imagine if you could get all minecraft plugins to work with hytale
Scripting is used to handle the client.
And jsons
noesis uses XAML so I think the UI is XAML and not JSON.
JSON is for handling the AI of certain mobs, and perhaps for making blocks easier; you can see this in an old blog post.
If the plugin code is written in a clean, platform-agnostic way, most of the logic can be ported to Hytale with minimal changes if Hytale supports Java server side mods!
Just need to update the platform specific parts
I think that is the reason they used Java for the backend, so they can port Hypixel games. Can't think of a different reason why you would ever choose Java..
Java is amazing
It works on all platforms by design because of the JVM and is backwards compatible
It’s also what the team had most experience with
its possible but it would take a LONG time
So does C#... but I think that the biggest reason is the most simple... they're former hypixel devs... they're fluent in Java... so why not use Java...
Do you think it would be possible to convert minecraft map to hytale?
So does C#, C++ and C
no.
why ?
because they aren't the same game
If you create a mod for it, everything is possible.
