#⌨coders-cave
1 messages · Page 106 of 1
GDT Schwimmkurse und Triathlontraining - Erreiche jedes Ziel mit uns - für Anfänger und Fortgeschrittene - Schwimmkurse und Schwimmtraining für jedes Level.
im joking
gdt is obviously gas discharge tube
It is located somewhere in memory and is usually rodata for safety
I need therapy with yo mom
Grand dreft tauto
Mostly react tbf
Wasm is exactly as the name says
Web assembly
Its a compilation target
well by web assembly
I see
assembly
but somehow the registers are...web
somehow
its basically just
system code ran on a website
you don't write wasm
you just write code and compile to wasm
you can even like
use ffmpeg on client side
Well I'm not supposed to be here
then why are you here
all of these warnings are unused vars
that I made and forgot they existed so I made new ones
which is even sadder
amnesia or dementia
?
well you have to consider the fact that like 50% of the things I do in it is not very easy to error catch
because good luck catching an error while writing to ports
oh fuck
i deleted my ray marching implementation in rust
I cant show you how good my rust code is
yes i can
doesnt mean i will
maybe
idk
if im bored
mgiht do
it took me a day last time
i just couldnt clear the console to make it interactive because rust doesnt like windows terminal
noone likes windows terminal
its slower than literally any other terminal in existance
and its way too different
then there comes powershell which only use is for exploits
tbh no body cares
@knotty root don't sing the entire ABC that's spam
Now stop.
And why are you saying it in coders cave?
This is for coding and programming
you git gud
I’m already gud unlike u
hi
u r so nt gud omg
Greeting
i try to create that shape, can somebody maybe see whats wrong?
verticies:
verticies[0] = new Vector3(-planetSize,-planetSize);
verticies[1] = new Vector3(-planetSize*1.5f,0);
verticies[2] = new Vector3(-planetSize,planetSize);
verticies[3] = new Vector3(planetSize,planetSize);
verticies[4] = new Vector3(planetSize,-planetSize);
traingles
mesh.triangles = new int[] {0,1,2,0,2,3,0,3,4};
nvm problem solved
doesn't even use UTF-8 by default
why cant you
his code probably sucks
maybe he uses Haskell 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮 🤮
𝚒𝚝 𝚍𝚎𝚙𝚎𝚗𝚍𝚜 𝚊𝚌𝚝𝚞𝚊𝚕𝚕𝚢
Guys what is your favourite thing to do in coding
I will go first
My favourite us to read 20 pages of documentation just to realise that it provides no fucking example code and translating the thing written in the pages could be wrapped in 3 fucking sentences
Stealing code in stackoverflow.
my favorite thing is to tell you that none cares about anything you do
yeah unlike the based LOLCODE language
using the same libraries and apis that self driving cars use to cheat in a roblox tycoon
none uses python for self driving cars
id disagree w. that
they most definitely use it, likely with tensorflow / similar for machine learning / training
mine is to correct the code of colleague who dont read the docs
and do stupid ass shit
so, javadocs?
e
nope, they use C/C++
you dont need tensorflow when you have a unicorn company
i dont think their ml code is open source
if you read into some articles lots of them note that both python and c++ are used
not sure how thats not using python
alright then
they are using python
they are not running python
even tensorflow
its really C++
and it has a python wrapper
nobody would write ML code in python its just too slow
samething with numpy
its an interesting balance between time and speed
having speed in an autonomous car would probably be pretty essential I'd imagine
it takes around 10 seconds for you to loop through a 500x500 array in python
i dont think that's good
since you have like 10 images of 1000x1000
at least
now do it 20 times a second
xd
that said python is much faster to write for the same program
and pretty much the go to AI language atm
yeah but its all wrappers that's why its not very bad on small scale
I imagine you'd have to know both languages if you're working on the project either way atm
this took me a day to make but it was worth it
the big number generator can create numbers ranging from -a few trillion to +a few trillion
it took me the entire day to set up the code right and a few hours to wait it out over a few attempts
RandomOS coming soon 😳

this is clearly not working
the current year is not 2034
Greg is life
Im reading the time through the RTC on an emulator
None of that info is correct
I just use it to generate random nums
Besides its a miracle it gives me anything
Most CMOS batters are dead anyway
It would take you a month to do that yourself
With a bootloader from scratch
And a kernel
that's not making a random number generator
that's making a bootloader and a kernel and a random number generator
probably would take me a week
or less
Ok but I dont remember asking
you already told us that you have dementia before
that;s... not a thing
even as almost entirely wrappers, it's good on a large scale
ive done a lot of ML python work
@tidal elbow so considering you are someone quite familiar in the field I will ask
could I somehow get a job as an os dev
or are they like
not existant
I have looked at some but all of them are linux distros
i mean
you could get a job in a company perhaps developing OS-level things for like
certain IoT tech, or even shit like washing machines
but most OS stuff is done on linux distros by either contributors, the foundations themselves or sponsoring companies
for OS stuff you'd have to go for microsoft, apple, a foundation or companies that sell certain machines with computer chips in them (washing machines, coffee machines, fridges, etc)
hmmm interesting
foundations include https://www.linuxfoundation.org/about/careers/
Because I have pretty much been studying OSs for my entire programming career and thats all I know
ok thanks for your help
self taught or uni?
personally self taught so i dont know much of the uni stuff
me too
eh no limit to what you can do even if you have done lots of OS stuff
https://www.quora.com/How-do-I-build-a-career-in-operating-systems @orchid frigate too
Answer: OPERATING SYSTEM PROGRAMMER CAREER PATHS
In addition to switching up your job search, it might prove helpful to look at a career path for your specific job. Now, what's a career path you ask? Well, it's practically a map that shows how you might advance from one job title to another. Our...
Quora is a good shout for any questions like that
Embedded developer, that's the word i wanted
That would be a very good entry point for OS stuff
And the vast majority of commercial companies will want them
self taught + uni = 
bru
im fully self taught
got myself a raise and bonus within 5 months of joining hahaha
usual pay review is yearly
havent learnt anything new in uni yet though
im 19 and get paid £2k a month so im comfy
well that might be okay or great depending on where you live
oh that's not too bad
yeh
im on £30800
lmaoo what job do you have
tutoring
tutoring pays good
but there are downsides
because you never know when ur gonna get new students and when will old students have enough
its more of $2000 but fiver's 20% fee is just 
why y'all have problems with money
when you can just bot adfly and get 100$ a day
lol
that's exploiting
Yeah your account will probably be banned before you can withdraw
not quite
New channel type? 
yeah lol
i have ss of it
in the discord developers guild
@distant wraith
...thread only?
w
why?
huh
okay
This looks way better and organized
^
better than stage channels at least
Ooh discordjs stuffs going on here now?
looks like threads if they were done properly lol
no?
its just discord api
not djs
So, this is the lands they talk of?
what?
interpreter moment
why does .toArray() in java loses its collection type
like bruh i swear everytime i write java code it just keeps getting worse who seriously writes on this garbage lmao
Hi
Hi
People who know how to write in the language
Which is clearly not you
yes they do and their productivity is slow as hell in java
in C# a list of strings called with .ToArray() returns an array of strings
java being the garbage it is returns a fukin Object[]
dont get me started with the shit ton of types for one simple type, like dude what is this bloated trash even people are confused which to use
in C# we only have one single Date object to use anywhere and it does the thing
Sometimes I wonder
Why is octal a thing
Google says its used in the different architectures in programming
But I have yet to even hear of it
don't trash Java, it is not a bad language you just can't use it, or you didn't learn it properly, I'm a C# coder myself, but Java ain't bad 💀
you need more experience in c#
why would I need more experience?
hmmmm lets see
I think you don't even know what Java is for
i think you dont even code
o yea sure
cmon pull out your github let me see some
alright it all makes sense now
yeah sure, if not uploading to github = complete beginner + not even know how to code
nice mentality + logic
@knotty root dont listen to him
he is the microsoft fanboy of the channel that is only here to advertise microsoft
it's alr I won't get mad at some random guy in a big server
I ain't gonna lie C languages are awesome, but Java is not bad at all 😄
I think he trashtalked Java because he saw a youtuber who trashtalked it
I never use c# because its not compiled and too high level
both are good and very fast 😄
ye
the only C language I know is C#
I'm more likely a front end "developer"
some of my opinions are quite based too
Im the literal opposite of that
I work on the lowest of levels
like os level
that's gotta be hard an painful
not alot of money in the field but its interesting
everyone says that but if you use the right things
its not more difficult than using a very big library
unless you wanna do things from scratch
then its....its painful
@knotty rootdude you're a complete beginner lmao
front end developer sure wow cant beleive learning html took me 3 years
bruh I can also flex on you with a thousand things I know and do on a daily basis but I dont call you a beginner
:((
it has a wordy syntax
i know but
XDDDDDDDDDD
that's why you don't know shit about Java
It took me like max 6 months to learn
and when did I insult C#?
that's literally my main language rn
well they are a littile bit different
used in different scenarios
ohfuc friendly fire
i dont know where
you're moth'er
Message command. 
In what language u doin it?
Like the bot
Python.
Is there any tutorial ?
Pycord, a maintained fork of discord.py, is a python wrapper for the Discord API - pycord/context_menus.py at master · Pycord-Development/pycord
For coding?
Nah, phone.
Thonka
I use calculator
I use phone too
imagine using phone for coding
No PC.
tell me you use a keyboard at least
programming on phone...
Keyboard?
dont tell me you're using onscreen keyboard
🥶
salute
no just buy a laptop in general lol
Nah.
buy a bluetooth keyboard
i can barely debug on a 1366x768 screen like just how do you do it in a 7 inch screen
I just code for fun. 
did you just compare resoultion and size
doesnt mean you cant spend 15$ to make it even more fun
you can probably find something for less
I like messing with Discord bot.
Also, here's a dumb code I made.
@bot.message_command(name="Get embeds as JSON")
async def A(ctx, message):
A = message
if A.embeds:
for (B, C) in enumerate(A.embeds):
await ctx.respond(
file=File(
fp=BytesIO(
bytes(f"{C.to_dict()}", encoding="utf8")
),
filename=f"{B+1}-embed.json",
),
ephemeral=True,
)
else:
await ctx.delete()
weird pycord user
classic pycord with having 50 indents of gibberish to do a simple task
then again that was one of the first programming things I did, and so I have memories of being terrible at it
Replit.
At start?
At making account?
Create a repl.
Select a language you want to make bot.
Like Python or Java.
YOU USE REPLIT ON PHONE,???
at first i thought it was ok bc u might be using an app as an ide but

Just Use Disnake
im surprised dpy havent released v2 yet
the gentleman's library for building discord bots :)
discord.net > dsharp
probably because the owner had the whole ordeal with discord and quit development for a while
I've used js, python, and c# for discord bots and quite frankly I could use any of them interchangably and not really care
when dpy v2 comes out it will make making discord bots with python viable again lol

the one thing is accessing newer content
I know dpy wasn't as fast to access that as js was officially
there's so much new and good stuff that dpy doesn't have that it's painful
but I could do 3rd party python stuff on top of it and access it
most of the new stuff is pretty much a game changer for the bots
bots used to literally just read messages and maybe make an embed
no buttons, dropdowns, slash commands
and all of the new new stuff thats coming out
shame that it took them so long
yep
getting to play with the code?
in some ways yes
in other ways:
oh fuck thats a bug, and thats not right, and AAAAAAA
coding is not that fun but programming is fun af
that also works
can you send me a slash command example for discord net because what i've seen melted my eyes
There's a difference between coding and programming?
coding is just writing code. No problem solving, planning etc.
Programming is a bigger combination of things to do
when you code you just turn already planned software architecture into code
but in programming you first have to think how tf something works
then write it to code

fluent api
cuz discord
long
would be longer without it
oh shit that's subcommands
you're actually right
lmfao
fuck
i thought it was some kind of option thing adder
dude this is actually looking good
im considering quickly moving my disnake project to discord.net
while its still small
wtf are you doing
cant you put all of these in a loop literally the only thing changing is A, B and C
ids should be positive
Why
🔇 Muted DANI#6840 indefinitely
No reason but discord does them this way and you’re making a discord bit
yeah uh I made stuff on my end to simplify a lot of that
when messing with .net discord
since c# is pretty good at that
mostly because I didn't want a billion lines of code for like 10 commands
you guys willl probably kick me for asking this here but why does the game force a low framerate at 18000 people for me ?
i assume you'll actually know why
it forces a low framerate, probably because its lagging from having so many people
i checked with the game running in windowed and task manager at the same time
my cpu is like 30% used
and my gpu even less
its 45 frames at 8000 people
optimization and usage from dev's end I believe
oh okay
does the same for me
thank you for the help
hm thats odd
youre the third person to say the same
i looked into it, but I couldn't find anyway on our end to fix it
here is something that may or may not improve fps
alright
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
to the top of worldbox\worldbox_Data\boot.config
for game stuff specifically I would advise #🔧modding-talk, but this is sort of a unity thing more than a specific worldbox thing I think, but I'm not super in the know
yeah that should work
no idea how much performance
its used in other games, something about letting GPU work harder or more
yeah should be the bottom three
yeah that'd probably work
alrgiht
lemme boot the game up
and try
you see
hahaa
my gpu is a HUGE bottleneck in my poc
p
pc
but either way it is barely used in this game
that help a lot
im not sure how unity or multithreading or any of that works when it comes to the performance, but I think its for the developers to try and adjust to get better usage
oh okay
i hope they do
if they play their own game theres no way they dont notice
oh
also
144 hertz not supported?
it says it is
but doesnt work at all
game is locked at 60 fps
yeah
I already talked about it to the dev
even with vSync off
oh thanks
why would you need anything more than 60 hz on worldbox
you can't see the difference
it is smoother
same reason people go from 60hz to 120 or 144 or whatever for monitors
I mean it is straight up noticeably smoother in 144 for me
nowhere as strong as 30 to 60 for me, but it is nice
also another thing is that my fps would drop below 60 when its lagging slightly and thats less noticable when i lock it to like 75 or whatever
60hz is bearable but damn is 120 or 144 better
in my personal experience its just smoother. Worth shelling loads of money over? probably not
I can't see lot of difference between 120 and 144 tho
yep
i have 75hz monitor as my main and a 144hz as my secondary atm
144 was my main for a while, but my large one i got so that i now have 2 monitors is larger but less hz
I should probably game on the 144 one but its a pain to move it to the center everytime i do that
I wouldn't bother if you don't tryhard
doesn't affect that much
but when tryharding every little bit helps
I mean its just a nat upgrade, but it wont completely ruin the experience to not
I use second monitor moderately. Extremely useful when making something in blender or unity
reading docs or watching videos while going along
amazes me people do that on a laptop
When I do Unity stuff I wish I had 3 or 4 monitors
I have 3 at school and it's really damn nice
my dad only works on his laptop on 1 monitor and I'm amazed how he gets anything done
He works from our sofa mostly lol
And I know he uses like 6 applications at the same time because he showed hes development environment and it's fucking crazy
lol had to take my lunch break an hour early because windows started updating
tbf it did warn me yesterday but I completely forgot to do the update after I was done
windows is evil
working with html elements be like
smoother maybe but the game probably wont reach 100 fps unless you got a pretty good CPU
at least when you got a decent population
jquery be like
not sure good CPU is the issue
I mean technically I guess you could solve optimization by having a god CPU
or you could just work more efficiently
looks like the utilization of the cpu and gpu is maybe lacking. I've tried looking into it but with less than helpful results
but I find having smoother results even if its part of the time is nice
even simply having just above 60 makes it feel less laggy
from my own debugging I found it had lots of its usage simply from code.
main methods like mapbox that is the like father of a boat load of the things in the game
not sure how you optimize that without just going in and trying to shimmy performance out of every method
bottlenecks perhaps? i havent done any unity optimizations myself
time to create WorldBox optimization mod and go through the pain 
eh
maybe make changes to the assembly on my own side
but at the end of the day if I could solve optimization I'd just tell maxim and have him include it
since optimization is an issue they want to solve too
i get kind of a extreme effort to reduce as much as possible as a mod, but i kinda just wanna know what causes it to use as low as it does gpu and cpu wise
does WorldBox use more than one core?
Like I know Minecraft is single core and bottle necked af because of it
so could there be something similar with WorldBox?
im thinking thats possible
which is why im currently pulling up a performance viewer or something so i can see what cores are being used
if the cpu usage is like 30% when playing it could be using only one of the cores and pushing that core to it's limits
yeah thats about right
30%
gpu sits at like 5%
and im not super laggy but like 45-55 fps
which is not optimal
WorldBox probably doesn't need to use the GPU a lot lol
its not as bad mobile wise because mobile moment
but pc you really notice performance
yep
especially when you have a rig like mine which can play modern games fairly decently
tfw ram is my biggest limitor atm
i just need to order more lmao
i keep forgetting
how much ram do you have?
16
yeah lol
these days im eating like 10 gb doing nothing
i have 6 cores, neat
ill probably order some ram and new hard drives
my 2070 will probably last me a few more years
Hard drives are kinda obsolete nowadays. SSDs are cheap enough and even sata ssds have big difference to hard drives
that's god tier ngl
lol
i dont think its gpu
i think the ai
is too much
and unity sux and multi threading
so you just need to get a cpu with higher single core performance
hmm
yeah maybe multithreading
no supported by unity
there are coroutines and that's it
i need a big map
that's dumb af
or populus rather
its very hard to do so they skipped it
i mean there are jobs and stuff like that
so its kinda of like multi threading
but its much harder to do
Would be understandable if unity wasn't the most common game engine used
something either jobs or similar is used in worldbox
for things like boats for instance
doesn't seem to help that much it seems
maybe just elaborate actions
i dont know if its the same or even similar i just vaguely remember
will have to look
i think its just delegates or whatever so probably not
extreme 28% utilization
on my cpu
on a 20k person map with 20fps
maybe the answer is simple
code be lag
that said GC.Alloc meant to be making so many calls?
looks like each of the spikes gl alloc goes from like 2k to 20k
When deep profiling is not enabled The GC.Alloc row entry is used as a catch-all for allocations performed under the stack level it is at.
neat
time to continue further down the performance rabbit hole
I have been researching paging and how to translate physical to virtual addresses for a week only to find out that it is specified in the multiboot documentations that everything is identity mapped and I dont have to do shit about it because of it
I both hate this and like this
this is what happens when you dont use pools
smh
but i think they are already using pools
why so many allocations though
in this instance i just needed to enable deep profiler
so i could see the individual methods being ran
basically they group them all together to prevent lag
group what
methods\
all the code that is using resources
so the method has a whole bunch of other methods under it that are ran
without deep profile it just groups them together
oh youre talking about the profiler
yeah
doing that i can see what methods in particular are causing most usage properly now
but its not about methods causing usage
as you can expect actors and buildings
actually there is one method in the buildings that is causing like 20% of the usage and i dont really know why
but im not actually fixing any of that im just curious
Question: do we know how long until update becomes available for IOS?
1.14 is out
@stone fractal when is the update coming out for iPhone?
Insta banned
Also it prob needs approval from apple / under review, so a few days
apple is greedy af like 30% cut from in app purchases thats why devs stay away from appstore as much as possible
Pins and also don't ping dev.
Okay thx
Sorry I’m new to the server
rule no.2
don't associate #⌨coders-cave with anything slightly technical or related to worldbox
like that one guy who had issue with their steam email and asked help here
wrong channel but probably long time knowing apple
.-
Thanks
For android when It out the update
So coding related.
Wrong channel again but imagine not having 0.14 on Android yet
I've had it for well over a week
everything is coding related
you're using a chat app
which is coded
Beta tester
@barren shale pong
Get FREE worldbox COINS at:
https://trollface.dk
for i, v in moderators
console.log("GIVE US WORLDBOX NOW!!! >:(")
end
If you've made a working mod for WorldBox you can dm me about it
but wrong channel
T
💀 Tryna hack me or what 💀
Golira
obtains the wake lock and runs a background service to open up a http page (and a websocket) for our web app to use
wake lock acquiring is probably a bad way to go about it but yeah
omg hacker!!!!
woah a cool hybird of lua and js
very legit code
another garbage language that utilizes the ancient jvm :)
oh no another useless keyword seriously
look at how wordy this is
this is just csharp int square(int x) => x * x; in c# lol
just realized if c# is wordy, other languages are the same or even worse
because you dont specify the return value but yeah
a small benefit from a language that isnt type strict
wait a second
is that async!?!?!?!!!??
you copied that from c#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
retardation???? you copied that from c#!!!!
retardation? is that some sort of library?
yeah its a way to delay tasks of course
lol js async is just glorified promises
there's 3 ways
of how async works
the
Future based
Promise based
and Defer based
python uses defer but can support futures, iirc
ah, didnt think it would with the gil in the way
and asyncio
bad if it spawns a new thread
true the GIL suck
in c# it only uses one thread as much as possible
usually futures are created on thread pools
so
they're all on the same thread lol
the futures are ran on that same thread
async is 1 threaded
or what you call
green thread
but thread pools are like threads waiting to be run
thread pool are for workers thread
literally meant
to wait
until something
is wanting to be run
multithreading uses os thread
which constantly switch
at blocking operation
you can use processes
but if you spawn more than your hardware can provide
it'll run similar to multithreading
yeah python does the fake threading doesnt it
because of the GIL (i saw discussion to remove / adapt for true multithreading but guido didnt wanna)
GIL is important
otherwise data would be wack
modern server should be built with async
because async is good for long waiting operation
like receiving messages
because it runs other things
while waiting
unlike threads
which just stalls
although async sucks on windows
because the lack of select()
you literally make your own IOCP
and its limited to sockets
no file descriptor
even tho sockets are file descriptor
isnt async multitasking just the cpu switching between tasks really fast while executing them
thats what I read on the osdev wiki atleast
async is cooperative
it usually works like this
task 1 -> wait for task 2
run task 2 -> wait for message
run task 3 -> sleep for 1
task 2 received message -> run task 1 from where task 2 is ran
task 3 done sleeping
its cooperative
because the
await syntax
meant you wanna switch
to another task
like waiting for a respond
you await the function
and it'll just schedule a function to be called when the server gets a respond
it works by waiting for file descriptor
so on each iteration
it'll wait for x
why bring a server into this
no idea
then retrieve the descriptor data
if its ready to be written/read
and call its corresponding function
and in the function it would mark the task as complete
its complex
and i devoted lile
6 month into it
read the source code multiple times
threading is uncooperative
because of its "operation threshold"
after a certain operation or blocking ones
it'll switch
so you won't know which will be run next
in async you can have
121212121212
but in threading
1221122121
processes runs in parallel
ok well this is something I will need to remember to read 30 times to understand it when implementing it
basically
async is cooperative Task handling
threading is uncooperative and undefined Task switching
async and threading has its own pros and cons
that's why you usually use them alongside each other
with worker threads
async would run on main thread
and anything needed to be run in background that's blocking
like file handling
it'll be run on the worker thread
on the other hand
Processes are used specifically to spawn new process
a new whole environment
ok so to understand it better I decided to look into what a task is in reality and this makes a whole lot of sense now
typedef struct {
uint32_t eax, ebx, ecx, edx, esi, edi, esp, ebp, eip, eflags, cr3;
} Registers;
typedef struct Task {
Registers regs;
struct Task *next;
//Probably alot of other stuff but the os dev wiki implementation is very basic
} Task;
a task is kinda like its own...workspace
its got its own page in memory, registers, everything
well thats actually pretty important because that means its got its own virtual memory which is really cool and safe
its in a heap memory
but
this also introduce
an issue
what if you wanna share that memory
to other Task
Im not sure if the heap defines where the page is or if the heap is inside the page
python solves this with Context
prolly the page in the heap
Task are good
very vague statement
tbh
yea that makes sense...I think
wait no...yes?
what
lemme get ms paint in here
haydot you're giving a stroke
usually Task doesn't make its own virtual memory
the function itself should do it
since all you need for the Task is
its execution state
and result
wait isnt that the kernel's job
I mean
you wouldnt want the user to be able to interfere with physical memory
yes
haydot
i know
i meant the Task isn't required to allocate its own memory
for its data
tasks are dumb Im implementing them my own way smh
thats how you deal with stuff you dont understand everyone 👍
the interesting thing about this tactic is that each time I do it I end up spending 3 months designing something
i spend 1 week
only for it to end up with it being the exact same thing as the real thing
but worse
and unfinished
👍
alright well ima send a coffee emoji in chat as a sign that I will be leaving for now
☕
okie
on the debug
Termux?
but where
All samsung users can now install mods on their phones using samsung dex
Fuck you group
Ficou bom dia pra vc tbm meu amor e vc como está a vida de jogos de hoje e o dia das mães que Deus abençoe sempre sua vida e sua família e que Deus abençoe sempre sua vida e sua
not the right language nor the right channel, please check #817762451293470730
is Worldbox in C++, or C#?
it was made in unity bro
which uses C#
All worldbox commenter can go do their worldbox related stuff out of this place
would probably be better in #🔧modding-talk
ok man chill, didn't know
useless fact: my biggest coding project have 350~ lines of code
const func = build[state.obj[id].type].src[event];
if (typeof func != "function") return -1;
self = Object.assign({}, state.obj[id], (self || {}))
return func(self);
```and it is filled with this type of cancer
ok
does it work though?
ofc it does its javascript
the joy of getting larger and larger projects is testing how good you are at organization
and sometimes remembering what it all does




