Jobs n' Stuff
Note: This mod is in Spanish but has full English translations.
Adds new jobs, deeper economics, and the contract network.
Introduces the Adventurer's Guild:
- One per Kingdom
- Built early
- Hub for bounties, gathering, monster hunting, and requests.
Bounty Hunter
Tracks criminals witnessed crimes.
Rules:
- Crimes must be witnessed
- Reports go to Guards or Guild
- Bounties scale with severity, offenses, witnesses
Payment: Hunter33% | Guild67%
Guild → Master33%, Gov33%, Staff33%.
Adventurer
Handles gathering, errands, animals, monsters. Rank increases with experience.
Ranks:
Brown
Gray:30+,lvl10
Blue:120+,lvl25
Gold:400+,lvl60
Black:1000+,lvl100
Access:
Brown gathering
Gray + weak animals
Blue+ monsters
Gold/Black bounty eligible
Higher ranks fall back if needed.
Payment: Adv70% | Guild30% → Gov15%,Staff15%.
Merchant
Homes can convert to shops. Panels show name, owner, funds, staff, goods.
Traveling Merchant
Cross-border traders.
- Travel during war
- Attacked only if supplying enemies
- Land or ship trade
Gatherer
gathering job using guild contracts.
Payment: Gatherer90% | Guild10% → Gov5%,Staff5%.
Guild Master
Leader managing staff, operations, gov transfers.
Profit: Master50%,Staff30%,Maintenance20%.
Guild Staff
Admins distributing contracts and managing ranks.
Guild needs 3 staff minimum (excluding Master).
Government Official
One per settlement.
Duties:
- Collect taxes manually
- Receive guild funds
- Deliver assets to Noble
- Publish noble bounties
Paid by the Noble.
Nobility
Expanded Leader role.
Settlement nobles:
- Collect taxes
- Keep60%(half upkeep,half personal)
- Send40% to King
Authority:
- Order taxes
- Issue bounties
- Order Officials buy from Merchants
Civilian
Residents under nobles.
Duties:
- Pay taxes
- Post guild contracts
- Fund contracts
- Collect gathered resources
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