#šŸ’”game-suggestions

1 messages Ā· Page 166 of 1

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BOTā˜‘#8709

add researchers to research a strange creature

Add vaccines to make vaccines for certain diseases

:)

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Dumlord63#3783

Cultural research advancements are shown in the history feature so we don’t need to keep checking to see if a kingdom has unlocked a particular tab to make sure

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BluGemStone2001#2100

Random power ideas #1:

Cloud Weight - Disables a creature/unit's ability to feel the ground as gravity is literally disabled for them as they fly high into the air. It only lasts for a short period of time much like coffee so place your bets on which unit dies first and which one gets to live as the effect eventually wears off. Probably wouldn't work for already flying units so have fun letting the elves fall to their deaths.

Beastly Curse - Turns a unit into any kind of creature in the game. Doesn't have to be any specific animal so you could either have a new village cat or a burned down village caused by a random dragon showing up out of nowhere.

Spook - Scares a unit/creature to death and turns them into spooky ghosts.

"Fertilizer" - Turns a unit/creature into a hostile plant animal. What makes them different from zombies or other creatures is that Elves will actually let them walk into their kingdoms and Plant Animals don't attack Elves and Druids by proxy. It also can't be spread into other creatures like a plague.

Divine Punishment - Inflicts every kind of negative trait that isn't personality based onto a victim. Slow, Crippled, One Eyed, and so forth. Essentially the opposite of Divine Light.

Walking Hand - Summons a walking version of the God Finger that either creates small earthquakes or adds tiles behind its footsteps. Likes to press a finger on a unit as though they were stepping on them or slap the ground and break the land apart like a small bomb.

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kelpy G#0950

nationalities, genocides, slavery, religion, occupations, collaboration governments, and war/ battle tabs
Also MIA soldiers

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NorwayDorway#7705

bandits and skeletons should be able to hijack transport ships and move to other islands without needing to swim

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Gilbert Dinkleweed#6531

modern update

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Benhotlava#8265

maybe more giveable by feat traits,
Ex:

  • Muscular Cancer: + 15 Atk. Gained by surviving 350-700 dmg from tumor trait. Also would possibly give immunity to tumor ground amd effects. Minions would still hurt.
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Benhotlava#8265

Also give a debuff to immortality which makes them greedier, and more irrational

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Sulfuric Acid#9658

A world law for Building Destruction in wars. This would apply to both same-race and different-race wars.

Building Destruction would be enabled by default, but if the player wishes for territory and buildings to be left intact, it could be disabled and the AI would only target other AI.

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D4RA#9177

eat maxim for dinner

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Kujouken#0002

trolled

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Monke phrog#6635

day night cycle, monsters spawn at night

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Monke phrog#6635

make the wiki available for Iranians

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Borcam#8462

cultures can diverge and form new cultures in villages far from the original cultures birthplace

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33333#1242

add typhoon which is greater than rain cloud. it generates thunders, tornadoes, and more climate disasters

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the man of good deeds#0019

happiness level-kingdoms will have happiness levels,when happiness is high,everyone will be happy,participative,boost on activities such as farming and mining

new buildings

garden-build limit is 3,beautiful and boost up happiness

bar-build limit 2,boost up happiness level and 12% chance that can decrease it due to drunkness

if happiness is low,people will be less participative and can likely go to war

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-VyssirrĆ­an.#1738

everyone wants trait editor(the ability to remove, or add traits), and the ability to give certain units armor and weapons and giving it certain stats, and increasing the stats of a unit/health.

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Spaikee#6973

if you don't add bananas with the monkeys, it will be a missed opportunity and the monkeys will become potassium deficient

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Benhotlava#8265

make rain clouds that passively spawn and have a chance to have lightning ever like 30 clouds spawned or some high number. And just make the passive spawned clouds not as crazy as the one's you let us summon

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Benhotlava#8265

maybe make them toggleable in the area for world rules

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Spaikee#6973

crime update

Villagers can commit crimes after this update

Crimes include

Theft (in and out of their own village/kingdom)
Murder (if out of kingdom, it's only a crime if the murdered one isn't from a kingdom that is at war with the home kingdom)
Arson
Etc.

Another feature of this update is bandit camps, similar to pillager outposts in a certain famous block game (but, of course, a LOT different, to avoid lawsuits)

Bandits in the same camp can team up to raid villages

Thief villagers can escape and become bandits. Then, they can join bandit camps

Bandit camps work a lot like regular villages, but they don't have kingdoms

Also,bandit camps are constantly at war with everyone, but the attacks from both sides are much less common than traditional wars

This has been my suggestion

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DetectiveGhost#5076

boss called bob and humans have to fight him to survive

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IM NOT NO ONE#9947

can there be cannons at boat and can boat fight and can they use cannon on war and add some cannon balls

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Benhotlava#8265

Trait Idea:
Tumor Popper: Military +2, Diplomacy +5. Aquired by killing a tumor nest. Doesn't pass onto offspring.

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IM NOT NO ONE#9947

can there be firstaid kit and some doctors

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IM NOT NO ONE#9947

all the stuff that you pay must be free for one month or ever other month

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Detailed#3329

more building variations

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Shru_23#4868

I noticed around an hour and a half ago im not no one tried to say something that im gonna phrase better, WAR SHIPS the ships will be the final stage of ship making and will be abe to attack other ships in the water (possibly if someone with no nation finds a ship they could become a pirate) and the ship will be able to attack the land from a certain distance and when landing on the land they let out all the people in it to attack the land like naval attacks usually work.

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Benhotlava#8265

If we don't get some sort of aquatic race like Merfolks in the new update coming up I'll try and work on a mod for it

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Detailed#3329

TROJAN HORSE

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N1ls#6334

Morale
This is my concept of a morale system in worldbox. Morale can affect a units strength in combat and working speed.
There are 5 different tiers, as seen in the image below. A unit with high morale will have increased stats and a unit with low morale will have weaker stats.

The morale tier is determined by the amount of morale points. A unit can have between -100 and 100 morale points, the base is 0.
Various factors can influence the amount of morale points a unit has. Some are temporary boosts, others are permanent.
Moods will also influence morale.
If a unit is happy, it will have +20 points.
If it's sad, it will have -20 points.
Kings will give units around them +50 points
If a units kills an enemy, it will get +10 points for 30 seconds.
If a unit is blessed, it will get +20 points
If a unit is cursed, it will get -20 points
If a war is won, all units of the victorious kingdom will get +50 points for 1 minute.
Traits and Health of a unit will affect it too.
If a unit has very low morale for a long time, it will eventually stop fighting and retreat.

I believe this is a necessary addition to worldbox, as it will make the game much deeper, and will open up many possibilities.
Kings will be more influentual and won't die as easily due to a morale aura, the way a kingdom treats it's people affect how well it does, the mood system will have more use.
Feedback appreciated.

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CaƧador de planetas#2592

Maxim add please Sea update After Biome Update

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Detailed#3329

people on boats because the boats right now are just there with no life

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MC.moore#2174

Allow more room for cultures to research skills

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CaƧador de planetas#2592

Add Brazilian Animals In the Jungle, They fit a lot with this biome, as the Jungle resembles the Amazon Forest.

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Spaikee#6973

addition to my crime update idea:

If a village has low loyalty, gold, or other stats, crimes are more common

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ChickenNoodle#6861

turn corrosion of by default

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Monke phrog#6635

after a lot of years monkes can evolve to humans

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-VyssirrĆ­an.#1738

trait idea; dragonslayer

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Benhotlava#8265

trait idea:
Zombie Horde Controller:
Militarism: +5
Hp: +25
Decreased chance to be infected when biten

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Benhotlava#8265

it would be gained from 25+ zombie kills

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Ultra Instinct AdventNeon#6003

I feel like there should be a thing to be able to control creatures.like you can attack attack as bear,swim like a piranha,do stuff as human and different stuff with different creatures

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Benhotlava#8265

which should I make
Downvote : Some sort of Giant race
Upvote : An aquatic race

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DetectiveGhost#5076

steam update, steam stuff and machines

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DetectiveGhost#5076

medieval stuff like horses, cannons,and etc

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DetectiveGhost#5076

@fierce marsh 's idea where u can control creatures, maybe like becoming a king of your own kingdom or etc

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TankmanPL#3155

add trait, or item or even something different, that will make people be able to walk on high mountains without taking damage

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DEfinetileynotKU#6669

This might be lengthy so just stick with me here.

medieval, Roman, Current (Current world box) Modern, Futuristic
I know people want future or old, why not do the two? Let me explain.

You can pause their era to stay like it is. You can downgrade or upgrade an era using a tool or going into the kingdom settings

Medieval:
Reskins: People wear clothing like rags, Town halls are castles, houses could probably stay the same, people who work in the army wear knight armor, barracks stays the same, campfire becomes a statue of a king.

Things that actually affect the game: Weapons like swords and longbows are used, instead of swords and bows being made out of ore, they are made out of different types of stone and wood. The army acts like a normal army would (medieval formations, charges, leaders ect,) They make walls and gates made of wood and stone, turrets are in each corner of the wall.

Titles: King stays the same they're power is also the same, soldiers become knights no different power, leader of a village becomes a ruler, power is: Owns all population of the people inside of the city, they collect taxes. army leaders do not change.

Roman:
Reskins: Clay houses, barracks are coliseums, statues are leaders, campfire becomes a statue of the king, clothing are also rags

Things that actually affect the game: Some soldiers have shields, some soldiers have long axes, some soldiers have a spear and some soldiers have bows. Walls and turrets are clay, Roman formations, defensive tactic: Wall with shield soldiers, archers stand on turrets. Offensive tactic: Shield soldiers surround spear men and long axe men.

Titles: King becomes emperor they own all land, own all population, doesn't fight unless it is being attacked, can control army. Soldiers become soldier shields, soldier long axes, soldier spear, archer leader of a village. Leader of village doesnt change, same with army leaders.

This is getting too long so I'll do another one probably below this.

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DEfinetileynotKU#6669

Modern:

Reskins: People wear things we do. Town halls become skyscrapers. Houses are made of bricks. People who work in the army wear camo. Barracks becomes an
army camp. Campfire becomes a mansion. Transport ships become Cruise ships, fishing boats become speed boats, trading boats become cargo ships

Things that actually affect the game: Swords become knifes made of different metal whilst bows become guns wich goes: Pistol, sub-machine gun,
assult rifle, shotgun, machine gun then rocket launcher. A new boat is made: Navy boats. They shoot things. Cars.

Titles: King becomes king/queen Kings/queens: Live in a castle (Like Windsor or Buckingham) new powers:
Drives a specail car. President: Lives in a mansion (Maybe white house) New powers: can launch nuclear bombs,(Not tsar) can lead army. Soldiers stay
the same. Leader of a village becomes: Mayor, lives in mansion new powers: Can start a rebellion

Futuristic:

Reskins: Guns become laser weapons, swords become lightsabers, buildings become skyscrapers, town halls become penthouse skyscrapers.

Things that actually change the game: spaceships are added, new planets are made that the player can travel to and edit.

Titles: Stay the same as modern

Features that I'd like to see added:
Controling cities
Plagues are different, immunity trait only affects certain plagues that you can name and create

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Tellurian13#1956

Allow people to use a slider in the world laws to change the speed at which cultures learn.

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Crasher769#6494

Add a "Mandate from heaven" button that makes someone instantly become king if there is none, or rebel and make a new kingdom with them as it's king

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ChickenNoodle#6861

Have a family tree so you can see sons and daughters of a person

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Olcsó Troll#0849

Add that bandits can set up little camp

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Bread#5673

when a village dies, and a new race takes the land, instead of the houses being destroyed, maybe have them live in the houses until there is enough of the same race houses for everyone to sleep in, before they start destroying the old race's houses

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Monke phrog#6635

pirates, they will steal a boat or a ship and they go in it and start stealing from people
Stealing, now if someone has a thief treat it can steal the items in the near people's inventory

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I dunno#4669

Horses
Horses can be used for many reasons , riden by solider’s into battle , to pull the kings/queens chariot , they are kept in stables ( a new building )

Unicorn
Unicorn , the unicorn only has on job to pull the kings/queens chariot .

Griffin
Griffin , griffins can be flown into battle ( only by very heigh ranking solider’s or the king/queen , they rest on mountains.

Centaur
Centaurs are Demi gods that are not enemies of humans , elves or dwarves they are enemies of Orcs.

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BluGemStone2001#2100

Inspired from #Crasher769#6494's suggestion (upvote that one btw its a cool suggestion)

Command From God: A simple power. All it does is select a unit much like how you would normally, then it brings up a menu of commands you can grant a unit. It could be anything from:

  • Killing a specific unit
  • Joining another kingdom
  • Walking to a certain destination and waiting for your next order
  • Commiting mass genocide against elves one at a time
  • Commanding the unit to try to join the army against their will
  • Perhaps you could command them to slap a bear cub in front of their mother by selecting the baby creature as a target
  • Maybe even standing perfectly still in a spot while a meteor is sent to the area

Just makes the game a bit more fun by giving the player the chance to torture their units by having them commit atrocities. Honestly the ability could be developed in any kind of way, just so long as the main idea behind it is still in the power itself.

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friday#6575

for the corrupted biome, headless horseman

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deathandeath#6080

Culture menu that lets you add or remove certain cultural advancements and change the borders of the culture

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ā•¾ā”ā•¤ćƒ‡ā•¦ļø»#1384

controllable characters

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Egg#3333

gay marriage

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Joo Dee#7928

units that will die when the infinity coin is used should turn into smoke instead of fading like the other types of deaths

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pr_fallen angel#7264

human ,elves and the short people make fences for animal and in war orcs destroy and kill the animal in the fences, Barns will also make sense since they just put wheat in to random houses. Maybe a bakery so that they make sweets as special food.

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uncle grandpa#9237

Map downloading tab for iphone and android

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OPFNo2#8372

in-game workshop so we can install mod on mobile

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theicethief#7190

give me only downvotes

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Jayheropro#5366

Don't forget about my "Barriers" idea for the next update

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BluGemStone2001#2100

So after giving it some thought, I may have actually thought of a way to have multi-racial kingdoms and more races into the game at the same time.

Rather than have multiple races that have their own buildings and complicated jargon like that, what you instead have are "Sentient Groups" which essentially has multiple races in one group that they can all share a kingdom with. This would essentially add both of the things the community wants while also adding more life into the game by having more variety in terms of races to use in-game. If you put one of these races down, then they'd make buildings exactly like the race they're paired up with.

Now just to clarify that the races that I'm going to suggest were races that have always been in DnD and Fantasy stories, so think of it like the alignment system in terms of what you'd expect a race to follow towards.

"Base People"
Humans - Same normal peeps like usual

Halfling - Shorter humans that refuse to go to war, so you'll never see a Halfling in a fight unless provoked. Only slightly faster and hits weaker because of their height. The only race that chills with either elves, dwarves, and humans at the same time if given the chance, but will build human buildings regardless.

Tieflings - Freaky purple people that hate elves. Unlike the other races they cast fireball spells much like mages do as a base power, and are much more likely to become a mage in the future.

"Tree Lovers"
Elves - Same pointy eared heretics we know

Satyrs - Horned pointy eared people that are just as bad as Elves, generally more agile and faster than an elf but will spend most of their time around a campfire

Golems - Rock people that like to throw big rocks at opponents. Generally have high health and defense as well as attack, but lower everywhere else

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BluGemStone2001#2100

Part 2 of my suggestion since discord hates me

"Midget Miners"
Dwarves - Same bearded alcoholics you all know and love

Gnomes - Even shorter Dwarves that mine stuff faster than normal Dwarves. What makes them different is the fact that they deal more damage and have more defense but aren't too agile.

Birdmen - Bird dudes that squawk all day. What makes them different from all races is the fact that they can fly over the mountains but they don't like to wear armor so they're fairly weak.

"Mean Green Dudes"

Orcs - Best race no cap

Goblins - Sneaky theives that will sneak into othe villages in pairs to steal their gold. Not much different from Orcs but they'll always join wars to steal from the spoils of war

Kobolds - Slithering lizard people that bite. Does more damage than an orc but is somewhat slower, and is never seen without an orc nearby unless there aren't any.

Drow - Evil Elves, the good kind of elf. Are likely to become evil mages and fight with the "mean green dudes" and incite wars more often.

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33333#1242

add all things which are on this channel

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some dude#6780

capital cities take more time to siege and require seige equipment. Siege equipment will include catapults, ballista, and siege towers

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NorwayDorway#7705

remove the feature where the high temperature power causes fire, it gets pretty annoying when you try to remove snow. At least make it a world law whether to make it cause fire or not

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StormyPsych#1503

Make ai wait until there's enough meat for the population. Then if they unlock tech ā€œAnimal husbandryā€, They will have new job which ensure animal meat to be enough for population and also add barn and fence to keep animal from escaping.

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the man of good deeds#0019

add creature control-you can control any creatures,a human,orc,wolf,dragon or mush any creatures you want even a Beatle

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skatebreadmaaan#3762

I've thought for a while and what if their was Abilites? What do I mean? Well.. I've thought a little bit about schools or kings, like a sword king maybe. It would allow if reached to a certain level like maybe around 10 or so. These skills would act as special timed moves that have cool downs for maybe 10 or 5 seconds in game, the unit would use the a long slash forwards pausing, then dealing a massive amount of damage to the other unit, maybe 30 or 50 health.
As for my other idea I'd came up with certain schools of 'Samurai' or 'Knights' As a actual role in helping guard kingdoms, the unit would need 10 years of training to become one, further more once they had been progressed enough in levels, and through the school it would let them access a move from a school of training.

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TaRz#5258

Quick Idea
Region Creation Update
Regions would be named by the Civilizations, and names could be changed by humans, and the borders could be altered in the same way borders can be. This way the names could be Worldbox-esque, and could still be altered by the player. This could also make consistent names and a give a little more depth.
Again, this is an Idea to be worked on, and anyone can add their ideas if they feel!

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TaRz#5258

(Typo on my suggestion, humans could names them in general, not ā€˜change them’, only the player could change them, sorry if anyone got confused)

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Spaikee#6973

Addition to my crime update

The ever-so-common request of pirates

I know, you have heard it before, and now you are hearing it again

Also, add jails/prisons/dungeons for criminals

And rebels count as criminals if they don't win

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Twovo#8868

To add to @rigid geyser suggestion, prisoners of war should be taken when they are low in morale and surrender.( @urban hedge suggestion) POW will be taken in the jail mentioned

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IPlayer1#2987

Change:
Jobs should not be a Trait, like the"miner" trait. It should be just a Job in their profile, same as for farmers, soldiers,king,chiefs, and etc.

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skatebreadmaaan#3762

(Repost sorry)
I've thought for a while and what if their was Abilites? What do I mean? Well.. I've thought a little bit about schools or kings, like a sword king maybe. It would allow if reached to a certain level like maybe around 10 or so. These skills would act as special timed moves that have cool downs for maybe 10 or 5 seconds in game, the unit would use the a long slash forwards pausing, then dealing a massive amount of damage to the other unit, maybe 30 or 50 health.
As for my other idea I'd came up with certain schools of 'Samurai' or 'Knights' As a actual role in helping guard kingdoms, the unit would need 10 years of training to become one, further more once they had been progressed enough in levels, and through the school it would let them access a move from a school of training.

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-VyssirrĆ­an.#1738

the ability to control units, just like crabzilla.

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CaƧador de planetas#2592

Add more Achievements

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33333#1242

we have walking house and walking tree. so let's have walking land pixel

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Spaikee#6973

reimagining the 3 person's suggestion

Walking land mass instead of just one pixel

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Spaikee#6973

ok here's a much better suggestion

  1. An ability that completely destroys the world. If you click on it, a pop-up appears asking if you really want to select the power. Then, when using the power, you get a final pop-up asking if you really want to use it. Clicking yes will destroy everything. Perfect for custom maps.

  2. A setting to disable the water that surrounds the world. Perfect if you want to make a global drought

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DEfinetileynotKU#6669

I know I've said these before but it was said on another thing and I should have put it on a different suggestion.

  1. Controlling cities/people (i.e Send out ships, send army, control army, control ships ect)

2 Plagues are different (Edit plague tool, add plague tool, remove plague tool)

  1. Navy

  2. Improved combat. Formations.

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Jasper John R Concepcion#4532

Add where you can add traits in units etc.

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Detailed#3329

since we have bandits why not add barbarians

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A F-35 with internet#6845

nomads

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Siezzo#6587

World generation could be a lot better. I personally am not a fan of lots of islands, and even when I select the world generation little water, you still end up with 2-3 islands. I would like an option to generate one giant continent (with perhaps some extra islands) and perhaps in general more varied ways to create worlds.

I also hope that biomes are added to the random generation than adding them all manually yourself each time. (Maybe also an option to turn extra biomes off/on?)

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Siezzo#6587

(With ''biomes'' in the last part I meant biomes added in the December 2nd biomes update FYI)

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A F-35 with internet#6845

special mod loader for all platforms

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Skek#9158

The buildings are made out of the material they are given and the biome they are in like if its snowing they make igloos instead of tents as their first kinds of buildings and if they are in a dessert they make Adobe houses

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camocat9#9373

Change the description of the weapon production cultural tech from "Don't bring fists to a swordfight" to "Don't bring sticks to a swordfight", as sticks are what military units use before they can create swords.

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Umbra#7384

Allow civilizations to be built and survive in desert/snow biomes without nearby grass. The penalty for living in such harsh terrains would be slowed population growth, having to survive off limited foraging/hunting/farming.

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VisiGoff#8719

Atlanteans / Deep Ones. Amphibious fish people that can colonize in deep ocean. They eat kelp, chop down coral, and mine Orichalcum in the ocean. A special tech would allow them to colonize on land.

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I dunno#4669

Sea animals

Sharks

Sharks are animals that hunt humans when they’re swimming. Humans attack them like they do with Piranhas

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skatebreadmaaan#3762

Mage trait, it would allow them to harness the power of mana and learn skills through leveling and a holy blessing, through killing a magical beast gives the chance of the trait.

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꧁ChickenMasterź§‚#0921

add amogus

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BOTā˜‘#8709

Add discoveries such as
Inventor A invented Radio
Or discoverer B discovered a new disease

Or add fish and other aquatic animals

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BOTā˜‘#8709

add more buttons in world generator

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The [B] Keeper#4422

Add the ability for cultures to make cures for infections and negative effects in general. Zombification, and the tumor for example. Or even simpler stuff like fixing burns.

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Marshal_Zevon#9141

Add four basic ideologies.
Ideologies are achieved once a culture advances to level 40 or 38, which they will spread like culture.
These four ideologies, in my opinion should be as fictional as possible to maintain the fantasy theme of the game.
these are
Totalism : (leader is a dictator for the rest of their lives, but once they die, the nation loses stability and is in danger of rebellion if there is no dictator to fill the role) (also is prone to attacking their neighbors)
Libertism : (A leader is elected once every few years, is prone to rebellion if starvation rises to 70 or 100 people, is mostly peaceful and has a military defense buff and tends to have a ton of allies)
Autarchy: (Leader is a monarch, rules for the rest of their lives and pass their crown to their eldest child, is also prone to mass rebellion if the percentage of people starving rises to 100, militaristic and always attempts to obtain and maintain a colonial empire.)
Communalism (Leader will rule for a long time, but not for the rest of their lives, focuses more on increasing material production like wood, metals, food and weapons but will have lower quality than other ideologies, has a military attack buff but has a poor defense strategy, will collapse of cultural tensions become a problem, prone to rebellion if there is no leader or the army has been reduced due to war.)

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BluGemStone2001#2100

War Expansions #2

Same thing as the last time I suggested it. These will be rare culture traits that you'd expect to show up in wars.

Ridable Crabs - Serves as another type of vehicle of the game. They're miniature crabzillas that soldiers can ride on with two different attack patterns. If an enemy is close then the crab will snap at the target. If they're far... Well... You know what Crabzilla can do with those claws, albeit now at a much smaller scale and only burns the ground.

Zombie Trappers - Utilizes a soldier to capture random zombies and put them in a pen. Once a war breaks out, they take the zombies and bring them with ropes so they can put the zombie in the forefront and removes the infection from them so no additional zombies are accidentally created.

War Mages - All archers are now mages that cast faster spells but with the caveat that they're now weaker spells and don't cause knockback.

War Heroes - Only a dozen of them are in the battlefield at once, but it takes the best soldiers an army has at the time and grants them a 50% boost in all stats.

War Giants - All solders in the battlefield are now giants.

War Lich - Turns a single unit in the an army into a necromancer so additional skeletons can be utilized in the army.

Bards - One unit per army will have a bard that plays music. Any enemy in the small radius of the music will begin to dance randomly until either the bard or the enemy are killed. Best chance to kill a bard is to use archers.

War Drums - Before an army charges into battle, a drummer will play music and gives a large boost in speed much like coffee.

Plague Yeeters - If a plague is already in your world, then what soldiers will do with this trait is take plagues and put them in bottles, all while throwing them at a village in the kingdom they're at war in and lets the kingdom slowly kill itself off rather than attacking them outright. The army is only used for guarding the villages of a kingdom with this trait.

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TheDetective999#4731

guns, warships, skyscrapers, houses LVL 100, spaceships, boats with laser cannons, beer, wine, Pepsi, Coke, drugs, more guns, corrupt politicians, complex governments, police, racist people, humans hate orcs now cause they are orc-ist and no-one likes orcs, people pollute the water and the sky, covid-19, the bubonic plague, countries can throw nukes at each other, aliens can come in fleets, more spaceships, laser cannons, laser guns, laser machine guns, death stars, tie fighters, Darth Vader, capitalism, communism, socialism, computers, AI, Evil AI, cars, sports cars, highways, different planets, the whole universe. I'll be impressed if you read all of it until now. If you have reacted with a thumbs down. also, I want guns and armor, and movies. and i want the map to be 100,000x bigger cause why not, and i want no lag

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IPlayer1#2987

Boy and Girl - requirement for reproduction to any creatures

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TheDetective999#4731

more people can be in my world without lagging my game. aim for 100k people with no lag?

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some dude#6780

humans need at least two people to reproduce, cause I don’t remember that people just asexually reproduce and split in half

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YesVeryNice#8244

Add Editable Flag

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33333#1242

acid tile

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egads#1220

add a tool with the ability to select a pixel and move it alongside every pixel contiguous to it (ex. If you want to move an island, you would be able to select a pixel on it and move it where ever you desire). Places pixels over present pixels.

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33333#1242

add philosophy to culture. it determines how people think

ex:
love nature - expand civilization
death is honorable - death must be avoided
the god exists - Atheism
the ocean is noble - sailing too far makes you dies
etc

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Uly The Gamer#0814

castle

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seanperez01#5810

Who will win Doge Or Boge

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Noi#2022

heavy infantry, their slower but tanker soldiers.

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•••#9657

make new world gen options
add several presents in the world gen settings, dry land, lakes, continents, islands, and blank(a featureless ocean for custom maps). currently even with wayer settings low, worlds are almost always generated as islands.

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•••#9657

*water settings not wayer settings

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Acro_Lad#8659

Patriotic villagers
This would be a trait that would increase stats for both villagers and soldiers.
If a soldier gets this trait, they get +5 strength, +10 and +5 speed and if the game added like a morale system, these patriotic soldiers would not lose morale at all.
If a regular villager gets this trait, they will be more productive when working.
Feedback’s appreciated.

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Kemz#5065

add the sussiest little baka

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Noi#2022

cavalry when horse is added

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Mrflimflam#8609

Border walls :D comes with a gate for entitys to exit and enter gates will automaticly have 300 more health. entitys must destroy a border wall to enter a city. Tier 1 wall, simple small wall made out of wood health: 500. Tier 2 border small wooden wall with stone spikes, deals 20 dmg when an entity touches it. Health: 600 tier 3 wall a kinda tall wall archers can stand on the walls and shoot a enemey from far wall health: 1000. That where all my wall ideas i might come up with some more ive been wanting this in the game for a while and i would love to see this ingame :D

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Detailed#3329

Boat Development:

Stage 1-Raft
Stage 2-Small boat
Stage 3-Normal Boats
Stage 4-Big boat

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Dumbkiller68#5904

gas bomb

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Twovo#8868

@burnt inlet Mabe if a king or leader has this the whole village or kingdom will have a buff

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Dumbkiller68#5904

a time zone (like night and day)

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Dumbkiller68#5904

different eras (like Wild West and future

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Adolfwavy#2409

@topaz swift never future, but something like: primitive, tribe, villages and kingdoms would be nice

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Dumbkiller68#5904

different eras (NO future)

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SyntX#1257

if Worldbox got released on Steam please Add a steam workshop for it

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ilja#0024

walls the same like mrflimflam with an addition that no infected people can enter the gates

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ilja#0024

add working genders cuz i dont think people were made by 1 MAN..... but do it that they will go inside a house or something not in the open

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Benhotlava#8265

same as ilja's gate but have it so they can develop that ability with knowledge

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Monke phrog#6635

wild animals won't attack elves, also if any one attacked any animal, the elves will attack that creature(the are the nature gaurdiens)

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BiggusWeeabus#3131

allow players to configure the lifespan for each species

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Investigator#7248

Military Formation and tactic because right now it's just a people walking into Single File line to attack enemy and some stacking archery.

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Mar Vell#5117

worldbox 2

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Silver—±#4989

Units will inherit their parent's hair color

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SMOKIN THAT MUZAN PACKšŸ„¶šŸ˜¶šŸŒ«šŸ’Æ#1890

I have a suggestion make it so that you can customize your civilizations and give them certain perks and traits oh also it would be cool if you added custom human making so that you can customize your humans to make them smarter dumber quicker or healthier.

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SMOKIN THAT MUZAN PACKšŸ„¶šŸ˜¶šŸŒ«šŸ’Æ#1890

it would be also cool if you added different civilizations from human history like the Roman Empire or the Egyptian’s or the Ancient Greek

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odvigajlo#6676

weather update

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SMOKIN THAT MUZAN PACKšŸ„¶šŸ˜¶šŸŒ«šŸ’Æ#1890

I know someone already said this but we need special mod loaders for every platform

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LukXD99#7815

This is how I think Walls should work.

I Village decides they need a wall, the current border is saved and used as a foundation.

II The wall is being constructed, the village is still expanding.

III After the wall is done, the village is separated into two parts: the walled in area with highly developed houses, and the outer area with less developed houses and farmland.

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odvigajlo#6676

amogus

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XD._.#6630

cartographers

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Spaikee#6973

kingdoms that have never made contact in any way don't know about each other. When a unit from one kingdom gets close enough to another kingdom or a unit from another kingdom, they learn about each other

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odvigajlo#6676

Petition To Add Mango

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N1ls#6334

small quality of life change: when you are on the culture layer and have show names enabled, it will display the levels of the cultures

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CaƧador de planetas#2592

add new building: Schools.

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Detailed#3329

an ability to control a kingdom/village

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꧁ChickenMasterź§‚#0921

their is a glitch where if you give a village leader madness and remove it, it keeps their village leader clothes but doesn’t allow that unit to be a leader or king ever again, pls fix it

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Kuke#5368

Kingdoms start to build land ot make their islands bigger, or build bridges to neighbouring islands

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CaƧador de planetas#2592

change the Animal Spawn Law: insects would spawn in Soil and Forest, cows would be spawned in soil, Sheep, chickens, Rats, rabbits and cats too, bear and wolf would spawn in Forests, sometimes sheep would spawn in groups out of 4, Crabs and sea turtles would be born on beaches, Penguins would be born in icy biomes, Piranhas would spawn in the Sea.

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Conner.#4183

bigger maps for pc

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ChickenNoodle#6861

delete the knockback if you get hit, it doesnt make sense

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Crimson Pan#0078

(make the tumors multiply What i mean by that is after a couple minutes a second tumor will appear on the pink stuff the first tumor produced. Also tumors should grow over time and when they are big enough they will produce the humanoids creatures that the other creatures become when they convert)

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Crimson Pan#0078

(a new mage called The Absorbed with 520 health and can deal 42 damage. Immortal, regen, mageslayer, and evil. Its base ability is to summon a black orb and fire it at its target and causes explosion damage. Its second ability is to absorb the powers of anything it kills while keeping its original ability for example if it kills a evil mage it will gain the ability to shoot fire balls while keeping its original ability. Btw it will gain 5% to 10% health and damage from the creature it killed. He can absorb the abilitys of the evil mage, ice mage, necromancer, life mage, and plague doctor.

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King DragonScar#8443

make it to every in game year the kingdom gets to vote for a new king that has better stats In general that will give the kingdom a better future and if the king looses the vote they get kicked out to start a new kingdom😁

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Crimson Pan#0078

controlling a creature. The way it would work is you would tap on a creature and thier would be a button that le you possess them you could do the things the creature could already do like mining or attacking or eldrich magic. But if your a king or the necromancer you can command your subjects. The kings command would be sending someone to go make another town or making the village attack one another or just send a subject to an area that you have selected. The necromancers commands would be stay close(the skeletons stay close to you) and attack(the skeletons would spread out to go look for people to attack) or send the skeletons to an area that you selected.

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The Anti-Ankle#4455

Economy.
Here's what I'm thinking:
Villagers who work are given a certain amount of gold every now and then.
The amount of gold depends on the amount of gold owned by the kingdom and what job they are doing.

Shops will be made by various villagers, and other villagers will go to those shops to buy resources and food. They don't NEED the resources but it'd be cool to make them buy it anyways. Instead of just taking whatever they need, the villagers need to make enough gold to purchase this.

Now, here's what I propose.
If villagers, on a kingdom-wide scale, aren't making enough gold and most of the population is struggling to afford food and resources, have the kingdom try to expand to get more resources. If the kingdom's expanse is limited by other
kingdoms, they will initiate war. This makes gold a MUCH more important resource.

If there are any other kingdoms with more gold, the struggling kingdom will decide if it's worth it to attempt to invade for the large gold stash. If it's worth it will be decided based on the military might of the richer civilization. If the richer civilization can easily win the fight against the struggling civilization, no war will be initiated. If the struggling civilization can win the war against the richer civilization, the struggling civilization will initiate war.

However.
The king can decide against going to war to expand. In which case, loyalty will decrease.

Based on supply and demand, the more villagers buying from a store, the more that store's pricing will increase. This means that the larger a population gets, the gold required to live would get exponentially higher.

If a villager who is tasked with mining gold is struggling to afford food and resources, depending on the loyalty, the villager will take some gold.

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The Anti-Ankle#4455

To add onto my previous suggestion, stores purchase the resources and food from the storage of the village. Gold is then stored in the village, and used for the purposes of the village.

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Dumbkiller68#5904

crab with hat

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FoxShadow#3954

Seasons. Make Winter, Fall, Summer, And Spring and each have an effect on places, Like during Winter it's cold and hard to get food.

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Summervibez#1794

add more sea creatures or i will caca in my pants

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Adolfwavy#2409

Golems.
Golems will be a Pacific creature of stone and some minerals just walking over there, anyone would attack them cuz they're legendary creatures.
They live until 300 years and when they die that's were civilizations get the adamantium.
Weapons and armors made by the golem's body will always be legendary but adamantium only can be mined by mining the golem's body, this will also make that the adamantium armors/weapons would be more lacking.

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Summervibez#1794

add more sea creatures and turtles should spend more time in water and the beaches

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Summervibez#1794

animals/creatures should be stronger faster and better in biomes that fit them like monkeys do well in the ||jungle||and penguins do well in the snow

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the best cat man#1659

yoursuggestionhere spies:
1- they have three tires witch are

•tire one: they can get information about other kingdoms like if another kingdom hates them they would build a bigger army, or if another kingdom is weakened by a disaster they would invade it.

•tire two: they can steal resources from other kingdoms, and weapons/armor form another kingdom’s soldiers.

•tire three: they can weaken other kingdoms by burning there crops or houses , and they can even kill village leaders (this is very risky and won’t happen often).

2-they can be caught, and if caught the relationship between the two kingdoms would be damaged.

3-there won’t be a lot of them, so they wouldn’t get annoying.

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ö̶́̄ṟ̵͛ǵ̸͛aĢµĢ¾Ķn̩̓͛#8595

We need fill tool in world building

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Crimson Pan#0078

A fast forward/rewind button
What it does is fast forward to a specific year like for example fast forward 1000 years. The rewind power would be the same but backwards.
Second suggestion: Cults
This is a world law. Thier would be a chance that a group of people would leave thier village and make one of thier own where they wear robes or something and do sacrifices or other cult stuff. Also all creatures (humans, orcs, dwarfs, and elves) will kill all cultist to prevent THE SUMMONING RITUAL no matter what type of creature they are.
Third suggestion: the study of magic
Some people in a village that is intrested in magic will study one type (the different types are the different mages) when they master that type they will become a mage associated with the type that they learned and will protect thier village from danger (if they study fire mage they will become an evil mage and just kill everything)
Last suggestion: Eldrich gods (related to the cult idea)
The result of THE SUMMONING RITUAL. Thier are 3 eldrich gods each with thier own behavior and methods of summoning (btw these gods are of my ideas they are not any greek or something else god)

  1. Kranken is an intelligent monster that enslaves all creatures in the world and forces them to do whatever it demands.
  2. Tecathan is the eldrich god that only knows death and destruction
    3.albathon reshapes reality
    These monsters can be banished back to thier dimension but know one knows how
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Local idiot#9459

Fix regions,Region neighbors and Islands in the debug menu

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Joo Dee#7928

a world law that will allow units to change tiles like in real life. For example, units can put soil in the water areas maybe so they can expand their land.

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BluGemStone2001#2100

New Controllable Monster Idea (based on concept art from HgVas)

Giant Cheese-Spider - Its a giant cheeseburger with french fry legs and likes to scuttle around the lands. It has three different actions it can take:

Slam! - Jumps above the ground and slams its body on the ground which creates a shockwave of sorts

Condiment Webbing - Spits out ketchup and mustard at an area to slow units down in an area. The webbing can either be burned away or eventually fading from the area

Cheesy Tumor - Spits out a large cheeseburger that lands on the ground and extends only to a small distance in a cheesy mass. Any creature that does dies on it turns into a food animal of various kinds (the stats will be the same for all of them but the food types can vary), and the food animals themselves can be killed by a unit and carried home as food for the kingdom.

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Local idiot#9459

A command console in debug that allows you to give resources to a kingdom or a single village also give stats, Items,Armor, and traits to mobs

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Local idiot#9459

also change all of a specific tile into another like Turing soil tiles in forest times and can be really use full for removing farmlands or roads that clog up space

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Boypower5556#5862

test

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Leutnant Zaki#7641

tactics for kingdom troops instead of just charging right to the enemy, like capturing a position, evading troops, retreat, ranged units don't charge (engage the enemies from a distance), and even routing (disorganized retreat of troops) which the enemies can take advantage from.

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egads#1220

ability to upload an image and trace over it

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sixthgaming#7481

Deeze nut

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smol peanut#5746

add political map mode with alliances

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BaraPanda#2490

Mobs should be able to walk through shallow water, albeit at a much slower speed.

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smol peanut#5746

add body islands where several corpses congeal to make a solid landmass

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Midnight#4941

fren isalnd

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Midnight#4941

fren update

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the man of good deeds#0019

soldiers who died on battle will drop their greas and weapons and armor on the battlefield(can be remove by using sponge)

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smol peanut#5746

add legends in native and translated languages

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Midnight#4941

add a time out corner for @tardy perch

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smol peanut#5746

add artifacts that would be stored in museums millions of miles away from their maker’s homeland aka everything from the British museum

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Midnight#4941

add a timeout for @low drum

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smol peanut#5746

in horses and Calvary that can decimate entire horde armies similar to the event that unfolded during the siege of Vienna

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smol peanut#5746

add confederation kingdoms where there are kings that follow one large kingdom albeit not directly

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Midnight#4941

@round elbow give rank up nice fren

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smol peanut#5746

villages can burn themselves during wars in order to prevent the enemy from taking their resources

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smol peanut#5746

add colonialism

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smol peanut#5746

add mountain countries that have far tougher people than flat lands

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smol peanut#5746

add ancestry

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smol peanut#5746

add cult of personalities or people everyone loves in the kingdom

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sixthgaming#7481

hot elf lady

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Detailed#3329

better name generations because the names in the game sound like polish parents naming their kid

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Noi#2022

An add on to my suggestion, Different types of cavalry mounts
Humans - Horses
Horses: Hp: 100
Speed: 5 pixels perform second
Damage: None (cannot attack)
Faster breeding speed
When walking in shores: 3 pixels per second
when walking in oceans/sea: 0 pixels (cannot go there)
Armored horse: Hp: 180
Speed: 3 pixels per second
Normal breeding speed
When walking in shores: 2 pixels per second
Sea/ocean: 0 pixels (cannot go there)
Defence: 5
When the rider is dead the horse fall back to their kingdom. The ones attacking the horse or the rider is RNG based so they can either attack the rider or the horse
Orcs - Wolves (bigger than normal wolves)
Wolves - Hp: 150
Damage: 20 per 3 seconds
Speed: 5 pixels per second
Speed in any water: None (cannot go there)
Defence: 5
Normal breed speed
Armored wolf: Hp: 250
Damage: 20 per 3 seconds
Speed: 3 pixels per second
Speed in any water:None (cannot go there)
Defence: 20
Breeding speed slow
When rider is killed wolf stays to fight, and again it's RNG based on who the attacker will attack first

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Noi#2022

Elves - Elks (Deers with long horns??)
HP :120
Damage: 50 and stuns enemy for 4 seconds per 1 minute
Speed: 7 pixels per second
Speed in shore: 5 pixels per second
speed in ocean/sea: 0 (cannot go there)
Normal breeding speed
Armored elk: Hp: 200
Damage: 50 and stuns enemy for 4 second per 1 minute
Speed: 5 pixels per second
speed in shore: 3 pixels per second
Defence: 10
Slow breeding speed
When rider is killed elk returns to kingdom same with the horse. And again it's RNG based.
Dwarves - Boars
Hp: 300
Damage: 50 can attack 3 people at the same time per 5 seconds
Speed: 4 pixels per second
Speed in shore and middle water: 3 pixels per second
Defence: 25
Breeding speed slightly slow
Armored boar : Hp: 500
Damage: 50 and can attack 3 people at the same per 3 second. And when enemy attacks the boar they receive 5 damage (only in melee)
Speed: 3 pixels per second
Speed in shore and middle water: 2 pixels per second
Defence: 40
Very slow breeding speed
Boars have no riders.

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Mrflimflam#8609

Border walls :D comes with a gate for entitys to exit and enter gates will automaticly have 300 more health. entitys must destroy a border wall to enter a city. Tier 1 wall, simple small wall made out of wood health: 500. Tier 2 border small wooden wall with stone spikes, deals 20 dmg when an entity touches it. Health: 600 tier 3 wall a kinda tall wall archers can stand on the walls and shoot a enemey from far wall health: 1000. That where all my wall ideas i might come up with some more ive been wanting this in the game for a while and i would love to see this ingame :D

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Noi#2022

An add on on my suggestion
Humans - Horses - Stables
Stables can hold up for 35 horses
Can have 2 stables per village
Orcs - Wolves - Kennels
Kennels can hold up for 20 wolves, can have 2 kennels per village
Elves - Elks -?? (you can name it)
?? Can hold up for 25 Elks, 2 per village
Dwarves - Boars -?? (you can name it)
?? can hold up 15 boars, 2 per village.
reduce capacity of the boars to 10 if the dwarves get buffed.

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Real_Josh5541#3729

your suggestion~ Don't just make walls around cities that kind of makes no sense because cities are always close to each other. Make it that so after a certain amount of villages (let's say 7) a kingdom begins to build walls around its borders. Then as the kingdom expands more and get 11 villages (assuming this is a flat world or just one continent) then they will increase there wall territory or even just create a new one and have an outer wall and inner wall like a lot of kingdoms across the world did at the time Europe was going through it medieval phase

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YeOldGamer#1346

War update

Shield Soldier:
Will not attack enemy unit but will defend friendly unit like

Yeet is a Shield soldier so Yeet must defend Trusty

Also shield unit will have more HP

Sword Soldier:
Have sword and shield,have 50% chance their shield broke,and just like normal soldier but they have shield,and sword soldier can be 2 hand sword user, or katana user

Spear Soldier:
Like normal soldier but have longer range they can also use shield but they likely not using shield

Bow soldier:
Nerf the bow charge speed and they need arrow to shoot,arrow can be created by a black smith with all material

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Flamme_HD#1673

groupmadness
When an entity gets the groupmadness it will fight everything except its own species. Sheep for example would fight everything except sheep

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įž˜įž·įž“ šŸ‡°šŸ‡­#6814

big orcs booty n tits

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Reiō#1181

Hello Developers, I would like to suggewst a companion tool that allows you to make any animal a companion of anyone like humans, dwarves, orcs and Elves so like Elves and fairies can be companions if you use the tool.

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Summervibez#1794

make the humans save some land for nature they can claim it but they wont build as much

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Roy123r3bels#9996

like that

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Roy123r3bels#9996

an idea is that a person can have a chance of getting king based on level or traits.

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SyLinx#9118

A unit that heals soldiers...
The Priest!

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Noi#2022

make it a cleric ^^ priest could be used for semi healing or curing madness, etc. but cleric is better

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Roy123r3bels#9996

make a feature where you can control the humans or anything living. Like make them attack, move, and control what they do. It just doesnt work inside buildings

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Brita#0211

BUFF DRAGON, DWARF

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Detailed#3329

a feature where kingdoms make their own language

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Joo Dee#7928

there should be something special that will be unlocked when we finished all the achievements

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N1ls#6334

Make a poll about what the biome buttons should look like

So with the new update, the buttons to make biomes get a new look. Instead of a tiny version of the biome it shows just an object to represent the biome.
You can see the picture comparison below- top= old, bottom= new.

I definitely prefered the old look and thought it would be a good idea to make a poll in #šŸ‘polls about it.
If more people like the old look of the buttons, it stays this way.

UPVOTEUpvote this suggestion if you think it's a good idea to make a poll about it
DOWNVOTEDownvote if you for whatever reason don't want a poll

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CaƧador de planetas#2592

adds the monkey's ability to climb trees, it would be boring for him to be on the ground all the time.
šŸ’šŸŒ³šŸŒ³

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Flamme_HD#1673

it would be cool,if there where where pets which could be tamed by villagers. Some could have usefull abilitys or some just look cool like this pug

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Flamme_HD#1673

its in worldbox screenshots

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The Anti-Ankle#4455

Upon a kingdom capturing a village, the villagers of the captured village don't all convert to serving the kingdom.

Some of the villagers of the captured village leave and travel in a group towards the closest village belonging to their kingdom, if any.
If there are no villages belonging to their kingdom nearby, they will search for any village that isn't apart of the kingdom that just captured their village.
If they STILL can't find any village, they make a new one.

If the king of the kingdom who just captured this village has the "evil" trait, all adult villagers within that village will be forced to work for the kingdom, and will not be given enough food to sustain themselves, eventually dying of starvation.

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Marshal_Zevon#9141

Randomly generated flags
If we're going to add ideologies, there should be flags to represent them.
I just really don't know how it will look with the current "banners" in the game, I just think flags look better with ideologies.

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Jasper John R Concepcion#4532

add where you can attach items in units

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Seven#7698

Tumors have bursts of growth when living creatures die on a tumorous ground

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Sigismund (Freud) v3#1951

add music, even if it's just Kevin McLeod it increases immersion and adds a real reason to actually have your audio on. Not to mention it just makes the game seem a little higher quality.

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pr_fallen angel#7264

add a trait to cultures where they can build a second or third barrack depending on the size of the territory

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odvigajlo#6676

pigs

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MrJoe#4781

you could add a feature where you can draw a line and it will be the max area of a kingdom. This could be good for making maps.

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Em'#2419

Why did you delete anime rumu ?

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5ape#2874

add a thing to get rid of blessings and curses similar to the divine light

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Summervibez#1794

add mc donalds burger king wendys taco bell and ec

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BluGemStone2001#2100

More Common Culture Trait Suggestions + A Small Culture Suggestion

A method of adding more common traits in a culture while also keeping them somewhat unique is to add culture traits that can only be discovered at certain levels.

Lvl 10:
Carriages - Used mostly for trading on land and transportation around a large plot of land. Could have trading carriages that carry boxes worth of stuff and transport carriages that units and armies use to go from one village to another.

Slaughterhouse - Utilizes farms to create more food for a village

More Campfires - What the name implies, and allows a culture to spread from said campfire much faster

Squires - A knight in training, and are used for the army in case a village is running low on knights. Also helps keep the peace in a village by protecting it from outside dangers in the event an army isn't there.

Pubs - Increases the happiness of the village and sometimes causes fights outside of the building by +10

Lvl 30:
Inns - Used to combine Housing 4 and House Tier 7, it can store half more units than Housing 3 and only a few of them can spawn in a village at a time

More Statues - The name says it all

Flags - Decorative building that displays the color of the kingdom it represents

Festivals - Randonly generated events where a culture has a temporary boost in cultural spread and gain while also allowing units to party based on RNG created events that happen in a festival, all while being unique to the culture in minor ways.

Barber Shop - Allows for more hair styles that a unit can have, purely decorative

Heralders - A unit in a village that reduces the chances of a revolt by +10

Lvl 50:
Astrology Domes - Increases culture spread even faster and allows for tech to be developed at faster rates

More Temples - Creates more temples around the villages

Executioners - Forcibly increases morale by +20, and recent executions for crimes in a village temporarily increase it by +5

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Midnight#4941

WE NEED MORE GOOD MODS LIKE @forest jacinth

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Ortherner#4062

a ā€œPaintā€ tool where if you click on a biome and have a biome changer tool, you can convert that entire biome into a certain biome.

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Ortherner#4062

rare chance a orc can be named ā€œshrekā€

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DunkyChungus#7822

adaptation! units will change to fit the environment they are living in.
Orcs living in bold biomes ? give it a few hundreds years and they becomes snow orc/frost orc
elf in dessert?/corrupted biomes(they are coming I think)? dark elf and such

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Roy123r3bels#9996

alright three good ideas
1: make a cure to viruses that can also be used on zombies to put them into their state before zombies.
2: also make a thing that makes a mob have 10x the health they originally had.
3: add a game rule so that you can turn off natural thunder or whatever it is, it keeps hitting crowds of zombies I have in my world and its pretty annoying.

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Prebz#8625

your suggestion
If we say that cultures can divide and form new cultures, then maybe the new cultures would develop their own special traits such as: peaceful/unfriendly, offensive/defensive, traders/non-traders, sea farers/land crabs, expand kingdom/stay the same, etc.

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pr_fallen angel#7264

gunpowder

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BaraPanda#2490

Set Kingdom Expansion distance.

A way for players to control or limit how far a kingdom will establish new villages. If the player sets kingdom expansion to "Short" then kingdoms will establish new villages as close as possible to their base village. If it is set to "Far" then kingdoms will travel further to establish new villages. Could be set by numerical scale for "1" being as close as possible, and 5 being "as far as desired"

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BaraPanda#2490

Kingdom Expansion limit.

A way to set how many Villages a kingdom can establish. If a player has kingdom expansion limit set to 5, then the villages placed down by the player will only establish a maximum of 5 villages. The player can also turn it off so that Kingdoms can expand as much as they choose or how much space is left to establish villages.

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Boypower5556#5862

Are you able to add a option where you can turn on and off kingdom takeover. for example when a human faction is winning a war instead of taking over the country, like it used to they would just destroy the city

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Helloiamnobody#8514

Add Horses, they can be tamed and used for transport or as cavalry in battle, they like to eat apples and can fight against wolves, bears and mad humans.

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Helloiamnobody#8514

Extension to previous suggestion, add apple trees as the main source of apples

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Noi#2022

don't make horses fight wolves instead they have a cooldown to knock back hostile enemies against its kingdom or etc, and it deals 20 damage and stuns them for 2 seconds with a cooldown for 30 seconds.

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King DragonScar#8443

add the one ring and you can add it to any king that you want and it will give them max diplomacy, Warfare, stewardship and intelligence. LOTR

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King DragonScar#8443

or just update blessing or add a new thing blessing type thing to do that

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Noi#2022

An add on my cavalry suggestion you can scroll up to see it it's just a 1 day difference,
Spears deal x2 damage to horse/wolves/elks/boars
And when the mount is dead the rider would be stunned for 2 seconds and can fight again.
Royal mounts - There always in the side of the kings
Royal horse: Hp: 250
Defence: 10
other stars still the same with the armored horse
Royal wolf
Hp: 350
Damage: 30 per 3 seconds
Defence: 25
other stats still the same with the armored wolf
Royal elk: Hp: 280
Damage:50 and stuns enemy for 4 seconds per 30 seconds
other stats the same with armored elk
Royal boar: Hp:700
Other stats still the same with the armored boar
It's no longer RNG based unlike the others. The attacker will always attack the royal mounts then the kings.

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Monke phrog#6635

a spawn brush, instead of tapping for creatures to spawn you draw like other things

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wapasta#2771

flags / banners on top of kingdom labels while viewing the map

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Detailed#3329

add cavalry because i am tried of seeing people going into battle and all die

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crayola non toxic#8448

test

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BOTā˜‘#8709

Add we can control a kingdom or humans for roleplay

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BOTā˜‘#8709

add seasonal weather

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IPlayer1#2987

An Option / or World law to enable civilizations to have maximum capacity of people in every city and even maximum capacity of creature for the world.

The reason for my suggestion is because there are other devices that cannot handle the uncontrollable population which causes lags and FPS drop.

I'm hoping this will be noticed.

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some one 2737#8126

give races the ability to breed with other races for example human mates with elve the child will have a thing to show there race for example human + elve=half elf and human + dwarf= idk imp? and a demon + human = demon but the trait is deffirent there skin tone also changes but would keep there horns

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Dumpling#2153

make people actually rebuild destroyed houses like its like 2000 years since a war in this city and it still looks like this

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Flamme_HD#1673

it would be good when you could see the familytree of a person

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CaƧador de planetas#2592

Nerff piranha, Because it is very aggressive, real life piranhas only kill or attack if they are hungry, or if they are threatened, in the World box piranha even attacks Boats, Lol I think this fish is actually a Hybrido Shark+piranha, if it is nerffed she would gain a hunger bar, would only attack if attacked or hungry, lay 6 eggs.

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CaƧador de planetas#2592

Hybrid*

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D.B. Cooper#2867

Birds

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Utan’Veloir#7397

Add gunpowder weapons, they existed during medieval periods and can also make for some interesting game mechanics, like formations and hopefully cavalry please add cavalry

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Utan’Veloir#7397

Maybe other planets? We could make another Alien civilization that could serve as an end game problem for our colonies, if they survive and fend off the threat that could be an achievement or something

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Utan’Veloir#7397

maybe we could pick and choose what a culture learns? Prioritize in the cultures and such

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SyLinx#9118

The Knight!
Protects the King and fights for him!

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I dunno#4669

Alien civilisation

  • you can spawn aliens

Aliens will be much more advanced then any other hominoid species , instead of boats they use ufos ( except for fishing where they would use their own type of fishing boat ) , they would have ufo parking stations more type of weapons and their own custom advanced buildings.

Aliens would also come in more colours like ; Blue.

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I dunno#4669

(Forgot this)

Aliens would have more than 2 arms 4 arms being the norm

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šŸ”°Mr GhoulzšŸ”°#5835

Add gods.

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BiggusWeeabus#3131

Tumor Destroyer trait for units that destroyed a Tumor core (and similar traits for similar disasters)

Tumor/Eye/Mush/Zombie Survivor trait for units that survived a major outbreak

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EvilABritishOutcast#0212

Village limit for kingdoms grow based on world size, of course keeping the other factors as well.

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defensive walls | gilbert arc#0005

Bandit Camps?

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SyLinx#9118

Pirates!
They will attack trading boats far from land and battleships.

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OPFNo2#8372

in game workshop so we can install mod on mobile

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Monke phrog#6635

goblins,
1: they could be people, they would have a dart or a spear , they could have huts or tree house, they would be freind of orcs(won't attack them and they're kingdom would more likely to have peace) they would be immune to poison. They are all wealthy and they hate human
2: can be a natural spawning creature which spawns in swamps and jungles, have a poison dart or spear, will attack anything(except orcs) and if they killed every people in the village the village would be theirs(the name and banner colour changes and it would be a new empire)

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Loy#1296

nuclear bombs with radiation and the radiation cause zombies or mutations in animals/humans plsss

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Mrflimflam#8609

theres a clitch when archers go out of a boat to attack a city they get stuck they will still attack but not move and they wont get damage

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Mrflimflam#8609

i am on android forgot to add

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CaƧador de planetas#2592

(ATTENTION!! IRONY) add the nether mobs in the infernal biome troll

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įž˜įž·įž“ šŸ‡°šŸ‡­#6814

never gonna give u up

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Kuke#5368

add mike tyson as the "WorldBoxer"

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BluGemStone2001#2100

Types Of God Fingers As Monsters

Walking Hand - Summons a walking version of the God Finger that either creates small earthquakes or adds tiles behind its footsteps. Likes to press a finger on a unit as though they were stepping on them or slap the ground and break the land apart like a small bomb.

Flipping Hand - Turns itself between the back and front hand and crushes everything beneath them

Crawling Hand - Crawls on the land like a spider and uses its pointer, middle, and index finger to shoot lazers from them at anyone who tries to attack it

Tracker Finger - Floats much like the normal God Finger but the difference behavior wise is that it tracks down a random creature in the map and floats slightly faster than creature is. Once the target has been reached it will use its thumb and crushes the creature by slamming a thumbs down gesture to it. This even applies to other God Fingers.

Giant God Finger - A giant controllable monster that looks like a glowing hand with five different hands in each finger. Each time it walks a land trail is left from behind it. A unique attack that could be used is by selecting an area to grab every tile on, regardless of the biome. Then you're shown the whole map and you get to decide where the hand throws the landmass at, so it can both create a large plot of land with and crush every creature in the immediate area.

Otherwise it can also spawn God Fingers and other God Finger monsters and explodes once the player is done using it.

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Roy123r3bels#9996

STOP POSTING ABOUT AMOGUS

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BluGemStone2001#2100

Potential Aquatic Update Part 1

New World Layer - Showcases an underwater biome that allows for fish and other underwater creatures to swim in there. Effectively acts as a type of "land tile" when viewing the world this way. Some of the fish even go up to the surface of the water, which is where fishing boats now come into play and actually shows them hunting for schools of fish. To counteract lagging issues, all of the population of the aquatic animals are allocated to population points much like how villages are designed, just until the underwater layer is exposed to the player again, and vice versa for the rest of the population above the water.

This wouldn't be an aquatic update without adding things that would belong in said update.

Creatures:
Tuna - Normal swimmy fish. Eats seaweed and gets hunted by a lot of fish down here
Clown Fish - Funnier Tuna, eats seaweed and gets hunted by a lot of fish
Pufferfish - Spiky fish that don't get eaten often except from sharks
Jellyfish - Floating stingy dudes that stun predators after a bite, not immune to turtles
Spider-Crab - Long legged crabs that only survive in the water, munches on seaweed
Eel - Shocker fish, hunts tuna and spider-crabs and piranhas
Barracuda - Bigger fish that eats Eels and Tuna
Great White Shark - Jaws but in Worldbox. Eats everything in the sea.
Whale - Gigantic fish that vibes. Gets hunted by sharks and giant squids
Giant Squid - The true apex of the sea and eats everything. Occasionally breaks large boats.
Mermaid? - Potential race for the sea. Not sure how it could be executed properly.

New Aquatic Tile
Salty Trench - Behaves like an underwater lake much like how underwater lakes function in real life. Anything that swims in them will eventually die so they also function like mountains underwater, and can't be seen from land. This also applies to units and land creatures who happen to be in the salty trench that were brought there via diving bells or from being spawned down there.

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BluGemStone2001#2100

Potential Aquatic Update Part 2

Animal Changes:
Allow for turtles, crocs (since they're coming in the next update), and piranhas to swim down here and feed on other fish

Ships:
Allow for naval combat to be had between warring nations seas across. Things that can happen in naval warfare include:

  • Ships that can be roped up so units between both ships can attack on a small bridge. Any unit that falls off can get back on the bridge. Whoever does the most damage to the other ship wins and takes the loot from it.

  • Battleships can be used for battering rams against other ships in case they don't have cannons

  • Battleships use cannons on other ships and buildings on land if allowed

  • Fishing Boats now carry giant diving bells so units can jump into the sea much like how it was performed back in the medieval times. Units who are underwater through diving bells hunt for all underwater animals to bring back to villages as food. This also means that they can die under the water via drowning (which occurs after 10 seconds for the unit, then they're slowly killed) or from other aquatic predators.

Destroying a diving bell can cause a unit to drown under the water.

Pirates - If used in the sea then pirates can create their own mini kingdom in the sea. If any passerby ship enters this mini kingdom then pirate ships will float to the normal ship and tear it down for loot. If used on land then it just spawns a Pirate that soldiers will then try to kill much like a bandit.

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Jt#1972

sharks, whales, and the kraken

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juzrnejm#9412

Here's a cool idea, the units could have a attack moves, like for example 1. direct hit, 2. sweep and 3. chain, every move unlocks on level, like direct hit is standard hit unlocks from level 0, then sweep it can damage three units and damage is divided, it should unlock for example on level 10 and then chain which if the units are close can divide damage between them and max chain damaged units should be 7 and it unlocks on level 20... idk i though it would be cool if units had more attack moves

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lil pop#6719

more ratssss

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juzrnejm#9412

and a bridge as a building type would be cool, like it should be made across a water like max 5-6 tiles because they're avoiding water at all costs even if it meant a longer pathfind

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Ty Ty#1820

can boat building be something a nation. I'm currently playing on the version before because no one builds boats. This makes separate landmasses never interact unless the world you play on had boats before. I just want it to be easy for nations to make boats after a bit, not hours.

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Archedway#3329

(suggestions)

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Archedway#3329

I know the family thing has been going on where characters can have kids but what I’ve been wanting for a bit is like a small menu to see who their kids are, and to see those kids have kids. Sort of like a Family Tree/Lineage Menu, to see who descended from who

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RealJohnnyTest#0732

vaccine culture trait, where a culture that has encountered spores, plague, etc, and survived against it long enough can learn to cure it, or maybe just start producing 1 plague doctor or city or something after learning the trait, could even be one of the "special traits" that is rarer for cultures to learn.

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VovaWoW#8566

Please add new units:cavalry, artillery, airships (if possible)

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lil pop#6719

fire arrows and ice arrows

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Adolfwavy#2409

read suggestions troll

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Adolfwavy#2409

make commanders on cities actually the strongest soldier of the city, cuz right now most of commanders looks like the weakest soldier

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Noi#2022

if a culture choose a god then they get some of his strength

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SmaltMalt#1331

Yall should add a thing where players can pause cultures from spreading

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Investigator#7248

3 different era for medieval such as early middle age, high middle age and late middle age.

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dogma#4359

Make a advancement in cultures connecting towns (If possible) and if they are separated by water a bridge system (Of course if they are not too far away from each other) If towns are connected then they can trade much better and cause the towns to be more loyal to the kingdom I got this idea from the new grounds flash version were all the towns are connected.

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godwhy88776690#9220

Make it so that you are able to place specific buildings and bridges in town.

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Archedway#3329

would love to see a system of kings and princes because usually you don’t know who’s taking over after the king dies and you don’t know if it could be his son or isn’t. Would make sense for the king to make his son the heir (this is also referring back to my suggestion of the lineage/bloodline menu)

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YeOldGamer#1346

so i kindda get some bug or glitch i dont know

1.the game is freezing than normal again if i use gigantic map

2.i dont know its feature or not but when i kidnap (dont ask me why i kidnap them) a every villager in a kingdom with magnet power and the passanger ship will go and i also kidnap the passanger ship and sudenly i see another one coming from that kingdom but that kingdom only have one big village with one port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port

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Archedway#3329

This is sort of a shot in the dark but what if there was a system where two kingdoms/empires could ally and take on a one big empire. Say that empire/kingdom has battled against both other kingdoms, what if there was a system where both ally and band together to send both of their troops to fight side by side to take out the enemy kingdom.

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Sulfuric Acid#9658

A unit in a kingdom's armies that provides food to nearby soldiers. They would follow alongside the army, ensuring they don't starve on their long marches. This unit would be unlocked through culture progression, and without it soldiers would be forced to live off the land, pillaging enemy farms or eating berries to avoid starvation and keep up their strength.

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dumb#3943

(1/2) I think right now the game is a bit boring when it comes to individual stories, since it feels like everyone is part of a hive mind, and you can only really collect stories on the international scale. I have an idea to remedy that.

Allignments
These would be very similar to dnd. Individuals would have a ā€œlawfulnessā€ alignment, which determines the individuals interactions with society and the government, as well as a morality alignment, which determines how they interact with others personally. There would be 7 different lawful allignments, and 7 different morality alignments. These would range from: Absolutely lawful, moderately lawful, slightly lawful, neutral, slightly chaotic, moderately chaotic, wholly chaotic. For morality: Morally superior, moderately good, moral, neutral, immoral, moderately evil, heinously evil.
How they would work

Absolutely lawful would keep fighting foreign invaders as rebels, even after their village is taken over. This will turn their alignment to ā€œmoderately chaotic.ā€

Moderately lawful would willingly fight wrongdoers and invaders, even if they aren’t guards.

Slightly lawful report criminals to the authorities.

Neutral are the regular world box citizens as they are now.

Slightly chaotic are thieves that drain gold from the kingdoms treasury, but have a risk of being caught and punished.

Moderately chaotic are bandits, pirates, and rebels that actively sabotage the kingdoms supply lines and armies in order to inflict damage.

Wholly chaotic are hermits that don’t belong to any society, and live in shacks in the woods.

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dumb#3943

(2/2)
Morally superior would never hurt another humanoid soul, and if forced into combat, will try to find their way out of killing and instead rely on maiming. They also do what moderately good and moral citizens do.

Moderately good give up their food to those less fortunate than them, as well as doing what those that are moral do.

Those that are moral attempt to heal injured people on their side. However, a bandit won’t help a guardsman and vice versa.

Neutral are the regular world box citizens now.

immoral worldbox citizens attempt to steal food from others.

Moderately evil will target non threatening enemy civilians, as well as doing what immoral aligned citizens do.

Heinously evil will kill whenever the opportunity benefits them. Examples of this include a prince killing the rest of his family to be crowned king, or a warrior killing another to get their equipment.

For any still not understanding how this would benefit the game, imagine how much better stories would be between people. Everyone wouldn’t react in the same way when represented with a choice. This would also introduce crime and banditry into the game for the more chaotic aligned citizens.

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.moo#1001

your suggestion idk if this was ever suggested before but what if you could individually modify a creature like give them traits at will and stuff

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purple teeth#4831

add monke race with monke tribe but make the leader have cool sunglasses

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DiscordUsername#7491

yoursuggestionhere
add more culture research like horse:
level1: trade horses
level2: exploration horses
level3: war horses
catapults
also some more stuff to add:
regions.
they would be so maybe sheep can only spawn in one region (island) or area of land
add #šŸ”map-conversion into the game
pirate boats. When a kingdom is destroyed any remaining boats of the kingdom will be pirates.
jobs
bigger maps
more cool stuff

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Acro_Lad#8659

This would be something smaller, but something I’d like to see implemented in the future.
A kingdom’s capital should be more guarded and have more defensive stuff like watchtowers than the other villages in the kingdom.

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Dumpling#2153

pretty smoll change but there are some things about the races that all look the same. What i mean is that the tents, mines, fishing boats etc. look exactly the same for every race. would be nice if those were diffirent depending on the race

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Summervibez#1794

make people play in shallow waters for fun and traditions for different cultures where the village does something like wrestling or doing sports every once a year

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Benhotlava#8265

spider race of sort wod be cool. Possibly make it look more like a warrior if creature is preferred.

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Benhotlava#8265

slime mob: gains power/strength and size as it eats more and more creatures; traits: Devourer (just what was listed), Slime-Splosion (when it dies it creates a super slime for each two things it eats.)

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Benhotlava#8265

slime bounce

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yeah ok#2007

add civilization development, from like hunter gather tribes to chiefdoms and so on, it adds more interesting things, different eras have different buffs and debuffs

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CaƧador de planetas#2592

change the fairy's flight, when she flies she releases particles of luminous dust.

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Acro_Lad#8659

(Worldbox) Assassinations would probably be a cool feature.
If a king’s gets too unpopular, there’s a chance that someone within that kingdom would try and assassinate the king.
If someone from a kingdom assassinates the king from a different kingdom, both kingdoms would instantly go to war.

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Suspicious Sandwich#7115

A new rarity of items, mythic. Basically op items, very very hard to craft, maybe even add magical abilities in mythical weapons? like replenishing x health per entity killed or +x in x stat for some condition fulfilled? or an increased level cap perhaps?

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Suspicious Sandwich#7115

ability to modify traits and equipment (without mods)

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VGPR#9998

Witches, they will curse unity's

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Bacon#9594

birds hagrid

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DetectiveGhost#5076

actual ship fighting where ships fight each other's or maybe some pirates new entity that attacks and steals ships, ships also should send cargo and stuff not people

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꧁ChickenMasterź§‚#0921

a fill tool for all the map makers

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Bill terto#9622

Empires could make alliances, like "OTAN" and "European Union" for example: imagine that the united states and brazil made an alliance, so if brazil is attacked, the united states must enter the war on the side of Brazil

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Acro_Lad#8659

Improved kingdoms relationship system

The current system of the kingdoms’ relationship with one another is... lacklustre.
Here’s what I came up with. So there will be 5 levels of relation, from detest to really like, here’s how it would probably look like.

From ā€œReally Likeā€ to ā€œDetestā€

(A) Kingdom is in really good terms with (B) Kingdom, they seem to be best of buddies
(J) Kingdom likes (G) Kingdom
(Q) Kingdom is neutral towards (F) Kingdom
(K) Kingdom doesn’t like (S) Kingdom
(E) Kingdom detests (M) Kingdom, they seem to be planning to go to war

ā€œReally likeā€ status will significantly decrease the chance that both kingdoms will go to war, and both will trade with each other more often.

ā€œLikeā€ Status will slightly decrease the chance both kingdoms will go to war.

ā€œNeutralā€ status is probably obvious.

ā€œHateā€ status would increase the chance that both kingdoms go to war and both kingdoms will trade will each other less.

ā€œDetestā€ status would make both kingdoms go to war with each other constantly. Both kingdoms will not trade with each other at all.
My wording may be bad but I hope you get my point.

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CzechHackedByHungary#5154

tsunami
Desc:a deadly wave from the sea, chasing after any coast
Damage:inf
Destruction:inf
Behavior:goes to any nearby coast, and ends in at least 5 blocks
Section:nature and disasters

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dirt#3417

test

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Dumpling#2153

larger meteor that has an explosion radius twice of the tsar bomba

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dirt#3417

bgm for worldbox

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Mar Vell#5117

slow updates but with more content

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Mar Vell#5117

among us update

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Egg#3333

egg civ

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Archedway#3329

goblin race and troll race.

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Advisor is reborn#8343

add giants as a enemy, they will make the screen shake when the walk and crush the ground beneath their foot and eat and stomp on people

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Archedway#3329

More classes or army men such as:

•Cavalrymen
•Crossbowmen
•Trebuchet Men/Catapult Men
•Axe Holders
•Spear Men
•Mace Users

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Shneaky1#0308

they should add dinosaurs and maybe mole people or something like that and also maybe some sort of earth map that you could load in on ios so if you don't play on computer you can use that and also the ability to control people and add traits, items and weapons, like the rpg mod

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CaƧador de planetas#2592

Farm update! added: fences for animals, baskets for hens to lay eggs, New cow resource: milk, also added: pigs, peacocks, turkeys, duck swans, chicken coops, new Professions: egg catcher and milkman, also added horses, bales of hay.

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Breman#0097

dont add wolf people

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Astro#0999

add wolf people. They spawn when a wolf and a human die at the same time (very rare naturally but can easily be created by use of life eraser). They get the traits fast and strong, have the base stats of a human (with bonuses from traits added in) and live to the same age as humans. They build cities like humans. They are friendly to humans and wolves, and humans and wolves are friendly to them.

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Astro#0999

if you downvote that cuz you don't like furries, you can kill the wolf people or some shit idc

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SneakySnek#0747

resuming what Astro said: Werewolves with an extremely rare chance of naturaly appearing.

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Archedway#3329

Aquatic Update:
This could implement more underwater life and also enemies such as
•Sharks
•Tropical Fish
•Megalodons
•Giant Squids
•Jelly Fish
•Sea Horses
•Possibly the Kraken (similar to the crabzilla boss)

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Archedway#3329

and star fishes referring to the suggestion above this one ā˜ļø

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sixthgaming#7481

public execution

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sixthgaming#7481

border walls

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smol peanut#5746

add the cultural revolution

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BluGemStone2001#2100

Magic Mage System:

Since mages are arriving in a future update I figured that I'd suggest some spells for the mage and put out some ideas about them.

Blast - Casts an aoe attack that blasts everyone away
Gust - Pushes a creature pack a few pixels
Stun - Casts a stunning spell that holds a creature in place
Homunculi - Summons a minion to attack another creature
Shooting Star - Summons small meteor
Fear - Spooks a creature into not attacking them
Hate - Inspires the madness trait in the creature
Fog - Creates a fog around the mage and friends, penalty to attackers in the fog
Poison - Poisons the creature
Food - Summons a temporary berry bush so the mage doesn't starve, and only lasts until the mage or another creature have eaten from it
Locust - Summons bugs that eat food and buildings, mostly good for wars
Magic Missile - Shoots a blast of magical energy at the opponent
Invisible - Makes the caster invisible for a short time
Coffee - Coffee speed for the castee

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ćƒ˜ć‚¤ćƒ¤ćƒ¼ćƒ³#7700

Any races can also rule any other races (example: Human can rule Elf villages, Elf can rule Dwarf villages, etc depending on which stronger)

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ćƒ˜ć‚¤ćƒ¤ćƒ¼ćƒ³#7700

Android/Iphone user can hide power menu,

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sixthgaming#7481

labor camps, concentration camps, Prisoners and prisons

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sixthgaming#7481

Labor camps, Concentration camps, Prisoners (including POWs) and Prisons

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ZEZOCA#4656

add border patrols

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ćƒ˜ć‚¤ćƒ¤ćƒ¼ćƒ³#7700

There's will be two options,
• Option 1: User can make civilians go fight for protecting their village (this option is already added to the game)
• Option 2: User can make civilians go run away & hide into a house (passive civilians) if there's unknown armies are invading their village.

Because if we disable first option, those civilians is just chillin' outside and pretending that nothing happen to their kingdom.

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Leonard01#8714

Here's some construction ideas.

  1. Graveyards, they form only in large villages and form with a 2x2 tile, with a small building in the corner. The richest get good graves, and after each war there can be a mass grave. They don't need animations, just make them light up as it's about to "bury" someone.

  2. Terrain terraforming. This should be a separate world law as it leads to humans possibly making large terrain changes. They can lower one tile of mountain to hill, hill to forest, forest to grass, grass to sand, and etc, but will have to fill another cube vice versa.

  3. Deconstruction, after time due to roads, farms and terrain, they build houses lousily so now we can let them correct their issues.

  4. Short building, it's like a 2 floor house or duplex, useful in large villages with too many people.

  5. Land based trading posts. Useful source of big income, and partially hold alot of a village's money. Priority during war, just like barracks and town hall.

  6. National treasury, national academy and barracks. They increase wealth, likelihood of genius trait and knowledge, and number of troops and troop stats.

  7. Towers, they hold archers elevated and they can see further. Priority during start of war.

  8. Monuments. Each biome has some, deserts have pyramids, grassland has an arch of victory, a big church or something, like in Europe and the generic statues are very nice. Forests have large parks and markets, beaches have larger port expansions with docks, buildings and markets, or lighthouses, swamps have witch huts, hills have quarries, mountains have inhabited caves, snow has lumbermills, rivers have watermills...

  9. Cross border posts, they tax people leaving their country. First line of defence in a war. Will kill own people, requires troops to operate.

  10. Blacksmith, much more effective than villagers making steel in backyards. Produces more gear faster, secondary armoury for a town.

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Leonard01#8714

part 2

  1. Gallery, only in big wealthy villages, where people go to appreciate artwork, which can be traded off between cultures. The more developed a culture, the more valuable. The more educated the buyer and king, the greater incentive to buy all.

  2. Library, similar to gallery.

  3. Jail, small wood and later iron cages hold in prisoners. Equipped with a place to hang criminals, and a public shaming thing (tge thing with three holes for head and hands.)

  4. Store-houses, basically two-story homes. One part is devoted to production, while the other serves as a home.

  5. Conscription office. Only in high population areas. If someone is in a war and wants one last decisive punch, this is where they do conscription.

  6. Gardens and wells, useful to have, meaning the people dont rely on the state to eat or drink.

  7. Distillery, here cider, ale and wine are made. Popular amongst middle aged males.

  8. Forge. Here a blacksmith gets the metal, here gold is made into coins and other metallurgy.

  9. Quarry, on hills, endless source of stone. Priority in war for a stone-needing state (don't have stone but they have tech to need stone for houses)

  10. Churches, Mosques and Synagogues, Temples or other religious buildings. Sometimes sacrifices happen.

  11. Horse racing circuit, equipped with a stable and posts. People can bet, race or do other things.

  12. Barn, in the outer ends of a city. Sheep, cows, pigs or other livestock live and are raised here. Good source of meat, wool and leather

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sixthgaming#7481

add a bomb stronger than the tsar bomb and call it "yo mama"

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Austro-Irish lad#2468

Kingdom alliances, if state A declares war on B but B is allied with C, C joins on B's team

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crayola non toxic#8448

I feel like if we add president Obama we could expand the game alot more it would be so cool

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Noi#2022

wolf people

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Flamme_HD#1673

boats with cannons

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The Twisted One#3168

bigger farm

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Deff not Heng#6814

dont add wolf people

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SyntX#1257

if steam Worldbox Ever came out and there is a Steam workshop for it, I suggest that there's Make Monthly Event of where the most popular Mod is voted they get included in the game And it needs to be approved by the Developer depend he likes it or not. wbsmirk

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Rizzy ✪#0001

Let us be able to give traits and items to people in the debug settings.

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&4LexShelton05.#8207

add oil, not for cars or anything, but to prevent high tier weapons from rusting* also add rusting pls* to add a little more realism to the game.

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defensive walls#0005

siege update/war idk,

walls around kingdoms

trebuchet

ballistae

catapults

light infantry

heavy infantry

cavalry

archers

cannons

boats with cannons

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defensive walls#0005

shields as an actual existing thing you see in a characters inventory, instead of just it being displayed and has no use, maybe Turtle Formation can exist? Shield wall? idk

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points#5321

dogs in WorldBox

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ilnerd09#3404

dogs bridges and better economy is very cool

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Butcher#5191

culture's shouldn't be limited to only one race, for example humans should be able to have orc culture

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HenryEdwardRud#0069

i think

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Slothster#2352

building inspector

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friday#6575

add

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Archedway#3329

Terrain update:

•Make Mountains be able to have villages on them instead of people dying when they are on top of a mointain.

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&4LexShelton05.#8207

if a kingdom takes over another kingdom, the culture of both kingdoms should change overtime if the kingdoms are close together

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smol peanut#5746

add knowledges based on biomes and make villages be able to live on mountains

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Adolfwavy#2409

something like social classes, richer and poorer people on kingdoms, this will affect loyalty traits of a village

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smol peanut#5746

add imperialism and colonialism where a superior culture attempts to dominate a seemingly inferior culture

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Astro#0999

when a unit dies, each legendary weapon they have has a small chance to fall to the ground, if nothing would cause another unit to take it. If the ground underneath the weapon changes at all, it disappears. This would allow weapons to gain a very long life and have a role in many battles in a world's history.

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Kacper#7487

modern updatetroll

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sixthgaming#7481

transport ships should rush to the nearest ports when going to war with another kingdom an ocean away to transport troops (they should also form an invasion fleet instead of rushing 1 by 1 they should form groups with other transport ships)

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Adolfwavy#2409

make civilizations unable to stay on cursed biome plsss

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The Anti-Ankle#4455

More fleshed out agriculture.
There should be multiple different types of crops. Carrots, potatoes, etc.
With a new knowledge upgrade, a way to contain, breed, and kill animals for food.
Animals that are not in captivity should breed automatically, increasing their population overtime.

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Sulfuric Acid#9658

An "Armory" building which stores any weapon or armor that creatures from a kingdom may find or make, and distributes excess weapons to the rest of the army, assuring that everyone is fairly well equipped. If a village's armory is destroyed, troops may have trouble getting or storing new equipment.

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Archedway#3329

troll race where their village is mostly built into mountains.

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Kemz#5065

future update

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Kemz#5065

Not modern

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š—½š—²š˜‡.š—»š—¼š˜…š˜…#3143

add banana

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MC.moore#2174

Plain and simple, Just more races. Maybe an update dedicated to the addition of more races.
Such as a Golem race!

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ham#0340

It’s Pretty simple, I just want to be able to pick who my country/nation goes to war with, like I could hit a button and I tap/click on whatever country I want to declare war/peace with.

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Spreen#6436

Possibly they will put it in future updates but hey, I suggest extending the updates more to read the suggestions of the users and put the things that seem convenient so the updates bring more content. My other suggestion is to put Pirates or something similar, another would be more building levels, more minerals like Diamond or Emerald (I don't know, put something similar) to have better armor and put more Races, Like reptilians, Minotaurs and maybe increase the levels of the races and characteristics (since obviously an Orc is physically stronger than a Human, but a human is faster) and maybe put Powers. And that would be all, if you don't understand me it's because I'm not English speaking and I use a translator

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Spreen#6436

I would also highly recommend putting more food and foods such as potatoes, carrots, sugars and other things so that citizens do not starve so easily due to lack of food.

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sixthgaming#7481

serbia wbsmirk

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the man of good deeds#0019

add worldbox

a power where the worldbox logo will fall on your world that will give good like giving,rare loot to the people or spawn mages and livestocks or it would give bad things like it will explode or summon the plauge and demons.but its a mystery

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Botslayer#9137

The fallout bomb
It's a bomb that covers the entire world killing most/all life, burns all the plants, and makes every building become ruins.
This could be good for apocalyptic theme worlds

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the man of good deeds#0019

add mushroom bomb-this bomb is more stronger than t-sar bomb,when dropped,it will spread fire,make the land corrupted and lava biome,thransforms 50%of the creatures on the radius of the bomb into zombies,skeletons and can summon tumors and the ther kinds of tumors that is coming on the next update.(this bomb is like on adventure time)

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I dunno#4669

Ethnic groups , a ethnic group will stay mostly inside the country it originated from here and they peaking in and out of the country border , sometimes a country will hold another ethnic group completely inside their borders , this may cause rebellions for independence.

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sixthgaming#7481

bosnia wbsmirk

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ZEZOCA#4656

religions and politic ideologies

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Jt#1972

fix necromancers- they're super weak

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Joo Dee#7928

Portals
This will be categorized as Tiles and there will be colors. You can put many portals but only the portals with the same color/s are matched and can go there in and out. For example, if you go in to a blue portal, you will just get out from the other blue portal.

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Hazard_Fingers#2463

Orcs: Trolls throws rocks and melee shock waves, Dwarfs: Catapults highly advance got massive range shock wave damage, Humans: Ballistas fires faster than catapults less damage but ignores armor smaller shockwave, Elves: Ents the lowest range amongst all the other unique siege weapons, but a specialist in melee with quick whip like strikes

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Zackiston#4384

Radiation for atomic bombs

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key#1051

do a thing that you can controll humans/orcs that can chop,mine, and fight

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sixthgaming#7481

religion would be great just dont add real life ones

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Bread#5673

horses:
Pro: +30 speed, +15 damage
Cons: only spawns on plains tiles, variants of the hourse can spawn in different biomes, Orcs kill them for food
Use: Can be used a calvary in battles, or to trade arcoss land, with a new building or have the trading point, being the town hall

Boars:
Pros: +30 speed, +20 damage
Cons: spawns in forests only, acks like a bear, but only tameable by orcs [chance when killed]
Use: is the Orc's horse, except it is only used for war

Walls:
Pros: stops enemies from passing, stops the tumor for a while, cannot be targeted by archers/bow people, or wild animals
Cons: both sides can be hit by arrows, cant pass through
Use: to help defend a village, or kingdom from invaders or a wild animal, makes the village look cooler, and attacks look a lot better

Stats:

Tier one:
Hp: 1000
Defense: 50

Tier two:
Hp: 1500
Defense: 100

Tier three
Hp: 2000
Defense: 200
Dph: 45

There would be three tiers, each one looking different, tier one would be just wood, tier two would have stone on the bottom with wood on top, tier three would be just stone, with wood spikes at the bottem, each one being a new culture thing

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dirt#3417

infinite world generation like minecraft

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dirt#3417

muskets

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Greater German Republik(c)#6415

add cannons wich could destroy houses with one hit and add the ability of humans, elfes etc. to farm animals. Like the lets say humans catch a rabbit it can put it in a cage.

Maybe animals should also be able to evolve. After some time they can also start building civilizations. It takes a while but they will slowly get more inteligent.

Maybe also add ideologies like Capitalism, democracies, communism etc.
Where in democracy a leader gets elected and in capitalism there are rich people wich get more food and in communism the food is distributed equaly.

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alphaknight1181#7829

Allow bandits to sometimes steal weapons, tools and other resources from humans, orcs, Elves and humans if they are holding it
Add some sort of "popularity" thing to kingdoms, popular kingdoms would get more visitors and the more visitors the more popular, things like volcanos and attract visitors and if a kingdom is popular enough it can also attract other species such as a human kingdom getting a visitors from the Elves, popularity can also effect the relations with other kingdom, maybe some traits of the king will determine if the kingdoms relations/peace either increases or decreases for example traits like calm minded would allow a king to not get jealous and so they increase relations with the popular kingdom but if the traits something bad such as the deceiver would decrease relations and maybe cuase a war and maybe even add a "jealous" emotion to humans, orcs, Elves and dwarves
Some new trait ideas I have are traits like "anger issues" which can also cuase more wars and maybe a trait that works like "comedic" or "kindness" which can lead to the kingdom getting better relations with other kingdoms if the king has these traits.
Additional note: popularity could be apart of either a new or already existing word law
Lastly add a few buildings or structures you could place down and these structures would spawn in monsters
One could spawn zombies, another could spawn skeletons.

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Greater German Republik(c)#6415

I would like to add terrorism. When a town is conquered the people living there wont instantly declare independence but first they will do some small rebelions with small bombs (wich the bandits also use) and some will also fight. After some time iff the terrorists dont get defeated they will take over the province and it will be like a normal rebelion.

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Greater German Republik(c)#6415

Maybe we should add a categorie of left and right. The more left a leader is the bigger farms will be but the military will be smaller than usual. When a leader is more right he will create a bigger military but have smaller farms.

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ItsAri#2622

more specific control of who goes to war with who

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Deff not Heng#6814

add sea/lake/ocean war or naval battle

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Helloiamnobody#8514

Make spears throwable

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ham#0340

monke village wbsmirk

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Astro#0999

add a third playground channel for speciesbox so that there is less traffic on the current two

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LukXD99#7815

ā€œChunk Brushā€
This brush always fills out the chunk it’s placed in with whatever tile you’ve selected. Can be useful for filling village chunks without having to activate it in the debug menu, or making a chunk-based map.

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alphaknight1181#7829

2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.

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alphaknight1181#7829

a way to actully control a creature/unit in the game such as necromancers, humans, devils and all the other creatures
You could cut down trees and fight others, you could mine ores and walk wherever you want

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garfield#5504

make it so you can declare war on specific nations without having to use spite/friendship.
this could probably be done with just a UI for it under kingdoms or you can maybe click a kingdom and select which kingdom you want it to go to war with.

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Gen.Fredricko#1869

Traderoutes that get built as roads from a town's fire to the other trading town's fire, if it goes over sea then it's road to the port and a dotted white line over where the trade ships take their route.

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garfield#5504

make it so you can have culture wars.
basically one culture could choose to kill another similar to how kingdoms work.

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CaƧador de planetas#2592

Add tourism: Races will be transported on trade ships, and will visit another kingdom, will know the history of the kingdom, culture and religion, this will give +30% as they are friends, it will also affect the mood of the units.

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CaƧador de planetas#2592

Races should speak through emojis

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CaƧador de planetas#2592

Exemple human: 😭 wbhyperbear 😵human

Orc: šŸ¤” šŸ™„

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Archedway#3329

I suggest that Worldbox is better than Galactory B)

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Luggs#9149

Bandits make camps and do raids on smaller towns or add like a Viking group

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lil pop#6719

another tier to armor and weapons

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lil pop#6719

let other races chill in other towns when there main town is under attack by creatures like skeletons and others.

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loozzer#1483

suggestion edit frequency of traits appearing in creatures

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lil pop#6719

atomic bomb give a affect that affects people

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狸ck#4924

Adding Preacher for culture
Preacher will spawn when shrine was builded or culture level reach 20(either one
Preacher will travel to other kingdom to preach unit to join their culture but just an percentage like 10%
When unit joined culture of preacher it will still stay kingdom it belongs
But when are war activated,unit will stand side on belongings culture kingdom instead of previous kingdom
A world law that player choose to open or not

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Ty Ty#1820

can we have like a village or kingdom editor. Like a path maker, choosing kingdoms territories, placing houses. It would be amazing for map making, and make it to where we don't have to depend on a race to make a kingdom.

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Surtr#6061

Crab people, crab people, looks like crabs acts like people

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Adolfwavy#2409

legendary weapons giving special habilities

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MaliFright#1187

Make coffee speed up infection time

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狸ck#4924

~vote and said what u want on any chat,it will auto send to game suggestion

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ham#0340

hear me out, monke race that’s stronger than even elves wbsmirk

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ellogovener123#3567

can you make the dwarves mechanics and ai better

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Dark_#1000

make the loading screen in the game a square world AKA a BOX WORLD.

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Dark_#1000

BOX WORLD! WORLD BOX

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Archedway#3329

Multiplayer mode where everyone can control their own nation.

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ham#0340

Make it so dwarves settle right next to mountains, not just near it, because I want to make mountain towns Wise

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ham#0340

Okay, so it’s kind of simple. I want nations to be able to befriend dragons, and give them armor and stuff, and use them for war, like there could be dragon riders. This is just an idea, I’m not saying you have to put it in the game, even though it would make me extremely happy. So I don’t mind if this just gets downvotes, this was just an idea. aye

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Helloiamnobody šŸŽ„#8514

When the monke 🐵 are added, make it possible for them to craft basic weaponry such as spears

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loozzer#1483

suggestion more tiers for ships and homes

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crayola non toxic#8448

add Obama but DO NOT ADD WOLF PEOPLE WE DONT LIKE THEM

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Archedway#3329

monke race and monke tribes specifically in the jungle with homes built in trees

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Conner.#4183

allow the plague doctors to be able to heal the different races

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some dude#6780

when ur using spite or friendship u gotta choose 2 kingdoms cus i wanna make 2 specific kingdoms vs 3 specific kingdoms

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ham#0340

I think it would be cool if there was different types or colors of dragons because I’m sick of just red, it would be epic if this was added to the game, but you don’t have to. aye

wbdragon

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Tashowa Prefect#7705

instead of a kingdom getting "Empire" or "Kingdom" in their name after their revolution, maybe their government could be named the "Revolutionary etc" or the "insert name here rebels". Only after they make peace with the kingdom they're rebelling from do they gain their Kingdom or Empire name

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smol peanut#5746

change kingdom tittle to nation states then open room for more complex politics

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ItsAri#2622

make a channel where suggestions with 30 or 40+ upvotes get sent to so that devs cld see them more easily

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ItsAri#2622

make a flag carriers strategy stat have some affect

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•••#9657

if a kingdom or group of kingdoms of a certain culture are in a landmass far away from other kingdoms of thier culture, become independent from a kingdom, or have wars with other kingdoms of thier culture, they have a high chance to create thier own culture. when they create thier own culture, they retain thier technologies, and start to research thier own new technologies. clothing and other culture factors change gradually after the kingdom first breaks away from its culture.I think this is a good idea because it will prevent all of a race fron having the same culture like what happens currently.

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ham#0340

It’s simple, I just want to be able to favorite dragons wbdragon

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Botslayer#9137

Living statue disaster
A special disaster that makes the towns people second guess in what type of statue they put up, because it might just turn to life. The way it works is new or existing statues exist in the world, there is a chance the thing depicted in the statue breaks free (dragon probably being the coolest one) this could also help the people if they make a fairy statue. Some statues will not come to life however like king crab and god finger (that will be too annoying) This could also be a reason to put more statues in the game. Imagine a happy Kingdom that turns into chaos because they made a tumor statue a bit too good. Finally, if this idea hasn't pulled you over yet, in the hot bar there could be an thing that manually turns statues alive.

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Botslayer#9137

Living statue disaster (redone because grammar errors make it hard to read)
A special disaster that makes the towns people second guess what type of statue they build, because it might just turn to life. The way it works is new or existing statues exist that in the world has a chance the thing in the statue will become the creature (dragon statue becoming an actual dragon) this could also help the people if they make a fairy statue. Some statues will not come to life however like king crab and god finger, that will be too annoying. This could also be a reason to put more statues in the game. Imagine a happy Kingdom that turns into chaos because they made a tumor statue a bit too good. If this idea hasn't pulled you over yet, in the hot bar there could be an thing that manually turns statues alive. (If someone can tell me how to take down the bad worded version of this that will be nice)

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loozzer#1483

super volcanoes

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Joo Dee#7928

Make Adamantine also able to be rained down like the gold, iron, and stones that we have right now.

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Pidorman#7481

kontol anjing

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pusing#3316

make it so special weapon like alien gun,higher tier than adamantite and legendary weapon

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alinic34 cheemsificado ycurseado#7117

from @hallow raven (Aether)
maxin should add that the monkeys can start a tribe
but not a civ a tribe

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Sub#2829

add a secret button to add traits or something cause some ppl have mods like that but mobile users can’t do that

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Aether#3233

Can you add that monkeys can start a tribe but not as the other races they will only have camps and tents and only will be able to use wooden items and stone items

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KingDaniel#0155

You can check ancestors of worldbox character

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Helloiamnobody šŸŽ„#8514

Add the option to put a kingdom at war with another kingdom of your choice

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Aurius Star#7762

diseases like cancer, pneumonia, the flu, coronavirus

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Lazer#8287

surname is added and the the parent with the higher stat has there surname passed

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Aether#3233

make humans the smartest race cuz humans are the worst race in the game so they need somthing or they are useless and make elves the most diplomatic

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Aether#3233

he needs to add a jojo refrence like time stop trait or jotaro's outfit on a human but its rare or a stand

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Aether#3233

he needs to add werwolfs and vampires how they become one a a wolf needs to bite a person and there is 19% change of becoming a werewolf and you become a vampire by wearing a stone mask

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alphaknight1181#7829

add two new emotions, fear and confident, and two traits brave/confidence and some trait that relates with being scared easily,
When a let's say human sees something like a Skelton or zombie he will show the emotion fear which can cuase the human to run away instead of fighting, but this emotion won't show every time a human or any other creature encounters some strong or scary looking monster however if the creature has some sort of trait that cuases it to get scared easily then the scare emotion will appear more often for them, meanwhile some humans(or other creatures) but more likely soldiers will show the "confident" emotion which will cuase to not run away but charge into battle and this emotion could get triggered more often if the creature also has the "confident/brave" trait
Additional notes: numbers can effect these emotions, if the threat has more numbers then the creature is more likely to get scared..
More notes: of the creatures side has more let's say a human army vs just a few skeletons then the humans are more likely to NOT get scared
Notes upon notes:these emotions won't get triggered all the time in battle they may battle with monsters and not get either emotion
Short version of notes: numbers can effect the creatures emotion if the enemy has more numbers the fear emotion is more likely but if the creature has the numbers then the fear emotion is less likely and instead and emotions like confident and happy would be more likely, and the two traits can increase or decrease the other emotion
Soldiers, Kings and leaders are more likely to get the brave trait or confident emotion unless they have the paranoid trait which can also cuase the trait thats like free and makes you get scared easily.

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alphaknight1181#7829

when you are looking at the inventory, traits, emotions, age, etc.
There's also the spectate button, well I think near the spectate button throw in a button allowing you to control the creature and hav the ability to do all sorts of things such as, cutting trees, mining ores, killing people..., walking around you get it -
Also a way to add traits to a creature without using more would be nice -

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alphaknight1181#7829

last suggestion for the day this is.
Allow bandits to SOMETIMES not always steal a units weapon or whatever they are holding be it wood, ores, sword and bow but they can only do this if the one who they are stealing from is weaker then maybe they are cursed or are at a lower health then the bandit..
Traits like veteran and blessed can effect this and stupid too -
Also if you don't understand I mean bandits can steal without killing the person -

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Luggs#9149

your suggestion Add important buildings like castles or parliament building and if they get destroyed then the kingdom has a higher chance of surrendering

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dirt#3417

cabinet

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Sub#2829

add a button in the debug menu to add and remove traits cause there are some players who can’t use mods so it would be really helpful

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Archedway#3329

the

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InfinitatiousĀ®#8807

your suggestion Have an option during the creation settings of the world that will give you the choice to have a layer directly beneath the surface of the landscape for anything related to underground adventures, such as, but not limited to, and up for debate/decision by the developers:

:A keybind or a button in the direct creation menu will bring you up a layer, or down a layer depending if you enabled underground in the settings

Underground caves, Underground mobs, Underground-only Biomes, Flora(trees/(fungi trees?), shrubs, edible plants, vines, chasms)

With the ability to(when chosen the underground layer option): place a new 'rock' type called stalagmites, which act as the 'mountain variant' for aboveground creation. This variant would hurt the npcs if collision is made, such as when god puts a mountain on a creature.

The base, walkable layer of the underground layer can be of the 'hill variant' as it resembles underground rock aesthetically, and npcs can stand/walk on them. Which segways into-

Bears spawn more often underground (Cave homes)

Dwarves being interested in creating underground villages more often than any other race. Dwarves can auto populate a 'road tile' - mineshaft -or- minecart track, and have them carve their own way into the pre-generated rock (imagine having pet ants create their own underground tunnels)

Elves when placed into the underground, turn into hideous creatures (Elves stay away from the underground unless god places them underground)

Specific cataclysmic monsters for the underground could be added, or we can still use dragons and underground worms.

Both water and lava would be present, though I would suspect having a volcano directly above, would spawn a ton of lava from below.

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Rizzy ✪#0001

Bread šŸ‘šŸ½

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some dude#6780

people need water cause i dont think people just eat (can be disabled in world laws)

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☁Lootjayļøµā€æāž¶#0212

Add ballista towers as another watchtower upgrade. It could have long reload time but big hit area and push back units.

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pr_fallen angel#7264

Types of soldiers

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pr_fallen angel#7264

Legacy and fear if a kingdom or king is known for attack and destroying other kingdoms. Other kingdom will not attack them Another example if a king is known to be diplomat then they will have high relationships with other kingdoms

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oqi#3700

in the future could you pwease make modern update / slave update / guns update / walls updatewbshy

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purple teeth#4831

add different levels of roads for the culture levels level 1-15 could be dirt , 15-25 could be stone , 25+ could be brick

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Archedway#3329

Medieval > Modern

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CaƧador de planetas#2592

add the frog and the Frog metamorphosis: Tadpole, Tadpole with 4 legs, frog.
the growth will be like this: the egg will take 4 years to develop like a hen, then the grino is born and it will also take 4 years to grow. Tadpole with 4 legs takes 3 years to transform into a frog. 🐸🐸

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theirs#8835

Add some mottos like "Strength forged through sacrifice", "Victory follows Valor", "Fire and Fury"

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theirs#8835

Add more ideologies instead of just Monarchies. The worlds first republic was established in 301, being San Marino. This, if some of you don't know, was before the medieval periods even began. Would be great to see some ideological diversity.

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Acro_Lad#8659

Intelligence acquisition for monkes
I think monkeys should be naturally gaining some intelligence, crafting stuff like wooden tools, creating their own language, friendships and the like would a cool feature. They wouldn’t be advanced as the humans however, the limit will be basic stuff.

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Rizzy ✪#0001

let the people make nukes and missiles 😈😈

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VovaWoW#8566

Add mammoth šŸ™‚

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Tashowa Prefect#7705

a way to see what village a citizen was born in so we can see where a colonist originates from

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Kry#0601

Make the ā€œAngry Villagersā€ rule only apply to less than 100% of the villagers, maybe 50%, maybe more, but 100% brings to much destruction and less villagers in the fight could lead to slightly more realism, and also the village with the more villagers has a much larger advantage

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SorTheThird#1295

Add devil leader of deamonn 😈

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J4 is Pidor#7481

airships because naval invasions are boring and paratroopers but the paratroopers are armed with crossbows instead of bows

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ham#0340

Hear me out, it’s kind of like the Greg setting, there’s a very low chance but shrek can spawn in the new swamp biome wbsmirk

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Deeerran#0491

When spawning a Dragon in snow it becomes ice Dragon

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ExoSuitOne#9673

Since the Dwarves have such a hard time spreading out near mountains, make it to where Dwarves can make villages inside them. Since territory can extend into mountain ranges and dwarves love to dig, allow them to make villages in them. And once territory extends back into forest, grass, or sand with enough space, they can make villages on that space and expand normally. It would be neat to have a door or gateway that depicts the entrance to the village in the mountain, and creatures can only go in and out through those gateways. To solves the issue of terrain being in the way or the view, you could toggle the external view of the mountain that they occupy. If the mountain view is disabled, you would be able to see the inside of the mountain and the buildings within them as well as the gate/doorway to enter from the outside, if it is disabled, you would see just the outside of the mountain, the gate, and the territory that the village occupies.

If the gate gets destroyed, they cannot get in or out till it is restored (this may make for interesting scenarios. How long can they last before they starve? Can they build another gate before then?)

I'm thinking that the inside of the mountain needs to look like dirt and rubble. I think it would also be cool if the buildings inside the mountains looked a little different from their external counterparts.

My dream bonus to this addition would be that they could also make houses on hills in the shape of Hobbit homes, and that everyone born into a hobbit house would be a little smaller than dwarves (I'm thinking just give a dwarf the "small" attribute. I think it's the "small" attribute). You could still call them dwarves for the sake of simplicity, but we would all know that they would be Hobbits.

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ExoSuitOne#9673

As an addition to my previous suggestion, other races can also occupy the space inside mountains, but only after dwarves have dug out the space and have been killed off. All other races that occupy the land inside mountains previously owned by dwarves can rebuild gates to the inside of mountains.

To clarify, no other race can dig out mountain spaces, only occupy space already dug out by drwarves.

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ExoSuitOne#9673

Addition 2:
Mountains can have multiple gates per mountain and village. Mountains can be owned by multiple Dwarf nations/villages.

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Summervibez#1794

stone paths

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Acro_Lad#8659

War Popularity
When it seems that a kingdom’s winning the war and the war doesn’t seem to take too long, the kingdom’s villagers will be happy. If the Kingdom seems to be losing or if the war’s taking too long however, the villagers would be angry and it would cause civil unrest, resulting in villages revolting and becoming independent, villagers may also defect to the invaders, and some may be less productive.

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J4 is Pidor#7481

VDV

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kjssjjssj#0894

Monkeys over time will become smart and be able to craft wooden and stone items

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kjssjjssj#0894

add a trade called permanent coffee

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kjssjjssj#0894

when spawning a monkey you can spawn a gorrila or a chimp or a normal one

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Demzers#7780

An inventory editor, you click on the inventory of a person then add any obtainable item in the game to them. Another thing that could go with this is an attribute editor, it could just add an attribute to the item which changes the stats of the item.

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SyLinx#9118

A new species...
The stone giant!

• 500 health
• 50 Damage
• 10 Speed
• All stone giants have a special trait that allows them to do AoE damage
• Slow building rate
• Slow expansion rate
• Slow reproduction rate
• Like to use maces
• Don't like orcs and humans

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Bleufort#2576

add steam workshop so modding can be easier

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alphaknight1181#7829

Add some sort of "popularity" thing to kingdoms, popular kingdoms would get more visitors and the more visitors the more popular, things like volcanos and attract visitors and if a kingdom is popular enough it can also attract other species such as a human kingdom getting a visitors from the Elves, popularity can also effect the relations with other kingdom, maybe some traits of the king will determine if the kingdoms relations/peace either increases or decreases for example traits like calm minded would allow a king to not get jealous and so they increase relations with the popular kingdom but if the traits something bad such as the deceiver would decrease relations and maybe cuase a war and maybe even add a "jealous" emotion to humans, orcs, Elves and dwarves
Some new trait ideas I have are traits like "anger issues" which can also cuase more wars and maybe a trait that works like "comedic" or "kindness" which can lead to the kingdom getting better relations with other kingdoms if the king has these traits.
Additional note: popularity could be apart of either a new or already existing word law.
(i sometimes do repost my old suggestions but thats only if they get 20 or more votes)

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MrFhd315#1767

Make dwarves better. At the moment they are tied with humans for uselessness.

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狸ck#4924

if u turn off world law:angry villageer the king of kingdom won't attack the enemy anymore,it's nonsense plz fix it

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Rizzy ✪#0001

Can we get modding support of IOS. I know people say you have to jailbreak but in Minecraft you don’t have to. They have there own file name that allows maps and mods to be downloaded. The devs should make there own file name in there game so mods and maps and import right into IOS as a file when shared.

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狸ck#4924

Add Vehicles Like Wagon,Chariot. and Make some Creature tameable horse for human and elfs ,goats for dwarf,wolf or bears for orcs but hardly tame

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alphaknight1181#7829

2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase they need that protection being some of the most important people.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
(i repost old suggestions of mine if they get 20 votes or more and this one did so I'm reposting it, but i only repost a maximum of two old posts per day and currently this is the 2nd one I'm reposting as I reposted my popular suggestion a few hours ago)

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꧁ChickenMasterź§‚#0921

when Greg option is selected every unit should be Greg wbshy

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Legacy8#5112

Pretty much the world save slots which have an option to download a world by placing a file into the option if that makes sense

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pock_#1020

Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an advantage. The hero can appear as a warrior, mage or archer. All kingdoms could create only one hero.

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Manki.#5742

The game's asteroids have a more destructive effect depending on something. Some could have a more destructive effect, killing most of the life in your world causing a great cloud of dust of destruction that would spread across the world. Others, who would be smaller, there could be a less destructive effect, like at least destroying a city or a mini Island.

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Aurius Star#7762

add humans

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liontamer23#5118

controllable worm

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ExoSuitOne#9673

Please increase the rate at which new knowledges are researched, or make transport ships and mining show up sooner rather than later.

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Son Of Mandos#2459

Allow players to favorite items like weapons and armour so we can see where they are and who has them. Also allow players to see stats of weapons, how many kills for example.

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Ortherner#4062

Why did they make the Temperature Raising Option a Carbon Copy of the Heat Ray? It should only be able to remove snow, like it used to.

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Ortherner#4062

Dwarves should able to inhabit hills, it says it in their bio they like mountains, it just makes sense in my opinion.

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Doug Dimmadome#9779

military add basic military tactics. Having generals use even the most basic strategies could make the fighting a bit more interesting to watch instead of huge groups of people running at each other blindly. The flag bearers could make a random decision to defend their town, or attack an enemy town. Sometimes an army would form a wall when playing defensive, or if an army was attacking it might try to flank an enemy defending army and go straight to the village. It wouldn’t be some revolutionary artificial intelligence but it would be cool to watch.

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Flamme_HD#1673

it would be good if zombies and mushpeople could take over boats so they can infect creatures from other islands

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Invertedfire#9921

An update adding in better diplomacy for nations. Alliances, vassals, coalitions, ect ect. Would be interesting to see different pacts and alliances form and battle it out over time. It would also be cool to have it so that Kingdom names can be based off the local culture. Let's say the culture is Goropab or something, could be like "Kingdom of Goropia" or something along the lines of that. Nation names should also have some sort of world before them, like Kingdom of, Realm of, Jarldom of, ect ect.

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Leutnant Zaki#7641

Naval battles with battle-purposed fleet types, but instead of cannons they still fight with either bows or just ram to each other (to simulate naval boarding or otherwise) like the early days of naval warfare.

In this one, I'd rather to take example from early naval battles like battle of Actium
https://en.m.wikipedia.org/wiki/Battle_of_Actium

Also, for the human transport ship, the model looks like it has cannon slits to accommodate them (and looks too modern, like frigates in 18th-19th century era). Might be good if it changed to this boat/ship (pictured)

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狸ck#4924

adding day-night system

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Z3r0ut#9318

your suggestion This is a big one. Add Layers. (height) for example cave layers and such. I dont know how to put my Idea in words, and its very unlikely that its gonna get added, but i suggest it anyway.

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Ty Ty#1820

can we have an option whether to use the regular old cursor, or the hand? I don't like to take maps from here, instead print a paper of a map of something, and design it myself. Although the new cursor makes it hard to follow the lines, and I find myself switching versions for the old cursor

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Son Of Mandos#2459

The unique plants in each biome can be farmed like berry bushes for a material only obtainable in that biome. These can then be traded.

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MrBeast.exe#8178

more animals

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Betra#7887

add a tool to give territory to villages, and a option to change a village population density

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Ortherner#4062

villages can branch off and start their own culture some in game centuries.

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Pie Oh#3873

cavalry and mercenaries

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Summervibez#1794

the humans need Vaseline they have to be shinyyyyy

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Bread#5673

Races At War
Here are things that i think should be added into the game

Naval battles kinda
New boat: There should be a new boat called the "Warboats"
Warboats are like transport boats, but instead they raid other kingdom's boats, the archers on it can shoot any any other boat that isnt their kingdom, and they would raid boats, killing the soldiers on board, and taking the ship even if it a different race's boat. They are also unlocked in the same culture thing aa transport boats

Transport boats: Archers on transport boats can shoot at Warboats that attack them, or at soldiers on land when the boat is close to shore, and opens fire on other transport boats that are apart of a kingdom that they are at war with.

Better Ground Battles kinda
Formations: Instead of armys being in a single file line when attacking, have them be in a square formation, or if the armys are be enough circles or triangles

Battles: instead of them grouping up in a single or four tiles, have the battle be like those medieval war games, where when two "armys" clash, the front line would be fighting while the others stand back, as the front line gets replaced when one dies, to make it more interesting, have the "armys" try to surround the other one when in battle. When battling in a village, sonce there isnt alot of room for the other big formation battles, have them be scattered all around fighting in the village

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Bread#5673

Part 2

New units: Horse can be used for a new soldier called "calvary" they are faster than the normal soldier, and can do hit and runs moves on the enemy. When the horse isnt being used for war, they can trade between villages on land, with the land's version of the dock being the town hall.
Another new unit, would be siege weapons, like the "catapult" and the "battering ram" the catapult would target big clumps of soldiers, army building, other seige weapons, or walls which will come up later. While the battering ram target walls, army building.

All three can be built or trained in a new building called an "army workshop" with the seige weapons using five seige weapon parts. While the horses takes fabric, or leather with Horse to make them eligible to become calvary.

New items: "Horses" they can be "tamed/gathered" by a chance when killing a horse, while "seige weapin parts" are obtained by crating it in the new building "war workshop"

Everything above that isnt the navy part gets unlocked by a new culture level called "better warfare"

If a kingdom with the culture level "better warfare" gets in a battle with one that doesnt the battle goes like how it is now

I got a battle triangle for the new soldier types. Cavalry beats archers, archers beat soldiers, and soldiers beat Cavalry. The seige weapons isnt weak to anything but other seige weapons

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InfinitatiousĀ®#8807

Npcs have a trait with the chance to 'go rogue'. Rogue NPC's are different depending on where they become 'rogue'.

Rouge on Land
This NPC will either create a rogue outpost which looks more sinister to that of villages, and cannot be made allies with from other nations. Only conquered. The Rogue outposts use brute force to pillage other villages, with wins usually resulting in setting fire to their buildings (molotov cocktails).

Rouge on Coast(Beach)
If an npc goes rogue while setting sail, it has a chance of becoming a pirate npc. Pirate npcs will terrorize the other ships and water creatures. Does not dock, and has a neat pirate ship texture.

Pirates can ally with other pirates, or go to war with other pirates and grow their terror or show who's boss. After a pirate ship destroys enough ships, they will try to bury 'treasure' (mostly in sand) (animated variant of ships that toss fishing net lines out, but instead the pirate animation drops a chest on the shore) -- that they've hauled in from previous battles, which is a 'free for all' treasure tile that anybody has a chance to find.

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stop.ts#0894

Add ability to hide abilities menu.

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We are not the same#7481

ability to remove clouds in world laws

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We are not the same#7481

ukraine

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YesVeryNice#8244

Make Save Slots 3 or 2 maps Than 1 :(

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kelpy G#0950

no government villages, raiders, criminals, exiled armies, army organization, and nations of criminals raiders and exiled armies

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pusing#3316

make transpot boat developed earlier on culture

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basedcased#6578

Make Skin colour depend on how hot a certain biome is
White-Tan = Cold-Average
Tan-Brown = Average-Warm
Brown-Black = Warm-Hot

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Benjamim#6666

let us download maps within the game

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auntie Edna#0643

make a new trait that is very rare called electronic device maker who makes and fixes devices

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auntie Edna#0643

make animals and undeveloped people poop in the open

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budyn#0088

add a demon lord as a monster
Abilities:
-spawning around 10 demons every minute

  • ability to place a demon tower
  • alot of hp
  • alot of damage
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auntie Edna#0643

make VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY developed people make restaurants (I thought of this cause I’m watching bobs burgers

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Caleb Williams#1770

add an ancient knowledge in the later levels called "Resourcefulness" that allows cultures to learn how to make the things they need using different materials,so if they have no iron they can make some advanced composite tools/materials that make up for it.

make so that steel develops shortly after iron because steel is mostly iron and it was so easy to make it even in ancient times that people have been making steel for thousands of years before they knew what it was and let civilizations develop stone,copper and bronze tools faster.

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Ortherner#4062

kingdoms that contain all humanoid species

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Ortherner#4062

ability to give traits to entities without mods

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Z3r0ut#9318

Better AI. Better AI. Better AI. AI for the win.

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Elybrat#0891

[Royal Bloodline, where the descendants of the first king/leader would assume their father's positions, but that would also have to have betrayals. Where another relative/family could usurp power. That is, an update focused on Diplomacy and Politics.]

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PlantRuins#2489

{ the humanoĆÆds should be able to construct canal , to connect two near body of water , and bridges wich permits them to walk on them while the boats can pass under them }

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pock_#1020

More controllable units, powerful bosses like grabzilla and weaker units like skeletons

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We are not the same#7481

Russia wbsmirk

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Z3r0ut#9318

First person view with controll over NPC's / animals and such. I think it would look funny to murder people (or go around a kingdom) in a 2D sprite world. XD

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PlantRuins#2489

{ the border of the kingdom should more precise and follow more natural bounds }

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Leonard01#8714

expanded namesbase dependent on the terrain. Mountainy villages can get a tibetan namesbase, deserts can get arab or african namesbases, snow gets Norse, forest and grass gets standard ones. (For humans)

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pock_#1020

If villagers live in precarious conditions and the kingdom does not develop, some villagers may become thieves or murderers who will be hunted down and killed by kingdom soldiers

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[DiscordUsername]#3336

slight background music

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[DiscordUsername]#3336

Slight background music

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Summervibez#1794

ability to make a certaint area cold but no snow

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alphaknight1181#7829

2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase they need that protection being some of the most important people.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
(i repost old suggestions of mine if they get 20 votes or more and this one did so I'm reposting it, but i only repost a maximum of two old posts per day and currently this is the 2nd one I'm reposting as I reposted my popular suggestion a few hours ago)

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Summervibez#1794

a tab for the humans where u can select what gender and skin color type you want to spawn

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joemama_69#7019

slavery

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alphaknight1181#7829

add two new emotions, fear and confident, and two traits brave/confidence and some trait that relates with being scared easily,
When a let's say human sees something like a Skelton or zombie he will show the emotion fear which can cuase the human to run away instead of fighting, but this emotion won't show every time a human or any other creature encounters some strong or scary looking monster however if the creature has some sort of trait that cuases it to get scared easily then the scare emotion will appear more often for them, meanwhile some humans(or other creatures) but more likely soldiers will show the "confident" emotion which will cuase to not run away but charge into battle and this emotion could get triggered more often if the creature also has the "confident/brave" trait
Additional notes: numbers can effect these emotions, if the threat has more numbers then the creature is more likely to get scared..
More notes: of the creatures side has more let's say a human army vs just a few skeletons then the humans are more likely to NOT get scared
Notes upon notes:these emotions won't get triggered all the time in battle they may battle with monsters and not get either emotion
Short version of notes: numbers can effect the creatures emotion if the enemy has more numbers the fear emotion is more likely but if the creature has the numbers then the fear emotion is less likely and instead and emotions like confident and happy would be more likely, and the two traits can increase or decrease the other emotion
Soldiers, Kings and leaders are more likely to get the brave trait or confident emotion unless they have the paranoid trait which can also cuase the trait thats like free and makes you get scared easily.

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joemama_69#7019

slavery

Humans would be used as fishing or farm slave

Dwarfs as miners slave

Elves as lumberjacks or farms

Orcs as war slave

If there's alot of a specific race used as slave they could rebel

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Ortherner#4062

if religion gets added to the game, it should be a world law that can be turned on or off

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Ortherner#4062

add bob

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Ortherner#4062

ability to control creatures and sentient creatures (including bob)

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FlameLurker#5809

when looking at units inventory there should be a way to favourite items or bind items. Every time I try to give a unit something like a staff or blaster there is no way to make units take them if they are considered worse items. items that are favourited are prioritized over other items even if they are worse. if the item is passed to someone else or it is lost it will appear in the feed it the item will also appear in the favourite menu. This will tell you what exactly happened to the weapon and where it is now.

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FlameLurker#5809

Angel
the angel is a temporary name and can be changed.
what does the angel do? Its job is to eradicate monsters that are a threat to the four races I think it would be like an angel or some sort of dragon-sized(with the same amount of detail as a dragon) knight but the looks don't really matter since it's behaviour is more important. whenever a zombie horde/mush gets too big there isn't any real good unit to destroy them. wizards can deal with them but they also attack orcs which don't solve the problem if I'm trying to save orcs. A unit that is quite powerful and is friendly to all of the four races and peaceful creatures could solve that problem.

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Luccas Krueger#8712

I would like the creator to add armed armies to the game, not only socialists and Nazis, but mainly nationalists, capitalists and anarchists, having that for humans and thieves

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PlantRuins#2489

{ since they are one-eyed people in the game ,why not blind }

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GLevel#1637

Being able to change the keys to zoom in and zoom out, because sometimes the mouse wheel is bad or breaks and stops working.

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Indianus Frogus II#8402

add that you can choose what countries are at war. Maybe add a feature to make a country give up their land ( all land or some cities ) to another country.

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PlantRuins#2489

{ before stealing land , the land should be marked as "disputed" }

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dirt#3417

make wolves rideable for elves

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Calvin.Hobbes#6096

i think the tumor should be able to invade buildings its tendrils spread over and make new tumors from them, because as of right now, it just kinda sits there PLANNING for world domination, but never really does anything about it.tumor

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YungCarter#9626

I think u guys should release the update on dec 2nd.Just saying

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We are not the same#7481

slava ukraine

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We are not the same#7481

slava Rossiya

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crayola non toxic#8448

add modern slavery please like we need it

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We are not the same#7481

add pigs

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Conner.#4183

blood rain cloud would be nice it would make it way easier to heal a lot of people

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MaliFright#1187

make a infinity world where theres random oceans and random terrain generation

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pusing#3316

remove the volcano when you play the game it make lag

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Breman#7300

add flying cars

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nyeh...#2356

editing wars,peace treates and the "inspiration" tool via entering the kigndom and village menu

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Alas✨#8210

add religion layer wbshy

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Noi#2022

make humans can lay dragons

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Suvi#7210

Species specific plagues, like for example plague for elves, that mostly or only kills and weakens elves, but humans and orcs can also carry it around without any negative effects.

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Noi#2022

when a human manage to lay a dragon they will get a trait called dragon layer

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Giorgioć‚·#9578

when you place or when a creature is born it can be male or female,if in a village there are only two people and they are both male or both female new babies can't born

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☁Lootjayļøµā€æāž¶#0212

Fish people/pirates that can make small towns on water. They of course use a lot of ships and could trade a lot of fish.

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crayola non toxic#8448

add phones. look this might sound crazy but you wanna know what they will be used for, they will be used for looking at the admins furry role play channel

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SyLinx#9118

Juan?
Is that you..?

New animal..
The horse!

• Has 500 health
• 0 Damage
• 100-150 Speed
• Can be used for trading and battles
• Can't swim and will take damage in deep water

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MaliFright#1187

add different volcanos for sizes and radius such as supervolcano mini ect

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Caleb Williams#1770

let us rather than RNG choose which kingdom makes peace/war with who.
let kingdoms rebuild their ruin,let several knowledges be developed at once and let cultures learn from other cultures when they find their ruins or win a war against them.

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N1ls#6334

make rebellions less common but more severe.

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Suvi#7210

climatic and seasonal changes. Having the world go through different seasons: winter, fall, spring and summer, could have big effects of crop growth and food supply for civilizations - the severity of the effect could also be affected by the climate they live in (warm/cold) and terrain they live on. That way the power and success could shift from from civilization to other through seasons (like in summer orcs (who live in forest or plains) have good food supply but in winter they are low on food bec of snow and cold or in summer elves (who live in jungles or deserts) are low on food bec of heat or floods and in winter their climate is more neutral which gives them better supply. That would also mean that civilizations that live in multiple climate zones have to trade and transport food between their towns.
Climate changes - beaches and lower terrain could be flooded if the climate becomes too hot or through seasonal changes. Different climates could clash and expand when civilizations expand ( like orcs trying to make themselves feel more home they start to dry the jungles if they move there) - this would be available for higher lvl civilization.
Some animals could also move or migrate between seasons and climate changes, like for example penguins would always try to find a colder climate to live in and turtles would swim to hotter biomes/climates.

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Suvi#7210

climatic and seasonal changes. Having the world go through different seasons: winter, fall, spring and summer, could have big effects of crop growth and food supply for civilizations - the severity of the effect could also be affected by the climate they live in (warm/cold) and terrain they live on. That way the power and success could shift from from civilization to other through seasons (like in summer orcs (who live in forest or plains) have good food supply but in winter they are low on food bec of snow and cold or in summer elves (who live in jungles or deserts) are low on food bec of heat or floods and in winter their climate is more neutral which gives them better supply. That would also mean that civilizations that live in multiple climate zones have to trade and transport food between their towns.
Climate changes - beaches and lower terrain could be flooded if the climate becomes too hot or through seasonal changes. Different climates could clash and expand when civilizations expand ( like orcs trying to make themselves feel more home they start to dry the jungles if they move there) - this would be available for higher lvl civilization.
Some animals could also move or migrate between seasons and climate changes, like for example penguins would always try to find a colder climate to live in and turtles would swim to hotter biomes/climates.

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Alas✨#8210

Add Whale 🐳 wbshy wbshy wbshy wbshy

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pock_#1020

If any realms have contact with wizards or magical objects, they can learn about magic and create staffs or other magical items, starting weak and improving.

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CaƧador de planetas#2592

Fix the Bug: Units do not burn by fire generated by explosives, bombs and nuclear bombs.

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FlameLurker#5809

cursing a necromancer and killing it turns it into a litch making it stronger

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Alas✨#8210

add eagle šŸ¦… and scorpion šŸ¦‚ and elephant 🐘.

wbshy wbshy wbshy wbshy

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FlameLurker#5809

more mini-boss(like dragons) type units. most units arent, as detailed as dragons, are and aren't as advanced as dragons since dragons have two different attacks. Some examples are ice giants, archdevils, golems, ents, krakens and leviathans. Ice giants and arch demons could be mini-bosses that could interact with cold-ones and devils and maybe even lead them similar to how necromancers attract skeletons.

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XD._.#6630

vassals, client states, puppet states and tributary states 🧐

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Luminarus#3057

add demon archers

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Jackfiddilydims#1363

Allies (If one kingdom goes to war, so do their allies)

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꧁ChickenMasterź§‚#0921

be able to control whether earthquake rises ground or lowers it

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Z3r0ut#9318

make it so that civs cant start wars if they cannot even reach each other (when they have no boats/bridges or other means to get to each other)

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DRAGON#3329

Having an afk button for
make game work in background

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Ortherner#4062

add bob

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Summervibez#1794

make animals stick to one or 2 specific biomes because animals just randomly walk around the Map and all the animals just chillin in the desert like wha..?

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Fork#2602

DONT ADD A MODERN UPDATE!!!

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Proxy014#0544

Make so pc players can choose their own world size. Like they can make a world y50,x20 or y916,x620 or even higher

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Luminarus#3057

add blood so when units explode or die theres blood flowing

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Luminarus#3057

make humans wear winter coats when going on a cold region

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Luminarus#3057

remove the regeneration trait for orcs bcuz its too op

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Alas✨#8210

add seal 🦭 and polar bear šŸ»ā€ā„ļø

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pock_#1020

More controllable units

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alphaknight1181#7829

2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase they need that protection being some of the most important people.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
(i repost old suggestions of mine if they get 20 votes or more and this one did so I'm reposting it, but i only repost a maximum of two old posts per day and you may repost my old posts but you must credit me)

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alphaknight1181#7829

-if one kingdom starts growing super powerful and becoming much bigger then the other existing nations, there is a chance for an alliance to form, this alliance would have a few nations in it and there would be a power to view the alliances which will also have their own names, example for an alliances name: the ancient ol'vista, these alliances can sometimes break up after their goal is accomplished but sometimes these alliances will stay together. Some times some nations might join or leave the alliance depending on things like, traits and relations, if a nation starts to have bad relations they might either leave or get kicked out by the other nations in the alliance
Also if a king dies in one of these allied nations and the new King has traits like stupid there is a chance the other Kings will kick the nation out or maybe a nation with a king that has traits like stupid try to join the alliance there's a good chance the won't be accepted unless the alliance is very desperate becuase they are loosing the war
Just like how villages can rebel within nations, nations in alliances can also rebel and form w new alliance with other rebels
There should also be a world law to disable alliances and the already existing rebels world law can work for the alliances rebels
These alliances can not only form becuase of huge super powerful nations becoming too powerful but also to fight other threats such as an army of skeletons or zombies.
Nations within alliances are more likely to trade with each other, sometimes an alliance may form with the biggest nations to act as super powers of the world and other times an alliance including only the strongest nations could be to keep the smaller nations from making their own powerful alliance to overthrow them
So yes the strong nations have a way of scaring the small nations and discouraging them but the small ones may do it anyway

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alphaknight1181#7829

part 2(short) of alliance suggestion
-allied nations are more likely to assist the other allies in war becuase that's one of the reasons they are created
-they trade more often
-traits like blessed, veteran and genius are more likely to either found an alliance or get their own nation into an alliance
-the nation that starts/creates the alliance will be the capital nation(kingdom) of the alliance
-a nation can very well leave one alliance and join another due to things like rebellions.
-if two or more nations decide to rebel within one alliance, there's a good chance those rebels will become allies and have their own rebelled alliance
-allied nations protect eachother.

(if you want to repost my suggestion then please credit me in the suggestion you can do this by either at the top or at the bottom of the suggestion after you copied it just add something saying something like -credit Goas to @river moon or -originally posted by @river moon

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andre_cho#6705

make pls Pedigree chart and monarchy

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[DiscordUsername]#3336

add slight background music

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Lonestar713#0069

units can seem across shallow water

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Lonestar713#0069

swim* god damn

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rndov34#8864

raise the entity level cap

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pock_#1020

Night and day system / Instead of always being day, we would have night so that NPCs can rest and soldiers watch over and protect the kingdom at night, monsters can spawn more easily. the houses and buildings would have their light at night to lighten the city.

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Crewmate#8551

New trait: warm body

It cannot be frozen.

Examples: Demons

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SorTheThird#1295

add me

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ProbablyFurry#2901

there should be a way to overlap kingdom borders with village borders or village borders with culture borders

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BiggusWeeabus#3131

White and Red Wizards can take apprentices that will become respectively a Light Mage or a Dark Mage

The Mages count as normal Citizens. But Orcs and Dwarves will only accept Dark Mages, while Humans and Elves will only accept Light Mages, attacking their counterparts.

Mages can have apprentices as well, but their chance of becoming new mages are just of 50%

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Demzers#7780

Add a slime monster that grows when it eats other things. when the slime is attacked with a bladed object or feels outnumber it splits in half which makes an equal half of itself in size, damage, and health. The slime could also change color depending on where it was spawned and what it's eating.

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Yenyen420#1876

add whales and muskets

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thedestroyer2000#3255

a flytrap that eats every living thing and evolves off of them

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thedestroyer2000#3255

something to let you change the size of units

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Yenyen420#1876

add šŸŽ to the game

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Yenyen420#1876

add seasons and day/night

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Yenyen420#1876

mothership and actual aliens (possibly from the ufos)

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thedestroyer2000#3255

since there are demons why not have angels

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Yenyen420#1876

add a giant satan that has a trail of fire and a trident, sends creatures to hell >:)

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Fork#2602

add greg on creatures bar

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Son#4831

wbgreg

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Ender Crafter#4304

Can you allow us to add mods on mobile this will really help for the people with no PC

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Investigator#7248

When the AI health is half of their maximum, they will retreat.

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alinic34 cheemsificado ycurseado#7117

@hollow glen do It like this

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Vincent MC#1930

This game needs Religion

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Vincent MC#1930

Walls and Defence Buildings

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Qosdes#7458

Different colors for non-human races:
elves: white (not like white humans, I mean really white snow elves), fairy pink, blue, golden, grey and drow greyish black
dwarves: add purplish duergar color and human white
orcs: brown like some WoW orcs and light grey color for tundra orcs

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Luminarus#3057

if you’re going to add birds to the game then add scarecrows for the farms

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Luminarus#3057

add surnames for the humans

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Ender Crafter#4304

Another request maybe allow kingdoms or/and cultures to be able to tame dragons for short Tamable Dragons

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TheCreeperGuy#6279

Seeds (Like in MC)

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Benhotlava#8265

implement some sort of way to make a dragon not go wandering everywhere and destroy a world not ready. Maybe a world law named Sleepy Dragons which makes a dragon slumber until something dares attack it which wakes it up and go after that person and go back to sleep and possibly make it perfect to go sleep in hills or mountains

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Spaikee#6973

layers to the world, allowing caves to happen. You can see the inside of a village mine when you enter the sublayer. Ores spawn naturally in the sublayer

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APPLE 2#4732

#šŸ’”game-suggestions message
how did I manage this but it is still my suggestion
to moderators I stopped for a few weeks like you said šŸ˜„ have a nice day

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SneakySnek#0747

Slavery update, i swear it's not a joke! I legit think there should be slaves and prisioners of war.

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꧁ChickenMasterź§‚#0921

ice dragons

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FlameLurker#5809

please make it so rain clouds cant be heard unless zoomed into. It is very annoying to play the game with sound when a random storm comes and makes the constant sound of water and lightning.

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LeoKrasher#8481

creatures can die of thirst

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Alas✨#8210

add day šŸŒ…and night šŸŒ™ cycle and add Graveyards for the village 🪦 so we know who died in this area or something šŸ’”

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CaƧador de planetas#2592

add Birds update

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yogurt#8705

there should be a tool for placing flowers (and other plants once the update comes out) i’m tired of placing druids any time i want flowers on my maps. idk if this is already a planned thing so i figured i’d suggest it.

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yogurt#8705

there should be more minibosses that don’t destroy terrain. creatures like demons, cold ones, dragons, bandits, etc. all destroy your world, either with fire or ice/snow. adding other monsters that don’t destroy land would be great. some ideas i have are giants or titans, cyclopes, and maybe some sort of manticore(it could give a poison effect to units it attacks). there are a lot of other things you could do too.

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Dk man#2070

add more destruction in wars. One easy way to do is add medival siege weapons like trubchets and catapults. When used, small scale explosion.
Trubchet = Explosion with fire
Catapults = huge stone destroy trees and building

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Dk man#2070

also, siege rams can go through villages and burn the whole village down. These cost so much resources to make.

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dirt#3417

worldbox doujin when

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dirt#3417

WTF

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yogurt#8705

it would be cool if we could have a custom plague that targets anyone without a certain trait like the one in the game already has, but instead of immune it could be any trait you wanted. maybe it could even be species specific, so it could affect humans and elves but not orcs, or affect all four races but not animals.

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āœžā˜¬SĢ·mĢ·hĢ·2Ģ·4Ģ·0Ģ·ā˜¬āœž#0183

the option to make people in the army or not if you don’t need them (only one kingdom or all peaceful). It’s annoying just seeing them run around rather than helping develop their colony.

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āœžā˜¬SĢ·mĢ·hĢ·2Ģ·4Ģ·0Ģ·ā˜¬āœž#0183

the ability to move houses around and make paths so it’s more organized

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āœžā˜¬SĢ·mĢ·hĢ·2Ģ·4Ģ·0Ģ·ā˜¬āœž#0183

if developed enough, the world would be close to modern if enabled (enable disable feature).

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Jaule-chan#8103

Flargs again!

•im sugesting it again because how we gonna have biomes why not add It like a native creature of some biome? Maybe the orc native biome!

•Lore: flargs are giant fly like creatures that have a dragon like behavior Just flying and landing some times but flargs can land to eat bush and are unable to attack having a lifespam of 50 years:

•Cicle: Flargs can breed like every animal with two flargs landing next to each other and spawning a egg that will become a Flarggot that after 10 years will become new Flargs.

•Flarggots: Flarggots are the only flarg form that is able to attack... During the flarggot age they need a Lot of protein so it can attack land creatures for meat dealing a weak but fast attack.

•Monsters alliances: Orcs attacks all the normal animals so... What about they have a pacific coexistence with flargs? That's It orcs and flargs Dont attack each others... But in another hand elves attacks flargs.

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Summervibez#1794

add forest

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theirs#8835

Make subjects of an empire consume more food. Theres pretty much 0 point in having the hunger setting if the nations are able to maintain an astonishing stockpile of food in the first place. In one of my oldest worlds, where hunger has been enabled the entire time, only around 220 have died of hunger out of 215,409 deaths. A mere 0.10% of the total deaths.

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NeX#4974

be able to manually change the color of a kingdom to match the new biomes coming up

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IPlayer1#2987

An option to manually change a kingdom's color 🧔 ā™„ļø šŸ’œ šŸ’š

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Summervibez#1794

add sea creatures this update, please

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lil pop#6719

ice golems, rock giants, and other elamental things.

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pock_#1020

More mini bosses, but some that don't destroy the map. Also new controllable creatures like mini bosses, powerful bosses like crabzilla and weak monsters like skeletons

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Crewmate#8551

Variety of weapons.

Examples: Sword.

-Short sword
-Long sword
-Dagger

They affect stats depending on the weapon class.

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Investigator#7248

have a different position in army battalion such as captain (lead the whole battalion) > platoon leader (in case there are footman which is melee and archery which is long range) > sergeant (will become platoon leader when PL die) > infantry (a normal soldier) also make that you can see the list of all soldiers and the battalion name (would be cool and it would be good for anyone that want to track every soldiers like me)

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Investigator#7248

(This is above suggestion but better apologize on how bad I wrote the old one and how complex it was)
Have a different position and chain of command in army battalion such as:
1:Captain (lead the whole battalion)
2:Platoon leader (in case there are footman which is melee and archery which is long range)
3:Sergeant (will become platoon leader when PL die)
4:Infantry (a normal soldier) also make that you can see the list of all soldiers and the battalion name (would be cool and it would be good for anyone that want to track every soldiers like me)

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Snabs#5227

buff humans in some way

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friday#6575

Since we're getting a radioactive biome, we should get radioactive water, too! (I have no clue if I suggested this already.)

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thedestroyer2000#3255

When a human died there should be a reaper or something like that to scythe them away or take their body instead of the bodies slowly blacking out

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¢omradeKru§er#3486

for game suggestions make nations make puppet states on their invaded neighbors or partitions

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thedestroyer2000#3255

a power to start Armageddon

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thedestroyer2000#3255

There should be groups of people who play music and the closer you get to them the better you can hear the music they are playing

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thedestroyer2000#3255

an option to make humans of you choice never die unless you use the eraser

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DetectiveGhost#5076

day/night update where most creatures sleep, humans in their houses and etc

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snow leopard#2532

worldbox with rtx and pbr textures

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Crewmate#8551

Make cursed skeletons have a small chance to revive again.

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Demzers#7780

If birds are added, can you add owls. Nocturnal (ofc), eats bugs and mice, changes appearance depending on environment.

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aidanman217#3037

separating/diverging cultures as suggested in reddit recently

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Investigator#7248

when kingdom has amount of village more than they can control they will give independence to that village

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alphaknight1181#7829

(this is a mega repost after this i will no longer repist my. Old suggestions) add two new emotions, fear and confident, and two traits brave/confidence and some trait that relates with being scared easily,
When a let's say human sees something like a Skelton or zombie he will show the emotion fear which can cuase the human to run away instead of fighting, but this emotion won't show every time a human or any other creature encounters some strong or scary looking monster however if the creature has some sort of trait that cuases it to get scared easily then the scare emotion will appear more often for them, meanwhile some humans(or other creatures) but more likely soldiers will show the "confident" emotion which will cuase to not run away but charge into battle and this emotion could get triggered more often if the creature also has the "confident/brave" trait
Additional notes: numbers can effect these emotions, if the threat has more numbers then the creature is more likely to get scared..
More notes: of the creatures side has more let's say a human army vs just a few skeletons then the humans are more likely to NOT get scared
Notes upon notes:these emotions won't get triggered all the time in battle they may battle with monsters and not get either emotion
Short version of notes: numbers can effect the creatures emotion if the enemy has more numbers the fear emotion is more likely but if the creature has the numbers then the fear emotion is less likely and instead and emotions like confident and happy would be more likely, and the two traits can increase or decrease the other emotion
Soldiers, Kings and leaders are more likely to get the brave trait or confident emotion unless they have the paranoid trait which can also cuase the trait thats like free and makes you get scared easily.

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alphaknight1181#7829

2-8 soldiers will always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase seriously these people are like the most important in the entire kingdom.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.

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alphaknight1181#7829

(this is a mega repost i will no longer repost old suggestions afterwards) Add some sort of "popularity" thing to kingdoms, popular kingdoms would get more visitors and the more visitors the more popular, things like volcanos and attract visitors and if a kingdom is popular enough it can also attract other species such as a human kingdom getting a visitors from the Elves, popularity can also effect the relations with other kingdom, maybe some traits of the king will determine if the kingdoms relations/peace either increases or decreases for example traits like calm minded would allow a king to not get jealous and so they increase relations with the popular kingdom but if the traits something bad such as the deceiver would decrease relations and maybe cuase a war and maybe even add a "jealous" emotion to humans, orcs, Elves and dwarves
Some new trait ideas I have are traits like "anger issues" which can also cuase more wars and maybe a trait that works like "comedic" or "kindness" which can lead to the kingdom getting better relations with other kingdoms if the king has these traits.
Additional note: popularity could be apart of either a new or already existing word law.

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alphaknight1181#7829

Allow bandits to SOMETIMES not always steal a units weapon or whatever they are holding be it wood, ores, sword and bow but they can only do this if the one who they are stealing from is weaker then maybe they are cursed or are at a lower health then the bandit..
Traits like veteran and blessed can effect this and stupid too -
Also if you don't understand I mean bandits can steal without killing the person -
So they can't steal a weapon from any unit that's stronger then them but for fun their should be a debug tool to allow us to allow the bandits to steal with no rules to it just steal nothings stopping them

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alphaknight1181#7829

-if one kingdom starts growing super powerful and becoming much bigger then the other existing nations, there is a chance for an alliance to form, this alliance would have a few nations in it and there would be a power to view the alliances which will also have their own names, example for an alliances name: the ancient ol'vista, these alliances can sometimes break up after their goal is accomplished but sometimes these alliances will stay together. Some times some nations might join or leave the alliance depending on things like, traits and relations, if a nation starts to have bad relations they might either leave or get kicked out by the other nations in the alliance
Also if a king dies in one of these allied nations and the new King has traits like stupid there is a chance the other Kings will kick the nation out or maybe a nation with a king that has traits like stupid try to join the alliance there's a good chance the won't be accepted unless the alliance is very desperate becuase they are loosing the war
Just like how villages can rebel within nations, nations in alliances can also rebel and form w new alliance with other rebels
There should also be a world law to disable alliances and the already existing rebels world law can work for the alliances rebels
These alliances can not only form becuase of huge super powerful nations becoming too powerful but also to fight other threats such as an army of skeletons or zombies.
Nations within alliances are more likely to trade with each other, sometimes an alliance may form with the biggest nations to act as super powers of the world and other times an alliance including only the strongest nations could be to keep the smaller nations from making their own powerful alliance to overthrow them
So yes the strong nations have a way of scaring the small nations and discouraging them but the small ones may do it anyway

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alphaknight1181#7829

part 2(short) of alliance suggestion
-allied nations are more likely to assist the other allies in war becuase that's one of the reasons they are created
-they trade more often
-traits like blessed, veteran and genius are more likely to either found an alliance or get their own nation into an alliance
-the nation that starts/creates the alliance will be the capital nation(kingdom) of the alliance
-a nation can very well leave one alliance and join another due to things like rebellions.
-if two or more nations decide to rebel within one alliance, there's a good chance those rebels will become allies and have their own rebelled alliance
-allied nations protect eachother.
(this is my mega repost i won't be reposting old suggestions becuase I want my brain to think of fresh new ones or other popular suggestions that I wanz to support instead)
(if you want to repost my suggestion then please credit me in the suggestion you can do this by either at the top or at the bottom of the suggestion after you copied it just add something saying something like -credit Goas to @river moon or -originally posted by @river moon

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alphaknight1181#7829

this is sort of worldbox but also kind of server related but can you add a channel for moderators to look at game suggestions that have 20+ or 30+ votes?
This will allow the mods and game devs to see the actual good suggestions that the worldbox community likes
This channel is ofc only for moderators and game devs can access this secret channel becuase I feel like if everyone has perms to see it the balance could get ruined i think it will be better if only game devs and moderators can access this channel not the general public
But that's just my suggestion

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alphaknight1181#7829

this is kind of worldbox kind of server related but i think the mods and game devs should have a channel that has all the suggestions that have 20+ or 30+ votes that was the game devs and mods can see the actual good and popular game suggestions that the community truly wants
This channel only the game devs and mods can see it

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BlackFranky#6118

Quests You can create a godly Quest to defeat a creature/ destroy a building/ conquer a defined point. The Quest can be offered to a single Kingdom or to all Kingdoms. The questing Kingdom will rally a capable troop to fulfill the quest. You either can define a reward or the troop will get a new attribute "Hero" or something like that whichbgives small bonuses.

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Caleb Williams#1770

make knowledge speed increase by 10% for every 100 people in a culture.

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Giorgioć‚·#9578

dinosaurs and their own biome

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NotAMod#9810

air balloons to worldbox

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NotAMod#9810

air transportation + ground transportation (horses, cars, plane, air balloons, and more...)

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ilja#0024

if an human stays in radio active waste land for to long it will become a zombie!

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Jude#8436

Instead of having water on the contours of the map, there should be a space-type background to highlight the fact that it is a planet

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Jude#8436

A law of the world to preserve nature/space between the different cities, this will preserve animals and nature because currently all the villages are stuck to each other throughout the map, it is not very realistic. By limiting the expansion of villages, it will be possible to: 1. Allow an update with walls 2. Improve the capacity of buildings (their design)

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Dard#3826

I would like to see this criatures on the game the first one are the gigants they are gonna be vey strong,big and they are gonna be like Wild animals they wont be able to create civilizations and they wont be able to reproduce a lot to balance them and not make them so OP or a type of gigan that can create civilizations that sounds pretty cool a gigan civilization with big houses and as same as the other gigant they wont be able to reproduce a lot and gigants Will need to eat a lot of Food other mob I would like to see are the golems , golems are gonna be make with wood,straw,Sand,Stoneand copper and the strongest one that Just the most advanzed civilizations and wizzards can invoke are the Iron and golden golem a golem Will protect that town or City where he was created , if it is attacked and the golem suevives after 6 minutes of real life it Will start to regenerate his life and if he is attacked a lot it Will start to loose part of his body that with time Will recover and a good mecanic coukd be that if a golem is attacked and he is almost dead with his body almost destroyed if it hits the materiales from which it was made he can regenerate his body quicker and his life too

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Benhotlava#8265

^

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CaƧador de planetas#2592

add Sea update pls

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Helloiamnobody šŸŽ„#8514

New Rare Knowledge!

|| Medieval Gun Production ||

Yes, guns existed during the medieval period, look it up.

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Red panda#3092

caralho mãe estou na tvwbugh

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Para#7827

Giants
Every fantasy, medieval game has some form of giants I think WorldBox should have some form of actual giants not just a trait that increases size by a couple pixels. Add a creature that is the size of a house perhaps larger. Could be a troll or a human or something else

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Summervibez#1794

add some new sea creatures in this update please šŸ™šŸ™‚

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Summervibez#1794

add some new sea creatures in this update please šŸ™šŸ™‚

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Summervibez#1794

make humans start off with buildings like šŸ›– to šŸ 

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PlantRuins#2489

{ the strongest kingdom shouldn't be hated that much , and closing border qhould be more rare and only occur when there is a stong conflict (not just because they have a border) }

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odvigajlo#6676

More flags
Also races can place their flag

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Ortherner#4062

add bob

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Suvi#7210

Kraken, it could have the ability to destroy ships and ports. Would give higher lvl civilizations some challenge.

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Suvi#7210

It would be nice if civilizations would make use of the animals living on their land, in addition to farming crops they could have a building and fences to keep animals in and farm them for food or other supplies.

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pock_#1020

More fish and sea creatures, also a controllable monster like crabzilla

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JCahoon789#7494

toggleable effects, eg immortality, equipment?, inability to be cursed/blessed

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thedestroyer2000#3255

a discoball when place down it makes everyone dance

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Random_Stuff#0666

better world sizes

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alex D. xander#7434

can we add vampires as a race or infection

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Miloski#6909

The upcoming corruption biome grows every time a mob/creature dies on it, aka the biome expands a bit every time any organism dies on top of corruption soil

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thedestroyer2000#3255

more stages of building buildings/not just the wooden outline and out of nowhere house

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kevypeppy#4763

being able to control a kingdom and be able to interact with other kingdoms and build armies

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Ų£Ų¬ŁˆŲ³ŲŖŁŠŁ†#4831

pigs šŸ·šŸ–

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MrBeast.exe#8178

plz add more types of arms

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kelpy G#0950

if overall loyalty is lower than 25% then it fells into anarchy where there is no government
These tribes become ā€œthe peopleā€ and will try to bring loyalty down
If the people already exists when an anarchy is created, the new anarchists are now part of the people

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thedestroyer2000#3255

having mobile and computer versions of the game have the same updates

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Joo Dee#7928

add an apartment building

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China#0472

allow to edit a kingdoms banner
either make a custom banner or select one of the already existing banners

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We are not the same#7481

border walls

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Ender Crafter#4304

these are all my request (probably more in the future)

  1. Tamable Dragons: allow cultures to be able to tame dragons, maybe also add a new trait like Dragon Tamer Trait.

  2. Allow mobile players to add mods since some can't afford a PC.

  3. Stages: Allow us to be able to change the stage of events like invasions Example: Stage 1: Skeleton Invasions, Stage 2: Bandit Invasion, etc.

  4. Make us be able to play as a villager and other creatures

  5. War procedures: Fishing boats and trading boats will not go outside the border and normal civilians will not go outside.

  6. Campsites: Kingdoms will build Campsites when a war is about happen and if they win they will make it into and outpost which might add a new job like scouts that is where they will go, also reinforcements will stay there they will go to the loosing village of their own kingdom.

That is all thank you! (This took much longer to type than it is to say)

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Ender Crafter#4304

Ok I just thought of these now but still keeping the last ones

  1. Tamable Dragons: allow cultures to be able to tame dragons, maybe also add a new trait like Dragon Tamer Trait.

  2. Allow mobile players to add mods since some can't afford a PC.

  3. Stages: Allow us to be able to change the stage of events like invasions Example: Stage 1: Skeleton Invasions, Stage 2: Bandit Invasion, etc.

  4. Make us be able to play as a villager and other creatures

  5. War procedures: Fishing boats and trading boats will not go outside the border and normal civilians will not go outside.

  6. Campsites: Kingdoms will build Campsites when a war is about happen and if they win they will make it into and outpost which might add a new job like scouts that is where they will go, also reinforcements will stay there they will go to the loosing village of their own kingdom.

  7. Boat Types: add a new boat that will assist the carrier boat which will be the cannon boat the name is self explanatory.

  8. Walls and Entrance: add walls around the village but will start at the capital and the Entrance will be guarded by swordsmen and will have to towers manned by archers.

  9. New Combat stuff: Wizard, Wizards will be able to use magic in war without a staff, Catapults it will go with an army during war and will not be working as defense and will do a large amount of damage, Cannons, Cannons will be used for both defense and offense but it is not mobile unlike the catapult it will stay on ships and villages and might even be on the walls that I requested also in the ship that I also requested, Battering Ram, will be dragged by 6 soldiers and will one hit walls and gates (Also requested that) possibly houses too.

That is all thank you! (This took much longer to type than it is to say)

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Alan Dark#2138

dragon civilization. Add different types of dragons: red dragon (fire), blue dragon (water), white dragon (ice), yellow dragon (lightning), green dragon (nature), black dragon (poison). Dragons of the same type create their own factions. Dragons have diplomacy with other dragons and civilizations. For example, yellow dragons are the most proud, red dragons are the most aggressive. Dragons create their nests. Dragons breed.

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ilja#0024

if an human stays in radio active waste land for to long it will become a zombie! unless the human has an trait or new armor

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NotNoam#9810

add air balloon to the game

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ClarenceTa Rexantichristus#2735

Please Add Time skip i don't like Fast forward.

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ilja#0024

make it that research is adapted to the environment like if an country has a lot of wars it will research new weapons or if an country cant expand because of the water it will research boats!

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Coldatik#7362

your suggestion I think we need music for this game

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basedcased#6578

Political Corruption: make it possible for governors/kings to become corrupt and have a status effect called ā€œCorruptedā€ and the ā€œCorruptedā€ leech off 24% resources for their own benefit

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Vy#3467

add naval battles

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Summervibez#1794

humans should bring animals from other islands if they don't have enough animals or if they don't have it they will need big ships to bring them

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Demzers#7780

Once day/night cycle gets in the game can there be some special curses like curse of lycanthropy (werewolves) and vampirism

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CaƧador de planetas#2592

add magic weapons

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Demzers#7780

make it so instead of just rising and lowering the temperature there's temperature types like, Tundra, Forest, Temperate forest, Desert, ect.

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dirt#3417

guys stop saying add walls like we heard this suggestion so many times cant even count

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LeoKrasher#8481

I wanna be able to add traits, and possess units.

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DRAGON#3329

a online playing system in which we can play with our friends maximum 5 this help us to think and manage more better

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Summervibez#1794

make enchanted biome magical if the creature leaves the biome they loose their Magik if they go inside the bio.r again they get the magic again

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Summervibez#1794

biome with bamboo

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Summervibez#1794

make humans start off as dummys with leaves covering their private areas and huts simular to to the ones the orcs have

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WYNTER#1888

Special Capital Revolt
Based on the surrounding cities in the country:
If 3/4 (just for example) or more of the cities have negative loyalty for the current King, the capital will "overthrow" the King, replacing him with a better candidate
Benefits: Still allows revolutions of small countries and cities, but super large countries won't fall apart easily from a low level King taking power

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Summervibez#1794

ability to give people magic if their kids are lucky enough they will have it too

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Demzers#7780

Make it so crimes can happen in cities, and also assign people to houses, crimes can be simple stuff like stealing to more severe stuff like burning down buildings.

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Caleb Williams#1770

please optimise the game a little. i have an samsung a3 and the battery goes away fast and it burns too. that never happens when i play minecraft

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kevypeppy#4763

military of each kingdom with one city be able to split their small army into two for better defending or attacking

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Luccas Krueger#8712

I wanted the skeletons to have a greater role in the game, as they are an alternative race

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rudiradlos#9064

What about and snow volcano becuase it would fill the annoying hole between the other volcanos

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whatisausername#3386

Allies: Good relations with other countries can lead to an alliance
Puppets: Sometimes when a country finishes a war, they can take some territory and establish a puppet state
Factions: Allies with multiple nations can lead to a faction

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Jeż Jacek#3088

you can change the Terrain behind world border to grass or sand and the mobs behind the world border can visit your Lands inside the border

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Jay248#9685

'Inherited traits' so if someone is immortal and they have a kid they have a chance to be immortal too

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CaƧador de planetas#2592

add the frog metamorphosis

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internautant#6958

subtle change in hill tile color

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tottaly accel and not MOHC#4434

people who bought premium on mobile can verify it to get the pc version for free

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WYNTER#1888

make plague doctor a profession instead of a separate creature

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Alpendos#1831
  • All races with their own cultures can immigrate to countries / empires and emigrate (migrations).
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Alpendos#1831
  • All races with their own cultures can immigrate to countries/empires and emigrate (migrations).
  • Naval Battle
  • Medical research against infection
  • Magic Weapons
  • A place where the races can learn magic (magic school)
  • A new race, Giants
  • Plague doctors in the fight against infection
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Demzers#7780

Some kingdoms can allow multiple races in cities, instead of only one race in a kingdom and every other one is kill on sight, it could be a human kingdom that allows elves in cities but not in the capital for example.

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Rizzy ✪#0001

Just let us assign wars easier just my editing there allies and enemy’s without having drop the effect in because of the how it is just random.

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Neodeus_Promeþianus#7721

make demons actually competent and have them build hellish cities of the damned wbshy

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BiggusWeeabus#3131

If loyalty to the King is high, the citizens will pay respects with a ceremony around his statue (or campfire/fountain, if there's no statue) when he dies

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Vagueman#2845

Improve the game's modding support, please, I've tried so many times to get into creating mods for the game, but I feel like it'd be easier to literally build the game from the ground up. I get that some people can manage fine with the current modding methods but it's too much for me, please fix it lol. Steam workshop would be a good step in the right direction

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hhhhhhhijvff#9581

Add Schools(For Genius,And diplomacy gain)Also add naval warfare(just add it)And add Cathedrals(For religion,if we get a religion update..

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Dgeekmonkey#1111

see name of parents that birthed person (credit @boreal basin )

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Summervibez#1794

city zone and village zone for the kingdom the city zone could be a place with alot of buildings surounded by walls or what ever you call it

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Ender Crafter#4304

Boat With Cannons: This will assist the carrier ship (The Ship with gold)
Walls: This will surround Villages
Gates: Gates will be located in walls and with to towers and guarded by swordsmen
Wizards: Human Wizard, Orc Wizard, Elf Wizard, Dwarf Wizard,
Catapult: A mobile range weapon
Cannons: the main weapon in the cannon boat and will protect the village and it will not be mobile
Camps: Camps will be built when a war is about to happen and will be used for ambush
Outposts: Outpost will be like camps but will store scouts and reinforcements

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We are not the same#7481

bottom gear

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thedestroyer2000#3255

insanely round people that roll around instead of walking

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Ender Crafter#4304

I forgot to include this:

Mobile Mods: Allow us to add mods, like modern mod etc.

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We are not the same#7481

^ aka your mom

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We are not the same#7481

nevermind

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Ender Crafter#4304

Dude I don't have mom

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piyow.!#4899

Ability to give npcs weapons and armor

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We are not the same#7481

your other post

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BelowZero#8001

you sucks can this be

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BelowZero#8001

i suggest school to be updated

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BelowZero#8001

crime pls

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piyow.!#4899

remove BelowZeroes ability to make votes

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BelowZero#8001

stfu

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We are not the same#7481

suggest deez

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piyow.!#4899

make the npc breeding graphic

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Random_Stuff#0666

make culture colors the same as their kingdom's color

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[DiscordUsername]#3336

There should be riots and protests when a revolution is about to happen

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Breman#7300

cancel the game

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Adolfwavy#2409

make de AI reach the singularity

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piyow.!#4899

add fortnite

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piyow.!#4899

remove elves

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Woke#5522

add real life

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Tashowa Prefect#7705

Volunteers, citizens who will join with the army in times of war. They will keep their citizen outfit and will be able to use weapons. But they should not be able to wear amour thus making them weaker to make a balance

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Woke#5522

okay what if you had a god avatar and you were able to send it to your world and do god shit, it's more personal. Ya know?

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Nickmaster69#3718

add a word law that fire and units that effects tiles will be disabled like for example humans with pyromaniac trait cant throw fire and demons can't put fire when walking on grass tiles

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YungCarter#9626

make orcs more evil šŸ‘ŗ

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Breman#7300

HD gore

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Woke#5522

delete and replace world box with mega man 2

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piyow.!#4899

remove sand

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Conner.#4183

add acid pools

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ATTACK HELICOPTER#4102

add ability to add traits and make more powerful destructive weapons to destroy city’s with

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IPlayer1#2987

Kingdom color selector

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ATTACK HELICOPTER#4102

add hitler

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Katsui#1604

Make people have the madness effect when away from people for a long time

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¢omradeKru§er#3486

let each race's have ideologies and sometimes be hesitant to start a war

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(Large Copper Block) Franz83#1802

You Can Get An Option To Choose A Flag And A Color Option For The Nations

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Bread#8181

add slaves so like it isn't offensive it's not like they will only be enslaving black ppl no they just enslave everyone they see so just add when a kingdom attacks another kingdom they can get slaves and they only farm for them

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user17645#5659

Depending on the culture kings, leaders, and generals will have there own different clothe

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defensive walls#0005

MONKE THROW ROCK YESSS

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AcedAllo#5907

adding more races like for example goblins gremlins etc

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Summervibez#1794

make monkey build on trees if someone is cutting the tree down an army of monkey will drop heavy rocks on them or they will attack them

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We are not the same#7481

proxy warswbsmirk, border conflictstroll, drafting people for war

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Gregggg#4902

addò steamworkshop

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Rizzy ✪#0001

Can people who have premium on mobile get a steam key with verification or the receipt of the purchase

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Jeż Jacek#3088

add bigger monke

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thesquid10#6708

Steam Achievements

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Jeż Jacek#3088

you got secret achievment if you unlock every other achievment

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JDISCIPLE#0626

Blood and blood loss

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JDISCIPLE#0626

nothing Specific, just make a kingdom customization update ...

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MC.moore#2174

Better tree and bush placement registration

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friday#6575

option to choose biomes in world generation

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Jeż Jacek#3088

give monke a intelligence stat

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Suvi#7210

The new animals some cool sounds, maybe there should be some for idling, attacking, getting hurt, spawning etc

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OogaBooga#8262

I want humans, orcs, dwarves, and elves to have sounds like sheep

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Hilarious#1959

fix bug where a village is built in a swamp it gets destroyed and then rebuilt and destroyed in a cycle

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Giorgioć‚·#9578

fishman race,they can build a kingdom on water and they can swim very fast, giant race and HORSES

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Dr.Dyno#8510

New races:
With the new Biomes Update arriving, I thought it would be an opportune time for new races to arrive. Here are a few ideas.

  1. Goblins : similar to orcs but shorter, weaker, and prefer using bows. The breed faster than humans. They prefer swamps. They can be conquered by orcs or conquer orcs and confederate into their kingdoms. Could be more likely to build more watch towers than other races. Prefers using bows (possibly crossbows if added) but would have low accuracy. Hates dwarfs, humans, and elves. Their special food, perhaps crab cake ?
  2. Lizardmen : They could prefer deserts, swamps, or jungles. being lizards, they have the slowest hunger rates to survive in such a place. They could lay eggs like chickens that then hatch into lizard hatchlings. Scales given them good armor. Hates orcs, humans, and dwarfs. If dinosaurs are added perhaps they can be passive to the lizardmen like how the elves are passive with wolves and bears. TraIt Idea : Lizard brain: Being so primal they will have the slowest technological advancement in their cultures. Perhaps they could have bone weapons. Their special food, perhaps Ribs?
  3. Ratkin : instead of just being spawned or could be created alternatively by radiation or cursing a rat king turning it into a Ratkin. shortest lifespan of all the races, breeds faster than any of other races. Hates everything other than rats, very rebellious. Trait Idea : ferocious appetite : They have the fastest hunger rate of all the races. When in large groups they can spread disease like rats. Their special food, cheese.
  4. Dark elves : hates regular elves, fairies, and ents. They prefer the corrupted biome. Likes Orcs and goblins, possibly passive to necromancers or evil wizards. Perhaps they can be created by cursing a regular elf? Their special food, perhaps honeycomb?
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wingdinged#8437

Make a world option for mushroom people/skeletons/monkey to make tiny camps and villages

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ur mom#9249

Aqua update: Add fish and other sea,river animals with fishing animation boat and etc

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piyow.!#4899

add more enemies for the new tumors, all 3 only have one right now and they are kinda the same across the 3

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China#0472

remove the feature where villages/kingdoms dissapear for not bring in soil/forests

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piyow.!#4899

Ability to pacify individual monsters (I want slimes to live alongside people)

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Ortherner#4062

Orcs should be the strongest Race, but have the worst AI/Be the dumbest of the 4 Humanoid Species

Humans should be the weakest race, but have the best AI/be the smartest of the 4 Humanoid Species

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Ortherner#4062

add bob

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ur mom#9249

add for all living creatures water bar

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ErLouwer#2357

Workshop for steam?

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Rizzy ✪#0001

Premium owners get a steam key

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Smiithy#0600

your suggestion

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Smiithy#0600

When nuking a crocodile you have a chance it turns into something like Godzilla. I just tried doing this in case it might already be a thing however...a very funny missed opportunity

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Hayrock#1524

Add news types of ores

  • Titan (Armor & Weapon)
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piyow.!#4899

premade worlds you can load into (one could be a replica of earth)

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Bread#8181

make the game 10 bucks again the game used to be 10 bucks but now it's 17 that's 7 more bucks breh and it doesn't help that u guys released the game right after black Friday ended and some ppl couldn't pay using humble bundle because they don't have a debit card you know

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BlueDR#5346

If not already planned it would be nice for when you add workshop to have a mod menu where you enable and disable mods, also for maps downloaded from workshop it would go into map menu where they would work like presets, so that people don’t have to use there save files anymore.

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Hayrock#1524

- Add news types of ore :

  • Titane (Armor & Weapon)
  • Coal (bonfire, kitchen)
  • Mithril (can be radioactive ?)
  • Day & Night cycle (an option for enable and disable)

  • Theology System (The players can create his own religion or habitant)

  • If people are nuked, transform they into zombie

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Ukkox#0435

medieval muskets for some troopsšŸ¤”

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Jeż Jacek#3088

(your sugestion here)

#
Jeż Jacek#3088

(your sugestion here) ..................

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piyow.!#4899

modern tumor (the tumor structure is a big building that asphalt streets spread from, and it spawns gun weilding enemies)

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Jeż Jacek#3088

add goats,they will be on mountains and will be neutral until attacked,when attacked the goat rams into the attacker

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DetectiveGhost#5076

day and night time

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Roy123r3bels#9996

maybe apple can UPDATE A GAME ON TIME FOR ONCE

#
Jeż Jacek#3088

orcs can ride rhinos

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Roy123r3bels#9996

humans can ride on bees

#
piyow.!#4899

Villagers can tame animals and use them for war/hunting

#
Jay248#9685

(suggestion here)

#
Jeż Jacek#3088

air baloons that carry soldiers,grenades etc.

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Jay248#9685

Add an option to expand a world to the next size, so Normal ---> Large, Gigantic ---> Titanic, etc. Also, when world expansion happens, new terrain is generated(Potentially connecting to old terrain).

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D.B. Cooper#2867

Biome Border to Stop specific parts of biom Growing

#
Roy123r3bels#9996

Apple is pretty shitty. Who agrees?

#
QuadGodGamez#0239

Tanks, Helicopters, Airplanes, Battleships, Mechs, Lasers, Laser Swords, Miniguns, Chief Keef, Daytona 500, Cheese Burgers

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Nashie#6248

I suggest a group tab inside each general tabs for specific groups of content, let me explain.
Going on the animals and creatures tab, you have to scroll to see them all, it feels like there's quite a lot to choose from. More content on that side will make the scrolling much longer, as if it was an unorganized tab, icons laid out like that with no care and I assume you will add much more over the time.
That's why it could be great to have a tab for each specific groups such as "Races" (clicking on it reveals the 4 races, you can reclick on it to hide the 4 races), "animals", "monsters", etc.

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QuadGodGamez#0239

Add Flags in game for soldiers to have, like bannermen, or add them around their territory for the sake of NATIONALISM

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IceLizard#9796

add cures to turn zombies back human

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lil pop#6719

thing can be born evil

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lil pop#6719

people culture can change from the biome and gives them new traits and gear

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Waffz_The_Pancake#2744

Make Docks able to be built in the swamp biome

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deefoursee#1034

Add some sort of controllable ( or maybe not ) tentacle cthulu type thing that will take control of any HUMAN or DWARF civilizations that it comes across

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Shadowking87#3683

Some units can be born with the grenadier trait or the arsonist trait gives the ability to burn houses

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꧁ChickenMasterź§‚#0921

fill tool I beg

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Jeż Jacek#3088

a fill tool would be gooooooood šŸ™‚

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꧁ChickenMasterź§‚#0921

Cavalry as a research wbshy

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Jeż Jacek#3088

horses,and you can research cavalry that makes you troop can ride horses

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Jeż Jacek#3088

if goats were added Then the dwarfes can ride them

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piyow.!#4899

mush tumor

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Bloby#1938

thing you can drop on people (like blood rain or blessing people) called team work every thing you hit with the team work is on a team and don’t fight each other, you can make multiple teams

trim crystalBOT
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Maniaca#2559

alcohol, alcoholism, alcohol trade, alcoholism spread

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Nixen#6969

cannons?

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piyow.!#4899

new building: school so that children can actually go somewhere (and they could get better stats for going)

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Bus#6025

Nameable islands

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killerfrogaming yt#9801

add polar bear panda bear polar bear for (ice/snow biomes) (panda bear for jungle biome )

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Shadow_wrex#7636

Maybe remade trading system and visible professions like in minecraft 1.14:
-Smith will Smith
-Hunter will hunt on animals

  • Trading Boats will have actuall people In it
    -Maybe stores in Villige with materials and food that can't be produced there
    -Generals would have special loking armor
    Etc.
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piyow.!#4899

army bases instead of armys just sitting in a random spot

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Rabbagast#5517

Walls that would surround villages and the villagers could walk over them and attackers would have to break them

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purple teeth#4831

trenches for when civilizations are warring between each other

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Blablablaplayer#2210

Make it so that you can hold down to spawn multiple

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Rabbagast#5517

(Walls that would surround villages and the villagers could walk over them and attackers would have to break them)

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killerfrogaming yt#9801

kraken a wirlpoool that will suck in ships and people

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Blablablaplayer#2210

Give mushroom biome some real purpose other than looking freaking awesome. Like mushroom people or something.

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ą¼ŗįŽ įŽ¾įŽ¶įŽ¬ą¼»#9276

you took away the option to select an item to watch an ad and unlock it for 30 minutes come back with that

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Wille1412#6123

Allow fishing from offshore in swamps or add in some other form of food that can be accessed without boat technology. It really starves a civ.

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Rabbagast#5517

A map library where you could upload maps and use them for urself and or save them

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The Official Soviet Union#7328

maybe add more races/monsters like robots, vampires, werewolves

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yogurt#8705

there should be the ability to ā€œlockā€ cultures. locked cultures will not advance or spread. there should also be a way to make a village change it’s culture manually for world building purposes.

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piyow.!#4899

Crime update:
Villagers can occasionally do dubious acts such as stealing, asking for modern update, or killing other villagers
They will be either sent to cages or killed depending on the government type and the severity of the crime they committed (they will be sent by a new guard villager type)
Villagers could even try to assassinate the king who will now stay closer to the town hall and have guards protecting them

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GetGAMING#1880

Multiplayer (splitscreen) Mode

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FunkyRat#8689

First Person mode
I think it would be dope to be able to look around in a village in first person mode, this would be something you can toggle and IS NOT permanent. On the little hud with all the different species, there could be an icon with a human that is grey, that would be you, you would be able to select him and click anywhere on the map and spawn in there. Once you spawn in, you would be able to control him with a joystick for mobile or WASD for pc and be able to look around, you would be able to do everything a normal npc human can do (swim, get equipment, chop trees, eat, hunt, swim, fight, etc), you would also have a health bar, and a food bar to force the player to actually eat and try not to die. If you were to die, then you would get sent back into the original view perspective (seeing the entire map from above) and you would lose everything you had like your equipment, your food, your traits, etc. If you have to close the entire game because of irl things than there would he a ā€œcloseā€ button for the first person mode and it would save your progress, so you wouldnt all the equipment you got or all the food you got (you still have to save the world to keep that progress though).

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FunkyRat#8689

Village Defenses
If a village becomes advanced enough (like they have swords of any grade or shields of any grade) they would start building walls around their village. Walls would protect the entire village from raids or from enemy villages attacking, there wouldnt be able guards though so that the walls arent super over powered. There would be a gate so that villagers and soldiers can leave the village to hunt, chop trees, etc.. wherever they please. If an opposing village go to attack a village that has walls, they would have to break them down (which would take like 30 seconds)

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Surtr#6061

druids should not convert different biomes to grassland

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JCahoon789#7494

ingame map library, where maps can be shared easier

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n0_1d3a#5043

add a statistic to statistic page for all worlds that shows how many years have passed while you play(kinda useless but would be intresting to see)

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Slothster#2352

cold ones on par with demons

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Reiō#1181

Add christmas race like Elves from Christmas history the king fo the elves is santa clause and they built a north pole city not the elves we have rn but the ones from the Christmas books

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Reiō#1181

Or just add a Santa creature that drops recourse and Christmas elf creature not like robot santa but a actual human one and if lightning strikes just make him drop like aliens

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JDISCIPLE#0626

in the outskirts of a village, bandits can build camps inside of their borders and can steal from the village their camp is in and do routine killings

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King_Nether#5779

add workshop on steam page for worldbox

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Summervibez#1794

let monkeys build on trees it should only be in jungle biomes and make the paths wooden bridges they are genius for a reason

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Kiyomi-Uchiha#6403

add back watch video/add to unlock items for 30mins

trim crystalBOT
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Aurelia#6564

Have Worldbox back on HumbleBundle as well as Steam.

trim crystalBOT
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Hnautica2010#6622

Animals should be able to form packs and animal kingdoms!! There should also be a animal tamer

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piyow.!#4899

cats and dogs should be able to become pets and perhaps villagers could use animals like the rhinos or bears in warfare

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MikeButOnDiscord#4673

there should be a way to download maps on mobile from the website or something instead of having to download zarchiver or anything like that

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The Blue Lagoon#5066

favorited entities automatically gain immortality

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crayola non toxic#8448

prisoners of war 😳

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Alas✨#8210

he means slaves and i disagreewbshy

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Scottish Highlanders#7397

Add Blackpowder weapons! They existed during the target period and would be an awesome advancement!

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MrBeast.exe#8178

that houses and structures adapt to their biomes, and also their inhabitants

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pock_#1020
  • If villagers live in precarious conditions and the kingdom does not develop, some villagers may become thieves or murderers who will be hunted down and killed by kingdom soldier

  • In the next update add more controllable units

  • New races, like robots or goblins

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anthony;#7416

can we get an animal paint brush like we do for terrain? that way we can spawn multiple creatures at a time

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Silver—±#4989

I know I've said this multiple times but can you make the units only inherit the hair color of their parents, it's kinda weird seeing blondes having red haired units as children or sometimes black,

plus it would be fun ti experiment with it,

example, I would make a kingdom with only black haired people, the other with only blondes, like how one kingdom's skin tone is different to the other, I like having distinctions.

trim crystalBOT
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AUS girl#8962

Make a world law that enables/disables flower growth. It's causing my civs to not be able to expand once they build up.

trim crystalBOT
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Scottish Highlanders#7397

Add the ability to choose timelines, from medieval, to napoleonic, etc etc, whatever you choose is how far your civilization goes.

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Bots#6855

multiplayer

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oil john#0629

idiot

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oil john#0629

even while banned, my influence remains

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That_Guy#0725

add more different plague types

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Hedgy11#5131

have children of starred characters become starred themselves, toggle on and off?

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Maniac_gaming13#1357

add walls

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Lord Berkuien#4357

Ogres and Giants, with their own kingdoms/cultures/politics

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load2015#6566

add a golden tree where it can spawn a golden apple for like every 100 or more years. if any creature eats it, they gain super powers.

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piyow.!#4899

among us

trim crystalBOT
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piyow.!#4899

reverse the nerfs on orcs

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BossCube#0946

have an option to make villages spawn right next to each other because i want my small villages back

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LemonHead#9999

make it so people can put their maps on steam workshop so we can download maps easier on steam