add researchers to research a strange creature
Add vaccines to make vaccines for certain diseases
:)
1 messages Ā· Page 166 of 1
add researchers to research a strange creature
Add vaccines to make vaccines for certain diseases
:)
Cultural research advancements are shown in the history feature so we donāt need to keep checking to see if a kingdom has unlocked a particular tab to make sure
Random power ideas #1:
Cloud Weight - Disables a creature/unit's ability to feel the ground as gravity is literally disabled for them as they fly high into the air. It only lasts for a short period of time much like coffee so place your bets on which unit dies first and which one gets to live as the effect eventually wears off. Probably wouldn't work for already flying units so have fun letting the elves fall to their deaths.
Beastly Curse - Turns a unit into any kind of creature in the game. Doesn't have to be any specific animal so you could either have a new village cat or a burned down village caused by a random dragon showing up out of nowhere.
Spook - Scares a unit/creature to death and turns them into spooky ghosts.
"Fertilizer" - Turns a unit/creature into a hostile plant animal. What makes them different from zombies or other creatures is that Elves will actually let them walk into their kingdoms and Plant Animals don't attack Elves and Druids by proxy. It also can't be spread into other creatures like a plague.
Divine Punishment - Inflicts every kind of negative trait that isn't personality based onto a victim. Slow, Crippled, One Eyed, and so forth. Essentially the opposite of Divine Light.
Walking Hand - Summons a walking version of the God Finger that either creates small earthquakes or adds tiles behind its footsteps. Likes to press a finger on a unit as though they were stepping on them or slap the ground and break the land apart like a small bomb.
nationalities, genocides, slavery, religion, occupations, collaboration governments, and war/ battle tabs
Also MIA soldiers
bandits and skeletons should be able to hijack transport ships and move to other islands without needing to swim
modern update
maybe more giveable by feat traits,
Ex:
Also give a debuff to immortality which makes them greedier, and more irrational
A world law for Building Destruction in wars. This would apply to both same-race and different-race wars.
Building Destruction would be enabled by default, but if the player wishes for territory and buildings to be left intact, it could be disabled and the AI would only target other AI.
eat maxim for dinner
trolled
day night cycle, monsters spawn at night
make the wiki available for Iranians
cultures can diverge and form new cultures in villages far from the original cultures birthplace
add typhoon which is greater than rain cloud. it generates thunders, tornadoes, and more climate disasters
happiness level-kingdoms will have happiness levels,when happiness is high,everyone will be happy,participative,boost on activities such as farming and mining
new buildings
garden-build limit is 3,beautiful and boost up happiness
bar-build limit 2,boost up happiness level and 12% chance that can decrease it due to drunkness
if happiness is low,people will be less participative and can likely go to war
everyone wants trait editor(the ability to remove, or add traits), and the ability to give certain units armor and weapons and giving it certain stats, and increasing the stats of a unit/health.
if you don't add bananas with the monkeys, it will be a missed opportunity and the monkeys will become potassium deficient
make rain clouds that passively spawn and have a chance to have lightning ever like 30 clouds spawned or some high number. And just make the passive spawned clouds not as crazy as the one's you let us summon
maybe make them toggleable in the area for world rules
crime update
Villagers can commit crimes after this update
Crimes include
Theft (in and out of their own village/kingdom)
Murder (if out of kingdom, it's only a crime if the murdered one isn't from a kingdom that is at war with the home kingdom)
Arson
Etc.
Another feature of this update is bandit camps, similar to pillager outposts in a certain famous block game (but, of course, a LOT different, to avoid lawsuits)
Bandits in the same camp can team up to raid villages
Thief villagers can escape and become bandits. Then, they can join bandit camps
Bandit camps work a lot like regular villages, but they don't have kingdoms
Also,bandit camps are constantly at war with everyone, but the attacks from both sides are much less common than traditional wars
This has been my suggestion
boss called bob and humans have to fight him to survive
can there be cannons at boat and can boat fight and can they use cannon on war and add some cannon balls
Trait Idea:
Tumor Popper: Military +2, Diplomacy +5. Aquired by killing a tumor nest. Doesn't pass onto offspring.
can there be firstaid kit and some doctors
all the stuff that you pay must be free for one month or ever other month
more building variations
I noticed around an hour and a half ago im not no one tried to say something that im gonna phrase better, WAR SHIPS the ships will be the final stage of ship making and will be abe to attack other ships in the water (possibly if someone with no nation finds a ship they could become a pirate) and the ship will be able to attack the land from a certain distance and when landing on the land they let out all the people in it to attack the land like naval attacks usually work.
If we don't get some sort of aquatic race like Merfolks in the new update coming up I'll try and work on a mod for it
TROJAN HORSE
Morale
This is my concept of a morale system in worldbox. Morale can affect a units strength in combat and working speed.
There are 5 different tiers, as seen in the image below. A unit with high morale will have increased stats and a unit with low morale will have weaker stats.
The morale tier is determined by the amount of morale points. A unit can have between -100 and 100 morale points, the base is 0.
Various factors can influence the amount of morale points a unit has. Some are temporary boosts, others are permanent.
Moods will also influence morale.
If a unit is happy, it will have +20 points.
If it's sad, it will have -20 points.
Kings will give units around them +50 points
If a units kills an enemy, it will get +10 points for 30 seconds.
If a unit is blessed, it will get +20 points
If a unit is cursed, it will get -20 points
If a war is won, all units of the victorious kingdom will get +50 points for 1 minute.
Traits and Health of a unit will affect it too.
If a unit has very low morale for a long time, it will eventually stop fighting and retreat.
I believe this is a necessary addition to worldbox, as it will make the game much deeper, and will open up many possibilities.
Kings will be more influentual and won't die as easily due to a morale aura, the way a kingdom treats it's people affect how well it does, the mood system will have more use.
Feedback appreciated.
Maxim add please Sea update After Biome Update
people on boats because the boats right now are just there with no life
Allow more room for cultures to research skills
Add Brazilian Animals In the Jungle, They fit a lot with this biome, as the Jungle resembles the Amazon Forest.
addition to my crime update idea:
If a village has low loyalty, gold, or other stats, crimes are more common
turn corrosion of by default
after a lot of years monkes can evolve to humans
trait idea; dragonslayer
trait idea:
Zombie Horde Controller:
Militarism: +5
Hp: +25
Decreased chance to be infected when biten
it would be gained from 25+ zombie kills
I feel like there should be a thing to be able to control creatures.like you can attack attack as bear,swim like a piranha,do stuff as human and different stuff with different creatures
which should I make
: Some sort of Giant race
: An aquatic race
steam update, steam stuff and machines
medieval stuff like horses, cannons,and etc
@fierce marsh 's idea where u can control creatures, maybe like becoming a king of your own kingdom or etc
add trait, or item or even something different, that will make people be able to walk on high mountains without taking damage
This might be lengthy so just stick with me here.
medieval, Roman, Current (Current world box) Modern, Futuristic
I know people want future or old, why not do the two? Let me explain.
You can pause their era to stay like it is. You can downgrade or upgrade an era using a tool or going into the kingdom settings
Medieval:
Reskins: People wear clothing like rags, Town halls are castles, houses could probably stay the same, people who work in the army wear knight armor, barracks stays the same, campfire becomes a statue of a king.
Things that actually affect the game: Weapons like swords and longbows are used, instead of swords and bows being made out of ore, they are made out of different types of stone and wood. The army acts like a normal army would (medieval formations, charges, leaders ect,) They make walls and gates made of wood and stone, turrets are in each corner of the wall.
Titles: King stays the same they're power is also the same, soldiers become knights no different power, leader of a village becomes a ruler, power is: Owns all population of the people inside of the city, they collect taxes. army leaders do not change.
Roman:
Reskins: Clay houses, barracks are coliseums, statues are leaders, campfire becomes a statue of the king, clothing are also rags
Things that actually affect the game: Some soldiers have shields, some soldiers have long axes, some soldiers have a spear and some soldiers have bows. Walls and turrets are clay, Roman formations, defensive tactic: Wall with shield soldiers, archers stand on turrets. Offensive tactic: Shield soldiers surround spear men and long axe men.
Titles: King becomes emperor they own all land, own all population, doesn't fight unless it is being attacked, can control army. Soldiers become soldier shields, soldier long axes, soldier spear, archer leader of a village. Leader of village doesnt change, same with army leaders.
This is getting too long so I'll do another one probably below this.
Modern:
Reskins: People wear things we do. Town halls become skyscrapers. Houses are made of bricks. People who work in the army wear camo. Barracks becomes an
army camp. Campfire becomes a mansion. Transport ships become Cruise ships, fishing boats become speed boats, trading boats become cargo ships
Things that actually affect the game: Swords become knifes made of different metal whilst bows become guns wich goes: Pistol, sub-machine gun,
assult rifle, shotgun, machine gun then rocket launcher. A new boat is made: Navy boats. They shoot things. Cars.
Titles: King becomes king/queen Kings/queens: Live in a castle (Like Windsor or Buckingham) new powers:
Drives a specail car. President: Lives in a mansion (Maybe white house) New powers: can launch nuclear bombs,(Not tsar) can lead army. Soldiers stay
the same. Leader of a village becomes: Mayor, lives in mansion new powers: Can start a rebellion
Futuristic:
Reskins: Guns become laser weapons, swords become lightsabers, buildings become skyscrapers, town halls become penthouse skyscrapers.
Things that actually change the game: spaceships are added, new planets are made that the player can travel to and edit.
Titles: Stay the same as modern
Features that I'd like to see added:
Controling cities
Plagues are different, immunity trait only affects certain plagues that you can name and create
Allow people to use a slider in the world laws to change the speed at which cultures learn.
Add a "Mandate from heaven" button that makes someone instantly become king if there is none, or rebel and make a new kingdom with them as it's king
Have a family tree so you can see sons and daughters of a person
Add that bandits can set up little camp
when a village dies, and a new race takes the land, instead of the houses being destroyed, maybe have them live in the houses until there is enough of the same race houses for everyone to sleep in, before they start destroying the old race's houses
pirates, they will steal a boat or a ship and they go in it and start stealing from people
Stealing, now if someone has a thief treat it can steal the items in the near people's inventory
Horses
Horses can be used for many reasons , riden by soliderās into battle , to pull the kings/queens chariot , they are kept in stables ( a new building )
Unicorn
Unicorn , the unicorn only has on job to pull the kings/queens chariot .
Griffin
Griffin , griffins can be flown into battle ( only by very heigh ranking soliderās or the king/queen , they rest on mountains.
Centaur
Centaurs are Demi gods that are not enemies of humans , elves or dwarves they are enemies of Orcs.
Inspired from #Crasher769#6494's suggestion (upvote that one btw its a cool suggestion)
Command From God: A simple power. All it does is select a unit much like how you would normally, then it brings up a menu of commands you can grant a unit. It could be anything from:
Just makes the game a bit more fun by giving the player the chance to torture their units by having them commit atrocities. Honestly the ability could be developed in any kind of way, just so long as the main idea behind it is still in the power itself.
for the corrupted biome, headless horseman
Culture menu that lets you add or remove certain cultural advancements and change the borders of the culture
controllable characters
gay marriage
units that will die when the infinity coin is used should turn into smoke instead of fading like the other types of deaths
human ,elves and the short people make fences for animal and in war orcs destroy and kill the animal in the fences, Barns will also make sense since they just put wheat in to random houses. Maybe a bakery so that they make sweets as special food.
Map downloading tab for iphone and android
in-game workshop so we can install mod on mobile
give me only downvotes
Don't forget about my "Barriers" idea for the next update
So after giving it some thought, I may have actually thought of a way to have multi-racial kingdoms and more races into the game at the same time.
Rather than have multiple races that have their own buildings and complicated jargon like that, what you instead have are "Sentient Groups" which essentially has multiple races in one group that they can all share a kingdom with. This would essentially add both of the things the community wants while also adding more life into the game by having more variety in terms of races to use in-game. If you put one of these races down, then they'd make buildings exactly like the race they're paired up with.
Now just to clarify that the races that I'm going to suggest were races that have always been in DnD and Fantasy stories, so think of it like the alignment system in terms of what you'd expect a race to follow towards.
"Base People"
Humans - Same normal peeps like usual
Halfling - Shorter humans that refuse to go to war, so you'll never see a Halfling in a fight unless provoked. Only slightly faster and hits weaker because of their height. The only race that chills with either elves, dwarves, and humans at the same time if given the chance, but will build human buildings regardless.
Tieflings - Freaky purple people that hate elves. Unlike the other races they cast fireball spells much like mages do as a base power, and are much more likely to become a mage in the future.
"Tree Lovers"
Elves - Same pointy eared heretics we know
Satyrs - Horned pointy eared people that are just as bad as Elves, generally more agile and faster than an elf but will spend most of their time around a campfire
Golems - Rock people that like to throw big rocks at opponents. Generally have high health and defense as well as attack, but lower everywhere else
Part 2 of my suggestion since discord hates me
"Midget Miners"
Dwarves - Same bearded alcoholics you all know and love
Gnomes - Even shorter Dwarves that mine stuff faster than normal Dwarves. What makes them different is the fact that they deal more damage and have more defense but aren't too agile.
Birdmen - Bird dudes that squawk all day. What makes them different from all races is the fact that they can fly over the mountains but they don't like to wear armor so they're fairly weak.
"Mean Green Dudes"
Orcs - Best race no cap
Goblins - Sneaky theives that will sneak into othe villages in pairs to steal their gold. Not much different from Orcs but they'll always join wars to steal from the spoils of war
Kobolds - Slithering lizard people that bite. Does more damage than an orc but is somewhat slower, and is never seen without an orc nearby unless there aren't any.
Drow - Evil Elves, the good kind of elf. Are likely to become evil mages and fight with the "mean green dudes" and incite wars more often.
add all things which are on this channel
capital cities take more time to siege and require seige equipment. Siege equipment will include catapults, ballista, and siege towers
remove the feature where the high temperature power causes fire, it gets pretty annoying when you try to remove snow. At least make it a world law whether to make it cause fire or not
Make ai wait until there's enough meat for the population. Then if they unlock tech āAnimal husbandryā, They will have new job which ensure animal meat to be enough for population and also add barn and fence to keep animal from escaping.
add creature control-you can control any creatures,a human,orc,wolf,dragon or mush any creatures you want even a Beatle
I've thought for a while and what if their was Abilites? What do I mean? Well.. I've thought a little bit about schools or kings, like a sword king maybe. It would allow if reached to a certain level like maybe around 10 or so. These skills would act as special timed moves that have cool downs for maybe 10 or 5 seconds in game, the unit would use the a long slash forwards pausing, then dealing a massive amount of damage to the other unit, maybe 30 or 50 health.
As for my other idea I'd came up with certain schools of 'Samurai' or 'Knights' As a actual role in helping guard kingdoms, the unit would need 10 years of training to become one, further more once they had been progressed enough in levels, and through the school it would let them access a move from a school of training.
Quick Idea
Region Creation Update
Regions would be named by the Civilizations, and names could be changed by humans, and the borders could be altered in the same way borders can be. This way the names could be Worldbox-esque, and could still be altered by the player. This could also make consistent names and a give a little more depth.
Again, this is an Idea to be worked on, and anyone can add their ideas if they feel!
(Typo on my suggestion, humans could names them in general, not āchange themā, only the player could change them, sorry if anyone got confused)
Addition to my crime update
The ever-so-common request of pirates
I know, you have heard it before, and now you are hearing it again
Also, add jails/prisons/dungeons for criminals
And rebels count as criminals if they don't win
To add to @rigid geyser suggestion, prisoners of war should be taken when they are low in morale and surrender.( @urban hedge suggestion) POW will be taken in the jail mentioned
Change:
Jobs should not be a Trait, like the"miner" trait. It should be just a Job in their profile, same as for farmers, soldiers,king,chiefs, and etc.
(Repost sorry)
I've thought for a while and what if their was Abilites? What do I mean? Well.. I've thought a little bit about schools or kings, like a sword king maybe. It would allow if reached to a certain level like maybe around 10 or so. These skills would act as special timed moves that have cool downs for maybe 10 or 5 seconds in game, the unit would use the a long slash forwards pausing, then dealing a massive amount of damage to the other unit, maybe 30 or 50 health.
As for my other idea I'd came up with certain schools of 'Samurai' or 'Knights' As a actual role in helping guard kingdoms, the unit would need 10 years of training to become one, further more once they had been progressed enough in levels, and through the school it would let them access a move from a school of training.
the ability to control units, just like crabzilla.
Add more Achievements
we have walking house and walking tree. so let's have walking land pixel
reimagining the 3 person's suggestion
Walking land mass instead of just one pixel
ok here's a much better suggestion
An ability that completely destroys the world. If you click on it, a pop-up appears asking if you really want to select the power. Then, when using the power, you get a final pop-up asking if you really want to use it. Clicking yes will destroy everything. Perfect for custom maps.
A setting to disable the water that surrounds the world. Perfect if you want to make a global drought
I know I've said these before but it was said on another thing and I should have put it on a different suggestion.
2 Plagues are different (Edit plague tool, add plague tool, remove plague tool)
Navy
Improved combat. Formations.
Add where you can add traits in units etc.
since we have bandits why not add barbarians
nomads
World generation could be a lot better. I personally am not a fan of lots of islands, and even when I select the world generation little water, you still end up with 2-3 islands. I would like an option to generate one giant continent (with perhaps some extra islands) and perhaps in general more varied ways to create worlds.
I also hope that biomes are added to the random generation than adding them all manually yourself each time. (Maybe also an option to turn extra biomes off/on?)
(With ''biomes'' in the last part I meant biomes added in the December 2nd biomes update FYI)
special mod loader for all platforms
The buildings are made out of the material they are given and the biome they are in like if its snowing they make igloos instead of tents as their first kinds of buildings and if they are in a dessert they make Adobe houses
Change the description of the weapon production cultural tech from "Don't bring fists to a swordfight" to "Don't bring sticks to a swordfight", as sticks are what military units use before they can create swords.
Allow civilizations to be built and survive in desert/snow biomes without nearby grass. The penalty for living in such harsh terrains would be slowed population growth, having to survive off limited foraging/hunting/farming.
Atlanteans / Deep Ones. Amphibious fish people that can colonize in deep ocean. They eat kelp, chop down coral, and mine Orichalcum in the ocean. A special tech would allow them to colonize on land.
Sea animals
Sharks
Sharks are animals that hunt humans when theyāre swimming. Humans attack them like they do with Piranhas
Mage trait, it would allow them to harness the power of mana and learn skills through leveling and a holy blessing, through killing a magical beast gives the chance of the trait.
add amogus
Add discoveries such as
Inventor A invented Radio
Or discoverer B discovered a new disease
Or add fish and other aquatic animals
add more buttons in world generator
Add the ability for cultures to make cures for infections and negative effects in general. Zombification, and the tumor for example. Or even simpler stuff like fixing burns.
Add four basic ideologies.
Ideologies are achieved once a culture advances to level 40 or 38, which they will spread like culture.
These four ideologies, in my opinion should be as fictional as possible to maintain the fantasy theme of the game.
these are
Totalism : (leader is a dictator for the rest of their lives, but once they die, the nation loses stability and is in danger of rebellion if there is no dictator to fill the role) (also is prone to attacking their neighbors)
Libertism : (A leader is elected once every few years, is prone to rebellion if starvation rises to 70 or 100 people, is mostly peaceful and has a military defense buff and tends to have a ton of allies)
Autarchy: (Leader is a monarch, rules for the rest of their lives and pass their crown to their eldest child, is also prone to mass rebellion if the percentage of people starving rises to 100, militaristic and always attempts to obtain and maintain a colonial empire.)
Communalism (Leader will rule for a long time, but not for the rest of their lives, focuses more on increasing material production like wood, metals, food and weapons but will have lower quality than other ideologies, has a military attack buff but has a poor defense strategy, will collapse of cultural tensions become a problem, prone to rebellion if there is no leader or the army has been reduced due to war.)
War Expansions #2
Same thing as the last time I suggested it. These will be rare culture traits that you'd expect to show up in wars.
Ridable Crabs - Serves as another type of vehicle of the game. They're miniature crabzillas that soldiers can ride on with two different attack patterns. If an enemy is close then the crab will snap at the target. If they're far... Well... You know what Crabzilla can do with those claws, albeit now at a much smaller scale and only burns the ground.
Zombie Trappers - Utilizes a soldier to capture random zombies and put them in a pen. Once a war breaks out, they take the zombies and bring them with ropes so they can put the zombie in the forefront and removes the infection from them so no additional zombies are accidentally created.
War Mages - All archers are now mages that cast faster spells but with the caveat that they're now weaker spells and don't cause knockback.
War Heroes - Only a dozen of them are in the battlefield at once, but it takes the best soldiers an army has at the time and grants them a 50% boost in all stats.
War Giants - All solders in the battlefield are now giants.
War Lich - Turns a single unit in the an army into a necromancer so additional skeletons can be utilized in the army.
Bards - One unit per army will have a bard that plays music. Any enemy in the small radius of the music will begin to dance randomly until either the bard or the enemy are killed. Best chance to kill a bard is to use archers.
War Drums - Before an army charges into battle, a drummer will play music and gives a large boost in speed much like coffee.
Plague Yeeters - If a plague is already in your world, then what soldiers will do with this trait is take plagues and put them in bottles, all while throwing them at a village in the kingdom they're at war in and lets the kingdom slowly kill itself off rather than attacking them outright. The army is only used for guarding the villages of a kingdom with this trait.
guns, warships, skyscrapers, houses LVL 100, spaceships, boats with laser cannons, beer, wine, Pepsi, Coke, drugs, more guns, corrupt politicians, complex governments, police, racist people, humans hate orcs now cause they are orc-ist and no-one likes orcs, people pollute the water and the sky, covid-19, the bubonic plague, countries can throw nukes at each other, aliens can come in fleets, more spaceships, laser cannons, laser guns, laser machine guns, death stars, tie fighters, Darth Vader, capitalism, communism, socialism, computers, AI, Evil AI, cars, sports cars, highways, different planets, the whole universe. I'll be impressed if you read all of it until now. If you have reacted with a thumbs down. also, I want guns and armor, and movies. and i want the map to be 100,000x bigger cause why not, and i want no lag
Boy and Girl - requirement for reproduction to any creatures
more people can be in my world without lagging my game. aim for 100k people with no lag?
humans need at least two people to reproduce, cause I donāt remember that people just asexually reproduce and split in half
Add Editable Flag
acid tile
add a tool with the ability to select a pixel and move it alongside every pixel contiguous to it (ex. If you want to move an island, you would be able to select a pixel on it and move it where ever you desire). Places pixels over present pixels.
add philosophy to culture. it determines how people think
ex:
love nature - expand civilization
death is honorable - death must be avoided
the god exists - Atheism
the ocean is noble - sailing too far makes you dies
etc
castle
Who will win Doge Or Boge
heavy infantry, their slower but tanker soldiers.
make new world gen options
add several presents in the world gen settings, dry land, lakes, continents, islands, and blank(a featureless ocean for custom maps). currently even with wayer settings low, worlds are almost always generated as islands.
*water settings not wayer settings
Patriotic villagers
This would be a trait that would increase stats for both villagers and soldiers.
If a soldier gets this trait, they get +5 strength, +10 and +5 speed and if the game added like a morale system, these patriotic soldiers would not lose morale at all.
If a regular villager gets this trait, they will be more productive when working.
Feedbackās appreciated.
add the sussiest little baka
cavalry when horse is added
Border walls :D comes with a gate for entitys to exit and enter gates will automaticly have 300 more health. entitys must destroy a border wall to enter a city. Tier 1 wall, simple small wall made out of wood health: 500. Tier 2 border small wooden wall with stone spikes, deals 20 dmg when an entity touches it. Health: 600 tier 3 wall a kinda tall wall archers can stand on the walls and shoot a enemey from far wall health: 1000. That where all my wall ideas i might come up with some more ive been wanting this in the game for a while and i would love to see this ingame :D
Boat Development:
Stage 1-Raft
Stage 2-Small boat
Stage 3-Normal Boats
Stage 4-Big boat
gas bomb
@burnt inlet Mabe if a king or leader has this the whole village or kingdom will have a buff
a time zone (like night and day)
different eras (like Wild West and future
@topaz swift never future, but something like: primitive, tribe, villages and kingdoms would be nice
different eras (NO future)
if Worldbox got released on Steam please Add a steam workshop for it
walls the same like mrflimflam with an addition that no infected people can enter the gates
add working genders cuz i dont think people were made by 1 MAN..... but do it that they will go inside a house or something not in the open
same as ilja's gate but have it so they can develop that ability with knowledge
wild animals won't attack elves, also if any one attacked any animal, the elves will attack that creature(the are the nature gaurdiens)
allow players to configure the lifespan for each species
Military Formation and tactic because right now it's just a people walking into Single File line to attack enemy and some stacking archery.
worldbox 2
Units will inherit their parent's hair color
I have a suggestion make it so that you can customize your civilizations and give them certain perks and traits oh also it would be cool if you added custom human making so that you can customize your humans to make them smarter dumber quicker or healthier.
it would be also cool if you added different civilizations from human history like the Roman Empire or the Egyptianās or the Ancient Greek
weather update
I know someone already said this but we need special mod loaders for every platform
This is how I think Walls should work.
I Village decides they need a wall, the current border is saved and used as a foundation.
II The wall is being constructed, the village is still expanding.
III After the wall is done, the village is separated into two parts: the walled in area with highly developed houses, and the outer area with less developed houses and farmland.
amogus
cartographers
kingdoms that have never made contact in any way don't know about each other. When a unit from one kingdom gets close enough to another kingdom or a unit from another kingdom, they learn about each other
Petition To Add Mango
small quality of life change: when you are on the culture layer and have show names enabled, it will display the levels of the cultures
add new building: Schools.
an ability to control a kingdom/village
their is a glitch where if you give a village leader madness and remove it, it keeps their village leader clothes but doesnāt allow that unit to be a leader or king ever again, pls fix it
Kingdoms start to build land ot make their islands bigger, or build bridges to neighbouring islands
change the Animal Spawn Law: insects would spawn in Soil and Forest, cows would be spawned in soil, Sheep, chickens, Rats, rabbits and cats too, bear and wolf would spawn in Forests, sometimes sheep would spawn in groups out of 4, Crabs and sea turtles would be born on beaches, Penguins would be born in icy biomes, Piranhas would spawn in the Sea.
bigger maps for pc
delete the knockback if you get hit, it doesnt make sense
(make the tumors multiply What i mean by that is after a couple minutes a second tumor will appear on the pink stuff the first tumor produced. Also tumors should grow over time and when they are big enough they will produce the humanoids creatures that the other creatures become when they convert)
(a new mage called The Absorbed with 520 health and can deal 42 damage. Immortal, regen, mageslayer, and evil. Its base ability is to summon a black orb and fire it at its target and causes explosion damage. Its second ability is to absorb the powers of anything it kills while keeping its original ability for example if it kills a evil mage it will gain the ability to shoot fire balls while keeping its original ability. Btw it will gain 5% to 10% health and damage from the creature it killed. He can absorb the abilitys of the evil mage, ice mage, necromancer, life mage, and plague doctor.
make it to every in game year the kingdom gets to vote for a new king that has better stats In general that will give the kingdom a better future and if the king looses the vote they get kicked out to start a new kingdomš
controlling a creature. The way it would work is you would tap on a creature and thier would be a button that le you possess them you could do the things the creature could already do like mining or attacking or eldrich magic. But if your a king or the necromancer you can command your subjects. The kings command would be sending someone to go make another town or making the village attack one another or just send a subject to an area that you have selected. The necromancers commands would be stay close(the skeletons stay close to you) and attack(the skeletons would spread out to go look for people to attack) or send the skeletons to an area that you selected.
Economy.
Here's what I'm thinking:
Villagers who work are given a certain amount of gold every now and then.
The amount of gold depends on the amount of gold owned by the kingdom and what job they are doing.
Shops will be made by various villagers, and other villagers will go to those shops to buy resources and food. They don't NEED the resources but it'd be cool to make them buy it anyways. Instead of just taking whatever they need, the villagers need to make enough gold to purchase this.
Now, here's what I propose.
If villagers, on a kingdom-wide scale, aren't making enough gold and most of the population is struggling to afford food and resources, have the kingdom try to expand to get more resources. If the kingdom's expanse is limited by other
kingdoms, they will initiate war. This makes gold a MUCH more important resource.
If there are any other kingdoms with more gold, the struggling kingdom will decide if it's worth it to attempt to invade for the large gold stash. If it's worth it will be decided based on the military might of the richer civilization. If the richer civilization can easily win the fight against the struggling civilization, no war will be initiated. If the struggling civilization can win the war against the richer civilization, the struggling civilization will initiate war.
However.
The king can decide against going to war to expand. In which case, loyalty will decrease.
Based on supply and demand, the more villagers buying from a store, the more that store's pricing will increase. This means that the larger a population gets, the gold required to live would get exponentially higher.
If a villager who is tasked with mining gold is struggling to afford food and resources, depending on the loyalty, the villager will take some gold.
To add onto my previous suggestion, stores purchase the resources and food from the storage of the village. Gold is then stored in the village, and used for the purposes of the village.
crab with hat
Seasons. Make Winter, Fall, Summer, And Spring and each have an effect on places, Like during Winter it's cold and hard to get food.
add more sea creatures or i will caca in my pants
Golems.
Golems will be a Pacific creature of stone and some minerals just walking over there, anyone would attack them cuz they're legendary creatures.
They live until 300 years and when they die that's were civilizations get the adamantium.
Weapons and armors made by the golem's body will always be legendary but adamantium only can be mined by mining the golem's body, this will also make that the adamantium armors/weapons would be more lacking.
add more sea creatures and turtles should spend more time in water and the beaches
animals/creatures should be stronger faster and better in biomes that fit them like monkeys do well in the ||jungle||and penguins do well in the snow
yoursuggestionhere spies:
1- they have three tires witch are
ā¢tire one: they can get information about other kingdoms like if another kingdom hates them they would build a bigger army, or if another kingdom is weakened by a disaster they would invade it.
ā¢tire two: they can steal resources from other kingdoms, and weapons/armor form another kingdomās soldiers.
ā¢tire three: they can weaken other kingdoms by burning there crops or houses , and they can even kill village leaders (this is very risky and wonāt happen often).
2-they can be caught, and if caught the relationship between the two kingdoms would be damaged.
3-there wonāt be a lot of them, so they wouldnāt get annoying.
We need fill tool in world building
A fast forward/rewind button
What it does is fast forward to a specific year like for example fast forward 1000 years. The rewind power would be the same but backwards.
Second suggestion: Cults
This is a world law. Thier would be a chance that a group of people would leave thier village and make one of thier own where they wear robes or something and do sacrifices or other cult stuff. Also all creatures (humans, orcs, dwarfs, and elves) will kill all cultist to prevent THE SUMMONING RITUAL no matter what type of creature they are.
Third suggestion: the study of magic
Some people in a village that is intrested in magic will study one type (the different types are the different mages) when they master that type they will become a mage associated with the type that they learned and will protect thier village from danger (if they study fire mage they will become an evil mage and just kill everything)
Last suggestion: Eldrich gods (related to the cult idea)
The result of THE SUMMONING RITUAL. Thier are 3 eldrich gods each with thier own behavior and methods of summoning (btw these gods are of my ideas they are not any greek or something else god)
Fix regions,Region neighbors and Islands in the debug menu
a world law that will allow units to change tiles like in real life. For example, units can put soil in the water areas maybe so they can expand their land.
New Controllable Monster Idea (based on concept art from HgVas)
Giant Cheese-Spider - Its a giant cheeseburger with french fry legs and likes to scuttle around the lands. It has three different actions it can take:
Slam! - Jumps above the ground and slams its body on the ground which creates a shockwave of sorts
Condiment Webbing - Spits out ketchup and mustard at an area to slow units down in an area. The webbing can either be burned away or eventually fading from the area
Cheesy Tumor - Spits out a large cheeseburger that lands on the ground and extends only to a small distance in a cheesy mass. Any creature that does dies on it turns into a food animal of various kinds (the stats will be the same for all of them but the food types can vary), and the food animals themselves can be killed by a unit and carried home as food for the kingdom.
A command console in debug that allows you to give resources to a kingdom or a single village also give stats, Items,Armor, and traits to mobs
also change all of a specific tile into another like Turing soil tiles in forest times and can be really use full for removing farmlands or roads that clog up space
test
tactics for kingdom troops instead of just charging right to the enemy, like capturing a position, evading troops, retreat, ranged units don't charge (engage the enemies from a distance), and even routing (disorganized retreat of troops) which the enemies can take advantage from.
ability to upload an image and trace over it
Deeze nut
add political map mode with alliances
Mobs should be able to walk through shallow water, albeit at a much slower speed.
add body islands where several corpses congeal to make a solid landmass
fren isalnd
fren update
soldiers who died on battle will drop their greas and weapons and armor on the battlefield(can be remove by using sponge)
add legends in native and translated languages
add a time out corner for @tardy perch
add artifacts that would be stored in museums millions of miles away from their makerās homeland aka everything from the British museum
add a timeout for @low drum
in horses and Calvary that can decimate entire horde armies similar to the event that unfolded during the siege of Vienna
add confederation kingdoms where there are kings that follow one large kingdom albeit not directly
@round elbow give rank up nice fren
villages can burn themselves during wars in order to prevent the enemy from taking their resources
add colonialism
add mountain countries that have far tougher people than flat lands
add ancestry
add cult of personalities or people everyone loves in the kingdom
hot elf lady
better name generations because the names in the game sound like polish parents naming their kid
An add on to my suggestion, Different types of cavalry mounts
Humans - Horses
Horses: Hp: 100
Speed: 5 pixels perform second
Damage: None (cannot attack)
Faster breeding speed
When walking in shores: 3 pixels per second
when walking in oceans/sea: 0 pixels (cannot go there)
Armored horse: Hp: 180
Speed: 3 pixels per second
Normal breeding speed
When walking in shores: 2 pixels per second
Sea/ocean: 0 pixels (cannot go there)
Defence: 5
When the rider is dead the horse fall back to their kingdom. The ones attacking the horse or the rider is RNG based so they can either attack the rider or the horse
Orcs - Wolves (bigger than normal wolves)
Wolves - Hp: 150
Damage: 20 per 3 seconds
Speed: 5 pixels per second
Speed in any water: None (cannot go there)
Defence: 5
Normal breed speed
Armored wolf: Hp: 250
Damage: 20 per 3 seconds
Speed: 3 pixels per second
Speed in any water:None (cannot go there)
Defence: 20
Breeding speed slow
When rider is killed wolf stays to fight, and again it's RNG based on who the attacker will attack first
Elves - Elks (Deers with long horns??)
HP :120
Damage: 50 and stuns enemy for 4 seconds per 1 minute
Speed: 7 pixels per second
Speed in shore: 5 pixels per second
speed in ocean/sea: 0 (cannot go there)
Normal breeding speed
Armored elk: Hp: 200
Damage: 50 and stuns enemy for 4 second per 1 minute
Speed: 5 pixels per second
speed in shore: 3 pixels per second
Defence: 10
Slow breeding speed
When rider is killed elk returns to kingdom same with the horse. And again it's RNG based.
Dwarves - Boars
Hp: 300
Damage: 50 can attack 3 people at the same time per 5 seconds
Speed: 4 pixels per second
Speed in shore and middle water: 3 pixels per second
Defence: 25
Breeding speed slightly slow
Armored boar : Hp: 500
Damage: 50 and can attack 3 people at the same per 3 second. And when enemy attacks the boar they receive 5 damage (only in melee)
Speed: 3 pixels per second
Speed in shore and middle water: 2 pixels per second
Defence: 40
Very slow breeding speed
Boars have no riders.
Border walls :D comes with a gate for entitys to exit and enter gates will automaticly have 300 more health. entitys must destroy a border wall to enter a city. Tier 1 wall, simple small wall made out of wood health: 500. Tier 2 border small wooden wall with stone spikes, deals 20 dmg when an entity touches it. Health: 600 tier 3 wall a kinda tall wall archers can stand on the walls and shoot a enemey from far wall health: 1000. That where all my wall ideas i might come up with some more ive been wanting this in the game for a while and i would love to see this ingame :D
An add on on my suggestion
Humans - Horses - Stables
Stables can hold up for 35 horses
Can have 2 stables per village
Orcs - Wolves - Kennels
Kennels can hold up for 20 wolves, can have 2 kennels per village
Elves - Elks -?? (you can name it)
?? Can hold up for 25 Elks, 2 per village
Dwarves - Boars -?? (you can name it)
?? can hold up 15 boars, 2 per village.
reduce capacity of the boars to 10 if the dwarves get buffed.
your suggestion~ Don't just make walls around cities that kind of makes no sense because cities are always close to each other. Make it that so after a certain amount of villages (let's say 7) a kingdom begins to build walls around its borders. Then as the kingdom expands more and get 11 villages (assuming this is a flat world or just one continent) then they will increase there wall territory or even just create a new one and have an outer wall and inner wall like a lot of kingdoms across the world did at the time Europe was going through it medieval phase
War update
Shield Soldier:
Will not attack enemy unit but will defend friendly unit like
Yeet is a Shield soldier so Yeet must defend Trusty
Also shield unit will have more HP
Sword Soldier:
Have sword and shield,have 50% chance their shield broke,and just like normal soldier but they have shield,and sword soldier can be 2 hand sword user, or katana user
Spear Soldier:
Like normal soldier but have longer range they can also use shield but they likely not using shield
Bow soldier:
Nerf the bow charge speed and they need arrow to shoot,arrow can be created by a black smith with all material
groupmadness
When an entity gets the groupmadness it will fight everything except its own species. Sheep for example would fight everything except sheep
big orcs booty n tits
Hello Developers, I would like to suggewst a companion tool that allows you to make any animal a companion of anyone like humans, dwarves, orcs and Elves so like Elves and fairies can be companions if you use the tool.
make the humans save some land for nature they can claim it but they wont build as much
like that
an idea is that a person can have a chance of getting king based on level or traits.
A unit that heals soldiers...
The Priest!
make it a cleric ^^ priest could be used for semi healing or curing madness, etc. but cleric is better
make a feature where you can control the humans or anything living. Like make them attack, move, and control what they do. It just doesnt work inside buildings
BUFF DRAGON, DWARF
a feature where kingdoms make their own language
there should be something special that will be unlocked when we finished all the achievements
Make a poll about what the biome buttons should look like
So with the new update, the buttons to make biomes get a new look. Instead of a tiny version of the biome it shows just an object to represent the biome.
You can see the picture comparison below- top= old, bottom= new.
I definitely prefered the old look and thought it would be a good idea to make a poll in #špolls about it.
If more people like the old look of the buttons, it stays this way.
UPVOTE
this suggestion if you think it's a good idea to make a poll about it
DOWNVOTE
if you for whatever reason don't want a poll
adds the monkey's ability to climb trees, it would be boring for him to be on the ground all the time.
šš³š³
it would be cool,if there where where pets which could be tamed by villagers. Some could have usefull abilitys or some just look cool like this pug
its in worldbox screenshots
Upon a kingdom capturing a village, the villagers of the captured village don't all convert to serving the kingdom.
Some of the villagers of the captured village leave and travel in a group towards the closest village belonging to their kingdom, if any.
If there are no villages belonging to their kingdom nearby, they will search for any village that isn't apart of the kingdom that just captured their village.
If they STILL can't find any village, they make a new one.
If the king of the kingdom who just captured this village has the "evil" trait, all adult villagers within that village will be forced to work for the kingdom, and will not be given enough food to sustain themselves, eventually dying of starvation.
Randomly generated flags
If we're going to add ideologies, there should be flags to represent them.
I just really don't know how it will look with the current "banners" in the game, I just think flags look better with ideologies.
add where you can attach items in units
Tumors have bursts of growth when living creatures die on a tumorous ground
add music, even if it's just Kevin McLeod it increases immersion and adds a real reason to actually have your audio on. Not to mention it just makes the game seem a little higher quality.
add a trait to cultures where they can build a second or third barrack depending on the size of the territory
pigs
you could add a feature where you can draw a line and it will be the max area of a kingdom. This could be good for making maps.
Why did you delete anime rumu ?
add a thing to get rid of blessings and curses similar to the divine light
add mc donalds burger king wendys taco bell and ec
More Common Culture Trait Suggestions + A Small Culture Suggestion
A method of adding more common traits in a culture while also keeping them somewhat unique is to add culture traits that can only be discovered at certain levels.
Lvl 10:
Carriages - Used mostly for trading on land and transportation around a large plot of land. Could have trading carriages that carry boxes worth of stuff and transport carriages that units and armies use to go from one village to another.
Slaughterhouse - Utilizes farms to create more food for a village
More Campfires - What the name implies, and allows a culture to spread from said campfire much faster
Squires - A knight in training, and are used for the army in case a village is running low on knights. Also helps keep the peace in a village by protecting it from outside dangers in the event an army isn't there.
Pubs - Increases the happiness of the village and sometimes causes fights outside of the building by +10
Lvl 30:
Inns - Used to combine Housing 4 and House Tier 7, it can store half more units than Housing 3 and only a few of them can spawn in a village at a time
More Statues - The name says it all
Flags - Decorative building that displays the color of the kingdom it represents
Festivals - Randonly generated events where a culture has a temporary boost in cultural spread and gain while also allowing units to party based on RNG created events that happen in a festival, all while being unique to the culture in minor ways.
Barber Shop - Allows for more hair styles that a unit can have, purely decorative
Heralders - A unit in a village that reduces the chances of a revolt by +10
Lvl 50:
Astrology Domes - Increases culture spread even faster and allows for tech to be developed at faster rates
More Temples - Creates more temples around the villages
Executioners - Forcibly increases morale by +20, and recent executions for crimes in a village temporarily increase it by +5
WE NEED MORE GOOD MODS LIKE @forest jacinth
a āPaintā tool where if you click on a biome and have a biome changer tool, you can convert that entire biome into a certain biome.
rare chance a orc can be named āshrekā
adaptation! units will change to fit the environment they are living in.
Orcs living in bold biomes ? give it a few hundreds years and they becomes snow orc/frost orc
elf in dessert?/corrupted biomes(they are coming I think)? dark elf and such
alright three good ideas
1: make a cure to viruses that can also be used on zombies to put them into their state before zombies.
2: also make a thing that makes a mob have 10x the health they originally had.
3: add a game rule so that you can turn off natural thunder or whatever it is, it keeps hitting crowds of zombies I have in my world and its pretty annoying.
your suggestion
If we say that cultures can divide and form new cultures, then maybe the new cultures would develop their own special traits such as: peaceful/unfriendly, offensive/defensive, traders/non-traders, sea farers/land crabs, expand kingdom/stay the same, etc.
gunpowder
Set Kingdom Expansion distance.
A way for players to control or limit how far a kingdom will establish new villages. If the player sets kingdom expansion to "Short" then kingdoms will establish new villages as close as possible to their base village. If it is set to "Far" then kingdoms will travel further to establish new villages. Could be set by numerical scale for "1" being as close as possible, and 5 being "as far as desired"
Kingdom Expansion limit.
A way to set how many Villages a kingdom can establish. If a player has kingdom expansion limit set to 5, then the villages placed down by the player will only establish a maximum of 5 villages. The player can also turn it off so that Kingdoms can expand as much as they choose or how much space is left to establish villages.
Are you able to add a option where you can turn on and off kingdom takeover. for example when a human faction is winning a war instead of taking over the country, like it used to they would just destroy the city
Add Horses, they can be tamed and used for transport or as cavalry in battle, they like to eat apples and can fight against wolves, bears and mad humans.
Extension to previous suggestion, add apple trees as the main source of apples
don't make horses fight wolves instead they have a cooldown to knock back hostile enemies against its kingdom or etc, and it deals 20 damage and stuns them for 2 seconds with a cooldown for 30 seconds.
add the one ring and you can add it to any king that you want and it will give them max diplomacy, Warfare, stewardship and intelligence. LOTR
or just update blessing or add a new thing blessing type thing to do that
An add on my cavalry suggestion you can scroll up to see it it's just a 1 day difference,
Spears deal x2 damage to horse/wolves/elks/boars
And when the mount is dead the rider would be stunned for 2 seconds and can fight again.
Royal mounts - There always in the side of the kings
Royal horse: Hp: 250
Defence: 10
other stars still the same with the armored horse
Royal wolf
Hp: 350
Damage: 30 per 3 seconds
Defence: 25
other stats still the same with the armored wolf
Royal elk: Hp: 280
Damage:50 and stuns enemy for 4 seconds per 30 seconds
other stats the same with armored elk
Royal boar: Hp:700
Other stats still the same with the armored boar
It's no longer RNG based unlike the others. The attacker will always attack the royal mounts then the kings.
a spawn brush, instead of tapping for creatures to spawn you draw like other things
flags / banners on top of kingdom labels while viewing the map
add cavalry because i am tried of seeing people going into battle and all die
test
Add we can control a kingdom or humans for roleplay
add seasonal weather
An Option / or World law to enable civilizations to have maximum capacity of people in every city and even maximum capacity of creature for the world.
The reason for my suggestion is because there are other devices that cannot handle the uncontrollable population which causes lags and FPS drop.
I'm hoping this will be noticed.
give races the ability to breed with other races for example human mates with elve the child will have a thing to show there race for example human + elve=half elf and human + dwarf= idk imp? and a demon + human = demon but the trait is deffirent there skin tone also changes but would keep there horns
make people actually rebuild destroyed houses like its like 2000 years since a war in this city and it still looks like this
it would be good when you could see the familytree of a person
Nerff piranha, Because it is very aggressive, real life piranhas only kill or attack if they are hungry, or if they are threatened, in the World box piranha even attacks Boats, Lol I think this fish is actually a Hybrido Shark+piranha, if it is nerffed she would gain a hunger bar, would only attack if attacked or hungry, lay 6 eggs.
Hybrid*
Birds
Add gunpowder weapons, they existed during medieval periods and can also make for some interesting game mechanics, like formations and hopefully cavalry please add cavalry
Maybe other planets? We could make another Alien civilization that could serve as an end game problem for our colonies, if they survive and fend off the threat that could be an achievement or something
maybe we could pick and choose what a culture learns? Prioritize in the cultures and such
Alien civilisation
Aliens will be much more advanced then any other hominoid species , instead of boats they use ufos ( except for fishing where they would use their own type of fishing boat ) , they would have ufo parking stations more type of weapons and their own custom advanced buildings.
Aliens would also come in more colours like ; Blue.
(Forgot this)
Aliens would have more than 2 arms 4 arms being the norm
Add gods.
Tumor Destroyer trait for units that destroyed a Tumor core (and similar traits for similar disasters)
Tumor/Eye/Mush/Zombie Survivor trait for units that survived a major outbreak
Village limit for kingdoms grow based on world size, of course keeping the other factors as well.
Bandit Camps?
Pirates!
They will attack trading boats far from land and battleships.
in game workshop so we can install mod on mobile
goblins,
1: they could be people, they would have a dart or a spear , they could have huts or tree house, they would be freind of orcs(won't attack them and they're kingdom would more likely to have peace) they would be immune to poison. They are all wealthy and they hate human
2: can be a natural spawning creature which spawns in swamps and jungles, have a poison dart or spear, will attack anything(except orcs) and if they killed every people in the village the village would be theirs(the name and banner colour changes and it would be a new empire)
nuclear bombs with radiation and the radiation cause zombies or mutations in animals/humans plsss
theres a clitch when archers go out of a boat to attack a city they get stuck they will still attack but not move and they wont get damage
i am on android forgot to add
(ATTENTION!! IRONY) add the nether mobs in the infernal biome 
never gonna give u up
add mike tyson as the "WorldBoxer"
Types Of God Fingers As Monsters
Walking Hand - Summons a walking version of the God Finger that either creates small earthquakes or adds tiles behind its footsteps. Likes to press a finger on a unit as though they were stepping on them or slap the ground and break the land apart like a small bomb.
Flipping Hand - Turns itself between the back and front hand and crushes everything beneath them
Crawling Hand - Crawls on the land like a spider and uses its pointer, middle, and index finger to shoot lazers from them at anyone who tries to attack it
Tracker Finger - Floats much like the normal God Finger but the difference behavior wise is that it tracks down a random creature in the map and floats slightly faster than creature is. Once the target has been reached it will use its thumb and crushes the creature by slamming a thumbs down gesture to it. This even applies to other God Fingers.
Giant God Finger - A giant controllable monster that looks like a glowing hand with five different hands in each finger. Each time it walks a land trail is left from behind it. A unique attack that could be used is by selecting an area to grab every tile on, regardless of the biome. Then you're shown the whole map and you get to decide where the hand throws the landmass at, so it can both create a large plot of land with and crush every creature in the immediate area.
Otherwise it can also spawn God Fingers and other God Finger monsters and explodes once the player is done using it.
Potential Aquatic Update Part 1
New World Layer - Showcases an underwater biome that allows for fish and other underwater creatures to swim in there. Effectively acts as a type of "land tile" when viewing the world this way. Some of the fish even go up to the surface of the water, which is where fishing boats now come into play and actually shows them hunting for schools of fish. To counteract lagging issues, all of the population of the aquatic animals are allocated to population points much like how villages are designed, just until the underwater layer is exposed to the player again, and vice versa for the rest of the population above the water.
This wouldn't be an aquatic update without adding things that would belong in said update.
Creatures:
Tuna - Normal swimmy fish. Eats seaweed and gets hunted by a lot of fish down here
Clown Fish - Funnier Tuna, eats seaweed and gets hunted by a lot of fish
Pufferfish - Spiky fish that don't get eaten often except from sharks
Jellyfish - Floating stingy dudes that stun predators after a bite, not immune to turtles
Spider-Crab - Long legged crabs that only survive in the water, munches on seaweed
Eel - Shocker fish, hunts tuna and spider-crabs and piranhas
Barracuda - Bigger fish that eats Eels and Tuna
Great White Shark - Jaws but in Worldbox. Eats everything in the sea.
Whale - Gigantic fish that vibes. Gets hunted by sharks and giant squids
Giant Squid - The true apex of the sea and eats everything. Occasionally breaks large boats.
Mermaid? - Potential race for the sea. Not sure how it could be executed properly.
New Aquatic Tile
Salty Trench - Behaves like an underwater lake much like how underwater lakes function in real life. Anything that swims in them will eventually die so they also function like mountains underwater, and can't be seen from land. This also applies to units and land creatures who happen to be in the salty trench that were brought there via diving bells or from being spawned down there.
Potential Aquatic Update Part 2
Animal Changes:
Allow for turtles, crocs (since they're coming in the next update), and piranhas to swim down here and feed on other fish
Ships:
Allow for naval combat to be had between warring nations seas across. Things that can happen in naval warfare include:
Ships that can be roped up so units between both ships can attack on a small bridge. Any unit that falls off can get back on the bridge. Whoever does the most damage to the other ship wins and takes the loot from it.
Battleships can be used for battering rams against other ships in case they don't have cannons
Battleships use cannons on other ships and buildings on land if allowed
Fishing Boats now carry giant diving bells so units can jump into the sea much like how it was performed back in the medieval times. Units who are underwater through diving bells hunt for all underwater animals to bring back to villages as food. This also means that they can die under the water via drowning (which occurs after 10 seconds for the unit, then they're slowly killed) or from other aquatic predators.
Destroying a diving bell can cause a unit to drown under the water.
Pirates - If used in the sea then pirates can create their own mini kingdom in the sea. If any passerby ship enters this mini kingdom then pirate ships will float to the normal ship and tear it down for loot. If used on land then it just spawns a Pirate that soldiers will then try to kill much like a bandit.
sharks, whales, and the kraken
Here's a cool idea, the units could have a attack moves, like for example 1. direct hit, 2. sweep and 3. chain, every move unlocks on level, like direct hit is standard hit unlocks from level 0, then sweep it can damage three units and damage is divided, it should unlock for example on level 10 and then chain which if the units are close can divide damage between them and max chain damaged units should be 7 and it unlocks on level 20... idk i though it would be cool if units had more attack moves
more ratssss
and a bridge as a building type would be cool, like it should be made across a water like max 5-6 tiles because they're avoiding water at all costs even if it meant a longer pathfind
can boat building be something a nation. I'm currently playing on the version before because no one builds boats. This makes separate landmasses never interact unless the world you play on had boats before. I just want it to be easy for nations to make boats after a bit, not hours.
(suggestions)
I know the family thing has been going on where characters can have kids but what Iāve been wanting for a bit is like a small menu to see who their kids are, and to see those kids have kids. Sort of like a Family Tree/Lineage Menu, to see who descended from who
vaccine culture trait, where a culture that has encountered spores, plague, etc, and survived against it long enough can learn to cure it, or maybe just start producing 1 plague doctor or city or something after learning the trait, could even be one of the "special traits" that is rarer for cultures to learn.
Please add new units:cavalry, artillery, airships (if possible)
fire arrows and ice arrows
read suggestions 
make commanders on cities actually the strongest soldier of the city, cuz right now most of commanders looks like the weakest soldier
if a culture choose a god then they get some of his strength
Yall should add a thing where players can pause cultures from spreading
3 different era for medieval such as early middle age, high middle age and late middle age.
Make a advancement in cultures connecting towns (If possible) and if they are separated by water a bridge system (Of course if they are not too far away from each other) If towns are connected then they can trade much better and cause the towns to be more loyal to the kingdom I got this idea from the new grounds flash version were all the towns are connected.
Make it so that you are able to place specific buildings and bridges in town.
would love to see a system of kings and princes because usually you donāt know whoās taking over after the king dies and you donāt know if it could be his son or isnāt. Would make sense for the king to make his son the heir (this is also referring back to my suggestion of the lineage/bloodline menu)
so i kindda get some bug or glitch i dont know
1.the game is freezing than normal again if i use gigantic map
2.i dont know its feature or not but when i kidnap (dont ask me why i kidnap them) a every villager in a kingdom with magnet power and the passanger ship will go and i also kidnap the passanger ship and sudenly i see another one coming from that kingdom but that kingdom only have one big village with one port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port then i also kidnap that ship then a new ship come out of the port
This is sort of a shot in the dark but what if there was a system where two kingdoms/empires could ally and take on a one big empire. Say that empire/kingdom has battled against both other kingdoms, what if there was a system where both ally and band together to send both of their troops to fight side by side to take out the enemy kingdom.
A unit in a kingdom's armies that provides food to nearby soldiers. They would follow alongside the army, ensuring they don't starve on their long marches. This unit would be unlocked through culture progression, and without it soldiers would be forced to live off the land, pillaging enemy farms or eating berries to avoid starvation and keep up their strength.
(1/2) I think right now the game is a bit boring when it comes to individual stories, since it feels like everyone is part of a hive mind, and you can only really collect stories on the international scale. I have an idea to remedy that.
Allignments
These would be very similar to dnd. Individuals would have a ālawfulnessā alignment, which determines the individuals interactions with society and the government, as well as a morality alignment, which determines how they interact with others personally. There would be 7 different lawful allignments, and 7 different morality alignments. These would range from: Absolutely lawful, moderately lawful, slightly lawful, neutral, slightly chaotic, moderately chaotic, wholly chaotic. For morality: Morally superior, moderately good, moral, neutral, immoral, moderately evil, heinously evil.
How they would work
Absolutely lawful would keep fighting foreign invaders as rebels, even after their village is taken over. This will turn their alignment to āmoderately chaotic.ā
Moderately lawful would willingly fight wrongdoers and invaders, even if they arenāt guards.
Slightly lawful report criminals to the authorities.
Neutral are the regular world box citizens as they are now.
Slightly chaotic are thieves that drain gold from the kingdoms treasury, but have a risk of being caught and punished.
Moderately chaotic are bandits, pirates, and rebels that actively sabotage the kingdoms supply lines and armies in order to inflict damage.
Wholly chaotic are hermits that donāt belong to any society, and live in shacks in the woods.
(2/2)
Morally superior would never hurt another humanoid soul, and if forced into combat, will try to find their way out of killing and instead rely on maiming. They also do what moderately good and moral citizens do.
Moderately good give up their food to those less fortunate than them, as well as doing what those that are moral do.
Those that are moral attempt to heal injured people on their side. However, a bandit wonāt help a guardsman and vice versa.
Neutral are the regular world box citizens now.
immoral worldbox citizens attempt to steal food from others.
Moderately evil will target non threatening enemy civilians, as well as doing what immoral aligned citizens do.
Heinously evil will kill whenever the opportunity benefits them. Examples of this include a prince killing the rest of his family to be crowned king, or a warrior killing another to get their equipment.
For any still not understanding how this would benefit the game, imagine how much better stories would be between people. Everyone wouldnāt react in the same way when represented with a choice. This would also introduce crime and banditry into the game for the more chaotic aligned citizens.
your suggestion idk if this was ever suggested before but what if you could individually modify a creature like give them traits at will and stuff
add monke race with monke tribe but make the leader have cool sunglasses
yoursuggestionhere
add more culture research like horse:
level1: trade horses
level2: exploration horses
level3: war horses
catapults
also some more stuff to add:
regions.
they would be so maybe sheep can only spawn in one region (island) or area of land
add #šmap-conversion into the game
pirate boats. When a kingdom is destroyed any remaining boats of the kingdom will be pirates.
jobs
bigger maps
more cool stuff
This would be something smaller, but something Iād like to see implemented in the future.
A kingdomās capital should be more guarded and have more defensive stuff like watchtowers than the other villages in the kingdom.
pretty smoll change but there are some things about the races that all look the same. What i mean is that the tents, mines, fishing boats etc. look exactly the same for every race. would be nice if those were diffirent depending on the race
make people play in shallow waters for fun and traditions for different cultures where the village does something like wrestling or doing sports every once a year
spider race of sort wod be cool. Possibly make it look more like a warrior if creature is preferred.
slime mob: gains power/strength and size as it eats more and more creatures; traits: Devourer (just what was listed), Slime-Splosion (when it dies it creates a super slime for each two things it eats.)
slime bounce
add civilization development, from like hunter gather tribes to chiefdoms and so on, it adds more interesting things, different eras have different buffs and debuffs
change the fairy's flight, when she flies she releases particles of luminous dust.
(Worldbox) Assassinations would probably be a cool feature.
If a kingās gets too unpopular, thereās a chance that someone within that kingdom would try and assassinate the king.
If someone from a kingdom assassinates the king from a different kingdom, both kingdoms would instantly go to war.
A new rarity of items, mythic. Basically op items, very very hard to craft, maybe even add magical abilities in mythical weapons? like replenishing x health per entity killed or +x in x stat for some condition fulfilled? or an increased level cap perhaps?
ability to modify traits and equipment (without mods)
Witches, they will curse unity's
birds 
actual ship fighting where ships fight each other's or maybe some pirates new entity that attacks and steals ships, ships also should send cargo and stuff not people
a fill tool for all the map makers
Empires could make alliances, like "OTAN" and "European Union" for example: imagine that the united states and brazil made an alliance, so if brazil is attacked, the united states must enter the war on the side of Brazil
Improved kingdoms relationship system
The current system of the kingdomsā relationship with one another is... lacklustre.
Hereās what I came up with. So there will be 5 levels of relation, from detest to really like, hereās how it would probably look like.
From āReally Likeā to āDetestā
(A) Kingdom is in really good terms with (B) Kingdom, they seem to be best of buddies
(J) Kingdom likes (G) Kingdom
(Q) Kingdom is neutral towards (F) Kingdom
(K) Kingdom doesnāt like (S) Kingdom
(E) Kingdom detests (M) Kingdom, they seem to be planning to go to war
āReally likeā status will significantly decrease the chance that both kingdoms will go to war, and both will trade with each other more often.
āLikeā Status will slightly decrease the chance both kingdoms will go to war.
āNeutralā status is probably obvious.
āHateā status would increase the chance that both kingdoms go to war and both kingdoms will trade will each other less.
āDetestā status would make both kingdoms go to war with each other constantly. Both kingdoms will not trade with each other at all.
My wording may be bad but I hope you get my point.
tsunami
Desc:a deadly wave from the sea, chasing after any coast
Damage:inf
Destruction:inf
Behavior:goes to any nearby coast, and ends in at least 5 blocks
Section:nature and disasters
test
larger meteor that has an explosion radius twice of the tsar bomba
bgm for worldbox
egg civ
goblin race and troll race.
add giants as a enemy, they will make the screen shake when the walk and crush the ground beneath their foot and eat and stomp on people
More classes or army men such as:
ā¢Cavalrymen
ā¢Crossbowmen
ā¢Trebuchet Men/Catapult Men
ā¢Axe Holders
ā¢Spear Men
ā¢Mace Users
they should add dinosaurs and maybe mole people or something like that and also maybe some sort of earth map that you could load in on ios so if you don't play on computer you can use that and also the ability to control people and add traits, items and weapons, like the rpg mod
Farm update! added: fences for animals, baskets for hens to lay eggs, New cow resource: milk, also added: pigs, peacocks, turkeys, duck swans, chicken coops, new Professions: egg catcher and milkman, also added horses, bales of hay.
dont add wolf people
add wolf people. They spawn when a wolf and a human die at the same time (very rare naturally but can easily be created by use of life eraser). They get the traits fast and strong, have the base stats of a human (with bonuses from traits added in) and live to the same age as humans. They build cities like humans. They are friendly to humans and wolves, and humans and wolves are friendly to them.
if you downvote that cuz you don't like furries, you can kill the wolf people or some shit idc
resuming what Astro said: Werewolves with an extremely rare chance of naturaly appearing.
Aquatic Update:
This could implement more underwater life and also enemies such as
ā¢Sharks
ā¢Tropical Fish
ā¢Megalodons
ā¢Giant Squids
ā¢Jelly Fish
ā¢Sea Horses
ā¢Possibly the Kraken (similar to the crabzilla boss)
and star fishes referring to the suggestion above this one āļø
public execution
border walls
add the cultural revolution
Magic Mage System:
Since mages are arriving in a future update I figured that I'd suggest some spells for the mage and put out some ideas about them.
Blast - Casts an aoe attack that blasts everyone away
Gust - Pushes a creature pack a few pixels
Stun - Casts a stunning spell that holds a creature in place
Homunculi - Summons a minion to attack another creature
Shooting Star - Summons small meteor
Fear - Spooks a creature into not attacking them
Hate - Inspires the madness trait in the creature
Fog - Creates a fog around the mage and friends, penalty to attackers in the fog
Poison - Poisons the creature
Food - Summons a temporary berry bush so the mage doesn't starve, and only lasts until the mage or another creature have eaten from it
Locust - Summons bugs that eat food and buildings, mostly good for wars
Magic Missile - Shoots a blast of magical energy at the opponent
Invisible - Makes the caster invisible for a short time
Coffee - Coffee speed for the castee
Any races can also rule any other races (example: Human can rule Elf villages, Elf can rule Dwarf villages, etc depending on which stronger)
Android/Iphone user can hide power menu,
labor camps, concentration camps, Prisoners and prisons
Labor camps, Concentration camps, Prisoners (including POWs) and Prisons
add border patrols
There's will be two options,
⢠Option 1: User can make civilians go fight for protecting their village (this option is already added to the game)
⢠Option 2: User can make civilians go run away & hide into a house (passive civilians) if there's unknown armies are invading their village.
Because if we disable first option, those civilians is just chillin' outside and pretending that nothing happen to their kingdom.
Here's some construction ideas.
Graveyards, they form only in large villages and form with a 2x2 tile, with a small building in the corner. The richest get good graves, and after each war there can be a mass grave. They don't need animations, just make them light up as it's about to "bury" someone.
Terrain terraforming. This should be a separate world law as it leads to humans possibly making large terrain changes. They can lower one tile of mountain to hill, hill to forest, forest to grass, grass to sand, and etc, but will have to fill another cube vice versa.
Deconstruction, after time due to roads, farms and terrain, they build houses lousily so now we can let them correct their issues.
Short building, it's like a 2 floor house or duplex, useful in large villages with too many people.
Land based trading posts. Useful source of big income, and partially hold alot of a village's money. Priority during war, just like barracks and town hall.
National treasury, national academy and barracks. They increase wealth, likelihood of genius trait and knowledge, and number of troops and troop stats.
Towers, they hold archers elevated and they can see further. Priority during start of war.
Monuments. Each biome has some, deserts have pyramids, grassland has an arch of victory, a big church or something, like in Europe and the generic statues are very nice. Forests have large parks and markets, beaches have larger port expansions with docks, buildings and markets, or lighthouses, swamps have witch huts, hills have quarries, mountains have inhabited caves, snow has lumbermills, rivers have watermills...
Cross border posts, they tax people leaving their country. First line of defence in a war. Will kill own people, requires troops to operate.
Blacksmith, much more effective than villagers making steel in backyards. Produces more gear faster, secondary armoury for a town.
part 2
Gallery, only in big wealthy villages, where people go to appreciate artwork, which can be traded off between cultures. The more developed a culture, the more valuable. The more educated the buyer and king, the greater incentive to buy all.
Library, similar to gallery.
Jail, small wood and later iron cages hold in prisoners. Equipped with a place to hang criminals, and a public shaming thing (tge thing with three holes for head and hands.)
Store-houses, basically two-story homes. One part is devoted to production, while the other serves as a home.
Conscription office. Only in high population areas. If someone is in a war and wants one last decisive punch, this is where they do conscription.
Gardens and wells, useful to have, meaning the people dont rely on the state to eat or drink.
Distillery, here cider, ale and wine are made. Popular amongst middle aged males.
Forge. Here a blacksmith gets the metal, here gold is made into coins and other metallurgy.
Quarry, on hills, endless source of stone. Priority in war for a stone-needing state (don't have stone but they have tech to need stone for houses)
Churches, Mosques and Synagogues, Temples or other religious buildings. Sometimes sacrifices happen.
Horse racing circuit, equipped with a stable and posts. People can bet, race or do other things.
Barn, in the outer ends of a city. Sheep, cows, pigs or other livestock live and are raised here. Good source of meat, wool and leather
add a bomb stronger than the tsar bomb and call it "yo mama"
Kingdom alliances, if state A declares war on B but B is allied with C, C joins on B's team
I feel like if we add president Obama we could expand the game alot more it would be so cool
wolf people
dont add wolf people
if steam Worldbox Ever came out and there is a Steam workshop for it, I suggest that there's Make Monthly Event of where the most popular Mod is voted they get included in the game And it needs to be approved by the Developer depend he likes it or not. 
Let us be able to give traits and items to people in the debug settings.
add oil, not for cars or anything, but to prevent high tier weapons from rusting* also add rusting pls* to add a little more realism to the game.
siege update/war idk,
walls around kingdoms
trebuchet
ballistae
catapults
light infantry
heavy infantry
cavalry
archers
cannons
boats with cannons
shields as an actual existing thing you see in a characters inventory, instead of just it being displayed and has no use, maybe Turtle Formation can exist? Shield wall? idk
dogs in WorldBox
dogs bridges and better economy is very cool
culture's shouldn't be limited to only one race, for example humans should be able to have orc culture
i think
building inspector
add
Terrain update:
ā¢Make Mountains be able to have villages on them instead of people dying when they are on top of a mointain.
if a kingdom takes over another kingdom, the culture of both kingdoms should change overtime if the kingdoms are close together
add knowledges based on biomes and make villages be able to live on mountains
something like social classes, richer and poorer people on kingdoms, this will affect loyalty traits of a village
add imperialism and colonialism where a superior culture attempts to dominate a seemingly inferior culture
when a unit dies, each legendary weapon they have has a small chance to fall to the ground, if nothing would cause another unit to take it. If the ground underneath the weapon changes at all, it disappears. This would allow weapons to gain a very long life and have a role in many battles in a world's history.
modern update
transport ships should rush to the nearest ports when going to war with another kingdom an ocean away to transport troops (they should also form an invasion fleet instead of rushing 1 by 1 they should form groups with other transport ships)
make civilizations unable to stay on cursed biome plsss
More fleshed out agriculture.
There should be multiple different types of crops. Carrots, potatoes, etc.
With a new knowledge upgrade, a way to contain, breed, and kill animals for food.
Animals that are not in captivity should breed automatically, increasing their population overtime.
An "Armory" building which stores any weapon or armor that creatures from a kingdom may find or make, and distributes excess weapons to the rest of the army, assuring that everyone is fairly well equipped. If a village's armory is destroyed, troops may have trouble getting or storing new equipment.
troll race where their village is mostly built into mountains.
future update
Not modern
add banana
Plain and simple, Just more races. Maybe an update dedicated to the addition of more races.
Such as a Golem race!
Itās Pretty simple, I just want to be able to pick who my country/nation goes to war with, like I could hit a button and I tap/click on whatever country I want to declare war/peace with.
Possibly they will put it in future updates but hey, I suggest extending the updates more to read the suggestions of the users and put the things that seem convenient so the updates bring more content. My other suggestion is to put Pirates or something similar, another would be more building levels, more minerals like Diamond or Emerald (I don't know, put something similar) to have better armor and put more Races, Like reptilians, Minotaurs and maybe increase the levels of the races and characteristics (since obviously an Orc is physically stronger than a Human, but a human is faster) and maybe put Powers. And that would be all, if you don't understand me it's because I'm not English speaking and I use a translator
I would also highly recommend putting more food and foods such as potatoes, carrots, sugars and other things so that citizens do not starve so easily due to lack of food.
serbia 
add worldbox
a power where the worldbox logo will fall on your world that will give good like giving,rare loot to the people or spawn mages and livestocks or it would give bad things like it will explode or summon the plauge and demons.but its a mystery
The fallout bomb
It's a bomb that covers the entire world killing most/all life, burns all the plants, and makes every building become ruins.
This could be good for apocalyptic theme worlds
add mushroom bomb-this bomb is more stronger than t-sar bomb,when dropped,it will spread fire,make the land corrupted and lava biome,thransforms 50%of the creatures on the radius of the bomb into zombies,skeletons and can summon tumors and the ther kinds of tumors that is coming on the next update.(this bomb is like on adventure time)
Ethnic groups , a ethnic group will stay mostly inside the country it originated from here and they peaking in and out of the country border , sometimes a country will hold another ethnic group completely inside their borders , this may cause rebellions for independence.
bosnia 
religions and politic ideologies
fix necromancers- they're super weak
Portals
This will be categorized as Tiles and there will be colors. You can put many portals but only the portals with the same color/s are matched and can go there in and out. For example, if you go in to a blue portal, you will just get out from the other blue portal.
Orcs: Trolls throws rocks and melee shock waves, Dwarfs: Catapults highly advance got massive range shock wave damage, Humans: Ballistas fires faster than catapults less damage but ignores armor smaller shockwave, Elves: Ents the lowest range amongst all the other unique siege weapons, but a specialist in melee with quick whip like strikes
Radiation for atomic bombs
do a thing that you can controll humans/orcs that can chop,mine, and fight
religion would be great just dont add real life ones
horses:
Pro: +30 speed, +15 damage
Cons: only spawns on plains tiles, variants of the hourse can spawn in different biomes, Orcs kill them for food
Use: Can be used a calvary in battles, or to trade arcoss land, with a new building or have the trading point, being the town hall
Boars:
Pros: +30 speed, +20 damage
Cons: spawns in forests only, acks like a bear, but only tameable by orcs [chance when killed]
Use: is the Orc's horse, except it is only used for war
Walls:
Pros: stops enemies from passing, stops the tumor for a while, cannot be targeted by archers/bow people, or wild animals
Cons: both sides can be hit by arrows, cant pass through
Use: to help defend a village, or kingdom from invaders or a wild animal, makes the village look cooler, and attacks look a lot better
Stats:
Tier one:
Hp: 1000
Defense: 50
Tier two:
Hp: 1500
Defense: 100
Tier three
Hp: 2000
Defense: 200
Dph: 45
There would be three tiers, each one looking different, tier one would be just wood, tier two would have stone on the bottom with wood on top, tier three would be just stone, with wood spikes at the bottem, each one being a new culture thing
add cannons wich could destroy houses with one hit and add the ability of humans, elfes etc. to farm animals. Like the lets say humans catch a rabbit it can put it in a cage.
Maybe animals should also be able to evolve. After some time they can also start building civilizations. It takes a while but they will slowly get more inteligent.
Maybe also add ideologies like Capitalism, democracies, communism etc.
Where in democracy a leader gets elected and in capitalism there are rich people wich get more food and in communism the food is distributed equaly.
Allow bandits to sometimes steal weapons, tools and other resources from humans, orcs, Elves and humans if they are holding it
Add some sort of "popularity" thing to kingdoms, popular kingdoms would get more visitors and the more visitors the more popular, things like volcanos and attract visitors and if a kingdom is popular enough it can also attract other species such as a human kingdom getting a visitors from the Elves, popularity can also effect the relations with other kingdom, maybe some traits of the king will determine if the kingdoms relations/peace either increases or decreases for example traits like calm minded would allow a king to not get jealous and so they increase relations with the popular kingdom but if the traits something bad such as the deceiver would decrease relations and maybe cuase a war and maybe even add a "jealous" emotion to humans, orcs, Elves and dwarves
Some new trait ideas I have are traits like "anger issues" which can also cuase more wars and maybe a trait that works like "comedic" or "kindness" which can lead to the kingdom getting better relations with other kingdoms if the king has these traits.
Additional note: popularity could be apart of either a new or already existing word law
Lastly add a few buildings or structures you could place down and these structures would spawn in monsters
One could spawn zombies, another could spawn skeletons.
I would like to add terrorism. When a town is conquered the people living there wont instantly declare independence but first they will do some small rebelions with small bombs (wich the bandits also use) and some will also fight. After some time iff the terrorists dont get defeated they will take over the province and it will be like a normal rebelion.
Maybe we should add a categorie of left and right. The more left a leader is the bigger farms will be but the military will be smaller than usual. When a leader is more right he will create a bigger military but have smaller farms.
more specific control of who goes to war with who
add sea/lake/ocean war or naval battle
Make spears throwable
monke village 
add a third playground channel for speciesbox so that there is less traffic on the current two
āChunk Brushā
This brush always fills out the chunk itās placed in with whatever tile youāve selected. Can be useful for filling village chunks without having to activate it in the debug menu, or making a chunk-based map.
2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
a way to actully control a creature/unit in the game such as necromancers, humans, devils and all the other creatures
You could cut down trees and fight others, you could mine ores and walk wherever you want
make it so you can declare war on specific nations without having to use spite/friendship.
this could probably be done with just a UI for it under kingdoms or you can maybe click a kingdom and select which kingdom you want it to go to war with.
Traderoutes that get built as roads from a town's fire to the other trading town's fire, if it goes over sea then it's road to the port and a dotted white line over where the trade ships take their route.
make it so you can have culture wars.
basically one culture could choose to kill another similar to how kingdoms work.
Add tourism: Races will be transported on trade ships, and will visit another kingdom, will know the history of the kingdom, culture and religion, this will give +30% as they are friends, it will also affect the mood of the units.
Races should speak through emojis
Exemple human: š
šµ
Orc: š¤ š
I suggest that Worldbox is better than Galactory B)
Bandits make camps and do raids on smaller towns or add like a Viking group
another tier to armor and weapons
let other races chill in other towns when there main town is under attack by creatures like skeletons and others.
suggestion edit frequency of traits appearing in creatures
atomic bomb give a affect that affects people
Adding Preacher for culture
Preacher will spawn when shrine was builded or culture level reach 20(either one
Preacher will travel to other kingdom to preach unit to join their culture but just an percentage like 10%
When unit joined culture of preacher it will still stay kingdom it belongs
But when are war activated,unit will stand side on belongings culture kingdom instead of previous kingdom
A world law that player choose to open or not
can we have like a village or kingdom editor. Like a path maker, choosing kingdoms territories, placing houses. It would be amazing for map making, and make it to where we don't have to depend on a race to make a kingdom.
Crab people, crab people, looks like crabs acts like people
legendary weapons giving special habilities
Make coffee speed up infection time
~vote and said what u want on any chat,it will auto send to game suggestion
hear me out, monke race thatās stronger than even elves 
can you make the dwarves mechanics and ai better
make the loading screen in the game a square world AKA a BOX WORLD.
BOX WORLD! WORLD BOX
Multiplayer mode where everyone can control their own nation.
Make it so dwarves settle right next to mountains, not just near it, because I want to make mountain towns 
Okay, so itās kind of simple. I want nations to be able to befriend dragons, and give them armor and stuff, and use them for war, like there could be dragon riders. This is just an idea, Iām not saying you have to put it in the game, even though it would make me extremely happy. So I donāt mind if this just gets downvotes, this was just an idea. 
When the monke šµ are added, make it possible for them to craft basic weaponry such as spears
suggestion more tiers for ships and homes
add Obama but DO NOT ADD WOLF PEOPLE WE DONT LIKE THEM
monke race and monke tribes specifically in the jungle with homes built in trees
allow the plague doctors to be able to heal the different races
when ur using spite or friendship u gotta choose 2 kingdoms cus i wanna make 2 specific kingdoms vs 3 specific kingdoms
I think it would be cool if there was different types or colors of dragons because Iām sick of just red, it would be epic if this was added to the game, but you donāt have to. 

instead of a kingdom getting "Empire" or "Kingdom" in their name after their revolution, maybe their government could be named the "Revolutionary etc" or the "insert name here rebels". Only after they make peace with the kingdom they're rebelling from do they gain their Kingdom or Empire name
change kingdom tittle to nation states then open room for more complex politics
make a channel where suggestions with 30 or 40+ upvotes get sent to so that devs cld see them more easily
make a flag carriers strategy stat have some affect
if a kingdom or group of kingdoms of a certain culture are in a landmass far away from other kingdoms of thier culture, become independent from a kingdom, or have wars with other kingdoms of thier culture, they have a high chance to create thier own culture. when they create thier own culture, they retain thier technologies, and start to research thier own new technologies. clothing and other culture factors change gradually after the kingdom first breaks away from its culture.I think this is a good idea because it will prevent all of a race fron having the same culture like what happens currently.
Itās simple, I just want to be able to favorite dragons 
Living statue disaster
A special disaster that makes the towns people second guess in what type of statue they put up, because it might just turn to life. The way it works is new or existing statues exist in the world, there is a chance the thing depicted in the statue breaks free (dragon probably being the coolest one) this could also help the people if they make a fairy statue. Some statues will not come to life however like king crab and god finger (that will be too annoying) This could also be a reason to put more statues in the game. Imagine a happy Kingdom that turns into chaos because they made a tumor statue a bit too good. Finally, if this idea hasn't pulled you over yet, in the hot bar there could be an thing that manually turns statues alive.
Living statue disaster (redone because grammar errors make it hard to read)
A special disaster that makes the towns people second guess what type of statue they build, because it might just turn to life. The way it works is new or existing statues exist that in the world has a chance the thing in the statue will become the creature (dragon statue becoming an actual dragon) this could also help the people if they make a fairy statue. Some statues will not come to life however like king crab and god finger, that will be too annoying. This could also be a reason to put more statues in the game. Imagine a happy Kingdom that turns into chaos because they made a tumor statue a bit too good. If this idea hasn't pulled you over yet, in the hot bar there could be an thing that manually turns statues alive. (If someone can tell me how to take down the bad worded version of this that will be nice)
super volcanoes
Make Adamantine also able to be rained down like the gold, iron, and stones that we have right now.
kontol anjing
make it so special weapon like alien gun,higher tier than adamantite and legendary weapon
from @hallow raven (Aether)
maxin should add that the monkeys can start a tribe
but not a civ a tribe
add a secret button to add traits or something cause some ppl have mods like that but mobile users canāt do that
Can you add that monkeys can start a tribe but not as the other races they will only have camps and tents and only will be able to use wooden items and stone items
You can check ancestors of worldbox character
Add the option to put a kingdom at war with another kingdom of your choice
diseases like cancer, pneumonia, the flu, coronavirus
surname is added and the the parent with the higher stat has there surname passed
make humans the smartest race cuz humans are the worst race in the game so they need somthing or they are useless and make elves the most diplomatic
he needs to add a jojo refrence like time stop trait or jotaro's outfit on a human but its rare or a stand
he needs to add werwolfs and vampires how they become one a a wolf needs to bite a person and there is 19% change of becoming a werewolf and you become a vampire by wearing a stone mask
add two new emotions, fear and confident, and two traits brave/confidence and some trait that relates with being scared easily,
When a let's say human sees something like a Skelton or zombie he will show the emotion fear which can cuase the human to run away instead of fighting, but this emotion won't show every time a human or any other creature encounters some strong or scary looking monster however if the creature has some sort of trait that cuases it to get scared easily then the scare emotion will appear more often for them, meanwhile some humans(or other creatures) but more likely soldiers will show the "confident" emotion which will cuase to not run away but charge into battle and this emotion could get triggered more often if the creature also has the "confident/brave" trait
Additional notes: numbers can effect these emotions, if the threat has more numbers then the creature is more likely to get scared..
More notes: of the creatures side has more let's say a human army vs just a few skeletons then the humans are more likely to NOT get scared
Notes upon notes:these emotions won't get triggered all the time in battle they may battle with monsters and not get either emotion
Short version of notes: numbers can effect the creatures emotion if the enemy has more numbers the fear emotion is more likely but if the creature has the numbers then the fear emotion is less likely and instead and emotions like confident and happy would be more likely, and the two traits can increase or decrease the other emotion
Soldiers, Kings and leaders are more likely to get the brave trait or confident emotion unless they have the paranoid trait which can also cuase the trait thats like free and makes you get scared easily.
when you are looking at the inventory, traits, emotions, age, etc.
There's also the spectate button, well I think near the spectate button throw in a button allowing you to control the creature and hav the ability to do all sorts of things such as, cutting trees, mining ores, killing people..., walking around you get it -
Also a way to add traits to a creature without using more would be nice -
last suggestion for the day this is.
Allow bandits to SOMETIMES not always steal a units weapon or whatever they are holding be it wood, ores, sword and bow but they can only do this if the one who they are stealing from is weaker then maybe they are cursed or are at a lower health then the bandit..
Traits like veteran and blessed can effect this and stupid too -
Also if you don't understand I mean bandits can steal without killing the person -
your suggestion Add important buildings like castles or parliament building and if they get destroyed then the kingdom has a higher chance of surrendering
cabinet
add a button in the debug menu to add and remove traits cause there are some players who canāt use mods so it would be really helpful
the
your suggestion Have an option during the creation settings of the world that will give you the choice to have a layer directly beneath the surface of the landscape for anything related to underground adventures, such as, but not limited to, and up for debate/decision by the developers:
:A keybind or a button in the direct creation menu will bring you up a layer, or down a layer depending if you enabled underground in the settings
Underground caves, Underground mobs, Underground-only Biomes, Flora(trees/(fungi trees?), shrubs, edible plants, vines, chasms)
With the ability to(when chosen the underground layer option): place a new 'rock' type called stalagmites, which act as the 'mountain variant' for aboveground creation. This variant would hurt the npcs if collision is made, such as when god puts a mountain on a creature.
The base, walkable layer of the underground layer can be of the 'hill variant' as it resembles underground rock aesthetically, and npcs can stand/walk on them. Which segways into-
Bears spawn more often underground (Cave homes)
Dwarves being interested in creating underground villages more often than any other race. Dwarves can auto populate a 'road tile' - mineshaft -or- minecart track, and have them carve their own way into the pre-generated rock (imagine having pet ants create their own underground tunnels)
Elves when placed into the underground, turn into hideous creatures (Elves stay away from the underground unless god places them underground)
Specific cataclysmic monsters for the underground could be added, or we can still use dragons and underground worms.
Both water and lava would be present, though I would suspect having a volcano directly above, would spawn a ton of lava from below.
Bread šš½
people need water cause i dont think people just eat (can be disabled in world laws)
Add ballista towers as another watchtower upgrade. It could have long reload time but big hit area and push back units.
Types of soldiers
Legacy and fear if a kingdom or king is known for attack and destroying other kingdoms. Other kingdom will not attack them Another example if a king is known to be diplomat then they will have high relationships with other kingdoms
in the future could you pwease make modern update / slave update / guns update / walls update
add different levels of roads for the culture levels level 1-15 could be dirt , 15-25 could be stone , 25+ could be brick
Medieval > Modern
add the frog and the Frog metamorphosis: Tadpole, Tadpole with 4 legs, frog.
the growth will be like this: the egg will take 4 years to develop like a hen, then the grino is born and it will also take 4 years to grow. Tadpole with 4 legs takes 3 years to transform into a frog. šøšø
Add some mottos like "Strength forged through sacrifice", "Victory follows Valor", "Fire and Fury"
Add more ideologies instead of just Monarchies. The worlds first republic was established in 301, being San Marino. This, if some of you don't know, was before the medieval periods even began. Would be great to see some ideological diversity.
Intelligence acquisition for monkes
I think monkeys should be naturally gaining some intelligence, crafting stuff like wooden tools, creating their own language, friendships and the like would a cool feature. They wouldnāt be advanced as the humans however, the limit will be basic stuff.
let the people make nukes and missiles šš
Add mammoth š
a way to see what village a citizen was born in so we can see where a colonist originates from
Make the āAngry Villagersā rule only apply to less than 100% of the villagers, maybe 50%, maybe more, but 100% brings to much destruction and less villagers in the fight could lead to slightly more realism, and also the village with the more villagers has a much larger advantage
Add devil leader of deamonn š
airships because naval invasions are boring and paratroopers but the paratroopers are armed with crossbows instead of bows
Hear me out, itās kind of like the Greg setting, thereās a very low chance but shrek can spawn in the new swamp biome 
When spawning a Dragon in snow it becomes ice Dragon
Since the Dwarves have such a hard time spreading out near mountains, make it to where Dwarves can make villages inside them. Since territory can extend into mountain ranges and dwarves love to dig, allow them to make villages in them. And once territory extends back into forest, grass, or sand with enough space, they can make villages on that space and expand normally. It would be neat to have a door or gateway that depicts the entrance to the village in the mountain, and creatures can only go in and out through those gateways. To solves the issue of terrain being in the way or the view, you could toggle the external view of the mountain that they occupy. If the mountain view is disabled, you would be able to see the inside of the mountain and the buildings within them as well as the gate/doorway to enter from the outside, if it is disabled, you would see just the outside of the mountain, the gate, and the territory that the village occupies.
If the gate gets destroyed, they cannot get in or out till it is restored (this may make for interesting scenarios. How long can they last before they starve? Can they build another gate before then?)
I'm thinking that the inside of the mountain needs to look like dirt and rubble. I think it would also be cool if the buildings inside the mountains looked a little different from their external counterparts.
My dream bonus to this addition would be that they could also make houses on hills in the shape of Hobbit homes, and that everyone born into a hobbit house would be a little smaller than dwarves (I'm thinking just give a dwarf the "small" attribute. I think it's the "small" attribute). You could still call them dwarves for the sake of simplicity, but we would all know that they would be Hobbits.
As an addition to my previous suggestion, other races can also occupy the space inside mountains, but only after dwarves have dug out the space and have been killed off. All other races that occupy the land inside mountains previously owned by dwarves can rebuild gates to the inside of mountains.
To clarify, no other race can dig out mountain spaces, only occupy space already dug out by drwarves.
Addition 2:
Mountains can have multiple gates per mountain and village. Mountains can be owned by multiple Dwarf nations/villages.
stone paths
War Popularity
When it seems that a kingdomās winning the war and the war doesnāt seem to take too long, the kingdomās villagers will be happy. If the Kingdom seems to be losing or if the warās taking too long however, the villagers would be angry and it would cause civil unrest, resulting in villages revolting and becoming independent, villagers may also defect to the invaders, and some may be less productive.
VDV
Monkeys over time will become smart and be able to craft wooden and stone items
add a trade called permanent coffee
when spawning a monkey you can spawn a gorrila or a chimp or a normal one
An inventory editor, you click on the inventory of a person then add any obtainable item in the game to them. Another thing that could go with this is an attribute editor, it could just add an attribute to the item which changes the stats of the item.
A new species...
The stone giant!
⢠500 health
⢠50 Damage
⢠10 Speed
⢠All stone giants have a special trait that allows them to do AoE damage
⢠Slow building rate
⢠Slow expansion rate
⢠Slow reproduction rate
⢠Like to use maces
⢠Don't like orcs and humans
add steam workshop so modding can be easier
Add some sort of "popularity" thing to kingdoms, popular kingdoms would get more visitors and the more visitors the more popular, things like volcanos and attract visitors and if a kingdom is popular enough it can also attract other species such as a human kingdom getting a visitors from the Elves, popularity can also effect the relations with other kingdom, maybe some traits of the king will determine if the kingdoms relations/peace either increases or decreases for example traits like calm minded would allow a king to not get jealous and so they increase relations with the popular kingdom but if the traits something bad such as the deceiver would decrease relations and maybe cuase a war and maybe even add a "jealous" emotion to humans, orcs, Elves and dwarves
Some new trait ideas I have are traits like "anger issues" which can also cuase more wars and maybe a trait that works like "comedic" or "kindness" which can lead to the kingdom getting better relations with other kingdoms if the king has these traits.
Additional note: popularity could be apart of either a new or already existing word law.
(i sometimes do repost my old suggestions but thats only if they get 20 or more votes)
Make dwarves better. At the moment they are tied with humans for uselessness.
if u turn off world law:angry villageer the king of kingdom won't attack the enemy anymore,it's nonsense plz fix it
Can we get modding support of IOS. I know people say you have to jailbreak but in Minecraft you donāt have to. They have there own file name that allows maps and mods to be downloaded. The devs should make there own file name in there game so mods and maps and import right into IOS as a file when shared.
Add Vehicles Like Wagon,Chariot. and Make some Creature tameable horse for human and elfs ,goats for dwarf,wolf or bears for orcs but hardly tame
2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase they need that protection being some of the most important people.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
(i repost old suggestions of mine if they get 20 votes or more and this one did so I'm reposting it, but i only repost a maximum of two old posts per day and currently this is the 2nd one I'm reposting as I reposted my popular suggestion a few hours ago)
when Greg option is selected every unit should be Greg 
Pretty much the world save slots which have an option to download a world by placing a file into the option if that makes sense
Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an advantage. The hero can appear as a warrior, mage or archer. All kingdoms could create only one hero.
The game's asteroids have a more destructive effect depending on something. Some could have a more destructive effect, killing most of the life in your world causing a great cloud of dust of destruction that would spread across the world. Others, who would be smaller, there could be a less destructive effect, like at least destroying a city or a mini Island.
Please increase the rate at which new knowledges are researched, or make transport ships and mining show up sooner rather than later.
Allow players to favorite items like weapons and armour so we can see where they are and who has them. Also allow players to see stats of weapons, how many kills for example.
Why did they make the Temperature Raising Option a Carbon Copy of the Heat Ray? It should only be able to remove snow, like it used to.
Dwarves should able to inhabit hills, it says it in their bio they like mountains, it just makes sense in my opinion.
military add basic military tactics. Having generals use even the most basic strategies could make the fighting a bit more interesting to watch instead of huge groups of people running at each other blindly. The flag bearers could make a random decision to defend their town, or attack an enemy town. Sometimes an army would form a wall when playing defensive, or if an army was attacking it might try to flank an enemy defending army and go straight to the village. It wouldnāt be some revolutionary artificial intelligence but it would be cool to watch.
it would be good if zombies and mushpeople could take over boats so they can infect creatures from other islands
An update adding in better diplomacy for nations. Alliances, vassals, coalitions, ect ect. Would be interesting to see different pacts and alliances form and battle it out over time. It would also be cool to have it so that Kingdom names can be based off the local culture. Let's say the culture is Goropab or something, could be like "Kingdom of Goropia" or something along the lines of that. Nation names should also have some sort of world before them, like Kingdom of, Realm of, Jarldom of, ect ect.
Naval battles with battle-purposed fleet types, but instead of cannons they still fight with either bows or just ram to each other (to simulate naval boarding or otherwise) like the early days of naval warfare.
In this one, I'd rather to take example from early naval battles like battle of Actium
https://en.m.wikipedia.org/wiki/Battle_of_Actium
Also, for the human transport ship, the model looks like it has cannon slits to accommodate them (and looks too modern, like frigates in 18th-19th century era). Might be good if it changed to this boat/ship (pictured)
adding day-night system
your suggestion This is a big one. Add Layers. (height) for example cave layers and such. I dont know how to put my Idea in words, and its very unlikely that its gonna get added, but i suggest it anyway.
can we have an option whether to use the regular old cursor, or the hand? I don't like to take maps from here, instead print a paper of a map of something, and design it myself. Although the new cursor makes it hard to follow the lines, and I find myself switching versions for the old cursor
The unique plants in each biome can be farmed like berry bushes for a material only obtainable in that biome. These can then be traded.
more animals
add a tool to give territory to villages, and a option to change a village population density
villages can branch off and start their own culture some in game centuries.
cavalry and mercenaries
the humans need Vaseline they have to be shinyyyyy
Races At War
Here are things that i think should be added into the game
Naval battles kinda
New boat: There should be a new boat called the "Warboats"
Warboats are like transport boats, but instead they raid other kingdom's boats, the archers on it can shoot any any other boat that isnt their kingdom, and they would raid boats, killing the soldiers on board, and taking the ship even if it a different race's boat. They are also unlocked in the same culture thing aa transport boats
Transport boats: Archers on transport boats can shoot at Warboats that attack them, or at soldiers on land when the boat is close to shore, and opens fire on other transport boats that are apart of a kingdom that they are at war with.
Better Ground Battles kinda
Formations: Instead of armys being in a single file line when attacking, have them be in a square formation, or if the armys are be enough circles or triangles
Battles: instead of them grouping up in a single or four tiles, have the battle be like those medieval war games, where when two "armys" clash, the front line would be fighting while the others stand back, as the front line gets replaced when one dies, to make it more interesting, have the "armys" try to surround the other one when in battle. When battling in a village, sonce there isnt alot of room for the other big formation battles, have them be scattered all around fighting in the village
Part 2
New units: Horse can be used for a new soldier called "calvary" they are faster than the normal soldier, and can do hit and runs moves on the enemy. When the horse isnt being used for war, they can trade between villages on land, with the land's version of the dock being the town hall.
Another new unit, would be siege weapons, like the "catapult" and the "battering ram" the catapult would target big clumps of soldiers, army building, other seige weapons, or walls which will come up later. While the battering ram target walls, army building.
All three can be built or trained in a new building called an "army workshop" with the seige weapons using five seige weapon parts. While the horses takes fabric, or leather with Horse to make them eligible to become calvary.
New items: "Horses" they can be "tamed/gathered" by a chance when killing a horse, while "seige weapin parts" are obtained by crating it in the new building "war workshop"
Everything above that isnt the navy part gets unlocked by a new culture level called "better warfare"
If a kingdom with the culture level "better warfare" gets in a battle with one that doesnt the battle goes like how it is now
I got a battle triangle for the new soldier types. Cavalry beats archers, archers beat soldiers, and soldiers beat Cavalry. The seige weapons isnt weak to anything but other seige weapons
Npcs have a trait with the chance to 'go rogue'. Rogue NPC's are different depending on where they become 'rogue'.
Rouge on Land
This NPC will either create a rogue outpost which looks more sinister to that of villages, and cannot be made allies with from other nations. Only conquered. The Rogue outposts use brute force to pillage other villages, with wins usually resulting in setting fire to their buildings (molotov cocktails).
Rouge on Coast(Beach)
If an npc goes rogue while setting sail, it has a chance of becoming a pirate npc. Pirate npcs will terrorize the other ships and water creatures. Does not dock, and has a neat pirate ship texture.
Pirates can ally with other pirates, or go to war with other pirates and grow their terror or show who's boss. After a pirate ship destroys enough ships, they will try to bury 'treasure' (mostly in sand) (animated variant of ships that toss fishing net lines out, but instead the pirate animation drops a chest on the shore) -- that they've hauled in from previous battles, which is a 'free for all' treasure tile that anybody has a chance to find.
Add ability to hide abilities menu.
ability to remove clouds in world laws
ukraine
Make Save Slots 3 or 2 maps Than 1 :(
no government villages, raiders, criminals, exiled armies, army organization, and nations of criminals raiders and exiled armies
make transpot boat developed earlier on culture
Make Skin colour depend on how hot a certain biome is
White-Tan = Cold-Average
Tan-Brown = Average-Warm
Brown-Black = Warm-Hot
let us download maps within the game
make a new trait that is very rare called electronic device maker who makes and fixes devices
make animals and undeveloped people poop in the open
add a demon lord as a monster
Abilities:
-spawning around 10 demons every minute
make VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY developed people make restaurants (I thought of this cause Iām watching bobs burgers
add an ancient knowledge in the later levels called "Resourcefulness" that allows cultures to learn how to make the things they need using different materials,so if they have no iron they can make some advanced composite tools/materials that make up for it.
make so that steel develops shortly after iron because steel is mostly iron and it was so easy to make it even in ancient times that people have been making steel for thousands of years before they knew what it was and let civilizations develop stone,copper and bronze tools faster.
kingdoms that contain all humanoid species
ability to give traits to entities without mods
Better AI. Better AI. Better AI. AI for the win.
[Royal Bloodline, where the descendants of the first king/leader would assume their father's positions, but that would also have to have betrayals. Where another relative/family could usurp power. That is, an update focused on Diplomacy and Politics.]
{ the humanoĆÆds should be able to construct canal , to connect two near body of water , and bridges wich permits them to walk on them while the boats can pass under them }
More controllable units, powerful bosses like grabzilla and weaker units like skeletons
Russia 
First person view with controll over NPC's / animals and such. I think it would look funny to murder people (or go around a kingdom) in a 2D sprite world. XD
{ the border of the kingdom should more precise and follow more natural bounds }
expanded namesbase dependent on the terrain. Mountainy villages can get a tibetan namesbase, deserts can get arab or african namesbases, snow gets Norse, forest and grass gets standard ones. (For humans)
If villagers live in precarious conditions and the kingdom does not develop, some villagers may become thieves or murderers who will be hunted down and killed by kingdom soldiers
slight background music
Slight background music
ability to make a certaint area cold but no snow
2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase they need that protection being some of the most important people.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
(i repost old suggestions of mine if they get 20 votes or more and this one did so I'm reposting it, but i only repost a maximum of two old posts per day and currently this is the 2nd one I'm reposting as I reposted my popular suggestion a few hours ago)
a tab for the humans where u can select what gender and skin color type you want to spawn
slavery
add two new emotions, fear and confident, and two traits brave/confidence and some trait that relates with being scared easily,
When a let's say human sees something like a Skelton or zombie he will show the emotion fear which can cuase the human to run away instead of fighting, but this emotion won't show every time a human or any other creature encounters some strong or scary looking monster however if the creature has some sort of trait that cuases it to get scared easily then the scare emotion will appear more often for them, meanwhile some humans(or other creatures) but more likely soldiers will show the "confident" emotion which will cuase to not run away but charge into battle and this emotion could get triggered more often if the creature also has the "confident/brave" trait
Additional notes: numbers can effect these emotions, if the threat has more numbers then the creature is more likely to get scared..
More notes: of the creatures side has more let's say a human army vs just a few skeletons then the humans are more likely to NOT get scared
Notes upon notes:these emotions won't get triggered all the time in battle they may battle with monsters and not get either emotion
Short version of notes: numbers can effect the creatures emotion if the enemy has more numbers the fear emotion is more likely but if the creature has the numbers then the fear emotion is less likely and instead and emotions like confident and happy would be more likely, and the two traits can increase or decrease the other emotion
Soldiers, Kings and leaders are more likely to get the brave trait or confident emotion unless they have the paranoid trait which can also cuase the trait thats like free and makes you get scared easily.
slavery
Humans would be used as fishing or farm slave
Dwarfs as miners slave
Elves as lumberjacks or farms
Orcs as war slave
If there's alot of a specific race used as slave they could rebel
if religion gets added to the game, it should be a world law that can be turned on or off
add bob
ability to control creatures and sentient creatures (including bob)
when looking at units inventory there should be a way to favourite items or bind items. Every time I try to give a unit something like a staff or blaster there is no way to make units take them if they are considered worse items. items that are favourited are prioritized over other items even if they are worse. if the item is passed to someone else or it is lost it will appear in the feed it the item will also appear in the favourite menu. This will tell you what exactly happened to the weapon and where it is now.
Angel
the angel is a temporary name and can be changed.
what does the angel do? Its job is to eradicate monsters that are a threat to the four races I think it would be like an angel or some sort of dragon-sized(with the same amount of detail as a dragon) knight but the looks don't really matter since it's behaviour is more important. whenever a zombie horde/mush gets too big there isn't any real good unit to destroy them. wizards can deal with them but they also attack orcs which don't solve the problem if I'm trying to save orcs. A unit that is quite powerful and is friendly to all of the four races and peaceful creatures could solve that problem.
I would like the creator to add armed armies to the game, not only socialists and Nazis, but mainly nationalists, capitalists and anarchists, having that for humans and thieves
{ since they are one-eyed people in the game ,why not blind }
Being able to change the keys to zoom in and zoom out, because sometimes the mouse wheel is bad or breaks and stops working.
add that you can choose what countries are at war. Maybe add a feature to make a country give up their land ( all land or some cities ) to another country.
{ before stealing land , the land should be marked as "disputed" }
make wolves rideable for elves
i think the tumor should be able to invade buildings its tendrils spread over and make new tumors from them, because as of right now, it just kinda sits there PLANNING for world domination, but never really does anything about it.
I think u guys should release the update on dec 2nd.Just saying
add modern slavery please like we need it
add pigs
blood rain cloud would be nice it would make it way easier to heal a lot of people
make a infinity world where theres random oceans and random terrain generation
remove the volcano when you play the game it make lag
add flying cars
editing wars,peace treates and the "inspiration" tool via entering the kigndom and village menu
add religion layer 
make humans can lay dragons
Species specific plagues, like for example plague for elves, that mostly or only kills and weakens elves, but humans and orcs can also carry it around without any negative effects.
when a human manage to lay a dragon they will get a trait called dragon layer
when you place or when a creature is born it can be male or female,if in a village there are only two people and they are both male or both female new babies can't born
Fish people/pirates that can make small towns on water. They of course use a lot of ships and could trade a lot of fish.
add phones. look this might sound crazy but you wanna know what they will be used for, they will be used for looking at the admins furry role play channel
Juan?
Is that you..?
New animal..
The horse!
⢠Has 500 health
⢠0 Damage
⢠100-150 Speed
⢠Can be used for trading and battles
⢠Can't swim and will take damage in deep water
add different volcanos for sizes and radius such as supervolcano mini ect
let us rather than RNG choose which kingdom makes peace/war with who.
let kingdoms rebuild their ruin,let several knowledges be developed at once and let cultures learn from other cultures when they find their ruins or win a war against them.
make rebellions less common but more severe.
climatic and seasonal changes. Having the world go through different seasons: winter, fall, spring and summer, could have big effects of crop growth and food supply for civilizations - the severity of the effect could also be affected by the climate they live in (warm/cold) and terrain they live on. That way the power and success could shift from from civilization to other through seasons (like in summer orcs (who live in forest or plains) have good food supply but in winter they are low on food bec of snow and cold or in summer elves (who live in jungles or deserts) are low on food bec of heat or floods and in winter their climate is more neutral which gives them better supply. That would also mean that civilizations that live in multiple climate zones have to trade and transport food between their towns.
Climate changes - beaches and lower terrain could be flooded if the climate becomes too hot or through seasonal changes. Different climates could clash and expand when civilizations expand ( like orcs trying to make themselves feel more home they start to dry the jungles if they move there) - this would be available for higher lvl civilization.
Some animals could also move or migrate between seasons and climate changes, like for example penguins would always try to find a colder climate to live in and turtles would swim to hotter biomes/climates.
climatic and seasonal changes. Having the world go through different seasons: winter, fall, spring and summer, could have big effects of crop growth and food supply for civilizations - the severity of the effect could also be affected by the climate they live in (warm/cold) and terrain they live on. That way the power and success could shift from from civilization to other through seasons (like in summer orcs (who live in forest or plains) have good food supply but in winter they are low on food bec of snow and cold or in summer elves (who live in jungles or deserts) are low on food bec of heat or floods and in winter their climate is more neutral which gives them better supply. That would also mean that civilizations that live in multiple climate zones have to trade and transport food between their towns.
Climate changes - beaches and lower terrain could be flooded if the climate becomes too hot or through seasonal changes. Different climates could clash and expand when civilizations expand ( like orcs trying to make themselves feel more home they start to dry the jungles if they move there) - this would be available for higher lvl civilization.
Some animals could also move or migrate between seasons and climate changes, like for example penguins would always try to find a colder climate to live in and turtles would swim to hotter biomes/climates.
Add Whale š³

If any realms have contact with wizards or magical objects, they can learn about magic and create staffs or other magical items, starting weak and improving.
Fix the Bug: Units do not burn by fire generated by explosives, bombs and nuclear bombs.
cursing a necromancer and killing it turns it into a litch making it stronger
add eagle š¦ and scorpion š¦ and elephant š.

more mini-boss(like dragons) type units. most units arent, as detailed as dragons, are and aren't as advanced as dragons since dragons have two different attacks. Some examples are ice giants, archdevils, golems, ents, krakens and leviathans. Ice giants and arch demons could be mini-bosses that could interact with cold-ones and devils and maybe even lead them similar to how necromancers attract skeletons.
vassals, client states, puppet states and tributary states š§
add demon archers
Allies (If one kingdom goes to war, so do their allies)
be able to control whether earthquake rises ground or lowers it
make it so that civs cant start wars if they cannot even reach each other (when they have no boats/bridges or other means to get to each other)
Having an afk button for
make game work in background
add bob
make animals stick to one or 2 specific biomes because animals just randomly walk around the Map and all the animals just chillin in the desert like wha..?
DONT ADD A MODERN UPDATE!!!
Make so pc players can choose their own world size. Like they can make a world y50,x20 or y916,x620 or even higher
add blood so when units explode or die theres blood flowing
make humans wear winter coats when going on a cold region
remove the regeneration trait for orcs bcuz its too op
add seal š¦ and polar bear š»āāļø
More controllable units
2-8 soldiers would always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase they need that protection being some of the most important people.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
(i repost old suggestions of mine if they get 20 votes or more and this one did so I'm reposting it, but i only repost a maximum of two old posts per day and you may repost my old posts but you must credit me)
-if one kingdom starts growing super powerful and becoming much bigger then the other existing nations, there is a chance for an alliance to form, this alliance would have a few nations in it and there would be a power to view the alliances which will also have their own names, example for an alliances name: the ancient ol'vista, these alliances can sometimes break up after their goal is accomplished but sometimes these alliances will stay together. Some times some nations might join or leave the alliance depending on things like, traits and relations, if a nation starts to have bad relations they might either leave or get kicked out by the other nations in the alliance
Also if a king dies in one of these allied nations and the new King has traits like stupid there is a chance the other Kings will kick the nation out or maybe a nation with a king that has traits like stupid try to join the alliance there's a good chance the won't be accepted unless the alliance is very desperate becuase they are loosing the war
Just like how villages can rebel within nations, nations in alliances can also rebel and form w new alliance with other rebels
There should also be a world law to disable alliances and the already existing rebels world law can work for the alliances rebels
These alliances can not only form becuase of huge super powerful nations becoming too powerful but also to fight other threats such as an army of skeletons or zombies.
Nations within alliances are more likely to trade with each other, sometimes an alliance may form with the biggest nations to act as super powers of the world and other times an alliance including only the strongest nations could be to keep the smaller nations from making their own powerful alliance to overthrow them
So yes the strong nations have a way of scaring the small nations and discouraging them but the small ones may do it anyway
part 2(short) of alliance suggestion
-allied nations are more likely to assist the other allies in war becuase that's one of the reasons they are created
-they trade more often
-traits like blessed, veteran and genius are more likely to either found an alliance or get their own nation into an alliance
-the nation that starts/creates the alliance will be the capital nation(kingdom) of the alliance
-a nation can very well leave one alliance and join another due to things like rebellions.
-if two or more nations decide to rebel within one alliance, there's a good chance those rebels will become allies and have their own rebelled alliance
-allied nations protect eachother.
(if you want to repost my suggestion then please credit me in the suggestion you can do this by either at the top or at the bottom of the suggestion after you copied it just add something saying something like -credit Goas to @river moon or -originally posted by @river moon
make pls Pedigree chart and monarchy
add slight background music
units can seem across shallow water
swim* god damn
raise the entity level cap
Night and day system / Instead of always being day, we would have night so that NPCs can rest and soldiers watch over and protect the kingdom at night, monsters can spawn more easily. the houses and buildings would have their light at night to lighten the city.
New trait: warm body
It cannot be frozen.
Examples: Demons
add me
there should be a way to overlap kingdom borders with village borders or village borders with culture borders
White and Red Wizards can take apprentices that will become respectively a Light Mage or a Dark Mage
The Mages count as normal Citizens. But Orcs and Dwarves will only accept Dark Mages, while Humans and Elves will only accept Light Mages, attacking their counterparts.
Mages can have apprentices as well, but their chance of becoming new mages are just of 50%
Add a slime monster that grows when it eats other things. when the slime is attacked with a bladed object or feels outnumber it splits in half which makes an equal half of itself in size, damage, and health. The slime could also change color depending on where it was spawned and what it's eating.
add whales and muskets
a flytrap that eats every living thing and evolves off of them
something to let you change the size of units
add š to the game
add seasons and day/night
mothership and actual aliens (possibly from the ufos)
since there are demons why not have angels
add a giant satan that has a trail of fire and a trident, sends creatures to hell >:)
add greg on creatures bar

Can you allow us to add mods on mobile this will really help for the people with no PC
When the AI health is half of their maximum, they will retreat.
@hollow glen do It like this
This game needs Religion
Walls and Defence Buildings
Different colors for non-human races:
elves: white (not like white humans, I mean really white snow elves), fairy pink, blue, golden, grey and drow greyish black
dwarves: add purplish duergar color and human white
orcs: brown like some WoW orcs and light grey color for tundra orcs
if youāre going to add birds to the game then add scarecrows for the farms
add surnames for the humans
Another request maybe allow kingdoms or/and cultures to be able to tame dragons for short Tamable Dragons
Seeds (Like in MC)
implement some sort of way to make a dragon not go wandering everywhere and destroy a world not ready. Maybe a world law named Sleepy Dragons which makes a dragon slumber until something dares attack it which wakes it up and go after that person and go back to sleep and possibly make it perfect to go sleep in hills or mountains
layers to the world, allowing caves to happen. You can see the inside of a village mine when you enter the sublayer. Ores spawn naturally in the sublayer
#š”game-suggestions message
how did I manage this but it is still my suggestion
to moderators I stopped for a few weeks like you said š have a nice day
Slavery update, i swear it's not a joke! I legit think there should be slaves and prisioners of war.
ice dragons
please make it so rain clouds cant be heard unless zoomed into. It is very annoying to play the game with sound when a random storm comes and makes the constant sound of water and lightning.
creatures can die of thirst
add day š and night š cycle and add Graveyards for the village šŖ¦ so we know who died in this area or something š”
add Birds update
there should be a tool for placing flowers (and other plants once the update comes out) iām tired of placing druids any time i want flowers on my maps. idk if this is already a planned thing so i figured iād suggest it.
there should be more minibosses that donāt destroy terrain. creatures like demons, cold ones, dragons, bandits, etc. all destroy your world, either with fire or ice/snow. adding other monsters that donāt destroy land would be great. some ideas i have are giants or titans, cyclopes, and maybe some sort of manticore(it could give a poison effect to units it attacks). there are a lot of other things you could do too.
add more destruction in wars. One easy way to do is add medival siege weapons like trubchets and catapults. When used, small scale explosion.
Trubchet = Explosion with fire
Catapults = huge stone destroy trees and building
also, siege rams can go through villages and burn the whole village down. These cost so much resources to make.
worldbox doujin when
WTF
it would be cool if we could have a custom plague that targets anyone without a certain trait like the one in the game already has, but instead of immune it could be any trait you wanted. maybe it could even be species specific, so it could affect humans and elves but not orcs, or affect all four races but not animals.
the option to make people in the army or not if you donāt need them (only one kingdom or all peaceful). Itās annoying just seeing them run around rather than helping develop their colony.
the ability to move houses around and make paths so itās more organized
if developed enough, the world would be close to modern if enabled (enable disable feature).
Flargs again!
ā¢im sugesting it again because how we gonna have biomes why not add It like a native creature of some biome? Maybe the orc native biome!
ā¢Lore: flargs are giant fly like creatures that have a dragon like behavior Just flying and landing some times but flargs can land to eat bush and are unable to attack having a lifespam of 50 years:
ā¢Cicle: Flargs can breed like every animal with two flargs landing next to each other and spawning a egg that will become a Flarggot that after 10 years will become new Flargs.
ā¢Flarggots: Flarggots are the only flarg form that is able to attack... During the flarggot age they need a Lot of protein so it can attack land creatures for meat dealing a weak but fast attack.
ā¢Monsters alliances: Orcs attacks all the normal animals so... What about they have a pacific coexistence with flargs? That's It orcs and flargs Dont attack each others... But in another hand elves attacks flargs.
add forest
Make subjects of an empire consume more food. Theres pretty much 0 point in having the hunger setting if the nations are able to maintain an astonishing stockpile of food in the first place. In one of my oldest worlds, where hunger has been enabled the entire time, only around 220 have died of hunger out of 215,409 deaths. A mere 0.10% of the total deaths.
be able to manually change the color of a kingdom to match the new biomes coming up
An option to manually change a kingdom's color š§” ā„ļø š š
add sea creatures this update, please
ice golems, rock giants, and other elamental things.
More mini bosses, but some that don't destroy the map. Also new controllable creatures like mini bosses, powerful bosses like crabzilla and weak monsters like skeletons
Variety of weapons.
Examples: Sword.
-Short sword
-Long sword
-Dagger
They affect stats depending on the weapon class.
have a different position in army battalion such as captain (lead the whole battalion) > platoon leader (in case there are footman which is melee and archery which is long range) > sergeant (will become platoon leader when PL die) > infantry (a normal soldier) also make that you can see the list of all soldiers and the battalion name (would be cool and it would be good for anyone that want to track every soldiers like me)
(This is above suggestion but better apologize on how bad I wrote the old one and how complex it was)
Have a different position and chain of command in army battalion such as:
1:Captain (lead the whole battalion)
2:Platoon leader (in case there are footman which is melee and archery which is long range)
3:Sergeant (will become platoon leader when PL die)
4:Infantry (a normal soldier) also make that you can see the list of all soldiers and the battalion name (would be cool and it would be good for anyone that want to track every soldiers like me)
buff humans in some way
Since we're getting a radioactive biome, we should get radioactive water, too! (I have no clue if I suggested this already.)
When a human died there should be a reaper or something like that to scythe them away or take their body instead of the bodies slowly blacking out
for game suggestions make nations make puppet states on their invaded neighbors or partitions
a power to start Armageddon
There should be groups of people who play music and the closer you get to them the better you can hear the music they are playing
an option to make humans of you choice never die unless you use the eraser
day/night update where most creatures sleep, humans in their houses and etc
worldbox with rtx and pbr textures
Make cursed skeletons have a small chance to revive again.
If birds are added, can you add owls. Nocturnal (ofc), eats bugs and mice, changes appearance depending on environment.
separating/diverging cultures as suggested in reddit recently
when kingdom has amount of village more than they can control they will give independence to that village
(this is a mega repost after this i will no longer repist my. Old suggestions) add two new emotions, fear and confident, and two traits brave/confidence and some trait that relates with being scared easily,
When a let's say human sees something like a Skelton or zombie he will show the emotion fear which can cuase the human to run away instead of fighting, but this emotion won't show every time a human or any other creature encounters some strong or scary looking monster however if the creature has some sort of trait that cuases it to get scared easily then the scare emotion will appear more often for them, meanwhile some humans(or other creatures) but more likely soldiers will show the "confident" emotion which will cuase to not run away but charge into battle and this emotion could get triggered more often if the creature also has the "confident/brave" trait
Additional notes: numbers can effect these emotions, if the threat has more numbers then the creature is more likely to get scared..
More notes: of the creatures side has more let's say a human army vs just a few skeletons then the humans are more likely to NOT get scared
Notes upon notes:these emotions won't get triggered all the time in battle they may battle with monsters and not get either emotion
Short version of notes: numbers can effect the creatures emotion if the enemy has more numbers the fear emotion is more likely but if the creature has the numbers then the fear emotion is less likely and instead and emotions like confident and happy would be more likely, and the two traits can increase or decrease the other emotion
Soldiers, Kings and leaders are more likely to get the brave trait or confident emotion unless they have the paranoid trait which can also cuase the trait thats like free and makes you get scared easily.
2-8 soldiers will always follow and protect the king in the kingdom and the leaders would get 2-4 soldiers around them as acting as bodyguards becuase seriously these people are like the most important in the entire kingdom.
Also with this a world law which you activate or maybe just a debug tool so that your favourite units will get these bodyguards as well even if they aren't king or leader.
(this is a mega repost i will no longer repost old suggestions afterwards) Add some sort of "popularity" thing to kingdoms, popular kingdoms would get more visitors and the more visitors the more popular, things like volcanos and attract visitors and if a kingdom is popular enough it can also attract other species such as a human kingdom getting a visitors from the Elves, popularity can also effect the relations with other kingdom, maybe some traits of the king will determine if the kingdoms relations/peace either increases or decreases for example traits like calm minded would allow a king to not get jealous and so they increase relations with the popular kingdom but if the traits something bad such as the deceiver would decrease relations and maybe cuase a war and maybe even add a "jealous" emotion to humans, orcs, Elves and dwarves
Some new trait ideas I have are traits like "anger issues" which can also cuase more wars and maybe a trait that works like "comedic" or "kindness" which can lead to the kingdom getting better relations with other kingdoms if the king has these traits.
Additional note: popularity could be apart of either a new or already existing word law.
Allow bandits to SOMETIMES not always steal a units weapon or whatever they are holding be it wood, ores, sword and bow but they can only do this if the one who they are stealing from is weaker then maybe they are cursed or are at a lower health then the bandit..
Traits like veteran and blessed can effect this and stupid too -
Also if you don't understand I mean bandits can steal without killing the person -
So they can't steal a weapon from any unit that's stronger then them but for fun their should be a debug tool to allow us to allow the bandits to steal with no rules to it just steal nothings stopping them
-if one kingdom starts growing super powerful and becoming much bigger then the other existing nations, there is a chance for an alliance to form, this alliance would have a few nations in it and there would be a power to view the alliances which will also have their own names, example for an alliances name: the ancient ol'vista, these alliances can sometimes break up after their goal is accomplished but sometimes these alliances will stay together. Some times some nations might join or leave the alliance depending on things like, traits and relations, if a nation starts to have bad relations they might either leave or get kicked out by the other nations in the alliance
Also if a king dies in one of these allied nations and the new King has traits like stupid there is a chance the other Kings will kick the nation out or maybe a nation with a king that has traits like stupid try to join the alliance there's a good chance the won't be accepted unless the alliance is very desperate becuase they are loosing the war
Just like how villages can rebel within nations, nations in alliances can also rebel and form w new alliance with other rebels
There should also be a world law to disable alliances and the already existing rebels world law can work for the alliances rebels
These alliances can not only form becuase of huge super powerful nations becoming too powerful but also to fight other threats such as an army of skeletons or zombies.
Nations within alliances are more likely to trade with each other, sometimes an alliance may form with the biggest nations to act as super powers of the world and other times an alliance including only the strongest nations could be to keep the smaller nations from making their own powerful alliance to overthrow them
So yes the strong nations have a way of scaring the small nations and discouraging them but the small ones may do it anyway
part 2(short) of alliance suggestion
-allied nations are more likely to assist the other allies in war becuase that's one of the reasons they are created
-they trade more often
-traits like blessed, veteran and genius are more likely to either found an alliance or get their own nation into an alliance
-the nation that starts/creates the alliance will be the capital nation(kingdom) of the alliance
-a nation can very well leave one alliance and join another due to things like rebellions.
-if two or more nations decide to rebel within one alliance, there's a good chance those rebels will become allies and have their own rebelled alliance
-allied nations protect eachother.
(this is my mega repost i won't be reposting old suggestions becuase I want my brain to think of fresh new ones or other popular suggestions that I wanz to support instead)
(if you want to repost my suggestion then please credit me in the suggestion you can do this by either at the top or at the bottom of the suggestion after you copied it just add something saying something like -credit Goas to @river moon or -originally posted by @river moon
this is sort of worldbox but also kind of server related but can you add a channel for moderators to look at game suggestions that have 20+ or 30+ votes?
This will allow the mods and game devs to see the actual good suggestions that the worldbox community likes
This channel is ofc only for moderators and game devs can access this secret channel becuase I feel like if everyone has perms to see it the balance could get ruined i think it will be better if only game devs and moderators can access this channel not the general public
But that's just my suggestion
this is kind of worldbox kind of server related but i think the mods and game devs should have a channel that has all the suggestions that have 20+ or 30+ votes that was the game devs and mods can see the actual good and popular game suggestions that the community truly wants
This channel only the game devs and mods can see it
Quests You can create a godly Quest to defeat a creature/ destroy a building/ conquer a defined point. The Quest can be offered to a single Kingdom or to all Kingdoms. The questing Kingdom will rally a capable troop to fulfill the quest. You either can define a reward or the troop will get a new attribute "Hero" or something like that whichbgives small bonuses.
make knowledge speed increase by 10% for every 100 people in a culture.
dinosaurs and their own biome
air balloons to worldbox
air transportation + ground transportation (horses, cars, plane, air balloons, and more...)
if an human stays in radio active waste land for to long it will become a zombie!
Instead of having water on the contours of the map, there should be a space-type background to highlight the fact that it is a planet
A law of the world to preserve nature/space between the different cities, this will preserve animals and nature because currently all the villages are stuck to each other throughout the map, it is not very realistic. By limiting the expansion of villages, it will be possible to: 1. Allow an update with walls 2. Improve the capacity of buildings (their design)
I would like to see this criatures on the game the first one are the gigants they are gonna be vey strong,big and they are gonna be like Wild animals they wont be able to create civilizations and they wont be able to reproduce a lot to balance them and not make them so OP or a type of gigan that can create civilizations that sounds pretty cool a gigan civilization with big houses and as same as the other gigant they wont be able to reproduce a lot and gigants Will need to eat a lot of Food other mob I would like to see are the golems , golems are gonna be make with wood,straw,Sand,Stoneand copper and the strongest one that Just the most advanzed civilizations and wizzards can invoke are the Iron and golden golem a golem Will protect that town or City where he was created , if it is attacked and the golem suevives after 6 minutes of real life it Will start to regenerate his life and if he is attacked a lot it Will start to loose part of his body that with time Will recover and a good mecanic coukd be that if a golem is attacked and he is almost dead with his body almost destroyed if it hits the materiales from which it was made he can regenerate his body quicker and his life too
add Sea update pls
New Rare Knowledge!
|| Medieval Gun Production ||
Yes, guns existed during the medieval period, look it up.
caralho mãe estou na tv
Giants
Every fantasy, medieval game has some form of giants I think WorldBox should have some form of actual giants not just a trait that increases size by a couple pixels. Add a creature that is the size of a house perhaps larger. Could be a troll or a human or something else
add some new sea creatures in this update please šš
add some new sea creatures in this update please šš
make humans start off with buildings like š to š
{ the strongest kingdom shouldn't be hated that much , and closing border qhould be more rare and only occur when there is a stong conflict (not just because they have a border) }
More flags
Also races can place their flag
add bob
Kraken, it could have the ability to destroy ships and ports. Would give higher lvl civilizations some challenge.
It would be nice if civilizations would make use of the animals living on their land, in addition to farming crops they could have a building and fences to keep animals in and farm them for food or other supplies.
More fish and sea creatures, also a controllable monster like crabzilla
toggleable effects, eg immortality, equipment?, inability to be cursed/blessed
a discoball when place down it makes everyone dance
better world sizes
can we add vampires as a race or infection
The upcoming corruption biome grows every time a mob/creature dies on it, aka the biome expands a bit every time any organism dies on top of corruption soil
more stages of building buildings/not just the wooden outline and out of nowhere house
being able to control a kingdom and be able to interact with other kingdoms and build armies
pigs š·š
plz add more types of arms
if overall loyalty is lower than 25% then it fells into anarchy where there is no government
These tribes become āthe peopleā and will try to bring loyalty down
If the people already exists when an anarchy is created, the new anarchists are now part of the people
having mobile and computer versions of the game have the same updates
add an apartment building
allow to edit a kingdoms banner
either make a custom banner or select one of the already existing banners
border walls
these are all my request (probably more in the future)
Tamable Dragons: allow cultures to be able to tame dragons, maybe also add a new trait like Dragon Tamer Trait.
Allow mobile players to add mods since some can't afford a PC.
Stages: Allow us to be able to change the stage of events like invasions Example: Stage 1: Skeleton Invasions, Stage 2: Bandit Invasion, etc.
Make us be able to play as a villager and other creatures
War procedures: Fishing boats and trading boats will not go outside the border and normal civilians will not go outside.
Campsites: Kingdoms will build Campsites when a war is about happen and if they win they will make it into and outpost which might add a new job like scouts that is where they will go, also reinforcements will stay there they will go to the loosing village of their own kingdom.
That is all thank you! (This took much longer to type than it is to say)
Ok I just thought of these now but still keeping the last ones
Tamable Dragons: allow cultures to be able to tame dragons, maybe also add a new trait like Dragon Tamer Trait.
Allow mobile players to add mods since some can't afford a PC.
Stages: Allow us to be able to change the stage of events like invasions Example: Stage 1: Skeleton Invasions, Stage 2: Bandit Invasion, etc.
Make us be able to play as a villager and other creatures
War procedures: Fishing boats and trading boats will not go outside the border and normal civilians will not go outside.
Campsites: Kingdoms will build Campsites when a war is about happen and if they win they will make it into and outpost which might add a new job like scouts that is where they will go, also reinforcements will stay there they will go to the loosing village of their own kingdom.
Boat Types: add a new boat that will assist the carrier boat which will be the cannon boat the name is self explanatory.
Walls and Entrance: add walls around the village but will start at the capital and the Entrance will be guarded by swordsmen and will have to towers manned by archers.
New Combat stuff: Wizard, Wizards will be able to use magic in war without a staff, Catapults it will go with an army during war and will not be working as defense and will do a large amount of damage, Cannons, Cannons will be used for both defense and offense but it is not mobile unlike the catapult it will stay on ships and villages and might even be on the walls that I requested also in the ship that I also requested, Battering Ram, will be dragged by 6 soldiers and will one hit walls and gates (Also requested that) possibly houses too.
That is all thank you! (This took much longer to type than it is to say)
dragon civilization. Add different types of dragons: red dragon (fire), blue dragon (water), white dragon (ice), yellow dragon (lightning), green dragon (nature), black dragon (poison). Dragons of the same type create their own factions. Dragons have diplomacy with other dragons and civilizations. For example, yellow dragons are the most proud, red dragons are the most aggressive. Dragons create their nests. Dragons breed.
if an human stays in radio active waste land for to long it will become a zombie! unless the human has an trait or new armor
add air balloon to the game
Please Add Time skip i don't like Fast forward.
make it that research is adapted to the environment like if an country has a lot of wars it will research new weapons or if an country cant expand because of the water it will research boats!
your suggestion I think we need music for this game
Political Corruption: make it possible for governors/kings to become corrupt and have a status effect called āCorruptedā and the āCorruptedā leech off 24% resources for their own benefit
add naval battles
humans should bring animals from other islands if they don't have enough animals or if they don't have it they will need big ships to bring them
Once day/night cycle gets in the game can there be some special curses like curse of lycanthropy (werewolves) and vampirism
add magic weapons
make it so instead of just rising and lowering the temperature there's temperature types like, Tundra, Forest, Temperate forest, Desert, ect.
guys stop saying add walls like we heard this suggestion so many times cant even count
I wanna be able to add traits, and possess units.
a online playing system in which we can play with our friends maximum 5 this help us to think and manage more better
make enchanted biome magical if the creature leaves the biome they loose their Magik if they go inside the bio.r again they get the magic again
biome with bamboo
make humans start off as dummys with leaves covering their private areas and huts simular to to the ones the orcs have
Special Capital Revolt
Based on the surrounding cities in the country:
If 3/4 (just for example) or more of the cities have negative loyalty for the current King, the capital will "overthrow" the King, replacing him with a better candidate
Benefits: Still allows revolutions of small countries and cities, but super large countries won't fall apart easily from a low level King taking power
ability to give people magic if their kids are lucky enough they will have it too
Make it so crimes can happen in cities, and also assign people to houses, crimes can be simple stuff like stealing to more severe stuff like burning down buildings.
please optimise the game a little. i have an samsung a3 and the battery goes away fast and it burns too. that never happens when i play minecraft
military of each kingdom with one city be able to split their small army into two for better defending or attacking
I wanted the skeletons to have a greater role in the game, as they are an alternative race
What about and snow volcano becuase it would fill the annoying hole between the other volcanos
Allies: Good relations with other countries can lead to an alliance
Puppets: Sometimes when a country finishes a war, they can take some territory and establish a puppet state
Factions: Allies with multiple nations can lead to a faction
you can change the Terrain behind world border to grass or sand and the mobs behind the world border can visit your Lands inside the border
'Inherited traits' so if someone is immortal and they have a kid they have a chance to be immortal too
add the frog metamorphosis
people who bought premium on mobile can verify it to get the pc version for free
make plague doctor a profession instead of a separate creature
Some kingdoms can allow multiple races in cities, instead of only one race in a kingdom and every other one is kill on sight, it could be a human kingdom that allows elves in cities but not in the capital for example.
Just let us assign wars easier just my editing there allies and enemyās without having drop the effect in because of the how it is just random.
make demons actually competent and have them build hellish cities of the damned wbshy
If loyalty to the King is high, the citizens will pay respects with a ceremony around his statue (or campfire/fountain, if there's no statue) when he dies
Improve the game's modding support, please, I've tried so many times to get into creating mods for the game, but I feel like it'd be easier to literally build the game from the ground up. I get that some people can manage fine with the current modding methods but it's too much for me, please fix it lol. Steam workshop would be a good step in the right direction
Add Schools(For Genius,And diplomacy gain)Also add naval warfare(just add it)And add Cathedrals(For religion,if we get a religion update..
see name of parents that birthed person (credit @boreal basin )
city zone and village zone for the kingdom the city zone could be a place with alot of buildings surounded by walls or what ever you call it
Boat With Cannons: This will assist the carrier ship (The Ship with gold)
Walls: This will surround Villages
Gates: Gates will be located in walls and with to towers and guarded by swordsmen
Wizards: Human Wizard, Orc Wizard, Elf Wizard, Dwarf Wizard,
Catapult: A mobile range weapon
Cannons: the main weapon in the cannon boat and will protect the village and it will not be mobile
Camps: Camps will be built when a war is about to happen and will be used for ambush
Outposts: Outpost will be like camps but will store scouts and reinforcements
bottom gear
insanely round people that roll around instead of walking
I forgot to include this:
Mobile Mods: Allow us to add mods, like modern mod etc.
^ aka your mom
nevermind
Dude I don't have mom
Ability to give npcs weapons and armor
your other post
you sucks can this be
i suggest school to be updated
crime pls
remove BelowZeroes ability to make votes
stfu
suggest deez
make the npc breeding graphic
make culture colors the same as their kingdom's color
There should be riots and protests when a revolution is about to happen
cancel the game
make de AI reach the singularity
add fortnite
remove elves
add real life
Volunteers, citizens who will join with the army in times of war. They will keep their citizen outfit and will be able to use weapons. But they should not be able to wear amour thus making them weaker to make a balance
okay what if you had a god avatar and you were able to send it to your world and do god shit, it's more personal. Ya know?
add a word law that fire and units that effects tiles will be disabled like for example humans with pyromaniac trait cant throw fire and demons can't put fire when walking on grass tiles
make orcs more evil šŗ
HD gore
delete and replace world box with mega man 2
remove sand
add acid pools
add ability to add traits and make more powerful destructive weapons to destroy cityās with
Kingdom color selector
add hitler
Make people have the madness effect when away from people for a long time
let each race's have ideologies and sometimes be hesitant to start a war
You Can Get An Option To Choose A Flag And A Color Option For The Nations
add slaves so like it isn't offensive it's not like they will only be enslaving black ppl no they just enslave everyone they see so just add when a kingdom attacks another kingdom they can get slaves and they only farm for them
Depending on the culture kings, leaders, and generals will have there own different clothe
MONKE THROW ROCK YESSS
adding more races like for example goblins gremlins etc
make monkey build on trees if someone is cutting the tree down an army of monkey will drop heavy rocks on them or they will attack them
proxy wars
, border conflicts
, drafting people for war
addò steamworkshop
Can people who have premium on mobile get a steam key with verification or the receipt of the purchase
add bigger monke
Steam Achievements
you got secret achievment if you unlock every other achievment
Blood and blood loss
nothing Specific, just make a kingdom customization update ...
Better tree and bush placement registration
option to choose biomes in world generation
give monke a intelligence stat
The new animals some cool sounds, maybe there should be some for idling, attacking, getting hurt, spawning etc
I want humans, orcs, dwarves, and elves to have sounds like sheep
fix bug where a village is built in a swamp it gets destroyed and then rebuilt and destroyed in a cycle
fishman race,they can build a kingdom on water and they can swim very fast, giant race and HORSES
New races:
With the new Biomes Update arriving, I thought it would be an opportune time for new races to arrive. Here are a few ideas.
Make a world option for mushroom people/skeletons/monkey to make tiny camps and villages
Aqua update: Add fish and other sea,river animals with fishing animation boat and etc
add more enemies for the new tumors, all 3 only have one right now and they are kinda the same across the 3
remove the feature where villages/kingdoms dissapear for not bring in soil/forests
Ability to pacify individual monsters (I want slimes to live alongside people)
Orcs should be the strongest Race, but have the worst AI/Be the dumbest of the 4 Humanoid Species
Humans should be the weakest race, but have the best AI/be the smartest of the 4 Humanoid Species
add bob
add for all living creatures water bar
Workshop for steam?
Premium owners get a steam key
your suggestion
When nuking a crocodile you have a chance it turns into something like Godzilla. I just tried doing this in case it might already be a thing however...a very funny missed opportunity
Add news types of ores
premade worlds you can load into (one could be a replica of earth)
make the game 10 bucks again the game used to be 10 bucks but now it's 17 that's 7 more bucks breh and it doesn't help that u guys released the game right after black Friday ended and some ppl couldn't pay using humble bundle because they don't have a debit card you know
If not already planned it would be nice for when you add workshop to have a mod menu where you enable and disable mods, also for maps downloaded from workshop it would go into map menu where they would work like presets, so that people donāt have to use there save files anymore.
- Add news types of ore :
Day & Night cycle (an option for enable and disable)
Theology System (The players can create his own religion or habitant)
If people are nuked, transform they into zombie
medieval muskets for some troopsš¤
(your sugestion here)
(your sugestion here) ..................
modern tumor (the tumor structure is a big building that asphalt streets spread from, and it spawns gun weilding enemies)
add goats,they will be on mountains and will be neutral until attacked,when attacked the goat rams into the attacker
day and night time
maybe apple can UPDATE A GAME ON TIME FOR ONCE
orcs can ride rhinos
humans can ride on bees
Villagers can tame animals and use them for war/hunting
(suggestion here)
air baloons that carry soldiers,grenades etc.
Add an option to expand a world to the next size, so Normal ---> Large, Gigantic ---> Titanic, etc. Also, when world expansion happens, new terrain is generated(Potentially connecting to old terrain).
Biome Border to Stop specific parts of biom Growing
Apple is pretty shitty. Who agrees?
Tanks, Helicopters, Airplanes, Battleships, Mechs, Lasers, Laser Swords, Miniguns, Chief Keef, Daytona 500, Cheese Burgers
I suggest a group tab inside each general tabs for specific groups of content, let me explain.
Going on the animals and creatures tab, you have to scroll to see them all, it feels like there's quite a lot to choose from. More content on that side will make the scrolling much longer, as if it was an unorganized tab, icons laid out like that with no care and I assume you will add much more over the time.
That's why it could be great to have a tab for each specific groups such as "Races" (clicking on it reveals the 4 races, you can reclick on it to hide the 4 races), "animals", "monsters", etc.
Add Flags in game for soldiers to have, like bannermen, or add them around their territory for the sake of NATIONALISM
add cures to turn zombies back human
thing can be born evil
people culture can change from the biome and gives them new traits and gear
Make Docks able to be built in the swamp biome
Add some sort of controllable ( or maybe not ) tentacle cthulu type thing that will take control of any HUMAN or DWARF civilizations that it comes across
Some units can be born with the grenadier trait or the arsonist trait gives the ability to burn houses
fill tool I beg
a fill tool would be gooooooood š
Cavalry as a research 
horses,and you can research cavalry that makes you troop can ride horses
if goats were added Then the dwarfes can ride them
mush tumor
thing you can drop on people (like blood rain or blessing people) called team work every thing you hit with the team work is on a team and donāt fight each other, you can make multiple teams
alcohol, alcoholism, alcohol trade, alcoholism spread
cannons?
new building: school so that children can actually go somewhere (and they could get better stats for going)
Nameable islands
add polar bear panda bear polar bear for (ice/snow biomes) (panda bear for jungle biome )
Maybe remade trading system and visible professions like in minecraft 1.14:
-Smith will Smith
-Hunter will hunt on animals
army bases instead of armys just sitting in a random spot
Walls that would surround villages and the villagers could walk over them and attackers would have to break them
trenches for when civilizations are warring between each other
Make it so that you can hold down to spawn multiple
(Walls that would surround villages and the villagers could walk over them and attackers would have to break them)
kraken a wirlpoool that will suck in ships and people
Give mushroom biome some real purpose other than looking freaking awesome. Like mushroom people or something.
you took away the option to select an item to watch an ad and unlock it for 30 minutes come back with that
Allow fishing from offshore in swamps or add in some other form of food that can be accessed without boat technology. It really starves a civ.
A map library where you could upload maps and use them for urself and or save them
maybe add more races/monsters like robots, vampires, werewolves
there should be the ability to ālockā cultures. locked cultures will not advance or spread. there should also be a way to make a village change itās culture manually for world building purposes.
Crime update:
Villagers can occasionally do dubious acts such as stealing, asking for modern update, or killing other villagers
They will be either sent to cages or killed depending on the government type and the severity of the crime they committed (they will be sent by a new guard villager type)
Villagers could even try to assassinate the king who will now stay closer to the town hall and have guards protecting them
Multiplayer (splitscreen) Mode
First Person mode
I think it would be dope to be able to look around in a village in first person mode, this would be something you can toggle and IS NOT permanent. On the little hud with all the different species, there could be an icon with a human that is grey, that would be you, you would be able to select him and click anywhere on the map and spawn in there. Once you spawn in, you would be able to control him with a joystick for mobile or WASD for pc and be able to look around, you would be able to do everything a normal npc human can do (swim, get equipment, chop trees, eat, hunt, swim, fight, etc), you would also have a health bar, and a food bar to force the player to actually eat and try not to die. If you were to die, then you would get sent back into the original view perspective (seeing the entire map from above) and you would lose everything you had like your equipment, your food, your traits, etc. If you have to close the entire game because of irl things than there would he a ācloseā button for the first person mode and it would save your progress, so you wouldnt all the equipment you got or all the food you got (you still have to save the world to keep that progress though).
Village Defenses
If a village becomes advanced enough (like they have swords of any grade or shields of any grade) they would start building walls around their village. Walls would protect the entire village from raids or from enemy villages attacking, there wouldnt be able guards though so that the walls arent super over powered. There would be a gate so that villagers and soldiers can leave the village to hunt, chop trees, etc.. wherever they please. If an opposing village go to attack a village that has walls, they would have to break them down (which would take like 30 seconds)
druids should not convert different biomes to grassland
ingame map library, where maps can be shared easier
add a statistic to statistic page for all worlds that shows how many years have passed while you play(kinda useless but would be intresting to see)
cold ones on par with demons
Add christmas race like Elves from Christmas history the king fo the elves is santa clause and they built a north pole city not the elves we have rn but the ones from the Christmas books
Or just add a Santa creature that drops recourse and Christmas elf creature not like robot santa but a actual human one and if lightning strikes just make him drop like aliens
in the outskirts of a village, bandits can build camps inside of their borders and can steal from the village their camp is in and do routine killings
add workshop on steam page for worldbox
let monkeys build on trees it should only be in jungle biomes and make the paths wooden bridges they are genius for a reason
add back watch video/add to unlock items for 30mins
Have Worldbox back on HumbleBundle as well as Steam.
Animals should be able to form packs and animal kingdoms!! There should also be a animal tamer
cats and dogs should be able to become pets and perhaps villagers could use animals like the rhinos or bears in warfare
there should be a way to download maps on mobile from the website or something instead of having to download zarchiver or anything like that
favorited entities automatically gain immortality
prisoners of war š³
he means slaves and i disagree
Add Blackpowder weapons! They existed during the target period and would be an awesome advancement!
that houses and structures adapt to their biomes, and also their inhabitants
If villagers live in precarious conditions and the kingdom does not develop, some villagers may become thieves or murderers who will be hunted down and killed by kingdom soldier
In the next update add more controllable units
New races, like robots or goblins
can we get an animal paint brush like we do for terrain? that way we can spawn multiple creatures at a time
I know I've said this multiple times but can you make the units only inherit the hair color of their parents, it's kinda weird seeing blondes having red haired units as children or sometimes black,
plus it would be fun ti experiment with it,
example, I would make a kingdom with only black haired people, the other with only blondes, like how one kingdom's skin tone is different to the other, I like having distinctions.
Make a world law that enables/disables flower growth. It's causing my civs to not be able to expand once they build up.
Add the ability to choose timelines, from medieval, to napoleonic, etc etc, whatever you choose is how far your civilization goes.
multiplayer
idiot
even while banned, my influence remains
add more different plague types
have children of starred characters become starred themselves, toggle on and off?
add walls
Ogres and Giants, with their own kingdoms/cultures/politics
add a golden tree where it can spawn a golden apple for like every 100 or more years. if any creature eats it, they gain super powers.
among us