your suggestion~ Please add horses for things like trading and warfare and even just normal travel
#💡game-suggestions
1 messages · Page 165 of 1
a 'developpement' law so if its activated the kingdoms develop more and turn into modern ones with modern things, and if its not activated the game stays the same. so everyones happy
just a little precision about the previous suggestion : this law wouldn't be activated by default so if you dont activate it the game is just like it is now, this law could make a compromise
no, maxim already said no modern update
Advanced Cultures. Cultures no longer only present civilizations with technology, they also have laws/customs, rituals, etc... For example, if a culture is born in a desert, or someplace where food is low, people might develop a cannibalistic trait, meaning the weak/old are eaten. Or a culture can adopt a custom/ritual in where people are sacrificed, or sacrifice food, etc... This would mean each culture might have a god. Eventually if a culture in a city, is far enough/not close to another city with the same belief, that city can adopt the culture of a nearby city, or create an entirely new one, such as how Christianity split off into Catholicism, Judaism, etc...
attack on titan
pirates and pirate ships
Tok Tok Woodman / Click Clack Lumberjack it's like a jingo, but in the game the people who play it will get speed buffs and strength buffs. next add Rhino Hero, this one is basically in the Thailand/Siberian/north china jungle biome, which will get added after this, anyway. These are like the ravagers in Minecraft, they protect the new npcs called the guardians. the next animal to add is the Meow, this one is so obvious, that I don't even need to explain what it is because everybody has always wanted it. Also, add a modern update. We need kingdoms to launch nuclear IBM's at each other. make it a new model and everything. Also make them the same destructive power as the tsar bemba so it's fair to other kingdoms and makes everything make more sense. The next thing to add is Win, Lose, or Banana. So basically if you die, you get spawned into this world like banana, it's a new map but full of monkeys (new mob) and (creepers) new mob. The other way to get their is the portal, which a civilization needs to be in the modern times to do. Also, add submarines and drills. Submarines are cool, and they can use the nukes that i talked about, and can also defeat the krakens. And the drills are to mine to the other biome, which is under the map, this is where the mole-people live, they only live for 5 years, and ae only blind, when people look at it. And finally, this is what everybody not just me wants, they need to add manbearpigs. this will make the game more scarier, and reach to a more adult audience which is good for the game. Also add the debug option to make all leaders JFK. this would make sense for a lot of people because everybody has always ever wanted it hope you liked my suggestion. 
option to reduce spread on magnet, right now it's very painful to put a unit in a specific tile
knowledges that increase unit stats
Healthy=+health
Fast life=+speed but units die younger
Educated=+intelligence
make teleportation a trait so not only mages can teleport
debug menu commands for traits, tools, stats, probability, etc
make more helpful people
make a AC-130
make it so orcs,humans,elves and dwarves can help each other/make a kingdom together
make more animals that attack people
add pumpkin bomb only around Halloween
add snowball bomb around Christmas
make it so when kingdom’s are in a war boats attack each other and people on land
add bulls
add birds like hawks,vultures and eagles
add lions or tigers/big cats
add different types of creatures and monsters like a big or small
make it so demons can make there own kingdom
make a button on how many people or whatever you want to add instead of clicking a bunch of time
Aliens with their space ship destroyed will build a base on ground to contact others for rescue
Climate change as disaster feature!
First ice will melt, then pieces of land will turn into sand and sea level will slowly increase
add a kraken so it can destroy boats
if planning for naval battles then you should add transport ships which is already in the game but battleships are the next ship to be added they should be loaded with cannons
add an option to either disable natural fires from thunderstorm, and a dude who has the pyromaniac trait because it's annoying to see burned up land because of a thunderstorm
'Political Links' once used on a Civilization & then dropped ontop of another, those two kingdoms will essentially be apart of a Military Faction, and cant declare war on one another. This system will allow for Dukedoms, Principalities or Kingdoms living inside of Empires. Resources will also be shared between the two, and share a Ruler & Ideology("personality")
bonk bonk
when gargleon event?
Aristocrats With A Little Bit Luxurious (Still Medieval) House
add custom mods ingame for mobile
add a passive inventory that has stuff such as food, toys, money etc
here is what i suggest
- Naval battles: by adding a new boat called "battleship" that has cannons, and could fire apon other boats, or things on land
- Horses: they can be used for calvary for battles, or can transport resources to towns/citys that dont have docks yet
- Formations: have armys stand in a square, triangle, or circle Formations to make battles more cool looking
- Alliances: have different kindoms join together, and they would support each other in/out of war
- Better invasions: bigger kingdoms would sends 3-6 transport ships when attacking over seas, and have 1-2 transport ships go out to make a new town
in the other invasions world law there should be alien invasions. Also there should be a disasters menu where you can choose what disasters to enable
bring back old demon tower and cold one tower graphics
more alien technologies
your suggestion more control over wars such as forcing specific country's to go to war
implement a faith system
be able to change the weapons of NPCs in-game or by bot on the server
make it to where empires and governments can make/build markets and shops where people can buy food, resources, and good with gold or ores. Or maybe with a currency.
demon and cold One should make a little shelter by themselve
I would have said since its Halloween why not add grim reaper and some ghost but Halloween is gone soon so rip
add more destruction and enemy
Coastal defense/fortifications would be interesting against pirates and enemies war ships
As a rare culture point, kingdoms will be able to domesticate Dragons and turn them into war weapons against their enemies
let us be able to hold down and place down stuff faster/ hold and drag/ hold click.
Add magic
(Its gobba be hard to add for sure but will be worth it)
You can drop magic and anyone around it after a few years gets the trait magic affinity or magic adapt(some are born with it get a buff) blessings also buff the magic stat that goes along with it.
Mythical creatures like dragons or fairies when they die release a special type of magic.
Dragons leave behind dead bones or just the carcus that slowly disappears but can either feeda village or relase magic over time
(Dumb idea but i like it)
Dragons can make lair on mountains to hatch eggs which can be stolen by either humanity or evil forces,(btw I suggested this before along with a few other things)
the egg can then be hatched into a dragonling that can be used as a kingdom's assets, or turned into an Evil dragon
a dead dragon will have time to decay, during that time it body can be harvested into materials that can be used to make dragon equipment.
Necromancers can turn a dragon's corpse into a Skeleton Dragon(inferior to normal dragons)
Sub-human species/Demi-human like beastmans and vampires, Evolution for monsters, like a Necromancer can turn into a Lich or a Demon can turn into a Great Demon which can then turn into a Demon Duke and then Demon King/Lord
make it so that you can see zoomed in city's in zoomed out mode
Kings with gold tooth trait should have a gold staff to show wealth. Also, culture will also affect kings outfits
suggestion add animal packs
buildings are dependent on culture which is dependent on species, so there's like a northern european style for humans along with arabic or asian style, or a southern european style for dwarves and and a cave dweller style, just some examples
Language as a part of the culture
It can branch itself with time, first as an accent and then becoming a new language
Kingdoms with similar or same language have a diplomacy bonus
Add 7 things 1. Cold ones, Demons, and Aliens must be more sophisticated, ie. Build empires & cities, would be super cool 2. More control over traits, they're just random rn, it's a bit annoying 3. A faith system, each empire has a culture system, so why not a faith system, they build shrines, develop beliefs, and names of gods and whatnot, this can also influence culture, and empires that share the same faith systems ally easier, which brings me to my next point 4. Alliances, they will automatically declare war and whatnot, and they almost act as one empire in attacking things, alliances will be made by empires sharing race, popular traits, faith, culture, & similar population/land size. 5. Boats, ik they exsist, but like battleships, this will create a navy, the navy is upgraded by culture, nations will also build coastal defenses 6. Walls, the better the culture the bigger the walls, walls will pretty much block any non-flyer, and they will be broken down by military, there should also be gates to let in allied people, and so they can explore/expand 7. Relashonships, it would be cool if they people were able to have families, and they gain buffs, and debuff if they're family dies, there should also be marriages and whatnot, this would be super cool, and the kings would be the kids of the previous, this also allows gender in the game (ik there is already sort of gender) but its iffy, and 2 dudes can have children sooo, a bit confusing from that perspective.
New biomes = new resources
Each biome have specific resources that will only grow in the terrain. The resources will be use as materials in making armors and weapons with new effects.
test
army formations! Ex: attackers get in line, people with bows stay in archer towers that would be spread around the side of borders.
an actual working road system with lines of houses. Also the humans would use the roads and/or paths. Straight lines of houses, organized! (This would be setting in world law)
bigger maps and or maps and mods for mobile iOS and android
evil mage and demons get along
Monsters evolution tree and the "Demon King and Hero"
Demons (and cold ones) will now be able to make civilazions(which ik is prob coming)
and in a Demon Civilization there will be a Demon King which is 3 times stronger than other Demons
To counter act that the Human will able able to have 4 heroes(one for each race)
The title of hero can only be unlock after these requirements are satisfied:Blessed,level 10
After unlocking the Title, Max level goes from 10 to 15 or 12 to 17 if rare knowledge is achieved,
Demon King will gain the trait "Absolute Authority" which gives them command over any and all evil mobs
Hero will gain the Trait "Apostle of Justice" Which will make them friendly with all nations even if they are at war with each others
Once a Demon King/Hero is slain, the slayer will gain another extra 1 level, (cap at 20)
Once a Demon King is slain, another Demon King will not appear for the next century
And Once a Hero pass away the Demon nations will shoot firework in celebration(same goes otherwise)
Hobits would build homes inside of a new world height……. Grassy hills! They are good cause they have the same home that all the other four races have legend wise. They would come with grassy hills, and the race itself. They would expand slower, but there house size varies by the size of the hills, a more customizable race. They would come with a monster called gollem, which Hobits would hate and it also comes from the game’s inspiration, middle earth. They would be friendly with dwarves though.
a culture determines how counties act.
West farina(current world box): no one is higher status than every king. all counties tries to invade to protect or gain more resources
Islām: this culture has the cultural leader, who is superior to a king. almost all kings try to follow him, but sometimes rebel. if a rebellion happens, it causes a huge war.
China: the place where chinese-style culture borns is important. If a kingdom occupy there, it becomes a ultra holy kingdom. many countries around it follow it ,but sometimes they tries to invade there
lizardmen loves dragons eats orcs
if the zone of culture gets divided perfectly for a while, each of zones advance differently as different cultures
temperature update:
Tiles can now have temperature
Cold = tile slowly freezes and units slow down
Normal = normal
Hot = grass and trees can't grow
Temperature view so we can see what tiles have what temperature
Lava makes temperature hot and campfire makes cold temperature normal
Civilisations would build bridges over small bodies of water. As it kinda ruins the immersion of having to build a dirt bridge to connect to enemies or a nation's lands together.
more rare knowledges, in the current update the choices are so small that cultures have similar rare knowledges
allow us to control units (movement and attack) please 👉🐡
allow us to modify how much army a civilization creates, their tax, and diplomacy with other kingdoms (wars with only certain kingdoms)
an option to toggle to show all the names of creatures just like how you see all the names of kingdoms or villages
copy paste power
copy paste a part of the world, units also get copied
hurricanes: kind of like how you inspire tornadoes to make them bigger I think it would be cool to add some sort of secret or achievement into the game where if you put two or more rain clouds close enough to each other they will merge and make some sort of hurricane. I’ve seen people try to engulf the whole map with rain clouds just for them to wait for the storm to roll over and reveal their whole world is ablaze ( I am also guilty of trying it myself) so I think it would be cool to make it so that when multiple rain clouds are close enough to each other they will merge to make hurricanes that don’t strike lightning too much but still do it often and strong enough to cause some chaos and to be called a hurricane but not enough that will burn your whole world. kind of like how the zombie dragon isn’t a direct feature in the game but you can still make one by the round about way of adding all those extra steps to the dragon. You can also make it so the hurricanes can spawn mini tornadoes or other natural disasters I mean there are so many ways you can take the hurricane! I think it would be an amazing feature for how simple it is!
TL;DR hurricanes caused by merging rain clouds that spawn mini tornadoes and won’t burn your whole world
I just thought of something else! The hurricane could get progressively worst the more rain coulda you add onto it for example, it starts of with just rain (+1 rain cloud) lightning strikes start occurring etc.
{add in-game workshop so we can install mod on mobile}
Growth dust: it makes every affect mob gain the giant trait
Shrinking dust: makes creatures with the giant trait lost it and normal creatures gain the shrunken trait
Because why not?
a power like devine light that removed player added traits (like blessed)
Sand Worms, they will random attack people passing through the desert 🏜️
make dragon can eat people
ADD WALLS AND BRIDGES
Desertification
Areas too far from a water source will slowly turn into sand (making it possible to avoid with "rivers")
You will be able to turn it on or off just like erosion
Crossbows:
Pros: more accurate, and farther projectile reach, than a bow
Cons: slower fire rate, Dwarfs are the only species that can use it
Javlins:
Pros: faster firing speed, and faster projectile speed than a bow
Cons: worse accuracy than a bow, Orcs are the only species that can use them
Throwing axes:
Pros: more damage, can be used as a melee weapon
Cons: slower projectile speed, Humans are the only species that can use them
add goblins. maybe make them to where you can spawn them like monsters. and they use wood sticks bows and bone armor. and all of them have the small trait aka they small like normal goblins.
more estructures like hospital schools diferents tipews of building like building asiatics european an edifications poor richs and the idea is trillade but wolbox team maxim ADD WALLS
Warcries/damage taken/dealt noises. To spice up combat, you could put little high pitched or low pitched yells and swords clashing when they attack. When hit you can keep the noise or little grunt noises. Would be cool, then if you ever add musicians to battle like little drums or something one day it would be even more spicey.
units can’t shoot over high mountains
add more sea creatures like whales sharks dolphins clownfish
Bigger mobile map.
Hey,my mobile can handle it .it's not potato >:/
fishing!
Currently npc can fish in small boats but make some of them fish close to the coast in a kind of pier or on the sand
your suggestion test lmao
shipwrecks
add Shrek for swamp update
sugar daddy's
multi racial villages that can form they are very rare and races that hate each other like humans and orcs can't make village together
To have republics where leaders are elected
Bridges
Primal fear
Units will know they have no chance of winning that they just run from danger or in worst cases succumb to paralysis.
primal fear should be limited. in a war, a powerful soldier will never die but kills everyone
👆 I forgot to take in consideration about soldiers but yeah it should not be everyone that is afraid, only the most vulnerable like villagers that aren't soldiers or a unit with the paranoid trait.
add ideologys maybe democracy or communism each have pros and cons
Add defensive structures eg: watchtowers, cannons, walls
bending powers
you know Firebending, Airbending, Water Bending, and Earthbending
kings and mayors do not work such as farming and mining
how about reincarnation? It's good to see your powerful unit to be reincarnated if they die. They still have the same traits but different persons
also cemetery
for bending powers, there will only be one powers per unit. It can be fire, air, water, or earth. A unit can have all those 4 powers only if it's Blessed. Seems like Avatar right?
add in game terraforming
A button in the saving menu that imports/exports custom world files (.wbox) instead of putting the files in the "saves" folder
please make the snow biomes more interesting, civilizations will adapt to that biome, example is elves building igloos, humans building spruce cabins, orcs building turf huts and dwarves have the normal house texture, just with snow on it.
we can have more types of rebellion. here is one example
Hatred for leader
people do hate their king/mayor but love their country. they try to kill him.
relationships between cultures
add democracy(non negotiable edition)
Great Culture wars like cultures will fight each over but will be much less common than a normal war culture wars will be called on by the leader of a culture EXP The Pope calls all the kingdom of Pabish to fight the kingdoms of Bagon
sandstone villages for desert civilisations? 
stepsister
bandits can make pirate ships
add dinousour
ability to favorite items so you can follow who gets the item you favorited
in world statistics they shoukd add how much of all beast species is in your world
add tsunamis
add the ability to give people items and traits
a scenario Menu where if you enable a scenario it will happen like a plague a meteor shower
evil kids
Some people suddenly turn to titans
Full grow crops become alive and murder things
Max level houses become alive and murder things
And more that could make the game more fun
your suggestion Clouds are not good. They should be circular, spawn where you click, slowly move in random direction and despawn after certain amount of time. Also lave cloud should be replased with fire cloud, because the lava ruins the ground.
the smoke from fires,campfire and chimneys must improve their look,make them more smoky like,not white transparent squares
a search bar to search names, traits, weapons, etc to make it easier to find specific stuff (ex: infected units)
it will be nice if we can rename the items
Add alliances between kingdoms
so if this new update involves the two things I think it will, which is more space between villages and new biomes, I think we need larger world sizes on mobile. Because the largest world sizes would have very few villages and biomes would be very small
day-night mode (only graphics because time goes pretty fast). we can toggle day mode and night mode
paranoid people sometimes avoid from /approach to your cursor because they notice you. However, no one expect them believe the “fact”. That’s why they are called as paranoid
your suggestion console and vr support for the game.
your suggestion add nations can be alies and direct war and peace and alies can maked cuz now you need to create war and peace between countries multiple times if you want only two countries to be in war with each other.
a Skelton kingdom. The king of the kingdom would be a Skelton grim reaper. When the skeletons killed ghosts would float up and disappear. They would make grave yard villages Skeltons houses would be the graves. a rare kingdom trait could give them a strength bonus when it’s night (don’t know a name currently)
the ability for ios users to download custom maps by puting the game files in the files app and allowing acces of your saved worlds
add 1 pixel tool
I know that larger world sizes is something mobile users want, and it's something even I would want for them regardless, but we also need larger world sizes for PC without the need to mod the game to do so.
If the world sizes for either platform are increased, then that would lead to much more grandiose maps that people can make for the community overall, as well as more detailed versions of earth based maps that people love to develop. Plus it gives more of a chance to increase the size of the new biomes that are coming to the new steam update, as well as larger numbers of kingdoms to torture for hundreds of years watch flourish.
yeah i know it'll be laggy for some pcs or mobile devices but that's just the reality of it
a multiplayer. Like a server where u could play with friends
add thirst to the game. Theres already hunger so why not thirst. Water gotten from the ground (small amount), cactuses (a bit bigger amounts but still small amounts) then water (normal amount)
add Family tree , like surenames a stuff
Personal relations between the 4 types of willing creatures. Every creature starts with none and may gain "friendship" or "enmity" to certain individuals. Chance for getting "enmity" is higher between people of different races or cultures. Theres also chance arguing over items sometimes. When this happens someone requests an item from other. The victim may agree, deny or assault. This usually lead to "enmity" effect. Individuals with "jealous" trait do this significantly more frequently. The hate may lead to murder attempt or war when at least one of the involved is king. The "friendship" effect appears when someone save someone elses life or sometimes randomly. Individuals with "friendship" effect may spend time together and if BOTH involved are kings to much better relationship between their kingdoms. Both effects may disappear after some time.
more save slots
the ability for a city/ country to fall into anarchy if the country/ city becomes too unstable for the leader to maintain. What happens?: a bunch of factions start fighting for control and if another city/country goes to war with a place in anarchy it can just claim land but not all the land.
I propose to add the mechanics of negotiations and alliances for countries, that is, some countries can, with a sufficient rating, send the kings' assistants to each other, then, if everything went well, but you can see their union (they will not attack each other if one country is attacked , then the other will help, share resources, have a common army), then it will be necessary to add a chance to dissolve alliances or revolutions, if one country leaves the union, then there may be 2 options: 1 option - they leave peacefully (giving part of the land, resources, but without entering the world (If a king is in power - a manager or a diplomat)), option 2 - they leave and a war ensues (they do not give anything, but enter the war (if the king is a military man or if he has a greedy trait) )
I propose to rework the mechanics of wars: for example, so that when one country loses and concludes peace, then some of the settlements go over to the side of the winner, since this country won, so that several countries can compete against other countries, and who won the war of countries (that is, if countries 1, 3, 7, 8 attacked countries 2, 4, 5, 6 and defeated them, then they receive part of the territories from countries 2, 4, 5, 6), depending on the damage inflicted in the war, these countries receive territories (if country 1 caused more damage to enemy countries than country 3, then country 1 receives more territories than country 3), also add a separate button with wars archives, where you could look at the wars that have passed (participants, winners, killed on the side of the winner (or winners ) to the side, on and on the side of the loser (losers), an agreement, territories that one country received, territories that one country lost, killed civilians, territories, and so on)
addition to the idea of alliances: weak countries will be more willing to create alliances among themselves than large countries, but in a war they will try to unite with other countries so that there is more territory and power, small countries will be more willing to ally with large countries, and big on the contrary
test
ideologies
make water a major role to the creaters
The World box should have an update Focused on Reproduction, it will be like this: Of course the vibe will remain, because if you put Real Life Reproduction the World box would be +18, different Skins for baby animals, the Chicken only would be added. there's a Skin for her Child who is the chick, it will also be added: Rooster, Ox, Sheep, other animal skins we would know Through the inspection, Female Mammals would have the Characteristic: Pregnant after 4 years the baby would be born, the World Box sea turtles do not dig in the sand and only lay one egg, this would be changed when it mates with the male, it will come out of the water it will dig in the sand and lay 5 eggs, the Crabs would have their Metamorphosis what happens like this: 1st Egg takes 4 years to hatch, 2nd Zoea takes 3 years to grow, 3rd Megalopa also takes 3 years to grow is Finally 4th Juvenile Crab it takes 3 years to become an Adult, Wolves would have packs, only females would have a baby if you get Pregnant, insects such as: Butterfly, Cricket, Beetle, Fly would have offspring, the Butterfly would lay 4 eggs in the Grass, the larvae would be born, after eating and becoming chubby and fluffy, they would make a cocoon in trees, then a butterfly would appear, but the beetle and the grasshopper their reproduction would be automatic as they are literally pixels, the fly would lay 4 or 5 eggs in decomposing animals or wounded units, larvae appear and the unit gains the trait: Berne description: Inside it there are several larvae! After the unit died the larvae would come out and make their cocoon, then flies would appear.
the penguins from the World box even though they are birds they don't lay eggs, the female penguins would lay 1 or 2 eggs, the male would Hatch the Egg and the Female would With her friends
The hens after mating with the Rooster would make a nest and lay 6 eggs after 4 years would hatch the chicks, this would affect her stats: Damage: 7| Armor: 3| Critical Strike: 9| speed: 25| Attack Speed: 10, Also Any animal mother, or unit if Defend their children from 10 predators Will gain Trait: protective mother.
Fix: the chicken has only one skin for its offspring, which is the Chick , in the Reproduction update the animals will also receive skins for their children! Example: Baby Wolf, Lamb, Baby Bear, Kitten, Baby Penguin, Bunny, Calf etc
bigger mobile maps
We could add Trait to Units Favorites only
be able to add research traits to cultures, be able to place buildings and boats
perhaps be able to control boats
(your suggestion)
test
maybe add a option where the humans can build on the water?
here is some suggestions I have.
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Add family trees. This is so you can see who is related to who and how old the family is, it would be nice to have a family crest as well that you can edit.
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Add a Royal family. Doing this would make the oldest child next for throne and so fourth. In the Royal family there should be a King, Queen, princes and princesses.
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Make traits editable without mods. This would make gameplay easier and would eliminate downloading processes.
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Make Kingdom banners editable and able to change colors of kingdoms. It would make customization more great and unique.
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Add a god and goddess system to religions. Ok we already have relations in the game but, it would be cool to edit how many gods and goddess they worship and what they do to worship them. Like temples and stuff.
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Add ancient ruins. This would make exploring more fun and might bring up the civilizations ancient ways and past for greater understanding. Also civilizations can’t tear them down because it’s disrespectful.
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Add walls. Adding stone. Walls will add greater protection for the cities and will make them look even better.
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Add Wizards. If normal people to have a child the chance they have magic is 18% But if one parent is magic and the other isn’t then the chances are boosted to 54%. But if both parents are magic, then the chances are boosts even further to 96%
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Add pirates. Pirates will make outposts where multiple different crews will meet up, trade, etc. They will kidnap children and make the pirates and when they do it will show up as a event and who was kidnapped. They will attack ships that belong to enemies and will steal when able too.
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Add Castles for Royals. I know we have town halls but we need actual castles. It could show leadership and wealth.
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Add horses. They will make transportation easier and can have wagons added to them.
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Add graveyards. The graveyards would add a sad value to the game and they expand slowly until max.
•Dynasties: Inside every nation there's a x number of powerful families that fights for the power of domination inside the territory, so as an alternative to rebellion, monarchs can be overthrow by warlords that dont like them or in some cases when the monarch doesn't have kids a new dynasty appears in command of the nation.
•Royal family name pattern: If there is an indicator of the continuation of the dynasty, the regent always has the same name as the old king, but with a number indicating how many monarchs in power the dynasty already had.
add a skip button to the tutorial at the start of the game
collapsible toolbar for better view of map and better for streaming
pigs
and Your suggestions
So right now the nuke just a large bomb with an instant mushroom cloud but there are so many details that could refine it and make it epic and unique that would be easy to implement
Appearance:
-Slow down animation
-Start with ball of white light
-Have pressure wave move slow/moderately, dealing damage along the way, then reach a limit where it stops dealing damage but still flows and then dissipates
-Make burnt shadows of things like trees or creatures on the ground in a certain radius
-Have a slow transition that first dims the light, then has the middle ring of cloud disappear revealing the mushroom cloud shape
-Have the mushroom cloud slowly get elongated in proportion and taller in height over the course of the animation (kind of already there but more refined please)
-Have aftermath hint at radiation that is left behind by ticking noise or green or something and also have a radiation cleaner to clean that up or "Clean Bombs" option that disables radiation. Have effects from radiation like mutated people, zombies from this?, etc.
^^This last one has been suggested by multiple people and supported by many people on each of those suggesting posts
Sound:
-Delay full impact sound until a couple seconds into ball of white animation to have that epic explosion vibe (Have very muffled impact sound at the beginning that gets slightly louder than...
-BOOM, a somewhat sustained full explosion noise that persists for a couple seconds at full volume then starts to subside because the blast wave is wide = not a fast one/done sound
-Have the low but heavy rumble present the whole time, muffled with muffled noise then full but low after until bomb is done
races should have their own farmed plants like humans should still farm wheat, rice for dwarves, pumpkins for orcs, and corn for elves
MIlitary update V2 ig?
ADD
Sorry for last submission, didnt mean to submit
Military Update V2
Add
Drafting for war
Military Type Buildings
Make it so units cant shoot over mountains
Make units slower if they are wearing heavy armor
Based on Flamme_HD#1673's idea of an intelligence power.
It would really be intriguing if there was a power like that where, if granted to another unit, would raise that creature's intelligence stat and either increases the culture gain they offer (through humans, orcs, dwarves, etc), or outright gives the creature sentience and allows for it to join its own mini mob kingdom.
Following up on that idea of the Cold Ones and Demons potentially getting their own mini mob kingdoms in a later update, the intelligence stat that's applied to mobs could lead to all sentient animals to gain their own mini mob kingdom as one joined collective.
It would play into the other ideas people have about multi-racial kingdoms, albiet in a smaller capacity than what people expect from it. To make things easier, the devs could simply just have all beasts join together, rather than jsut complicating it by having every sentient beast type in-game to have their own mini mob kingdoms.
To counter that power, there should also be another power that does the complete opposite of the intelligence power that instead makes other races offer little to no cultural point gain as well as make sentient animals dumber than rocks again. I'd personally rather call it "stupify" or something like that, but tbh anything else in that theme would work too.
add in game workshop so we can install mod on mobile
Creatures should have gender. Male and Female, as a requirement for reproduction, it just feels weird that all of them are asexuals.
It would be cool if the 7 continants were added as individual default map designs, plus a collective map of all of them together
I'm sure this has been suggested so much but...
PLEASE GIVE US MOBILE PLEBS TRAIT EDITOR IN APP
please add a "default maps" in the world creator like europe, asia, north america maps, etc. Because people may easily get bored with the randomly gemerated maps. Also please make the borders a little more realistic, not just a bunch of boxes. Maybe make it border the actual tiles between two kingdoms.
Last idea, world tension tab: it shows the list of kingdoms and who they're currently at war.
From @dull hinge
THEY SHOULD ADD RICK ASTLEY
add favorite tool
autofill tool
new tribe called ogres
Sea monster: might destroy ships and drown people.
add kraken that can be control
make it so that crippled wizards can’t teleport
(werewolfs)
The Lv System should be up to level 100
make it so that you can configure a unit’s traits, you are god after all
when time goes fast, clouds should more drips and thunders.
graveyards/grave stones for favorite people
evey creature can have traits. so let counties have them too. following list is examples. these affect how villages and countries act.
Democratic: try to peace with democratic countries (democratic peace). The leader called for president changes every certain term.
Totalitarianism: is likely to break a war. The leader’s stewardship determines loyalty deeply. So, when foolish person becomes the leader, it means he will be dead soon due to rebellions.
Monarchism: current world box.
Anarchy: No king. No mayor. Chaos of war sometimes give a village this trait. People can kill other people without a reason because there is no laws.
I wanna be in the cavalry if they send me off to war I want a good steed under me like my forefathers before, I want a good mount when the bugle sound and I hear the cannons roar, well I wanna be in the cavalry if I must go off to war, I want a horse and a volunteer force that's riding forth at dawn please save for me some gallantry that will echo when I'm gone, I beg of you sarge let me lead the charge when the battle lines are drawn let me at least leave a good hoof beat they'll remember loud and long, I'd not a good foot soldier make I'd be sour and slow at march and I'd be sick on a navy ship and the sea would leave me parched, but il be first in line if they let me ride by God you'll see my starch, lope back oer the health with laurel wreath underneath that victory arch,
I wanna be in the cavalry If they send me off to war I want a good steed under me like my forefathers before, I want a good mount when the bugle sounds and I hear the cannons roar, I wanna be in the cavalry if I must go off to war.
ADD HORSES!!! :)
different compatible races born in a village of another race is raised like that race
integration and segregation
A multiplayer. I sad that already but I can explain it how it could be. U create a Server where u can do it on private or public. If it’s on private: only u are inside. But there is a code that u could enter and play with ur friends in one world. But if it’s on Public u can search a game and enter it. Without a code needed. But the host can kick or ban people. Maybe a chat where u could talk with the people in ur room.
bigger map
buff cold One and necromancer
A thing that can show us the problems a village is going through, for example: Famine, Civil Unrest, Lack of Resources etc.
hi
It would be cool if there was a chance when a person with giant trait gets hit by lightning theres a 1 in 10 chance he turns into a Titan or another words for bigger giant, ofc hes slower, but double the size and health :)
when a Soldier gets the trait Veteran, he could sometimes be transformed into a Royal Guard and protect the king.
It would be cool to have the ability to infest trees, Stones etc, with something to make them a golem or a demi-god of some sort, of course we already have the ability to turn houses and trees into moving entities, but like they got eyes and stuff :)
make it so that if someone has a fast trait they can run faster than others
Some npc will be afraid of water and take damage when they swim
grassy hills and dwarves being able to build and settle on hill tiles.
New trait- weapon master/Weapon master
If A unit has gotten a certain amount of kills, or Spent a certain amount of time on a Bow or sword, they gain some sort of stat boost.
Something small like +5 to damage or Accuracy when using A weapon they have mastery in.
Example: if a human has a weapon mastery in swords, they gain the stat boost with every Sword they use.
Same with bows
^suggestion
If dwarves are able to build on hill and mountains they will receive a buff cause they are in natural habitat
Elves will receive buff in Enchanted lands
Humans in normal lands
Orcs on Savannah
Demons in corrupted/burned areas
Cold ones in frozen areas
New unit- Ghost
They can spawn within ruins of old cities. When they attack a unit they have a chance to inflict the "curse" debuf
Units have to have been near a village to know it exists
Me personally I think it's kinda weird that cities that have never met can go to war.
Maybe they have to have been within 30 tiles to know that another village exists, that's just a suggestion
Often when you have all 4 races equally the orcs and elves do the best and the dwarves and humans end up behind. My suggested solution to this is to have more race specific culture development as well as base behavior. For example the orca are meant to be savage so their city population could have a low-ish maximum compared to other groups. They could also have frequent small raiding parties which could easily get wiped out. Their technology could also develop slower. The dwarves in comparison could be a more organized race with large armies and quicker technology research, maybe even focusing on researching weapons at a quick pace when at war. The elves could have a slower pace of weapon development being more peaceful. Finally, the humans could have it so if another culture or race attacks a human kingdom. All other human kingdoms or kingdoms sharing the same culture would also declare war on that nation. These are just suggestions for racial traits in kingdoms and cultures but I feel they would help each race feel more unique and balanced, with their own pros and cons.
Ogre - it builds a houses on the swamp (but not towns) and attacks anyone that approaches it's area. It's friendly with Orcs as long they don't take down trees or attack animals inside it's area
Also, i thought this server wouldn't tolerate racists
improve living trees / plant textures and maybe animation its funny but has better potential
Lizardmen - lives in swamp (if swamp is habitable, I mean the lighter color green swamp tile seems to have mangroves, maybe lizard men's houses could float) have the highest stats among other races, but have the lowest rate of reproduction.
buff humans and add their own trait
Greg killer sword. Also a stronger non-controllable monster. #makegregstronger
your suggestion
Swamp biome - possibility for each race to make a floating house in the light color green swamp tiles, and each race can walk in it but slows their movement speed.
Lizardmen- have the highest stats among other races, lowest reproduction rate, swims and walks faster(in light green swamp tiles).
an acid based entity to go along with the cold ones and the demons
Since no one has recommended it I thought I would. Maybe it could be some sort of bug that can go with the upcoming swamp update
The king gets his own personal guard, the best in the army with the best gear
Dude if we are getting new biomes in WorldBox, then we should get some tool that can melt snow but doesn't start fires. The heating tool used to work that way and I have no idea why y'all changed it. If I wanted to start fires I'd use fire, the lazer, or napalm bombs.
your suggestion
we need horses on worldbox for more transportation
Posion arrows.
- Can count as a equipment.
- Low damange.
- Long duration.
- Only for advenced cultures
Pirates like bandits but with ships; basically all species or one (human preferably)
Tsunami Power
people avoid fire
add average life in a certain term to village menu
add debug green spider as creature that player can spawn
civilizations in swamps should be at risk for poisoned animals and there should be a trait that allows for immunity and use of poison
Orcs are wild, Elves are light, Dwarves are Miners, and humans could be intelligent, humans would be born with 5 intelligence.
tsunamis would be cool natural disaster
All ships should require at least 3 passengers to operate. Battleships should be able to shoot cannonballs / bursts of arrows to all targets, including other ships. Those naval battles are gonna be legendary!
add dynamic cultures
add gunboats
add different law types such as religious which refers to laws that you don’t have to do but you should to have a chance of a higher position, cultural laws where breaking them means exile, and political laws which are isolated from culture and religion usually by the desire of the leader
Willing creatures should attack cats much rarer. I drop a cat in big city with lots of food and it never survives more than 3 years. The frequency should be lowered at least 3 times and the cats should avoid the area where its been hit for 2-3 years.
New knowlege-inprisonment, new building-prison. Thats where war prisoners are brought and eventually exchanged for ransom. If the buiding is destroyed the prisoners are free. All items are taken from the prisoners when captured. One building have room for up to 50 prisoners.
show maximum population of a country such as village menu
labor camps, this is in addition to the prison, it is a rare knowledge mutually exclusive from brothels, labor camps are able to use prisoners to make resources
In the world history tab, there should be a section just for wars and the information about the wars. It should include information about; how long the war lasted, who fought in the war, how many people died, how many people each kingdom killed, how many houses were destroyed, etc...
cultures determine the style of village names (what alphabets to use, length, characteristic syllables…)
well-developed cultures build museums to save old weapons and armors in the village. Player can see those stuffs
intelligence — cities build schools to educate the new generation of children on what the city or country already already knows and for each new generation the smarter the people get. More intelligence= faster culture growth (also people help with culture growth but on a smaller amount).
add campfire to its roof to avoid rains
We need some things to add to worldbox:
-Trait editor
Some people dont have discord to give traits to the people and the trait editor only works in saved worlds
-Armor editor
Sometimes you just want test the best human, the best skeleton, the best etc..
-Powers to add xp and culture
Ok, if you like to wait to cultures evolve you need help
Multiracial kingdoms and towns.
Are you tired of starting a world with all races only to see it end with orcs? Are Elves wiping out everyone that's not them? Are your dwarves dying out too early? Then vote yes to end racial segregation!
Add alliances where different nations can be allied together against another alliance/country
When a country declares war, adda function that allows us to choose which country in declares war on, and not declare war on everybody
Multiracial Kingdoms, with limitations
Humans can make multiracial Kingdoms with any race
Elven kingdoms can have Dwarf citizens, but not Orcs or Humans
Orc Kingdoms can have Dwarves and Humans, but not Elves
Dwarf Kingdoms can have Orc and Elven citizens, but not Humans
new animals for the new biomes
Such as: Frogs for swamp, giraffes for the place that looks like a savannah, etc
rare special trees for deserts, so people can settle in deserts
Also, camels
Add families and family tree in the menu (Sorry for My bad English)
I have 2 new traits ideas!
Megakiller:
-this trait would obtainable by a unit killing 200 cratures
-stats:
+100 HP
+10 itelligence
+13 warfere
+7 stwardership
+3 diplomacy
+10 speed
+3 damage
+12 attack speed
Supreme:
-this trait would be obtainable by killing crabzilla
-stats:
+200 hp
+4 strengh
+10% critical
+4% resistence
+16 attack speed
+23 speed
+10 diplomacy
+13 warfere
+8 stwardership
OBS 1: Sorry 4 bad english
OBS 2:If you think thats op, just imagine that these traits basically need you to give they for the NPCs so its your choice
creature golems
Types :
Adamantine
Mythril
Iron
Copper
Defense varies with ore
people talking like if you zoom in on 2 people talking, you would see their conversation
Make greg selectable from the normal menu
along with the new biomes, make humans capable to build cities in sand, they will have a different style from normal terrains human's constructions (with a desert style construction)
auctully read our suggestions
Add ur mom creature in worldbox
Adding resource trading. Villages would be able to trade with villages in the same kingdom or kingdoms they aren’t at war with.
Could also add (one or more size) transport ships so villages can fill an inventory of resources to trade with overseas kingdoms.
torch lamps or something to light up villages if there's ever a night time
Race-specific weapons, like humans would have a greater variety of weapons, such as different types of bows, such as the long and short bow, even crossbows later on in the culture tree. Humans could also have different types of swords as well, like a scimitar or a dagger (with higher critial strick damage). Humans should just have a greater variety of weapons noting their extreme variety. Orcs could have mightier weapons like a great hammer/axe or a club, something more barbaric. Elves could develop nature-based weapons like causing trees to attack or even developing magic weapons later on. Dwarfs could have more building-specific weapons such as a ballista or catapult or just something in that regard because of how the dwarfs build currently (they look more advanced based on what is seen in the game)
in my opinion I think it would be cool for the aliens that come out of crashed spaceships to be a new civilization that has more futuristic stuff like laser guns or or just guns in general just a thought
meteorites should leave a chunk of hill and mountain where they hit, maybe even some ore.
Crossbows.
It would do more damage, but its recharge time would be less compared to a bow.
when a village chunk is removed and became a part of no village, the buildings there should be abandoned, so that people can change borders as they want without destroying a village
eggs
maybe add floating islands, there can be two types of floating islands, floating islands that float over water and can connect to land, and floating islands that float over land and can connect to watter.
adding onto my last suggestion there would also of course be floating islands that wouldnt connect to either of them
Enchanted/magical items. These are metal items that are then made magical through a culture upgrade, the person with it leveling up or killing something that is magical with it, or being blessed with the bless power. Maybe dwarves and elves can make them specially. They would increase stats of the user, give custom traits and some even have special effects such as a sword which lights people on fire or heals themselves on hit, thorns on armor or a ring, reduced damage from arrows, maybe even the ability to traverse mountains. If this is added it could be an optional game rule so you can have a magical or non magical world.
There is no city leader for the capital city, instead the leader is just the ruler of the nation.
your suggestion
a fill tool for mapmaking
your suggestion giants would be cool and they can have like a spin attack as well
A new/additional for loyalty to improve, ruler tours(or something). This would be a rare event which happens in nations with a certain population, number of cities, or/and wealth. Each year in nations that fit this category there could be a 10% chance of the ruler going on a tour of the country, visiting each city. At the beginning they would take a certain amount of gold from the capital and bring it with them on their journey. From there they would move around slowly, city to city distributing the wealth among all the cities as they visit them. When they visit, the city’s loyalty increases quickly depending on how many months/years they spend there, the amount of wealth given, and the diplomacy of the ruler. After leaving the city the loyalty would slowly decrease, year by year; until it is back to its standard or the ruler tours the country again. This would add a way for nations to prevent rebellions be keeping their people happy. This event would show up saying, “(Ruler’s name) started a tour of (Kingdom’s name)!” This would only be enabled if rebellions is enabled.
#💡game-suggestions message This for nations with only 1 or 2 cities
add all essential features of powerbox like gear and trait editor, shoot through mountains law, and friendship/spite not random versions. Burger spider is big Greg’s big brother btw
new Profession: royal messenger, he will send letters to the near kingdom, or for the King's communiqué or to declare war and make peace treaties, we could see the letter and edit it.
All biomes and natural changes the game could do combined:
-
Desert
-Humans will be the only race capable to build in desert
-Special house style for desert inspired in ancient Egyptian -
Mountain as a Dwarves zone
-Dwarves will be capable to build in Mountain/Hills
-Their natural habitat, will be buff for being there
-House style in Mountains will be different, maybe inspired in Machu Picchu -
Enchanted lands
-Elves will have these lands as natural habitat, they will receive a buff for being there -
Savannah
- Orcs natural habitat, they will receive a buff for being there
- Frozen Lands
-Will buff the cold ones when they become a race, they hate fire
6)Burned Biomes or Corrupted biome
-Will buff Demons when they become a race, they hate ice
different materials and specialties of arrows
different varieties of crops such as tomato’s or rice
hobbits I want hobbits and lizard people, idk about lizard people but add grassy hills that hobbits can be hobbits inside of. Za golem will also come. It is hobbit and dwarves enemy. Hobbits will be a democracy
copper
Cultures should occasionally split, making a new culture of the same tech level as the original.
Maxim karpenko, Please Halloween update in Octuber 2022.
Alien civilizations and the ability to spawn aliens instead of only getting them from ufo crashes
new foods like apples, chicken, oranges, and bananas
Ok ok hear me out no modern update that wouldn’t fit the game but we already have a robot Santa key word here ROBOT so I propose some kind of steam punky civilization or biome or something that adds like old timey steam robots or magic robots and stuff mabye even golems or something I think this would be cool and mabye could give the game even more possibilities for mass destruction and death. Mabye the robots could shoot lasers from there eyes or something and if killed whoever killed it could get like it’s head and walk around holding a robots head shooting deathrays at there enemy’s
a better way to choose better for the army leader like for example: someone strong in damage defense with more traits or something like that
then type your suggestion
add happy present box and scary that gives people many kinds of stuff randomly
Happy present box: a good weapon, a good armor, a demon sword, a mage rod, certain amount of resources, a special outfit such as a pumpkin helmet , divine light, a shield, a nice trait, blood rain, etc
Scary present box: a deadly explosion which do not harm terrain, a bear, a demon, a bad trait, zombie virus, madness, cursing, thunder, etc
Currently, people in a culture that reached adamantine do not craft any kinds of tools made by metals except adamantine. So let them create all kinds of tools.
pickel and hoe should be in inventory
sickle*
Genealogy: I saw an illustration of what could happen if that will be added. They say it will be just a twisted and chaotic branches because they will have incest. But why not just show the unit's parents and children? No need for family tree or branches. Just the tab info of the parents and children. Well, that's just my thoughts 😁
Add Ogres
A way for history books to not be cleared upon loading. Maybe via some text file kept in the world's files?
Add frogs to jungles and swamps. The frogs from jungles will be colorful and poisonous. They can be used by the races to make poison arrows.
unit creator. You can choose from any creature/ entity and add traits, scale them, increase how effective said trait is, set its health, strength, speed, defence etc, also you can put armour, weapons on it even if it is something that dose not usually have armour or weapon because it has no inventory
add biological tools
-
Clone (create a new creature with the same traits and same abilities as a selected creature)
-
Traits mixture or Childbirth (select two creatures and make them give birth to a new child)
-
Winter sleep (player can save a specific creature by using winter sleep. a sleeping creature are made to move a certain window such as favorite menu, and get removed from the world. they do not die by old ages in the window. you can put them the world whenever you want.)
-
Trait, Ability and Race editor (maybe you know how to use)
Ok, we need some improvements in some traits!
Some traits are considered good but... only for the unit and im here to try solve this!
-energized:
Given when a unit is strike by a lightning, this trait can be problrematic to unit's allies because the lightining dont choose allies or enemies!
To solve this, the lightining woud not attack allies and set fire, this would be good when you put a lot of immortals in one kingdom
Pyromaniac:
Simple, fire attack allies!
To solve this, i purpose to the pyromaniac throw a special fire that dont attack allies
not my idea but it's really cool. Pyromaniacs will use flame arrows
a nice litte addition for cultures would be a religion, every culture should be able to develop a trait like "religion" or "faith".
Every god could have, a random name, a buff and a building (if the culture builds a temple for the god the buff they get gets a bit stronger)
some examples for gods would be:
the god of farming (boosts crop farm output)
the god of mining (more resources from a mine)
the god of knowlege (faster culture points)
the god of nature (flowers grow inside the city boarder and everyone who worthships this god can collect these flowers (eating them would heal them))
the god of darkness (the people of this belive would get a bit stronger if theres a storm near them, or if its night (if day/night ever get added)
the god of blood (you kill someone (human, elfe, dwarve or orc) near the place of worthship (e.g. a temple) and you get 1 permanet hp)
Maybe if a necromancer gets on an enchanted tile. It could have spell that corrupts or something. Like turning it into that dark forest biome.
add hammers and sickles to help boost the production of food and boost construction
I would suggest adding yet another culture trait, the forms of goverment. Some ideas would be:
Monarchy (a King, and a Prince (if possible the first child of the former king, if the King dies, the Prince gets the King and his first child gets the new prince))
aristocracy (3 people that are more or less Kings, new members (if one dies) are if possible children of the dead member))
- every city (up to three) gets their own "member of the goverment" these citys have a medium bonus on loyalty
democracy (every city gets a member, if the goverment member of a city dies, the city gets a new one (one of their people))
- every city gets a small boost on loyalty
Dictatorship (theres one ruler, the city he is in loves him very much but every other city looses some loyalty)
Every of the forms have one thing they focus on:
-
Millitary (They generally have a bigger army limit and put more resources into the army then normal)
-
Trade (They want as much gold as possible, they build more tradeing ships, more taxxes without negative effects)
-
Wellbeeing (They want there people to be happy and loyal, they get a boost on loyalty everywhere)
-
science (They get some more culture points)
suggestion
suggestion walls, cavalry, and giant siege cannons just like the Ottomans (also the cannons can be moved by horses from time to time and have a very slow reload)
Add family trees and last names so we can you know have better lore
Maritime Suggestion
Technologies :
- Fishery
- Unlock "Dock" building (Level 1)
- Unlock "Fishing Boat" unit
- Unlock "Fisher" job
- Navigation
- Unlock "Port" building (Level 2)
- Unlock "Merchant ship" unit
- Unlock "Warship" unit
- Unlock "Merchant" job
- Unlock "Navy" job
- Shipbuilding
- Unlock "Harbour" building (Level 3)
- Unlock "Transport ship" unit
- Unlock "Scout ship" unit
- Ships can now enter deep ocean (and prefer to pass through high seas rather than coasts if it means faster travel and avoiding enemy teritory)
Buildings :
- Dock
- Design : a horizontal dock and a small wooden warehouse
- Docking capacity : 2
- Port
- Design : current design with a bigger warehouse but without a lighthouse
- Docking capacity : 6
- Harbour
- Design : another dock to the right, a lighthouse with warehouses on each side, more market tents and boxes
- Docking capacity : 10
culverin which is a medieval musket basically. It fits in the time period and should be simple. It's more powerful than the bow and takes time to reload.
Gunpowder should be a material villages can obtain. An artillery update would be sick
New races:
Since there is a massive update on the horizon I thought that perhaps it may be a great opportunity to add some new races to.
- Goblins : similar to orcs but shorter, weaker, and prefer using bows. The breed faster than humans. They prefer swamps. They can be conquered by orcs or conquer orcs and confederate into their kingdoms. Could be more likely to build more watch towers than other races. Hates dwarfs, humans, and elves. Their special food, perhaps crab cake ?
- Lizardmen : They prefer deserts, savannas, and jungles. being lizards, they have the slowest hunger rates to survive in such a place. They could lay eggs like chickens that then hatch into lizard hatchlings. Scales given them good armor. Hates orcs, humans, and dwarfs. If dinosaurs are added perhaps they can be passive to the lizardmen like how the elves are passive with wolves and bears. TraIt Idea : Lizard brain: Being so primal they will have the slowest technological advancement in their cultures. Their special food, perhaps Ribs?
- Ratkin : instead of just being spawned could be created alternatively by cursing a rat king turning it into a Ratkin. shortest lifespan of all the races, breeds faster than any of other races. Hates everything other than rats, very rebellious. When in large groups they can spread disease like rats. Their special food, cheese
- Dark elves : hates regular elves. (Possibly prefer corrupted biome if added) . Likes Orcs and goblins, possibly passive to necromancers or evil wizards. Perhaps they can be created by cursing a regular elf? Their special food, perhaps honeycomb?
I see some people asking for orges goblins etc, maybe instead of this we could have sub-races of humans dwarves and elves in the future (could be incorperated into the culture area, or a future genealogy system) 
Archers should not be able to shoot arrows through the mountains
instead of armies mindlessly going into battle single file, possibly make them have tactics, this could be simple at first like archers not all being clumped together so they won't get picked off, and things like an upgrade to how melee armies go into battle, so they don't just go all in at once. Adding onto this could be specializations, with divisions for these (needing to be researched), also, shields and horses (or perhaps use already existing animals like cows etc) animal husbandry can be something researched to allow this, perhaps in many stages. That's all that I can think of right now but there's alot to consider
add rice for sushi
either that orcs or elves or both don’t cut trees down or not much because elfs like trees and their houses are built on trees so it makes sense to have trees around and orcs are somewhat primal and caveman ish and they didn’t cut trees at that time and it looks overall better when orc villages have trees around them in my opinion. You could also make this a world law where either civilizations cut trees or don’t
Royal Bloodlines. In the kingdom tab, you can see every single king that has ever ruled over said kingdom and what families they come from. There could be just one family that has ruled over it since it’s founding, or multiple that have come into power after the fall of their predecessors.
so ... two worlds for free.
What if multiplayer was a thing and you could join a players world session and watch them play, and if they give you permissions you can join in?

royal bloodlines would be incest after a giant war
increase the level cap from 10 to 20
an ability similar to blessed, but for evil units
tool update
Hammers- boost construction speed of buildings
Sickles:boost amount of food gained per harvest
Pickaxes: increases yield on mining
Axes: increase yields on woodcutting , speeds up chopping down trees
Carts:improve trade capacity
Out back biome
Animals :
Kangaroo 🦘
Dogs 🐕
Tree houses for the elves 🧝♀️
Horses and unicorns ( final suggestion)
make naked peasants NOT run in and try to fight things
Power to control any unit: main races, monsters and other creatures
Add a stronger type of blessing so that my favorite units don't die in 2 minutes🖤
Tunnel or cave generation system similar to Minecraft, this would add one floor under the regular world which could be seen with mode
bloodlines
Culture Splitting and Culture Groups. When a new culture is formed, it will start a culture group sharing the name of the culture + group (so, if the culture was named Bopyep, it would be called the Bopyep Group).
Occasionally, usually due to distance or culture size, a culture can have a split where a new culture in that same group forms. So, using the Bopyep example, if a new culture called Yopbep forms, it would still be apart of the Bopyep group.
This would reduce cultures taking over the entire world, as well as add a bit more flavor to the cultures!
creature spawners
A tower that spawns the selected creature every 15 seconds
add bosses or powerful hostile creatures to hinder the evolution of the realms, only to be a challenge for the realms
racial pets. Example humans get a dog, elves get a small living tree, orcs get a eagle or something, dwarfs get moles or something and if ogres are added and this gets in please make the racial pet a donkey
birds who next in trees
add neutral mob civilizations: they arent towns but they are like mini bases for neutral mobs which launch attacks on cities. They will have resources and population like a city but wont expand as much. For example a bandit base, bandits will attack anything that goes near and will send out attacks to other towns.
just make the updates, and less snek peaks
Treasure - kind of like the golden brain but for dragons, they will stay close to it unless provoked and sleep on it like Smaug. After dragon is killed humanoids can destroy the treasure like its a structure and their kingdom gets tons of gold, gems, etc
Add more controllable monsters like Grabzilla, but with different abilities and mechanics.
Trade vessels can spend their nation’s or the city they came from’s gold to get other materials for the nation or their city
just something that could have been in pock’s suggestion. An controllable fish with vacuum succ and something els like a machine gun attached
A higher culture max level with more variety between cultures in features at higher levels as well as a larger variety of features that affect the population. These higher level cultural traits could be things that effect the populace’s stats by either directly all the populations a culture’s stats somehow such as with a trait called Educated increasing all the people of the culture’s intelligence by 1-5. It could also have people born in the culture have a higher chance of being born with a positive trait. There would be a large variety of these culture upgrades that are either able to be researched after the culture reaches a certain level or has researched something else that is relevant/connected to. With a large variety of upgrades existing if added it would make cultures feel much more unique from each other and not just a thing that exists to monitor all the technology unlocked a species so far.
nerff piranha pls
civilization god
gives the ability to place down any building depending on culture level
suggestion and small cannon boats that escort trade ships during a war
alien blasters have sound effects
Layered worlds, would that be excessive complexity?
Land layer is the current normal world and there could be an Underground layer and an Underwater layer
I guess those would be more distant features, as they would be BEEG updates
Hospital 🏥 to cure Injured units
Snake will poison units
living trees love druid
bridges.
egyptian themed buildings or powers like mummies or s a n d
Potential monster suggestions:
Monopods - One footed humanoids that like to stomp on things. Hates anything with more than one leg and will attack anything close by but doesn't really care about snakes since they don't have any.
Centaurs - Likes to run around everywhere and being free, and loves to run with other Centaurs. They sometimes create mini mob kingdoms but won't build any buildings and instead roams around in an area much like a patrol of sorts. If a unit with armor or weapons die near a Centaur, then they will pick it up and use it if a unit is attacking them.
Werewolves - Really more of a trait that could be applied to units should day/night cycles be added in the game. A unit turns into the fabled werewolf every now and then, and will attack anything in its radius. If a unit happens to survive a werewolf attack then there's a small chance they'll gain the werewolf trait as well (since its based on mythology)
- also just as a side note, how cool would it be to have a zombie have this trait? Like periodically it just turns into a zombie werewolf and just slaughters whole towns. That would be kinda tight.
Human Fly Trap - A stationary beast that grabs both units and creatures of all kinds with vines or roots and drags them to it and eats them alive. Ranged units have the best chance of survival at that point. Probably really good for feeding elves to them tbh
Cthulhu - A controllable monster much like Crabzilla except every creature around you gets madness inflicted on them. Also shoots lazers but can also choose locations around the map to drop a lazer beam on that location
Bigfoot - Big hairy dudes that are really strong but are incredibly shy. They will run from humans and chill with elves but strongly hates orcs and attacks them on sight.
Shoggoths - A big slime ball with a bunch of mouths and maybe a tentacle or two. It can shapeshift into any animal, be it a wolf, a cold one, a dragon, or your favorite unit, and attacks when provoked.
add new monsters
witch-lives in swamps,turns creatures into frogs and sheeps temporarily,can fly with a broom
new trait-polymorph,the ones have this trait are the ones who are turn into frogs and sheeps
mush mage-spreads his fungus to the land
golem-different kinds depends on the biome,guardians of their biome,enemies of the other golem biomes,hostile to creatures if they live on different biome
add a new species called ogre that spawns naturally at swamps bc funny shrek meme
villagers will move to different villages/kingdoms if starving is prominent
new power-chosen demigod=give a creature an OP status,will be given the most powerful weapons,armor,accessories and traits,+50,000health +50%armor,don't need to eat,immortal,high stewardship and militarism.
new trait-demigod=it is the chosen demigod
maximum of demigod is 5(only race units)
more sources of food other than fruit bushes, humans learn agriculture as an early culture skill
With the new update please add a way to cure zombies and turn them back to human amd maybe a more nukes and things
Swamp biome - habitable for any race , uses hard wood for making floating houses, big creatures should be able to walk in the light green swamp tile.
Lizardmen- likes swamp
add grim reaper that take souls
add phobia traits, these traits make peasants scared of a specific thing far more than others
You can farm more things than wheat
Like carrots , potatoes , pumpkins etc
Civil war
Instead of one town rebelling , individual people can rebel . This may be caused by a bad economy or food shortages
Adaptation of civilization to landscape changes.
If you dropped a bomb on a village and a crater appeared, people drag earth from other parts of the village to seal up the crater.
If a mountain appears, people destroy/move it.
the ability to interact with your mortal spawn ever be a thing?
It'd be nice if we could talk to our mortals y'know, be like "ya i'm here, hi"
or do a miracle or some stuff like that
maybe a god-form creator character thingy
How Bloodlines and Family Trees Could Work
First off, all regular units shouldn't have family trees, right off the bat, it'd be way too much to keep track of and it would end up looking like a circle.
The two types of units that should have bloodlines are kings/queens and favorite units.
Starting with kings and queens, the first leader in a kingdom would instantly become the start of a royal bloodline, having an auto-generated last name for their family (this could be changeable). To prevent inbreeding, any children born from the king or queen will share the same last name, and members of the family will avoid breeding with units of the same last name. When a king dies, the oldest child with the highest base diplomacy, warfare, or stewardship will ascend to the throne.
To make royal bloodlines more exclusive, members of royal families will only go after units with very positive traits, such as strength, attractiveness, honesty, etc.
Royal bloodlines could be viewed in a family tree window, similar to kingdom lists, each bloodline would have an emblem and a motto.
Favorite bloodlines would be similar, but without all the bells and whistles of royal bloodlines. Ordinary favorite units will just live ordinary lives, and will avoid inbreeding. They aren't picky like royal bloodlines are.
Favorite bloodlines would just be a good way to keep tabs on the familial history of your favorite units.
The implications of bloodlines could also be expansive, such as family plots of land? Family heirlooms with special perks? Who knows.
Anyways, those are just a few of my ideas to make trees work.
Add information about units related to favorite's unit. You can see where those units are by a list and the world. You can also turn on and off those information. When your favorite unit dies, some information become invisible and other become visible.
- Descendants
- Those who attacked favorite
- Those who killed favorite
- Those who have favorite's weapons and armors
- Those who target at favorite
- Those who are attacked by favorite
- Those who are targeted at by favorite
etc
add more culture clothes.
I don't know if this was suggested before, but it would be cool if we had a new world generation type thing - Ground. Basically it's the opposite of Ocean, where the entire world is filled with land tiles instead of water.
maximum population
towns have population limit
humans could Communication with other people this will increase their mood depending on what they just talked about
buildings that could increase peoples mods like taverns and jobs like musicians or any entertain ears that could entertain people
i meant moods
(Demon King: normal demon can evolve into Demon King when they got lv 10, but we can only have 1 Demon King. If there are more than one demon reach lv 10 they'll fight each other to death. If there already had one king then they don't need to kill each other anymore.
Evil mage, necromancer, dragon and other demon will bow to Demon King. Living creatures will afraid of him, and try to run away.
He can control fire and lava, summon meteors and lightning, create an earthquake and volcano and lava rain. He also can turn living creatures into demons or hellhounds.
When he die, the ground around him turn into lava.... And some other things I still don't have any ideas.
Well, cause he look so op, I add some weakness for him to. He can only lives on the mountain and desert, he will need other demons around to contact with other biomes. Also he can't go anywhere near the temple of human, he can't touch or hurt children or any creatures that have been blessed by god.
Who ever kill him will get fire resistance trait, and a trait that make demons fear of him/her. Sorry for my bad english...)
Since cold ones and demons have spawners, I think that animals should also have them. With Rabbit Holes, Chicken Nests, Wolf Caves and Bear Caves, i present you 4 ideas and concept arts of what some of them could look like.
More controllable units
(more traits to give to the units)
May The Force Be A Trait
alchemist , witch doctor , witch , h o r s e s ,
you could add accounts so you can play on your worlds on different devices, on mobile or on PC, instead off needing to buy them on both and not saving the worlds on both devices. And after you have account you can add servers so multiple people can join a world to have a real multiplayer experience. The possibilities you can have with accounts are endless, account personalisation, world sharing etc. I think this would be a great addition to the game.
Seahumans ,who build their buildings in water. They dont need boats . The Seahumans are another cyvilisation
reverse time
the power to freely edit a creature's stats like health, attacks, speed without limits and choose or remove traits from them
shields?
A Bard, this unit can be of any race, nobody will attack them without a reason.
They travel the world and will occasionally stop in a town to sing their tales.
You can see what the bard is singing about by looking at icons in a dialogue bubble when zooming in, the bard will aways sing about events they saw with their own eyes.
~the game could have prefabricated worlds (per example the world)
Make it so that we can see the prectege of a nation and the cultures. Ex; Main Culture: Breadist [70%] Other Cultures: Worldboxian [12%] Gergopab [8%] Maximinte [7%] Mastefian [2%] Hugopab [>1%] Nikonist [>1%]
This would also work for induvial towns
your suggestion
I think waterfalls would be a nice idea. I just thought about them.
be able to force 2 specific kingdoms to war (ex: click on say blue kingdom and tab declare war then select the kingdom you want them to declare war on)
forced expansion (be able to click on a kingdom tap the force expansion button and if possible that kingdom will go and try to make a new town or city)
be able to force 2 specific kingdoms to war (ex: click on say blue kingdom and tab declare war then select the kingdom you want them to declare war on)
A use for wells, villagers could use buckets of water from it to speed up plant growth, or units could need water, like food
A "favorite" star button in the city menu that will change city to capital of the kingdom
demons should be able to use their wings to fly over mountains or water tiles
add war crimes
add Crocodile in Swamp please.
kingdoms make alliances and fight together and help each other in a war
your suggestion kingdoms can make and use bombs/nukes on other kingdoms
allow towns to use their well to put out fires.
Again, I don't know if this was suggested before, but it would be cool to have more Mineral Resources and more types of rocks.
Copper would be used for jewelry, tools and electrical equipment, etc. Coal would be used for metal production and keeping yourself warm in cold places (coal is a type of rock, not a mineral resource).
It would also be cool to have gemstones such as Rubies, Sapphires and Pearls in the game, and these gems would be used for jewelry, spiritual practices, and maybe some other things. (also yes pearls are gems)
Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an advantage. All kingdoms could create only one hero
Prodigies.
Prodigies are a type of unit that far outclass regular units, boasting superior stats in all fields.Similar to children that can seemingly compete against people that are older and more experienced than them at a young age.
be able to manually upgrade cites with a new power like the research and buildings
able for species to build canals]
please bring back the ability to be able to put down gold ore and stone with a brush
add balkans and serbia and bosniaks and croatians
A fifth race - Gnomes, are tiny, build mushroom houses, have a special trait that makes them immune to spores
Add a way for species to take over other species towns (like how humans can take human towns) and then other species can use barracks and other buildings built by a differant species
add yetis. There was some type of mountain monster.. so I suggest yetis. Yetis would be enemy’s of dwarves, and would have a ice sword. Concept is here
Give The Commanders for the military able to be the leader with armour, (Kinda like a warlord)
Make it so Leaders are given King When A king dies. Then a new Leader is selected. And Make it so Kings or Leaders can give up their Position.
Maybe make some sort of Tsunamis, lets say I throw an astroid in a ocean, what if it makes some sort of Tsunami, and it effects people on the land
Add "modern" age, where kingdoms make factories where they can make tanks, war aircrafts and warships, also ships and planes for transportation, along with guns and canons, perhaps cars too, all this includes airports, modern docks, and roads, and also better buildings, closer to "modern" age
Add knights on horses, (may be) better armor for the army leaders, so they seem like leaders, and carriages (also roads for them).
your suggestion add zeppelins
Add war vehicles like zeppelins and tanks
I think it would be great to be able to create and organize buildings so that we can have custome villages. I also think it would be cool to be able to edit traits and items for the creatures. Also it would be nice to see the ability to change banners and colours. Maybe even being able to become any creature would be great.
could you make crossbreeds? And the concept would be that a orc crossed with human can make a cross-breed village and other cross-breeds could join and I also think there should be markets and the villages should be more spaced so the there could be roads that lead in between the villages that the bandits sometimes rob people on, also when you go into kingdom borders the kingdom will fill in the spaces. And it would be cool to see a dragon tamer sort of trait.
A kingdom with more than 1 race
Add something close to the industrial age, where basically you can set it on or off in the world laws, if its on, after the medieval age, kingdoms will evolve into the "industrial" age, where there will be bigger and better buildings, and factories like in my previous suggestion, they can still make things such as small and slow cars, including better roads, some double wing planes and bombers for ww1 like battles and some small tanks, and of course guns, the bombs dropped by the bombers and the ones fired by the tanks will have an impact/explosion equal to a grenades, may be even a little smaller, so they won't change the ground that much, I believe it would make some nice WW1 looking battles, and after all you can turn it off if you do not want to evolve your kingdoms into such age, since a lot of people like the medieval age. Obviously with this world law option you would have less nature in your world, bigger cities and deadly battles. (ik this suggestion going to be hated lol)
Make the hourglass free
units have a chance to learn magic and become a mage when contact with other mage. Elves have higher chance to become druid, Orces have higher chance to become evil mage and human have higher chance with white mage etc.
Maybe there could be something like a cultural rebellion where over time if a city is far enough from the original city for a culture that it would eventually diverge and make it's own culture especially more common when being over seas. Another thing is that maybe a kingdom could actively enforce it's original culture over time onto it's subjects/other cities so that way a situation where there's 9 cities that make up the majority of a kingdom snuff out of the main culture of the capital cities culture. This would be dependent on the king of the kingdom at that time and if they try to culture convert the other cities it would make it more likely for them to rebel. I like this idea mainly because after a long period of time no matter how many cultures you start out with it's basically just a race to see which becomes the singular culture in the world between the same species.
A few more potential monster suggestions
Mimic - A beast that just wants to sleep. It resembles the other ores in the game, and when picked at by a unit it will snap at them because they just want to be lazy.
Moth Men - Likes to vibe in villages and ruins. If the random disasters world law is active, then anytime a Moth Man is in a map, disasters are more likely to occur in the area they're in (like natural and magical disasters).
Cyclops - A big one eyed dude that likes to snack on units and creatures. It hunts stray units/creatures and brings them back to its cave so it can kill and eat them. Sometimes they're equipped with large clubs so they can swing at multiple units at once.
Yaga House - A small house with that walks with rooster feet. They serve as predators to both normal units and living houses and hunts them whenever they're hungry.
Slime - Bouncy slime balls that like to vibe wherever they feel. They act much like neutral animals and sometimes feeds on grass and trees. They also leave trails behind them, and can be hunted by both units and wolves.
Vodyanoys - Frog people that like to live in the swamp biome. They like to sit in water until a unit walks by them, to which they will them pick them up and drag them into the water and kill them there.
Add space humans and perhaps add aliens as a race too, since there is already an UFO in game.
add more the ways of world generation
- Continents (current)
- Archipelago (current)
- Supercontinent (a world filled by a single huge continent)
- Atoll (a ring or multiple ring lands with a lot of shallow sea)
- Inland (a world filled by land entirely)
- No land (for creative artworks)
And more options. Following features can be turned on and off.
- Rivers
- Mountains
- Small islands
- Snow
- Lakes
they should add military strategy
it would make wars more interesting
Add a update where humans become more industrialized and modern and make buildings, cars, planes, advanced boats, guns, advanced millitary
a better name generator for kingdoms and villages
at the start of the world, people would be nomads, and this is how cultures born
add naval warfare
add pirates
Combustable lemons that set houses on fire
bridges boats can go under
add shit hawks
Make it so people won't participate in fights if they don't have weapons.
your mom is so beautifull
Stop Volcanos from erupting constantly and make it so they erupt occasionally.
civilizations near volcanoes get obsidian and can make aztec like weapons with it
we have robot santa. so can we have happy santa, who give ppl something good?
enable countries to include different races’ villages
all normal tools break slowly. but legendary tools do not break because they are legend
An earthquake sometimes kills creatures but not at all
king slayer has a crown
Suspicious Experimenter Trait. very similar to the "pyromaniac" trait, but instead of throwing fire bombs, they throw vials of poison. Poisoned units suffer damage over time in addition to a penalty to all their stats until the poison status subsides. Poison also has the added benefit of not destroying the landscape or buildings.
During a war, villagers who don't participate get scared and hide in their houses
Adding onto my previous suggestion that added onto another previous suggestion.
Inferno Armament - Blacksmiths have the capability of making weapons that can set things on fire. If a blacksmith has the "pyromaniac" trait, they are guaranteed to make fire weapons.
Poisonous Weapons - Blacksmiths have the capability of making poison weapons. If a blacksmith has the "suspicious experimenter" trait, they are guaranteed to make poison weapons.
Adding onto my previous suggestion that added onto another previous suggestion.
Inferno Armament - Blacksmiths have the capability of making weapons that can set things on fire. If a blacksmith has the "pyromaniac" trait, they are guaranteed to make fire weapons.
Poisonous Weapons - Blacksmiths have the capability of making poison weapons. If a blacksmith has the "suspicious experimenter" trait, they are guaranteed to make poison weapons.
reposting suggestion because I forgot the link
#💡game-suggestions message
Allow villagers to make canals. These would work like paths in the sense boats could travel through them and villagers could walk over them allowing villagers to connect bodies of water or etc. These would by default decay like roads when not under jurisdiction of a village but that could be changed in world laws.
new suggestion
your suggestion ^sorry for the up, i was just testing, anyway It would be nice for kingdoms to have shops so that different settlers from inland or outside of their land can visit and trade
add biome Bad Lands
new power oxygen: It makes bugs massive and dangerous like in prehistoric times when oxygen levels rose
guns
shop place for people to buy wood for house if there are no tree
your suggestion i think if a man dosent wanna be a citizen of that certain kingdom, they can go to a different kingdom and become a citizen (applies to all races) but it might be confusing, but since the culture update is here, you can use their color matching their kingdom so you'll know. (Add new animals and enemies too!)
Cultural assimilation and migration thing. So let's say a Yllkp Imperium that has Pepedab culture conquered Ll kingdom that has kipad culture, Pepedab people will settle in conquered city, spreading Pepedab culture here.
Add small hot air balloons that have some humans or creatures from another race and they can drop tnt or use them for transportation.
Adding to my previous suggestion, they can be made by kingdoms/villages just like ships and boats/
When trying to make a civilization you have to place organisms to make villages. To speed this up, add a way to place from 5-100 organisms in 1 tap. (Mostly for human like creatures)
you can get honey from beehive
alliances
a tech that makes the culture less likely to be converted
a sort of "turf war" between biomes. Yes I know this sounds weird but let me explain.
It would work a lot like our erosion law, each tile and biome would be constantly (but slowly) changing each other. And of course it should also be a world law that's off by default because i could see why some people would think it would be laggy or annoying.
bridges are cool
Add more controllable monsters like crabzilla. for example a giant snake that breathes fire or acid
Trait and armor editor
And
Ability to Control any creature
the option to toggle monster destruction(no pixel damage but could still damage creatures) and passive destruction(no pixel damage when walking)
give us the old world sizes
give us rpg mod so we can play as characters and if the character is a king or leader we should be able to control the city/kingdom and manage their administration, gold, army and wage wars and alliances and maybe rebel
You can make people want to explore with a power kind of like the rival and peace spells
Allow villagers to make canals. These would work like paths in the sense boats could travel through them and villagers could walk over them allowing villagers to connect bodies of water or etc. These would by default decay like roads when not under jurisdiction of a village but that could be changed in world laws.
musket
There’s a Karen in general. Vote to nae nae on the Karen :bruh: :proo:
remove #892332260148277268 pls
Modern Update
remove #892332260148277268 It's literally the birth place of "nsfw". 💀
your suggestion where are tsunamis?!
where are tsunamis?!
kingdoms have to discover each others so they can't declare a war to a kingdom which is so far away
an ability to turn off cultural assimilation (cultures eating each other) in world laws.
Make it so we can place destroyed building and trees wherever we want as decoration.
Make a world law : To set off and on the ability of bombs and other explosives to not mess up the ground but still damage creatures
a chicken named chucken that becomes a giant egg and blows up
Suggestion: If the population is more than 10% lower than the maximum capacity of a village, some residential buildings will randomly turn to ruins because they are empty. This allows villages to survive eras of low population without loosing tons of gold.
Ability to choose traits for Favorites (People you favorite)
Imps: Smaller, weaker but faster demons that can fly over water tiles. They can come from demon towers in larger hordes, but normal demons won't come from the same tower.
bandits only lays TnT when there are enemy buildings near, bc they are very annoying with them.
(Sorry for my bad english btw)
Similar to religions, if a culture gets to spread out it can split into a new form of the previous culture (Maybe it keeps all the advancements of the previous one)
Other idea, When a culture converts another culture, there is a chance (pretty small) they form a mix of the cultures that starts with all the tech from both cultures
crossbows, unlocked after bows, and building tier 4, does double the damage of bows, and has increased projectile speed, also has increased range.
attack boats, boat is unlocked at tier 3 building and docks.
HP: 400, 670, 1500 depending on type
Attack boat 1: unlocked when fishing boats are unlocked, same cost and speed as the fishing boat.
Can hold up to 10 people, and 6 people sit on front deck, if the people on front have bows (will automatically put people with bows on top deck) they will fire at nearby boats, units, and buildings if they are the enemy.
Attack boat 2: costs 1.7 times the cost of the normal trade boat, can hold up to 20 people, and 10 people can be on the top deck, slower then normal trade boat.
Attack boat 3: unlocked with mega boats, can hold up to 50 people, with 25 people on the top deck, 3 times the cost of the normal exploration boat (with gold and stuff), and very slow.
Behaviors: attack boats 1 and 2: while in peace, will drive around, and patrol the area, then after a couple of minutes irl, will refuel and go again, if it spots a enemy, it will dock with the shore, and drop off melee units, then go back and use bows to attack the enemies, when the enemy is dead, it will go back to the area with the en emy, and pick up the soldiers, if the enemy is in the water, they will shoot it, if it sees a demon tower, or dragon, they will run away in the oposite direction, unless they are in a group of 3 or more, in that case, they will attack the enemy, and dodge the fireballs. If it sees a ufo, it will stop, then start to chase it, if the boat is destroyed in shallow water, All members on the boat will live, if it is in deep or close water, only 50% of the passengers will survive. Also, if they see other boats, they will escort them, and monitor around them, and will get in a fleet if it sees other attack boats.
Attack boat 3: will patrol the main island, and will aggressively attack nearby enemies and buildings, and will get in formation with other attack boats, but won’t stop and get out if it is during peacetime, if it sees any ene
(Ran out of characters, will finish it in part two)
cannons, unlocked pretty late game, can be put on boats, they explode like demon towers!
when crabzilla, automatically spawn crabs, they become hostile, and are immune to your attacks (unless it’s a world law or something), and they will rave if all humans die
make reproducing a world law.
new trees in the new biomes affect how civilizations grow in the area and hwo the building look.
add a battle ship, the battle ship have a cannon and can shoot enemy from the sea
all boats and docks combined into one technology such as seafaring
magic staff, a culture can make a magic staff and human can become a wizard to protect their land and kingdom
In the World Stats menu there should be a 'Oldest Person' section
a search tool to find certain creatures.
You can enter name, race, traits, ages, weapons, armors, abilities or something else in a search box like google, or pull-down menus. After you entering some or all of them, click “find” button to see the results
let you descend your camera to ocean floors or mountains so you could see and manipulate different environments like seeing fishy swimming around eating kelp, dwarves setting up settlements up mountains, birds flying around or even create floating islands
let other kingdoms buy land from others.
add marriages and love in valentines day
if a village hates its country too much, its army do not try to attack other countries (sabotage), but only protect there.
or welcome foreign army without violence
add x-mas tree monster-it got corrupted by evil
a really cool new feature to add would be the ability to move whole islands at once with just selecting a tool and dragging it to your location of choice
make the temperature changing tools better. First of all, the cold temperature tool should be able to actually keep land frozen. It is weird when you hit a bit of snow with a thunderbolt or something and 200 years later that spot is still bare of snow despite being in a cold area. I feel like that snow should be able to fall again over time, and ice melted by bombs and such should be able to refreeze.Also the other temperature tool that makes things hotter should be able to do more than burn trees. It should at least be able to change the appearance of the the trees like how the cold tool makes normal trees look like pine/fur trees. maybe a jungly look?
add normal tempurature-not too hot,not too cold,just right
(it removes snow,it does not burn things)
when the new biome update is released,the next update need to be different houses for the biomes
Over time, as villages are under the rule of an empire, they form a connection and it increases their loyalty and decreases their likelihood to split off in a civil war. This would be kinda like becoming a core territory over a large period of time to the point you get bonuses (Takes longer to take over, toops get defense bonus in civil wars etc)
water waves because why not
controllable battle ship or some kind of boat
your suggestion add a world layer, which works like a different realm!
for example, the mortal world is in the first layer, the underwater world is in the first layer, the hell world is in the -1 layer and the heaven world is in the second layer!
I know, my suggestion may be difficult, but please consider
delete #892332260148277268
bosnia
artillery
Add horizontal mode support for iPads.
make dragons more fierce by
making them actively try to scorch town into oblivion while flying by either continuously breathing fire to deal mass damage to units, surroundings and buildings or shooting out a giant fireball which causes an explosion comparable too ones off Demon's Towers.
Only time they hit the ground are too cause an AoE which knocks away other creatures and causing a decent amount of damage, also swiping their tail to knock away or crush units.
Them regularly insta-killing creatures by eating them to gain HP but have them vulnerable for awhile since they take time to chew.
flaming arrow, the arrow do double damage and can burn the enemy
add a cake into the game i want a cake >>>>>::::::((((((
instead of kingdoms annihilating a whole kingdom they have a chance to make them a puppet/vassal state especially if it have lots of resources and population
new factions must discover other factions to be able to conduct diplomacy (discovery)
Max upgraded castles should shoot arrows like towers, why not?.
Make it possible for new cultures to spring up and develop on their own when they are far away from their parent kingdom.
Different king/prince logos for humans, elfs, orcs, and dwarves
Religion update
- Make kingdoms develop different religions that will bring special benefits depending on what they want
For example, warrior cultures will develop a religion asking for more strength in battlefield
If a culture is sitting in desert, they will ask for more rain in desert
If a culture comes from the sea, the citizens will sacrifice animals for not being attacked by sea monsters, and it will give them less change of an attack (if sea monsters ever happen)
Also a religion can spread by missionaries, they will have a different style depending on the religion and will be able to enter other kingdoms
As a cultural feature a culture will be less/more influenciable by others religions
The mottos of the kingdoms should have 50 characters so that we can Make national anthems
wasteland biome that comes from nukes for post apocalyptic stuff :)))))))))
your suggestion
your suggestion. I’d love the ability for the aliens from crashed ships to be able to create their own kingdom and civilizations
[insert suggestion here] 
your suggestion add ratmen yes-yes!
Village Armies should have a proper split between attackers and defenders. Villages will leave a portion of soldiers behind in their territory to defend from potential attacks from others. It's a little ridiculous that villages send their entire army forward, leaving themselves wide open for conquering.
it should be quicker to get boats on 5X
Flok update add: There is also knowledge in Tab Floclore: 1st Vocabulary: allows the unit to speak through emogis.
2nd Library: Place where he produces books.
3rd Books: allows units of this culture to make books, affect mood and give 3.5 Knowledge.
4th House of Treatro: affects the Unit's mood.
5th Folk Clothing: clothing for the population to celebrate at parties.
6th Puppet Show:
Attracts children and leaves them at level 4.
7th Culinary: increases food productivity.
8th Songs: Short songs that express the flock of the kingdom, give +8 to the unit of Knowledge. (We can see the texts).
hammer tool to match with the sickle tool
cannons would be a cool new addition, they could be places on the battle field and shoot a cannon ball every few minutes if someone is operating it which could blow up buildings
add rifles or muskets to worldbox. This weapon would be unlocked after adamantine gear. only a select few would get the weapon
house teir 7! For elf it’s a big tree with a door and windows. For humans it’s basically teir 6 but with fountain in front, still midevil cause town hall teir 3 has fountain. For orcs it’s a big house with glass roofs and a tower. For dwarves it’s a mansion with a surprising amount of chimneys. Also a castle as town hall teir 4 and tower levels
an option to choose with an earth quake to make a mountain or a gash in the ground because it is SO ANNOYING when u want a gash in the ground to fill with water but instead a GIANT mountain forms
a power that lets burned things stay burned, I want my apocalyptic wasteland to not fade and grow grass and trees 
Make it so we can have Some Effects like Coffee to last longer if we place more.
artillery existed in the middle ages in the form of cannons so technically im not asking for modern weapons
Children can make a slingshot as weapon, if they grow up the slingshot become bow
^ ah yes child soldiers
cannons so civilizations have a match against the demon tower fire ball, also because cannons
desert civilizations and fur clothing in cold regions
Have a specific data of the world population including the beasts and insects. Like have a population for humans, elves, chickens, cows, cats, butterflies, bees, etc. . Also, beasts that will die should leave bones or fossils on the ground then units with savage trait will take them or just leave them on the ground.
A few suggestions based on what's currently in Trello Part 1 (doesnt have to be added):
Ancient Jungle Biome - Not much different from normal forests but spawns larger trees and occasionally spawns ancient animals there
Ancient Animal Powers (i promise this'll be the last time i suggest more animals for now, can't handle myself lmao) - Drops various animals of the past such as :
T-Rex - big dude that one shots creatures and units
Velociraptor - the wolves of dinosaurs
Spinosaurus - just as dangerous as t-rex but they swim faster than others
Brachiosaurus - long neck boi that can stomp on units and creatures for protection
Microraptors - winged mini dinosaurs that are a lot more like birds than anything
Pterodactyls - flying dinos that hunt creatures but can be shot down and build nests
Terror Birds - terrorizes other dinosaurs and bites them a lot, but can't fly
Dodo Bird - dumb as rocks and walks into lava like pre-patch units, and are like passive neutral animals
Arthropleura - big ol' millipede that scurries about, probably would be hard to develop though sooo idk
Mammoth - big furry elephants that live in cold places just fine
Great Auks - bigger penguins
Neanderthals - technically another race of humans but they're essentially cave men so they could be regarded as bigger monkeys almost
Day/Night Cycles - Split up the month/year and instead lower it down to hour/day/month/year to justify the sun and moon cycle. Probably could lead to moon cycles and other ideas regarding that. Maybe more world events idk
Roads between cities - Going off of the idea of limiting how much space can be taken for a village to take, which can lead to bigger world maps, walls, farmlands, and improved performance on PCs and mobile because of less population
Window for inspecting buildings/map objects - Probably just has descriptions of what the building is, how many people can go into them, their purpose in a village, and how much resources are in them already.
A few suggestions based on what's currently in Trello Part 2 (doesnt have to be added):
Community Maps - Probably something that could be added some time after the steam update drops, I think this is kinda self-explanatory.
Custom banner pixel-drawing area - Also self explanatory but a separate window could be made for editing the designs of kingdom banners. It would truly allow the player to go wild with making the world they've wanted to make with Worldbox, and allow the true artist in people to rise up. This could also make community maps a lot more interesting to see pop up if kingdoms could be made for community maps like how they are right now.
People dancing around campfires - There could probably be occasional festivals and parties every now and then around a campfire that differs slightly depending on the culture. It could add a bit more life into the villages as they are now.
Improve Dragons - Make the AI for dragons much more vicious against units by attacking armies and farmlands more frequently so villages are both defenseless and vulnerable to food shortages. Perhaps they can use their wings to deflect bows and attack archers by using their own bows against them. Maybe they can attack places where there's a bunch of food in them so they can be that much more dangerous to units that attack them.
Perhaps if dragons are allowed to sit on gold, then anyone who happens to walk close to them will get attacked and tracked back to the original village so the slaughtering of whole villages can occur.
Improve UFOs (has to do with the achievement UFO+Cows suggestion) - Allow for UFOs to abduct creatures and units of all kinds and drop them off later on but with "modifications" to them, like turning a unit into a cyborg or turn them into some kind of alien mutant or something like that. Maybe even give them giant or tiny traits or edits to their stats or something. Or just drop them off as they were and move on.
Golems
They regenerate life if they are near rocks, they are a little more powerful than bears (but their speed is low).
new weapons (not modern)
Extra Boats Suggestion
1:Make the races fishing boat have their own different design,humans could still have the default boat but maybe change it's colour
2:Small Boats: These small boats will function like a weaker fishing,trading,and transport boat. They will exists when ports is researched,they will stop fishing when fishing boat is researched, stop trading if trading boat is researched, and stop transporting if transportation boat is researched and the remaining small boats will either turn into a fishing,trading or transportation boat
3:Make the soldiers go to the transportation boat quickly and the enemy kingdom will not surrender when soldiers are brought into the boat and are going to the enemy kingdom and will not have peace until because it's annoying for the soldiers to go and then the enemy kingdom has peace with the kingdom
4:War boats:These war boats can carry soldiers and shoot cannons,soldiers will stop going to transport boats when war boats are researched,when attacking a boat or another war ship they will just stay at a position and will shoot cannons and can shoot arrows depending on how much soldiers have bows
5:Upgradable ports:when ports are researched there will be 3 tiers, the 1st tier is made of of wood and has a small tower, the 2nd tier is halfly made out of stone and wood and has a medium sized tower, the 3rd tier is the default port design
undo button when you save your world
i accidentally saved my world which overwritten my main world ;-;
kebab
please upvote this if you would like it
thank you!!!!!! #💡game-suggestions message
add terrorists from other kingdoms during times of war
they could be like bandits with bombs and try to go and kill/destroy
some ppl want modern updates. maybe, they are not so nice for many people, especially cultures. however, we have the modern ways to play (ex: bombs) so, modern updates unrelated to cultures may be good for many ppl, i think
Mongols -variant of human race that can use bows while on horses (if they get added) can build yurts, and lives on a special biome called steppes
New destructive God power - White Phosphorus instead of just burning them it roasts them and change their appearance. It has a white glow and smokes a lot
mushroom biome, giant mushroom grow in this biome and human can make a house that made by mushroom, human can craft poison weapon from mushroom (sorry if my English is bad)
those who have a bow and an alien blaster try to keep a distance from enemy
Allow passive mages (like plague doctor and white mage) to take in high intelligence humans as apprentices, which with enough time turns them into a mage of that kind
Add a world generation option to set the level of mountainous regions in the world
Cultures should be divided into new branches: Ages.
Let me explain:
All races will start as usual, primitive creatures that once they have a bonfire, it will begin their travel to civilization.
- Prehistory: First Age, people will unlock all related wood items, and can only build tents, they cannot create crops and will relly on hunting and fruits. New culture abilities will be born: Fish net and spear, it will be used for basic fishing limited to near the shore. After a while, they'll be able to advance to stone weaponry and the homes will be made of wood shortly after. Wars at this point will be small battles and if it scalates, there must be a winner, the loser, is completly destroyed.
- Civilization at last: During this age, people will unlock mines and copper weapons, fishing boats and if the civilization is based on small islands, it would unlock colony ships before anyone else. Wars become more complex between cultures of the same race, and war as we know it will appear. Proper agriculture and stone buildings will appear.
- Bronze Age: As the title says, the age will unlock bronze, merchant ships will be unlocked as well as roads, Towers will also appear.
- Kingdom Age: Iron, steel and silver weapons appear, kingdoms will go through this age for a long time, civilization has come at last.
- Ultimate Age: The best armor and weapons are unlocked, now, mages and druids and doctors will take a new role in a culture: Mentors. They will select citizens with the trait "Remarkably Strange" with the variants and train them to be one of the three main good magic branches. Students may be corrupted by necromancers and witchers if they also have the trait "Devious".
This are some of the ideas I had, but I believe it would be awesome and would bring new mechanics to the game! Hope you enjoyed it!
Mud
support for mod on mobile
Make it possible to change the kingdom color
New Trait idea: Tipsy!
Forces a creature to turn drunk and be really happy for a while, but eventually will come back just fine. Symptoms of being drunk in Worldbox include:
Falling over on your side for a day or two
Temporary decrease of the speed and dodge stat
Temporary increase of the attack stat
Loss of aiming
Walking into the lava pit like a dodo bird
Walking into the mountains like an idiot
Randomly attacking another unit/creature
Thinking that fighting a soldier will earn you cookies and more beer
Can't really see that far and the line of sight is smaller for units and creatures
Temporary loss of the strong mind trait
Temporary loss of the genius trait
Temporary gain of the idiot trait
Walking and swimming in one direction for a while until the unit/creature are sober again
Very rare symptoms of being drunk include:
Falling into a coma (which can be its own rare trait that's also induced from surviving a vicious attack) for a few years
Death
It could also be its own power of sorts, which can be used to spray it over a kingdom or plot of land to get every creature known to man drunk. It also allows for the painless deaths of the elf race, if a god like yourself are generous enough to let an elf die without them ever feeling sad about it.
And since Dwarves love drinking beer, they're probably less likely to gain the tipsy trait than other races, while orcs are more likely to gain the tipsy trait than the other races.
coalitions/alliances and vassals for same race kingdoms
King Rules the Capital and has a Castle, but there should be a Lord/governor to hold other lands with a castle/palace too
Yetis: creatures that like to be in cold areas and hunts creatures that stumble in to its path
make friendship and spite not random
less blocky borders, just seems right (and a border drawing tool)
{By less blocky, I just mean sort of like how small tiles can get, not like silky smooth borders but borders that can get us some cooler looking borders}
More archer Tower levels!
Please add more colors, like yellow^-^
give the player the ability to place down watchtowers (and maybe houses but idk)
Have the humans a chance to become a psychopath. They like to kill animals and even have a small chance to kill another humans.
Suggestion!!!
When 1 culture has been divided into multiple kingdoms they'll eventually become their own culture just like reality.
I want this because otherwise the world will only have 1 culture after awhile and that's boring.
Cultures can commit jihad onto another culture. Kingdoms with culture A will declare war on kingdoms with culture B but not kill the citizens of kingdom B with the A culture. They'll not declare peace until one of the cultures has been eradicated
a way to pool acid and a radiation effect so that nukes are more effective
More Earthquake texture variety, the same texture is very noticeable, even if rotated
Battleships!!!!
Big wooden gunboats that fire projectiles at enemy boats and bombard the coastline of the enemy.
Traits:
by default bigger range than archers and archer towers.
Fires powerful bursts of arrows at enemies but has a slow reload.
Has a smoll chance to fire multiple grenades at enemy coastal cities.
This boat should be very very expensive to build and only be available on the special culture traits list.
add cavalry
Add the free version of pc like mobile
add the kraken
Im back.
This time i have three non related ideas.
First off. A new race of intelligent (kinda) creatures!.
[Trolls!.]
"Large brutish creature, Doesn't like anybody."
Think a orc but even more overpowered.
They would have 235 base hp.
They would be large. And soft locked to living in tents and little burrows in the ground.
They dont stray far away from their territory. And when they do they usually mind their business.
But when they attack they are brutal. They do alot of damage. And sometimes throw enemies. Their main weapon is a large tree trunk. But sometimes they would put teeth on it for extra damage.
They are extremely territorial. And actively seek out enemies in their territory just to slaughter them.
They obtain meat from any living creature (that doesnt count for houses and trees that are alive)
They even inact cannibalism if they are starving.
They dont do peace. As soon as they see any troll of another faction. They turn them into a corpse.
[Giants!]
"Giant, Too dumb to create things."
They arent a intelligent creature. But they have some attributes that stand out from a normal mythical creature idea.
They are, Large of course, Larger then a troll.Their sprite is around the size of a watchtower.
They would have a whopping 1000 hp. They would have a life span of 300. And they would need ALOT of food.
They can destroy buildings and throw rubble from said building at their enemies.
They easily can kill anybody near them. But they are slow. And would be outclassed by any ranged fighters. (Though they can use the throw attack.)
But the main thing that makes them stand out. Is that its controllable like the crab.
Normally they are just npcs. But there's a special button on the inspect menu of every giant that allows you to control them.
Pushing X doesnt kill them. Left click would be a stomp attack. While Right click would be a throw attack. You would have ammo in the top left corner.
{Typing limit reached. Splitting my third idea into a second part.]
Republics, Dictatorships, revolutions, ideologies and coups
The ability to create custom mythical items, like swords or armors, that do not disappear from the world.
humans can upgrade swords to greatswords, the damage is like 80-120 but it was so heavy and decrease the attack speed
add an ice dragon
así?
es que yo pongo así pero no sé si directo el mensaje o lo pongo en ingles
Allow something like inquisitions to happen
I say that instead of paying there are premium things that are given by ads or daily gifts For example, see 10 ads and they give you the zombies and that this is a limit of ads for permanent premiums per day and that way you get premiums and money because I don't even have enough to food
(your suggestion)
Add spawn about aliens because like you could keep the UFOs they would blow up but it’s nice to have something that you could spawn down-vote add spawnable aliens
Autosave for mobile players 
add a war list to see all ongoing wars
add placable aliens
when you use the low temperature on water areas, units that will go there should freeze
add god versions of humans and the races to make them way stronger and have more health and a longer life span
add a stats system thing where you can add health and dps and there traits on your favourite characters
please upvote this if you would like it
thank you!!!!!! #💡game-suggestions message
Normal civilians can become less aggressive bandits known as “rebels”, they will still blow things up but less
Rebels can form their own new kingdoms like current rebellions, these kingdoms will be poorly run and even the capital will have low loyalty. The military would be very weak, but numerous (i.e only wooden tools)
Crimes
Civilians can make crimes in their own land, like stealing or murdering another person whenever their mood is very low,
New job:
Guards- assigned to defend the village they where at. Also, arrest people who committed crimes.
New building: Prison-where criminals are punished.
High rate of rebellion will happen if the crime rate is high, crime rate becomes high when poverty is high.
Ok im back time to say my OTHER IDEA.
[Improved plagues!]
You know how plagues just get spawned in by you, Then they just shrug it off.
Well i think that should be changed.
[Illness.]
Weaker plague. Easy to shrug off and would only kill weak people or people that are already on their way out of this world.
[Disease]
Can kill. But relatively easily to get rid of.
[Plague]
Very deadly. Can wipe out entire villages.
[Super bug.]
Extremely deadly. World ending plague.
=-=
[Plague Box.]
Would show current plagues. Each plague spawned is different. And would have names.
If a favorite gets said plague it would show a event saying.
Your favorite >favorite name< Has come down with >Plague name<
You can change the power and name of the plague.
=-=
[reoccurring sicknesses.]
Sometimes sicknesses appear. And old ones come back. People who've had the same plague will usually be quite immune to it.
@ocean hollow looks at this more often
sorry for ping dude but I REALLY WANT more responses
@true tree is my bestie
advancements in a kingdom's technology shows on world events
add on to what i said before bout the god race thing add demi and semi gods and they all have better stats but semi is the weakest demi being the middle and god is the strongest oh and like special weapons for them too but they get them after being born or turn into god race and they will go god race at like lev 12 coz its the highest rn on mobile or they can be spawed as a god
- World Law: Magic Enable or Disable. System Power. Etc. (Control the power of the universe or the world). - Trait Edit We can give humans, elves immortality or curse them, etc. Maybe even give them the strongest magic or no magic at all. - Character edit: Edit anything even their levels and skill. - Make gods for each different race.
make a new building which is school so children can learn there also make a training place for certain jobs like archer on a archer training place
using spite with cultures makes them go to war and whoever wins gets the other one converted
my previous suggestion is basically making cultures go to war
make every boat already have 1 or more person in the boat cause they are the captain and crew also add pirate,pirate can steal boat and kingdom can also have fake pirate so they can steal other kingdom boat but to have fake pirate they must have piracy rare culture
A market Place. Like if a town or a country needs Wood or stone they go the market place. It should be in a neutral space. So it is from no country. And people build it self. It would help the economy’s from all the countries.
if a village don't have wood or stone they should still keep building tents
dwarves should get buff on the tundra biome and all races should be able to farm on it
More building types for the different jobs. I think it would be nice to have a bit more variation within the buildings.
armory factory for crafting weapons and armors
paranoid people sometimes approach to/avoid from your finger or cursor because they can see both of them. Also, they notice that “the god” is playing with, destroying and building their world to have fun. However, normal people do not believe the facts as they dont see cursor and finger. Plus, they believe that the god is so kind that he takes care of people very well. It is unbelievable for them to realize that the god kills people for fun. That is because they are “paranoid ”
Making a menu where you can make a kingdom declare war on a CERTAIN KINGDOM avoiding the need to spam the mad and peace particle all over
Tsunami baby by meteors and bombs 😎
ash fall when volcanos erupt
Random Kingdom stories/events (AKA Improved History)
Changed World History:
should only record what is happening in the world, summary like :
-World History
1.King Bruh died in old age.
2.Kingdom Ye declared war to kingdom Ha.
New feature - Kingdom History
- this record is different from World History because it is more specific. Can only be seen if we inspect a Kingdom and click it's (Kingdom History)
Example:
-Kingdom Ye History Record
- Kingdom Ye ruler named Ye called the ruler of Kingdom Ha coward. (Hence recorded in world history that both Kingdoms is at war against each other)
2.King Bruh died in old age and chooses a powerful soldier named Ku to follow his footstep.
Addition the describing words are not random like the word powerful means that a person is choose because of his trait of being "immortal""veteran" and etc.
These are just examples and who know how much possible reasons may happen. This feature may improve the storytelling in worldbox much fun.
different boats
military strategies
---Army leaders' strategies
-
Gathering
Army leaders try to gather at a point to make the number of soldiers superior. -
Diversionary tactics
Use some soldiers to gather opponent soldiers at a side. And then, other soldiers land in other side. -
Move to a place where opponent soldiers are not.
Army leaders do that. -
Leaving
When the number of soldiers in a country is much lower than the opponent's number, army leaders try to go back to their country
---Soldiers' strategies
-
Avoid isolation
When a soldier does not following an army leader, he try to find a leader not to be killed. -
Try to kill an army leader
because he is important
Human can make armor from dragon skin, this armor is Legendary item and can add attack buff
seasons,in the fall for example leafs turn red or in winter it snows
the geneva convention
Green Wizard
It's friendly with Elves and Druids, will only attack Humans, orcs or dwarves if attacked first
It's aggressive with the White and Red Wizards
would it be acceptable for dwarves to be more steampunk? Like automatons, mobile vehicles, crossbows
cultural division
If a village is divided by culture a civil war may break out with the village being spilt on the cultural borders
Night mode
for your suggestion Can you add horses, horse vans and horse riding soldiers
your suggestion Let's add different jobs, slaves, country flags, religions, presidents and other leaders
wealth system and road technology advancement
horses and carriages
day and night cicle in the night time have a changes example the humans elfs dwarfs go to sleep or do a activity depending his culture or race in wars the soldiers sleep in camps they go to construct in midday in his location, 2 or 1 soldiers stay sleep checking the area and grabbing resources in cites the mines close and all buildings go to close (except the vigilance towers)
more chaotic battles no more single file lines of soldiers!
Make units twerk for money
a croosbow and a machete
a market zone like in a place they sell food an in the other houses this too add a unit money in civilizasen creatures like dwarfs
kingdom wealth system- a kingdoms wealth in resources/gold could affect a verity of aspects for the kingdom. My idea for this is if a kingdom is poorer, there would be noticeable changes in the game, where villagers would wear clothing with less vibrant colors and houses would look more like slums. If a kingdom is richer, villagers would wear more vibrant colors and houses would look more lavish. This could also affect army sizes and introduce a raiding system where armies could “sack” enemy villages and steal resources from them. this could be shown in-game by having soldier sprites carry brown bags (seemingly stuffed with plundered goods) after attacking a house.
I am once again asking for the noodly noodles (snakes) and the possibility of a venom or poison debuff
kingdoms make alliances and fight together and help each other in a war
racism and homophobia
Animals: Elephant and horse.
These 2 would be good since you can tame them and ride them. Considering the new update it would be good to add them both to be used to go at war.
Walls: they provide extra protection against kingdoms when going to wars.
Farms: they can gather animals and resources and put them on a pen and harvest them. (Either getting an egg, or getting wool). It also prevents these animals from spreading too much.
Weapons: catapult and crossbow.
As their culture improves new weapons are ought to be made.
These stuff i'm talking abt are for the culture experience. As they grow, they learn new things right?
Reason: I think it would make the game feel more medieval and teaches us history about them. All of these things were used by the old kingdoms.
-sincs there's gonna be new biomes, I want new kingdoms based on their biomes. For example, acacia trees are found in the savannah, so when people build them, it should be based on their color, it makes it feel at home because previous kingdoms adapted to all sorts of enviroment. And that's my suggestion. Ty for readin!
^ forget about walls, i just read the pins, i feel so stupid
One small thing, please give units and creatures the incentive to cross shallow waters casually like as though it were land. I'm not asking for units to walk on water like its land (that's stupid unless ur jesus), but having shallow water in the game and units just refusing to go in the shallow water period is kind of annoying.
I'd expect them to fear getting in Close Ocean and Deep Oceans, not shallow water that they can swim in just fine.
I can appreciate the fact that Swamp Tiles are having that border between shallow water and normal tiles since it gives the biome more realism, but shallow water is not that deep, so crossing it shouldn't be as jarring as swimming over literal oceans.
add the ability to give villagers immortality (not synonymous with invulnerability)
Government types:
Maybe instead of kingdom personality (or in addition to it) each nation can have a government type that affects their behaviour? Here are some ideas I had:
Democracy - potentially have an election system where every few years, the richest/most powerful/most intelligent person in the nation is elected to be the leader. On top of that, democracies would be multicultural and receive no penalties for ruling cities of other cultures (maybe they could even have cities with more than one race?). Would act like the “diplomatic” personality, with less soldiers but opinion boosts.
Monarchy - the standard system, a ruler’s strongest child becomes leader once they die. No special mechanics, standard numbers of soldiers and no opinion effects.
Dictatorship - similar to militaristic, lots of soldiers but also a negative opinion with other empires. Large loyalty bonus, but when their leader dies, the empire collapses into a civil war with each cities split evenly between loyalists and rebels. (Leader may be stronger and live longer to balance it).
Totalitarian - Leader is automatically immortal. Their cities can not be converted to other cultures, and they exterminate/assimilate cities with a different culture. No soldier limit- once in a war, they continue conscripting their population until they either outnumber their enemy, or run out of people. If the leader dies in battle, each of their cities becomes independent. Huge opinion penalty with other empires.
An alternative idea is that each culture could have a type, and every empire that follows that culture gains the effects/behaviour of that type.
soldiers with high stats/kills get hero status: stats get buffed and get higher tier armor/weapons
make humans be able to make stables and barns for animals
as many people suggested the ocean is empty, why not add a kraken or a shark
#💡game-suggestions message Please get this added 🙂
if gods will be implemented then let the gods worship the player.
barracks shouldn't just allow faster creation of soldiers, but also level them up
so there gonna add new biomes so I’m gonna add them in this :
For the rocky hills would be dwarves, for the desert would be orcs, for the grasslands would be humans and for the forests would be humans. These were the biomes we already have.
For the savanna would be beastmen, for the swamps would be lizard men, for the enchanted forest would be dryads and for the corrupted forest would dark elves.
Also maybe there could be a god race. Now I know what your thinking “why the hell would we make a god race😡!!!” but just hear me out ok? So they would be OP and live a really long time but they would be peaceful and never attack first. They would live on mountains where nothing else could and would only attack first against demons, cold ones, mush people, zombies, that sort of stuff. Also they would have very few children. The population will only go up by one every 300 game years. Also any nearby civilisations would make religions worshipping them ( I’m pretty sure religions are gonna be added ) by u/worldbox_is_epic
please note that this is not a modern day idea.
I think that since this game is set in medivel times a weopon like an arbeques could be a cool idea
of course it would be a rare tech, but i think that could be interesting, becuase they were used at the time this game is set
guns but medivel
add the trebuchet aka the yeet machine
we sometimes see some people who can't back to their village due to the ocean. If they manage to find a new village, it may include them unless it is hostile to them
status shows the oldest or strongest weapon and person
enable countries to include different races’ villages
UFO summon aliens
those who have a weapon for a long distance should not be close to enemies
units can’t light themselves on fire using fire staff
War Expansions - Increased types of units and cultural traits depending on the cultures. Gives the chance to have bigger battles and having unique variations of different cultures in wars. All of the things mentioned here should be rare cultural traits that adds deeper layers to battle formations and armies themselves, such as:
War Chariots - A cart with two horses (if they’re coming to worldbox anytime soon), good for having two units in the vehicle and is interchangeable between having two swordsmen, two archers, or one of each. Also has a charging attack to attack multiple units at once.
Da Vinci Tanks - Big ol’ wheel that shoots AOE attacks in all directions much like grenades, but has a slow rate of fire and reload rate so distance should be taken from them to optimize damage against them. Probably really good for anti-units and buildings but can’t sustain constant damage. This also forces kingdoms to use 8 units per tank.
Greek Fire w/ Bows - A pyromaniac's favorite tool. It puts arrows on fire and sets people ablaze, but it can only be allowed to be used by pyromaniacs for balancing purposes.
War Dogs - Allows a kingdom to use dogs in armies. Even goes as far as putting armor on the dogs so they have higher defense.
Siege Towers - Built outside of the kingdom and out of sight, they function much like archer towers in village borders but they’re somewhat weaker. They’re also mobile, but because of their size they’re incredibly slow. Towers of different sizes could be made, with the small ones mainly used for transport across land (holding up to 20 units or less) and the taller ones used for going over walls (if they’re coming to worldbox anytime soon).
Army Formations 4 - Now an army within a culture can hold even more soldiers per village, ranging in the hundreds. Most of the units who aren’t already in a job will be used for war efforts.
creature golems
Types :
Adamantine
Mythril
Iron
Copper
Defense varies with ore
technology advancement-races will discover their own technology(not modern),all race can,cavalry,settle on other biomes,and can share their technology but all races have different technology like...
humans-will learn crossbows,can counquer more lands and spread their kingdom faster,build more houses and have great diplomacy,have a great army.
orcs-now friends with evil and undead creatures(except tumors,mush and cold ones),40% can use flame enchantment from demons,have great militarism,but have low improvements on weapons
dwarves-can now use steam power,smoke will come out on every chimney from houses,fast develop of mineral resources,have great trading skills,build fast weapons,armor and accessories
elves-can summon trees to life to fight for them,have healing aura of druid,more fast on forest tiles,25%can have this trait for elves(multi shot-can shoot 3 arrows at once)
Please update
I'm just giving advice
Please update about the outbreak feature
Like a very slow plague to a fast plague
Or maybe like people who get a disease and when they get immunity they won't get the same disease but can be infected by different diseases
It's like that person got disease A then he was attacked by disease A again but it didn't have any effect
When disease B attacks him it will have an effect because the immunity for disease B has not been formed
And advice
Add outbreak type tabs like
We bring down plague A and then plague A is stored in the button for the type of outbreak and we can name it
Then when you want to launch another epidemic
We can choose what plague we launch
Same plague or different plague
Add seasonal or endemic diseases
And add pandemic and epidemic diseases
Add a scientist or epidemiologist to research an outbreak
That's all my advice, I hope it helps to develop a better worldbox game
new houses in not premium version and 1 more free save slot plus day light cycle and can control volcanoes and when kingdoms are at war they also use bombs and fire
add other disasters such as tsunamis due to earthquakes or meteors
or maybe disasters like volcanic and volcanic ash
Then add man-made natural disasters such as nuclear bombs or river pollution
Add An empire runs a nuclear program to make nukes
make evacuations I thing, especially for children
new weapon: javelin
a search tool to find certain creatures.
You can enter name, race, traits, ages, weapons, armors, abilities or something else in a search box like google, or pull-down menus. After you entering some or all of them, click “find” button to see the results
your suggestion add different human races in different boxes, so culture would be more realistic like white human, black human, yellow human, red human and so on
add ogres as a race/monsters
your suggestion add ratmen yes-yes
i don't know how this could be implemented in a video game but immortal rulers with 10 or more villages get a palace with built in defenses
nob
horses
a fill tool this tool will allow you to fill a space with any type of land you want
make a power that cures the infected like Zombies, skeletons and mush to their Humanoid forms. This will be a new power and do part of divine light. Call the power Rebrith
Another small suggestion
Houses and huts in cold biomes should have smoke coming from the chimneys. It would just add a bit more quality of life flair to the game
Dwarves should build their cities in Hills and have a different house style over Mountains:
Here's something I've been thinking of suggesting for a while now
Economy System - Gives all villagers in a village a chance to get a job (which is its own thing as of now) and earn some money depending on how much gold is in a kingdom. That money can then go towards buildings, armies, and schooling via taxes on the citizens. This can allow for other features to be developed, such as thievery and crimes within a city, as well as an actual class system in the game that makes a villager either rich in wealth or in higher debt than the average american college student (which is really poor and teeters into poverty lmao).
If a villager is low in funds, then it gives them a higher chance to either become a bandit or grants them a much higher chance of stealing from other units. Which reminds me…
The Marketplace - It's really more of a building idea than anything. The purpose it can serve is gaining an intake of food from farmlands so villagers can then buy them with gold. You don’t need to specify how much a certain type of food is, and it can be as simple as having food be 25 Gold a piece or something. If an economy system is going to be in the game at all, then it gives the excuse for a poor unit to try and steal food from a marketplace and get chased by a few army soldiers for doing something an Elf would do.
And another thing since discord hates when 2k character limit is breached:
Philosophy System - Acts like the education system of the game. While Cultures teach kingdoms how to build better technology, Philosophy can teach villagers how to speak for themselves and have their own language in the game. Of course since this is middle ages education only the wealthy can have access to schooling like this (if the economy system is included with this).
While this wouldn’t really limit the potential language system of the game, it would allow for the wealthy and royalty to have more options for speaking in more emotes in-game. If the average peasant can wish for 5 things and say 10 emotes, then the wealthy and educated can wish for 20 things and say 40 emotes.
It can also be an excuse to include the future religion system for education as well since Middle Ages education mostly involved teaching students the glory of God and teaching us why Elves are all heretics in the eyes of our lord and savior. This system can allow for religions to be taught to the populace, which can then be used for however the religion system is going to be included in the game.
Temporary small boats used for races to travel to New lands that is near their land that they're in and cannot be used in large oceans
mod support for mobile
Max upgraded castles can shoot arrows like towers.
custom building tools
By that I mean you can make your own sand and grass and give it the property's of a ordinary thing
Like you could color grass purple or make water green.
You could also just select a block and change it like make all the sand be blue.
bridges that can be built across shallow water and possibly close ocean
Add forest trolls which lives in the forest and throws spears.
customizable kingdom banners, you can change the names and slogans for banners, as well as control their borders to an extent, so why not be able to change the banner and kingdom colors as well
dessert conolys
if a culture reaches a high enough level, they could unlock a rare knowledge where the people of the kingdom can build cannons or guard towers around the kingdom, could also be a part of the defense strategy knowledge
castle update: the colony can set up wall perimiter there will be a huge castle in the middle of the village 50 stone req adds: knights knight armor ROYAL HOUNDS throne royalty stat
an alien biome
You know how people just, Vaporize when they die, And they dont even like knock out. They die. Well.
[ Realisim 1. ]
When people die they turn into bodies. Which can be finished off. Or depending on the killer, Imprisoned.
If people of the same kingdom see a body. They try to save it.
Like in real life. It can fail. But. Most the time they suceed depending on how much negative health they have. it depends on negative health.
0 HP = 100%
-1 HP = 99%
-2 HP = 98% And so on.
-100 Hp they just die instantly. Leaving a corpse.
They can be buried. Or depending on the culture. Eaten.
--------------------------------------TECHS------------------------------------
[ Grave. ]
Singular grave. The size of 2 tiles.
[ Graveyard. ]
Graveyard. Size of a church.
Can hold 10 bodies.
[ Body piling. ]
When a graveyard or grave is full Or you dont have a graveyard.. just pile em up!.
[ Graveyard II ]
Can now hold 20 bodies.
[ Graveyard III ]
Can now hold 40 bodies.
[ Mass graveyard. ]
Can now hold 100 bodies.
[ Body burning. ]
Deletes bodies. If they had the plague, It spreads the plague to nearby people.
[ Royal graveyard. ]
Holds the corpses of royalty. Up to 100 corpses in each royal graveyard.
[ Pikes. ]
Orcish head kabob.
Takes 1 corpse.
Alien update
- As a new disaster Aliens when they crash in the middle of a human city will release "The Alien" (Xenomorph) to hunt humans
-It will be possible to release Predator To hunt Xenomorph
-Humans infected with Xenomorph will create new Xenomorphs
if pirate ships get added they should be driven by bandits and sometimes bandits can go into pirate ships to go into island kingdoms
make it to where there could be religious persecution so tracking down pockets of different religions like a religious war it would make the game more…. Interesting.
when ufo is idle, it sometimes starts to build alien base
New monster idea: The Cyborg
Really just meant to add another monster to vary out the different kinds of monsters in the game. Has a hand cannon that shoots bombs in one arm and a sword in another and kills just humanoid units.
Because they look like a normal unit upon spawning in the game, they can go unrecognized by other units and leave them alone. When a Cyborg is spawned in the game, their only objective is to kill a random unit on the map by any means necessary, even if its just a child because it's a Terminator reference. They'll even go as far as adopting into the culture and kingdom they spawn in or happen to be close to, look like the race of the target they're hunting, and hop into boats just to reach their target because they don't like to get wet.
Once that unit is dead, either from old age or any other reason, then the cyborg will self destruct and explode while leaving nothing behind.
If enough damage is taken (maybe 3/4ths of their health) then they will look like a robot so every unit nearby will attack them because it reminds them of elves. Once the Cyborg is destroyed then it will blow up, leaving the hand cannon behind rarely much like the alien blaster or the mages staff.
If a unit kills a Cyborg, then they will sometimes gain the trait "Modern-Hater", which gives that unit a boost in damage against future Cyborgs, as well as identifying Cyborgs in the future.
If random disasters is enabled, then the cyborg can sometimes spawn in through a lightning bolt much like the movie its referenced from. Maybe even an achievement could be made from this idk.
ppl on fire try to find water and a well
separate “other death” in the world information into more reasons
ex:
violence(melee and arrow) (killed by people, mage, other humanoid, etc), fire, freezing, disaster, drowning and so on
the oldest country gets diplomatic benefits from other countries because it is the oldest.
corpse update
If someone dies naturally or is killed then he will free the corpse or dying (not yet dead)
If it dies then the corpse will be buried
But if it's still dying, then it's saved by someone else who saw it
If it dies because it was killed by the Person of the same village
Then the killer will be caught
Add police station to investigate cases and jail to imprison someone
Add a place of judgment to judge
Add a hospital to save anyone who is dying and it's called a patient
every kingdom who not share the same culture will have diffrent money curency like
Kingdom Bruh curency is Gold and kingdom Brah curency is silver and 1 gold = 10 silver
Also add a black market if a unit buyed something from a black market seller its going to have a very good equipment but its will slowly decreas its HP and soldier will looking for black market dealer to buy from them or caught them
Alsoo add dragon egg every dragon will have an egg if you lucky enough some mine will have a dragon egg inside and the miner will sell it to the king and the king will give it to the best soldier they have and if the kingdom already have 2 dragon or more a unit will have a job breeder and will breed the dragon and the dragon will leave an egg to that kingdom other kingdom can buy the dragon egg and if the kingdom accept it a new ship called transporter ship will go to send the egg but if pirate or other kingdom "pirate"(its conected to my last suggestion) steal the ship they will have the egg
Bandit camp
a power that grant creature a trait called "object of faith", allowing the unit to be resurrected at the nearest temple of their kingdom at the cost of their level. Death will only come once all temples in their kingdom got destroyed
Test
promote meryl
Add a on and off button for villages to take over other villages. For example if it is off the enemy will destroy the village instead of taking it over/overthrowing its leaders
battering ram which is often used on city halls and walls if they're added.
add free pc version of the game
radiation after a nuclear explosion
a power that makes you able to customize or modify the units height or create a gigant ogre including the posibilty to make them stronger and modifu their abilities
your suggestionhere interracial alliances. is there really any reason that humans wouldn't be able to make peace with dwarves and elves? maybe even really low odds for peace with orcs?
a New tipe of unit that can create a civilization New giggants or titans that Will be vetu big but they can reproduce a lot so there wont be a huge amount of them to make them no to op they can create a civilization and they only can have 1 Child or son per gigant 2 in ver raro cases or intead of being smart and create civilizations they can be like mobs similar to a zombie ver agresiv and that attcaks every units
modern update
add ability to change favourtie food, stats and other things
I think it would be a good idea to have a submap where you could distribute all the ores and gems in the game, choosing which parts of the map are richer and which parts are poorer, just like underground. So, depending on where a kingdom was, it would have more or less wealth. These resources could be finite or infinite, depending on the player's choice.
Two worlds to save for free
gunpowder invention for cultures, saw it interesting because world of warcraft's dwarven rifleman, 16-17th century pike and musket tactics, japanese teppo ashigaru, etc. (I personally prefer matchlock arquebus->flintlock musket, beyond seems too modern)
sorry if there's might be any similar suggestion here, but how about a culture knowledge editor? so we can basically make cultures that excel in a specific knowledge fast, or even fully develop a culture until all research has been done? coffee method seems a bit tedious in my opinion tho
a feature to transport units between worlds
Cultural quirks: an new way to make cultures unique, quirks are divided in four categories and change how kingdoms are ruled, how they trade, how they fight and how they treat other cultures, quirks are randomly selected when a culture is created, a culture can only have one quirk per category.
Ruling quirks: monarchy (current system), republic (current system but the ruler is changed every 10 years), aristocracy (the best person of each social stats are elected rulers there is one ruler per stat, so 3)
Trade quirks: none (cannot trade, even with their civilization), internal (can only trade in the kingdom), free (current system)
Army quirks: country wide (the soldiers trained in each city join one unified army of all soldiers in the kingdom, when their city rebels, they don't), per city (current system), conscripts (everyone has weapons, when a war starts everyone has a 25% chance of becoming a soldier, each time a soldier dies, everyone has this chance again, they leave the army when there is no war)
Relation quirks: neutral (no males with relations to different cultures), supremacy (males with other cultures, if a city with a different culture is conquered, a member of the dominant culture will be sent to rule it), genocidal (treat other cultures like different races during wars, including destroying cities and killing civilians)
I ment malus but it doesn't exist in English so replace males with penalty
add an underwater race….like mermaids or something. Maybe they could just be a creature OR they could have a whole civilization
emitter
the machine is to keep emitting a certain kind of particles on a certain area
How to use:
-emit “blessing” at a village to protect villagers constantly
-emit coffee to grow cultures faster (you need to watch an add or pay money to use)
-emit friendship to unable a particular country to break a war
^ coffee should be made by units sometimes like the ottomans
(i think that yiu should be able to control where groups of soldiers should go so like a tool that you use the cover whoever you want to control with it and then you click with the tool and they will go there because im tired of having a captain lead their troops over to an enemy then walk away)
test
Editing erbs of kingdoms
edit the colour of kingdom
on pc option to slide down the bar
With bandit camps coming into the game later.
When a kingdom needs reinforcements, they’ll send someone to a Bandit Camp and pay them for their assistance in war.
So, add something like a Mercenary function or role.
Idk if it’s been suggested but have kingdoms pillage/ Looting each other during times of war. Or just a Pillage/ Looting function.
idea! the flag of Kingdoms will change when It's war.
example:
Make it so if a leader doesn't have the average culture of the place they rule, the chance for the place to turn to that culture is greatly increase
I was thinking, what if their was a magical system. not like mana or anything I was thinking of a Rare Ore such as a mana crystal or some drop from a magical animal or alien thing.
it could be like they get 5 or 10 of the crystals and they needed some other resources to craft a wand? Or staff maybe. The wand idea could even have levels to it of which they could make better wands with the more of the mana crystals.
It's just a thought but if the game is going for a medieval vibe, I thought it could also have magic in some way or another!
crusades, do you want to make a kingdom fight another kingdom for their "holy land"? Well this is the power for you. Pressing crusade, then one kingdom you can direct them to attack another kingdom to try and get their land
Radiation:
It will react to the environment by poisoning the land (tree areas turn very dark green and trees can't grow, open fields gets dark green too but not the same dark green as tree areas just a bit lighter and it reacts to water by making it poisond so it turns brown or grey to show dirty radioactive water) it also affects creatures on a very interesting way (creatures such as humans,elves,orcs etc will turn into ghouls or zombies and animals like cows,sheeps etc will mutate and eventually die that also might happen to some humans becouse realism and some might turn into epic bosses like a mutated mega zombie or plague docter or something else)
Max upgraded castles can shoot arrows like towers
culture knowledge booster:
Boosts the knowledge the culture of a kingdom
#💡game-suggestions message make this the most voted suggestion everyone!!!!
and if you know the most voted than DM me a link
thank you!!!!!
Ability to choose the design of the clothing of each culture
custom units
Draw the unit
Choose the traits, weapons, stats, etc
Don't like the units you got? Make your own
same for weapons
child soldiers
tbh the update is nice buut I just think there should be refinements on many things. Like skin tones, I have nothing against it but it would be nice if you can choose what skin tone or make it random. As for the other things it’s the way the progress system works. I really do not like the fact that the clothes when the king is new or village their clothes look refined and look as if they were made by a man in a rich kingdom. It would be nice if the clothes of each kingdom looked idk unrefined or such. AND for the cultures I think there should be more like 2 types 1 : race restricted and 2 : universal cultures (race restricted is only for that said race be it humans elves dwarves and orcs. Like humans for example only they can have The culture of medieval Japan medevil Scotland medevil Germany etc. elves and dwarves can not have that culture unless they are converted by a human kingdom that has the said culture and elves and dwarves can have their own culture that fits them same for orcs what I am saying is humans elves orcs and dwarves can also have their own cultures only they can have. If ye wish to have elves with historical human civilization cultures you would have to get them converted by one. And not just clothes it should be the architecture buildings names and weapons and war machines all of culture (like humans elves dwarves and orcs) should have something that fits the clothes and character of the culture both it’s weapons and design and I think all of them should have Special classes in that said culture like Samurai for Japanese human Civilization and halberds-men for the Germanic human Civilization Forest howlers for the wood elf Civilization war monsters for the hell orc kingdoms and Warhammer Footman for the common dwarves kingdoms Etc.) universal is where all races can have it and plus maxim can craft his own cultures etc. I know it’s a lot so forgive me.
Allow us to change how much fire spreads. Personally I liked when one drop of fire could burn the entire world.
for the fire spread, add maybe eternal fire, fire never get puts out unless the whole world is water
There should be a feature that allows you to take control of a nation and be able to mobilize troops, invade countries, send out ships, Ect.
Let larger transport ships have cannons do we can have naval battles
add ghost update
Where someone who dies can become a ghost and wander around the village or scare someone
Add ghost type like
- curious spirit
This ghost roams and scares people until the mystery of when he lived is answered
-Calm ghost
A ghost that is quiet in nature there and just wanders around in his village
And add more
Hope it is useful
add more the ways of world generation
You choose one from the list
- Continents (current)
- Archipelago (current)
- Supercontinent (a world filled by a single huge continent)
- Atoll (a ring or multiple ring lands with a lot of shallow sea)
- Mountainous (many mountains)
- Inland (a world filled by land entirely)
- No land (for creative artworks)
And more options. Following features can be turned on and off.
- Rivers
- Mountains
- Small islands
- Snow
- Lakes
while king is fighting, all of his villages’ loyalties go up slowly. that is because he is trying to protect his kingdom and people
better trading mechanics for sea trading like allow kingdoms from different races be able to trade with each other so kingdoms can make some kind profit from trading and have them build up a kind of trading relationship between kingdoms like they will have a trading status the higher it is the more likely other kingdoms would want to trade with that kingdom or if they have a low trading status the less likely other kingdoms would want to trade with that kingdom and all kingdoms trading statues would start at 50% and at 50% they would trade things like food and building materials and when there trading statues gets to 85% they will trade weapons, armor and gems and if there trading statues gets under 25% they will trade the worst kinds of materials but I have come up with way for them gain or lose status but yeah that’s my idea
can it be possible to change equipment and change taits
can there be angels and god
make humans not run outside whenever someone is attacking, like an army or maybe bear
Kingdom titles. I feel like our current situation of Governors and Kings feels a tad lackluster, so i'd like to rectify that! Kingdom titles would add more titles in a kingdom. Some possible titles are:
-Count
Basically the current Governor, runs a single city. Pays taxes to Dukes
-Duke
Rules over 2-3 Counts. During war, the armies of every subservient Count follow the Duke's army. Pays taxes to Kings
-King
Rules over 3 or more Dukes. Relies on Dukes and Counts to supply armies. Pays taxes to the Emperor
-Emperor
A title that appears if the largest Kingdom ranked realm owns at least 1/3 of the world population within its borders. Doesn't do anything special.
Golems:
Golems are big creatures with high hp and splash damage, but are slow.
There are different types of golems: dirt, stone, metal, mythril, adamantine, with each tier being stronger than the previous one.
Maybe the players can spawn them, or maybe druids can create them to protect them.
Border walls :D entitys must destroy a border wall to enter a city. Tier 1 wall, simple small wall made out of wood health: 500. Tier 2 border small wooden wall with stone spikes, deals 20 dmg when an entity touches it. Health: 600 tier 3 wall a kinda tall wall archers can stand on the walls and shoot a enemey from far wall health: 1000. That where all my wall ideas i might come up with some more ive been wanting this in the game for a while and i would love to see this ingame :D
update politics
Add voting to determine village leader or king
Add economy and economic chart in each kingdom and details
Add event of economic downturn or revolution
Add A kingdom can become a Republic
Add a statue of honor
Add Firearms or something else
Add more Foods Example: Watermelon, Wine, Grape, Pumpkin, Carrot, Beans, Magic Beans (Rare), Rice, Banana, Orange, Eggs, Milk, Cereal, Water, Onion, Tomato, Cabbage, Fruit Salad, Pasta, Apple.
You can spawn aliens and they can make their own civilisations/villages
Mummy’s ( not mummy’s like a mum like mummy’s from ancient Egypt)
People holding the flag of their nation
Add a "seed" system to the game so we can find cool worlds without having to download (so like how Minecraft seed system works)
testing
Change the size of the space where we see the Village Resources, it's too small and doesn't fit all the food, some villagers starve, also when The Kingdom trades with an Elven Kingdom to get Cider, One Food Will Be Replaced for make room for each other, the space should be bigger to fit everything.
add albania
add day cycle, so there is day and night. in day villagers would work, and in night they will sleep. also they may be guards that are guarding kingdom and dont sleep. you will be able to disable or enable day cycle in settings. also kids will go to sleep earlier. i hope this is pretty cool idea and it would be adde into the game
Gunpowder invention for all civilized race cultures, here's what knowledge that might be good for gunpowder:
- gunpowder (soldiers might be able to use fire arrow)
- fire lance production (needs gunpowder) (new weapon, reloads a bit slower than bow, projectile is incendiary, very bad accuracy and might misfire)
- arquebus production (arquebus pictured) (needs fire lance) (new weapon, reloads very slow, fast projectile and 2-3x more damage than bow and might misfire)
- musket production (needs arquebus) (new weapon, reloads a bit faster than arquebus, fast projectile and same damage as arquebus, lowers misfire by 50%)
- flintlock production (needs arquebus) (new weapon, reloads a bit faster than wheellock musket, fast projectile and same damage as arquebus, lowers misfire by 75%)
- plug bayonet (needs musket) (allow ranged units with muskets to use melee attack, works like spears)
- socket bayonet (needs plug bayonet) (allow ranged units with muskets to use melee attack, more damage)
- caplock mechanism (flintlock mechanism for muskets replaced with more reliable caplock mechanism, removes misfire entirely)
note: I might also suggest minie rifled muskets (american civil war era caplock rifled muskets), breechloaders and bolt action rifles but they are too modern imo
Also for factions' military, I'd like to see a lil bit of tactics like ranged units staying away from melee encounter and optimally utilizes their bow, instead charges head-on against enemy troops. Also, tactical retreats for units to preserve their number or even a disorganized rout, which units flee from the battle.
fix UFOs hurting themselves when they attack sometimes
Cannons , ships with cannons so we can have navel battles and guns
Also make it easier to access maps published by people , maybe have a section ( in game ) where you can see the maps people have published ( a bit like your saved maps section )
electric demons who live in the tall mountains.
they use electric staffs that paralise enemies for 5s and deal extra dmg to metal armor enemies,and all of them summon lightning as they die.
When demons invade they should make their own villages too that everyone hates.
an account system of sorts so that worlds and purchases can carry over multiple devices
I'd like to see some eldritch horrors in the game, so here are some of my suggestions.
- A supernatural disaster that turns people into squid beings that have increased intelligence and damage
- A kind of wizard, maybe a squid mage or something, that can teleport, make people go insane, or turn people into a squid being.
- A new trait, Cultist. Increases intelligence and makes the unit friendly to squid mages. This trait could be given by a squid mage and does not prevent the unit from being part of a village. If enough people in a culture are cultists (more than half?), the culture's knowledge gain speed increases and new ppl born into the culture have the cultist trait.
- Kraken

change boats into Canoes and after some years that the canoes turns into boats
Make an update where armies can use tactics and formations instead of marching to death
Including naval battles (formations and tactics)
zoom audio
add sound effects depending on how close the zoom is to what’s happening
for example: add fighting sound effects when creatures are fighting when zoomed in
when zoomed out, play ambient music
when zoomed into large towns with lots of humanoids play footsteps and speech sound effects
just more audio range overall
||it’s getting kinda stale with the Druid tree spawn sfx||
P.S I play on mobile so if this is a feature on pc, mods pls delete this suggestion
Remove To #892332260148277268
buildings are more resistant against arrows
Scattered weapons on the ground after a battle, when someone picks them up after a long time, it looks decayed and it's stats are weakened
erosion as well as accretion
if your like me you like a fighter/op character that will take like 7 nukes to kill but you can't coz there isn't any traits like that so I'd say give us a new tab thing where you can add your own traits for your favourited characters for mobile and pc
HandCannon/Gannones
fires a projectile similar to the ones pyromaniacs throw but doesn't knock back as hard slower fire rate more damage and better splash though sluggish fire rate
Repeating crossbows
Shoots smaller arrows but at a faster rate than Normal bows but will have to reload after a certain amount is shot maybe 15-20 arrows
Decide what kingdom will go to war with or make peace with it's really annoying trying to get multiple kingdoms against even more with out them Declaring war on each other
war ships or boats that attack others carrying enemy soldiers who are trying to invade their territory by shooting something like a cannon they will also ignore fishing ships
Giant monster with some sort of destructive power that walks on land (That you don't control)
A power kind of like freezing that can keep creatures permanently still
Make archers more accurate or not be able to destroy houses, like when i did a massive war one village army was mostly archers and the kingdom it was up against was massive filled with buildings and at the end of the war Nearly all of the buildings in all of the villages in the kingdom were destroyed because of them
water bombs and landmines should not be set off by fire and other explosions
Mushroom kingdoms. It would be so cool cause I’m my world I have a pocket of mush people and I thought it would be cool if they could be added to the actual species that could establish villages and have diplomacy, wars, etc. I think it would be so cool take it into consideration thanks for hearing my thoughts
Culture Rebelion.
How it works is technically imagine you have a city that has 2 diffrent cultures in it (culture A and B) and there are 16 poeple of culture A and 20 of culture B and at some point the 16 poeple of culture A decide to take over the kingdom with thier culture something like a riot/civil war or something.
In other words when there are 16 or more poeple in a kingdom with diffrent cultures then they start a rebellion agenst thier kingdom with a diffrent culture to them.
Whenever a Greg spawns, there is a 1% chance for Bre to come instead. He has 10,000 health, the traits “Fire Blood, Fire Aura, Evil, Bloodthirsty, Immune, Immortal, Fireproof, and Energized”. He deals 500 damage per hit, and has a special attack where he can summon heat rays on enemies to deal damage. If someone kills him, a tsar bomba will go off.
add #🔁map-conversion in game not on discord
I know that I have done this a lot but I am really passionate about this
#💡game-suggestions message make this the most voted suggestion everyone!!!!
and if you know the most voted than DM me a link
thank you!!!!!
in each biome there must be a specific skin tone like for races who live in the desert biome will get a more darker skin tone
#💡game-suggestions message make this the most upvoted suggestion in history props to suggestor
be able to paint or change the Kingdoms flags and in the game have the army flags in every kingdom
your suggestion Cavalry/Horsemen for armies.
Cavalry/Horsemen for Armies.
If the King or Village Leader (if local) has high enough Stewardship stats, and walls are introduced, the the King or Village leader could close the gates in the wall to prevent illness, war, and other stuff from entering the city/kingdom.
different houses and structures for each cultures so houses and statues will look different depending on the culture
Noble-
In some case if a soldier have a great achievment in war they will be a noble,a noble can control 2 village leader and a king can control many noble as long the rebellion get deactivated at the world law,a noble can have army of him self also if a noble is at war with other noble other noble beside the two noble can help a side not only soldier a unit who has a great whealt can also be a noble
Mage-
In some rare case if you spawn a unit they will have mana affinity trait and sooner or latter they will be a mage but if they not be a mage after the age of 20 they will lost their mana affinity trait,if the mage more likely At a war they will be a battle mage and if they more likely at nature they will be a spirit mage also they can be a mage noble
new destructive god power: cluster bomb, Chlorine gas, White Phosphorus bomb
Royal Guards that will follow the Village Leader or King wherever they go.
culture determines what people want to eat and what people do not want to eat. (ex: people in culture A like to eat insects but people in B do not have berry at all. )
add common knowledge that causes certain materials to be worth more when trading
Add a on and off button for villages to take over other villages. For example if it is off the enemy will destroy the village instead of taking it over/overthrowing its leaders
"Demigod" (Player-Controlled Creature)
A much smaller controllable unit similar to Crabzilla. Demigods would be able to pick up weapons from other creatures, gain traits, and could perhaps even interact with civilizations in some capacity.
When the player stops controlling a Demigod, they simply hang around like any other creature, perhaps allowing for the player to make various Demigods and grind their levels up.
New monster/Demi god , Medusa
Medusa would be about the size of a normal human and be able to kill people by turning them to stone if they get within a close enough range , she can only turn one person to stone every 5 seconds other wise she would be to overpowered
Some more races
Mermaids , mermaids will live in the sea , they can sometimes been seen resting on the shore of a landmass
Lizard men , lizard men will like forests and the new biome swamp ( coming on 2nd of December I think ) they don’t like humans
Goblins , Goblins would have a dark teal/turquoise skin colour and would be short like the dwarves
Angles/archangels/cherubs , They would not be able to create a civilisation , but would fly around giving good luck and blessings to people
Fire giant & ice giant , These two would spawn out there corresponding tower , they would be kinda like Demi gods
Some more animals
Horses , warriors could ride horses into battle and they would be kept in stables ( a new building) , horses could also pull a chariot for the king or queen.
Goat , Basically a sheep but they look different, act they same.
Pigs , pigs could be used to make food like : bacon , ham and pork
New buildings/structures
Stable , stables could be used to hold horses,cows,sheep,goats and pigs.(goats pigs and horses being new animals )
Ghost ships , let’s say a ship is hit with to many arrows and dies , there would be about a 5% chance that that’s ship would turn into a ghost ship , the ship would slowly drift ( about half the speed of normal boats ) around the ocean for about 50-150 years.
Natural disasters
Tsunami , tsunamis can be spawned in and will destroy the coast of anywhere it hits , the further it moves out the weaker it gets
Religion-
There are only 1 god in worldbox and its us but each religion will tell our name diffrent,like
Religion NoU leader see us using nature power like thunder and he will name us Ze*s but religion SUS see us use fire and will name us Ignis the fire god
add one more non-premium race that can make villages
new world laws
to control cultures like stopping them from making more progress, from expanding and from converting other villages/areas to thier culture
Surname for units, specifically humanoids. It’s so we can keep track of bloodlines, and maybe overtime these will change into new surnames as families branch out. It would also be nice to have a family tree option where we can view which bloodline separated from which
Sea animals
Whales , whales are peaceful animals that swim around the ocean. They jump out the water and spout. They aren’t scared of any race and are not hunted.
Lava piranha , these guys are basically piranhas but they live in lava.
COLLS AND EPIC SUGESTION!!! : add fart to worldbocks character eat bean and he fart so loud the world go boooom and all ppl die that woul dbe so funny
add more Bugs Exemple: Ladybug, Mantis, Dragonfly, Scorpion.
Add More Hens and Chicks Skins and also a Male Skin that would be Rooster, and a Percentage for Chick Skins: Yellow Chick: 10%
black chick: 7%
gray chick: 6%
red chick: 9%
different boat tiers that unlock earlier in the culture tree instead of having to wait a very long time to get boats, boats that can only be on different depths of oceans like shallow and close ocean boats
more sea creatures whales, sharks, fishes like clownfish, mermaids they can make their own kingdoms underwater they always hide from humans, and dolphins
make Symbiosis an ability, essentially makes 2 specific monsters not attack each other no matter what they are or what happens. No time limit and how it works is by applying it on an entity and enter in the name of the entity you want it to be symbiosised with, you can have multiple symbiosis on a single character and this will make a symbiosis bond, anything symbiosised to a single entity will be friendly to other entities symbiosised to that. This ability greatly increases immersion aspect, along with world building. Example: A coven of evil wizards of different types, instead of murdering each-other they'll wreak havoc together.
Id like to Share My idea about to Add a tsunami that occurs when an earthquake or a meteorite hits the ocean (or just happens) which then spreads in a circle and destroys the coastal region in a certain area.
In the mobile version you can add custom traits
have a seperate function for warming and burning
everytime i go to heat up a cold place i end up burning down their buildings and their crops
maybe heatwave and temperature respectively?
same with freezing; cold shock and temperature respectively
Add caravan trade expeditions as a way to trade on land. And make it so bandits can build camps, bandits would burn down villages and take the resources to store in their camps. The bandits would also intercept caravan expeditions and maybe even boats to steal any valuables.
Legendary Knowledges
Essentially, a kingdom can only have one legendary knowledge but it turns tides in everything. For example:
Patriot knowledge - Makes civilians fight in same raced wars
Science knowledge - unlocks a new ore stronger than adamaite
Giant knowledge - Makes units 75% more likely to be a giant on birth
Power knowledge - Makes new max level four units 25
Magic knowledge - Will let civs create mage weapons
Strength knowledge - Will increase damage done by 35%
add lord of the rings bruh since the game has most of the stuff from lord of the rings like the white wizard so just add like mountain trolls and the one ring all that stuff
more kingdom relations data
on the current kingdom relations ability, the only colors are green for peace and red for war
There should be more colors like yellow for neutral, orange for close to war, blue for allies, etc
once the debug menu has been unlocked it should always show up without having to click the burger every time I open the app
make a game rule and give the option to turn off fire. i personally hate fire but some people like it so give me the option to turn it off
Increase Governance Lvl Cap.
I feel as if a country with all 4 lvls should be able to rule more than 9 villages.
They should be able to rule 20 villages, If they have all 4 governance lvls.
Each level will increase the cap by 5.
i am once again asking for a way for the roads to get demolished or just not exist because they clutter up the map and don't allow new houses to be made after some time of them cluttering
adding onto the message above, when i say not exist i mean maybe having a setting for them to just not be able to be built or something
Pirates that set up camp on islands and attack boats by shooting cannons
Bandits should actually steal stuff, instead of randomly blowing shit up
add a giants race they can do every thing a human can but there slower but stronger and a bit dumber and they have weaker armour, stronger weapons and bigger houses
during a war there will be a defending and attacking kingdom the defending kingdom will have more solders in villages right next to the enemy kingdom and the attacking kingdom will just invade them
Radiation from nukes that messes up the world including the water
I know that I have done this a lot but I am really passionate about this
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like real mine, all mines have some sorts of specific products and does not produce every kind of ore. However a culture knowledge named “Deeper mine” enable mines to produce all ores.
add pollution that reduces the maximum healthes of all units, or damage them.
human formations, instead of having a blob formation, have them arranged in maybe a rectangle or something to flaunt off before raiding or attacking. Would be very cool and give off like a big moment before an attack
add An army that makes strategy
So before the attack the attacker will use strategy
And defense can also make strategy
strategy is important in battle,right?
add something fun
Add family of Plants, microbes, animals
Like animal A is a family or type of animal B
add animal evolution or disease
just this :v
volcano rework
make it so that when lava cools it doesn't just form hills, it should form a new thing called volcanic rock. Volcanic rock will slowly erode into volcanic soil and black sand beaches. Also volcanos shouldn't just also be spewing lava. there should be two types. shield volcanos and composite volcanos. shield volcanos erupt in mild eruption often and for longer periods. composite volcanos have short spaced out violent eruptions, similar to happens when you strike a volcano with lightning.
relationships between cultures. They affect loyalty and diplomacy.
Respecting : a culture respects other cultures which are more advanced or continues longer
Friendly : cultures likes each other
Indifference: do not care about too much.
Hostile: cultures hate each other
Contemptuous : try to remove the “bad” culture
Artillery for Armies.
have a button in the debug menu thats titled Yes. when pressed it gives everyone in the world madness. just seemed like something fun to add.
For those of you saying modern in Aiko_C <3#2762's suggestion you do know there were stuff like ballistas, Catapults, Hwachas, Trebuchets, etc. most of them being made during or before the medieval period 🗿
New race
Beast man- a beast that stand and socialize like homan,they can make a kingdom but only same beast man type allowed to live there like
Unit Impostor is a wolf type beast man and want to live with his "friend" Unit Is a lion type beast in a kingdom named Sus but kingdom sus only accept Bull type beast man
Beast man type
Wolf- have buff in attack
Bull- have buff in defend
Lion- have buff in attack and some speed (more likely to be a king,village leader,leader)
Bear- have buff in attack and some defens
Lizard- have buff in speed (fast in the new swamp biome)
Snake- have buff in speed and attack(and some intelegence)
Dragon- have buff in all stat (very rare if you see one quickly fav him)
Chimera (cross breed type)- have all buff from their parent (will be accepted in his parent kingdom) (very rare only happend in a rare beast man kingdom where they accept all type)
Slave-
Will follow and guard his master until his master let him free or die
If his master is a soldier then the slave must follow his master to the battle
Black market- a new building,here you can buy weapon,armor,etc even a soldier (slave) Beastman and elf more likely be a slave
add more interesting events :D
Royal families for all kingdoms. So Kings, Queens, Princes and Princesses.
Why the hell are so many people asking for slaves bruh
Also
Watch towers kinds feel weak They should be able to level up the watch towers for faster attack speed and more health
Soldiers should ignore Fish ships and focus on ones that might carry enemy troops I've seen too many fishermen minding their business get barraged by a hail of arrows cus they got too close
Disabling hunger in world law is prevent farmlands from being made and more space for more houses is opened up
Special ships that attack enemy ships by pouring fire on it burning anyone inside these ships are also faster than other ones though less health and has a chance of getting lit on fire if it's hit by arrows
an option to set kingdom leadership to either the old method or current method.
Old method - If king dies, the leader of the capital is promoted to king.
Current method - If king dies, promote the best leader to king.
Mythical knowledges
Each kingdom can have 3 mythical knowledges and there is 6 mythical knowledges
And the knowledges is
Magic knowledge-increas the chance for a unit birth with magic affinity
Black Magic knowledge-same with magic knowledge but instead of using normal magic they use dark magic
White Magic knowledge-same with magic knowledge but instead of using normal magic they use Light magic
Healing knowledge-have 50% a soldier will turn into Healer but a kingdom can only have 20% of the soldier population
Shaman knowledge-have 20% chance when a mage intract with a spirit they be a shaman
Tamer knowledge-have 17% chance a unit will be a tamer,they can tame every beast except dragon
Breeder Knowledge-if tamer already tame 2 or more beast the breeder can breed them and if the breeder already lvl 10 they can breed a difrent beast with difrent beast and create a chimera or the stronger beast Manticore and if they already lvl 12 and their kingdom is over populated they can breed human with beast creating artificial beast man but when soldier know their breeder doing this they will hunt the breeder and kill him but in rare case they let him alive (only happen when the king is militarist and at war with a stronger kingdom)
add slavery
some ppl hate slavery but world box is different from the real world
when those extra terrestrials pop out of the ufo when it's downed, it would be nice to have the option to spawn the aliens without the ufo. it would be very nice to put 300 aliens against 18000 humans on my world.
The ability to resurrect recently killed favorites. Why? Put plot armor on your units and make them come back to life to live another day
An ability to place down path tiles instead of having to labor units to convert them
The ability to place a barrier tile of sorts. It’s completely impermeable and only things like rain clouds can pass through. Personally, I’d like to use it to isolate a dragon island from civilization.
Add news tiles for oceans,in my opinion, the gray texture of the waterless oceans is ugly, to make it more realistic make a new texture for the oceans when they are not wet.
I think the game team should all have a day off after the update comes out
Adding personalities and features to your creature, like adding a human an ugly feature
add ecosystem; to animals and monsters.
been able to put armors and resources on the ground so humans and orcs ... Can use or wear it
people can make walls so the monsters can't get in the village or shoot arrows from outside into village, also they can make towers on the walls so they can shoot monsters from up there
alien species, they can breed to every creature available
A way to make units POWERFUL, but like a dragon level.
Graphs for different statistics. Like a graph for global population, infected, deaths, etc. Graphs are cool.
they should add a campaign mode and the gameplay should be like an EU4 or HOI4 thing but less complicated
adding a thing so you can chose what your nations will make peace/war with, Kind of like the spite/friendship mechanic but you can chose what nations instead
Kingdoms can ally with each other to team up against another kingdom
More advanced ai when it comes to battles instead of just running into the enemy (as a culture technology for lack of a better term?)
after a rebellion happens, maybe add a chance that the culture may branch off from the main culture and maybe form a new one
once a new kingdom has taken over someone, the people can be assimilated into the new kingdoms culture eventually
make mush spores a humanoid class for civilization but have them think as a hive mind
\
(The game is already very good in various aspects, especially for free players, you can get many features just by watching video ads, only 1 thing that is disturbing in terms of free to play, namely save data, at least give 3 or more free slots for free players instead of 1 slot save is too small? compared to the many save slots there, please update in the future more free save slots, thank you)
add these tabs as a mod or something for mobile
but on all races
just copy the mod if you have to
just make some type of like mod system for mobile too if you can
possibly make it so steel and above races can make flame variations of their bows whenever they inherit or loot a demon. I only suggest this because all my kingdoms usually just bow down the demons and have better bow stats so they don't loot it
Mini kingdoms: mini kingdoms are kingdoms that are inside in other kingdom and they appear after multi-kingdoms with the same culture decides to be one kingdom
after a Empire fall, the Empire name should disappear or Get replaced
continuation of the mini-kingdoms Idea: a mini kingdom can create it's own villages and have control over It and every mini-kingdom have a mini-king, the mini-kings control it's Region and villages
One small thing that I'd like to suggest for a future update is to see peaceful animals (like cows, rabbits, chickens, frogs, etc) that get zombified have their peaceful trait removed. They're already zombies at this point, and a lot of zombie types will typically go for any animal or creature around so I don't see why we can't have a zombie cow army just consuming the very people that farm them as revenge.
honestly I think it'd be cool to see a creature that drops a end gameish bow like how the demons drop flaming swords
I know that I have done this a lot but I am really passionate about this
#💡game-suggestions message
Everyone thank you for helping out because this is going GREAT
with over 100 upvotes already!!!!!!
they never read suggestions, maybe they do but not guaranteed, reposting doesnt make you more visible to the developers
can there be a guns and som shotgun sniper and etchetera and lasers and a gold house and a luxury houses and some cars
While a kingdom or culture is in the early stages and they kill a wolf or bear. They get the fur. And they can make armors out of this fur. Of course. This is only for early stage armor. I just think it takes way too long to get armor.
can there be airplanes
Make maxed castles shoot arrows like towers too
can there be airplane for travel and airship for war
make it so castles can be made along with capitals, as like fortification or something
not capitals town halls
hot air baloons~
can there be farm icon that you can place and some seed that you can plants
Add the ability for empires to create vassals and military/defensive/trade allies in addition to simply conquering territory in order to allow the world to be more dynamic.🖤
@APPLE 2#4732 if you continue to repost your suggestion’s link, we will delete the original suggestion
add someone's personality
Like person A has a psychopathic personality
Or person B has a timid personality
Yew :D
tomato
Creatures put all their effort into running away if their health is too low, and creatures can hide in bushes and trees to escape predators.
Bomb crafting as a learnable thing for cultures. Cultured with bomb crafter will use bombs for mining, and sabotaging enemy kingdoms buildings.
It would be cool to see an empire rise up, like the Roman Empire with some sort of tactic that’s hard to beat, kinda like an boss for the smaller civilizations, and the empire can have different traits, like Rome’s Xenophobia and such
Muskets would be cool to see as well, they were around in the medieval period as well as other black powder weapons like cannons
Bandits should be different races as well. Not just human
show trait stats/effects on trait info screen
can there be airship with tnt and airplanes for travel
can there be ninja that are friendly to humans and human can be ninja and new katana wepon
can there be cavalry and sieges battle ram and mangonel that control by human and can be craft by wood and stone and can there be horses if there is spear dont add spear if there is no spear add spear and can there be luxury houses and someroyal guards and some gold castle and some gold house and can there be diamonds
morale and stamina system for units!
People with low morale have worse fighting performance. If their morale is too low they will retreat.
Their morale increases when they kill an enemy or take over a village.
Their morale decreases when allied units around him die or their king dies.
When units run or swim their stamina decreases.
can there be airship solo
can there be vitamins that only can you given not auto
can there be nurse and doctor and a hospital that not looks to mutch awesome
can there be walls
the traits can be cage and wepons can be cage and armor
traits can be edit and wepons can be edit to and traits can be edit also
in game workshop so we can install mod on mobile
volcanoes dont keep erupting, when you open the game you have a world with a erupting volcano. Make it so that the volcanoes stop after a period of time and or dont erupt at the point of opening the game. And become neutral until a random natural event occurs and they erupt.
From my volcano suggestion, please add a different type of rock that forms upon lava and water mixing. Make it so that rock can be mined down to gain more land.
There should be more types of farmable crop other than “grain” like corn, tomatoes, etc.
Border painting tool.
Less blocky borders, not entirely smooth, but just for an example; the smallest scale of a forest tile. Just for some nicer, less blockful borders.
alliances
make the entire have realistic graphics
worldbox rtx he 16k
Change "Villages" to "Cities", makes more sense.
For those who don't know (the number is larger than I expected) they still called them cities in the Middles Ages & Medieval eras.
Make us able to favourite items like weapons, i wanna follow the legendary journeys of the holy weapons bestowed upon a nation's greatest hero.
option to display health bars above creatures
So this idea might be a little grand, however. due to high demand, i suppose walls will be added someday, so i would like to suggest something for when that time comes. towns would be inside walls, this would of course be a claimed area by the ruling nation. however when we add walls, we can't just have every part of the continent in seperate walls right? there should be some distance between towns. now here comes my suggestion: also make the area inbetween towns part of controlled territory, but maybe give it some more loose rules on let's say, wars, new settlers and such. and in the case of new settlers the governing nation might take a while to notice it.
{Province Movement - Add a button once you select a province/village to transfer it to a different kingdom, good for maps, roleplay, ect}
Not sure if I'm just being dumb or something but if something dies of old age the items get voided. Would it be possible to give to a child or descendant of that family. Like a villager has a flame sword. Dies of old age, then it gets transfered to a semi close descendant or ancestor. Unless a it's a king. If it's a king that dies of old age maybe just retain it until a new king occurs or just give to the living military leaders or village leaders
Give cold ones more health so they can stand their own against demons
EVERYTHING naval should be an earlier unlock
should their be republicanism for later civs or a republicanist style king/president for elections every 5 yrs? Idk thought it might be kewl
acid tiles
kkkk
give the npcs a athiest trait so i can punish them
add dinos
give us the ability to give npcs certain traits/weapons/armour and let us be able to customize their attack and stats
Be able to prioritize the building or upgrading of certain structures like town hall, boat dock, etc..
Idk if it’s been suggested but have animals count as a food source and material source.
So if a village ever needs leather and meat they’ll use a Cow for it.
Or just add new food sources.
Vaccine/Plague Immunity should become something that is unlocked through the Culture system
aside from bot breaking an ice, units with weightless trait should also fall slowly. Like when they are hit by a show wave, they should fall slowly because they are weightless
aside from not breaking an ice
Dwarf are the only ones who could build/ go onto mountains and not get hurt.
Exmp. If their flat land village is under attack they’ll retreat to the mountains where no one else could go.
A counter/ balance to this would have the attackers flush them out of the mountains by throwing bombs, Torches, or rain of arrows onto where they think the hidden village is.
We really need a way to force kingdoms to ally (and have kingdoms choose to ally aswell) since I'm tired of babysitting 3 kingdoms that hate each other's guts and don't team up to fight the enemy. It would save a lot of hassle and time by just making them allies whenever I want. An idea is to have a menu that shows who are allied and if you want to remove it or add a new alliance.