the military tactics in the game is charging and dying. Why not add a new knowledge that can improve the military tactics of the game like flanking or guerilla warfare
#💡game-suggestions
1 messages · Page 164 of 1
no family trees because of the inbred stuff going on 😐
wait I'm sorry I meant the 💀 emoji
day and night cycle might make no sense because a year in this game is like 10 seconds
cavalry
for gods sake maxim please add burger spider
add languages
Speed up Culture power. as it says on the tin, if a player want's to force a culture to level up, just pick this tool, and sprinkle it on any desired culture.
some items need to be adjusted. it's quite odd to see a wooden stick have more power than a silver sword as an example.
an option to disable or prevent cultures from taking over each other.
civilization structure decay over time and then collapse if the ruined/abandon structure isn't reclaim or take down
kingdoms should further expand over oceans. there would be a world law and culture tech for terraforming, where to kingdoms could expand the land or make little islands with watchtowers. patrol ships would go around the waterborders of a kingdom, and tax any passing traders or visitors
I don’t think this is in the game at least I haven’t seen it but I think cultures should be able to split and from similar cultures would be cool to see a big empire collapse and a arrange of cultures split into off spring and these cultures could be more refined to where they are based.
add rice. why people can make sushi without rice?
an option to limit how many villages a kingdom can make when kingdom expansion is on. Only applicable to villages placed down by the player. For example, if a player has a kingdom expansion of 5, any kingdom they place down will only make 5 other villages. This does not affect how many villages a kingdom can have under their rule, so kingdoms are still allowed to conquer as much as they want. By default, there is no limit unless specifically set by the player.
When the war ended (peace treaty), show the number of casualties by war
for the 1 year anniversary of burger spider, I have an idea
Burger Spider #2
in status, add the number of victims in certain terms (1 year, 100 years, 1000 years etc.)
Add giants! They hate anything living, even themselves, but on rare occasions they make offspring, but typically end up murdering eachother afterwards and the survivor raises the child!
b i g m a p
a world selection (like , select a custom made map or upload your own into some sort of map sharing stuff?) like , you could search up “Europe” and it’ll show up Page 1 of 13 or smthin idk , but thats quite hard to program so have this gift bc you’re putting a lot of effort into this 
be able to expand/manipulate village borders
one handed and two handed weapons. One handed weapons have faster attack speed, but two handed weapons have significantly increased damage. An example, Swords and Great Swords. Swords would be classified as a one handed weapon, so units can potential carry two one handed weapons or a one handed weapon and a shield. Axes and Great Axes, Spears and Lances, etc... Two handed weapons prevent the unit from having a second weapon or shield. Also a variant of bows called "Tower Bows" or something, and they have significantly increased range compared to regular bows, but less attack speed. All bows are automatically classified as two handed weapons.
Remove females from the game
remove all genders from the game
Add catapults. They would take 3 people to use and would be used as heavy artillery. It's a medieval weapon too in case someone tries to say that's worldbox is stuck in the meideval period.
I think we should be able to customise the way a Kingdom looks, it’s flags, colour and clothing ( would be cool to have a king clad in knight armour or a Roman theme ygm?)
map modes screenshots - created then saved in the save[X] folder with just a key press or button click, the preview.png doesnt have any border, city/nation nametag or whatever
it'd be nice to be able to get a full screenshot with whatever the mapmode & toggles you've turned on
you can ofc, just snipe the screen out but that's obviously not great, it'd get obstructed by the UIs, and either you dont get the full map, or you'll just get a tiny, zoomed out view
Add a Modern Update where if a culture reaches max level they enter a modern era, once they enter the modern era they can learn knew knowledges like: Guns, Tanks, planes, grenades, bigger army, different houses, nuclear powerplants etc. and their rare knowledges would be nukes, submarines that take out enemy ships and rocket ships that can go to space .
Since some gunpowder weaponry was in the Middle Ages, could we at least have a cannon of some sort?
and since we are sticking to the medieval ages there are firearms and many artillery pieces that we’re definitely during the middle ages muskets are cool
add nuke wars
Pretty sure someone suggested this already, but what about a flag editor? Nothing complex, just choose colors, patterns and the symbol.
The main color of the flag would affect the color as the kingdom is shown in the map
it would be cool to be bake to set different temperatures and humidity levels to differen parts of the map , for example a rainforest brush , a desert brush or a Mediterranean one , idk
I think it could be a good addition to the game that you had a Premium feature (or normal) to add a custom weapon, tool or mobs in your world, like some Godly mobs or relics.
add burger spider as general
i dont know why it sent it here
sorry
barriers
I think we should add barriers into the game. We have a force power, but it's not very good at keeping creatures from a specific area. I want to make borders. If the game had this update, that would be amazing
Castle’s and Castle walls with slums outside with archers on the walls
Adding on to my earlier suggestion, horse riders (knights) (cavalry)
modify siege mechanics
make it so you can place bandit camps where bandits automatically spawn like demon towers and cold ones towers, and maybe make it so bandits dont have infinite bombs and have to go to bandit camps to get more
Buff necromancers, I just put a necromancer up against 5 bandits and the bozo lost, man even spawned like 2 skeletons and distracted the bandits and still died like a clown
give cultures folk songs
Do that
sorry I'm stupid I ain't mean to send that 🗿
controllable mothership that is able to send different stages of aliens and able to have a tractor beam and a lazer
How's about make certain cultures believe in various different gods? I was thinking something like this; some cultures believe in other gods, but others believe in the player, and when they believe in the player, the cultures will make sacrifices to the player, pray the player grants them things like rain, animals, minerals, trees, etc etc based on the needs of that specific area. If the prayers are met by the player within a certain amount of time, it makes the culture spread faster because people are more likely to believe it isn't "just a coincidence". Obviously, a way to turn a culture into believing in you aswell as the ability to turn on and off prayer popups.
New Rare Knowledge:
Navigator!
This would give people a chance to gain a trait called navigator.
It allows them to better understand their surroundings and landscape, Making voyage and colonizing much easier.
New Rare Knowledge:
Demo
Allowing people to use nuke strikes (or other possible bombs), Have it be a rare knowledge that would be extremely hard and rare to get.
To use this or grasp the concept, They need to come across alien tech first.
This would give them a 0.0000000001% chance of knowing how to make and use nukes or explosives.
With this, It would cost a great amount of material such as iron or something to craft it.
Note: With the increase, The chance of getting it decreases. No guns or anything else, Only suggested because nukes are already in the game.
If added into the game and to make it fairer then,
Possible tier system:
Demo 1 grants Bomb use.
Demo 2 grants standard Nuke use.
Demo 3 grants Tsar Bomba use.
Demo 4 grants AntiMatter Bomb use.
Ability to control the UFO like the Crabzilla
Regular and rare knowledge: Mages+more Mages
regular Mage technology obviously allows kingdoms to have Mages but only three but the rare knowledge: More Mages, allows for five Mages. Mages attack with a special lightning that does extra damage but also has better chances of gaining energized and immortal traits to keep it balanced.
buff the dwarves civilization again , they seem to grow weaker as the next updates passes by unlike from the early game where they always comes first as an powerful nation due to their mining and innovative/mythical inherent traits of being a dwarf but now they rank as the weakest race besides with the humans. I tried giving them caffeine to make them had an advantage of culture research but still didn't work. Anyways the elves seem to get overpowered as the time passes by ranking them first on civilization progress which they seem to getting hardcore on knowledges or they are the first to progress rather than the 
crab kingdom, basically crabs make sand castles and get armor and weapons from the sea via sea shells could also add a coral reef where the crabs would get there resources from
Some Archeology Features
example:
When a new crew starts a new city inside a place where another civilization was extincted many years before, if there were buildings remaining, they can learn and grow up their culture faster, depending of the ancient civilization culture level
For those asking for inbred debuff Nearly every one would be inbred especially after a massive war so no
add blood effect when a creature got damaged. a player can turn it on or off whenever he want
larger village population is required to make the second village
add the pope
improve efficiency of the simulation so that it won’t crash on massive
make cities smarter by having them be able to repave and remove roads
add improved diplomacy mechanics
add cursed bordergore
add horses
Make the empire village cap be more dynamic
make more realistic features like retreating when morale is really low and when there’s too little men to fight
add oil it’s practically useless
allow kingdoms to become world conquerors
add fallout from nukes
add democratic rare culture which makes kingdom limits obsolete
add some ability to make the culture have a unique language
add microstates
add a culture system that impacts aesthetics more than how a village develops because of how it functions is not so particularly well handled
add crusader states
fix trading so that everyone wins
add a feature to look at building development and buildings instead of humans
allow us to see what are buildings called and edit names of businesses because it could allow us to make more memey names
if a civilization is near a mountain/hill they have a chance to set up a quarry and a mineshaft there, they will build a mountain path towards the quarry as they cant traverse on the mountain/hill tile itself.
Maybe on top of the Muskets and Artillery I’d said yesterday, maybe line tactics? just two-three rank with volley fire with arty battery? Kinda expand to the suggested formations
add Military bases which are like the size of a town so they will get their own town and the governor-general,generals, and commanders will live on it and all the population of that military village is composed of soldiers
melee soldiers could have better armors than archers because they are likely to be killed.
cool stuff
if you bought worldbox premium on your phone you should get it on pc for free
add drugs and human trafficking to the game
Set Multiplayer mode, it will be an option for,1- battle 1v1 players, 2- see one person's world, 3- chat with another player on, and finally the last one, they can create a world together,
now how will this 1v1, The map will be in Gigantic mode, and will have two realms 1 for each player and there will be land on every map, and in the middle it will be water, to stop humans or other species go on the other side, and there will be a 5 minute timer and when it ends, the water will become land and they won't be able to mess with the rules of the worlds and the realms ALWAYS will be at war
And one thing, the multiplayer mode will only be an option, like to go on steam
your suggestion instead of going for medieval civilisation advancements, make it more vast by including advancements which involved technologies (unlocking tanks to be used by civilisations, getting planes, getting the ability to sneak up on others)
divine angels is a must
Add more races
It would be cool to see outstanding rulers in the history of the state, well, for example, which of the kings conquered more lands or who lived more, well, something like that ahahaha
It would be cool to see outstanding rulers in the history of the state, well, for example, which of the kings conquered more lands or who lived more, well, something like that ahahaha
Add Different Government Types
Add Domestication
modern tech
modern tech
doctors
Doctors can join a country and it will start hospital build hospital can regenerate people that enter or cure the plague(only when cure discovered) they will research for a cure when a plague starts when the cure is done they can cure the plague and plague doctors help too
Make it so that a kingdom that settles a new city has a chance to create a new culture with the same technologies already researched, but so that it may go on it's own path and add a bit more variation to the game, so that if one city was created at the start of the game, several cultures would be created over time, each unique and fighting for dominance over the others!
- You should add a Queen to the game. Her and the king can rule together OR you can just let it just be the Queen at times. 2. Make it so the Monarchs can have children, and in the announcement tabs there can be”King blank and Queen blank of Blank gave birth to a child!”. That way, you can introduce a blood line type of monarchy.
hey what if the tumor monsters could fly idk maybe just give a pink blob wings and let it kill things
adding on to Jolly Gastons suggestion, i was thinking there could be internal wars when there is no heir, and potentially introducing new dynasties, it might be too complicated tho
Esperanto
ships will actually avoid just sailing into enemy waters? (aka just treat enemy-controlled water the same as land in their pathing)
max the boats capacity by 50
a creature that blessed creatures can turn into as a complement to cursed creatures turning into skeletons
being able to place ore, stone, and gold in bulk again
allow players to move around any unit/animal/thing on the map
maybe have snowmen in cold ones kingdoms
I think they should work on the ocean and add diff animals like sharks and whales it would be really cool if the villagers could like actually fish in the boats
maybe give nonpremium people more save slots
add Heir system and Governments
how would you guys feel about ridable pegasus
add allies so kingdoms can team up and go to war with others but not attac eatchoter also let us chose who can go to war. Pls add when kingdoms go to peace in a middle of a war one of them annexes half or a differ amount.
Stop disliking Suggestions dinkleweed
let me continue disliking suggestions that I don't like lol
Two kingdoms with common cultures and peaceful relations have a chance to merge peacefully
I would like to offer my idea: To add and remove the traits of creatures. Thanks for your attention!
World Laws of option to have on and off infinite Stone/Ore/Gold deposits
a use for Mountains. They are very ugly and I think either the village should level it for materials they can use, or they live in the mountains.
add more animations for battles. And add capes for heroes.
add amogus
in all seriousness tho yall should know it's a shitpost if yall take that seriously imma be disappointed
You can make an addition I explain:
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The giant crab has control, well, that's what if you don't do this control in humans, animals, insects.
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You can make an attack in both humans and animals.
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You can make ships with guns, imagine you are watching a real naval battle of two kingdoms. This ability is like towers, trade, etc.
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it was possible to make a new biome "jungle" the color will be slightly greener than an ordinary forest, and just for the biome, you can add several animals, such as a panda, monkeys (who will climb vines), a red panda (it is impossible to sleep, but it can appear in the biome with a certain chance), snakes (of different sizes), different birds (by type of parrots, different colors).
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You can make the hills more vital.
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When it snows, people change into warm clothes (fur). When the weather is warm, people change into light clothes (like shorts and T-shirts)
I'll probably write something else later, I hope Maxim will notice:weblove:
add mines
A unit shouldn’t be stunned or knocked back if an attack deals less than 1% of its HP (in those cases where a godly unit can be overrun by weak ones because they mass attack it).
add a donation button for dev in the game
when a player make shallow sea cool so much, it becomes land like ice age.
Make it so you can customize traits
mushroom ppl grow mushrooms instead of trees
add tea it makes research slow
Add mangoes and mango trees
rainforest update. Rainforest soil when watered can have a murky dark green shade. Monkeys that can be on trees and leap through vines. Speaking of vines the rainforest trees will also have a dark greenish shade with vines for da monkeys. 70 health for monkeys, if a monkey is hit well the human who hit it (if he jsnt armored) is gonna be history. Monkeys can challenge their own kind with battles. The monkey who won will have the predator trait. Its a bad name i know so jt shoukd probably be changed
The giant crab has control, well, that's what if you don't do this control in humans, animals, insects.
why is the game not in 3D?
add control feature within the pov option for premium users. Allow us to control cities and individuals, maybe even add army control to it
pls make it so we can add weapons to different people
warlords and insurgency that do insurgent stuff like ummmm.......
Bombing
add undead race
another awesome idea is the royal guard, there was even someone doing a sketch for them, generally clear, it would be cool if such a thing was implemented, the king would die quickly
fix these sus generation things
Diplomatic Influence Update
I think it would be more interesting if diplomacy played a more pivotal role in the game, let me expand on that.
Add diplomats in the game that would go to other nations to improve relations, there is already a diplomat trait, but no official role for it. (This would tie in really well with the political update I’ve suggested)
If two nations of similar strength have high positive relations with each other, let there be a chance of them merging together to form a brand new nation. (Let it be a world law if you want nations to merge or not)
If a village within a nation is close to rebelling, the government will send diplomats to make sure that the village doesn’t rebel against them. (This will allow nations to have more villages under their control even if the king’s stewardship is low)
If two nations have high positive relations of each other, but one is stronger than the other then the latter will become a willing vassal of the dominant one.
Add diplomatic immunity as well, so that if there’s still a war despite the diplomat’s effort, then they won’t be killed while in hostile territory.
add map conversion in game
make people not take an hour to regenerate without blood rain
ppl can obtain honey from bee hives.
culture determines that what ppl want to eat and what ppl do not want to eat
insects can be eaten
debris (i mean that emitted tiles when a bomb explode) sometimes become ores, stones or golds
burned soil sometimes become forest tile
With the biomes update (I think thats what it is atleast) make cultures get different traits in the biome they're founded in like army advantages, getting more resources from the biome and knowing to navigate the area better for colonization, I can't think of anymore since im lazy rn
adding ZAEN,
People in forest, desert and soil biome develop faster. (i mean desert village on a coast. inland desert should be excluded because those places are one of the poorest areas in the real world.)
Mountains, cold, inland desert and jungle village develop slower. Tough environments make people consume a lot of resources to survive. Therefore, the number of stuffs to advance is not so high.
cavalry
add le p u m p k i n
citizens should run inside a house if the village is being attacked and when the building is destroyed they become exposed and will run into a different house.
for Halloween I was thinking a pumpkin nuke that instead of a mushroom cloud it would be a pumpkin face
add monkes
Customizable kingdom flags and controllable armies
a balrog or something equally menacing?
Horses, with cavalry and cavalry formations and of course charges
Banner Bearers?
edit flags/banners option
maybe distinguishable officers and Marshalls? As well as infantry color bearers
insects should have a hunger bar and be able to reproduce
chicken should eat insects
villages split in half by another village should become two villages
dinosaur and prehistoric creatures, it adds more feeling to the world man 🥲
voodoo
we need kingdom alliances for war
I know mutliplayer is a pain in the butt but i would love that 🙂
"The first device identified as a gun, a bamboo tube that used gunpowder to fire a spear, appeared in China around AD 1000. The Chinese had previously invented gunpowder in the 9th century." Maybe add inventions like old muskets, horseback (archers), or medieval cities.
Here me out. You’ve got a giant crab, so why not add a giant octopus?!!
when a kingdom destroys another kingdom they dance or do a battle cry
add quarantine to the game, if the zombie virus breaks out, villages will cut off their borders, civilians can riot against this, if the virus breaks out, and spreads to other humans/elves/dwarves/orcs all infected villages will shut off access to their borders. eventually this will destroy a nation, and eventually the world.
We have a button to speed up the gameplay but what about something to slow it down?
Depending on how many zombies/mush/tumor beings there are in a certain Kingdom, all the nearby kingdoms will focus on attacking them together, this would instantly stop any wars that were previously happening
make sub races/cultures for each race that they evolve into over time which have different building styles, looks and affinities for weapons. Giving some explanations to races that are not self explanatory.
[Randomized] Humans -> European [current human race, armor bonus], Japanese [Sword bonus], Chinese [Spear bonus] & Oriental [will evolve if the village is in a desert or really close to a desert, bow bonus]
[Randomized] Elven -> High Elves [Chop down all of the newly growing trees], Wood Elves [current elven race, preserve the forest and regrow trees] & Dark Elves [Corrupt the land they live on and the growing trees grow no leaves]
Orcs -> Savage Orcs [Current orcs, stronger than other orc races], Goblins [Will evolve if close to mountains, are -> technologically advancing faster, have faster population growth, get a higher population cap because they're smaller and weaker], Hobgoblins (something inbetween Goblins and Savage Orcs)
Dwarven -> Gray dwarf [Evolve if the village is close to vulcanos], Wild dwarf [evolve if the village is in a forest with no mountains around] & Shield Dwarf [current dwarves, evolve if the village is close to mountains in their natural habitat]
This is a not very well worked out idea with a lot of flaws but I hope you get the rough concept of this.
3D with cool textures
mythril ore and adamantite ore that player can put on the world.
2 persons needed to make children + trait heridity (1 or some traits inherited from parents). Allows natural selection / Darwin was right!
Get milk from cows, whool from sheeps....
big titans that will devour anything it sees when hungry
ppl sing, dance, talk, or some other activities while they are idle. Only fighting and working are little bit boring.
I would like the wars to be more epic, or how to say it correctly, it's just that all the battles are going a little strange, it seems to me that I still don't understand how the territory goes in some kingdom, if walls were added, it seems to me it would be more interesting to look at it all, because the intruders first break down the walls or climb it, well, I don't know, they set fire to its walls, but they may be wooden
another amazing idea is the royal guard, there was even someone doing a sketch for them, usually it would be cool if such a thing was implemented, the king would die quickly 
🪱
status shows the oldest or strongest weapon
weapon rain and armor rain. they can give a random weapon or an armor to villagers
add player as a villager. player lives in a village and can be a soldier, farmer, miner, leader and even tho king. if you become a leader, you can revolutionize. if you are a king, you can declare a war
add naval battle
A workshop part of the game where we can install mods while in-game and download maps
directly inside the game, it would make it easier to install mods and maps and would make it possible for mod support on other devices
add monke(monke can make thier own group and attack orcs,humans and dwarves)and big trees for monkes to live
minor suggestion: please add more variety/color to unit clothing between cultures. The new clothes are a great visual addition, but I’d love to see historical/thematic clothing (European Knights, Persian Immortals, Japanese Samurai -the list of possibilities goes on and on). I also think that the kings for each faction should have culturally influenced clothes as well. It’s a relatively minor addition, but one that would add a lot of flavor to the game IMO.
Add calavry
Villages should have a diversity from each other like one focusing on population and optimizing space. While another focuses on farming or mining
There should be a way villagers can farm animals instead of just killing them all. Sort of like them building a pasture, barn, or coop
You can make an addition, which I will explain:
-
The giant crab controls, well, that's what if you don't control people, animals, insects.
-
You can attack both humans and animals.
-
You can make ships with guns, imagine that you are watching a real naval battle of two kingdoms. This ability is similar to towers, trading, etc.
-
make a new biome "jungle", the color will be slightly greener than the usual forest, and just for the biome, you can add several animals, such as a panda, monkeys (who will climb vines), a red panda (you can't sleep, but it can appear in the biome with a certain probability), snakes (of different sizes), different birds (like parrots, different colors).
-
You can make the hills more vital.
-
When it snows, people change into warm clothes (fur). When the weather is warm, people change into light clothes (for example, shorts and T-shirts).
I'll probably write something else later, I hope Maxim will notice: we love:
infinite worlds
auto saving for PC, and mobile because no save = no progress haha
Official Lore for Worldbox 
enable us to adjust the size of village
yoursuggestionhere stop changing the mechanics and leave the old mechanics and stop changing the look of the game and dedicate themselves to adding new content
someone already said this but customizable kingdom flags would be great
Cultures and cities splitting up. For example if you create one city and watch it colonize the world the world's just one culture. You could make it so you could turn this feature off. For cities, eh, that's optional, but still'd be cool.
yoursuggestionhere that they put the dwarves back as before and that they put back the add rocks and minerals as before
church and a pope a pope: a man of high power leader the cult he would be able to make people change sides without taking their town but by showing the way of god the. Church will be able to make followers and a pope
your suggestion you should add either faster speed up clock or a option to choose next research cuz i dont want to wait 2 hours to get boats or any other research you may want
Tumors will eventually grow on infected area
An option to transfer villages to other kingdoms
kingdom traits, basically kingdoms can develop traits that shape how the kingdom acts and give it buffs and debuffs some examples could be
Naval kingdom: the kingdom is highly devoted to maintaining it's dominance on the sea (ports have a higher ship limit)
Expansionist: the kingdom aggressively expands anywhere it can (villages get bigger faster, more villages are formed)
Hermit kingdom: the kingdom rarely interacts with the outside world (literally just ignore everyone)
Army with a state: the kingdom is highly devoted to it's military (the military has a massively larger limit)
Peaceful kingdom: the kingdom attempts to avoid war as much as possible (relationship with other kingdoms is very high, military is smaller)
Unpopular rule: the kingdoms rule is highly disliked (villages have a low loyalty)
Warmonger: the kingdom can't exist without war (low relationship with other kingdoms. Will declare war very often)
Genocidal: will completely destroy villages of the same race
Oppressive rule: military will sometimes attack civilians and destroy buildings of its own kingdom
your suggestion if kingdom traits are added (see above ^) allow the changing of these traits so that a kingdom you are playing with wont have a bad one and also add a rule to disable these traits but otherwise great idea @north canyon
a few more examples for kingdom traits to expand on what they could affect and how they could develop
Vengeful kingdom: the kingdom has lost much of it's original territory, it wants them back (has extremely low relationship with kingdoms that own a village it previously owned)
Kingdom of progress: cultures level up faster
Melting pot: the kingdoms cultures coexist peacefully (no loyalty debuff from multiple cultures)
Martial pride: the kingdom has a preference for militarist kings
Let's talk this out: the kingdom has a preference for diplomat kings
Industrial: the kingdom has a much higher number of buildings
Agricultural: the kingdom has much higher amount of farms
War machine: the kingdom produces much more weapons and armor
There can only be one: the kingdom will not allow other kingdoms to be more powerful than itself (will declare war immediately on superior kingdoms)
it's simple, tsunamis 🌊
Undo button
in the history tab it states the reason why a kingdom declared war. Example: took too much land. Found in (kingdom name) elegidly.
bridges
each race gets a defense building on their borders once they reach enough progress: Humans get watchtowers with archers, Orcs get balista towers, Dwarves get boulder thrower machine, and elves get a protective treant.
can you add airplanes in game
Basically, a new meter/status/thing is added to villages or kingdoms. Said status is unrest. If its at 100% or another value, people start looting/fighting/doing crazy unlawful things. Riots, basically. Just an idea, it definitely needs refined.
In essence, a meter that, when filled, makes citizens riot. Kind of like how certain villages will cecede from the kingdom if they get mad enough.
Levitating Trait
Alliance/Coalition system
If a kingdom has similar culture or a common enemy or if they often trade with each other, there is a chance that they will form a mutual alliance. When an alliance is created it will pop out in the history tab. If 3 or more kingdoms make an alliance it would be called a coalition. Same mechanics as a mutual alliance but the main difference is that it doesn't last very long or when a strong leader dies.
World Status Board Update
Now Shows which kingdom is conquering the marketplace.
A short sentenced description of what a kingdom's current objective or goal is.
Shows what material trade ships are carrying, Along with which kingdom their trading with.
Or a menu showing which kingdoms are trading with each other and the trade routes.
make the environment change naturally overtime either by human, nature or by Teutonic plates
add sexuality and gender traits to the game
add different types of leadership ie monarchy democracy ect
alien tower summons aliens with a space suit and lazer guns has a chance to spawn ufos
the hour glass should he able to work faster like ×20 speed
fix glitch where curse doesn't turn aliens into skeletons
have kingdoms be able to have 1800 tech and work up. Or mabye just 1700 tech tall work too.
Nation names can change over time according to the size of the nation, for example a newly formed tribe would not be called a kingdom or imperium.
make the people can swim to cross the water cuz they standing like an idiot and do nothing
Create a world rule "The ability to create a village for all races" and when Kingdom "racename1" taken over other Kingdom "racename1" "racename1" won't kill "racename2"
add catgirls
put map conversion in the game not on discord
more map sizes caus gigantic is toooooooooooooo smaalllalallalalalalalalallalalalalalalalalalalallalalllll
improve graphics slightly
add guns to the game
add pet function
add the Red Baron because he’s flying higher
shrek
create hre trait that causes all kingdoms with that trait to explode constantly
Catapults
A person with content personally will likely to will go and travel outside their kingdom as diplomat or traveller. Their experience could help to speed up their technology and cuture.
A person with content personally will likely to will go and travel outside their kingdom as diplomat or traveller. Their experience could help to speed up their technology and cuture.
Army specialization
Currently, everyone is either ranged or melee
There should be specializations like-
1. Heavy infantry: Heavy armor, best weapons (preferably polearms with knockback), low speed; traits like Tough/Giant are favored
2. Light infantry: Light armor and small/med weapons (swords and such), carry a secondary ranged weapon like, say, 5 javelins, fast units; traits like Fast etc. are favored.
3. Archer: Long-range weapons (bows), carry a secondary melee weapon which they must switch to when engaged in melee; traits like Eagle-eyed are favored
4. Artillery/Siege: Catapults (slow-firing, area damage), Trebuchets (fast-firing, single target), Battering Rams (melee unit, can only attack buildings and later walls.gates).
Each siege unit will be controlled by 1 person (human/elf etc.). The person has its own stats (Weapons, health etc.) and can be engaged and fought in melee. If the person is killed, the artillery piece remains on the battlefield, and can be reclaimed by another unit
Only those with a certain trait (say, "siege operator" or "engineer") can use siege machines. This trait is either reborn or can also be trained (low chance).
The siege machine itself is a building, and can be damaged/destroyed by lightning, bombs, other artillery etc. But arrows and melee soldiers cannot target it.
Additionally, each army spec type will have a research unlock of its own. By default, there is only one army type unlocked: "militia" which is basically a footsoldier with a stick or similar near-useless weapon, and little to no armor
Heavy infantry would need to be in a formation for max effectiveness
formation = tight ranks
Benefit of tight ranks: more of you take on less of the enemy
Drawback: takes time to form, you're bunched up and a good, slow target for artillery, bombs, lightning etc.
UFO summon aliens
when you drop a timed tnt you should be able to set a time. You can set a time for the tnts in groups or one by one. It will automatically set it in a 16 pixel radius if you set one to a specific time. You can toggle this on and off. Maximum time 10 minutes
doggos
we want animals farm
peoples could make animals farm
pls add this
add farmlands
Unique Specials for each race:
Humans: Catapult - Has a big area of damage and can Insta-kill units with weaker armors depending on the distance, but it's slow to reload and requires two soldiers to move and shoot it all the time
Dwarves: Battleship - A Kingdom can have up to 3 of them (5 with a certain trait) it shoots arrows and it's more resistant than a normal ship
Elves: Elder Tree - It's a defensive structure that heals and gives shields to allied units nearby. If another elven Kingdom takes the town where an elder tree is located, it will change sides too. If the town is detroyed, it will enter a dormant state until another elven town is built next to it, fire can't burn it and snow can't kill it
Orcs: Horde Commander - An unique unit that inspires it's allies, making them stronger and more resistant, depending on how many soldiers an army has, they can be almost unstoppable, but the army will collapse if the commander is defeated, it's harder to kill, immune and doesn't die of old age. If it's Kingdom gets destroyed it'll wander alone until it finds another orc kingdom
{Add screen recorder for the game and save it in phone's gallery}
Local law enforcement and fire department. And Thief trait
•The local police defend from local attacks, and they also catch people with the thief trait. But only if the person with the thief trait had just done something illegal. Each city has as many as they choose.
•the thief trait is given randomly like the normal traits. Although this trait makes people have the desire to murder, steal, or make a gang. This trait is very common but random.
•prison cell or execution. The prison cell has a limited storage. And it's given to people with minor acts against humanity like, stealing, and that's it. But if they kill a officer while getting caught they get executed. And if they just randomly kill someone they get executed as well.
What are your thoughts?
•The local fire department puts out fires with buckets in the local area. Each village has as many as they choose.
Decorations outside the border so that it indicates the earth is not just an empty ocean while were playing
Also comes with grass, sand, mountain
add rectangle, cycle, line and curve tools such as MS paint in order to draw terrain
add different types of governments in the villages (empire, republic, communism, etc...). We can select the type of government
create worlds only wider (like on PC) on mobile
we can control a character selected
It is over Anakin, I have the high ground
reefs, they look like a sandbank with corals, with a little cave that spawns fish of varying types
coal for fuel of ships
Settlers prioritize seaside/riverside places to create villages
training for soldiers to get more traits
a tech tree upgrade or unlock able would be a windmill it would help grow all food by 50 percent and they will add more farm soil plots. This would be for the humans and short people
milk
in the game if you only place down one person there is only ever one culture so I was thinking the farther a city or area is from where the culture was founded it will slowly turn into its own culture
the game needs factions I’ve tried to recreate WW2 scenarios but it sucks when Germany declares war on Italy and make so you the player can make factions
buff grenades, bombs etc: make them incinerate more units and bounce back less
[a Kraken or some other big marine creature which only attacks nearby ships]
Add Iphone In-game
add horses which can be tamed and used to get around the map and go in combat
add more then one save file for free users
instead of using mods, the feature of control units should be default of the game
An option to merge Villages/cities into each other.
Make more God like functions for example we should be able to completely be able to manage deplomacys.
maybe seige weapons and seiges for destroyijg buildings rather than just smacking them and shooting them with bows. Nothing too technological, just like balista and the like.
if a village wants to get independence from a country they have a war if they win or the kingdom surrenders they get independence
I meant kingdom
If a nation goes into rebellion it has a chance of forming its own culture after some time.
nations a part of the same culture or religion can declare cultural or religious wars on other cultures/religions. (It does not have to be all nations a part of a culture/religion group but they do need to be in good relation or bad relation against enemies
aquatic update sharks and whales and all that crap\
Dwarves should be able to build on mountains .-.
Villages can create structures to craft the tools of mages and other creatures.
add communism in one country research to cultures which basically makes everything based on one king that when dead will pretty much end the culture entirely
Dragons can be reproduced or tamed and the power to give traits
languages
for your favorites there should be a journal that you can see for once they die or it could be for everyone
-vote Leaders for culture, where there's a chance that upon death, there could be a splinter culture using the original culture name and a new title. They start with what the last culture researched, but can also research different ideas instead. There could also be cultural eradication where if a country is one type of culture, they'd force everyone in another culture to leave that village.
Cavalry troops, catapults and walls for kingdoms
Significantly buff creatures that are either favorited and or blessed by at least 3x so that the people I like don't suddenly die 3 minutes later to something random.
Maybe cavalry if it isn't too difficult to stop them from suiciding themselves into armies because they've ran way ahead.
And finally, maybe trading via land-routes which creates little roads that connect the towns
add trading between kingdoms
dwarves should be able to build on hills and walk on mountains without hurting themselves
add cultural evolution
remove all genders not to cause PoLiTiCaL dIsCasSiOnS
a family tree would be good to know the children of each species
able to see if a kingdom is winning or losing a war
before a revolution Riots will break out in the villages most likely to start a revolution Kingdoms will be able to stop the riots and possibly stop the revolution from happening by doing some stuff
Massacre
rioting villagers have to kill the leader before being able to form a rebellion
Catapult,More country system,horses,Pirates,Battleship
Ships Update:Frigate,Battleship,Main Battleship,Patrol boat,more Fishing Boat,destroyer,More Pick up boat
Dictactorship System
Possible To Make Kingdom To Republic,Like Roman Or From Republic To Empire
a hand boss much like the crabzilla. The boss will be floating and the attack will be a fist slamming the ground
"landmarks" able to name a specific place, for example, mountain = Himalayas, large forest = Terribithia
UFO able to make strange signs i.e like the signs that se see in farms
Walls, stone watchtowers, siege weapons.
add a "ctrl z ctrl y" option in building menu. because you basically paint to make continents, and painting digitally can never miss the classic undo redo. idk if yall ever suffered from that, but many times i just forget i selected the bigger brush and then create a massive tumor on a beach. i would love to just undo it like nothing ever happened.
druids can make small tribes. plague doctors can live in houses
fiz sus world generation
fix sus world generation
royal mages that only serve one kingdom.
Units have a chance to become one of these or a plague doctor
we have king slayer and mage slayer. so let's add dragon slayer and UFO slayer
instead of ufo slayer name it alien slayer you get the trait when you kill an alien
rather than alien slayer have the trait "xenophobe"
campfire with roof
online save and load so people can share worlds
apocalypse world rule
Literally any disaster or event just happens every few seconds
Add special buildings like freedom statue in america or new buildings from 1939
he means monuments that civilizations that may or may not add special buffs to the home city and/or kingdom
Buff greg
new buildings, library museum med bay etc etc
easter egg update.
Sword in stone. When you drop a sword theres a small chance a sword will spawn inside it and the person who breaks the stone gets the sword and chosen one trait. No effect
sauron. Wjen you spawn a demon tower theres a small chance it will be the eye of sauron tower, same size same features no special effect.
Xenomorph. When you destroy a ship theres a small chance that a xenomorph will spawn instead of a regular alien. It has mostly the same effects instead of the gun it will have insane damage. Low health. Also its fast
Btw all of these can be achievements.
It could have a new Weapon inspired by Norse mythology: energized hammer, it's a mystical weapon, The user can summon lightning bolts.
when it snows people will wear fur suits. When fur is abailable. They would have to kill a considerable ammount of animals for a fur suit. So if a bug kingdom needs fur suits they need the number of wolves or bears to the number of the population. One wolf one fur suit. So only rich people get fur suits
units that get made general of an army should keep the title until they die
infinite save slots for premium
Make culture a world law because it kinda becomes a pain when creating a new world and you have to wait 600 years for Civs to get ships, armies and strong materials
desert villages.
cultures can now develop walls They come in three different types of materials wood, stone, steel and they will start placing these walls at the border of their villages
detailed history
Kingdoms have their own history tab that show the events of that specific kingdom
Units also have their own history tab that details their actions like career, kills, movement around the world and how they got their traits
add more cultural diversity
add kingdom gender ratio and polygamy
Cultural Divergence/Diffusion
With how cultures update, each civilization has become even more unique however in game right now cultures just stay independent and don’t change much other than progressing through technology. However, in history that isn’t the only way cultures can change. Here are two Ideas to make cultures a more Dynamic
- Diffusion: Cultures have a tendency to blend rather than simply takeover one another if they are close. Diffusion could be a way of creating a new culture that blends traits from both cultures, this could also create peace between neighboring kingdoms. Possibly even becoming allies if alliances are ever added.
- Divergence: As a kingdom expands they may try to colonize new lands, perhaps with this the longer colonies that are distant from the capital and other villages will slowly diverge and create new culture keeping traits from the previous culture but now developing independently from the Motherland. This could also tie into revolutions.
Perhaps adding new unique technology for these kinds of cultures.
add kings and queens and castles. So basically a royal update
zombie or mushspore villages/outposts
being able to kill only one type of mob
#🔁map-conversion being a built-in feature in the game
cultures can have weapons (like medevil weapons and machines) of any kind from common to Powerful like the culture idea I mentioned with humans (roman lads basically with the name changed) having Greek fire (to many who don’t know Greek fire was a historical weapon used by the Byzantine Empire or eastern Rome i encourage you to look it up it’s a very bad ass concept in M’book and would love to use it in a fantasy world) and/or A powerful cannon that’s magical etc.
miner caves and fishing boats should have their own design in their own races
New race, Atlantian
They are the only ones who can build towns on water (think in a platform city), they also swim faster than any other race and have an unique weapon, the trident.
They only go to land to gather resources and have a low expansion rate, making them slower starters in comparision to other races, but are harder to be destroyed.
campfire design depends on race
Village music based on race.
Mine/cave/underground layer (stole this from @upbeat glade)
Add a way for us to create army divisions or regiments.
amogus update
A discovery update
Cultures will explore the world at different rates and possibly make first contact. So this way one civilization might know about the existence of another but every one else might not.
[insert suggestion]
(add Hylians from Legend of Zelda to the game also It would be nice if your could add a feature where people follow their motto)
a snow village would be nice as well as Sandstone mountains
Add fictional ideologies with certain stats instead of outright adding real life ideologies.
(make it so bandits can make camps and outposts)
Add A feature to monitor a certain civilizations weight. So you can Make a Certain kingdom have a certain body type.
Gold should be converted into gold coins, like if a village makes gold they can produce coins that they can use to trade.
add traiteditor to IOS!!!
Inspiration! kingdoms will have travelers to travel the world, they will travel and write down the wonders of the world like Demons,cold ones,animals(in turn learn their weaknesses and such to better fight them) or other kingdoms. They will experience the cultures of other kingdom and bring it back to their original one, hence speed up the progress of their own with a small chance of learning rare knowledge not known to their own kingdom
After civilisations are able to build a temple, they can then turn units into clerics. Clerics are not allowed to have swords, bows, or axes, but they can have spears and staffs. Clerics can heal the health of units that are of their kingdom, and can cure the plague and zombie virus (assuming the units have not yet become zombies.). And they can extinguish pixels/units that are on fire. Units are more likely to get the role as cleric if they have one or more of the following traits: Immune. Pacifist. Honest. Blessed. Immortal. Regenerative.
instead of Rare Culture Traits, there should be Exclusive Culture Traits. When one culture obtains an exclusive trait, it prevents any other culture from acquiring it. For balance reasons, a single culture should probably be limited to only 2 exclusive traits maximum.
add mechs
Balista-To kill dragon
a way to noticeably see that there is trading happening, i want to see it in action
make adding traits to creatures easier with a press of a button. no more trait editor bullshit and such.
Was it all along?
-Kingdoms send travellers to study stuff that other kingdoms have and they do the same or research stuff faster
-Banks! Banks keep gold and more stuff and they are more like a Military Fortification that helps the soldiers to fight back
-Little Timmy, a little battleship with 2 cannons that destroys soldier boats and resource boats (Incase of war)
-Somebody call reinforcements! During a war children can be stolen from families and become highly trained soldiers (Just like the ottoman empire, everytime they successfully raided a territory they would steal children and make them the best soldiers)
-CAVALARY! Kingdoms with 1000+ population unlock Cavalary such as Horses (not planes) and they can get a territory faster then the speed of light
-Davey! Find Davey, he is hidden on a island a small little island (chances of getting that achievement: 0.1%)
(New trait idea) Child slayer, the child slayer trait changes their happiness in a negative way, unless (another trait idea) the person has the trait insane then his mood will change positively.
add vsync
Make armor more apparent and visible in some way🖤
Carnivore should be live longer. almost all of them will die rapidly due to lack of food
spawned ppl wear simple clothes. ppl who belong to well-developed wear complex and luxury clothes
king and king slayer have a special crown
people can be eaten. real ppl in some cultures had had them for ritual
the child gets the parent's traits but with a chance to add or remove 1 trait
if we are to make civilisation units mages, then perhaps we should have a sort of magical ability or mana stat? The mana stat would determine how often a unit is able to cast a spell, the range that the spell can reach, and how much damage/healing the spell does. The mana stat would be a percentage that you can tip over a hundred percent, such as the armour stat. Magical ability can increase with level. The stats blessed, energized, and wise would each add 10% to the mana stat. The stat mageslayer would add 25% to the mana stat.
make dragons have a special animation when their fighting other dragons. Also make the zogren actually lose a little bit of mit showing its ribcage. If you dont know what a zogren is its a zombie dragon. Actually do the same with all zombies and make them limp a little
CAVALARY! Kingdoms with 1000+ population unlock Cavalary such as Horses (not planes) and they can get a territory faster then the speed of light
add healers
add desert villages.
since were basicaly god in the game shouldent we be able to give anyone traits of our own? like if i wana give a human strength i could just give it to him you know what i mean. WE should have traits were we can customly place into people.
Constitutional monarchy: bonus loyalty and higher kind stewardship
Absolute Monarchy:Maximum stewardship slightly lower loyalty but higher military forces
from YourAverageStickMan
a tornado going over the bonfires begins spreading the flames outward, causing fires
if the thing in the polls happens where more nature is added between villages, instead of making all villages less dense, there could be two types, Villages and cities. cities would be the same density as current villages and maybe a little bit smaller. there would be large areas of nature between cities. roads would form between cities to allow trade. on or nearby the roads, villages would form, villages would be very low density and relatively small. they would generally also be too small to have their own army, and would depend on troops from cities. the villages would also be far away from each other to keep some nature.
since theres kinda evolution of intelligence within cultures you should add guns if they max out there culture smarts
Add cavalry and horse riding.
Add city walls, gates and stone watchtowers.
make fire spread better and farther before dying out
add bread
Game suggestion: add muskets and war boats that shoot bombs that have the same explosion as a grenade (a cannon boat) and maybe add pirates because you have skeletons that kinda look like melee pirates
you guys should add bridges instead of us using mountains to let people cross from one place to another
The sun is a deadly laser
your suggestion: Allow for players to record their worlds and either download the videos to their gallery or keep it in a separate folder in-game to watch them later. Just allows for the ability to record your gameplay without having to use an external site to do that.
If radiation is a power that'll be added in the future, then I'd want to see the long term effects of radiation present over the course of like 100 years or so. Like maybe you could see a larger chance of weak or strong traited units, or more giants and tiny people or something along those lines.
It could even affect the stats of a unit, like speed or attack because of extra limbs or something. Maybe some of them could have abnormally high health, or even gaining the immortal trait very rarely, or having thick skin so they have higher durability. This is only accounting for the future children, and not what it could do for people who are still living when they're radiated.
If the devs really wanted to go far then they could just add the radiated trait that acts like a self-contained plague trait that they can only keep to themselves, much like how real radiation victims are slowly killed off from their own radiation sickness yet they can't spread it onto other people.
It would be kinda funny if the radiated people could glow a greenish or blue color just to make them distinguishable.
This could also affect forests or grass plains so that unless you get rid of the radiated tile in question, it will keep radiating people for years to come until the tile eventually returns to normal while disabling any kind of plant from growing there. Just make sure the tile is glowing a bit with an obvious looking radius of the radiation so you'd know where to get rid of it.
If you wanted to get rid of the radiation sickness in units or an area then Divine Light could always be the big cure to get rid of radiation within a kingdom or village, both from the units and the tiles themselves.
All of these things could make for a really interesting update if something like this is applied to a potential radiation power. You could even make a post-apocalyptic world this way.
bring back the harmless and fun duplication bug with a magnet, it was not only super fun but also very useful tho it was buggy it always fixed when you saved and reloaded the world, and also what more can you expect from a bug to be buggy.
religion
I think it would cause the player to be more involved inside of the game, and if you spawn a tornado your "god" reputation will decrease leading to more wars between kingdoms and more anger among citizens.
If you use a good power like blood rain or holy light, citizens will be happier, which leads to more peace among the kingdoms, and prevent rebellion's.
(adding on to my previous suggestion)
you will also be able to enable and disable it in world laws.
More ores like nickel, coal for fires, diamond, and Moissanite.
Shield update
More army unit category's.
• Navy, the navy are responsible for naval ship battles. They can also fight with other navy units in the water.
•Marines, they are the most deadly trained force and they have strong shields and the strongest swords. But they have weaker armor than the army. They are sent in first before any other ground unit. 🪖
•military medical center, people can work at the military medical center and heal veterans.
•Army, they have very strong shields and armor, and specialize in ranged weapons like crossbows and bow and arrows.
•finally royal guard's, royal guard's, which there can only be 2 per kingdom, are the most specialized in protecting the ruler. They will risk their lives for the king 👑.
I hope this sounds interesting.
make a weight option so you can manipulate peopeles fitness
I meant more military unit category's
add werewolves
"they really need to add hylians"
fishes randomly spawn in the sea
to add to the person that suggested the duplication bug back, add it back but in the form of a new cloning power
add snow villages and vodka ( do you see where I’m going with this)
add Russians. Why you may ask? Because they are a whole different breed of humans
add magic like sorcerers or a 29% chance someone is born with magic and when 2 people mate that both have magic it’s boosted to 73%
nerf orcs
New power idea:
Petrify - Turns a unit or building into stone, which other units can harvest from them into usable materials. What makes this different is that these stone objects are temporary compared to the stones you already place down, so they disappear after a few uses. Water could unironically be used to unpetrify a stone object since its based on stone erosion.
This can lead to a type of Gorgon monster being viable for Worldbox's creature catalog, or even a Cockatrice
fat trait gives a creature a resistance for starving
make ship weak because archers’ attacks are almost unhelpful
Let the Orcs have like 150 hp, dwarves 170 -200 again, maybe (cause orcs have their regen trait) dwarves could get anther trait like "tuff" that just boosts their resistence to damage.
make cool down for archers bigger, damage better,speed better. It changes very realistic for game. Becose bows very unbalanced. Also add storage where villagers keep food.
weapon update : Rifle (need gunpowder) And when the rifle is fired, there is a sound similar to the sound of a bomb and smoke comes out of the tip of the rifle.
Damage : 60 - 120
How to find Gunpowder : In mines
just some new buildings maybe:
-The storage house,
i would suggest that villages can only store very little food unitl they build a storage house.
-The archer tower
Just what you would think, a Tower where archers can go climb up, if on top they get more range because well they are higher up
Seasons : A random season occurs every 5 - 15 minutes, increasing the reality of this game.
We can close the seasons from the world law menu
add holy warriors called Paladins that can spawn to defend temples or something, they would be very strong and have some magic maybe uwu
here's here's idea which could make combat more interesting.
-buff damage of weapons(especially arrows). nothing too crazy but it wont just be a slugfest.
-add a "dodge factor" which gives units a chance to dodge melee attacks (not arrows) based on their stats.
-add Shields to give units a chance to block arrows.
Units would be able to dodge melee attacks and block arrows which gives them more of a fighting chance, and they deal more more damage which makes fights shorter (unless everyone's wearing armor of course)
red wizard and dragons be friendly with eachother, they are both red and firey, and an invasion with them both would look epic, but currently they fight eachother
earthquake does not remove snow
You should make a feature that allows you to see who’s the son of who like a family tree
Matchlocks with line formations? Maybe just matchlocks? Just a bit of smoke then a fast black/gray 2x2 pixel
farm farm farm every now and then we need a barn!
In frozen tiles the snow should be able to fill up unfrozen grounds on its own. In wars creatures can just throw a torch, torch lands in a frozen tile, melts the ice, and the snow never come back. It's quite tedious to literally patch these tiny tiles of unfrozen land. Especially when I am trying to simulate the harsh living conditions in a frozen continent, since creatures will immediately try to grow food.
Many asked for this but I'll just keep repeating, improve the economy, create a supply chain, so I can ruin it and create a domino effect.
Make it so that creatures living in frozen land eat more food to stay alive. Combine with an economy buff this can make an interesting logistic scenario.
Add new rare metals to create unique weapons, for example a type of extremely rare metal that can suppress magical creatures. Adamantine should be made into extremely rare metal as well, can only be dropped by the player. This way, some zone on a map can be of significant strategic advantage. Other villages who don't have access to extreme rare metals will have 0 knowledge about how to make them, i.e they can't learn the how-to, unless they occupy the deposit area themselves. Or through weapon trading.
Add weapon trading as part of the economy buff.
Improve creatures AI to actively seek out rich areas of the map, like gold deposits, metals, extremely rare metals. A greedy king will not hesitate to declare war to get a hold of these wealth.
separate a long suggestion that has multiple topics into short suggestions with a single topic so as to vote correctly
Add day and night cycle or I will hammer your balls
adding onto my previous suggestion (#💡game-suggestions message)
Army Training 4 - Greatly increases Soldier production
Master Smiths - High quality equipment more likely to be made
Food Storage - Units of this culture consume less food and recover more from hunger
Adamythril - Culture has figured out how to combine the lightweight property of mythril and sharpness of adamantium for best results.
Expert Business - Trading Efficiency greatly increased
Make roads be able to be built over shallow water since it would be useful and it's just annoying when cities try to build them over water and just stop continuing to build
I wish we could save two worlds for free and not just one. I don't know if you're already working on it or not, but it wouldn't be bad.
Tab Button = Show HP Bars (within certain zoom only, for lag)
night/day cycle, that people go sleep, and depending on the personality of the king, the kingdom has less or more chances of attacking another kingdom
if night cycle is added the military ability of the general can make armies attack at night while everyone is sleeping
infecteds with Mush Spores will be able to turn the place they conquered in a Mush area that infect health creatures passing through the it
It will be possible to burn it and clean the area from the Mush Just like the tumor
sand stone mountains
cave and ocean civilizations
add magic. If a child born with normal parents then the likely ness they have magic is 23% but if a child is born from 2 wizards or witches, the chance they have magic is 73%
make kingdoms be able to use cannons near coasts to be able to break ships easier
Pirates must have their own boats and build outposts in islands
it would be cool to see some sort of regiment line system with matchlock muskets, maybe militia that don’t have lines, it would be awesome watching Line battles
demons should be able to start their own civilization & races should be able to coexist in the same kingdom… also a vampire disease would be a good add
Slightly more realistic water.
An interesting idea that the devs could do is update the water in-game so there's a set path that all water is moving in. Think of it as Ocean Currents from real life, except these ones can be controlled by the player (via elemental power) or world generation. It could lead into further developments such as rivers or a functioning Tsunamis since all you'd need is a center point and the water direction system to shove the water in all directions.
It doesn't need to look pretty either. Its Worldbox for gods sake, its mini god simulator, so just have the waves look simple.
add Spartans they can build their own kingdom and you can spawn spartan villager or warriors warriors have when they spawn full equipment and are friendly only to humans(sry for the bad English iam not English)
make mobile vertical
make iPhone vertical bigger
Updated Military
-Navy- Uses attack boats with cannons to bombard enemy cities and fight other attack boats.
-Marines- Uses the current transport ships to preform landings at enemy cities.
-Army- Preforms land attacks against enemy cities and protects friendly cities.
-Royal Guard- Consists of the strongest men, they work in a small group and protect the king.
-Tactics- Soldiers would use formations when attacking enemy’s instead of just running around chaotically.
-Cavalry- Soldiers could ride horses to preform attacks on enemy cities.
-Artillery- Soldiers could use artillery like a catapult to fire large rocks at the enemy.
-Band- Some Soldiers would have a drum that they play in battle it would give a small increase in stats.
-Banners- Some soldiers would carry a banner into battle that would improve the stats of the soldiers around them.
-Medics- Some soldiers will act as medics and heal fellow soldiers.
-Shields- Soldiers will be able to use a shield to block some arrows and sword strikes.
career update (this could be implemented with the above suggestion)
Rangers-very good in untamed lands and are primarily used to protect those untamed lands for the king
Carpenters/engineers- these can manipulate wood to make houses or make siege engines
Musicians primarily match bands- involved in boosting morale of troops or just boosting morale in general for citizens.
to correct a misspelling match should be March
make the docks footprint larger to prevent ships from getting stuck when spawning in nearby pot-holes, craters, etc. (alot of games do this with naval production structures)
Archers need a nerf. I think there firing speed should be slower. Because they are insanely op,especially with the elves
add more map generator options (include/exclude berry bushes, ores, un-grassed forest tiles in snowy areas, etc)
New races:
Since we have gotten the Cultures Update the civilizations have felt even more unique and interesting. I think however, that a few new races would bring even more unique things.
- Goblins : similar to orcs but shorter, weaker, and prefer using bows. The breed faster than humans. They can be conquered by orcs or conquer orcs and confederate into their kingdoms. Could be more likely to build more watch towers than other races. Hates dwarfs, humans, and elves. Their special food, perhaps crab cake ?
- Lizardmen : They prefer deserts (possibly swamps and savannas if added) being lizards, they have the slowest hunger rates to survive in such a place. They could lay eggs like chickens that then hatch into lizard hatchlings. Scales given them good armor. Hates orcs, humans, and dwarfs. If dinosaurs are added perhaps they can be passive to the lizardmen like how the elves are passive with wolves and bears. TraIt Idea : Lizard brain: Being so primal they will have the slowest technological advancement in their cultures. Their special food, perhaps Ribs?
- Ratkin : instead of just being spawned could be created alternatively by cursing a rat king turning it into a Ratkin. shortest lifespan of all the races, breeds faster than any of other races. Hates everything other than rats, very rebellious. When in large groups they can spread disease like rats. Their special food, cheese
- Dark elves : hates regular elves. Likes Orcs and goblins, possibly passive to necromancers or evil wizards. Perhaps they can be created by cursing a regular elf? Their special food, perhaps honeycomb?
a way for a civilization to form on desert and or snow tiles.
i have an idea where citzens became more relevabt to wars and soldiers too i think its fun to make them learn martial arts :D
blah
blah Make a culture picker like when you click humans your gonna pick what culture
fix humans can't make a village on desert
bows should not knockback to nerf the bows for a bi
Wining war increase loyalty
Losing war decrease loyalty
add a statues on elves and orc and add new statues like statues of there king there leader and there ancestors
New atribute "HERO"
+20% size
+25% defense
Can't die of old age
+10% health
After a unit reaches lv 10 it can gain the hero atribute after meeting some especial conditions
- elf dwarf human and orc require lv 10 and blessing
Elf evolves into Ranger
Dwarf evolves into dwarf champion
Human evolves into royal knight
Orc evolves into orc warlord
Neutral units can also evolve and gain the hero atribute
-necromancer requires lv 10 and cursed it evolves into lich
-demon requires lv 10 and madness it evolves into Demon king
-cold one requires lv 10 and blessing it evolves into frost spirit
-dryad requires lv 10 and blessing it evolves into groove warden
allow us to lock weapons so the selected unit won't be able to switch weapons when getting a new one that way we can keep our favorites ranged or melee if we want
especial units for every race
Tecnology tier 45 should be the special unit for each race
When the tier gets unlocked 1 Warrior every 100 gets trained in one of the high tier buildings and comes out as the special unit for that specific race
the special units would be
-dryads for elves
-white mages for humans
-shaman for orcs
-golems for dwarves
separate a long suggestion into short suggestions with a single topic
Add horses and Cavalry. Cavalry can be researched for a cutlure.
The game should have a search bar where you can search for any trait and the people with those traits pop up on a list. Kinda like CK2/3.
New atribute "HERO"
+20% size
+25% defense
Can't die of old age
+10% health
After a unit reaches lv 10 it can gain the hero atribute after meeting some especial conditions
- elf dwarf human and orc require lv 10 and blessing
Elf evolves into Ranger
Dwarf evolves into dwarf champion
Human evolves into royal knight
Orc evolves into orc warlord
Neutral units can also evolve and gain the hero atribute
-necromancer requires lv 10 and cursed it evolves into lich
-demon requires lv 10 and madness it evolves into Demon king
-cold one requires lv 10 and blessing it evolves into frost spirit
-dryad requires lv 10 and blessing it evolves into groove warden
allow us to lock weapons so the selected unit won't be able to switch weapons when getting a new one that way we can keep our favorites ranged or melee if we want
especial units for every race
Tecnology tier 45 should be the special unit for each race
When the tier gets unlocked 1 Warrior every 100 gets trained in one of the high tier buildings and comes out as the special unit for that specific race
the special units would be
-dryads for elves
-white mages for humans
-shaman for orcs
-golems for dwarves
3d gore
do not add day-night cycle and seasonal cycle because the time goes pretty fast.
We have evolved!
-Kingdoms after being taken they can make a resistance to fight that one big sweet kingdom
-Oil? Oil, raw, juicy, can be sold for 10 Armor Plates and finding oil is SUPER RARE (cannot be used for cars, modern stuff)
-What is this ore? A rare ore such as ruby can be found EXTREMELY RARE and it can build a very powerful soldier that can kill 20 fully trained soldiers
-Lost? When a kingdom is captured civilians flee into forests and make a small little base and maybe launch an attack on that kingdom for 'revenge'
-WOW! Kings now have fire resistance and made out of stone
add horses and soldiers can ride it
research tree for culture instead of a list of inventions
for cultures make it able for them to research for one particular knowledge for example if the kingdom is always in war they focuse more on military improvement while if there like isolated they can focuse on trade or agriculture to make the country sustainable or either make it so that cultures slowly adapt to its environment and for isolated kingdoms by sea they can focuse on the ship tree for trade and other stuff
make culture faster
Pls fix sand civilizations... units do not create towns in sand 🙁
Autosave if your game crashes or you quit by accident
what about in fame sounds? Maybe if you are in a forest, you can hear forest sounds or when you are at the ocean youcan hear ocean sounds
yoursuggestionshere maybe a tool to move buildings
if the king successfully conquered 1-2 or more kingdoms he will be the emperor of that empire his kingdom will be an empire
We have evolved!
-Kingdoms after being taken they can make a resistance to fight that one big sweet kingdom
-Oil? Oil, raw, juicy, can be sold for 10 Armor Plates and finding oil is SUPER RARE (cannot be used for cars, modern stuff)
-What is this ore? A rare ore such as ruby can be found EXTREMELY RARE and it can build a very powerful soldier that can kill 20 fully trained soldiers
-Lost? When a kingdom is captured civilians flee into forests and make a small little base and maybe launch an attack on that kingdom for 'revenge'
-What is this?
• Spooky caves that keep demons in there for some surprise attack
Realistic Game?
-Soldiers when they were at fight they can flee into forests make a small camp and capture army leaders and force them to surrender that kingdom's soldiers to them
-Night time
•When its night soldiers stay at borders to watch out for surprise attacks and stuff
•Civilians have light in the house
•Soldiers patrol so that everything is okay
-Shiny 
•Ore: Rubys and Emeralds
•• Rubys and Emeralds cost a lot such as 5 soldiers per Ruby/Emerald
•Technology: Glass
•• Technology: Windows
••• Technology: Lamps
-Civilians can talk to each other because why not?
Add name field for each save slot so we aren't forced to remember which 'landscape thumbnail' is which epic battle siulation.
add trait editor for mobile
I suggest you that you can select Generate Real World ,or something like that, just like you can click Generate Islands
then your suggestion
For server suggestions say ~svote then your suggestion
when meteors randomly fall with the natural disaster setting have it so they can possibly deposit ores in the crash zone of the meteor
a way to give cultures knowledge, like Prometheus giving humans fire in greek mythology, I could give cultures the knowledge to allow them to colonize
being able to disable clouds
When you load a game, keep the game either paused or resumed, whichever it was before you loaded.
make common knowledges tab a little less cramped
Ok, so I was thinking about being able to decide if this person is rich or poor, or even average. We could use it like the blood rain that gives health back to creatures ; we could make money rain, and anyone who gets touched by the trait then becomes greed. The “curse” trait would also make you poor, or maybe just a trait we can add like I said to make people rich, to make them poor. Also a way to make them back to average.
Thank you for your time.
if you make a world full of sand then place humans on it the humans could live like egypts.instead of building normal houses they could build pyramids or sand houses,they could have egypt clothes and weapons,they have a pharaoh instead of a king etc.
Gems can be used for enchantments.
a feature that can instantly replace one terrain type with another would be great for mapmakers
the ability to save and load a world when switching to another world, instead of having to do it separately and having a scary warning
soldiers Fortnite dance after winning a war
Being able to manually level up cultures would be very helpful
If there are demons, Angels could be nice as well.
They can cure diseases, bless other units, extinguish fires with rain.
They have a chance to become a demon if they are cursed
add pirates
Because having the same cultures for hundreds of years is a little boring and undynamic, when a new kingdom is formed, make its culture start to change if it isn't reintegrated into the former kingdom within a certain amount of time. For example, a new kingdom is formed after they seceded from the old kingdom. At first, nothing changes in the culture, but after some amount of time (~5 years?) this kingdom/region will begin researching new culture ideas, which causes the culture to split. Sort of like a rebellion in its own way, it will make the culture feature very interesting. This could even maybe be done village to village, instead of kingdom to kingdom, however that may be too much change. Another possible feature to add to this could be a line of text when selecting a culture saying the original culture the new one stemmed from. For example, on the culture profile, it says "founded by: (village name)", so the new feature might say "original culture: (culture name)" or something like that. Sorry for making this so long but I wanted my idea to be clear
Horses and Horse Transportation
Make a currency system for villages, and each citizen has a certain amount of money which would show after inspecting them. They could earn more money by doing jobs like chopping down trees and their profession would also show when inspecting them. Money could be spent at new buildings like markets and people can buy food to survive, items and maybe potions?
build a new ore like adamanite ore, mythril ore instead of getting it on the mine
naval battle during wars add warships the ancient version and horses we need horses and the army can ride then and especially banner/flag editor
add ancient ruins of old cities
add a god system to religions so they can have certain gods
add terrain painting so you can paint land it is only meant for land but if water wouldn’t be too hard you could also have it for that
mosquitos that can transmit malaria
ok so religion I think there should be at least 4 amd they're should be a stat in culture for religion and they could have buffs
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Alienist they believe in aliens ofc they would have intelligence boost
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Crabist they worship crabsilla they get a strength boost
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Fingerist they worship God fingers and get a speed boost
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Truthist they believe in there literal creator you they could have a health and defense boost
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Aethiest (most common) no boost
Favorite Gear:
Weapons and armor being carried by creatures can be favorited and added to your favorites list. This will track who is carrying them, and will prevent them from being traded in for other gear. You’ll be notified if another creature takes said piece of gear, or if it’s lost without being inherited by another creature.
add magic and all that stuff
Let’s add romans, maybe a bit too far ahead of their time but I would love to see a Roman like legion
earthquakes have a chance to kill creatures
frozen sea would not emit particles of water when tornadoes attack
Worldbux
culture determines the style of village names (length, what to use alphabets, syllables…)
if you use the spite tool to make kingdoms go to war while you have the culture view thing ensembles when you can see every cultures location you can make cultures g to war
how you use this
add a snail too the game, everytime you add a snail a man becomes immortal but dies if the snail finds and touches him
Make ships be able to attack each other
okay so there's never going to be a modern update and i believe that is a smart decision. but this doesn't mean we cant have guns or equivalents as there were Things similar to guns. such as The ribauldequin or the organ gun which was a medieval volley gun that was the ancestor of the mortar
a picture to show what this volley gun looked like
add a new knowledge to build a walls,balista and a battering ram. Battering ram is used to destroy a kingdom wall or kingdom wall
And fix god finger not being killed by a life eraser
And the humans should cary there own babies
Add a fishing farm and we can see humans fishing
Add a family like if it his son the son will follow his father and mother until he's fully grown up
all ships need al least one person to sail
add fantastic and magical evolutions of culture instead of modern updates
a way to change the type of clothing a culture wears
Change the seasons so the beginning would be summer beach autumn, winter, spring, summer and like this all the time (on the beach / desert it would probably be a problem with snow) I understand the developers that it would be beneficial for them because it would be a big uptade.
Change the seasons so the beginning would be summer autumn, winter, spring, summer and like this all the time (on the beach / desert it would probably be a problem with snow) I understand the developers that it would be beneficial for them because it would be a big uptade
add some catapukts to the game. I think that would be cool
every newborn or npc should show or have their parent names in it's info panel
and of course you can click it and follow it or even make it your favorite
units marked as favorite will never die when the infinity coin is used.
forget it lol.
winter clothes
you can edit the trait and inventory of your favorite unit/creature
race creatures can live on desert and snow
add new crops like cactus crops for desert and carrots on snow
Updated Military
Note: Army leaders are already in the game, they are the guys with the banner over their heads when you are zoomed out.
-Navy- Uses attack boats with cannons to bombard enemy cities and fight other attack boats. The cannons reload slowly and make a small explosion. The navy will most likely not participate in land battles unless their boat is destroyed and they have to swim to enemy territory.
-Marines- Uses the current transport ships to preform landings at enemy cities. Uses some ground equipment like horses and in rare cases maybe artillery.
-Army- Preforms land attacks against enemy cities and protects friendly cities. Uses all land equipment available to attack the enemy.
-Royal Guard- Consists of the strongest and most loyal men in the military, they would work in small groups and protect the king at all costs.
-Tactics- Soldiers would use formations when attacking enemy’s instead of just running around chaotically. They also could use tactics to infiltrate enemy lines and destroy important buildings like the castle and barracks or maybe even burn crop fields.
-Cavalry- Soldiers could ride horses to preform attacks on enemy cities. They could also preform charges which would be effective against foot soldiers.
-Artillery- Soldiers could use artillery like a catapult to fire large rocks at the enemy.
-Band- Some Soldiers would have a drum that they play in battle it would give a small increase in stats.
-Banners- Some soldiers would carry a banner into battle that would improve the stats of the soldiers around them.
-Medics- Some soldiers will act as medics and heal fellow soldiers.
-Shields- Soldiers will be able to use a shield to block some arrows and sword strikes.
second half of suggestion -Slingshots- Soldiers could use slingshots to pelt enemy’s with small rocks.
-Matchlock Muskets- Soldiers could use matchlock muskets to fire small musket balls at enemy’s. There would only be a small amount of these men and it would take them long to reload after each volley so they would be balanced. They would also have to be unlocked by the kingdoms culture to be produced.
-Crossbows- Soldiers could use crossbows to fire arrows at enemy’s. They would have good armor penetration making them effective against armored troops.
-Walls & Battlements- Soldiers could man the battlements on the walls on the border of a city and fire arrows down like a watchtower.
-Training- You could turn on the option in world settings to have all soldiers go through a training period that would last for a couple years.
-Assassins- Highly trained troops with high agility for dodging attacks and infiltrating enemy lines. Their main goal is to kill all high value targets like the king, city leaders, field officers, army leaders, or enemy assassins. They wear cloaks with a hood that conceals their face.
-Field Officers- Soldiers that guard the army leader (guy with banner when zoomed out) and help lead the soldiers and boost friendly troops stats.
-Brainwashed Soldiers- Soldiers who were taken at a young age to be trained and brainwashed. They have the strong trait, increased health, increased leadership stats, and have the loyal trait. They are also more likely to be royal guard, army leaders, knights, or field officers due to them being so loyal to the king. The ability to make these troops would have to be discovered by the kingdoms culture.
-Retirement- A option in world settings that will allow certain soldiers to retire after serving in the military for a period of time. (Not royal guard, brainwashed soldiers, assassins, army leaders, knights, or field officers)
final part -Knights- Trained soldiers with slightly increased health and the loyal trait. They will try to guard city leaders or other leaders. They will also have the knighted trait.
-Militia- Kingdoms can hire troops from any other kingdoms. The troops will cost more but will be slightly better quality. If a kingdom can not pay their militia they will return to their home country.
separate a long suggestion with multiple topics into small suggestions with a single topic to vote correctly
player made maps easier to get for mobile
the ability to give people immortality
and other traits/effects
add day and night cycle
humans should have more advanced weaponry like late medieval and maybe some renaissance. Things like crossbows, handcannons, pikes, and Halberts.
Other species could make some of these at a smaller scale and also pick these weapons up from dead humans.
None of these weapons would fully replace the weapons already being used. High level cultures would kinda have a mix of all the weapons but swords and bows would still be the main weapons.
Because of this I also think elves should get more magic based weapons and use them more often.
add last names to the game. For example i give a dude a random last name then everyone who is relative to him in the future gets his lastname (i think you get it).
Cultures can research Plague doctors to help quell plague outbreaks.
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The innovation can only begin researching if hundreds have already died from a plague outbreak in a kingdom.
-
it will immediately switch the reserach focus to the Plague doctor knowledge when that happens. Allows building of a hospital, which can
produce two plague doctors per city.
-Normal civilians can become plague doctors, so they won't be a seperate mob, instead a civilian in a kingdom.
TSUNAMI as new disaster!🌊🌊🌊🌊🏙️🏙️
HURRICANE as new disaster
a friend system for the kingdoms where people can make friends with other people. Friends help each other and wont kill each other. People can also have best friends
undo button
add sex to da game
we should be able to see what goes on under mines, maybe even add an underground race in the future
the noise druids make (trees growing) gets annoying
Druids become a new race such as Human and Elves, able to turn normal terrains into enchanted lands
They will be peaceful but eventually attack who tries to destroy nature (such as humans building roads or demons burning the ground)
Make the cultures have different structures and depending on the region that they live like a desert they would be like Egyptians/Aztecs structures or wear clothes like them
new hairstiles and house desines and maybe add specefic jobs for everyone person in da world ps sorry abt the spelling
New power: intelligence
You can give the power to animals and then they build for example little chicken kingdoms. They would not be eaten with intelligence too.
Improve war declaration
have more intelligent Ai
My armies will just stay in one place doing nothing while the enemies are about to win ect
Add public violence option to cities
If they are overpopulated some crimes will start to happen such as murders and the population will start to move to other cities or maybe other kingdoms
If an unstable Kingdom, with overall low satisfaction have it's ruler killed, it has a chance it'll completely collapse into a lot of small kingdoms
use another thing except stripe for credit cards because stripe is horrendous
Maybe different layers of altitude? Like the ground layer we have, an underground layer, and a sky layer
New tiles could also be added for said layers like solid cloud and bedrock
old rebellion system 
an idea that came to mind: Aliens should make bases when they crash and send a signal to be rescued by another ufo. The base itself would be abandoned after everyone is rescued/dead as it would be more of a temporary one, but the signal machine itself would have the most alien technology.
If the head of state is male he will be called King and if it is a girl she will be called queen it's kinda not right right to see when the a girl will be referred to as King she should be called queen I mean there is already gender to the game the head of state of the Dwarf kingdom of my world is a girl same as her Capital City leader
to make a change from the above post, titles of leadership could vary, usually by cultural lines, so instead of kings and queens you have presidents, prime ministers, the chosen one, supreme leader, emperor, etc.
This is a good idea but as an additional thing, this should happen when a great leader dies, like a Ghengis khan or Alexander the Great or a Tito like figure dies.
add new types of political system to the rebellion toy
If a loyalty of a region is low, population from that region will start a revolution to be independent and turn into a republic with a president elected
If a kingdom controls many regions the king will become Emperor
I would love to have more edit in the game. I would like to add traits, gear, custom banners and colors, and be able to custom there cultural level. Because I have a world where they have military base and I want them to have gear and I want to be able to do that. Amazing game though!!!
new traits
reincarnation-it came back from the dead
bloomer-when the creature with this trait,flowers will bloom on the spot where it died
friendly-all creatures will not attack it,even evil ones
hated-all creatures will target him(when on village,it will not be supported,like not to get food,water and weapons of its own)
add angels in tha game if theres demon they're also angels
Ants,which build own ant kingdoms. They have an Antqueen too and they hunt insects.
add a unit that is friendly to orcs
MY FRIENDS… I have an idee to the worm. He dosn’t do much, so I propose that he comes out of the earth when he wants to kill something
Please add favorites powers mark!
Dark Elves when you curse normal Elves, they will immediately get hostile to Elves and can be friendly to Orcs
rats can spawn from old or destroyed cities
make the worm an actual mob.
Sometimes it'll surface to eat and can eventually be killed
An unit that has killed a worm gains the trait "Worm Killer"
some soldiers can have shields.
Ok hear me out, shields don't have to be necessary, It could maybe just ad a +5 to defense or something.
Some of the human soldiers have little pixels on them that look like shields anyways
Make so the map history is saved with the world when you load it, expand the certain amount of history Worldbox can keep history of, Weapons and armour from fallen soldiers should remain ont he ground and can be picked up by others, if armour and weapons older then 150 years it can be put in a museum for history.
Option to disable research
when will we get some dinosaurs?
there should be multiplayer added to the game
Dynasties and realistic reproduction (instead of simple divisions like microorganisms)
Allow humans to ride on mounts like horses
Allow option to allow other races to integrate or assimilate into other societies (an orc joining a human village or a human empire taking over a village owned by another race)
Allow option to allow other races to integrate or assimilate into other societies (an orc joining a human village or a human empire taking over a village owned by another race)
increase the birth rate for animals, because they usually die out in my worlds because they don't have babies
a mulitplayer mode where you control a country and control the armies would be pretty cool
we should be given the power to merge villages into one
Greg
pigs dogs and horses
when you click on someone you can see his genealogic tree and there are links to his family and if they are alive etc
2 persons to make a child, traits are or partly are hereditary
Add Officers for the Marshalls, like have one guy leading the whole army of a kingdom, but like there’s multiple marshals for the different villages, make different officers for smaller groups like the Centurion of a Roman Centuria
Radiation|Радиация
add editable traits for mobile
make it so that blonde hair isn't so often and other hairstyles pop up the same as them
Fix the worlds crashing when you watch and ad, literally, just crashed on me twice, fix it.
I suggest adding fashion to clothes!
And how will fashion change?
It's very simple:
50 years - and something has changed a little in fashion,
another 50 years - and fashion has completely changed.
I'll show you an example of how the fashion in clothes will change approximately:
0 years old - /people wear mostly a dress; go barefoot|
50 year | sopagi came into fashion; the length of the dress was slightly reduced|
100 years old /dresses are no longer in fashion, they are replaced by shirts; shoes are increasing in length; because of the culture, purple clothes are mainly produced|
150 years old/ shoes are slightly reduced in length, while acquiring a warmer fabric; shirt sleeves are slightly increased; the shade of purple remains|
And, finally, year 200 / boots remained in the same form as before; clothes now more vividly reflect the purple hue; for the first time, an additional protective fabric for a shirt is used; kings now have to wear a headdress with two crosses on top|
A suggestion to be add with Currupted biome
Remake the "Curse" tool with new powers:
- Humans cursed will get weak but eventually turn into possessed/turn into a demonic form (Or turn into demons anyway)
- Elves cursed will turn into Dark Elves
These two new races will be able to conquer some regions of the map and make them corrupted, but with different styles of constructions depending on who conquered it
Evil mages will be neutral to these creatures
Evil mages will have the power to curse creatures
Knowledge to build Golems.
It's a fairly rare knowledge and there's a limit of two Golems per town.
It takes a lot of metal to build a golem
Add horse and be able to mount
make coffee free
add servers and private servers
tsunamis that can destroy everything (except land)
3D modern update lol
not even 3D just the modern update
fortnite dances and skin walkers
muskets
Muskets would be like bows. There would be a black ball which is the bullet, the musket projectile would travel faster and do more damage than the bow. Each unit will have a bullet slot which they can shoot. Say someone had five bullets and then shot, now they would have four
dogs in game. Not wolves but dogs
a special rod for well-developed culture
gods for cultures
Add bucket tool(fill) how paint and others drawing programs.
I think it would be nice if individual states under a kingdom had more autonomy. Say for example
Kingdom A - Leader AA, Leader AB, Leader AC
Kingdom B - Leader BA, Leader BB, Leader BC
Leader AA and Leader AC want to revolt, but they don't like each other, so there's a chance they'll immediately go to war upon gaining independence.
or
Leader AB and Leader BB like each other, so they'll be likely to split off from both kingdoms and make their own kingdom together.
there should be a tab when you can edit traits (like adding and taking away traits). I think it would be cool (I’m on mobile btw
Maybe some sort of crime and civilization law function? Would be interesting to see exiled pops convert to banditry or get stuck in a prison of some sort
different outfits for races for different terrain (snow, forest, ect)
PLEASE make dwarvess more powerful, they die SO easily its really annoying when your trying to maintain 4 species or just want dwarves to exist.
add jail and war crimes
{customizable traits }
Add morale to the troops, say they lost many battles and are losing man power they will then begin to have low morale in winning a war and might join the enemy army or flee to a nearby country. It could also depend on the weapons and armor they have.
.
{so I know there are mods for this but mobile players would also like to have customizable traits, we don’t have the luxury of downloading allot of the extra mods pc players have so I would appreciate it if everyone could upvote this and try to get attention brought to it for an update }
Add a form of multiplayer, basicly just make it possible that two (or more) people can mess around with the same map at the same time
when a war is finished a kingdom will start t posting and start eating each other and the last one will start to do a default dance with a Bass boosted music of the dance
add Renaissance era and colonial era (both are not modern era and fits in worldbox) (editado)
Conversar em #🌋worldbox-chat
wolves can be domesticated
We need a farm update
Currently we only plant Wheat and hunt Berries in bush
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Create a farm construction
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Animals locked in a farm site in fences instead of just walking around the map, they will produce meat, the preference for meat can be a cultural thing
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New types of plantations: tomatoes, rice, beans, fruits, etc.
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Cows who are currently in the game will receive a update to produce milk in farms too
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Possibility to add new types of animals such as pigs, horses, goats etc.
Cultures will have a particular preference of food which will make them close to the kingdom who produces what they need
a system were if a king dies there is a small chance that a civil war happens to bring a new king into power exp Succession war
gods (summoned by player) a humanoid that is immortal that have the best traits and can 1 hit everything (to kill it just use eraser) it have 999,999,999,999,999 health
a new structure like a graveyard
amogus race
We need upgraded versions of watch towers with 5 tiers, each coming with more armor, health, and finally attacks that make enemy units bounce, no longer will we have RUSH B hordes.
bridges
spears should be the first real weapon instead of swords a sharp stick makes more sense as a primitive weapon instead of a blade
this may not be good idea due to it not being in a modern time era but a culture level were you can research governments like democracy and have political parties and then Communism or Fascism were a leader gets full power. The king will become a constitutional monarch to give stability but if communist the monarchy will be abolished.
❕ Let them add airships! And let them drop bombs on enemy cities! And yes, it is logical that they will have a limited number of bombs.❕
A world law where cultures don't go to other cultures territory (enable and disable)
A alpine biome since you are hinting at new biomes because due to heat causing everything to spontaneously combust in a few seconds now it was become practically impossible for pine trees to be on any surface other than snow
enclosures that people can make to put animals in
Houses on the water not like in the ocean but on the aground
rocks in the water
courant and real waves
different colours (races) of sheeps, hens, cows...
after you make an apocalypse event in a world, everyone should be sad or anything but neutral or happy. I'd like to see some kind of reaction other than just c o n t e n t
add more food
I have an idea for a potential update
What if there were specific world events that you could turn on and off that allows for apocalypses to occur around the map?
It does get a bit tedious to spam necromancers in an area or spreading a plague for about a minute or two, so why not give us the option to spawn our own events in-game so the world gets progressively worse off over the following century or two? Of course, this should be able to be turned on and off for the sake of keeping the peace, or punishing the elves that happened to tick you off.
Here's a few examples of this:
Zombie Apocalypse: Drops the Zombie trait in a bunch of kingdoms and spreads it among different beasts. Also grants the chance to spawn zombie brain towers. Also increases the chances of Mush and Tumor infections to crop up
Nuclear Apocalypse: Drops atomic bombs every so often and drops the planned radiation power (from trello) among the units and beasts of the world.
Natural Apocalypse: Significantly increases the chances of tornadoes, storms (between acid, lava, and lightning), and earthquakes.
Alien Invasion: Occasionally spawns UFOs around the map
Magical Apocalypse: Occasionally spawns dragons, evil mages, necromancers, and so forth all around the map
Chaotic Apocalypse: Does everything the other events do
Random Events and Other Random Events: Functions the same as it did before
Stop making the humans kill animals, i turned off the "People need food" law but they still kill them.
add Spartans you can spawn Spartans they can build their own kingdom and are only friendly to humans you can spawn spartan warrior with full equipment(spear.shield and armor) with the shield they block sometimes in battle and you can spawn villager tehy don't have weapons
my previous suggestion in better detail
Different altitudes and layers that tiles and animals can be placed on
There would be an underground layer, the surface (current) layer, and a sky layer
New civilization races could be added to accompany like mole and sky people
There could also be new tiles, mainly for sky layer like different solid cloud types
This could also lead to greater diversity in wars and disasters
Geysers would be used to get from surface to sky and a placeable hole in the ground could be used to get from surface to underground
Certain races would also be able to travel between layers for their kingdoms, like dwarves being able to go underground and surface, and elves being able to go to the sky and surface
guerrilla warfare
Sometimes there can be guerrilla warfare during war (of course) and it'd make wars pretty interesting
Adding on: people can hide in bushes and fire arrows at the enemy or hide in trees
fill tool
walls. They could have health bars (like stone walls Has more health than wood walls). It would be a good combonation with the watch towers which already exist right now. And they could have a gate that opens and closes too!
add war ships, these ships will shoot arrows and canonballs on another enemy war ship
add a special iPhone button to "select maps" due to iPhone users not being able to access international folders. like the world map being playable for iPhone users
make the trait and gear editor in the original game instead of mods because it’s a god simulator after all not some rng
kind of stupid but maybe being able to spawn loads of people in at one time
infinity coin that only works on beasts and animals. (Basically everything except elves, humans, dwarves and orcs)
custom sizes on mobile so people on ios can make big maps
crab slayer trait i just tested what would happen with an archer so the nuke doesn't always kill the killer
Nomadic peoples should be a thing. They migrate from time to time and only temporarily build tents and a campfire
There's a chance for a people to be nomads from the start and survivors of destroyed kingdoms can become nomads.
a tool that allows you to outline the land. Example : an island that is only forest tiles, with the tool you could click on the island to surround the island with a sandy/hilly coast
^^ outlining an island one tile by one is very irritating
bring back the feature where you could make custom width and height when making a world back in the game
Not a suggestion but to tell you that they will never add modern update so any suggestion that are modern is just pointless 
Exploration Update
Don't you think it is weird that one kingdom is in North pole and other is in South pole, then how they know that other kingdoms exist. That's why we need a exploring system. To discover a kingdom, an other kingdom needs to send in a diplomat ( New role ) in their ( Embassy ). That would be so good.
add a morale feature for soldiers
Please fix the lifespans of animals, some live forever without any reason to live that long, would be nice to know that a dam chicken isn't as old as an immortal character I have.
god body. It just like the crabzilla but it is the creator(you) you can move it and unleash divine rays just like crabzilla
make actual shields
PART ONE
Well I finally feel confident enough to share a long list of culture knowledges I’ve been working on since the update came out.
⭐️=Rare Knowledge
More Tents
Allows for more tents to be built. (Max. 10)
Agriculture
Plant and harvest crops.
Rice Farming
Plant rice in shallow waters.
Bean Farming
Plant Beans in fields of sand.
Lettuce Farming
Plant Lettuce in fields in cold areas.
Domestication
Wild animals can be domesticated (they count towards a new „livestock population“ and passively produce food.)
Kingdom Formation
Allows for villages to band together and form kingdoms. (Otherwise the max amount of villages in a „kingdom“ would be 1, newly formed villages would start a new Kingdom.)
Swimming
People can swim in shallow water.
Bridges
Paths can be build on water.
Mines 2
A second mine can be build.
Docks 2
Villages can build a second dock per water body (max10).
Docks 3 ⭐️
Villages can build a 3rd dock per water body (max15) and build 2 of each ship type per dock.
Naval Defense
Trading boats and Warships can shoot arrows.
Naval Warfare ⭐️
Trading boats and Warships can shoot bursts of arrows, Warships can also shoot cannonballs.
Further Expansion
Village tiles can now spread up to two tiles from a building instead of one.
Sturdy Foundation ⭐️
Buildings can be build on hill tiles.
Dense Construction ⭐️
Houses can be constructed closer together.
Construction Efficiency 1
Reduces recourse cost by 10% and houses start at tier 1.
Construction Efficiency 2
Reduces recourse cost by 20% and houses start at tier 2.
Construction Efficiency 3 ⭐️
Reduces recourse cost by 30% and houses start at tier 3.
.
PART TWO
Education
25% of new born people will have the Genius trait.
Workout
25% of new born people will have the Strong trait.
High Beauty Standards
25% of new born people will have the Attractive trait.
Agility Training
25% of new born people will have the Fast trait.
Glasses
25% of new born people will have the Eagle Eyed trait.
Tests of Courage
25% of new born people will have the Tough trait.
Mastery of Fire ⭐️
5% of new born people will have the Pyromaniac trait
Gigantism ⭐️
5% of new born people will have the Giant trait
Binoculars
Units can see and shoot 25% further
Beast Master ⭐️
People become friends with bears and wolves.
Barbaric ⭐️
Blade weapons (Swords, Axes) do 50% more damage, all other weapons do 25% less damage.
Piercing ⭐️
Piercing weapons (Arrows, Spears) do 50% more damage, all other weapons do 25% less damage.
Bludgeoning ⭐️
Blunt weapons (Hammers, Sticks) do 50% more damage, all other weapons do 25% less damage.
Efficient Farming
Crops yield more food.
Forest Conservation
Units sometimes re-plant trees.
Plague Doctors
A single friendly plague doctor can spawn in each village.
Healthcare
Units that haven’t taken damage for 5 seconds will slowly regenerate. 10% of new born people will have the Immune trait.
Healthcare 2 ⭐️
At the cost of 1 gold, the One eyed, Crippled and Skin Burns are removed if the unit didn’t take damage for 60 seconds. 20% of new born people will have the Immune trait.
Philosophy
Adds an additional rare knowledge slot.
Advanced Philosophy ⭐️
Adds 2 more rare knowledge slots (one for the slot it takes up, one additional slot.)
Cooking 1
Culture can now make Bread and Tea.
Cooking 2
Culture can now make Pie, Ale and Jam.
Cooking 3
Culture can now make Sushi, Burgers and Cider.
Traditional Food
One food item is chosen as “Traditional food”, it is produced more frequently, is more likely to be units favorite and it is more filling.
allow villages make spaceships/rockets to go to moon and colonized it,you can switch to moon or earth
day and night cycle
Pigs 🐖
wood and leather armor/accessories for civilizations that are new or aren’t advanced
Ok so first of all wood armor doesn't make sense and leather armor already exist but orcs are the ones who mostly use them
A few ideas i had.
Civil wars. (World law)
"If 2 cultures are present in one kingdom that can lead to unbalance. And that could cause a civil war."
Copper (Resource)
-Metal.
-After iron.
-Strong.
-Not valuable.
Oil (Resource)
-Valuable
-Good for trading.
Oil mine (Research)
-Desert building.
-Brings oil.
-Explodes when on fire for too long.
Oil mine 2 (Research)
-Brings more oil.
-Increases the time limit for fire.
-Can be built on soil now.
Oil mine 3 (Research)
-Brings even more oil.
-Fire proofs it. (Can still be destroyed by fire. But wont explode.)
-Can be built on most land.
Deep mine (Research)
-Built on hills.
-Brings more resources then the mine.
-Slower resource intake.
Deeper mine (Research)
-Built near mountains on hills.
-Brings more resources then the deep mine.
-Really slow resource intake.
-Brings copper.
High mountains. (Tile)
"When mountains werent high enough."
-Impassable
Cliff (Tile)
"Mind the slope."
-Same texture as a rocky tile. But more of a orangish pink.
-Lower then soil but higher then sand.
Desert hill. (Tile)
"Low hills. A lot of sandstone can be found here.
-Desert tile.
-Same height as hill.
Zombify (Power)
"Who needs to wait for them to turn into zombies?."
-Instantly zombifies entities.
Changes.
-Dragons can land on mountains without taking damage.
-UFO's can crash. Bringing a bit of research points to a culture that it lands on.
-Shift clicking spawns the zombie variant of the entity.
-ctrl clicking spawns 10 of the entity.
-A Item editor.
-A emblem and sigil editor.
-Tutorial bear has a skip button.
wooden tools?
Small fix to previous idea
-Civil wars now only happen if cultures are vastly different. (World law)
-Cultures live in general peace is they are nearly the same. (World law)
-They can also combine. (World law)
Allow advanced civilizations to make ranches or herd animals rather than just merely slaughter on sight.
(Accidentally sent that. Wasnt done.)
-Unrational And rational (traits)
Unrational being more likely to start a civil war over small differences. More likely to swim More likely to just ditch a bustling kingdom and start a poor one ETC
Rational being less likely to start a civil war over big differences. Less likely to swim ETC
-Dystychiphobia (Trait)
Refuses to swim or go on boats.
-Thallasphobia (Trait)
Refuses to swim. But will go on boats.
-Naviphobia (Trait)
Refuses to go on boats. Will swim.
-Algophobia (Trait)
Refuses to do anything that could cause pain. War, Hunt, Etc
-Aichmophobia (Trait)
Runs from people wielding sharp weapons.
-Decidophobia (Trait)
Will not be leader or king. 0% chance.
-Ombrophobia (Trait)
Goes inside if it rains.
-Hylophobia (Trait)
Stays away from forests. Will not use wood materials.
-Ergasiophobia (Trait)
Refuses to work.
all normal tools break slowly. but legendary tools do not break because they are legend
after winning a major war like for example colonizing the hole kingdom or capturing their capital city the winner should to a parade with fireworks being fired from the Capital City Castle or Palace in their capital as any country in this Planet do for example the Victory Day of Russia and this happens every ten years and of course you all already know that time passes kinda fast on Worldbox and the date should not be removed from the history panel or book as this should be remembered and the King of the enemy Kingdom should be put in jail a peaceful resolution for killing and of course the privilege of killing the King will not be removed
add option to follow a specific lineage/weapon/gear
Back again!
Hand cannon. (Weapon, Ranged)
A stronger version of the arrow. Shoots out a small version of a cannonball.
(Before you screech in agony screaming "But dude!!! Its Modern!!!!" Learn a single fraction of history. The oldest hand cannon dates all the way back to 1288.)
New mechanic "PALACE"
The capital of every kingdom (that has the required research.) Will build a palace to hold its emperor. And their children.
The palace will be different then most buildings. There will be stone bricks (palace floors.) Lining the ground around the main palace and respective buildings. There will be two adjacent towers to the Main palace. They serve as defense. When the kingdom is under attack. The emperor goes into its palace. And hides. 2 arrows shoot out instead of 1. There will be houses housing the emperors children. These houses will be way better then the common folks. Lined with gold. Guards stationed outside the door. Made of stone bricks. Doors reinforced with pure iron. What more could you want.
Palace Floor - Tile.
"Used in large palaces."
Golden road - Tile
"Used to mark the emperors pathway."
Palace - Building.
Palace Tower - Building
Cannon based tower - Building.
Palace walls - Tile
"High as a mountain. These walls keep them out. And the king in."
Statue - Building.
Spawns around the kingdom. Spawns in the palace.
Will be toppled if the city is taken, Or the people didnt like him after he died.
If his reputation was high. He will be in a hall in the palace full of other great kings.
And a funeral will be held. All citizens will gather around a statue of him. (In the capital.)
And wear darker clothes (Darker shade of their actual clothes.) All around the kingdom.
Nobody will work for a month.
statue will resemble the current king*
make nucler bomb explosion zone radioactive
crabzilla cults
Looking for the following:
-** Modern Update**: Such as implementng higher tier buildings, docks, shops, Roads, Vehicles
- ** Eras **: Maybe add it so there can be different Eras ( you can also simulate WW1 or WW2 ) Would be dope.
- ** Slavery / Prison **: Adding prisons, or slavery ( not in a racist way ) would be awesome to see in the game
- Space: Maybe add Space missions
-Time: As for the modern update that would be sick to see but i think that the time is a bit scuffed. ( if the modern update does decide to be implement maybe add it so it arrives over time ) - ** Nukes/Weapons**: All though it's amazing nuking manually. I would love to see actual humans or any species Launch a nuke for a war ( for instance ) . Of course this has to come gradually
Weapons aswell. We can see that humans for example have bows. Maybe they can have more advanced weapons fabricated.
Add T-Rex For Premium
and add Jungle biome And an Meteor ( and you can also make all the other dinosaurs if you want) that all you can call it Jurassic Update
religious units, such as a pope
Zeus God of Thunder he flies in the sky on a cloud and strikes down any threat or evil such as orcs demons or anything that is threatening him he would have around 70-100 dmg and 1500 health regeneration trait wise trait and immortal electric immune to sickness and cold if he was to be low on health he would fall from the cloud.
pyromaniac archers shoot flame arrows that can set buildings and people on fire. Common method of assassination ( Killing leaders ) and setting crops on fire.
add planets so certain civilizations can reach other planets
multiplayer mode with each person to control their territory
add and anti christ
add family trees
add queens
add a feature to manipulate a civilizations fitness
more complicated peace treaties it might be hard to implement in the game but kingdoms will have custom terms and you can see them in world history EXP The Vlandian Empire gives up Friedland and Amsterdam to the Gaul Empire and the Vladian Empire must give war reperations here would be all the terms Puppet taking cities Humilation War reperations
Alliances. nations can join alliances and would have stronger relations. if x nation declares war on a nation in a alliance then it would declare war on the other countries in alliances, but if nations don't want to go to war with x nation they can leave the alliance peacefully. If 2 nations can have a common enemy and not be in a alliance. leaving alliances can be both violent or peaceful. If there is a revolution in a nation thats in a alliance the new nation wont be at war with the rest of the alliance but they would be more encouraged to especially if they start becoming a bigger problem.
unit clothes depends on biome and temperature
A knowledge where people learn about quarantine for when a plague/zombie outbreak starts
An ability for the player to edit a civilizations resources
Horses, rideable into wars maybe. And a stable building to go along with it.
being able to manually add aliens without destroying a ufo
Please give us Skeleton Dragons when they're cursed and they die. It would be really cool if Necromancers can rarely spawn them too and have the dragons spit out bones much like how normal skeletons do it.
Add a royal family
add sorcerers like there’s 29% chance a normal person is born with magic and when 2 people that both use magic have a child the chance for the child to have magic is boosted to 83%
add a 0.00000001% someone can return from death
add a 0.0000001% chance for someone to return from death
add HOG RIDERS
[insert suggestion here]
Add customizable emblems for civilizations
New idea. War And Kingdom traits!.
Kingdom traits are pretty much traits. But for a kingdom.
-Barbaric.
"The only thing orcs and humans have in common."
[ Can also get leather from dead teammates or enemies. ]
[ Darker color for territory. ]
-Civilized.
[ Normal trait for most humans. ]
-Elegant.
"Let me guess, Elven?."
[ Preferred weapon for war is bow. ]
[ Default elf trait. ]
-Cannibalistic.
[ Can get meat from dead teammates or enemies. Of the same race. ]
-Xenophobia
[ Will not welcome different races into their kingdom. ]
-Tree hugger.
[ Wont cut down trees. ]
--------------------PART 2 SOON.-------------
invisible archer bug still exists pls fix it
when a new king get crowned due to the older king’s natural death, he succeed the older’s stuff
Worldbox should let humans be able to build bridges that both humans and boats can pass through
Worldbox should let humans be able to build bridges that both humans and boats can pass through
Let all 4 species be able to build villages in deserts without any vegetation,they all fill their stomach by grazing cattles and eat cactus there
Solar system: People at the right level will start building rockets and studying the solar system. We will be able to teleport to any planet. People will study the moon first and then slowly prepare to fly to Mars
trains like old school not futuristic it's like the train that use coal idk
Crossbreeding with Humans, Elves, Dwarves, and Orcs
acid pits
add an immortal snail that hunts down and kills immortals
culture upgrade that increases the yield of meats and crops and gives them cold resistance(inspired on ancient farming.)
let races rebuild destroyed buildings for a lower cost and let peoples from low level cultures learn advanced knowledge from ruins they found.
Alliences
Basically nations can form alliances for different reasons and the nations within the alliance would have closer connections.
Now ima list some stuff for it.
Scenario participants:
In alliance: x Nation, y Nation, and
z Nation.
Not in alliance: v Nation, w Nation.
Rebellions: r Revolution (r revolution can become rNation).
-war.
Scenario: If v Nation declares war on x Nation, v Nation goes to war with the whole alliance. If y Nation doesn't want to go to war with v Nation then they can leave the alliance, either peacefully or violently. Scenario end.
Alliances must declare war together.
-Rebellions within a single nation.
Scenario: r Revolution splits from z Nation. r Revolution won't immediately go to war with the alliance but the alliance is more inclined to go to war with them, especially if r Revolution starts getting to big or it takes to long to make peace with z Nation. Scenario end.
-leaving alliance+alliance breaking
Scenario: y Nation is tired of the alliance, because they think that the alliance serves no purpose for them. So they decide to leave peacefully with means they won't go to war with the alliance. Scenario end.
New scenario: y Nation is angry about the alliance and hates x and z Nation. So they leave the alliance and declare war on it. Scenario end.
New scenario: y and z Nation leave the alliance, and x Nation is the only one left. The alliance will not break and will still be available for nations to join for 5-10 years unless x Nation decides to leave and break it. Scenario end.
-extra stuff.
Different races can be in the same alliance.
2 different alliances can go to war.
Possible alliance titles: alliance, treaty, pact, coalition, united, and union to name a few.
Ok that's that. I might make another one some other time with more content but ima tired right now.
Cavalry
Cavalry would need to be researched in cultures, they would be able to start out to be used for royals and merchants and would later become used for war
Cavalry would consist of different types of roles
Lancer: uses a lance/ a pike maybe? (medium speed horses)
Knight: A type of heavy cavalry (slightly faster horses)
Regular horse use: Used for Merchants and Royals
New animal: A horse (will spawn in random colours like brown, black and white)
Update:
Archers (Will use slow horses because it would make mor sense instead of a fast horse that will throw their aim off)
I would like to see a New tree that you can plant, it has a fruit that grows once every 100 year of game you can give that frut to a human or other unit and if it eat that fruit he becomes 10 timed stronger with a probability to become immortal that tree doesnt grows automatically and you have to plant it
adding on to the tree suggestion above me. Why not add multiple types of trees? Such as one with a banana so that your game doesn't suffer from potassium deficiency. Or birch, which has a special kind of wood that makes houses lighter. It has many possibilities.
.abr (Adobe Brush) file extension support for ingame brushes.
Heightmap import, biomes dictated by color
I would like to see a New tree that you can plant, it has a fruit that grows once every 100 year of game you can give that frut to a human or other unit and if it eat that fruit he becomes 10 timed stronger with a probability to become immortal that tree doesnt grows automatically and you have to plant it and make the leaves pf the tree of shining golf that looks pretty good 🥵
👍
adding on to the tree suggestion above me. Why not add multiple types of trees? Such as one with a banana so that your game doesn't suffer from potassium deficiency. Or birch, which has a special kind of wood that makes houses lighter. It has many possibilities. Or as this buddy said add diferente tipos of trees one , the one that I said increases in 10 times the unit strenght another one idk color purple gives hos fruit once wvrey 100 years of game and increases the unit health in 10 times other one color red increases his speed in 5 times and gives his fui every 100 years and a los of trees ver rare with different color that increases the unit power
new Creature idea : the soulknight.
It can be spawned by villages,when they have reached it in the culture with stone and "soulore". Soulore is a new oreidea. It drops soulstones. A village can have 4 soulknights and they fight with them. I postet a concept from me in the fanart chat
More reasons to declare war. For example, "Killing a king" or "Poisoning a politician" To be more or less realistic and reasonable, as well as the editor of the flag of the state. (Idea from SHKIPER FIRE)
new type of humans called vikings they have houses like humans and are very similar to humans but have one thing that makes them very unique to each one a culture they get called raiding were some of there troops loots villages and kills, Enslaves, burns down buildings and loots when they come home (this is also technically another idea) they will be put into a dungeon and one of the only ways a kingdom can get them back is paying a ransom exp a king has been tooken into a dungeon by enemies and demand 150 gold for the kings safe release. The aftermath of a looting the people who have been raided from will dislike the vikings a lot and a 50% chance they'll go to war and the boats will be quicker .
units being able to swim automatically on atleast shallow water/or be able to make bridges between small pieces of land with shallow water
even faster time where maybe everything blurs or gets pixelated during it so that your device wont catch on fire or a game rule to have all researches available or a way to edit research speed in game
Handel zwischen verschiedenen Rassen
being able to controle a human or an animal
kingdom armies should not go on the same route and flank because logic
naval battles and artillery, beasts of burden
add characteristics to characters,delete culture.
If you have enough player (will be in a year or so), add to Xbox Gamepass Ultimate ples
your suggestion
your suggestion Multiracial Cities? Cities that accept multiple races
add bananas
(normal fish so villagers can fish)
sink hole - a mix of vortex and earthquake. Basically it makes a circle where each block goes down so like if you tap on a mountain it will go to a hill, hill to forest, etc. it can be used for environmental design and fun village destruction
guidance to research (instead of researching random they could prioritize stuff they need ex. if they are lacking in culture they could get culture boost if they are lacking in research they could get research boost if, if they are in a war or ran out of space they could research boats etc etc
fishers so when they don't have boat fishers can fish
give premium people at least 3 or 5 slots instead of 1
I meant non-premium oops lol
ability to gain materials from destroyed buildings
on the mobile free version, let people upload their map thing to the world so that other people can use a copy of it. it will be good, cause people can make irl maps and others can use it and stuff.
Crossbows. Like bows but deals more damage and takes a bit longer to reload. Can only be researched after the bow has been researched
add states, the states can have it's own flag depending on the Formation of the village and state and two villages can be inside of it's states
oops I mean banner no flag
More stuff for cultures; I really appreciate the culture update, it makes civs more interesting but I have a feeling that something is missing.
Well, cultures shouldn't only influence about advancement in my opinion, it wouldn't hurt if the buildings get the same rights as the people, what I mean is that the buildings should be influenced by the culture, taking an example from other races, they are so different you can notice it but for the same race you won't see the difference.
"Unique Buildings" would be nice.
night time and day time and weather
personally I don't like night and day because months last 3 seconds so it would make no sense but if it was 10 sec day 10 sec night It would make a little sense
your suggestion
idk how to organize things so ill just put random bullets :)
- people can build villages in snow and desert
- unique building styles based on culture/ biome they are in
ex: societies in the desert could have flat roofs - actual unique culture upgrade
ex: upgrade that can make people of the culture more likely to have certain traits
-horse : )
-calvary
-more weapons with special abilities
ex: halberds with long rang, crossbows, (magic?!?!??!?!?/1/1/1??!?!?), shields?!
-different cultures have different fighting techniques like charging archers on horseback, phalanx, ppl alternating with shields and crossbow, etc
OK GOODBYE
oh ya I guess weather would be nice like summer Winter and much more
PART 1.5 OF MY IDEA.
-WAR-
-Catapult
"Long ranged rock thrower."
-Inaccurate.
-Terrible crowd control.
-Long ranged.
-Terrible at attacking individuals.
-Alright at destroying buildings.
-Ballista
"Bow. But bigger."
-Alright accuracy.
-Terrible at crowd control.
-Great at destroying buildings.
-Alright at attacking individuals.
-Trebuchet
"Catapult. But larger."
-Inaccurate.
-Good crowd control.
-Long ranged.
-Alright at attacking individuals.
-Building vaporizer.
-Mangonel
"Shotgun-Catapult."
-Inaccurate.
-Great crowd control.
-Short ranged.
-Fires multiple rocks at once. Like a shotgun. They spread.
-Meh at attacking individuals.
-Alright at destroying buildings.
-Battering ram.
"Why?."
-Terrible at attacking living things.
-Great at destroying buildings.
-part 2 will be about war types and strategies based on kingdom traits.-
Axolotl's :>
maxim should go on a date with egg#3333
Please add Kingdom alliance in world box And Peace treaty
pumpkin farms and sometimes a golden pumpkinsgows up and if you click it you get an achievement and you get to choose a free 1 premium power only 1 chance
add warcrimes that characters can commit
I think bridges and ways for races to traverse and climb over hills would be epic.
A suggestion to solve the meat problem. Currently, cities will eventually get to a point where they are unable to get/get very little meat. To solve this issue, I propose herds/flocks/warrens. If a sheep, cow, chicken or rabbit spawns inside of a city border the animal will join that city's herd/flock/warren (depending on the animal). The people (except orcs and maybe elves) will then farm the animals as they would normally do, but will always leave a few alive so that the animals can reproduce ad the food source isn't lost.
the amounts of people’s food consumption should be much higher because a famine does not usually happen. if devs add this feature, i think devs should also enable cultures to get a way to improve food production
to give more for the meat problem suggestion, also when meat becomes rarer it is common for only royalty to eat the meat
Add religions in worldbox :troll:
white mages, plague doctors, and druids ally with different kingdoms
Hey it's a suggestion, you see different villages have different commanders and all the soldiers follow him so why not make a unit like not the character unit the group unit or battalions and make a tab which shows all the battalions and their detail like how may soldiers name village and the battalion name may resemble or the name origins come from the village culture or the culture most of the soldiers of the battalion follows
more evil creature
true multiplayer… 🙂
multiplayer is impossible, seriously #💡game-suggestions just wants mastef and maxim to suffer
Put a timeline of the different kings of the kingdoms and add a list of destroyed kingdoms
a headcrab they jump on peaples heads and infect them once infected it spauwns a new one to spread also works on animals
make nations able to create alliances and make a global order that can decree a certain event like the plague, mush, cold ones, zombies, aliens, etc as a world crisis buffing all the nations part of this alliance a 100% damage boost against this threat. (Mush OP)
your suggestion add letter people (alphabet letters)
add religions to the game and configure according to these categories of traits
RULES:determines if people need to pray on a church or anywere they like,determines if they can or not eat certain foods or if a creature is sacred,if they need to craft certain things every once in a while or sacrifice animals,if they are obliged to have revenge to avoid afterlife punishment or if they should be merciful.
ORGANIZATION: is it a small cult in the woods or a massive web of influential clerics on massive temples who command military orders?
BLESSINGS:
is it possible for a man to ascend into immortality by faith alone? is it possible for a man to be cursed for his wrong doings?
I know it would be added sometime but it would be cool if really advanced kingdoms could build walls with tier 1 wood and tier 2 stone
do not add wall. That's because borders get changed when a village steal other village's area. there is a possibility that walls make chaos.
enable countries to include different races’ villages
My suggestion to make 2 traits, connected with culture:
- Liberal: creatures with this trait can easily integrate to other cultures.
- Conservative: creatures with this trait never can integrate to other cultures.
add a tool to type fonts on the ground
the walls are supposed to be a bit inside the borders so if a village steals border the walls dont create chaos
PS: (optional) would be nice if there is a citadel area with more protection than the outer area
add for
tnite to world bossx
when a rebellion happens the name from the previous kingdom may be inherited, for example if there was the Rhun Imperium and there was a rebellion the splinter group may be called the Rhun Republic or whateve
add birds to the game:
Pidgeon:like a rat, but it flies!(eats bugs.)
Eagle:used for hunting by advanced cultures,eats rabbits and chickens.
crow:eats bugs and crops,may curse humanoids,likes evil wizards.
seagull/swan:lives on water and flies around the world,eats piranhas and crops.
give cold ones a slight buff so they're not boringly always losing to demons
add walls(clay,wood,stone,reinforced stone) and fortresses to the game and artillery pieces like canons,trebuchets,catapults,ballistas & more.
water + acid = toxic water. It will turn greenish and harmful to creatures. It will also produce the same fumes acid produces
it should obviously have some sort of limit so a single drop of a acid doesn't make an entire ocean like that
add dog people
let cultures develop wool,leather armor early on as a knowledge.
give us a notification if a creature is born with immorality, and let us keep track of them either by a list or by an indicator above their head.
villages without guards can have bandits spawn in them randomly if they are older than 10 years
we have robot santa. so can we have happy santa, who give ppl something good?
wool for special clothes
add Krampus
he will drop skeletons,curses,plauges,acids,zombies and firebombs to the naughty children on worldbox
add prophets(you'll be able to give a person a trait and people will start following them as a religious leader and establish religions in areas) (credit for original idea: @lucid hull
military use ships, they can act as a military instead of a physical navy, this would allow islands to defend themselves on the sea, and rule the waves
Giant Race! lives in hills
space or underwater worlds or new biomes like swamps mountains thing
add monster for halloween
spiders-tiny creatures that we fear
cave spiders-huge spiders that will attack anything in its path, except undead
trolls-giant grey creatures with wooden clubs,have smash abilty that can do area knockback to enemies,friends with orcs
goblins-tiny but strong on numbers
graveyard-summons the undead
shaman-healer to orcs,trolls and goblins,but the price of healing is the price of an enemies life
mushroom bomb-a bomb(like on adventure time)when dropped,it will release a huge explosion 3x bigger than tsar bomb,and screaming souls will be release,and creatures exposed/hit by the bomb will turn to zombies and skeletons,spiders will turn into cave spiders.
add prophets-they will make a kind of religion to kingdoms,if 2 kingdoms have the same religion,they are on a forever peace,if 1 kingdom is at war of another kingdom,its allied kingdom will also go to war with the enemy of that kingdom
new power-hopelessness=give this to a religion kigdom and the religion will be gone(its called hopelessness because they lose hope on their religion)
religion will spread when the king and prophet(of a religion kingdom) go to a peace kingdom and stay their for 10sec,then they will have the same religion
let players add characteristics to characters and items too.
add alchemists that can make all sorts of potions from healing potions to occasionally giving leaders coffee to speed up knowledge gathering.
aliens from space ship come down to land and interact with people
make people stop attacking the golden brains since they are there to protect the people from zombies
different types of dragons: blue dragon (water), red dragon (fire), yellow dragon (lightning), green dragon (stone, nature) and so on. Dragons can breed. Dragons can create a faction of their own kind. Dragons can negotiate peace with civilisations.
new power
peaceful-when put on a creature,it will not kill and creatures will not it either(exept the ones with evil and madness trait)
new trait-peaceful
new meaning of the trait pacifist-will not participate on war and not kill its own kind(exept if it has madness)
races could erect temples and statues in honour of the player, each one depicting them differently to fit the races
orcs could have a very buff, large and powerful orc with a large axe, maybe some kinda war deity with the statue itself being made out of wood or stone
dwarves could have you be a god of riches, who brings them good luck and prosperity with their statues being made out of stone or marble
elves could have you be a sly trickster, sometimes appearing as a mortal to get one over on rulers he doesnt like and their statues could be made out of ivory
humans? honestly my brain has been exhausted of all its energy i'll come up with something later
more reptiles , snakes , lizards ,ect
I dont know if the game has criminals or not but would be nice to have a criminal trait and prisons for criminals and prisoners of war
Ps:(optional) local police(dosent take part in war frees the village dispute from criminals and stuff)
dragon slayer characteristic: immune to fire.
if a kingdom loses its capital its people are temporarily weakened. If they didnt get it back before peace happens theyll have a lower relationship with the kingdom that took it
ppl avoid fire
add average life in a certain term to village menu
the more population the world has, the more demons and mages spawn
kingdoms can create alliances and treaties after or before wars and you can enable a world law if species can have biases to each other or not
have npc's of all races mine the ores you put in their territory more quickly
the richer the kingdom the faster it progresses
the player can control territories like on villages and kingdoms
add real life governments such as anarchy democracy communism etc. and the player can have the ability to control it
Civilizations could raid others and steal resources from others. Civilizations or leaders could also have a "greed" Trait or meter and it would affect wars over resources and especially gold.
crime should happen in unprotected kingdoms or in kingdoms with more villages than they can manage.
Crimes:theft decreases kingdom supplies and is more common during plagues and famines.
Murder:common in unprotected and plagued/famine kingdoms.
add republics (that's not a modern update, bcuz Republic is something old)
You should add Different Ideology for world box and You should add Demon empire too
There should be a permanent toggleable shield on the unit stats menu. For the units you don't want dying.
Topic: Boarders
• Add an option where you can edit boarders.
• Make the boarders even more smother! Example: The Boarder pixel is 1x1 pixel (“Makes the boarder more dynamic”) your
Topic: Eras & Human Development
• Add a Era System where each year the Kingdoms discovers more stuff!
Example: (Year 30): Iron Era, (Year 80): Silver Era, (Year 1444): Colony Era, (Year 2000): Modern Era, etc…
With These Era Kingdom will change making the game have more autonomy and Life in it! With these era the world will keep changing such as: Building Change, More Technology, More interesting buildings!
• Make the Human Development System more realistic! Like where other kingdoms or Countries Development progress can be different!
Example: Its the Year 2005 and many kingdom have modern technology & Modern Development but when you add a new kingdom. That kingdom will start discovering new stuff but their Human Development is just starting and wont be the same as the others.
Topic: More Mineral Resources
❕Add at least 5 New Minerals like these Ones:
• Emerald = (Could work as 𝗰𝘂𝗿𝗿𝗲𝗻𝗰𝘆)
• Silver = (A Stronger Metal Resource)
• Clay = (Makes 𝗕𝗿𝗶𝗰𝗸𝘀 & Make 𝗕𝗿𝗶𝗰𝗸 𝗛𝗼𝘂𝘀𝗲𝘀)
• Pearl = (Can be found by 𝗳𝗶𝘀𝗵𝗲𝗿𝗺𝗲𝗻)
• Bismuth = (Can be useful for 𝗵𝗲𝗮𝗹𝗶𝗻𝗴 or making 𝗖𝘂𝗿𝗲 )
[pirates]
better army
steam power & steamships as VERY lategame technology for advanced cultures, n factions
A few ideas i had.
Civil wars. (World law)
"If 2 cultures are present in one kingdom that can lead to unbalance. And that could cause a civil war."
Copper (Resource)
-Metal.
-After iron.
-Strong.
-Not valuable.
Oil (Resource)
-Valuable
-Good for trading.
Oil mine (Research)
-Desert building.
-Brings oil.
-Explodes when on fire for too long.
Oil mine 2 (Research)
-Brings more oil.
-Increases the time limit for fire.
-Can be built on soil now.
Oil mine 3 (Research)
-Brings even more oil.
-Fire proofs it. (Can still be destroyed by fire. But wont explode.)
-Can be built on most land.
Deep mine (Research)
-Built on hills.
-Brings more resources then the mine.
-Slower resource intake.
Deeper mine (Research)
-Built near mountains on hills.
-Brings more resources then the deep mine.
-Really slow resource intake.
-Brings copper.
High mountains. (Tile)
"When mountains werent high enough."
-Impassable
Cliff (Tile)
"Mind the slope."
-Same texture as a rocky tile. But more of a orangish pink.
-Lower then soil but higher then sand.
Desert hill. (Tile)
"Low hills. A lot of sandstone can be found here.
-Desert tile.
-Same height as hill.
Zombify (Power)
"Who needs to wait for them to turn into zombies?."
-Instantly zombifies entities.
Changes.
-Dragons can land on mountains without taking damage.
-UFO's can crash. Bringing a bit of research points to a culture that it lands on.
-Shift clicking spawns the zombie variant of the entity.
-ctrl clicking spawns 10 of the entity.
-A Item editor.
-A emblem and sigil editor.
-Tutorial bear has a skip button.
have an option to turn off fire.
ppl are unlikely to walk on flowers
sulfur for explosives
an archive where we can store the information about our favorite units and kingdoms
add the name and the place of the oldest creature on the status
cultures have to research foods before they can make them. So basically the dwarves don't have max ale before they have stone houses.
also increse the trade between races. I'm constantly seeing humans with favorite foods being ale or tea and humans don't trade with the orcs for those resources and vice versa
An interesting way the religion system could work is essentially having it become a deity/pantheon generator of sorts.
Depending on how many gods are in a religion, the types of
when multiple cultures are neighboring, a new mixed culture might be born
honey badger, it just fucking fights anything, most overpowered animal ever, just like real life it can probably kill anything and everything
here is some suggestions I have.
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Add family trees. This is so you can see who is related to who and how old the family is, it would be nice to have a family crest as well that you can edit.
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Add a Royal family. Doing this would make the oldest child next for throne and so fourth. In the Royal family there should be a King, Queen, princes and princesses.
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Make traits editable without mods. This would make gameplay easier and would eliminate downloading processes.
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Make Kingdom banners editable and able to change colors of kingdoms. It would make customization more great and unique.
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Add a god and goddess system to religions. Ok we already have relations in the game but, it would be cool to edit how many gods and goddess they worship and what they do to worship them. Like temples and stuff.
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Add ancient ruins. This would make exploring more fun and might bring up the civilizations ancient ways and past for greater understanding. Also civilizations can’t tear them down because it’s disrespectful.
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Add walls. Adding stone. Walls will add greater protection for the cities and will make them look even better.
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Add Wizards. If normal people to have a child the chance they have magic is 18% But if one parent is magic and the other isn’t then the chances are boosted to 54%. But if both parents are magic, then the chances are boosts even further to 96%
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Add pirates. Pirates will make outposts where multiple different crews will meet up, trade, etc. They will kidnap children and make the pirates and when they do it will show up as a event and who was kidnapped. They will attack ships that belong to enemies and will steal when able too.
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Add Castles for Royals. I know we have town halls but we need actual castles. It could show leadership and wealth.
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Add horses. They will make transportation easier and can have wagons added to them.
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Add graveyards. The graveyards would add a sentimental value to the game and will expand slow
separate a long suggestion with a lot off topics into short suggestions with a single topic to vote correctly. Also, it is bad forprevious suggestions to be push ed away
a feature to expand a kingdoms borders, yes i know this exists in powerbox but im a mobile player
also theres already a a power that decreases the kingdoms borders, the Demolish power so why not a power that expands borders?
humans and orcs can tame wolves
add customizable traits
make unique research for each race like the food to make all the races more unique there would be a unique weapon building and boat for example elves could have a dagger a ship that can transport animals and a zen garden building that can cure madness
for mobile like fr this time add customisable treats and everything
•What is that thing?
— When there is night theres a chance of 0.1% that a human turns into a werewolf
bigger maps
Surname and make that only the King children can be the next king (This is what is exactly what was in Medieval era)
people can be eaten. real ppl in some cultures had had them for ritual
add player as a villager. player lives in a village and can be a soldier, farmer, miner, leader and even tho king. if you become a leader, you can revolutionize. if you are a king, you can declare a war
status shows the oldest or strongest weapon
debris (i mean that emitted tiles when a bomb explode) sometimes become ores, stones or golds
insects can be eaten because some people in the real world eat them
we sometimes see some people who can't back to their village due to the ocean. If they manage to find a new village, it may include them unless it is hostile to them
coconuts spawn on the sea and move randomly. if they reaches a coast, they grow coconut trees.
necromancers can curse people (exept blessed or favorite) so the necromancers doesn't die right after they spawn
to the person above this comment they can already curse creatures and races
people who does not have premium should at least have 2 save slots
smarter and stronger dragon.
test
is ports technology is researched it should also come out a boat which functions like a weaker combination of the fishing,trading and transport boat, if fishing boat is researched the small boat will stop fishing, if the trading boat is researched the small boat will stop trading,if the transportation boat is researched,the small boat will stop transporting and there will be no smalls boats that will be made and the remaining small boat will go to the port and will turn to either the fishing,trading or transporting boat
school system cause babies spend to increase babies intelligence
they stop school at 16
add Atlantians and make a feature for underwater cities for them
school system for babies from 16 to 4 (or 1) to spend because they spend most of their time inside houses
units avoid hordes of monsters or anything they deem stronger than them. They can also hide in houses or bushes. It would give everyone more personality IMO.
adding on to above: Warriors will only try to fight hordes or a strong unit if they have their army to back them up or they themselves can match up. I think some kind of level system can determine if they'll fight or run
multiplayer
add a Dark Lord. It is a very strong and powerful unit, it can create an evil kingdom that could integrate at his side: skeletons, zombies, evil wizards, bandits, etc. This multi-ethnic kingdom could have good relations with dragons, orcs and aliens and would be at total war with other kingdoms in the begining.
hey guys what about more government types, since we only have monarchy in the game, some examples like: theocracy, republic
monkey
this is an idea that even I am on the fence about, There could be ranks of creatures showing the strongest creatures, best weaponry, maybe categorize to see if they are warrior, just like a creature menu
a nuke that isn’t as powerful as tsar but also more powerful than the atomic bomb.
Cultural Fusion: Cultures that end up living near each other for multiple centuries eventually create a fusion culture, if the cultures are intermixing. It would be really cool if we could see the genealogy of the cultures, in a tree diagram over time.
Town History Tab: Perhaps located inside of village info, this would show info such as ownership transfers and town leader changes.
Building /Ruins Looting: Buildings can contain items that are created by the civilization, even after they are ruined. NPCs would be able to later find these artifacts and make use of them. During war, NPCs would be able to loot buildings during combat.
A X O L O T L S
Morality: NPCs can be neutral(no trait), evil or good. Npcs that are evil can loot from buildings outside of wartime and also kill everyone during wars. Good NPCs prioritize killing evil NPCs. This would extend to kingdoms too. Evil Kings can lead to kingdoms that are evil, if enough of the town leaders are also evil. Maybe these kingdoms can build friendly demon towers or train necromancers.
Building Info: Shows information about a building, what npcs live in it, when it was built, who built it? NPCs become sad if their house is destroyed. In conjunction with a morality system, perhaps they have a chance to become evil if their house is destroyed, depending on their traits. Kingdoms subjected to constant warfare might devolve into evil, despot states.
Wildlife:
Caves - a shelter to whatever animals will be living to it, this is where animals like bears, wolves, dragons, sheep will reproduce and hide whenever they wanted. This building cannot be destroyed but creatures can get inside it to kill the creature that is living to it.
Burrows - rabbit's shelter (same as the cave)
Tall grasses - a power to plant a field of tall grasses so that animals can hide from predators (sheep,rabbits, etc) or predators trying to make a sneak kill (wolves,bears). Any creature that is inside the field of tall grasses will be hidden from sight to those creatures outside it.
I would like to see "battle formation" for exapmle If a kingdom is in war and there are idk 200 soldiers the soldiers are going to be in 4 different groups with 50 soldiers each group, torre Will be a general that Will be the Best soldier of the kingsom and every group Will have a commander whos is insertar the general there can be Just a commander per group and Just a general per kindom the soldiers can also be in differnet formación like in triangles squares circles etc and there can also be more than 4 groups the kingdom can divide their soldiers in 2 groups 3 groups 4 groups and 5 groups please add this 😳 👍

The more a culture develop, the more it needs more people to sustain its technologies. Imagine when a single person remembers everything in the real world xd
the ability to put a ton of names into a txt file for the game to use them as custom village and kingdom names for all 4 species.
a more in depth world creation screen. also/and or (if possible) the ability to see the world while creating it. even if it would only work for stronger PCs i think it'd be a really cool addition and it'd save a lot of time if you're just trying to make a world really quickly.
New World Law: Seasons. And this may be a pipe dream but different islans could have different seasons just to make the world feel more alive.
New World Law: Sandstorms, blizzards, storms that last longer than the rain clouds. this is more of an addition to my seasons idea
war info tab, a tab that shows the status of a war on both sides, it shows stats like how much land lost or gained and villages taken over, with casualty numbers from military and civilians and how long the war has been going
It would be great if intelligent beings themselves built bridges for their own purposes. (For example, a bridge to another continent)
Well, you must admit that it will make life easier for them!
pretty please add jungle terrain ;(
(make it so npcs dont walk into fire if their on fire they and a water source is nearby they will go to it for example a npc is on fire and hes near a beach he will run into the water if there are no piranhas or something in the water so he could extinguish him self)
let peoples make their own magic weapons and summon demons/cold ones to help them in battle.
the tool for increasing temperature should not reach fire immediately
a trait for surviving a meteor
customrealworldmaps
We should be able to toggle the culture setting in the world laws section
What about instead of a menu screen, the map save screen is shown as an arquipelago? it would be very nice aesthetically
Of course, you can still load and save from the normal menu and you could choose which maps are shown or not in the arquipelago
add the ability to edit cultures, a person/creature health/ loadout or traits easily
using shield or coffee on someone that already has it will increase the duration
easy map importing for all devices. Like a workshop where people can put worlds
acid tile
add pet
Allow the player to change who is the ruler of a kingdom
Some sort of power, similar to Blood Rain, that restores hunger for creatures (i.e. "Bread Rain" or something along the lines of that).
make people who farm crops also (not when they spawn) kill animals regularly and give the town meat, since the only way to give your town meat from animals is to curse them
human can use stone as weapon in early
Add building information, just like nation, village, culture, and creature info, but with buildings.
gives humans more human names
Make it so that the people can advance to next eras. I’m not talking like WW2 with artillery and stuff, but medieval would be cool, also a bit later with the first ever muskets, better armour, etc.
Burning creatures will run towards snow tiles and those will extinguish them. Once extinguished, the snow tile will melt.
2 player multiplayer or 4 maybe, it doesnt have to be public servers but just 2 people being able to control the game, it would be fun to play with 2 people as we could share our opinions throughout the call and see how the world turns down,
Although there may be mod restriction things like they have to add a mod you can make it so that its required you download the same mods and need the same specs or sumn
Trait editing tool you can take any creature you want and add or remove any trait you want to it making op mobs easier to create and other fun stuff
when cultures reach their peak, develop some form of attack to weaken other nations, something like catapults or the villages themselves develop and drop an atomic bomb without the player's influence
Irradiated trait: A trait that people acquire if they survive a nuke/tsar. By getting this trait, their children have a much higher chance for mutations (I.E. Giant trait, Immortal trait, etc.)
evil mages and demons get along
Kingdoms should be able to create alliances with each other, creating defense pacts so they will support their allies when attacked. Along with possibly giving a boost to tech research
Maxim should troll ppl who pirate worldbox by adding an invincible creature that only appears on pirated versions, it randomly spawns in the map and drop tsar bomb on nearby villages
nuclear warfare between maxed out kingdoms. i know this sounds like MoDeRn UpDaTe, but maybe it could just be throwing dynamite at each other in battle.
different biomes that house specific animals and also have pros and cons to living in one biome or the other. it'd also help make the world feel more alive and also would make worlds more dynamic and unique.
cryobomb/ freeze bomb. Freezes everything within radius and inflicts freezing damage
WAKE UP SHEEPLE! Sheeple believe that the earth is round and spherical, and that plague doctors are just scams.
They have slightly lower stats than humans, eat grass and live in herds. They are too dumb to form a civilization.
your suggestion walls, castles, and siege equipment
animal domestication
Volcanos should have active and unactive times. And only have a chance of going off if natural disasters are turned on.
I don't why you guys want multiplayer it makes no sense
Alien colonies
A staff that any of the four races can get once it's shown as a craftable thing in their culture, that way the four races can also have magic
{An option to allow a new random event: Sea invaders/colonists. Let me elaborate. At random, ships from all races (with humans and orcs being the most common, dwarves a bit more rare and elven ships extremely rare) will appear on the horizon. If there are no nations or those that are really small and underdevoleped, then the sailors wil simply colonized untouched lands, and will inmediatly have an evolved culture with random traits but always all boat related ones on. However, if there are strong nations with gold and food, there will be a fist wave of iron or even steel armed sailors that will invade that nation, and if in 10 years manage to have a hold on the new world, a second wave of colonists will arrive, civilians this time, and peace will be assured, with a new nation highly advanced really quickly!}
the ability to resurrect our favourite unit
Make beehives spawn more bees at once. I would love to see more flowers show up. And if a beehive gets destroyed while bees are outside of the hive. They will find a safe space to create a new one.
if a kingdom loses its capital and gains it back it switches to it's previous capital back
a non-stone hilly landscape, inside of the hills a new race called hobits can reside! There buildings will be less visible but you can see the door and windows that stick out! Also, in these hills dragons can build caves that they sleep in. This will cause races to not be able to attack dragons while they sleep!
so you know how you can choose a map like islands, archipelago and clear ocean? Well how about (only PC) add a real world option! It could be gigantic if you want mobile to have it too, but it could also be a bigger than gigantic version (note there should be a lag warning if it’s bigger than gigantic)
burger spiders as an actual thing. But I recommend it as debug menu like Greg.
Also, Greg as a soawnable entity . It should be 1-3 at a time tho
you can connect console controllers to PCs…. Make a way to control with an Xbox and PlayStation controller. (Not asking to add game to consoles)
bees construct new beehives around the map
i need addon on mobile
Be a controllable giant
When civilisations get evolved enough or atleast humans they can shoot mini nukes or bombs
Trading cardans, supply wagons being pulled by horses or carried by donkeys.
make A giant squid for no reason (it can break ships)
make A giant squid for no reason (it can break ships)
mobile phone users should be able to add mods to the game like those who use computer it's kinda unfair to those mobile phone users who have bought premium.
Soldiers will likely retire when crippled, they will get a Purple Heart trait after retiring and it will increase damage but makes them weaker, glass canon if you will
while king is fighting, all of his villages’ loyalties go up slowly. that is because he tries to protect his kingdom
people who fight in long grueling wars and become crippled, they should retire and farm or smth
Species Can Interbreed
when a kingdom gets bigger, they should begin sending fleets of up to 6 ships at a time whenever they invade or colonize.
add calvary, artillery and the number of people or animals you want to spawn
Let's be inspired by at least a little Minecraft, because there are a lot of interesting things that could be added to Worldbox
people create grass from sands. they use grass for upgrading buildings
I think "the number of people or animals you want to spawn" means something like this pic. (im sorry i have a trouble with pasting his/her name due to writing system)