First in depth look at my idea for an update, adding onto my suggestion from a few days ago.
-The World Of Life Update-
New biomes!
Swamp: Would generate naturally and have tiles that can be placed down, when generated naturally they would spawn with small canals of water running through them, with lily pads, mangroves, cattails, and more growing throughout. The soil would be muddy and dark, same with the water. Alligators, shoebills, frogs, and snapping turtles would spawn here.
Savanna: Would generate naturally and have tiles that could be placed down, it would feature golden grass, tall grass, baobabs, shrubbery, and rock formations. In the savanna, lions, rhinos, and Tasmanian devils would spawn.
Jungle: Jungle biomes would be incredibly thick and hard to navigate through, with tall trees and vegetation closely packed together, vines would hang down from these trees. New animals would spawn here, like gorillas, monkeys, tigers, etc.
Infernal: Infernal biomes would always spawn near volcanoes and would feature charred, black ground, dead trees, and lava rivers, and rock formations, it would be incredibly hard for civilizations to settle here, but orcs have the best chance of survival.
Improvements to current biomes!
Forest: Forests will now contain more shrubbery, flowers, and more. New animals will spawn in the forest, such as eagles, deer, and horses.
Desert: Deserts will now spawn more unique kinds of cacti, rock formations, and new animals, such as vultures, rattlesnakes, and lizards. Skeletons of dead animals will now have an uncommon chance of generating in the dunes.
Snowy Tundra: The snowy tundra biome will now include more variations of trees and animals, such as harp seals near the coastline, arctic foxes, polar bears, and more.
Oceans: Oceans will now include new fauna and flora, now, seaweed can be seen floating on the surface, and fish, sharks, whales, jellyfish, stingrays, and more can be seen swimming around. Coral reefs will also be visible from the surface under the ocean.
New Mechanics!
Temperature: Temperature is a new mechanic that depends on the biome, civilizations settling in biomes will now have to take Temperature into account, if a civilization is too underdressed or overdressed for a biome, they will either freeze to death or die from a heatstroke, the status of an npc's Temperature can be checked with the new temperature meter, which brings me to the next mechanic!
Clothing: Civilizations will now use leather and other resources to create clothing, to combat either hot or cold weather.
These are just a few ideas.