allow us to attack with king crab instead of just walking on stuff
#💡game-suggestions
1 messages · Page 157 of 1
Summoner mage, base on their colour of their robe, they can summon water, earth, fire or wind spirits. The elemental spirits are slightly bigger in size than a unit with the trait giant.
Beast Tamers. They would be mostly roaming just outside the king searching for hostile animals to tame or he could be a standalone searching for animals to gather. Depending on the level of the beast tamer he would need to be at a higher level to tame a bear. Hopefully we could get more animals with this.
Fix the levels because I'm at level 9 and I don't have any positions yet.
the ability to give an individual unit traits by clicking on their Traits tab
buildings can be built facing any direction instead of just all of them facing towards you
Adding on to the day and night cycle, maybe more visual kingdoms with castles, torch’s to light up their area or some sort
Add trade (visual aswell)
wars should be more brutal and destruction there should be mages for each race and special units like swordsmen with high sword skills They can be paired with magic to have things like a sword that burns the environment. Wars should also be more civilized over time like formations or randomized choices from ai leader for example the ai makes it’s so the commander fights the other commander to see who wins
randomized laws basically there would be random laws set by the leader of a city like no cider or 24/7 labor this can also effect the status of a kingdom. Maybe a certain village likes beer a lot but it’s forfitted so now they get angry and protest things like randomized choices can also benefit to the kingdom like randomized buildings maybe one has more moss or another has a curved roof.
buff necromancers make it so they have a new attack or something like a smoke type aoe skill or them being able to summon more skeletons or make them able to summon skeletons infinitely or cap at the 2 digits
unit duplicator, its like the finger that can duplicate tiles but add units duplicator
let make a new profession called demolitionist. They could use dynamite in battles similar to the bandit.
plague doctors and dragon babies
yoursuggestionhere The orcs should massacre less, they kill all the beasts once they see them, so they always lack meat production. 
war medics
total war world law. Update where when turned on same species wars will destroy buildings and wipe out entire villages instead of capturing them to win
new building type: animal pasture. It will come in 4 variants, 1st being cow, 2nd being sheep, 3rd being chicken and 4th as a rabbit. People can also forage beehives to gather honey just like the berry bush.
boats!? we need them to do more first the little flags on the boat can be the colour of their kingdom and then gun boats that can help to take controll of cities or shoot at their soldiers and then a new naval mine that you put on water and explodes when boats touch
bigger maps, I know it’s not the Most original idea but I NEED to have like the Pacific Ocean size oceans from 2 different Islands
humans should be given maces which do a lot of damage and stun the enemy but should also be heavier in order to reduce movement and attack speed.
ship collisions
cities from different empires but from the same race should have a chance to be completely wiped out if there is to less space for the city next to it to grow bigger,
This should also occur when an empire is on its maximum city capacity to avoid constant rebellions.
This should be a world law since some people dont want a certain city to be destroyed.
up the lvl cap on units cuz rn its only 10 and i want my fav unit to be an absolute powerhouse at war, this would be useful to people who like to make stories.\
-units can parry
-level breakthroughs, some levels are hard to breakthrough because when you do you get a kin to a unique ability of your ownfor ex if max lvl is 10 then at going to lvl4 to lvl 5 is much harder because you receive a unique trait and att lvl 10 you also get another one but with boosted stats or it may as well enhance the current one the unit has
units have their own personal opinions on their mayor or king
add more level for creaturs but make it so all 10 level he have to do somthing Big to go next level
alliances in kingdom wars
Allow us to create religions, and ideologies.
The realms could have friendship level to have chances to make alliances in certain realms for the wars
add animal farms
- NPC's can find an animal and place it in the farm
- It can be used for food
aliens kidnapped people to studied, replaced, and enhanced their genetic.
pets to help in the battle
(wouldn't it be cool if there were religions, sects ...? so, as we are "gods", there would be countries that would follow our religion, or other "gods", mythologies or beliefs ... there would be conflicts due to religious ideology, alliances ... I would think it was crazy, wonderful)
never forget this fuckin suggestion
the ability to spawn/make a tsunami and it can be a random event to(it would have levels that represent the height of the tsunami)
your suggestion music in the game
a cube like in paint when you click on a closed area, the cube fills everything with the terrain you want
Animal lifespan and insect reproduction.
Please add sharks :)
more witchcraft,humans can master magic. War Wizards. They fly on broomsticks and drop harmful spells on kingdoms. Army classes, Knight, Cavalier, Pikeman, Archers, Assassins, etc. Also make traits more meaningful. For example a deceitful person can assassin kings or murder people.
different races allowed to join kindoms like a mix of elves and humans
make it so when a city has a population of over 200, rats will start to appear. First 1 or 2 rats, then a king rat, then a rat colony.
This could represent how sanitary was during the middle ages, plus we can have natural plague outbreaks. I would suggest a worldly against natural plague outbreaks too tho
option to take clouds to optimize the game
Pattern of more varied borders instead of being circles, cities can be long and thin, wide, follow oceans etc.
Add Titans, It just gives the Titans the same behavior as the bears, but they don't attack animals, the hunger is exhausted more slowly, and they always have the streak of a giant.
stationary rain clouds
Vikings: not a new race but a new cause they fight to see the world to be burned and destroyed they will have all the race to able to join and they will also be able to spawn in race from their home (out of the screen) the people are each race health
They will have Roman gear with long shield instead of the short ones and horns on their helmets , there will have camp being called Viking camp not name because it’s not kingdom
Viking super weapon/ mount : giant ogres that will smash the ground able to walk in shallow waters not deep or closed if they need to be transported they go on the ship making it really slow they will have 325 health one rider and chain on it for looks
Ratio would be for 1 for every 30 soldiers . One spawn damage 86 takes 7 sec for it to do a another attack please make where it come out first the ship I mean
Weather changes:storms?
Floods and tides flows
Goblins
any type of orc allie for example trolls
add cold ones,bandits,and demons to the horde 🧟 nothing can resist.
make more classes for soldiers like spears shields cavalry and make criminals in the kingdom and assasins
you should be able to select a town and be able to change it to a diffrent town
Let the people fix broken houses, instead of destroying and rebuilding them.
NPC's can travel
- if a city has to much people in it, some of them will travel to a smaller city
- People can travel to other kingdoms, cities, etc. to "Start a new life" or just
be there for a little bit and come back after
-They could travel with ships or on foot
Better ships
- Some ships should be able to travel further
- More versions for ships
When a cities gold reaches 0 the city reaches a state of 'poverty' and will lose loyalty to their king by -30.
People have been asking for improvements to the bandit so here's an idea. When a city reaches 'poverty' a citizen has the chance to leave and become a form a bandit camp. Once the camp is formed people have a .1% chance to join them and become a bandit. But they do not have to be from a city in poverty to be recruited, they can also join if they have certain traits such as, bloodlust, pyromaniac, deceptive etc. If the citizen trying to go to the camp cannot reach them (they are overseas, etc. ) they will try to form their own camp. If there is no available land then the camp cannot be formed therefore the bandits will not spawn. The camp will act like a civilization. They grow their territory, build weapons, and grow food (only crops, they get other products by taking them). Bandit camps will attack other villages will less people than them. And They destroy the villages and use the resources they take to develop their camp. Kingdoms will only attack a bandit camp if it attacks them first, after all... the bandits could end up weakening their enemies.
(NOTE: there is a lot to take in from this suggestion and I know it could be difficult for the developers so I dont expect everything in this suggestion to make it to the game. But I would like to see some of the core points to become reality
Can we have a tool to expand cities manually. The tool is a brush that comes with sizes. If you want to expand cities, you just need to brush the boarders anywhere we want to make it bigger.
Kingdom will Have King Also Queen they will get marry after born a child be future king in future
Magic towers for each village.
a very extremely simple and easy thing that's so simple but it's so needed. A catapult
Vikings: not a new race but a new cause they fight to see the world to be burned and destroyed they will have all the race to able to join and they will also be able to spawn in race from their home (out of the screen) the people are each race health
They will have Roman gear with long shield instead of the short ones and horns on their helmets , there will have camp being called Viking camp not name because it’s not kingdom
Viking super weapon/ mount : giant ogres that will smash the ground able to walk in shallow waters not deep or closed if they need to be transported they go on the ship making it really slow they will have 325 health one rider and chain on it for looks
Ratio would be for 1 for every 30 soldiers . One spawn damage 86 takes 7 sec for it to do a another attack please make where it come out first the ship I mean
Fairies a new race
: unlike the smaller ones these are human sized able to fight and bring life the special trait is being able to flying very low to the ground able to fly over shallow water and not deep or closed water houses use four beams to stay above the ground for the fairies to get inside with stairs on it as well ( they stay above the ground at all times) not like a bigElevation but a small one health 135/ damage 36 also be able to plant carrot and potatoes to make soup , mash, baked
Fairies super weapon : hwacha this weapon will be able to attach it on boat like the other such as the cannon and the catapult it will fire arrow at a fire rate not very accurate since it would be bad for people if this was very accurate 1/3 shoot will hit when it’s reloading it takes 10 sec boats : they will instead have war boat for the soldiers it has a mount super weapon (this is also for the cannon and catapult not the crossbow) and two arrow man on each side standing on little platform and the heavy weapons on the front the ship big ever ship will be used/ changed
Fairies mount/helper:the smaller cousin of big ones ,fairy will heal the troops and stay behind the army to heal and new change any wounded will go back behind the line to heal to 75 that’s the most to not make it to o.p to heal fully they have to go back to the kingdom
Dwarves super weapon : catapult a weapon of mass destruction fires five stones that smash the ground breaking it very inaccurate does 78 damage each stone need a five man team to use
Dwarves mount/ helper :elephant big animals to tank a lot of damage health 250 damage 90 with tusks
It’s slow and very big for arrow are the best weapon and cannon and catapult 2 riders a backup and a front one take 5 sec to redo a attack
And as well as the ogre it will be able to walk in shallow not deep or close also need a ship and also make it slow please make where this ship is sent first,banners on the body as well
I think the over all warfare is kinda boring army just fight with no Strategies
Humans super weapon: cannons they will be very strong dealing 75 damage but very inaccurate able to shoot 30 blocks or titles away 10 is very accurate 20 not so much 30 very inaccurate need a 3 person team ratio for every 1 is every 10 soldiers one spawn
Human mount : dragon or a smaller one that does not shoot fire but can bite and throw item such as trees and rock ratio for 1 is every 5 one s strategies
More things walls,animal will Naturally spawn such as cow and small dragon that can be mount not the other one , traps : these trap are for the animals where animals are captured the people would put them in Fenced in areas that the people will make and use the animals as live stock
Pig should be add they will add pork chops and have 50 health / no damage unlike the boar where they will attack will do 17 damage and have 76 health with their. Tusks
War changes I would like to see trenches the trenches the make are gonna be small and the troops will go inside a make bunkers out of wood or stone once the war is over it will get taken down and filled up
In placement cannons and hwacha
Catapult or the people can fight other ways instead it all depend on the general or on the city state of being if there are not good or not a lot soldiers there will trench
If there are good and have a lot of thing the will rush charge they can also go around the side and use mount or something as a shield
My bad the target also go for every race not just elves
Armor I want the to be change to the same kingdom color and elephant also they will caught in wild and armor will be the same as the wolf are the wolf also will go wild if the kingdom is destroyed
Orc super weapon :Bombardier this warrior will do 35 damage each bomb will not look like the Grenade but a smaller ball does not burst I feel that fire will make to much damage to the world and the after effect and a sad trait about them is or Honorable when the battle seems lost they will Suicide with bomb and explode. Ratio for every 1 for every 5 soldiers spawn one
Orc mount : horse able to dodge fire from the catapult and cannon because it fast movement but when close the to sword or spears they can get killed off and only orc should be able to know how to make saddles ratio 1 for every 6
Rough units
From army units whose village had been destroyed, as seen in the game, in the section Home: ??
From villagers themselves who is not happy with the king. Their mood will be Angry.
Rough units can setup bandit camps and pirate coves, and sack other villages.
What if the orc had a new armor set or a change to a metal steel covering their faces and a new way of fighting with a new type of weapon wrist blades only for the orc since they are savages ( black or any type of dark color . And they can rip skull out bc it makes sense that they do since it one of the abilities they have having skull around their chest or having a plate of armor Like the predators from the alien vs predators But without the plasm cannon
Riots and Upraising: If there are too many unhappy villagers (for example starvation, or high taxes), the village will suffer riots and the worst, upraising. People will get kill right on the streets as the army try to suppress the riot. If the riot continue to progress, upraising will happen in which the current king will be executed and a new king will be crown. During the event of an upraising other villages might depart from the current kingdom. A new kingdom might be created at the capital.
demote Unununium medical units to cure other npcs. cities with more gold manage to have more doctors
add fish 🐠
add genetic mutations such as fire resistance, unbreakable bones, and pain tolerance
Axlelots : a new race that are for the sea have the ability to make city on the sea with 180 health / 45 damage
They are tough making house with seaweed on them and corals . And yes a platform for them
Axlelots super weapon would be harpoon the will be able to shoot it and bring enemies to them for example those annoying archers hitting the ship with get fire on
They will new a 5 man crew
1 for every 15 soldiers
Mount : a shark that stay underwater so human and other thing don’t shoot them you be able to see the Finn in the water riding on the shark to go faster and get to other places
Coral beach biome: a new coral will be on the side and new fish like shrimp and lobster and other thing in this place only
The will be able to make Aquariums
To train the sharks they can go on land but perfect water trident will be their unique weapon
And for town halls will make a sand castle with water coming down it and seaweed and corals
BiomesAdditions: snowy forest, tall tree forest , dark forest and the swamps . And maybe the ruin coast
Snowy forest: the snow that already in the game well the forest that already in the game but new change this will spawn Naturally in the world the race that lives there will use winter coats and hats
Foxs will spawn there as well frost berries that make a new snack , newMechanic is that frost damage so if the people don’t have coats or fire to keep warm they will die so home land has better odds of winning unless the attacking side makes coats and hats out of sheep
Tall tree forest : this biome is good for the elves
High ground and a new type of building the building would be just like the Ewoks from Star Wars with the house far up in the trees with stair going up it and down high ground plays a new role in battle front and field also any race that spawn here or lives here can make log traps to kill for food or war
The dark forest where a new unit the witch and the Necromancer live and don’t leave this place of darkness for starters the no race can live here
And skeleton spawn here as well will fight any race
The swamps the home of the Alligator or crocodile
The beast willCamouflage it self to eat prey and people and float in the water thinking it’s death the people come in they will go in the water once they are full and camouflage themselves on shoreline normal attack 35 stealth attack 200 health 75
The ruin coast : is a biome that is good place for fish and boats crashed boats , the fish number is more than other places there will be a line where the biome will end
Army size:
0-400 pops village: 1 army
400-700 pops village: 2 armies
700-beyond: more armies
There must be always enough troops to defend the capital
Player can name and choose banners for the armies.
The amount of villages within a kingdom shouldnt be a factor that determines the chance of a rebellion taking place. Rebellions should only take place based on the negative traits of a village leader which might lead to them deciding to rebel against the kingdom. This new change could help fix the issue that some people are having with the rate of rebellion's almost always being nonstop.
Soldiers should not be able to walk over the boarders of another kingdom unless they are at war with them.
a new sea creature
lives under the sea, so people cant kill them with arrows without seeing them
attacks human ships and boats, when it starts attacking people can kill them with arrows
its not like a boss creature, its more like skeletons
some of them can have a special weapon like a trident (stronger then other human weapons) so humans can try to hunt them to get their weapons
Each city would have an arena, the champion of that arena would go to the capital's arena, and the winner would go to the capital of the strongest/influential kingdom to fight the other royal champions from other kingdoms
If he won he would gain a skill "The Gappler"
placeable wall that humans cant shoot arrow from top of it and cant break it. PLEASE
tool that makes a specified area aim to unite into a single kingdom.
if a city is not as good or strong in power they will set traps and mess up the roads that leads to other city’s
the ability to edit an equipments name you can change its name but it won't change the stats the real name of the weapon could be at the bottom of the edited name having this would be quite fun for lore building i guess instead of having a sword like monster sword of protection you can have something like holy sword dylan or ultimate mega sword of epic flames dylan
cure ability that removes all negative traits
ambassadors
Kingdom names could be related to history or geography:
-If a kingdom is at the north, south, east, west or the center, it can get a name related to that (ex: the northern tribe)
-if a kingdom is created near the sea (ex: Ukh Agh Coast)
-if a kingdom is formed from the former capital of an empire that was destroyed, it will be named new/second(or third or any other number) kingdom name
-if an empire is divided into two kingdoms, they will both be renamed as a relation to their geographic location compared to the capital of the formerly united empire (en: Katyru Empire= Northern Katyru Empire/Southern Katyru Empire
My new names suggestions for kingdoms.
(I'm good at tribe names)
Vekealo
Zendepha
Alivo
Binqo
Qazononar
Brechatwits
Benloqpa
Honkalo
Alina
Qenjequ
burger spider
don't know if this is already in the game, but make it so that bears gather around beehives. They don't have to destroy it, Ii can be like the berry bush but for bears.
frog people live in water, can go on land for a short period of time
Update idea, the Cult Update!
Rarely, while travelling, certain units (Listed in bold below) make nearby units a certain type of Acolyte depending on what converted them. These Acolytes follow the one who transformed them and empower them. It takes 5 Acolytes to have the same strength as the Blessed trait. The one who transformed them will now be called a Cult Leader with a number next to it, example: Cult Leader (4). This means that specific Cult Leader has 4 Acolytes following them.
Acolytes are also able to transform other units around them into more Acolytes, but it's far rarer than direct transfer through the Cult Leader. The secondarily-converted Acolytes act as Acolytes for their converter's Cult Leader, not the Converter themselves.
Acolytes tend to kill way more often than normal units, and also don't do so just for food or war. When killed, depending on the type of Acolyte that killed them, the victim's corpse will either burn up or get dragged into the ground by skeletal hands. After doing so, both the Acolyte and the Cult Leader will get buffs equal to having another Acolyte each.
Guards will attack Acolytes, but only if the guard saw the Acolyte was near the Guard when the Acolyte makes a kill.
There are two types of Acolyte, Fire and Undead. FIre Acolytes are spread by Demons, Evil Mages, and Dragons, while Undead Acolytes are spread by Necromancers, Skeletons, and Zombies. Fire Acolytes are able to throw fire much like Bandits if they're in combat, and Undead Acolytes will turn into a skeleton upon death.
If the Acolytes' Cult Leader dies, the Acolytes will actively hunt anything huntable. Once they kill enough units, the Acolytes will all gather in an area uncontrolled by a nation (They'll go on a boat if they have to), then they will resurrect their Cult Leader after several seconds.
battleships
Fruit Bushes survive and can produce on cold temperatures and the looks will be there is snow on top of them.
when a unit kills a demon in-game, they get a trait called Doom Slayer (like King Slayer)
merchant ships have different textures and will not be targeted if the kingdom that owns the merchant ship is at war with the kingdom its traveling to. also larger kingdoms can bully smaller kingdoms for trades that benefit the larger kingdom. for example, they use their armies to force the smaller kingdom to give them a certain amount of gold to prevent a war. villagers should not have favorite foods if the race that makes that food does not exist. IE, kings cannot have sushi as their favorite food if elves are not on the map.
humans need a bit of a buff, they are always being outclassed by another race. my idea is they are masters at mass production meaning that they produce armor and weapons faster than other races at the cost of lower chance for quality items and higher chance for normal or bad quality weapons or armor. so their army is better equipped
We should add a Ability to control any Creature Probably gonna get downvote's but that's alright
I know it's kinda spaced up, but I would find a mode where you have to select and manage a kingdom really cool. It would made the game more interesting in my opinion, I mean you could focuse on one kingdom, wouldn't that be cool? Its only an idea, so I would understand everyone who don't like it :)
we need to make something happen when UFO meets a cow ⭐
goblins and their tribe, most are less stronger than orcs but more agile than humans, they cant build a tribe unless if a goblin is born with the status wise, if not they will wander around the world hunting units like savages ambushing them.
add a bird into game make it look nice
Add Flower to game make it look good
Kingdom can build itself a Flower Garden for Children Playing it Around
new military system:
Kingdoms with Ambassador and Diplomats leader doesn't have a large regular army, only a small band of elite veterans. When they go to war they will raise large numbers of conscripts. Not likely to actively start wars.
Kingdoms with Balanced leaders keep the army system like now, but with the elite thing above. Less likely to actively start wars, although more than Diplomats and Ambassadors.
Kingdoms with Militarist leaders have a large number of soldiers, much more than other types. In peacetimes they are civilians but in wartime everyone is a regular soldier (as you can probably guess, this is inspired by Sparta)
since this is a god simulator, here is my suggestion.
If the player pretty much leaves the world alone(i.e. no curses,blessings,madness, bombs etc.) , it won't have a specific religion, but rather a jumble of the religions i am going to mention below
If the player helps the world a lot (like blessing them a lot, helps removing ruins, heals people with blood rain) then the people would really like you. Then there will be an option to give them orders, and they would carry them out e.g., reelect a village leader, terraform their continent/island etc. Efficiency depends on how much the people like you
If you keep cursing people or dropping bombs or using magnet to drop people on lava and stuff, they r going to b scared of you, and would probably start making sacrifices with animals, and eventually if you dont stop bombing them, they will start to sacrifice humans.
Dm me for downvote reasons and/or suggestions on improve pls
please reconsider adding walls
Reason: i want to recreate great wall of china
adding to previous suggestion about religion, you can ask (or force) the people to build you a temple/shrine/whatever they're called
Expanding On Even More Trello Ideas
(Search up "Trello Ideas" for this channel for more context, I might be referencing some of my other ideas here)
Seaweed- They are essentially the trees of the sea. They will grow when you drop seeds into either Shallow Water or Close Oceans (Seaweed cannot spawn in Deep Oceans). They will provide food for fish: peaceful ocean creature.
Fish- They are the most - and only - completely peaceful ocean creature. They are extremely small (around the size of rats if not smaller), but they breed extremely quickly. Fishing boats will gain an extra 5 "fish" if an actual fish unit is caught in a net. Otherwise, the fishing mechanic will be unaffected.
Shark- This, admittedly, isn't a trello idea as far as I can tell. However, they are heavily implied via the game's trailer art to be in the works. They will function similarly to wolves; hunting fish when hungry and hunting any unfortunate humans or other land creatures when starving.
(Both fish and sharks can also be zombified)
Portals- They function like a portal gun from the Portal games; you can place two portals that can be linked between each other. Creatures that enter them will reappear on the other side.
Ghosts/Raise The Dead- Ghosts will have a chance to naturally appear if a humanoid unit (humans/elves/dwarves/orcs etc.) is killed in a fight. It also depends on their traits (if the dead unit has the "Content" trait, they are less likely to become a ghost) They will follow their killer around until they have died, at which point the ghost will disappear. They cannot be seen or damaged by anything (excluding the player). There is, however, a way to artificially create a ghost. Units with the "Immortal" trait will immediately become a ghost upon death and will wander your world for eternity (or until you use divine light, which will get rid of any ghosts) Ghosts are also attracted to abandoned houses, assuming they aren't haunting anyone.
Tower levels
Col one and demon towers could have levels depending on how much time, giving them more hp, upgrading their abilities and adding new ones:
Level 1 Demon/Cold One Tower:
-at spawn
-4 units max
-the units don’t have weapons
-doesn’t affect the area
Level 2 Demon/Cold One Tower:
-after 5 years of existence
-10 units max
-units have weapons but with no magical effect (swords for demons, bows for cold ones)
-burns/freezes the area around it
Level 3 Demon/Cold One Tower:
-after 15 years of existence
-20 units max
-units have weapons with magical effects (flaming swords/freezing bows)
-pillars spawn around the tower, they heal it and give it armor.
Level 4 Demon/Cold One Tower
-after 30 years of existence
-40 units max
-units are buffed, giving more damage and having more hp
-Demons and cold ones are now intelligent and behave like a civilisation, they create cities but cannot procreate, all kingdoms that aren’t ruled by someone with the deceitful trait will have a -50 malus for diplomacy with demons and all kingdoms will have a 25% malus with cold ones. There cannot be revolts in their kingdoms.They also can’t have a king (yet).
Level 5 Demon/Cold One Tower
-after 50 years of existence
-50 units max
-units can now spawn with traits other than the normal traits they spawn with if they are summoned by a tower.
Level 6 Demon/Cold One Towers
-After 65 years of existence
-70 units (spawned by the tower itself) max
-units can breed and have children, they don’t naturally have their racial weapons like those spawned by towers so they have to get it crafted (or kill a unit that has weapons.
-worship stones will spawn near demon towers, every 10 years, units with the deceitful trait will have a 25% chance of moving to a random demon city after the worship stones have spawned.
-a blizzard pillar will spawn near a cold one tower, when a kingdom is at war with them, it will summon a blizzard in one of its cities, it will basically be a tornado that also creates snow.
Level 7 Demon/Cold One Tower
-after 80 years of existence.
-100 units (spawned by the tower) max
-a special unit will be spawned by the towers, demons get a greater demon (they have skin similar to orc kings but in black and with big wings))and cold ones get a frozen lord (human king outfit but with a silvery skin in place of the golden parts) they have twice the size and far better leadership stats than other normal units, they are the kings of their kingdoms and only their children can be leaders.
Level 8 Demon/Cold One Towers
-after 100 years of existence
-150 units max
-demons can infiltrate cities by changing skins, if a city is ruled by an infiltrated demon, it will revolt instantly, if a kingdom is ruled by a demon, it will merge with the demon kingdom, its human inhabitants will be enslaved (not able to breed, not allowed to have weapons, not allowed to rule, will constantly harvest or build things, not allowed to eat food unless they are near death)
-deep water will freeze near cold one towers.
Level 9 demon/cold one towers
-after 150 years of existence
-infinite amount of units
-demon kingdoms will instantly declare war to every kingdoms
-cold one towers will expand their freezing radius progressively, when their entire radius is already frozen, it will expand by 5 blocks,if the tower is destroyed, the frozen lands will unfreeze.
Level 10 demon/cold one towers
-After 200 years of existence
-a new demon will spawn in the demon towers: the destroyer. The destroyer has the same amount of health as a level 10 dragon, it looks like a balrog from lotr and has the same attacks as a dragon (but a flaming whip replaces the fire breathing) it can jump from island to island and when they land, it will cause as much damage as a meteor.
-the people still alive in lands that are frozen by the tower’s freezing radius will be frozen solid.
Fairies: unlike the smaller ones these are human sized able to fight and bring life the special trait is being able to flying very low to the ground able to fly over shallow water and not deep or closed water houses use four beams to stay above the ground for the fairies to get inside with stairs on it as well ( they stay above the ground at all times) not like a bigElevation but a small one health 135/ damage 36 also be able to plant carrot and potatoes to make soup , mash, baked
Fairies super weapon : hwacha this weapon will be able to attach it on boat like the other such as the cannon and the catapult it will fire arrow at a fire rate not very accurate since it would be bad for people if this was very accurate 1/3 shoot will hit when it’s reloading it takes 10 sec boats : they will instead have war boat for the soldiers it has a mount super weapon (this is also for the cannon and catapult not the crossbow) and two arrow man on each side standing on little platform and the heavy weapons on the front the ship big ever ship will be used/ changed
Fairies mount/helper:the smaller cousin of big ones ,fairy will heal the troops and stay behind the army to heal and new change any wounded will go back behind the line to heal to 75 that’s the most to not make it to o.p to heal fully they have to go back to the kingdom
walls
If a village sees enemy units, maybe the millitary can mobalize, the ports would close, and civillians would run back home. If the village sees a bandit camp or cold/hot tower, they may have their millitary raid the tower with ice/fireproof equipment. if the village sees sick people, they build hospitals and everyone goes back home and doctors (the new scp-049 like doctors) spawn, and the ports close again
FOr a village to see something, they need watch towers
also make it so that troops can burn stuff
make it possible to make zones like you can make a zone where a kingdom can expand and where it can't it would be cool if it was possible for you make an exclusive zone were wildlife like bears wolves etc would live in they wouldn't leave said wild life zone since its there habitat it would also be convenient to have it instead of wildlife just wandering about its weird having to see bears in the dessert or cows living in the artic and it would be cool for world building like having a fallen kingdom or a wasteland where the dead are doomed to wander or having a magical forest where living trees and mages reside in
new placeable wavy ocean
*ships will sink if they enter wavy ocean area
*humans cant swim in wavy ocean area
i want to make an island that other kingdoms cant reach so its useful for ideas like this
new trait: patriot the person with the trait will always fight for their country even if they aren’t a solder
A complete revamp of governance systems. Details here: https://www.reddit.com/r/Worldbox/comments/nrkpip/governance_update_with_new_forms_of_government/?utm_source=share&utm_medium=web2x&context=3
people’s savior update 1.
-When a pandemic happens and 5-10 percent of the population is infected close the borders and trade boats will only trade only once 3 years and people will kind of be quarantined except for the people stationed in a place (military) and people who help the economy e.g blacksmith.
-hospitals that get upgraded and when upgraded will increase the chance of curing someone and will replenish more health. Lvl one can replenish 10-20 health and has a 32% chance of curing people of an a pandemic, lvl 2 replenish 40-50 health and has 50-50 chance of curing someone from pandemic and from crippled lvl 3 replenich all health and has guarantee of curing someone from pandemic crippled etc.
Horsey Update
New horses war horses that will be sent out by generals, Trading horses with carriages and wild spawn able horses btw horses are only obtained by a Empire taming wild ones.
2 species children
I think that the humanoid species should be able to breed together I.e Elf + Human = Half-Elf
The half species would be either stronger or weaker, say it was and elf and human, the child would be stronger since elves and humans are generally nicer together, but if it was an elf and dwarf or human and orc, then it would be weaker, this is because they do not like each other and the species would not match up... I think Orcs should be able to breed with Dwarves successfully...
Strengths
Elf + Human
Dwarf + Orc
Neutral
Human + Dwarf
Orc + Elf (?)
Weaker
Human + Orc
Elf + Dwarf
Elf + Orc (?)
humanoid animal people, or demi humans (basically humans with ears and tails like what you see in anime)
And an anthro species; demi humans but furry (or scaly)
Let the civilization collect honey, and do not let the orcs kill off bees..
When you place a bunch of beehives near an orc civilization, it will lead to orcs to collect HUNDREDS of pounds of meat and leather by just killing bees.
And Honey. Let civilization collect Honey.
More customization. This includes the ability to customize the color of a kingdom or specific buildings. The main thing I would like to see is to be able to add or remove specific traits from individuals (such as adding “Immortal”)
Vikings: not a new race but a new cause they fight to see the world to be burned and destroyed they will have all the race to able to join and they will also be able to spawn in race from their home (out of the screen) the people are each race health
They will have Roman gear with long shield instead of the short ones and horns on their helmets , there will have camp being called Viking camp not name because it’s not kingdom
Viking super weapon/ mount : giant ogres that will smash the ground able to walk in shallow waters not deep or closed if they need to be transported they go on the ship making it really slow they will have 325 health one rider and chain on it for looks
Ratio would be for 1 for every 30 soldiers . One spawn damage 86 takes 7 sec for it to do a another attack please make where it come out first the ship I mean
Adding to this they able to breed but not cross breed
New abilities for the soldiers for each race / cause
Viking charge : they are able to do attack charge and giving speed buff
Humans super weapon: cannons they will be very strong dealing 75 damage but very inaccurate able to shoot 30 blocks or titles away 10 is very accurate 20 not so much 30 very inaccurate need a 3 person team ratio for every 1 is every 10 soldiers one spawn
Human mount : dragon or a smaller one that does not shoot fire but can bite and throw item such as trees and rock ratio for 1 is every 5 one s
They are very weak well this may change that with this ability
Unbridled rage: when hit they have a 20 percent chance to get blessed for 3 seconds or less smash through the enemy and not turning back
That the special ability
Elves super weapon :crossbows shoot Farther than bow and deals a little bit more damage and can be Upgraded to the other tiers
Ratio for 1 is every 4 soldiers one spawns
Elves mount / helper : wolfs able to put armor match the kingdoms and able to put food and other thing on it not a mountable animal they will be caught in the wild and but in fenced areas and put in training to a other unit like a bow man or crossbow man to protect and help with targets I feel the way war fight out are dull not gonna lie so
Idea is that the target will be captains or general or kings kill these without start a war with give the person who killed them a new title sharp shooter and to preventAssassinations like this the king would have guards around him at all times heavier around or are giant trait only
Special ability:
Unturned overgrowth: this give them the ability to make spike trap / use mud to slow the enemy to wipe them out or making mazes yes they all have counters to this
Orc super weapon :Bombardier this warrior will do 35 damage each bomb will not look like the Grenade but a smaller ball does not burst I feel that fire will make to much damage to the world and the after effect and a sad trait about them is or Honorable when the battle seems lost they will Suicide with bomb and explode. Ratio for every 1 for every 5 soldiers spawn one
Orc mount : horse able to dodge fire from the catapult and cannon because it fast movement but when close the to sword or spears they can get killed off and only orc should be able to know how to make saddles ratio 1 for every 6
Adding to bombs
Special ability
Animal’s spirit : this ability give them the power of a bear Adding to this all animal attack the enemy in a radius
A change I would like to see is uniforms instead for that vest maybe make they have tribes mask and skulls
Changing the bombs the to clay pot of honey and oil that splash on the enemy putting them on fire and not the area
White mages can build a wizard tower if there is clear space.
Humans will ignore the tower and add it to their territory.
Elves will build around it and ignore the tower.
Dwarves will attack the wizard Tower and destroy it if near its territory.
Orcs Will attack and destroy if it finds the wizard Tower.
Dwarves super weapon : catapult a weapon of mass destruction fires five stones that smash the ground breaking it very inaccurate does 78 damage each stone need a five man team to use
Dwarves mount/ helper :elephant big animals to tank a lot of damage health 250 damage 90 with tusks
It’s slow and very big for arrow are the best weapon and cannon and catapult 2 riders a backup and a front one take 5 sec to redo a attack
And as well as the ogre it will be able to walk in shallow not deep or close also need a ship and also make it slow please make where this ship is sent first,banners on the body as well
Special ability
Miners slowness: this ability will give the people at war with the short people slowness when running
Axlelots : a new race that are for the sea have the ability to make city on the sea with 180 health / 45 damage
They are tough making house with seaweed on them and corals . And yes a platform for them
Axlelots super weapon would be harpoon the will be able to shoot it and bring enemies to them for example those annoying archers hitting the ship with get fire on
They will new a 5 man crew
1 for every 15 soldiers
Mount : a shark that stay underwater so human and other thing don’t shoot them you be able to see the Finn in the water riding on the shark to go faster and get to other places
Coral beach biome: a new coral will be on the side and new fish like shrimp and lobster and other thing in this place only
The will be able to make Aquariums
To train the sharks they can go on land but perfect water trident will be their unique weapon
And for town halls will make a sand castle with water coming down it and seaweed and corals
Special ability
Tide destruction: this ability will give the troops a type of frenzy type of attack in circling the enemy and attack from all angle also will give blood lust for 10 seconds
Dwarves super weapon : catapult a weapon of mass destruction fires five stones that smash the ground breaking it very inaccurate does 78 damage each stone need a five man team to use
Dwarves mount/ helper :elephant big animals to tank a lot of damage health 250 damage 90 with tusks
It’s slow and very big for arrow are the best weapon and cannon and catapult 2 riders a backup and a front one take 5 sec to redo a attack
And as well as the ogre it will be able to walk in shallow not deep or close also need a ship and also make it slow please make where this ship is sent first,banners on the body as well
Special ability
Miners slowness: this ability will give the people at war with the short people slowness when running
Fairies: unlike the smaller ones these are human sized able to fight and bring life the special trait is being able to flying very low to the ground able to fly over shallow water and not deep or closed water houses use four beams to stay above the ground for the fairies to get inside with stairs on it as well ( they stay above the ground at all times) not like a bigElevation but a small one health 135/ damage 36 also be able to plant carrot and potatoes to make soup , mash, baked
Fairies super weapon : hwacha this weapon will be able to attach it on boat like the other such as the cannon and the catapult it will fire arrow at a fire rate not very accurate since it would be bad for people if this was very accurate 1/3 shoot will hit when it’s reloading it takes 10 sec boats : they will instead have war boat for the soldiers it has a mount super weapon (this is also for the cannon and catapult not the crossbow) and two arrow man on each side standing on little platform and the heavy weapons on the front the ship big ever ship will be used/ changed
Fairies mount/helper:the smaller cousin of big ones ,fairy will heal the troops and stay behind the army to heal and new change any wounded will go back behind the line to heal to 75 that’s the most to not make it to o.p to heal fully they have to go back to the kingdom
Special ability
Air Force: this ability give the soldiers a bounce ability that pushes enemies away this works when the enemy is greater the that troop / out numbers like a 1v5
make it so that you can unpause/pause time while following something
When there is an update making shields an item: it should have the coat of arms (their Kingdom) as their cover..
Also the year when it was made.
Aside from close border and king's mood and diplomacy that may lead to war, make resources the main reason for war/sacking. A village with too much resources such as metal or gold have a significant higher chance to be involved in a war, or being sacked by other villages.
Add armory to store weapons. Weapon foundry to research and make better weapon.
Add storage for food and other resources.
add grass hills, so every species can build also on hills. With that they can build some stairs to go up and down. Its kinda weird if there are only these stone hills, where noone can do anything
last name for family history tracking so some kids of people will take the family name maybe the first born only then the rest get a new name when they have they’re on family I may have just over complicated it but as a person who does lore it would be awesome for lore and just fun in General
steam fast please I can wait please bring steam please fast yes
have the statue actually mean something , if it’s a war statue then the village will have a passive buff to soldier count and if it’s a smith statue then it has increased chance of high quality weapons.
mage have their own armor or the ability to pick up armout
Sorry,I forgot adding some sentence.
Occasionally there is a technical, ideological and hobby boom from some village. Some booms are good, some are bad (crime, eating people, etc.) Gradually propagating from the village of origin, the king can either promote the boom or ban and persecute him. Bonuses arrive in villages where epidemics occur frequently. The boom is spread not only by word of mouth, but also in books and newspapers, and fictitious newspapers are published that report not only the boom but also daily trivial events, which players can read.
When taking over a village they must kill the village leader, for the capital the king and the village leader. Just so its not easily captured...
Add more traits similar to Greedy for leader/king
- Banker. Expertly spending money. Works well with high administration skill. Village develop very fast when this combo is active.
- Extravagant. Uhh where's the gold?? Village will build more temples and other luxuries.
Add luxury items such as ornate weapons, expensive clothing.
Add wonders that each village can make.
Add another level to the castle upgrade into extravagant palace.
Add more temples and large mansions that will cost more material and money to build.
Make villages can upgrade into town and finally city state, depending on the population.
Add somthing like a balance sheet so player can easily track how a village spend its money, how it collect taxes ect.
yoursuggestionhere I feel like villagers should be able to develop weapons into guns and build bridges
add naval warfare and make a bigger world option
MILITARY UPDATE
Army Bases - This would be for civilians the army would be able to make their own base to have them stay while they are not at war, and or just to go to heal up from being hurt from a war.
More Military Stuff - Possible along with the army base would come new branches Air Force the civilians could make hot air balloons or even gliders that 4 people could be in and possible Naval ships for more water based war the gliders could take off from an aircraft carrier.
BOAT UPDATE
Boats - As stated above there would be more boats possibly for the military but they could also add boats that carry materials from one village and or kingdom to another this would be allow kingdoms to give each other supplies and or help each other out when going through hard times.
Battle update:
There should be different types of battles, so that wars aren’t just “run at all their cities and take them over/destroy them”. The different types could be:
-basic battle/city attack: the normal type of battle, available when the leader/king has a low warfare skill
-siege: the army will surround a city, they will not be able to grow food or take any food outside of their city, if the city has a port, it will be targeted and destroyed.
-assassination: a few units with bows will be sent to a city, they will be in stealth mode (transparent skin), they will attack the leader of a city (or the king of the kingdom), their first strike will always be a crit
-army destruction: one or two armies will attack a single army to wipe it out.
-blitzkrieg: all the armies of a kingdom will attack simultaneously.
If the king has a high enough warfare skill (or if the enemy king wants it to happen), it can know what type of attack will happen, it will then reply in two possible ways:
Ambush, the army of another city will place itself on the way of the enemy army and divide itself in two to surround this army, it will enter stealth mode and reveal itself when they are between the two parts of the army.
-defense: the army of another city will go to the city that will be attacked to help the city’s army.
-The king of the attacking army can make the enemy king know that an attack will happen if they have a high warfare skill, it has a low chance but if this happens, it will send another army to attack the undefended city (the one that sent an army to protect the other city.
If a kingdom is at war, it has a higher chance of revolt, depending on how many people died because of it (warriors and civilians alike)
newspaper system
So about one in game year there is a newspaper system. You can view it in a button where devs decide to add. It covers events that happened in the year.
Examples
- new kingdoms
- new villages
- peace/war declarations
- bombs dropped
- crabzilla spawned
- villages captured in war
- destroyed villages/kingdoms
- plague, once the number of infected reaches 2~3% of world population
When a human breeds there is a chance for a mutation. For example: Elf ears or an extra arm. Or longer nose and it effects them as an outsider and they get a banished trait which means they could live wherever and it doesn’t have to be claimed.
Cyborg Race: Sent from the future, these half human half machines work in mysterious ways. They will attack and support kingdoms seemingly at random, because they are from the future and they know what will cause the downfall of man, so they work to prevent this future. Tougher than orcs, using mostly projectile weapons with high damage output, but very slow rate of fire. Their cities are terraformed, changing the ground to be metal/concrete with minimalistic designed buildings.
List 1-2
-Naval Warfare (Add cannons on ships and archers on the ship so during wars archers could fire on ship
-Bigger world Options (Good for making Villages,Towns bigger)
-Soilder (Quite small thing but could be cool like when u press an armymen it will show a title example : ARCHER Ipophu)
-Timelapse (except maxing out on 5X make it max on 7-8X it will be good for ytbers on making timelapse vid without having to add additional timelapse)
-Medic role(IM SICK AND TIRED TO DO BLOOD RAIN ON VOLAGES AFTER WAR IF ONLY SOMEONE COULD DO IT FOR ME)
- Goblins (They hate Drawves the most and they like Cold Places)
-Better Village names (I just dont like villages having to be called Umuwork and other things)
List 2-2
-Village Trading (it will be cool to see people from diffrent villages trading with diffrent villages and they trade weapona and armor)
-Militarist Improv (Militarist Empire will produce armies faster than anyone else but they will have weaker military)
-Watchtowers,Border patrol(Its so people from other villages cant enter other villages the only role that can enter in other vollages are Kings,Leader and armies)
-Infos (Have more info on like Militarist,Administrator.Diplomat and balanced)
-Goverment Building(Like Palaces, but leaders have anhouse in the same equivilant)
-Army Camps(Refer to Harbor)
-Harbor (Have a place where military ships stay so ports arent crowded and where armies live)
-Airplane (Can only be created if Harbor is Created Max passengers is 10 drops soilders onto battlefield)
-More Buildings(Duh add more building models)
idea to to see what the people/any animal is doing or like description of what he is doing like with the boats but then
Adding on to the idea of an iron update, I’ve always thought of the old match and lock guns, update for weapons based on range (melee) and taming of animals and bringing of horses for cavalry. Cannons will be a separate poll.
Allow races to conquer each other without eliminating each other.
Late game, if you wait long enough, people will figure out how to convert iron to steel. This could lead to the idea of the workshop, and for a separate poll, factories.
Next, a 2 new resource: niter & sulfur
This will cause resource wars and force kingdoms into colonization and forced assimilation of the other races (even though in this game races are divided by the race’s strength).
Assimilation can be through (and to keep this game barely innocent), “forced marriages,” this is for the stability of a kingdom’s colonies. Or the kingdom could allow more autonomy of foreign lands and lands controlled by other races.
Once the resources are secured and maintained via mines, the weapons are made by sending some resources to the workshops. Match-lock muskets are made with steel (processed iron), wood. Ammunition is made with iron. Gunpowder from the sulfur and niter. Each line infantry must carry the core essential for their weapons. Armor is a possibility for ranged.
The workshops also provide armor to the cavalry and infantry, however this time the common infantry have mostly been replaced with pike. While the cavalry advance through the eras, from light to heavy. Eventually being able to carry some match lock muskets as lightly armored dragoons.
Swords are mostly used for cavalry and officers, and by then their a lot lighter.
Kings can lead on horseback, but can also choose not to.
Cavalry are fast and if heavy, hit hard on ranged units, but are weak against the pike or walls (idea). Pikemen are used for order in battle by holding off cavalry with their pikes having good range, but bringing on projectile units can be their downfall. Projectile units are yeah.
Based off of the previous poll, factories and industrialization. Here the industrialization is realistically compared to our time. Nothing too insane, more like just faster at producing. Industrial zones could be a thing, making a kingdom not want to lose control of it in the case of war. Some villages are just industrial villages. Maybe steamships (faster, tougher). Factories, unlike workshops can produce something workshops can’t: cannons.
Cannons can defeat anything, but are vulnerable to faster units. Also by numbers. Plus it balance it out, cannons get a slower reload. But they can be on ships, just smaller so thus less power.
More things being considered events, like when a king or favorite is crippled, I want to know how and by who. Also when Kings pay visits to other kingdoms for peace treaties. And finally, sometimes I change the names of my kingdoms when a new king is put in power. I change the name based on the characteristics of the new king, like if he’s militaristic then, “The Red Kingdom” might become, “The Red Empire”. I think it’d be cool if this happened naturally in game, or if it was considered a big event when a kingdom’s name is changed.
add a block or evasion stat
be able to see more details of the kingdoms, such as religion, more details about the relationships with other countries, population of other countries, etc., in addition to the fact that there are people who migrate from their villages / kingdoms to another kingdom or country.
add leprechauns who create gold mines
if a citizen is critically starving, make it so they get the madness trait til they die or get enough food. (25% chance of this happening)
cave man update
Small suggestion: whenever I make someone insane, everyone knows immediately and attacks them even if they haven’t done anything. It’s difficult to make a story where the king goes mad when everyone kills him immediately out of nowhere.
better bridges:
boats can go under bridges, and maybe even those bridges that open up for boats
have the warriors wear different types of armor instead of the basic armor (that shows on the human)
#Hippo4ever. Hippo in worldsocks
if a kingdom is conquered, there will be resistance movements (civilians and some soldiers that are armed with junk or average equipment) and professional rebels (armed civilians and soldiers with good to legendary equipment). This will kind of make the game more fun and also because i like the second world thing (french resistance movements)
make it so that the industrial heartland of kingdoms and cities are more protected by soldiers
just a new enemy, a little similar to the Titans from AoT. Just proper giants that roam and kill people.
a more diverse tree and growing system,
I feel as tho the grass and trees take forever to grow naturally and are a little one sided on the types of trees that are shown, : more diverse forests. And some more foliage on the grass tile, as it just spawns berry bushes which when you are attempting to make a nice open plain. Is a little ehhh
Weather/Natural Disaster Idea
Storm: Windy, Lightning, Heavy Rain, Causing Madness, Make people weak
Heatwave: Turns grass to sand, People get burned, Makes wooden houses burn
Whirlpool: Only appear in the ocean, Boats can be damaged or destroyed, Sucks everything, deadly
Blessed weather
Plague Doctor spawnhouse
Naval update
- Kingdoms can start blocking other kingdom's trading/fishing ships when they declare war on them.
- Naval battles: Fishing vessels fires the least arrows, trading ships fire like normal archers and battleships fire 2x the speed of normal archer
- Pirates/mercenaries: There's a chance that a bandit can hijack a ship on a port and become pirates, they sink ships while getting loot.
Add plague's map (It just filters the current to screen and it changes the infected person to color purple, and non infected person to white.
able to customize individual traits, change items in their inventory, able to change stats of their diplomacy, warfare, and stewardship
whenever a kingdom is being attacked, citizens can either run away to a neighboring kingdom or fight for their own kingdom (for attacks from another species)
living garden gnomes, they live and kill people, very angry short people (like me)
Undo Button for if you accidentally blow up a Kingdom, which is something I’m sure almost everybody that is on Mobile (be it IOS or Android) has done multiple times. The Undo button would be insanely useful for those small mistakes! : )
I would love to see a world where
the houses do not need to removed or perished automatically after i removed all creatures or humans.
How about there is a button for switch on or off automatically houses that without owner.
but potato
have the warriors wear different types of armor instead of the basic armor (that shows on the human)
train update?!?!?!?!?!????11!?1!1?1
horse and buggy
I'm begging you guys to let Humans have actual clothes on. PLS
hello good morning, good afternoon or evening today I have a fresh suggestion and I come to say: A new race, a race that is a shapeshifter that can become any monster, thanks for listening. Goodbye 👋
Butterflies can change mood of humans,Elves and dwarfs to happy.
add world law that makes it so creatures cant be immune to diseases
please rework plague power to two different disease types, heres my idea:
Bacteria: less lethal version of normal plague
Virus: far deadlier and has high chance of killing it's infected, but dies out quickly due to victim being dead before it gets transmitted
make warriors getting armour more common rather than just having only weapons or accessories most of the time and barely getting any armour
make the blacksmith job a bit more common having 2 or 4 blacksmiths in a city with 300 or 400 people doesn't make sense
add more buildings like a smith house, which looks different like the normal living houses. It could be also new jobs like farmer, fisherman, rancher...and maybe some more. They could also have other clothes. The rancher could have a strawhead, the farmers a hoe ans the fishermans a fisherhat.
So the main idea is, that there are more jobs, also different looking buildings for these jobs and maybe other clothes
fix blind spots. every time an army landed on the beach next to a hostile city, the archers can shoot unimpeded while other creatures appear to be blind and let themselves be farmed by the "invis" archers. So far my solution is to replace the earth tiles the archers stand on with shallow water.
Put a view of the caves that we can see what they do when the villagers of the races mine and that they can fight in the mines.
Fixed gender and reproduction in units it will be intresting to see who married whom 😁
Kingdoms can have friendships with other kingdoms, which would be usefull in wars and trading. If one kingdom gets attacked the ,,friend-kingdom" helps them out
online mode:
Where we can play with another person create civilizations with your friend.
have the warriors wear different types of armor instead of the basic armor (that shows on the human)
queens, they can only have kids with the king, their personalities and traits can also help or hurt the kings reputation with other kingdoms
Slaves
slaves are made when 2 civilizations who hate each other go into war or find a stranded person of that species (ex. A human civilization looses a war to orcs, theres a chance some of the population might survive but be put under slavery, or a random human who hasnt joined or been born into a nation gets knocked to 0 hp, in which case theres a chance he will be a slave to orcs).
Slaves will have a owner: (insert name) in there stats to indicate who owns em.
Slaves will do work for the owners, like build houses and other manual work, like tending to farms, hunting, mining etc.
Slaves will try to revolt if theres enough of them and kill the owners
Cities with ports and good trade will be less dependant to no slaves at all, they can be called free cities in the village info. Cities with more mines, gold stone resource resovoirs, trees, plenty of plants and mainly inland will be more dependant on slaves, making them slave cities. If a nation has both free and slave cities, the chances of rebellion can increase especially if the king is from one of the sides.
Slaves can only be freed if the owner dies without giving up the slave to someone else, the city gets invaded by humans, in which case human slaves will be set free, or the king makes the entire nation free.
the ability to lock a ceartain weapon or item for a specific unit so they can't change it. Also the ability to remove some traits.
A few more races should be added, such as Fish people, Giants, Goblins, Gnomes, Trolls and Centaur, also the ability to play as characters and creatures, and make weapons to give to them (example: making and giving a 10 damage sword to an orc king)
have the warriors wear different types of armor instead of the basic armor (that shows on the human)
let smarter mobs build up things kind of like kingdoms that let them grow in number, like necropolises for necromancers, cold fortresses for the cold ones, hellmouths for demons, etc. maybe a main building, just one or two buildings, no upgrades, and a decoration or two.
let the powers work for everyone in buildings. when i try to get rid of a plague with divine light it doesn't work because there are infected in houses being unaffected
Better generated names.
have the warriors wear different types of armor instead of the basic armor (that shows on the human)
Business Update:
Currency will change with gold being able to be reconverted into coins, while some gold can be used for decoration to show off wealth to other kingdoms. Economic tab will be added in a kingdom’s details. Here the kingdom’s income will be moved, while also treasury. Account expenses as well as where both income and expense come from. I.e, warships, state’s laborers (soldiers, builders, public workers), army, equipment (along with the maintenance), buildings, taxes (citizens & trade), and war reparations.
Trade:
Also in here, trade will be witnessed. Which kingdom gives more/less. Imagine sort of like Victoria 2, except less complicated. Trade will be a button in the economic tab of a kingdom’s details. Trade can come in resources, natural and made. With resources comes tools and weapons also being traded. To get trade more formal, villages or cities must build custom houses. These buildings are to be built near docks (or for landlocked towns, main roads). However trade is also tied occasionally with diplomacy and state matters with…
Policies:
Trade policies are essential when it comes to diplomacy and state affairs. In certain countries hit hard by unpredictable weather, then food can’t be traded. With countries where precious resources are mined from the ground, it can mean brutal dictators being either deposed by the stronger kingdom, or friends with those who support them. This ties in with policies. Some polices dictate who to trade more with, while others are effected by war and even a “Cold War.” Some policies include:
-mercantilism (only effects cities 30 tiles away from capital’s home island/landmass)
-free trade (trade with anyone who doesn’t annoy you)
-limited (trade with certain kingdoms, but only for benefit or better diplomacy during a sort of Cold War)
-can’t (too isolated, doesn’t know anyone, where are we?)
-La Serenissima (trade with whoever, regardless of relationships, as long as it’s a good deal, business comes first)
farms with animals? Could be herded from the local surroundings
Hidden gore option in the debug menu, where creatures would splash blood if they hit another creature.
King can choose to kill civilians or not, depending on the traits.
One part of the economic update that I didn’t add yet: slavery, and how it could effect the economy.
Although historically slavery is used against anyone, here in WorldBox, conquering another race can allow a kingdom to make them slaves depending on the king’s traits.
Some rulers might be racists who view them under their race. Other times it’s same thing, but instead just genocide.
Slaves can be traded amongst kingdoms, however not all of them can make it due to a number of reasons such as cruelty by owners, being more vulnerable to disease due to the lack of caring for their well being (unless they are extremely expensive), or the chance of them being a slave or not. Slaves can be bought individually, but there is a problem with so many slaves forced to be under you when they’re also racist. And that’s when they’re the around half the population, so then it’s a slave revolt. Of course the obvious problem with slave revolts is that the slaves have to be the majority to have a fighting chance. Really I don’t have much ideas for slavery in this game, so yeah. Just an idea tossed around.
Just like rain, lava, and acid. Make a snow tool so you can drop snow just like snow clouds.
troops stationed at borders when tensions arise with their neighbours
My idea is to add a function that allows you to set cities and capitals where you want, and then start moving people on it
suggested by @vague axle
it would be nice to add a sistem of religions, so, you set a name for your religion, and set a name for you as a god, so the kingdoms can beleave in your religion or in other religion automaticaly created (with caractersitics like: Name of the religion, name of the principal god, religion type (One god or multiple gods), name of the holy book, name of the religion caracteristic structure (this one will be builded on the cities),etc), so if a kingdom beleaves on other religion than yours, they will not follow your orders, like: firm the peace, start a war, etc. But you can send mensagers of your religion, so they can try to convert other kingdoms or cities into your religion. And when a kingdom takes a city, the kingdom will convert the city to the kingdom religion. This can be set on/off from the global laws menu.
add an option to see the historial of the cities, with 3 categories, past liders, past kingdoms (from what kingdom the city was) and past names (in case you changed it). Also, add a form to make the citis get back to an older kingdom if they get captured by another kingdom and then they make a rebelion.
This is the BEST idea..
soldier’s uniforms take the colors of their kingdoms to limit battle confusion when watching and have the flags of ships same color for kinda the same reason
updated version of my old suggestion,now with image that i Din"t totally steal from briet
#💡game-suggestions message old one
I know religion is going to be the replacement for an ideology system, but I feel like even a very-simplistic government system' could really add to the game.
Monarchy - Upon it's death, the monarch's heir is either one of it's children or a close-relative that have some of his trait. Dislikes Democracies.
Dictatorship - A Warrior with the highest attack becomes ruler. Dislikes Republics and Democracies.
Republic - The Village Leader with the highest diplomacy becomes ruler. Dislikes Dictatorships.
Democracy - The citizen with the highest diplomacy becomes ruler. Dislikes Monarchies and Dictatorships.
Theocracy - The priest with the highest diplomacy becomes ruler. Dislikes nations of another national religion.
Fiscal-militaristic state -the general/warrior with the highest martial stat become leader,has buff in the amount of army they can Made compared to other civ
Dislike other militaristic state?!
Aristocracy/merchant state- villager with the highest stewardship attribute become the leader ,maybe has some buff in trading
Dislike other merchant state
(No communist or facist since Dev say no :-:)
You can select what civ government the unit create just like the pic bellow though you can Made it random
villages specifically made for farming with massive farms and very little houses and they would distribute wheat to other villages. would be cool if there was also a windmill
smart search in a kingdom for a creature with specific traits and the ability to lock certain weapons for a specific creature
Also making it so creatures can't make a food thier favorite unless they tried it because it doesn't make sense if a human likes cider when i never had elves in my world
Distributed Critical Hits
Instead of critical hits having a maximum target cap of 3, surplus damage is divided between units in proximity; if a critical hit would deal 700 damage and there are more than 3 units situated within acceptable viscinity of the hit, the damage is divided between the weakest targets until any additional target would void kills. So, if there are 4 units with a sum total health bar of 500 (give or take defence values), the 700 damage critical hit would be divided into individual health bar hits, so target A would receive the exact amount of damage required to kill them, target B would follow suit, so on and so forth. If an appended target has more health than is available then they receive no damage but previous targets are killed nonetheless.
This mechanic change is meant to support an increased effective damage ceiling, so more powerful units don't have to rely on a large health bar in battle.
Knockback Resistance
The defence stat could be translated into an invisible stat called 'knockback resistance' which reduces the knockback effect from attacks, alternatively there could be a separate tab for the stat in the unit menu. I'd prefer the former since the latter would probably facilitate menu clutter. This is meant to complement the suggested critical hit distribution mechanic, so that targets start to pool together when facing powerful units with both great defense and great damage.
Naval supremacy
The Warfare stat of kings and leaders affects the speed, health, and passenger capacity of the kingdom's ships. This is meant to promote complexity in naval combat via the warfare stat.
Kingslayer's Ambition
The Kingslayer trait also accompanies the ambitious trait; bathing in a monarch's blood awakens unforeseen egoism and patriotism. This is meant to implement realistic trait acquisition, turning the ambitious trait from a strictly cognenital/neurodevelopmental condition to a latent personality trait only activated with select happenstance.
Mageslayer's Spell Tome
The mageslayer trait accompanies a random spell or trait from the target mage's/s' repertoire; wisdom in the arcane arts stolen in predation. This is meant to upgrade the trait beyond its role as a stackable imitation of the Kingslayer trait to give it some nuance and novelty.
when someone is on low hp, there should be a broken armour (or clothes) and wounds at his skin texture
if a human is on low hp and his enemy(s) have a high hp, he should understand that he cant win this fight and try to run away
This Fixing will make the Game much more Awesome
Fixed gender-(Male, Female and LGBTQ+)
Family Sorting (To check whoes child is that jumping around the entire kingdom ) 🥺
Lineage system - ( the king's son) You can give it a trait as Heir
Please fix reproductions it is confusing that they are doing Mitosis cell division, make at least two people needed (Male and female)
And yes also - controlled reproduction i can see my units having 100+ Child like seriously 😅
Thank you, I actually dont know if this will ever happen But this tiniest detail can make our game much more fun 😇
make it where there would be soldiers who would protect the king so that they wont die easily (like personal bodyguards or royal guards)
add filters for the magnet like the unit's profession kingdom or race or if they have a weapon or not or being ranged or melee
Over-population. Creatures will keep on multiply and seek out more lands. Can be a main incentive for war.
New perk for the King.
Aggressive expansion: King is more likely to declare war to quickly gain more territories. Will destroy anything in order to build new settlements.
when a kingdom is out of land and has many homeless people it can build a wood platform on water (unless it's deep ocean) where it can only build tents
add an overview for the weapons in the kingdom informations. Maybe in categories like weapons (pistols, rifles, snipers,...) and bombs (nukes, grenades,...)
Magic for races
Humans : have an average magic power and controle and can't use any kind of dark magic if they work for a kingdom
Elves: have more magic power and when they use any kind of forest related magic
Dwarves: have no magic controle or power but have more advantages when it comes to weapons so they can craft canons or very basic guns such as muskets (all these weapons will have long attack speed to balance it)
Orcs: are more likely to use dark magic or magic with high destructive power BUT only have a low number of mages
Talented trait: when a creature have it they will get more magical power
Magic items : a staf or a grimoire
NOTE : if a creature killed a mage (evil mage, white mage...) they can't use thier items unless they have a certain magic level
Every vote is a petition to add terrorism to the game
add the ability to make units keep demon swords and mage staffs
we can choose who the general is and who can join it
then your suggestions horses for troops to move faster
New tier:
In this new tier of city, the citizens will build building of metal or concret, so they will go to zones with sand and water, and farm this materials, so they can make concrete for the buildings (and when they farm water, the water will disappear, but then it will be refilled if it has water near, of if rains, and the sand will disappear too, but it will not be repleaced unless you repleace it.
English:
Put more types of body color (no offense) to the races to differentiate them.
Español:
Poner más tipos de color de cuerpo (sin ofender) a las razas para diferenciarlos.
a gas bomb that damage everyone in 20tiles and only goes away if someone is lucky enough to get to the bomb and break it. The bomb will also give a effect which a doctor can treat but if they dont the person has a higher chance of getting sick and die faster of age. The person will also be much slower bc of the gas
Maritime update:
My suggestion is that if a ship with passengers possibly sinks, it may become a ghost ship that can destroy ships that are sailing and also put sharks that can eat humans or another type of race that is nearby and that if it does not move the shark will die instantly.
Military formations : Depending of the king's or the military group leader military skills, soldiers can make better formations that will make a differance in battles if they are well made
a feature where if two kingdoms have a close enough bond they become one kingdom
add ducks and crayfish (I’m serious not a joke suggestion)
feature where you can give any creature compatible traits
The color of the soldiers' vests will be according to the color of the kingdom, this makes the game much cooler.
kings should either move the capital to their home village or move themselves to the capital
human moods (like anger, sadness etc. ) can effect their fighting skills. like happy ones are better than sad ones
and mood changing things should be their kingdoms economy or how their king treats his people
mermaid creature that attracts ships in a certain area around it, causing them to crash, or take longer to reach their destination depending if the mermaids are on a shore or deep ocean
new monster:Sirens. They can attract civs and other humanoids to the water and they eat them. Can only use this ability when hungry.
river biome
Rivers should have a different tile that is the same color of sub deep oceans but with a flowing animation to represent a river flow.
There should also be rocky rivers where a bit of rocks will form around or in it
And marshes are when a few rivers intersect of form. There's mud, little islands, and alot of rivers
here is a picture of the suggestion above
Make Civilizations have alliances with each other,but since orcs hate humans and elves hate dwarves,they only can form alliances with civilizations they don't hate,then if they form an alliance,the kingdoms would become one and can merge flag colors (or simply the colors would be split in half) and an alliance logo in it,also alliances would be able to trade goods with each other,like food or metals through trading boats,or carriages if the other kingdom is reachable via land,and also alliances would be able to send soldiers to help the other kingdom they are in alliance with to help protect their kingdom in case of danger.
add the HP Lovecraft monsters, the elder ones and the outergods, and the deep ones
New type of settlement: Fort.
As the name suggest. A fort is build near a village in order to defend the village itself and surrounding areas.
New buildings for the fort such as tents, extra barracks to speed up training speeds. Armory and weapon foundry.
Reformation
-When all kingdom's village loyalty crash, the kingdom will have a reformation
-Move capital to the most populated village
I suggest adding a magician to the game. It will be a person in a cylinder who will make only the illusion of fire or catastrophe, while none of the creatures suffer. But against hostile creatures, he will use his reflections and cause real damage. To destroy the magician, you need to destroy his original
Make the kings and village leaders more distinguishable when zoomed in, I find having to zoom out to get the icons, pause, and zoom back in just to find a leader can get pretty tedious after a while. I’m not having the same issue with generals, what with having the banners ontop of their heads and everything. I just think the tiny gold and silver crowns aren’t enough to make them pop out.
Update Ruins and Artifacts
-Add god ability: Golem facility produces up to 3 golems with special traits depending on which race’s empire controls it
Cannot be destroyed unless with god powers
Acts as an abandoned house until empire controls it
-Golems: art style is similar to dragons (lots of pixels) and abilities consist of area affect such as shock waves and possibly explosions
-Wizard tower/Necromancer Tower: can be produced by country with 500 gem stones or can be given by god through a god power
Allows the production of wizards or necromancers ie fire and ice loyal to the country/city the tower is based
Tower can launch attacks but mostly in the form of default wizard and necromancer attacks
Tower can be destroyed without any special methods
-Work Shop (accessible to only humans and dwarfs) : once the city reaches 500 gold, 500 metal, and 500 wood it will be created
Allows the production of cross bow men(more damage then archers slower firing shorter range), catapults, wheeled cannons, and cannon towers
Passive effect: all armor created in the city is automatically raised by 1 level
-Catapults launches rocks that cause miniature shockwaves can break buildings in 2 hits, range: longer then a bow, fire rate is incredibly slow.
-cannon and cannon towers less range then a catapult but more then a bow, can destroy buildings in 1 hit causes explosion with no damage to the environment, 1 shots boats. Fire rate is slower the catapult.
-Druid sanctuary(elves only): produces Ents, Druids, and Buffed animals ie Wolves and Bears Once elves reach 300 gold, 200 gems, and 700 wood this structure can be produced
-Ents weaker then golems and especially weak to fire they have long limbs allowing them to strike their enemies from afar however they are slow
-Druids they have a buff circle around them giving the elves extra health, faster projectile velocity, and accuracy. They also summon buffed animals and put out ents on fire.
add a way to change villagers stats and give them specific items
bomb mushrooms last longer
Only genius can become mages
Replace the Save and Load buttons with each other.
Defense and Mage towers for each race, and city.
Add seasons.
technology on game and cave age and new ages
villages can create bombs and use in wars
You could also have the ability to place riverbeds and Not just the holes fill them with water So you could have rivers through mountains
Add two types of mountains. A rocky mountain, like what we currently has. And a forested mountain, which is filled up with trees.
add yellow stone volcano :)
When there is a Dead King, there should be riots and War Fever
wheres zombie piranha dammit
I wish there were small updates that bring a unit in to the game while we wait for a big update
add big mole species which inhabit the ground under, can go through the ground if zoomed or press an option to enable it, I am very serious, a competition to dwarves since they eat metals(fictional)
Great stone monster - will come out of the mines to cause a lot of destruction.
Add a world law that prevents newly spawned units from creating villages.
Legacies, there should be a tree icon when on a animal or villagers profile, and it will show they’re brother, sister, father, etc. P.S. I accidentally sent this in server suggestions, I think I did a better job there
update the screenshots on the website.
new spawn: tribesmen
almost like the bandit but more tribal, they're aggressive, hostile and primitive
they spawn in with decent wooden bows and spears or wood, and they can teamup in a group upto max 30 and own area, however, they're limited to 2 squares or 3 but their tents will hold alot of people to make sure 30 people can fit. They can reproduce and will adapt to their enviroment, example:
if its a forest, they'll grow trees around their home and will hide behind trees which will shorten the range that citizens or soldiers can see, and take less damage from arrow shots when behind trees
the others are the same expect they switch to the colour of where they base, so in the sand, their clothe switch more to yellow.
if they are fighting in a different habitat then where their base is located, they lose all benefits
when attacking, most of them will attack at once to make sure someone is defending home and if their home is attacked, they will return instantly, they will also use fire to havoc destruction in the city. They will also fight other tribes
in the end, they're mini cities locked to primitive wooden technology while being experienced at fighting the habitats they're born in to give expanding cities a challenge
Celebration update
Every being in the game, from life to death, just works. nothing more. So why not we change that?
-Holidays. They should last 2-3 months cause a day in worldbox terms is like .5 seconds. During the month leading up to a holiday, the citizens are on a work overdrive to get enough stuff for the celebration. During the celebration there could be adults in groups talking, children running around and playing, soldiers guarding the entrance of the nation to prevent anyone unwanted to the party.
-Parades, these should happen if the following occurs.
~A new king is orientated, and at the capitol people will be at 2 sides watching as the king passes
~ Soldiers from a war returning home from a victorious war or conquest.
~The end of a plague epidemic in that city. in which case parades and parties will occur
-Independence day. If a nation originally rebelled and formed there own nation, the month that they broke away, there will be mass celebrations, with fireworks shooting, an extreme overload of loyalty across all the cities, and everything listed in holidays.
Royal Update:
Add roles like Queen, prince or princess that they can access to diplomacy or the kingdom to possibly create wars or unions between kingdoms or damage a war.
the ability for people to build kingdoms on sand islands, building sand houses, and fishing if they are near a shore
genetic traits
Making use of biomes to have a different kind of plants and make it so races can found kingdoms there unless that biome doesn't dit thier needs (elves can't establish kingdoms on desert). This will be for a big update but i'm sure it will be fantastic as it will get more variation tl the game and make it look moch better. Also a human from desert should not have the same design of weapons as a human in a snow biome. I'm pretty sure this already got suggested before but i want to insist on it cuz i really like this idea.
So a better world generation is coming soo why not add a bigger size for map creators wich is global size, it will have a warning sign that it requires a good device cuz it will be laggy for some ppl but i think it will be a great idea that will help even the worldbox youtubers and eventualy helping the game community to grow
BiomesAdditions: snowy forest, tall tree forest , dark forest and the swamps . And maybe the ruin coast
Snowy forest: the snow that already in the game well the forest that already in the game but new change this will spawn Naturally in the world the race that lives there will use winter coats and hats
Foxs will spawn there as well frost berries that make a new snack , newMechanic is that frost damage so if the people don’t have coats or fire to keep warm they will die so home land has better odds of winning unless the attacking side makes coats and hats out of sheep
Tall tree forest : this biome is good for the elves
High ground and a new type of building the building would be just like the Ewoks from Star Wars with the house far up in the trees with stair going up it and down high ground plays a new role in battle front and field also any race that spawn here or lives here can make log traps to kill for food or war
The dark forest where a new unit the witch and the Necromancer live and don’t leave this place of darkness for starters the no race can live here
And skeleton spawn here as well will fight any race
The swamps the home of the Alligator or crocodile
The beast willCamouflage it self to eat prey and people and float in the water thinking it’s death the people come in they will go in the water once they are full and camouflage themselves on shoreline normal attack 35 stealth attack 200 health 75
The ruin coast : is a biome that is good place for fish and boats crashed boats , the fish number is more than other places there will be a line where the biome will end
jojo refrences to the game.
idk how to use the bot because the bot's help command is not fully documented so pls update it'
Make it so whenever sand is placed by water, It turns into grass. (Option to turn off, too)
your suggestion estaría cool un ciclo de día y noche en el juego. Que en la noche se enciendan luces como antorchas en los pueblos y demás detalles así
Make a folder for your saved worlds so you can move and share them like minecraft worlds give them their own file type so you can be pretty comfident that you arent downloading a virus & work on some presents like the real world but in worldbox or maybe just specific contenents.
2️⃣ Stones and brushes: Now changing the subject, there was a change in an update that made me a little upset. Before this update, you were able to put stones and ores using the brush, where you can choose the size and etc... Not now, now it is stone, by stone, ore by ore, it takes longer. That is, if you want to put ores in an area, put enough at once, you simply cannot.
(Adding more information to my last suggestion
Best Race Poll
humans
dwarves
Orcs
Elves
Make the game barrier expandable to be able to make bigger villages
It would be cool if we had a person customize function that allowed you to select specific traits to give to an individual in the game.
adding fish into the game, outside of the piranhas, so that aquatic and semi-aquatic animals like the turtles and penguins have a viable food source to add to ecosystem building, would be nice.
create a ability to lock an equipped item a character has. This prevents them from freaking downgrading.
Specific diplomatic options.
(EXAMPLE) you can specifically make a country make peace or wage war against a certain other country. Its annoying having to declare war and declare peace on a certain country so it fights another country.
Better ant textures
make the pixels smaller, that way you can create a more detailed tiles, houses, trees and creatures.
ADD HORSE AND HORSEMAN 
more terrain tools
Some villages or kingdoms make some sacrifices to get receive certain buffs or if they don't meet the sacrifice quota they get some sort of debuff
add monuments. Once a capital city reaches 400 population and 1000 age, they can build one monument max. Monuments take up a lot of space and resources, but grants a random buff to the kingdom.
add demonic creatures, dulluhan, gargoyles, witches, werewolf and more
I've noticed that kings die far too easily, kingship doesnt give any personal benefits. MAybe kings can have extra health or damage. Also bridges longer than one block, connecting allied continents?
if there is no war, there should be a soldier training that makes every soldier level 10 in that kingdom (maybe should take like 2 mins for each level)
🪱 add two type of worm since the current one is just one type that turning the world more uglly than Squidward painting
The first type Will be a smaller worm that can eat other creature like gabroid and can grow bigger each time they eat
The second type is a big one like the current one,they eat resource like stone,ore or hill
Would be a nice way to punish Civilization
Also maybe give them hp so they Din"t get one shot to death like the current one and a little animation if they get yeeted by the force power
I don’t like how your civilization creates a path but they don’t actually walk on them, also add signs in that game they will know where to go.
extra levels for kings
new powers in the civilization/unit tab, mood
Similar to the blessing power, three new powers called "Happy" "Angry" and "Sad" will be added
They work like the normal powers like blood rain and blessing which have the brush sizes, but when a unit is hit with said power their mood will adjust to it, i.e when you use sad power with a large brush whatever units hit by it will become sad or happy
Dinosaurs would be cool, seeing their battles with humanity would be epic.
Bigger brush sizes and making orcs, elves and dwarves free
Takes two to reproduce world law (on automatically) and another incest world law (off automatically and only works with the other world law on) incest will result in negative traits to the kid.
make more good Giver like special tree for fruit or cultivate potato, carot or else its would be good
converter spray that converts normal npcs to soldiers, farmers, or traders
kobalds and Goblins
They work like the other races, but spawn faster and are far weaker.
Instead of two different genders, it is either Goblin or Kobald.
AutoSave Option
Allow gods to drop tools for different civilizations
special ability’s for the soldiers of each race
for you wanna hear more and
for no
the ability to use downloaded maps on iPhone
Special ability for the axlelots people
Tide destruction: this ability will give the troops a type of frenzy type of attack in circling the enemy and attack from all angle also will give blood lust for 10 seconds
Special ability for the dwarves
Miners slowness: this ability will give the people at war with the short people slowness when running
Special ability for the orc
Animal’s spirit : this ability give them the power of a bear Adding to this all animal attack the enemy in a radius
Special ability:for elves
Unturned overgrowth: this give them the ability to make spike trap / use mud to slow the enemy to wipe them out or making mazes yes they all have counters to this
New abilities for the soldiers for each race / cause
Viking charge : they are able to do attack charge and giving speed buff for the Vikings
They are very weak well this for the human may change that with this ability
Unbridled rage: when hit they have a 20 percent chance to get blessed for 3 seconds or less smash through the enemy and not turning back
That the special ability
for the fairies
Official Map workshop to download and upload maps 
having conquerors from different races inhabit the houses from previous occupants but update with their new infrastructure and create new houses in their traditional style. So, if a human kingdom takes over an elven city, some houses are gonna be destroyed but not all of them and the humans should take over those elven homes. On top of that, humans build roads but elves don’t so the humans would build roads around the existing elven houses and also erect new human style homes. Same concept if a city is taken back or taken by a different group. Let’s say that hypothetical elf-human city is taken over by orcs and the orcs put in their skull cage fight structure everywhere but they don’t destroy the existing architecture or infrastructure after they’ve conquered the city. Suddenly, that orc city has the advantage of moving quickly along roads and surrounded by greater levels of foresting than a traditional orc city.
Putting a book of life with which we can revive any dead person.
Four types of war that can be declared.
The first is Expansion. This is your typical war. Just the vanilla expirence
Second, Cold War. Cold Wars are like expansion wars. However, the capital of each country cannot be taken, making it nearly endless.
Third, Restoration war. A country that lost land years ago will declare war on every kingdom with cities it once owned. The war will end if the kingdom fell, or the other kingdoms fell/signed peace/ lost the land they gained.
Lastly, CRISIS wars. Crisis wars occur if a country declares war too fast in a short time. Civilians of the country that is the crisis would get buffs, and become friendly with Skeletons/Demons/Cold Ones. During the war, each time a soldier dies in the crisis country, the soldier will become one of three crisis (Skeletons/Demons/Cold Ones)
More crop types like carrots,potatoes,chili's,etc that could make more foods like pasta and salads
give humans clothes
Independent warbands:
Independant warbands could be groups of warriors and armed civilians who have decided to leave their original cities, there could be many types of warbands with different actions and particularities in terms of members.
They cannot produce children and have to get members in different ways (other units leaving their faction to join theirs)
They cannot build and have a nomadic lifestyle, travelling across the world.
As they cannot farm, they have to gather resources differently, such as foraging, hunting, raiding, getting paid or commerce.
Different types of warbands could be:
-Mercenaries: warriors and civilians who will be armed and trained in the warband, they have a higher chance of forming mercenary warbands or joining them if they are from a poor city or have the greedy trait. Mercenaries can be from different races in the same warband. To gather resources, they must forage, trade, hunt or get paid, which is a particularity of this type of warband: they can be hired by a kingdom to help them in a war, in exchange of resources, gold, and weapons.
-Bandits, warriors and armed civilians, there is a higher chance of joining bandits if the unit is from a poor city, and if they have the greedy or deceitful traits. Bandit warbands can forage, hunt or raid, during bandit raids, the bandit warband will attack a village and destroy its buildings. Depending or the level of the building and its type, it will give a different percentage of the city’s ressources (ie: a tent will give the lowest amount, a fully upgraded castle will give the most) When the resources are depleted, or a high enough percentage of the bandit warband has been killed, they will leave the village. Bandits can be of any race, including in a single warband.
-Résistance warriors: inhabitants of a city with the “Loyal” trait (a trait that makes the inhabitant stay in their birth faction until death, even if their city is conquered) they will leave their city and create this warband, they will attack cities that originally belonged to their faction but were conquered to try to retake them, their ways of gaining resources are: foraging, hunting, raiding cities that belong to the faction that conquered their city (but not if they originally belong to their faction) and trading with their faction (if a village still is part of it). Members of this warband can only be from villages originally belonging to their faction, so only from one race. When their country is reformed, they will disappear and join their birth city as warriors or leaders.
-revolutionaries: when a rebellion is destroyed, villagers and warriors with the rebellious trait (a new trait that will make units more prone to revolt) that are from a rebel city will join or create a revolutionary warband, they will try to take over the kingdom they are from. TO gather resources, they can raid, forage, or hunt, when their entire kingdom has been conquered by them, the warband will disband.
i made a kid level 10, and when he grow up he become level 0 and his sword gone please fix it
Historical Events can affect kingdom's relations between each other
nations can do alliances with other nations
I suggest adding a trait: dragon slayer
Diversity in skin tone and clothing. (Humans, elves, dwarves, orcs)
didn’t mean to suggest that I was showing someone how to vote my bad
I said that they should change it where buildings don’t effect the borders for wall
Part 2 to my royal family suggestion: Assassinations if the people hate the king he could be killed also his children specifically his heir wether it’s a prince or princes could assassinate the king and become king or queen and assume the throne if caught they will be imprisoned or executed(side note this isn’t that modern assassinations happened a lot during ancient and medieval times).
Dead bodies don't dissapear for while when they die,they turn into gray and slowly rot or doctors take them in a grave And if its too many bodies stacked,a virus might emerge but there is a small chance.
refugees
add ,,more details" for buildings, like its already there for humans,...and boats. So you can see the health of the buildings, how many people live inside and maybe an explanation what this building is for. Example: This is a normal living house
monkeys, animals that appears like others animals but have a chance to evolve in some years to humans/elves/dwarfs/orcs
I found a bug about the king. If the king is coming from a city that's not a capital of his own kingdom, and said city is conquered by other kingdom, he will instantly abdicate and defect to the conquering country. I hope you'll fix it, like if someone is chosen as a king, his "home city" is changed into the capital so that he'll stay until he dies.
apples
make it so you can force make people king and leader
ADD ON TO THE ONE ABOVE AND WHY IT SHOULD BE ADDED apparently people thought kings ((back then)) were chosen by god himself so uhhhh god simulator would be better if we could force make people the king, leader, or general 
Let civilizations herd and ranch animals: Cows, Cats, Sheep, Rabbits..
Let the leather be made to make something like leather jackets, and tents.. ..let wool be a thing, so when exploring the cooler areas of your map, wool clothing excels at keeping you warm.. ..rabbits for stew, but at times: not everyone likes hare in their stew.
Be able to "curse" the land, stops any civilization from colonizing a specific space of land
Simply put, Leviathan 
The Leviathan would be a sea creature fit for destruction, it will destroy anything it can touch in the shorelines, including our very precious ports, it will destroy boats and even create a terrain type for sunken boats where it uses them for nesting areas and for even breeding if you dare put two in the same area. Leviathans are not only dangerous to society, but also themselves, they fight for dominance, the children sometimes even attack the parents attempting to get more food once the population of leviathans grow, though, they rarely breed and when they do I imagine any player willing to place a leviathan is willing to place a piranha so don't worry about the overpopulation of leviathans if you're that type of god! Honestly, I'm only suggesting this because it sounds fun and it sounds like something you could use for enriching the ocean experience.
Side Note: Maybe the humanoid species could kidnap leviathan eggs and grow them for the usages of war.
There should be Radiation and Fallout in the game..
..it can Educate us on the effects of Nuclear weapons.
Unit Save File
I propose the ability to 'save' units in the menu. The saved unit retains its personal info, traits, equipment, and stats. A thousand year old king in one world is a thousand year old itinerant in another, the distinguishing factor? Their environs. The only exception to the save file's providence is a unit's village and kingdom.
If oversaturation and potential negation of progression is an issue (as would be expected in a sandbox populous game where most of the enjoyment is provided by the agency of the civilisations and the player's restricted control over their evolution), spawning saved units could be delimited by certain conditions. I suggest the prohibition of duplication, whereby no two instances of a unit can exist in one world, permitting the revival of a unit but not its mass production.
To expand on that mechanic, once a unit has been saved and spawned you can't respawn that unit until the initial instance dies. This could also apply to the original unit saved, demarcating its utility in a single world to strictly revival. With this unit cap in consideration you can't create a supreme kingdom or village by spawning thousands of clones, but you can relocate units from world to world and reverse their deaths without having to reload the save file.
I would also suggest a limit on the amount of saved units a player can have. This would be an apt strategy to optimise storage space and inhibit oversaturation, but also for the purposes of World Box's continued growth and lucrative prospects, it could motivate the procurement of premium by placing the luxury of additional unit save files behind the premium paywall.
the ability to revive a favorite registered body
Gunpowder! This material can be used to make cannons and muskets!
make it possible for humans to develop in ice or sand deserts (in real life it's possible, why not in the game ?)
Parlin vasa
Offworld kingdom that occasionally ships a small army to take over land in the inworld
they will slowly try to take over the inworld
but can be stopped
we need more animals, lions, birds, monkeys, pandas, elephants, proper animals and not just tiny basic animals like cows and sheep. Something to give different regions of the world a different feel. A desert biome full of specific animals, forest and grasslands. Etc
create an option that allows the joining of two or more realms
new achievement
"Gandhi appreciante"
Got it after dropping a nuke in a civ
Population Lock
An option which will disable the world population from going up or down. When someone dies, a person is immediately born to equalise.
Have random lava formations for the volcano so it doesn't look like a perfect cirlce of lava around it over time
in game music
The developers should make different style villages for different lands, like dwarves that live in frozen forests, or elves that lives in the desert, they should also make cultures, like dwarves have a mining culture, and dwarves from another land have a building culture, with traditions, holidays, religion, etc
guerrila warfare update
When a war happens and a kingdom has a 2v1 or 3v1 and higher advantage, the victim kingdom (the half or like more than a quarter of other kingdoms power kingdom) will pull guerilla warfare but it only works in forest area and if there is a cluster of trees somewhere the troops will hide in the trees and ambush enemy troops but theres a chance the enemy troops are wary of an attack and it will be the same as not using guerilla warfare but if it works and the guerilla warfare fighters get the element of surprise, they get double or half advantage and if they get double advantage the enemy troops (that have a 2v1 advantage) will be weakened to half health and damage or about 70% health and damage. But nite that the chance of getting this strong buff is only 45% succes rate so the enemies have atleast a chance to fightoff the guerilla warriors
make it to where you can equipe all the types of armour and weapons on a npc and give them any type of buff
Add tribal people, then later form into normal humans upon their land being taken or waiting for later.
I was thinking a type of ethnicity/slash lineage sort of thing. An example being this, you've got two first generation villagers named Steve and Stevette who happen to live in a kingdom called "Example 1". Since they both are founders they genetically are 100 percent "Example 1" they also happen to be strong and stupid therefore making those higher chance traits of any npcs who happen to also share that blood line. So the idea is whoever is born from Steve and Stevette is a pure blooded "Example 1" stemming from the fact that they founded "Example 1". Alright moving over to "Example 2" and its respective founders, John and Johnette. Both are geniuses and weak. Same rules apply to them. Now if one of them moves over and has a kid with an "Example 1" villager you've got a hybrid npc. He's half "Example 1" and half "Example 2" which would split his chances of the four aforementioned traits, genius, strong, weak, stupid. So that's the jist of it. The math could get sort of wonky and some problems may occur but I think it'd be add a whole new layer of depth.
I would like a cool feature were you are manually able to stretch the borders of a village to cover certain blocks
I also would love to emphasize the leader of a kingdom's trait by introducing an IDEOLOGY TYPE UPDATE. Depending on what the leader's personality is (Diplomat, Administrative, Militarist, or Balenced. These things already affect certain things in gameplay) the country will follow that as the ideology of the kingdom. I would also love a simple toggle to see which of the 4 ideologies is each kingdom following
Cave johnson here! now you maybe have noticed that your troops have become crippled and disabled.
we have found a solution! introducing the MEDIC
a passive entity with the sole purpose of healing, unfortunately they cannot heal someone to full health
but they can heal some curses
Medics take 3 in game years to produce
- ice dragon
apples
I suggest the developers make an option for us to edit character traits on our people and/or shut it off during world creation that way we could make a completely Balanced world or one of chaos (this would take a while if they do it how I'm thinking so maybe when they have extra time?)
here is a list of creatures you could add into the game. -Dinosaurs, maybe, t-rex, velicoraptors. And some more carnivores and herbivores. This would let us make a world that is based in an old era. -Monkeys, some like, gorilla, chimpanzee, mandrill and baboons. -Giraffes. They're just cool. -Sharks and dolphines, they would be really cool to have in the ocean. -Lions and other carnivores like that. -Pig -Lizard -Fox -Rhinos -Kangaroos -Birds, they would be really cool to have. Thank you
horses that can be tamed and be ridable
individuals should be able to become friends and develop special bonds, which could help in combat, building stuff. And they could make eachother happy
Humans can get different jobs, you can see what job they have when you click on them and view their info. Some humans could be responsible for medical-service, guards of the village/kingdom, farmers and butchers
maybe add fences for the humans and etc, to captivate different animals so they can later either be, pets, or butchered as i mentioned above this suggestion.
i want to introduce you to criminals. Criminals are versions of humas, which will do various things. Some criminals are burglars. The burglar will go into different houses and try to steal, and they will also try to take from humans. These burglars can either succeed, if they do, then they will get richer, and with that, i wan't to introduce you to another thing, but i'll mention that after. The burglars can get busted. If they get busted, then the king and the villagers will decide if they should get prison, or a different sentence (developers can decide). If they go to prison, then that is a different place, A PRISON. This place is only made for 'storing' criminals for a specific time. And with that i want to introduce another role: MURDERERS, they simly just kill people, and might get a harder sentence. Thank you for your time
a market place, many different people/villages can trade here, they just need the gold
is it possible that a city that has the king or queen in it, cant be taken over unless the king or queen is killed?
It's very sad when a good leader loses his title just because his city was taken
add alliances and show how long a kingdom has been allied or at war with another kingdom
different skin types for dragons. It is kinda boring looking at the same thing. I think she go to all other animals and humanoids as well.
Technological advancements for specific species.
Human will have universal technology advancement, such as better weapons and armor over time.
Elves will produce the best bows and any range weapons in the game.
Dwarves the best armor.
Orcs well just being orcs is more than enough.
werewolves
They hunt in packs turning people into werewolves, these pack have rankings alpha then betas and omegas are lone wolves aka they aren’t part of any pack. Werewolves have regeneration but silver weapons can kill them. Werewolves only turn into werewolves once a month. Only a alpha’s bite can turn people. When a alpha dies the most senior beta becomes the alpha unless its the last of its pack.
additon to the werewolf thing, if the bite from a alpha doesn’t kill them they get turned
Maxim, just give us the Dinosaurs please 
never forget the fucking burger spider
Add the ability to mark an area and name it. For example a series of isles or a peninsula or mountain, player can mark it like using shapes in MS Paint, and name the area.
Demons can spawn with pyromancer and necromancer staves as well as flame swords. Giant demons and demonic armor. More weapons for demons that can be looted. Do they corrupt? Do they have bows of flame?
Ancient portals. A gateway that spawn demon-like creatures from another dimension.
Create a setting that allows us to disable village caps so that kingdoms don't automatically lose the loyalty of almost all of their villages when they becoming extremely large while also allowing there to still be a chance of random rebellions taking place on their own. Grammatical corrections were made.
another grammatical correction : become
scquirls #🌎general message
angles and fallen angles
floating islands and airships that can do bombardments below them
When a unit on our favorites list dies they are not removed from the list. instead, it replaces their Sprite with a tombstone and tells us their stats when they died and when they died
Royal Guard trait (repost) It is a trait given to some and they will always stand near the king with extra armor and strength and they will get a weapon called the royal spear.
Make zombies can hold weapons but they swing/shoot it randomly on places
brush tool to let us expand borders of civilizations.
make the other people defend a city/village while the attackers are gone capturing other kingdoms
New human unit: Pikeman.
Work in groups, pikemans will lower their long pike in combat and work to keep the enemy at a distance. Pikes do chip damage but if left uncheck will soon ramp up and kill any creatures unfortunate enough.
Bombs which kill creatures but don't damage terrain
sea mines, they explode when touched by a ship
Ability to write alist of names and all of your villagers of certian race will be one of those names
i dont know if i am the only one but i dont play the game for civilizations or things like that. i play for nuking and destroying the worlds lol. so it would be better if we had a little more powers for lile destruction.
How do you fellers think about a system in which the people have public opinions, who support this king, who supports that king, who supports this policy, who supports that policy, generally, it's a system about the material conditions that influence the ideologies of the masses?
Homelessness, wars, murder, prostitution, thief, etc. Common Medieval taboos cause the people to lose faith in their kings, or the policies implemented, causing drawbacks, or even revolutionary ideas that propose new policies. However, inevitably, the policies run in a circle.
However, the ideologies don't change automatically. They are impacted by the material conditions that appear. For example, if we force two nations to go to war, the people of those nations will be dissatisfied, however, if they don't go to war, the ideas remain the same, or change very little.
Add public executions, prisons and criminal system.
orcs are friends with ogres and ogres are a race
more controllable units for more versions of crabzilla but with new abilities
more races
add dark elf variants
it'd be really nice to have some kind of background music you can turn on, the game can feel a little empty at times with nothing playing in the background
Things that should be added in the update
*Kingdoms will only declare wars with full prepared (70% population, 80% soldiers, 5000 gold and 3000 wheat average in each city). This rule does not prevent kingdoms from being declared.
*When in peace, soldiers will patrol in the cities that are closest to other kingdoms based on the number of armies other kingdoms have.
*Every January (after tax collected), cities will pay 20% gold, 70% metals, and 20% wheat as central tax to the capital
*Capture timer starts counting when the number of armies left is fewer than 10
ideas taken from aggressive wars mod by BowQ
Allow us to permanently freeze units until we warm them up with the heat power
Captain Big Bombus
Add Cultures to the game (Religion, Language, Clothing, their own Food, their own Cure, etc)
The cold ones are pretty bad. Add things custom to the cold ones, maybe a frost sword? frost wands?
snow should not cause villages to shrink
pool and tides
apple
BiomesAdditions: snowy forest, tall tree forest , dark forest and the swamps . And maybe the ruin coast
Snowy forest: the snow that already in the game well the forest that already in the game but new change this will spawn Naturally in the world the race that lives there will use winter coats and hats
Foxs will spawn there as well frost berries that make a new snack , newMechanic is that frost damage so if the people don’t have coats or fire to keep warm they will die so home land has better odds of winning unless the attacking side makes coats and hats out of sheep
Tall tree forest : this biome is good for the elves
High ground and a new type of building the building would be just like the Ewoks from Star Wars with the house far up in the trees with stair going up it and down high ground plays a new role in battle front and field also any race that spawn here or lives here can make log traps to kill for food or war
The dark forest where a new unit the witch and the Necromancer live and don’t leave this place of darkness for starters the no race can live here
And skeleton spawn here as well will fight any race
The swamps the home of the Alligator or crocodile
The beast willCamouflage it self to eat prey and people and float in the water thinking it’s death the people come in they will go in the water once they are full and camouflage themselves on shoreline normal attack 35 stealth attack 200 health 75
The ruin coast : is a biome that is good place for fish and boats crashed boats , the fish number is more than other places there will be a line where the biome will end
village limit should be increased
Concept art: Trolls.
How they’d work
If a day night cycle is ever added, trolls would walk during the day and turn to stone at night. During the day, they are hostile towards every humanoid species. They don’t form civilizations, except for small “tribes” of up to 3. They’d make simple huts but no armor. During the night, when turned to stone, they can’t be attacked, but “mined” for resources. Mining would give the civilization stone. Once a troll is killed, various resources drop from their body (stone, iron, gold).
Stats
Health: 700
Damage: 100
Natural armor: 5%
Speed: 35
Crit chance: 1%
Attack speed: 30
They die of old age at 400 years.
New Sound Features | I'd like to suggest noises that only play when you zoom in on a element. Example.. Zoom onto a volcano, you will hear lava popping and lava splashing.
Zoom onto a village, you will hear busy humans working and building structures.
This feature will have many potential and can also be cool.
Bigger buildings
Make cave unable to operate in snow
-Village Demand
Kingdom that have a long history with a former village will demand for it. It could cause a war
-war goal
evil mage and demons should be friendly with eachother
first blood trait given to the soldier who kills the first enemy soldier
Add graphs of
-World Population
-Deaths
-Kingdom / Village population
when we drop stone on humans, they should die
or any living creature
Giant anvil that crushes units
I don't know if we could be able to download mods this way but there's a minecraft esque game called survival craft on mobile. It had a feature that allowed players to upload maps or textures to a drop box and players could download them ingame through a menu. I think I would be a cool way to allow mobile players to upload and download maps
make a add autruibite option cause its cool
developed kingdoms will build a gladiator arena where heros can fight to do death for lots of experience better war stats and maybe even good equipment for reward
wildlife update add Deer, moose, tigers coyotes, boar, emus and maybe others
druid's who help restore the forest from fire damage and calm the wildlife in the area to passive
bigger castle's
Make A Button that says "ADD ATTRIBUTE" on a human or any other creature like so yoy can add immortality but u need to play for that
trolls that live under bridges
Suggestion 1:When you're favorite dies,you can revive them.
Suggestion 2:Nerf Evil Mage And Demon Tower
Suggestion 3:ADD A BUTTON THAT SAYS "Add Attruibutes/Skills" So you can add the specific skills you wanted.But for Immotality and regen you gotta pay or unlock it by doing an achivement
Suggest 4:Add more Other than Humans,Elfs,Orgs and Dwarfs,add TROLLS
Suggestion 5:Add a Little portal and the 3 dots section and when yoy press it,a screen pops up saying "'Do you wanna go to the Demon Diemension? Then you can make a demon civilization
Suggest 5:Make a idk how to explain but like this "play creidts settings" yeh like that
Suggest 6:Make a system in thr game where u can share ur world online and other ppl can play it
Suggestion 7:make the map limit size bigger
suggestion 8:make a skip tutroial button please everytime i re diwlaod and re delete this annoying bear pops up
suggestion 9:make a mutiplayer button where the other player can control ur world and so can u(Very complixated but it id fun doe)
suggestion 10:u can play as ur favorite charater!
(more comin soon)
Add a list of names of kingdoms and cities where you can enter your names so that the name of the city or kingdom is randomly selected from your ideas. You can also include random titles like now.
as an easter egg, if somebody draws a nuclear symbol on the map, a SS-18/DF-41/Minuteman missile will hit the centre of the symbol
i mean the nukes
Suggestion : Build a cemetery where skeletons are generated
Suggestion: Add radioactive gas, make map limits larger, Add already burned trees. Plague Doctors, Igloos.
Also add a brush for humans and other living things
Dinosaurs, that's it.
Heroes:
If a unit makes an impressive enough achievement, they should get the “hero” perk; the things that make you a hero could be:
-killing a dragon
-killing a level 10 animal
-killing a level 10 human
-having a kill count of 50 kills
-being the first king
-being 1000 years old
being a king during a time of expansion (10 cities created or conquered during the king’s reign)
various things should happen based around them:
-the weapons and armor they wielded while getting the hero perk will be upgraded to a new quality tier: mythical, mythical items get special enchantments related to the wielder’s achievement. For example: a unit has killed a dragon, their weapon is renamed to “dragonsbane” and deals fire damage, their armor “Greaves/armor/helmet of the dragonslayer” and makes the unit that wears it immune to fire.
-If the hero isn’t already king, they have a higher chance of being chosen to be king after the previous king’s demise. And they can possibly be elected without having to be a leader.
-their items will always be wielded and cannot be lost.
-after the death of the hero, a statue to them will be built in their village, it would look like the statue of a guy holding a sword but will the specific type of weapon the hero wielded. There is also a chance of their village being renamed after them (ex: the hero Ychiwu died and the village of Itirsk is renamed “Saint-Ychiwu”) or the next city to be created being named after them.
ruins these structures will have been left by the people that was there before . These include:
Graveyard: has tombstone and spawn skeletons and zombies.
Adding to the people’s buildings graves/graveyard
Destroyed demon tower a stronger version of demon tower if it come back to working order it will spawn giant demon, commander demons,
Same for cold ones
Camp sites left by the people it’s a easy start to whoever gets it has cow in fences and buildings
Dash:/dodge: when a person is a attacked they can have a chance to dash
Training: their fighting skill and dash go up in the fight areas
your suggestion~ I think the worldbox needs family trees and ruined grave yards where the skeletons spawn.
your suggestion the civilizations can reasherc new technologies cannons ,walls ect. They can create new foods. A new job reashercher. You can give new technologies to the civilizations with god powers. They can reasherc new democracys.
Bone armor
on the pc version move the powers and tabs to the side of the screen
Lady spaghetti
its a female npc that has explosive spaghetti outfit and will eat all the fish
skeletons could have their own unique armor. Could be a slight buff.
split the life eraser into different types. One life eraser will only target any creature other than the main races. Another will only target the main races (human, dwarf, etc). the last will target all creatures
traded goods should show up in the kingdom's inventory
Please add dinosawr
Radioactive Soil!:
Once a nuclear explosion happens, the radius of the explosion will cause the soil to become infertile and uninhabitable!
customizable virus,we can change how infectious the virus is and how fast can it kill the host.
War Santa. Storms of spears fly through the wind as his army of elves march out into the battlefield. On his foes, he wields a frigid blade. Santa is the god of battle, his crimson robes flapping in the breeze.
Add royal guards whom protect the king at all cost, royal guards will be the strongest military unit, and they protect the capital as well.
Make random disease and natural disaster as a world setting player can enable.
make the rain clouds have a chance of lightning or had a thunderstorm clound
add*
can you add fortifications and more destructive power?
add more destructive power like hurricane please.
More powerful weapons (like a fire sword)
Be able to make roads without needing to copy them
And please, I want to connect them to houses. So make them not remove houses
add schools, so kids have a chance to get the trait smart/intelligent
add library, so people can be more intelligent -> they have more chances to become king/this little man with the banner (idk how to call it😅). Maybe they could become also mage, if this will be added
Flowers should grow naturally like trees and be able to be placed with seeds
add dogs
different types of politics (democracy, republic, dictatorship)
Add big birb
War should have a possibility of starting if a kingdoms rebelling villages are captured by another kingdom.
Have a brush to change, remove, and add land to kingdoms (Also making expanding a bit faster)
Make goods trading more visible to player. For example player can inspect a ship and see what it is transporting and its From-To destination.
gojou in worldbox
the ultimate update
-horses
-dinosaurs(did types too)
-trait editor
-religion
Everyones asking
I meant different types of dinosaurs
make it in a way where history automatically gets saved in that case we know when things happened.
A kingdom that has a leader with the pyromaniac trait can burn down enemy villages during a war instead of capturing them.
I'll be so dope if we add a way for us to edit the stats of creature's and customize their traits and turn them into Heroes and Villiams and add traits like
{The Traits:}
Hero - If he/she has good like traits
Villian - If he/she has evil like traits
Celebrity/Renowned/Legend/Legendary
Powerful
Sharpshooter
Diety
Ect.
Ages.
Each age is 100 years. However, the age is randomly named. However, the naming corresponds with traits of the age. For example, the Age of Men. It gives a buff to human reproduction. There are three main types of ages that rotate. Buffing age. It buffs creatures. Age of War. It increases the aggressiveness of country. Age of darkness. Randomly, when a character dies, a skeleton, cold one, or Demon is spawned. Repeat. And even add in 100 years of peace afterwards where it doesn't give buffs or nerfs.
Like.... french revolution... if a nation hates a king enough, they will behead the monarchy, and elect a new one
Earth Template for mobile and PC users.
apples
the ability to remove blessing or curse trait
a race of Dark elf would be interesting they could have a passive that makes them move and attack faster than anyone else
Right now I can see some villages that had managed to accumulate over 1000 gold, some extreme cases had reached 9k gold and capped. So I suggest the price of armor and weapons be increased, with adamantine armor the most expensive that will take decades of peace to produce in any mass. Villages with the largest stockpile of gold gain an advantage in which it can quickly raise and equip its armies with the best weapons and armors. And the price increase is expected to make that village gold reserve diminished by a significant amount.
Add armory (for storing weapons and armor in peace times) and weapon foundry building for the village.
when you strike a rain cloud it turns the cloud into a thunder/lightning storm
The loading screen says "eat your vegetables," but there are no vegetables in the game. Let's add them.
Races have the ability of having farm animals and a new building where they keep them.
add farms and farmers plz
military general that got bloodlust order their soldiers to kill enemy's civilian.
make it in a way where creatures like humans, dwarves, elves, orcs can go step on mountains and make houses and buildings.
Don't be racist and add black people, pls :/
assasins,they kill kings and leader.they wear very different clothes and only appear when they will assasinate someone.also kingdoms can train them to assasinate kings or leaders of the opposing kingdoms.also they are fast.
commanders with the “stupid” trait cause disloyalty in the city who’s army they have command of over time
your suggestion prison and law sistem.
Add royal family(for example:a royal family tree to see the whole royal family)and city’s are the duchys and you can see the king and queen on the screen and marry the children off
Please add a paysafecard payment method
my suggestion please correct the Hungarian language. I found so many bugs.
Add a glitchy’ curse
that appears 1/10000
its a curse that causes the npc to be glitchy
and have random powers, traits, and stats which will shuffle at any given time.
In every capital of a country a special building “Temple” is build. Whenever the capital gets attacked and the king gets damaged bosses will spawn to kill the enemies
Humans: Kings Guardian
Orcs: Beast/Colossus
Elfs: Ancient one
Dwarves: Hydra
Bosses will not attack people of their own civilization
i meant boss not bosses only 1 will spawn
-bigger maps and a 1:1 scale if my pc can handle lol -chart to see recent historical events, why not make things easier? -ant queen? Ants make colonies? Maybe new race? -mutual and not so good of a relationship among the different races
if it’s medieval themed, why not make only nobles and people with achievements and status have a surname granted by the king(like I said medieval themed)and do a ceremony
There should be some sort of way to heal zombies. It doesn't have to be a whole new item, but maybe steps you could take like healing a zombie villager.
kinda like my last one but with a new thing
If tensions are high or higher with a bordering country then the countries will fortify thir borders starting with just wooden fences with a few civilians spying and one soldier to defend them. Then it becomes wooden walls with a stone and steel frame and with a few troops (10-35) on the walls defending and if they can and will they might get down the wall and join a battle if they have a high loyalty trait or something like that. Also lvl 3 wall is dev choice
If there are high tensions between countries far apart then they will increase their navy power. Like if it is a little too high they will build 2 ports and if it is kind if low they will just produce more trade and fishing boats but if it is medium or a little (nit too) high then build 1 more port and yeah thanks for seeing this!
was thinking a type of ethnicity/slash lineage sort of thing. An example being this, you've got two first generation villagers named Steve and Stevette who happen to live in a kingdom called "Example 1". Since they both are founders they genetically are 100 percent "Example 1" they also happen to be strong and stupid therefore making those higher chance traits of any npcs who happen to also share that blood line. So the idea is whoever is born from Steve and Stevette is a pure blooded "Example 1" stemming from the fact that they founded "Example 1". Alright moving over to "Example 2" and its respective founders, John and Johnette. Both are geniuses and weak. Same rules apply to them. Now if one of them moves over and has a kid with an "Example 1" villager you've got a hybrid npc. He's half "Example 1" and half "Example 2" which would split his chances of the four aforementioned traits, genius, strong, weak, stupid. So that's the jist of it. The math could get sort of wonky and some problems may occur but I think it'd add a whole new layer of depth.
Cold Ones and Demons that come from towers should be able to form non-expansive nations. Like, they can expand their village out to the average size of a village but they are unable to form new villages. I think it’ll add some interesting diversity and it’ll allow for alliances to be made with cold ones and demons. I mean, obviously, they be significantly less likely to do that but I think it would be interesting to see nations that ally themselves with the demons working together to take over the world.
There should be a demon equivalent to Snowmen. The Cold Ones and the Snowmen are able to work together, the Snowmen being ranged fighters while the Cold ones are close quarters. I think the demons should have, like, a Kobold or Fire Toad that can spit fire.
the game should also make you be able to make it night time
If a king is not from the capital city, he will move to the capital city
add dinosaurs
be able to change the size of the asteroid
Features to be able to find unit with wanted traits or personality, etc. Something like "Search"
Make ships not as separate creatures but to be manned by sailors. Largest ship can have something like 10-20 sailors and small ships 1-5 sailors. The sailors would occsionally dock their ships to come on shore and eat and rest.
your suggestion add schools, universitys and others. I saw this suggestion many times.
A royal family bloodline
A queen and a king will be nominated when a kingdome is made just like it already does they have children and when the king and or queen dies the eldest child takes over there could also be assassination attempts by the children, other countries with a bad reputation, and or the people could hire if the ruler is bad (the children could also be assassinated)
make the inventory more like an inventory. I would add an bar in every humans, orcs,... inventory for equipment. There you see their weapons and armor. In the inventory bar you see what they have with them. Maybe they chopped some wood and then you'll see wood in their inventory
I tried some game mechanics on a new map and found out, that humans build bridges, if they can ran to the other side, where the bridge should go. Its kinda weird in my opinion. So if you build to islands and place water between them, no bridge would be builded. If you remove the water, so that they can ran to the other island, they will build a bridge. For me is the sense of bridges then completely gone.
(btw I tried only the humans)
⬆️pls fix it, so that the humans build bridges, IF there's water between the islands⬆️
Add International Kingdoms for example the city of orcs can be conquered by humans and the orcs will not go anywhere. The nature of "racist", racism can be different for example, a person to the elves, a person to an orc, an orc to the dwarves, etc. Such a character will be more effective in killing other races.
we need schools (for smarts and stats what’s the point of having some be smart without schools)Also we need alliance)also kings AND QUEENS!)and a royal family(and a heir and they can marry them off for alliance’s.
more developed politics, such as ideology. uprisings and wars can arise on ideological grounds.
The ability to favourite an item like you would with a unit to know where it will end up.
your suggestion alicences
alliances(for example:military alliance,trade alliance,also a royal family(for alliances trough marriage)also a family tree👍
for mobile players like me can you add real earth map because I really want to play in a real earth map don’t spoil pc players mobile and iOS plays the game too!
kill all button
make so the clothing of the races apply to the kingdom colour like the buildings
better clothing for humans and different skin colors for races
be able to customize your own flag depending on what race you are playing as
they just stay in the request section for ever
sorry wrong command
Dogs, They existed since evolution, and I believe they can exist in medieval times as well, that's why they should be added.
customizable kingdom colors and banner design
tow villages in the same kingdom can be one village randomly or from the player
please keep voting guys, we are over 250 upvotes and I’m sure we can get more! vote for evolution
In the same tab as the plague, have the ability to make people immune.
If a Village is Far Away or on another CONTINENT,The Villages shouldn't be able to declare war if not discovered other village,Then there should be the map of the Discovered Villages when you go to Village Settings
SOME NEW IDEAS
- add day night cycle
- maybe add caves (it could be like houses where the animals, for example wolves, go in and disappear. When the night is over the wolves are coming out again
- with the day night cycle let animals sleep at their main ,,homespots". For example wolves in caves
- let wolves be in a pack and all with in like alpha wolf, (idk if its in yet, but maybe baby wolves),...
- let humans (only humans no other race) be able to tame wolves
- add the gender ,,symbols" to every creature, so you can see if it's a male or female
Some random guy comes out from the bushes and starts to pull people in and turn them into zombies as the bush moves closer they can pull out a grabling hook and pull them into the bushes,Also a Playable thing as like the Crab Lord
- add explorers, they have other clothes than the normal people, soldiers...The explorers are going out of the city borders to watch out for forests, sea...They could mark them for the city, so (maybe again a new job: the lumberjack) is going out of the city borders and chop some wood, when there's now forest in the city border
- the explorer is marking also caves (if added) and miners go to them, instead of mining in the ,,city mine" to find valuable ores
NEW JOB IDEAS
- fisherman. Goes fishing on the beach, rivers, sea...
- lumberjack. Chops wood (very simple)
- explorer. Explores the ,,unknown" out of the city borders
- miners. They mine ores in caves or the city mine
- rancher. He catches cows, sheeps...and keep them in animal farms, where they got slaughtered for the humans to get meat
It would be also very very cool, if everyone if them have different clothes. Maybe the fisherman got a fisherhat, the lumberjack an axe and plaid shirt (how everyone knows lumberjacks), the miners a helmet with a candle on it and the explorer also a hat with a feather on it idk
Holy Crusader,Who Crusades and Raids Villages,Taking there supply of gold,And Are human so they will be not any other race but human, They Would be Wearing Knight Armor And uses a Sword Riding a Horse,Their best Combat Area is in Plains. Why I picked plains because their weakness is of Forests,Since the Trees Small Branches hit them they can get launched off their horse. They can Occupy Villages and turn them into their Regimes or even become Kings of the Village if they Kill the King,That means once they do,The Whole Kingdom and Nation would fall under to the crusaders Rule.
now that there's a plague doctor in the game, I think they should also be able to cure zombies. I mentioned curing zombies earlier, but this is a perfect oppurtunity to add a way to heal your favorite unit from zombie-ism... Either way, I think if a unit does get cured as a zombie, they should have some sort of trait showing that. Maybe it could be something like "Cured" and it could bring down their diplomacy or speed.
add a trait that mitigates or negates knockback
yoursuggestionhere a pirate faction that raids other factions and takes a certain percentage of their stuff.
make it so that regeneration can heal one eyed or broken bones over time or add a trait that prevents a unit from getting it something like bones of steel or sunglasses
ability to change a kingdom's territory color/border color with a hex code or color wheel. furthermore, the ability to customise a kingdom's banner with a selection of banner designs and symbols to choose and mashup.
Positional Sounds; sound effects are quieter the farther away the camera is from the source. That way, rain and thunder won't be heard at full volume when they're coming from the other side of the world.
land bound dragons
Barrier.
To put it simply, it's like the mountain terrain, but things can also not physically go on it. if placed on, they bounce out to the closest side.
Add Western Towns,Like in Movies,Sandy area and villages made of wood,Western Villages cannot Expand into Castles or anything other than western,once they are there Cowboys from other Western Villages who ransack other villages that are Only Western,Then those villages have Mayor's or Guardsmen who serve to protect,Example:Your having a fun time having a break from your work in your house,The Cowboy comes in and Steals all your stuff and kills you. This guy can lower Gold Supply and Block off Caves which Miners cannot bring back gold,Example,You are having a heavy weight part in mining,the cave entrance suddenly blows up,They Also appear with a Horse,Wearing a Hat then start to kill people with bows.
First off, possible use for temples, that's more of just a 'hey, by the way...' than anything. They have a figure from the 'region' biomes are based off, or like how the elves have temples with trees, show a tree originating from that biome (ex. winter biomes show spruce tree, normal has a large oak tree, etc.) It could also introduce a hidden, barely noticeable hint at religions.
I have a ton of biome ideas. Let me lay the foundry:
Minicultural details could exist. For example, south america is a big corn producer. Because of this, it could be possible the people here prefer corn rather than bread. Or, maybe they like corn bread! And this could also make trading a thing. From the variety of biomes, maybe ships could trade those goods to the places that can't make them, creating a more indepth 'culture' of the world.
GENERAL BIOMES
Jungle
Trees grow at an even faster rate, but wolves, cats, etc spawn more.
Savanna
Has several variants. Orangish 'wolves' spawn here. Cats and cats with the 'giant' trait spawn here. Or yknow, more cat variants. 😎
SOUTH AMERICA THEMED (ish)
Animals: Piranhas, wolves (orangish color) and possibly/maybe/probably not a new species that 'originates' from here, Jaguines. Or just jaguars. Temples show south american mythological figures, such as the quetzalcoatl. Replacing wheat is corn. Elves would be in paradise.
Jacaranda Forest
The trees are purple. Not much lives here, just insects. More of a 'neutral' biome than anything. Elvish houses have purple leaves instead of the standard green.
Thick Jungle
Probably suggested before. Has a bunch of 'wilder' life. Also, can we just have more wild animals? Anyways, cats spawn here, and also jaguars. And piranhas! A place of great fertility, and food flourishing. However, it comes with a risk of dangerous animals.
(Pt. 1)
ASIAN THEMED
Animals: Pandas :D, bears, wolves, sheep, cows.
Bamboo Jungle
Trees are sometimes replaced with bamboo shoots. New, friendlier variant of bears, pandas! Bamboo can be collected to make houses, temples, etc.
Cold Jungle
Same as Bamboo Jungle, but colder and slightly less trees.
Great Mountains
A region where there's a lot more hilly and mountainous terrain.
That's all I got right now, besides some more outlandish ideas lol. I'll probably make a ton more later.
World Law for random invasions from the least populous race from offscreen, spawns an army of said race that attacks a village to settle it for themselves, it's kinda difficult to set up a new race in an already populated world without wiping out the established regions
the game could evolve another century and humans have firearms and have boat battles
I just think they could add foxes and dogs
there should be a racism world law that makes all races hate each other no matter what
A optional kill feed maybe.
make lighting strikes less destructive
when dropping bomb or destructive elemtents (apart anti-matter bomb) the lowest ground level it goes is sand
Living houses power can make volcano come to life and spew lava at enemies, Causing destruction.
more "politics", more "political" mechanics and systems
Alright, I know I’m doomed here, absolutely nobody wants anything that is remotely close to modern, (I’m the same) anyways. Communism! There would be two types of communism that a kingdom could select. Communism, and corrupt communism. Normally Communism would begin non-corrupt. However if a king has low diplomacy, the communist kingdom would downgrade to Corrupt communism. I’ll explain normal communism first. Anyone who farms will bring the crops to the city hall. (That big building) Miners will also give all of they’re findings, besides stone. Two minutes later, everybody in the kingdom would receive 3 gold and also 5 food. However that means there would be a higher tax on villages. It’s rare to be in a happy mood in a communist kingdom.
Time for corrupt communism!
Corrupt communism sucks. The food system stays the same. All food that’s gained is given to the city hall building. Same goes for mining. However no gold is given back. And only 2 food is given back every 4 minutes. Everyone is just sad in a corrupt communist kingdom. There is a high chance of a rebellion, if a rebellion succeeds, communism in that newly formed kingdom would replace communism with the standard monarchy.
Communism has a 40% chance to form in a kingdom. Anyways, I know this suggestion will flunk terribly, I’m just extremely bored
Queens & bloodline tree for rulers
ability to manually set alliances
New building all that stuffs, Add: 1. tavern: Where all the local community could gather in and perhaps sometimes the king could join the fun as well! 2. Market: Where all the merchant or trader could sell there item here. All across the land will gather here for trade. The local also sometimes will buy some goods. 3. Bank: Basically center of everything that fund the civilization. The local could withdraw or save them! (Ps: If its going bankrupt, there might chance of revolt Perhaps)
With the bank added, Of course you need new system of coin. We can view people's coin and all the stuff. If they're coin count 0, They will feel sad or angry.
Andd bigger the market place, More people or mechant go there instead.
banks are too complicated, let's stick with trading cause it fits the theme more...
Pineapples.
Cities can have as many boats as they want... but they have to pay gold to upkeep the boats!
(So at some point they would have to stop or they would go bankrupt!)
This could help cities form in desert or snow environments. Because villages in the desert or the tundra can build lots of fishing boats instead of having to grow crops.
pigs
add dogs and more household animals like birds
An option to generate a world map
and by world, I mean earth map
Special traits for former king
When the tumour tiles burn out/get erased, return the tiles to the previous state
your suggestion you should be able to save units and spawn them in later so you can put them in any map instead of having to redo giving them everything
religion with new traits such as "prophet"
add more fantasy creatures like dragons that cant fly trolls goblins etc
Make it possible to look for people with a particular trait (filter people, a research tool inside the game to find easily people having traits like immortal or genius...)
add monke and banana tree we need monke seriously we need monke
Add in Other various powers
Stop Birth
This will make people unable to give birth if you spray the ability over them
Immortality
You get it
if the empire has enough wood and all the requirements they would make an Campfire square
filter for magnet you can choose the what the units magnet will pick up wheteher profession race or nation
New ideas: 1) New material - glass: -Married from sand and wood. (Sand is extracted from sand blocks. Sand does not disappear after excavation) -Races can create bottles from glass. 3) New thing - bottle: -Using the bottle, the races can milk the cow and get milk. -Using a bottle, races can get water (it is needed to create / Craft) -From one bottle of water and three berries, races can make berry juice. -Races can make a milkshake out of three bottles of milk. 3) New Trait: Believer: If by a certain age he does not receive a blessing, then he may receive a new trait: bloodthirsty, weak, slow, or paranoid.
When the fire or the plague doctor purifies the tumored land it stops after some distance, just so it doesn't completely wipe out tumor hives. Thanks.
dwarves are really bad compared to other races in expansion and reproduction.u can test it by putting 1 villager of one race in a big world and let it run for x years,the dwarf world will absolutely suck compared other races. devs need to look into this.
when snow falls on water it doesn't create ice, in real life if snow falls on water it just melts
your suggestion if something is frozen on snow, it will still frozen forever
World Law City expansion. Toggles if cities should expand their borders. Default: ON
An "Skeleton" trait. It's like the zombie trait, but they can throw bones
Animals and Civs have their own skele boys
Any mage turns into a necromancer
The dragon turns into a frost dragon
If u add Controlling Units in next update everyone can can die peacefully.I'm sure about to many people waiting for that.

make it so that skeletons don't get cursed my necromancer keeps failing because all of the skeletons he has had the cursed trait
high mountains or high hills will be buildings like houses, they make the game look nicer and nicer on fantasy maps (It doesn't have to be the same as the images.), Their areas can range from 3 by 3 tiles up to 10 by 10 tiles, which will be impassable. It's not that hard to do and there will be no lag.
Optimization idea: Decrease the amount of spawned clouds to 5 clouds in 30 seconds. This does not apply to rain clouds.
WAR + MORNİNG & NİGHT idea
NİGHT:
~Citizens will sleep at night times
~There can be a few soldiers that stay awake at nights and warn other soldiers if theres an attack
~Citizens will stay in their homes if theres an attack at night time
MORNİNG:
~İf theres an attack at morning time citizens will help to defend their kingdoms too (but citizens wont help to attacking)
Kingdoms can find war strategies with this morning & night idea, and its also good looking
seems like dwarves cant expand well near mountains and hills cuz of the lack of open terrain.if u put elves,humans or orcs in mountain regions they perform better than dwarves.the new house feature of the dwarves kinda destroy the"dwarves like mountains thing".
Optimization idea: Humans will no longer walk randomly, they will stand still when there is nothing to do, and they will do a stationary animation, which only activates WHEN the player zooms in on the screen. Idea by u/ivan_account_2 from reddit. This is a very good idea that can dramatically improve game performance.
Idea system
Have it so kingdoms can unlock certain weapons, among other things, by focusing on researching certain technologies. (i.e. Researching Greek fire or ballistae)
Each kingdom can have it's own mapped out 'idea tree' of somesort, and players can look at each kingdom's idea tree and view what they've researched, what they're researching, and what they haven't researched.
What kingdoms can/can't research could depend on the resources they have available to them. For example, a kingdom with sulfur is more likely to obtain Greek fire than a kingdom with out it.
Idea tree for weaponry & defence visualised:
One category for weapons, one category for defense. Each idea could have it's own icon and kingdom AI will choose what to research depending on what resources it has available. The prerequisites for each idea could be listed by hovering over each idea.
Each idea researched unlocks the ability to research more advanced things that demand more resources.
At the top of this UI, the player could choose what kingdoms research if they want to, or, they could choose to instantly give a kingdom an idea, bypassing the research tree and time. Obviously, ideas will be listed out in a tree like fashion.
I saw how Druid works but something is Missing
Soo here's my suggestion
1.I would suggest Druid be able to Put out Fire/Wild fires than Humans
2.they should be able to clean or remove burned Tiles or Burned Grass
3.they should be able to Make Burned trees alive again I mean they're druids
4.they should have a power to defend themselves like Rooting and Damaging Enemies with Spiked Vines
That's all
forgot to put "Faster on 1.
New materials
Niter • material that can be found rarely in mines. Using niter with sulfur can help make Greek fire
Sulfur • material that can be created around volcanoes and hot water springs/geysers and can be found by extracting salt
Salt • new type of block that can be placed by the player or naturally generated. Units can extract salt to find, well, salt, but also sulfur which can be used to make Greek fire
Greek fire • a type of material that can be used on ships and on units as a sort of flamethrower. Could be useful for warfare. (Greek fire is medieval, it was used by the Byzantines beginning c. 672 despite being basically a flamethrower)
Alabaster • very rare material that can be found in mines. Used for making statues.
Fustian/hide • cloth that can be gained from killing wolves, bears or rabbits, and can be useful for withstanding cold temperatures
Wool • could be harvested from sheep and could be used as an insulator for homes to prevent them from freezing during the winter
Milk • this comes from cows and could make units' bones stronger! (new buff, more damage dealt)
Regions and seasons
Temperature changes and snow have always been something that the player controls, but perhaps now that natural disasters exist, worlds could slowly freeze up entirely and the world could be stuck in a blizzard mode where crops grow less and humans have to use fustian/hide or wool to survive properly.
Furthermore, it could get really hot sometimes, and people will have to swim in water to cool down
Beaches
If a kingdom has water, it could be more likely to survive a summer as units could swim to cool down. New buff, more resilient to hot temps when in water.
Furthermore, freshwater could be a thing also so landlocked nations dont just die out instantly.
Droughts
Water is lost. makes it harder for units to cool down. Pretty self explanatory
Regions
Regions could be useful for the new materials.
Depending on what region a nation is in, they could have a higher chance of getting a certain material that is rare, like alabaster.
This of course could be random and naturally generating when in naturally generated worlds. Players could view the regions of a world and see what materials each one hosts.
Perhaps regions could also be useful with temperatures, and certain regions could be hot at one time while others could be cold.
If a kingdom has units in a cold area AND a a warmer area, people may migrate to the hot area to avoid the freezing cold.
Regions could also host their own seperate "regional laws" which differ from world laws in the sense that they only apply to that specific region.
Regions could be changed and regions can be created and removed by players.
, Add gunpowder or somthing to buff the pathetic humans
Add crossbow. Slow fire rate, shoots fast moving bolt that hit harder than bow. Effective against armor.
add bigger brush sizes.
culture.
I know there are Statues and such but I would love if we had better culture. Since you (the Player) are the god shouldn't they treat you like a god and like build temples and make sacrifizes and such. You Could've make multiple Religions and there could be war because of that too. You could Customize your cultures/Religions. Excuse me for my grammar im not English im german, hope you like my idea!
Make creatures of the same race bond together regardless of different kingdoms against a common threat. For example all human kingdoms declare war on the orcs.
Oil
Just like Stone,Gold,Iron
It can be placed as a fountain, or generate Randomly, Once Humans Find Oil They'll suck it up (you know, these things thatgo up and down xd ) and use it for building and Boats and More.
I don't know if it's a feature yet but,
Taming Animals,
Like Cats and Wolfs (would evolve into dogs)
Cows could be Tamed to Obtain Milk and Meat, like Building A Farm.
With Chickens Humans Will Pick up eggs.
I would like to see a feature were you can control the army of a kingdom. You could press on a country and click a button that says "Control Army" or something then you could click somewhere and click on another point and then the army would invade/ go that way
can you do this that you can control people and kings to control wars and line up your troops however you want?
Changes to the orcs.
The orcs develop from babies to adult too fast, even when facing many armies the orcs always have bodies to throw at. Either nerf it down a bit or make some sort of orcs remnants that is hard to erradicate. The orcs village may be destroyed, but as long as the remnants exist, they will pop back on the map at a random location at a random time.
The ability to choose which kingdom a certain nation will declare war on. It would also be awesome to even choose alliances so we could have world wars. This would make this game too good.
please add this feature/ controlling people and kings to control wars and line up your troops however you want?
Day/night cycle, buildings like ports and houses will emit light, possibly also street lights (basically just tiki torches)
please add this feature/ controlling people and kings to control wars and line up your troops however you want and also tame animals and add more animals like sheep and goats and axolotls and take dragons and cows to make milk and sheep for wool for more buildings like cities with walls and maybe more disasters and maybe add dinosaurs and fantasy animals
can you make PC updates and ios updates with android and other devices update together?
can you make it that if meteors fall some of them make craters or maybe all of them make craters and some don’t explode and they just keep the meteor in a small crater?
Religion system
Different religions would act like different kingdoms. You can inspect all of them with a button similar to the one you use to inspect all the kingdoms. Religions would claim villages. Villages that have different religions from the capital will have a lower relationship score. Kings with different religions will have lower diplomacy scores between their respective kingdoms.
New Stat
A "Religion Stat", which would show up as a percentage. This is essentially how "religious", or devoted a person is. The stat can be changed by happiness (higher happiness=increased religious percentage), or how much you interact with the world (you interacted with the world recently, humanoids around the events religious percentage will go up.) Once a humanoids religion stat reaches 0%, they switch to another random religion or make their own. If it gets above 90%, they will become their religions unique unit, which i will go into further detail below.
Religion stats
Like with kingdoms, a few things are randomly generated. These include the religions symbol (which would show up where the flag would be when you look at all the religions), how the followers worship (praying, sacraficing, preaching), the religous buildings (where they go to do their worship, can be anything from a church to an altar), and also what the unique unit worshipers become when they reach a 90% religion stat.
The special units
The unique unit a religion has is picked randomly from an already predetermined set of "classes". The classes are: Paladins, warlocks, druids, clerics, bishops, monks, and shamans. Each of them get a unique ability, and increased stats. Ex of unique ability: Paladins smite, once every minute the paladin is able to use this spell, in which case a holy light comes from the sky, and does an aoe attack to everything in a small radius.
Pyro Guy. (Can only be spawned by player)
This guy comes in with a FlameThrower and starts to burn down everybody's houses and can throw grenades that combust into fire,Can be killed by humans if there lucky enough,Humans Can get He Played with Fire,And lost. Trait if they mess with the Pyro
He is enemies with:Explosive People,Demon,Every living creature except itself.
make trees grow on tiles of flowers
A more advanced trading system, 2 kingdoms at peace can trade between each other and it makes it less possible for them to declare war against each other. If a trade partner is attacked by another kingdom the other trade partner has a possibility to also declare war to the kingdom attacking it's trade partner, kinda like alliances
Naval mines, explode whenever a ship touches them, to replace the water bomb
maybe add planes that aren’t modern
Humans only do not commit war crimes aka they do no kill civilians of kingdoms they conquer, both same race and different
Different armor looks/skins for humans and/or other races ? European(which is the current look i presume) or nordic, with beast skins or asian with karuta(samurai armor), etc... It can be chosen from in-game laws or option and shouldn't impact gameplay, just the visuals
domestication of livestock
traveling merchants
hey mastef or maxim can you guys take this into consideration please change the king thing whenever a lady/woman can you change it to queen instead of queen please and thank you for listening to me😌
I didn’t mean to put queen I was typing fast I meant to put change king to queen instead of having it always king
Come back with the black color of the realms, and bring the red color back to the humans.
make it towards trees can grow from grass tiles also
Add vassal states
Reason:
• Because we don't always want a kingdom to be annexed. Add a button to let a village or a kingdom be a vassal of another kingdom
• It could act as colonies to far off kingdoms that were conquered by a nation
Example:
- Drop the power on a kingdom
- Once dropped on an independent kingdom (with more than one city), a tab shows up and an option shows. In the tab, there will be a list of cities. This is where the player chooses which cities will be vassalized
- Once it is dropped on an annexed village, it will separate from the country BUT it will not be independent as the country who owns it controls it
make it if you get 1 rat king and spawn multiple rats to the point where they make their own civilization and slowly become humanoids, and makes it like and easter egg and a achievements, also they get bone clubs. and make their behavior very defensive and fast attacks, and they give the black plague to humans
racism
make a trait for the kings named “compassionate” or smt like that, this trait makes that is a possibility to the king, when is in a war and is winning at the point that they are near to destroy the kingdom, he lets them live and hire them as slaves, the slaves will have a trait named “slave” and they’re going to be sad always, and every 10 years, there is a very little probability to one kid born with the trait “revolutionary” that can make that when he age 25 years, has a chance to make a revolution with all the slaves
a new "race" called mixed race if people don't like the personality of their king they could immigrate to another kingdom or the mixed race kingdom based on their views. TLDR; Basically a mixed race kingdom and immigration
PD: this is a suggestion of @mellow tapir
tsunamis that’s it
new power:EXPAND 🗺️
With this power you can make kingdom Border bigger
How?! Well it work like the finger power
You use it on an alternate existing territory then move it to another area and whola,that other area become the kingdom territory
This way we can easilly make multi island nation more easilly and no one has to suffer from making a more accurate map in #🌐✔cool-maps 
Coffee can be used on tumors to make them devour ground way faster than normal
Instead of having only wars and treaties, make it where other kingdoms can make allies and fight beside one another, or if a really big group of kingdoms is fighting they could have puppet states or nations. I think it would be cool.
day and night cycle
A potential World Law to help with city expansion. At a certain point kingdoms stop starting wars for really long periods of time through diplomacy probably because of stewardship. Way to help counter this for types of situations where you just want one city to when after a bunch of wars.
maybe a power/ability to play as a human/elf/etc on pc it would use mouse to move around right click to attack left click to interact have a inventory system so u can eat and stuff thanks for taking the time out of your day to read
Add playable Kingdoms
How would this work exactly? Playable kingdoms would work by going to the view kingdoms tab and clicking on a kingdom, once on the kingdom main info page, there will be a "Take Control of Kingdom" button that allows you to assume control of the kingdom, as said kingdom you will receive a new bottom hot bar for construction, for houses, barracks, and other kingdom related things. You will be able to build job specific buildings to employ your citizens to get resources to make new items for your army or make food etc. You can lose if all your villages are taken over or gone.
To make this work more efficiently here is the following features to add for this to work:
- Ability to select and order your own units.
- Ability to place construction orders for buildings ranging from barracks, houses (that can be upgraded), Statues (Supply stability against revolts), Farm land.
- Add wood and stone gates and walls and towers to be built by the player and AI
- Add new units such as, Catapults, Calvary, Horses to be tamed for Calvary, Battering rams (Breach Gates).
- Provide diplomacy feature to allow the player to declare war or make peace etc.
- Trade Tab in your bottom GUI menu that allows you to see your trade routes and who trade with you and who to block trade from.
- New buildings, Hospital (Can be used to buy plague doctors to prevent sickness/plague from rampaging your kingdom.
- Building/Training cap depending on population and land control.
- Ability for a player to make villages/settlements.
- Dynasties for kingdoms on player and AI kingdoms.
- Economy, aka gold to use to buy units and special buildings.
There can be so much more added but I'll leave that to your imagination!
a statue of crabzilla that towns build
national road ,caravan and more 🚚
So as of now if i remember well the only way to trade is though ship which unfortunetly land locked city doesn"t have which Mean land locked city have more chance to Rebel
So how about we change that 
-add national road 🛤️
,what's a national road?! Its a road that connect between city that has the same kingdom,worker can build it outside the Border,
But what is its purpose
~caravan 🚚
so you know how trade ship travel from harbor to harbor to trade food or resource?! Well caravan do the same thing expect they are inland,they travel from market to market to trade resource between city
~market 🏪
so trade ship always come to docks but what about caravan?!,well caravan trade their item in market,a building city can build once they where wealthy enough
~mercant job 👳
So caravan is cool and all but hey since they where Inland thats Mean they where easy to attack,whose gonna protect it?! Well it is the merchant job,this guy Will ride the caravan as a passager and Will came out whenever it get attacked or stop at a market,but wait who Will attack the caravan?!
~raid 
Caravan can get raided for resource by a third party,wether it is a bandit camp,a group of skeleton or just some hungry/bored bear
siege weapons.
Ability to store troops so you can redeploy them later in the field and clone too
ships are not getting destroyed when a meteorite lands on them. needs to get fixed
Settlements should have gate dares in the wharf area, and walls should be added around cities.
New building all and more stuffs , Add: 1. tavern: Where all the local community could gather in and perhaps sometimes the king could join the fun as well! 2. Market: Where all the merchant or trader could sell there item here. All across the land will gather here for trade. The local also sometimes will buy some goods. 3. Bank: Basically center of everything that fund the civilization. The local could withdraw or save them! (Ps: If its going bankrupt, there might chance of revolt Perhaps) 4. Council: the most highest society and the most powerful job. All the senator from all state (I mean from all the place in the kingdom of course) will gather here to vote. Here, Will be the places which they are make decision for example declare a war, how the city should look, And all. Only the councilor and king allow here. And yes, improve how the civilization make their city . Make that's they are all in line just like medieval Europe to. And also fix the war sprinkle as well.
What i mean war sprinkle, I mean spite.
Make the game available for purchase by discord
So people in the medeval period had horses. So if the humans could ride horses in the game it would allow for faster transport over land and more trade.
-est people list on the game Example:
Richest Humans(orks elves dwarves too)
Oldest Humans(" ")
Most Powerfull Humans
and etc.
But It will be better if theres a list of every creature and human and filter them like oldest richest.
Add wagons so villages can trade goods via land.
Make it so only 1 rebellion can happen at one time so there isnt a diff kingdom for every village eventually
Add nomads:
Nomads could be people who are spawned in areas that can’t hold actual kingdoms (or who have been forced to be nomadic by the player with a spell). They can have children, and can create camps, basically they build tents temporarily. After a few years, they will destroy them and change location. Nomads cannot farm, but they can trade, forage (hunting and gathering) or stealing from sedentary people (they can take resources from villages and put them into their nomadic group camp).
Unlike sedentary people, they cannot separate their group into numerous groups and their entire population can go to war and have weapons. Making war with them difficult. In exchange, their weaponry cannot be above iron, (unless looted from sedentary groups).
Nomadic groups cannot be conquered, and cannot conquer, so they always destroy villages completely (which also gives them the village’s ressources)
After zooming out far enough, you can see the name of the kingdom instead of each individual province, like how you zoom out of a map and it shows the country name over the entire area
建议 I hope you can control the characters in the game, just like possessing one's body, you can attack and other operations.
GUYSSSSS IT’S OVER 260 UPVOTES NOW THANK YOU SO MUCH 
let’s get this bad boy to 300 upvotes
vote for evolution!
your suggestion horses
World law:
Anti-disasters
If this world law is enabled
Npcs
or a specialized group of Npcs
will either prepare for upcoming disasters or raids or fix the problem
add carrots🥕 and potatoes🥔 on the field for races
add a feature for map creation. when u create a coastline automatically scale the water to light,medium and deep.its really time consuming to do it by yourself.
i think the island nanobot should be improved, it would be nice to place a viable island in an instant, could also be randomized
frogs
frogs Frogs should be an added animal, they reproduce faster after rain
frogs Kingdoms should be able to hire soldiers from other kingdoms as mercenaries with gold
Separate models for King and Queen ruler.
There should be horses which soldiers can ride. To make it more balanced, they reproduce slower.
, Permanently remove the mush spores. They’re so freaking op and can destroy entire civilizations with hundred of pops and soldiers.
add birds
since ugly trait makes unit have lower chance of making kids, attractive makes them have higher chance of having kids if it doesn't already
I have two ideas:
-
A little group of people can be spies, the spies will be one other kingdom and will have a 🔍 to identify them, this people are going to search information about the enemy, doing that the kingdom where they come from take the advantage, this people are only going to exist in the little kingdoms who have wars with other kingdom that is much more powerful, to have the war a little more balanced.
-
War strategies. This strategies are going to depend on the warfare of a king, if it have too many warfare is going to have more different strategies, this strategies could be real strategies from wars of that epoch, like two groups of the army, one in each side, to surround the enemies, or one group of the army attack first, and when the other ones think they won a surprise group of the army appears and attack, I think this ideas are going to make the wars more epic.
50x speed
localized sound for rain clouds, you can hear them literally everywhere
evil mages dont attack demons and flame towers , white mages dont attack cold ones and cold towers. also the cold tower can spawn snowmans so the flame towers are not that overpowered. kinda like a hot vs cold but better
when a tumor consumes a animal it will make tumor noises (like the noise when you spawn a tumor)
you can control things like human or dragon
volcanos can stop automaticly spawn when u disable it in settings
Add asteroid, it's like a meteor, only bigger...
add a religion and crusade
where kingdoms form coalition's aganist overexpanding or very powerful nations
kingdoms can open trade with each other and give each other recources
kingdoms have tech trees that they can research different things like "windmills" faster farm growing speed
"Advanced weapons" better damage
kingdoms have ideologys which can affect their status with other kingdoms and start potential wars because of them
crusades
allow kingdoms to create secret coalitions to takedown other kingdoms
horse units which soldiers can ride
kingdoms have peace deals like "annex certain land" "take 20% gold" etc
new types of soldiers "catapult" "horsemen" "shield man"
people have different jobs Like "Teacher" "blacksmith" "soldier" "farmer"
make ice towers able to spawn snowman so its more balenced
volcanoes don't spawn by themselves
Maybe cannon ships and muskets to buff the humans
Elections in a kingdom where different ideological parties can try and be elected and will change the countries ideology
"Communist" "democratic" monarchy"
New fish types
Crusades
Religion
Civil wars based on different ideology or change in ruler
add kings and queens and for example if a king name is Henry can the successor be Henry II so I could make sense.
cities can form Alliances and coalitions
sandstorm(covers things in sand)
different skins depending on profession
food usage should be higher. larger cities will decrease the size of their farms for more living space and supplement their supplies through trade and from agricultural based villages. during war time, the other kingdom can target the agricultural villages and block trade routes to cause mass starvation. another thing, if a character is starving, it gains the Fatigued trait (villagers that have this are 2 times weaker than a character with the weak trait they are also 2 times slower than a person with the crippled trait) this can cause major disloyalty within the kingdom. during war soldiers will have priority when receiving food. as the food storages fall, the civilians get less and less food causing more and more starvation.
sound effects
Sound effects that play when a disaster or a major event plays
gods that the people will worship, but only if they answer prayers, if they die or stop, than it takes 5 generations for the humanoids to forget about them
Gods answer prayers, like giving people positive traits like strong or attractive, or growing their food faster, when the gods have followers, they get something like blessed that increases in strength the more people they have that follow or hate them, depending on what their traits are
You can give them traits, and an evil or good factor, by making them want to help, not care about, be worshiped, enslave, or kill all of the humanoids
Depending on what you put for their strengths, they will have a weak, medium, or strong god trait, weak gods will stay out of the way of strong ones, and only fight them if they want to help people and they are being attacked, if something kills a god they get the blank god killer, weak, medium, or strong, if they kill a medium one, strong wont care, weak will fear them, and depending on the traits, medium either wont care or want to fight them
You give the gods powers that do more damage but are more direct than normal ones, like lightning does 500 damage, but only attacks one person, unless the god levels up
A god that you can control, you give it the powers, chose its appearance and if you dont show yourself as a god no one worships you, if you gave a god the intelligence trait it realizes that it is you after awhile, if you fight other gods, and it stays out of your way.
smow melts after a while
attack on titan titans
add zombie piranha dammit
Kobolds! tiny little lizard people that like shiny things (could make for a fun new race!)
there should be a bomb noise when a kingdom is at war with a other kingdom or kingdoms
war name 🪖
So as of now war is basically just people bashing each other without any name so if you want to worldbuild you need to came up with the war name yourself and write it outside the game
How about we change that 
I say that there should be a tab for list of war where you can see war info like the war name,time it happen,list of casualtty and stuff like that
A war Will enter the list once it end
The name of the war is usually auto generated by the game and depend on how the war go like for example if its only between two kingdom it going to be called bre-orange war or if it happen in 177013 it would be called the war of 177013 or if it a rebelion it could be something like "the war of insert kingdom name independence*"
You can also edit the war name in the tabs
This way its more easier to list wars' on the world if you are making it for the lore
make us able to toggle the gears of people
Make it where when at war (if possible) they can take hostages like leaders of invasions with the banners, or send spies in to take the king hostage and force peace upon them both. Also make it where they can modernize a bit more.
a sound when kingdoms declare war
Create an option that causes tornados to disappear on their own instead of requiring you to put them out yourself.
trait editor
a law that if you activate it appears a tab named “prayers” where different people can send you a prayer, next to this messages there are two buttons, one ✅ and the other one ❌ to have the options if let them have the thing they ask for or not, you can see the name of the person who sent the prayer to watch him and determine if he deserves, also the kings can pray too for have their army blessed, win a war or have a powerful soldier to save them from the annihilation of his kingdom
to add raiders like pirates or Vikings
bandits shouldn’t throw explosives around if peaceful monsters is on
Brush sizes for npcs
So i can begin the Bandit vs skeleton war faster
make it so you can sort of choose who becomes king or village leader.
add pigs
new controllable entity, Death, maybe skeletons, necromancers, and possibly zombies would be peaceful towards Death. I think it would be interesting to be able to use powers like an npc would, like raising a zombie, maybe turning invisible or teleporting, and of course Death has to have a sick scythe to swing. Maybe Death could even have an influence of the area around, like a dark fog.
worldbox optimisation update for android players to play maps above 14 by 14 and pc players too. the lag isn't because of processor its because the game needs optimisation
dragons should spawn with the other disasters world law
when you inspect a farmer, the tool their using like their hoe should be in their inventory instead of just in their hand in the picture
Make coffee effect permanent like a trait that says caffeinated
Love the new tumor updates. Can we eventually get the little blobs to metastasize into a tumor eventually if the area doesn't have any? And can "tree" growths sprout up on tumor land? A bland sea of pink makes me want some diversity.
Add multi-race bandits.
be able to spawn archers, swordsmen and ships
Adding new races like Lizards (prefer Deserts) or Dark-Elves
crabzillas greatest rival massive turtle?
U can control it it's like crabzilla but slower and one big beam instead of 2 mid size beams the beam is like a laser instead of just blasting the end it blasts everything in the beam. If crabzilla and massive turtle (temp name) they will both fight you control the most recent spawned in one
Add dinosaurs in the next update, or else i will kill you
~-KING TORTOIDORAH-~ that's the turtles name
[In the future maybe multiple types of government and maybe even elections to elect a president or parliament]
your suggestion and you can level up and down that.
New world law evolution:
If this is turned off only you can change evolution.
To add to the tumor update:
1)infected humans (and other races) can form civilisations, but with a few differences:
-they cannot have children and have to wait for people to get infected to have new citizens
-they behave like a hive mind, meaning that every unit has the knowledge of all the others, so if an army is attacking in the north of town, the units on all parts of town will go defend this part, even if they didn’t see it.
-they don’t have kings since they have a hive mind.
2)moving tumors can eventually merge (think the scape and run parasite mod for minecraft), and create new types of tumors:
-slasher: units with arm blades, they can cause bleeding in units, and have wide swings that damage all enemies in front of it
-spitter: can shoot enemies with poison that causes damage to units over time.
-behemoth: they don’t deal a lot of damage but can take a lot of hits, and are the main focus of the enemy, so other tumors can attack the enemy without being attacked.
-flyer: can fly and spit like the spitter
some merged tumors turn into unmoving such as:
-cloud maker: create pink/purple gaz clouds that will move in one direction (not necessarily left to right like normal clouds) and will create rain that can infect people with tumors.
-tunnels: can be used to teleport from one tunnel to another, which can be used by infecteds to go to another island.
-defender: a long dendril near the big tumor that will attack enemies around it with a whip slash.
There is also a small chance that tumors will turn into big tumors if they are level 10.
- if a person that has been infected dies (not the turned, just the people with the trait) they have a chance of not being turned into a tumor, but becoming a hidden infected, hidden infected will look like normal people, but with the addition of tumor traits, they can also walk on tumors without being damaged, if a hidden infected becomes a leader, tumors will not be attacked by the villagers of this city, and the entire kingdom will be friendly with it if the hidden infected is king, after that, it will turn the next generation into mutants (described in the next part)
4)mutants are born in villages run by a hidden infected or in kingdoms run by hidden infected, they get new mutation themed traits after each new level such as:
-third arm (can hold 2 weapons instead of just one)
-vomit (can vomit poison that damages units over time)
-third eye (like eagle eyed)
-wings: can fly
-cannibal: will refill its hunger bar after killing a member of a civilized race
-chitinous: their skin is dark purple, and they have twice the amount of armor as someone with the tough trait.
-goliath: like giants, but they can carry people and throw them.
add monke.Need I say more?
Adding local militias to Villages to fend off (or at least stall) enemy forces. Villages that have around 150 - 200 population automatically build a armory which then provides weapons and armor for said militia. 20% - 30% of settlements villagers are part of local militia. Settlements can`t be conquered until local militia is defeated.
I would really appreciate if there was info for structures/buildings, just like for creatures (you could see how old it is, how many people are in it, etc).
make cooled lava to turn into stone (hill) instead of mountain so it can erode and create an island, if say from a dead volcano in the ocean.
NEW RACE IDEAS
a race, which prefer...
- snow/ice
- sand/desert
- water/ocean
(- mountain/hill)
These are only some ideas. If you're interested in more, just give an :Upvote: and I will think about species, which could fit with the others
skeletons can be hired as mercenaries
credits to the one who came up whit this idea first.
Make a ability search button. It's fun to see how many creatures have a certain ability in your world.
Make defense more important than attack. It is kinda weird that armies won`t regroup and return to defend their kingdom if they are in the middle of attacking another kingdom. In the most cases this leads to the kingdom almost being destroyed before the armies are done with their attack. Example given: - Human Officer: Sir, we just received letters saying that the orcs are attacking our kingdom.
- Human General: Well there is nothing we can do. Our orders are to destroy those tree-loving weirdos over there. - Human Officer: But sir the elves are nearly finished and have no armies left to fight. If we return now we can keep the orcs from destroying most of our settlements. - Human General: No, that is not our problem and besides we left some recruits behind, so i think they should be fine. 2 Days later... Human Officer: Sir, we got new letters from home. It seems like the orcs killed most of our soldiers and the few recruits that are left have deserted their posts. Oh... and they have reached our capital. - Human General: And we have only a single settlement left to destroy. I am not going to leave now when we are so close to victory. A few hours later.... Human Officer: Sir, the king is dead our capital has fallen and our settlements are burning down. Our empire is ruined!
add that you can see your favourites in minimap, like it's with kings, boats...(you can activate it)
⬆️with the little star⬆️
Scaley Update 😬: Please Add
Dinosaurs:
-Trex
-Raptors
-Triceratops
+
-Snakes
-Aligators/Crocodiles
+
Ability to zone lands to not be colonized so animals can flourish without clicking the stop expansion button
Money, relations and crime:
-All units should have different amounts of money, they can gain money by getting paid (by farming, hunting, crafting and selling items, being a soldier…) and have taxes to pay, which are based upon the leader’s traits (they pay more taxes when the leader is greedy), to eat, they have to pay for food.
-units can also beg for money, they will or will not get money based upon the relation to the unit, the traits of both units and other factors.
-units can have relations to each other when they are from the same city, which can be shown by inspecting the unit (to cause less lag it will only show units that are friends or foes to a unit).
-if a unit has low amounts of money, they can try to steal, either from another unit or from the city.
-if a unit has too low relations with another unit, they can fight them.
-if a unit is noticed by a soldier, it will try to knock it out (like normal fighting but the unit won’t die at 0 hp). After it is knocked out, they will bring them to the barracks that serve as a prison.
-there are different levels of crime that cause a different outcome:
level 1: stealing from a normal unit or a soldier, attacking a normal unit but not killing them: the criminal will have to pay a fine.
level 2: stealing from the city, attacking but not killing a leader, killing between 1 and 9 people : prison for life, loss of all money, items and ability to get paid, or banishment from the city.
level 3 crime: killing a leader, attacking the king, killing 10 people: jail and torture (lowering max health and giving a injury related trait), jail for life, banishment from the kingdom.
level 4 crime: killing the king, killing more than 10 people, leading a revolt: execution.
that people infected with the spores of the fungus leave in the section of infected in the world, that there is land trade through roads that have to be repaired when nature covers them with Lawn and people infected with the fungus, the fungus covers them whole and then kills them or something like that
add a type of food on desert tiles
I hope that the "gunpowder" series can be added, including guns, cannons, battleships, etc...
(by 吐司Toast)
make bigger map sizes. the current sizes are way too small. its too easy filling it up with clans and so, we need bigger map sizes. it will make map making way more fun as you have more area to make stuff. also just messing around will be much more fun. i don't know why there isn't bigger borders yet, but i hope to see it in a future update.
World law that difference race war didn't kill civilian
A world law that makes it so only one rebellion can happen at a time. Currently after a while all my villages just separate into different kingdoms and its kinda boring
make lava clouds throw lava lightings to a real doom time
evil mages or necromancers not attacking orcs so its more fair
mushroom dragon 🍄
So we now have mush or whatever that mushroom creature called but as of now as far as i know you can only infect civ unit ,so how about we change that 
Dragon should be able to get infected by mush,if they did and turn into one their head should have some kind of mushroom structure and instead of fire they breath harmfull blood breath than can infect people with mush spore
crabzilla stop exploding everytime people want to exit it
Kingdoms having different preferences like strongly militaristic. Militaristic -> new soldiers already have some knowledge in fighting Materialistic -> this kingdom is advanced in mining and loves shiny ores Pacifistic -> this kingdom will never declare war. However they can still build armies and defend their kingdom. Conquerer -> this kingdom won`t tolerate neighbours
buff bkessed
*blessed
The ability to resurrect people
Updated UI
i know i have said this before but... more races Lizards (prefer deserts and hate the dwarfs) Dark-Elves (prefer swamps and hate the elves) Yetis (prefer cold biomes and hate humans)
Please make it so that penguin AI will automatically make them stay around colder regions of your world (areas with snow)
Tribes. Small groups of people in a small village/settlement that won't expand much and is usually really weak.
your suggestion new god power:
You can bring back peoples from death. Or this in trait.
new power: blessing people with eternal life without turning off old age deaths
Blessing can increase lifespan by around 100 or 1000 thousand years.
Scorpions 🦂 for the desert
*giant scorpions
different types of soldiers(spearmen, archers, swordmen) i also think cities could evolve to have walls around their cities and to have archers on the walls to defend the city(archer towers)
more bosses and monsters like crabzilla
Ideologies, will make the rebel system better and bring more realism. For example, a dictatorial government and there was a republican coup.
Spore People Should be able to build houses and upgrade them like humans and other species that can.
when a Fungal Creatures population in a certain area reaches a certain number they will make a body pile and die, when there are enough bodies in the pile, the pile will grow Spore Shrooms, which release spores in a small radius and create a Fungal Zone that Fungal Creatures can heal in. The more bodies used to feed the pile/Shrooms, the larger the area and spores will spread.
add vampires and werewolves (villagers that have been cursed with this trait will transform and go on a killing spree)
dams
sound options for ex: Creatures, Bombs, Disasters, ECT
Option to turn of clouds
settings to change the world generation.
There would be four different type of name generations.
First, Dark Fantasy. Lot of Empires and Imperiums in the name.
Second, High Fantasy. Freed Ports, stuff like that.
Then, tribal. The current naming system.
Lastly, simplified. Single word for names.
add covid 19
increases unit level cap
Tumors should be more invasive, slower than grey goop but faster and actually spawn more tumors so that the entire world can be enveloped in the pink flesh.
You should be able to add and subtract traits from people and edit their stats so you can make special people.
we need bats
Biomes! (Jungle, Desert, Taiga, Arctic)
mush people can make towns and be part of the kingdom tab
The ability to also see who has what jobs in a kingdom
zombies should be able to carry weapons they died with via the sheath so we don't lose any amazing weapons
alien civilization
united nations
Antmen colonies
mounds where Antmen spawn
and go to kill or collect stuff (including killing other races)
they will then return to the mound
There is a 1/2000 chance of an ant queen spawning
who will make a new mound
Antmen to not have any borders
they go wherever they want
If destroyed
the Antmen will get out and attack roar oofie pew pew
destroying antmen mounds gives all their resources to the kingdom that destroyed it
it'd be cool to see the preset world generation feature get some more love, maybe with more options and different map sizes
adding to the above, it'd also be cool to see more island shapes in the other various powers section's presets
I have an idea about the buildings:
A sawmill.The mill. Bakery. blacksmith shop. The barn. Resource storage. Blacksmith shop. there are also creatures: a monkey or a primate. Lizard. Frog. Shark. An earthworm. A pirate. So far, there are no more ideas
your suggestion national anthems and stuff like that.
your suggestion under world.
This is unlock more spices ect.
your suggestion or under ground. Tunels caves stuff like that.
They should make a new thing we’re if a NPC gets hit by a meteor and survive they get a trait called Hard skin we’re they are very much stronger and when there attacking someone they have a chance to set them on fire
more types of fish! This could range from bass to sharks and maybe sea monsters like megalodon, kraken or even mermaids
Like simple GUI could it be a thing so that you can edit creature stats and armory also traits
Like simple GUI could they be a thing were you can edit unit stats traits and armory on mobile(this was correction of previous suggestion)
please put foxes and dogs at the next update🦊🐶
I think it would be awesome if we could control our own kingdom. I mean playing as the king
I have some ideas about creatures: Goblin,Dog,Jesus(gives benediction every 1 hour in game) And some ideas about new resource and type of house clay and clay house (clay is extracted in the mine) It all
I also wanted to add another resource and resource type for the house, and the brick house is made of clay in the previously mentioned kiln
On the debug menu they should add a thing called “overdrive” where the disasters go super fast and crazy but you can change how fast and crazy
What is about religions? And religious wars between kingdoms
citizens/soldiers of kingdoms should wear the colors of their kingdom so it is easy to distinguish
DIfferent ideologies like Fashist, communist and democrats
Skeleton Dragon: Breathes damaging particles that inflict Curse.
Mush Dragon: Breathes damaging particles that inflict Mush Spores.
Tumor Dragon: Breathes damaging tumor tentacles that cover the ground.
Add A Way To You Become God In Corpse Of Human Then You Is An Human That Have Op Stats And Powers
New Biomes or something more fantasy like Biomes such as a candy valley, or lava area. Things that actually make since for a game full of Magic.
New roles and buildings for those roles. Doctors will have a house with a cross on it. Priests can have Churches and bigger buildings with crosses or something that looks like a church. Wizards (Human wizards) That have Library's or Spell Houses that have pots. Fishermen that are near the coast and a fishing looking house.
Idk, just an idea.
wolves/bears/rabbits in snow biomed will have white skins to mimic their artic counterparts
sea pigs
person thinkings, like a bubble on their heads
add pigs as an animal
Sucsession Crisis should occasionally completely split the Kingdom in two, dividing every town between the two heirs
New water type + New animal idea
"Deep Ocean": Sharks can automatically spawn in this water type, so its dangerous for ships and humans
"Sharks": they will attack any creature they see in their area
Allow us to buy the game using Bitcoin and/or other cryptocurrencies
there should be a better way to declare wars nd make peace
So u can have one group fight another group and make it more complex
With alliances
your suggestion I know the family trees create lag but family tree for the king and the leaders. Not for every body.
in game online map board that everyone can upload/download maps easily
Animals should be able to spawn even after races colonize an area. Races can capture these animals and raise them in corrals for their meat. After the abandonment of a corral due to disaster, the corral would decompose like roads do, and the animals would return to a feral lifestyle.
in a game a new tool that can make any person in the game become a genius
Dwarfs should be able to build cities on mountains
have the possibility to make an account and add friends to share maps and other stuff like that
unit controller
could we be able to assign characters jobs like architecture or farmer that way there could be more verity in places or different types of house styles so that purple and blue don’t look the same
How about disease bombs? (mush plague and zombie) where an explosion like the atomic bomb occurs. But those who are unlucky to survive the blast becomes infected with the specific disease the bomb's been made for (Plague Bomb, Zombie Bomb, Mush Bomb etc)
new bomb typed and advanced UI update
archers need to have a better aim as their level rises up
inter racial cities and kingdoms im tired of having to save the humans
suggestion: make villages have their own tradition, a set of perk for the village itself, for example forestry, where they actively grow trees. Or seafaring, where they build more ships and trade more stuffs.
Also make trading as an important factor, so important that villages over time depends on trading for their needs: food, wood, stone, rare metals. Make farming land and mines as a chance that can happen, that way those who don't have a mine have to trade gold for rare metal for example, or just straight up buy weapons from another village. Stuffs like that.
Siege weapons and castles
Vikings wich are raiding villages and steal resources without getting control of the village
suggestion let there be a option to let monster have/weild weapon's
There should be ships which can shoot at other ships. Battles on the sea
skeletons should have a chance to spawn with various types of armor
A pirate faction which raid transport ships to get food to their village instead of producing own food
A city hall in a civilizations capital should have a potential 4th stage.
A stat window but its graph. Colors here are only to show what color would mean. Font used in stat field is 04b03
image link: https://cdn.discordapp.com/attachments/523398121045098526/856239793670062100/unknown.png
your suggestion Some way to stop grass from growing in a certain area without turning off grass growing entirely. Reason: I would like to be able to make proper deserts without turning off grass growing.
my king always gets to low hp after a battle then the next one he dies so I think there should be a medic that heals people in battle and after battles
stone roads for advanced kingdoms
Be able to increase the chance of a disaster. So it happens more or less often.
Add more pandemics
merchants to sell certain things like Rum and Sugar and more animals like monkey, birds, and dogs
⬆️ good idea ⬆️
add sugar cane. It can be planted and humans are able to craft sugar out of it
An oceanic culture type. Instead of establishing permanent settlements on large landmasses, it would make small outposts instead. Most of the time, members of this culture would live on the water, fish, and sail the world in canoes, instead of focusing their efforts on building large cities and raising armies.
This type of culture would also have an advantage after the player wrecks the world. They could still survive as long as there would be water, because they would be able to fish and migrate away from danger.
having in goblins that can also make their own small camp or town , vampires,and maybe even mummy's and mummy kings also new level caps and traits for them or even a really rare spawn rate hero in every race with batter stats and traits and spells like if they have a holy sword it would do more damage to evil characters and less to good ones and like a way to customize the characters abit to make the game for fun this is just what I think I still have more but another time maybe hoped I helped with a new update have a great day.
I hope that ya add in one of my ideas like having in goblins that can also make their own small camp or town , vampires,and maybe even mummy's and mummy kings also new level caps and traits for them or even a really rare spawn rate hero in every race with batter stats and traits and spells like if they have a holy sword it would do more damage to evil characters and less to good ones and like a way to customize the characters abit to make the game for fun this is just what I think I still have more but another time maybe hoped I helped with a new update have a great day.
we should add a cemetery that people would build and when you tap/click on it, it would show a list of all the past dead leaders of the kingdoms
please please please make it to were units only replace weapons and armor that have better stats. I'm tired of having to reload just so that my unit doesn't have a common mythril sword. Just because his plus 300 health legendary bow is made of steel.
make a trait called “clumsy” where some times when there fighting people they drop there weapon. and they get hurt some times bc they fall
Add a square item that can be coloured to do in-game pixel arts.
hobgoblins bigger versions of the goblins but both have simple mind but hobgoblins are stronger as it can kill three orcs .
Simple mind is like strong mind works just like it but the unit will be to dump to get mad
Goblins weak when there one but strong in number still it will take two goblins to kill one human also has a small spear or shiv plus the weak trait and new traits call pack member and dark insite they also will attack kingdoms and wagon caravans.
Dark insite the trait means that the unit can see at night or in dark areas better.
And pack member trait give a little buff to any goblins that are close together or attacking now the buff make them have abit more health but also a unique trait that only comes when a right amount of goblins are together and attacking called ambush the trait just gives a buff to health, attack, attack speed and makes them be faster.
Wagon caravans are units that trade,buy and sell resources to other kingdoms on land.
Walls: walls are what help's defend the kingdom.
Allow us to manually place bridges and paths, it’s very convenient for map makers.
religion(Example:kingdoms can believe in there own religion and create one and have missionaries go and spread it and also churches.
add the option to add tools,xp,armor and traits to humans,skeletons,orcs,etc
royal guard(The royal guard will guard the king because I hate when the king goes into battle and dies so the king needs royal guards.
have a small chance to have a plague randomly start
make the general have good gear
make the maximum level of creatures 50
make things way more random so i dont have to start a plauge or spawn a volcano ect
since it would probably (emphasis on probably) be hard to add a "hero trait", a hero role
Units with the Hero Status have two swords above their head (⚔️) like the king, and in order to get Hero Status the unit has to be the strongest in their kingdom
Hero Status also gives a slight damage, health, and speed boost (+20)
new mob soldier basicly spawn soldiers varys when spawning in different kingdoms. big help when your favorate kingdom doesnt have any soldier left fighting opposing races.
you can bless evil mages and dragons
you can see how many people are infected with mush spores in the world stats
genes please
even though there are mods for it, mobile doesn't have the ability for children to inherit their parents traits which is kinda annoying when ur trying to make an army
Traps race’s will set up animal traps around the borders our outside their village (if there is space to do so) and animals will get trapped in them (only for small game like rabbits or diseased rats) this could also be a counter measure to a rat infestation. It also would look better as a villager chasing and punching a rabbit to death Doesnt look as cool/realistic
İtem Lock idea
Being able to lock and unlock an units each item (like armour or weapons) when we lock that item even if that person kills a person with better item he cant get that item, and when we unlocked it he gets his dead opponents item if its better then his item.
i think this is the most important thing that should be added to game
your suggestion new tipes of food.
make it so you can only hear raining sounds of a cloud when you are near it. it annoys me so much switching on random disasters because then rain clouds appear and make annoying sounds. (plz fix plspslpsl)
mush spores should be attracted by the golden brain because the spore basically is a parasite that takes over the brain so i guess it like brains and should be attracted
Allow Any Undead Creature to be cured by Divine light instead of just killing them 😔
add blue berries to the bushes. They will count as normal berries, but it would made the game more colourful with red and blue berries
polar bears
fruits from trees
portals like in the anime Gate thus the JSDF fought there, that we can place on the worlds that we made and that the creatures can use. For exemple the Holy Empire of Xadlin after having conquered all of their world can use the gate that spawned in the sea to send a boat to send a boat with soldiers to colonize an other world.
If the gate is on land units travel by land.
To see what’s happening in a world connected by a Gate we can double click on it.
Pausing pauses everything, including meteors , Bombs etc , Just seems like it would be cool
Pandas 🐼
And so the vote, I think many people have thought about it at least once.
Excuse me, can I try to give you an idea about the world box? I would like to have something in the game, like settings for NPS, which would make them stronger, or customize the equipment and characteristics they wear. I just wanted to make an experiment in which I would create an elf hero who would fight with different misfortunes, for this I needed to strengthen it and give it immunity to infections, but the game did not have the opportunity for this. Because it would be interesting to take to create a city of three elves that would have immunity, strength 1000, hp 100, and bows from adamantium, plus armor. And a lot of things could be done in a similar way. I think you will understand that such a thing is necessary for the game and for sure I am not the first and not the last who will ask for it. Thank you for your time.
make it so natural earthquakes can lower and rise the ground
Tsunami's and tides
These could make the oceans a lot more fun, and allow more physics to the game.
-Waves, waves just appear in shallow waters, kind of like the ripple effect in deep oceans that are in the game already but bigger, wont do anything but push a being back to the shores (halfway back if they have the tough trait).
-Tides, these are random and cant happen through player built items. In the world, there will be certain tide areas where the water goes in and out within the course of a few months, the area that is submerged by water will be sand when the water goes back into the ocean
-Tsunami's. These can be waves that form either in mid oceans or deep oceans. They start at a point when a major disruption occurs ( earthquake. asteroid but only a 15% chance of tsunami if its a small asteroid, an atomic bomb+ power bomb detonation.) Tsunami's go in a circle expanding, meaning if a tsunami occurs in a inland ocean, all land will be hit by it.
Tsunami's cant destroy ships til its within 5-20 tiles of a ship, but can damage it wherever it is. Tsunami's can be small (go only 4 tiles into land) be standard (6 tiles into land) big (10 tiles into land) or be mega (20-30 tiles inland, but mega tsunami's only have a 10% chance of spawning).
Tsunami's can also be a player power, where if they click on a deep ocean tile (deep ocean is the most optimal place for tsunami's to spawn) a tsunami will occur. It can also be a natural weather thing too. Tsunami's will destroy grass block's (will leave the a mix of dirt and sand near the coastal area), houses, trees (trees have a 5% chance of standing) ores (ores have a 20% chance of standing). Tsunami's will do in between 2-10 hp damage a second when a being touches it (to resemble drowning which isn't in the game yet) til the waves are gone for longer than 10 seconds. Entities will be pulled into the waters (the whole longer than 10 seconds thing is cause of the being pulled into water thing).
an option to make a png the king
Tsunami pt.2
small islands (inbetwen 20x20 area of land) with inhabitance will build artificial barriers (a hill like thing) to protect themselves from a tsunami. The hills have a 100% effectiveness at protecting from a small tsnuami, 75% chance at protecting against a standard tsunami, 40% at protecting against a big tsunami, and 5% at protecting from mega tsnumi's. The hills are made out of wood and stone.
If a tsunami occurs, survivors will be givin the trait "wet" (no segg referance). If a being has the wet trait they are slow, heavy, and sad (cause of water and the fact there faimly got washed away). But the wet trait can also make the beings twice as fast swimming in water compared to there non wet counterparts in water.
Fishes, penguins, and other swimming intended beings will also have the wet trait on default, altho they wont have the negative factors.
More food and Butchery Buildings
Add Butcher buildings where meat is processed and turned into food. There should also be more food types like sandwiches, grapes, salads, bananas, steaks, roasted chicken, cooked mutton, broth, fried fish, and apples.
a mineral for each equipement (metal, iron, copper etc ...)
Add Queens and princesses
royal command update
The royals need a whole new makover and a new bunch of stuff to make em more royal
-Kings, kings will be choosen by children of the king when the king dies, (probably the oldest one alive). The king, if he dies without kids, is then choosen how it normally is.
-Queens, queens wont have as much power but can influence a king. If a king and queen both hate (little timmy empire) then the hostility will double, something along that line. Queens are also incharge of more peaceful stuff (farming, something like that). Queens are with the king most of the time
-princes and princess's, Princes are the heir to the throne, and will be around the king most of the time. Princes will also lead armies in war and go to battle (will gain alot of leadership points if won). Princess's will be around the queen more. Princess are more of a alliance keeper by being sent to other kingdoms as queens to make strong alliances. there also a diplomat.
-Royal guards, these can be the best soldiers being made up out of veteren traits, strong, though, and the best soldiers. There will be 3-10 of em per royal member. City leaders will have 1-5 of them with them. these soldiers will get some of the best gears and fight to there deaths, even going inbetween a arrow shot at a nobility and taking the shot themselves. If a kingdom doesnt have enough soldiers yet, civilians, depending on the kings respect, will protect the king like soldiers will.
-Royal visits, these happen anyware. If a king visits a prone to rebellion city, the city will gain patriotism again, altho the city also has a 0-20% chance of an attempt assasination on the nobility. If a king visits another kingdom, alliances will be made stronger and better trade will occur. If the king visits a city that was once a nation (not a nation from a post rebellion, but another nation that was conquored) theres a chance of either high patriotism or a 5-50% chance of assasination plots.
make a eraser that only erase animals
please make it so mush spores can be stopped by civilizations, as soon as you put one of those things down the whole world goes to hell
natural spawning lakes
Lakes would spawn naturally only in a peice of land 30x30 or bigger. People could use kayaks to get from one place to another accross it or just for fun. The lakes would have their own new water type (Like the deep or shallow waters). They would also have a chance of having rivers form from them if they are high enough.
(whatever u wanna put)
make a eraser that only erase animals in game
Idology: I could emagine a control panel where the villages we can change their idology like communism capitalism or fascism and kingdom of course
teach humans how to swim. That could be a advantage of humans, like orcs have the advantage to be strong and are able to regenerate. The also add that dwarfs are able to build on mountains and elves are able to use wolves and bears in fights. All of these could be traits.
Seasons With each season there is a changed to the leaves and grass colors (fall has brown leaves that fall, winter no leaves with snow, summer is the same and spring has more flowers) This can also be turned of in the World Laws. Along with the turrain changing, there will also be different natural disasters in each season.
New natural disasters
New natural disasters such as hurcanes, dust devils, sand storm, snow storm, and more. They would all occure in their respactive season.
Religion: Towns would build churches to worship their god or gods and would build statues of other things to praise them.
Add trade wagons!
Villages can trade with each other and capital cities can trade with another kingdom's capital city allowing the capital to spread it's goods with her villages.
Add horses aswell that spawn in forests and plains, allow villages to domesticate these horses to use them for transport.
If this idea gets implemented, it would open a plethera of suggestions such as horses to carry fallen warrior armour, carry villagers over long distances.
the cure power should work on mush people. Once you have one Mush spore, it makes it almost impossible to get rid of them and they end up killing everyone on the map
alliance :
2 kingdoms can build an alliance to exchange ressource and fight an other kingdom together
(your suggestion)
rare greg food
You should be able to pick the next king for a kingdom.
new race
bards.
They will sing some melodies randomly at a village and give buffs to soldiers and will have a flute that makes musical notes that gives damage
Have it so you can look at traits like have a board and search a trait and all the people in a world that has that trait will show up
add night mode ,
to add to the night mode, There should be warewolfs, and bats and owls, and everyone goes inside besides the army
can the max level for a human or creature be raised?
dwarves should naturally have a trait called mountain climber where you can climb mountains safely but it is still slow and humans should have green thumb which is where plants grow faster
Add actual shields which add to the armor percentage of soldiers while also having a 50% chance of completely blocking arrow damage which would be a decent nerf to archers.
Spriders
(much like striders from half life)
Tall spider creatures with long thin legs
they crush houses and shoot sticky webs at npcs
they can be killed by other npcs
Drowning
Creatures can have a swimmer trait
which allows them to swim
if they don’t have it then they will drown
heavy creatures like cows will never get the swimmer trait
plague doctors should be actual people from a civilization who are dedicated to heal their village not everything like a proffession
An item that forces unaffiliated humans to start a village.
reverse time power
next to hourglass power is a little button with a rewind symbol on it, and when clicked on it shows two menus:
Go Back & Reverse
Go Back menu shows every year in your world (for example, if the world is 200 years old, it'll show what your world looked like in that year) and when you click kna specific year, it'll return your world I that specific year, so like if your favorite kingdom was destroyed in the year 200, you could go back to year 199 or 198 and stop it's destruction
The Reverse menu works similar to the hourglass, only backwards. So it would have the same amount of speed, only it'll send the world backwards
The reason I came up with his is because sometimes you'll make a mistake like using the wrong brush size, or accidentally killing your favorite unit before saving, etc.
plus I was bored
we should be able to start with smaller villages so we can get some island tribes
Players who purchase WorldBox on PC should get a code with their receipt that activates premium on a mobile version.
Printer shapes should have outlines of what they'll look like when placed. (Concept Image: https://i.imgur.com/xbCYAkL.png)
An item that does nothing. Players, especially on mobile, need an option to scroll around and click on things without accidentally killing everybody.
add horizontal view to mobile to allow for wider build spaces
make tornados less common and make other natural disasters more common
The Cold can eventually kill any creature due to hypothermia unless they have fur for example a bear
add inspect button on unit you are following (above the eye button thingy) in case they are behind a building.
add the Frog bot to the discord , Add him we need him .....
