#💡game-suggestions
1 messages · Page 154 of 1
kinghts
Maybe a brewery where people can cone beer🍻
sound announcement for war start has been suggested many times before
but what about firework for war end? i mean not just the ones that end with peace treaty, but ones where a kingdom simply get decimated too
frankly, wars end with one side completely disappears off the map more often than with a treaty. So yeah, firework sound for more different kinds of war ends
People should be assign a label depending on what there level is.
Troops in the Army and Navy will be assigned a faction suiting there specific skills and level like, spearman can't be short-sighted and people with bow an arrows or crossbows can't be shortsighted either and knights an swordsmen can't be weak but if the kingdom is losing a war and Men drastically then all of that picky stuff flys out the window.
fish sprites would be an interesting addition
Add hospital to heal a person and people that got infected with plague, Also add doctor or nurse.
Smarter NPC'S mostly relating to the civilization people. If you see a guy with a sword far away from you and you don't have a weapon do you:
A: run for the hills
or
B: tell the dude to butt off and square up with him?
If you picked "A" you're a sane one. If you have a sword then you should fight or if the guy is low on health. Not every NPC should behave the same some of them will fight for their houses civilians with swords could still be the ones trying to flee and help people, I'm just saying that the NPCs needs some more common sense than they have now.
Maybe It could just depend on health, level, and traits.
wandering traders
maybe a little change in German language it must be „Eigenschaft“ and not „Persönlichkeit“
legendary Pixel People, people born with the immortal trait and other op traits
grass hill blocks
a warning for when you click save so you don’t pull a brain fart and save over the world you just spent 9 hours on with a default map
kings wear different clothes (cool looking armour maybe?) when going to war/ fighting
make it so if you curse a white mage it turns into an evil mage, and if you bless an evil mage it turns into a white mage
Hello, dear developers I propose to introduce a race of vampires in the game, it seems to me that this is suitable for such a game setting, well, or not a race of vampires, but so that skeletons can create their own kingdoms, I think it would look very cool, it may be difficult to implement, but this is just a suggestion I would like that in future updates you can see different colors of clothing for the queens, because when you watch the settlements, it is very difficult to distinguish who is from which kingdom I would also like the soldiers to be divided into classes, well, there is a swordsman, archer and so on, it would be very cool It would be cool to see how the kingdoms trade for example, the kingdom of the elves sends the kingdom of people how much iron, or provisions) and in general to see the carts themselves with this iron or food, it would be very atmospheric
I wanted to save my world but I accidentaly loaded an old save. Can there be an "Return button" while in the loading Screen?
conscription: if a militarist is in power, forcibly conscript some of the local population to wage war on enemies if there is no army able to defend
(ability to edit traits?genes)
add new creatures called skin walkers they first kill any race then take up there skin and name but different traits favourite food and stuff after 30 years the repeat the cycle till 2+ units see the skin walker in true form
I think shipping and a more in depth trading system would be great in general this would make multi island empires a lot more difficult to run as other countries could steal the shipments
I'm not having lag problems but I think you guys still need to find a way to make your game less laggy for future updates
The ability to become a person. And just control a person. And to expand on that idea, the ability to become king, and have like a almost tycoon like experience. Like the ability to order things to be built, order generals to stand/defend certaint positions and even order them to attack. And generally be able to get down and dirty with all the mechanics of this cool game
make stewardship points actually mean something instead of a 9 point difference only giving them 1 more village, with how small most villages are they don’t get a lot of territory
Farting
When creatures consume a bit too much food, they fart
Creatures are most likely to fart if their favourite food is unhealthy
i think kings should have more important role on kingdoms people. like when a king dies, people shouldnt pretend nothing happened and select a new king in 10 seconds.
i suggest that when a king dies, the kingdom's soldiers must weaken and the death of kings in wars must be a disadvantage for the kingdom
(and at least 1 minute cooldown for a new king selection)
A tool like Inspect, but for houses. With this also adds up actual history and maybe ancient remains.
make bandits, cold ones and demons use the new military squad system to reduce lag. This would also hopefully make kingdom and city militaries notice them when these monsters armies attack, rather than letting the whole city be destroyed and wandering aimlessly.
Abandoned buildings shall be damaged (like the situation when it burns down) when it passes a long time
Also idk, but changable world sizes? You can create an option for the length and height, or idk, you can just add bigger world options (FOR ANDROID)
please let us select which premium item we want for the prize of videos
Grim reaper suggestion he collects soul you can ask him to ressurect because humans just fade away he is immortal and he make sure souls go to use.
add human work
I have noticed that when a king dies, it gets selected from a random town. Why is that? Maybe the new king can be a descendant of the old king, and if there aren't any descendants it can be chosen the leader of the capital.
too many suggestions but, when i drop seeds on abandoned buildings, they just disappear. Maybe you could change it?
for game suggestions make a multiplayer mode where you get some amount of humans/orcs/elves/dwarfs. You have to help them develop, after some time the barrier will drop and you will lose your god powers and let them fight. Op powers and traits are turned off and you(Maxim Karpenko) can also add something to the gamemode if you want.
i wanna be able to give my characters weapons, like for example i wanna make someone like the chosen one
Magnified block placing you can toggle it on and off
Crabzilla can choose between low, medium and high power rays
A way to change the traits of someone freely. i.e. editing their likes, dislikes, and normal traits, like making an elf peaceful
maxim boss
how about more buildings.
Schools: increases higher stewardship, more diplomacy, and a trait that says they completed at least Eight years of school.
Ranches/Farms: let the civilizations tame cows, chickens, wolves, ect.
Warfare: make other civilizations claim villages that have different races.. I'm just disappointed that the politics can not have all the races merged together.. 😦😢😤😣😠😞😰
More save slots
Zombie Dragon breathes damaging zombie virus breath instead of acid.
King traits for orc-friend, elf-friend, dwarf-friend, human-friend that makes them able to add these enemy races villages to their empire. could be rare but would spice things up a bit
add a unit that strategies for a war, sprite could be like a soldier but less armor
a way to spawn multiple creatures at once like a press and hold
fix unit colors in debug so I can see who is apart of what kingdom
bosse statue for king
Like this
Species special
-Elf will shoot magic instead of arrow
-Orc prob stay the same cuz they go for strength
-Dwarf use guns? and craft good weapon
-Humans i think for technology like robot etc 👉 👈 help them win more in the Simulated's ytb channel lolol
Add religions which can influence conflicts or alliances. Religions will start in a holy city and warrant the construction of temples or buildings of worship. These buildings will allow missionaries to appear that can peacefully convert cities, or it could be forcefully done with a military. High rates of same religious membership will help city stability, but low levels will do the opposite. Also since crabzilla is a thing, maybe crab creatures will be worshipped/given residence or something within villages?
add rouge races=outcast for being evil
Humans=devil worshipers=they are like necromancers but have black robes and no magic staffs
Orcs=half orc half orge(like on warcraft the movie)-more stronger than orcs
Dwarves=hobbits-have 80%dodge and can turn invisible for 10sec,cooldown 1min
Elves=dark elves-woship the dark corrupted lord,have purple skin,turning the land to curruption
Natural ruins in deserts. Just for some ambience, given that nobody's gonna live there anyways.
A better General system where instead of random troops every time, It should be the troop with the most Military Skill/Warfare.
a color palette where u can edit different colors of the landscape 
if a king goes into a village which low king support and kingdom support they have a %50 of getting assassinated by a civilian
Super Blessing: A more potent and powerful version of the blessing, It grants super armor to prevent arrow knockback similarly to the bubble shield but without the "in your face" bubble sprite and is permanent. Increases the stats a bit more than the average blessing.
add new tool call "Paint tool" this item will paint sand to other There your choice like you draw world map by using all sand but you can use this new item swap sand to something you want and have the option to ignore the water or ocean this would make us more comfortable.
Decrease the negative effect the number of cities a kingdom has on its relationship with each city because in a large map of you turn on rebellions and there was one nation it is in a constant state of war.
The Orcs need to be nerfed a tad, as at the moment they are a bit op. I have two suggestions for sorting this:
- The Orcs don't always retake other cities when they rebel. Due to their savage nature, Orcs kill civilians and children, making their frequent rebellions more devastating.
Or - Orcish armies are reduced in size. Instead, waves of small 'Warbands' crash against opposing kingdoms. While the orcs can still win, the opposing kingdom has a chance to grow a bit and survive.
diffrent kingdoms should also have diffrent clothes colors instead of just diffrent house colors
"Holy Relics". Player-made weapons and armor that could be imbued with basically any trait you want and made as strong as you want, some of which could even be specific only to these player created weapons. They can be placed in the world for individuals to try to claim, and kingdoms could even send out armies to try and get a hold of these items, and the player thus could create "dungeons" full of enemies that the armies would need to fight through to claim them!
tameable pets
Cats can be tamed and so can wolves and maybe other animals wolves will hunt and bring back meat and be used in war or to track down wanted ppl if they add that and cats will gather fish now and again for the village and maybe pigeons for communication so kings and queens can communicate
bridges
Boats can go under them and have a long range of how much they can go over
just like the houses, the units should be the same colour as thier kingdom. So military units would have the same uniform colour as thier kingdom colour, and maybe sheilds too. Same could go for ships. The flags ontop of the ships could be the same colour as thier kingdom.
occupation skins/texture for the people in the kingdom
Cavalry
pastures
(humans able to Use animals for its gain)
Undo Button
Makes it so you can undo the last stroke of landscaping
Since house roofs' color depends on the color of They're civilization, why not add an option to pick different shades of colors, would be cool
I think that when you view say a sheep and see its stats ( age children etc. ) that it should show a new statistic showing how many sheep there are. This should apply to all creatures and not just sheep ( humans,sheep,bears,dragons etc. ) this would be very useful as the beast population only gives how many creatures there are and not how many of a specific type of creature. and if you have multiple different races or multiple kingdoms of the same race it would help to see how many of that race there are rather than having to add up 10 or so kingdoms. I think this would help out every creature and not just the edge-case scenarios listed above.
the capturing mechanic needs a tweak, instead of the capturing happening instantly, the attacking troops need to take out the defenders first (Or alternatively, the defending army won't be turned into the same side).
the problem now is that if you bring an army of 60 soldiers to attack a 50-soldier city, once that city is taken over, what's left of the 50 soldiers will end up increase the attack kingdom's force, into says, 50+40 = 90 soldiers
a naval invasion often bring 100 soldiers over, and that force will be very concentrated into 1 city, immediately taking out that city, and incorporate that city's army and grow much larger
add slaves like when a city wins a war make them take prisoners of war and use them as slaves so they will like work in the mine or grow food
Allow villages of other races to be occupied. The Occupier must keep a military presence in the city (equal to say 10% of the cities population), but gets that city's resources and taxes. All occupations would end when a peace is reached, but maybe the Occupier gets some gold or resources on exchange?. Razing the city would also be a possibility if the king doesn't think his military could sustain an occupation.
New races:
With the recent update civilizations have more unique aspects to each of the four races now, however I believe that it would be nice to see some more variety to shake things up.
Here are a few ideas
- Lizardmen : They prefer deserts (possibly swamps and savannas if added) being lizards, they have the slowest hunger rates to survive in such a place. They lay eggs like chickens. Scales give them good armor. Hates orcs and humans. If dinosaurs are added perhaps they can be passive to them like how the elves are passive with wolves and bears. Their special food they can make perhaps drumsticks?
- Goblins : similar to orcs but shorter, weaker, and prefer bows. They can be conquered by orcs or conquer orcs and confederate into their kingdoms. Hates dwarfs and humans. Their special food, perhaps mushrooms?
- Dark elves : hates regular elves. Likes with Orcs and goblins, possibly necromancers. Their special food, perhaps honeycomb?
- Ratkin : shortest lifespan of all the races, breeds faster than any of other races. Hates everything other than rats, very rebellious. When in large groups they can spread disease like rats. Their special food, cheese.
Hey! i think this game is realy cool that you can play as God and raise up Kingdoms,i have an idea for a new update that will add a new menu tab that you can choose a weapon/armor and then give it to a character you choose, i personally think that would be realy awsome to see ingame
Landscape mode for iPad
[Add creatures that can escape and create another kingdom after the old kingdom is slaughtered or invaded.
lizardman
We already have 4 fantasy race,but why not adding more
I suggest we add lizardman
They are primitive race like orc
With almost the same tribal like building
They can build on swamp tiles
To make them different compared to the other 4 race
Give them the ability to give offering to dragon
This offering can be in form of food or Bone or animal
This offering Will make the dragon won"t attack anyone from the village that offer the offering or even help them fighting enemy
But once they run out of offering
They Will start attacking the village again
They naturally hate human and elf but friendlly toward orc
a new race like dwarves, orcs, or elves, possibly a lizard race and they'll be able to settle in swamps?
for the divine magnet, make it so you can choose which race you want to pick up. For example, say you have a bunch of Dwarve soldiers in a human city, and you to move them back, But you don’t want to pick up the humans too. So if you could select which race you want to pick up, you could select the Dwarve icon, and it would only pick up Dwarves.
NPC Level Cap increase? :>
Reworked Volcanoes
Volcanoes spawn dormant instead of always erupting and making the area unliveable
Could add a natural disaster world law to have it erupt every decade or so or just being dormant cause it looks nice :3
Who wouldn’t love watching a Pompeii happen in game
Ravines and Earthquake rework
Earthquakes can actually cause a rift now in the form of a ravine which would function like a mountain
Also new Ravine tile for decoration purposes
Axe beak(or Giant duck if you want a more goofy name)
This thing Will looks like the pic bellow with maybe bigger beak
They spawn naturally on swamp and eat berry,plant and fish
They can move both on land and water just like penguin
Can attack back,and lay egg
They can be tamed as rideable creature
Maybe can only be tamed by lizard people?!
Can use bird armour Made by their Tamer once tamed
ducks
update to last suggestion, add normal ducks and also a duck lord. The duck lord will be a giant and controllable by the player like the crabzilla. The duck lord will also have a butterknife in its beak. The duck lord will shoot lasers out of its eyes and can throw its butter knife but only once. When the player decides to leave the duck lord it will just fly off and the wind of the duck lord’s wings will destroy everything around it. Plis add.
War Boat
a upgraded war boat that makes other boats with soldiers Secure it. Its the only boat with canons that can shoot every 10second and has a flag on like the flag men. The King also uses this boat to get safe around the map. A kingdom can only have one.
Boat Update
When the Kingdom or village goes down all the Boats made in the village Will Sink or move to another village with same race and kingdom. If the kingdom is destroyed the Boat Will keep losing health to it sinks
Make the "Civilian Casualties/Involvement for" In war into a world law option to give the best for both worlds.
so the flags on ships have the flag the color of their kingdom.
I was playing around with worldbox and noticed “oh that ship must be owned by that blue kingdom over there cool, then I noticed it was a green kingdom, “oh....”
Each Kingdom speaks different languages and there could be different custom religions.
There could be some people thieves who steal other people’s gear.
when inspecting a creature, a little tab will be on the bottom called "customize". this will allow you to customize the stats of a creature, such as health, damage, speed, traits, and other things like items, favorite foods, and diplomacy if the creature has those stats.
how about you can change the color of different villages and make someone king
Fix the bug on commercial and fishing boats
I propose an idea: you could go to the tab, where after each war the number of deaths and destruction of houses, the capture of cities, etc. would be written
Make the penalty of having too many cities less drastic
make a button to skip the tutorail bear
paint bucket that can fill an area of the same floor
the hotter the Biome where the people live in (or spawned) the Darker their skin colour gets. Dark Skinned people can also have a kid with light coloured people theres a 50% chance for either race if that happens
If female units are in the game, then several "he"s should be replaced with "they." For example, the wise trait is "He has seen some stuff" and should be replaced with "They have seen some stuff"
So I’ve been scanning through this chat, and have complied a list of popular ideas. These are in no particular order of popularity, and I’ve organized them into general sections:
Game Functionality:
-Undo Button
-Toggle Autosave
-Community Maps
-Larger World Size Options
Military and Warfare:
-War Heroes
-Naval Battles
-Calvary Units and Animals (Horses, Camel, Deer, Goat, Worg, so on)
-Siege Units and Defensive Buildings
Kingdom Additions:
-Culture System, Including Religion, Political Parties, and Regional Identity
-Trade and Economy System
-Kingdom Alliances
-Multiracial Humanoid Kingdoms
Kingdom Customization:
-Custom Kingdom Banners
-Custom Kingdom Colors
-Selectable Capitols
-Presettable Kingdom and Village Names
New Building Types:
-Sandstone Desert Villages, other Biome Variants
-Livestock Farms
-Hospitals
-Barracks
-Breweries
-Bridges
-Churches
-Trading Posts
World Additions:
-More Humanoid Races (Lizardmen, Giants, Goblins, Vampires, so on)
-More Biomes (Savanah, Swamp, Jungle, so on)
-Special Player-Made Items, “Holy Relics” and “Legendary Weapons”
BIOME UPDATE!!!
- Color Palette where you can edit the color of terrain (would be pretty cool)
- Different tree variations, and a sub-key where u can place certain trees like maybe you want cherry blossums but a mic of evergreen, just plant their seeds
- World-Law to enable random natural disasters (1 random volcanoes might pop under ur city

- Not necassarily a biome update but..wolves travel in packs, bears have competition, gender is labeled in a creatures database
- Hsnahabsksisojq
mage tower building which allows for a city to spawn 3 weaker versions of the mage types. 1 weaker red mage, 1 weaker necromancer, 1 weaker white mage. Perhaps the larger the city grows, the amount of mages it can spawn goes from 0 mages atbelow 40 pop. then 1 mage below 8, 2 below 140, 3 above 140 just for example
people will stop running into the mine then exiting the mine and entering the mine again or the mine loop as I call it
remove the maximum military counter in the kingdom menu, civilizations rarely exceed 66% of their maximum soldier limit anyways, so why taunt us with higher numbers
some function so you can go back in time could be a part of premium
New races and biomes for example the lizard-men while for the biomes the savannah, magical woods, jungles etc
Auto saving, your map will be saved every 10 minutes or less and if you leave and don't save your last map save will save on to an empty slot in saves. You can turn this function on in settings.
MEGALODON
A Non-Premium Boss Creature that the player can control, can jump on land and smash terrain (Get back into the water fast, your HP will drain if you’re outside the water for too long).
Abilities
Chomp: Chomps a certain area and destroys it, terrain is not safe
Tailwhip: The Megalodon will whip it’s tail forward, smashing terrain
Tsunami (Automatic): As the Beast Swims, a giant wave will form, this will flood terrain and destroy anything above it
Weaknesses and Death
Weak to:
-Arrows
-Swords (Unequipped Races won’t deal damage)
-Tornados and Other Natural Disasters
-Dragon’s Fire
-Waterless Area
-Lava
-Fire
-Bombs
Death Animation:
The Death Animation will have the Beast flip upside down then Explode.
Other Features:
-Diamond Resource
-Reptilian Race
-Editable Territory for Kingdoms
-More Weapons
-Worms can Attack
-Holes
-Normal Bushes
-Second Layer of Map (Caves)
-More Ores
-Hurricane Tool
-Spider Creature
-Goat Creature
-Fish Creature
-Shark Creature
-Slime Monster (Works like Tumor)
-Roach Creature
-Bat Creature
DUCK LORD
a premium boss creature that the player can control. It will fly into the map if the player calls for it.
ABILITIES
tornado
make giant tornadoes with wings (due to the fast and high amount of wind it would produce if it would move its wings) the tornadoes wont last long ( 1-3 seconds) and will go towards the place you, the player is aiming at.
stomp
the Duck Lord can stomp it’s feet to make some sort of a smaller earthquake.
knife attack
the Duck Lord will have a giant butter knife in its mouth that it can swing with.
laser eyes (maybe)
like the Crabzilla the almighty Duck Lord will shoot two yellow lasers out of its eyes that will reak mass destruction!
weaknesses and death animation
weaknesses
arrows
swords
dragon breath
natural disasters (except tornadoes becouse of obvious reasons)
lava
fire
bombs
acid
death animation
when the Duck Lord perishes it will lay an egg and explode, the egg will hatch and a baby duck will fly away. Makes a cool story for the next Duck Lord the player will use.
Normal Ducks
just normal ducks. Act like chickens.
1% chance to spawn with a butter knife in it’s mouth.
Control Units
An option that allows you to take control of any creature
Make it so demons and cold ones will demolish ruins and build Flame Towers and Ice Fortresses on their own, so we can have proper demonic invasions and actually have these enemies expand.
I found a bug, sometimes it doesn’t register when a civilization has passed past a population of 6 and it’s kind of annoying.
make it so that we can pick different hues of color the village is since the roofs depends on the color
Add Radiation to nukes that if comes into contact with lifeforms it inflicts them with a debuff that makes children produced by them more likely to have negative traits.
war crimes
make unit dying of old age less anticlimatic
i followed a dude running around, and when he die of age, it's pretty much just "oh, guess i'll just die" puff
add black,brune people
Vassal/Puppet states
Have an option in your god menu to make a creature unkillable (because it’s annoying having to follow our lvl 10s around healing them)
Redo the Cold Ones and Demons.
They each form cities. Demons mainly make theirs out of portals that spawn in demons, and your basic demon buildings, like blood pools for statues and Big portals to spawn in giant demons, which spawn in Greater Demons, which spawn rarely but are on par with dragons. Then, small portals for imps. Very weak, spawns quickly. Lastly, citizens can randomly spawn into cultists, which are not hostile towards demons. And, Heroes, which can one-shot greater demons.
The cold ones have a different mechanic. They don't build cities, and can only be spawned by Cold Storms. Cold Storms slowly expand, taking over the map. The bigger it is, the faster the Cold Ones spawn. Then, once it becomes a certain size, the cold god appears. It can take out wizards in strength. To survive the Cold Storm and destroy it, you must kill the Cold God. Lastly, there is another counter to the cold storm. Randomly, one character is chosen to become the Savior. Every time they die, a random citizen of any race is chosen. They can survive in the Cold Storm. They become on-par with the Cold God.
Lizardfolk concept art (citizen, child, warrior, and king respectively).
How They’d Work
Lizard folk would build Mayan-like houses, and a large pyramid for their castle structure. Perhaps their barracks would be similar to the orcs. They’d hate humans and elves. They would start off with 20% armor, but in return would produce much less equipment.
Add the option to customize City colors since it's difficult to tell the difference between two countries that are a similar HUE
Let us edit the traits of our people, allows for unique outcomes.
like with the houses military units uniforms should be the colors of their kingdoms, so they always remember what they’re fighting for! Also I saw this somewhere else on the discord War Heroes would be sweet with some Naval battles and WorldBox military combat would be perfection
autosaving so when i crash it doesnt make me lose my progress
add business and the money for business
Concept art: Trolls.
How they’d work
If a day night cycle is ever added, trolls would walk during the day and turn to stone at night. During the day, they are hostile towards every humanoid species. They don’t form civilizations, except for small “tribes” of up to 3. They’d make simple huts but no armor. During the night, when turned to stone, they can’t be attacked, but “mined” for resources. Mining would give the civilization stone. Once a troll is killed, various resources drop from their body (stone, iron, gold).
Stats
Health: 700
Damage: 100
Natural armor: 5%
Speed: 35
Crit chance: 1%
Attack speed: 30
They die of old age at 400 years.
A feature that puts the world in 3D mode and can only be activated in the debug menu. It would be useful for content creators who wanted to do a dramatic war scene of a video without it looking like a bunch of flat sprites attacking each other, which is cool but not incredibly climactic.
add actuall huge volcanos
pls add different planets so that our hoomans can colonise them
Ability to set the trade route for kingdom. (Like, make us be able to draw or drag a trade line on the ocean to make the trade route)
Suggestion to find the general of the village. If it is possible to search for the village leader, why not a general?
Continuing my suggestion, the kingdom will still be able to set their own trade route. We will just have the ability to remake it.
your suggestion What about add new power to possess units, like going to war and live life like the people that we are watching
Land trade route? Cause the way they use boat to go to the kingdom literally next to their village.
Characters marked with an asterisk
will survive the attack of the infinite coin 
your suggestion arrows can’t destroy golden brains and can only be destroyed by melee attacks
Allow us to place people on boats and allow us to choose where the pirate ship (the one which have the holden coating) attacks/captures.
add a trait that makes the unit to ignore starvation
Add multinational kingdoms, like Human-Elven kingdom
Cavalry units
Animal domestication
Siege weapons
More advanced unit strategies
Unit formations
Defensuve structures
Get rid of the capture timer. If an enemy unit is in a village (of the same race) without there being any defenders in the village, the enemy automatically captures the village. If there are defenders, the attackers must kill all defenders before they can capture the village.
Elephants
Make Grassland villages to grow and to have a strong army pretty much like Steppe civilizations
since a lot of people debating about which war system' is better ingame
why Don"t we just like combine both of it in a new sytem
Introducing the three way war 🗿
Skirmish,siege and total war
Nation can declare war and randomlly choose between these 3 type of war or it maybr can depends on other factor like close Border=more chance for skirmish ?!
Skirmish=kingdom just send a small band of warrior to their Border to fight the enemy small band of warrior,usually end quite vast and Din"t lead to total annexation of the other kingdom,just one or two village
Siege=basically our current version
Total war=civilian and soldier alike march to war or protect their kingdom,kinda like the old version of war
More advance Political Ai
Allegiances,Merger,Vassals
Horse as animals and cavalry units
(The man Should be carrying armor)
His weapons could be
Lance,bow,sword,axe same weapons as ordinary
instead of killing off the population of another Kingdom make those who arnt in the military become slaves for the kingdom that won also make like max amount of slaves slaves used in mines and construction
So we have war in this game but the war is just all the same.
So why not add skirmishes and random criminal cases in villages. There are 3 stages of war
1st stage - Races/Different Villages will try to take resources from the other villages, Attack is Possible but the chances are low
2nd stage - Races/Different Villages would be angry enough to attack on their enemies but only with soldiers
3rd stage - Also known as Total War : Races/Different Villages will use siege mechanisms to attack their enemy and possibly taking their territory.
Different siege inventions
Catapult - Can destroy Buildings in an instant, Has Area of effect and High Damage to Units
Cannons - Have High Damage to Units, Can destroy Buildings In 3 hits
(Possibly) Walls - Can prevent enemy armies from getting into the village, can block Cannons, On top of the walls have archer towers that units can use to get a higher strategically location that will greatly increase their chances of winning the battle
(Possibly) Criminal Cases in Villages that can interrupt militaries from their "resting hours"
This would also be good for the military since most of the time they just kinda hang in the village
ships flag colours must be the same with kingdoms colour
Editor Update! (1.0.0)
Civilization:
-watch towers
-Yearly Gain Apply To Every resourse and its also counted while mining it
-add a iq slot for creatures
-add money or currency slot for creatures
-add wheelbarrows that can carry 100 items but makes creatures slower
-add that humans and houses will look different and better over ingame time
-add naval combat ships will be able to fight each other
-add that civilizations will have their own currency and it will display when looking into info
Nature:
-More Berry Bushes
-Diamond Ore
-add horses and creatures can sit on them and even fight with them
-change the texture of ores in god inventory since 0.8.0 added new textures for them
-add that traits will actually work(geniuses will be geniuses and fat will look fat)
God Powers:
-Undo Button
-Tutorial Bear Skip Button
-Fill Function
-bigger brush
-bigger world
-trait and inventory editor
-add survival mode! A brand new mode where you are a guy in a new world! You can walk around, gain resourses, etc...
-add multiplayer! You can select a world to be multiplayer and can select some multiplayer settings(invite only, anyone can join or friends only) you can also friend ppl and play survival with the ppl! There will be servers and stuff, minigames and maybs olympics?...
Add raids, where a small war party of soldiers will go attack a neighboring village and if they can beat the defenders, they will seize resources from that village.
Also add skirmishes where two villages bordering each other can fight each other to seize tiles from the other village without turning it into a kingdom wide war. So like, a village sends out a warband to capture a few tiles with important buildings or something on them, and bring them into their village.
slavery system: when a kingdoom invades an another one there will be people that dont obey and they will be inslaved to farm,mine,fight and they will be freed when rebelions happen
Add a setting for trees spawning back in faster.
Adding on to my last suggestion, also maybe have civs be able to plant seeds themselves that'll grow back into trees they can harvest later.
DUCK LORD
a premium boss creature that the player can control. It will fly into the map if the player calls for it.
ABILITIES
tornado
make giant tornadoes with wings (due to the fast and high amount of wind it would produce if it would move its wings) the tornadoes wont last long ( 1-3 seconds) and will go towards the place you, the player is aiming at.
stomp
the Duck Lord can stomp it’s feet to make some sort of a smaller earthquake.
knife attack
the Duck Lord will have a giant butter knife in its mouth that it can swing with.
laser eyes (maybe)
like the Crabzilla the almighty Duck Lord will shoot two yellow lasers out of its eyes that will reak mass destruction!
weaknesses and death animation
weaknesses
arrows
swords
dragon breath
natural disasters (except tornadoes becouse of obvious reasons)
lava
fire
bombs
acid
death animation
when the Duck Lord perishes it will lay an egg and explode, the egg will hatch and a baby duck will fly away. Makes a cool story for the next Duck Lord the player will use.
Normal Ducks
just normal ducks. Act like chickens.
1% chance to spawn with a butter knife in it’s mouth
Control creatures option
An option to take control of any creatures
MULTINATIONAL KINGDOMS
Two or more different races in the same kingdom
SLAVERY
After war the people of one race could slave the other race (if they choose not to make peace or kill them off completely)
Slaves will gather resources for the kingdom. Slaves will accasionaly go on a rampage killing their captors.
changeable kingdom names
changeable kingdom colours
a list showing the children of the person we have chosen
to be able to change the weapon and armor of the character we have chosen
to be able to select which countries to start war with
knights that guards kings
soldiers wearing the same color uniforms as the color of the kingdom
(and also ships flag colours too)
traitors (murders their own king)
AQUATIC UPDATE:) :
-fish
-whales
-kraken (controlable like the crabzilla)
-any other fuckin animal that lives in the sea
prisons, sheriffs and criminals
WorldBox merch
Allow creatures ( humans, etc ) to swimming across shallow water to reach places.
your suggestion can you add more giant units like crabzilla so I can recreate kong vs Godzilla in worldbox
Empire map mode, so instead of seeing city names and stats you see the whole empires stat and borders combined
vampires
Variation in skin tone and clothing (humans). The change would only be appearance wise and wouldn’t effect stats.
genders and marriages
your great idea here
add fishermen
add bridges so the people can build bridges over little creeks and rivers
The plague shouldn’t always kill someone. Instead there’s a 20% chance they can get over it. If so, they get the immune trait. This would just make it so the plague doesn’t lurk in kingdoms, constantly killing people and ensuring the population doesn’t get above 30. Instead, civilizations could eventually get over the plague through a kind of herd immunity (many immune, few people infected means it’s harder for infected to get to uninflected).
If organized bandits/bandit camps ever happened I’d love to see a relationship between those bandits and enemy kingdoms of whatever kingdom the bandits are raiding/feuding with. They could buy and sell gear or resources things to each other at reduced prices to purposely mess them up. Say an orc kingdom sells cheap quality gear to a bandit camp so they can mess up the elvish kingdom the bandits are feuding with if the orc kingdom doesn’t have the resources to do it themselves or wants to weaken the elves. This could work the other way around where the bandits sell the gear or resources they stole during a raid to desperate kingdoms. There could also be a function where the bandits double cross who they’re trading with, killing the merchant sent out to make the trade and taking everything for free.
your great idea here
Ship flags and soldiers uniforms and peasant clothes should match the color of there kingdom.
Quick tought but the game for PC and such should be free att first and then pay for premium once like mobile 
make it able for mods to be on mobile if not android who cared bout ios
maybe add-ons or mods hmm whatever they are called
add giant food that drops from the sky li
messed up that last suggestion sorry
add giant food that you can drop from the sky like bombs and crushes things
can you add a natural way for stuff like dragons and aliens to spawn like if a cow get in a field with no one around an alien ship will spawn and if a volcano lasts for 30 minutes spawns a dragon
can you make traits editable ingame since some people don't know about trait editor
Make piranhas, crabs, and crabzilla count as a fish resource when killed by villagers.
change soldiers colors, like according his empire, I'm suggesting this because there is war with same race (like human vs human) and it's confuse bruh
MULTINATIONAL KINGDOMS
Two or more different races in the same kingdom
SLAVERY
After war the people of one race could slave the other race (if they choose not to make peace or kill them off completely)
Slaves will gather resources for the kingdom. Slaves will accasionaly go on a rampage killing their captors.
Control creatures option
An option to take control of any creatures
DUCK LORD
a premium boss creature that the player can control. It will fly into the map if the player calls for it.
ABILITIES
tornado
make giant tornadoes with wings (due to the fast and high amount of wind it would produce if it would move its wings) the tornadoes wont last long ( 1-3 seconds) and will go towards the place you, the player is aiming at.
stomp
the Duck Lord can stomp it’s feet to make some sort of a smaller earthquake.
knife attack
the Duck Lord will have a giant butter knife in its mouth that it can swing with.
laser eyes (maybe)
like the Crabzilla the almighty Duck Lord will shoot two yellow lasers out of its eyes that will reak mass destruction!
weaknesses and death animation
weaknesses
arrows
swords
dragon breath
natural disasters (except tornadoes becouse of obvious reasons)
lava
fire
bombs
acid
death animation
when the Duck Lord perishes it will lay an egg and explode, the egg will hatch and a baby duck will fly away. Makes a cool story for the next Duck Lord the player will use.
Normal Ducks
just normal ducks. Act like chickens.
1% chance to spawn with a butter knife in it’s mouth
“boss” healthbar, Crabzilla and all future “bosses”
I can see that bridges are always being suggested but I have and idea to replace them because what if we made ferry’s. They would be a boat but their main purpose would be to carry people from one point to another within the kingdom/city so instead of having a bridge that is difficult to make work add a boat who’s design is to do what a bridge is supposed to do.
Idea for update - The kingdom update 2.0 - in this update you will be able to put a kingdom anywhere with the new kingdom -er button. Upon placing it will spawn a small kingdom with 1 human, orc, elf or goblin. (I hope I did not get them wrong) this item will be a premium item (just so you know) second this update will make it so that you can change a kingdoms color or capital. This will be very helpful for everyone and will be free to everyone as it will be apart of the kingdom info. Finally this update will add bridges that can go 1-15 pixels across. It will also make it so you can change the king at any moment.
The HelpFull Update
The HelpFull Update This update will make it so that rain will be easier to use on land, Rain will grow faster on its own and finally it will make it so that you can kill wizards easier. (they are very annoying to many of us)
Please require at least two humans in order to reproduce not the mitosis
You could add gender that would be nice so it didnt looks like cloning and Self fertilization
more features for Premium its kinda getting boring getting nothing new for it
make it so you can select what biomes are in your world
Upon the destruction of a kingdom, World Events and Important Events should show how long that kingdom was around for. Ex: Kingdom [Kingdom Name] was destroyed, ending [Years] years of rule!
MEGA WORM
(or Super Mega Worm if we Collab with them)
”Colossal Worm, Hates Water”
The Mega Worm is a Non-Premium Boss Creature available to those who already have Worldbox, new players have to purchase premium.
The Sprite looks more like the Shai-Hulud from the dune series, making roars similar to it.
Abilities
Burrow: Digs Underground
Jump: Jumps out of the ground
Chomp: Same as Megalodon, chomps forward.
Acid: Spews acid from it’s mouth
Undergulp: Emerges under a selected area and devours it
Weaknesses and Death Animation
Weak to:
-Water
-High Mountains
-Swords
Death Animation: The Worm will jump up and smash onto the ground, before sinking into the soil
Death Animation (SuperMegaWorm Crossover): Worm will jump up and explode into a bloody mess.
Other Features:
-Updated Worms
-Earthworm (Real World Worm)
-Loose Soil (Quicksand)
-Warships
-Kraken
-Desert Creatures
One Last Thing
A Crossover is VERY unlikely, so don’t get mad and complain.
Spawning Rift:
A placeable shrine structure that will spawn as much of a creature as quickly as you want.
fish people or “Atlantians” that make there villages in the oceans
-vote Barbarians
Barbarians were primitive warriors however they were brave and strong.
-Barbarians are non-premium feature.
Abilities
-Barbarians arrive from warship (10 passengers per warship,spawn the same way as stone,gold etc)
-Main weapons-swords.
Death Animation
-Same as the human one.
Other features
-Barbarians are able to set up temporary camps.
-Barbarians attack every single kingdom except the Orcs (Barbarians will however fight back if attacked)
-Barbarians never attack each other.
naming world saves, i've some saves of the same worlds, some for mono-species runs, some for multi-species, can't always be sure which is which without checking them thoroughly, or just outright loading them
More maps for free. Approx. 3-5. Thats don't to much but enough.
XP Rain, works like Blood rain but gives do to whoever is in the radius of the sketch tool
QoL: the map size should show both dimension of the map, considering many play on maps with edges of different lengths
THE KRAKEN
A huge creature with tentacles that can be controlled by the player.
In water it will only show the tentacles
on land it will be standing on its tentacles.
ABILITIES
in water
-tentacle whip ~ close range attack
-water splash ~ long range attack that creates a tsunami
-spin ~ spins tentacles in every direction (10second cooldown becouse its kinda OP)
on land
-laser blasts ~ the kraken will shoot balls of energy to where the player is aiming from out of it’s eyes (as powerful as missile)
-fall ~ the kraken will get as tall as possible and fall down onto its back causing a massive earthquake but will also take 20% hp.
-slam ~ slams a tentacle into the ground
*WEAKNESSES AND DEATH ANIMATION
weaknesses
-being on land will cause The Kraken to take damage
-Lava
-Acid
-Fire
-Bows
-Shallow waters will also take damage from The Kraken becouse of how shallow it is.
-Bombs
death animation
When The Kraken dies it will explode into tentacle pieces which can be mined as a food source.
Things i would like to be added with this update
-tentacle men and pirates
-favourite food: kraken tentacles
-Kraken tentacle consumables
-Tsunami’s
-Fish
-Bridges
re-add pyromaniac trait
Have an option to have Crabzilla and other future bosses as NPCS.
Ability to control any creature.
everyone has been complaining about cities growing much slower
it's easy to see if you think of the city like a organism, and a square
if you double each size of the square by 2, the entire area quadrupled, that's why animals often dont go big
think of wood in wb as food, because cities now build house much closer (patch notes), all the resupplied trees are pushed to the wilderness and edge of the cities where there's still space
not only that, cities now also send resources over to other cities in the same kingdom
as the result, they end up starving themselves out while they themselves get less resources than they need (in proportion) as they grow large
tldr: just make it so that cities export their resources less or not at all if they can still grow, maybe make houses being a little far apart like before again
for people spectating individual units have a option where it will tell them when the unit has aged up or a new year has passed just a simple helpful thing
White/Evil Mage teleportation can be restricted to the island they’re currently on.
I think it would be good to add diffrent clothing on the people from where they might be like in desert snow ect. And to also have the ability to change peoples traits.
Medieval musket (arquebus or such)
we can control everything such an animal human orc elves just like we control crabzilla and we can make king dim structure by our own choosing their color and their race
add “unit control” to the trello (idea box). Its been suggested many times, to prevent more repeats, put it on the trello so everyone can see that it has already been suggested.
in world with <4 species, food that're normally produced by the missing race will be randomly distributed to the others.
or, alternately, after a race dominated another, they gain the trade secret in producing that race's food
add diamonds
make elf drop flower when they died
too make genociding them feel more satisfying
a buff for humans while they might have small Military they would be the most technologically advanced the quickest out of all four species
An economic and trading update governments can trade increasing your relationship
Concept Formations for War
Infantry - These guys are carrying a sword, and have much higher armor than any units, they can mostly tank the damage from the enemy
Archers - Will stand back behind the Infantry, these guys can deal massive damage but not that tanky and can easily be killed by an infantry.
Catapult Line - These places can contain any Siege Mechanisms, these can mostly tank the enemies attacks, higher hitpoints than the archer.
A formation can only be formed when a general with an average military warfare is alive and assigned to one army
crayfish in worldbox it needs to happen
adding a “pickup where you left off” option when you open the game back up
More weapons: maybe a sword, guns, shields, armor, etc...
not guns
Variation in skin tone and clothing (Elves). The change would only be appearance wise and wouldn’t affect stats.
(Here’s the one for humans): #💡game-suggestions message
Continuing to my Last Suggestion
all the elite soldiers are assigned to the from line while all the weak one be the archers
Dark Elves. They work as their own race, but are in a constant state of war against every other race, and grows twice as fast as other races. They cannot sign peace or take over villages, only destroy them.
Crab people..................that is all
keeping these ideas alive
XP Rain- acts like blood rain but gives XP
Unkillable trait- give a unit a trait that makes them unkillable
Trait given to whoever gets the final blow on a Crabzilla
Destroyer of Gods
Ships with flags or any sort of identifying color on them will have that color match their civilizations color, in a manner similar to rooftops
add goose
or add dogs
a goddamn timer on the bubble shields
add a dragon slayer trait
Fences for farming (Not walls)
Allows villages to create a certain area for food production. They can create farmland areas enclosed with fences. It can be used for crop growing with variety such as potatoes, wheat, corn, and many others. The area can also be converted as a pasture for animal livestock such as sheep or cow. Villagers can grab these animals and dump them into the enclosure. Animals also have a chance to reproduce. Certain animals can also provide materials such as sheep with wool for clothing or cows for milk.
Beats the random crop placement making the villages look like crapholes and makes some sort of food production that looks more "lively" in the villages. Could also make areas that are "rural" for production and "urban" for more population. 
rework of God finger ☝️
So we all know all the God finger do right now is making the world more ugly than nikaido avocado
So how about we try give them some other purpose 
Introducing the two God finger variant
Everytime you spawn God finger ,the game Will randomlly choose the current variant and the new "variant"
This new variant,instead of making the world more Messy than your earphone once you put it inside your pocket.it instead kill a random creature or a spesific race player choose each month or year or maybe the player can choose the time themself
So you can use them as a population control
Inspired by this
Demon Swords should be above Adamantine in terms of quality. Either that or weapons should be taken in terms of their stats instead of quality.
if a units kills crabzilla they will get a triat called titan slayer
triat*
there should be way to download all versions of worldbox
just vote for this idea that I really likehttps://discordapp.com/channels/522561390330904585/523218624266371084/835746224836575242
Humans shouldn't eat Pingiuns and Turtles and not Starred animals :sadcat:
Crabclaw
The Crabclaw has a 100% drop rate from a Crabzilla, only dropping once per sighting.
Stats
Damage +70
Attack Speed +120
Critical Hit +60%
Health +350
Speed +15
Make dragons either stronger or more cautious. They’re very hard to keep alive in a world.
put an option to control any doll in the world box as you can see mecher inventory in the inventory crafting items controlling boats etc. vert the life bar
STEAM
I think the game could be free on Steam as well and you would have to buy the premium separately, but whoever has already bought it should get a code with which you can activate it there as well.
PEOPLE
People with different fortunes would wear different clothes.
There could be boys and girls who could get married.
It could be people being sporty. The sportier someone is, the stronger they are.
It could be a skill for people. The more skilled someone is, the longer they live.
People will be happier if there is no war for a long time.
People could have a nation. For example, Greeks.
There could be different religions. People can choose their own.
People would belong to different races. There could be other skin tones.
** CITIES AND KINGDOMS **
- Walls: These are not built by people, but by us. This makes it much easier to program, I think. *
Bridges: We put them down too because it’s easier to do.
There could be specific buildings in different cities. For example, church, barracks,… etc.
There could be customizable flags.
If the city is very big, there could be epidemics. For example, plague.
People and people of the same nation would live in kingdoms and cities. If they occupy the city, they will try to return to their original kingdom.
There could be a major religion in kingdoms and people living there would be required to be of that religion.
They could also be cities in the deserts, mountains, and water, and they would have a different building style.
ECONOMIES
Every person would have some gold to get for work. For example, soldier, miner,… etc. They could even trade this.
Every major city (75+ inhabitants) could have a market where people can trade with each other.
There could be trade routes between kingdoms / cities where, for example, equipment / food or clothes are transported in carts.
Different equipment / food or clothes would be of different value in different kingdoms / cities.
Kingdoms and cities would have their own budgets from which to sustain needs. For example, they buy food from other cities.
Kingdoms can buy cities from other kingdoms if they have money for it. The price of a city would be the total wealth of the city + the number of inhabitants would be in gold.
There could be thieves who steal gold from cities or anyone. The more skillful they are, the more they can steal. If, on the other hand, they fall, they are killed.
WARS
In cities, soldiers should be paid annually and city money affects the number of soldiers. A rich city is stronger.
It could only be a soldier who is quite athletic.
Soldiers could only use one kind of weapon. For example, there are archers and knights.
Soldiers ’clothes could be different colors for each kingdom, but they could be customized.
Warlords would be the best soldiers in every city.
It could be a kingdom army with the best soldiers and these would be commanded by the best military commander.
They could be fighting animals. For example, horses, bears, etc.
MATERIALS
There could be several types of ore. For example, diamonds, emeralds.
There could be drinks. For example, water, milk, alcohol (This would give slowness and weakness.)
ANIMALS
Horses
Goats
Etc.
These are just a few ideas...
*** Translated by Google Translater ***
tool to limit villages' borders from crossing over natural formations at certain sections so rivers or mountains would actually work as natural borders
tool to draw, toggle to show/hide
add something like industrial revolution
Make reproduction More logical
it doesnt make sense for Man to divide like mitosis
Improved Animal Spawning. Just make them spawn faster, it takes a while for them to multiply.
Civs should be allowed to grow in desert,grasslands assuming they have Trade as their reason
I have a suggestion for a new unit
Ghost:
How they Spawn?
They have a 1 in 10 or 1 in 25 chance of spawning when a person from any of the 4 race get killed by someone.
What they do?
They attack the person who killed them by haunting them and giving them haunted trait.
They can also either forgive them and disappear or possess them.
My suggestion for the new traits-
Haunted- causes the person who got haunted to become weak and take lose hp overtime.
Possessed- causes the person who go possessed to go mad and become stronger and attack every creature near it.
Both haunted and possessed trait can be removed using divine light.
How they function? -
They first attack the person who killed them when they were alive and haunt them. After sometimes has passed the person being haunted will either get forgiven by the ghost and the ghost will disappear or will get possessed by the ghost and go mad(similar to how zombies work).
When they become possessed they also regain all their health but when they get forgiven by the ghost they don't.
Also sorry for my bad English.
Add mastef ;)
The idea I have is to add a sense of humor and more lore in your gameplay
I’ve always loved the History Tab but I’ve always wanted to know more about what’s going on like “Why did they go to war?” or “What made these kingdoms make an alliance?” Better yet “Why did this person betray there kingdom?”
but of course this would be just plain spam if this information was conceived by every individual thing, so what if it only mattered (like real life) if that individual had a high standing in the class system or is favorited by the player, If anything I feel this would make following around a NPC a bit more immersive and depending on what they do in there life and what prompt shows up might get some laughs which would be fun. A couple examples would be [Hujaka found a rabbit and decided to name it, only to end up feeding it to there family afterward] [The Homanan Empire went to war with The Kingdom Of The Sun because there soldiers were over stepping there boundary’s] just little things like this so the whole world seems alive and more interesting to be in so it’s like watching historical events happen while learning why it happened.
I know I have basically wrote a essay but I have just one other small side idea, family trees or A screen to see who’s been the king of this empire or if this soldier was related to your favorite npc 100 years ago.
(improve inventory, for example being able to store food, minerals, wood etc)
Desert kingdom skin suggestion:
Add the shepherd profession. It works similarly to the general. It tames sheep, chicken, and wolves. These animals follow the shepherd (wolves will follow soldiers if there is a general and a barracks). Also add crystal ore, this can be used to create mage towers which produce wizards and summon spirits. The spirits will be different depending on the race. Humans have angels who bless and heal humans, dwarves have strong golems, elves have treants, orcs summon their fallen ancestors .
unit control update where there is an option called control when u click on the unit
Snow kingdoms skin Suggestion:
a segment for the game is
-
multiplayer mode so in this multiplayer we control human beings and we have to survive
-
system in sandbox mode to control human orcs elves et
hyper intelligent ape and gorilla
Special ranged weapons for each race.
Elf: Longbows that are your usual bows but have pinpoint accuracy and extra damage.
Human: Crossbows that are more accurate than bows, and have longer range but takes more time to reload.
Orc: Rock slingers that have less accuracy and range than a bow but reloads very fast and slightly more damage.
Dwarf: Blunderbuss, a short range shotgun like musket that does extreme damage but very slow to reload and bad accuracy.
(Races can get the other races weapons by either trading or in battle)
Force a village to start a revolution/civil wars (different from Inspiration)
a search bar for specific traits so you don’t have to inspect each person to find whatever you’re looking for
Can be make to set were goes the boats?
Create the type of Olympic Games and World Sports Championships in any kingdoms
Possible human buff, when civilization mages are added, humans will have a larger amount of mages than the other race
how about every species has a buff and debuff, for example, humans have better organiszation(like they plan defences and attacks meaning when attacking they have better strength) but they have not the best defence, and dwarfs are able tobuild on hills and use mountains to their defence, but are worse at attcaking, the orcs have battle axes but terrible organizzation and bad defence, the elves can turn cursed worves to theire side but have bad attack and mediocre defence
warriors should recieve less experience from committing frickin' war crimes
cannibals
'they dont live in any kingdom
'they live like a clan, in the forest
'they kill every creature they see except their clan members
'they live in tents made of leafs
Add some kind of ability to split/divide villages
caves
horses,money(can buy from other village wood stone...)tradingboats go to other village to trade buy,pirateboats try to steal tradingboates money or items,luck to the characters,the characters can go to fishing.
I said it multiple times, but I do believe we need to be able to customize banners and colors for nations. Also, I suggest the inclusion of layers. For example, you can make 1 layer for only water, other for mainland, and so on
I've noticed that in world's my game starts to lag out after a while since people in game aren't dying as much in war because they aren't being killed by enemy armies which is why I think when a city is being invaded there's a 50% chance that a "militia" will be made which will compromise of a decent chunk of the civillian population and defend the city
Although I primarily would like more depth to be added to the Kingdoms as previously mentioned, here a few ideas for more gameplay features:
Materials
Flood Water
Placeable like rain, flows towards Shallow Water, pulls creatures and drowns them.
Fresh Water
Placeable by Player and natural generation as Rivers and Lakes, tiles similar to Shallow Water, most creatures need this to survive. Humanoids have both a Hunger bar and a Hydration bar. A Well structure can be created by humanoids or placed by the Player as a source of Fresh Water.
Muck
Placeable by Player and natural generation as Swamp. Both tiles and rain in Player inventory. Muck gives most creatures the Sickness effect, which is a weaker version of the Plague effect. Sickness is also placeable by the Player like rain; gives creatures Sickness, turns Grass tiles into Swamp Tiles, turns Forest tiles into Dark Forest
Humidity
Increase and Decrease placeable by the Player. When Grass tiles reach a higher Humidity level, they turn into Savanna tiles; lower Humidity results in Sand. When Forest tiles reach a higher Humidity level, they turn into Jungle tiles; lower humidity results in Savanna tile.
Biomes and Creatures
Swamp Biome
Naturally generates via world creation, Swamp tiles and Muck form a spongelike pattern. Swamp tiles occasionally grow special Tree type. Crocodiles, Frogs, and Electric Eels thrive here.
Jungle Biome
Naturally generates via world creation. Jungle tiles slow most creatures' movement through them. Snakes, Monkeys, and Jaguars thrive here.
Savanna Biome
Naturally generates via world creation. Savanna tiles rarely grow special Tree type. Elephants, Ostriches, and Lions thrive here.
Dark Forest Biome
Naturally generates via world reation. Dark Forest tiles grow special Tree type. Monsters thrive here.
(PART 1 of 2)
(PART 2 of 2)
Humanoid Abilities
Mining
The ability to create Mineshafts underground for movements and collection of resources. Mineshaft tiles connect Mine buildings, humanoids can travel undergound through these.
Humanoids
Goblins
Very low health, high reproduction rate, low lifespan, very aggressive. They are the best at Mining out of all of the humanoids, and can reproduce underground.
Ogres
Higher health, average reproduction rate, longer lifespan, slightly aggressive. They are immune to Muck Sickness.
Lizardmen
Average health, higher reproduction rate, lower lifespan, aggressive. They are not slowed by Jungle tiles.
Giants
Higer Health, extremely low reproduction rate, very long lifespan, passive. Are not effected by Mountain tiles.
if a kingdom looses their capital in a war and regains it, it should become their capital again.
Ability to merge 2 cities?
A squad with the strongest units with kings at all times. Because if a king with good stewardship, good democracy and good warfare dies, the kingdom will just have endless rebellions
The player could
be able to customize the flags and colors of the kingdoms.
Bridges to cross over water without having to swim and boats can still pass through
new robot faction are very powerful and strong but weak to lava, fire, acid, and water and when taking huge amounts of damage their stats drop with damage
Villages with docks will send out boats to collect their army if it is not in the homeland at peacetime
XP rain-works as blood rain but gives XP
Unkillable Trait: a trait you can give to a creature to make them unkillable
the ability to extend a kingdoms land yourself
settlers/people should be able to capture animals and put them in cages/ domesticate them
to add to my suggestion you could also add an “animal tamer” perk that would increase the chance of that person taming an animal, as well as maybe decreasing the chances of wild animals attacking them
like a new tool that can turn anyone into a scientists and create new inventions that can help your army or your country
add Goose 
catapults for humans, ballistas for elves, rams for dwarves, and juggernauts for orcs to use in warr
, i forget to say this, the goose can and Will attack Human, Orcs, And dwarf, but they Will leave Elf behind because they are elf, they kindda love nature,
(a trait for a person who has an understanding of his environment and who lives in a simulation like The Matrix, I did not plan what this suggestion might do, so if one completes it for me or discards it.)
what if we had a birb
just a birb for birbing
8.2 let have customizable traits and stats
Dwarves information said "they likes mountain" but when They are at mountain, They'll get damaged and gonna die.
Maybe remove the information or fix it that Dwarves can't die on mountain? :3 buff the
Multi-race cities.
If a king has a certain characteristic/personality, let's say "Merciful", then the kingdom will let other kingdom's (can be different race) citizens to migrate there. This can work for conquered cities as well.
For example, if a king is merciful, his armies won't completely destroy a city, but instead conquer it, just like how it's done with the same race. Then, the kingdom's own race can settle and migrate/reproduce in the other race's now captured city. Also, the maximum number of the other race's citizens allowed in the city and other factors can be determined by the qualities and personalities of the city's leader (who is obviously of the original kingdom's race, the previous leader having been kicked or killed).
If a city has passed a certain population of the race's cities, and the administration of the leader or king is weak, then the city will revolt and persecute/kick out the original kingdom's citizens depending on their new king's qualities.
Another new thing that could be added is discrimination. If the level of this is higher, the other race will be more likely to revolt.
Water update. New residents of Tritona. Newts are aquatic inhabitants who can build cities in water, on land, they move slowly, cannot build on land. Creatures, Mermaids and Krakens. Mermaids are peaceful creatures that give a buff to others, but if the villagers start an attack, the mermaids will give weakness and curse. Depends on the character of the inhabitant. Krakens are dangerous creatures. Spell-Transformation. The transformation can turn the inhabitants into another race or into a mermaid: from a human to an elf or a mermaid.
XP Rain
Unkillable trait
if a specific route is used by settlers/people of any race, a road will slowily form as they use the path
new god
Cthulu
a way to turn off revolutions but keep wars
New units unique to each race
For Humans
- Wizards that have average damage and high attack speed, aoe damage
For Elves
- Ballista that have high damage but slow fire rate/attack speed, single target damage
For Orcs
- Orcs have ogres and titans to fight in a war, much like in the lotr series
For Dwarves
- Dwarves can awaken a dragon causing mayhem in battle, one thing to note is that the dragon attacks everyone that is considered to be human-ish
Reincarnation
Reincarnation would be an option to bring back Favorite units that had died before you could protect them. It’d bring them back to the area where they were killed, granting them Immortality, Immunity, the whole shabang.
You could remove these traits with curse and divine light. If they were King, they’d be reinstated. Squad Leader? They’d be squad leader again. You get the gist.
Reincarnation would be an option available in the Favorites section, Reincarnated units would still have their Favorite Role on.
And, just for clarification, by Units, I mean any favorite-able thing. Dragons, Demons, Boats, Humans, again, if you can favorite it, you can reincarnate it.
what if later in the game when you have time
you can add a culture update?
like 3 different cultures for humans
1 for orcs
1 for dwarves
and 2 for elves
New Trait:
The Fornicator.
Description:
Extremely well "ENDOWED"
Effect:
Extra effort to increase Population.
When we declare the war/peace country by country, It's currently makes it so they declare on random countries.
How about make we can declare War/Peace in Country by country that we want?
MOUNTAIN DWELLERS
in the next update, hills/mountain tiles that are adjacent to forest/soil tiles should have the ability to house buildings such as caves and little houses. It does not have to be upgradable like normal buildings. The reason for this is that when building a city it doesn't feel natural that we can't build/expand on hills and mountain tiles.
They feel empty and irrelevant.
give generals, town leaders and kings a hero buff so they can make more of an impact as characters. They are important people after all!
Terrain changes overtime.
A really cool feature would be forests/land changing depending on heat and water accessibility.
less lighting at random
Add horses. I believe horses could be really beneficial for travelling and as a cavalry unit in war.
citys that are next to rivers have a boost in city growth just like how people long ago mainly built near rivers and those citys were very prosperous
Imagine your game crashes you load it back up and all of your progress is gone. This is why autosave is a good feature to add, if the game closes without you saving the game automatically loads back up the most recent save.
allow the ability to control any person, animal ect.
allow plague to be spread through boats and when people go to war together with the units fighting next to eachother
Boats should actually land on a shore instead of standing near a city.
add new race viking they are mainly on boats but cant have wars and come from the sea to pillage any village
(suggestion) All priority to protect the capital, if you lose the capital in hands the enemy will the nation fall
Cities surrounded by mountains should have a defense buff due to natural protection.
people cant go straight onto high mountains without going on a hill first
Royal Bloodline. If a king dies his heir to the throne should take over not some random citizen.
make kingdoms have allies not just peace so if that kingdom get into war its allie will be added to the war against the first attacking kingdom
Citizens of a state can overthrow the current king and replace him with a new one.
add prince, princess and queen and if the prince or princess were to marry someone from another kingdom those kingdoms become allies
Kingdoms have a chance of protests upon the declaration of war.
kingdoms can make their kings dictator and he can not be overthrown unless killed
The laws of reproduction should make sense. You have to have atleast 2 humans to make a cycle of birth.
MOARRR EASTER EGGS!!!!
add fish, sharks, dolphins, whales so its not just piranhas and crabs in the water
Chickens, cows should have more natural predators aside from wolves
add foxes and deer
Animals should also increase on land. Manually spawning them doesnt make sense
add hunter who live alone in the woods
add reproduction of animals and not just humand
add bear caves and wolf dens
Add a cemetery for the dead.
have multiple different religions for the different races
Add tribes and outlaws outside of state control
if two kingdoms have same religion that will bind by their religion this actually happens
on the citie menu there should be a crime rate and if it is high the city falls
perth i would like that update but it is extremely game changing
make orcs, elves, dwarves and humans can farm cows, chickens and goats, so they can survive in the sand and snow
add different clothing types for where people are living
States should fight plagues by finding cures.
add the the option to change a kingdoms flag color and symbol
add different army uniforms depending on the state
The royal palace should have a flag on its roof
The king of an occupied state should be executed after the war
I have one idea: there are 2 types of atomic bombs in the game (ordinary and tsar-bomb), I want the game to have radiation so that people mutate or die, so that people die faster if they were in the epicenter of the explosion, or slower if they are away from the epicenter of the explosion
States should economically shatter in wars, no house building no planting food and stuff.
life alert when you’re favorite unit is at really low health you can know when to save it
a modding mod where we can create our own creatures and stuff
New food-rice ball: can be made by wheat
more trees, say, apple, so that they can also get fruit there and not just berry bushes
dungeons/labyrinths would randomly appear on the map, warriors can go in, coming out better equipped, with materials, ores, etc. with a chance of them dying.
they may or may not slowly spawn small beast (wolf, bear) over time, or in rarer case, evil mage, demon, etc. unless they are cleared.
Improve city expansion mechanics: Right now, any cities rarely (if ever) tries to claim a land across the waterline and will only stops at the shoreline (unless it's a cold region and you're freezing a shallow river first) This makes an island kingdoms really struggle to expand beyond their island (since they are refuse to colonise the nearby islands). So, I'd like to have a fix so that any civilizations is able to expand into the new piece of land provided that they have a shoreline as their foodhold first.
A more concise and better looting system pls 
adding horses, for people to ride on. Castles that kings and queens could live in. if you had a hole without any water in it, then any of the liquids, including lava and acid would turn it into a lake or ocean made out of that specific liquid. and making you able to choose how many entities spawn each time you spawn one in would bencool too.
add skin colors or more human hair and such
(A machine race or not so much, it would be like the combination of the tumor and the gray gel, destroying and eliminating all living beings in its path, its only source of energy would be the lava, constituting huge buildings.)
more house upgrades (more floors so population can keep rising up when kingdoms cant take more territory
It would actually be cool if Stone and wood (blocks or smth) is an actual thing you can place like forest and mountains
it would be really cool if there was a tool that allowed you to highlight any size area to generate natural looking land that fits the space.
weapon can gain blessed effect if it used to kill something powerful like dragon or crabzilla
Kinda like the spear of destiny thing
more kingdom colors. when 2 kingdoms have the same color its hard to tell if they same or not, there needs to be more colors
A tank, for destruction purposes
Add swimming as a trait for people, I miss the sims swimming around. I think it would be better if they would just swim around beaches or swim to other very nearby islands without going in a boat.
can we have a slider for animals to? It takes quite long to tap every animal on the islands.
Vote for evolution vote vote almost 230 upvotes 
we need too add some horses in game when ever the war starts some hummans get on horse and attack
Cities get walls
Add a Border So people can cross To their country but they need to cross the border patrol and need a passport
overtime
Races get smart and make tactics and strategies based on what enemy they’re facing
like when fighting cold ones they use shields and loads of archers
also destroyed cities should be less boring
Improve the war system. Sometimes If I commanded a kingdom to declare war, only 1/8 of the army went out to war. Then sometimes when a kingdom is being attack, the army of the attacked kingdom just did nothing but gathered in one place, they didn't defend their country. I miss the all out war from the previous version where kingdoms sent almost all armies to fight in case of war.
add DLSS support and RTX ON 😎 (also add a feature that shows when an npc will die from age, say 20/85 and 85 is when they die from old age and 20 is their current age. also maybe something that can increase their age, say when warrior slays a dragon or kills necromancer they can increase king's health
pirate ships that destroy merchant ships and take their booty
Chunks can be customized to be 2x or something smaller
Different government types would be fun. For example, in monarchy, only the current king’s family/children can come to power, in democracy, people with highest diplomacy value come to power, and in military dictatorships, only squad leaders come to power.
More culture/life style stuff
1-Nomadic people who travel around the land and sea constantly and lives in large boats and tents
2- Expanders who take over land slowly and most members are soldiers and generals
3- tribes like native americans that use animals as pets or warriors and try to sustain nature as much as possible
Beeing able to only select soldiers for the divine magnet, to put armies agaisn't eachother without harming villages
make it so that the wars aren’t reliant on numbers and instead equipment strategies and geography
placeable woods
since we are currently all about performance improvement, how about a lumber camp, which works like mine 🪵, but require 50 tiles of forest nearby to be built
bring back backpacks. I miss them
what about adding more biomes
Jungle
Swamp
Savanna
Oasis
Conifer
Forest
Plantation (I mean like trees with apples and pears)
Deadland (biome where orcs like to live)
Elfs Forests (biome where elfs like to live)
High mountains (a hard to reach biome dwarfs like to live there and there is a natural gold,stone,iron spawn)
And more
Add "search" button, that will allow you to find vilagers by their names, or even equipment that was made by them
Yo guys if you will ever adding walls you should tottaly add some stations around the border there would be few soldier whole day and night guiding the borders
trains
I know it’s probably been said a lot but a way to give units traits, and a invincibility trait for god’s favorite
Biomes
I think we should add new biomes into the game that is randomly generated in different worlds. We could have a jungle biome with big trees and new animals (Monkeys, pandas), we could also have an ice biome with new animals (polar bears, seal). They could also have temperatures just like when you go up too high on a mountain, you begin to take small damage over time. Humans can colonize in these biomes as well, they just will have to adapt to the temp; for example if they live in a cold biome they create coats to keep them cold.
Allow a nation’s soldiers to be highlighted and commanded to attack or set a defensive perimeter around a specific area of the player’s choosing.
a new controllable unit like Crabzilla
What about adding some king behavior to the king like
At least two guards that will follow him
No work like chopping trees or mining in mines
More defense in wars
He should be more in the castle
When king show up somewhere everyone should be change behavior like get out of his way
Ufos steal your cows
“Ufo?!? Awww man”
wait what if we put a chickon on top of someones head every 100 people spawned
Demons should wear armor to increase the value of the flame swords...
And the Cold Ones should have armor and weapons.
have two or more race live with each other
People should use roads more But when they dont have that much roads they'll just not use them or when there's not much only a few will use them
show units child name and keep a log update for units children and parents. Parents who are rulers or generals pass personality trait to offspring
Good and Evil mages should infiltrate and influence villages to make their form of magic... and there should be different types of demons with the ability to turn invisible (or a trait as a whole that you, God, can give to creatures), and when the demons are invisible for a few months, they must give people the 'Evil' trait, so that Demons can make more demons (make people turn into demons); similar to 'The Plauge', but instead of killing people, people become evil.
As a counter, there should be tools/items that is blessed to cure the 'Evil' trait. For another counter, good mages can intervene and find the demon and cure the infected people.
Also, there should be a new section that says 'prayers' and as that implies, you can answer the prayers of the people in the world. There would be no real benefit, just giving people their wishes, and all that Jazz.
The trait 'The Plague' should be manipulated by the God (player) to make it either more deadly, or more minor. It should also show transmission from the animal's to the humanoids and vise versa to show the travel of the virus, and when it travels to different race, it will get more deadly, or less deadly. And as there is a virus, we can manipulate it on how far it goes.
Also, mushrooms should be added into the game, and that bread has the chance to mold, letting the production of bread be not that easy. Mold and mushrooms should be stored to produce immunity from the plague.
Demons should wear armor
In order to address the many ideas that many have for more humanoid races, perhaps a Customizable Humanoid Race function would be a creative yet dynamic addition?
Players would be able to:
Oops lol
In order to address the many ideas that many have for more humanoid races, perhaps a Customizable Humanoid Race function would be a creative yet dynamic addition?
Players would be able to:
-Select a Name
-Select which of the four Languages they uses (Human, Elvish, Dwarvish, Orcish)
-Customize stats (health, reproduction, agression, so on)
-Customize the colors on premade sprites.
-Create a custom race icon
Horses that units can tame and ride
Dogs
make a pc demo of worldbox with limited functions, just for people wanting to check the game out before buying. the domain worldbox.io is currently open for sale so i think with some monthly payments you could have a working demo website
(ability of civilizations to create artificial islands or by altering the environment with the materials around them)
Better Kingdom Expansion system. My village are having overpopulation but is refusing to claim a land? And moreover there’s resources there.
Variation in skin tone and clothing (Dwarves). The change would only be appearance wise and wouldn’t effect stats.
Here’s the one for humans: #💡game-suggestions message
Here’s the one for elves: #💡game-suggestions message
more politics and heritage pls
needs better ui for development/debug mode on iOS
Animals Husbandry
Cavalry units
Different farms
Better Trade Dynamics
Unit formation
Better Aİ
More İnfastructures
Seasons(annualy)Settings
Weathers(annualy)settings
More complex Farm system
More complex War dynamics
More complex Politics Aİ
More sophisticated Trade system
More Diversity in Resources
(E.g Grape farm,Fish from Coast,Wheat farm,Cow pastures)
MORE DESTRUCTION, WE NEED MOREEEEEEE AHAHAHA
(suggestion) need more bigger sizes map for ios please
There should be more items, like instruments:
Trumpets, Flutes, Tubas, banjos, violins, harmonicas, bagpipes, bells, and more.
Also, when you tap on the instrument, it plays a note. With instruments, it will be used on the battlefield, guiding forces to hit where needs to be hit, calling for reinforcements, charges, retreats, and more.
Where there are commands in the armed forces, there also should be songs randomly generated by the civilization: not just national anthems, but stories that tells of history, times of the day, tales of heros, beasts, and villains.
As this is in the new update (I hope so), the next update should be the player making songs, for more fun in the game.
There should be more buildings:
-
Ranches
•there should be an opportunity for the civilization to tame the wild beasts to produce more meat, collect eggs, and possibly use them in wars. -
Schools
•when schools are a thing in the game, they should provide a trait called "Enlightened"--has big brain now (or something creative.the benefits with this trait is that battles will become EVEN MORE complicated with math, and history books will be written down, with more people knowing how to write books. There should also be a trait called "eligible"--he is a book-worm. Eligible should increase diplomacy and administrative skills and in turn, makes the village that they are in charge of have more of a production of Gold.
-
Library's
•this building will be used to increase the "Eligible" trait and lead to the development of the "Genius" trait. As generations go on, it will lead to a "Intelligent" trait, which increases the possibility of the inheritance of the "Genius" and "attractive" trait, as in turn, should produce the "strong", "fast"/"agile", and "Strong Minded" traits as well, in many generations of course. -
Parks
•since many civilizations would cut down every single tree, the civilization should make a designated area to not cut down trees and make benches and plant flowers. Parks would provide the "Pacifist" trait, to lower the possibility of said village declaring war against the other village(s). -
State Houses (or something creative than a State House)
•tired of letting the king only lead armies?--well, now is the time to gather the armies of the workers: with this, it makes the village more dedicated to declare war against any other village, but the king should have enough positive points, or else he will be killed on the spot.. ominous music
Sincerely--TheWarBuggie159
little fart animation and sprite periodically after character eats. A nice little audible fart wouldn’t hurt either
with a lowercase v
There should be more items, like instruments:
Trumpets, Flutes, Tubas, banjos, violins, harmonicas, bagpipes, bells, and more.
Also, when you tap on the instrument, it plays a note. With instruments, it will be used on the battlefield, guiding forces to hit where needs to be hit, calling for reinforcements, charges, retreats, and more.
Where there are commands in the armed forces, there also should be songs randomly generated by the civilization: not just national anthems, but stories that tells of history, times of the day, tales of heros, beasts, and villains.
As this is in the new update (I hope so), the next update should be the player making songs, for more fun in the game.
There should be a area that shows how well the character in the game can get a girlfriend, shows who is married to who, and family lines:
To gain a girlfriend well, there should be a massive amount of attraction: your skills, size (height for example), how healthy the characters is, and many more. There has to be a way to measure how well someone can be get laid; like diplomacy, there will be a higher amount of diplomacy if the character goes out in the village and talks to many people.
Tracking marriage and family lines is self explanatory: I am curious how much each Kingdom will be like a dynasty; the sons taking over after the father has been killed, or is it more like a random generated acceptance of a King, random families are accepted into the ranks of power?? Who knows...
In-game music for ambience and stuff
diffrent types of civilization (like kingoms,empires,republics,democratics republics)
Each with a different ruler
Any kingdom can become an empire by become big enough
And there are votes for a kingdom or empires
Becoming a republic or democratic republic
add monke and lizard
A magic trait that has a value of 0-4. 0 being not having any at all. 1 being more armor against attacks from the 3 mages. 2 would be able to have a small chance that the attack doesn't do any damage at all as well as having either more health, speed, or hunger goes down slower. 4 would be on the verge of turning into one of the wizards depending on the situation they were in the longest. White mage if their happiness was high and the amount of people around them in a certain range is low, evil mage is their happiness and hunger is low and the houses in a certain range from them is destroyed. Necromancer if a lot of people in a certain range of them have died. It would have to be of the same kingdom though. When I refer to houses being destroyed and people dying in a certain range I mean over time and not at the exact moment that they turned into one of the wizard mobs. I think this would be a good way to wizards to naturally spawn in the world.
(suggestion) when a large country can impose sanctions on other nations
(suggestion) upgrade exchange system of the whole world
A compassion/sympathy trait and a indifference trait. The compassion trait could effect loyalty and democracy points between the capital/kingdom and its cities or other nations who are either just starting out (maybe 5 year mark?) or nations/cities that have low food and starving citizens. It would make the king more inclined to donate food and other resources to those who are not well off. It also can be a common trait for citizens. Lets say that their is 2 citizens, on with 70% hunger full and one with 15%. If the one with a significantly higher filled hunger has the compassion trait they would be more inclined to skip food for the one with lower hunger if there is only one food. It would be based off of chance from the difference in the hungers being the chance. So in this scenario there would be a 55% chance it would happen. The indifference trait is basically just the middle between compassion and greedy. On the political side compassion is more likely to give materials, greedy is more likely to increase taxes or just not trade at all, and indifference wouldn't be inclined to do either. People with the indifference trait would have a in general higher loyalty to the kingdom if they are the leader of a city since they wouldn't care much either way. Same if they were a king since they wouldn't care much about far lands or superiority. People with the indifference trait have a lower chance of becoming a warrior, city leader, or king.
when someone kills a kingdoms king, that kingdoms people should attack that person even if they are not in a war anymore
If a nation is significantly smaller and has a lower population than another nation it has bad relations with, they will embargo that nation. Also if their allies have bad relations with that country, the will also have a higher chance to embargo. I think the embargo should be chanced based. If the king has the smart trait the chance goes up and if the nation is super small in power compared to other the chance is higher and if not as small then the chance isn't as much. Larger nations can do this too but the chance would be small since they could just attack and take over the smaller nation they have bad relations with.
Renaming a kingdom or city also renames it in the world's history log
Add Religions and people like the pope
lets upvote this kind of genius idea by evangeliy #💡game-suggestions message 
people should be able to start building a village when we spawn them in a desert with trees
add nomadic tribes as alr mentioned by Evangeliy but each their own type like:
-drifted apart from a kingdom
-ones that are hostile towards other civilizations and monadic tribes
- ones that travel around and build up their camp near a Village in purpose to trade.
also mounts to travel based on their biomes:
Ice nomads: Deer or bears as mount.
Regular Forest nomads: Horses
Desert nomads: Camels or Zebras
a segment for the game is
-
multiplayer mode so in this multiplayer we control human beings and we have to survive
-
system in sandbox mode to control human orcs elves et
I'd started noticing that orcs attack every animal in the game, so I came up with two
new animals that the orcs don't attack. These two animals are turkey's and yaks.
The turkey would be an animal that orcs only attack if need for food, giving turkeys a chance
to repopulate. Turkey will attack insects such as grasshoppers for food. Turkey's will
occasionally attack each other if they are low on food or if there is two many turkeys on a
small mass of land. Now for the yaks. Yaks prefer to live in herds, meaning that one yak tend
to be more aggressive and will attack most creatures after living alone for 1 minute. On the
other hand, yaks in herds will flee from a fight.
Animals Husbandry
Cavalry units
Different farms
Better Trade Dynamics
Unit formation
Better Aİ
More İnfastructures
Seasons(annualy)Settings
Weathers(annualy)settings
More complex Farm system
More complex War dynamics
More complex Politics Aİ
More sophisticated Trade system
More Diversity in Resources
(E.g Grape farm,Fish from Coast,Wheat farm,Cow pastures)
larger world size and better world generation because most of the time its just a big archipelago
Also biomes other than forest water bodies and mountains when.
Environment adaptability
Civilizations should on almost exist every Biome except mountains for now
The ability to make custom sprites for civilizations:
When you are in the kingdoms screen, and you select a kingdom, there should be an option to assign add custom sprites for a kingdom's citizens. Let's say i wanted to make a kingdom have ancient greek oriented sprites, i would import my transparent png files, and from there, all citizens would spawn with that custom sprite!
We could be able to make multiple sprites for citizens (so they don't all look the same) and be able to divide them into king sprites, kid sprites, female sprites, male sprites etc...
improvement for hunting
So as of right now hunting is just some guy putting his leg on a rabbit neck while it Din"t do anything which kinda weird
So why not we change that by
-making Hunter beat the hell out of their prey like how they fight rat,though some prey like sheep or rabbit won"t fight back and just run
-give Hunter the ability to hunt outside of their territory,hunting is kinda impossible as of now in large city unless you spawn some chicken and hope for the best they Din"t get instantlly mauled
-give some animal different ammount or even different kind of resource they got once killed so you can"t just equally have 5 Bone from killing a bear and a rabbit.like maybe bear and cow drop more meat and leather than rabbit or whale drop oil :moyai:
-give some random trait to have a chance to appear on animal,i mean who doesn"t like some bear with Giant hunted by people or agile penguin that never can be catched by Hunter
And lastllt
When Will you add the damn zombie piranha mastef :moyai:
War Types - thanks to @main lichen ‘s help!
Skirmish - The First, and simplest form of war is a Skirmish, when a Skirmish starts, the Military will begin to fight at the borders until one advances far enough for the other side to retreat and give up the Village.
Siege - The Second, slightly more advanced ones, is a Siege, when a Siege begins, the military’s will begin to go full force warfare, mostly done with wars against Capitals. Squad leaders from other Villages in their kingdoms can be request to attack/defend in these attacks. Civilians will not be attacked in these types of wars, at least not intentionally.
Full Scale War - And the Final form of War, Full Scale/All Out Warfare. This ones done when country’s want to end a war swiftly, and doesn’t care for casualties, or is done against country’s invading villages without capital buildings yet. In this war, there are no rules, no one is safe. Multiple Squad leaders will lead full scale assaults, destroying buildings, boats, houses, farms and civilians.
- In all forms of war, even the first two, Civilians will retreat to their homes to take cover. After the war is over, civilians will stay for a bit, until either fully integrated or their original country attacks back.
Apologies for Spelling Mistakes, pretty big suggestion so it’s tough to catch everything :sav3stGator:
Wish ships wouldn’t chill inside eachother so I could take aesthetically pleasing pictures instead of aesthetically displeasing pictures
add cyclops, giant or giant monster to be dangerous to the population, the spawn will be rare
They are hostyle
Life: 400-700
Damage: 30-60 and stun
Drop: ores?
add dinosaurs to the game with a option to enable it like "dinosaurs age 🦕"
They will be hostile creature
Maybe get multiplayer.. I ain't stupid and I know it has been asked before, but MAYBE! 😄
There must be a new lizard species called the Dracos.
Health: 200-350 hp
Stamina: 70-120 (this makes the humanoid faster, but as there is this kind of speed, the stamina will be depleted)
Tools: UFO's, they are aliens, colonizing the world. The other is a laser bow--it shots lasers, as it implies, and the damage should be placed to 70, critical hit to 120% armor to 80% and whatever else is remaining with stats will be researched.
Now, it will have a uniform: it is not armor but a hazmat suit. The Draco humanoids can not breathe in the oxygen within the planet you, God, has made, so any damage to the dracos suits will lead to their death, unless they are in the UFO.
UFO's are amazing, but after the Draco race finds a good place to camp, it will make a default civilization, and placing a total of 30 dracos after the settlement.
Ballistas must be added to the game.
It will be on boats to put more damage, and it will help the infantry with advancing into the villages.
When other races siege a city, a **chance ** that the city won't be destroyed and instead it can be captured. But, when it gets captured the name of the city gets distorted to the invading races Default, just like Moscow in Russian is Moskva.
Angles must be added.
Hp: 650
There will be no hunger
Inventory: Blessed Necklace Dimand, Blessed Children's Sword, and armor that is made out of a new material, TITANIUM, that is blessed of course.
Blessed items makes killing demons less hard, and the Angel will order the village to make at least one Church. The Church will increase the happiness of the Village, and will bless villagers.
Traits: "Strong Minded" "Flight--redbull did not give it wings, dont try this at home" "Strong" "Fast" "Agile" "Blessings Walk--Dont ask how" "Pacifist" "Peaceful" and many more...
The armor default setting will be placed (as a set) around 500% critical hit 450% and most likely many more.
ingame currency because idk. It maybe cool for thr f2p players that don't spend and can unlock 1 or 2 abilities. Or unlock krab zila skins and stuff.
Silver should be introduced as a new ore, and it is worth more than gold.
You should bless items...
Please bring back the ability to decide how much ore is dropped, I hate how I have to put singular ores down now. It was much better before the new way.
add thirst to population
we should add a new animal, the lava fish. It acts similar to a piranha but it has more health. Killing it will make a small explosion of lava. You could also make a new food item involving it, maybe it could be lava meat?
optional function to make the game 3d? Like with an ingame button? Optional as in, if someone's device can't handle it they can always just keep playing in 2d.

maybe nerf boats to have less health.
Or add a weapon a Empire can build to destroy a incoming boat. It happens to often that a single boat landing ends an entire kingdom.
Or give warships a limit amount of space to hold units.
Nerving the boats their health or adding a new boat killing weapon or limiting their troop carrying capacity will make landing attacks more interesting and gives the defending empire a better chance on surviving a landing
online map board. so people can share their maps and everyone can download and play with that maps, and also voting for maps (map leaderboards)
you know how you can see biggest village and biggest population? You should be able to see Smallest village and smallest population too. And maybe you could add a biggest/smallest army too?
modern update
make is so when spawning ores etc you can a big area like with bushes but have it not displace buildings or other rocks and bushes, allow them to stack as spawning for large villages takes forever.
character control to make the game more fun! and farming easier! please
Multiplayer, where you can play with friends by joining a "friends" game (not servers). You can also lead armies just as in the Total War game seriers and even take controll over different beings! I have alot more, but just said this xd
king should have the best armor and weapons (when a new king gets selected, that person usually has bad equipments, so a kingdoms soldier must give the king his equipments)
Let there be a city made of Marble.. Let cities collect marble to make cooler buildings, and there can be randomly generated art canvases and more statues with names of people that somehow made the village better than before.
Let the AI randomly generate stories about monsters and heros and Villans, and dolls to make children happy...
Let Rope be a thing to make public hangings. I want to see who dies by being horrible people...
Also, with rope, catapults can theoretically be made to help the invasion of other villages.
River tiles should be added.
If (most likely, when) this is added, fishing poles should also be added to have manual fishing, instead on letting fishermen on boats do their thing..
When there is a river, a bridge will be built, instead of having crappy and horrific and horrendous dumb bridges over the close ocean tile.. yuck.
Creatures will still cross it, but they will get pulled into the ocean with the current of the River. To make a current, you should let the river begin through a mountain, that is snowy, to make a flow of fresh water.
bettter levels
please extend the level cap
people should have the same uniform colors like their kingdom! And there should be a big castle in the capital that can only be destroyed with a catapult
be able to control units and more giant units like crabzilla
They should add desert and snow villages in the next update. And maybe generating snow areas when you are making a world?
Add the option to write the names of everyone in your village, not one by one, but a list that you'd write a bunch of names on and each villager would randomly get one of these names (I hope that made sense)
Add another one or two saving slots for non premium players, I cannot count how many times ive accidentally clicked the save button instead of the load one and lost my world.
natural natural disasters
And special events like Crab rave
where an army of crabs swarm the beach
flying saucers
that steal the cows
and everyone has to defend them
or just big birb
where a big birb just stands there
also make an option to turn off natural natural disasters or special events in world laws
Less revolts = happy
ability to see what trading boats are carrying.
increase the amount of meat obtained from killing animals. Since they don’t replenish very quickly humans and orcs run out of meat very quickly and any leader who loves burgers will become upset even though they are of the race that can make burgers.
make it a very very very very low chance of a wolf and bear mating together, making a bolf
A bolf is a omnivorous animal that has a grayish brown color
They are about the size of a wolf, but will be born weak and short sighted
and if "Die of old age" is on, the creature will die at the age of 15 because of genetic deformity
Also they are very bad at hunting, so they will mostly eat berries
custom kingdom flags bc cool
another giant mob like Crabzilla
another living god like crabzila
the ability to name a location without creating a village and when Humans or other species decide to create a city or a village the name of the location will apear a number and this number will be the population
different race traits like humans are better with farming and seafaring. Elves are better with range weapons and are immortal. Dwarves are better with technology but alienate themselves more often. Orcs are hierarchical and mischievous
as the water gets deeper creatures will swim slower
make it so when a favorite dies it shows up on the history log just like kings
end the segregation and allow multirace kingdoms that of course effects diplomacy and culture
adding onto latest suggestions multiracial kingdoms should also effect kingdoms overall racial traits. Also a kingdoms leaders personality shall determine if the kingdom will allow other races and which races can coexist within the kingdom
add traits for kingdoms for instance expansive, colonial, aggressive, pacifist, and ancient for kingdoms who have existed for thousand years or something
please fix the bug where Generals will switch on each load. Was doing lore for a kingdom and was working on the General when my game crashed and all the info became invalid
please fix the Spite system for Christ's sake. I know it might seem like I'm irritated, but take my suggestion seriously. There is no reason at all a country should be declaring war on someone from 50000 kilometers away and not it's closer more vulnerable enemy. Not only does it ruin the RP aspect of it, but it makes no sense and isn't fun to declare war on every country just to peace everyone and install world peace for one country to kill another country. This fix is as easy as letting you select one country that declares war and clicking another country to declare war on them. I don't see why this hasn't been implemented before, it's been in the game for awhile and it is a huge pain. Thank you for your time
and another thing that should be addressed is the painful village zooming in whenever you click a village. Not only does it seem like a bug, I don't recall anyone asking for it or it being a useful feature, as it isn't easy enough to just zoom into the villages as it is. It is annoying, not useful, and in general, bad, as even if you do not click the village name it'll zoom to a random one and lock you there until you reload the map.
Add Gunpowder
This will make a pretty fun but significant change to the way kingdoms wage war (aka explosions and guns)
To do this we will add 3 new resources into the game
(Saltpeter, coal and sulfur) if a kingdom has all 3 it can make gunpowder
Now what can gunpowder do?
Make OP weapons :)
Weapons Include:
Dynamite (Soldiers can throw dynamite like bandits can at enemy soldiers for big boom)
Cannons, these are cool there basically bow and arrows but they fire cannon balls (its just dynamite but with a different sprite) they also have way longer ranges than bows and can bombard enemy cities and cause lotsa civilian casualties
Cannons can also be put onto boats for epic naval combat
Matchlocks, Better Bows however they have Somewhat of a shorter range but do lotsa damage (Matchlocks are guns)
Gender and dynasty
1.Fixed gender (cause many times genders changes and it is hard to sort out who is male and who is female)
2.Childrens- to make children both male and female should be their in the village
3.Heir & royals - Kings childrens should be the one who will continue the lineage and kingdom, if a dynasty gets destroyed the kings child can continue the older dynasty once againby rebel
(suggestion) add rockets or missile
(suggestion) More design for a house
A tab with the amount of different animals and stuff in the world
It would be nice to see the exact amount of elves or mages or dragons or whatever you so happen to spawn a lot of
Armed Pioneering Expeditions.
Did you just make a Savage Islands filled with zombies, skeletons, demons, necromancers, bandits, evil mages, or hostile flora and fauna?
Pioneers dying the moment they land?
Kingdom keeps sending pioneers to their deaths?
Have no fear!
This suggestion of mine will allow the kingdom to send an army to clear those pesky, dirty, uneducated, inbred, and unholy locals, allowing your pioneers to build a home in peace.
better map presets and easier map importing options for the iOS players
a god system/religion system.
improvement update
improvment update
add new uniform for veterants,add cavalry humans-horses,orcs-wolves,dwarves-goats/giant pig,elves-elks/stags,
if other races have to much special food like orcs have burger,they will trade to other races exchange for something else and also add recipies pie-berries and grain cider-honey and berries burger-bread and meat rum-honey and water sushi-fish(i know some are not made with these ingredients but no choice) new crops(if planned)forest/soil-corn desert-grains(we have that) snow-sugar canes(for rum,if sugar canes are added,replace ingredients from honey to sugar)
new building the brain-attracts race units
Hey there, I love the latest updates, especially the combat overwork,now it feels more fun and interesting. My suggestion would be to add a sort of new Inventory visible to the player, where we see equipment and ressources and can scroll up and down. Currently it's kinda cramped with the ressources and we don't know what equipment is stored/made. Another thing I would like to be addes is a tool which the player can use to appoint a new King of a kingdom or at least a new mayor for the city.
yoursuggestionhere Let religion come. Let us be able to send our prophets to the world. At the same time, people may worship them by creating fake religions. Wars, hostility and friendships should occur because of religious belief And I think atheism would be good for these
night cycle idea and behavior you can pause the time on world laws,there will be anew world law called cycle,if on cycle continue and off it stop if off on day,day forever if off on night,night forever behavior:50%of children will go inside homes and working on night is slow,increase attack and defense of undead and evil and decrease attack and defense of blessed and normal ones(except orcs,they are still normal in night time)
ability to edit traits and inventory of creatures(especially race units) and edit the materials of villages/kingdoms(so you cann choose the number you want for example add 999gold to the village to increase their production
I got a good one but it doesn't.
-Medic
Do medic can add in the game?
I know the question is... No
I know why my art is bad but don't judge a book by it cover
Bad art -Tom the Cat
A power that allows us to change and choose a unit's traits. (Or if letting us pick and choose traits is too complicated to code then perhaps a power that lets us re-roll a unit's traits, with the exception of racial traits and traits gained from experience like wise or kingslayer)
add war routes,have you always want a battlefield for the races to fight,now you can,you can choose their battle route of how to go to their objective like,make soldiers go to the position you want instead of using magnets
Civilizations are able to call their dieties.
Game suggestion 🔔Change traits And items And Make Animals Eatable Or Thats been added to the game Then Ther no problem make new bomb that can destory all And spit Toxic gas for 10 seconds We all know the bomb can kill all And the pixels Just for an animation And Make it more optimized 
improve the looks of arrows(its like a white line)
listen nukes are fun to use your self but what if when humans or any race progress far enough they go to a electrical age (era) this is probably a big updating it happens
new addition on road and trade
-civ can build one road between Cities aslong as the Cities belong to the same kingdom
-new unit,caravan
Like the trade ship it trade resource between Cities but it only travel though the road between Cities to market and can only be created once a city create market just like how people create ship though harbour
-new job =trader unlike trade ship,caravan require some people boarding it to move.it need around 4 people inside it to move.trader is the one who always board caravan,if a caravan get attacked the caravan stop and they came out to defend it
-market=new building,just like harbour caravan stop there to trade resource ,can only be build on a decent size city
-road between city and market can only build between decent sized city
-caravan can be raided by other creature like bandit or skeleton
-caravan can trade various thing like food ,ore or even weapon
Also
When the hell Will we have zombie piranha :moyai:
Make the Favourite and Capital symbols more distinct from one another. It is quite confusing that they are so similar with the only difference between them being the colour of their outlines and a barely noticeable size difference.
Game suggestion bellChange traits And items And Make Animals Eatable Or Thats been added to the game Then Ther no problem make new bomb that can destory all And spit Toxic gas for 10 seconds We all know the bomb can kill all And the pixels Just for an animation And Make it more optimized AtomicBomb
I think that kingdoms of the same race can trade with each other. They can connect roads to other kingdoms to create a trade route. There should also be a chariot to bring all the goodies. And I think there should be a allies bar. We have wars and peace. I think there should be a allies bar so kingdoms will only trade with allies.
Bandits should be able to make clans or gangs instead of throwing bombs everywhere. They will camp at trade routes and attack traders.
I'm still not confident if this is the right place to send a vote. Thank you.
Prevent kingdoms from claiming chunks diagonally please. It creates some really ugly border gore between kingdoms and villages.
A justice sistem, citizens can steal and cause crime. Give the criminals different types of punishment including death sentences.
bandit civilization update bandits are not an ordinary civilization,its a dark kingdom,they have access to any weapon,food,materials they need,they can get this by some dark traders(new trait-dark trader,they are race units that gives anything the bandits want like special food like burgers,powered weapons and materials from kingdom and they can be captured by the guards(dark traders are caught when they enter a bandit kingdom/village,bandit civilizations can have black markets,those smuggled goods are being sold there.
Projectile or particles should be affected by pause
add new building prison for each race. so theres more options than killing in wars such as imprisoning Kings,Major's and Commanders also they can capture bandits then.
also make it possible to click on this building to see the info of the prisoner's. also make is possible that the player can change the equipment of the king and/or a favorite unit with the village existing equipments
dwarves , elves and orcs free next update because I‘m poor 
Able to see people in houses and their job.
I find it weird that when a kingdom is formed it instantly knows every country and has relations with it, maybe kingdoms could only know about the area explored my its units, and could send explorers to discover the rest of the world.
People can put out fire using buckets of water.
Land horse powered vehicles
Muskets
Cannons
Mines (placed by people AI )
More water tiles
More land tiles
More plants like cotton plant (used to make clothing)
Biomes in generated world
Bandits can hang out in small groups to attack someone
Trade routes
Bandits attack villagers
Soldiers can capture bandits and criminals
Criminals inside villages
Riots if villagers are not happy
A new bar (alliance bar) for trading and war purposes.
new trait-dragon slayer-will appear when someone kills a dragon
new achievement-feel my wrath 
Kill 100 creatures with crabzilla
If theres Zomb dragon why don't add Skeleton dragon as a new boss entity.
SkelDragon:
Health: 900
Attack skill: Necromancy breath (Summons a 5~8 skeletons army if breath hits unit 2% chance to turn into skeleton too.
if units defeat the Skeldragon those who dealt the most damage gets the title "Defeater of Apocalypse"
Pirates!
Pirates and Pirates Boat and he he's A Skull on his Banner And a Captain Arg Arg if They make at 2000 Years they gonna have guns On 10000 Years Electric Future But You Cant handle That Work So Beats It Game Suggetion and make a Hero For Protector And Goblins And stores And Make a Rule No Breeding That will be intresting Click
if You want This Game suggetion
https://www.reddit.com/r/Worldbox/comments/n15m40/evangeliys_huge_suggestion_document/?utm_source=share&utm_medium=web2x&context=3 Please read this post up to the end
Add another type of earthquake. Essentially a mega earthquake to have variation in the earthquake tool
Let kingdoms have more complex diplomatic relations with each other. Like military alliances, trade agreements, non-aggression pacts, etc.
make the civilizations evolve throughout time, like from where it starts now, through medieval ages, and modern times, up to a space age, and add vehicles that correspond with the time periods
m16
(suggestion) make the clothes the color of their kingdom like you did the houses
purge
so you know that sometimes village have a low relationship toward their kingdom right?! And have a chance to Rebel
What if we give kingdom the power to stop the "rebbelion" before Ir have a chance to occur 
Introducing the purge,king with deceitful or paranoid trait or if government get added,a Dictatorship leader can create a purge once village loyalty went bellow 10/20 or higher if trait affect it
They done it by sending a small band of warrior with general to kill the village leader and replace the leader with someone who more loyal to the kingdom,even if they Din"t have a more fitting stat for being a leader
Also maybe give purge some cooldown so chance for rebel occur is still ingame 
AI can make small clans inside of a kingdom. One clan will fight another.
And if caught, it will be killed by warriors. So they will fight and make agreement or to trade outside of any kingdom borders. So they won't get caught.
Add republics, ruled by presidents (add elections too)
Add coups d'état, which will depose the king, if the capital of the kingdom has low loyalty, and then a president will be elected.
This an amendment of my suggestion from earlier. Add evolution of civilizations, along with the ability to turn off evolution in the world laws
(suggestion) need more bigger maps size for IOS pls
plz add werewolf for Halloween Update
A more in depth political system instead of moneky conquer! Eg puppet states or cold wars and countries having political ideologies with varying consequences for which is used eg communism could mean higher taxes etc.
Let different races rule each other: I had too many genocides.. and I may love it, but too many of my FAVORITE characters die with the genocide. 😬😰
And, as requested by many other people before, there has to be different types of Kingdoms with their execution of the people, aka, make DEMOCRACIES, make DICTATORSHIPS, make TRADING EMPIRES...
...it is very sad to see many races get killed off just because of King-King hate: I want to see more money money and institutions institutions and see land grants that can merge different races, or, you know, invade it.
Let books be a thing; I want to make the Communist manifesto to see what would happen...
There has been a request for werewolves in the game during Halloween.
Should it also involve vampires? And Jack-o-lanterns?
allow crabs to make villages
slaves
Warships with guns. They can shell the islands if need be.
So!
New armor and weapons from new material - Tungsten!
In tungsten armor, the entity takes less fire damage.
Now the method of steel production will be different - iron + coal;
Added coal (mining only in the mine), coal will be used to melt ore, just like wood;
Added pickaxes from all existing materials;
Now the races can make products from meat - fried meat, sausages, burgers.
male and female reproduction
Whales should be in the game to provide food AND oil for oil lamps..
Nothing super insane with technology, but you know.. whales being hunted down for good stuff.
human can adapt cold weather if they have enough resources
Guns, Tanks, warplanes, Eras, Industrial Stuff, Cattle farms, Horses whit stuff to carry, And.. Maps made by the creators.
ability to change personalities and characteristics of creatures and tools.
Eras.
human can live in dessert and have a chance to have medium and dark skin.
Family trees and ties, Proper nobility rules, more in-depth diplomacy and options to start/end individual wars instead of having to blanket war
A Tech Tree that the (humans) can do
Diseases to make it realistic
RPG or Rougelike mode with controllable characters
humans can adapt dessert and snow climates
ore brushes back
Clothing For cold weather and aquaducts
Ricefields, Cattle farms.
More advanced weapons: The more years u get The Better and more advanced the weapons get, And Siege equipment.
animals will have different color in different climates
alchemy for Humans since no regeneration.
potions:
Heal
Poison for war
Strength
defense.
also to avoid a species go extinct:
Humans attack elves barely destroys the kingdom. > instead of destroying the last village they get Owned. Owned village cant have own army but get controlled and protected by the Kingdoms army. > army in village avoids rebellion if rebels caughts ends up in killing major to remain loyalty. Since in owned villages don't have an army there will be a rebels info if they success they fend of the Kingdom and rebuild their species
male and female reproduction: half of their traits is inherited to their child
remove lava in the center because it's annoying
add more controllables thats what i think should happen
for more player immersion
like a dragon, or playable humans/orcs/dwarves etc
More sophisticated AI
Generally applies to most Living creature
human, dwarf, and and other will have male and female option
Ruined houses will automatically disappear if it's not in-habited for too long.
human have a chance to have pink skin in snow climates
add more controllables thats what i think should happen
for more player immersion
like a dragon, or playable humans/orcs/dwarves etc
Clear game suggestions-
• People can adapt in dessert and snow climates.
• People that lives in the snow will have a chance of pink skin.
• People that lives in the dessert will have a chance of medium brown and dark skin.
• Male and female reproduction.
• Half of the parents traits will be inherited to their child.
• Animals will have different colors, depends on where climates did they began.
Add a power to repair ruins or abandoned buildings
Add dogs-
• Dogs can sniff gold.
tame wolves
Dogs form over generations of being inbred, or whatever... only TAMED WOLVES. No dogs, only tame wolves
Add animals-
• Goats
• Ox
• Horses/donkeys/mules
• Pigs/boars
• Dogs
• Lammas
• Camels
• Alpaca
• Deers
• Turkeys
• Ducks/Gooses
• Fish and other aquatic creatures.
People have a high chance to drown in deep ocean
the way taht there isnt alliaces or more ships per villages is anoying like why cant there be diplomatic meetings?
Add kraken-
• Snatches boats
Add the feature that involves the names of language families, and its structures and tree diagrams that each villages/kingdoms speak, and you can rename it. (Like Slavic, Germanic, Indo-European, English, and Spanish)
Some of the humans will not attack zombified creatures, Instead they will warn others to run.
natives living on the lands
languages
Weapons
. Spears
. Siege equipment
. Horse drivers whit a Lance
. Town guards
City update requests
. Walls
. A big castle for the king and queen of countries.
Human requests
. Dukes
Country requests
. Nation flags
Let there be torches and silly or pyromaniacal people could ignite him. It could be at night when a small part is lit by torches.
Another suggestion..
Bridges, sailing boats.
Clothes for humans.
Dogs.
-Big powers-
A god figure
More attention to borders and such.
I think being able to split up and merge settlements, as well as being able to exchange bits of land between settlements would be awesome!
Love the game so far :3
Each kingdom should have a succession list, with each king's name and time of reign. (the same for the leaders of each city)
Additional Kingdom history. For more specific history for a kingdom outside of the history log like the notifs in the top left. You would click the kingdom and the gui would appear, then you would click the kingdom history and it would have the profiles of the past kings. If you clicked on a profile it would show the stuff and stats the king last had before dying and maybe who killed them. I think it should also show the kings kids in the profile tab and maybe things that happened during their reign.
When you inspect a unit, there should be a second button witch brings up another GUI and you can change their traits, gear, and stats.
Villages could create trade caravans, which travel to other villages selling or buying products, and from time to time they would return to deliver the profits and products purchased.
Canoes/Rafts. If a unit needs to get somewhere that is not connected by land, but there is a shallow waters connection, they could enter a canoe or raft (or become it, ck3 naval transport style), and travel towards their location. This would help units stop being trapped all the time, and make small transport easier.
HERE IT IS, PLAIN AND SIMPLE.
NAVAL. WARFARE.
With the ship updates, naval warfare would be awesome and add to the combat part of the game.
Also, pirates. Swoop them mf ship like its nun 😭
A army and a navy too.
Prayin they see dis 😭🙏🏾
Carnivals or Circus's that spawn between cities if given enough space and people would head out to go there and maybe fireworks can go off there occasionally. I think it would also increase happiness a bit.
make your screen rotate when you move your mobile device
There should be a way to give individual NPCs custom equipment and traits. For example we could press the area where it shows the equipment and it'll give us a menu with the equipments we can give NPCs and we can also customize the stats on those items if we want. Same thing for traits we would press the section where the traits are and a menu with all the traits shows up. We could also be allowed to customize the NPCs stats like health and attack speed. (Also if theres a way you can make it so we can place building and boats that would be cool.)
rework tornado do it like earthquake
void block that can act as a border that can't be vortexed, moved, or crossed by any unit, can be used as territory but the kibgdom cant expand or breed past it .. maybe it should be a very very dark block
add new disaster huge, medium and small waves
When the king dies to an enemy the whole kingdom's army that was killed gets enraged and the whole army attacks them for a certain amount of time. While if a king dies normally the kingdom gets debuffed for a certain amount of time
World size customization.
x8 and x10 speed options? and maybe also time skips. Idk how it would be possible to do but just maybe
Add more hair/skin color variants.
Have the population of a kingdom rise when the game is paused and you spawn the corresponding race in the right kingdom
Add auto save.
undo
If the trade system gets improved. I feel like there should 1 extra stat that shows how much gold a unit has.It should affect the way taxes work.Kings and Leaders and Blacksmiths are richer etc.
new UI for mobile devices
If the king dies the oldest human will take the crown, Besides it is weird how a 9 y/o rules the kingdom.
A single human will not attack bears/wolves first, instead it will call others to attack, If you only spawn 1 human, it will immediately run and find a new place.
The king's child will become prince/princess, the eldest child will become king/queen if their parents dies.
pirates
add a work for human, examp : farmers, minor, villagers ( no work)
Add more clothing for human-
• If they live near at the beach, their clothing will be palm leaves.
• If they live in the forest tiles, their
clothing will be leather.
• If they live in the dessert, their clothing will look like Egyptian time.
• If they live in the snow, their clothing will be white furry leather.
• houses will be different, depends on what climates did they live on.
add paint. Should work like water does so when you use it, it splashes down and changes the color or shade of a pixel or building. There also could be a rainbow cloud or something where u can change the color of the cloud to something specific. U would be abled to wash it away with water, acid, and lava. I think it would be good for scenes or if people want to visually seperate the land or do a battle scene and use red paint for blood.
Home Territory Advantage (Adjustable by a slider), increases health and attack
change warrior uniforms of orcs(they look like wearing haybale as armor)change it into dark iron(like on the hobbit movie)
Add world layers, to prevent from damaging ur world creation.
A chart to see best person at each stat (e.g damage, crit hit, etc)
Add moving carts, useful for farming and traveling.
Skin variants-
Cold skin tone if they live in the snow, Neutral skin tone if they live in the forest, Warm skin tone if they live in the dessert.
new power:EXPAND 🗺️
With this power you can make kingdom Border bigger
How?! Well it work like the finger power
You use it on an alternate existing territory then move it to another area and whola,that other area become the kingdom territory
This way we can easilly make multi island nation more easilly 
new power-adrenaline:when placed on a village,all units kill go work faster,build 5x faster,target and mine all resources like stone wood ect... and kill all livestock in their border,plant faster,you can make then back to normal by putting holy light
make it so people will not follow that one dude (i dont know the name of the guy) all the time and only in war
Add 10× speed.
Let the nation come to the game. For example, in real life, French, Spanish, etc. Yes, it would be good to have similar nationalities in the game. (Of course, these nationalities should be formed after a while, as in real life). Then, if one country takes over another country, it can assimilate. And in time, these different nations will be able to fight for their freedom and so on.
Add random languages for the village that is not spoken in real life.
Grave yards
Modding on iOS
map downloading for iOS
some kind of giant that eats humans and destroys houses.
better map import for android and IOS like an option to port the maps in settings instead of doing it outside of the game. also modding if possible for Android and IOS
Add different types of plant/tree species.
Add albinism.
REMOVE AUTOMATIC CREATION OF BEACHES!!!!!!
add Alien Species/Civilization.
their main house will be their crashed space ship due they had to use every last stuff they had to build their main house they wont have technology advancement but immunity to any sickness. also they wont be hostile until they get attacked
add special buildings(you can give this to races) humans-church:they can make alliances to different kingdoms orcs-dark portal:half orc half ogre will come out of the portal to support them in battle(they come with weapons as well) dwarves-mech shop:can make a mech golem powered by steam tech(with exist on medieval times to dwarves)limit is 5 elves-world tree: 10x more larger and more beautiful than a normal tree(it gives regeneration trait to elves on the radius of 75tiles)and can summon treants(tree people:just reanimate their look)
add special backup humans-black people(not being racist here) orcs-trolls(can do shock/electric power but its not flammable/does not create fire) and half orc and orge(this half breed is 1x more taller than normal orcs and has +5damage and +2defence dwarves-hobbits(can turn invisible to 10sec cooldown to 45sec) elves-tree people(just like my suggtion up there)
add new power-love:when put on a village 60%of the population will give birth like if there are 100people and put love on it then 100+60%=160 then 60children will be born on that village
Day night cycle. 1 day= 60 seconds.
1 month = 30 days = 30 minutes or anything suitable
Natural weather cycle = rain, thunderstorms, snowstorms, sandstorms and others
Oil tiles. Use= oil lamps, for night, cooking, weapons.
Night time= people use oil lamps, houses give out light, people need sleep, night shifts, night guards and more
I know that some of above were already mentioned. Just wanna refresh them.
sonic speed need more fast🏃
New ideas have arrived!
A new button will appear - sun / moon;
By clicking on this button you change the time of day (the game cannot change the time of day itself);
When night time falls, the creatures go to their homes, everything except the guards.
A new type of fighters - a guard: a guard, uses a shikira as a weapon. They can be executed if the king orders.
Lights come on in the houses at night.
Now lanterns are installed on the streets, each race will have its own types of lanterns:
People are just lanterns;
Elves - jars of fireflies;
Orcs - a bone bowl in which a light burns;
Gnomes are just lanterns.
Now creatures will run away from the tornado (logical).
You can now remove blessings or curses from a creature using the Divine Brush.
add lobsterkong body of lobster and hands of king kong
Add climates-
• Spring
• Autumn
• Winter
• Summer
a new world? hear me out, if a civilization has like 2000 population and 300 plots or just become op in general in the world as well as completing all the max builds, they would get an opportunity to build a portal to go to the moon or something and you would be able to hit a toggle to see the new dimension where dragons, zombies, skeletons, wizards and other magicish mobs spawn naturally. Kinda like a hardcore mode for the kingdom after it 'finishes' the game so to speak
Suggestion! about Civilizations update.. There Will Be Different Traditions In Civs, Every Civ Will Have its Own Tradition Wich Will Grant Them Bonusses with couple things or just one thing.. like Their Tradition Will Boost Nation's Fighting Ability, Will Boost Their Geathering Efficiency, Will Boost Their Tradeing, Will boost Their ShipBuilding Efficiency,.... and other sort of stuff it will be cool i think what do you say? and Game Will Become A bit More Complicated.. Traditions Is a Main Thing in Different Civilizations... Access to Granting Them Some kind of Tradition Your self Will cool as well i think... Thx For Attention ^-^ and i hope you like this ❤️
Add pregnancy-
• Useful to slow population rate.
• 30 sec - 1 month
• 1 min/10 sec - Birth
• Add baby
it would be cool to have a barrier material that could block living beings and prevent civilizations from expanding beyond the barrier for example
Add reaction to virus pandemic for example staying at home and killing sick creatures
in-game
Map downloads
Creature Editor
instead of having to go to discord to download maps & mods, why can't we have a built in tab in the game where u can upload and download maps on a worldbox map browser? that would save so much time and actually help ios users to finally be able to get it done
add staurt.
Add more colors variants for animals.
make it so people will stop following that one guy it annoys me so much atleast make it an option for them to follow
A way to see all the past kings of a kingdom
ORE MINERALS, IRON ORES, AND GOLD ORES SHOULD NEVER DESTROY HOUSES AND BUILDINGS WHEN YOU DROP THEM
Able to see what workers are doing in the 2d mine
sea level power 🛶
Have you ever want to simulate a flood but Din"t want to destroy civ building while lowering the tiles or ruin the map?!
Well let me introduce you to sea level powah
So if you pick this power there,it Will move you to a menu like the brush size menu but instead of size its list of tiles inside it,the default tiles is swallow sea
Now if you pick sand or forest
Water Will fill sand and forest tiles area just like how they fill ocean tiles
And if you pick deep ocean water can only fills the deep ocean tiles with water
This way we can have more way to tortu...i mean have a way to simulate the great flood without ruining the map
Also the water Din"t instanlly destroy the building on the tiles but it Will slowlly turn them into ruin
Also once again when Will we have zombie piranha
It would be fine to add animal that AI can ride
Naval warfare = battle ship, cannons, musket, pirates, cannon balls, pirate camp/colony.
I know this has probably be requested to hell and back BUT, in case it hasn’t, I’d like to be able to right click on a Port and see the boats docked at them, in like a little board or something. That way you can tell which boats are there, which ones are getting repaired, which ones are being built, etc.
It’d also be neat if while the boat was still docked, people could board the ship faster.
Doctors= style: plague doctor
Equipment = tool bag
Tool bag contains= scapple, cure, giant book, a dagger.
Farm, Blacksmith building, Markets, Nationalities, Traditions, Clothing, And climates!
Vassal countries that make it easier to manage amount of cities
add more controllables thats what i think should happen for more player immersion like a dragon, or playable humans/orcs/dwarves etc
a way to see a weapons creator
i mean a way to see that weapons creator in world
classes and perk trees: after a unit reaches adulthood, they would get a random class that changes their behaviour, classes could be combat linked for warriors (tank, archer, ambusher...) food related (farmer, hunter, gatherer...) crafting related (armorsmith, weaponsmith, architect...) or ruling linked (the personalities of leaders and kings), after a level up, each unit would get a perk from their class, (being better at farming, aiming further, crafting better things, creating alliances and traid routes...)
the commander unit (the guy with the flag) gave me ideas for how to make it even better: this unit could have different levels in commanding (they gain xp when units in their squad kill other units) and each level coud make them better at it, they could unlock formations (how their soldiers move, they could move in close formation, or with the bow holding units in the back...) military strategy (attacking cities in different ways than just rushing, they could use a random strategy, like setting units all around a city, bait the soldiers out to take it faster...), they could also get missions outside of taking over cities, like raiding (fighting in cities while depleting the inventory of the city, placing it in their own city instead), or besieging (go around a city and stand there, the city cannot gain food while being besieged and will surrender if moral is low), and armies could desert, becoming mercenary factions that fight for any kingdom in exchange of money, becoming bandits who raid cities or joining another kingdom.
could we get an undo feature?
A world backup if I accidentally delete my main world

I think we can do a menu with the maps the players made. Because, it is not comfortable to download maps from discord. So you can upload your maps in this menu, and other people can download them. After download the map appear into tab "uploaded maps", and you can choose the map what you want.
When humans reach at 300 blocks of explansion, they will start to build modern things like cars, streets, and airplanes.
Add copper and other ores.
a dedicated blacksmith building
When a kingdom reaches 100 expansion, They will not build tents anymore, instead they will straight up build houses.
Carts and other rolling vehicle will show up if the kingdom reaches 100 expansion.
I'm think, we can make the max size of world, bigger than now. Because the biggest size of world, so small.
notice us about the feature updates, so we wont suggest ideas that already planned
New races:
With the civilizations update, kingdoms have more unique aspects to each of the four races now, however I believe that it would be interesting to see some races added to shake things up a bit more.
Here are a few ideas
- Lizardmen : They prefer deserts (possibly swamps and savannas if added) being lizards, they have the slowest hunger rates to survive in such a place. They lay eggs like chickens. Scales given them good armor. Hates orcs and humans. If dinosaurs are added perhaps they can be passive to them like how the elves are passive with wolves and bears. Their special food they can make perhaps Ribs?
- Goblins : similar to orcs but shorter, weaker, and prefer bows. They can be conquered by orcs or conquer orcs and confederate into their kingdoms. Hates dwarfs and humans. Their special food, perhaps crab cake ?
- Dark elves : hates regular elves. Likes with Orcs and goblins, possibly necromancers or evil wizards. Their special food, perhaps honeycomb?
- Ratkin : instead of just being spawned could be created alternatively by cursing a rat king turning it into a Ratkin. shortest lifespan of all the races, breeds faster than any of other races. Hates everything other than rats, very rebellious. When in large groups they can spread disease like rats. Their special food, cheese.
poverty is caused by lack of food, homelessness, and general cleanliness. Places with higher poverty have a higher risk of plagues happening
Let civilizations have traits..
Stellaris has this "mode" that let's you do whatever with your population: militarist leads to more soldiers, despite lack of weapons and barracks..
Civilization traits leads to the EDUCATION of people on how to be civil in their own village.. such as how to dress and behave. Traits can also leads to specific developments.
Books, instruments, war banners/flags, hats, silver coins, canvas, statues that names kings for their legacy and what they did, dolls or action figures can be a thing, and many more.
Little things like that, so it can alter the traits of said civilization; to be, or not to be aggressive (or whatever).
frogs.
Add custom maps.
nothing major but I'm just wondering if a verity of skin tones is possible for humans?
Also of its possible to have spawners for skeletons like a bone pit or something similar
Also maybe a spawner for bandits that's like a camp that they "crawl" out of.
I won't recommend other races because it seems others have already done so for the races I'd like to see in the game
a building inspect tool where you can look at what a building's purpose is, and maybe its history, for example "person made weapon in year 5" or "person found 1 gem in year 2"
You should be able to generate just one or two islands,
add dog
add capybara
Wild cat
The wild cat is basically a cat, but more menacing and fierce
Human and Dwarfs able to domesticate the wild cat to the normal cat
Add horses
Humans can domesticate horses and ride them into battle
Add deer
Eleves can domesticate them and ride them into battle
Add boar
Dwarves can domesticate them and ride them into battle
Add giant hyenas
Orcs can domesticate them and ride them into battle
add bridges
Fire sweeper 🎆
So we already have mine that explode when something step on it but it ruin landscape so what if we add something that more nature friendly and can be used to torture elf
Introducing the fire sweeper
It just napalm and mine love child,explode into fire upon contact
Hospitals,hospitals appear first time after an war or plague starts
tameable animals for protecting humans from wild animals
Blacksmith skin.So we would be able to identify them easier. For lore or whatever other purpose.
A wider variety of skin colors for all races
A wider color scheme for unit armor that match the colours of their kingdom
some new resource that might fit worldbox if they where added 🏝️
🛢️ oil=civ can get this from whaling and hunting whale,can be used to create Greek fire to power up battleship,just like on this video https://youtu.be/p8Jpblns3mw
🪶 feather=you can get it from chicken or other creature like eagle,can be use to make feather necklace,or feather hat that those winged husshar or the native American use
🪴 sea weed=can be farmed from sea weed(i know IM a genius),maybe can be used to make more kind of food?! 
🥚 egg=got it from animal egg
Can be used to make more food perhaps
spawnable natural boss animals (titans)
like
The biggest rat
the island turtle
giant earthwormus
The longggg eagle
Chickenhead
or mothership
city traits: imperialistic, isolationist, defensive, agressive, militaristic, pacifist, industrious, lazy, expansionist, primite(cannot use ores), genocidal(destroys enemy cities, dip penality), rebelious, obedient, merchant, holy city...
Make shields.
And instruments, so the AI will randomly make music: marching, tales, legends, god(s), kings, Love songs, and many more...
Let there be birds in respected Biomes, so when they get sold, they will be worth more or less.
And heybails, so there can be a HUGE storage for food for cows, sheep, and a home for rats, so birds can rest on top of houses, and when hungry, the birds will just, live off of the land.
Also, let us go INSIDE the houses of the villages: I want to see worm farms, so the farms can benefit from the worms. It is a thing, trust me.
Let books be a thing; I want to make the Communist manifesto to see what would happen...Thonk
how about we make the stories of our worlds better by adding new things like oligarchies, empires and dictatorships? example: king of such a dynasty was killed in a coup d'etat and the old monarchy "the kingdom of bread" became "the oligarchy of bread" or "the dictatorship of bread" and if a kingdom dominates other kingdoms that kingdom becomes a color lighter the color of the main kingdom, like the main kingdom the color is blue and this new dominated kingdom is light blue, and if a kingdom expands too much it is no longer called "kingdom of bread" but "empire of bread"
when you delete the world an fast animation appear an you see your world being disintegrated
Make a buildings tab that you can add buildings like stone.
maybe add shields as an actual item that needs wood an leather to make
Different government types
Like for example, a republic would change leaders before said leader's death. Or, for more fantastical worlds, a court-ran empire would show everyone in their court.
Slavery
Instead of a race's kingdom murdering the entire other race's kingdom, they take a fourth of the population of the enemy capital as slaves. The slaves would do most of the work (building, gathering food, chopping trees, etc.) for the winning kingdom.
Add foxes to the game.
people can leave their kingdoms and join other ones regardless of race.
Races can breed and create half/half races that have positives and negatives about them
Half human half elves for example can live longer than humans but not as long as elves etc etc
The ability to control specific creatures should be added.
If you possessed someone in a civilization you could volunteer to join the military or work as a farm/builder. If you posses a leader you take on the duties of a leader like recruiting troops or where and what to build/upgrade. If you possess a king then you are in charge of diplomacy with other kingdoms, taxes, where new settlements go, and strategy. If you possess an animal then you can do anything that the animal can do.
Essentially: The being you possess will have certain abilities/jobs that you can do that are relevant to that being.
add monke
Add more tiles.
missile that goes from one chosen spot to another
when you lower the temperature the water should turn into ice
We should take an analysis for Weekly votes..
Let me explain: take the top Four suggested votes by Majority, put it in a chat area, and see who would perfer the most out of the Four; make it constructive.
add a plus sign or something next to traits and when you click it you can scroll through and manually add traits. or make like a trait category where you can drop traits like rain or blessings and when they hit the person it adds that trait.
When you inspect a unit, there should be a second button witch brings up another GUI and you can change their traits, gear, and stats.
This is more quality of life improvements that I noticed while playing but I think they would be pretty usefull
- You should be able to quickly switch between your starred units with a hotkey instead of manually switching between them (Or keyboard shortcuts)
- Large kingdoms should be at war with each other much longer (They do a battle or two and go peaceful again and you have to make the kingdom reagro
- Cities should not rebel as often. As soon as a kingdom gets to even a medium size the whole kingdom falls apart into a whole bunch of mico kingdoms that destroy each other as soon as they can with no real progress (I usually leave this option off)
- Plant Seeds option shouldn't have 75% berry bushes (Or at least another option just for trees)
- Bring back the option to increase the radius of dropping stone/iron/gold from previous update
- Bring an option that allows fires to spread infinitely (How they used to act a couple updates ago)
- Have an option that hides the toolbar at the bottom
- Maybe when the player has spectator mode on with the world events option on the camera pans to where an event is happening (Battle starts, Kind dies etc.)
- Humans shouldn't die at 70 straight away (There could be a random number equation where some pass away at 90, 85, 45, 75. The older the NPC gets the greater the chance of death
- With the point above this could lead to more immersive statistics like seeing the oldest NPC, most kills, currently or in the past with a given kingdom
I love this game and I want it to succeed, this is not criticism just things I think that would help the game in the long run. Thanks for all your hard work!
civil wars towns can split in half to form civil wars. civil wars are determined by how hungry the village is, how high the leaders stewardship is and if they are at war, new feature war approval, if the citizens dont approve of a war with another town of the same race they have a higher chance of spliting, all ongoing wars with the rebelling side will be halted, the non rebelling side can be invaded and conquered by other kingdoms, when either side of the civil war wins the town will reunite. civil wars can be started if someone has the powerful, charismatic and ambitious traits. they can also be started by people with the deceitful, evil, charismatic and powerful traits. upheavals if a town hates it current ruler but doesnt have anyone with those specific traits, the town will rush the guards and king and if successful the person who slayed the king becomes king, the town then pledges allegance to another kingdom or creates their own. there can be peace of which the town wont reunite this only happens if a new leader is apointed before the end of the civil war, both factions strength is determined randomly ranges from 10% - 100% and whoever started the civil war is the new king upon rebel victory, all current towns in the kingdom wont attack rebelling faction and depending on the new leader may or may not swear alligence to the new kingdom, rebels are red and defenders are green. thats all
so as of now the relations power only show enemy and friend nation with red,white and yellow collor so how about we add more collor and relations between kingdom 
White=the country you pick to see relations
Red=enemy
Green=friendlly
Dark green=Ally or maybe have a common enemy??
Yellow=neutral or perhaps Din"t know the other exist if fog of war feature get added
Riots should be in a city, only when there is too much starving people and the Nation is in financial ruin.
It will happen to where it is happening worse, then spread to make sure the Nation they reside in collapse, disunited every other city from the capital, and, ironically, more people starve and there is even MORE financial ruin.
It it happened to one city, the city itself will either be downright destroyed, or somehow, the city will just be weak after quelling the riots.
So, what are the major difference between the revolt and rioting ideas?
- Revolts involves entire armies and villages rebelling against a capital, not random civilians getting violent.
Rioting--the true downfall of a Nation; the crumbling from within.
add kill score board for living creatures. Give us a menu with all beings name and stats. To keep track of the ground breakers in the world
add specific classes:
-Archers only uses bows and agile Armor.
-Swordsmans only uses Swords abd mid/Heavy Armor.
-Chivalry/Guards:
Troops with spears .If mounts added those who dont have a mount will be Village guards.
-Warriors will wield axes or hammers also wears heavy armor.
-Blacksmiths those who creates the nice stuff also those will be shown on the map like King/Leader/General to identify them means others will be only able to create average stuff.
classes will change the current War/Fight collecting system so if they are archers they wont be able to equip a nice sword/heavy armor so it goes into their Village/Kingdoms inventory
Denocracies should be added
add ancient warriors for races human-guardians;3xlarger than humans have heavy armor,slow,80tough 800health and 80damage no knockback orc-half orc half orge;2x larger than orcs have 40tough 700health and 30damage(with no weapon) dwarves-ancient mech;powered by steam tech(they have at ancient times)can breath fire,50tough 1500health 100damage can be extinguish by water and be back to life by putting fire(immune to fire) elves-tree people(just reanimate them) they can be citizens by placing them to villages you have to spawn them
improve IQ of race units 1.they can swim on shallow water to get to the other side,if on close ocean,swim if starving to death because stranded on an island if deep sea then cant swim,if put there they will swim to near civilization 2.performing attacks;they will choose the weakest city to capture and if its 1v1 then they will go tho the safest way to raid avoiding the guards 3.if there is no food available they need to send others to other villages to scavenge food,if kingdom expansion is unavailabe then they move out of the border to collect more food,resouses and more 4.they will run from danger,if a bomb is on top of them they will run away from it 5.they will gather all the resouses they really need like gold is 4 then focus on the gold
Civilians can riot= civilians will try to kill the king/leader.
More complex war strategies = warriors will attack from enemies weak points
Spies= enemy can sent soldiers disguised as civilians to get valuable information like weakpoints
Criminals = will steal item, act like bandits, give valuable information to enemies for money, lives inside villages
Police= warriors but dont go to war, capture criminals and spies
Guards= always follow king/leader and protects them
Money= civilians need money to buy food, houses, clothes, needed once the kingdom has a king
make it so that some cities dont want to submit to their attackers and that they keep fighting till the end of their city. Because now will you have a lot of small colonies that keep rebelling and/or prevent a bigger empire from expanding their borders territory.
Or maybe make it so that bigger empires have a chance to just destroy a city rather then taking it over. Because now that we have a limit on how many cities an empire could have would it make sense to just destroy a enemy city rather then risking a full on rebellion.
day night cycle
Cannons, these bad boys were used in medival times and are the medival versions of artillery.
also make zombies hit a person once and then hit another person instead of attacking only one person
Update statistics by using graphs. For example, if we want statistics on the birth rate or death rate on a Kingdom, we could click on the option and see the trend. As well as if there’s a pandemic, we can see a graph on how many people are being infected and the death rate too.
we should see a star for our favorites when we zoom out like with the kings and generals
"Script block/channels" I can compare to other games, Minecraft - command blocks/redstone, Mindustry - processor and that's what worldbox missing, scripting. Don't think this should be a block though rather channels with ~12 different colours each of them can be trigger on some thing happening (aka cat spawned, someone stepped on a exact block, another channel triggered...) and after that it will run a script, should not be something very complicated like actuall proggraming but something simillar to visual engines like scratch. It can change anything, spawn a dragon at the exact position, change the dragon to zombified, spawn mage at the exact needed time, remove chunk of land, give weapons.
~vote
ice sword
Now if a ship is destroyed in shallow water, it will become a ship ruin that civilizations can restore.
Now ships have their own captains.
Now, in cold places, children will create snowmen (not alive). They will fall apart three years after creation. If you throw a blessing on a non-living snowman, then he will come to life (without a line blessed).
New item fishing rod (from all materials in the game). With the help of a fishing rod, fishermen can fish. (And so only a fishing boat can catch fish)
A new opportunity - to remove the "star" over the chosen creature. (In the list of favorite creatures, it will be displayed)
Now, when a city is under siege, the inhabitants of the city will hide in their houses, and the adults will take the children.
A new achievement - "Two birds with one stone", is obtained by killing two, no more and no less, creatures in one way.
The new building, the clown arena, is a small place, one per kingdom, where the clown is performing.
The creatures who visited the clown's room will become happier.
NATURE UPDATE
+More tree types
+Fruits from trees
+Waterfalls
+More bush types
+Biomes and Being able to select how many biome types we want
+Shorter and longer types of trees
Make human and other creatures less bigger, to give more space.
fix bug where generals switch every time after every reload
soldiers have uniform color that represent their nations flag
to have a "copy and paste" mechanic, to make moving the land easier
have Alliances in the game to add more complexity and big wars
A list of everybody in a kingdom, where you can filter by everyone, soldiers, leaders, generals, etc. You can also sort by health, attack damage, stewardship, or anything else so that you can see if there might be somebody who is better as a king if you have a vast kingdom. Also, the ability to make somebody a king or a general.
I'm think, we can add pikachu in the game, because pikachu, so cute)
I'm think, we can add a once more free slot for free version of WorldBox.
I'm think, we can add a once more free slot for world for free version of WorldBox.
bigger maps for mobile devices
An armoury for the kingdom, where weapons and armour (of value) are stored, so that when people die to old age their things aren't lost forever. It can be redistributed to people or soldiers, or a king if he fancies some neat weapons.
Give us the ability to change the range for a kingdom's generals, so that we can make them more reactive to enemies and attacks, or just send them on an attack so that they can stop standing around being useless like they usually do in large kingdoms.
allow us to change a countries color and it’s borders
More flag bearer in one village
Small jenerals= captain/Sargent/flag bearer
let the timelapse come. And so we can look at the timelapse of how cities and villages grow. For example; The world is now in its 500th year, and let us be able to see the states and their populations in the 130th
increase the statistics we can look at. For example, some of the world's population are women and some are men. Also, some are miners, some are soldiers, and so on. at the same time we can look at it in each city and state separately(i used google translate if i have mistake sorry then)
after a big war ( 10 countries let’s say ) all the kings gather somewhere and take decisions ( like treaties )
a person who already have kingslayer role should attack kings first in a fight
after a war , the country who wins gets some land of the other country
Make powers so we can use the new close borders feature. Like, let us tell a country to close their borders if there's one we want to protect from war.
make it so when a favorite dies it shows up on the history log like when kings die
add animal pens, each town could create them(if they have the wood) when they see domestic animals. it can gather different types of material depending on which animals are in the pen(s)
A prison where leaders or favourites who get defeated in battle will be held, so that they don't die outright from battle if you don't want to. It would be a priority target for enemies, and the more that are captured take down enemy will to fight (if such a thing exists in game.) Should be optional in world laws, because I'm sure that a lot wouldn't want this.
just resending this so the developers see! #💡game-suggestions message
Unkillable trait: a trait you can give to a unit that makes them Unkillable
XP rain: Works as blood rain but gives XP
your suggestion
the games great, but wouldn’t it be better with tsunamis
rework the dragon make him bigger and controllable like crabzila
#💡game-suggestions message bumping
If a general has enough skill and gold (or some other material), he will train the men under his command, slowly making them a higher level. It wouldn't be as quick as killing, but it would eventually still be able to get them to lvl 10. If he has a specific trait, he will level them up faster. Also perhaps he has traits like "Archer leader", or something, where the soldiers below him will prefer long ranged weapons. Same for a sword trait, and a combined arms trait. Lots of possibilities
auto rain (and being able to cancel it)
Adding a another major attack or even peaceful creature (like how there is a dragon that attacks people and such) the peaceful creature could help protecting the landscape and also help living things. Another suggestion is being able to put a creature or person onto the world that represents you that you can also play as that can attack people if your an evil god or help people in the kingdoms or creatures if your a good god, thanks. :))
we need a new race like the humans, elves, ogres, and dwarves, and since the lizard folk idea is getting popular why not add that?
add a button which makes natural disasters happen by themselves
put the trait "existential crisis"
dinossaurs
An addendum to my last suggestion about generals:
#💡game-suggestions message
If a general has bloodlust, he will command his soldiers to attack some (but not all) civilians. Or if the warring kingdoms are at such a bad relationship this will happen as well.
make plague less overpowered by making it so 50% to 75% of the creatures getting infected die off and the other 50% to 25% survive it and become immune to it.
It's now that once you release it in your world, it's a guaranteed death sentence for it.
Genocidal trait, everyone that isn’t their nation deserves to be slaughtered mercilessly, kingdoms led by them destroy enemy villages or kill everyone in them or both
Ideoligies
idelogies
modern tech like guns,tanks,planes ect ect
very VERY early guns such as muskets and flintlocks
All Warriors of all races should have slightly higher damage and health then non warriors.
Mages should have different skins.Like cold ones and demons and bandits do.
stats from the kingdoms like,count of deaths,count of kills,count of expansions,count of villages dominated,count of how many people became king etc.
ability to rename weapons and armor
alliances
cross-bows
crossbow* sorry
your suggestion
your suggestion I would very much like to see the ability to place down specific buildings, like a port, town hall, etc.
another living god like Grabzilla
people asking for dwarves with higher tech gear, we all know you’re just dnd players trying to get artificer dwarves
generals should stay generals until death so your immortal general with 69 kills, full adamantine, and godly traits, doesn’t get replaced by some scrub in bronze with a stick and Stupid and Slow for traits
your suggestion Maybe make it so that a regular human could turn into a bandit.
kingdoms will form alliances/coalitions based on personalities and traits and work together to fight against larger kingdoms. These alliances can war against other alliances. Kingdoms that are allied shouldn’t be negatively effected by having close borders with another kingdom if the 2 are allied
make it so humans have different buildings depending on where they settle, im imagining arab architecture for deserts, norse for icy areas, stilted houses that can be built on shallow water for beach towns, also maybe if there are jungles in the future something for that, maybe aztec
Naval battles. Better AI targeting when dropped off into enemy lands. Better boat AI in general.
Fire arrows. Early guns like muskets and flintlocks. Mounts (warhorses, hogs, wolves, and elk for each respective race.)
The ability to change stats on characters we inspect.
Primitive Cannons.
These are the last form of weaponry on the tech tree and they act as artillery. Able to shoot even across islands, these weapons would be really expensive to make but the result is a very deadly explosive round shot from the cannon. very slow to transport too.
Add bigger brush-
• It can easily fill giant maps.
when placing ores near tents or houses,they will not be destroyed but unplacceable for ores,like back then
A fun and cool addition would be a feature to give gear and accessories to a certain unit, would make up a lot of possibilities
so characters can be gay or lesbian or what ever in game
to make larger map sizes
make birth rate much faster for orcs and humans
for characters to have serial preferences like being gay straight lesbian etc.
for humans and other species to take control of other villages that aren't from their own species
Auto save, I have lost so much to the lack of it
if crabzilla is present on thier world,all crabs will have 3x their life and 5xtheir attack and can shoot mini lazers
Let books be a thing; I want to make the Communist manifesto to see what would happen...
God Finger, but for city birders, so we can expand cities/kingdoms
ice towers can attack
Human,elves,dwarf,and orcs can visit each villages, if the village allow peace and acceptance.
multi ethnic empires
burning farm when they attack, especially the pyros

fix bandits not being attacked by kingdoms, they will just bomb everything to dust because they are bugged
paved roads
Made out of stone, it's extremely durable and efficient. Creatures walk faster on it.
custom maps that are put in game already so you don't need to do your own
add horses and carriages
Add fish and shark species-
• Early humans will hunt fishes using wood spear.
Add human behavior to animals-
• Early humans will hunt animals.
• Human will not hunt animals when they reach medival age, instead they will add it in the farm.
artifacts. Every humanoid will have a very little chance of making an artifact, an item with it's original stats increased multiple times. The artifacts have higher chance of persists through times ( when their holder died of sources that could make the weapon lost forever like killed by an animal, there is a high chance could randomly appear again on someone,...). Every unit can only make 1 artifacts in their entire life, the older they are, the more likely they will be able to make an artifact. Race can also be taken into account like dwarf have higher chance of making artifact and orc have lower chance.
border soldiers
Add airships as air transport or air force
I was just playing and noticed that ground troops dont go in shallow water thats more than 2 blocks wide but some of the boats require 3 to 4 block gaps to pass through so if the units chould go through shallow water or make bridges i chould make a working islands map with waterways where as of right now there is no easy way to connect islands without makeing boats take the long way around.
Make units go in shallow water or units will make bridges to cross small gaps such as 2 to 6 block gaps, just enough for boats to cross and units to make shortcuts
assasin trait 🎯
So succesion crisis is already a thing on WB now,but that affect village relations,not between people and the king
So how about we add something like that
Introducing the assasin trait
Everytime a new king appear a random village on some village Will attain assasin trait
Whoever have this trait Will kill the king if he where nearby this way we can have a king get assasinated like Abraham Lincoln
The higher the diplomacy or stewardship of the new elected king,the less likelly assasin trait villager appear
Also each time a new king get ellected an assasin trait that appear on the previous king rule sometimes Will gone
This way it won"t make the village turn into a place full of king killer if the king die a lot of time on war
Also optional -if government type get added,make assasin have more chance to appear on a Dictatorship government
another living god/controllable creature like Grabzilla
kingdom on cold climate can produce ice cream and export ices 🍨 🧊
add cheesy toast
dairy products
add towers with archers on them like the clash royal tower
add the ability to colonies to form alliances with other colonies with different races, which can help each other in war or with provisions
Introduction: Caves would be another map, but underground, that would have entrances that you would choose to put, they can go under the sea, and you can fill them with water, to make flooded caves, that would be much kore difficult to acces.
Making Caves: To access cave editing, you would have to go to the terrain zone, and click on a cave icon, it will show an inner folder (an add-on to the current terrain folder) where you will be able to choose materials, water to flood the caves, entrances and ores to put inside.
Configuration: Another world configuration option will be released, cave destruction by NPCs; If a Kingdom A is in a conflict with Kingdom B, caves can be a passageway to their zones, which may lead to their lose of territory, so Kingdom A will destroy part of the tunnel so Kingdom B can't go through. ///// Another configuration option is NPCs making caves by their own, and explore new places, not knowing where it will take them, if this gets added, us (the players) could make ore deposits around the map's caves to "congratulate" (i don't know the word, I will edit it in when I know it) the NPCs.
Creatures: New creatures could be added, like bats, or poisonous spiders, that will make the caves less easy to go through. Bats could even have the virus, or rabies.
Miscellaneous Info: Kingdoms would be able to claim caves zones and [make people mine for them], but I'm not sure if this would be easy to add.
Workers can landscape the natural land around it either in their border or outside their border to have an advantage in war.
Kings and leaders will only defend but won't attack during war
Soldiers can make fortifications around enemy or their own border for advantage in war
Generals will order soldiers to attack weak spots of enemy borders or defend weak spots of their own border
Guards = defend the village. More Guards will defend weak spots of their border while less Guards will defend fortified parts of their border
Weak spots= areas with no fortification
Fortified areas =areas with fortification
Fortification = Forts, chock points/ rivers/mountains.
yoursuggestionhere
Workers can create a mine in each mountain chain : the same village can have more than 1 mine.
yoursuggestionhere
dwarve houses "bug" : their houses are too far than each other, i imagine a thing :
rectangle
A B
D C
they will contruct their houses from A to B and D to C and their houses will be very very close to each other but they will be parallels
Add New Peace Rule: Add Soul. This applies to races, and animals will not have a soul. The properties of these souls will give an ability that they will use for themselves or for war, for example: determination - a lot of health points, hatred - increased damage. A special property of the soul is fear, who will have such a property, it can capture the souls of opponents or frighten everyone, but you can defeat only two properties: determination and hatred. Soul Colors: Determination-Red Soul, Hate-Black Soul, Fear-Pink Soul, and Ordinary-White Soul.
yoursuggestionhere
Add horses : new construction : Ecury
yoursuggestionhere
Add horses : new construction : Stable* (sry for the fault)
multiplayer
Power suggestions:
Grow: Allows you to either remove the "small" trait or adds the Giant trait.
Shrink: Allows you to either remove the "Giant" trait or adds the Small trait.
Immortal Beam: Allows you to bestow Immortality in a wide swath like rain or any of the other abilities that let you change the area of effect. Just no lightning powers given.
New Law Suggestion
Herititary traits: When two creatures with the same trait have a child, that child will always inherit that trait. Traits like Giant, Small, blessed, Cursed, Weak, anything like that.
The reason for these suggestions is I see a lot of other suggestions for halfling or goblins and or similar things. I think this would be a cool work around. Plus we could make immortal elves and stuff a permanent thing.
add neutral , when we press a country to see its enemies it will show neutral countries , his allies and his enemies
God power to draw border
Barracks can be upgraded so the decreased time bonus for training warriors become 25% higher : 50% > 75%
Abandoned and destroyed structures can be turned into living buildings.
Chance of fail revolt will be split into 2 part so it won't revolt again.... Strategic leader
Add geometric tools to draw more easily symetric map
To be able to choose the size of the isle(s) created by drones
Steam Workshop support for when the game comes out on Steam
All the houses of the factions with road tiles are relied with roads to each other. > more road tiles in human village, dwarve village, and elf village
add more clothing for people that do different jobs like a blacksmith
More weapons like halberds, spears, scythes & shields. Halberds and spears can be used to keep enemies at a distance, scythes can be used by either poor soldiers or certain civilians that want to fight, and shields can protect against archer spam.
Banners carried by special soldiers in the kingdom (or just the generals) that have the icon of the kingdom, or perhaps a special icon of that army. Perhaps make it an extremely rare item (thinking of the eagle standards of ancient Rome)
add the ability to colonies to form alliances with other colonies with different races, which can help each other in war or with provisions
Colorblind Support for People who can only see black and white, like distinguishing between the lava, acid, and water volcanos (for that, you would add a L for lava, W for water, and A for acid).
Big sea creatures, like sharks (or perhaps a kraken) that will reproduce and either eat ships whole or cause a real problem for ships out at sea.
Cities with themes, for example one is like feudal Japan, some like Greece or Rome, perhaps barbaric, etc.
An (((option))) to make crabzilla an AI.
smooth borders
Assassins, that can kill their king if he is unpopular without fracturing the entire kingdom to start a war. If there is unrest in a city (if it was recently conquered or is being treated poorly) they may assassinate the city leader.
Colossal volcanoes
A world law option to turn on corruption, like bribing the military to kill a business opponent or going to war with a kingdom for their gold. etc.
bridge makes out of wood
War tactics. Like my other posts about generals, one could have a "traditional" trait, where he prefers to use line warfare. That is, spread out troops that will surround other armies. Another tactic idea could be "attritional", he prefers troop manoeuvres that are very efficient but slow. These could impact his other choices, like arming his warriors with more shields, more swords, etc. to accommodate his tactics. Just something to make each army in a kingdom more unique than "blob number 2"
Tyrannical rule. Some kings can be purposefully evil for their own good (or stupidity), like mismanaging their kingdom or arranging him to have way more food than he is feeding the civilians, not taking wars seriously, etc. Basically just an awful king that will be rebelled against by the people.
Micromanager kings, who will travel their kingdom and provide benefits to organization/stewardship/etc. to cities that he inspects while he is there.
add more types of buildings ( hospitals , schools , blacksmiths medieval 🏰 style ofc )
The “Shield” spell prevents battle damage traits (One-Eye, Crippled, and Skin Burns)
For the future update, paths that were built over water turn into shallow water when they decay.
Fix bug of piranhas to damage boats
giants
Phoenix mobs
add more fish, shark and whales.
fish fast reproduce themselves.
sharks life near Fishes also only attacks ships/units if they attack the shark or overfishing their territory.
make it possible that we see what the ships are carrying like how much fish, wood stone, iron,gold weapons etc.
simple magic for elves so some elve warriors won't held weapons but a staff or book dealing 20~45 dmg with spell casts.
humans alchemy buffing their battle stats, healing, short time fire immunity etc.
Dwarfes artificially technology
Orcs are primitive filth don't deserve some upgrades.
add slavery like in case instead of making a race extinct slave the rest
Just reposting so devs will see: #💡game-suggestions message
war elephants
add fish race 🐠
minimap (that can be resized a bit - too small and it'd just be useless) on the corner so you can watch the world zoomed out and still be able to see the 'big picture'
it's quite a dilemma in big world, you want to watch all these nice war between 2 countries, exchanging cities, but then miss out all the fun everywhere else 😥
-coupled with it is display modes to show stuff like infection map, ore deposits, etc. - you can see the ore pixels when zoomed in/out enough, but that doesnt encompass much of the entire world
Add cobblestone path.
sounds weird but maybe we can have some human fish race that make city's in the oceans that can be added with the lizard people race who will make city's in deserts
#lizardpeoplerace
add a special button which has different timelines , it allows u to choice between civilizations for example I can choice a future timeline with future houses and stuff.
Or switch to a prehistoric timelines with dinos and caves or switch to medieval timeline
With castles.
the human barely touch the animals -_- so meat ends up rarer than gems, and since they use meat to make pie it seems, so do pie, explain why i'vent been seeing pies
gotta buff the meat yield, or animal spawn rate, and human hunting aggressiveness
or just make pie from fruit instead 😐 (even fruit is hard to come by, i'vent seen a city with >100 fruit in reserve without a dozen bushes lying around)
Acid should be similar to water as in it should fill ocean tiles and slowly erode at land and hurt all that are in it.
If it touches water then there will be either
A: a wall were they meet where steam rises from -like when you boil water-
B: acid should overtake water
Entites (like animals, trees, and buildings) will take up “space”. If an animal goes in to that space, then the animal will shift out of it. Most humanoids and animals take up a 1x1 space. Trees a 2x2, and buildings are dependent on size, but are usually 4x4. This will make the game feel more immersive, since sprites won’t stack on each other, forests are a natural barrier (harder to get through since you have it maneuver around the trees), battles more epic (again, humanoids don’t stack so the battle line is larger), and cities more real as humanoids won’t be able to hide 1 square behind a house.
as a city advances the roads should become stone, costing one stone per tile
instead of having a bunch of children waddling about, past tier 2 hall a city should be able to build a school/schools where the children go til they grow up.
Add customizable flag for kingdom.
Civilizations can build walls around their borders and entrances to their different cities
Being able to control People and Creatures and be able to do their basic functions while controlling
Add tiny markets.
Add bigger world size.
Add mod and map-download icon.
For Religious purposes: we must choose a messiah, or you know, THE CHOSEN ONE.
You can add traits to the Church you want to make, alongside with the banner and/or symbols you want the religion to use...
...For example, you can make the Religious followers make sacrifice animals and people for your needs, or, you can tell the CHOSEN one to not hunt for animals at all.
Now, the Church there is has to have your approval to answer prayers and to bless people. (POINTER:--for those who would not want to add democracy into the Game, applying traits to what they want can alter voting elections and approval towards the king. If these traits can apply your approval towards blessing people and answering prayers, these same traits can apply to, as I said before, the approval towards the king.) The Traits you can give to people that changes Religious point of view will also be changed by living conditions, amount of food, mood, Kingdom, POSSIBLY race, area, opponents, other religions that are somehow better than the others, and anything else that can alter the traits for someone wants; both religiously and character wise...
...please, point out many pointers that I can improve, and please, question this will all of your heart: I want to make the game better.
Add paper and materials to make sugar...
...I want to see what the civilization write down in books: for what is in their public libraries, what book they are reading, what book they have in their inventory, so on so forth.
Also, I want to see any sugary foods the civilizations will profit from. Every race should have something unique for their sweets...
add books the player can write down for the civilations for religous purposes and for da manifesto comunista ☭
This has been asked for HUNDREDS of time; so here is the same suggestion--Multi-ethnic empires, slaves, and a trading empire.
Multi-ethnic empires should be simple: combine more than one race into one Kingdom.
As there is Multi-ethnic Empires, Slavery shall be widespread, despite different races being merged... ...I want to see the Slave Trade mess up society: orcs being sold to humans to take up Farming positions, Dwarves for weapons and/or tools, and Elves for being servants, for both physical and romantic reasons.
Trading Empires are ENTIRELY different: piracy and Bandits (Bandits that do not blow everything up) are fully accepted, mercenaries are hired to topple empires and kill of kings and/or Leaders for Kingdom and Religion reasons, and many other possibilities--a slave empire made from the ruins of hatred towards the Kingdom they can not survive in. Also, raiding should be a thing: I want a viking-like empire as well..
So, this has been proposed HUNDREDS of times, so here is another suggestion... ❤
Add genders.
Add fill brush.
for the next boat update
Ships need at least 5 sailors and 1 captain
Different slots other then passenger like sailors and captains(pilot the ship)
Sailors= keep the ship/boat in shape, have muskets and wears a uniform according to kingdom color
Captain = sails the ship, have musket and wears uniforms according to kingdom color
Warships= 4 cannons, 3 sails, 5 sailors (minimum), 1 captains(minimum), sails in fleets, can sail outside of border.
Patrol bots= 2 cannons, 1 sail, 5 sailors(minimum), 1 captain(minimum), sails alone and can only sail inside own border
Passenger ship= 0 canons, 2 sails, 5 sailors (minimum), 1 captains(minimum), sails alone, can sail anywhere
Canoe= sails in rivers
Wars
Naval war= war ships attack enemy ships
Organized war= like world war 1
Pre Siege= soldiers prepare for siege outside of enemy borders
Siege= once everything is prepared, the king announce war
New equipment
Crossbow
Muskets
Canons
Bombs= soldiers throw them at enemies
Material
Gunpowder= can be mined( I know that gunpowder is not mined but it will be easier)
Canonball= made of stone
Building
Forts= made of stone and can be placed outside border, used for war
Tiles
Thick Forrest = new types trees can grow here, units move slower here, trees take longer to be cut down here.
Swamp=shallow and muddy water, units move slower, must use canoe
River
Animals
Alligator= live in swamp and river
Sharks=live in ocean
Fish=live in ocean
Bandit leader=bandits follow leader
Bandits will not always throw dynamite but they will throw it towards building and villages
Bandits can make clans.
Divine Rites: allows player to choose the next ruler of a civilization.
People can set buildings on fire during war or rebellion
People can put out fire using water buckets
flies and other tiny flying cretures cannot fly on water(its confusing because i thought they are boats)
races can now live on snow and desert with new crops forest/soil-corn desert-grain(we have that) snow-carrots
What if citizens can marry each other and there are dynasties which rule the kingdom for generations?
If for whatever reason mushrooms ever get added, Orcs should spawn them on death, as sort of a nod to 40k
Add map grid.
Add ruler and other vertical stuff to help balance the coordinate.
if civ lack Wood source
They can build mud or sand house until they found Wood resource
You must work on the capturing city system.For taking a city tiles by tiles
Example
When the soldiers getting progress on the city give the tiles to who are getting spread on the city.I just shared an example video in #📷worldbox-screenshots channel.
Sharing that again cuz of a problem
You must work on the capturing city system.For taking a city tiles by tiles
Example
When the soldiers getting progress on the city give the tiles to who are getting spread on the city.I just shared an example video in #cameraworldbox-screenshots channel.
unit control power and unit customs(stat, trait edit, must be in-game)
unit control power and unit customs(stat, trait edit, must be in-game)
unit ConTroL POwEr AND UNIT CuStOmS!!! (As a function in the game)
Unit controller, trait, stat, item inventory editor
Please add the necromancer's tower and the Robbers ' cave. Robbers, unlike bandits, will not be scattered with explosives. And add the ability to grant creatures immortality, immunity, strength, regeneration, and other traits that God is supposed to bestow on mortals. Oh, and such an ability as commands like team 1 2 3 4 in order to arrange fights between creatures.
For Religious purposes: we must choose a messiah, or you know, THE CHOSEN ONE.
You can add traits to the Church you want to make, alongside with the banner and/or symbols you want the religion to use...
...For example, you can make the Religious followers make sacrifice animals and people for your needs, or, you can tell the CHOSEN one to not hunt for animals at all.
Now, the Church there is has to have your approval to answer prayers and to bless people. (POINTER:--for those who would not want to add democracy into the Game, applying traits to what they want can alter voting elections and approval towards the king. If these traits can apply your approval towards blessing people and answering prayers, these same traits can apply to, as I said before, the approval towards the king.) The Traits you can give to people that changes Religious point of view will also be changed by living conditions, amount of food, mood, Kingdom, POSSIBLY race, area, opponents, other religions that are somehow better than the others, and anything else that can alter the traits for someone wants; both religiously and character wise...
...please, point out many pointers that I can improve, and please, question this will all of your heart: I want to make the game better.
So we should have a thing where if you make kingdoms declare war and make peace. We have the options who you want the kingdom declare or make peace on.
There should be "Moron" trait
(there should be horses that units use to become faster and slightly stronger in combat orcs can use bears as their horses and you should add goblins as a sub specis of orcs that can be stronger when they ride wolves)
Add more species that we don't need premium for
Bridges can be built out of stone and ships can go under or (through) it
Can only be built on shallow water so we can have a canal system
A “Fill” tool so we can neatly fill in large outlines quickly
add some more interactive things into WorldBox to make videos more entertaining
add like architecture equipment
Rulers , circles , find the middle , stuff like that to make art easier and make things more symmetrical
Equipment histories. Because they can last for so long, it would be neat to be able to see a history of every weapon. That being, who made it, when, who owned it, how many kills it got (perhaps if there were any significant figures that it killed, such as kings, generals, or favourites). If it was passed down, or the man holding it was killed and it got transferred between empires.
have a stats button that shows a graph of the entire history of the area (population, a pie graph of most powerful kingdoms In the area history, population of each species and more)
Armies that aren't tied to cities, that are raised by kings who have tons of gold. Either that, or if the king decides, armies aren't tied to cities anyway. Instead they are mainly offencive forces, but still may leave some defence behind in cities.
Arrogance should be added as a new trait.
The blessed trait should be more OP, not just kissing God's feet, but also kicking other races to nonexistent life.
When blessed, it will apply the strength, fast, agile, genius, and strong minded traits, while removing necessary traits, such as, paranoia and weak.
Also adding stamina to 2000 IMMEDIATELY after applying the blessed trait: with this, the person can SPRINT very fast. I do not know how fast, but, you know, Maxim, you have THE POWER!
We should theoretically have more OP creatures that we MAKE, not just destroy.
There should be more items, like instruments:
Trumpets, Flutes, Tubas, banjos, violins, harmonicas, bagpipes, bells, and more.
Also, when you tap on the instrument, it plays a note. With instruments, it will be used on the battlefield, guiding forces to hit where needs to be hit, calling for reinforcements, charges, retreats, and more.
Where there are commands in the armed forces, there also should be songs randomly generated by the civilization: not just national anthems, but stories that tells of history, times of the day, tales of heros, beasts, and villains.
As this is in the new update (I hope so), the next update should be the player making songs, for more fun in the game.
(there should be horses that human units use to become faster and slightly stronger in combat orcs can use bears as their horses and you should add goblins as a sub specis of orcs that can be stronger when they ride wolves)
instead of the animals all running around and ppl chasing them they should gather some animals and keep them in farms for breeding or just farming purposes. Like a little ranch.
Races being able to make magic wands. Each race would have unique magic and if two races were allies they could learn each other's spells. For example: Elves could use druidic magic, building totems to boost strength and turning trees into living trees during battles. Orcs could maybe cast very devastating abilites like a massive flaming tornado, but because of its destructive nature, they would not be able to use their magic when defending their homes.
unit controller (not premium), item inventory editor, shields for blocking attacks
mechanical/electrical tools. First of all, wires. Wires would send an electric signal down them, and are their own type of tile. Electrical signals can be send through a variety of ways including striking it with lighting, pressure plates (if an entity walks on it), or switches/ buttons (if you click on it). These electrical signals could activate things including LED's (different colors that would light up), Spawners (the latest entity that walks on it will be spawned when electrical signal reaches it, Dispensers (lava, acid, water), as well as TNT, which would blow up when an electrical signal reaches it. There could also be more complex ways to deal with electrical signals, such as logic gates, and certain blocks that change the signal (such as turning a small electrial signal into a constant one). I feel like this could be a fun addition to the game, and also allow people to make cool contraptions.
more variety of towns. Humans being only able to establish on farmland is limited. Would be cool to see them on snow areas where they need to hunt animals for fur or potatoes as their source of food (frozen potatoes) or on beach/sand villages living off the marine life (fishing/crabs/turtles) or plants like cactuses/oasis. Add more fruits like apple/banana/coconut trees.
Some new buildings:
Warehouse: store goods and foods, if the warehouse is destroyed, 75% of the things in it will be lost
Coastal Fort: Arm with cannons or archers to counter naval invasion
Tavern: produce beer 🍻 and plus 10% happiness and loyalty
National flag pole in each village, plus 5% loyalty, if the village got taken over, the flag will be burnt and replace with the new one
Market place: Place to trade and make 💰
possible new functions for enemies:
-when you summon demons onto an area, they could slowly create a hellish landscape all around, also creating a portal to hell in which demons can come through, though wouldn’t spread across water
-skeletons could create outposts to scout out human or similar settlements for attack
-zombies could turn already existing settlements into ruins in which any of the current races could build fortresses to defend themselves with, for an amount of time that is
- mages could have towers in which they live and create minions in, and have said minions defend the tower from any and all with ill intent towards it
Kk ok so Better water physics where water can flood pieces of land if there is too much put into it like if you add too much you'll flood the world with a tsunami then this also washes the humans/other monsters and orcs with elves to dwarves they could have there houses washed away and they fall apart also taking away there food, material which is another thing. Trees can collapse when this happens like how your in a tsunami and you see a tree surfing on it ahaha,This also causes another thing Tsunamis can happen also when you can hit people with a hurricane like you can on florida you can also name them! they can happen if you put wind heat and cold together at the same time,This also adds another thing,Wind,There are two types 1. Normal wind 2.Hurricane wind where it can pick up a tree and destroy it.
you can add a fifth race, mermaids?
Fire vents/geysers (they spit fire particles, not lava)
you can do it so that when some race will capture another village (their races), then they will take the children to their village
Add a scale to adjust earthquake levels. Like a mini Richter scale. And quakes should also distort land where it levels land not just destroy them or side effects causing droughts/tsunami.
add a Commodore 64 option for fun, with 16 colors and 160x200 resolution. (Yes it’s a joke so don’t take it seriously)
can you add an alliance between villages?
Limit the Range on some Mobs so your villagers can’t get sniped from miles away which would have more interesting close combat.