#💡game-suggestions

1 messages · Page 35 of 1

cobalt temple
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Ahh ok. Would you like me to go into more detail? @graceful gyro

graceful gyro
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go on

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how to send request on trello @ocean hollow

cobalt temple
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(VILLAGE TRADE SYSTEM)- a tab inside the village details which would allow you to choose from the multiple kingdoms villages and the option to choose the items being traded and what their being traded for. A side tab of this section or option within the village details under the kingdoms name this would be a toggle switch allowing you to see the trade routs of the villagers. I hope this has been relatively easy to understand.

rigid elm
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You can report bugs on trello, suggestions however are picked up by the dev from right here.

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This is a god simulator, actively selecting and trading items is not in the spirit of the game. The most you may ask for is a trading feature activation but the civilisations would themselves intitiate and carry out the trade.

graceful gyro
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nice

mint meadow
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War Concept

If a nation with allies gets attacked, their allies will join the war and attack the offensive force, this will also be vice versa but the bystanding kingdom will have to be atleast on a neutral diplomacy level, if the bystanding kingdom is on a different contient.

they will use ship to do sieges on the closest village of the rival kingdom, if they have enough military, can possibly do blockades (if implemented).

The invading force will have to kill the leader of the village to occupy it, to push the invaders out, a non-occupied village will have to either kill all the invaders in the occupied village or kill their general, to take over an entire village.

The invaders will have to either tear down all of the defensive kingdom's starting houses (the double house or palace depending on the village's advancements) or kill the monarch.

As many as 8 participants can join on either side.

Rebellions

If 35% of the villagers from a recently taken over, currently occupied village, or a village doing poorly on food (recently can span about 15 years) (mutiny from food shortage start about 30 years into it and food has to not have gone over 10 in the entire time period), are against the current ruler, they have a 30% chance of revolution. (65% the entire time food is on 0-2)

They can win the revolution by destroying the starting house or killing the monarch, if this happens the village become the capital of an independent kingdom, and the leader of the rebellion becomes the new monarch.

cobalt temple
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@rigid elm would you be able to see the trade routes tho?

rigid elm
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Sure! More the features the better. Just as long as it doesn't make the game too heavy

weak coral
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Different types of Staple Crops, if given to new human tribes, they'll use it for there food source and an ability to cause famine too.

hard vale
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@distant seal can I just say those a some phenomenal ideas, well done mate

weak coral
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Implement Ideologys

hard vale
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Reminder to check the Trello board at all times.

oblique jacinthBOT
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plush meteor
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@fast olive i know for god's sake

fast olive
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@plush meteor then stop suggesting it multiple times jees, bordering on spam really

lilac shuttle
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trello

plush meteor
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Better than spamming

graceful gyro
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trell

plush meteor
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Ye sutup ik

queen glen
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Leaders/kings should be a little harder to kill and should hit a little harder

gusty inlet
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@graceful gyro you dont send it to the trello. You give a suggestion and maxim will see it (maybe) and he will put it in the trello

cobalt temple
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For the demon spawner you should put a Rift where they would come out of.

worldly sequoia
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Improve the graphics 😭

narrow widget
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no keep them

paper tendon
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Suggestion Better animations For Fighting And Armor For Fighters

placid talon
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More buildings !

spring sonnet
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Add allergies

rich stirrup
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nice

hexed coral
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i liked the update now all we need is

an wall element |:

narrow widget
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a way to check when a city will evolve

knotty lintel
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Wall would be good

spring sonnet
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Already suggested so many times.

tiny ingot
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Maybe I'm stupid, but i think the way that world generation is described is very confusing, when you custom generate. Like, there's "small islands" which i get, but what is "random shapes"? It's very vague. Wouldn't there be some kind of better way to describe that? or is it just me that has trouble understanding what exactly I'm changing about the world generation?

torn grail
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The game should allow npcs to specialize, let me explain
Npcs should have a variety of specializations (fishermen, soldiers, hunters, lumberjacks etc), the demand for those jobs and the race of the npc should effect how many npcs chose that.
For example orcs will most prefer soldiers, dwarves will prefer miners, you get the idea. Soldiers should also be split into cavalry, archers, and footmen.

Npcs should be able to advance in technology depending on their resources (am abundance of Stone might lead a village to create stone walls, or an abundance of wood might lead to a palisade). Mountains should also be habitable by dwarves.

spring sonnet
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Maybe if the humanoids are old enough they grow a beard like I have

narrow widget
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skeleton race.

lime breach
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What app can I use to do this?

lime breach
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that humans dressing according to the color of their kingdom

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This is an example for that

true dawn
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A good idea could be more customizable characters and birds. This could be in the form of evolution.

fiery pivot
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Add hurricanes

steel oyster
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So i say there should be a way to influence the Npcs in the game by using the weather like hurricanes, thunderstorms , Sandstorms ,and so on. In addition the npcs will have either a respect for the player or not and that will be shown by a symbol next to the village or kingdom

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And add naturally spawning weather

lime breach
lime breach
placid talon
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Lol what the hell

pure garnet
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Add black people

hard vale
spring sonnet
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Add blood. I have not seen this on trello

lime breach
half sigil
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religions, where they worship the player, more diverse building, a castle for the king, more intelligent humanoids that study science, wizards with wizard towers, necromancers that kill humans who turn into zombies that follow the necromancer, witches that build witch huts, continental drift, demons and frozen ones build villages and kingdoms

hard vale
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Multi-Cultural Kingdoms
Do you like humans, elves, orcs, and dwarves? Don't you wish they could just, get along? Introducing multi-culturalism! Where different races can join together in the same glorious kingdom! This could be an optional feature or an always-on feature. With this, different races are willing to live alongside each other, whether their kingdom is taken over by another, or if they are directly spawned into an existing one, or wander over to an existing one as a stateless person just spawned in/having just lost their kingdom. Maybe we add some immigration where a kingdom resident can leave a kingdom and travel to another one! Finally humans can achieve their dream of uniting all the races; into their own kingdom, to help conquer the other kingdoms! Huzzah!

lime breach
rugged mountain
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@hard vale diplomacy is in Trello but idk if they will alow that

thorny gull
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add that in non-premium you can have 2 or 3 worlds not just 1

warm flint
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I bought the game on computer, not buying it again for mobile lol

thorny gull
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LOL

oak summit
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Add vampires as a race or monster.

thorny gull
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add owl

fast olive
spring sonnet
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This may sound weird. But

Maybe the animals can poop..?

hard vale
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no

spring sonnet
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👌 @hard vale

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@pearl path you can Facepalm

hard vale
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@pearl path pretty sure you can

warm flint
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A way to make a village part of a specific kingdom

median peak
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Maybe a way that mountains or hills will form ORS overtime

warm flint
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Communism

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Wait no, capitalism

median peak
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Lightning striking when spawning too much of the cloud rain

real bison
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Tsunami as a disaster.

lime breach
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@fast olive angels with wings of specific colors ?, or only orange

fast olive
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@lime breach those are fire wings inspired from the bush moses spoke too to make them look holy

lime breach
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@fast olive it would be great if the angels had ranks, like those with blue wings would be archangels and those with orange wings would be archangels too, those with green wings would take care of nature and make it rain, those with white wings would be with a greater rank as seraphim with six wings or potencies

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@fast olive of course the wings would look like fire with colors according to their range

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How do I get into Trello?

shrewd berry
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Ok, so first, they should add the ability to build city buildings, and when you throw down the napalm bomb onto a building, it gets semi destroyed, kind of like ruins, and the people wander and search, add different factions as well

shrewd berry
rapid whale
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The ability to make certain kingdoms ally with each other

mint meadow
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influence

If a bigger kingdom is allies with a smaller kingdom, the bigger on can influence who the smaller one like or hates

Military Stationing

If a kingdom reaches a certain military power, they can send troops to a allied or neutral village to either protect the kingdom or siphon resources from it ('murica style).

Military Power

There will be a star in the stats of kingdom which shows how strong military-wise they are (Out of 100), if they have a score of 55, they can start doing the things above, when they reach 85, they can start ordering rebels in rival kingdom ranging from weak (85) to very strong (100).

All suggestions require: Organized Military (Somewhat), Boats, and Diplomacy

hard vale
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Boats. That's it they need boats they can build big castles and cities but not boats

rigid elm
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Well thought out suggestions are always appreciated, but you guys should probably check the trello before investing time in making these suggestions. It save you some time and duplicate suggestions wouldn't be entertained anyways.

median peak
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I do believe $7 just for maybe 50 items and possibly may use 5 or 10 if that is a little on the expensive side

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I say maybe lower on the price $4 possible 3$

tiny ingot
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i don't think it is

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I think the cost now is fine tbh. Making a game isnt easy, and i don't like asking people to devalue their work. Especially when they're willing to take suggestions from the community. That's just my opinion tho.

charred nacelleBOT
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cmn#9472 has been warned

Reason: Bad word usage

median peak
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I'm not saying devalue the game I know how much time it takes to develop a game I took a class of programming before and it's no easy as a walk in the park I'm just saying nobody would really want to pay $7 for mobile game I'm just saying I'm not the devaluing the game I know how much time it takes to develop a game if you're trying to focus this on a kid sometimes parents will not want to pay $7 or parents have those autopaychecks or auto-pay might accidentally get $7 on the parents account

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I'm sorry

bright wasp
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I mean... it's an one time purchase in a game that is updated every month, but it's still your decision if you don't want to buy the game, or don't have the funds to. Even then, a week or two of saving pocket change should be pretty much enough to buy it.

median peak
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Well I have like that survey app and they only give me about like $0.10 or $0.50 per survey and it takes about like 4 weeks for survey

bright wasp
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The survey apps are meh.

open mural
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Hey, I just wanted to say that your game is rad. I would love to see a more indepth form of city interaction; like the ability to make cities declare war! I've thoroughly enjoyed my time with the game, and am looking forward to future updates.

bright wasp
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I'd love advanced diplomacy too, to be honest

hard vale
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Children can be captured by enemies lol

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Waaiiit

median peak
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Kingdoms build wall around the border

bold wigeon
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Would love to see some sort of way you can select a city to control when going into war ot be able to drop weapons onto the city to be able to favor a city

bright wasp
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Citizens should leave villages in organized groups of 4-5 towards a rival village.

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Or, a village could send 50% of all it's units towards a rival village together with its king

bold wigeon
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Or maybe a city could venture into enemy lands with more than one person to create a settlement that they can actually defend

dusk aurora
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BOATS AND SEA MONSTERS. How cool would it be if factions were able to make boats that could be mounted by multiple units and have naval battles with other factions and races and then to have a sea monster or sea dragon to stalk the waters greek stlye

bold wigeon
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Boats would be awesome! But maybe cities can only access them once theyve reached a certain population or size

golden vector
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And if they were near water @Jack_#3872

median peak
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Dang timer like that one on the bottom right have a wall surrounding that border but people can knock down walls and have Siege weapons

hard vale
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They should have a rule like
If a kingdom is occupying a square with water in, they can build a port (which is basically a house but with a jetty sticking out of it) in which a small boat can be made to house around 1 - 5 people per ride (there would also be a "captain" who's just part of the boat to make sure it doesn't look weird when the boat returns)
The only problem is where the boat goes, but I'm sure the rule that allows people to swim for land can be altered for boats too

median peak
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A way to have people wearing different clothes or armor sets depending on resources

hard vale
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@median peak that's three phenomenal ideas that need to be put in the next update; armour, sieges, boats, and possibly trading

median peak
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👍

bold wigeon
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Smarter colonialisation

median peak
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Oh yeah I had a Pompeii situation going on with my village they built a village right on the active lava sites

silent delta
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Maxim! Better small updates. But once a week or two. Than more times a month or two. Thanks

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Максим! Лучше маленькие обновления. Но раз в неделю или две. Чем большие раз в месяц. Спасибо.

median peak
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What I said about armors depending on type of resources I was thinking of wood armor not so long ago I'm laughing

clever helm
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Make world size bigger

scenic canyon
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After the update the factions take a very long time to invade/ take territory. Perhaps since we can already change names of the villages, kingdoms, and the leaders of the faction perhaps we be allowed to command factions to attack others or take territory?

median peak
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Other kingdoms can pillage or Force other villages to pay up with different resources

rigid elm
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Simulation is not = RTS

median peak
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horse carriages transport trade goods trade routes horse-drawn buggies

bold wigeon
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Trade routes would be cool

median peak
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Bandit camps

tiny ingot
cobalt temple
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@median peak it's already there,Well being considered anyway

low canyon
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Back from my loooooongest discord break!

narrow widget
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who are you

mint meadow
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Generals

If a village has a organized military, a general will be place to lead it, generals will go with the army on all invasion and will fight with the army if their land is being invaded, if they have to go over seas to fight generals and their amry will meet up with the generals of other villages in the kingdom and then go over seas for maximum damage output.

Organized Military Concept

Villages with 10-30 people=no organized military

Villages 50-90= 35% of its pop in the military

Villages 100 and up= a general (take 5 more damage) + 25% of it's pop in the military

P.S. I know Organized Military is in the trello probably but it is just a suggestion on how it should be made

Also generals might be in there, I'm not that sure how trello works

hard vale
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I want villagers to show happiness when I put rocks or Bushs near their village and when I drop rain in their crops so I can feel good about myself (before dropping the Nuke)

grizzled shoal
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Can we add a weather system? I would like for storms, rain, lightning etc to happen by themselves. It would help to keep an entire forest or grass lands from burn just because of a lightning strike.

shrewd berry
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How do you even get on the trello?

sonic basin
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How about heroes? You could give them super strength, more life points, etc.

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As a god, you should be able to communicate with your worshipers, like "Have peace!" or "Attack this village!".

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Or radiation after dropping nukes that takes the creatures' life points.

merry hamlet
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its probably been suggested before but I would LOVE end game stats like age of empires has, a timeline who had the most units at any given time, most houses, most recources etc

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I would also like to see something like a aggressive/neutral/defending stance you can set for kingdoms and maybe a simple trade mechanic where the units form trade routes

quick vault
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New villages after castle make houses from 1800s like Tudor houses bigger castles and bigger houses

shrewd berry
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Can things get more advanced? Like a city type thing?

radiant mist
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wall

shrewd berry
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Bruh that's on the trello

radiant mist
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how would i know that

shrewd berry
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Are you on the phone?

radiant mist
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no

shrewd berry
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Oh so your on ddiscord for the pc then I cant help you

thorny gull
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add boats because is to slow when humans swim

silk ether
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Boats are on trello.

oblique jacinthBOT
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fast olive
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@mint meadow heroes such as Jarls, commanders, legends and king aswell as standing armies and specialized units are on trello

agile sun
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Like bandit camps?

feral otter
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Treaty Peace?

fresh wren
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How about tools to modify/create the boundary barriers of the villages?

feral otter
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Treaty Peace from village to village

tiny ingot
woven sparrow
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@feral otter in the trello
@fresh wren suggsted a lot
@hard vale in the trello

fresh wren
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cool

tiny ingot
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Maybe we could be able to adjust the size and intensity of an earthquake or other disasters?

modest fulcrum
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make fire spread for both grass and forrest able to be switched on and off

lilac shuttle
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More warfare, the zone between 2 village where they meet needs to be more violent

tiny ingot
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More complex forms of temperature engagement with the environment n characters. I'd like to make a tundra area for example, where there is grass but the temperature is still v low. if characters are in the cold for too long without shelter they can die? if day/night cycles are implemented, maybe deserts can be cold or hot depending on the time?

real bison
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Survival mode, where you control one civilization fighting against other ones.

hard vale
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What u try to save the map and instantly save i lost two maps i was sad

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So add if are you sure if you want to save or load

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Plz

rigid elm
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Its been suggested and is currently on trello

modest iron
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It would be nice if kingdoms would be able to take over the avoided buildings still intact that were left from their conquests

hard vale
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@real bison very cool idea

gusty inlet
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@real bison so like emperor mode on galimulator

feral urchin
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Is there anything after stone castles? For civilization process

agile sun
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I don’t think so

feral urchin
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there should I want to see high tech buildings and other stuff like that

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Umm ok?

fast olive
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@feral urchin we're staying medieval @hard vale control/possession is on trello and might work to control king but theree are othersuggestions and other militaristic functions like select and attack.

feral urchin
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I need my people on computers😕

fast olive
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Since we have Mountains and Hills can we have Waterfalls and Cliff edges? There should also be a River and Lake water options so we can have running water and they also fall from said mountains and hills and run out of the aren't connected to a river and they do not replace elements and are more like the rain where they run across rocky hills and ect, this can make people drink from rivers and lakes only and make Piranhas stay in these bodies of water and opens up room for Sharks and ect in different water types.

feral urchin
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Cooooool do it

median peak
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I have my map like this maybe boats can be built for trade or siege

fast olive
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@median peak some boat like functions are on trello or suggested frequently

median peak
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👌

hard vale
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Draw Border Option. Ex, Being able to draw kingdom borders and village borders.

outer tinsel
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Kindoms can throw bombs to other kindoms when they are powerfull

woeful flicker
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Have a tutorial page either on the game or discord detailing all of the game mechanics. Similar to Minecraft I guess.

gusty inlet
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@woeful flicker tutorial is in the trello

deft panther
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The option to follow a person/npc

spring sonnet
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Make the game so humanoids can talk, laugh, cry and stuff. Make it more realistic

spring sonnet
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Another thing make it where you can make what places only your kingdoms can build the village

woeful bane
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Would you ever think to make a second world box but in that version the races can evolve over time or is that a long term goal

short moss
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Modern day age! They can launch nukes and stuff. Also alien invaders.

hard vale
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it wont move out of medieval age at the moment

short moss
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Oh.

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Modding tools for steam release??

slow blade
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Ability to control/lead attacks

thorny cedar
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Ability to control people/creatures, each with their own interactions with other structures or plants.

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(Ex: When controlling a person, you can move around, cut down trees, koi other villages, etc. While controlling a dragon, you can fly around, choose to sleep, etc.)

floral gust
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Imagine having a tool so that you can manually expand a village and a world law that makes it so that they dont need to cut trees to build.

hard vale
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@thorny cedar that is on trello

thorny cedar
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Oh, my bad! I looked there and didn’t see it... can’t wait!

hard vale
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heh

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it was in the idea box

thorny cedar
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Welp, I vouch it! xD

floral gust
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Different forms of government and the same government nations are alied

weak coral
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If Empires Rose, Make each occupied or Settled Citys A Governer of a province or a region.

surreal turret
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Cities can be taken by other kingdoms government dictators etc war zones like where they shoots at each other and stuff and build reinforcements and trenches and forst and after long war ends up in no mans land city walls cannons boats naval warfare allies these are some

woeful bane
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@minum50 I like your frontline idea, like there's a actual war front for them to use and fight instead of just burning cities instantly

spring sonnet
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Make a option where you can recover your delete worlds please..

half sigil
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the cold ones turn killed humanoids into cold ones, they have kingdoms as well, also more humanoids please. Itd be nice to have more diversity in the game

chilly hollow
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We still need goblins

leaden root
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Nicorette_and_thc good idea

half sigil
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True, goblins should build near gold

chilly hollow
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Sence we have napalm we should get ice bombs

leaden root
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I want wizards

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They maybe like hummans

chilly hollow
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I want an ice storm that freezes everything over

half sigil
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If anyone tries to mine the gold, the goblins frenzy them

real bison
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Diplomacy, the player can arrange ally’s with other kingdoms, and villages.

hard vale
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So many suggestions are in the trello already

red radish
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I war update

hasty sequoia
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What if you add small ports with boats that can be upgraded like houses so they dont have to swim

agile sun
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One of my factions swam across the map to establish a colony than processed to ignore the huge empire right next to it

uneven sentinel
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PLEASE ADD MORE SPEED TIMES 5x is to slow

hard vale
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Please make the iOS and Android maps bigger and also the villages should be able to advance above the current max level

median peak
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Relations and churches

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People that can stray to another kingdom and live to another kingdom

hard vale
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Do a time skip feature for people wanting to see how far the civilization will go.

median peak
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There is the skip button but it’s only for premium @hard vale

pure topaz
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snow could be a good feature

median peak
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Hold down the lower temperature by sin

pure topaz
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and by that i mean like snowing weather like the snowing power simular to rain and a snow cloud

median peak
pure topaz
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@median peak not that i mean like snowing weather and stuff like that

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more natural disaster such as hurricanes and drouts and avalanches would be cool too. also a suggestion for this channel is remove or lower the slowdown

median peak
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Like clouds have a chance to lightning strike or acid rain or snow fall

errant acorn
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Death of old age?

pure topaz
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@median peak ye stuff like that. and @errant acorn i think thats already in the game. if not they might it as a world law

cobalt temple
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No old age death isn't in yet

errant acorn
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The leader of 1 of my cities is 156 years old

median peak
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😂

cobalt temple
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Lol mines is almost 300 his name is ceaser

crude elm
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Let's keep this chat to suggestions only please

pure topaz
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speaking of cities maybe they should add more generations such as our present and more modern cities. and to enable it maybe make it a power or setting

cobalt temple
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They said no to Future only mideivel.

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I suggest that they add factions to the game like the dynasty, pirates, and Vikings

median peak
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I would like to see like churches in religions if it's medieval ages

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@median peak

hard vale
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I am a premium member tho.

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I’m meaning like a time skip like a day pasts by in real life time but instead the game will pass time by.

sterile spear
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Can battles be more interesting?

cobalt temple
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@hard vale oh ok. I believe they said they might do something like that but I'm not sure. That would be cool tho

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@frigid storm

crude elm
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What's the problem?

cobalt temple
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Trying to see if pancho would accept a summery of everyone's ideas

uneven ferry
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how do you download worldbox on pc after you buy it

crude elm
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@cobalt temple DM it to him?

cobalt temple
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There should be alink somewhere on the site you used. Or it's in a folder in settings

crude elm
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@uneven ferry Ask that in help

uneven ferry
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ok

cobalt temple
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@crude elm ok thank you

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@crude elm one question tho what is the level thing for. (The levels you get for suggesting or talking)

crude elm
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What?

cobalt temple
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For us we get levels from communication with others what are they for. Like perks or something?

crude elm
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They don't do anything

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Now let's keep this chat for suggestions only yeah?

cobalt temple
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Ok

uneven ferry
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help

cobalt temple
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(Aztecs) quickly grow in population and expantion but loose people because of the sacrificeses to the gods. Historical and would be cool to have.

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@uneven ferry I think you pay after you download the game but I play on phone

uneven ferry
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o

cobalt temple
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It should be a star on the right side of the screen.

uneven ferry
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i paid and i got a receipt and a order id

cobalt temple
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I don't know you would have to ask the helpers

hard vale
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Ok so I got an artist to whip up a possible boat

cobalt temple
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Ooooh

hard vale
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Cool right

cobalt temple
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Ya. They should add like formations and stuff for battles and ships

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I believe they should also use the ability for some soldiers to be able to use TNT or grenades in battle. (That are less destructive I mean) and some type of better village defense for the capital state.

cobalt temple
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@ocean hollow

median peak
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TNT blows up half the map

hard vale
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No.

agile sun
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The stone cities should build defenses such as walls

median peak
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I have suggested that around the border walls of the kingdom and the other kingdoms can use siege weapons

hard vale
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Please dont ping maxim

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And dont put to much reactions on your own message

median peak
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Seasons

cobalt temple
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I put like 4 emojis it's not that big of a deal. But I didn't know I pinged maxim

median peak
#

Who is this maximum person is that the dev

cobalt temple
#

No they are the dev of world box.

hard vale
#

More than 4 btw

#

And maxim is the dev of the game

median peak
#

Oh ok What are the update patterns

hard vale
#

there are no update patterns

median peak
#

So there’s no like a certain day no the day of the week just to random updates

hard vale
#

yup its random

#

cause some updates are harder than others

#

so its random

median peak
#

👍

cobalt temple
#

No unpromised update schedule so no one can complain.😁

hard vale
#

yup

cunning yew
#

Update the screenshots in play store to show the current graphics

random raven
#

There should be a way to make to kingdoms in Alliance

median peak
#

Peace treaties

rigid elm
#

This has been suggested to death and this is the default response: Diplomacy is in the trello to do list.

hard vale
#

How d'you get to the to do list
CAN you get to the to do list

rigid elm
#

@hard vale chk out the pinned msg

spring sonnet
#

Add skeletons

grim jay
#

Ik better AI has been said but in specific I want them to be way better about equalizing their units during war because they tend to just get overwhelmed because they never move units around, and also for them to be more agressive and not just sit around and sometimes accidentally go into fighting

#

And also, night time + torches, and also torches could burn down houses in raids, you could also maybe change the style of certain kingdoms, such as maybe you could tell one kingdom to have a viking-like style where they boat down to places, take gold and stuff, burn it down and leave You should be able to set how agressive or defensive kingdoms are

#

Gold should be a part of upcoming diplomacy

odd timber
#

An talk system, humanoids would talk about actual or upcoming events, like wars, alliances, religion stuff, new tecnologies, etc

#

Also it could be desactivated in world laws

tiny ingot
#

The ability to select an area, copy it, and then paste it

median peak
#

Random lava Pits and random earthquakes

#

Disaster frequency to control how many disasters are happening or how long it will happen

fervent gale
#

...

median peak
#

Oh wtf kuso autocorrect I was listening to jacksepticeye and he said that I must have my mic on before I sent

#

I am so sorry

fervent gale
#

Add different Colors Clothes for different Kingdoms to avoid Confusing...

median peak
#

I suggested that before a different armor sets depending on resources and kingdoms

fervent gale
#

Sorry...

median peak
#

I feel like an idiot when I had my mic on I'm sorry if I insulted you and I not gay I take offense to that

fervent gale
#

It's Okay... It's My Fault not Backreading,
Sorry for my Grammar I am from Philippines. That's Why..

median peak
#

I’m sorry too I have a small keyboard I’m using speech to text and I have a slight accent so speak to text doesn’t work very good

fervent gale
#

Another Suggestion! Add Planes.. lolz just kidding. That was so Futuristic

thick bay
#

we tryna turn this into some grand strategy game?

fervent gale
#

I think They Should add Caves? Add more Resources?? Maybe?

Add Shops? Merchants?

Add more bombs.. Lolz

arctic rain
#

make kingdoms controlable, like if declare war, make alliances or just stay neutral

spring sonnet
#

@arctic rain yes

hard vale
#

There should be a sort of VS mode where there is an opposite god (AI)on a 6×6 map and they try to make a civilization and the more people you have the more power you get and you shouldnt be able to attack the opposite civilization with your powers and only be able to attack them by sending some of your civilization after them and the first one to beat the other wins

fast olive
#

Diplomacy and other civilization controls/options are on trello

waxen yew
#

Boats

exotic dagger
#

Fishes and docs should be added, maybe tier three buildings like temples or castles that are like one village. People shouldn’t be able to be immortal

fast olive
#

@waxen yew boats are on trello

steel umbra
#

It would be nice to have one-finger zoom feature like in google maps: double tap + move up-down

fast olive
#

@exotic dagger all of those are on trelloFacepalm

slow blade
#

Ability for humans and other NPCs to build bridges

lime breach
#

add 200 year average life span for humans

#

make humans more human, because now they only seem instinctively guided animals, give humans the ability to make one of two decisions, or give them a neural network, like an artificial intelligence to act with more humanity

rigid elm
#

Wut?

willow fiber
#

A virus tool where if you sprinkle it over an area it turns the humonoids into zombies

somber wadi
#

Add a timeline or like a "book". In this book you can show which city was when created or when you spawn an ork or other species, it will show you, when the ork are spawned. Here is an example:

Year 61, month 6: Humans popped up
Year 84, month 11: Kingdom of (...) was created
Year 90, month 3: Kingdom of (...) declared war on Kingdom (...)

nocturne wigeon
#

Add Army Tab. In this tab you can recruit a villager to became any types of soldier to attack neighbors and defending the capital and the cities
Example
Spearman
Swordman
Archer
Knight
Ballista
Catapult

low canyon
#

Didn't the romans use ballistas?

timber iris
#

Yea they did

slow blade
#

As the vilages evolve, so do weapons and cosmetics do.

small bay
#

Bridges between close islands and rivers
Fishing ports
Boats for advanced kingdom
Alliences between nations

hard vale
#

Boats are in trello

small bay
#

Trello?
What dat

hard vale
#

Trello?

oblique jacinthBOT
#
hard vale
#

Thats trello

hollow wigeon
#

trello's that

fervent gale
#

Add Humans
Orcs
Elves

Lolz Sorry for being like this

crude elm
#

😑

hard vale
#

@somber wadi it is very cool idea

patent cloud
#

Modding support for the PC version, I'm not sure how possible this is with the current game files, pretty sure its made in unity and i've seen games like that be modded the hell out of, but having some sort of modding support for this game would let players really customise their experience and take pressure off the developers in making new features faster. Thats my suggestion

fast olive
#

@nocturne wigeon @slow blade advanced warfare and architucture are on trello (boats, soldier types, draw-bridges ect)

hard vale
#

Maxim should add that you can make certain kingdoms ally with each other so when forever peace is off they will not attack each other

silk ether
#

@hard vale diplomacy is on trello.

hard vale
#

Is diplomacy allies and stuff? If yes then yes!

silk ether
#

Diplomacy is allies, trading, relations, war partners, etc

hard vale
#

Ok nice

#

U sure cuz it says on your name knockoff trello man

keen bobcat
#

Its around those features

hard vale
#

Oh

keen bobcat
#

Add a way to make some regions automatically lower or increase in temperatures to simulate some form of seasons in an area.

silk ether
#

The knockoff trello man in my man is just saying that I tell people if it’s in trello, but someone else by the name of Trello Man already does that. I’m the knockoff version @hard vale

hard vale
#

Oh ok ok hoh OK oh OK ok hohohook

patent cloud
#

i also wanna suggest the people stop throwing themselves into the volcano and ending their own kingdom

hard vale
#

I would suggest that creatures and sentient entities (humans, elves etc...) when reach a certain age die naturally. It's plain weird see a 200 year old human fighting in a battle against dwarves like "no prob, man" and later traverse the entire ocean swimming only with his bare arms.

merry ravine
#

there should be possible to make acid seas, like throwing acid into pool and making acid pool

#

and only the closest 2-3 blocks are affected by it (by turning darker)

azure prism
#

no by turning green
or lets make a new water named acid water
it would be normal water but it would kill people and everything

merry ravine
#

maybe pirranihas will be zombiefied, and this is only way you can get them (zombified pirranihas)

hard vale
#

Yeah, good idea the acid pool

azure prism
#

@merry ravine your charnobyl acid?
lol

#

too in game acid is green so green acid poll
@merry ravine lets talk about this in dm's

merry ravine
#

anyway, it should be a thing

merry ravine
#

so, if you throw acid in the empty pool, it will fill with acid and edges of this pool should kinda burn, trees should dry out.
if pirranihas swim in that pool, they will turn into zombies and if human getting bite by this zombie, human will turn into zombie (but they won't live for a long time).
if we throw water in the acid pool, the whole pool will be replaced by water (it will burn acid with smoke particles). if we make a hole for water to come in, it will burn out acid too.
also there should be some kind of human with special suit that will protect them from acid (it will freely swim in the pool)

azure prism
#

@merry ravine (get killed by zombie pirrahnia) not frikin bited

merry ravine
#

difference? xzibit

tardy prairie
#

add a free version of world box for pc whit all things no only whit no premium things (im spanish my english is 0 )

narrow widget
#

are you saying a free version, but without the premium stuff

hard vale
#

Add High Elves faction, Reptilian people faction and Nefilim people faction. You could also add the possibility that the creatures can survive in the snow too? Also more ages and a swamp biome if you could please.

pure topaz
#

custom wind speeds. so kinda like my idea of a hurricane but you can customize wind speeds from 1 to 999mph or kmh

#

and how bout sum gunz

median peak
#

A way for the ai to build bridges over lakes or sea

inner meadow
#

More aquatic animals
Or even maybe an underwater map option when making a new world

keen bobcat
#

Add a dynasty tab so we get to keep track of the descendants of important or favourite people (if they even have blood related kids).

winter sand
#

Colonization
I have an idea and I think it is good. There could be option when you choose kingdom, that you can choose what place(territory) will they colonize. Becouse for now it is completly random where will kingdom create new village.

cobalt temple
#

Should add factions as well like Japan China and the Aztecs. I don't know if you guys responded to this so I put it back up just in case

hard vale
#

There should be specific jobs for people such as miners, lumber Jacks, hunter, etc. Their jobs should show up when viewing details about them. Also, villages and kingdoms should be able to trade resources with each other.

2nd suggestion: Humans first started as a hunter- gatherer type of civilization. They should start like that then upgrade to agricultural ages. I'm not sure about industrial though.

gleaming apex
#

Maybe giving an option where 2 nations can make war

#

Oh and maybe the people can Build things up till there are flying cars or something

indigo sage
#

Can you start making it where they can advance to the modern age

#

And can you make it where we can directly change the development of each village so we can have modern vs midevil and just make things more interesting and i love the game AllTheThings Upvote WorldBox

radiant notch
#

Can you add the ability to make regions?

#

And I did read trelli and I heard about the control function the ability to control creatures and I thought it actually a really good addition to add to the game because just imagine like building such a cool world and then being able to play someone in your world and going around and traveling if it does happen I feel like well if you play a certain race like the main races(humans,Elves.etc) I feel like you should be able to make make new factions or even possibly make a squad or a camp or something like that and make your own buildings have a crafting system. It’d take this game to be honestly one of the best god games ever

hard vale
#

That would be such a phenomenal idea there should be like a button where you select someone and it replaces your god buttons with controls like up, down, left, right, attack, harvest, exit, etc

radiant notch
#

O as another addition. The person you play can have jobs. And needs to eat and drink and by clothes. Also it’d be cool to add a day/night cycle and how many moons the planet has. It’d also be a great way to expand weapons and diplomacy

hard vale
#

Day-night cycles were something I've been thinking about like how long would a day be? Would people sleep at night and those who don't bring out torches?

frigid storm
#

2 minutes on 1 x is 1 in-game year btw

radiant notch
#

@hard vale probably like 12 hours night and day. Also it be cool to be a soldier for a faction or be a outlaw a doctor or much more.

hard vale
#

This can may be pretty common suggestion but i think it would be good if humans could kill and eat animal to hunger

#

I have a suggestion to add in ships for the races that can go for a kingdom and have the ability for glorious naval warfare

cobalt temple
#

They should add carts for when they trade or transfer people to other civs

radiant notch
#

All these are great ideas

hard vale
#

There must be more animals:cow,pig,goat...

crude elm
#

Trelloooooo

cobalt temple
#

I know@crude elm I didn't see carts on there so I don't know if you guys headed that just now or not

radiant notch
#

Oh In addition to what o Said about being able to control a person. Their should be health type stuff like a menu that shows injuries of the character and how much blood are they losing. And shops or medical clinics that sell supplies and bandages. Also the person or even possibly squad they control can also join factions of the world you’ve made. I have a lot of ideas for this stuff that I don’t feel like putting in

vague sparrow
#

bigger maps

odd timber
#

An talk system, humanoids would talk about actual or upcoming events, like wars, alliances, religion stuff, new tecnologies, etc, it could be desactivated in world laws

woven shuttle
#

The ability to merge villages

oak python
#

A illness and epidemic create tool what create a illness where you can click if its in the illness or not after the creating you can make it like the brushes where the illness is.
Illness and epidemic effects(can activated) :

  • Deadly
  • Contagious no/low/medium/extrem
  • Curable
  • Energy very low(dont move anymore out of the house)/low (dont work but can walk)/normal(live normal)
  • Need more food
  • Length in Month (put a number)
  • Choose your target entity(human or wolf or anything else(
  • Strength low/normal/Strong(make the owner Stronger)
  • Attack randomly

New Profession:

  • Doktor (heal people with plants)
  • Alchemist (heal people with a magical potion

New Buildings:

  • Hospital

Tools:

  • Illness creator and brush to open the menu where for a illness and after creating you have a brush like every other and you can npcs ill.
  • Inspect creatures new feature you can see if a creature ill and heal the creature with a heal button

I know its a very big suggestion but i think its give you more possibilities to design your world and the civilizations.
Sry for my English im very bad in English

muted frigate
#

Add co op with online multiplayer

#

and custom games. With game center and steam friend for pc

strong ravine
#

can you add an fps meter and can you add more than 5x time speed so you could see the development of your community grow and modern humans in the future maybe

hard vale
#

An fps meter is already there

#

Press the burger 10 times and that turns it on

strong ravine
#

burger? where is that

hard vale
#

You go into setting and should see a burger at the top left

hard vale
#

add more skin colors to the humans

austere swan
#

How about boats that you can get in medieval ages? Why? There are 3 types, Fishing: Gets you food for your city/village, passenger ships so that brave colonists can go and explore new lands. And battle ships: fight other boats and dominate the sea

crude elm
#

Trello

#

!trello

#

?trello

#

Idk what it is lmao

lyric whale
#

Regular fish

dreamy venture
#

map some keys to scroll in and out for those of us without mouses, please and thank you

fast olive
#

@odd timber already suggested

hard vale
#

add a "round earth" option so that you can infinitely scroll and it'll go around the earth - wyattagum

median peak
#

It can still be 2D but can just be around earth

#

Instead of the flat You know flat earth believers love this game

hard vale
#

ability to choose which creature gets erased with the life eraser tool or which block gets deleted with the block eraser tool

keen bobcat
#

Add auto saving

gleaming whale
#

So one thing i noticed while playing is instead of taking advantage of the land they have available to them the various races would just try exploring via ocean instead of just walking down bridges and open space.

tired gust
#

You should add different types of elite soldiers like medevil knight or maybe ➕ a modern army with tanks and guns I like to see a F15 Jet fight the 🐲 or the 🛸

hard vale
#

You should add militaries but they only are built if you have a massive city

elder elbow
#

Hello

hard vale
#

They won’t add modern era stuff.

wide thicket
#

militaries aren't modern

#

they've existed for the past 2000-3000 years.... he didn't say modern military WEAPONS, just militaries

#

uh, tf are you talking about, samurai's aren't the only fucking thing, they're are archers, swordsmen. militaries, and defenses have existed for many millennia.

#

oh then you delete your msg

hard vale
#

Okay then maybe We can have dogs as a animal because there is only cats (not talking about wolves you don't keep a wolf as a pet)

wide thicket
#

but fr if they added militaries that would be dope af

hard vale
#

World templates

austere swan
#

How about an option for seasons? Every 5 minutes or so the season changes?

hard vale
#

When a human dies a funeral happens

#

Adding actual cities for humans, like sky scrapers, but only big cities for the kingdoms, the outside cities have chances of being suburbs, small towns, and farm towns, this would be great if the other races had different variations of big cities and neighborhoods, witch could offer lots of different options, like maybe adding epidemics, that you can customize what they do, and how fast they spread, witch would add tons of different things. i think this would be great.

ocean zealot
#

Yes!

hard vale
#

The hourglass goes faster

ocean zealot
#

I think it goes fast enough.

hard vale
#

5 times isint enough we need something like 10

#

Add custom designs for the nanobots to make, and make randomised nanobot island stuff so its not all the same.

#

militaries that are made when 2 towns have a war

visual peak
#

Wooden boats that the kingdoms build over time of they are next to water and make docks and the boats travel with people on them to new lands

edgy salmon
#

yeah this guys sujjestion is good bc my humans ALWAYS LIKE ALWAYS SWIM

hard vale
#

The humans won't walk into fire and they will try to put it out if necessary
Also The humans will stay out of danger when alone

keen bobcat
#

Read the trello, bridges are already on the to do list. It is in the channel description.

hard vale
#

Oh sorry

#

Tbh if we keep mentioning boats I don’t know if it encourages for it to be put under development or decreases.

#

What about militaries

short moss
#

be able to control a kingdom and add peace talks, alliances etc

arctic rain
#

add Bandit camps, like a village but of the bandits, the houses might be camping homes like these ⛺️

#

Bandits ⛺️

viral saffron
#

Be able change Kingdom borders

hard vale
#

Force villages/kingdoms to expand

keen bobcat
#

They already do that

young thicket
#

Shhh this is suggestions not chat room, and no they cant that often

kindred spear
#

I have two ideas. One: churches or other praying places can be prayed at, this will be shown in an overlay or under the name and pop. And you can choose to punish the villages with less prayers and reward those with more. Prayers will serve no actual function but just add a bit more depth. And two: capitals or just big villages should be able to build walls to protect themselves.

young thicket
#

Medieval ages ^

orchid turret
#

Have two human villages be able to co-exist without killing eachother.

young thicket
#

Allies ^

hard vale
#

Just a concept but there should be a time machine that could either go into the future and make it futuristic, or it goes back in time and goes to mid evil times. Just s concept but I feel like it would make the game more fun

tired gust
#

Come on tho we all know what we really want

And Dat be a bigger nuke 👀😳😏

rigid elm
#

Nope, but the ability to punch the map would be fun. BAM BAM BAM! Press the icon and instant smack!

fast olive
#

@hard vale @wide thicket @hard vale @visual peak @short moss @arctic rain @hard vale @kindred spear @orchid turret all of your suggestions are on trello goodness sakes check it!Facepalm

#

@gleaming whale @tired gust those are on trello too better a.i and proffesions like soldiers and schtuff including other disaster/weapon types for us players

orchid turret
#

I checked the trello, nothing about it is there lol 🖕

rigid elm
#

Check better

fast olive
#

Democracy and better A.I/ village interactions encompass your suggestion @orchid turret and please just try and refrain from being too cocky.

jade oasis
#

Make this: when a Kingdom wins a war they should take the resources from the destroyed city's

timber shard
#

Make:space age for humans and so that you can visit ther space stations and do whatever you whant to them.
This is for premium.

fast olive
#

@timber shard only the medieval era bruv

ebon magnet
#

Dragon improvements:
Dragons having a life cycle, It would be a long one being 400- 700 years with reproduction happing twice in their life time to 1-2 hatchings|.
Dragons having the ability to befriend/Antagonise a kingdom, multiple villages/towns or just a single town; A dragon befriending a kingdom would help defending the kingdom from oncoming attacks while the kingdom would build lodging for it and its hatching if it ever has them, the dragon wouldn't attack offensively towards other realms|.
A dragon can claim territory for its own and it's family this can include kingdoms or various towns, if the people of the towns no matter the race submit to the dragons rule the towns combine under the dragon the capital being the lair of the dragon|.
Dragons can fight for territory|.
dragons can be benevolent to malevolent and anywhere in between to the towns they control.

delicate cloud
#

Magic/Mana :
There Should be a Sort of Magic in The Game Like For Some Races They Can Use Special Types of Magic For Example Elves Having Nature Magic
Orcs Having Strengthing Magic
Drawves Having Enchancement Magic
Humans Being Able to Learn Different Types Of Magic.
I Also Think That There Should be Someway Of The Races Learning Magic
For Example
A Rune is Placed Then When the Race Finds The Rune They Get Its Magic

fast olive
#

@delicate cloud @ebon magnet advanced dragon a.i and dragon types are considered in the trello and magic is in the trello such as necromany and ect.

gleaming vigil
#

Different kingdoms have different clothes to tell them apart

deft panther
#

"upgrade" tool, upgrades homes and such to the next level

hard vale
#

same race kingdoms fighting (if they dont already)

steep trench
#

Transform land colours to a fitting theme out from its inhabitants

Fx

Orcs = a bit sandy and dusty

Elves = Forests and small water streams

Dwarfs = Mechanical and rocky

Humans = A combination of all the above but a bit toned down.

hidden mason
#

That’s in the trello

slow blade
#

Firearms as they evolve.

hard vale
#

spliting kingdoms, if a kindom get to big it could split and go into civil war, becoming 2 kingdoms right next to eachother and then fighting

slow blade
#

Autosave option, sorry if its on trello, but I at least didnt see it there, but it is just annoying to keep manually saving or losing progress when acidentally closing the game.

#

Year counter somewhere in a corner or skmething you can toggle to display.

ebon magnet
#

Environment/Ecology mechanics. It would be quite the wonderful experience to see the world you make thrive and adapt to their surroundings and, to the ongoing changes you as the player make with the changes the different races apply to the world. For example once the races get to a stage of the industrial revolution it would be rather intriguing to see the changes good and mostly bad they apply to the world

rigid elm
#

Ability to God Punch the map crushing everything underneath. Instant punch an area and everything under there gets flattened. Just press the 👊 icon and BAM!

#

So it feels more personal when you demolish the world you so lovingly built.

pure grotto
#

Kingdom improvements: Kingdoms can become allies. If two kingdoms of the same race are next to each other, there is a slight chance they may form an alliance and be peaceful to each other.
Kings can get overthrown. If the expansion of a kingdom is stagnating, people are starving or the same king has been ruling for a long time, another citizen may attack him and become the king himself.
Something to do with gold (maybe a golden statue of some past kings)?
A citizen may have a small chance of becoming unhappy, going away from the original kingdom and forming their own. This kingdom would be very aggressive towards the original one.

spare meteor
#

Modern war.
Heavy things:
Like boats or even tanks. Or carriages

pure grotto
#

@spare meteor I don't think that would fit with the overall aesthetic of the game

spare meteor
#

Yeah ik- maybe only carrieges and boats

pure grotto
#

Oh, boats, that's a great idea! Kingdoms may build boats to travel around the world instead of swimming. Maybe explorers sent out from a kingdom will go in these boats, but instead of it fitting just one explorer, it could fit multiple so the new town would start off with more people

keen bobcat
#

Boats is already in trello

hard vale
#

Boats are on trello

spare meteor
#

Oh

slow blade
#

Boats on trello

hard vale
#

Trello?

oblique jacinthBOT
#
hard vale
#

There

pure grotto
#

I see, what about my ideas for the kingdoms? The ones I said, also, I know what Trello is.

edgy salmon
#

boats are good bc they humans always swim no matter how advanced they are

spare meteor
#

Trading?

edgy salmon
#

more strong enemy’s so that humans can use the houses to hide bc the houses are like underrated idk

keen bobcat
#

Under the to do list @spare meteor

crimson gate
#

Bigger worldbox map sizes? Since it has been ported to P.C and some mobile phones might be able to handle it :)

keen bobcat
#

PC has 20x20 world sizes I heard

slow blade
#

Leading attacks from village to village.

spare meteor
#

Yeah! Control the people
And a distinguishable Knight/Soldier sprite

leaden marten
#

Disease should be added to be used as a military weapon or it just naturally happens!

hard vale
#

Mustard gas

jade oasis
#

Make this: when a Kingdom wins a war they should take the resources from the destroyed city's

hard vale
#

there are many suggetions about kingdoms that are great and i would love their implementation but remember that this game is a destructive sandbox and not a "build your civ" game

hollow wigeon
#

Big part of it is building a civilization

#

It's god Sandbox + nuke party

merry ravine
#

acid pools.
so, if you throw acid in the empty pool. it will fill with acid and edges of this pool should kinda burn, trees should dry out.
if pirranihas swim in that pool, they will turn into zombies and if human getting bite by this zombie, human will turn into zombie (but they won't live for a long time).
if we throw water in the acid pool, the whole pool will be replaced by water (it will burn acid with smoke particles). if we make a hole for water to come in, it will burn out acid too.
also there should be some kind of human with special suit that will protect them from acid (it will freely swim in the pool)

#

i mean, these zombies should have differences from paid zombies. differences like short life-time. in other case people won't pay for them

steady dawn
#

There should be a landscape mode for ios and Androids

restive verge
#

Ther@steady dawn there already is, go to settings and un check portrait view

hearty scaffold
#

Can we see civilizations evolve to the modern era, evolve technologies, defense mechanisms and possibly establish trade routes that can effect relationships?

shrewd berry
#

@hearty scaffold that would be cool

hearty scaffold
#

@shrewd berry I would play this religiously during Christmas break if it had it haha

shrewd berry
#

Amen brother

woven sparrow
#

@hearty scaffold sry, but no modern era. That sayed the game dev, trading system is in the trello, defense? Well I know there gonna be knights, archers, etc, so maybe.

shrewd berry
#

Eh, it I'll probably not happen, but who knows?

slow blade
#

Trades and religipn are on trello

hearty scaffold
#

Ahh nice

hard vale
#

Add auto save if that isn't already a suggestion.

#

@timber shard this can go with a planets or other world update!

#

Custom Blocks just like the Creature Creator (can come out when, if, or before creature creator comes out)

#

@hard vale when there's a war there can be mini events such as large body pile buryings

open helm
#

There should be an war option when you click on a kingdom or village that their is a button to go to war with another nation so they just don’t randomly fight each other

rigid elm
#
#

Its a list of known suggestions, suggestions that are being worked on and which are to be done. Fun read!

molten axle
#

Make more evolutions of houses and such. Also make boats, bows, etc

slow blade
#

@molten axle Also that is on trello, I would recommend going through that.

open helm
#

They should add guns when you get to the modern area

rigid elm
#

Gonna stay medieval fantasy. Modern's not happening.

deft sand
#

I don’t think that a modern era is a good idea. The game is more than fun just in the tribal/medieval period. I think that what would be really cool is to have a diplomacy system with alliances and civilization/kingdom-wide wars

#

Also boats for trade and naval warfare would be neat

gusty inlet
#

@deft sand alliances and boats are in the trello

deft sand
#

Oh ok

open helm
#

Your right

fast elbow
#

It would be pretty cool if you could spawn a dragon inside a certain kingdoms boundaries and it would be tamed if that makes sense, like it would stay around the kingdom and defend it like the other villagers

#

Maybe the same for some other mobs like wolves too

gritty pine
#

Why is there literally no music? We need music.

sly sinew
#

@ocean hollow unvalicable/unwalkable squares/terrain

gusty inlet
#

@sly sinew dont ping maxim please. He will see it when he has time

torn rapids
#

(Copyright lol)

#

No, we need a sad blob that absolutely de fabricates everything

hard vale
#

Grey goo?

#

Cause thats literally it

gusty inlet
#

Grey tumor Of death and destruction and world eating and killing of death deadly destruction nuke kju

torn rapids
#

No, everything (yes faq)

hard vale
#

It eats everything 🤦

keen bobcat
#

Just use nanobots

gusty inlet
#

When I try to out pizza the hut. Hwi he bwgowbogbdj gbc jfjgjebekwitif

open nest
#

For village stats, I think there should be some currency that’s auto generated

torn rapids
#

Idea: you could add an optional law that fire doesn’t emit from lightning, bombs and things like that.

lean mulch
#

Idea: Add religion and culture for races a civilization

Idea, the unrelated sequel: have disasters naturally occur on their own

exotic schooner
#

add bridges

slow blade
#

@exotic schooner @lean mulch Your siggestions are already on trello, please read #577130744510545921

exotic schooner
#

Ok

hard vale
#

trees, a way to get wood, for construction and tool making!!!!

#

Trees are used to get wood and construction

frail hound
#

Emotions, like clicking the inspector tool on an alive unit would show that there for example hungry, terrified, happy...etc

hard vale
#

I like that idea

deft sand
#

Generated winding rivers would be cool

hard vale
#

What about naturally occurring disasters? Instead of always relying on the player to create them, have them happen randomly?

sly sinew
#

@hard vale maybe add them like a world law?

keen bobcat
#

Isnt it already being planned under world laws in trello

hard vale
#

I didn't see it. But it's possible I missed that

sly sinew
#

Maybe add a kind of evolution? Like first of all in the AI, for example every so often I see men walking into lava and so... they become more intelligent over time with generations
Secondly, things like HP or attack that inrcease over generations, with new kingdoms or people spawned by you having to start from zero

ionic dove
#

I think there should be an option for civilizations to try to expand rapidly and have their population increase quickly

#

_

#

Having a simple navel system and having more upgrades for buildings would be neat

sly sinew
#

@ionic dove he's already working on that (the 2nd)

ionic dove
#

Oh nice!

spring sonnet
#

Setting on how much creatures\humanoids you wanna spawn, 1,3,5,10,20,50,70,100

ionic dove
#

oooh good one!

spring sonnet
#

If that's not a good option how about a option that clicks for you so you won't have to stress out your fingers while spawning humanoids and creatures.

void heath
#

Offensive improvements-

Humans: The human race is one of two civilized races often defined by having pathways and more thought through home building. I was thinking humans could have three types of units archers, swordsmen, and civilians. Swordsmen are basic melee units that attack other enemies. Archers attack at range. Civilians generate more income and construction.

Dwarfs: dwarfs are the second civilized race once again characterized by pathways and city design but dwarfs are the most civilized. Dwarfs have three units axe men, catapults, civilians. Axe men are basic melee units that attack enemies, catapults are an artillery unit that uses projectiles that have a splash damage. Civilians once again generate income and construction.

Elves: elves are identified as generally uncivilized due to their lack of pathways and home design. Elves have three unit types elite archers, dagger men, and civilians. Elite archers are special to the elves they are more accurate than human archers and deal more damage. Dagger men are melee units. Civilians generate more income and construction.

Orcs: orcs are uncivilized due to their lack of paths and home design. Orcs have three units brutes, mega brutes, and a skull crusher. Brutes are generic melee units. Mega brutes are larger than brutes and deal a small area of splash damage. A Skull crusher is a very special unit that is much bigger than brutes and mega brutes and only one can be generated per city but the requirement to be generated is that the city must have a population higher than 100 skull crushers also deal splash damage in a bigger radius than mega brutes have more health and deal more damage they spawn when the population of a city hits 100 and when it spawns a cave larger than the mine will appear as it’s

#

Defense-

Humans: humans will be able to generate walls at a certain milestone which will have gates that only the cities troops may pass through the enemies upon attacking must break the wall which will create a whole in the portion targeted. Note L
all archers can fire arrows over walls even elf archers can fire over walls catapults may also fire over walls.

Dwarfs: dwarfs also can generate walls these walls will be slightly stronger than human walls. All projectile physics apply to human and dwarf walls.

Elves: elves receive a small defense buff in the form of archer tree houses which are built in trees and fire down on enemies until destroyed.

Orcs: orcs receive no defense buffs as they
are already powerful themselves.

Unit rankings: Elf archers are more accurate and inflict more damage than human archers. Melee units are ranked as followed 1:skull crushers 2:mega brutes 3:brutes 4:axe men 5: swordsmen 6: dagger men. Projectile rankings are as follows 1:catapults 2: elite archers 3:archers.

Recap of war: Humans have all around good melee and ranged attack. Elves have the worst melee but one of the better range. Dwarfs have good melee and good range. Orcs have extremely powerful melee but no range. All Tripp’s spawn evenly for humans. For elves troops spawn evenly. For orcs brutes spawn the most mega brutes spawn the second most and only one skull crusher per city. For dwarfs axe men spawn more then catapults note catapults are much less than axe men.

ionic dove
#

Add a war feature where civilizations actively seek out killing their enemies

spare meteor
#

Defensive expansion:
Walls, which can hold away simple melee units. Like Zombies.
Guard towers- etc.

ionic dove
#

@void heath Humans seem underpowered in your suggestion

void heath
#

Humans have a combo of decent walls medium powered archers and melee

steel dirge
#

Add the ability to change and customize the color of a village. For example you can turn a blue and yellow village into red and black.

ionic dove
#

Also would they have a high breeding rate? Like elves breed less often then dwarves and then humans and then orcs would have the highest breeding rate

spare meteor
#

That doesn't make sense, orcs don't breed fast

void heath
#

Humans would probably have the highest breeding rate then the dwarves then it would either go elves or orcs

ionic dove
#

Why would orcs not breed fast? And yeah I think Humans should be the fastest

spare meteor
#

Orcs are in every novel/game they're mostly like bruisers which don't breed fast/come in high numbers

ionic dove
#

In DnD Orcs multiply fast but that is just one example I can think of

void heath
#

Honestly it depends in my opinion occurring to my suggestion humans would breed the fastest because of the less power they would hold and dwarves would also breed quickly but special units would all breed less

spare meteor
#

They're like tanks. They're powerful, high defense and mostly evil and dumb. But they only come in small numbers and don't breed often, and as much as humans. Look at Mittelerde, which even he an achievement in-game as an gag

ionic dove
#

And In lord Of The Rings they are in massive hordes

spare meteor
#

But they don't breed fast there tho. Not even sure how they even reproduce....

ionic dove
#

In Lord of the rings they are formed from tortured elves

spare meteor
#

In Mittelerde they're also in big numbers, but they needed to really work hard for this big army

ionic dove
#

How about if they had the same breeding rate as dwarves? So it would go in terms of breeding Human(fast), Orc(medium), Dwarf(medium), Elves(Slow)

spare meteor
#

Yeah- but they don't reproduce often. They're formed from tortured elves. That means, they don't reproduce. They're formed from something already existent.

ionic dove
#

That is just in Lord Of The Rings, In Dungeons and Dragons it is not like that

#

_

Bandit Camps would be cool.
_
Also Civl wars caused by certain stuff like loss in a war, spy's sent by other kingdoms, tyrannical leaders (Another thing that should be added)

hard vale
#

Once they're more advanced, villages should build walls surrounding the perimeter. Level 1 is just wood, 2 is stone and 3 is the highest. It should be made of stone, wood with flags at the top and a little bit of iron. Of course all of then would have gates.

#

Nvm I found it

open nest
#

OMG AUTO SAVE!!!! BRO!

hard vale
#

@open nest TRUE

signal hill
#

Different Clothing For Different Ages

hard vale
#

@signal hill like clothes made of leaves for tribal ages?

signal hill
#

Maybe leather, just incase @hard vale

#

My idea, - Wood Huts, Leather Loin Cloth, Weapon would be a pointy stick, Stone Houses, Perhaps the blue robes, Weapon would be a silver sword ((IF COLLECTED, Maybe a Golden age they should add?

ionic dove
#

If a city is being raided civilians should scramble to escape if the raiders are winning

woven talon
#

I think we should add hurricanes

signal hill
#

T S U N A M I S ((disaster it's self, OR if meteor lands in water

hard vale
#

@signal hill in the trello

woven talon
#

Let’s also add elements like hydrogen, neon, sodium, etc.

ionic dove
#

why

woven talon
#

You know what nevermind

odd burrow
#

Not a big suggestion, but how about horses. Chivalry could be added later but it is a good base start.

hard vale
#

Not bad, maybe in the future horsemen riding carriages on roads would be there. It would make villages more interesting

odd burrow
#

YES

signal hill
#

Option for violence? ((By that i mean Blood, and bodies take 2x longer to decay.

odd burrow
#

What about different clothing options for different environments. Like heavy fur coats for snowy areas and robes for sandy/deserts.

hard vale
#

If my suggestion is too far at the top I'll resend it lol

crude elm
#

What?

hard vale
#

Is that illegal or something

odd burrow
#

Boats for tranportation across big bodies of water could become useful and can later be implemented for fishing and colonization.

woven talon
#

Storm update suggestion

rain raven
#

add more minerals like diamond, coal, copper, silver, and a few precious stones

signal hill
#

armor that gives AI more hp. Silver, Gold or wood ((not full wood armor that would hurt i mean like wood helmet and boots as they are moveable as they wont effect multiple joints in real life

hard vale
#

Wizards of different elements (examples: Fire, nature, and force)

sturdy totem
#

Since when is force an element

signal hill
#

it pushes around the NPC's.. lol

hard vale
#

0The idea was the idea of ​​reverse destruction, like the demolition of houses, but instead of destroying you, rebuild houses, towns, trees, devastated kingdoms, streets, and even the very place of returning a territory back to its original state.

deft sand
#

I think that once civilizations come around, wars should be able to be resolved by agreements. For example, it one nation should surrender, the attacker may ask for a certain piece of land, a certain amount of resources, and/or a certain amount of in-game currency

hard vale
#

We should have guns

astral thunder
#

No

#

Medieval style game said daddy max

hard vale
#

I do like the medieval part but I think it needs more city types cause we have 3 but I think technology should continue advancing

#

We have bombs and ufos why not guns and modern warfare?

limber gorge
#

Color blind mode

hard vale
#

^

cobalt temple
#

There should be a random storm timer that you can set. Where you are able to change the destructive value and it's destructive radiusShowelPlus good idea ShowelMinus bad idea

wise tide
#

Kingdom Politics. Entire Kingdoms can go to trade, ally, go to war, and sign peace treaties. Maybe unions or mergers too

#

Also organized combat, where cities can raise armies and multiple cities can combine forces to overwhelm enemies. Right now combat is very city to city based but I think a giant kingdom should be able to combine forces to overwhelm a large city.

Maybe also combat tech and evolution.

Also tactics and being able to retreat if youre losing instead of suiciding all your men

valid viper
#

but suiciding all ur men is fun for the player

open nest
#

BRO, AUTO SAVE

loud wren
#

i think since its a worldbox, It should have tectonic plates just like the real thing. How you make these Techontic plates you use a button that will allow you to make plates out of lines. like if you have a continient it will be plate, if its near something it will be a plate! like in any shape you can make it a plate. by using lines.

lean mulch
#

Remember most of us are psychopaths here.

shy spoke
#

Make it so you can see a graph of a cities or kindoms population over time

wet summit
#

maybe a way to force a village to attack another? like initiate wars between kingdoms or just villages

woven talon
#

Make a natural mode where disasters spawn theirselves and also add hurricanes

open helm
#

That’s on trello

#

I think it would be cool if there were revolutions

tiny ingot
#

^ prompted by lack of access to food

void heath
#

Offensive improvements-

Humans: The human race is one of two civilized races often defined by having pathways and more thought through home building. I was thinking humans could have three types of units archers, swordsmen, and civilians. Swordsmen are basic melee units that attack other enemies. Archers attack at range. Civilians generate more income and construction.

Dwarfs: dwarfs are the second civilized race once again characterized by pathways and city design but dwarfs are the most civilized. Dwarfs have three units axe men, catapults, civilians. Axe men are basic melee units that attack enemies, catapults are an artillery unit that uses projectiles that have a splash damage. Civilians once again generate income and construction.

Elves: elves are identified as generally uncivilized due to their lack of pathways and home design. Elves have three unit types elite archers, dagger men, and civilians. Elite archers are special to the elves they are more accurate than human archers and deal more damage. Dagger men are melee units. Civilians generate more income and construction.

Orcs: orcs are uncivilized due to their lack of paths and home design. Orcs have three units brutes, mega brutes, and a skull crusher. Brutes are generic melee units. Mega brutes are larger than brutes and deal a small area of splash damage. A Skull crusher is a very special unit that is much bigger than brutes and mega brutes and only one can be generated per city but the requirement to be generated is that the city must have a population higher than 100 skull crushers also deal splash damage in a bigger radius than mega brutes have more health and deal more damage they spawn when the population of a city hits 100 and when it spawns a cave larger than the mine will appear as it’s special housing.

#

Defense-

Humans: humans will be able to generate walls at a certain milestone which will have gates that only the cities troops may pass through the enemies upon attacking must break the wall which will create a whole in the portion targeted. Note L
all archers can fire arrows over walls even elf archers can fire over walls catapults may also fire over walls.

Dwarfs: dwarfs also can generate walls these walls will be slightly stronger than human walls. All projectile physics apply to human and dwarf walls.

Elves: elves receive a small defense buff in the form of archer tree houses which are built in trees and fire down on enemies until destroyed.

Orcs: orcs receive no defense buffs as they
are already powerful themselves.

Unit rankings: Elf archers are more accurate and inflict more damage than human archers. Melee units are ranked as followed 1:skull crushers 2:mega brutes 3:brutes 4:axe men 5: swordsmen 6: dagger men. Projectile rankings are as follows 1:catapults 2: elite archers 3:archers.

Recap of war: Humans have all around good melee and ranged attack. Elves have the worst melee but one of the better range. Dwarfs have good melee and good range. Orcs have extremely powerful melee but no range. All Tripp’s spawn evenly for humans. For elves troops spawn evenly. For orcs brutes spawn the most mega brutes spawn the second most and only one skull crusher per city. For dwarfs axe men spawn more then catapults note catapults are much less than axe men.

woven shuttle
#

Being able to edit a village size if it overlaps with another village that’s a different kingdom. They will fight over that land

hard vale
#

Jeez, this is a full thesis

austere swan
#

Have the ability to start battles?

open helm
#

That idea is brilliant though but it felt like reading the Bible

hard vale
#

You can already pretty much start battles, just lure some peasants out to the other village and a battle starts

open helm
#

But I would be better if there was an option for war when you click on a village then go to war with a different nation

deft sand
#

I’d like more information on villages. Namely, things like graphs to tell you population over time or land over time or number of buildings over time. That kind of thing

timber shadow
#

controlable carachter, you can rally people around you and have the same needs as the race you pick.
imagine just rallying a 100 people village and going in a millitary campaing across the continent

#

also, let bandits use granades instead of tnt

agile nimbus
#

proper war declaration/tracking would be cool

lyric whale
#

New race: Giants. This race will change its appearance depending on temperature. Hot- Fire; Cold-Ice; Neutral-Regular

tiny ingot
#

World rule where we can disable humanoids dying

hard vale
#

Maybe a "history" menu where you could see when certain things happened
ie declarations of war and whatnot, changes in rulers

shy spoke
#

Maybe a level up system for villagers so they can get stronger. Have it only available for soldiers.

hard vale
#

Add docks and boats so that people could have water battles and civilizatians could go over water and attack other cities

austere swan
arctic rain
#

I would like to see in the game an area called "the moon" in which it is the same as in the main world, only that it is set on the moon, that there are exclusive powers and exclusive creatures. I even planned some powers and creatures:
in the first category I would put. Moon rock, moon sand and other powers.
in the second category, astronauts who can make bases, in the third aliens, chickens and other powers,
in the third category, all powers except those of temperature, lightning, water, seeds and rain clouds,
in the last category nothing would change.
that's a suggestion of mine that they will probably never add

lusty anvil
#

Have humans spawn with an multitude of skin colors.

tiny ingot
#

Elves and dwarves too. you can't tell me every elf is white

craggy marsh
#

Remove seeds and add 4 different seeds; bush seeds, tree seeds, wheat seeds, and corn seeds

#

I basically just want to worship corn, and corn is not in the game 😞

tiny ingot
#

Places of worship and actual npc recognition of the existence of god? like praying, and maybe they have a little bubble over their head of what they're praying for and u can choose to grant it or deny it based on what it is?

cosmic skiff
#

Be able to drop resources such as wood, iron, food, stone, and gold directly into villages to help them grow. Another idea is that different races could become diplomatic or whatever and workout peace treaties among eachother

hard vale
#

Make the temperature ability more useful

slow blade
#

@cosmic skiff You can throw stone, wood, iron and gold at them already to make them evolve though

cosmic skiff
#

@slow blade yes but once they evolve so much you no longer have room to place resources next to them it would be easier to be able to drop the resources directly into them

hallow socket
#

maybe add something to shows the progress of a wooden village becoming stone because I have been playing for awhile and the villages are still wood even tho they have a lot of resources

slow blade
#

How much stone does the village have and how old is the village? @hallow socket

hallow socket
#

572 stone and village age 80

#

@slow blade

cyan wharf
#

My suggestions are being able to trade,thunder storm,volcanoes have a lifetime so they don’t constantly erupt, and a night cycle.

tiny ingot
#

Maybe when factions of the same race go to war, as one begins to lose defections happen to the other side?

slow blade
#

@hallow socket try givin em some gold maybe

hallow socket
#

i did a test and it seems they need to be near some hills with stone to be able too

tiny ingot
#

A brush which only kills monsters

hard vale
#

It is very good idea! @tiny ingot

hard vale
#

I think that maybe if they added more animals, (Tigers, tamed dogs, pandas etc) and some more forests; like bamboo forests, savanna, swamp etc.

twin belfry
#

Add 2 entirely new layers to the game as a big update that adds Underground terrain and Floating Islands, as well as adding cool new things like Fairies, Treehouses, character camera tracking, And even Pandas.

#

*also the ability to turn off volcanoes/geysers, since idk if anyone has, but building an island from scratch with just a volcano is oddly satisfying.

elfin crypt
#

I really want a modern age era there can be a lot of stuff to add but what I really what are cities and guns

sly sinew
#

We
Need
Autosaves!

stable cedar
#

Add sand and snow storms

simple river
#

When creating a new world, you could add a visual that allows you to view the world and decide which one you like the look of.

craggy marsh
#

Add the ability to change a leader or Kings name

keen bobcat
#

You can already do that @craggy marsh

crimson gate
#

Ability to show civilizations advancing and using abilities on each other.

Example: village goes from mud ->wood -> stone -> industrial -> modern

When villages are attacking each other they can use napalm, grenades and other items.

crude elm
#

The game is only staying in the medival era

simple river
#

I thought it was world simulation?

quartz horizon
#

Add so Mobile has all computer

clever thicket
#

It would be great if landscape mode was added for the iPad/iOS version of the game.

rough drift
#

make it so paths built on sand don't change to dirt after being destroyed

shrewd berry
#

They should do an apocalypse mode, it's where if you enable it and drop napalm bombs, zombies will spawn, and villages will send out small groups to take them out. Also, there will be scavengers, witch walk around ruins, if there are any.

hard vale
#

@hard vale interesting idea

shy spoke
#

There should be wells and with that villagers should be able to put out fires

keen bobcat
#

villagers can already put out fires

shy spoke
#

How?

keen bobcat
#

They walk up to the fire, and put it out. No water required. Large villages can be seen doing this, hence why they rarely have an out of control fire.

shy spoke
#

I see 🤔

#

I just tested, can confirm but wells would be more realistic instead of just walking up to fires

fast olive
#

@lyric whale @agile nimbus @timber shadow @open helm @austere swan @void heath all of those are on the trello, new races, democracy and war stuff, race abilities (some already in game such as self making wood for elves) different warrior types, start wars and possess/control beings, different looks for each race in different biomes like nords.

sly sinew
#

I noticed that if a village loses his HQ in war or fire, it's never rebuilt. Is it only me or also others?

rough spade
#

Confirmation before you save load or delete worlds

hard vale
#

update the rules so that custom status cannot include anything thats not family friendly

opaque jacinth
#

What the heck

hard vale
#

I dont think colonies spawned from cities trade resources between them. or at least. i havent seen them do it. My suggestion would be to add the ability for colonies of existing cities to trade resources between them, perhaps a marketplace need be build before this ability unlocks?

velvet sonnet
#

Colonies can ally

gusty inlet
#

@velvet sonnet in the trello

polar thunder
#

How about changing save icon? To make sure it's more look like save icon

carmine vessel
#

finland room on dc server

keen bobcat
#

I suggest dwarves be allowed to build houses on hills and mountains

hollow plover
#

City depth if you could choose a citys goal for example 3 goal settings for a kingdom
-Kill all empires train units keep 1 or 2 citys and units change citys often based on fighting and has tons of citys

  • economical kingdom thag tries to trade and build farms to live but will defend itself if needed
    Also alliances that the player or ai can set
    10x hour glass
    Also let citys expand more because they cap at 70-100 people
agile nimbus
#

@fast olive Where is this trello? is it some sort of version history and planned things document?

keen bobcat
#

@agile nimbus the link to the trello is in #577130744510545921 It is also in this channel's description.

slow blade
#

@hollow plover Thats interesting

hollow plover
#

Yes

slow blade
#

There could be optimization done to qar mechanics, in the way so it isnt just them attacking, falling back and then rebuilding losses and falling back, it just loops and the wars get stuck. That is a common thing, and would improve the game a lot.

hollow plover
#

Yeah the ai just attacks if 1 unit strays tofsr into there town

#

They need wars and alliances to make it fun empired just chill and for exaple if there is space for 3 citys only 2 will exist cuz they fight over it with no strategy

slow blade
#

Yeah maybe them evaluating they're chances would help. As rn it seems like there is just this one trigger distance they fight in until the distance is bigger
I think alliances are on trello

keen bobcat
#

You could leave comments on the specific trello cards

north narwhal
#

for the moblile version i hate that you have to spend 10$ to unlock the hour glass i would rather prefer if you watch a ad and you unlock the hour glass for 5 mins or 10 mins because lots of people would maybe have the same thing i dont want to spend 10$ to get 1 item i want i would rather watch a ad to unlock its for 10 mins or something like that

slow blade
#

1 eur for the whole premium including hourglass, Idk where you got 10$ from @north narwhal

north narwhal
#

thats how much premium costs

slow blade
#

1eur

north narwhal
#

no its 10$ for me im from CANADA

odd timber
#

Bigger kingdoms could create feudal lands and it could have feud and kingdom vassal systems

sly sinew
#

I'm from Italy and there it's circa 4.50

hard vale
#

@slow blade btw nice doggo

slow blade
#

Ty

idle flower
#

Civil Wars, should a Kingdom start running too low on resources (food, etc) colonies can break free

left edge
#

Horses? I think horses would be a good addition to help troops move faster

hard vale
#

Setting attitude for diferent kingdoms, aka expansionist, isolationist, warmongere ect.

#

So we can have kingdoms building many small towns and village or building a huge capital with 200+ people in it.

#

Randomized brush, make 10 patterns of the last 5 brushes (for every make 10 so it will be 50) and every frame the pattern will be a random from the 10 available.

sly sinew
#

I support @idle flower 's idea, the only thing I would change is that separatists kingdoms spawn randomly

idle flower
#

Option for randomly generated disasters,
so instead of being a vengeful god, you can be a merciful one and use your powers to protect the people of your world.

mossy lark
#

I don't think many will like that idea.Imagine building your own civilization and suddenly a meteor strikes and boom...your progress is gone for good

hard vale
#

Perhaps give the player options to choose what can happen as a random event:
And by deafult limit it to less destructive things you can stop like wildfires or floods.

loud niche
#

Trade between villages? Armor? Carravans?

oak summit
#

lizard folk and Avians, and possibly a mechanical race(or monster).

loud niche
#

Boats? For increased speed? And the ability to fight on top of the water with them?

idle flower
#

That’s why I said option for it

loud niche
#

More organised war and diplomats???

sly sinew
#

@loud niche stop. They're all already on Trello.
What about addomestication of cats?

spare meteor
#

Make villagers able to build bridges/Tunnels

tiny ingot
#

Some kind of way to tell how much time has passed, or how many generations. Maybe when you spawn your first humanoid the timer starts at like the year 1? I think it would give a bit of a better feeling of progression

sick tulip
#

Civil war button

#

Causes a civil war where you click

hard vale
#

How about a command somewhere hidden in the trello to give access to suggestions to reduce amount of people suggesting the same thing

#

Because then they would have to read some of the trello if it makes sense

arctic rain
#

i would love a world saving system like minecraft like choosing names and other things

open nest
#

Humans can’t grow anything on sand!

#

BRO AND AUTO SAVE!

mellow condor
#

Hurricanes Floods and rats or a animal that steals food

timid pulsar
#

Suggestion: Tone down animal reproduction rate. I place down like 3 chickens and 1 minute later there's like 50 fricking chickens.

merry ravine
#

it'd be a lot cooler if you did a rabbit

hard vale
#

the sound of dropping rain is ABSOLUTELY TERRIBLE

merry ravine
#

what if...
when one kingdom destroys other kingdom they will just be able to own their lands.

like green colored kingdom completely destroys red one and red's territory turning green, and all destroyed houses are getting rebuilt over time.

also there should be setting for turning this off/on

(i think it should be turned off from the start)

but to make this work there should be destroyed houses left, if you remove them there will be no reason to own them, lol

hard vale
#

Gives humans guns if villages have a certain amount of resources

scarlet tusk
#

make an inactive volcano so you can place it then strike it with something to activate it

quartz horizon
#

Make it so a village has 3 stages past modern future

loud niche
#

House rotations?

#

Stockpile / storage system. (A better and more visible way to check a town resources)

#

Advanced combat system? (Such as sheilds blocking or parrys maybe mounts.)

#

HUnting for meat? (Sorry for spam...) And gargoyles?

scarlet tusk
#

make abandoned buldings be able to recover when a new civilization goes to it

loud niche
#

Caves with bats and ores? (or dungeons you can make?)

hasty nimbus
#

It would be really cool if there was some type of assassin, Terminator type humanoid that allows you to enter the Name of a currently living humanoid and it’ll go to their location and try to kill them and also appear from a lightning strike or something, would be really cool

half sigil
#

That's actually a really good idea, especially if there's a war update

hasty nimbus
#

Yea some way to make the world feel more alive

#

Scientists and inventions from civilizations would be good and ranged weaponry that can be gained through the passage of time for said civilizations giving the sprites said weapons like Guns for Humans, Bows for the elves, some type of musket type weapon for Dwarves and some other advancements in the world planes, Blimps and boats etc etc.

limber olive
#

well usually it's other people but this time I will say it. It has already been said that it will not progress past the medieval ages, so no modern tech will be in the game

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and bows are on trello already

#

trello?

oblique jacinthBOT
#
twin belfry
#

Maybe pin that fact

open helm
#

If this is a medieval age game then why is there bombs I think it’s a hint to modern civilization

limber olive
#

nah the developers already said for civilization development it will only be medieval age

open helm
#

Oh ok

tough bobcat
#

Allow farther advancements into the future for civilizations, possibly all the way up to the Victorian Age even?

hard vale
#

i agree, gets pretty boring after your kingdoms are maxed out

limber olive
#

I mean civilization development will evolve with new features in the future, but I don't believe it will grow much more advanced into other ages

open helm
#

I think it just might

dim maple
#

I just want diplomacy

limber olive
#

thats on trello

tall dirge
#

how about direct contact with the people like answering prayers

#

and tech progression

limber olive
#

all in trello

#

everyone please check trello before you post here

open helm
#

That’s also on trello

limber olive
#

yep, peoples age is on trello

loud niche
#

More crop types.

hollow plover
#

Allow yourself to give a kindom a godly power if you like then or they do stuff like build shrines to gain faith that will reduce hunger for all of the people also the idea of kindom goals as stated earlyer

loud niche
#

Nerf zombie damage... They are undead and rotting, why would the do the same amount of damage as a steel sword?

mellow condor
#

ghosts starts wandering in the village or kingdom after the place is dies off and no one lives there anymore just ghosts and zombies

#

sharks

upper isle
#

Buff zombies on Play store

loud niche
#

Two suggestions. A forestry place. A plot of land in which trees grow very quickly. Im sugegsting this because the people usually build on all the spots trees can grow and then can no longer grow. ANd socialization. Maybe people could chat with little text bubbles or emojis, THis could increase there effectiveness or maybe a ritual or party?

hard vale
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Once they're more advanced,  villages should build walls surrounding the perimeter. Level 1 is just wood, 2 is stone and 3 is the highest. It should be made of stone, wood with flags at the top and a little bit of iron. Of course all of then would have gates.

hasty nimbus
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I think it would be very interesting if you could give the humanoids the ability to gain some of the already available weapons based on their civilizations achievements such as the grenade or timed explosives I think that also implementing an even more complex ai into the game would be very game changing, That long stand off between kingdoms ended by the achievements of the kingdom giving them science and the ability to split atoms creating an atom bomb using their resources and maybe economy and while I’m at it Terminators are needed we have demons and zombies and all sorts of other monsters it would be nice having an ability to kill a world leader and What you also need to add is the ability to rewind time would be awesome. Ok

gaunt vigil
#

Rewind time

winter gulch
#

add alliances with kingdoms, for the player to depict who alliances together

odd timber
#

There could be an type of Bounty Hunter or something like that, they would find quests that the king/leader could give and that would make them evolve, creating proper army and an castle for itself, so they would turn into nobles

crude spear
#

I like the idea of that

odd timber
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It could be an mercenary too, do what you want to the name

spring sonnet
#

Make it where you can spawn humanoid stuff. Like farms and buildings.

#

and make it where when you make land on a creature it would not die

odd timber
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List of works that could be added with the incoming profession system:

-Builder: They would build houses for the king in exchange of money and maybe food

-Farmer: They would be the people who would make food and it would be send for their king, the church, markets and/or the feudal sir

-Merchant: They would trade and sell the food that is given to him by the farmer to the people

With that, another sugestion is an monetary system, the NPCs would have an x amount of money, so they would buy food to survive, pay the builders to build or upgrade their house, give rewards to the mercenary and pay taxes, if they don't, they would have all their food stock sacked, their house destroyed or lost or be sentenced to death.

bright wasp
#

Having something like private property would be good.

hard vale
#

No. ☭

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Limit how far fire can spread

real dirge
#

I think what would be really cool is if there is a feature where kingdoms/villages could have wars and like not just random battles like it currently does so it makes it a bigger deal and like each kingdom/village could have alliances and enemies that it would show

#

I think there should also be sort of like your own player sort of so you can actually control your own player and not just watch over everyone like god.

hard vale
#

Let us turn on autosave, so the game can save every 5 min or so on its own

full cloak
#

You guys should add in portals that randomly spawn random monsters

vale widget
#

Add tanks and a new race that are aliens.

hard vale
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@vale widget medieval theme only and the UFO

polar thunder
#

Well this game actually undet heavy development

#

Need more time have patient everyone

peak pasture
#

They should be able to create bombs. Like for TNT Sand and gunpowder, for grenades like 5 TNT and for a normal bomb iron and 15x TNT and so on

hard vale
plush meteor
#

@vale widget Add urself

shrewd berry
#

The people should be able to use some of the smaller bombs

hard vale
#

make bandits light tnt instead of throwing fire wildly

open nest
#

Wow, AUTO SAVE!!!!!

hard vale
#

Instead of setting grass on fire, they should burn Houses and Wheatfields.

#

tree only seed power because berry bushes get in the way

polar thunder
#

Change image of save icon

open helm
#

Make the world size 12 x 12 for mobile because 7x7 is small

real dirge
#

Maybe like have something with game currency

#

Like the gold the people mine can be turned Into coins or something

fast olive
#

@real dirge trade and other kingdom stuff is on the trello in better a.i and democracy

polar thunder
#

@fast olive Himmm

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Its first time to see you

devout rock
#

Ork buff

hard vale
#

Formal suggestions. Only.

#

The game's timeline is set to Medieval ages.

#

We are not going to introduce any modernized technologies and so on at this time.
Depends on Maxim's future for this game.

meager glacier
#

then some kind of wizard kingdom / rogue kingdom would be great

hard vale
#

Bandits throw grenades instead of TNT

wispy spindle
#

Bomb that turns all humanoids in its radius into zombies.

bright wasp
#

Zombs / Zombombs

hard vale
#

Boats

elder moth
#

We should have boats not people swimming long distances because that doesn't make sense

hard vale
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Boats are passed for implementetation to the game in the coming future updates.

elder moth
#

Yes

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Boats

hard vale
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Proper diplomacy. First off there could be multiple options for relations in this whole diplomacy tab which shows the relations between kingdoms and on this tab could be like:

At war

Peaceful

In truce

Allies

Mortal enemies

And in wars there is set battles and battle tactics frontlines and such, and to expand your kingdom instead of just building houses and different settlements you actually have to expand the boarders while building towns. I believe if you add this it will add a much needed depth and purpose to the game, but you can still drop a tsar bomba and kill everyone XD

#

Radiation dams as well for the nukes

limber olive
#

Diplomacy is on Trello

dreamy blade
#

i mentioned this once but this is kind of like a start for lots of potential scenarios

you should be able to select (by dragging a circle, box or something) an amount of people in that kingdom/town and control them so they could move, populate an area and go on their war spree against enemies

exotic silo
#

What about a tool you could use to instantly upgrade a building without using any materials? Like maybe a hammer

polar thunder
#

@exotic silo well it's good idea

exotic silo
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@polar thunder thanks m8

polar thunder
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I'm soldier

silent delta
#

Maxim! Better small updates. But once a week or two. Than more times a month or two. Thanks.

polar thunder
#

Well consider about how busy he is..

bright wasp
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small updates... no

hard vale
#

Add a password for PC version as it is really easy to crack the game. I even saw someone wanting to crack these games.

polar thunder
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@hard vale yeah there were pirate version of this game though

hard vale
#

Thats why i suggest a pass

bright wasp
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A pass?

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Ah

#

So you mean an unique code RNGed upon purchase and given to the user...

#

maybe

#

but the game just needs some basic protection

meager glacier
#

you know sometimes cracking games are benefit to the devs, even some devs release a crack of their own games because people who crack them usually talks about them to their friends

frigid storm
#

no they're not and stop talking about it

meager glacier
#

just saying that, not saying that crack are good or whatever, but this is a fact

bright wasp
#

🇽 -> Doubt

keen bobcat
#

Does this publicity of the crack help sales

bright wasp
#

ok, stop it.

sly sinew
#

A bug fixing: when you stop time only living stop, disasters and other don't

bright wasp
lean pollen
#

allainces and offical wars between kingdoms and maybe happines in evrey village and if it gets too low a revolution starts

sly sinew
#

@bright wasp I don't know if it is

bright wasp
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Then don't I guess

ionic cloud
#

Hello,
I was wondering if there were plans to give the AI the ability to wage war better? Like the ability to build harbors and send out raiding party’s by boat?

Thank you,

keen bobcat
#

Hello, you can check the game development trello for information on currently suggested features and the features being developed right now. The links are in #577130744510545921 and this channel's description. Boats and diplomacy are currently noted for development although specific details are unknown right now.

gritty spindle
#

Are you doing add a another age of civilization?

timber shadow
#

Hold to place units (when you need to place lot's of creatures and dint want to sacrifice your fingers)

Bigger time scales (5x is good but have you though about 10x?)

Water and lava precision placing (when you want to drop some lava when building, it just sprays it wherever it wants)

sinful breach
#

Add some scenario objectives to beat, like giving us an orc army to beat that aren't affected by our god powers, so we have to destroy them by raising another faction up to beat them.

Can imagine there would be many things you could challenge a player to do.

edgy onyx
#

I wish there were stages and ages in the game - like Stone Age, Middle Ages - Age of Discovery, Modern World, etc.

#

and cities modernizing over the ages

karmic crag
#

Add a ,,Are you sure you want to load the game?" popup after you click the load button on the saves screen

#

Add a feature in which the kingdoms can build army buildings and have armies and make it so that kingdoms don't just attack each other upon contact,they rather have relations and if relations worsen they can prepare their armies and then declare war and then they would take territory from the other kingdom. That would be really cool

#

Trading between villages would also be cool,as some villages that have mines for example but not much food could trade stone,iron or gold for food with villages that don't have stone,iron or gold but have a lot of food.

#

Another idea would be adding new types of houses and carts that would make creatures faster and would allow them to move faster. You could also add horses or donkeys to move the carts. Roads between villages,boats,bridges and tunnels could also be useful

#

Even better,you could add windmills to make bread and you could add animal farms and people taking,for example the eggs of the chickens as food. You could also add something like cities building fences or walls to keep out invaders or even add archers

plush tulip
#

Also add seasons

karmic crag
#

Also,please do add more bombs,I think that there aren't any medium bombs that don't destroy everything (black spiral thingy). You could also add villages being able to launch bombs

#

Please do also add the possibility for kingdoms or villages to be named Ulm,but make it very rare. Ulm,is the best city/kingdom ever and should be an easter egg,like in Paradox games

#

Also please make another easter egg in which a villager is named -Ian- because he is honestly a genius

hard vale
crude elm
#

To many easter eggs, cant compute

karmic crag
#

It's just 2 easter eggs

#

Also best idea ever add water dragons. They are being opressed and we must stop that!

#

Also add police,medics and firefighters

edgy onyx
#

You are very creative @karmic crag

#

congratulations

karmic crag
#

Add trains

crude elm
#

Keep the topic to suggestions please

karmic crag
#

Add rockets and moons

#

Add the UN and alliances

#

As mapper cosmico said,add flags

edgy onyx
#

It would be nice if you have flags in each nation, it's kind of insignificant, but it makes the game cooler.

karmic crag
#

Add research

edgy onyx
#

Add NASA

#

It would be nice if you could choose the government and ideology of each nation.

frigid storm
#

Nope

edgy onyx
#

'-'

inner pulsar
#

Been playing on PC for a few days now, only thing i would like to see is empire policies. For example, try to claim all gold on map, trade between towns (help them grow based n their needs), town expansion (less small towns in-between gaps) and so on

signal hill
#

Alliances and Enemy villages, ((alliances will not attack eachother and enemy will go for them and only them until they destroy the village or they destroy them.

hard vale
#

I would like to suggest that the humans in the game should have boats... and they can build docks if they’re next to water. Maybe add a trading mechanic to make the game more realistic.

karmic crag
#

Already said that

signal hill
#

I was about to say trading merchants that go onto different cities, if entering a enemy territory will be executed instantly., Speeaking of execute, how about executions on popular people and prisoners? a d d p r i s o n e r s

edgy onyx
#

It would be nice to have options to make revolutions in the country, In addition to making provinces declare independence, make unifications. etc

signal hill
#

Village captures and slavery, will gain resources for larger villages.

#

We need proper countries where there's one large united island where all the villages there are Allies ((but to prevent small villages from being op quickly theres a 50% chance of them being raided when they are created

hard vale
#

add option to manually expand village borders pls

loud niche
#

Allow villagers to collect rsources a bit outside of the border. Ive seen villages stunt there growth (Especcialy humans and dwarfs.) Becuase there is no where to gather wood. They cant collect it because the spaces are fileld with there buildings.

dusk crow
#

Do something with the iron and gold.

loud niche
#

@dusk crow Iron and gold are used for building upgrades.

dusk crow
#

Oh.

meager blaze
#

Add tsunami in The game

dusk crow
#

Dumb Level: High

hard vale
#

add the feture to change kindom colour pls

loud niche
#

DOmestication.

fierce cave
#

Mabey more aquatic activity for humans like making rafts out of wood so the parahnas dont kill them(i spelled at least one word wrong in this)

hard vale
#

1.add advances in tech as time goes on like larger buildings and better armor and weapons and maybe add a research building for it.

2.allow kingdoms to do full assaults on other villages or kingdoms

hard vale
#

Add more animals

#

Once they're more advanced,  villages should build walls surrounding the perimeter. Level 1 is just wood, 2 is stone and 3 is the highest. It should be made of stone, wood with flags at the top and a little bit of iron. Of course all of then would have gates.

loud niche
#

Add a CYCLOPS a hulking creature with one eye a tree as a weapon and a loincloth. They could sotmp around trampling the terrain and smash there tree into the ground doing mediocre terrain damage. They would be aggresive to most life and able to be attacked and even killed by the races.

#

Add a GARGOYLE a ugly small creature that looks like a goblin made of stone with wings. They could pick up creatures and then drop them from heights or into hazards. Ie a volcano, piranha infested water, bears, ETC. They would have low HP and could yeild stone upon death.

hard vale
#

Developers should do this! @loud niche 👌

loud niche
#

Add a NECROMANCER a humanoid figure in robes which can cast a magical spell cursing the dead making them rise from there slumber and protect him. Zombies would ignore him.

hard vale
#

👏 Wow

loud niche
#

Add a POLTERGIEST a ghost entity. They can teleport to a person and scare them causing them to flee and drop whatever resources they have. The poltergiest could be scared away with fire however.

hard vale
#

I loved it! CrownWorlBox @loud niche

loud niche
#

I know my fictional creatures villians and heros.

meager glacier
#

Goblins Kingdom : A race of small green creatures that likes building mechs and engineering stuff, which would lead to small combat mechs instead of regular warriors. They hate Dwarves.

loud niche
#

@meager glacier I was actually thinking of suggesting goblins lol.

hard vale
#

ability to force peace only between same race kingdoms

sand onyx
#

Tooltips on PC would be very good UX/UI

meager glacier
#

Ice People : A race of blue looking creatures that lives into ice worlds, they live in igloos and other frost caves. They are extremely weak against fire tho.

#

Its called "COLD WAR"

rain raven
#

add llama

loud niche
#

Add a ENT a ent is a hulking tree creature. Whereveer they step they could increase tree growth. They would be neutral unless attacked or a tree is cutdown where they would stomp the person who cut the tree. Once kileld they could provide a abundance of wood.

hard vale
#

Add deez nutz

rain raven
#

add houses who will auto build plz

echo frost
signal hill
#

Ranged weapons and ballistic that will do damage to the ground ((only a bit which is man-made

loud niche
#

Add a GOLEM, golems are big creatures who walk on knuckles due to there stubby legs. They have a stone, iron, and gold varient each with increasing strength. (60% stone, 30% iron, and 10% gold) Once killed they will drop a abundance of the resource. They would be hostile, but with poor eyesight so you would have to get close to be smashed. (Varients idea credit goes to @meager glacier )

meager glacier
#

Reaper creature: A creature that instant kill any humanoid in range, basically a life ender, it could also convert dead people into ghouls that attack humanoids

loud niche
#

Add a THEIF, The theif is the brother of the bandit, FIguratly of course. Instead of throwing fire and TNT they would go for towns steal resources and run, if they were cuaght they could easily be slain due to them being unarmed. (Or armed lightly) They would be quick and nimble due to there job. They could also trip people and steal what they are carrying. They would mainly grab GOLD and WHEAT.

#

Add a LICH, the lich would be scared off using fire. And can phase across the map, They would curse enemies making them slower and causing there hunger to drop quite quick, There presence could also Wither or stunt crop growth.

summer cove
#

A histomap to show the power of a worlds kingdoms over time

loud niche
#

Add a DAY/NIGHT CYCLE, at day people get more work done, at night they are lasier and there awareness is decreased... But im not going to just suggest this, Im also sugegsting a BAT, bats would sleep during the day and attack at night, they would do low damage and have low HP, But could reproduce liek other animals. (Maybe also a vampire attack? Where when they atatck they gain a portion of HP back?)

#

Add some ELEMENTALS, I know we have demons and ice guys but elemntals are a bit diffrent, There would be two varients Sand and Ice, They would make themselves out of sand or ice. and would ahve no legs hovering a bit.They would have Low damage and HP, and could not leave cold or hot areas. If they died they would explode spreading desert or tundra. But along to go with this add, TEMPERTURE EFFECTS, Tempurtre now affect things. In the desert they could be forced to be near a water source or suffer heat stroke, and in the tundra they would have to stay near fires and kill animals gaining leather and hide to make coats.

#

Add a COBRA, cobras could be a sandy color and prefer deserts, They could also puff up and scare creatures away, however if this doesnt work it will bite them and inflict a poisen efefct, however they would have very low HP and the intial strike wouldnt do to much.

hard vale
#

Good ideas.

#

Keep it flowing.