#Online - Client crashes with "Fatal Error"

1 messages · Page 1 of 1 (latest)

winged orbit
#

I've encountered an issue which seems to happen every time.

The game is running through steam, after playing for few minutes, the client eventually gets a fatal error and the game freezes. Client has to accept the error in a pop up window and their game closes. Then two things happen:

  1. The remaining player either has to continue on their own

or

  1. If the client got disconnected during item/ability unlock selection, the game is bricked for remaining player and they can't continue.

When host continues playing alone, eventually all enemies just stop spawning so i assume maybe this has something to do with enemies?

The only modification i've done so far on code level is that i've increased the amount of enemies spawned from default 45 to 99 max.

Anyone has any idea where to look for potential problem or what might be causing this?

Thanks in advance 🙂

waxen anvil
#

have you increased max agents?

#

FAQ section of docs

winged orbit
# waxen anvil

yes changed it to 100 and in max spawn amount i kept it at 99 to just make sure it's safe

winged orbit
#

Here are my settings

#

I've added code where it increases amount of enemies after 5th wave so maybe that's the issue?

#

but it just is selecting between 2 ints so i can't see why it would cause big problem

waxen anvil
waxen anvil
# winged orbit

on the second selent int, you have a case where it could spawn more than max enemies allowed

#

thus pushing you over the 99 limit

#

or not limit but current enemies could be over that 15 static int so it wouldn't spawn

#

ie if you have over 15 enemies in the map over wave 5, no more will spawn