I've encountered an issue which seems to happen every time.
The game is running through steam, after playing for few minutes, the client eventually gets a fatal error and the game freezes. Client has to accept the error in a pop up window and their game closes. Then two things happen:
- The remaining player either has to continue on their own
or
- If the client got disconnected during item/ability unlock selection, the game is bricked for remaining player and they can't continue.
When host continues playing alone, eventually all enemies just stop spawning so i assume maybe this has something to do with enemies?
The only modification i've done so far on code level is that i've increased the amount of enemies spawned from default 45 to 99 max.
Anyone has any idea where to look for potential problem or what might be causing this?
Thanks in advance 🙂