The game offers a great atmosphere, but lacks structure in its combat. Here are several concrete improvement ideas.
- Engineer role
- Reduce the number of engineers available
- Make them less effective in direct combat than riflemen
→ Goal: better role specialization and avoid overly versatile classes
- Vehicles
- Make vehicle spawn points clearer
- Better explain how to use them
→ Currently not very readable for players
- Special classes
-Allow more players to access them through a rotation system:
- role is lost upon death
- queue system for players who want the role
→ Prevents players from keeping a role for the entire match and improves variety
- Death penalty
-
Increase the impact of death:
- either longer respawn times
- or a progressive system (e.g. 5s → up to 10s max)
-
Prevent two consecutive respawns on the same strategic point
→ Reduces excessive counter-pushes and gives more value to player-built spawn points
- Alternative win conditions
-
Add a secondary objective based on losses:
- a team can lose by reaching a high number of deaths
→ Needs careful balancing to avoid overly defensive gameplay, but could work as an opportunistic objective
- a team can lose by reaching a high number of deaths
Overall goal:
Reinforce combat coherence, reduce chaos, and better align gameplay with the game’s immersive battlefield atmosphere.
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