#homebrew

1 messages · Page 30 of 1

sly bluff
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Assuming you are a blade singer at level 6+ and using the Quickened ability that is 3 attacks per turn.
so assuming the wizard doesnt cast a single spell on there turn they would have this every approximately 26.66667 turns.
if we look at polls average combat has 5 rounds of combat and players have around 2 combats per day.
meaning 10 rounds per day roughly
or 2.6 days for combat to get this ability back.

coral merlin
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Would love some feedback on this subclass I made. Seems a little strong to me but I don’t think that’s a bad thing necessarily as I’ll be making others probably in the same tone

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Path of the War God (Ares)

They thrive in chaos, reveling in violence not as survival but as devotion, leaving only silence in the wake of their war-mad charge.

(Level 3) War born bulwark - you gain proficiency with Heavy Armor and wearing heavy armor does not end your rage. You have disadvantage on Dex saving throws while wearing heavy armor.

(Level 3)War-Mad Charge - you channel your warriors spirit and extend your movement speed up to 15 ft as a bonus action. When charging any creature of your choosing with in 5 feet of your charging path must make a strength saving throw (8 + str + prof bonus) or be pushed 5 ft in a direction of your choosing. Additionally you can shoulder check into 1 creature along your path, stopping your movement. The creature takes damage 1D4 + Str damage and makes a strength saving throw (8 + Str + prof bonus) or be knocked prone. You can use this feature a number of times equal to your proficiency bonus gaining 1 charge on a short rest and all charges on a long rest. While raging you can add your rage damage bonus to this ability. If wearing heavy armor your speed increase is lowered by 10 feet but your knock back distance is increased by your Str modifier and your damage becomes a D6 + Str.

The maximum number of feet you can move in this way increases to 20 at level 6, 25 at level 12 and 30 at level 17.

(Level 6) Weapons of War - Ares has made you the ultimate combatant. While you are raging you are proficient with any weapon you are holding and can use strength for the attack and damage rolls. While holding a weapon, that weapon gets a +1 and is considered a magic weapon, if the weapon is already magical it still gains the additional plus 1 to attack and damage rolls on top of the weapon bonus that already exists. In addition you gain the weapon mastery for whatever weapon you are currently holding.

(Level 10) Bloodied Exchange - Bleeding in battle for the war god grants you his momentary favor. As a reaction when attacked or made to make a saving and below half health you can choose one of the following benefits until the end of your next turn, at a cost:

  • You gain advantage on all saving throws, saving throws cannot have disadvantage and you cannot gain a condition but you do not benefit from any damage resistances.
  • You are immune to bludgeoning, piercing and slashing damage but you cannot reckless attack.

(Level 14) Merciless Attacks - You have honed the might and ferocity of Ares himself. When rolling the damage for a melee weapon attack and you roll maximum damage on 1 or more of your damage die, you may roll an additional damage die and add that to the damage dealt. When attacking the same creature with subsequent attacks, any attack after the first is made with advantage. Critically striking a creature allows you to also double your damage modifier.

sly bluff
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its not reasonable for a wizard/other caster to get the charges realistically and blade singer is a better option. maybe you could go a warlock with 2+ sorcerer or meta magic adept (total level 17+) for 8 attacks per turn or once every 10 turns on average(assuming you have the sorcery points to last that long) but to put is simply that isn't a good build that most wouldn't go especially just to use this item.

coral merlin
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Path of the War God (Ares)

They thrive in chaos, reveling in violence not as survival but as devotion, leaving only silence in the wake of their war-mad charge.

(Level 3) War born bulwark - you gain proficiency with Heavy Armor and wearing heavy armor does not end your rage. You have disadvantage on Dex saving throws while wearing heavy armor.

(Level 3)War-Mad Charge - you channel your warriors spirit and extend your movement speed up to 15 ft as a bonus action. When charging any creature of your choosing with in 5 feet of your charging path must make a strength saving throw (8 + str + prof bonus) or be pushed 5 ft in a direction of your choosing. Additionally you can shoulder check into 1 creature along your path, stopping your movement. The creature takes damage 1D4 + Str damage and makes a strength saving throw (8 + Str + prof bonus) or be knocked prone. You can use this feature a number of times equal to your proficiency bonus gaining 1 charge on a short rest and all charges on a long rest. While raging you can add your rage damage bonus to this ability. If wearing heavy armor your speed increase is lowered by 10 feet but your knock back distance is increased by your Str modifier and your damage becomes a D6 + Str.

The maximum number of feet you can move in this way increases to 20 at level 6, 25 at level 12 and 30 at level 17.

(Level 6) Weapons of War - Ares has made you the ultimate combatant. While you are raging you are proficient with any weapon you are holding and can use strength for the attack and damage rolls. While holding a weapon, that weapon gets a +1 and is considered a magic weapon, if the weapon is already magical it still gains the additional plus 1 to attack and damage rolls on top of the weapon bonus that already exists. In addition you gain the weapon mastery for whatever weapon you are currently holding.

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(Level 10) Bloodied Exchange - Bleeding in battle for the war god grants you his momentary favor. As a reaction when attacked or made to make a saving and below half health you can choose one of the following benefits until the end of your next turn, at a cost:

  • You gain advantage on all saving throws, saving throws cannot have disadvantage and you cannot gain a condition but you do not benefit from any damage resistances.
  • You are immune to bludgeoning, piercing and slashing damage but you cannot reckless attack.

(Level 14) Merciless Attacks - You have honed the might and ferocity of Ares himself. When rolling the damage for a melee weapon attack and you roll maximum damage on 1 or more of your damage die, you may roll an additional damage die and add that to the damage dealt. When attacking the same creature with subsequent attacks, any attack after the first is made with advantage. Critically striking a creature allows you to also double your damage modifier.

sly bluff
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please do not repeatedly repost the same thing thanks.

coral merlin
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It said my message was blocked. No need to be rude thanks

sly bluff
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it wasnt blocked and I wasnt trying to be rude.

coral merlin
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It says “this content was blocked by this server. From server moderators: you message was flagged as spam content… if you posted a very long message, try breaking it up or sharing a link.” So I broke it up and reposted it

sly bluff
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probably cause its a repost.

sturdy knoll
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Yeah long messages will get blocked by automod as "spam" (but what that really means is you should break it up into smaller posts or use a shared document that you link to)

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That's all.

coral merlin
peak inlet
coral merlin
remote lance
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I’m thinking of making some breath of the wild homebrew

amber hollow
mild cove
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That would be cool

sly bluff
remote lance
mild cove
sly bluff
mild cove
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Oh

sly bluff
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"When you roll a 20 on an attack roll "

amber hollow
amber hollow
# sly bluff "When you roll a 20 on an attack roll "

And funnily enough yes this works even if attacking, say, something wearing adamantine armor, because it doesn't care about the crit, only the 20 on the d20. Interactions like this always tickle my brain...

stuck raptor
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much like a vorpal sword

amber hollow
stuck raptor
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tbf, its uncommon vs legendary

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but yeah, love vorpal blades

amber hollow
sly bluff
torn orbit
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Unsure if this should go here, but I'll ask anyway.
On D&D Beyond, is there a way to add a "roll" function for scaling damage dice on a homebrew subclass? I'm guessing not since 2024 Berserker Barbarian's Frenzy damage doesn't appear either, nor does World Tree's temp. HP; could be wrong, though.

amber hollow
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For a "die roll that scales as you level", yes IIRC, I recall doing that, going from 2d6 up to 6d6.
For a modifiable-on-the-fly roll, not precisely, that'd be down to the dicerolling menu itself.

sly bluff
peak inlet
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you’re probably casting a spell with that Action

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not sure why you would use the feature to make an Attack

amber hollow
torn orbit
amber hollow
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IIRC you make it an Action given by the feature, give it some dice, save, and now can do level scaling
(Action in this context is not the specific type of action, just the thing to give some kind of action be it basic, bonus, or reaction)

empty vine
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i think of running dnd inspired by Percy Jackson
my main challenge is about mechanic for those who want to play demigods

  1. how to do it? i think of variant human with fit based on the godly parent, but i think it should be something scaling up, like some race have with spell or other trait that open in level 3/5. so how u think i should do it? every odd number level? every even number level and in level 1 only things that all demigod gets? or maybe to do it like milestone, and not concocted to the class level?
  2. should i make it equally powered among the different gods? like Hermes demigod logically be in the same level as Zeus kid, so do i need to find a way to balance it? and if so, how u think i could do that?
  3. i relay like to hear an ides for traits/abilities for the different demigods and also what should i give all of them?
  4. i think to do also a table of "flaws"/"weaknesses" like that in the books they have ADHD, Dyslexia and things like that. at 1st i thought that they need to roll like d4 to see how many they get, but now i think maybe to use the amount to balance between the different levels of godly parent
empty vine
torn orbit
mild cove
remote lance
sly bluff
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There is a player playing a class based on consuming curses and taking on the cursed attributes. So I am looking for a small cursed item that wouldn’t give major buffs/debuffs but still count as cursed.

mild cove
astral scarab
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I kinda want to remake the spell Galder's tower as a spell for summoning a hot spring spa. You select a point on the ground, the ground cracks, and a geyser of steam shoots up and settles overa 100 square foot area and forms into a spa in whatever configuration you choose. Maybe I'd add unseen servants trained in massage. Anything created by the spell dissolves into steam when it leaves. 24 hour duration. Reduces an extra level of exhaustion?

astral scarab
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Temp hit points?

stuck raptor
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indeed

astral scarab
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How much would be reasonable from a 3rd level spell? It's reasonable for it to be a little better than leomund's tiny hut if it takes a spell slot

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I was thinking of a steam barrier, it can't be scryed into

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you could really go nuts, like the uninvited guests get turned around in the steam cloud

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but then it starts feeling like a much higher level spell.

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actually, are there any good examples of official published spells with text like "If you cast this spell with a slot of level X or higher, you may add the following additional effects?

stuck raptor
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not to my recollection

stuck raptor
astral scarab
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I think some effects would not be appropriate for 3rd level, though

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but would become appropriate if upcasting

remote lance
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Is this balanced for a first level feature?

“When a creature within your reach is targeted by an attack but before the attack roll is made, you can take a Reaction to force that attack to target you instead.”

void jewel
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Pros and cons compared to protection fighting style. It just retargets the attack, but doesn't impose disadvantage

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Which one is better depends on the AC of your ally being attacked and your AC

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So I think this is good. Similar to protection.

stuck raptor
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better protection

void jewel
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Disadvantage is better here than going from 19 to 21

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It's good if there's a huge AC gap though

stuck raptor
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i mean, i would assume youre using it on lower AC targets

void jewel
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There*

remote lance
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What about the casters?

void jewel
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And it's fine if this benefits a poorly built party more, because they're poorly built.

void jewel
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Since they can afford to hold a shield at all times, and they should have medium armor, and most have access to the shield spell when needed.

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However, at a less optimized table, this feature is great

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And I'm fine giving great features to less optimized tables - they'll need it

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Even if the caster is durable, this helps avoid any chance of them having to make a concentration saving throw, so is still good, as the worst thing that can happen is the wizard losing concentration on an important control spell

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However, protection is mathematically better at reducing hits taken total at decent AC levels.

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So all in all, this has a place and is balanced.

golden temple
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tthat's something i really have to work on,,

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tthe way that a tanky martial just can't really exist in a well-built game,,

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jjust tanking itself is a bit like, rough, in dnd,,,

void jewel
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Cthulu by torchlight made an effective tank paladin subclass

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Instead of weapon masteries, it can apply disadvantage on attacks not against it until its next turn, and a creature walking away from it under this effect does so at half speed, and it gets extra attack for opportunity attacks. It can also teleport to allies locations and take hits for them a couple times per day.

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Genuinely locks enemies down nicely.

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Sounds powerful, but it's reasonable compared to the likes of watchers and co

golden temple
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mmmhh,, i mean less a specific subclass than i mean like, figuring out how to fix the problem by fixing the root of it in the system of 5e,,

astral scarab
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Bean's Thermal Spring (Summon Spa)
Level 3 Conjuration

Casting Time: 10 Minutes
Range: 120ft
Components: S,M(A container of water, poured on the ground)
Duration: 24 Hours
Classes: Bard, Cleric, Druid, Ranger

In an open or outdoor spot of your choosing, a geyser of water issues forth from the ground, shooting a dense cloud of steam into the air, which settles harmlessly over a 50 foot radius. The steamy mist extends 25 feet into the air, and solidifies into the shape of a Hot Spring Spa house. The building cannot harm or trap creatures as it solidifies, and the mist will not solidify until such creatures move into open space.

The following mundane amenities may be included, configured according to the will of the caster:
Bedroom(s) for up to 8 people, Brazier(s), Changing Room(s), Dining room, Kitchen(Fresh water and Cooking Utensils), Lounge, Pool(s)(cold), Toilet(s), Washroom(s)

The main feature, a Hot Spring Pool large enough to fit 8 people, is placed and/or sub-divided in a similar fashion.

A 15 minute soak in the Hot Spring Pool grants Temporary Hitpoints now, or at the end of any Long Rest taken within the Spa, equal to your spellcasting modifier +1.

A veil of mist thwarts mundane attempts to see in or out of the perimeter of the spell, limiting visibility down to 10 feet. The caster may designate areas within the perimeter where visibility is clearer. Any objects created by the spell melt into mundane water when removed from the area of effect, and the remainder of the spa evaporates as mist when the spell ends.

Casting the spell in the same spot, every day for a year will make the spa permanent.(effects from casting at a higher level will not be permanent)
upcasting has the following

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At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, all guests will be attended by an unseen servant, and the kitchen will be stocked with food for the day. Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter. The Caster may choose to have the mist surrounding the hotsprings become impassible to all uninvited guests.

Additionally the caster may choose to apply one of the following effects, per level:

 -Hotspring soak grants an additional 1d4 temporary hp
 -The spa expands extra-dimensionally to accommodate 4 more people (4 more people may benefit from the soak, and find bedrooms within.)
golden temple
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😭 okay nice,, um,,

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The steam extends 20 feet into the air, and solidifies into the shape of a hot springs spa house.
i don't understand this-?

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wwdym,,?

stuck raptor
golden temple
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yyeah is that literal,,

astral scarab
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the mist magically turns into solid objects. It's basically a solid illusion.

stuck raptor
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what is there to understand

void jewel
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That's a valid spell.

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I don't see an issue.

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That's actually really cool. Gold star from me.

golden temple
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i was just asking if they meant that literally okay 😭?

astral scarab
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it's literally magic, yes

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I suppose I should include a rider that things in the way of the formation of the spa are formed around, and the spa solidifies there if and when they move into open space, so noone's using the spa to kill anyone.

void jewel
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"The buildings cannot harm creatures as they appear, and any creature in the space of one of these structures is shunted harmlessly to the nearest unoccupied space that is not dangerous to it"

golden temple
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hm,,

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wwhat about like elementals and similar creatures that are inherently like, harmed by steam and such,,

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wwhat if you put this on top of like, an undine lake or something,,

stuck raptor
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what\

void jewel
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You could say such what its forever. The table will adjudicate that.

golden temple
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?

astral scarab
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I think they're saying the DM would have to rule it

golden temple
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ah,,

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yyeah sure,,

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i just suspected that fae and elementals, which are prominent in like,, normal dnd,, should maybe be accounted for,,

astral scarab
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Edge cases are hard to fold into spell descriptions

golden temple
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mhm,,

astral scarab
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It's part of the DM's job to interpret, and hopefully what's written makes that easy

astral scarab
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surprised noone pointed out that I wrote 100 square feet, which is just 10 by 10

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I originally had this as a radius effect

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meant to come back and fix it lol

forest lintel
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Given that labubu were inspired by Nordic folklore, I'm writing a campaign which mixes them into the events from "The Day the Earth Froze" (1959) which you might remember from MST3K. Writing stat blocks for labubu was easy, but defining rules for a sampo is taking more work.

olive harness
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Simple homebrew change to the glide ability aimed at making at a little bit more accurate to real physics but at the same time simple and quick to calculate (so not taking into consideration air resistance, climate, differences in friction, air density, etc): Glide: You can glide through the air, assuming that you are unencumbered by weight or clothing. The distance that you can travel while gliding is equated with this
equation: glide speed = 0.05x^2 + 0.5x, with x being the initial fall distance before you
unfurl your patagium. You may do this to accelerate any many times as you like. To
not fall, you must travel a minimum speed of 10 feet per turn while gliding to a
maximum speed of 1500 feet per turn.

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Thoughts?

gloomy flower
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dnd isn't a physics sim for a reason

olive harness
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However, I am currently in the process at trying to apply simple quadratic to certain spell effects and effects of avilities in general to create more of an accelerative effect

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I'm going to keep falling and fall damage the same for now because the equation for it is quite accurate from what I can tell, even though it is linear.

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My players are strategic, so situation where there can be complex variables I believe that can have a great effect. And honestly, all the quadratic change does is allow for higher values the longer one persists at a task, which I think is a better sweet reward for keeping up with a task, such as in an aerial chase.

remote lance
olive harness
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Fair enough. Everyone plays differently.

remote lance
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do you know for certain that your players will like this

olive harness
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However, I am in the process of revamping some other spells and abilities. If you can come up with any other effects that have values that can be converted to quadratic formulas then please let me know

olive harness
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The goal of this formula change is to create formulas that mimic the same outputs of the basic linear outputs of effects but gain a noticeable boost the higher the values get

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This makes encounters more realistic and certain strategies more rewarding

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Also, we will be using spreadsheet character sheets, so the calculations aren't an issue

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I won't be touching damage outputs and such because those effects are fairly subjective and their effects are much more easy to explain narratively. I find no need to rebalance what I find is already a perfectly good system.

whole epoch
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Honestly if its how you and your players enjoy playing it sounds really sick I think id lose my mind but I can totally see the fun in it.

olive harness
whole epoch
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Fair point

olive harness
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Yeperoo. I'm thinking that I might use a formula to calculate the curve of line-radius spells and a limit for them, but that will be for a different day.

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I would like to give me players the option to curve a line effect of a spell to hit more targets rather than just a linear one, but with a limit.

alpine jacinth
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When trying to get traits to show "Correctly",. it just runs it all together ... as follows: Creature Type: Humanoid Size: Medium (about 4–7 feet tall) Speed: 30 feet As a M****, you have these special traits. Instead as follows:

Mad Race Traits

Creature Type:
Humanoid Size: Medium (about 4–7 feet tall)
Speed: 30 feet

As a Mad Race, you have these special traits.

alpine jacinth
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Under Human it shows as follows online

Human Traits

Creature Type: Humanoid
Size:* Medium (about 4–7 feet tall)
Speed: 30 feet

As a Human, you have these special traits.

karmic sparrow
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I'm working on a chef subclass. Is the following feature appropriately powerful as a ribbon, or is it too powerful?

Sous-Vive: As part of a short or long rest, you can take spoiled meat or the flesh of a corporeal undead creature and render it fresh and safe to eat, as if it were under the effects of a gentle repose spell.

void jewel
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What are you talking about

karmic sparrow
alpine jacinth
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But when I try to create a race it just runs it all together: Human Traits Creature Type: Humanoid, Size: Medium (about 4–7 feet tall) Speed: 30 feet As a Human, you have these special traits.

void jewel
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The basic rules are on like seven websites, I don't know which one he's making the race on

alpine jacinth
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Yes in the Homebrew Species creation

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D&D beyond

void jewel
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Okay that is the context I was needing

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Can't help with DND beyond though, I use exclusively home brewery. Best of luck, I'm sure someone here can help you out

karmic sparrow
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And if people say "Won't that mean players will just eat zombie meat?" and my response is "nothing in the rules stops you from cutting off and eating pieces of a living human"

void jewel
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And still requires a body, so it's not free food

karmic sparrow
# void jewel Solid ribbon. Most parties food isn't an issue.

Right now the way the class works is you can harvest ingredients from certain creature types and get buffs for cooking and serving them to your party; lower levels mundane creatures like beasts and plants, at higher levels you can harvest the "essence" of like a fire elemental and turn it into supernatural spice

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It's a ranger subclass right now but I'm thinking of just making sure they have things like goodberry and create and destroy water always prepared, just have them trivialize the rest of survival

void jewel
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The basic rules already trivialize survival so there is no harm in that. All survival features are ribbons

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But goodberry being always prepared is +1 prep slots, because you're forced to prepared goodberry anyways due to how good it is. So that's a nice feature.

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Extra slot

karmic sparrow
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I wonder if there's an edge case like you can use this feature to turn a vampire's flesh into "fresh" human meat, stitch it back together and bring him back from the dead as a human

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but at that point, why not let that happen?

void jewel
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But you could remove the word fresh and It'd help abuse cases

karmic sparrow
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fermented shark

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then again, isn't all processed meat really undead flesh?

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And by that I mean; the subclass capstone should let you build and summon a spam golem

gloomy flower
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new feat idea: Gunslinger Adept
When you take this feat, you gain grit points equal to your wisdom modifier divided by 2 (minimum 1) and learn 2 gunslinger trick shots

true forge
gloomy flower
astral scarab
white bison
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what’s your opinion on 9m truesight as a subclass feature? too strong? 6th level

remote lance
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Truesight for PCs just reduces the amount of fun scenarios you can make as a DM, as doesn’t add much to the game

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It’s not strong per say, but not fun either

austere mango
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I'm wanting to make a hunger system and tie it to exhaustion. For the first mark, I want it to take two days without eating, how should I scale exhaustion and hunger this way?

upper tinsel
restive tusk
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How would it differ from the existing hunger system?

wet bear
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epic magic item:

Beads of Subjugation
worn around the neck, these beads are unable to be taken off by the wearer. in addition, if anyone within 60 feet of the wearer shouts the phrase "SIT, BOY!!", the wearer immediately plummets to the ground if airborne, or goes prone if grounded

frozen dove
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So basically command at will?

wet bear
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yes but as an inuyasha reference

frozen dove
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Pft

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I would assume you use an action right?

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Also there should be a save

austere mango
wet bear
frozen dove
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That’s…broken

wet bear
restive tusk
frozen dove
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Ohhh

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I though it was u wear it and can use it on anyone

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So it’s more like a slave

wet bear
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it's mainly for That One Party Member Who Uses A Chaotic Neutral Alignment To Excuse Being A Murderhobo

upper tinsel
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It'd be funny if it required attunement

austere mango
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E=n(con fail)
-------------
Days without food

frozen dove
upper tinsel
wet bear
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deserves to wear the beads of subjugation

frozen dove
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Agreed

wet bear
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should i make it deal one point of force damage or one point of bludgeoning damage

restive tusk
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I probably wouldn’t make the item. It seems like a roundabout way to address problem behavior instead of addressing it above the table

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In any case a no save command: grovel with the only stipulation that the wearer cannot self remove is effectively not a punishment for a PC since they can just go wander off to any NPC and have them help.

wet bear
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well it's meant to be more of a novelty than serve an actual purpose

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like a cloak of billowing

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"hah, it's the dogboy necklace from that one anime"

bronze trail
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so I'm creating a custom item for when my ranger hunter player gets around 5 or 6. should I make it be no concentration on Hunter's Mark while attuned or crit on 19 for Hunter's Mark target

frozen dove
golden temple
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on hunter's mark though,,?

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mmaybe if it was limited to one,,

frozen dove
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It’s still opening up a concentration

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You only have one for a reason

golden temple
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nno let's be honest 5e ranger balancing just sucks 😭

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tthere's also a reason why so many people take away the concentration from favoured foe or whatever it is,,

bronze trail
spring tusk
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Remind me what hunters mark does again

stuck raptor
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extra D6 force damage on the marked target, and Adv on Survival checks to track them

spring tusk
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I think, that definitely sounds like a spell that should require concentration

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But champion crits against marked targets sounds awesome

bronze trail
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lasts an hour or more with higher slots

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doesn't scale damage

spring tusk
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You don't really need to be casting the spell at higher levels

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I think it's weird it has upscaling at all

stuck raptor
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Tracking a target is already pretty niche

bronze trail
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well yeah, it doesn't scale damage lol

spring tusk
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If it weren't for the damage I feel like it'd be a cantrip

bronze trail
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yeah the only scaling it gets is when the ranger gets extra attacks

spring tusk
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Funky

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Yeah I still think that second one would be more balanced and honestly more fun

bronze trail
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that's the consensus I'm getting from my multiple locations. thanks all!

void jewel
flint marsh
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it's a terrible thing to base a class around

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I mean so is hex

faint sonnet
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I think they end up in an unhappy medium regardless due to how the psychology behind investment works.

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Removing conc is the "easy" fix, but isn't actually a good fix at all.
(I also dislike Hex, Hunter's Mark, and Divine Smite, but that's a different discussion.)

analog lynx
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I found a VERY cool class and I really wanted you to share your opinion about it

wet yarrow
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I think I finally have my Ability Number > Word key where I want it to be.

hexed solar
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Trying to create a homebrew magical armour and for some reason it refuses to appear in equipment searches through the character sheet, even after waiting awhile. I thought it might have been because I based it off of an already existing item from Xanathar's and have the 'Core' (2024) filter on the character, but after deleting that version and recreating it using an item from the core rules as a template, it's still not appearing. Just wondering if there's something I'm missing or if this is a bug?

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I've also tried turning off the filter so that all sources should appear in the listings and it still doesn't show up.

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Huh, okay, it seems to be just affecting this character. Weird. 'cause I'm not checking 'proficient' so the item should still show up. It's a warlock without heavy armor proficiency and the item is plate armor. I'm not trying to equip it, just add it to inventory, and it refuses to show up in searches. That definitely seems like a bug so I'll move this to support.

gloomy flower
#

hex and hm I understand but what did divine smite do

flint marsh
#

it sticks the entire offensive output of a martial class into a single mechanic

faint sonnet
#

Like, they roll dice and do damage, though technically DS is even worse than the other two because it does nothing else.

flint marsh
#

and it costs a resource every time you use it

faint sonnet
#

I don't really mind HM and Hex as much because of the fact that they can technically be used for other stuff.

#

I also think conc is less of a "punishment" and more of a way to refine the gameplay loop.

wet yarrow
#

I think the idea of super charging a cantrip to give a class identity usually falls short.

#

I don't even like Eldritch Blast >_>

analog lynx
wet yarrow
#

Even the DMG guidelines on what to avoid when making a spell are like "Avoid things that are too good to not use all the time"

#

Concentration to me is a bridge to extending or expanding a spell beyond the instant effect of it

#

Its a kind of price the player pays thats not a spell slot or a scroll or whatever, but rather a self restriction, for the sake of some ongoing or added effect

spring tusk
#

do yall think the Ancestor Spirits from Elden Ring would be considered Chaotic Good Undead?

wintry wave
#

I don't even take hex for most warlocks. /shrug

flint marsh
#

that's because you're interesting and smart and cool

#

(not sarcasm)

void jewel
faint sonnet
#

Alas, Warlock casting is also pretty damn flawed from a gameplay perspective.

wintry wave
#

If it had the thin veil of "free use" that HM had, I'd probably use it once in awhile? But naw. It's not a competitor for my concentration much less my 2-3 pact slots/short rest.

faint sonnet
#

My issue with Pact casting isn't about the SR aspect as much as it is the combination of the number of slots and the forced upcasting/fact that upcasting can suck for certain spells.

void jewel
peak inlet
#

I’m not sure if it makes sense or if it’s too wordy.

Master Duelist

General Feat (Prerequisite: Level 4+, Dexterity 13+ or Strength 13+)

Ability Score Increase. Increase your Dexterity or Strength score by 1, to a maximum of 20.
Redoublement. If you’re holding a weapon in one hand and no other weapons, after you miss an attack with that weapon, your next attack with the same weapon before the end of this turn has advantage.
Riposte. If you use a Reaction against a creature who makes a melee attack against you and they miss, you can immediately make a melee weapon attack against them. Once you use this feature, you can’t do so again until you roll initiative.

flint marsh
#

I'd drop the finesse requirement

#

This fits longsword really nicely

peak inlet
#

yeh, it was DEX only, I forgot I changed it for sword and board

#

thanks for pointing that one out

faint sonnet
ripe finch
#

would anyone be willing to help make corrections to my homebrew blocking class

unique parrot
peak inlet
#

the condition to activate the attack is your Reaction being used

#

not the attack missing

#

it’s an additional attack after using Shield/Parry/Silvery Barbs/etc. against an attack and it missing

unique parrot
#

Ah

unique parrot
sick valley
# wet yarrow I don't even like Eldritch Blast >_>

Yes. Warlock would be much better as a design if the "this class loves cantrips" mechanic were built into the class as a whole, rather than layered into a few features and -one- overpowered cantrip that the class has native access to. A lot more varied, too.

wet yarrow
#

Ye.

peak inlet
sick valley
# peak inlet I’m not sure if it makes sense or if it’s too wordy. ## Master Duelist *General ...

Seems really narrow overall; two minor abilities for a feat seems weak for 2024 feats.

I'd lock down its usage (decide whether it's for single weapon and nothing in the other hand, in which case it can be a bit stronger, or single one-handed weapon and anything that's not a weapon in the other hand like Duelist style), and try to make it more generally applicable:

First ability: as written it locks out rogues, which is no fun at all. Why not:

You gain the following abilities while wielding a weapon in one hand and no other weapons:

Redoublement: If you miss on an attack, you may make an attack as a bonus action on the same turn, and the next attack you make against this enemy has advantage.

Riposte: Make an attack on an enemy that misses on a melee attack against you (no action). You may only use this once per combat.

Pasata Sotto: Once per combat, you may use your reaction after an attack hits you. The attack automatically misses, and you may make an immediate weapon attack against the attacker if you are in range. You then fall prone.

#

No, the last one is not actually how passata soto works IRL, but it's close enough and it's hilarious.

peak inlet
#

honestly, I think just removing the requirement of having a Reaction should be fine, I just kept it this way because I was a bit scared it would be too strong otherwise ngl

#

your Redoublement is my old version of the other feat, I decided to move the advantage there out into this

#

I might move it back to the other one and add a different effect to this one instead

#

it’s just that as a standalone effect, that one has a BA attack that’s unconditional with modifier

#

I might have to add back the missing condition to that one

peak inlet
unique parrot
unique parrot
peak inlet
#

I think I specifically didn’t want it to work on heavy weapons

#

so I can just say that

unique parrot
#

Riposte’s actually quite strong on rogues already, since it has the potential to activate sneak attack

peak inlet
#

yeh, that’s kind of the big use for it

#

so I don’t want the other part of it to be a complete dud on them

#

I might completely change Redoublement to something else

steep gale
#

Do you guys have any homebrew feat that give you more Dex (more then 2)

sick valley
sick valley
# steep gale Do you guys have any homebrew feat that give you more Dex (more then 2)

That's not how feats work; they have to be weaker than a straight +2 since that's what you're trading in for them.

I could see fun with a set of drawback feats that gave a +3 in exchange for a penality, but TBH it would be almost impossible to balance them; the main purpose of such a thing would be to play with drawbacks on everyone since nobody would take regular +2 stat bumps if they could get +3 with a drawback unless that drawback was borderline unplayable.

steep gale
sick valley
# steep gale Ye, I would love something like that, especially with - cons

Hmm.

Blunt Strength:
Your might is slow to get moving, but when it does, it brooks no obstacles.
+3 Str
-1 Dex
You have disadvantage on Initiative Checks

Wisp:
Your resemblence to a ghost may be only superficial, but your body tires too easily
+3 Dex
-1 Con
When you would take exhaustion and have none, take 2 exhaustion instead

Body of Stone:
You are slow in mind and body, but that body can withstand almost anything
+3 Con
-1 to your highest stat of Wis, Int, Cha
-10 to all movement speeds. If this would reduce your base movement to 0 it reduces you to 5 instead.

Someone else can assay the others; these might be a bit broken but if all of them (and int/wis/cha bonuses, which would have to hurt physical stats since casters usually only care about one mental) were options it would probably be ok.

peak inlet
peak inlet
#

and the other stat would have to be CON

#

not flavor-wise, but for balancing

#

a +3 is pretty insane

#

for +3 CON, you can just grab the Tough or Resilient feat rhys_sip

sick valley
#

Always -con would be boring. If you don't want them to be trap feats, there needs to be some variety, but the drawbacks needs to hurt the classes they are best for.

#

Melee types like speed and casters like their casting stat, which was why I structured it that way, but honestly you could also throw the initiatve penalty onto the con one and it would still be borderline broke. That said...is it actuall more broke than amulet of toughness and minimal con?

#

+1 to a stat (over a straight bump) isn't actually that strong except for certain breakpoints, particularly since some campaigns use rolled attrbutes. So in a game where everyone had access to a cycle of these feat sit would probably be ok as long as the drawbacks were well structured enough to make it a choice (plus, of course,you couldn't take more than one targeting a single stat)

#

Actually, the existence of amulet of health is why you can't just rely on dropping con; as long as con doenst' reach zero, people could abuse the hell out of them and wear an amulet to keep themselves functional. It's the other drawback that needs to be hard to mitigate; I was also thinking target mitigation; something with face blindness so you had to roll randomly when you tried to target a particular person would honestlly not be unreasonable (for a casting stat bonus).

peak inlet
#

that’s the only thing that would balance it without touching anything else

sick valley
#

I mean, Dex is also useful for all characters. Str is...no, str is a dump stat for many characters.

#

(well, unless the campaign uses encumberance in which case it's only mostly a dump stat)

peak inlet
#

it’s situational, but the situation isn’t that rare and can be planned especially with Point Buy (afaik the most commonly used way of running 2024)

sick valley
#

But stat=19 items are part of why the drawbacks need to have teeth (and why spreading out the stat penalties can be good so you can't get rid of all of them with one item). Also why I think -1 is fine; that keeps that stat total the same as it would be with a regular +2, but you get to rearrange which deserves a hefty drawback.

peak inlet
peak inlet
#

keeping the stat total the same isn’t enough, so the drawbacks have to be pretty general

sick valley
peak inlet
#

it also means casters can still use it because their Concentration stays intact

teal garden
#

Hey, would anyone here be willing to help me look over the traits for my race and Subraces of dwarf for my homebrew world? I just need to get an outside perspective on the traits.

#

These are the traits.

Dwarf Traits
Creature Type: Humanoid
Size: Medium
Movement Speed: 30 Ft
As a Dwarf you have the following racial traits.
Darkvision. You have Darkvision with a range of 120ft.
Dwarven Resilience. You have a Resistance to Poison
Damage. You also have Advantage on saving throws
you make to avoid or end the Poisoned condition.
Dwarven Toughness. Your Hit Point Maximum
increases by 1, and it increases by 1 again whenever
you gain a level.
Subraces. You are part of a Subrace that grants you
special abilities. Please, choose one of the options.
Duergar. At the 3rd level you gain the ability to cast
Enlarge/Reduce on yourself. Also, at the 5th level you
gain the ability to cast Invisibility on yourself. You can
cast each of these spells once, regaining uses after a
long rest. You may also use appropriate spell slots to
cast these spells.
Azer. At the 1st level you gain the ability to cast the
cantrip Firebolt. When you reach level 3 you gain the
ability to cast Fireball, and again at level 5 you gain
the ability to cast Heat Metal. You can cast each of
these spells once, regaining uses after a long rest. You
may also use appropriate spell slots to cast these
spells.
Vror. You gain the ability to use Tremorsense with a
range of 60ft for 10 minutes. You must be on a stone
surface or touching a stone surface to use this
Tremorsense. The stone can be natural or worked.
You can use this ability a number of times equal to
your Proficiency Bonus, and regain all expended uses
after finishing a Long Rest.

white bison
#

What’s the range of line spells compared to area/cone spells? I’ve noticed cone spells are roughly 1.5x area, but i can’t find a lot of line spells to compare

white bison
teal garden
#

I suppose that is fair.

#

Think firebolt is fine to keep though?

teal garden
white bison
white bison
teal garden
#

I'm pretty sure like spells take up 5ft in width and go out in a straight line from whatever direction you choose for the distance it says in the spell.

teal garden
#

About all my races in my setting have traits comparable to these... save the fireball, I wasn't too sure on that one.

true forge
teal garden
#

But dwarves are meant to be stout and hardy. I think it makes sense.

true forge
#

giving any class +1 to HP per level is really good, also, 3rd level fireball? that and heat metal should swap places lol

teal garden
#

I might just remove fireball entirely

#

3 spells feels like a bit too much

true forge
#

i mean some races get 3 spells

#

genasi do i think

teal garden
#

To be fair, they are basically made of elemental magic

#

It'd be a crime not to give them plenty racial spells.

teal garden
boreal rover
#

Addition? Yes, its the main feature for Warforged
Substitution? Depends on the AC amount / modifiers

teal garden
#

Then would anyone like to look at my orcs? Cause two have traits that alter ac.

boreal rover
#

Also, 120ft darkvision is just bonkers

#

It just feels like you took the best things of several races/subraces, joined them, and made subraces for that chassis that add even more things (wtf fireball at 3rd level)

teal garden
boreal rover
#

Please, refrain from pinging

teal garden
#

Oop, my b

boreal rover
teal garden
#

I'll refrain in the future

#

That was the base Darkvision in the 2024 guide though, wasn't it?

boreal rover
#

Don't know about 5.5e, can't be of help there, but in 5e the general darkvision range is 60ft

#

Only subraces with superior darkvision (duergar and drow) have an increased darkvision range of 120ft

teal garden
#

I just checked and yeah, races like dwarves and orcs (the only ones I've looked at so far for my setting from that book) have it out to 120ft.

#

That's why I was confused lol

#

But honestly, with the way I plan on running my world, they might need the bit of extra boost with darkvision.

#

But still, thank you for the warning

#

Also to answer you earlier from before, I kinda did do that. I took the traits from the 2024 dwarf, homebrewed some traits for the azer, took traits from the MoM for duergar, and I can't remember how I came up with traits for the vror.

white bison
#

Starting at 6th level, your battle experience allows you to study a foe, learning some of its characteristics to target its weaknesses. As a bonus action, chose a number of creatures you can see equal to your proficiency bonus. You may know two of the following features about them:

  • Their lowest saving throw.
  • Whether or not they are resistant/immune to a damage type.
  • If they possess limited/full magic resistance/immunity.
  • Their AC score.
  • Whether or not they are able to cast spells, their caster level and spell save DC.
  • Their lowest ability check.
  • Two of their ability check/saving throw bonuses.

Opinions on this?

white bison
tropic stratus
true forge
#

Gunslinger: Reshoot

Means of violance evolves with humanity, from primative sticks and stones, to swords and shield, and then stopping at fantasical sorcery and martial warfare. You have looked beyond the world of fighting with a sword or axe, you have seen the mechanisms of crossbows and bows, built a stronger frame and added a better driving force, thus a firearm is born.

A Gunslinger's arsenal consists of these firearms, ammo created from metal, mystical wood or any other dense material and a repair kit if anything goes haywire

Your innovation spawns copy cats and look alikes, but your craft is your own, you are the master, while others strive for what you've built.

hehehehhehehhehehe

#

it has begun

white bison
sacred current
#

Arcane Knack
Prerequisite: Level 4 sorcerer
Frequent usage of a particular spell has made it your go-to, allowing you to alter it effortlessly.

  • Choose one spell from the sorcerer spell list that you know. When you cast this spell, you can use a Metamagic option on it without expending sorcery points.
    This feat has a number of uses equal to your Proficiency Bonus, and you regain all expended uses on a long rest.

Is this feat balanced?

peak inlet
#

when you use this with 2 meta magics, it only uses 1 use of the feat

sacred current
#

This is for 2014 rules

#

I don't think sorcerers can use 2 metamagics in 2014

peak inlet
#

idk what 2014 sorcerers do lol

sacred current
#

Lemme cross check

peak inlet
#

check if any meta magics can be paired with another as well

#

I mean this is effectively +2xPB Sorcery Points

#

why not just make the feat itself be +PB Sorcery Points or something

sacred current
#

That does sound interesting, but having a pseudo-signature spell sounds just as good

peak inlet
sacred current
#

I see

abstract arrow
#

Ring of Hidden Blade
Ring, Rare (Requires Attunement)
As a Bonus Action, You can transform this ring into a +2 weapon (greatsword, longsword, rapier, shortsword, or dagger only) that appears in the hand wearing the ring; if that hand is occupied, the weapon drops to the ground. Similarly as a Bonus Action, you can transform it back into the ring while holding the weapon, which automatically returns to your finger.
Additionally, this ring and the weapon it transforms into cannot be detected by the Detect Magic spell or similar effects, nor does it emit a magical aura.

white bison
peak inlet
peak inlet
peak inlet
#

or something like “that spell gains the benefits of Innate Sorcery when being cast with Meta Magic”

sacred current
#

'14 sorc doesn't have that

peak inlet
sacred current
#

Ig

peak inlet
#

it does limit your selection a bit

#

is the spell changeable on a LR?

sacred current
#

No, on level up

peak inlet
#

I would also think it’s interesting to make it so you get a new 1st level spell that has those benefits

#

and make it work like a prepared spell

#

since Sorcerers sometimes feel limited by their inability to change their spells

#

although that does lock the use of this feature to a 1st level spell

#

I guess you can make it spells of level PB/2 or something

sacred current
#

That feels a little far from the core theme of the feat, using a spell so much it's easier to alter the spell

peak inlet
#

doya but increasing accuracy or giving it extra effects should still work

sacred current
#

The suggestion is a nice idea though

#

Guess I'll give it more time

#

What would you think of a similar feat but for a Metamagic option?

peak inlet
#

Metamagic Adept already exists, I allow my players a choice between 2 Metamagics or scaling Sorcery Points

#

decreasing the price of a Metamagic is much more usable, but then it’s still just +PB sorcery points

sacred current
#

I see

peak inlet
#

although if you also want to tweak the Metamagic, then it becomes a possibly very interesting feat

#

but really long

peak inlet
sacred current
#

Yes

#

Oh that makes it a problem

peak inlet
#

I just realized using your other thing would be super OP on 5th level spells

#

or even Haste

#

I forgot they changed Twinned Spell to be 2 points

astral scarab
# astral scarab > Bean's Thermal Spring (Summon Spa) > Level 3 Conjuration > > Casting Time: 10...

Is this language clear?

A veil of mist thwarts mundane attempts to see in or out of the perimeter of the spell, limiting visibility down to 10 feet. The caster may designate areas within the perimeter where visibility is clearer.
I wanted it to be difficult to see in or out of the cloud, but for players to have leeway to make visibility better or completely clear. I didn't specify degrees other than the maximum density of fog, assuming people would understand they could remove it entirely if they so wished.

void jewel
#

A better entire phrasing would be "nonmagical attempts to see in the area are limited; a creature attempting to see further than 10 feet from itself within the area treats the area further than 10 feet as heavily obscured".

astral scarab
#

I suppose so. The whole thing is already a short novel. I also have considered that I need to write a whole paragraph about interactions with stuff like wind

void jewel
#

Ignore wind. It's a third level spell.

#

And kind of a "sanctuary"

astral scarab
#

unlike level 1 fog cloud, it's able to continually generate more fog, so I think gust wouldn't do much

void jewel
#

Like an ever smoking bottle. Technically, it could be cleared by wind, but so long as the bottle is open this is irrelevant since more just appears.

astral scarab
#

also, simply putting a clause in there that the weather is stable and pleasantly steamy inside would probably be enough

void jewel
#

Agreed. Much like LTH

astral scarab
#

magically non destructive steam

#

I considered adding "large musical instruments" to the list of phantasmal objects it could create.

#

since such an atmosphere would be terrible for the bard's equipment

#

it'd be terrible for the wizard's books too, but they can't cast this spell.

void jewel
#

I find those things generally handwaved away

#

A DM that destroys my spellbook because it's steamy in the area will find that I have one spell left: "Find Greater Table"

#

Destroying a wizard's spellbook is like taking away their prepared spells and near all their class features, since most of their features are just adding spells to that book.

stuck raptor
#

yeah, should definitely be discussed or made aware as a potential theme at session 0

golden temple
#

hm,,,

#

i'm trying to figure out some sort of stumble condition,,?

strange surge
#

Hey brewers! For those who like to homebrew species or play as homebrewed species, what makes a unique and desirable species to you? Is it flavor not found in official material, unique mechanics no other species has, or something else entirely?

remote lance
golden temple
#

it's supposed to be movement based, you get it from being targeted by something and then you have to make a save of some kind to not like, shift unwillingly - wasting movement and possible falling out of range of your target,,

stuck raptor
golden temple
#

it'd also be from the lost in space thing from my wip sanity extension where you lose your grip on your spatial perception so you start stumbling,,

#

imagine it like getting shuffled, basically-?

#

i'll need a moment but yes i do need help on figuring it out,,

remote lance
#

This sounds a lot like prone

strange surge
#

yeah something that's making you stumble 5 whole feet should probably just have in its effects description that you are moved up to X feet if you fail the saving throw cuz that's a decent pushing force too

stuck raptor
#

"stumbles" are usually prone + forced movement yeah

strange surge
golden temple
#

i don't know it's not just falling down 😭 ?

brisk holly
#

Has anyone ever seen a good summoner class anywhere?

#

I want my character to have a much stronger creature they can summon to command in combat

golden temple
#

it's movement, like, , ,, if a player got the ability to use it, it could be used to cause a frontline creature to stumble into the backline, or a backline creature to stumble into the frontline, but that depends on if they lose the save and which random movement they get hit with,,

#

tthat latter part is what i'm having trouble with,,

void jewel
#

But a summon will not be stronger than an entire PC, that would be absurd.

brisk holly
#

Oh no, not stronger than a typical PC. Just stronger than the summoner

primal osprey
#

The summoner is the PC, are they not?

golden temple
#

i think you'd have to do some scrounging for it, a lot of the summons in 5e are really underwhelming 😭

primal osprey
#

Meat shields

void jewel
#

But you could technically achieve this by building the most garbage PC possible and make them stronger that way

brisk holly
#

Battlesmith almost feels like a better fit for what I'm thinking

primal osprey
#

Yeah, a summon stronger than a PC is pretty much unattainable

golden temple
void jewel
primal osprey
#

Unless you got a DM that lets you pick some really strong planar ally when you cast it

void jewel
#

But it never will be and should not be

primal osprey
#

But there’ll likely be a big cost

void jewel
#

I guess there's that

brisk holly
#

Battlesmith doesn't fully accomplish what I want but it's a step in the right direction

primal osprey
brisk holly
#

What I want is simple:
PC: weak and sucks
Summon: on par with the rest of the party

void jewel
#

You can get permanent slave creatures with summon greater demon, planar binding, and suggestion. But a good DM will say no, because ten thousand balguras tends to make for a boring game.

golden temple
#

Error-prone guardian machine
-# Fighting heedless of its own destruction,,

remote lance
primal osprey
void jewel
#

Built at all well

brisk holly
#

And I'm not asking how you get it with the current options in the game. I'm asking if anyone has seen a good homebrew/3pp summoner class

#

PF2e hits the fiction well, but I want to see what happens when you try to make it work in 5e rules

sacred current
#

Btw, quick question: What Wild shape add-on sounds better for a time-themed druid subclass:

An evolution aspect (changing movement speed, resistances, etc bit by bit

Or

A season aura

remote lance
#

Are there any permanent enchantment spells?

#

For mind control

void jewel
#

There's more of a floor. In pathfinder, building wrong is way more punishing than 5e.

remote lance
golden temple
# golden temple Error-prone guardian machine -# Fighting heedless of its own destruction,,

and then the actual artificer as the weaker one and she totally was for a while until i multiclassed into rogue and got like, any weapons at all,, and then even when i got the chance to use it as i'd liked to (the machine and another partymember against a small army), my summon got beaten bad and the summon continued to suck until the campaign was cancelled,,,

void jewel
#

And since players can only get so bad, summons can't usually be better than PCs.

brisk holly
void jewel
#

Unfortunately, not from an early level

brisk holly
#

I want a class that is a functional summoner from an early level

void jewel
#

Your summon won't be stronger than an entire PC, but wizards are excellent summoners.

brisk holly
#

I'd be fine with getting find familiar before lvl 3 and then getting the actual summon as my subclass

void jewel
#

Summons power comes from their number, not strength.

golden temple
#

anyhow you can probably like, sacrifice con for a similar formula to boost summon health, and then something like the shogun class where you can spend your action giving orders to your summon, allowing it to act beyond just the bonus action-?

void jewel
#

Yeah I think you want a wizard here.

void jewel
#

Wizard spell

golden temple
#

ppermanently and in character creation,,

void jewel
#

Beastmaster is likely the best ranger in 24 and their summon is underrated.

#

You could take magic initiate: wizard as an origin feat for find familiar, and get the beastmaster pet at 3

brisk holly
void jewel
#

I'll read

golden temple
#

ccharisma caster number one squillion,,

brisk holly
#

Makes sense for the concept

remote lance
brisk holly
#

Constitution caster because the summon is produced from your own blood? Wait that's cool, actually

static maple
remote lance
#

Do paladins really count

golden temple
#

mhm,,

static maple
void jewel
stuck raptor
void jewel
#

However. For one reason and one reason only. It breaks the game.

#

It gets a burrow speed. This alone breaks the entire game.

brisk holly
#

If one more person tells me that I'm looking for a summon that's stronger than a typical PC...

#

I've said this several times. I want the summon to be as strong as a typical PC

void jewel
#

It isn't, except in the fact it has a burrow speed.

#

Which breaks it wide open

remote lance
#

Yeah, burrow speed is kinda OP for players

golden temple
#

druids get that too from wildshape,,,

void jewel
golden temple
brisk holly
#

Even at 9th level?

remote lance
brisk holly
#

Because it's not what I want

void jewel
remote lance
void jewel
golden temple
#

yyeah something something 5e stinks,,

brisk holly
#

If you eliminated the very optional burrow speed investment, would my linked class be balanced?

remote lance
#

If the summon is as strong as a PC, then the PC is doubly as strong

stuck raptor
#

more so youre trying to play two PCs at once...

brisk holly
#

Trickery Cleric, Echo Knight...

#

Wouldn't be the first

void jewel
stuck raptor
#

those do not make you play two PCs

strange surge
#

Maybe they just want them to be balanced in power between summoner and summon, not necessarily a Battle Master familiar?

stuck raptor
#

that is one PC, in two different spaces

coral delta
void jewel
strange surge
#

oof. interesting

#

why?

midnight lynx
brisk holly
stuck raptor
#

Yeah, Echo Knight and Trickery Cleric are not you playing two PCs

void jewel
coral delta
stuck raptor
#

unlike this one

midnight lynx
stuck raptor
#

mhmm

brisk holly
#

If I can hit from multiple positions on my turn, I'm putting pressure from multiple places

stuck raptor
#

its still not equivalent to what youre aiming for

midnight lynx
strange surge
brisk holly
#

I don't think you realize just how vulnerable I want my PC to be

sacred current
void jewel
coral delta
brisk holly
strange surge
# brisk holly I don't think you realize just how vulnerable I want my PC to be

So play as a Genasi that looks like a regular Elemental, and cast Find Familiar for a CR 0 themostchill. Why do you need a class that makes you weak as hell to have a busted summon if that's functionally equivalent to playing a character and roleplaying as the summon of a weaker creature? I guess I'm just confused

brisk holly
#

Because I think the concept is cool

strange surge
#

So use flavor as I suggested, not everything needs its own class

vale ingot
#

Its heavily broken

void jewel
strange surge
#

hell Pointy Hat put out an Awakened Familiar species, play that

brisk holly
#

Little dude with big dude protector is a very common fiction that I was looking for in a class

vale ingot
#

The fact that its similar to Find Steed(and in some cases Find Greater Steed) at level 1 would be an interesting boss to give your PCs in a one shot instead, also the fact it can hold magic items and utilize them

void jewel
midnight lynx
void jewel
#

Shield guardian magic item does this exact thing

#

Functionally it is a summon

#

It is nearing PC power

strange surge
#

but it doesn't need a class to exist. your big dude PC can be the canonical summon of a little dude familiar if you want that flavor, or you can look for a regular Summoner class or even a Magic Item as Whisperdice suggested rather than trying to make a super niche concept that doesn't mesh well with 5e, mesh with 5e

brisk holly
stuck raptor
#

Its a CR 7

vale ingot
#

Its the equivalent of a Druid mixed with a Fighter ally you control(since it'll have the same Hit die)

void jewel
#

Idk why you guys are dunking on this guy so hard.

vale ingot
#

Tbh I'd allow it to happen if i had just the one Player

vale ingot
midnight lynx
vale ingot
#

I do love how it is, but i do wanna mention why it'd be too much for a DM if they'll have more Players

strange surge
# void jewel Idk why you guys are dunking on this guy so hard.

Not tryna dunk but it feels like he's cherry-picking messages to reply to that don't add anything to the conversation except arguing ("classes absolutely are designed based on fantasy archetypes" does not further the discussion of what he wants to achieve, for example)

void jewel
strange surge
#

i know, I get that for sure, that's why I specified it's like he's picking the least productive ones to reply to

brisk holly
#

A lot of the messages are grossly misrepresenting what I'm asking for

vale ingot
#

Arguing on it instead too bad, helps in hearing more ideas of how it can be used in another time

tardy crown
#

I made this based off a Weopon my mom told me about back when she played DND all the way back in like 1st or 2nd edition I think.

Songfilled Sword (Weopon, Rare, Attunement)
This sword appears as a type you choose (Shortsword, Longsword, Greatsword, ect) and radiates with the calm gentle whispers of someone attempting to sing.

Effect: If the Sword is within 30ft of a Musical Effect (Such as a bard playing an instrument to cast a spell or there is just genuine music being played) The sword will sing to the Music being played in the form of a woman Vocalizing. This sword will do an additional 1d12 Magical Slashing damage when it starts to sing.

midnight lynx
void jewel
brisk holly
#

For a bit, a good chunk of y'all were telling me I shouldn't want a summon that's stronger than a typical PC which I specifically said I wasn't asking for

#

And then the rest of you were naming existing summon spells which are also not what I'm asking for

vale ingot
formal cypress
void jewel
#

You'd have to REALLY gimp the base class to balance it. It could work.

However, the problem then is that you as a player are gonna get obliterated. It is hard to protect a specific person in 5e.

#

Your summon will live, you'll get curb stomped.

remote lance
strange surge
brisk holly
#

Like, I'm in a homebrew channel and I'm being told something isn't "possible"

strange surge
#

My point has just been that the conversation hasn't been very productive recently

vale ingot
#

Since its timing specific

brisk holly
#

Other very similar systems have been able to pull it off successfully. I'm pretty sure 5e could do it too

vale ingot
strange surge
midnight lynx
brisk holly
#

It wasn't clear I was trying to homebrew something in the homebrew channel?

midnight lynx
#

You control the type of fun you have, not us

strange surge
brisk holly
vale ingot
#

Best case they allow it and you could have fun with it, but another thing that might open up more conversations is talking to the group you're in to see how it might fare?

strange surge
strange surge
brisk holly
#

I came here because I figured you've seen a lot of homebrew content out there and might have seen a respectable attempt at building a class that is widely represented across fantasy games

vale ingot
#

Easy fix, have spells come early and the summon at level 2 or 3

midnight lynx
void jewel
#

Summoner

vale ingot
#

Cause then your own character will still be squishy compared to it, but it'll at least be more fair to the other Players to have time to shine as well as you will with the summoned

brisk holly
#

Mostly Fabula Ultima and Path/Starfinder

midnight lynx
void jewel
#

Inspiration could be just one thing and that'd be fine

brisk holly
#

Lots of JRPGs do it too, but that's video games

brisk holly
brisk holly
midnight lynx
strange surge
#

I would argue it's a common trope in media, even if not specifically fantasy. Don't think it's worth arguing about the inspiration personally

brisk holly
#

Okay, I was looking to ttrpg, but I can also name plenty of superheroes and other fantasy characters that fit this theme

strange surge
stuck raptor
#

speaking of summoners

brisk holly
golden temple
#

i still need to work on that stumble condition-

brisk holly
#

A lot of people complain about companions not scaling with level well. A class that centers on a companion that does scale well with level sounds a lot like a summoner class. Don't even let the class be a full caster. Take away the spell list entirely for all I care

void jewel
stuck raptor
#

which is why mine is a martial painsmile

void jewel
#

That casts some of your cantrips

#

However the golem is definitively caster oriented and not stronger than you, and only knows some cantrips.

white bison
#

The problem with giving a summoner class spells is that you’d make a second druid imo

vale ingot
#

Tbh also kind of broken with how certain types have resistances to magic or powerful attacks at level 1 still

void jewel
white bison
#

Idk i don’t play 24

stuck raptor
#

Trying to come up with more bespoke "Fighting styles" for my class, but all i got is this:

Tamer Style
You have dedicated yourself to a certain style of bondkeeper, something you developed as your own or through your bond with your Kasama. Pick one of the following options:

Cavalier. You have advantage on saving throws against the Prone condition or any effect that would move you against your will.

white bison
#

In 2014 summons allow druid to outdamage most pure martials while still having the cc and crowd control of a full caster

Making a summon oriented class will run into the same issues if you make the base class too powerful imo

#

Because you have a base pc which is very strong and then the summons push it over the top

brisk holly
#

I understand that this class would have to work very differently from most other classes to be balanced

golden temple
#

i feel as though just having the choice to modify your summon at character creation would fix this,,

white bison
brisk holly
#

I've already said that I'd be fine with dropping spell lists

strange surge
white bison
brisk holly
#

Sorry if that was hostile

brisk holly
white bison
astral scarab
#

druid or ranger subclass that summons thugs instead of animals lol

#

or just reflavor.

#

This is barry the bear.

stuck raptor
#

New Yorker growl

astral scarab
#

a real human man who is size large and protects me. He multi-attacks with his claws, which is what he calls his various blades.

stuck raptor
#

Summon Beast, but its just Wolverine

astral scarab
#

Barry, leave those bees alone, you're gonna get stung! Barry!

midnight lynx
golden temple
#

i'm trying to figure out some sort of stumble condition,,? it's supposed to be movement based, you get it from being targeted by something and then you have to make a save of some kind to not like, shift unwillingly - wasting movement and possible falling out of range of your target,, it'd also be from the lost in space thing from my wip sanity extension where you lose your grip on your spatial perception so you start stumbling,, imagine it like getting shuffled, basically-? it's movement, like, , ,, if a player got the ability to use it, it could be used to cause a frontline creature to stumble into the backline, or a backline creature to stumble into the frontline, but that depends on if they lose the save and which random movement they get hit with,,

#

it's not just advantage on attack 😭

strange surge
#

it sounds like a helluva push to move a Frontline to the back and vice versa, I don't think it fits a "condition" as conditions are ongoing effects until cleared, the push sounds like an instantaneous effect that moves a creature

golden temple
#

it does last multiple rounds but that like, depends-?

#

it happens when the turn comes up for the one with stumble,,

#

and will randomly move again depending on the length of the condition,,

white bison
#

Starting at 6th level, your battle experience allows you to study a foe, learning some of its characteristics to target its weaknesses. As a bonus action, chose a number of creatures you can see equal to your proficiency bonus. You may know two of the following features about them:

  • Their lowest saving throw.
  • Whether or not they are resistant/immune to a damage type.
  • If they possess limited/full magic resistance/immunity.
  • Their AC score.
  • Whether or not they are able to cast spells, their caster level and spell save DC.
  • Their lowest ability check.
  • Two of their ability check/saving throw bonuses.

Opinions on this?
Chat got kinda flooded

void jewel
#

This feature gets better the worse your DM is and the less they communicate though

dim hornet
#

So. English is hard.
Im making a homebrew Rogue subclass. For the 17th level feature, Im thinking of having the rogue allow to make two cunning action. So, 2 questions

  1. Is this good?
  2. How do I word this?
strange surge
dim hornet
void jewel
coral delta
void jewel
#

This feature would allow you to double dash for triple movement which is the obvious use case.

dim hornet
#

I forgot about double dashing

coral delta
#

They can indeed Dash and Disengage with a single bonus action.

void jewel
dim hornet
#

I don't want double dashing

#

or maybe I do?

void jewel
#

If no double dash

#

Remember, all movement options are ribbons if players choose to get on a mount

#

Which optimizers will. So they aren't too powerful

dim hornet
#

The theme is making a ninja. So double dashing could work out

void jewel
#

Rouges are pretty low power so it can't hurt

#

Dash + hide is also situationally useful

white bison
void jewel
#

AC is obviously known within a small margin of error after the first few attacks. You know about a resistance or immunity as soon as you hit it (unless your DM is godawful and gives no indication the damage was halved), you know about saving throw bonuses for the same reason (if the creature is +8 to the save, the DM will make this clear in their narration)

#

That WOULD allow you to get that info earlier. But it's not amazing, the PLAYER generally suspects what these things are regardless (I ain't using hypnotic pattern on a bunch of undead).

#

And on top of player metagaming, which will always be there, the DM should help out a lot

dim hornet
golden temple
strange surge
# golden temple yyeah that's what i'm trying to figure out,,,

I feel like all those details are small things that are entirely up to you and your system.

  • Saving Throw related to whatever stat most relates to "misperception of space" or just Dex for footing
  • make the DC depend on what causes the condition. pretty standard
  • i mean, how strong are they stumbling? 5 ft if it's slight, more distance the more severe the stumble, just depends how debilitating of a condition you want it to be
  • direction also depends on you. you made it seem like they will always stumble inconveniently in the opposite direction they want to be. could also just roll a d4 for the cardinal directions or d6 if it includes up/down, idk
  • making the save at the start of your turn makes the most sense for a condition

besides those, what are you trying to figure out?

white bison
#

Like sure you’ll know a creature is resistant to fire after you fireball it

#

But wouldn’t it have been better to know it before that?

void jewel
#

Most creatures with fire resistance telegraph that for example

white bison
#

That hasn’t been very obvious in the games i’ve played

mild cove
#

How does this sound for a homebrew martial (maybe a half caster) class? Rather than training their mind (like a barbarian), or their body (like a monk), the train their soul

white bison
void jewel
#

"Hey DM, what does this creature look like" since looking at them is a free action.

#

This is most vital to discern immunity types, which can also usually be figured out by creature type.

#

AC, also, would normally be something you could visually estimate

#

"How hard do I think this creature would be to shoot"

#

^^itd be extremely strange for the DM to not at least answer this question with an estimate, since your character most definitely has a rough idea of how hard it would be to hit something

#

Boom, you know their approximate AC.

#

Free action.

white bison
#

Again, we’ve probably played very different games

void jewel
#

Do you not think you could ask your DM how hard your character thinks it'd be to hit something? Genuine question.

white bison
#

I can see you getting an approx ac after a few shots, but asking how hard is it to hit is ehh, AC is both a combination of armor and speed/reflexes etc.

I doubt your character can judge that just by looking at a creature

I, as a dm, wouldn’t give that info, nor would any of the dms i’ve played with

As for resistances/immunities, a lot of times they aren’t obvious by the way the creature looks

void jewel
#

Really? I have a good idea how hard it'd be for me to hit an animal. I can get the vibe of how fast they'd be looking at them.

white bison
#

Because you’re familiar with animals

#

Now imagine something you’ve never seen before

#

Like an alien

void jewel
#

Na, there are ones I don't know and see for the first time still.

white bison
void jewel
#

Eh. Cherry picking. Unless the campaign is super odd, just like I've heard of animals, my character probably knows what a kobold is.

But regardless, it works on most things.

white bison
white bison
#

Unless you’ve fought something similar to what you’re fighting, this doesn’t apply

void jewel
#

Even if you haven't fought one.

white bison
#

This is because you’re thinking about common creatures

void jewel
#

I've never personally fought a zebra, but I as a person know they're fast.

void jewel
#

Especially ANY humanoid.

#

Of a race you know

white bison
#

Well the thing is

#

Outside of the level 1-4 range

#

I don’t see common creatures used a lot

#

Nor do i use them as a dm

void jewel
#

Idk man. I think the adventurerers have much more info about the world around them than you're giving them credit for. That's all.

#

Plus, even if the DM won't let you estimate their defenses, you can usually just ask for a detailed description and make an educated guess.

#

Which is precisely what your character would be doing in every combat - looking at them and guessing how to proceed.

#

But it sounds like in your games that ability is useful

remote lance
white bison
#

Again, for known/common monsters, this doesn’t apply

#

But we’ve rarely fought those in our campaigns

void jewel
#

Ye its less knowledge and more just assessment IMO. That's all.

white bison
#

Imagine a giant amalgamation of bodies of several creatures sewn together, how would your char be able to estimate/know anything about that? You’ve never seen something like that nor is it common knowledge for sure

void jewel
#

Let's play the game

remote lance
void jewel
#

If it is made of only human-looking flesh and is slow, I agree.

remote lance
#

Since it’s made of flesh

void jewel
#

If the flesh looks thick like a hide, I'd increase that

white bison
#

AC was 18 btw

remote lance
#

What monster?

void jewel
#

Ac18 to hit something slow and made of flesh?

#

Wild.

remote lance
#

Is it a slow monster or a fast monster?

white bison
void jewel
#

Ye if fast then that makes total sense.

remote lance
void jewel
#

You cannot tell me it'd be hard to shoot a large wall of human flesh with no apparent other defenses.

white bison
# void jewel Ac18 to hit something slow and made of flesh?

Never said flesh, i said several creatures sewn together, including part of a dragon so scales

It had weak points where it took more damage but part of the body was covered in scales and thanks to a ring it absorbed it had an invisible magic shield increasing ac in other places

void jewel
remote lance
#

Well, we didn’t explicitly ask, but we said if it had thick skin our guess would be higher

white bison
void jewel
#

Let's try again kimbk. Make another creature: what does this creature look like, I.e. what do we SEE when we look at it.

void jewel
remote lance
white bison
#

Bro i don’t care about the monster manual 😭

void jewel
#

Don't tell us what is is, just describe it.

white bison
#

I’m making this subclass to use with my group, most of the things we fight are homebrew

void jewel
strange surge
#

It's worth noting that there is an existing, official feature (I think for a Fighter or Rogue subclass) that did this in 2014 (revealed monster stats), so it can be turned into a feature for your homebrew for sure @white bison

void jewel
#

No let's do another homebrew monster, but with a good description of what it looks like.

#

All we got told last time was flesh

white bison
void jewel
#

I can see through it?

strange surge
white bison
strange surge
white bison
remote lance
#

If it’s distorting the air, it would be harder to shoot at

void jewel
void jewel
#

Could be lower.

#

No less than 16

strange surge
#

It's 15.

#

unironically

void jewel
#

Fair enough

#

It's a large creature?

#

Or just a big boy

white bison
#

The AC is 15, the air distortion is one of it’s abilities which allow it to take no damage if a d4 lands on 4

Like it’s very hard to get an estimate even of the AC, and it is the easiest thing to get on that list

remote lance
strange surge
# void jewel Fair enough

I understand that experienced players can guesstimate AC and other details, but I don't think it's worth arguing about the vailidity of a feature that reveals those statistics, especially when an official one exists, unless the question asked was "is this feature balanced for this level" and even in that case I would think they're searching for ways to improve it or balance it more than whether or not it should exist.

strange surge
# void jewel Or just a big boy

honestly i already closed the stat block and forgot, it was a creature i made a long time ago lol. it was probably large though

remote lance
void jewel
#

But that's just my tastes.

white bison
strange surge
remote lance
#

You’re right, sorry

void jewel
white bison
rapid latch
#

Sorry for interrupting, should have looked first.

strange surge
#

It had a cool name for the feature though

remote lance
#

This game is kinda fun, I want to use some from the MM in a DM

#

DM me if interested

strange surge
#

Oh, you mean AC guessing? lol

remote lance
#

Yeah lol

strange surge
#

I'd be terrible lowkey

rapid latch
#

How does this look for my Fixed Stars Archon?

Faithless, Hopeless, Loveless (Recharge 4-6). Charisma Saving Throw: DC 24, Each creature in a 30-foot-radius, 120-foot-tall Cylinder centered on a point the archon can see within 300 feet of itself. Failure: 55 (10d10) Radiant damage, becomes Frightened of the archon, is knocked Prone, and all ability modifiers are removed from any attack rolls, ability checks, saving throws, and saved DCs. If a creature fails this save by 5 or more, its Speed is reduced to 0 and begins incoherently rambling off various sins or regrets its committed throughout its life. A creature repeats this saving throw at the end of each of its turns, ending the effects on itself on a success. Success: Half damage, and a creature only suffers the above effects until the end of its next turn.

strange surge
#

I did wanna ask y'all to compare some features I wrote to a spell level though so I can get an idea of their strength and balance around that though, so I'll leave those here in a second (gotta go copy and paste lol)

white bison
#

Also i don’t really like the fact that you gain a debuff even on a success, but the ability looks good otherwise

rapid latch
#

CR 24 monster, not for a specific party, made as part of my celestials project.

vale ingot
#

You see a cobble of stones joined together by arcs of electricity, almost as if its using the energy to carry each one. Standing approximately at 10ft tall, its shape is that of a rabbit, the biggest stones centered on the tips of its ears.

white bison
strange surge
# strange surge I did wanna ask y'all to compare some features I wrote to a spell level though s...

Around what spell level would you place each Talisman?

Cursed Earth Talisman

You can activate this Talisman via touch. When activated, the Talisman lasts for one minute. During this time, the ground in a 30-foot Radius around the Talisman becomes Difficult Terrain and hostile creatures that enter this range or start their turn within range take Necrotic damage equal to a number of Exorcism Die (equivalent to Martial Arts Die; 1d10 at lvl 13) equal to your Intelligence modifier.

Pure Heaven Talisman

You can activate this Talisman via touch. When activated, the Talisman lasts for one minute. During this time, allied creatures who enter or start their turn in a 10-foot Radius around the Talisman gain Temporary Hit Points equal to your Exorcist level, while hostile creatures that enter or start their turn within range instead take Radiant damage equal to a number of Exorcism Die (equivalent to Martial Arts Die; 1d10 at lvl 13) equal to your Intelligence modifier.

Windwhip Talisman

You can activate this Talisman via touch with a range of Self, or remotely (within 100ft of you) with a range of a 10-foot Radius surrounding the Talisman. When activated, the Talisman lasts for one minute. During this time, ranged attacks that deal Bludgeoning, Piercing, or Slashing damage have disadvantage against creatures within range of the Talisman.

void jewel
rapid latch
strange surge
#

No, but you have a limited amount of total Talismans perpared per Long Rest, equal to your Int mod.

#

I mean, yes, they have a limited duration and are expended afterwards if that's what you meant

#

But you can have more than one and they aren't permanently lost in the sense that you can make more

void jewel
#

Windwhip is best if facing that type of damage, otherwise cursed earth is best. Heaven is not as good due to radius. Cursed earth is a pretty huge area of terrain, no sooner than lv 5 IMO. Heaven could be 3. Windwhip also 5.

strange surge
#

I was hoping for comparisons to spell level so I could use the variant rule spell points system to determine how much each should cost of the class resource haha

void jewel
#

3,2.

#

For 5 and 3

white bison
void jewel
#

60ft difficult terrain with a non-save-for-half small damage rider is at least third level. Windwhip also third because it neuters certain encounters.

white bison
rapid latch
#

Gotcha

white bison
#

I feel like cursed earth is higher than 2nd but lower than 3rd level

#

Because plant growth is an improved version in every way

void jewel
#

I feel like that's selling short 60 foot square of difficult terrain

void jewel
#

Requires plants.

white bison
void jewel
#

Only on plants

white bison
void jewel
#

2024 it does

#

I'm assuming this is content for 24

white bison
#

Is it for 2014 or 2024 @strange surge ?

#

I only play 14 so i always assume that

strange surge
# void jewel 60ft difficult terrain with a non-save-for-half small damage rider is at least t...

Windwhip will have a different cost for Self compared to the Radius, with the latter being more expensive because yeah.

You get Pure Heaven and Cursed Earth in Tier 3, Windwhip in Tier 2, and you get them alongside other features (as well as them actually being entirely optional, technically) which is why I was trying to balance them irrespective of context and just based on effect strength to determine resource cost. I don't necessarily need them to be high spell level in power, I just need to determine a reasonable cost for the effect, and if they seem too weak for their tier I could buff them and increase the cost accordingly, if that makes sense.

white bison
#

Then count me out idk shit about it

strange surge
#

im sure it would work in 14 but, im using 2024 language

#

lmao. how i felt at first too

void jewel
#

Heaven could occur earlier. It is most comparable to protector cannon

#

Plus a small damage rider

strange surge
#

what is protector cannon? sounds wild

strange surge
#

well, 2d10-5d10 depending on int mod

#

i usually assume 3 or 4 esp by that level

#

since int is the class stat

void jewel
#

Oh then t3 minimum

#

60ft of difficult terrain and that much damage with no save is bonkers

strange surge
rapid latch
#

Do y'all think it would make sense for a Cold damage spell to be able to inflict the Petrified condition? Like freezing something solid Mr. Freeze style.

strange surge
#

Yeah that could be pretty cool, as long as it's clearly ice-petrification and has a way to cure it since iirc Petrified specifies it's stone and a cure (I could be wrong though)

remote lance
strange surge
#

Ah okay, then yeah ice petrification would definitely work as just Petrified

remote lance
#

Maybe add a repeating save if it’s low level

rapid latch
#

Maybe something like "taking fire damage while Petrified in this way allows a creature to repeat its saving throw with Advantage, ending the Petrified condition on itself on a success." ?

urban bay
#

the idea is that you have these crystal drones that you can use to do some area control, with proper planning and positioning

#

you can redraw spell AoEs, but the area needs to be as big or smaller than the OG spell, so no making bigger Fireballs

#

plus you can also use the drones to deal some elemental damage within a drawn shape or just in a line between two crystals

#

or give temporary hit points to allies

#

expending spell slots to empower them

#

then you can at level 15, basically sacrifice some to power up spells, but then you have to spend time to recover them

#

what do you think?

robust plover
#

What if

#

there was an reaction you can take to put yourself in harm's way to defend an ally from danger?

#

Like when an ally is hit by an attack or forced to make a Dex Save against an effect (such as a spell/trap), you coudl use your reaction to take the damage yourself or push them out of the way, giving yourself disadvantage on the save but your ally gains advantage or something?

#

Take the Hit. As a reaction, when a creature you can see would hit by an attack and you're within 5 feet of them, you can interpose yourself between the attacker and your ally, taking all the damage instead of them. You must also be able to be targeted by the attack within range and line of sight.

Shove Aside (Dexterity Saves Only). If the saving throw is against an area effect (such as a fireball or dragon's breath) and you can reasonably shove your ally 5 feet to a space outside the emanation, you push them to safety. Your ally gains advantage on the saving throw, but you must make the saving throw with disadvantage. This option requires the ally's space to be adjacent to yours and the destination space to be unoccupied and safe.

stuck raptor
#

Level 6 Peace Domain wizard?

robust plover
strange surge
# void jewel Depends on uses

As in number? All Talismans count against a total equal to your Int mod so you could prep btwn 1-5 of these depending

urban bay
#

and Shove Aside... idk I think I saw something like this among Battle Master maneuvers

void jewel
robust plover
blissful sun
#

That doesn't make it better?

strange surge
# void jewel Same amount regardless of strength?

Yeah. You optionally gain Talisman an options at certain levels. Because of this, later ones may be stronger in some cases, and you can stop preparing earlier ones entirely if you wish to prepare more of the higher level ones. Some lower level ones are neat too though, there's Telepathic Bond-adjacent and Clairvoyance-adjacent Talismans that may still see use, for example

void jewel
ripe finch
#

would anyone want to talk for a bit to help me figure out my homebrew class?

strange surge
summer ivy
#

With making subraces, do they override the base races features or are they just added?

stuck raptor
#

added

summer ivy
#

Nice

#

Also, is it too OP to have a race grant you the creature type of Construct?

midnight lynx
#

You can take a look at those for how the designers built around the creature type

stuck raptor
#

yeah, if yer running 2014, you would need to specify they can be healed with certain spells

summer ivy
#

if a race does make you a construct, wouldn't that mean they could be healed from the Mending spell?

stuck raptor
#

No

#

Autognome specifically specifies that something special happens when you cast mending on them

summer ivy
#

Would that mean in order for a construct race to be effected by it, it has to be mentioned by name?

stuck raptor
#

yes

summer ivy
#

Oh

#

I just put "For purposes of spells, magic items, and other things like that, you are considered a Construct."

stuck raptor
#

yeah, that would cause you to be unable to benefit from stuff like Healing Word in 2014

summer ivy
#

dang

true forge
#

how do we feel about reload taking an action/attack?

scenic urchin
#

i've had big negative feedback from stuff like that, even for like siege weapons

true forge
#

well its for a Gunslinger remake im making (the sub)

#

so i wanted to see everybodies views on it lol

golden temple
strange surge
golden temple
#

ttrying to figure out how to calculate how much movement you're forced to spend and how to calculate what direction the forced movement takes you in- - -

mellow galleon
#

Would a bourd with a nail in it do piercing or bludgeoning damage

golden temple
#

yyou can have it do both i think-?

strange surge
golden temple
#

jjust two different damage types if you split the damage,,

mellow galleon
#

Ok if its a regular bourd with a +1 nail in it is the whole weapon magical or just the nail part

strange surge
strange surge
mellow galleon
strange surge
mellow galleon
#

So if my player pry oak of a magic tree I know what to do with it lol

strange surge
#

Lol. Well if it's just a board, maybe it'll be fragile too, so they might have to watch out for that

golden temple
ember sorrel
#

Instead of extra attacks, fighter should get a damage multiplier. Add a +1 damage multiplier at levels 3, 5, and every 3 levels thereafter.

Goes up to x8. Fighters can make multiple attacks, dividing the multiplier by the number of attacks. Can't make more attacks than your multiplier.

If you target multiple different creatures, add +1 to the post-division multiplier.

golden temple
#

wwhy though, , , ,

strange surge
#

context would help

ember sorrel
#

Fighters deserve better. I'm here to give it to them.

golden temple
#

😭 i am working on something to make martials better as well, , ,

strange surge
golden temple
# strange surge What applies the condition?

tthere's the lost in space thing as aforesaid, you lose some number of mind and one of the afflictions you can get is No Longer Have A Grip On The Three Dimensions We Depend On,, ,, something more active, like an action a creature can make, , , pprobably confusion spores,,? wwhere the target breathes in some spores that ,,, ddo the same sort of thing 😭 imagine stepping out of a car and you feel like you fall right out through the road, that;s the sort of thing i'm depicting with that, , , ,

strange surge
#

So whatever causes it should have a set DC and a Severity. "Environment" could be one category, or each creature can have its own DC and Severity rating, or they can be linked

golden temple
#

hm,,, maybe , , ,

#

i'll think about it, thank you,,,

midnight elk
#

I have an idea

#

So this is canon but in Star Wars there's basically a sniper that uses lightsabers for ammo. What if I made that for DnD?

#

Or is it dumb?

stuck raptor
#

could use the antimatter rifle ig

midnight elk
#

Dang

#

What about an arsenal of weaponized, color-coded rubber ducks?

#

I think my brain hates me

strange surge
ember sorrel
#

Rogue damage multiplier should go up to x12 and be single target only.

golden temple
#

okay now i'm just thinking of my martial weapon tactics,,,

midnight elk
#

Idea:
satchel of infinite color-coded weaponized rubber ducks.

#

I call it:
The Satchel of Chromatic Quacks

strange surge
#

rarity?

golden temple
#

Tactics: Weapon Tactics are specific actions, attacks, bonus actions or reactions which particular weapons get access to. You may only use a tactic if your class (usually isolated to martials) is noted by that tactic, and you may only use any specific tactic once per turn.

midnight elk
golden temple
#

i think the next one i'm focusing on is like, the bleed one,,?