#homebrew

1 messages · Page 18 of 1

flint marsh
#

I promise I'm not grinding your gears here, I spent years editing both my own and other peoples' brews for wording to line up

void jewel
flint marsh
#

I've got some time, hit me

void jewel
#

Will DM, PDF.

midnight elk
#

So, I think I made something mildly overpowered.

midnight elk
flint marsh
#

not just yet, my wife just arrived and I have coffee things to do

void jewel
#

Dude volunteered himself for group writing checker apparently lmao.

void jewel
void jewel
#

I'm gonna be so real. What am I evaluating for.

#

This is death incarnate

midnight elk
midnight elk
gusty turtle
#

Would anyone consider dming their homebrew on a podcast? I’m looking to set one up but having a hard time finding a dm

void jewel
#

My first bit of feedback is that this thing isn't very interactable. You've kind of given it resistance/immunity to a lot of player tools. Not sure why it has an outright counterspell immunity, for example. DC28 con save or reflect damage back is also just "casters don't get to play" as well as being immune to all effects of an 8th level spell or lower.

These kinds of things just kind of limit the ways players can interact with a creature.

old nimbus
#

I had a random idea earlier. Your players can go to a church or various shops (perks depend on the place you go) and buy a spirt type animal. It can't die and acts as long range communication for your party via telepathy. You have to "feed" it a set price every month to keep it at your side. What the players don't know is that everything they do and say is being recorded by the church/businesses they bought it from and being sold off to the people it would interest (guards for your crimes and whatnot). Essentially a phone with spyware installed XD

midnight elk
void jewel
#

The counter to overpowered players is to have a conversation with the problem player.

#

"Hey dude, you're stealing the show a bit too much"

midnight elk
#

My entire table consist of OP players

void jewel
#

If it's a full party and they're all OP, I'm a firm believer that that's OK.

#

Just give them 20x deadly and call it a day. They'll love that.

#

I've done a bunch of 20x deadly puzzles as a player, they're very fun at a table full of high OP optimizers.

old nimbus
midnight elk
old nimbus
#

Oh god

midnight elk
midnight elk
midnight elk
void jewel
#

Assuming they're expected to stop it.

#

But I still think that the stat block kind of just deleting all casters is a bit unfun for the casters.

patent tapir
void jewel
#

Leypower lance, the way it is worded, ignored even full cover (in the other room), might want to say half and three quarters.

#

It's not bad assuming there aren't too many adds and the party is fairly optimized.

patent tapir
patent tapir
void jewel
#

"A target you can see" will fix this.

void jewel
patent tapir
#

and there is a 2x2 hole in the map they can theoretically fall into

void jewel
#

The low AC is what is keeping it reasonable.

patent tapir
void jewel
#

And targetable saves

#

This is a glass cannon. You should hint as such to the party, and they'll be fine.

patent tapir
#

so so

void jewel
#

Unstable form 2-4 needs a saving throw

#

"Haha take damage nerd" kinda sucks

void jewel
patent tapir
void jewel
#

I say give it legendary resistances instead of ten thousand immunities to conditions.

#

LR makes it clear to the party "stop doing this" when it is used. Condition resistances don't hint at each other.

patent tapir
#

I need to learn how exactly legendary resistance works

void jewel
#

The ghost can be removed using damage swiftly. This cannot.

#

It's not insanely tanky, but way more so than the ghost.

smoky sand
#

Special weapons (Attunement to paladin or ranger) -
+3 melee weapons that deal 4x on a critical hit with the expanded 19-20 crit, deals an additional 3d8 force damage on a hit, can be thrown with a range of 150/600 feet, and can even heal the user with the benefits of a long rest if they reduce an enemy’s hp to 0HP with weapon attack.
Gives proficiency on Strength saving throws (Paladins) or Wisdom saving throws (non-gloomstalker rangers) and advantage on Constitution saving throws.
Gain +PB in AC and the user can't be blinded, deafened, petrified, or stunned. The user’s walking speed increases by 10 feet and gains a flying, swimming, and climbing speed equal to the new walking speed.
Gain +2 in all stats up to a maximum of 26 and a proficiency in a skill you're not proficient in and expertise in a skill you are proficient in (the expertise cannot apply to the skill you became proficient in through this weapon)
Gain access to Revivify, Reincarnate, Regenerate, Resurrection, and True Resurrection as an action or bonus action without using a spell slot or material components that refresh on a short or long rest. When used this way, the range of this is 30 feet.
Swarmkeeper Ranger gain increase critical (18-20), deal an extra 8d6 fire damage against constructs, the ability to add 1d12+1d10+1d8+1d6+1d4 of any type damage of choice that ignores resistances and immunities, heal all existing damage, and removes all curses and banes if the attack is a critical hit, and, as part of the attack, make the target prone. Swarmkeeper ranger also gains action surge (full 2 attacks) and a haste (one extra attack) with the weapon if they use a spell during a turn they also attack. Can absorb lightning and thunder damage as a special reaction that isn't on the turn of a normal reaction. While wielding this weapon, the user cannot be damaged by other players and any attacks from fighters to the wielder of the weapon would deal maximum back to the fighter.

#

This is extra balanced.

#

also.. this can put elves to non-magical sleep. It is a Wisdom saving throw against the ranger's spell save DC.

#

then a Constitution saving throw to wake up.

#

Also the swarmkeeper has whirlwind attack, Colossus attack, and, as special reactions they can take without using their one reation, Evasion and uncanny dodge.

restive tusk
#

How is this "more balanced" than the previous iteration?

#

It seems like it barely changed

smoky sand
#

Is it not more balanced?

#

I added more things for swarmkeeper

restive tusk
#

Their 2nd paragraph rings true here. It seems 0 feedback was actually taken and/or considered and no effort was made to understand why it is broken

smoky sand
#

I am so in love with swarm rangers. Is that not obvious?

faint sonnet
#

That is why you can't seemingly balance things, yes.

patent tapir
patent tapir
restive tusk
#

Yup

patent tapir
#

I don't wanna be mean but that is crazy insane

#

that has to be bait no?

scenic urchin
#

if you remain in this channel long enough, you'll get used to it

patent tapir
wet yarrow
#

Speaking of crazy homebrew, I've been poking around the XP curve lol

#

It is so random.

patent tapir
#

at least i don't feel bad showing my more insane ideas here than

strange panther
#

um what is homebrew exactly?

#

im new

scenic urchin
#

homebrew is stuff like the sequel to this spell:
Halberd Beam
4th level evocation
Range: self (30 foot cone)
Components: S,M (a halberd)

A beam of scorching fire shoots out from your weapon, striking all targets within a 30 foot cone. Each creature in the cone must make a Dexterity saving throw. A target takes 7d8 fire damage on a failed save, or half as much damage on a success. Creatures wielding shields automatically succeed on this saving throw.

wet yarrow
#

Introducing new options to the game.

#

Beyond the stuff in the books.

strange panther
#

oh ok

sturdy knoll
strange panther
#

new classes and races even?

scenic urchin
#

yes

wet yarrow
#

Yeah, anything a player can choose or interact with is a possible thing you can homebrew

smoky sand
restive tusk
# strange panther um what is homebrew exactly?

Homebrew is an umbrella term that covers all non-official content (aka not published by Wizards of the Coast, D&D's owner). This may include:

  • Custom settings
  • Custom player options (e.g. feats, classes, species)
  • New subsystems (e.g. crafting)
  • Rule additions, removals, or changes
wet yarrow
#

My suggestion is to start with a small thing, like a magic item or a weapon, figure out how they work, then make one of your own

strange panther
#

ty guys

#

i have another thing to ask

wet yarrow
#

From there you can get into things like spells, subclasses, planes, traps, races and subraces, and eventually the system itself.

strange panther
#

i cant find a discord server for dnd in my country

#

where can i find a group

slender condorBOT
#
Ready to play Dungeons & Dragons?

Visit #find-a-game for everything you need to start your search, including:

  • Instructions for finding a game here on the server (including how to post in our #looking-for channels).
  • Suggestions for finding a game outside of this server.
  • Basic advice to help you in your hunt.
patent tapir
# strange panther new classes and races even?

it's like going down the iceberg

on top you have official dnd
than you have partnered books(tasha's cauldron, xanatar)
than unofficial books from kickstarter
than you have gm binder
than you have this channel apparently

restive tusk
strange panther
smoky sand
#

who said im looking for feedback this time?

wet yarrow
#

I think this Discord is mainly games in English.

smoky sand
#

i love sharing homebrew

restive tusk
#

Technically anything after official is all homebrew, it's just differing levels of perceived community professionality

wet yarrow
#

At least the advertisement has to be in English?

patent tapir
#

i did find a cool weather system on gm binder tho

strange panther
wet yarrow
#

And 1st party stuff is just their homebrew lol

restive tusk
patent tapir
wet yarrow
#

Crawford and Perkins and Mearls and Wyatt are just other D&D nerds.

#

I usually separate it into two camps. Stuff I'm going to use, regardless of who made it, and stuff I'm not going to use, regardless of who made it.

strange panther
#

i cant play with people of other nationality yet im new and i cant find a dm in my country who does not already have players

patent tapir
#

most people who advertise games on the internet are doing games in english

#

especially here since it's pretty much an english server

strange panther
#

yh

#

what does lfg stand for?

sturdy knoll
#

Looking For Game

strange panther
#

oh ok

#

usually dnd?

sturdy knoll
#

On this server it must be D&D

#

This is the official D&D Discord run by Wizards of the Coast

patent tapir
# strange panther usually dnd?

here yes but reddits have diffrent systems, it is like 70% dnd there though since it is the most popular one by huge margin rn

strange panther
#

i got nothing by searching lfg country i wish i could send a pic

patent tapir
#

i mean depends on the country i guess if it's small would be hard ig

sturdy knoll
#

On the internet, country and timezone doesn't really matter as much as one can play with anybody anywhere at whatever time works for their schedules.

strange panther
#

there is one guy on reddit from 6 years ago

strange panther
sturdy knoll
#

But we should let this channel get back to discussing D&D homebrew

strange panther
#

i live in iran

strange panther
#

ty for the help

patent tapir
#

to talk about this in general

smoky sand
#

homebrew...

#

You can also use your dexterity or strength score if your roll is below the score PB times per long rest.

sturdy knoll
#

what are we brewing up tonight?

smoky sand
#

the bestest ranger weapon!

patent tapir
scenic urchin
# scenic urchin homebrew is stuff like the sequel to this spell: Halberd Beam 4th level evocatio...

the last part of the trilogy, still thinking about the damage for it
Glaive Beam
4th level evocation
Range: self (15 foot cone)
Components: S,M (a glaive)

A beam of harrowing fire shoots out from your weapon, striking all targets within a 15 foot cone. Each creature in the cone takes 5d6 fire damage. Creatures wielding shields can make a Dexterity saving throw. On a success, they take half damage.

patent tapir
wet yarrow
#

Just recalculating XP per level to see if there's a good way to correlate it to a reasonable difficulty curve.

sturdy knoll
patent tapir
#

I made an item called a bladesinger codex which would be an item that eats up an attunement slot of my bladesinger, making him go through tens of checks of increasing difficulty finding relvant locations and npcs to step by step upgrade his bladesong (from a free dash after bladesong cast, more uses, doubling the AC provided, increasing movement speed etc.)

sturdy knoll
#

... okay that's pretty crazy

patent tapir
#

it also lets him eat up spell slots to enchace melee weapon attacks at the end

patent tapir
#

unless you count the ranger (I don't count on him)

sturdy knoll
#

So using spell slots for damage output like Paladin's smites?

patent tapir
#

somewhat but it kind of is connected to another homebrew system I added

#

basically he would add a d4 of elemental damage he unlocked though some other mechanic (exploring a certain kind of ruins) and each spell slot above 1st changes the damage die to d6 d8 d10 so forth

#

but he has to find a suitable weapon since one of the homebrew rules is a +1 weapon can handle only a 8 or lower

#

+2 can handle a d10

#

and so on

#

putting a bigger one allows you to get a stronger hit but it shatter the weapon

#

so you either have to have an unlimited supply of +1/+2 weapons to break every turn somehow or seek something liek a +3

#

and I'm stingy with gold

sturdy knoll
#

I once created the Hammer of Stunning blows - it didn't do a lot of damage but on a hit, the target had to make a DC 15 constitution saving throw or be stunned. In the hands of the party monk it was the great "lock this creature in place so the party can focus on these other monsters". Probably a bit overpowered but it was a lot of fun for the player and party and led to some good epic combat moments - e.g. "Will the BBEG make their save or not?"

patent tapir
#

I made an entire overcharged subclass for a kobold cleric who wishes to worship dragons

#

I did make a lot of homebrew lore for that

#

I did at this point scrap the idea of following any official lore lmao

#

it is broken yes but he has to tiptoe around pleasing multiple god level dragons and their tasks or he may lose most of his damage output

#

since it works like a warlock pact with multiple patrons and I have a table with info on what spells are granted by wchich dragons behind the gm screen and some get disabled if he messes up the quest given

#

I'm trying to give them mechanics that encourage to interact with the world on deeper level than "eliminate all tokens on the map"

sand nest
#

yo quick question could someone help me make a fully functioning subclass for barbarian i already have all the moves i just dont know how to input it into the creator with the rollable dice and everything

or i can send all the moves and how they work and someone can input it and send it to me as a fully working homebrew subclass js lmk

patent tapir
patent tapir
#

oof I'm of no help here

sand nest
#

damn

patent tapir
#

I think it had homebrew creator

#

i only ever used it for spells tho

sand nest
#

it does but all the number inputs are pissing me off

#

its just confusing for my little brain

patent tapir
#

I use roll20 mostly

#

if i have anything homebrew I usually just can add it manually there

sturdy knoll
#

I'd honestly not put it into DnDBeyond until you've thoroughly playtested it.
I'd start with a Google doc and use a PDF character sheet and start there.
Once you have things nailed down, then consider putting it into DnDBeyond. And even then, I'd suggest starting with a subclass that has similar mechanical features and use that as a guide.

sand nest
sand nest
sturdy knoll
#

Don't have time right now

sand nest
#

oh alr well thanks anyway

patent tapir
sturdy knoll
#

Also of note - don't publish your DnDBeyond homebrew (until you're absolutely sure it's fine existing in that published state forever). Once published, it can't be emoved or deleted (because other uses might use it on their characters and deleting a subclass like that could ruin their character).

#

So yeah don't publish on DnDBeyond until you're absolutely certain

sand nest
#

ok would u be able to help me?

sand nest
sturdy knoll
#

If you have the notes for this subclass, feel free to post a link to it here

#

At the very least you can get feedback

sand nest
#

its really me telling ai what i want the subclass to do each level and how i want it to be formatted

sturdy knoll
#

Oh - no AI-generated work can be shared on our server - see Server Rules

sand nest
#

alr so ill just rewrite everything i already wrote in my own words

#

gimme a sec

patent tapir
sand nest
#

i got them to format it though is that ok?

#

Whirlwind Cleaver (Bonus Action): Replace one attack with a sweeping attack. All creatures within 5 ft make a Dex save (DC = 8 + prof + Str) or take 2d6 + Rage bonus bludgeoning damage (half on save).

#

Gravitic Pull (Optional on hit): Pull one creature up to 10 ft. Size Medium or smaller must make a Str save or be knocked prone.

sand nest
sand nest
patent tapir
# sand nest sphere

if he "cleaves" using a weapon it would be hard to do a 3d 360 movement I'd suggest cone since radius is weird to (is he gonna spin 360 like a blue ray?)

patent tapir
#

Good point

#

I always forget that not only casters should have good stuff

#

one of them pointy stick weapons?

#

very situational tho

#

to use it you need something with higher range and it's a bit unique

scenic urchin
#

barbarians dont use pointy stick weapons thats un-ragey

sand nest
#

i have longer attack range and use a greatsword so i thought of it as pulling them in with it

#

im 14ft tall

scenic urchin
#

being 14 feet tall doesn't give you a reach, there are lots of creatures that are that big and only have a 5' reach >_>

patent tapir
#

is a presquite to getting that class creature size?

sand nest
#

ik but we have custom races so my dm made it like that

patent tapir
#

feels weird idk

azure cloak
scenic urchin
#

is that an upgrade or a downgrade from "homebrew"

patent tapir
#

Cleric would cry seeing this prob

patent tapir
#

Idk cr 16

#

?

azure cloak
patent tapir
#

Maybe more bcuz of all the immunities idk I'm bad at eyeying numbers

#

+11 to hit

#

DC 20 check?

azure cloak
scenic urchin
#

i mean its going to be nigh impossible to calculate CR because this thing's offense is variable

patent tapir
#

It's like 40ish damage per action?

#

*round

azure cloak
patent tapir
#

Wait it has free attacks based on the amount of time he gets attacked

#

Nvm

#

You want them to kill it but you discourage attacking?

azure cloak
#

Well it's more encouragement to hide from it

#

You're supposed to either take it down fast or avoid it in general

patent tapir
#

I mean in normal combat they won't win idk if you have like mechanics for map or something

smoky sand
azure cloak
patent tapir
#

They will survive exactly one round cuz when they start hitting it damage does from 30-40 to that times the amount of players

#

Average level 5 has what? Like 40hp maybe if they are tanky?

smoky sand
#

(and a magic item allows them to use quickened spell the metamagic thing)

patent tapir
#

Maybe make it so casting non damaging spells remove one attack from him

#

And I'd chill with the hp honestly

scenic urchin
#

there's a lot I could say about this, but i will agree that a level 5 party will either solve this creature trivially, or get stomped into the dirt, and neither of those situations sound like fun

smoky sand
#

then the fighter will be hitting for a lot of hits

azure cloak
#

It's also Vulnerable to Bludgeoning damage, I figured that's definitely good enough for a party that knows it's coming to one/two round it

patent tapir
smoky sand
patent tapir
smoky sand
#

300? thats too much for level 5

azure cloak
patent tapir
#

Figter will do like what, 20 damage X2 vulnerability 40 per round assuming all attack hit and other do maybe like idk 20 damage after resistances so if they all live they need to endure 5 turns of his attacks

azure cloak
#

Woah woah, you forgot the most evil part

#

This is at the START of a long rest dndLol

patent tapir
#

If they know it's coming 3 weeks earlier than can look for a spell dropping an anvil on his head and give fighter the most buji bludgeoning weapon they can find maybe doable

#

If rng blesses them

#

honestly the increasing attack mechanic is ok BUT if you give them a way of reducing them

azure cloak
#

A level 20 party would still stuggle at least a little though right??

patent tapir
#

I think we have a case of tilted gm

scenic urchin
#

level 20 would just disintegrate this thing

#

no LRs

azure cloak
#

Consequence of card gambling

patent tapir
#

I might be spewing nonsense tho

azure cloak
smoky sand
#

would making PWK a legendary action too OP?

scenic urchin
#

tilt is a state of frustration that mounts during a game that causes you to make irrational decisions during gameplay which often feeds into itself

#

i.e. ya players dun broke ya

azure cloak
#

The players will receive VARIOUS warnings before any card is drawn

patent tapir
#

they should be punished for their decision but not like that

azure cloak
#

And even once they draw this one bad card, they can draw one good card that makes this only a mild inconvenience

scenic urchin
#

hunting shadow style, yeah

azure cloak
flint marsh
#

players shouldn't be punished

patent tapir
#

The sounds are great, i have the goose sounds for giant goose statblock since they dread the geese

azure cloak
#

They always hear it coming unless they somehow Deafened themselves while... going to sleep???

patent tapir
#

the honking sound causes an inmediate sanctuary from the cleric

azure cloak
#

YES

#

A random bell sound can happen any time

#

Everyone will look at you sideways for being scared of the church bell

azure cloak
patent tapir
#

very much like a random diceroll you roll doesn't say what it does but you just wanted to play around with the dice but it puts the players on alert

flint marsh
#

I mean that if your players are making things bad for you, talk to them like normal adults, don't punish them with in game actions

patent tapir
azure cloak
#

No one said the players made anything bad, I'm just adding stakes to the game that we collectively agreed to play

patent tapir
#

the thing is if you never make anything bad happen to them

#

then there is no point in caution or preparation

#

but it has to be balanced

scenic urchin
#

well nobody's saying 'never make anything bad happen'

#

right

patent tapir
#

yes I made encounters where I fully expeted one pc to bleed out

#

they ignored warnings and preparation

#

encounter was significantly harder

azure cloak
patent tapir
#

the boss had additional mechanic that scaled with the amount of people they failed to save

#

and oh boy it scaled

flint marsh
#

well see, you said "punishment" not "consequences"

#

so I thought you were talking about punishment

#

also please turn off notifications when replying to me

patent tapir
scenic urchin
#

you want a challenge that, if it wins, the party goes "aw dang, our risks didnt pay off", not "well, the DM was out to get us"

azure cloak
#

Oh, my bad, I didn't read

patent tapir
#

It is mostly the same thing tho

#

if you think yout it

#

consequence isn't always bad tho

#

never mind I brainlagged

azure cloak
#

Consequences beget punishments, punishments don't always happen for no reason

patent tapir
#

I mean a negative consequence, has to be painful in some way, it can feel like punishment as you lose something or your lifegets harder

#

I am definetly stealing the idea of a monster that harasses them before long rest

#

but i would prob make it into some kind of curse they have to go on a quest to remove before the mosnter kills them all

#

to add urgency

azure cloak
#

I agree that there are limits, but the more you ignore the blood on the trees, the closer you walk to the wolves

scenic urchin
#

at some point, you might as well just have 1d20 pit fiends attack the party and save your energy

azure cloak
#

Sometimes they'll survive that though, let's be honest dndLol

#

(Also that's sort of a different card I made)

patent tapir
#

sooo you made rng cards

#

that spawn stuff liek that

#

ok honestly if given an option to gamble in a game i gamble

#

idc if that's genshin, pokemon or dnd

azure cloak
#

Pretty much, it's not too much of "this thing spawns", but yeah that sums it up

patent tapir
#

since it's a game so might as well

#

since Im curiosus player I wanna see all the cards

scenic urchin
#

i mean the deck of many things is infamous for a reason

patent tapir
#

you want me to walk away and not see what's inside? silly

azure cloak
#

One of them is literally just Unlimited Wish, but you're blind XD

patent tapir
azure cloak
#

I had to be verrry extra with the ones that had good AND bad parts

#

Cause they're also rarer

azure cloak
patent tapir
#

don't make stuff with the mindset they won't roll it anyway the dice have their own opinion

azure cloak
patent tapir
#

keep it for later imho

#

how are you gonna top that later

scenic urchin
#

i dont think later is going to be a concern

azure cloak
#

They can't use the wish part of wish if that's the part you mean

#

Just spell duping

patent tapir
#

I mean yeah lets say they roll the best card at level 6

#

planted goes idk

#

change

#

not sure what you cooked exactly

green orchid
#

Anyone wanna help me determine if a homebrew boss is too strong for a party of 5 level 18 PCs?

patent tapir
#

but how can you ever make them do something more profound than planetary scale

patent tapir
#

prob somebody here will help

azure cloak
green orchid
scenic urchin
#

no no no text wall, put it in a doc and link the doc

#

easier to review and keeps the channel open

azure cloak
#

Yes yes 👆 , send, I can tell you a good range of how level 18 players would deal with it lol

azure cloak
#

But yeah Deck Of Many Things and stuff like it absolutely obliterate campaigns, so you either make it what the campaign is about or put it into a basic one that was meant to break (I mean, same thing)

scenic urchin
#

so, a level 18 party should be able to handle this creature for sure .... seems like a very complicated creature tho

azure cloak
#

Yes, also how far do the Unnarmed attacks reach? I assume 5/10 feet but it doesn't say

scenic urchin
#

its also probably going to be a very grindy fight against something with AC 24 and +5 AC on reaction

azure cloak
#

Unless there's magic spam and at least one monk, but that counters most things ngl

green orchid
#

My combats are usually a bit grindy. If they are over In like 4 rounds it's kinda boring and anticlimactic

peak inlet
#

Nightmare Barbarian

Level 3: Cryptid

You can cast Alter Self without components using Strength as your spellcasting modifier. You can cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest or after expending a use of your Rage.
Whenever you start casting the spell, you can modify it so it doesn’t require concentration. If you do so, the spell’s duration becomes 1 minute for that casting.

While your Rage is active, you gain the effects of Alter Self and you have advantage on attacks against enemies who are Frightened.

Level 3: Torment

Once per turn, when you make a melee weapon attack or Unarmed Strike, you can create fear in a target of your attack. You can force the creature you attacked to make a Wisdom save (DC of 8 plus your Strength modifier and Proficiency Bonus). On a fail, they are Frightened of you until the end of your next turn. (STR times per LR)

#

I feel slightly weird about giving a Barbarian the ability to use a spell in this way

#

but it isn’t a summon like it usually is, I think Alter Self should be fine to run like this

naive mason
paper belfry
#

How should I go about making a glob of liquid void who is a fallen god
(Who is still op)

#

Like he will be part of a different ending to a campaign

#

Which for some reason I made 3

#

He would be in the true ending to the campaign by getting magic stones from 4 magical towers and forging them into a bosses skin they open the way to the void

#

Which is basically pitch dark and limits dark vision by 50%

peak inlet
paper belfry
#

There's a void god?

peak inlet
#

you said you made 3 different bosses

paper belfry
#

I don't only have 1 boss

#

I have atleast one per region

#

I have 1 bbeg but multiple bosses well in this case 2 bbeg

#

May not be the best thing

#

But it's for reasons

#

They would get a 10 session break to try to get level 20 before fighting the void entity

azure cloak
paper belfry
#

I would give them unlimited wish with different draw back personal but it would fit my campaign more

azure cloak
#

To each their own, I just have to make sure these 10 cards specifically are balanced for my game (even if it doesn't sound like it dndLol )

peak inlet
#

or are they 2 different entities?

paper belfry
#

1st one is a combination of all the sins
2nd one is a void mass

peak inlet
paper belfry
#

Nope wrong type of void/nightmare

peak inlet
#

I think especially Isolation works really well, but you would need to split off a portion of the BBEG to fight that one person, while the main body is fighting the others

paper belfry
#

It uses tentacles as a form of combat also has a scythe

peak inlet
#

I don’t see why any of that really clashes with the overall concept

paper belfry
#

Each tentacles deals 1d4 but each tentacles can deal DMG each round he has a scythe that deals 3d6

peak inlet
#

in fact, the Alter Self thing is specifically to give them tentacles

paper belfry
#

He can be one with the ground for 5 turns then take 3d4 dmg

peak inlet
#

what are you looking for exactly in terms of suggestions?

paper belfry
#

Boss arena
hp for a cr 30
Resistances
Immunitys

#

Then hp for the arena(s) them selfs

#

Thinking of a 4 stage fight

#

1 phase 1 100%-50%
2 phase 1 50-0%
3 phase 2 100-0%
4 phase 3 100-0% or 100-50% depending
Maybe stage 5

peak inlet
paper belfry
#

Well he's a semi solid goo kinda oblek like

peak inlet
#

just go into the current existing stuff and compare your damage to other monsters

#

then set the defenses based on how your offenses compare to other creatures

paper belfry
#

So thinking
Immunity poison necrotic
Resistance non-magic blunt non-magic piercing
Acid

peak inlet
#

why would they deal non-magical damage at level 20?

paper belfry
#

Just Incase

#

Cause my cousin exists who I hate

#

So I won't give him magic items if I dont Remember

peak inlet
#

and they don’t have magic weapons?

#

at level 20?

paper belfry
#

They are only lv 4 rn

peak inlet
#

no +2 weapons

#

until level 20?

paper belfry
#

But someone has a cursed weapon

peak inlet
#

also, why are you targeting a player like this?

paper belfry
#

Cause I love when they feel pain

#

But I only target my cousin and the elf woman cleric

peak inlet
#

why are you playing with people you hate

#

and why are you bringing your hatred into the game?

#

as a DM?

#

this is straight up horrible DnD story fuel

paper belfry
#

Nah I forget a lot of things

#

But I cherish my moth child I made

#

And I will get angry if any one kills it

#

I forgot what color my one mini boss was

peak inlet
paper belfry
#

Oh they aren't getting attacked by any boss or enemy

#

So basically rigged

#

But I haven't even made the sin of wrath spear

rotund dirge
#

Quick survey:

How do you guys envision a "spellblade" (a half caster with an Arcane spell list)?

true forge
slender olive
#

The way 5e flavors paladins is very spellblade

slender olive
#

Because I'm a badass

rotund dirge
slender olive
#

They even use wizard spells

#

Paladins by default are spellblades

rotund dirge
#

"What if i allow my homebrew spellblade class to power up attacks with mag-" BOOM Divine Smite

"What if i allow my homebrew spellblade class to have a magical sword and deal extra damage on attac-" BOOM Radiant Strikes

slender olive
#

Skill issue ngl

#

Your "additional features" are within my BASE class features kek

#

I also love rangers for it, I'm so glad rangers aren't all shady DEX-based shooters

rotund dirge
#

Ironically, Oath of the Noble Genies is literally the gishiest gish ever

slender olive
#

Satire

rotund dirge
#

I mean, it is too Dex focused

#

But still

slender olive
#

One aspect I agree with is that paladins do kinda hoard it all

#

Like if you have a paladin with rune knight abilites with the rune crafter feat, you have a one-man army

#

I feel like Paladins should've been WIS-based, not CHA-based

#

Since they have to keep up their mental fortitude

#

In the face of battle

#

They also use Wizard spells, more mind-based content

rotund dirge
novel grotto
slender olive
# rotund dirge Why's that?

The whole idea of a paladin is a knight in shining armor, but I wanna be a RAW jungly paladin who spent most of his time in druidic lands, exploring and surviving on forests and nature

rotund dirge
slender olive
#

Paladins are one of (if not) the most stereotyped classes in the game!

novel grotto
#

I know nothing except form Tiktok vids

rotund dirge
slender olive
novel grotto
rotund dirge
#

A book

true portal
novel grotto
true portal
slender olive
#

So ADHD-coded

#

I also have a hardcopy of The Hobbit

novel grotto
#

Also if Im not being stupid (I might be wrong) doesn't Homebrew mean something you made into DND like an item not in the normal edition?

true portal
true portal
#

but he was talking about new rules

novel grotto
#

Yh I'm asking just because I'm interested in Homebrew stuff since I saw a channel is here for it

slender olive
#

So much fun

true portal
slender olive
novel grotto
#

Yh I now know for sure

slender olive
#

It's the hub of official AND homebrew content

slender olive
true portal
#

will take a look at it

slender olive
#

It's made by Square Enix and Eidos Montreal

slender olive
#

I attempted to code the protagonist into D&D as its own race

#

But failed because the protagonist can be upgraded

#

Btw I've been working on a homebrew subclass myself, link in bio, do check it out

#

If you can, please gimme a review on it

#

I would love to know if it's playtest ready or not

smoky sand
#

is it possible to make sci fi homebrew balanced in dnd

ember sorrel
#

Different spell forms:

Bolt: single target, range 90 ft., 1d10 damage.
Orb: single target, range 60 ft., 1d6 damage, all creatures within 5 ft. of initial target take half damage.
Ray: multi-target, range 30 ft., 1d6 damage, target one creature, then all other creatures in a 10-ft. line between you and the target take half damage.
Wave: 15 ft. cone, target all creatures, 1d8 damage.
Field: 10 ft. x 10 ft. area, range 30 ft., 1d6 damage initially, anyone who starts/ends turn in it takes the damage again, lasts until the start of your next turn.
Touch: single target, range 5 ft., 1d12 damage.
Arc: one or two targets within 10 ft. of each other, range 30 ft., 1d8 damage.

Different spell elements:

Flame or Acid: burned/corroded, at the start of the creature's next turn, it saves or takes half damage.
Frost: creature is slowed, moves at half speed.
Lightning or Psychic: creature cannot take reactions.
Radiant: creature outlined in light, no benefits from half-cover until start of your next turn.
Necrotic or Poison: all healing is halved until start of your next turn, if creature is under 1/2 HP, add +1 damage per die rolled.
Thunder: pushed 10 ft.

What am I missing here.

slender olive
# ember sorrel Different spell forms: Bolt: single target, range 90 ft., 1d10 damage. Orb: sin...
  • Beam: 5-foot wide line, range 120 ft., 1d8 damage to all creatures in line

  • Burst: Self-centered, 10 ft. radius, 1d6 damage to all creatures around you

  • Chain: Primary target within 60 ft., 1d8 damage, jumps to 2 additional creatures within 15 ft. for half damage

  • Projectile: Multiple auto-hit projectiles, range 120 ft., 3 projectiles of 1d4+1 each

  • Force: Target cannot take reactions and is pushed 5 feet away

  • Bludgeoning: Target must succeed on Constitution save or be stunned until end of next turn

  • Piercing: Target's AC is reduced by 2 until start of your next turn

  • Slashing: Target bleeds, taking 1 damage at start of each turn until healed or stabilized

  • Cold: Target's speed reduced by 10 feet and disadvantage on next attack roll

  • Poison: Target is poisoned until end of next turn

rotund dirge
ember sorrel
#

homebrew

#

I think I'd lump poison damage in with necrotic

rotund dirge
#

I'd keep Fire as DoT damage and Acid as something else to keep them different

#

AC reduction could work but benefits martials more than spellcasters

ember sorrel
#

I considered acid as an AC debuff

rotund dirge
rotund dirge
slender olive
#

Paraylyzed even

rotund dirge
#

If i do, surely

#

But a troll or a dragon probably wouldn't

midnight elk
slender olive
midnight elk
slender olive
slender olive
#

I am just gatekeeping all the underworld treasures to myself

#

Hoarding bad homebrew like a dragon hoards gold and gemstones

slender olive
#

Can't beat it lol

#

Yours is balanced in comparison to Glassy

midnight elk
#

You cannot defeat what I have made.

slender olive
stone zodiac
#

"No. One. A creature spawning from desires of people that have failed to or are failing to accomplish said desire" pulled directly from no.1 sentai gozyuger credit to toei studios

slender olive
# midnight elk Nah

This is the equivalent of a "Goku Solos" argument, you can't beat trash numericals by putting out an util_infinity symbol, comparison requires equivalent

#

I can just put God with AC ♾️

#

Instant W

ember sorrel
#

Naw, I was going to give a cool lil encounter power to casters

no, it's not overpowered, yes I'm aware that spellcasters get a lot of class features, please consider that my broader design accounts for all of this

plain fractal
#

I want to homebrew a subclass
But idk how come up with the proper game mechanics for this subclass
🤔🤔🤔
My idea is an Artificer subclass that uses Psionics instead of Arcana/Magic
this one is gonna be more sci-fi than fantasy

🤖⚙️🛠 + 🧠〰️

Is that possible?
And can that work out

midnight elk
plain fractal
#

Which is an actual D&D monster with stat blocks
Theres a monster in Icewind dale that is a Brain in a jar controlling a Helemless horror

midnight elk
#

Anyone wanna see my idea for a dragon rocket launcher?

midnight elk
scenic urchin
#

yet another attempt at fixing mordenkainen's sword... does it work?
Mord's Mighty Sword
7th level evocation
Range: 90 feet
Components: V,S,M (250 gp miniature sword)
Duration: Concentration, up to 1 minute

You conjure a huge spectral sword that hovers over a point within range. Creatures of your choice that end their turn within 15 feet of the sword take 4d12 plus your spellcasting ability modifier as Force damage.

When the sword appears, you can make a melee spell attack against a target within 15 feet of the sword. On a hit, the target takes 4d12 plus your spellcasting ability modifier as Force damage. On later turns, you can take a Bonus Action to move the sword up to 30 feet to a spot you can see and repeat the attack.

placid sparrow
#

so im making like an ecological guide for my dm's homebrew setting
this is just an example of a creature found in one of the sub-biomes of the great forest known as The Tallmarches
im interested to hear yalls thoughts!!

Perytons (Cervornis lucidus) - Mid-canopy omnivorous predators that have the head, neck, forelegs and antlers of a deer and the feathers, wings, hindquarters, and tail plumage of a large bird; with elongated wingspans of 3–3.5 m supporting agile aerial maneuvering and antlers adapted for both intraspecific display and prey immobilization. Adults weigh approximately 115 kg. These creatures establish loosely structured family flocks within the mid-canopy, preying primarily on small mammals, arboreal vertebrates, and occasionally humanoids, while consuming vegetation opportunistically. Hunting behavior combines high-speed dives through the understory with tactical antler strikes, and their use of distinctive shadow patterns associated with recent predation influences both prey behavior and interspecific interactions. Peryton activity is concentrated along flight corridors linking emergent trees and canopy platforms, where they exert top-down control on mid-sized arboreal mammal populations and shape localized trophic dynamics throughout the canopy.

  • Sexual dimorphism:
    • Adult Males: display antlers, white-furred faces, thick orange feathered neck manes, dusty grey-blue bodies, light blue chest fur, and feathered wings and tail plumage transitioning from dusky blue through purple to bright orange at the tips
    • Adult Females: lack antlers and manes, retaining white-furred faces with neck fur shading into muted tawny-brown, light brown or tan chest feathers, and dark brown wings and tails tipped with green.
paper belfry
#

Question if someone was born from a mortal and a primordial would they be a demi god or a god

scenic urchin
#

thats up to the DM what happens

midnight elk
#

Is a dragon rocket launcher overkill?

frank berry
#

Depends entirely on the features of said item and the level of the party, really
By itself sounds like a perfectly fitting thematic magic item

unique parrot
scenic fog
#

Or... a rocket launcher that shoots a projectile that explodes like a dragon's breath weapon?

#

But I think both would be fun!

scarlet coral
#

Just curious, trying to personally tweak Gnolls with a given trait to identify them as a Fiend(Demon) creature whereas they are a Humanoid. How would I detail that as a trait?

high trail
#

Anybody have a good Katana for 5e?

chilly jewel
#

as in a magic item? or just a standard katana as a weapon? if its the latter just use a rapier or longsword or shortsword or something theyre similar enough

#

also guys I just made a spell and i was wondering if it was balanced/fun to cast and interesting to use
the name is still a work in progress but the rest is pretty much what im intending

#

Lectro beam
8th level Evocation

Casting Time: Action
Range: Self (100 ft. )
Components: V, S, M (A hair taken from a creature when it stood on end from static electricity)
Duration: Instantaneous
Classes: Druid, Sorcerer
A stroke of thunderous force and lightning forming a line up to a 100 feet long and 10 feet wide blasts out from you in a direction you choose. The line does not have to be a straight line and can bend, twist and turn as you please. Each creature in the line must make a Constitution saving throw. A creature in the line more than once can only be affected once; the first time. A creature takes 4d6 thunder damage and 4d6 lightning damage on a failed save and is carried with the thunder and lightning to the end point you designate, or half as much damage on a successful one and isn't carried. At the end point of the line it erupts in a shocking explosion of lightning and booming thunder. Each creature in a 20 foot radius must make a dexterity saving throw taking 4d6 lightning damage and 4d6 thunder damage on a failed save or half as much damage on a succesful one. A creature that failed the initial constitution saving throw and was carried by the line automatically fails this saving throw.

The lightning ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 9th level or higher, the range increases by 100 feet for each slot level above 8th.

high trail
#

As a magic item. something cursed or blood related. I can come up with something, I was just curious if anybody had anything

scenic urchin
#

the wording is rough but the idea is sound (no pun intended)

chilly jewel
#

alright sounds good thanks
did u have any suggestions for alternate wording?

scenic urchin
#

i dont think there's any spell you could template off of, at least, there's no easy wording improvements I see

chilly jewel
#

I comprehend thank you for your input and have a nice day

scenic urchin
#

just a matter of workshoppin it AFAICT

#

yep

midnight elk
#

Since control elements can control earth and iron is an earth metal and blood contains iron. Can control elements allow you to control blood?

chilly jewel
true forge
midnight elk
scenic urchin
#

control elements isn't a spell that I can find

chilly jewel
midnight elk
austere mango
#

Do we got a playable frog race naturally? If not, I got a setting that I want to work with

scenic urchin
#

grung are playable frogs

midnight elk
remote lance
plain fractal
scenic urchin
#

its difficult to give feedback for stuff which doesn't look like its intended for the average table

hazy bridge
#

has anyone madea a campaign using the tomb of endless wonders by knightVisionCreative?

#

i want to make a campaign using it and i was curious to see if anyone else had

faint sonnet
#

Trying to figure out how Force damage could be put in a Divine-only context for a cantrip and it feels like it all comes back to "another thing kinda does this".

#

I wanna make it harm extraplanar creatures more, but I don't want to fully lock any sort of Banishment to Cleric/Paladin.

true forge
royal osprey
#

being unmade slightly but thats too crazy for a cantrip i feel

#

some kind of lawful/order magic

faint sonnet
#

It's gotta be an action, but I suppose that one of the primary things that I associate Force with in a neutral sense is, well, balance.

true forge
faint sonnet
#

It's just a cantrip dndLol

true forge
#

sadly

unique parrot
wet yarrow
#

Disruption comes to mind.

#

Not really a Bane, more of a Reality Slap

faint sonnet
#

Yeah, that's largely my plan, but trying to figure out how that would get expanded upon is the tough part.

wet yarrow
#

Maybe Slow effects? Displacement. Eating reactions.

#

Triggering momentary vulnerabilities can be a fun combo tool too

faint sonnet
#

The part that makes it tricky is that I've basically crunched out all of the themes that 5e uses for spells and I'm trying to provide each theme a satisfying progression, so I kinda need to "make" a theme for Cleric. I'm honestly entirely tempted at this point to just make it where Wizards don't get summoned weapons and that's Cleric's thing. It largely was their thing anyways, as Mordy's Sword was always kinda terrible, even in earlier editions.

viral shore
#

Heyo I’ve got a few questions

scenic urchin
#

ask away

viral shore
#

So I’m making Zohakuten as a monster, what would the spellcasting level be?

scenic urchin
#

... i uh ... dont know what that is

viral shore
#

Upper Moon 4 from Demon Slayer

scenic urchin
#

what kind of powers do they have, for those unfamiliar

viral shore
#

Wood Control, so the spells are Wood Manipulation and Wooden Sanctuary. He can also summon 5 wooden dragons

deep thorn
#

Is there a way to share homebrew creations with friends that are not in a campaign or to the community?

scenic urchin
#

hmm... maybe 5th level?

viral shore
#

Okay

sturdy knoll
midnight elk
viral shore
#

What would the swarm monster type be, also the version

true forge
stuck raptor
viral shore
#

I have just a singular monster

sacred current
#

Damnation
3rd level Transmutation
Casting Time: 1 Action
Range: 30 feet
Components: V, S, M (holy water)
Duration: Concentration, up to 1 minute
_ _
Brandishing your holy symbol, you condemn one creature within range that you can see, forcing it to make a Wisdom saving throw or become cursed for the duration of the spell.. Until the curse ends, the creature suffers the following effects:

  • The creature is considered a Fiend or Undead for spells and features that affect those creature types (like Divine Smite and Turn Undead).
  • When the creature deals damage, you can use your reaction to force it to make a Wisdom saving throw or receive 2d4 radiant damage.

A remove curse spell ends this effect.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

#

Is this spell balanced or is it too strong?

sweet ore
#

homebrew idea for a long term effect:
The Pale
-caused by long-term exposure to The Pallid Whale(or rarely, longer-term exposure to a creature infected with The Pale)
-reduces infecteds max health by half, causes weakness to heat and flame
-gives +3 Strength
-gives passive regen to host(recovers 1 health point every 2 rounds of combat, 2 heath points for hosts with 40+ max hitpoints while still infected)
-if infection spreads enough(will be visible on the body, would take half a month in-game), infection takes control of host on a failed save, save is made every turn and host takes control again on a successful save

also, The Pallid Whale:
-gargantuan beast
-395 health points
-unaligned(typically passive unless provoked)
-CR 20
-Legendary creature
-can be used as transport if you want to risk contracting the pale
-isnt meant to be beaten, was too lazy to design specific abilities but you can kinda build off it if you want

thoughts? yes i pretty much dragged most of this from Limbus Company

sweet ore
sacred current
#

Thanks

rotund dirge
#

Or straight up make the damage of the cantrip its average rather than rolling

#

So instead of 1d10, it would deal fixed 5 Force damage, for example

-# Yes, i changed the damage die from d8 to d10 because the average of 1d10 is 5.5, so rounding down is 5, compared to 1d8 which is 4.5 and would become 4

rapid latch
#

If I made and Oni species, do y'all think it should be its own species or should it be an ancestry/lineage/legacy? If the latter should it a giant ancestry option for the Goliath or a fiendish legacy option for the Tiefling? Oni were giants in 2014 and fiends in 2024, but even in 2024 they still speak giant and none of the typical fiendish languages.

rotund dirge
#

Idk enough about the lore of onis but i think species work better

peak inlet
spark magnet
smoky sand
#

noice

#

The ranged weapons can have a scope for 1 free casting of Hex or Hunter’s Mark (Player’s choice) for 150 GP. Ranged weapons deal normal 3x damage dice on a critical hit.

#

this is part of my enchanter

smoky sand
#

but its at the lowest level

peak inlet
#

this looks like an uncommon magic item, so I would probably put it at 400gp

#

as a usual price

#

then you can change the pricing based on where you’re selling it

smoky sand
#

what about this next set?

#

While wielding this weapon, the user cannot be damaged by other players and any attacks from fighters to the wielder of the weapon would deal maximum back to the fighter. When an attack connects with an elf, this attack can put elves to non-magical sleep. It is a Wisdom saving throw against the ranger's spell save DC and a Constitution saving throw to wake up. Also the swarmkeeper has whirlwind attack, Colossus attack, and, as special reactions they can take without using their one reaction, Evasion and uncanny dodge. You can also use your dexterity or strength score if your roll is below the score PB times per long rest.

#

Special weapons (Attunement to paladin or ranger) -
+3 melee weapons that deal 4x on a critical hit with the expanded 19-20 crit, deals an additional 3d8 force damage on a hit, can be thrown with a range of 150/600 feet, and can even heal the user with the benefits of a long rest if they reduce an enemy’s hp to 0HP with weapon attack.
Gives proficiency on Strength saving throws (Paladins) or Wisdom saving throws (non-gloomstalker rangers) and advantage on Constitution saving throws.
Gain +PB in AC and the user can't be blinded, deafened, petrified, or stunned. The user’s walking speed increases by 10 feet and gains a flying, swimming, and climbing speed equal to the new walking speed.
Gain +2 in all stats up to a maximum of 26 and a proficiency in a skill you're not proficient in and expertise in a skill you are proficient in (the expertise cannot apply to the skill you became proficient in through this weapon)
Gain access to Revivify, Reincarnate, Regenerate, Resurrection, and True Resurrection as an action or bonus action without using a spell slot or material components that refresh on a short or long rest. When used this way, the range of this is 30 feet.
Swarmkeeper Ranger gain increase critical (18-20), deal an extra 8d6 fire damage against constructs, the ability to add 1d12, 1d10, 1d8, 1d6, and 1d4 of any type damage of choice that ignores resistances and immunities, heal all existing damage, and removes all curses and banes if the attack is a critical hit, and, as part of the attack, make the target prone. Swarmkeeper ranger also gains action surge (full 2 attacks) and a haste (one extra attack) with the weapon if they use a spell during a turn they also attack. Can absorb lightning and thunder damage as a special reaction that isn't on the turn of a normal reaction.

#

sorry it sent backwards

flint marsh
#

honest reaction is that this weapon is the main character of the game

#

it breaks bounded accuracy all over the place, and specifically even worse for swarmkeepers

#

it's uhhh kinda just going to remove any fun from the game (specifically for people who aren't the swarmkeeper that you're intending to give this to)

smoky sand
#

Why swarmkeepers?

spark magnet
smoky sand
spark magnet
flint marsh
#

why swarmkeepers? I don't know, you made it. but you do have a specific bonus to the swarmkeeper

smoky sand
flint marsh
#

18-20 crit range, and just straight up unresistable damage, no save prone, a fighter class feature, a spell (haste) and can absorb damage types

#

I mean at this point just say "I can kill anything without worrying about it, and nothing can touch me". as a homebrew I wouldn't let it near my table

smoky sand
#

yes

peak inlet
#

it’s too strong

flint marsh
#

this is... way more potent than any pubished artifact

#

like, it's more potent than multiple artifacts combined

spark magnet
#

Certain tables do have different power scaling

flint marsh
#

it's true

#

I wonder what kind of enemies are at this table that you'd need it

peak inlet
#

but you’re not really planning stuff out for that table if you’re posting here without mentioning that context

flint marsh
#

but as far as comparing it to the rest of the game it's immensely more potent than I'd be comfortable with

spark magnet
#

If this is considered something worth working for in your table
Obviously it’s strong
Add some lore and better formatting to it I guess
So it’s easier to read

smoky sand
#

Should i scale it down to fit most tables?

flint marsh
#

do what you want - I can't tell you what works at yours

peak inlet
#

it’s too strong that it would literally make everyone else in the table useless unless they all have stuff of this caliber as well

flint marsh
#

I'm telling you only that it's an entirely different scale of power than written works

#

and far more potent than any table I've been at requires

peak inlet
#

also, it’s too specific in terms of who can use it to the full potential, but not specific enough

#

you can grab 3 levels in Swarmkeeper as literally anything else

spark magnet
# smoky sand Should i scale it down to fit most tables?

Maybe scale it down a little bit…
Perhaps with the strength
Add a requirement that makes using it difficult
For example
At my table
A sword named Calamorvox has rediculosly powerful, still regarded as the strongest weapon in the game, but when using it, you had to come up with iconic and dramatic quotes and say them with full enthusiasm and flair or else it wouldn’t work.
Something that a remove curse spell wouldn’t instantly fix

peak inlet
#

and you gain an insane amount of extra firepower for it, as if you needed more

flint marsh
#

also "cannot be damaged by other players and any attacks from fighters to the wielder of the weapon would deal maximum damage back to the fighter"

peak inlet
flint marsh
#

there's not a single item in the game that references players fighting each other explicitly

peak inlet
flint marsh
#

" When an attack connects with an elf, this attack can put elves to non-magical sleep. "

#

it doesn't.. say anything about sleep is this specifically for elves?

#

Also the swarmkeeper has whirlwind attack, Colossus attack, and, as special reactions they can take without using their one reaction, Evasion and uncanny dodge. You can also use your dexterity or strength score if your roll is below the score PB times per long rest.

peak inlet
#

ok fair enough, I am so confused

flint marsh
#

whirlwind attack and colossus attack aren't things

#

granting evasion and uncanny dodge?

#

and "you can also use your dexterity or strength score if your roll is below the score pb times per long rest"

#

and it references "The swarmkeeper"

#

but it isn't limited to swarmkeepers

peak inlet
#

I have no idea what Whirlwind attack is

flint marsh
#

gaining +2 to every ability score

peak inlet
#

I feel like I missed most of those now that you break it down

flint marsh
#

Gain +PB in AC and the user can't be blinded, deafened, petrified, or stunned. The user’s walking speed increases by 10 feet and gains a flying, swimming, and climbing speed equal to the new walking speed.

#

scaling AC bonus that isn't typed. immunity to blindness, deafened, petrified, stunned, more speed and gaining all non-burrowing movement types

peak inlet
#

what’s the theme of the weapon btw?

smoky sand
#

Bees!

#

and Holiness

flint marsh
#

from reading the thing, the theme seems to be "I win"

peak inlet
#

why are you getting 90% of the stuff there if it’s bees?

#

why are bees giving swim speed

smoky sand
#

Oooh i have a downside to all of this.

#

You gain one level of exhaustion if you score a critical hit with these weapons

flint marsh
#

that actually doesn't make it better

peak inlet
#

it makes it worse megu

#

there are ways of getting rid of your Exhaustion

smoky sand
#

like what?

flint marsh
#

like a level 10 ranger taking a short rest

peak inlet
#

I can just use another weapon and benefit from the other 40 things I’m getting

smoky sand
#

ngl, i forgot about the level 10 short rest thing. Thats amazing!

flint marsh
#

anyway - it's not in scale with anything else in 5e

#

are you playing a solo game against epic level threats?

smoky sand
#

Yes

flint marsh
#

then enjoy

#

you won't feel any challenge but I don't suspect that's your goal

smoky sand
#

also if you think what i made was bonkers, you should see version 1 of what i want to change to 2024 rangers

peak inlet
#

I mean yeh, if you don’t have teammates and it’s a 1v1 against the DM, anything is fair game

flint marsh
#

it is interesting that an item made for a solo game has special rules about other players

#

I mean just making things unbalanced isn't really something that is impressive

#

I can just add a couple zeroes to the end of every number on a character sheet and be unbalanced

#

"rangers now have ten attacks per turn"

#

anyway, godspeed, it seems you've achieved what you're trying to

peak inlet
#

I don’t think you need that huge block of text to make something OP

#

you could have just said “you gain proficiency in everything. you have 20 attacks when you take the attack action. All your ability scores are set to 20.”

#

at least then you would be able to remember all the things the weapon does

smoky sand
#

that would be broken

#

Theres an epic boon for that

flint marsh
#

well this is already broken, to Lemon's point

#

it's far beyond anything I've seen on DNDwiki even

#

but it seems to be what you're going for

smoky sand
#

at least the proficiency in every skill

#

Wdym?

#

whats one broken thing on dnd wiki that isnt as broken as my thing

flint marsh
#

well I don't need to find that. what I stated was anecdotal and meant to illustrate my opinion.

smoky sand
#

oh

flint marsh
#

you don't have to convince me that this isn't broken, I feel it is way more potent than anything in the book, and specifically it's more potent than anything I've ever seen

#

you can feel differently all you want, but we're speaking in opinions and that's okay to disagree about

smoky sand
#

i love ranger homebrew. its like ketchup to pikachu

flint marsh
#

I wouldn't put this anywhere near my tables, but yours is very clearly different

peak inlet
#

if you are trying to make something at the level of artifacts in the game, this is not it, but if you want to create something to take on some insane homebrew monster, sure, all the power to you

#

what I’m trying to say is that it’s not artifact level, it’s more of a super mega ultra unique artifact magic item

flint marsh
#

and if it's a troll, it's completely in line with the swarmkeeper gimmick but you aren't gonna hook us haha

sharp furnace
#

Hey, first time poster but experienced DM and Homebrewer.
I want to get into doing it some what professionally but don't really have the connections, without just doing everything solo and posting it on DM's guild, are there options to collab with people or something?

flint marsh
#

well there's a group I've been involved with that do amazinglky produced homebrews (Fungalbrewery)

#

they're super helpful with balance and wording and such, and there's often collabs, though I'd ease into it as it is a community

sharp furnace
#

Thanks! Ill look into it 🙂

peak inlet
#

or I guess online too, but I think playtesting is the most difficult part to secure

flint marsh
#

there's a reason most of the contributors there are in my own credits. tons of knowledge and cool ideas

sharp furnace
#

Amazing, thank you

junior quiver
#

hello im looking for a map maker for a campaign im trying to do it features carnivals and stuff any tips

scarlet coral
#

You get used to it here, just keep at it and eventually you'll catch someone's attention.

true forge
#

Btw

#

No monster in dnd 5e that WOTC has made has over 1000 HP

#

Closest is over 1000HP is done by revive after death from aspect of tiamat

junior mango
#

Just wondering has anyone made a homebrew skeleton race im trying to work out the logistics of it

sweet ore
true forge
sweet ore
flint marsh
#

also not everyone has experience/opinions on every type of brew - I don't really go into monsters much

sweet ore
#

gonna do a small nurf of the whales health to make it a bit better scaling maybe :> maybe just 1000 solid is good

true forge
true forge
sweet ore
flint marsh
#

unless your players are rocking Enid's ultra sword hehe

sweet ore
pearl canopy
#

Hello friends, im working on a paladin subclass but im really struggling to figure out the 7th level paladin aura to go with. Could someone help me with some ideas?

pearl canopy
#

Its a Doctor themed Paladin turning the Hyprocratic Oath into a REAL Oath

#

Ive had 2 versions so far:
Extra damage (2d8) for the first attack of everyone in my aura
And then the current one
Ramping damage for things that stay near me.

sweet ore
#

not gonna lie, all seems well with it in my point of view

pearl canopy
#

See the only thing is that makes the enemies prioritize getting away from my character

sweet ore
#

yea

pearl canopy
#

Which being the Paladin you dont really want so thats what's pushing my design choice change

#

Might turn that feature into a custom spell though for spell casters.

sweet ore
#

ngl if you use what you have right now and make it a speed build..
im sure you can have a bit of fun with it

flint marsh
#

make ambulance noises as you chase down the bad guys

pearl canopy
#

Wee woo! I did orginally have this character as a Way of Mercy monk

#

Maybe I can do something like a split effect: one effect being similar to Beacon of Hope on healing, and maybe inflict wounds or something small but damaging for others?

sweet ore
#

maybe
but idea, hear me out. take what you have now, and make it where if you have 2 enemys being damaged at a time by the aura, you get a small speed buff

#

small speed buff helps you get closer even if they try to get away

pearl canopy
#

With you so far, to chase down enemies

sweet ore
#

brains are braining

peak inlet
#

Windmaker’s Sheathe

Wondrous Item (daggers, shortswords, scimitars, sickle), Very Rare (requires attunement)

When a weapon is sheathed into this for 1 hour or longer and there’s no weapon bound to it, it gets bound to the sheathe. If you try to sheath a weapon using this and it’s bound to another weapon, the weapon gets immediately flung out of the sheath.

While a weapon is bound to the sheath, it can be activated as a Bonus Action, when you unsheathe it, allowing it to float in a space as a tiny creature. While the weapon is activated, it acts as though it’s held in your hands even while it is floating or being held by another creature, allowing you to attack with it as normal when you are not holding it; the weapon also has the Thrown (20/60) property and can be moved up to 60 feet as a Bonus Action.

A creature holding the weapon can use a Reaction when you make an attack with it and make a DC 20 Strength check, on a success, they stop the weapon from moving, on a fail, they lose their grip on it. Alternatively, a creature can use an Action and make a DC 25 Strength check, on a success, they can move the weapon up to 10 feet.

The weapon can be deactivated by sheathing it or if it moves more than 30 feet away from the sheath, when the weapon is deactivated it stays bound to the sheath. You can spend 10 minutes holding the sheathe to unbind it from the weapon it’s bound to.

#


I am not sure if this addresses everything about it and I’m not sure if it’s too strong or too weak for a Very Rare Magic Item, it seems pretty simple, but I know it can be pretty powerful to run it

sharp furnace
#

So, you still use your Action to attack with it, it figuritivly extends your reach of melee?

peak inlet
#

but also, allows you to hold a 2H weapon while controlling a Light weapon

#

it’s hand management economy + range, I feel like it’s too much for Rare, but too little for Very Rare

sharp furnace
#

Mmh it’s str depends on the DM to as a lot of DMs hand wave most hand management rules.

peak inlet
#

I put it at Very Rare because it can take magic weapons, which could get out of hand

sharp furnace
#

If you can activate the magic weapon at a distance that could go crazy with something

peak inlet
#

(you don’t get the Dueling on the floating weapon)

#

I feel like I should probably make it 2 sheaths instead of 1, that would probably make it Very Rare

#

I’m looking at having Vex + Nick out and being able to attack 2 enemies 60 feet away from each other

#

it becomes pretty versatile

#

the issue is it’s attunement, so I can’t make it Rare and just have 2 separate pieces of them

sharp furnace
#

What level would you hand this out kinda thing as that’s a good way to gauge rarity

peak inlet
#

I would say high tier 2

#

like somewhere in the 7 through 10

#

there’s a small exploit that is intended here, you can have someone else carry the sheathe + Gaze of Two Minds or a Find Familiar

#

then you can be in 2 places at the same time

sacred current
peak inlet
#

they just don’t have curse in the name

#

go look at Nystul’s Magic Aura for wording and balancing

#

keep in mind Nystul’s is only usable on a willing creature

scenic urchin
spring tusk
#

fun fact,

Trigona Hypogea, nicknamed the "Vulture Bee", is one of three distinct species of bee that harvest their nectar and then create their hives and honey with the carrion off rotting corpses, as well as having a lack of stingers. While I can't find much information on Trigona Necrophaga, I can say that Trigona Hypogea is actually the smaller cousin to Trigona Crassipes, which averages around a quarter of an inch in length.

I created a small admittedly underwhelming CR 5 statblock of its much larger cousin: Megatrigona Hypogea

#

I dont actually know anything about naming genus' so please excuse my ignorance on that front lmao

#

I admittedly have a lot of fun making fantasy statblocks of real life animals that feel like they're some sort of dark fantasy creature

sharp furnace
#

Was thinking of this today, so just drew it up.

Sonic Charge

5th-level transmutation

Casting Time: 1 action
Range: Self
Components: V,S
Duration: Instantaneous
Domain: Arcane, Divine, Primal

You crouch and prepare to sprint, your spurt begins with sonic-boom as you charge your target with thunderous energy.

You move 60ft in a straight line in any direction near instantly, falling prone after reaching the maximum distance. However, if you contact a creature or object you transfer your full kentic energy dealing 8d8 Thunder damage, knocking the contact prone and pushing it back 15ft.
A creature can make a Strength saving throw and on a success takes half damage and ignores all other effects. A huge or larger contact are always immune to the effects.

The spell’s thunderous sound can be heard up to 100ft away and creatures within 5ft of you when you cast this spell and as you travel, including a contacted creature take 1d8 Thunder damage and half as much on a successful Constitution saving throw.

At Higher Levels. The damage increases by 1d8 as well the distance traveled by 30ft for each spell slot level above 5th.

scenic urchin
#

The effect is cool, I am not sure who is casting this tho

#

I also feel like text wise this spell could be a lot shorter

sharp furnace
spring tusk
#

Nobody liked my giant bee 😔

scenic urchin
#

I'm not in a mind space for looking at critters atm :X

#

I guess I would say, when I see bee I expect it to have a stinger

sharp furnace
scenic urchin
#

Yea

peak inlet
scenic urchin
spring tusk
scenic urchin
#

oh ... didn't know that

spring tusk
#

Yaa, I specified it in that little paragraph before the statblock :3

opal trail
# scenic urchin make mordenkainen's sword worth picking

In order to do that, youd need to make it stronger than bigby's hand cast at the same level.

Bigby's hand does 9d8 at 7th level. Vs the 4d12, which is 8d6, and flipped around to 6d8, the + modifier isnt enough. Simply, it is outclassed by a lower level spell.

It should have just been the blade of disaster but at a lower level, 4d12, crit 18-20, add 6d12 on crit or something, or have it attack twice as well.

But as it stands. Bigby's hand beats it completely.

true forge
#

ok, so

#

capstone or 15th level feature for this lightning based fighter im making

#

im thinking making it the Lightning Absorption trait, take lightning damage but you heal instead of taking damage

#

but that could get OP really quick

flint marsh
#

honestly it simply doesn't come up that often unless you are being zapped by an ally

primal osprey
#

I made a badass boss duo, one had lightning bolt and the other had a modified lightning absorption, where half of it heals him but the other half is added to his next attack

#

It was a fierce combo

opal trail
scenic urchin
opal trail
#

They work, but wont make it viable lol

scenic urchin
#

really? thats not enough...?

opal trail
#

Lemme look again.

#

If it was like moonbeam where if it goes into a creatures space, or vice versa, they take damage, then itd be worth it. But ending in that space and a single attack on your turn? Nah.

scenic urchin
#

aight, i was worried i had made it too strong so that's a relief

#

back to drawing board

opal trail
#

A good example here is Moonbeam. 7d10 to all creatures you can fit within a 60ft pattern of movement, every round.

I believe conjure animals is also similar.

So yeah, it isnt great for a 7th level spell at all.

scenic urchin
# scenic urchin yet another attempt at fixing mordenkainen's sword... does it work? Mord's Might...

aight, updated in response to feedback, pretty confident in this one
Mord's Sweeping Sword
7th level evocation
Range: 90 feet
Components: V,S,M
Duration: Concentration, up to 1 minute

You conjure a huge spectral sword that hovers over a point within range. Creatures of your choice that end their turn within 15 feet of the sword take 4d12 plus your spellcasting ability modifier as Force damage.

When the sword appears, you can make a melee spell attack against each creature of your choice within 15 feet of the sword. On a hit, the target takes 4d12 plus your spellcasting ability modifier as Force damage. On later turns, you can take a Bonus action to move the sword up to 60 feet to a spot you can see and repeat this sweeping attack.

primal osprey
#

I finally have an idea for an ability for my song elf lineage for 24 rules

#

A while ago I was struggling to think of a special ability for them and resorted to just a +1 bonus to performance, but I finally have the idea

#

Your ancient song is able to influence the magic you make with your voice. When you cast a spell that has a Vocal component, you can give yourself advantage on one roll you make for the spell, or give an enemy disadvantage on a saving throw for it if the spell forces a saving throw. You regain your use of this when you finish a long rest

#

Any feedback? I’m not sure of it

#

The idea is that their magic singing is able to enhance some of their magic

#

And since Song Elves have spells they can innately cast it doesn’t entirely neglect martials too

true forge
#

Aka when ally takes lightning damage, you take it instead

flint marsh
#

oh hey can you please click off the notification thing when replying to me?

#

also - what I meant is that there's just not enough enemies in the game doing lightning damage

true forge
#

ah mb

viral shore
#

I’m making a really hard monster

paper belfry
slender olive
#

Normally I'd be happy if someone's a DM

tacit leaf
paper belfry
#

1st option

paper belfry
pearl canopy
#

I might try this version:

  • Whenever a creature in the aura regains hit points from a spell or class feature, they regain the maximum possible amount from any dice rolled.
  • Each ally in the aura has advantage on death saving throws.

In addition, hostile creatures that start their turn within the aura take radiant damage equal to your Charisma modifier (minimum 1).

severe trellis
#

Qq
For a Vampiric Monk do you think it'd be better to add a Misty Teleport onto Deflect attacks ie: When you use it you can teleport like 15 feet

Or add it into your step of the wind ie: when you spend a Ki point on Step of the wind, you can teleport your movement speed, but it expends that speed as normal

paper belfry
#

Step of wind

#

Makes more sense

#

Deflection is for defense

#

Step of the wind is for movement

severe trellis
#

Right but for vampires their Mist form is used for defence

paper belfry
#

Tbh I don't care

#

But giving personal placement

main jewel
#

Hello folks, I come to you all in a time of great need

#

I'm trying to make a homebrew subclass for Monks to use in my games based on the old Swordsage class. I intended for it to give them weapon mastery with some weapons and make them Monk weapons like Kensei

#

I've had no trouble adding the proficiency and mastery modifiers to the feature in DnDBeyond

#

But I'm unable to grant the Monk Weapon property to them in the same ability

#

I will try and make a second hidden one that only grants the monk weapon property and see if that works

#

It does not...

dapper lantern
#

what's up. dnd beyond got rid of my dang subclasses and races and junk. (i do own the source stuff dw). could someone please help me figure out to homebrew it as a subclass? (same thing happened with harengon, but ima see what i can do there on my own first)

#

and no i'm not repurchasing somethin g i already own.

#

-# (again...)

sinful skiff
#

I'm making my first subclass ever for fun(also to learn how to do this with foundry)
It's inspired by stuff like bloodborne and maybe a bit of castlevania too. A "knight" that has access to firearms and other gadgets. Anything must haves you think I should consider that fit the vibe?

#

I'm already adding stuff like parrying with a gun kek

rapid latch
#

Have any of y'all made or know of a Clown Collage Bard? The name is right there so I'm curious.

coral delta
peak inlet
peak inlet
rapid latch
#

I'll take a look, thank you.

short cliff
green orchid
slender olive
#

Might I even suggest - College of the Skibidi

#

Very inspiring EVIL_LUL

fair violet
primal osprey
#

Just ping me if you have feedback

primal osprey
#

I’m thinking it would pair well with sorcerer’s heightened spell

#

Acting as a free use of it

#

Would also work well for a wizard

primal osprey
fair violet
primal osprey
#

Or can the Monk do both?

static maple
#

Characters like monk, rogue or fighter will not get any use out of this afaik

tidal ivy
#

hey, I know that you can use homebrew races in character creation on dndb but can you use homebrew subclasses too?

primal osprey
static maple
primal osprey
#

I think a song elf rogue could be a good combo as they make a creature prone with hideous laughter before sneak attacking next turn

static maple
#

I should have kept reading my bad

primal osprey
#

It’s okay, I should have mentioned which spells they get

#

And I wrote it assuming people read my original post of my song elves

#

Their spells are just vicious mockery, Tasha’s hideous laughter and calm emotions

primal osprey
#

No attack roll spells so a martial won’t see the advantage on a spell attack roll part. Unless they have magic initiate

fair violet
static maple
#

Its a strong ability but limited to once a day so it seems like a solid idea

primal osprey
static maple
#

The one from amity's homebrew

#

I think you realised but just to be sure

fair violet
primal osprey
fair violet
#

Damn didn't think of that

primal osprey
fair violet
#

Yay dndCheers

primal osprey
#

There are certainly a lot of them, but I’m not gonna complain about having many options

fair violet
#

I was thinking of changing one move

#

The wisdom grappling mechanic

fair violet
primal osprey
teal niche
#

I was thinking of reflavouring the folding boat to be a shield that can grow and shrink into shape. Used by a duegar scout deep in the underdark. I was gonna have it be a much smaller boat though.

tidal ivy
#

hey, I know that you can use homebrew races in character creation on dndb but can you use homebrew subclasses too?

restive tusk
#

Yes you can create and share homebrew subclasses on DDB

feral wind
#

I'd be down to playtest if I didn't JUST start a campaign today... sorry 😔

paper belfry
#

I will but what day

#

Cause dnd friday

storm fern
#

I have a character idea, not sure how to execute it within the realms of homebrew/in game

A melee-focused cyromancer that creates ice weapons that shatter during combat, reshaping them into different weapons to continue fighting.

Need some way to implement the caster, the mechanics of the weapon itself I’ve worked out with my dm, I just need some base class or multiclass to make this work off of.

I’ve looked into Eldrich knight and pact of the blade warlock, couldn’t find pathways for either of those to be accurate enough for what I wanted to recreate

Anyone have any homebrew stored for a cyromancer class with a melee subclass or some half-caster with an ice specific subclass that could function in close range?

ember sorrel
#

Yo, another random idea:

(a) You have five tiers: 1-4 (Mortal), 5-8 (Heroic), 9-12 (Legendary), 13-16 (Immortal), 17-20 (Epic).
(b) When you fight something in your tier, you fight it normally.
(c) When you fight something BELOW your tier:

  • You have advantage on all saving throws vs. their spells and effects.
  • They have disadvantage against your saving throws vs. spells and effects.
  • You have damage resistance (all) against them.
  • They have damage vulnerability (all) against you.

(d) When you fight something ABOVE your tier, you invert those effects.

faint sonnet
#

(I'm already doing the 5 tiers, but you know this.)

paper belfry
#

I'm thinking of doing something like that but my way
Tier 1 imp level 1-6
Tier 2 demon level 7-10
Tier 3 less arch demon level 11-13
Tier 4 arch demon level 14-19
Tier 5 godlike level 20

#

Tho I would think 20 should be sin level

#

But basically if your higher level than them you use modifier 3 times
And other way around

tired sparrow
#

Me and my DM are working together to make a boss fight for the party, as my character is a sort of weird mix between a werewolf/hellhound due to being cursed and the full moon is coming up soon. He's a human divination wizard.
-Party is level 5. We have a blood hunter, a bard/warlock, and two sorcerers (divine and draconic).
-I want spell casting still in this form. Generally more melee spells (still being able to rip stuff apart with his hands), but I'm considering adding a chance for wild magic to happen.
-I also want to make sure not to have either my character or any of my party members to die, but I also want to have this boss fight be somewhat hard (I can pretty easily figure out some failsafes).
-Want to keep the main werewolf aspect with some hellish flavors.

-Party (and the players) does not know about him being a werewolf btw, but they do suspect that werewolves will become a plot point.

smoky sand
#

Would it be homebrew if i used a differrent dice set to build features?

restive tusk
#

Yes

smoky sand
#

oooh okay .... so... imagine rolling a d30, a d24, a d16, a d14, a d7, a d5, and a d3 for damage.

lean elk
#

headache

restive tusk
#

What’s the purpose of these different die?

smoky sand
#

Swarmkeeper things.

lean elk
#

headache

restive tusk
#

You’ll need to be more specific

#

What is the purpose of using these die specifically, as opposed to the default

smoky sand
#

do you remember the damage where i want players to roll like 5 different dice?

#

I wanna do that but with the different dice

restive tusk
#

The one you’ve posted about 3 times?

smoky sand
#

yes

lean elk
#

why use a d30 which like, rare asl, just use 3d10 lol

#

i know one person who owns a d30

nova basin
#

3d10 has a higher bottom line and a better average

lean elk
#

exactly

nova basin
#

5d2 is always better than 1d10

true forge
#

Funny enough

lean elk
#

10d1 actually the most optimal 🤓

smoky sand
#

i have a set and i wanna use them

#

ooooh i have a great idea.

lean elk
#

idk if dnd is the system for that

true forge
lean elk
#

you still aint said what you would be using all of these for

nova basin
smoky sand
#

A weapon that deals... d30+d24+d20+d16+d14+d12+d10+d8+d7+d6+d5+d4+d3 damage. but it only works if the attacker is a swarmkeeper!

lean elk
true forge
lean elk
#

say you trolling or waddle on my man thats just ridiculous