#homebrew
1 messages · Page 18 of 1
In that case, I've got a subclass I'd like you to look over if you don't mind.
I've got some time, hit me
Will DM, PDF.
So, I think I made something mildly overpowered.
Would you be able to take a look at something for me?
not just yet, my wife just arrived and I have coffee things to do
Dude volunteered himself for group writing checker apparently lmao.
Ah, okay
I can look at it. Won't be as good as Dave but I'm a second set of eyes
Thanks
Think of an Elemental Cataclysm on steroids.
This is stronger.
I was just hoping for some feedback lol
It can't be that bad, can it?
Would anyone consider dming their homebrew on a podcast? I’m looking to set one up but having a hard time finding a dm
My first bit of feedback is that this thing isn't very interactable. You've kind of given it resistance/immunity to a lot of player tools. Not sure why it has an outright counterspell immunity, for example. DC28 con save or reflect damage back is also just "casters don't get to play" as well as being immune to all effects of an 8th level spell or lower.
These kinds of things just kind of limit the ways players can interact with a creature.
I had a random idea earlier. Your players can go to a church or various shops (perks depend on the place you go) and buy a spirt type animal. It can't die and acts as long range communication for your party via telepathy. You have to "feed" it a set price every month to keep it at your side. What the players don't know is that everything they do and say is being recorded by the church/businesses they bought it from and being sold off to the people it would interest (guards for your crimes and whatnot). Essentially a phone with spyware installed XD
Thanks, I designed it to counter overpowered players.
The counter to overpowered players is to have a conversation with the problem player.
"Hey dude, you're stealing the show a bit too much"
My entire table consist of OP players
If it's a full party and they're all OP, I'm a firm believer that that's OK.
Just give them 20x deadly and call it a day. They'll love that.
I've done a bunch of 20x deadly puzzles as a player, they're very fun at a table full of high OP optimizers.
If they are all OP put them up against even more OP enemies XD like the homebrew spell that I think is called Swarm Of Tarrasque XD
One guy has a tarrasque that is in the shape of an attack squirrel
Oh god
Yeah
They are the reason I make absurdly powerful homebrews
My plan is that they have to kill the people trying to summon it and if they fail to do so in time, it spawns
Ah, so it's a lose condition. Fair enough.
Assuming they're expected to stop it.
But I still think that the stat block kind of just deleting all casters is a bit unfun for the casters.
Hi, can somebody a bit more experienced look at my homebrew miniboss and see if I overdone him?
https://drive.google.com/file/d/1keQ0SaO_3pDkpr2Bayax96xGx649qjbB/view?usp=sharing
I based it on a stat block of a ghost and I intend to put it against 5xlv5 PCs and they should have around 50% of resources spent by the time they get there
Leypower lance, the way it is worded, ignored even full cover (in the other room), might want to say half and three quarters.
It's not bad assuming there aren't too many adds and the party is fairly optimized.
hmm yeah good point i assumed he still needs to see the target i keep forgeting to fix the wording in those
he is alone but they will have 2 moderately hard encounters before that
"A target you can see" will fix this.
Assuming the party is optimized to a reasonable degree, they'll be fine.
and there is a 2x2 hole in the map they can theoretically fall into
The low AC is what is keeping it reasonable.
yeah that was my goal
And targetable saves
This is a glass cannon. You should hint as such to the party, and they'll be fine.
the individual characters are pretty strong but the party comp is well
so so
That's fine, party comp is a fake concept, optimized characters and you're good
"we only wanna play gish"
I say give it legendary resistances instead of ten thousand immunities to conditions.
LR makes it clear to the party "stop doing this" when it is used. Condition resistances don't hint at each other.
Yeah I assumed it's the right way to do things after looking at the phb ghost stat block
I need to learn how exactly legendary resistance works
The ghost can be removed using damage swiftly. This cannot.
It's not insanely tanky, but way more so than the ghost.
Special weapons (Attunement to paladin or ranger) -
+3 melee weapons that deal 4x on a critical hit with the expanded 19-20 crit, deals an additional 3d8 force damage on a hit, can be thrown with a range of 150/600 feet, and can even heal the user with the benefits of a long rest if they reduce an enemy’s hp to 0HP with weapon attack.
Gives proficiency on Strength saving throws (Paladins) or Wisdom saving throws (non-gloomstalker rangers) and advantage on Constitution saving throws.
Gain +PB in AC and the user can't be blinded, deafened, petrified, or stunned. The user’s walking speed increases by 10 feet and gains a flying, swimming, and climbing speed equal to the new walking speed.
Gain +2 in all stats up to a maximum of 26 and a proficiency in a skill you're not proficient in and expertise in a skill you are proficient in (the expertise cannot apply to the skill you became proficient in through this weapon)
Gain access to Revivify, Reincarnate, Regenerate, Resurrection, and True Resurrection as an action or bonus action without using a spell slot or material components that refresh on a short or long rest. When used this way, the range of this is 30 feet.
Swarmkeeper Ranger gain increase critical (18-20), deal an extra 8d6 fire damage against constructs, the ability to add 1d12+1d10+1d8+1d6+1d4 of any type damage of choice that ignores resistances and immunities, heal all existing damage, and removes all curses and banes if the attack is a critical hit, and, as part of the attack, make the target prone. Swarmkeeper ranger also gains action surge (full 2 attacks) and a haste (one extra attack) with the weapon if they use a spell during a turn they also attack. Can absorb lightning and thunder damage as a special reaction that isn't on the turn of a normal reaction. While wielding this weapon, the user cannot be damaged by other players and any attacks from fighters to the wielder of the weapon would deal maximum back to the fighter.
This is extra balanced.
also.. this can put elves to non-magical sleep. It is a Wisdom saving throw against the ranger's spell save DC.
then a Constitution saving throw to wake up.
Also the swarmkeeper has whirlwind attack, Colossus attack, and, as special reactions they can take without using their one reation, Evasion and uncanny dodge.
How is this "more balanced" than the previous iteration?
It seems like it barely changed
I reiterate what Tamms said last time: #homebrew message
Their 2nd paragraph rings true here. It seems 0 feedback was actually taken and/or considered and no effort was made to understand why it is broken
I am so in love with swarm rangers. Is that not obvious?
That is why you can't seemingly balance things, yes.
your nickname is literally swarmkeeper lmao
wait is that a +3 weapon that 4x crit damage AND expand critical range?
Yup
if you remain in this channel long enough, you'll get used to it
I did some crazy insane homebrew but not in my craziest dreams I would concieve this
Speaking of crazy homebrew, I've been poking around the XP curve lol
It is so random.
at least i don't feel bad showing my more insane ideas here than
homebrew is stuff like the sequel to this spell:
Halberd Beam
4th level evocation
Range: self (30 foot cone)
Components: S,M (a halberd)
A beam of scorching fire shoots out from your weapon, striking all targets within a 30 foot cone. Each creature in the cone must make a Dexterity saving throw. A target takes 7d8 fire damage on a failed save, or half as much damage on a success. Creatures wielding shields automatically succeed on this saving throw.
oh ok
Homebrew is community-made creations that are not created/provided by 3rd party producers or D&D
new classes and races even?
yes
Yeah, anything a player can choose or interact with is a possible thing you can homebrew
i can also make this where you can treat any roll 12 and lower as a 13
Homebrew is an umbrella term that covers all non-official content (aka not published by Wizards of the Coast, D&D's owner). This may include:
- Custom settings
- Custom player options (e.g. feats, classes, species)
- New subsystems (e.g. crafting)
- Rule additions, removals, or changes
My suggestion is to start with a small thing, like a magic item or a weapon, figure out how they work, then make one of your own
From there you can get into things like spells, subclasses, planes, traps, races and subraces, and eventually the system itself.
Visit #find-a-game for everything you need to start your search, including:
- Instructions for finding a game here on the server (including how to post in our #looking-for channels).
- Suggestions for finding a game outside of this server.
- Basic advice to help you in your hunt.
it's like going down the iceberg
on top you have official dnd
than you have partnered books(tasha's cauldron, xanatar)
than unofficial books from kickstarter
than you have gm binder
than you have this channel apparently
Enid until you can understand why all these abilities on a weapon are not balanced we can't give meaningful feedback on your homebrew, as per Tamm's earlier comment.
they dont include language and nationality in lfg
who said im looking for feedback this time?
I think this Discord is mainly games in English.
i love sharing homebrew
Technically anything after official is all homebrew, it's just differing levels of perceived community professionality
At least the advertisement has to be in English?
yeah i guess
i did find a cool weather system on gm binder tho
im ok with that but
And 1st party stuff is just their homebrew lol
This would imply you are looking for feedback on balance, but I digress
I mean technically but yes
Crawford and Perkins and Mearls and Wyatt are just other D&D nerds.
I usually separate it into two camps. Stuff I'm going to use, regardless of who made it, and stuff I'm not going to use, regardless of who made it.
i cant play with people of other nationality yet im new and i cant find a dm in my country who does not already have players
It's probably better to look on something liek reddit, on something like lfg[country name]
most people who advertise games on the internet are doing games in english
especially here since it's pretty much an english server
Looking For Game
On this server it must be D&D
This is the official D&D Discord run by Wizards of the Coast
here yes but reddits have diffrent systems, it is like 70% dnd there though since it is the most popular one by huge margin rn
i got nothing by searching lfg country i wish i could send a pic
i mean depends on the country i guess if it's small would be hard ig
On the internet, country and timezone doesn't really matter as much as one can play with anybody anywhere at whatever time works for their schedules.
there is one guy on reddit from 6 years ago
oh its not small
But we should let this channel get back to discussing D&D homebrew
i live in iran
sorry
ty for the help
maybe go #non-dnd-topics
to talk about this in general
homebrew...
You can also use your dexterity or strength score if your roll is below the score PB times per long rest.
what are we brewing up tonight?
the bestest ranger weapon!
if you want i can show you my more unhinged stuff
the last part of the trilogy, still thinking about the damage for it
Glaive Beam
4th level evocation
Range: self (15 foot cone)
Components: S,M (a glaive)
A beam of harrowing fire shoots out from your weapon, striking all targets within a 15 foot cone. Each creature in the cone takes 5d6 fire damage. Creatures wielding shields can make a Dexterity saving throw. On a success, they take half damage.
not as unhiged as that tho
Just recalculating XP per level to see if there's a good way to correlate it to a reasonable difficulty curve.
Maybe 3 bullet point recap of your craziest one?
I made an item called a bladesinger codex which would be an item that eats up an attunement slot of my bladesinger, making him go through tens of checks of increasing difficulty finding relvant locations and npcs to step by step upgrade his bladesong (from a free dash after bladesong cast, more uses, doubling the AC provided, increasing movement speed etc.)
... okay that's pretty crazy
it also lets him eat up spell slots to enchace melee weapon attacks at the end
that is the party's entire frontlane
unless you count the ranger (I don't count on him)
So using spell slots for damage output like Paladin's smites?
somewhat but it kind of is connected to another homebrew system I added
basically he would add a d4 of elemental damage he unlocked though some other mechanic (exploring a certain kind of ruins) and each spell slot above 1st changes the damage die to d6 d8 d10 so forth
but he has to find a suitable weapon since one of the homebrew rules is a +1 weapon can handle only a 8 or lower
+2 can handle a d10
and so on
putting a bigger one allows you to get a stronger hit but it shatter the weapon
so you either have to have an unlimited supply of +1/+2 weapons to break every turn somehow or seek something liek a +3
and I'm stingy with gold
I once created the Hammer of Stunning blows - it didn't do a lot of damage but on a hit, the target had to make a DC 15 constitution saving throw or be stunned. In the hands of the party monk it was the great "lock this creature in place so the party can focus on these other monsters". Probably a bit overpowered but it was a lot of fun for the player and party and led to some good epic combat moments - e.g. "Will the BBEG make their save or not?"
I made an entire overcharged subclass for a kobold cleric who wishes to worship dragons
I did make a lot of homebrew lore for that
I did at this point scrap the idea of following any official lore lmao
it is broken yes but he has to tiptoe around pleasing multiple god level dragons and their tasks or he may lose most of his damage output
since it works like a warlock pact with multiple patrons and I have a table with info on what spells are granted by wchich dragons behind the gm screen and some get disabled if he messes up the quest given
I'm trying to give them mechanics that encourage to interact with the world on deeper level than "eliminate all tokens on the map"
yo quick question could someone help me make a fully functioning subclass for barbarian i already have all the moves i just dont know how to input it into the creator with the rollable dice and everything
or i can send all the moves and how they work and someone can input it and send it to me as a fully working homebrew subclass js lmk
what vtt are you using? or do you just wanna input it on a pdf sheet?
D&D beyond
oof I'm of no help here
damn
it does but all the number inputs are pissing me off
its just confusing for my little brain
yeah as a mobile app dev that interface makes me have nightmares but I don't think there is a viable alternative
I use roll20 mostly
if i have anything homebrew I usually just can add it manually there
I'd honestly not put it into DnDBeyond until you've thoroughly playtested it.
I'd start with a Google doc and use a PDF character sheet and start there.
Once you have things nailed down, then consider putting it into DnDBeyond. And even then, I'd suggest starting with a subclass that has similar mechanical features and use that as a guide.
i have all the moves and what they would do put inputing them inside the actual subclass and making it an actual rollable dice is the hard part
mmmm
would u be able to help me and make it if i send you all the moves?
Don't have time right now
oh alr well thanks anyway
yeah that is the best thing to do honestly
Also of note - don't publish your DnDBeyond homebrew (until you're absolutely sure it's fine existing in that published state forever). Once published, it can't be emoved or deleted (because other uses might use it on their characters and deleting a subclass like that could ruin their character).
So yeah don't publish on DnDBeyond until you're absolutely certain
ok would u be able to help me?
alright im new to this so i just really confused about how to go about it
If you have the notes for this subclass, feel free to post a link to it here
At the very least you can get feedback
its really me telling ai what i want the subclass to do each level and how i want it to be formatted
Oh - no AI-generated work can be shared on our server - see Server Rules
they usually fail to do anything new just reword stuff that exists
i got them to format it though is that ok?
Whirlwind Cleaver (Bonus Action): Replace one attack with a sweeping attack. All creatures within 5 ft make a Dex save (DC = 8 + prof + Str) or take 2d6 + Rage bonus bludgeoning damage (half on save).
Gravitic Pull (Optional on hit): Pull one creature up to 10 ft. Size Medium or smaller must make a Str save or be knocked prone.
5ft cone? radius?
sphere
5ft radiues with the sphere
if he "cleaves" using a weapon it would be hard to do a 3d 360 movement I'd suggest cone since radius is weird to (is he gonna spin 360 like a blue ray?)
oh alr
I'd limit it to some per day or rest why would you NOT want to do it every time since prone gives you advantage on melee attacks
Good point
I always forget that not only casters should have good stuff
one of them pointy stick weapons?
very situational tho
to use it you need something with higher range and it's a bit unique
barbarians dont use pointy stick weapons thats un-ragey
i have longer attack range and use a greatsword so i thought of it as pulling them in with it
im 14ft tall
being 14 feet tall doesn't give you a reach, there are lots of creatures that are that big and only have a 5' reach >_>
is a presquite to getting that class creature size?
ik but we have custom races so my dm made it like that
feels weird idk
Context: This has a 50/50 chance of appearing every time you start a long rest, this is because you gambled and got unlucky
Is this a bit much for a 5th level party?
https://www.dndbeyond.com/monsters/5810813-choir-man
is that an upgrade or a downgrade from "homebrew"
Smell tpk honestly unless you have like 6 players and depend s if they have stuff to deal with resistances and what DMG type they do
Cleric would cry seeing this prob
CR 0 
I mark every creature that's created from a gimmick like that 😅
Maybe more bcuz of all the immunities idk I'm bad at eyeying numbers
+11 to hit
DC 20 check?
Wait, why Cleric specifically lol?
i mean its going to be nigh impossible to calculate CR because this thing's offense is variable
Yeah... it depends on both how long you fight it, and how you're attacking it
Wait it has free attacks based on the amount of time he gets attacked
Nvm
You want them to kill it but you discourage attacking?
Well it's more encouragement to hide from it
You're supposed to either take it down fast or avoid it in general
I mean in normal combat they won't win idk if you have like mechanics for map or something
imma throw a few of these at my party.
Good luck to them, make sure you hit the party tank with divine protection XD
They will survive exactly one round cuz when they start hitting it damage does from 30-40 to that times the amount of players
Average level 5 has what? Like 40hp maybe if they are tanky?
🙂 that moment when the warlock can make like 8 attacks with Eldritch blast.
(and a magic item allows them to use quickened spell the metamagic thing)
Maybe make it so casting non damaging spells remove one attack from him
And I'd chill with the hp honestly
there's a lot I could say about this, but i will agree that a level 5 party will either solve this creature trivially, or get stomped into the dirt, and neither of those situations sound like fun
then the fighter will be hitting for a lot of hits
It's also Vulnerable to Bludgeoning damage, I figured that's definitely good enough for a party that knows it's coming to one/two round it
2 times as lv5
4 with action surge, maybe 5 with that light weapon
Depends on a party comp it still has 300 hp
300? thats too much for level 5
It also scars with each attack made on it, so more attacks means more damage to it
Figter will do like what, 20 damage X2 vulnerability 40 per round assuming all attack hit and other do maybe like idk 20 damage after resistances so if they all live they need to endure 5 turns of his attacks
If they know it's coming 3 weeks earlier than can look for a spell dropping an anvil on his head and give fighter the most buji bludgeoning weapon they can find maybe doable
If rng blesses them
honestly the increasing attack mechanic is ok BUT if you give them a way of reducing them
A level 20 party would still stuggle at least a little though right??
I think we have a case of tilted gm
Consequence of card gambling
I mean yeah looks like a thing for level 8-9 with prep or like level 10?
I might be spewing nonsense tho
What's that? 
would making PWK a legendary action too OP?
tilt is a state of frustration that mounts during a game that causes you to make irrational decisions during gameplay which often feeds into itself
i.e. ya players dun broke ya
The players will receive VARIOUS warnings before any card is drawn
It is an equivalent of saying "you wake up... oh no you don't wake up you are dead"
they should be punished for their decision but not like that
And even once they draw this one bad card, they can draw one good card that makes this only a mild inconvenience
hunting shadow style, yeah
Oh of course I'm not gonna kill them in their sleep! 
players shouldn't be punished
The sounds are great, i have the goose sounds for giant goose statblock since they dread the geese
They always hear it coming unless they somehow Deafened themselves while... going to sleep???
the honking sound causes an inmediate sanctuary from the cleric
YES
A random bell sound can happen any time
Everyone will look at you sideways for being scared of the church bell
What do ya mean by that? 
very much like a random diceroll you roll doesn't say what it does but you just wanted to play around with the dice but it puts the players on alert
I mean that if your players are making things bad for you, talk to them like normal adults, don't punish them with in game actions
I mean if they wish to do that anyways they need consequences
No one said the players made anything bad, I'm just adding stakes to the game that we collectively agreed to play
the thing is if you never make anything bad happen to them
then there is no point in caution or preparation
but it has to be balanced
yes I made encounters where I fully expeted one pc to bleed out
they ignored warnings and preparation
encounter was significantly harder
But that's what a punishment is, you make bad choice, bad thing happens
the boss had additional mechanic that scaled with the amount of people they failed to save
and oh boy it scaled
there are limits
well see, you said "punishment" not "consequences"
so I thought you were talking about punishment
also please turn off notifications when replying to me
yeah mb ig
you want a challenge that, if it wins, the party goes "aw dang, our risks didnt pay off", not "well, the DM was out to get us"
Oh, my bad, I didn't read
It is mostly the same thing tho
if you think yout it
consequence isn't always bad tho
never mind I brainlagged
Consequences beget punishments, punishments don't always happen for no reason
I mean a negative consequence, has to be painful in some way, it can feel like punishment as you lose something or your lifegets harder
I am definetly stealing the idea of a monster that harasses them before long rest
but i would prob make it into some kind of curse they have to go on a quest to remove before the mosnter kills them all
to add urgency
yeah exactly
I agree that there are limits, but the more you ignore the blood on the trees, the closer you walk to the wolves
at some point, you might as well just have 1d20 pit fiends attack the party and save your energy
Sometimes they'll survive that though, let's be honest 
(Also that's sort of a different card I made)
sooo you made rng cards
that spawn stuff liek that
ok honestly if given an option to gamble in a game i gamble
idc if that's genshin, pokemon or dnd
Pretty much, it's not too much of "this thing spawns", but yeah that sums it up
since it's a game so might as well
since Im curiosus player I wanna see all the cards
i mean the deck of many things is infamous for a reason
you want me to walk away and not see what's inside? silly
One of them is literally just Unlimited Wish, but you're blind XD
I staright up told my players no deck of many things on session 0
I had to be verrry extra with the ones that had good AND bad parts
Cause they're also rarer
I'm almost finished with all of them, I can ping you when I post them if you want 
If you create a 1% chance you nuke the game by rolling a 100 on 1d100 just don't make the nuke card
don't make stuff with the mindset they won't roll it anyway the dice have their own opinion
Well, only one of them affects the whole planet they're on, and that one surprisingly isn't it
why would you give them something like that on level 5
keep it for later imho
how are you gonna top that later
i dont think later is going to be a concern
I mean yeah lets say they roll the best card at level 6
planted goes idk
change
not sure what you cooked exactly
Anyone wanna help me determine if a homebrew boss is too strong for a party of 5 level 18 PCs?
but how can you ever make them do something more profound than planetary scale
I can look at it but i never played beyond level 12 lmao
prob somebody here will help
Uhh, I think it's probably either The Super Star or The Magician
Haha ok it's long though so apologies in advance for the text wall.
no no no text wall, put it in a doc and link the doc
easier to review and keeps the channel open
Yes yes 👆 , send, I can tell you a good range of how level 18 players would deal with it lol
We fought a black hole once, it's mostly framing 
But yeah Deck Of Many Things and stuff like it absolutely obliterate campaigns, so you either make it what the campaign is about or put it into a basic one that was meant to break (I mean, same thing)
so, a level 18 party should be able to handle this creature for sure .... seems like a very complicated creature tho
Yes, also how far do the Unnarmed attacks reach? I assume 5/10 feet but it doesn't say
its also probably going to be a very grindy fight against something with AC 24 and +5 AC on reaction
Unless there's magic spam and at least one monk, but that counters most things ngl
The point was supposed to be that they have to change up their tactics from round to round because she has a different reaction to almost completely negate one angle of attack, but she can't use all of them at the same time.
Add on the summons and her good mobility and decently strong anti caster tools and aoe damage, and I imagine she will be a challenging but bearable fight
My combats are usually a bit grindy. If they are over In like 4 rounds it's kinda boring and anticlimactic
Nightmare Barbarian
Level 3: Cryptid
You can cast Alter Self without components using Strength as your spellcasting modifier. You can cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest or after expending a use of your Rage.
Whenever you start casting the spell, you can modify it so it doesn’t require concentration. If you do so, the spell’s duration becomes 1 minute for that casting.
While your Rage is active, you gain the effects of Alter Self and you have advantage on attacks against enemies who are Frightened.
Level 3: Torment
Once per turn, when you make a melee weapon attack or Unarmed Strike, you can create fear in a target of your attack. You can force the creature you attacked to make a Wisdom save (DC of 8 plus your Strength modifier and Proficiency Bonus). On a fail, they are Frightened of you until the end of your next turn. (STR times per LR)
I feel slightly weird about giving a Barbarian the ability to use a spell in this way
but it isn’t a summon like it usually is, I think Alter Self should be fine to run like this
Okay, I think I fixed this stat block now, someone please lmk if I missed something or any thoughts/comments/ideas https://www.dndbeyond.com/monsters/5813554-nightcrawler
How should I go about making a glob of liquid void who is a fallen god
(Who is still op)
Like he will be part of a different ending to a campaign
Which for some reason I made 3
He would be in the true ending to the campaign by getting magic stones from 4 magical towers and forging them into a bosses skin they open the way to the void
Which is basically pitch dark and limits dark vision by 50%
you would probably base it on the stats of the actual boss
There's a void god?
you said you made 3 different bosses
I don't only have 1 boss
I have atleast one per region
I have 1 bbeg but multiple bosses well in this case 2 bbeg
May not be the best thing
But it's for reasons
They would get a 10 session break to try to get level 20 before fighting the void entity
Changed it, only 10 times a day now, good enough to want, bad enough to consider the fallout
I would give them unlimited wish with different draw back personal but it would fit my campaign more
To each their own, I just have to make sure these 10 cards specifically are balanced for my game (even if it doesn't sound like it
)
your BBEG is the same person as this one right?
or are they 2 different entities?
1st one is a combination of all the sins
2nd one is a void mass
https://docs.google.com/document/d/1-cu8ik-FRhPB6rGYJgLsWAHHJyzSKVCalCQFyo9qDU4/edit?usp=drivesdk
use my Nightmares Barbarian as inspiration, you could change some stuff around and monster-ize it a bit
Nope wrong type of void/nightmare
I think especially Isolation works really well, but you would need to split off a portion of the BBEG to fight that one person, while the main body is fighting the others
It uses tentacles as a form of combat also has a scythe
I don’t see why any of that really clashes with the overall concept
Each tentacles deals 1d4 but each tentacles can deal DMG each round he has a scythe that deals 3d6
in fact, the Alter Self thing is specifically to give them tentacles
He can be one with the ground for 5 turns then take 3d4 dmg
what are you looking for exactly in terms of suggestions?
Boss arena
hp for a cr 30
Resistances
Immunitys
Then hp for the arena(s) them selfs
Thinking of a 4 stage fight
1 phase 1 100%-50%
2 phase 1 50-0%
3 phase 2 100-0%
4 phase 3 100-0% or 100-50% depending
Maybe stage 5
those are the easiest things to settle
Well he's a semi solid goo kinda oblek like
just go into the current existing stuff and compare your damage to other monsters
then set the defenses based on how your offenses compare to other creatures
So thinking
Immunity poison necrotic
Resistance non-magic blunt non-magic piercing
Acid
just remove the non-magical resistances
why would they deal non-magical damage at level 20?
Just Incase
Cause my cousin exists who I hate
So I won't give him magic items if I dont Remember
They are only lv 4 rn
But someone has a cursed weapon
also, why are you targeting a player like this?
Cause I love when they feel pain
But I only target my cousin and the elf woman cleric
why are you playing with people you hate
and why are you bringing your hatred into the game?
as a DM?
this is straight up horrible DnD story fuel
Nah I forget a lot of things
But I cherish my moth child I made
And I will get angry if any one kills it
I forgot what color my one mini boss was
then don’t put it in front of them to kill
Oh they aren't getting attacked by any boss or enemy
So basically rigged
But I haven't even made the sin of wrath spear
Quick survey:
How do you guys envision a "spellblade" (a half caster with an Arcane spell list)?
somebody welding a spell and blade /j
somebody able to augment their martial combat either it being making weapon stronger, good melee based spells ect
Paladins
The way 5e flavors paladins is very spellblade
Casting Inflict Wounds with my Vengeance greatsword
Because I'm a badass
I actually hate Paladins for that
Killjoy
They even use wizard spells
Paladins by default are spellblades
"What if i allow my homebrew spellblade class to power up attacks with mag-" BOOM Divine Smite
"What if i allow my homebrew spellblade class to have a magical sword and deal extra damage on attac-" BOOM Radiant Strikes
Skill issue ngl
Your "additional features" are within my BASE class features 
I also love rangers for it, I'm so glad rangers aren't all shady DEX-based shooters
Ironically, Oath of the Noble Genies is literally the gishiest gish ever
Satire
One aspect I agree with is that paladins do kinda hoard it all
Like if you have a paladin with rune knight abilites with the rune crafter feat, you have a one-man army
I feel like Paladins should've been WIS-based, not CHA-based
Since they have to keep up their mental fortitude
In the face of battle
They also use Wizard spells, more mind-based content
Why's that?
They do have proficiency in Wisdom saving throws though
Makes sense since it's their Faith and their wisdom can be like how much knowledge/belief they have
The whole idea of a paladin is a knight in shining armor, but I wanna be a RAW jungly paladin who spent most of his time in druidic lands, exploring and surviving on forests and nature
Aren't D&D Paladins actually not religion-based except for Oath of Devotion?
Paladins are one of (if not) the most stereotyped classes in the game!
I have never played a normal DND in my life Ive played anime and DMd anime dnds
I know nothing except form Tiktok vids
Like, it's more about values and principles such as Vengeance, or keeping nature intact, protecting the world from extraplanar threats, etc
Monk?
I'm actually (still) running a homebrew campaign based on the Hitchhiker's Guide To The Galaxy, using a combination of Cyberpunk Red, Spelljammer 5e, and my own weird rules (pre-discussed with players) - this game has been running since 2022 
Well in the dnd I'm currently running I have it religion based (there's multiple fake ones not trying to have arguments on religions) but there's also paladins the at just believe in doing good and justice and all the nice rainbows
What's that
Hitchhiker guide
A book
HITCHIKERS GUIDE REFERENCED YEAAAAAAAAH
Ah
my favorite book series
I have a hardcopy version of the book, I needed to study it for my literature exam in 7th grade and fell in love with it since
So ADHD-coded
I also have a hardcopy of The Hobbit
Also if Im not being stupid (I might be wrong) doesn't Homebrew mean something you made into DND like an item not in the normal edition?
oooh
it does yeah
but he was talking about new rules
Yh I'm asking just because I'm interested in Homebrew stuff since I saw a channel is here for it
I reflavored Faster Than Light (FTL) using Hitchhiker's GTG to translate it into D&D!
So much fun
i still have a full spelljammer creation system somewhere, it was so fun designing that too
Unofficial content, home (something personal) + brew (you made) = homebrew
Is my analogy for it
Yh I now know for sure
You may be interested in a website called Dungeon Master's Guide
It's the hub of official AND homebrew content
Do you know the game Deus Ex Human Revolution? I copied some aspects of the augmentation into D&D via the prosthetics magic items and a mixture of the Battle Smith subclass
i dont, actually
will take a look at it
Imagine Cyberpunk but much more intricate, elegant, sophisticated, very story-based
It's made by Square Enix and Eidos Montreal
oooh, so its just my home game
Yessir, very futuristic and steampunk even!
I attempted to code the protagonist into D&D as its own race
But failed because the protagonist can be upgraded
Btw I've been working on a homebrew subclass myself, link in bio, do check it out
If you can, please gimme a review on it
I would love to know if it's playtest ready or not
is it possible to make sci fi homebrew balanced in dnd
Different spell forms:
Bolt: single target, range 90 ft., 1d10 damage.
Orb: single target, range 60 ft., 1d6 damage, all creatures within 5 ft. of initial target take half damage.
Ray: multi-target, range 30 ft., 1d6 damage, target one creature, then all other creatures in a 10-ft. line between you and the target take half damage.
Wave: 15 ft. cone, target all creatures, 1d8 damage.
Field: 10 ft. x 10 ft. area, range 30 ft., 1d6 damage initially, anyone who starts/ends turn in it takes the damage again, lasts until the start of your next turn.
Touch: single target, range 5 ft., 1d12 damage.
Arc: one or two targets within 10 ft. of each other, range 30 ft., 1d8 damage.
Different spell elements:
Flame or Acid: burned/corroded, at the start of the creature's next turn, it saves or takes half damage.
Frost: creature is slowed, moves at half speed.
Lightning or Psychic: creature cannot take reactions.
Radiant: creature outlined in light, no benefits from half-cover until start of your next turn.
Necrotic or Poison: all healing is halved until start of your next turn, if creature is under 1/2 HP, add +1 damage per die rolled.
Thunder: pushed 10 ft.
What am I missing here.
-
Beam: 5-foot wide line, range 120 ft., 1d8 damage to all creatures in line
-
Burst: Self-centered, 10 ft. radius, 1d6 damage to all creatures around you
-
Chain: Primary target within 60 ft., 1d8 damage, jumps to 2 additional creatures within 15 ft. for half damage
-
Projectile: Multiple auto-hit projectiles, range 120 ft., 3 projectiles of 1d4+1 each
-
Force: Target cannot take reactions and is pushed 5 feet away
-
Bludgeoning: Target must succeed on Constitution save or be stunned until end of next turn
-
Piercing: Target's AC is reduced by 2 until start of your next turn
-
Slashing: Target bleeds, taking 1 damage at start of each turn until healed or stabilized
-
Cold: Target's speed reduced by 10 feet and disadvantage on next attack roll
-
Poison: Target is poisoned until end of next turn
Is this for HB or are you just taking notes on current existing spells?
I'd keep Fire as DoT damage and Acid as something else to keep them different
AC reduction could work but benefits martials more than spellcasters
I considered acid as an AC debuff
Tamms actually mixed Acid and Poison together to create Toxic damage
Stunned is probably too much for Bludgeoning, i think Prone is less problematic
If you hit your head hard enough, you will be stunned
Paraylyzed even
Can I please get some feedback on this? It's a weapon I've been working on and I feel like its missing something.
https://docs.google.com/document/d/10-jRqLd4aWMiVPyVNqAUxD-YD7gjMSV3V5afExTv_fs/edit?usp=sharing
Let 'em have a word with my hill billy Hill Giant named "Ford" who loves a good game of whack-a-mole with his greatclub (which might even be a hugeclub at this point)
I have something to deal with Ford.
I also have something to deal with your something, but I'll hear you first
Basically a bard sword @slender olive
https://docs.google.com/document/d/1P1OoIKPei7k6Xy8D0kYuUYShe-Mq6wWahjSgGYUkfKg/edit?usp=sharing
I am just gatekeeping all the underworld treasures to myself
Hoarding bad homebrew like a dragon hoards gold and gemstones
Want a slightly balanced version plus a little lore (in the comments)?
https://www.dndbeyond.com/monsters/5484236-atreus-outer-realm-hitman
You got Monster Hunter players in the group, no worries!
https://www.dndbeyond.com/monsters/5693321-god-of-taxation-jhon-taxes
We have a bad homebrew for every stereotype
Specially made to prove you wrong:
https://docs.google.com/document/d/1P1OoIKPei7k6Xy8D0kYuUYShe-Mq6wWahjSgGYUkfKg/edit?usp=sharing
You cannot defeat what I have made.
That's just a skill issue and you declaring L 
"No. One. A creature spawning from desires of people that have failed to or are failing to accomplish said desire" pulled directly from no.1 sentai gozyuger credit to toei studios
Nah
This is the equivalent of a "Goku Solos" argument, you can't beat trash numericals by putting out an
symbol, comparison requires equivalent
I can just put God with AC ♾️
Instant W
Naw, I was going to give a cool lil encounter power to casters
no, it's not overpowered, yes I'm aware that spellcasters get a lot of class features, please consider that my broader design accounts for all of this
I want to homebrew a subclass
But idk how come up with the proper game mechanics for this subclass
🤔🤔🤔
My idea is an Artificer subclass that uses Psionics instead of Arcana/Magic
this one is gonna be more sci-fi than fantasy
🤖⚙️🛠 + 🧠〰️
Is that possible?
And can that work out
Fair point
I'm not sure but it sounds like it would be a combo of cybernetics, telepathy and biotech whic sounds epic.
I see
I agree that sounds cool
Especially if your character is a
Brain in a Jar
Which is an actual D&D monster with stat blocks
Theres a monster in Icewind dale that is a Brain in a jar controlling a Helemless horror
Does anyone have any comments/critiscism?
yet another attempt at fixing mordenkainen's sword... does it work?
Mord's Mighty Sword
7th level evocation
Range: 90 feet
Components: V,S,M (250 gp miniature sword)
Duration: Concentration, up to 1 minute
You conjure a huge spectral sword that hovers over a point within range. Creatures of your choice that end their turn within 15 feet of the sword take 4d12 plus your spellcasting ability modifier as Force damage.
When the sword appears, you can make a melee spell attack against a target within 15 feet of the sword. On a hit, the target takes 4d12 plus your spellcasting ability modifier as Force damage. On later turns, you can take a Bonus Action to move the sword up to 30 feet to a spot you can see and repeat the attack.
so im making like an ecological guide for my dm's homebrew setting
this is just an example of a creature found in one of the sub-biomes of the great forest known as The Tallmarches
im interested to hear yalls thoughts!!
Perytons (Cervornis lucidus) - Mid-canopy omnivorous predators that have the head, neck, forelegs and antlers of a deer and the feathers, wings, hindquarters, and tail plumage of a large bird; with elongated wingspans of 3–3.5 m supporting agile aerial maneuvering and antlers adapted for both intraspecific display and prey immobilization. Adults weigh approximately 115 kg. These creatures establish loosely structured family flocks within the mid-canopy, preying primarily on small mammals, arboreal vertebrates, and occasionally humanoids, while consuming vegetation opportunistically. Hunting behavior combines high-speed dives through the understory with tactical antler strikes, and their use of distinctive shadow patterns associated with recent predation influences both prey behavior and interspecific interactions. Peryton activity is concentrated along flight corridors linking emergent trees and canopy platforms, where they exert top-down control on mid-sized arboreal mammal populations and shape localized trophic dynamics throughout the canopy.
- Sexual dimorphism:
-
- Adult Males: display antlers, white-furred faces, thick orange feathered neck manes, dusty grey-blue bodies, light blue chest fur, and feathered wings and tail plumage transitioning from dusky blue through purple to bright orange at the tips
-
- Adult Females: lack antlers and manes, retaining white-furred faces with neck fur shading into muted tawny-brown, light brown or tan chest feathers, and dark brown wings and tails tipped with green.
Question if someone was born from a mortal and a primordial would they be a demi god or a god
thats up to the DM what happens
Is a dragon rocket launcher overkill?
Depends entirely on the features of said item and the level of the party, really
By itself sounds like a perfectly fitting thematic magic item
Try taking a look at the Apocalyptic Subclasses UA, I think there’s a psion-like subclass for Warlock and maybe another
There’s also the older soulknife rogue and one other, but the new UA has psionic-like casting
The question is... is it a rocket launcher that shoots a dragon?
Or... a rocket launcher that shoots a projectile that explodes like a dragon's breath weapon?
But I think both would be fun!
Just curious, trying to personally tweak Gnolls with a given trait to identify them as a Fiend(Demon) creature whereas they are a Humanoid. How would I detail that as a trait?
Shoots a dragon's breath style thing
Anybody have a good Katana for 5e?
as in a magic item? or just a standard katana as a weapon? if its the latter just use a rapier or longsword or shortsword or something theyre similar enough
also guys I just made a spell and i was wondering if it was balanced/fun to cast and interesting to use
the name is still a work in progress but the rest is pretty much what im intending
Lectro beam
8th level Evocation
Casting Time: Action
Range: Self (100 ft. )
Components: V, S, M (A hair taken from a creature when it stood on end from static electricity)
Duration: Instantaneous
Classes: Druid, Sorcerer
A stroke of thunderous force and lightning forming a line up to a 100 feet long and 10 feet wide blasts out from you in a direction you choose. The line does not have to be a straight line and can bend, twist and turn as you please. Each creature in the line must make a Constitution saving throw. A creature in the line more than once can only be affected once; the first time. A creature takes 4d6 thunder damage and 4d6 lightning damage on a failed save and is carried with the thunder and lightning to the end point you designate, or half as much damage on a successful one and isn't carried. At the end point of the line it erupts in a shocking explosion of lightning and booming thunder. Each creature in a 20 foot radius must make a dexterity saving throw taking 4d6 lightning damage and 4d6 thunder damage on a failed save or half as much damage on a succesful one. A creature that failed the initial constitution saving throw and was carried by the line automatically fails this saving throw.
The lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 9th level or higher, the range increases by 100 feet for each slot level above 8th.
As a magic item. something cursed or blood related. I can come up with something, I was just curious if anybody had anything
the wording is rough but the idea is sound (no pun intended)
alright sounds good thanks
did u have any suggestions for alternate wording?
i dont think there's any spell you could template off of, at least, there's no easy wording improvements I see
I comprehend thank you for your input and have a nice day
Since control elements can control earth and iron is an earth metal and blood contains iron. Can control elements allow you to control blood?
Yes I did not seem to be able to find anything easily comparable either
I would say no
No is what any sane DM would say
Good thing I'm not sane.
control elements isn't a spell that I can find
I mean you are free to do anything as long as its fun for your table/everyone agrees but I would not recommend adding this interaction
It was something like that.
Do we got a playable frog race naturally? If not, I got a setting that I want to work with
grung are playable frogs
Can someone take a look at this for me?
https://docs.google.com/document/d/10-jRqLd4aWMiVPyVNqAUxD-YD7gjMSV3V5afExTv_fs/edit?usp=sharing
looks like AI
There’s a no AI rule on the server
Isn't the Great Old One Warlock mainly the psionic subclass for warlock?
its difficult to give feedback for stuff which doesn't look like its intended for the average table
has anyone madea a campaign using the tomb of endless wonders by knightVisionCreative?
i want to make a campaign using it and i was curious to see if anyone else had
Trying to figure out how Force damage could be put in a Divine-only context for a cantrip and it feels like it all comes back to "another thing kinda does this".
I wanna make it harm extraplanar creatures more, but I don't want to fully lock any sort of Banishment to Cleric/Paladin.
hmmm, maybe a rebuke of somekind?
being unmade slightly but thats too crazy for a cantrip i feel
some kind of lawful/order magic
It's gotta be an action, but I suppose that one of the primary things that I associate Force with in a neutral sense is, well, balance.
maybe something to do with alignment, or if you want to be funny, swapping them?
It's just a cantrip 
sadly
iirc that’s more giving them brain damage from the unknown. The UA one gets rid of some components and stuff, which is closer to the new UA Psion class
Yeah, that's largely my plan, but trying to figure out how that would get expanded upon is the tough part.
Maybe Slow effects? Displacement. Eating reactions.
Triggering momentary vulnerabilities can be a fun combo tool too
The part that makes it tricky is that I've basically crunched out all of the themes that 5e uses for spells and I'm trying to provide each theme a satisfying progression, so I kinda need to "make" a theme for Cleric. I'm honestly entirely tempted at this point to just make it where Wizards don't get summoned weapons and that's Cleric's thing. It largely was their thing anyways, as Mordy's Sword was always kinda terrible, even in earlier editions.
Heyo I’ve got a few questions
ask away
So I’m making Zohakuten as a monster, what would the spellcasting level be?
... i uh ... dont know what that is
Upper Moon 4 from Demon Slayer
what kind of powers do they have, for those unfamiliar
Wood Control, so the spells are Wood Manipulation and Wooden Sanctuary. He can also summon 5 wooden dragons
Is there a way to share homebrew creations with friends that are not in a campaign or to the community?
hmm... maybe 5th level?
Okay
Wriete it up in a Google doc and share a link to it that way.
It's not tho
What would the swarm monster type be, also the version
Its structured as such, and looks like something AI would make
Swarms are put into this format:
[Swarm Size] Swarm of [Size of individuals] [Creature Type]
Medium Swarm of Tiny Beasts
Oh then I don’t need to fill that out
I have just a singular monster
Damnation
3rd level Transmutation
Casting Time: 1 Action
Range: 30 feet
Components: V, S, M (holy water)
Duration: Concentration, up to 1 minute
_ _
Brandishing your holy symbol, you condemn one creature within range that you can see, forcing it to make a Wisdom saving throw or become cursed for the duration of the spell.. Until the curse ends, the creature suffers the following effects:
- The creature is considered a Fiend or Undead for spells and features that affect those creature types (like Divine Smite and Turn Undead).
- When the creature deals damage, you can use your reaction to force it to make a Wisdom saving throw or receive 2d4 radiant damage.
A remove curse spell ends this effect.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.
Is this spell balanced or is it too strong?
homebrew idea for a long term effect:
The Pale
-caused by long-term exposure to The Pallid Whale(or rarely, longer-term exposure to a creature infected with The Pale)
-reduces infecteds max health by half, causes weakness to heat and flame
-gives +3 Strength
-gives passive regen to host(recovers 1 health point every 2 rounds of combat, 2 heath points for hosts with 40+ max hitpoints while still infected)
-if infection spreads enough(will be visible on the body, would take half a month in-game), infection takes control of host on a failed save, save is made every turn and host takes control again on a successful save
also, The Pallid Whale:
-gargantuan beast
-395 health points
-unaligned(typically passive unless provoked)
-CR 20
-Legendary creature
-can be used as transport if you want to risk contracting the pale
-isnt meant to be beaten, was too lazy to design specific abilities but you can kinda build off it if you want
thoughts? yes i pretty much dragged most of this from Limbus Company
reduce the higher level durations and make 5th level require concentration(6th level+ doesnt have to require concentration tho, thats good i think)
i think thatll balance it
Maybe a spell that deals its normal damage dice, say 4d8, or its average
Or straight up make the damage of the cantrip its average rather than rolling
So instead of 1d10, it would deal fixed 5 Force damage, for example
-# Yes, i changed the damage die from d8 to d10 because the average of 1d10 is 5.5, so rounding down is 5, compared to 1d8 which is 4.5 and would become 4
If I made and Oni species, do y'all think it should be its own species or should it be an ancestry/lineage/legacy? If the latter should it a giant ancestry option for the Goliath or a fiendish legacy option for the Tiefling? Oni were giants in 2014 and fiends in 2024, but even in 2024 they still speak giant and none of the typical fiendish languages.
Idk enough about the lore of onis but i think species work better
have you looked at Nystul’s Magic Aura?
Finally making clerics and paladins good
Finally turn undead has a reason to be used
This is balanced
And extremely versatile to holy classes
Lovely
noice
The ranged weapons can have a scope for 1 free casting of Hex or Hunter’s Mark (Player’s choice) for 150 GP. Ranged weapons deal normal 3x damage dice on a critical hit.
this is part of my enchanter
150gp per use or as a whole?
weapon and the free casting that recharges on a long rest
but its at the lowest level
this looks like an uncommon magic item, so I would probably put it at 400gp
as a usual price
then you can change the pricing based on where you’re selling it
what about this next set?
While wielding this weapon, the user cannot be damaged by other players and any attacks from fighters to the wielder of the weapon would deal maximum back to the fighter. When an attack connects with an elf, this attack can put elves to non-magical sleep. It is a Wisdom saving throw against the ranger's spell save DC and a Constitution saving throw to wake up. Also the swarmkeeper has whirlwind attack, Colossus attack, and, as special reactions they can take without using their one reaction, Evasion and uncanny dodge. You can also use your dexterity or strength score if your roll is below the score PB times per long rest.
Special weapons (Attunement to paladin or ranger) -
+3 melee weapons that deal 4x on a critical hit with the expanded 19-20 crit, deals an additional 3d8 force damage on a hit, can be thrown with a range of 150/600 feet, and can even heal the user with the benefits of a long rest if they reduce an enemy’s hp to 0HP with weapon attack.
Gives proficiency on Strength saving throws (Paladins) or Wisdom saving throws (non-gloomstalker rangers) and advantage on Constitution saving throws.
Gain +PB in AC and the user can't be blinded, deafened, petrified, or stunned. The user’s walking speed increases by 10 feet and gains a flying, swimming, and climbing speed equal to the new walking speed.
Gain +2 in all stats up to a maximum of 26 and a proficiency in a skill you're not proficient in and expertise in a skill you are proficient in (the expertise cannot apply to the skill you became proficient in through this weapon)
Gain access to Revivify, Reincarnate, Regenerate, Resurrection, and True Resurrection as an action or bonus action without using a spell slot or material components that refresh on a short or long rest. When used this way, the range of this is 30 feet.
Swarmkeeper Ranger gain increase critical (18-20), deal an extra 8d6 fire damage against constructs, the ability to add 1d12, 1d10, 1d8, 1d6, and 1d4 of any type damage of choice that ignores resistances and immunities, heal all existing damage, and removes all curses and banes if the attack is a critical hit, and, as part of the attack, make the target prone. Swarmkeeper ranger also gains action surge (full 2 attacks) and a haste (one extra attack) with the weapon if they use a spell during a turn they also attack. Can absorb lightning and thunder damage as a special reaction that isn't on the turn of a normal reaction.
sorry it sent backwards
honest reaction is that this weapon is the main character of the game
it breaks bounded accuracy all over the place, and specifically even worse for swarmkeepers
it's uhhh kinda just going to remove any fun from the game (specifically for people who aren't the swarmkeeper that you're intending to give this to)
Why swarmkeepers?
You say it’s special
But what’s the rarity?
Is special rarity in the 2024 rules?
the special rarity is that its only at this one shop
That’s called an artifact, no?
why swarmkeepers? I don't know, you made it. but you do have a specific bonus to the swarmkeeper
right...
i love swarmkeeper ranger
no idea what this means
18-20 crit range, and just straight up unresistable damage, no save prone, a fighter class feature, a spell (haste) and can absorb damage types
I mean at this point just say "I can kill anything without worrying about it, and nothing can touch me". as a homebrew I wouldn't let it near my table
is this an artifact?
yes
it’s too strong
this is... way more potent than any pubished artifact
like, it's more potent than multiple artifacts combined
Certain tables do have different power scaling
but you’re not really planning stuff out for that table if you’re posting here without mentioning that context
but as far as comparing it to the rest of the game it's immensely more potent than I'd be comfortable with
If this is considered something worth working for in your table
Obviously it’s strong
Add some lore and better formatting to it I guess
So it’s easier to read
Should i scale it down to fit most tables?
do what you want - I can't tell you what works at yours
it’s too strong that it would literally make everyone else in the table useless unless they all have stuff of this caliber as well
I'm telling you only that it's an entirely different scale of power than written works
and far more potent than any table I've been at requires
also, it’s too specific in terms of who can use it to the full potential, but not specific enough
you can grab 3 levels in Swarmkeeper as literally anything else
Maybe scale it down a little bit…
Perhaps with the strength
Add a requirement that makes using it difficult
For example
At my table
A sword named Calamorvox has rediculosly powerful, still regarded as the strongest weapon in the game, but when using it, you had to come up with iconic and dramatic quotes and say them with full enthusiasm and flair or else it wouldn’t work.
Something that a remove curse spell wouldn’t instantly fix
and you gain an insane amount of extra firepower for it, as if you needed more
also "cannot be damaged by other players and any attacks from fighters to the wielder of the weapon would deal maximum damage back to the fighter"
yeh, why even play the game at that point
there's not a single item in the game that references players fighting each other explicitly
I think it meant “attacker”
" When an attack connects with an elf, this attack can put elves to non-magical sleep. "
it doesn't.. say anything about sleep is this specifically for elves?
Also the swarmkeeper has whirlwind attack, Colossus attack, and, as special reactions they can take without using their one reaction, Evasion and uncanny dodge. You can also use your dexterity or strength score if your roll is below the score PB times per long rest.
ok fair enough, I am so confused
whirlwind attack and colossus attack aren't things
granting evasion and uncanny dodge?
and "you can also use your dexterity or strength score if your roll is below the score pb times per long rest"
and it references "The swarmkeeper"
but it isn't limited to swarmkeepers
I assumed this meant Colossus Slayer
I have no idea what Whirlwind attack is
gaining +2 to every ability score
I feel like I missed most of those now that you break it down
Gain +PB in AC and the user can't be blinded, deafened, petrified, or stunned. The user’s walking speed increases by 10 feet and gains a flying, swimming, and climbing speed equal to the new walking speed.
scaling AC bonus that isn't typed. immunity to blindness, deafened, petrified, stunned, more speed and gaining all non-burrowing movement types
what’s the theme of the weapon btw?
from reading the thing, the theme seems to be "I win"
why are you getting 90% of the stuff there if it’s bees?
why are bees giving swim speed
Oooh i have a downside to all of this.
You gain one level of exhaustion if you score a critical hit with these weapons
that actually doesn't make it better
like what?
like a level 10 ranger taking a short rest
I can just use another weapon and benefit from the other 40 things I’m getting
ngl, i forgot about the level 10 short rest thing. Thats amazing!
anyway - it's not in scale with anything else in 5e
are you playing a solo game against epic level threats?
Yes
also if you think what i made was bonkers, you should see version 1 of what i want to change to 2024 rangers
I mean yeh, if you don’t have teammates and it’s a 1v1 against the DM, anything is fair game
it is interesting that an item made for a solo game has special rules about other players
I mean just making things unbalanced isn't really something that is impressive
I can just add a couple zeroes to the end of every number on a character sheet and be unbalanced
"rangers now have ten attacks per turn"
anyway, godspeed, it seems you've achieved what you're trying to
I don’t think you need that huge block of text to make something OP
you could have just said “you gain proficiency in everything. you have 20 attacks when you take the attack action. All your ability scores are set to 20.”
at least then you would be able to remember all the things the weapon does
well this is already broken, to Lemon's point
it's far beyond anything I've seen on DNDwiki even
but it seems to be what you're going for
at least the proficiency in every skill
Wdym?
whats one broken thing on dnd wiki that isnt as broken as my thing
well I don't need to find that. what I stated was anecdotal and meant to illustrate my opinion.
oh
you don't have to convince me that this isn't broken, I feel it is way more potent than anything in the book, and specifically it's more potent than anything I've ever seen
you can feel differently all you want, but we're speaking in opinions and that's okay to disagree about
i love ranger homebrew. its like ketchup to pikachu
I wouldn't put this anywhere near my tables, but yours is very clearly different
if you are trying to make something at the level of artifacts in the game, this is not it, but if you want to create something to take on some insane homebrew monster, sure, all the power to you
what I’m trying to say is that it’s not artifact level, it’s more of a super mega ultra unique artifact magic item
and if it's a troll, it's completely in line with the swarmkeeper gimmick but you aren't gonna hook us haha
Hey, first time poster but experienced DM and Homebrewer.
I want to get into doing it some what professionally but don't really have the connections, without just doing everything solo and posting it on DM's guild, are there options to collab with people or something?
well there's a group I've been involved with that do amazinglky produced homebrews (Fungalbrewery)
they're super helpful with balance and wording and such, and there's often collabs, though I'd ease into it as it is a community
Thanks! Ill look into it 🙂
if you can find someone irl for playtesting, it also helps a lot
or I guess online too, but I think playtesting is the most difficult part to secure
I think this is the most recent one, Snowzley
https://www.reddit.com/r/UnearthedArcana/comments/1f7y3px/abidalzims_abhorrent_adventurers_a_villainous/
there's a reason most of the contributors there are in my own credits. tons of knowledge and cool ideas
Amazing, thank you
hello im looking for a map maker for a campaign im trying to do it features carnivals and stuff any tips
i love being ignored 
You get used to it here, just keep at it and eventually you'll catch someone's attention.
The monster is something alright
Btw
No monster in dnd 5e that WOTC has made has over 1000 HP
Closest is over 1000HP is done by revive after death from aspect of tiamat
Just wondering has anyone made a homebrew skeleton race im trying to work out the logistics of it
time to look up what WOTC means.
also, good to know
Wizards of the Coast
oh right mb how did i not think of that
also not everyone has experience/opinions on every type of brew - I don't really go into monsters much
gonna do a small nurf of the whales health to make it a bit better scaling maybe :> maybe just 1000 solid is good
am new to it myself overall
same, i just know the dos and donts
CR 20 monsters have ~356-400 HP
oh okay, heavy nurf then
unless your players are rocking Enid's ultra sword hehe
i wish
edit because yes: did i turn green or was i always green?
Hello friends, im working on a paladin subclass but im really struggling to figure out the 7th level paladin aura to go with. Could someone help me with some ideas?
what are you going for?
Good question this is the current version.
https://docs.google.com/document/d/1zvo-joIYqhDO5FQ7rwIkbosPvyfRfNLG-36w4qcPdKE/edit?usp=drivesdk
Its a Doctor themed Paladin turning the Hyprocratic Oath into a REAL Oath
Ive had 2 versions so far:
Extra damage (2d8) for the first attack of everyone in my aura
And then the current one
Ramping damage for things that stay near me.
not gonna lie, all seems well with it in my point of view
See the only thing is that makes the enemies prioritize getting away from my character
yea
Which being the Paladin you dont really want so thats what's pushing my design choice change
Might turn that feature into a custom spell though for spell casters.
ngl if you use what you have right now and make it a speed build..
im sure you can have a bit of fun with it
make ambulance noises as you chase down the bad guys
Wee woo! I did orginally have this character as a Way of Mercy monk
Maybe I can do something like a split effect: one effect being similar to Beacon of Hope on healing, and maybe inflict wounds or something small but damaging for others?
maybe
but idea, hear me out. take what you have now, and make it where if you have 2 enemys being damaged at a time by the aura, you get a small speed buff
small speed buff helps you get closer even if they try to get away
With you so far, to chase down enemies
brains are braining
Windmaker’s Sheathe
Wondrous Item (daggers, shortswords, scimitars, sickle), Very Rare (requires attunement)
When a weapon is sheathed into this for 1 hour or longer and there’s no weapon bound to it, it gets bound to the sheathe. If you try to sheath a weapon using this and it’s bound to another weapon, the weapon gets immediately flung out of the sheath.
While a weapon is bound to the sheath, it can be activated as a Bonus Action, when you unsheathe it, allowing it to float in a space as a tiny creature. While the weapon is activated, it acts as though it’s held in your hands even while it is floating or being held by another creature, allowing you to attack with it as normal when you are not holding it; the weapon also has the Thrown (20/60) property and can be moved up to 60 feet as a Bonus Action.
A creature holding the weapon can use a Reaction when you make an attack with it and make a DC 20 Strength check, on a success, they stop the weapon from moving, on a fail, they lose their grip on it. Alternatively, a creature can use an Action and make a DC 25 Strength check, on a success, they can move the weapon up to 10 feet.
The weapon can be deactivated by sheathing it or if it moves more than 30 feet away from the sheath, when the weapon is deactivated it stays bound to the sheath. You can spend 10 minutes holding the sheathe to unbind it from the weapon it’s bound to.
—
I am not sure if this addresses everything about it and I’m not sure if it’s too strong or too weak for a Very Rare Magic Item, it seems pretty simple, but I know it can be pretty powerful to run it
So, you still use your Action to attack with it, it figuritivly extends your reach of melee?
basically, yes
but also, allows you to hold a 2H weapon while controlling a Light weapon
it’s hand management economy + range, I feel like it’s too much for Rare, but too little for Very Rare
Mmh it’s str depends on the DM to as a lot of DMs hand wave most hand management rules.
I put it at Very Rare because it can take magic weapons, which could get out of hand
If you can activate the magic weapon at a distance that could go crazy with something
it does allow you to run Dueling while also making an extra Nick attack
(you don’t get the Dueling on the floating weapon)
I feel like I should probably make it 2 sheaths instead of 1, that would probably make it Very Rare
I’m looking at having Vex + Nick out and being able to attack 2 enemies 60 feet away from each other
it becomes pretty versatile
the issue is it’s attunement, so I can’t make it Rare and just have 2 separate pieces of them
What level would you hand this out kinda thing as that’s a good way to gauge rarity
I would say high tier 2
like somewhere in the 7 through 10
there’s a small exploit that is intended here, you can have someone else carry the sheathe + Gaze of Two Minds or a Find Familiar
then you can be in 2 places at the same time
No
The thing is, I'm making curse spells since the only curse related spells are bestow and remove curse
there are more I’m pretty sure
they just don’t have curse in the name
go look at Nystul’s Magic Aura for wording and balancing
keep in mind Nystul’s is only usable on a willing creature
asking again if this works or if it needs to go back to the drawing board
fun fact,
Trigona Hypogea, nicknamed the "Vulture Bee", is one of three distinct species of bee that harvest their nectar and then create their hives and honey with the carrion off rotting corpses, as well as having a lack of stingers. While I can't find much information on Trigona Necrophaga, I can say that Trigona Hypogea is actually the smaller cousin to Trigona Crassipes, which averages around a quarter of an inch in length.
I created a small admittedly underwhelming CR 5 statblock of its much larger cousin: Megatrigona Hypogea
I dont actually know anything about naming genus' so please excuse my ignorance on that front lmao
I also made a Bone Moth
I admittedly have a lot of fun making fantasy statblocks of real life animals that feel like they're some sort of dark fantasy creature
Was thinking of this today, so just drew it up.
Sonic Charge
5th-level transmutation
Casting Time: 1 action
Range: Self
Components: V,S
Duration: Instantaneous
Domain: Arcane, Divine, Primal
You crouch and prepare to sprint, your spurt begins with sonic-boom as you charge your target with thunderous energy.
You move 60ft in a straight line in any direction near instantly, falling prone after reaching the maximum distance. However, if you contact a creature or object you transfer your full kentic energy dealing 8d8 Thunder damage, knocking the contact prone and pushing it back 15ft.
A creature can make a Strength saving throw and on a success takes half damage and ignores all other effects. A huge or larger contact are always immune to the effects.
The spell’s thunderous sound can be heard up to 100ft away and creatures within 5ft of you when you cast this spell and as you travel, including a contacted creature take 1d8 Thunder damage and half as much on a successful Constitution saving throw.
At Higher Levels. The damage increases by 1d8 as well the distance traveled by 30ft for each spell slot level above 5th.
The effect is cool, I am not sure who is casting this tho
I also feel like text wise this spell could be a lot shorter
Mmh I could probably move the falling prone if you dont hit anything up to the start.. so I dont have to revisit it kinda thing
Nobody liked my giant bee 😔
I'm not in a mind space for looking at critters atm :X
I guess I would say, when I see bee I expect it to have a stinger
Fixed
Oh sorry, forgot to reply to this, do you mean like what class?
Yea
what are you trying to achieve with this?
make mordenkainen's sword worth picking
Trigona is actually the specific name for bees that lack stingers :3
oh ... didn't know that
Yaa, I specified it in that little paragraph before the statblock :3
In order to do that, youd need to make it stronger than bigby's hand cast at the same level.
Bigby's hand does 9d8 at 7th level. Vs the 4d12, which is 8d6, and flipped around to 6d8, the + modifier isnt enough. Simply, it is outclassed by a lower level spell.
It should have just been the blade of disaster but at a lower level, 4d12, crit 18-20, add 6d12 on crit or something, or have it attack twice as well.
But as it stands. Bigby's hand beats it completely.
ok, so
capstone or 15th level feature for this lightning based fighter im making
im thinking making it the Lightning Absorption trait, take lightning damage but you heal instead of taking damage
but that could get OP really quick
honestly it simply doesn't come up that often unless you are being zapped by an ally
I made a badass boss duo, one had lightning bolt and the other had a modified lightning absorption, where half of it heals him but the other half is added to his next attack
It was a fierce combo
Wouldnt come up often, but yeah, it is op. Absorption isnt given to players without being on a legendary item or artifact for a reason.
I mean ... I already made the changes, I just want to know if they work or not
They work, but wont make it viable lol
really? thats not enough...?
Lemme look again.
If it was like moonbeam where if it goes into a creatures space, or vice versa, they take damage, then itd be worth it. But ending in that space and a single attack on your turn? Nah.
aight, i was worried i had made it too strong so that's a relief
back to drawing board
A good example here is Moonbeam. 7d10 to all creatures you can fit within a 60ft pattern of movement, every round.
I believe conjure animals is also similar.
So yeah, it isnt great for a 7th level spell at all.
aight, updated in response to feedback, pretty confident in this one
Mord's Sweeping Sword
7th level evocation
Range: 90 feet
Components: V,S,M
Duration: Concentration, up to 1 minute
You conjure a huge spectral sword that hovers over a point within range. Creatures of your choice that end their turn within 15 feet of the sword take 4d12 plus your spellcasting ability modifier as Force damage.
When the sword appears, you can make a melee spell attack against each creature of your choice within 15 feet of the sword. On a hit, the target takes 4d12 plus your spellcasting ability modifier as Force damage. On later turns, you can take a Bonus action to move the sword up to 60 feet to a spot you can see and repeat this sweeping attack.
I finally have an idea for an ability for my song elf lineage for 24 rules
A while ago I was struggling to think of a special ability for them and resorted to just a +1 bonus to performance, but I finally have the idea
Your ancient song is able to influence the magic you make with your voice. When you cast a spell that has a Vocal component, you can give yourself advantage on one roll you make for the spell, or give an enemy disadvantage on a saving throw for it if the spell forces a saving throw. You regain your use of this when you finish a long rest
Any feedback? I’m not sure of it
The idea is that their magic singing is able to enhance some of their magic
And since Song Elves have spells they can innately cast it doesn’t entirely neglect martials too
10th level you get a lightning to me type feature
Aka when ally takes lightning damage, you take it instead
oh hey can you please click off the notification thing when replying to me?
also - what I meant is that there's just not enough enemies in the game doing lightning damage
ah mb
I’m making a really hard monster
I am the dm
that's the scary part
Normally I'd be happy if someone's a DM
Primordial as in powerful elementals in the dnd sense? or Primordial as in the first generation of gods in the greek myth sense?
1st option
Quiet
Good morning my friends, I am trying to come up with a new 7th level paladin aura for my Oathe of the Pale Docterine subclass
https://docs.google.com/document/d/1zvo-joIYqhDO5FQ7rwIkbosPvyfRfNLG-36w4qcPdKE/edit?usp=sharing
This is the current version, but i feels like it prioritizes the target to get AWAY from the Paladin
I had an old version that let myself and others do extra damage on each first weapon attack but that doesnt feel very doctor like
I might try this version:
- Whenever a creature in the aura regains hit points from a spell or class feature, they regain the maximum possible amount from any dice rolled.
- Each ally in the aura has advantage on death saving throws.
In addition, hostile creatures that start their turn within the aura take radiant damage equal to your Charisma modifier (minimum 1).
Qq
For a Vampiric Monk do you think it'd be better to add a Misty Teleport onto Deflect attacks ie: When you use it you can teleport like 15 feet
Or add it into your step of the wind ie: when you spend a Ki point on Step of the wind, you can teleport your movement speed, but it expends that speed as normal
Step of wind
Makes more sense
Deflection is for defense
Step of the wind is for movement
Right but for vampires their Mist form is used for defence
Hello folks, I come to you all in a time of great need
I'm trying to make a homebrew subclass for Monks to use in my games based on the old Swordsage class. I intended for it to give them weapon mastery with some weapons and make them Monk weapons like Kensei
I've had no trouble adding the proficiency and mastery modifiers to the feature in DnDBeyond
But I'm unable to grant the Monk Weapon property to them in the same ability
I will try and make a second hidden one that only grants the monk weapon property and see if that works
It does not...
Oh mb
what's up. dnd beyond got rid of my dang subclasses and races and junk. (i do own the source stuff dw). could someone please help me figure out to homebrew it as a subclass? (same thing happened with harengon, but ima see what i can do there on my own first)
and no i'm not repurchasing somethin g i already own.
-# (again...)
I'm making my first subclass ever for fun(also to learn how to do this with foundry)
It's inspired by stuff like bloodborne and maybe a bit of castlevania too. A "knight" that has access to firearms and other gadgets. Anything must haves you think I should consider that fit the vibe?
I'm already adding stuff like parrying with a gun 
Have any of y'all made or know of a Clown Collage Bard? The name is right there so I'm curious.
The notoriously way too strong College of Satire tried to worm its way through UA in the early days of 5e, if you're looking for Bardic Inspiration.
you can modify Satire for this
tbf, I wish it was actually published
I would say you should look at College of Fools from I think Grim Hollow?
I'll take a look, thank you.
Spell for a war campaign I'm in (players are nation leaders fighting each other because the gods are forcing our characters to do it or die)
https://www.dndbeyond.com/spells/2997559-vicious-black-lightning
So as usual keep in mind that this is a homebrew campaign.
But i'd like some opinions on these unique character features I have made for each of the PCs.
They've gone through a lot of changes throughout the campaign as homebrew abilities usually do, and this is the latest versions of them.
https://docs.google.com/document/d/16M8BAemK5cx4yIHVLMBvnUMX6P45YBKmo7vn79e1uVs/edit?usp=drivesdk
College of Reddit Humor
Might I even suggest - College of the Skibidi
Very inspiring 
Battle Master but monk edition
https://docs.google.com/document/d/15YTNfzLTojz-Z_osotzlP1IpDY9ik2G6ZBlS5dStzuI/edit?usp=drivesdk
Need feedback and judgement plz
I’m still looking for a little bit of feedback for this
Just ping me if you have feedback
I’m thinking it would pair well with sorcerer’s heightened spell
Acting as a free use of it
Would also work well for a wizard
Sure thing! I’ll take a look now!
Thank you 
First question - does apex technique replace ki abilities? Like flurry of blows?
Or can the Monk do both?
Seems nice for some classes but its also limiting your class options if you dont just wanna waste part of your racial abilities
Characters like monk, rogue or fighter will not get any use out of this afaik
hey, I know that you can use homebrew races in character creation on dndb but can you use homebrew subclasses too?
I still think it could be useful on martials as Song elves come with spells like vicious mockery and tasha’s hideous laughter
Didnt know that part, point taken back
I think a song elf rogue could be a good combo as they make a creature prone with hideous laughter before sneak attacking next turn
I should have kept reading my bad
It’s okay, I should have mentioned which spells they get
And I wrote it assuming people read my original post of my song elves
Their spells are just vicious mockery, Tasha’s hideous laughter and calm emotions
Replaces
No attack roll spells so a martial won’t see the advantage on a spell attack roll part. Unless they have magic initiate
I thought I had worded that in there my b
Its a strong ability but limited to once a day so it seems like a solid idea
Good call. I thought it would have been too many options for both
Yay! Thank you!
Yeah I've been told that a lot lol my OG concept every move was expensive to use lmao
The flavour text alluded to it, saying the “ki is refined into apex technique” but there was no mechanical text that outright said it replaces Ki
Damn didn't think of that
I like the techniques. You nailed the battle master feel
Yay 
There are certainly a lot of them, but I’m not gonna complain about having many options
Base monk don't got alot ngl like sure but meh I prefer to craft my own way type ordeal I can put my thoughts into play
Would this make Song elves a better choice than the other elves? Or does the once per long rest make it general even?
I was thinking of reflavouring the folding boat to be a shield that can grow and shrink into shape. Used by a duegar scout deep in the underdark. I was gonna have it be a much smaller boat though.
hey, I know that you can use homebrew races in character creation on dndb but can you use homebrew subclasses too?
Yes you can create and share homebrew subclasses on DDB
I'd be down to playtest if I didn't JUST start a campaign today... sorry 😔
I have a character idea, not sure how to execute it within the realms of homebrew/in game
A melee-focused cyromancer that creates ice weapons that shatter during combat, reshaping them into different weapons to continue fighting.
Need some way to implement the caster, the mechanics of the weapon itself I’ve worked out with my dm, I just need some base class or multiclass to make this work off of.
I’ve looked into Eldrich knight and pact of the blade warlock, couldn’t find pathways for either of those to be accurate enough for what I wanted to recreate
Anyone have any homebrew stored for a cyromancer class with a melee subclass or some half-caster with an ice specific subclass that could function in close range?
Yo, another random idea:
(a) You have five tiers: 1-4 (Mortal), 5-8 (Heroic), 9-12 (Legendary), 13-16 (Immortal), 17-20 (Epic).
(b) When you fight something in your tier, you fight it normally.
(c) When you fight something BELOW your tier:
- You have advantage on all saving throws vs. their spells and effects.
- They have disadvantage against your saving throws vs. spells and effects.
- You have damage resistance (all) against them.
- They have damage vulnerability (all) against you.
(d) When you fight something ABOVE your tier, you invert those effects.
bruh
(I'm already doing the 5 tiers, but you know this.)
I'm thinking of doing something like that but my way
Tier 1 imp level 1-6
Tier 2 demon level 7-10
Tier 3 less arch demon level 11-13
Tier 4 arch demon level 14-19
Tier 5 godlike level 20
Tho I would think 20 should be sin level
But basically if your higher level than them you use modifier 3 times
And other way around
Me and my DM are working together to make a boss fight for the party, as my character is a sort of weird mix between a werewolf/hellhound due to being cursed and the full moon is coming up soon. He's a human divination wizard.
-Party is level 5. We have a blood hunter, a bard/warlock, and two sorcerers (divine and draconic).
-I want spell casting still in this form. Generally more melee spells (still being able to rip stuff apart with his hands), but I'm considering adding a chance for wild magic to happen.
-I also want to make sure not to have either my character or any of my party members to die, but I also want to have this boss fight be somewhat hard (I can pretty easily figure out some failsafes).
-Want to keep the main werewolf aspect with some hellish flavors.
-Party (and the players) does not know about him being a werewolf btw, but they do suspect that werewolves will become a plot point.
Would it be homebrew if i used a differrent dice set to build features?
Yes
oooh okay .... so... imagine rolling a d30, a d24, a d16, a d14, a d7, a d5, and a d3 for damage.
headache
What’s the purpose of these different die?
Swarmkeeper things.
headache
You’ll need to be more specific
What is the purpose of using these die specifically, as opposed to the default
do you remember the damage where i want players to roll like 5 different dice?
I wanna do that but with the different dice
The one you’ve posted about 3 times?
yes
3d10 has a higher bottom line and a better average
exactly
5d2 is always better than 1d10
Funny enough
10d1 actually the most optimal 🤓
idk if dnd is the system for that
Just rolling a ball lol
you still aint said what you would be using all of these for
Something something swarmkeeper
A weapon that deals... d30+d24+d20+d16+d14+d12+d10+d8+d7+d6+d5+d4+d3 damage. but it only works if the attacker is a swarmkeeper!
a 2 dimensional object somehow existing in 3 dimensional space
Post something serious or nobody is going to pay you any mind
say you trolling or waddle on my man thats just ridiculous
