#homebrew

1 messages · Page 1 of 1 (latest)

stuck mortar
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Actually yeah this sounds better, thanks @digital jetty

digital jetty
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The extra damage is very similar to mercy monk's hand of harm, so I recommend considering that as a baseline.

stuck mortar
hollow siren
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Hot take but I think it would be neat for mastermind rogue to grant the ally they help their sneak attack

stuck mortar
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also I was thinking about the extra damage as more of an astral monk like thing

digital jetty
hollow siren
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Spread the sneak attack love around lol

midnight zinc
stuck mortar
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Maybe hot take: you could give Rogue an extra bonus action like it has in baldurs gate 3 and the class wouldn't end up being broken, and if there is a concern then making it only usable for cunning action or steady aim seems like it would be perfectly fine

digital jetty
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An extra bonus action? I am not so sure. I think a rider to their current bonus action would be better. EX: When you Disengage, you give another creature an advantage on their next attack roll. or something like that. Otherwise you are removing the opportunity cost.

stuck mortar
digital jetty
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In my experience Rogue's perceived enjoyability is kinda table dependant. It gets really high ratings, in surveys. Most of its criticism is from white room calcs that optimize weapons and assume short adventuring days. But maybe your experience is something I am unfamiliar with?

tropic stratus
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Hey guys, one of my players asked me for a Stick Bug pet for their PC - how would you make such a thing?

flint marsh
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Say "you have a stick bug pet"

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Doesn't need stats

tropic stratus
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anyone got more helpful advice than that?

digital jetty
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Is it a literal stick bug?

tropic stratus
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I don't want it to be super powerful but maybe slightly better than a familiar

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if it dies it's gone sorta deal

digital jetty
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Based off of the Bowtruckle
It probably needs like a carrying case that can protect it during combat.
It should have intelligence to understand speech and maybe talk or mime.
Give it an ability to pick locks. no thieves tools necessary, proficiency in slide of hand.

tropic stratus
peak inlet
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As an Action, you can force all creatures of your choice within 10 feet of you to make a Strength saving throw against your spellcasting DC. If a creature fails the save, they take 4d8 Bludgeoning damage and are pushed to be 10 feet away from you if they are Large or smaller, or only take half as much damage on a success. After which, you erect a Wind Wall at a 10 foot radius around you until the start of your next turn, creatures moving towards you within that radius must use 2 feet of movement to move 1 foot. Once this feature is used, it can’t be used again until you finish a Long Rest.
does this make sense? (gish Druid subclass 14th level feature)

blissful ravine
peak inlet
stuck mortar
peak inlet
#

just remember your Sneak Attack doya

blissful ravine
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If player is smart, then stealth skill is a beast

digital jetty
# peak inlet > As an Action, you can force all creatures of your choice within 10 feet of you...

As far as balance, off the top of my head, I am not sure what is the expected impact at that level. I feel as if understand what the effect is meant to do.
I don't know what is building to this feature, other than it being a gish.

Can it be a reaction? From what I know about gishes, it feels strange that 1. I am using an action to create a spell like effect, I think I would rather make weapon attacks and spend spell slots. 2. Since the feature takes up your action and ends before your next turn, you can't use it while making weapon attacks.

smoky sand
#

what would you do buff Martials?

digital jetty
smoky sand
#

yes!

digital jetty
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These are untested ideas

- Only weapons can critical

  • Increase triggers for opportunity attacks
  • Additional armor types with higher ACs and higher strength requirements
  • Long rest take longer or are harder to complete
  • give them ritual casting
tropic stratus
smoky sand
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i have the ritual casting but that was it

tropic stratus
# smoky sand im down for that

So in regards to additional armor types - I have 2 additional tiers of items beneath magic items

Masterwork - a non magical buff that grants +1 to AC
Improved Masterwork - a non-magical buff that grants +2 to AC but also doubles the weight of the armor and adds +3 to any STR requirement on the armor

Masterwork cannot stack with magic items - it's assumed all magic items are of masterwork quality anyways

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In regards to long rests being harder to complete - I have a variant rule where each day you can short rest once - and each week you can long rest once (the timings for these are unchanged)

you still need to sleep 6 hours every day or make con saves to avoid exhaustion

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in regards to additional triggers for opportunity attacks - I don't actually use rules for this - i just run my monsters in such a way to give the PCs AOOs more often 🙂

smoky sand
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what if i gave martials 3 reactions

grave pagoda
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Is it bad I have a homebrewed race which is a living skeleton race?

digital jetty
winter grotto
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guys how i send a pdf here

tropic stratus
winter grotto
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sure

smoky sand
grave pagoda
# smoky sand depends what is it

Basically the background is just that necromancers kept raising the dead and if the necromancer dies in the raising the skeleton will basically just be alive

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Until it dies in combat obviously

smoky sand
grave pagoda
digital jetty
smoky sand
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Plus, i love rangers.

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rangers can have as many reactions as they want

tropic stratus
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to be cool you don't need to restrict others

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real coolness raises everyone up alongside you

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uncoolness is forcing the others to stay down

grave pagoda
# grave pagoda I have subclasses too

Arcaneborn - 2+ intelligence
Naturebound - +1 constitution
Flameborn - +2 strength
Watergrave +3 charisma (if pirate background otherwise +1)
Ice bane - +1 Wisdom

smoky sand
#

Fighters are way too op

grave pagoda
digital jetty
grave pagoda
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I tried to make it balanced

digital jetty
smoky sand
lime coral
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fighter...op???

digital jetty
lime coral
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i mean, i agree ranger is undertuned and could do with some power increases

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but fighter imo isnt op

grave pagoda
lime coral
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their whole gimmick is hitting things with a sword, and they do that VERY well

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all of their subclasses increase how good they hit things with a sword or increase survivability

digital jetty
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Jealousy and love don’t think like that. The internet decided fighter was better than the Ranger. Enid will not forgive.

lime coral
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fighter is better tho

winter grotto
lime coral
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but instead of making fighter bad to play we should just make ranger fun to play

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but idk how to do that outside of "oops i shot 52 arrows"

stuck mortar
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I finished it I think

blissful ravine
grave pagoda
winter grotto
digital jetty
grave pagoda
winter grotto
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thank you
it's a prototype at the time

grave pagoda
tropic stratus
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I don't really wanna review in detail sorry it's a lotta pages

winter grotto
scenic dew
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I was thinking, maybe I could use things like burning since fiend will be among of first 3 subclasses I will make for it. Fey will definitely be messing with your mind, monstrosity on the other hand could have some plague like effects.

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I'm having dumb urges to use Warhammer Chaos Gods for inspiration.

tropic stratus
scenic dew
tropic stratus
scenic dew
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I'm just getting iffy about looks. Imagine for a second...Tiefling with Abberation mutations

scenic dew
tropic stratus
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i meant in comparison to Searing Smite sorry mb

scenic dew
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I think this makes it far more interesting than just slapping raw damage and it scales with level naturally so more charges as you level up.

scenic dew
tropic stratus
scenic dew
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Or Changeling face

tropic stratus
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imagine a cross between an aboleth and a werewolf and an illithid

scenic dew
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I think I know the guy

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Of course I know him, he's me

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😂

tropic stratus
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oh really? he was actually a nice guy - his ideal in life was "Nobody should be made a victim"

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because y'know he was a victim

scenic dew
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He took the better path. He could also make everyone the victim.

tropic stratus
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Oh he made the giants victims actually ngl

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the ones who experimented on him specifically

scenic dew
tropic stratus
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one of them he threw off her flying castle whilst wild shaped into a giant ape - king kong style

tropic stratus
scenic dew
tropic stratus
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most of the other test subjects were actually insane - there was a deva there who had been crossmutated with an illithid also - poor guy

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we couldn't let him out of his cell because he kept shouting about how he was gonna murder everyone

scenic dew
tropic stratus
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hows ur class coming anyways? think it's almost finished?

tropic stratus
scenic dew
tropic stratus
scenic dew
tropic stratus
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coz jeez

scenic dew
tropic stratus
scenic dew
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So life steal is way to feed it and lore explanation for level ups.

tropic stratus
scenic dew
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List you helped me to put together.

tropic stratus
scenic dew
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Thank you. I will probably give it a rest for a while because long week at work and return to it with fresh ideas, fresh mind and more time. Since pushing it would likely cause only trouble.

peak inlet
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Detective’s Intuition

Origin Feat

Studious Mind. When you make the Study action and roll higher than 10 + the target’s Deception modifier, you may activate this feature. The target has vulnerability against the next attack made against them that hits.
Searching Gaze. When you make the Search action and roll higher than 10 + the target’s Stealth modifier, you may activate this feature. You know the direction of the target and they are highlighted for 1 minute as though by the Faerie Fire spell, this doesn’t require concentration.
You can use this feature a number of times equal to your Proficiency Bonus. You regain your uses when you finish a Long Rest.

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idk if I should be using saving throws or doing it some other way

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I was thinking of running 8+PB+CHA/DEX instead of skills

tropic stratus
# peak inlet ## Detective’s Intuition *Origin Feat* ***Studious Mind.*** When you make the S...

very cool idea - very flavorful and fun to imagine 😄

this seems like it'd syngerise very well with reliable talent and keen mind (perhaps too well ?)

The target has vulnerability against the next attack made against them that hits.

Pretty sure this should be they have vulnerability against one damage type from the next attack you hit them with before the end of your next turn

You know the direction of the target and they are highlighted for 1 minute as though by the Faerie Fire spell, this doesn’t require concentration.

This grants advantage on attacks?

You can use this feature a number of times equal to your Proficiency Bonus. You regain your uses when you finish a Long Rest.

Probably should be per short rest

tropic stratus
peak inlet
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and I’ve decided I’m making it saving throw vs. the number rolled

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so it’s kind of more a contested check

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on a success, it would lock you out of using the feature against the same target but won’t consume the use (at least that’s what I’m thinking of rn)

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the points you bring up are kind of the things I was already thinking about, so it’s good to know I gotta pay attention to those

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as for the vulnerability, I kinda wanted it to be usable by supports too, like a Bard setting up a Rogue

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but I’m not so sure if that breaks it or not

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(although yes, it should be 1 damage type from the next attack)

tropic stratus
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sounds about right yeah - it's a cool feat lemme know what you do with it 🙂

peak inlet
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yeh, I’ll probably post an update later on, I def need to figure out the Faerie Fire bit

indigo escarp
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is the last sentence even necesary?
When you make a saving throw while carrying this item, you can use your Reaction to roll a d4 and add the number rolled to that saving throw. You must decide to use this property before the outcome of the saving throw is determined. Once you use this property, or if you carry more than one item with it, the item loses its magic and becomes a nonmagical object. A creature can carrying only one item with the Protection property at a time.

tropic stratus
indigo escarp
tropic stratus
tropic stratus
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for example putting it on a mount or a familiar etc.

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you could have a bag of holding full of these (coz you don't carry the contents of the bag it's another dimension)

indigo escarp
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thats fine, you cant benefit from it while you dont carry it

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and 5 is max either way unless you could get your int above 20

tropic stratus
grave pagoda
# grave pagoda I also came up with a feat

Who Were you..?
origin feat
PC Gets Blessed with the spirit of the person who brought them back temporarily, depending on what subclass they are +2 to their proficient weapon or unarmed strike

tropic stratus
tropic stratus
indigo escarp
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noup, its for my artificer, there was a group that whined about the arti having not really a combat feature at lvl 1

tropic stratus
grave pagoda
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Wdym?

tropic stratus
grave pagoda
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Just give me some criticism and I'll try my best to fix it

tropic stratus
indigo escarp
grave pagoda
tropic stratus
indigo escarp
tropic stratus
indigo escarp
tropic stratus
# grave pagoda I'll rewrite it now

how about an all around minor boost as you feel the need to honor the person who brought you back

  • THP equal to your level for 1 minute
  • Damage on your attacks equal to half your PB on all attacks for 1 minute
  • Bonus to Saving throws of 1d4 for 1 minutes
grave pagoda
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If you check it now it's different

tropic stratus
#

if you don't mind lemme try give it a go

grave pagoda
fierce dome
#

How's this for a controversial 6th level bard feature:

"Spell Tutor
6th-level College of Pedagogues feature

Through aid and instruction, you are able to allow even the magically disinclined to cast spells. You are now able to create magical pamphlets which describe the casting of a spell. To create one pamphlet, you must:

  • Have ink, paper, and a quill.
  • Expend a spell slot of the spell's level.
  • Spend ten minutes transcribing the spell onto the pamphlet.
  • Know the spell or have a scroll or spellbook which contains the spell at hand.

A creature holding a pamphlet can use it to cast the spell at its lowest level, using the spell's normal casting time, and using your spell attack modifier or spell save DC. If the spell requires concentration, the creature which cast the spell from the pamphlet must concentrate on the spell.

A pamphlet lasts until its spell is cast or until your next long rest, when the pamphlet crumbles to dust and is destroyed. "

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It's basically converting to vancian casting then giving your slots to other characters

tropic stratus
# grave pagoda Sure

Who were you?
origin feat

You vaguely recall being brought back by someone you half remember, whether they were good or evil you can't let their efforts go to waste.

An invigorating surge of energy washes over you as you fight on in their honor. On your turn when you use this feature you gain the following benefits for 1 minute:

  • All your attacks deal extra damage equal to half your Proficiency Bonus
  • You gain Temporary Hit Points equal to your Character Level
  • You gain a Bonus to all your Saving Throws equal to 1d4

Once used, this feature cannot be used again until you complete a Long Rest.

fierce dome
tropic stratus
indigo escarp
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@tropic stratus

what option would you use:

You can only gain the benefits of an item with the protection property once per a long rest.

or:

Once you use this property, the item loses its magic and becomes a nonmagical object. You can only gain the benefits of an item with the protection property once per short or long rest.

or:

Once you use this property, or if you carry more than one item with it, the item loses its magic and becomes a nonmagical object.

The last one would allow more to share.but the other two are more balanced

tropic stratus
grave pagoda
tropic stratus
#

B is probably the best choice here

fierce dome
#

Anyway, let me try again with this bard feature:

"Spell Tutor
6th-level College of Pedagogues feature

Through aid and instruction, you are able to allow even the magically disinclined to cast spells. You are now able to create magical pamphlets which describe the casting of a spell. To create one pamphlet, you must:

  • Have ink, paper, and a quill.
  • Expend a spell slot of the spell's level.
  • Spend ten minutes transcribing the spell onto the pamphlet.
  • Know the spell or have a scroll or spellbook which contains the spell at hand.

A creature holding a pamphlet can use it to cast the spell at its lowest level, using the spell's normal casting time, and using your spell attack modifier or spell save DC. If the spell requires concentration, the creature which cast the spell from the pamphlet must concentrate on the spell.

A pamphlet lasts until its spell is cast or until your next long rest, when the pamphlet crumbles to dust and is destroyed. "

tropic stratus
fierce dome
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It's basically converting to vancian casting then giving your slots to other characters

tropic stratus
vocal imp
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you can get a familiar and essentially double concentrate on spells

plush flame
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thats feels very specifically like it's pulling too much out of Wizard's playbook

vocal imp
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its a lot like arcane abeyance from chronurgy wizard, except that version doesnt care about casting times

fierce dome
tropic stratus
fierce dome
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Yeah the idea is that you're letting other PCs (generally) use your slots, basically

plush flame
vocal imp
tropic stratus
# fierce dome I need to write a line that the caster must have an intelligence of 4 or higher....

So a few things I'd change

firstly the spell you put in the pamphlet should be low level - perhaps a spell up to your proficiency bonus in level

secondly there should be a limit on how many pamphlets you can make - probably Proficiency Bonus once again

finally I'd add an ability check for other creatures to use the spell from the pamphlet

EDIT

Also only Bard spells cos this is a bard feature

vocal imp
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you can also make more than one pamphlet at a time

hollow siren
fierce dome
indigo escarp
plush flame
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i can only imagine shoving Spirit Shroud into it, handing it over to the party's fighter, and watching them go hand

tropic stratus
fierce dome
vocal imp
indigo escarp
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i deffently did ^^

tropic stratus
fierce dome
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How

tropic stratus
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Warlocks for example

vocal imp
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the number of "actions" that you have is only limited to the number of spell slots and hirelings you have

tropic stratus
# fierce dome How

imagine you made 100 spell scrolls of magic missile and handed them out to 100 rats

then you got all the rats to cast magic missile on the boss at the same time 😂

the boss uses Shield but you counterspell

vocal imp
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so if you have two hirelings, you essentially get to act three times in a turn

tropic stratus
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it's a silly example i know Hank but im just trying to give an example how it might break the game

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better to just have a limit 👍

indigo escarp
fierce dome
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It's not an item of spell storing, you can't stockpile

tropic stratus
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nobody can force you to take a long rest either

vocal imp
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if you want an extreme example, you can kill a lot of things with a single hireling

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give them wall of force or sickening radiance

fierce dome
vocal imp
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and you cast the other

fierce dome
#

Their own turns?

vocal imp
tropic stratus
fierce dome
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That's no different than one PC casting wall of force and another PC casting sickening radiance

indigo escarp
hollow siren
tropic stratus
tropic stratus
hollow siren
vocal imp
hollow siren
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You throw it at the boss

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They take 150d8 falling damage

vocal imp
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if its no different from having another PC... then youve increased your party size by 1 this way

fierce dome
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Which I'm fond of

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I'm also fond of teamwork

indigo escarp
tropic stratus
# hollow siren No in a bag of holding

ah I see so you break the bag when it lands

I think moving the coin to a new dimension might count as moving it more than 30 ft but i am not sure really

vocal imp
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its not teamwork if youre telling a hireling to do something, hirelings arent PCs

tropic stratus
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I will take a look at magical tinkering 👍

indigo escarp
indigo escarp
vocal imp
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regardless, if you see nothing wrong with being able to cast multiple high level spells in a single turn as a fullcaster with no opportunity cost to their action economy, i have nothing more to say on the subject

hollow siren
fierce dome
hollow siren
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The only issue is this requires 50 coins and a bag of holding plus an obscene amount of downtime/rest time

fierce dome
vocal imp
vocal imp
fierce dome
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And every character using a pamphlet isn't doing what they would normally do on a turn

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The wizard isn't casting their spells, the fighter isn't attacking, the monk isn't flurrying

vocal imp
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so a single bard has the strength of a party with multiple full casters

fierce dome
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Except that every pamphlet created is a spell the bard can no longer cast

vocal imp
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we are going in circles, i am respectfully stepping away from this

tropic stratus
# indigo escarp thanks buddy ^^

they all seem really well made and flavorful and distinct - very cool and honestly I would say they're all good and ready to use already 🙂

I have a few very minor suggestions but they're honestly not that big a deal but I'll list them out anyways

Illumination - I would perhaps make as strong as the light cantrip ngl
Recorded Message - should have a limit on the number of words (for easier time determining if a message fits)

finally in instant cleaning or soiling you've missed a few spaces in the text "acreature" and "orsoils"

indigo escarp
fierce dome
#

(I'll be honest, I've been playing for six years and have never seen a single hireling actually show up in actual play)

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(I genuinely forget they're technically an option)

indigo escarp
royal osprey
#

do the tinkered items lose their properties once you LR

indigo escarp
# royal osprey do the tinkered items lose their properties once you LR

The chosen property lasts indefinitely, but ends early if you touch the object as an action to dismiss it. A single object can bear only one property at a time, and you can maintain properties on a number of objects equal to your Intelligence modifier (minimum of one). If you exceed this maximum, your oldest property immediately ends.

Additionally, when you grant a property, you can expend an additional use of your Magical Tinkering to instantly create the required nonmagical object. If you enchant an object created by your Magical Fabrication, its existence matches the duration of this enchantment; if the enchantment ends, the fabricated item vanishes.

indigo escarp
tropic stratus
royal osprey
#

path of the arcane knowledge
path of arcane knowledge
@indigo escarp these should probably be renamed

indigo escarp
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and its just path of the arcane knowledge, forgot the one the

royal osprey
#

theres 2 with the same name

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the nature/survival one is called Path of the arcane knowledege

The int dmg to cantrips is called Path of Arcane Knowledge

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im stupid

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those are the 10th level features mb

indigo escarp
#

it is the same feature, its just to clearefy which one gets which improvement

royal osprey
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id probably move the improvements to the section with the other 10th level features

indigo escarp
tropic stratus
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also im having fun imagining someone saying 20 words in 6 seconds

royal osprey
#

auctioneers are like 250-400 wpm

indigo escarp
indigo escarp
# royal osprey id probably move the improvements to the section with the other 10th level featu...

like that?

Level 10: Improved Inventor’s Resolve

Your experience in battle and the refinement of your skills grant you unique abilities, depending on your chosen path:

Path of the Forged Warrior. You gain a Fighting Style feat of your choice (see Chapter 5). Instead of choosing one of those feats, you can select the following option:

Arcane Strike. Once per round, when you hit a creature with a weapon attack, you can deal an additional 1d8 force damage to the target.

Path of the Arcane Knowledge. You add your Intelligence modifier to the damage you deal with any Artificer cantrip.

tropic stratus
#

jk ofc 🙂

indigo escarp
#

what are your thoughts about arteficer infusions at lvl 1. so that the lvl 2 infusions are availeble at lvl 1

royal osprey
#

i think infusions should be at 2

indigo escarp
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i think so to, but on a other server 3 peaple said its bad game design when the core feature comes at lvl 2 and you dont have combat features at lvl 1

royal osprey
#

you have spells and weapon mastery dont you

tropic stratus
tropic stratus
indigo escarp
tropic stratus
#

I would encourage you to trust your gut instincts but listen to other peoples advice (but don't take it as absolute truth) people offer advice which you need to think about and implement how you see fits best 💯

indigo escarp
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what are your thoughts about it, the new spell list, inventors resolve, and two options for magical tinkering are enough for lvl 1 when it comes to combat or not?

royal osprey
#

that should be very solid

indigo escarp
#

that is the cantrip option:

Acid Splash

Dancing Lights

Elementalism

Fire Bolt

Guidance

Light

Mage Hand

Message

Minor Illusion

Poison Spray

Prestidigitation

Ray of Frost

Resistance

Shocking Grasp
Spare the Dying
Thorn Whip

Thunderclap

True Strike

and this is the 1st lvl spell list options btw:

Alarm

Burning Hands

Color Spray

Comprehend Languages

Cure Wounds

Detect Magic

Disguise Self

Expeditious Retreat

Faerie Fire

False Life

Feather Fall

Fog Cloud

Grease

Healing Word

Heroism

Identify

Illusory Script

Jump

Longstrider

Purify Food and Drink

Sanctuary

Silent Image

Sleep

Tasha’s Hideous Laughter

Thunderwave

Unseen Servant

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plus all the spells they get in tasha and evry other source book

stuck raptor
#

Holy wall of text

indigo escarp
#

what do you guys think about this item list for magical fabrication:

Ball Bearings, Basket, Bedroll, Bell, Blanket, Block and Tackle, Bucket, Caltrops, Candle, Crowbar, Grappling Hook, Flask, Jug, Lamp, Net, Oil, Paper, Pole, Pouch, Rope, Sack, Shovel, String, Tent, Tinderbox, Vial

fierce dome
#

Okay my last bard feature was pretty controversial, let's see how this one fares:

"KNOWLEDGE ETERNAL
14th-level College of Pedagogues feature

Your teachings are indelible, outlasting more common instruction. When you give a creature a Bardic Inspiration die, that die lasts until it is used or until the end of the creature's next long rest, instead of expiring within ten minutes of being given."

faint sonnet
#

I don't think that's very controversial at all, tbh. Iirc, you can only have one Bardic Inspiration die at a time, right?

true forge
#

gods homebrewery is being annoying with photos

faint sonnet
#

I wish you luck in masking the photo.

primal osprey
#

Homebrewery defeats me

true forge
#

the photos i want the links dont work with it :(

faint sonnet
#

Where is the photo hosted?

faint sonnet
true forge
#

(ive looked at other creators and sourcing the art from the same website but it isnt working)

faint sonnet
#

Hmm, if you really want to get it figured out, you can check with the Homebrewery devs.

true forge
#

unless it only works on GMbinder, which would be annoying

fierce dome
#

even though i use gmb exclusively, i dont recommend anyone else use it

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its no longer supported by the devs, so its kinda falling apart

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homebrewery at least still has a team behind it

true forge
#

the art i found from MTG (from art of MTG) worked on it

fierce dome
#

i need to make the switch

true forge
#

guess it just doesnt on homebrewery, sad

fierce dome
faint sonnet
#

The funniest thing about HBRE is that most of the devs have barely played D&D.

true forge
#

it was made for another TTRPG right?

#

or at least 'was' but then just people used it for DND

faint sonnet
#

Naw, it's mostly for D&D, they just don't play that often, or at all.

true forge
#

ah

faint sonnet
fierce dome
#

so like feat trees but spells?

faint sonnet
#

A bit, yeah, though I'm still trying to work through if I want a single cantrip or multiple.

fierce dome
#

im okay with it

#

something needs to rein casters in a bit

faint sonnet
#

I would describe the guiding principle being that spellcasters can actually expect to feel more specialized and that within a party, it's unlikely you have two spellcasters that are kinda doing the same thing.

fierce dome
#

yeah and thats interesting

faint sonnet
#

The players the change hurts the most are the ones that want to pick and choose spells individually as opposed to holding a theme.

#

The interesting bit I'll have to figure out is how true prep casting works, because I realize the idea won't work if you can just swap stuff.

#

Every spellcaster may become similar to Wizard's spellbook type of thing.

#

Maybe they'll be able to prep different spells within a spell tree, but be unable to swap the "root" spells.

#

Thinking about it, I'll probably go with one cantrip per theme, tbh.

#

I was considering having three and gating spells behind picking the cantrip that fits the most but I'm realizing that having three starting points that themselves have branches only works for themes that can support that, which isn't a ton.

fierce dome
#

the trick now is separating out "themes"

#

theres gotta be more to it than spell schools and elemental damage types

stuck raptor
#

yer speaking to Tamms there painsmile

#

if anyone is about themes, its him

faint sonnet
#

Oh, there definitely is, and I actually think that 5e has a lot of the work done already, but you have to look to at patterns to notice it.

#

Like, I'd consider Color Spray and Hypnotic Pattern to both be expressions of the same theme (beyond basic illusions, that is.)

#

I even think you can break up a lot of branches of things based on the "location" it's focused on.

#

You may have an illusion around yourself, or you may have a illusion at a location, or you may have an illusion that covers an area, etc.

#

I think the neat part of the whole idea is that high level spells from a specific focus would require a pretty big investment, as my plan is to make it where when you get to pick a new spell, you basically get to "unlock" a new spell in a tree you have, meaning that you don't unlock stuff automatically.

#

I also just realized that revival could be a branch from healing, which would start at Spare the Dying.

fierce dome
#

this sounds like its gonna take a lot of categorizing

faint sonnet
#

Oh, definitely, though the key is going to be that something like Revivify would be a "subcategory" of a spell (maybe named Revival) so there will be a significantly lower quantity and spells will largely aim to exist as modifiers of each other.

#

Stuff like Revivify, Raise Dead, Res, and True Res would be, for the sake of the fantasy, bundled into a single spell and broken out by function within that "spell."

stuck swallow
#

anyone got a hero hunter garu character i can use like from one punch man

faint sonnet
#

My initial thought is to go through every spell and give a brief snippet of it with broad terms and use that to start putting stuff together.

#

Best-case I can describe every spell in about two words (that aren't the same words as the name of the spell, or maybe I'll do that for some.)

grave pagoda
#

I have a idea for a Background.

#

I'll work on it for now

fierce dome
#

gosh i wish we could post pictures in here. screenshots of a gmb or homebrewery page would be so much easier than copypasting text or dropping a link most people wont click on

sturdy knoll
#

Use a reputable file sharing service (Google Drive, OneDrive, etc.) or image hosting service (imagur) and link to an image that way (and make sure to provide text context explaining what folks will see when sharing the link).

#

But yeah unfortunately plain links it is (stupid spammers/scammers ruining it for everyone)

fiery cloud
#

Anyone versed in making custom weapons in dndb. I have a stat block for a glaive I'm trying to add to my character.

faint sonnet
fierce dome
#

okay, lets see how much more controversial my bard features can get

"Bardic Instruction
3rd-level College of Pedagogues feature

Your words bring out the best in those you teach. While a creature has a Bardic Inspiration die you have given it, that creature has advantage on all ability checks which use a skill.

faint sonnet
#

Hmmm, I feel like this would, especially early on, result in people not using Bardic Inspiration because Advantage would be better than a d6.

fierce dome
#

i main bard, and my #1 frustration is that people already dont use bardic inspiration

#

they hoard it, or they forget about it, or they roll well and dont need it

#

so it goes unused in the fight its given in, and then has evaporated before the next fight starts

faint sonnet
#

I feel like this would only make that issue worse outside of combat, no?

fierce dome
#

even in a game where we regularly get 6-8 combats between LRs, i would say about 20% of the inspirations i give out actually get used

faint sonnet
#

Because I'm a nerd, I know that advantage averages out to +3.325.

fierce dome
faint sonnet
#

But that apparently assumes they remember they get the benefit, y'know?

fierce dome
#

plus i find the idea of getting benefits while holding the die to be a really interesting design space

fierce dome
#

and then if you fail, even with advantage, you still have the inspiration you can use on the same roll you just failed

faint sonnet
#

But then you should be able to remind them about rolling it ajathinku

fierce dome
fierce dome
stuck raptor
#

sobs in cleric/paladin reminding people about bless

#

oh wait lmao, Tamms Monday

fierce dome
#

i have thought about this haha

faint sonnet
#

I don't actually dislike the design space, though I'm a bit reluctant about it because 5.14 Bardic Inspiration is so frequent and the effect isn't super powerful when you roll it.

faint sonnet
stuck raptor
#

do i need to assign a color marker a certain color? dndLol

faint sonnet
blissful ravine
faint sonnet
#

If anything, I'd be inclined to give a buff after the Bardic die is rolled.

fleet veldt
#

need an opinion on a homebrew spell. Its a 5th level illusion spell (still trying to figure out the description).
Its called Illusory Bombardment (basically you drop a bunch of illusory bombs on creatures) it targets creatures of your choice in a 20ft radius. They make a wisdom save, taking 5d10 psychic damage on a failed save, or half as much on a successful one. does that seem fine for a 5th level spell?

fierce dome
#

i think practically its not going to lead to any more hoarding than already happens, except in one scenario:

#

...and thats grappling specialists

#

grappling is the one place skill checks are regularly used in combat

stuck raptor
#

Hide and Search action

fierce dome
#

i dont think those are as frequent as grappling, though i could be wrong

stuck raptor
#

I dont think youve played with enough rogues or hiding monsters then

faint sonnet
blissful ravine
#

Basically bonus action/action

stuck raptor
#

Investigation is in the Search action

faint sonnet
stuck raptor
#

Oh wait, thats Study

blissful ravine
#

Investigation is bonus action in my games

#

Search is an action

fleet veldt
#

i dont really homebrew spells

harsh magnet
#

Cone of Cold makes that seem rather tame. I'd say leave it as is and buff it if it doesn't perform as expected.

snow bluff
faint sonnet
#

A snippet of the information I parsed on cantrips is below:

- Acid Splash: Acid damage; ranged; radial.
- Blade Ward: Buff; attack malus.
- Booming Blade: Thunder damage; melee; punish movement.
- Chill Touch: Necrotic damage; ranged; prevent healing.
- Control Flames: Misc.; [Self-Referential].
- Create Bonfire: Damage; ranged; [Self-Referential].
- Dancing Lights: Movable lights; ranged.
- Druidcraft: Predict weather, modify plant, sensory effect.
- Eldritch Blast: Force damage; ranged.
- Elementalism: Misc; small air, earth, fire, or water effect.
- Encode Thoughts: Misc.; [Self-Referential].
- Fire Bolt: Fire damage; ranged.
- Friends: Misc.; charm creature.
- Frostbite: Cold damage; ranged; attack malus.
- Green-Flame Blade: Fire damage, melee; cleave.
- Guidance: Buff; skill check.
- Gust: Misc.; control air.
#

Very curious as to how small of categories can be made once completed.

true forge
#
Myth of the Icebound Blade

You can use a longsword as a catalyst for the Writer’s Tool, gaining its property Versatile(d10).
:
When you make a Writer's Tool using a longsword, you can make it become a replica of the fabled Icebound Blade, which causes the Writer's Tool to deal cold damage. Once per turn when you hit a creature with the Writer's Tool while it is the Icebound Blade, the creature’s walking speed is reduced by 10ft until the end of their turn.

Myth of the Gravity Saber
Prerequisites: 11th level

You can use a scimitar as a catalyst for the Writer’s Tool, gaining its damage die (1d6) and properties Light and Finesse.
:
When you make a Writer's Tool using a scimitar, it becomes a crude version of the legendary Gravity Saber, which causes the Writer's Tool to deal force damage. At the end of your turn, the creature you hit with the Writer's Tool while it is the Gravity Saber during your turn is pushed back 10ft per successful attack.

Myth of the Booming Blade
Prerequisites: 6th level

You can use a greatsword as a catalyst for the Writer’s Tool, gaining its damage die (2d6) and properties Heavy and Two-handed.
:
When you make a Writer's Tool using a scimitar, it becomes the thought to be lost Booming Blade, which causes the Writer's Tool to deal thunder damage. Once on each of your turns, when you attack a creature with the Writer's Tool when it is the Booming Blade, they must make a Constitution saving throw, on a fail the creature is Deafened for 1 minute.

#
Myth of the Caustic Javelin
Prerequisites: 6th level

You can use a Pike as a catalyst for the Writer’s Tool, gaining its damage die (1d10) and properties Heavy, Two-handed and Reach.
:
When you make a Writer's Tool using a Pike, it becomes the lost to time Caustic Javelin, which causes the Writer's Tool to deal acid damage. Once on each of your turns when you deal damage with the Writer's Tool while it is the Caustic Javelin, you can cause acid to melt the target’s armour. The target’s AC is reduced by 1. A creature can be affected by this once per long rest, in which they regain this AC.

Myth of Totality
Prerequisites: 11th level

Your Writer's Tool gains new powers of balance. Once on each of your turns, when you damage a creature with a Writer's Tool, you can force them to make a Dexterity saving throw, on a fail you can force them to be Blinded, Deafened, Frightened, Poisoned, or Restrained for 1 minute. You are also affected by this condition, even if you're immune to it for 1 minute. The creature can repeat this saving throw at the end of each of its turns, ending the condition early on a success. When the condition ends on the creature, it also ends on you.

#

i think those work as Myths

viral eagle
#

Rock Shot
Conjuration cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a pinch of coarse sand)
Duration: Instantaneous

You conjure fragments of stone, shaping them into a jagged pellet that launches toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 bludgeoning damage.
In addition, the target must succeed on a Strength saving throw or be pushed 5 feet directly away from you.

This spell’s damage increases when you reach higher levels, becoming 2d8 at level 5, 3d8 at level 11, and 4d8 at level 17.

indigo escarp
indigo escarp
peak inlet
#

you already need to land the attack, and being pushed away 5 feet as a Cantrip is completely fine

#

Eldritch Blast with Repelling Blast is pushing them back 10 feet per blast without a save

#

I think changing it to 10 feet there should also be fine but it would need testing, for 5 feet, you definitely are fine without a save

#

you usually don’t wanna gate effects behind 2 rolls unless you’ve got a good reason to do so

viral eagle
peak inlet
#

there’s a good reason they’re the way they are

#

take full spellcaster vs. Fighter

#

the levels you get an increase to your cantrip are the same turns you get extra attack

#

both of them are Actions

#

a direct comparison between the 2 should put the Fighter’s Attack Action at a higher level than any Cantrip by a decent bit (except for a fully specced out Eldritch Blast which should be at the same level)

viral eagle
#

One of them is reflected by a damage increase, and one reflected by an extra attack, similar to eldritch blast.

#

Eldritch blast in that sense gets the upgrade regardless of class distribution, extra attack specifically needs 5 levels in specific martials, or alternatively through a warlock pact boon/halfcaster subclass

peak inlet
#

Eldritch Blast also needs Eldritch Invocations to get to that level

viral eagle
#

There is also the range versus melee comparison to take into account where weapons that have comparitively or better damage output require a a feat to overcome the loading property.

peak inlet
#

Fighters can use Crossbows

viral eagle
#

Eldritch blast does not need an invocation to get multiattack.

peak inlet
#

they can also use Greatswords

viral eagle
peak inlet
#

and they get an extra feat which gives them early access to PAM GWM

viral eagle
#

Otherwise it's one attack per action

peak inlet
viral eagle
#

In any case I do believe cantripts are generally already strong as is. That said, I'll get back to work. Break's over

peak inlet
#

besides, Eldritch Blast is supposed to be an exception

peak inlet
#

Detective’s Intuition

Origin Feat

Studious Mind. After you make a roll for the Study action on a creature, you can force the target to make a Charisma saving throw, the DC equals your roll on that action. On a fail, the next time you or one of your allies attacks the creature, that creature has vulnerability to one damage type of that attack before the end of your next turn. Whether or not they fail, if you rolled a 20 or higher, you learn one of the target’s vulnerabilities if it has any.
Searching Gaze. After you make a roll for the Search action, you can force the target to make a Dexterity saving throw, the DC equals your roll on that action (objects automatically fail if you roll a 15 or higher). On a fail, the target is highlighted for 1 minute as though by the Faerie Fire spell; this doesn’t require concentration, but the target can reroll its save as an Action. Whether or not they fail, if you rolled a 20 or higher, you learn the direction of the target in relation to you.

You can use this feature a number of times equal to your Proficiency Bonus. You regain your uses when you finish a Short or Long Rest.

#

I decided against the free fail and instead went for Short or Long Rest

forest solar
#

Hi guys I'm fairly new to d&d and I wanted to made a class I had in mind a little while ago, can you tell me if you like it? (Note I've used chatgpt to translate it all in English since I first wrote it in italian, if you have any question about something or you want the italian version you can tell me:])

#

(I'll have to wait 30 mins to send the file of the class sorry😭)

true forge
forest solar
#

Sorry to disturb then 😭

true forge
#

oh its not a bad thing

#

more just, new players chuck what's cool, without a clue (or little) when it comes to balance

#

classes take months of making, playtesting, balancing, repeat

frail briar
#

Also might I add a lot of experience with the actual rules of dnd

forest solar
true forge
#

the first major question is, why?

#

why did you make it? Why cant it be a subclass?

#

then what

What does this class do that is different from others? What is the flavour and how does it relate to DND in all types of settings (mostly fantasy)

forest solar
#

Well my first idea was mostly to make some kind of rogue but maybe i got a bit far from that idea during the making of it

#

Anyway lemme see if I can send the pdf

true forge
#

what in the echo knight?

frail ferry
forest solar
true forge
#

its a fighter subclass.....

frail ferry
true forge
#

based around making a another verison of you to fight

forest solar
#

It's totally identical?

#

In all the things I've wrote?

frail ferry
#

No

true forge
#

well no, just the concept

frail ferry
#

Only barely

forest solar
#

That's a problem? I've to change smth?

true forge
#

which tbh i could see this more as a rogue sub then a full class

frail ferry
forest solar
#

Okok thank u

forest solar
#

It looks unbalanced?

true forge
#

didnt say that

true forge
#

and equipment

frail ferry
true forge
#

it is also lacking the flavour text of a class

forest solar
true forge
#

which is kinda not giving me an idea of what its trying to do lol

forest solar
tropic stratus
#

what y' all discussing?

forest solar
#

He's trying to make me understand what I've done wrong

tropic stratus
#

Shadow walker?

forest solar
#

Yes

true forge
tropic stratus
true forge
#

Wordsmith

A Tiefling tells his latest story to a group of humans, a story about a hero saving a princess from a powerful demon, little did the humans know, the Tiefling was the hero in the story and the princess is now his wife, it was his story from a time long gone, but he held on to it.
:
An elf started writing her grand adventure, recalling all the memories of adventure she had, so she set off, pen in hand and mind racing as combat showed its head, but to heed off the evil, the elf poured their soul into the pen, making it grow into a blade, a blade from a story she once heard before.
:
A dwarf recounted a story to his sons and daughters, of a time where all lived peacefully, until a demon desended from the hells appeared and captured the kings of the land. A band of heroes saved them, and then all the scribes wrote a tale of the band of heroes, telling their epic tale.

Writers and Storytellers

A Wordsmith's craft is one of story craft and writing. Where as most adventurers have no need for anybody to regale there most famous deeds, others find Wordsmith's tales of old and new a relaxing time between their fights or missions. Wordsmiths seek to create their own tale, their own story to share.

The Pen is mightier then the Sword

Wordsmiths come with the ability to forge their stories into tangible weapons for them to use in the heat of combat. Maybe a magical accident caused your writing to take a new form or a god blessed your tales with the power to make them real. Nevertheless, a Wordsmith's words are just as sharp as any blade.

for example, thats the flavour text for my full class

forest solar
peak inlet
true forge
peak inlet
#

this would be too overtuned as a half-feat

true forge
#

subclasses give you something to go for, and multiclassing is pain

tropic stratus
# forest solar Yes

So here's my feedback/questions from a quick look over it:

  • Please use headings and formatting fr
  • Looks like a cross between a rogue and a fighter - what's the intended identity of the class?
  • Dark Arts are subclasses?
forest solar
#

Yes those are the subclasses

#

And I wanted to make some kind of rogue

peak inlet
#

I was figuring out if the Study one should only apply to the user and the other one be the support option

frail ferry
tropic stratus
peak inlet
true forge
peak inlet
#

the other issue is that it does end up blocking out the ability to run Keen Mind or Observant with it

frail ferry
forest solar
tropic stratus
#

ah okay i see you want to specifically make a new class - gotcha

#

So what are your unique ideas for new the class?

true forge
#

thats how most official classes are and looks alot better

peak inlet
forest solar
tropic stratus
forest solar
tropic stratus
tropic stratus
digital jetty
#

I don’t think there is an issue with making a class that is like the rogue or another official class if that is what someone wants to do

forest solar
tropic stratus
#

If you were making a rogue subclass it would make sense to compare to other rogues - but as this is a new class it shouldn't be referencing other classes like that

peak inlet
#

@frail ferry the reason I set it up in this way is because it’s an Action that completely wastes a resource on a failure. There’s the chance you roll low to begin with and waste your action that way, then there’s a chance you roll decent and choose to use the feature, then they still save which consumes the resource and still wastes your Action

digital jetty
peak inlet
true forge
digital jetty
peak inlet
frail ferry
#

It’s often used when the effect doesn’t need to specify between object and creature

frail ferry
# peak inlet <@754118350585724929> the reason I set it up in this way is because it’s an Acti...

The ability to set a save DC to the roll of an ability check is currently not present in 2024, nor anywhere in official 5e content from my knowledge, and makes this unique but also strong, especially because the wording lets you do it after you make the roll, meaning you could choose to do it only when you wait to roll really high and then the save DC could be set to a number that would normally only be available at much higher levels.

A level 1 rogue with a +3 int (highest possible bonus with standard array at that level) and expertise in investigation has a +7, rolling a 17 on average. A DC of 17 for fullcasters is only possible at level 9 and beyond (without considering magic items), assuming the spellcaster has a spellcasting ability of 20 (which with standard array is only possible if they put both 4th and 8th level feats into ASIs and started off with at least a 16). You can see why this might be a problem.

However, as you said previously, this feature takes an Action and if you roll low you could just waste the action, or they could just succeed. A lot of balance comes from this being save or suck, but it’s not fully save or suck cause you still get to learn a vulnerability if it has one (which is honestly not that strong at all, especially considering there’s only like 20 ish monsters in the 2024 MM with vulnerability to a damage type).

#

The DC having the possibility to be that high for something that is mechanically a better critical hit could be problematic, even if it’s only for one damage type of an attack. For example, the
highest damage of a single type a level 1 Paladin (using standard array) can do on their turn is 1d12 + 1d4 + 3d8 + 3. Greataxe + divine favor + divine smite (against an undead/fiend) having used true strike to make the attack deal radiant damage (which is easily acquirable through a background or as a human). This is a very niche circumstance with a lot of set up and minmaxxing, but that is an average of 25 damage (if my math is right), doubled to 50 by a target failing a save that could on average have a DC equal to something only available to other classes at 8 levels above this.

Basically, considering all of this (if it’s correct, so take it with a grain of salt cause I am indeed a human), if I made this and I wanted to keep it an origin feat, I would get rid of the ability check based DC and have it calculated like other save DCs and then make the learning of vulnerabilities just something they just get if they use the feature.

#

Sorry for the wall lol

#

Got a lot of thoughts especially when it’s a feature that actually intrigues me like this one

digital jetty
frail ferry
#

I would agree on the range, 30 or 60 ft is easy, same with the dc thing. I’d make it not faerie fire and just give advantage for a minute, but they can remake the save at the end of each of their turns if you care more about the combat side

peak inlet
peak inlet
#

honestly, I think the 1 minute should only be on objects while creatures would only be for 1 round

#

the DC being set in this way is mostly mimicking contesting throws

#

I couldn’t figure out how to set it otherwise, but I think I could go 8+PB+ability of the skill used

#

since Search and Study don’t always use the same stat and the skill used depends on the thing you’re trying to check

#

I will be keeping the object option but I need a better way of setting the DCs on that

#

I genuinely think that if you do set up as much as you did in this case, it should be fine for you to get that high damage, you’re wasting multiple Actions and Resources over a couple rounds

#

and you also need to actually land the attack that has all the buffs on it

#

it’s quite a bit of teamwork and requires 2 rounds to set up anyway, battles are supposed to be 3 rounds, ending them a round early should be fine

#

although, I do think I gotta go back to PB/Long Rest

#

maybe remove the 20 roll requirement on the additional thing

#

so if you use the feature, you get some benefit

#

2 times per LR until level 5 should be fine in that way

frail ferry
#

I would agree

peak inlet
#

(and Grave Domain Cleric gets a stronger version of this)

#

I’ll rewrite it and see what comes up, I gotta write in the range, I just haven’t decided yet because I can’t find the usual range of Search and Study

digital jetty
#

My thoughts are:

  • Origin feats are pretty conservative on damage. If it was just the character with the feat getting advantage for 1 minute, I suspect it will do the most damage for an origin feat. (I can try to math this out)
  • search and study actions can become bonus action or can be done leading up to combat
#

Since you have two ways to increase damage — directly through vulnerability and indirectly from advantage — you could streamline the feat by search and study actions providing the same benefit.

#

Another approach is to give one more RP benefit.

digital jetty
peak inlet
#

but there are features that swap the stat out, not sure if those still exist in 2024

#

but that’s also what I was thinking of when trying to figure this out

#

I know a lot of it is changed to just adding the additional stat

digital jetty
#

The barb can use strength instead of wisdom for a short list of skills. perception and survival are the only ones that affect the search and study actions.

#

After mathing out the advantage: For one rapier attack, no rider or bonuses, rolling with advantage adds about 2.4 damage to the average.

Compared to savage attacker, which once per turn gives the same rapier an average damage increase of 1.3. Never scales and can only be increased by using a d10 or d12 weapon.

peak inlet
#

removed the save on the object

#

and I do realize that 1 minute was too much, I realized it was mostly that long for the RP aspect than the advantage

#

I think a lot of aspects were just imported from previous versions of this feat because they made sense then rather than because they make sense now

#

Detective’s Intuition

Origin Feat

Studious Mind. When you use the Study action on a creature, you can force the target to make a Charisma saving throw, the DC equals 8 + your Proficiency Bonus and Intelligence modifier. On a fail, the next time you or one of your allies attacks the creature, that creature has vulnerability to one damage type of that attack before the end of your next turn. Whether or not they fail, you learn one of the target’s vulnerabilities if it has any.
Searching Gaze. When you use the Search action on a creature, you can force the target to make a Dexterity saving throw, the DC equals 8 + your Proficiency Bonus and your Wisdom modifier. On a fail, the outline of the target is highlighted until the end of your next turn as though by the Faerie Fire spell. Whether or not they fail, you learn the direction of the target in relation to you.
Crucial Clue. When you use the Study or Search action on an object, you can learn the direction of the object in relation to you and whether there’s any magical effect on it (but you don’t learn any information about the nature of the effect on it from this feature).

You can use this feature a number of times equal to your Proficiency Bonus. You regain your uses when you finish a Long Rest.

#

Changes

DC is now static
PB/LR uses
Separated the use on objects and tweaked it
Removed the requirement to roll 20 on the additional effect
Faerie Fire duration down to 1 round

#

I don’t think the vulnerability part is too strong anymore, it activates on PB hits per long rest and requires a save, high INT, and an Action

#

if you still think any of it is overtuned (including the vulnerability) I do wanna know

tropic stratus
#

If you are going to allow others to capitalise on the vulnerability I would say you should make them plan it out more than this and maybe adjust the rules for which attacks trigger it

peak inlet
#

what were you thinking of though? why would it be too much?

#

what I’m thinking is that you have PB uses including failures, it costs an Action + limited resource every time you attempt it

tropic stratus
#

I think generally just limiting the vulnerability to the person with this feat would make sense narratively and mechanically both

#

You could make it work as a combo move but the specifics of that will be harder to figure out and balance

peak inlet
tropic stratus
#

I'm imagining Sherlock Holmes sorta guy trying to explain to Watson "you can tell by the upturned scuff on his fingernail he is a regular..." and watson just going "wtf"

tropic stratus
#

I think it being limited to one damage type is actually quite a tactical incentive

peak inlet
#

I feel like limiting it to 1 damage type to you specifically ends up locking it much more towards specific classes even moreso than it already does

#

what I think could break it is like spells since they are the burst part, but those have 1 element

#

then Sneak Attack comes next

#

but that’s also a single type

tropic stratus
#

What i would think would really be the best way - is when you use the feature you choose the damage type on a success before the attack hits 👍

peak inlet
#

so this would be stopping Rangers and Gish casters?

peak inlet
#

you need to set up over the first turn, then the next turn, you might get some payoff

tropic stratus
#

ie "hey guys i know he's weak to radiant damage.... paladin do your thing"

#

then the paladin is like "hell yeah my brother" smite

peak inlet
#

I was talking about it only working for you

tropic stratus
peak inlet
#

because now you can set it up for a specific ally instead of worrying about other allies triggering it accidentally

tropic stratus
peak inlet
#

oh, so it could still do nothing

tropic stratus
#

yessir

#

it's gonna take tactical teamwork to get the usage out of it basically

peak inlet
#

I’m definitely willing to stop it from being a combo move since the Search is a combo move

#

but I’m very opposed to making the saving throw completely useless

tropic stratus
#

it's gonna be hard to balance it whilst you aren't sure how you want it to work I think

#

I would suggest making a clear choice right now - then start to balance

peak inlet
#

I already said I was leaning towards changing it to only working for yourself

#

even before this latest change

#

I think the identification of an actual vulnerability covers that

#

but you personally have identified a weak point in their defenses

tropic stratus
#

yeah that makes sense

#

So the first one doesn't combo the second one does

peak inlet
#

the automatic effect would be helpful for all allies

#

but it’s also dependent on the target

#

vs. the other part that isn’t dependent on the target, but is instead only for you

lavish oracle
#

hey what do you guys think of this ability a barbarian in my campaign will unlock at some point
Promised Revenge (3/Long rest):
whilst enraged when you are attacked by an opponent you can use a bonus action to specifically target the attacker and inflict one of two effects

Scorn: inflict a target with searing fear of you giving them disadvantage on saving throws you challenge them with.

Embolden: You lure your opponent into a pseudo duel making them only target you. if this is used outside of combat you advantage on insight, investigation and perception rolls against that target however you also have disadvantage on stealth, sleight of hand and deception on rolls you make against them.

peak inlet
#

what is this exactly? a feat? Magic item?

#

Embolden doesn’t make much sense since you can activate it out of combat while you’re enraged and someone hits you?

#

why is someone hitting you and why are you enraged out of combat?

lavish oracle
#

hmm fair im kinda stumped and i didnt realise that that does not make much sense

peak inlet
#

it seems like a magic item, probably Rare, attunement

lavish oracle
#

yeah pretty much aiming for it to be a ring

#

take away the hitting thing and make it a bonus action to inflict on of the two effects on a target

#

wont know if that would make it more usable

#

and remove the rage needed thing

peak inlet
# lavish oracle take away the hitting thing and make it a bonus action to inflict on of the two ...

Promised Revenge Ring

Wondrous Item, Rare (requires attunement by a Barbarian)

Scorn. As a Reaction to being attacked while enraged, you consume 1 charge and inflict a target with searing fear of you, they have disadvantage on saving throws against effect made by you till the end of your next turn.

Embolden. As a Reaction to being attacked while enraged, you consume 2 charges and inflict a target with searing fear of you, until the start of your next turn, while the target is within 15 feet of you, attacks it makes against any creatures are made at disadvantage.

Promise. As a Magic action, you can consume 3 charges from this item and think of a specific creature, for the next hour you gain advantage on insight rolls against that creature and survival and perception rolls to track the creature. If that creature is not on the same plane, this is not activated and you only consume 1 charge.

This item has 6 charges and regains 1d6 charges on the next dawn.

#

maybe?

#

idk I mainly just took your thing and translated it

#

I didn’t think much about balance and stuff

#

but looking at it now, the first Reaction is pretty weak

#

I don’t have much experience with Barbarians but to me, that seems like it only activates on Weapon Masteries?

#

I’m assuming there’s something very obvious I’m missing

#

the second one is a bit strong, gotta limit the range on that

tropic stratus
#

if there is fighting going on then it's combat

grim lark
#

I wanna make a cr 2 creature called an 'umbral cat'

They should be efficient hunters that lurk in the shadows, but I don't know how to translate that to mechanics

glad hill
#

I've been wanting to make the spell rude buster from deltarune into a spell in DND and I am wondering if someone has any ideas of how I could go about doing this. It's either going to be a spell level spell or a cantripp that uses a weapon such as green flame/booming blade. I was thinking it could do damage on top of your weapon damage which is very good but maybe the enemy has a chance to redirect the blast onto the caster or another enemy by succeeding a save or maybe a athletics check. So it can do large amounts of damage but also could be flung back to you making it high risk high reward. It's just a concept but does anyone know if this is a good direction I'm taking this, if it should be a cantripp or spell slots

glad hill
grim lark
vocal imp
#

and give it pounce, from lion

grim lark
grim lark
glad hill
#

Maybe if your not looking for a invisible stalker give it pass without trace. It removes its footsteps/tracks and gives it a big buff to dtealth

grim lark
#

pass without trace is prolly best here

#

so its not impossible to find, just very tricky

unique parrot
fierce dome
#

Trying to write a bodyguard paladin, themed around protection of one individual, but having a hard time coming up with features that don't already exist on other paladins

#

Curious if anyone has any good ideas

grim lark
unique parrot
fierce dome
#

Any thoughts on this paladin feature

"Distant Protection
15th-level Oath of Asylum feature

You are able to guard your charges even from a great distance. Whenever an ally within 120 feet of you which you can see fails a saving throw, you can use your reaction to allow them to reroll it with a bonus equal to your Charisma modifier."

#

I know it's hard to judge in isolation, but I'm still fiddling with the 3rd and 7th level features

#

And I don't wanna spam either lol

vocal imp
#

i like it, results in a +10 any save at will

#

higher level paladin features are kind of abysmal

fierce dome
#

Is it enough for 15th?

vocal imp
#

id think so

fierce dome
#

I hate designing for paladins, every feature I write ends up feeling bland or underpowered

tropic stratus
#

What do you guys think of this for a feat

Damage Piercing
Prerequisite: Level 4+

Whenever you deal Bludgeoning, Piercing or Slashing damage to a target with Resistance or Immunity this feature triggers.

The target must make a Constitution Saving Throw. On a failure if they have Immunity to any of those damage types it is now Resistance or if they have Resistance to any of those damage types it no longer applies.

This effect lasts until the end of your next turn. The DC for the Saving Throw is 8 + Proficiency Bonus + Constitution Modifier.

tropic stratus
peak inlet
#

I think it seems fine without the ASI

tropic stratus
peak inlet
#

General feats in 2024 are all half feats

tropic stratus
tropic stratus
peak inlet
#

I guess this could be a 2014 one that you can port forward, which do not automatically get an ASI added to them

tropic stratus
peak inlet
tropic stratus
#

anyways this feat lives alongside

Explosive Damage
Prerequisite: Level 4+

Once per long rest you may use an action to make your damage dice explosive. For the next minute any damage dice you roll on attacks or spells are "Explosive".

Each time an explosive damage dice rolls its maximum value you may roll an additional die of the same size and add it to the total damage dealt.

tropic stratus
peak inlet
peak inlet
#

try finding one that doesn’t

#

only Origin Feats don’t

#

all General Feats do

tropic stratus
peak inlet
#

that’s not a General Feat

#

megu that’s a Fighting Style

tropic stratus
#

it is a feat

#

in 2024

peak inlet
#

you can’t choose it by leveling up to level 4

#

it’s not a general feat

tropic stratus
#

anyways there's no rule that says a feat grants an asi

#

unless that feat grants an asi

#

so really i don't get this

peak inlet
#

not if it’s ported it doesn’t

tropic stratus
peak inlet
#

but if you’re making it for 2024, it’s different

peak inlet
peak inlet
tropic stratus
#

okay uhmmm

#

let's just move on

tropic stratus
peak inlet
tropic stratus
#

Whenever you deal Bludgeoning, Piercing or Slashing damage to a target with Resistance or Immunity this feature triggers.

peak inlet
#

I was talking about the other one

tropic stratus
peak inlet
#

you probably wanna limit that, if not for balance, for sanity

tropic stratus
#

nah it's fine

#

i did the maths

#

anyways looking for feedback on the other feat

peak inlet
#

I already said it seems like it should be fine, but it should only activate for yourself and till the start of your next turn

#

or maybe even the end of the current turn

rotund dirge
#

I was thinking about making a Rune Scribe class based on the Prestige Classes UA, and for its spellcasting, i wanted it to be unique, like the complete opposite of Warlock

So what i thought is:

  • You get normal spell slots, like a full-caster
  • Instead of a spell list, runes give you spells (example: Ild Rune could give you Burning Hands, Fireball, etc)
  • You can swap active runes on a Short Rest, changing your spell "list" completely
#

Is that a bad idea and if so, how bad?

blissful ravine
peak inlet
blissful ravine
rotund dirge
#

i want to make a homebrew class

wanton cradle
#

Kinda like. Taking inspiration from how Warlocks work with Eldritch Invocations

peak inlet
# rotund dirge i want to make a homebrew class

the only difference between this and Wizard from what you currently described is that this one changes it to a limited full selection on a short rest while Wizards do it on a long rest but are more flexible in their choices

rotund dirge
#

there's more to it

#

that's just the spellcasting

peak inlet
#

if you’re just asking about the idea of a Rune Scribe, sure, that’s an idea that works

#

the issue is this type of spellcasting doesn’t really allow you much space for other features

#

you can probably make 1 feature that gives you a buff based on the rune and then make different spell lists for the different runes

#

then empower the buff feature

#

and you will already be out of features to add

rotund dirge
#

it's still a WIP

#

i dont even know if i make this a full caster or a half one

marble hull
#

Anyone else got good homebrews for what is essentially upgraded/downgraded versions of regular enemies?

keen wyvern
fierce dome
#

I know what a diadem is but what's an aurion

keen wyvern
#

Warrior of the Aurion Diadem introduces a new realm and higher entity too (Aurion)

fierce dome
#

Aurion seems like a weird science god

#

Which is kinda interesting, it's not an angle I see often

#

I haven't read the features yet (there's a lot of lore) but aurion seems to fit more naturally as a warlock patron, cleric deity or even a sorcerer origin than a monk subclass

#

So you're clearly coming at this sideways, which I, again, find interesting

#

Sorry, I'm reading in-between doing other stuff, gonna check the features now

#

Thermoelectric alignment doesn't seem to do anything on its own, I'm guessing it's like picking your dragon ancestor for draconic sorcerer?

#

WOW infra-red aura is a lot

#

I'm still not sure I understood it, haha

keen wyvern
keen wyvern
fierce dome
#

This sounds waaaaaaay more complex than 5e usually is

#

I also really don't like self-damage mechanics

#

Especially on a class as CON-hungry as monk

#

Yeah, this feels like it was designed for a different game entirely

#

Lots and lots of crunchy pluses and minuses, where part of 5e's design philosophy was to cut most of those out in favor of advantage/disadvantage

#

I also may not be grasping what's actually happening, I've read the four 3rd-level features twice, and it seems like you're taking a lot of damage for not a lot of benefit

scenic tundra
#

Working on a fighter subclass. Any advice or thoughts?

tropic stratus
primal osprey
#

Hey I’ve got a homebrew species for my campaign setting called “The Winterfolk”. Residents of snow valleys, they’re like tall, pale halflings, but with a preference for festivals and parties and more energetic activities.
However, I’m struggling to think of abilities they’d have

#

I think cold resistance is a must

keen wyvern
scenic tundra
vocal imp
primal osprey
#

Maybe I can give them a frost breath, but it’s a frosty mist that blinds instead

#

I also want to play into their festivity theme

scenic tundra
#

With the festivity theme, perhaps they can have proficiancy in performance

vocal imp
#

reposting the same link doesnt help, you need to change permissions on the document

scenic tundra
#

my bad

#

this one should work i think

ashen ginkgo
#

I had an idea, what if Rogue could turn their sneak attack dices into that many attacks ? Would that be strong? Would that be weak?

primal osprey
#

That would be hell

vocal imp
#

otherwise the base subclass feels rather uninspired

scenic tundra
#

You cant use more than one cleave dice per turn

vocal imp
#

at level 3, sometimes do more damage

unique parrot
primal osprey
vocal imp
#

at later levels, sometimes do even more damage

#

it doesnt feel flavorful beyond that

scenic tundra
#

They are also supposed to be faster, thats why I gave them higher movement speed abilities, along with advantage on dex saving throws

vocal imp
#

otherwise, speed increases are a bit strange because it doesnt give you extra movement, but sets your movement to something else

#

so if you had 35 movement already, maybe from a species, it would not help

vocal imp
#

so acrobatics, stealth, sleight of hand

scenic tundra
#

I wrote it wrong, whoops

#

But the other major thing is bleed damage. at level three, thats an extra d4, plus whatever you rolled on your cleave dice. And sure, if they pass the bleed is halved, but thats to balance it

vocal imp
#

well yeah, its just extra damage

#

tacking on extra damage to a class doesnt make for interesting or flavorful design. imo anyways

primal osprey
#

Sometimes it can

fierce dome
ashen ginkgo
#

Also more chances to crit

primal osprey
ashen ginkgo
#

It's a really tricky thing to answer honestly, I was thinking about it all day

scenic tundra
#

and it isnt just more damage. You get more movement speed, the ability to take dash as a bonus action, advatnage on dex checks and saves, and enemies have disadvantage on you as well. The main ability is more damage yes, but the subclass itself has many abilities that arent just for damage

vocal imp
primal osprey
#

I think it’s a cool image but in practice at high level everyone’s gonna be bored waiting their turn as the rogue makes 10 attack rolls and then rolls for damage of each

fierce dome
primal osprey
keen wyvern
#

@fierce dome overall, what are your thoughts on my presented monk subclass idea, should I continue making this subclass?

(understanding there is a lot to do relating to constitution, I'll change up the debuffs and change it from working around health)

smoky sand
#

thank you

fierce dome
#

There's a lot of extra math and assessing and rolling that I think, in practice, will lead to the other players at the table getting bored and frustrated

#

Not unlike that rogue idea from a few posts upward

smoky sand
#

Do you think we can have a ranger subclass thats like fighters? or monk?

primal osprey
#

That’s not exactly their flavour

smoky sand
#

I want to play ranger like a fighter but better than a fighter

primal osprey
#

If you want to play like a fighter then… play fighter

smoky sand
#

but i love rangers

#

I wanna play a better fighter in ranger

primal osprey
#

If you love them then why do you want to play another class?

smoky sand
#

I wanna homebrew a class that allows ranger to have some fighter things. like a third extra attack and indomitable

primal osprey
#

Play fighter 😭

#

If you’d rather play a fighter than a ranger then you don’t love Ranger

keen wyvern
smoky sand
#

but i love the spells from ranger

#

I want all the spells from ranger but with more features from fighter

#

and monk

primal osprey
#

Then multiclass

smoky sand
#

i can multiclass?

primal osprey
#

Yes

smoky sand
#

I want to multiclass ranger, monk, cleric, and druid

#

Astral monk, Gloom ranger, twilight cleric, and stars druid

keen wyvern
# smoky sand I want to multiclass ranger, monk, cleric, and druid

Understanding that every level can be spent in only one of the classes at a time, and each class levels from 1 up.
Consider having fewer classes. Otherwise in a campaign where you will have level 12 normally, (this is at subclass feature 2) you will be stuck at level 3 for all of them basically

smoky sand
#

hm....

#

how do I homebrew a dnd subclass for ranger that allows for everything else i mentioned?

tall seal
#

I had a DM question. I don't know how to word this in the NPC sheet. How do I word that when a creature is hit by "monster's weapon" they need to make a DC 15 Chr saving throw or be under he effect of the Bane spell until the end of the creature's next turn. I feel like something is missing or I am just feel stupid and overthinking it.

stuck raptor
#

@tall seal
This is how i would do it:

If the target is a creature, it must succeed on a DC 15 Charisma saving throw or subtract 1d4 from its attack and saving throws until the end of its next turn

#

this would be after the damage

smoky sand
#

oooooh what if ranger gets PB uses of action surge and indomitable and a third attack at level 11? and unarmored defense of 10+dex mod+ Wis mod at level 3 With guiding bolt and guidance being ranger spells? and 300 feet of darkvision for all types of darkness at level 7? then level 15, they get 1d12+1d10+1d8+1d6+1d4 extra damage on enemies that have been hunters mark?

faint sonnet
#

No.

primal osprey
#

Have you ever played at a table before?

smoky sand
#

i havent homebrewed in a hot minute

primal osprey
#

Just checking

faint sonnet
#

Just look at existing classes over and over and over.

#

See if any classes have that in totality.

smoky sand
#

but i want rangers to have better higher tier play without multiclassing

faint sonnet
#

That doesn't fix the issue, though, because no one would allow it.

stuck raptor
#

blindly adding shit is not going to solve that

smoky sand
#

dont discount it until you try it

primal osprey
#

Can’t you just like rangers… normally?

faint sonnet
#

I mean this constructively, but you need to understand why the classes are made how they are.

smoky sand
#

As long as not a soul can complain about high tier rangers, im fine.

primal osprey
#

People will complain about anything and everything

smoky sand
#

ooooh what if we bring back favored terrain and favored enemies?

stuck raptor
#

thats... an impossible goal

#

yeah, people will always complain

faint sonnet
stuck raptor
#

so thats already an impossible standard

smoky sand
#

and hide in plain sight? but we can work that out

primal osprey
#

If you spend your entire life trying to make something in a way that it can never be criticised, you’re gonna go crazy

stuck raptor
#

i dont think theyre listening

#

this isnt the first time either...

primal osprey
#

Because it’s not possible

#

(And I think you’re already there)

keen wyvern
#

it'll be giving you a role that's like a superhero in a regular human adventure,
it's stronger than you think, like you are living in a seprate world from the other players

faint sonnet
#

Correct. Making stuff actively too strong is something that can considered "greed".

smoky sand
#

but i dont think im beeing greedy

faint sonnet
#

That's the thing: The person being greedy rarely does.

primal osprey
#

You’re not greedy, you’re bat-crap insane /ref

smoky sand
#

but isnt my homebrew balanced?

keen wyvern
#

no, but I like the passion haha
Conservation is balance,
Balance means when you make something do a thing it doesn't normally do, you have to take away from something else
(this is just one example)

faint sonnet
wispy junco
#

Thoughts on these actions a pilot can perform with their craft along with whatever their character can do normally?

Brace: Increase craft AC by 2 until your next turn.
Throttle: Double craft Speed for one turn. All weapon mounts shoot at Disadvantage but all attacks against the craft are also.
Positioning: Gives all weapon mounts advantage but also gives all attacks against the ship it as well.
Call-out: Give one weapon mount Advantage it's next attack.
Strafe: Reduce craft speed by 25ft but give all weapon mounts +2 to hit and damage.
Chaff (Bonus): Break missile lock and prevent lock-on for one turn.
Inspire (Bonus): Give all crew aboard the craft advantage on skill checks.
Ascend/Descend (Bonus): Move the craft, up to its speed, either up or down in relation to the enemy craft.

faint sonnet
#

I don't actually thing there's anything wrong with making unbalanced homebrew, but what I do think is a problematic mentality for it is entirely ignoring people's advice and attempts to help. At a certain point, no one will listen to your ideas because they understand that you don't care about their feedback, and therefore they shouldn't care about you asking for feedback.

smoky sand
#

im confused

faint sonnet
#

what if ranger gets PB uses of action surge and indomitable and a third attack at level 11
This is better than what the Fighter class gets. You either don't know this or don't care, which is why my advice is to read the classes to understand.

wispy junco
#

yeah i just don't see the vision here. Im all for trying to make a homebrew class that fits one idea. I took my Swarmkeeper Swordbard and made a class for my own worlds but that's just too many things in one class.

hollow siren
rotund dirge
rotund dirge
#

I think i'll go the Rune Knight/Rune Shaper way and choose like, 10 of those 20

wispy junco
hollow siren
#

Enid, if you like, actually wanna fix the ranger, I reiterate what I said earlier about being systematic about it. I also advise you to start with smaller things that actually make sense. Don’t just defenestrate the entire kitchen sink

primal osprey
hollow siren
#

For instance, make a better capstone and move the capstone to a reasonable level.

#

That’s one thing

wispy junco
#

yeah like what about ranger do you like? i stole swarmkeeper for my Minstrel class because i wanted the literal piped piper.

rotund dirge
hollow siren
#

Another thing, rewrite the features to actually fit a particular play niche. A complaint I have about the ranger class design in base game is it doesn’t know what it wants to be. Skill monkey? Martial? Caster? Heck if I know. Pick one direction and rewrite the features in that way systematically

#

And don’t just make the class the objectively best class. Balance it out

rotund dirge
#

That being said, i don't see how that applies to my message

But cool information anyways lol

hollow siren
#

Ok I said my piece lol

wispy junco
rotund dirge
#

Nah, that'd be crazy

hollow siren
# rotund dirge Probably all of three

I agree it is possible to make a class that dips into all three but the way base game ranger is designed it doesn’t all 3 poorly. It’s like what pointy hat said about bards lol: they do room much and dont do all of what they’re trying to do well

#

I can’t remember the specific phrasing but you get the idea

#

I’m not dumping on bards, they’re great, for the record

rotund dirge
#

Like, Ild Rune? Cool, just pick fire damage spells

wispy junco
#

ah i see

rotund dirge
#

Hill Rune? What the heck do i choose?

#

Protection from Poison?

rotund dirge
hollow siren
# rotund dirge Jack-of-all-trades, master of none?

P much is the idea. I think pointy hat was explaining why bards function so well with a multiclass dip into other classes but cannot recall the specific context off the top of my head, it was from like 2022

rotund dirge
#

Idk in terms of mechanics, but in terms of roleplaying, Rangers are like the generic adventurer to me

primal osprey
#

Bards are Jack of all trades, expertise with some /silly

#

Hehe

hollow siren
#

I like the idea but like, the wis casting makes them very hard to build a wide variety of characters if that’s the niche they’re meant to fill

rotund dirge
#

I was discussing about it a few days ago and once i realized Link from The Legends of Zelda would be a Ranger, i was like "oooh, so that's the flavor"

#

Probably Indiana Jones too

hollow siren
#

But true jokes aside

hollow siren
primal osprey
#

I wish I wasn’t so sleepy, I’d be happy to explain how I see rangers

rotund dirge
#

Although i wouldn't mind if copied Paladin and also used Charisma

#

Like a "charismatic adventurer that goes from town to town, travelling the world and meeting people"

#

I'd rather have a very social and exploring Ranger than a "i'm a lone wolf who lived in the same hut for 20 years already" one

hollow siren
#

Or warlock getting proficiency in that

#

I like ranger getting high Wis as a secondary stat

#

I can send the pure martial ranger I found, it’s a fairly decent fix

rotund dirge
#

There's the UA

marble hull
#

Hello folks

#

So I made a few custom kobolds I’d like to review them over with yall

hollow siren
wise berry
#

Looking for help/guide to making your own minions of creatures - I want to make a Gnoll minion stat block for myself. Didn't find one, so I'm curious how people create their own using common minion traits. How do people determine attack strength? HP? etc. I've seen stat blocks that include 1 HP for all of them while others just have lower values like 5 or 6 HP

In addition, when using Mob rules, if a PC attacks a member of that Mob, they only do dmg to a single unit correct? Not like a piercing arrow hits the 4 creatures from that Mob

marble hull
#

So I have the kobold poka, kobold reka, kobold slinga, kobold bone breaka, and kobold bone’ead. I imagine besides the bone’ead the health would rise up for each one, pokas are your typical kobolds but with shields and spears as well as light armor, they also have the ability to form together to add to their ac, the rekas have heavier armor as well as axes with torches or bottles of acid tied to the end which they use to spew flames or acid as a ranged attack, they can also rally other kobolds similar to bardic inspiration. Slingas use bows and they have an ability I call “we can’t all miss” which means if multiple slingas are next to one another they can all fire within the same turn as long as they aim towards the same enemy, each shot however is at disadvantage.
The bone breaks is like the leader, he’s heavily armored with dragon bones… or really just any bones they find, and use “skull bombs”.
The bone’ead is basically a cleric of a dark dracolich and is capable of using bone magic either to summon bone spikes or even heal kobolds by mending their own broken bones and sealing up wounds with bone plate

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I haven’t fully made it yet but I also want to make kobolds that ride on velociraptors

keen wyvern
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@fierce dome Warrior of the Aurion Diadem significant updates inbound, I believe I addressed all of the critique given, thanks

tall seal
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I am looking for a paladin that would kill someone that wouldn't repent from their deeds and would kill them on the spot without hesitation. I want this npc to basically have a guilty until found incent or repented mindset. I had this idea of them lining up the guilty and one by one ask them if they repent. If they hesitate or say no then they are excited. I have a few ideas but don't really know what oath it would be.

digital jetty
little ether
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Just completed my 4 year homebrew campaign it feels great 😃

smoky sand
little ether
golden temple
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bwawa,,,

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ccould i get some help working on some magic items,,? it's a unique magic system for this campaign,,

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hm,,

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unrelated, how do you feel about pinning the AC to a mental modifier instead of dex,,?

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tthe specifics of what mental modifier would be transient, so it wouldn't be something you can just pick as your spellcasting modifier,,

wanton cradle
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I did something like that once for a homebrew subclass. Gave a Paladin a Channel Divinity option that’d increase their AC by their Wisdom modifier when taking the attack in lieu of another PC

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If I think I understand your meaning, anyways

golden temple
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kkiiindaaa,,

golden temple
golden temple
# marble hull Dang, I got nothin?

i mean you didn't really ask for contributions 😭? it's hard to really give anything since they just kinda seem like ideas for creatures,,

tall seal
marble hull
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This isn’t really a homebrew for the sake of making something cool this is more because I need enemy kobolds for a one shot

golden temple
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i mean you can like, look for some,,

marble hull
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I have, I don’t like them

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Oh you mean on the homebrew page

golden temple
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hhomebrew yes, , , ,

marble hull
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Yeah that’s true, though I figured it be easier to just make exactly what I want rather than look for something close to it

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I just want to make sure everything is balanced

native grove
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i want to make warlock subclasses, any ideas for possible things to make warlock patrons out of?

golden temple
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wwanna take a look at my warlock subclass,,? i still have to work on it,,