#dnd-discussion
1 messages · Page 497 of 1
What kind of monkey? Because there are lots of different monkeys with very different specializations.
The hussar monkey is incredibly fast.
Most overrated Wizard subclass?
React to vote:
🛡️ is Abjuration.
🤺 is Bladesinging.
⏰ is Chronurgy.
💣 is Conjuration.
🧙 is Divination.
😵💫 is Enchantment.
🔥 is Evocation.
🌐 is Graviturgy.
🍥 is Illusion.
💀 is Necromancy.
📖 is Scribes.
🪨 is Transmutation.
⚔️ is War.
yes, fish cake was the best thing I could come up with for illusion 😭
Why bladesinging
Naruto moment 🥷
Holy mother of emoji flood
Divination on top 🔥 genuinely a top 5, maybe top 3 subclass ability
No, that's Evocation.
Portent is the specific reason I think Div is overrated with how the gameplay has to be structured for two rolls to make that huge of a difference, though I think Expert Div is underrated when you're doing something like dungeoncrawling that makes Div spells less painful to cast.
(I'm assuming we're discussing 2014 because all of the subclasses are actually out in it.)
Not only is it two rolls, but it's two rolls that need to be used before the actual roll is made, meaning it's not a retroactive replacement but a proactive replacement. You need to have a pretty good idea of the modifier you're going up against or the DC you need to hit for them to work every time, and the closer the rolls are to average the worse they are for the ability.
I'm more of a 2024 person, but it makes sense.
I think it's actually better to use portent to make enemies do poorly on D20 tests, specifically if you want them to fail a save
What Tamms said, you don't know what their bonus on saves are
Of any class though, i think wizard subclasses generally have the least impact
I'll also admit that the more metagaming is appropriate and the more recognizable the enemies are, the better Portent is, but it still totally relies on getting results that trend away from the average.
I wouldn't know, I'm more of a sorcerer fella, bards too
I'm either Rouge, Ranger, or Druid depending on my mood.
When you roll two 10s so you can't use the portent for anything...
I think I enjoy Circle of the Land druid as a general spellcaster over a wizard i think
Rogues are fun
hey knockoff reliable talent ;P
The thing i LOVE about wizard is being able to ritual cast spells that you havent prepared
I'd say rogue subs have the least impact because they're really just so bad
wizard has some pretty strong subclasses like chronurgy (access to gift of alacrity, immovable object, +int to AC, chronal shift, a decent 6th level feature, and incredible 10th and 14th level features)
Best case you roll two really terrible results on the dice so you can at least use them as LR-burners, but that itself is a rarity.
glances at arcane trickster
based druid enjoyer
Hm. Not sure about this one, other than Assassin the subclasses are pretty solid imo
Yeah that's the best 5e rogue sub. The best rogue sub is pretty underwhelming
Ah, I'm 2024
thief and AT are definitely better in 5.5
i was really disappointed by Scion of the Three in HoF
its really fun tho
Which part? Bloodthirst?
aye
Barbarian # 1 bard last place wizard second to last
wow, people really dislike wizard that much?
Conceptually, Wizard takes everyone's lunch money and warps class design around it.
they have like no class features, which is why everyone dislikes it. i know their gimmick is the massive spell list but there's like not much besides that
it's probably my 3rd favorite class
druid is #1, ranger (5e) is #2, and then the next 3 are warlock, cleric, wizard
Masters of the Arcane? more like Ar-can't 🥁
I think I just love the concept of learning new spells. They're like little pokemon you have to catch
that 6 level gap hurts hard
id say it hurts hardest relatively compared to stuff like bar'd six level gap because its all of tier 2 you gotta wait
i think bottom class is rogue sadly. i think I'd rather play a monk or ranger over a rogue
id say its not as bad as the cleric's 11 level gap though
But I've also never played a table where "skill monkey" is a role that's really needed.
Even then, i think bard is better?
I did a whole write-up on the classes from 2014, as part of a big ol' rework.
The actual text itself on what's wrong with Wizard (found on page 29) is:
What’s Wrong: Wizard
Unlike others, Wizard isn’t necessarily a class that is missing anything, has anything directly wrong with it, or needs correction for it to shine. Wizard instead is problematic because it is the primary offender of overlap, due to how much it overlaps every other Arcane caster, leaving each of them with nearly no unique spells.
Arcane Recovery allows a huge amount of additional spell slots per day over the lifetime of a character, adding power to an already relatively unrestricted class. This is cemented by how low level spell slots can be used for powerful spells (like Shield) that don’t scale with slot level.
Ironically, Wizard’s complete reliance on spells leaves them relatively dry of any other features. Their subclasses are often restricted to simple features due to the nature of their spellbook and their ability to ritual cast even when not having a spell prepared.
yeah wizards dont have as much decision paralysis from having other resources and actions
at least they all get expanded spell lists often with good spells
Their decision paralysis comes from "okay I leveled up! ......which spells do I want tho."
I was actually surprised by how rough the spell list is for cleric.
There are som VERY good spells, but i feel like they're limited
i like clerics, but man i have my nitpicks
yeah, it's on the weaker end of casters
it's still a caster though so it's very good
One of the struggles 5e has with spell lists comes from the fact that it's meant to be an RPG at heart but it's relatively rare that people play it with more of the traditional RPG mindset that actually justifies various classes having certain functions.
i feel like youd expect clerics to have much more build diversity for how diverse their domains are conceptually, but their subclasses being relatively simple alongside the aformentioned spell list, theyre all, so samey

This is my exerience as well. It looks like they have a lot of diversity, but i think they end up feeling up more homogenous than wizards
Just found out that Tenser (a la Tenser's Floating Disk) was the player character of Gary Gygax's son
it is ernest spelled backwards
1: bless, ceremony, command, healing word, sanctuary, fog cloud (tempest), sleep (twilight)
2: aid, augury, lesser restoration, locate object, gust of wind (tempest), shatter (tempest, zeal), moonbeam (twilight), spike growth (nature), pass without trace (trickery)
3: animate dead, 5.5 daylight, dispel magic, glyph of warding, magic circle, remove curse, revivify, sending, speak with dead, spirit guardians, water walk, fireball (light, zeal), hypnotic pattern (5.5 trickery), Leomund's tiny hut (twilight), plant growth (nature), sleet storm (tempest)
4: aura of life, banishment, control water, death ward, divination, doomtide, guardian of faith, stone shape, arcane eye (5.5 light, 5.5 knowledge), dimension door (5.5 trickery), fabricate (forge), polymorph (trickery), wall of fire (forge, light)
5: circle of power, commune, dawn, greater restoration, holy weapon, planar binding, raise dead, scrying, summon celestial, animate objects (forge), creation (forge), destructive wave (tempest, zeal), synpatic static (5.5 knowledge)
6: dirge, forbiddance, heal, heroes' feast, planar ally, word of recall
7: conjure celestial, divine word, fire storm, plane shift, power word fortify, resurrection
8: antimagic field, earthquake, holy aura
9: astral projection, gate, mass heal, true resurrection
that's a list of good cleric spells I made about a month ago
I'm probably forgetting some good downtime spells (like I forgot regenerate and continual flame)
I don't think anyone here is a medical professional. You'd have to look it up for ask a vet unfortunately. Hope your dog is well 🙏
Same is true for mordenkainen!
Oh wait I misread, mordenkainen was Gary's character
Mordenkainen was Gary's character and I believe Elminster was Ed Greenwood's
The realms existed in greenwood's mind before d&d existed
Yes yes 🙂↕️ atleast for mordenkainen, I'm not sure about elminster
its greenwood's mind child
Melf was also one of Luke Gygax's character and was a Fighter/Wizard dual class
Designing 5e to be more of a purely combat-focused game (akin to how games like WoW are now) would likely involve a lot of shifted assumptions that require rebalancing of spell lists, as Clerics are focused on more of the "incomparables" of RPGs.
Talk to your local veterinarian
we can't help you with your dog's heartworms
we're just dnd nerds
If you're looking for financial support/donations (not that I'm saying you are), you'd best ask the mod team if you can put up a link for a donation thing, but potentially indirectly soliciting them would be a no-no.
Strahd has so much Aura in the server banner
I'm sympathetic, but I'm going to be honest, randomly dropping in here and starting off with your original comment is making my "scam alert" senses tingle.
I'm not saying you are a scammer, but it's discord and there are sketchy people out there.
I'm not a vet so I can't help you
Yeah that new art is fantastic
And it'd also just invalidate a handful of spells, magic items, etc etc if dnd went pure combat. Since there's alot of out of combat stuff
It's good that the art has aura because the narrative surrounding him gives him negative aura from what I've heard
is there an wasy way to view the banner in the server?
why would we need proof of your dog having heartworms
Oh, definitely. It would also invalidate a lot of the point of the Rogue class, which is reasonable context for why the class is seen as weak.
This server has nothing to do with pet health there are servers dedicated to that, but most importantly you should take them to a veterinarian
Absolutely. ESPECIALLY arcane trickster 😅
03/2026 creation date for account soliciting donations in a dnd server for pet care. def a bot
And they claim to take commissions for art, probably a scam yeah
with no link to a portfolio in bio
And a bluesky with a different handle than the discord name. Without any posts
can you dm it? I would love to see your work!
Coulda fooled me
Hit level 10 today 🙌
Heck yeah level 10
Well, its bigger than 9
More features and hit points?
It's a high level
And 9 is bigger than 8! And 8 is bigger than... You get it
haloo
if only 6 was bigger than 7
Oh I thought he meant Discord levels.
six ate seven
You don't need to per say but it would definitely help to know about the game
No, like, celestial warlock 10
i have some weird and non DnD focused fictions i wrote before i was into literacy
theme and world is a lot diffrent
can i find a way to make someone host my fiction?
including payment
There's #dnd-advertisements
Oh wait nvm I misread
oh thats still cool
This is not the server for that - but you could just make your own blog (like even get a free WordPress.com blog) and share your writing there
Anyway let's get back to chatting D&D
no no i want to play in my fictiton but i don't want to host it
can i somehow pay someone for it
if you all were playing in a virtual tabletop, would you allow players to roll dice on their own, at the own desk?
and then just tell the DM what they got?
If you want to hire a pro dm your best bet is to look at Startplaying
Depends on the players themselves.
no, there's 0 reason for them to not roll on the vtt
That's probably going to be hard to do but you could look through #paid-looking-for-game and see if a DM there would be willing to run your setting as a D&D adventure
thanks for the lead! ill look onto it
If you trust them sure, digital automation attempts can be a huge slowdown
it's faster and also shows everyone the rolls
oh okay! thank you very much
how would it slow things down?
you can make macros that roll 16 attacks from velociraptors and their damage in 1 button press
you can /roll 8d6 and immediately get the total damage of your fireball
you can press an attack button and in that 1 press get an attack roll and damage
or if you don't know how to do that, you can /r 32d20 and count the hits
Depending on the nature of the rolling and knock-on effects, it's definitely possible for digital to slow down rolling, but I wouldn't say it does so on average.
No.
The more customizable the software being used to roll is, though, the faster it goes, but that can come with a learning curve (with the software, not rolling).
The more software you have the more things that can and will break
on roll20 and foundry, and also using Avrae and 5eCrawler it's always sped things up a lot
Foundry doesnt really break
It sure does
I even just used the google dice roller when using conjure animals in person to speed it up
Stuff breaking in foundry is usually due to updating too fast after a new update
I have never had a worse experience playing dnd than with foundry, took the dm 5 minuts to cast one fireball.
Had to stop and fiddle with it 17 times
Foundry and Avrae are both ones that are pretty good but require that learning curve. I haven't used R20 for quite a while (but wasn't impressed) and haven't heard of 5eC.
5 minutes for fireball sounds like a major user problem.
Since it's just click, drop template then roll dice.
Foundry does really have a learning curve, but once you know how it works *chef's kiss*
5e crawler is just another dice rolling bot like avrae
Yup, clicking a button to roll the saves for 8 goblins is much faster than doing it manually
Like I had two Flameskulls use fireball back to back on the whole party and that as a collective only took 3 minutes cause one dude was on his phone and I had to keep reminding him to roll a dex save.
hitting my level 16 party with a adult silver and a scion of memnor popping in and out
Foundry is definitely the best-case scenario for automating those aspects of the game, though I haven't used it much, and all of the horror stories I hear around it largely come from those situations where people have too many addons and updates bork them.
Presumably anyway. This was online without cameras so he could've been scrolling Twitter on a different tab.
It's like Skyrim.
If you mod the hell out of skyrim without putting thought into it you're gonna break your game.
Foundry is the Skyrim of VTTs.
Except the base foundry isn't built off spaghetti code
But I NEED my Skyrim mod that summons a bolt of lightning to strike a guard when they say the arrow to the knee quote 😢
That one I think doesn't really conflict.
IME with other games, it's more addons having dependencies or the game having some tiny tweak to its code that requires a miniscule update.
Yeah thankfully when you need dependencies it does prompt you to download them.
But someone might not be updating that dependent addon anymore 
A lot of the dependent mods are from like v11 and stuff and still work fine.
Think it's cause Foundry themselves don't touch the code they use cause they don't need to anymore.
Either way, pure dice work best for drop-in style play but investing some initial time in getting a good dice-roller set up can be well worth the cost.
Cause Foundry is evil skyrim.
The devs motto "we believe that stuff should be coded properly"
Less is more with foundry, tbh.
It's usually when people have 30-50 mods that things get relly, really bad.
V14 is very cool, but i'm sticking with the current version for my main campaign because it works and i dont want to break anything
Self-hosting foundry has been a game changer too.
I use Forge.
I used molten core for a while, but I built a little server for music and figured I'd give it a try
That way if there's any issues I can pin it on peoples hardware or Forge itself
This is very helpful!
Hardware is definitely a major thing for Foundry if you use modules tho
I got 83 active ones in my main campaign
yeah, i was really surprised that the server requirements are VERY low. The major requirements are on the people runnig it
Yeah like base foundry itself can work on a potato with the potato or not module
I love that module!
But then soon as you start using special effects, or anything that potato is getting turned into a baked potato.
What is Sunlight Hypersensitivity, and which Creatures have it? I haven't heard of it in years of playing.
Means that you're sensitive to sunlight
So you have disadvantage on attacks and perception checks while in sunlight
As for who has it. In '14, Drow and Kobolds are two I can think of.
That's Sunlight Sensitivity. I'm talking about Hypersensitivity. Apparently, it deals 10 Radiant Damage when in Sunlight, and I wondered what Creatures have it.
Vampires
Oh that'd be Vampires
Nosferatu have sunlight hypersensitivity, though it's 20 radiant
from van richten's guide to ravenloft
Fensir Skirmishers get paralyzed in sunlight
Bodaks take 5 radiant in sunlight
fensirs are fun, theyre lotr trolls essentially
Hello
Anyone know of any feats/abilities/items that help you with being aware of danger?
5e or 5.5e?
5.5e!
alert and observant come to mind
well thats the best one tbh
- Skulker feat
- Blindfighting Fighting Style
- Alert origin feat
- Dagger of Blindsight
- Access to to Find Familiar for the Bat familiar for 60ft blindsight as a Bonus Action
- Devil's Sight / Witch Sight Eldritch Invocations
- Any magic item with the [Guardian] minor artifact property
- Robe of eyes
weapon of warning
@dusty socket see if ur dm will be chill and let you buy +1 clawcaps for your companion or the rough equivalent
just trying to make a pseudo spider-sense if any of you were curious
sentinel shield as well
Barbarians get Danger Sense and Feral Instinct
I have danger sense currently
Gloomstalkers get a large bonus to initiative too
Blindsight would work well for that; would let you sense things in the area that aren't fully obscured or that have the false appearence trait
Dagger of blindsight gives 30 feet for the cost of an attunement slot
Don't need to weild or hold it; just need it on your person
yeah i'm trying to figure out how to work that one in right now
my DM is already mad i have a +10 😭
eeh; high init is fine so long as you're not slamming Hard Control spells down every combat
Even then I consider it fine, high initiative is strong but not broken
Why doesn’t your DM also want you to be strong? You’re on the same team
oh no, im a monk barb. I don't do much besides stun and hit people
what do you want your character to do, mechanically?
Barbonk
this is so much cooler than monkarian
well not literally mad but initiative plays out like:
Me: "27"
DM: "Of course.... 😔 "
I'm currently learning about the fascinating history of legal and corporate battles between Hasbro and Atari over the licensing rights of D&D videogames.
Turns out there's a reason it took so long for BG3 to come out
Or for any good D&D video game to come out after NWN2
I thought they just liked making bad-mid games. Then interrupt it with a generational banger. After the generational run period anyway
wasnt BG3 delayed because of the Xbox?
Least BG3 was as phenomenal as it is.
What you guys think of an idea of an aboleth for campaign vilan?
neat
After they rebooted Dark Alliance as one of the worst titles of the early 2020s, could've easily ruined another generational game name.
yes; works well if you finish the arc mid to late tier 2
Give them an Elemental Cultist sub boss 
Yeah thays basically their video game philosophy
And tier 2 would be?
shit out a bunch of stinkers, then change games forever
Player Levels 5~10
Oh ok, thank you
One company makes DA reboot and does so bad they fire over half the people involved with it then rebrand your whole studio.
Larian makes BG3 and now they'll always have the giant phenom looming over them
Tier 2 is levels 5-10. The game breaks the levels into 4 Tiers.
Tier 1 is levels 1-4
Tier 2 is levels 5-10
Tier 3 is levels 11-16
Tier 4 is levels 17-20
Perfectly balanced. As all things should be.
It'd be fine on it's own at level 6~7; and with adds past that; if you get to around 10; add that Elemental Cultist and have one on land and one in the water >:3c
It's funny cause the new game Warlock is being made by the company that made Dark Alliance '21
Nope. In the nineties, Hasbro had Hasbro interactive that owned the digital rights to the board games. In 2001 when Hasbro was struggling, they decided to stop that. So Infrogrames, french gaming conglomerate founded by a guy that later became a senator in France, bought Hasbro Interactive for a hundred millions, and paid in their own stock, making Hasbro a shareholder in Infogrames and Infogrames the owner of Hasbro Interactive with exclusive rights to make video games on all of Hasbro's properties. Which is the reason Infogrammes is well known in France for having saturated the market with very poor quality licensed video games. Back then Hasbro also bought WOTC, so the rights to D&D video games were swept up in the french deal. The Atari logo on Neverwinter Nights? Because Infogrammes rebranded as Atari. By the late two thousands, severe financial troubles hit Atari/Infogrammes and Hasbro got frustrated, so they filed a lawsuit to get the digital rights to D&D back, settled out of court, and the digital rights to WOTC properties reverted back to Hasbro, which is why Hasbro was able to greenlit BG3
So I wonder if they'll redeem themselves or release another generational crapper
Oh yeesh
I was excited for Warlock. Now I'm not so sure.
Like I mentioned they fired most of the people behind DA '21
Including the dude who was in charge of it.
So it's the same company but only some of the behind the scenes people from DA '21. None of the writers, main designers ect. that made that dumpsterfire the dumpsterfire it was
So there's a chance it's good
I don't think Warlock will do as well as Hasbro/WotC are hoping tho
I have a very deep suspicion that Hasbro/WotC or Hasbro at least, are gonna use BG3s success as the standard bar for "success" for the current video game projects.
Oh and that guy who was head of Infogrammes-Atari that owned the digital rights to D&D? Turns out he hosted the french version of the Apprentice for a while, before he turned to politics. So yeah, the host of the Apprentice was for a while the owner of digital rights to D&D
I assume Hasbro is aiming for BG3 success for every video game project they do in the future
That would be suicidal.
So basically any D&D video game will be a flop for them
BG3 is lightning in a bottle that arrived in specific situations
Larian was really the perfect company for it as they had already been taking that direction with Divinity Original Sin
I am so excited for DOS3 on that note after seeing how well they handled BG3
I admit I'd be more curious to see what they might do with a Divinity 3 or a Dragon Commander 2.
Not sure if you saw their game awards trailer from 2025 for the next divinity installment, but it has a brutal vibe
Depending on ur class, either 1 level or 3
Fighters and Rogues get a Feat at level 10. Everyone else waits until level 12
General question, Clerics usually don't get that famous. Right? Unless they're like, a real big shot? Or one of the only ones in that city/town?
I thought when you get points you can chose a feat insted?
What do you mean?
I think its like every 4lv you get like 2 points to add to scores
At certain levels, everybody gets either an Ability Score Improvement or a Feat. For most, this is level 4, 8, 12, 16, and 19.
I imagine not. Local celebrities perhaps, depending on the world lore and how common clerics are. If you are above like level 9 as a cleric you probably start picking up some more influence due to your ability to cast greater restoration if nothing else
Ah this is it. Thx
My next is 12
But like, a level 5 cleric who is a failure according to his own parents? 😭 like, that makes no sense.
(I am venting on basis of my PC who wants to be "famous" in the town we play in, just because he feels like it)
you can think of them like bishops and archpriests irl
Basing it on my own IRL religious background(and his) "clerics" wouldn't be that popular, especially of his which is a "grave cleric" which aren't exactly known for healing/helping people stay alive 
How do I create a looking for player’s post
I got a friend who has a doctorate and a house and his parents still don't think he's successful 💀
You send a bot command into any channel and itll redirect u into making a post
please read #find-a-game
"Level 5 cleric? Sure. Why aren't you level 9 yet? Why aren't you the archpriest of Torag? Jenny's son is the archpriest of Bhaal and he works so hard. Maybe you just aren't praying enough."
You’ll never make money as a knowledge cleric. You should have been a light cleric like your brother
Nah they're disappointed in him because he is supposed to be a wizard. So, they felt like failures once their son started getting magic from praying instead of learning it the hard way 🤷♂️
Why couldn’t you have just gone into forge or creation cleric? You know how much your older Paladin brother needs his gear maintained!
"You reached level 6? Cool, your cousin is level 6 too and he's only 15 years old"
A BARD?? No son of mine will be a bard.
Unironically the PC also asked me to note that "My family compares me to my cousin who is a successful wizard"
😭 He might be trauma dumping, I am not sure
lol
this happens more often than you might think!!!!
whats wrong with being a bard?
You’ll end up as a barista!
there's a bigger job market for wizards I guess
Even in the way they’re going about it. They don’t want to be respected, they want to be famous. They view respect and admiration as unattainable and view popularity as a suitable replacement ong. Speaks to low self-cleric-worth 😔
Which class is the most employable?
Send the assassins guild after their parents we need a tragic orphan backstory now
bard, wizard
Probably not a warlock
also known as like every teen novel's main character
Warlock would do a tech startup
55e rogues with the skills epic boon
Which class would be most likely to do a crypto pump and dump scheme?
Warlock
warlock pyramid scheme
Bard. Warlock is pyramid scheme
😭 EVERYONE agrees.
“Yes, you’ll need to give me your soul, but you get 12 people to give you their souls. Then you’ll have 12 souls!!”
“You just gotta up the upward flow from your downstream”
Ugh I wish I could do everything in dnd
I mean, you can
looks at the role of DM
Who is stopping you
on one character
I already DM
You technically can.
Ik this is bait... but how?
u can
You can do whatever you want!
u can
how?
I've seen someone make a character with 1 level in every class before. It'll be hellish, but yeah.
We going absurd or mystic?
I'm trying to recreate spider-man (technically silk) as best as i can but its harddd
oh
Let us not speak of the heresy that is the mystic XD
I'll open this just for you
no embed 🙄
no gifs allowed, nor images in most channels.. thank you
The mystic must lie in the imperial dnd records
what are mystics and absurds?
we’ve always got emojis
Mystic was a broken dnd class that never made it past UA
oh
mystic?
oh no, we've said too much
they seem like they just do anything
oh i think thats why you responded with that 😭
does anyone know how to turn the DND beyond back to the imperial instead of metric
I always like instinct more than mystic
i dont think msytic was rly allat
so we cant create a mystic in dndbeyond right?
not as far as I know
I mean if you wanna go spend 5h homebrewing it 
someone else probably has already
lorewise, u in theory can try to
1, use wish for smaller things
2, try to recover the lost magic that has been destroyed during kascar's folly (basically fight a greater deity)
3, attempt to perfect the spell to achieve godhood
4, survive the the wrath of ao
5, became the new overgod and do what ever
buuuut.... u prob will fail at this and be erased from existence
I will not be able to accomplish any of those as a level 18 barbonk
Have you considered using a game dedicated to emulating the superhero genre like Mutants & Masterminds?
Not with that attitude!
neva!
I'm sorry but I couldn't help my giggle at number 1
The implications of it is so much 
Absurd was a YouTubers character for a one shot that had one level in every class as a joke iirc
and what book os circle of preservation from?
well no.... but u can try
Pretty sure that was scrapped UA?
Can you do that with point buy?
yeah
Thats AbsErd to you
it sucks though
Puffin Forest is one of my favorite DnD content creators, he makes exclusively bangers
I'd have to check but only need 13s which ya on-top of the multiclass lack of focus really hamstrings you
But the point was never to be good just that it could be done at all
yeah point buy lets you get a 13 in everything after racials
Enjoy having a useless character though
y was it scrapped?
Evening, chat
erm actually its 9:33 am rn
Same reason one might give up on any hope, dream, goal, child, or relationship. not worth it 😔
Evening, chat
Most UA content doesnt really get finalized with any reasonable time frame or at all, they usually pluck the elements they like and reshape for future official content
They tried to make it work again and again, but all in all it was impossible to balance
My DND party is hunting for an anti undeath weapon because their enemies are an undead kingdom, as well as a terrorist rebel vampire spawn
The terrorist rebel was in disguise among them for a while as a holy cleric, so now he knows about the anti undead weapon and wants it as part of his terrorist rebellion. This should be fun.
Rebel against whom?
Sunblade WYA
So what exactly is UA?
Unearthed Arcana iirc
Playtest material
UA stands for Unearthed Arcana. Its content that the developers of D&D are working on and want us to publicly test. Its playtest content, like a video game in an open Alpha.
It is also the name of a magic shop in The Free City of Greyhawk
Notably all UA for 5.5e that was slated for current confirmed releases has made it through UA and to print.
So for now it's more like a confirmation of what will hit print rather than probably not.
(but is still open to rebalances and such)
Yeah, just not completely abandoned or stripped for parts like 5e UAs usually were.
I'm a little sad about the shadow sorcerer rework in UA
I'll miss Hound of Ill Omen
Like the only "Horror UA" sub not in Ravenloft is Hexblade I think and they said it'll be in Arcana Unleashed iirc
aw they removed that? rip
maybe hexblade can finally be more than an armor dip 
yeahhh
You can cast Summon Undead without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.
Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and the spell ends early if you cast it again.```
it's just generic summon undead now. I wish it was some sort of summon shadow
non conc is cool at least
it does only last a minute when cast this way, but that's probably fine
It's just current design.
Avoiding initiative bloat with too many summons.
for a combat 1 minute is a lot so its fair
As for Summon Undead I think a Shadow itself could be too strong cause of the strength drain.
Not to mention the annoying bookkeeping of that.
Tho Summon Undead has a Ghost version could flavor as a shadow.
and that not considerating that warlock can have a skeleton or some invested familiar that can do more stuff
Wanted to ask chat if they want to hear 3 of the worst rules I had to play with for DnD
so a warlock could have 2 minions or more per combat
shoot it
Right here?
yeah, nothing is going on for now so
Okay, first one
You now have points equal to Int modifier. Spend a point to gain a prof, or 2 to make a prof into an expertise
Problem was, this also applied for negative modifiers too
oh you lose profs?
use it in an example please
So, let's say i have 16 Int as a Wizard
seems badly ported over from pathfinder
That can be split up into either 3 new proficiencies, or 1 new proficiency and gaining an expertise
Yeha, bad homebrew is bad allright
but if oyu have lets say -2 in str mean you have to split that negativity into 2 skills?
The problem? Spellcasters or half Spellcasters are commonly dumping Str or Dex, whereas Martials are very commonly dumping Chr or especially Int
Nope. Only applies for intelligence stat
I dont think many spellcasters dump dex, do they?
nope
i think str, int, and cha are the most common dump stats
I mentioned half spellcasters because someone is probably begging to bring up Paladin
My favorite characters have had 6 or less int
yep
You can also get away with wisdom as a dump stat but people don't seem to do it often
There isnt too much Cha saves and is mostly RP or some few skills
there are a lot of wis saves in dnd
So yeah. If you play a class that dumps Int, tough luck. If you play a spellcaster, especially a Wizard, basically sv_cheats1
actually... i think only wizards and artis really go for int
maybe rogues? (and some fighters)
ek and arcane trickst
Chr is probably the second most dumped stat because Str based characters and events are usually more common the social or Chr based characters (especially since you likely only need one "face of the party")
yeah cus theyre minor saves
Str is the most dumped and less problematic for doing it
because STR is only for 1 skill and unless you use X weapons you dont need it at all
yeah, I've been in MANY parties where everyone dumped str
maybe some "saves and checks" but that it is
heavy armor too i think
The issue isn't just who goes for Int. It's also who doesn't
Spellcasters are much more likely to have an average or higher int than martials
ive seen clerics do it cus theyre SAD enough to put points kinda wherever
and some subs that use int yeah
So, that was the first one. Second (and these may be ripped off elsewhere, keep that in mind)
MP system now replaces spell slots. All it does is that how much MP you have total and how much you need to cast a spell (aside from components) are dependent on spell/spell slot level
five hundred caster buffs
Example: level 5 spellcaster has 16 MP (4 1s, 3 2s, 2 3s)
Scorching Ray costs 2 MP, Revivify costs 3 MP, etc
didnt 5e have an optional rule for spell points?
This worked differently, apparently
Yeah I remember hearing about MP before 🤔
Can any DM tell me why some DM's like to limit the uses of strength...?
sounds the exact same tbh
less limit and more dont give more uses for it
Mana points?
Why can't a level 19 barbarian rip a tree straight out of the ground
That too
idk, i think that any higher to 16 should do some remarkable feats
not even a big tree
using a log like a spear is one
depends on the tree
tree very strong
less an issue of strength and more of leverage? some giants can do that..
a 6ft tree?
i had a level 20 barbarian hold two halfs of a planet togeather for 5 rounds
how thick
while kicking a god in the head
18-19 (4): Heavily muscular. Able to out-wrestle a work animal or catch a falling person. Performs the work of multiple people in physical labor
Well she just said I'm not strong enough to be able to. I'd imagine just squatting right under the tree and ripping it up would be plausible for people who are as strong as dragons?
no way
Honestly? I don't think this is entirely bad, considering that a theoretically great stat-system would make dumping different stats be a legitimate decision.
that's pretty strong. It would be insane for a human to out-wrestle an oxen
Gave it a quick skim. 2 differences I saw so far were the conversion rates being less severe for MP
As well as the lack of restrictions on 6th level and higher spells
Using INT for skills known (or how fast they are trained) is also pretty common across various RPGs, TT or otherwise.
The second of the 3 worst DM rules I came across
where'd ya find this?
reddit, loll
10-11 (0): Lifts heavy objects for a short time. Can perform simple physical labor for a few hours without break
12-13 (1): Carries heavy objects and throws small objects for medium distances. Can perform physical labor for half a day without break
14-15 (2): Visibly toned. Carries heavy objects with one arm for longer distances. Doesn't get too exhausted by physical labor
16-17 (3): Muscular. Can break objects like wood with bare hands and raw strength. Can perform heavy physical labor for several hours without break
18-19 (4): Heavily muscular. Able to out-wrestle a work animal or catch a falling person. Performs the work of multiple people in physical labor
20 (5): Pinnacle of brawn, able to out-lift several people in combined effort.```
but these aren't regular humans/not even humans at all
I didn't say this was unsalvagable. But it was poorly designed because it just made spellcasters better
I should also mention. These 3 rules were part of the same campaign
this list can't be from the players handbook. The average is 10 and my ex boyfriend can break wood with raw strength 😭
I like the idea that mages can alter reality at higher levels but barbarians cant rip a small tree out the ground lol
most average people cannot break wood with raw strength
You may want to make a medicine check for if you got cancer from that short Reddit visit
like a wood plank???
ah well known to be the most reliable source for all dnd matters 
theres a guy on youtube who tears chunks of wood apart with his bare(bear) hands, its kind of insane.
I'm just showing my condolences for you visiting and using things from reddit
Look, we're on a public discord. This isnt much better
if its multiple or even more than one yeah
i think if adapted better can be good and i would try it. But would need to be worked on
i see a lot of interesting opinions here but honestly its way better than reddit
i think like the max strength (30 ig?) should be like cratering a chunk of a mountain or causing a rockslide
I think 30 strength is godhood
I think my issue with your assessment of the rule is that you are positing that correlation equals causation. You are saying that, because martials dump INT, this nerfs martials. The thing is, the reason that martials dump INT is because they have no real use of INT. This rule provides a use for INT, which means that over a period of time whether dumping INT was or wasn't a good idea, it would slowly stabilize.
depends on the dragon.. some have str 27, some higher.. I likely wouldn't let a player rip up a healthy tree as a medium creature with 22 str or less.. What is the strength score?
well, an ancient red dragon has 30 strength. Maybe its not godhood?
Quick question haven't been here in a bit.... How does one post for looking for players or looking for DM? Because idk what to do now lol
20 currently
I think you truly underestimate how difficult it can be to pull a tree out of the ground
I should also give context to the setting as well. Magic items are basically none, we had a party of 5-6 people, and we had 1-2 short combats per long rest
So spellcasters, who are already some of the most versatile and nova characters in that situation are even stronger. Level 5 Wizards could literally blow up the battlefield with 5 fireballs and still be able to cast a 1st level spell after that
I think I'm overestimating how strong D&D species are...
i remember my father broke his truck trying to pull a tree out of the ground
eh ive done it a couple times it isnt that hard
granted it was a very small tree and i had a shovel but i dont see why that would be relevant at all 
or should be
Carrying/lifting capacity is right there…
again, adapted
https://www.dndbeyond.com/sources/dnd/br-2024/rules-glossary#CarryingCapacity for reference.. trees are pretty heavy.. well beyond this scale I'd think
Man I have had a hard enough time getting stumps of small trees out of the ground
It could be helpful, yes. But try to have a campaign with very scarce materials/magic items (meaning the only way to buff Intelligence is to spend things like ASIs to do it). At that point, if you really need to reclaim what you lost, you burn a feat on Skilled
bag of holding being one of the first artificer items....
i think its much more than just the weight, but the roots holding the tree in place.
Wait, aren't there, like, scottish competitions where they throw trees?
Caber toss is pine tree, a very light wood, its like 100-150lbs depending on weight class
This is a good thing...? It means that INT is more appealing as a stat in the long run.
I'm not trying to sound too critical here, but I think you are looking at INT "as it is" for this rule and not INT "as the designer intended it to be".
I would like to draw attention to the fact that the average male deadlift is ~200lbs. Which requires a 4 Strength to do in D&D. My point is that you shouldn’t compare real life to D&D
they don't rip them live from the ground, they are shaped logs basically
I think the threat of this is that with base point buy, martials just get boned by this that aren't heavy armor. Good luck having dex, str, con, AND int in good measure
That would be if the stat applied positively. But as mentioned before, this rule applied inversely as well
Meaning a -2 or Selune forbid a -3 means you are losing proficiencies as well
4 modifier?
This is fine, yeah. It means dumping INT is not a good idea.
I can't imagine a dragon turtle only being able to pull 6000 lbs
That makes a lot more sense than what I was picturing in my mind
i think you need like 13-14 to do that
No, 4 score.
PHB says small/medium = Str x 15 to carry
It just reward the people playing wizard/artificer heavily since they can just dump everything else. If you aren't punishing low dex with tripping on random rocks and low con with getting tuburculosis, its basically a wizard/artificer buff and everything else nerf
Casting Enlarge/Reduce on a ship keel or mast to sink the ship.
-Discuss-
and seven years ago?
See, I think the problem I have is that people are assuming this only penalizes martials. As a Sorcerer, good luck having DEX, CHA, CON, and INT. Same exact deal.
We’re taking about lifting. I read the wwrong category though, it’s 7 STR.
So if you have 2 stats to dump, that means you need to dump something else that will end very poorly. Con, Wis, or Dex would all end poorly for the majority of the case
But if you are a Wizard, you get heavily rewarded with effectively a free feat and Rogue dip for expertise
or Twinned Spell and hit both?
Yes, I recognize this. I see this exact scenario as a flaw, because there are automatic dump stats. Having automatic dump stats is not a good thing, I would say.
I, personally, don’t think it’s logical that the average healthy adult male is a 7 STR. Hence why D&D STR isn’t a fair abstraction
I mean it is a game fundamentally. As long as people accurately play their dump stat its fine. But if you have 4 int no you don't get to roll to decipher the ancient draconic runes
not sure where to ask this, but do we know how many levels of rogue the 5.5e assassin is suppose to have presumably?
What do you need good dex for as a sorc? (Limited knowledge as I only play martials really..)
What?
Your AC.
AC and saves
how many levels?
I mean it has 15 hit die?
What
So, Sorcerers will commonly dumping STR far more than Int, even if both are the choice
Regardless, by and large, Martials are much more likely to Dump Int than Spellcasters purely because Martials have lesser need of mental stats and vice versa for spellcasters
and initiative..
I dont think many of the ability scores make sense.
Why does a Gallows Speaker have an 18 charisma
basically how many class levels in rogue is the assassin ment to have, if it is even ment to basically have class levels, or is this flawed logic?
ok, i was just wanting to make sure because i used it as a template for making an npc statblock of a player character i made
Maybe your monsters don't, but wait until you meet bear totem tarrasque
Dex might be the most important stat in the game, i think
From my perspective, you are looking at this backwards. You are taking what martials do now and saying that it's bad that this rule changes that.
Fish discovers water is wet
im struggling to find a reason to keep bumping int on one of my PCs besides lore
Charisma where's it at babe, someone so charming. The door open itself 
Because why should say, a Fighter or Ranger be punished for having that be a stat they were going to dump anyways? This applied only to Intelligence by the way
geeze, i know monsters don't follow the same logic, i was just wondering if there was any sort of comparability to help me guess how many hit die to give them instead of just plugging what is in the character sheet
Yes.
Do monsters get hit die?
Never dump charisma
They do
Oh, sorry, wrong reply. my bad.
It's next to the hp
wait until meeting up the Wild magic tarrasque
Every monster has hitdie, most people don't bother rolling and just take the base average
is not my fault the 5.5e monster making stuff is not as clearly defined in some cases to the 2014
For resting? I'm not sure. To determine HP? that js something you can do if you want
nah wild magic sorc is saved for the archfey godqueen
Or they're like me and use the highest possible hp
wait this is in the DMG. It tells you how to calculate hit die. I remember this
depends on how much damage you want him to do ig?
I'd say lean slightly on the more side since rogue damage seems kinda weak imo
but imagine a giga mutated tarrasque with some of hte magic of Wild magic
Again, I didn’t mean to reply to you. I’m sorry.
honestly if you give class levels to the tarrasque i would not even bother stating it out XD
A rogue enemy is hard to do because he either has sneak attack going or he doesn't
I'd just match as best as i can with the party's level
ah, ok
So yeah. Very ironic of the DM to "make everyone powerful" only to have spellcasters, especially Wizards, just be very broken
2014 DMG, p. 276 discusses hit points
A monster can have as many Hit Dice as you want, but the size of the die used to calculate its hit points depends on the monster's size, as shown in the Hit Dice by Size table. For example, a Medium monster uses d8s for hit points, so a Medium monster with 5 Hit Dice and a Constitution of 13 (+1 modifier) has 5d8 + 5 hit points.
A monster typically has average hit points based on its Hit Dice. For example, a creature with 5d8 + 5 hit points has an average of 27 hit points (5 × 4.5 + 5).
Or… the monster manual
Theres a table as well
cr ratings are kinda bogus ngl
It can be hard, when using martials I like to give them a lot of environmental benefits.
Spilled mead, fallen papers, leftover potions, trinkets, 15ft+ push abilities etc.
i wonder if this made it into 2024 DMG...
Some of the setting books have some WILD variance in CR calcs
3d6 = 10 hp? I think not, 18 hp
12d8 = 54? Nope, 96 hp, man I love using the max hp
2 other rules, by the way. I think these were ripped from 3.5e
Sacrificing action, bonus action, and free action to move 5x movement speed
That person you were barely able to see 6 seconds ago, let alone accurately shoot with a longbow? He is now in your face and forcing you to shoot with disadvantage, burn an action, or take a OA
Oh wow, they really slimmed down the "Creating a Creature" section in 2024 DMG
Are there circumstances where you do roll instead?
i think they changed it a bit? in 5.5 but a cr 10 monster is more than double a "deadly" encounter for level 10 pcs
🤷 I’ve been DMing for 7 years and have found them consistently accurate
That’s not true, I don’t know where you’re getting that math from
The core books are all pretty good about CR rating. Setting books (looking at you Theros and Ravnica) are not the best
Well, my party is going up against an ||Adult White Dragon, an 18th level spellcaster, and an insanely strong martial/revenant|| not really
A cr 10 monster is a medium encounter for a lv 10 party, no?
No, it's an easy encounter
a cr 10 monster is 5900 xp, a level 10 deadly encounter is 2800
all at the same time...?
The issue I've had with CRs is that tactical skill level can vary DRASTICALLY from group to group.
CR 10 = 4 level 10 players needed to easily defeat it
what level are they?
Level 6
....
A ||dragon ||is an easy encounter?
And the other one was passive rolls being possible if you stretch the task to take place over a minute. 10 + modifiers
Got very out of hand when Bard and Chr spellcastera realized there are way too many checks that you can do that for, especially social checks
how are they supposed to beat all three?
They're probably going to run
ok 😭
See, I think the part we disagree on the most is that you see dump stats as conceptually fine, whereas I do not. I'm baking-in a where STR affects your Speed, for example. Negative STR? Speed goes down from 30.
Deadly doesn’t exist anymore. A High encounter, though, is 3,100 XP per PC, for level 10s.
Believe it or not, this all happened because of their choices
The climax of all the poor decisions made
I want dump stats to feel like a punishment.
figures
Oh god... please no...
"probably" 😅
Oh yes, you get strength this time rather then dex 😩
I played in a game once with 20 speed... I wasnt doing anything for the first four rounds of combat
I feel like this just pushes people towards more milquetoast average builds because consequences are a lot more salient than benefits. Esp if you do default point buy, nobody wants to be Jim the fighter with 12 str 12 con 10 int 10 cha 10 wis 10 dex
All 3 of them can kill a PC in one turn, seperately
Again, I am not saying that the rule is bad or that you cannot work it into something better with changes
I am saying the rule that was implemented in this case was very poorly designed. As in, they had it only apply to Intelligence and not things like Dexterity, Wisdom, or Constitution
Especially the martial, don't get me started on the martial!
https://www.dndbeyond.com/sources/dnd/dmg-2024/creating-adventures#CombatEncounterDifficulty
[...] As a rough guideline, a single monster generally presents a low-difficulty challenge for a party of four characters whose level equals the monster’s CR.
[...]
Step 2: Determine Your XP Budget. Using the XP Budget per Character table, cross-reference the party’s level with the desired encounter difficulty. Multiply the number in the table by the number of characters in the party to get your XP budget for the encounter.
The thing is, there already are rules that apply to Dexterity, Wisdom, and Constitution. They don't need those rules added.
+10 to hit, 2d10+7 damage, four attacks, then action surge, assuming all 8 hit will be 16d10+56 damage
(I don't see this is a terrible thing, honestly.)
Fair enough, comes down to DM philosophy I guess. I'd rather have a party with really stark stat differences because it spreads out who is going to be doing what and lets people fill niches better. Punishing dump stats just makes it harder for players to lean into the power fantasy of the build/character that they want to be playing
If I'm feeling generous I might let my PCs get a long rest, though that's not RAW.
Stats are the starting point, the rest of your sheet has a bigger impact
I do like the CR system, i think
I kind of wish the the DMG gave advice on increasing difficultly for skilled players. But i think its fine as is
Put another way: I think stark differences are fine, but I think those stark differences should have a mechanical impact.
The mechanical impact is abusable saves and the inability to use half the skills in the game productively
Which is already an existing flaw in the game, yeah (in other ways.)
But I also don't track carrying weight and ammo so I am not really a nitty-gritty realism sorta DM anyways
Playing wild magic Sorcerer with 7 strength, 8 int and 10 wisdon, got unlucky with the rolls so might as well roll again
carrying weight is not nitty gritty
Carry weight barely has an impact even when you track it
As long as the players aren't trying to haul an entire mobile market I don't bother enforcing it. Within reason its assumed that you're using your pack animals to deal with it
In my hardcore games it barely even needed to come up
I don't track carry weight in my games that use PDFs or pen and paper, but those that use DDB of course I do
pen+paper we dodnt bother with carry weight. since using a VTT, I always use it
I'm doing paper tracking of weight in my home toa game, it's not hard
You guys ever do something that takes stupidly long for a one-off bit in your campaign? I... keep doing it.
No, I resolve things quickly in general
As a DM or as a player?
A DM
Yes to both
I spent an hour rewriting modern major-general.
can you give an example?
Like, long prep time?
True. But just because they are only the starting point doesn't mean it's a good thing the DM goes "Hey, Martials! Don't dump this stat that you usually need to dump or you will lose proficiencies.
But I will also give the Wizard more proficiencies and/or expertises because he is a Wizard."
You basically start to cross the line between cool ways to improve your character and homebrewed favoritism/class punishment
I should also mention again, this was a low resource environment, so nothing like magic items or ways to raise intelligence aside from ASIs or starting off with a high Int. Likely at the price of another more crucial stat
God, I've had this encounter prepared for 6 weeks now, the day comes, one of my players is sick so instead I whip up a backstory session in 5 hours and somehow I pulled it off and they loved it!
Oh I'm not speaking to that bad homebrew, just RAW 5e
the worst is when you spend a lot of time for something cool and special, and then the players make a decision where it doesnt even come up 😭
Ah. The topic was related to said bad homebrew, I apologize
I used to just give people an extra tool proficiency or language for each positive modifier point of int that they had and call it a day lol
Putting the stuff in order, to elaborate on my point of ability scores being very lopsided in terms of how much of an effect they have depending on the stat:
- STR: Carrying capacity (+ proposed Speed).
- DEX: AC, Initiative, DEX saves.
- CON: HP, CON saves.
- INT: ??? (+ proposed Skills).
- WIS: WIS skills (including Perception), WIS saves.
- CHA: Social skills (the big three).
If you look at the list, STR, INT, and CHA themselves have very little benefit aside from classes using them directly within the class, which is very easy to view as a systemic flaw.
All good, just not what I was referring too
Dex also has initiative
Idk about strength being tied to speed
Knew I was forgetting something.
I hate when that hapens, usually if I like something I'll just put it in their path so long as it doesn't impact the flow of the story.
I'm torn between railroading players to a cool social/combat/other encounter and giving them full agency
I think the question for me comes down to: "What actually punishing effect should exist from dumping STR?" If the answer is "nothing", then the value system between us has a fundamental clash, as I'm of the mind that dumping stats should be actively detrimental and a cost-benefit.
Never railroad
dex is also tied to many weapon attacks. (most weapon attacks?)
sometimes I put the same thing at the end of both paths, and they'll never know because they didn't go down the other path. But only if it's absolutely necessary.
Eh on occasion they need to be on a disney theme park railroad, set course with lots to see and do
You could keep your idea in your back pocket for something cool later on
I dont think I railroad, but i do (gently) highlight certain paths that could be interesting for them.
That is for the DM to implement by having the monsters make reasonable decisions to combat that. Wizard with dumped Str? Have the occassional Wizard attack lean more towards trying to pin them down, grapple, or things involving physically overpowering them
In which case I disagree. I think it should be a punishment at chargen and something that is recognized equally in the sense of dumping DEX, CON, and WIS.
The alternative is that all stats should have no issue when dumped. I'm not a fan of the double standard.
They do, saving throw issues
They do, but much less punishing due to the nature and frequency of saving throws.
Carrying capacity should be a downside for low strength, as well as ability checks and saves
Then as the DM throw more saving throws at them 
I think, personally, that having a low strength score is enough of a punishment for dumping strength. Being grappled isn't fun at all, and they're pretty prone to it.
I will always abuse my player's dump stat saves and checks
Nah, you just gotta blast your whole party more often
That doesn't really address the issue, though. I'm referring to specifically applicable game design intent based on stats in a way that provides more parity between them.
does strength affect your ability to be grapped in 2024?
For features that monsters have that specifically require str check to escape the autograpple
ah yes, target str affects DC for grappling check
Its a saving throw against 8 + PB + str
The thing is, if everything is solvable within play, logically (in the sense of justifying choices) we can't say that adjustments to rules are detrimental, because that goes back around to saying that such rules can be solved within play.
I would have to go through all the 5.5e statblocks though to know if they standardized fully across the board ngl
Nah going off raw is very detrimental in my experience
And in this case RAW has detrimental effects for people with specific values towards stats in overarching game design.
There is disparity and that's a feature
See, I see this as a bug.
Hmmm, I should probably explaining it like this
Having a low carrying capacity or bad social checks are very easy to solve because only one or 2 people need to invest in it
The problem with this Int change is that this is less "I'm not investing in this attribute because someone else can help do that for me". This is "I must invest in Intelligence or I lose what proficiencies I have"
I don't, if you want perfect balance we can just roll unmodified dice, balance is not the goal
I think its just fundamentally a philosophical divide between "highlight strengths" and "punish weaknesses," in my experience I tend to prefer highlighting strengths as that creates a more enjoyable experience. If you want hardcore number crunch 5e isn't really the right fit IMO
also sidenote, damn I love the 5.5e roper art
The question is, do these detrimental effects actually make the game worse? Or do they bother you because they make the game less elegant?
It's not just about balance to me, but parity. Balance is an illusion that exists to empower enjoyment in multiple directions.
Does the game have to have full parity in order to be enjoyable?
The game is enjoyable with 1 to 8 players in my experience
I think they make the game worse because the idea of dumping stats with no consequences leads to what I see as a minimization of stats as an overarching concept.
There are consequences you just do not seem to see them as harsh enough tbh. Fair enough I suppose
It also leads to what I view as detrimental effects from simplistic approaches to character generation.
Yeah, if people used the consequences more often for stuff like carrying capacity (and the varying needs surrounding it), I wouldn't feel that STR would need an adjustment in any way.
But I have very high standards around intentionality.
I enforce carrying capacity and honestly I think it's fun
I think that the simplistic aspect of 5e's character creation is definitely a strength and in some areas a weakness. If you want some hardcore complexity I will utter the accursed word, pf1e
I think the sad truth is that DND character generation is relatively simplisitic and it can be "solved" rather easily.
But idk if it makes players enjoy the game any less
Makes mounts and bags of holding much more valuable.
Strength is great and strong charicters constantly carry the team in my games in more way than one
Interestingly, I think D&D could be a statless game.
a VTT makes carrying capacity much easier. I couldnt imagine tracking it in person
would it be D&D then?
When you get a bag of holding its less "hey nice!" And more "praise the dice gods"
Depends on how we define "D&D", really.
I think we could largely have the same experiences in the game by shifting away from stats and baking stats in such that "dumping" stats is just a baked-in assumption of how the statless game works.
it's also fun to unload all of the stuff youve accumulated
I gave one of my parties a Heward's Handy Haversack flavored as a deity's hand. It was handy.
Check out FATE (yes yes, this is not dnd)
Aye, I'm aware of FATE.
I think statless systems can work really well and be engaging, but 5e fundamentally doesn't really function without stats I don't think with banded accuracy being a thing
Something I've learned from my players is that most of them do not spend NEARLY as much time thinking about dnd outside of session as i do.
They all seem super content with the game as is
They don't even read the rules to begin with so they don't have that many strong opinions LOL
E
In my experience, this is the same case for me too. Besides a "looking forward to next session!"
My players wont even consider trying a new game.
But tbf, most of them are too busy to really learn the rules for a new game
Oh, definitely agreed in most cases. I do a lot of homebrew/design stuff, so it involves actually caring about the driving forces of the game on the back-end.
For example, from a game design perspective, if we assume everyone wants CON (which they do), there's actually little benefit in having CON as a stat aside from making sure that people have to actually invest in CON. If we took the inverse of this and applied it to other stats, it means that those other stats may end up having little benefit to existing aside from within those classes. If that effect exists with enough prevalence, we could make it where stats are replaced with scalars that exist within classes, such as if modifiers were things you didn't actually modify via ASIs and they just scaled with level.
(Scalars being things like how Monk's Martial Arts Die increases with Monk level or how Rage damage scales with Barbarian level.)
And learning a whole new system can be kinda daunting 😅
Part of our dnd group made a star wars RPG table and I'm still learning the fine details of it but it's not that bad tbh! It helps when the game master is really experienced and willing to help new players
Yeahhhh. I do homebrew behind the scenes and maybe tweak rules in ways that players wont see, but i try to keep houserules to an absolute minimum
This has been my experience in almost every group I've been in. I figure that means I'm the exception to the rule
I think part of the challenge with that potentially is that it then really homogenizes the player experience if class is the only scaler. Every kensei monk is just going to be a kensei monk with a different name and maybe different feats
Not that current attribute systems really add that much variance either tbf
I don't, the 6 stats are core
This is the exact thing I'm talking about, yes. The current stat systems give the illusion of variance, but that variance largely doesn't exist.
The near-constant effect of digging into the back-end of the game is that you realize how some of the sacred cows of games really aren't that sacred when you bash them up against certain effects they cause.
Dnd could be a statless game, but they'd have to introduce new mechanics
I'd rather have the illusion of choice than the certainty of nonagency
i think its more about brand recognition than importance to the game
I am the cow on the left side of that farside comic
Which is fair. I'm the opposite. I think a game lying to me needs to be really good at it for me to tolerate it heavily, and D&D's stat system is very bad at this.
Also, you do NOT see the character creation decisions one of my players always makes.
They will NOT make a character with stats below 10. Period.
I like 3d6 in order for stats, that's when you see some real hard decisions get made
Which is intersting because the stat adjustment proposals would make that decision more interesting.
I like this for OSR games, but i dislike rolling for stats in 5(.5)e. You're with characters for too long
I think this could largely get "solved" with aspects of the game as they are now, but I suppose I have a different view on whether this would be hard or not.
Speak friend and enter
I would say you can logically order stats per class from least to most importance, with slight possible modifiers based on group composition.
-# I don't think this is inherently bad, but I'm not a big fan of how tiny the modifiers to that order are.
Exactly. As a DM I have just used a modified version of point allocation so that people can have highs and lows without the inherent dissatisfaction that rolling brings. Variance for something so committal as DnD chars can be a killer
would a game be fun if the players were only bards? i'm thinking of hosting a game with theatre kids and they all have decent abilities at singing. I'm unsure if it would be interesting tho to restrict them to only be bards.
Has anyone used D&D as a story canvas instead of as a game?
Non-bards can sing too!
That'd be a really rough time to have meaningful combats with. bards don't have great damage per round and offensive combat options (generally)
scrap the idea, it's not fun
You'd have to ask the group. I love bards, and I wanna do a all-bards one-shot, but it might not work for a long-term campaign.
It was a hard campaign, 13 deaths in 37 sessions, tomb of anhilliation
The only Oops, all one class! game I have had that has gone well has been paladins
I'm playing a monk that is a performer, does rather will with instruments and singing. You can dress up any class how ya like.
Tinkering with the rules will never be more fun than just playing by the rules by my books when it comes down to it
I still remember the time I was in a group that rolled stats, and the wizard was better at charisma skills than my bard, just because they rolled really high.
It can be fun to roleplay it, but it just feels bad when my character is worse because of some random dice rolls 10 months ago
Oh, I'm not saying the campaign wasn't hard, just that the decisions themselves aren't necessarily hard to me.
It happened!
Two PCs who have been flirting for like 5 sessions have finally kissed!
It was mid combat and counted as a bardic inspiration lmao.
(Edit: Sorry, totally interrupting the conversation haha)
And then people will try to solve this by adding statroll templates that reroll if you are under or over a certain amount. At that point just don't roll...
Yeah let me correct myself that I think it's an unfun idea not because i don't like Oops, All... games, but because, as a singer, I wouldn't enjoy being caricaturized like that, nor would it be healthy nor enjoyable to be compelled to sing throughout a D&D game.
Kissed above table? Or in character? 😅
I'm the opposite 😅
I love tinkering and improving things, with a big part of that being changes require knowing your audience.
I think you'll have players who are more interested in playing when you give them more choices rather than restricting them
Give them the pieces and let them build the characters that inspire them to play.
Haha, good question! Player characters kissed haha.
I mean, smooching players is totally valid. I'm not one to disparage that. 👀
My developmental experience as a DM has been primarily running for more novice players and running west march servers, so my emphasis has always been on keeping things simple and consistent. Very minimal homebrew and rules tweaks. The system isn't perfect but it works well enough
Have you ever had an entire party just be hopeless flirts?
Haha, of course!
Sometimes you just have groups and it's just one big dating sim. Doesn't always happen but sure, why not.
Just wanted to make sure haha 😅
And I'm not against it either! I mean heck, I met my current girlfriend at d&d 👀
Only a Bardic?
mmmm okay
Very important comment at the end there, yeah. No system is perfect, because perfection doesn't really exist in that metric. Perfection is, most of all, contextual and individual.
That's a dang heroic inspiration!
The most open affection my Dragonborn Fighter had with his Kobold Monk boyfriend in the party was letting him ride around on his shoulders outside of combat sometimes lol
||Also bards can be a bit tricky for new players.||
I am a big subscriber to ACT ideals, and everything in context with a heavy splash of acceptance makes life a lot smoother ;P
Hm, I disagree
I think the tricky part of bard for new players is figuring out how to be effective in combat and understanding how to properly role/roll play. But thats any class to some extent, bard in particular is just a bit less direct
I might be wrong, but with spell selection and ability score allocation, i think its easy to make a bard that doesnt feel good to play
They're not quite easy but not quite hard for new players
It's not that "x class is hard" It's a matter of preference
i think its the spell selection that can really be tough
if they prepared spells, i think it would be easier
This is especially true in an all-bards game. When four people have the same class, the natural instinct is to avoid stepping on each other's toes, so what happens is that you just end up with four sub-par bards rather than four really good bards.
It's a probably less desirable class for most new players. Of course if someone wants to be the smooth talker then it's different
I think bards are middling ground for complexity
Warlocks are unironically one of the most complex classes for new players I'd say
(With all the decision points and build opportunities)
And based on how easy recruiting is for me, the biggest audience loves RAW 5e, I have so many players that were so badly burnt on bad homebrew
But preparing spells in and of itself adds a layer of difficulty too. For people that have played the game for years its something that comes naturally, but for a new player I think a lot would rather just have their list of spells and stick with it
A lot of newer players I have worked with have really disliked wizard because of perceived complexity, whether or not its actually complex
_>
Yeah, but you can just fix your mistake at the next long rest. With a bard you're stuck until level up
I think, best class to start with? Either Fighter or Warlock depending on their preference and investment in the game
Discord really loves jumping me to the interesting messages
If I am playing with a new player I just let them swap out spells at LR like any prepared caster unless they are playing a sorcerer tbh
Fighter and Warlock is like build a bear
I think I would agree with this. Ranger could probably be fine too
At least until they understand how the rules work
You gotta choose spell, invocations
When and where to use the limited spellslots you have
Understand the relationship you have with your patron because a good dm makes them important for you
I wouldn't say the "biggest audience" as much as "the biggest paid audience", which I do agree with as making sense. Paying for consistency is a good financial decision.
You do get pact slots back on short rest, which is more forgiving. But yeah.
I think warlocks can be easy to play, difficult to master. When in doubt, just EB
Oath of Homebrew
Name checks out
hi
Low floor, high ceiling
LOL, i didn't catch that!
hi
If I am playing poker I want some good honest texas holdem, you will not catch me playing spades
It usually depends. But Ranger is deceptively good if the person has some semblance of how spells work too. But you'll rarely if ever see that because of how many jump on the "ranger bad, fighter with bow and Druid better" bandwagon
Nah, even before I went pro.
You even see it here, constant posts for bad homebrew, and the ones running officla campaigns fill so much faster
Hot take, rogue should be the class given to starter players instead of fighter
Why? Because rogues have more utility and flavor and that'll help attract new players, and also teach them that combat isn't everything and that out of combat stuff is important too
Also, it helps them to feel useful when they do rogue things like sneaking and lockpicking (it was my starter class and I'm glad that's what was given to me)
Then there's the fact you have to rely on your party to short rest often as well.
A long time ago there was a full homebrew party in this server. It is gone now, only Tamms remains. The paladin is the last survivor
I give new players whatever class they want
hey so since find familiar can be dismissed and summoned on the other side of doors (i dont need to see where i summon them) and i can look through its eyes for echo knights manifestation, cant i just bypass like every door/wall in existance?
Ranger just doesnt scale well above level 6. But its a fine class
Also, Eldritch Blast spam can and does get boring imho.
Ehhh. I love Rogues don't get me wrong, but when getting to later tiers they might feel a bit off when the sorcerer starts throwing fireballs and the other martial start attacking twice
Naturally yes, but if someone said "I'm not sure what I wanna play" I'd give them rogue
That's interesting, as my experience is the exact opposite.
(I will also say that saying "constant posts for bad homebrew" is itself a claim that's tough to substantiate comprehensively. What is "bad homebrew" in a generic sense? Do people not have different definitions of it? People can't even agree on what modules are good, much less homebrew.)
I don't use EB on my warlocks because I'm built different 🔥
As someone playing a level 19 rogue in a party with casters.
It's great.
I started with ranger first, it was actually very nice, agreed
Fireball?
That is true yeah 😅 but it also helps to add to the simplicity
I mean RAW yeah. As a DM I would only let a player resummon the familiar within line of sight, but there is nothing to stop you
A solid chunk of characters can all be described like that. But it isn't just about scaling, it's also teaching the basics without being too basic
Rogues + Necklace of fireball + thief subclass
I mean, at first I felt like the ranger was bad, then I realized I had a horrible party and a horrible DM
Believe it or not
My Rogue and I (Warlock)
Often combo off of one another.
They're a scion rogue and often kill what I bloody
The ranger has never really been a bad class since it came out in AD&D imo. It's just a "feel bad" class where you don't really feel like you're being useful when you are.
Oh yeah don't get me wrong, Rogues are awesome, just depends on how good of a sport the new player is
Same here. You have enough customization to experiment, but not to the point where you're shooting yourself in the foot with bad choices
The only thing I could change about it is not making Ranger a known spellcaster. Being that and a half is pretty painful, especially when, iirc, Paladin gets extra spells with Chr modifier
I think rangers aren't necessarily bad, it is just they excel in the pillar of DnD that most DMs neglect the most
Mark of storm is REALLY really (Game breakingly) good.
House lyrandar has it easy LOL.
Oh i agree, and it can be very effective! (all classes can be)
Also the pillar of D&D that D&D itself neglects the most lol.
Honestly a lot of issues in dnd are caused by DMs ignoring stuff.
Is that the conjure minor elemental one?
I think I may need some help with character backstory stuff. I want to make a character from Faerun.
Perhaps Neverwinter.
Not only that but it also has resistance to lightning damage.
||Thankfully dragonmarks are limited to eberron games||
Sovis (My Drow Celestial Warlock)
And
Rowan (Human Scion of the Three Rogue Lady)
Are the most unstoppable duo I've ever seen in D&D
They killed a Drow Matron mother together before she could even take a turn
And wotc themselves doesn't help that by making the exploration pillar completely solved for the entire game with Magic Initiate Druid.
Faerun is a kitchen sink setting, so you're basically free to do what you want.
I think all of the dragonmarks are too good for non-eberron games tbh
One of the primary benefits of RAW that is easily recognizable is that it's consistent, but that consistency technically would apply regardless of whether RAW was good or not, which is more of a game design theoretical/principle than anything.
I try to emphasize exploration more, but even then actually running it is challenging because its just hard to get right
It was incredibly hype
And I suspect that they'll be killing Lolth together too
It's just a shame because you would think that for how crucial good spellcasting is, it would be self explanatory on how Ranger has generally better use cases than "fighter with a bow/druid MC"
Yeah ebberon characters deserve all they can get.
Its genuinely like that japan meme but backwards.
Heres something in DND, yeah.. thats some scary stats, and might cause your players a bit of trouble.
Then theirs that same thing In ebberon, Well good luck with that.
A good example are rakshasas.
Yeah it's a pillar that exists, but has everything going against it.
My hot take is that the magic initiate origin feats were a mistake (its actually a cold take)
I try to just carry exploration as a big part of lore delving, trying to find historically significant locations and natural phenomena stuff like that
I've only ever taken Magic Initiate Wizard for mage armor lmao, or on occasion Warlock for EB
If players care about the lore I will hammer in some solid exploration. If they don't, that pillar gets put down behind the barn
Like so much of the exploration pillar is stuff DMs don't wanna do and players sometimes refuse to.
I mean like yeah, in ebberon Giants can destroy a whole moon, dragons are gods, rakshasas are gods, Everything is a god.
I took Magic Initiate Wizard on my Tortle Knowledge Cleric for the shield spell lol
And if you're running RAW treasure you're never gonna hurt for resources.
Also because it was part of the sage background lmao
Even if you don't have a Ranger/Druid/MI: Goodberry in the party.
Three of my players took Magic initiate just to get silvery barbs
If we're gods too? I mean, we're the ones with dices
Yeah I've seen that before with SB
This is the type of chargen I don't like the most 
That's why I'm totally fine with dump stats being punished and stuff.
😂
I will make players do quests to gather crafting materials for fancy stuff and magic items. Strongholds and followers 3pp book adds a lot of fun stuff to encourage exploring and settling
Then the issue becomes needing to get a new group of players probably
I mean I normally pick tuff or lucky on my origin feat
Folks
I might be doing a Kuo-Toa Druid soon
Should I go Sea or Stars
(Sea for obvious reasons, Stars for their incredibly cosmic powers as a species in literally creating gods from imagination)
Seas! Its cool!
I truly believe you should go with stars.
I think the fact that you can cast your Magic Initiate feat spell + a leveled spell is weird.
Cause there's nothing 5e players hate more than a challenge /hj
5e players want to feel challenged, they do not want to be challenged X)
YUP.
Another way to describe it that I've gotten a lot of mileage out of is "combat as sport, not combat as war".
But that is also people and humanity as a whole
Am I dyslexic, wdym?
5e players don't like being actually challenged. They just like being made to think they're challenged without any actual challenges to them.
Which is true.
You say you're tracking everything including encumbrance and going for a "survival exploration game" and the party shows up with 5 Artificers with bags of holding and MI Druid for Goodberry.
The proper way to respond to being challenged in this game is to action surge and rage irl.
I love being challenged
Though I will say this is the perfect time to differentiate difficulty and challenge. Challenge is hardship that is part of the process of reaching your goal, difficulty is an obstacle between you and your goals. Taxes are difficult, weightlifting is challenging
I'm just built different
I'm sorry thats dumb. Lets say I play souls like game and expect it to be skyrim, do you not see where I'm going 
Tokiis an outlier. A real hero. A real human being.
YEAH BABYYY
"Wait... you paralyzed my character for a turn? But... That's not fair"
after they spent three rounds locking down monsters and keeping them from taking actions
guys my first session is tomorrow
When I am playing I am an optimizer and planner so I do really love challenges
There are unironically people who get angry when the dm says that crouching doesn't make them invisible in dnd.
i want be challenged in ways that make me think about more than just staying alive, not challenged by throwing a lich at me at level 5
To be fair paralysis is my absolute least favorite condition as a DM to run if there is no way to overcome it in the party. It is literally just a "you sit here for 3h irl time and do NOTHING if you don't roll well"
i literally choked on my water lauging
POV: Multiclass monks with 6 attacks and stunning strikes when they lose a single turn.
"But I'm proficient in stealth!"
I face every challenge with Glee
I didn't back down or run away from fighting an Adult White Dragon at level 6
We miraculously won 🔥
Boots of elvenkind DM!
Our bard ended up killing it!
This is the way
Lesser restoration!
(also its usually just for a turn or something)
Conditions that are triggered by saving throws are the faults of the cleric and druid and I will die on this hill.
If it is just for one turn its whatever, but there are a lot of paralysis that last for longer than that (at least 2014 rules) until you save. And by then you might have gotten 2hit by guaranteed crits
Like for my last attempted campaign, I basically made it lore that Druids and Clerics get taken hostage for their resource spells to add some danger to bypassing the exploration pillar.
But yes lesser restoration is absolutely a necessity, but if my party doesn't have it I feel terrible running paralysis generally because its just genuinely zero agency if the party doesn't have the right composition
I've only ever gotten upset about being CC'd ONCE ..
Which is one time too many admittedly, but I didn't take it out on the dm lol
I was having a bad day last Tuesday and got upset at the dm over my own misunderstanding. So I'm guilty of the "don't like being challenged"
I got held personed today and I was more concerned about trying to get my airship back under control
I didnt even have a "damn, that sucks" moment
I play league of legends unfortunately so that has led to strong opinions about CC in all games lmao
Yall Im thinking of playing a faerie moon druid werewolf, So essentially im a wolf with silly pixie wings.
I've just had character death kinda ruined for me by the two times I've had a PC die so I kinda wanna play an OSR system to get used to dying in ttrpgs.
Most of my characters, somehow almost always miraculously avoid being CC'd with good saves
(Because I never dump wisdom)
As someone who played OW1 during the Brig meta and League of Legends I also have a strong opinion on CC lol
OW1 Brig mentioned 🗿
What the hell is having fun?!
There's a lot of game theory (academic) in studying that "sweet spot" of where a challenge is just challenging enough and where it's too easy or too hard.
"Flow state" is a great adjacent concept. And you can absolutely feel a flow state in D&D - and interesting enough, both in combat and and other types of encounters (social).
Oh hey! I'm also putting my level 6 party up against an adult white dragon
Monks can like remove conditions on themselves at will which is pretty cool ngl
If they're really careful, they'll survive
oh yeah, flow state is key for running games for me
it feels bad, but you get to a certain level you kind of do have to lock down players for a turn or so. It's just the way it is.
They haven't taken a long rest from last session...
Do it! a adult white dragon isent a strong monster against a well built party of level 6 adventurers
When I get into a flow state concerning dnd it leads to a lot of tabletop work getting done.
Shiii they can put celibacy on/off at will? Sounds lit 
Yep. My thoughts on this will NOT prevent me from running skittering horror anyways 😄
Sora didn't hold back on us when we fought that adult white and we got incredibly lucky lol
It's not just an adult white dragon, but yep
oh right, okay so custom changes
Adult White Dragon with access to Sorcerer spells and instead of the average HP it's the maximum
AHHH okay thats a issue 💀
I appreciate it, honestly, I don't like pity holding back
When I don't run a session for awhile I feel like I just lose all ability to tabletop work and it's weird.
Adult dragons are one of those monsters that played true to nature will very rarely lose an actual fight. White dragons are an exception because they are pretty feral, but a smart dragon is going to be grappling, flying up, dropping, and strafing runs with breath attacks
Dosent really track lorewise but thats badass bro.
I refuse to run a beholder because a properly run paranoid beholder has no right losing 9/10 times
It tracks lorewise for me ||The dragon is the Draconic Sorcerer PC who died, raised from the dead and controlled||
I honestly think I need to spend more time as a player, just to understand what they go for. But I'm stuck in the world of forever DM.
I need to find some way to get my tabletop work done. I keep dragging my heels.
(oh okay)
(was gnna say white dragons are a pretty feral race of dragonkind, a druid might make a bit more sense but ye.)
I think Fizbans is the book that establishes making dragons casters in addition to their normal statblocks. I could see a white dragon being a sorc or druid for sure
thats cool.
Dude you should make it so that it escapes and ascends into a draconic ascendant
so like the player can watch their character become a god without them LOL
Lmao I wouldn't go so far as to do that
I do love me some game theory.
Yerkes-Dodson curve of optimal performance comes to mind too, there is a very specific amount of stress that is the 'right' amount to be the most engaging and rewarding/productive
their casting is innate, so druid magic would be if they were to take druid class levels
I mean sorcerer is the innate class though ;P. Ez draconic ancestry
Also, all hail Niv Mizzet! Dracowizard Supreme!
DM's telling me that were all here to have fun before proceeding to make us fight a level 17 swashbuckling goblin with battle master maneuvers named "Alex the ass kicker" and getting absaloutely mugged.
people forget though that they are comparatively dumb and comparatively savage compared to other true dragons, they are not just dumb savage, this is because historically in the lore much like the lizardfolk their brains are hardwired for logic and optimal hunting as an apex preditor, as a consiquence abstract concepts tend to be rather difficult to understand or grasp, but not impossible
... I feel called out.
it is seperate from class levels
||Custom enemy with access to every single battlemaster maneuver||
I will say that I also think that long-term D&D is most satisfying for me when there's that ebb and flow of excitement and "downtime". If the game is all excitement, the excitement has nothing to get compared to, if that makes sense.
Noooooooooo 😭😭
Random question, do you all give enemies the ability to use weawpon mastery?
Oh yes I know, I meant if you wanted to assign a class. The magic is indeed just innate because they are magical little lizard fellas
ah
With the exception of wizard dragons, of course
Sometimes.
well, no, not lizards, that would be akin to some rather insenitive terms that i am not sure i can even say in server, but it starts with an S
I love running difficult games
Also Echo I was gonna say that dragon has serious potential to actually become a greatwyrm and then go even further and ascend, like he can use innate sorcery to empower his breath weapon (as breath weapons are essentially primal magic).
like imagine using your draconic bloodline to resonate with your primal power to increase your breath weapon dc
Thats the only kinda game there is! HOORAH!
like you do not call a dragon a lizard if you value your life in dnd, their reptilian appearance is solely do to their scalely skin, the internal anatomy is a lot closer to predatory cats, heck dragons even loath, like a cat
unfortunatly not, theres a lot of solfball dnd games out there with little to no challange
One session my players went up against a custom creature which had resistance to every type of damage, except one it was vulnerable to, it changed every turn so no one knew what to expect, they could only use their bonus action to scan it and try to determine what it was weak to
I do view the white dragon in particular as a very large, scaly, magical house cat. Smart but certainly not intelligent
-# pspssppsppsspsppsps
Not in this house partna, not in this house!
your funeral, intelligence contrary to popular believe comes in many kinds and white dragons on average are far from dumb, being smarter than the average commoner on most worlds of any humanoid race
Creature also had a Critical Hit Special Effect where it would sprint to the closest enemy and slam 2d4 times, if the slam got the enemy to 0 HP it would go to the next