#dnd-discussion
1 messages · Page 491 of 1
My mindset is generally that when a particular ability check is called for, that’s usually just doing the associated action (so a persuasion check might be the influence action. So that player can’t directly do that because they’re already taking the action, but hey maybe it opens the door for other players to try set things up to give situational advantage if it makes sense. A version of the help action essentially.
Yeah that's fair, I think I like it more anyways when it's a pal conjuring something to help the other player, not just the player juggling both actions as you mentioned.
Yeah very true, I've always felt slightly bad as a DM especially when someone's invested into illusion magic that's a levelled spell and I'm in a situation where I'm like "Would this actually really do much here?" but like they're trying to burn their spellslot on it.
yeah it should do something, but its tough because its up to you to figure out how much it does
that's a good way of putting it
spells where there is more room for interpretation and less fixed written mechanical effects sometimes lead to more awkward dancing between player and DM to agree on the outcome.
I mean even seemingly mechanically airtight/fixed spells cause enough heated discussions because of interactions haha
true
Thats why in 5.5e they removed the summon feature of conjure minor x spells
and because some of them could be really broken
True :/ Personally I miss having giant summon armies but oh well.
new necromancer wizard seems to be able to do it at least for skeletons/zombies
well see soon enough
I hate when DMs ban things over reasons like this
That’s a bit extreme like I get banning conjure animals cause that spell if we are being honest is a hassle to use at high levels fir a dm but find familiar and the Tasha ones are just one creature
You're taking one player ruining your experience and using it to diminish and restrict the experience of unrelated people
my fix as DM for conjure animals was that the player got to chose the summons, but only max 2 creatures
Yeah find familiar is so chill I agree, it was one of the first things that was brought up.
idk it was weird, It was not a campaign that lasted very long either so never got to see the full rammifications of it.
I only really ban UA content
I allow almost any official content. Homebrew is usually disallowed and UA/third party needs to be approved by me.
As long as i get to ser your sheet im up for most official content
The only times I restrict any official content is when it's setting specific and doesn't make sense in the game
On this point though, tell this to my Dm currently running dungeons of drakkenheim every time one of my fellow players sends their bird familiar in to scout literally everything from the sky.
He cheers every time he gets the chance to shoot the bird down.
Hahahahaha
Had a player one time asking why i wanted to see his sheet. He was playing a wizard...
Like my players can't take Eberron Dragonmarks or Strixhaven backgrounds if it's not an Eberron game, but I don't mind them taking Silvery Barbs or anything like that
Wish more of my players took silvery barbs
It's funny
Yeah I think limiting spells is weird but I understand limiting backgrounds/feats (based on setting-appropriateness)
My only problem with silvery barbs it affects in game pacing
I don't ban any official feats that aren't setting specific
Outside of that i think most dm who has an issue with it is due to not having enough encounters per long rest where using a spell slot matters
If you long rest after every encounter you might as well spam silvery barbs
Majority of things that are seen as OP are only OP because of DMs falling for common pitfalls or ignoring certain rules
Not using components for example
They are vitally important to the balance of the game
Wdym? You can bypass it easily with most spells with a focus or pouch
If you dont use it you can just cast sfuff like resurection no problem
I think most dms just are confused with how easily you can use a spell focus
Casters are often considered OP because they really punish a lot of common new DM mistakes that get made; such as big singular enemy fights, open flat combat environments, not having enough stuff happen between long rests, not tracking certain rules
It's as simple as:
Does the Material component have a gold cost or say it's consumed?
If not, then you can use a focus or a component pouch instead.
A lot of things are a lot simpler than people expected
I looked into XP wanting to try it some time and thought it would be a complex nightmare but it's fairly simple
Same with carry weight, though that can get a loot book keepy admittedly
I feel a lot of dnd mechanics are easy to use but people just ignore them for weird reasons
And then they create problems for themselves
It's an amount of effort they're not interested in dealing with, which is fine if they're not going for a mechanically intensive games
I think the problem becomes when ignoring certain mechanics only benefit some players not all
I like running dungeon crawls and tough combats and don't fudge the dice or pull punches, so mechanical balance is a bit more important in my games than one where the roleplay and narrative is making up the brunt of the game.
Never short resting as a warlock for example
I always tell my players that they need to tell me when they want to short rest, I don't stop the game to offer them one
It's on them to be like "We are going to short rest"
I said jk for a reason haha don't come for my head hehe. Yes I'm well aware of how focuses/pouches work for non-specified cost components.
Thats fair but if there are only long rests no short rests
Yeah its fine. Tbf some components are kinda funny
Bat guano
Vortex Warp is so funny, it’s a free get out of jail free card for any of your allies who got caught in a trap
It’s come up surprisingly often in my most recent campaign
If my ally got caught in a trap I'd cast Cloud of Daggers
Tho that trap I mentioned was a Mind Flayer that stunned the paladin and was about to suck their brains
Common paladin mistake
Second time it happened, it also happened with this psychic emanation thing
Brain blast
Tho getting them out of there was the toughest part, it had a limited area of influence and didn’t move
And the wizard realised it could just cook it with Sickening Radiance
So we closed the door and waited out the minute lol
There were enemies that did move, but they were already dead by then
No this was another boss
The Mind Flayer happened later
It’s just funny that the paladin charged in, got stunned, and I teleported them out of trouble with Vortex Warp basically back to back lol
Well different sessions but still
Yoooooooooooo
Yeah the "martial caster divide" is most of the time the DMs fault or skill disparity rather than an actual system issue.
Yeah. If you let the wizard go nova then sleep the martial get outpaced fast
They'll ignore certain important balance rules then blame the system and the "martial caster divide"
Its nice components has gotten more love with mighty nein show being releazed
Yeah I liked the choice to use components over a foci for that character.
Also as a DM i love components because you can take them away from the player as a challenge
You get ambushed while taking a swim in a lake your pouch is with your gear what do you do?
Gonna be starting my upcoming campaign with players not having their gear so that'll be interesting.
Ive done that was fun
Ye they start in a victorian era asylum used by a faction I made up that hunts Mistwalkers (people who traverse the Mists of Ravenloft) and people dragged into the Domains, locked up in cells.
Any good names for a male yuan ti
Sssstephen /j
Hey players! How is your dnd campaign going?
I smell Dark Souls, is there a big fat Asylum Demon?
Not so far. I am drawing from Bloodborne/Dishonored a bit for the worldbuilding and vibes as well as some items and mechanics from BB.
I do have a courtyard segment I need to make.
Something big and scary could be there.
evil zombie tree
Was thinking a Plant enemy would be fun
Big evil flower inside of the asylum's greenhouse
Piranha plant but not cute in the least
Bodies of patients and orderlies infected with spores or the flower's enchanting pollen or some such
So poison ivy segment in the arkham games?
Never played a Batman game
They are great
They must be if they're copying my ideas
That was very arrogant of me to say
Hmm, a greenhouse could be a fun extra segment if I can fit it somewhere
It's reasonable that an asylum might have a greenhouse or garden for patients' recreation or development
original plan was top floor to 1st floor then courtyard then front office. Could make the greenhouse as an alternate route
Could be, it is the start of the campaign so didnt put too much thought into it
I do wonder what the multiclass name is if you multiclass all classes
Hey chat I am back. What are you guys talking about?
“Ability score limited”
abserd
unsurprisingly its really bad
Yeah im not surprised
Hell you cant even do it simply cuz you always need a specific stat to be high enough to multiclass
i think its minimum 13 in each stat. which you can't get by point buy, and you can't get by standard array.
What’s the funniest Uncommon item in 5e+?
The bag of spices
Does absolutely nothing mechanically except dispense spices, that have no mechanics
And I love it
Hewards handy spice pouch? That’s a common
doesn't prestidigitation allow you to flavour stuff?
Oh is it? Hmm, no clue why I thought it was uncommon
hic I miss playing dnd <{. Life schedule is such a BBEG
I have that in my current campaign. I’m constantly putting garlic in everything. Even though there are no vamps in this world lmao
These are both common, but Cloak of Billowing and Pipe of Smoke Monsters are fun
Cloak of billowing is just hilarious
how can Cloak of billowing be funny?
it billows. indoors.
I'm curious what do you do with it
Just constantly blowing actions to make it billow in the wind lol
It does nothing mechanically except wave as if it were moving in the wind
I really wanna run Curse Of Strahd as-written but for a level 20 party, I want Strahd to aura farm and then get decked in the face
Absolutely useless.
10/10 best item
Like imagine having a level 10 adventure talking about the dark and forbidden deal he's done to get absolute power, and then the sorcerer who was just born this way casts reality erasure or something on his leg
Our dm is giving us a free uncommon item to take adventuring with us and I’m trying the best troll or gag magic item just for the love of the game
I have only used it to make a fart sound from mouth and make the cloak blow to make the social awkward to get out of the situation :}
Sounds funny on paper but that would probably get boring pretty fast
Just constant "roll initiative, alright combats over"
Or players just go to Castle Ravenloft immediately
Nah you'd just settle combat like a social encounter
You could probably add social stakes that make it fine, so they can be closet badasses in Barovia
There wouldnt really be any social stakes
Man DND players are allergic to creativity
a level 20 party could just end all the troubles in barovia
Like where is your whimsy
instead, just give them two levels at a time instead of one at a time.
Are you not free spirited?
Walk into a town and all the bad guys just give up cause Dean and Sam Winchester roll into town
Pretty much
theres no stakes to Gods showing up and just deciding things are over
You can run anything in DND if you're not a b*tch. Sure the system is built for x, but like... just don't be a wimp. Fight god and do a dating sim
High level D&D is such a drag lol
Why not both?
"Look at you, you're not even wearing a nametag. You don't stand any chance at all."
if you can somehow make a campaign where nothing happens except you walk somewhere and you complete the quest by existing compelling long term then I want those players
Campaign idea: You are a level 20 party that have been whisked off into Barovia and want to save the day, however you are in heavy debt to the IRS so you have to save Barovia without anyone knowing you saved Barovia
Or else the debt collectors will track you down
The regular world wouldnt. Barovia is a pocket dimension in the shadowfell.
I sense a DND player being revulsed by this
Dude yes and me for like 5 seconds 😭
Van Richten and other Mistwalkers would tho
Trust me you'll enjoy it
Nah I like actual stakes in my games
But not fun I'm seeing
Whats fun about spending several hours a week just talking and stomping everything without a single shred of tension
I mean it's not my fault you aren't creative, IDK why you're mad at me
Imma go eat macaroni instead of arguing with you
It isn't creativity, its just a matter of fact that level 20 PCs against cr1 monsters isnt compelling
Is it compelling to stomp on ants? I mean you do you, but someone finding stomping on ants to be boring doesn't mean they're not creative or fun, it means they find stomping on ants to not be compelling.
i know it wouldn't be everyone's cup of tea, but running Curse of Strahd with a What we do in the Shadows kind of feel sounds hilarious.
As long as it's advertised/pitched correctly.
yes. 100% yes. theres a huge different going in knowing its going to be like that
Cause if you recruit people for CoS and they expect CoS and get the big bang theory instead, naturally you probably won't keep everyone.
There is something moderately interesting about high level PCs in lower level adventures. The dynamic and relationship to the world changes, the campaign becomes much shorter and it can become something more akin to a character study. Like, what do characters this powerful actually do with their powers?
I do not believe most DMs or players have the skills to pull it off correctly
Hey guys! I'm trying to find a better vtt compared to roll20 since it kills performance a lot, especially with the maps for one of my players. Do you guys have any ideas?
They could just lock strahd up and take over Barovia themselves
Some people would like the power trip
Strahd can't do anything about it nor can anyone in Barovia.
I don't think you could make a long campaign off that kind of power trip tho
you can try DnDBeyond's maps thing, or Owlbear Rodeo, or Shard.
Sora, have you played Exalted?
No
Yeah, I'm mainly a f2p steal everything from the wiki kinda guy so...idk about dndbeyond's map stuff since so much has to be paid.
It works kinda like that. It doesn't take long for the PCs to be so powerful that the ordinary world simply can't challenge them
It is still a compelling game. With a good GM that understands the nature of that power dynamic
Idk no dice in a dice game just sounds boring to me.
No dice?
They said combat would be narrative since the power dynamic is so big, and since their so powerful, there'd be no need for checks either.
Oh yeah no, that's a bad bad idea
Like no, the Barovians are dumb jerks but if they see that level 20 Wizard cast Meteor Swarm they're gonna suffer in silence like they're used to.
There ain't gonna need to be any convincing there
In Exalted, the question "Will the PCs succeed" tends to be replaced by "What will be the cost of success". So while I am not against the idea of level 20 PCs in lower level adventures as a matter of principle, I would say Barovia is the wrong setting for that due to its self-contained nature
I think the other idea is that they be "closeted OP" which I assume means not using your high level powers which makes you wonder why you aren't just normal level anyway if you're not gonna use 90% of your sheet.
Simply put: Stories about overwhelming power tend to be about the consequences and ripples of the use of that power. Barovia just isn't big enough for that
I think the idea falls into the same category as to why a lot of evil campaigns end up not working out.
Novelty wears off and you need someone like you said, knows how to run it to be compelling.
Like people will be like "I wanna run an Evil campaign" then just go around murdering civilians as an evil power fantasy and then they're like "well this is boring" at some point.
Evil campaigns need a really strong premise. The evil league of evil doesn't just assemble for a Sunday breakfast!
Where as successful evil campaigns are where the GM makes a story where players are on the side of evil which allows for some enemies you wouldn't normally fight which is especially fun.
I really wanna run Elden Ring in Pathfinder.
Makes poison builds much more fun cause in an evil campaign you're likely to be fighting people more often than not.
The issue isn't something being an evil campaign, an evil campaign functions quite literally identical to any other campaign
Its people having weird mindsets about evil
Also necromancy! Far more humanoid corpses are civilians than monsters!
Is it similar to people saying D&D can't do horror?
Like it is literally a resource management game. Have you people never played Resident Evil?
"DnD can't do horror" isn't horribly inaccurate, it's better to say "DnD can't do horror as good or better than some dedicated horror systems"
Particularly when it comes to PCs
Evil PCs have to have the same 2 basic things as any other type of PC
A) a reason to go adventuring
B) a reason to work with the party
In general ime people actually tend to find it easier to fulfill both of those with an evil character than others
Well yeah but good luck finding players for those.
I wanna run a zombie apocalypse but not sure exactly how to go about that
Thats when you trick 5e players
You give them the rulebook for the system with a paper taped over it saying "DnD 5e" and say it's homebrew
(Also frankly on a percentage basis you are more likely to get good or neutral characters failing A and/or B than you are evil chadacters)
There is a story about a guy who is into World of Darkness who has a wonderful session zero explaining the urban horror setting, the nature of undeath in modern nights, the 13 clans, the setting and the whole schtick. Then his player shows up to session one with his character... An elf druid.
Yeah that's a gone on the spot.
Could never be an evil character. I feel bad when I do Evil runs in video games lmao
I like evil but I need to have a methodology.
I've done it before, but as a fallen hero tragic evil
Yeah it's easy to come up with reasons for an evil pc to adventure
MONEY!
1: I like killing people
2: killing people is more optimal in a group
Like remember Codename Kids Next Door? Everything about Number 4s backstory shows why he has anger issues, often depends on violence and struggles intellectually. His parents never talk with him, they just ship him off to boarding school instead of... Parenting him. Whenever he tries to be intelligent he gets made fun of. It reinforces his worst traits. Now take those traits and put them on an adventurer and you have an intellectually stunted savage who habitually struggles to solve things without violence.
I like a methodology. All my villains are mentally ill.
Struggling to eke out a niche in the meat market due to a pandemic of bovine flu? If only there was some abundant source of meat readily available!
True
Honestly one of the greatest things about Vampire is it teaches players how to write really good villains.
It is a game that naturally inclines towards evil.
Best villain I ever made did evil things simply for the love the game.
I needed someone that the party couldn’t connect to on any level. Dude once destroyed a village cause it was in his view from castle.
Do I even need to pull up the quote from Judge Holden?
"The freedom of birds is an insult to me. I'd have them all in zoos."
And that is one of the tamer things he said.
Or the Allied Mastercomputer?
"Hate. Let me tell you how much I have come to hate you since I gained consciousness. There are three hundred million miles of cables that run in wafer-thin layers throughout my complex. If the word hate were engraved on every nanoangstrum of those millions of miles of circuits, it would not equal one one-billionth of the hate I feel for you in this very moment. Hate. Hate."
i love it when the villain is unsympathetic, i made a beholder the BBEG of my game and his motive was he thought he was perfect and wanted to spread his so-called prefection
What kind of themes do you want to explore?
Survival in a world where civilisation is defined by the reach of your blade? The slow descent into anarchy as systems collapse and governments fail? The prideful few fighting back against the encroaching darkness, trying to bring back the light one battle at a time?
I’m thinking the civilized world has fallen. The party would be from a village on the outskirts of the kingdom. And for what ever reason they need to set out in the wasteland.
How ever, the biggest threat in a zombie media is the bite. How do you translate that into D&D.
Bite does damage, roll a save.
That would be the base of it. But the extra flavour, progression, etc. I think is where you will want to think a bit about your design.
Nah, it's the relentless nature of the living dead and the inherent mistrust of the survivors.
For example, bites that turn you into a fierocious monster almost instantly will play different than a bite that only kills you a week later.
Yeah, in order to make a traditional zombie apocalypse work you'll need some homebrew, and likely some character option restrictions
My rule for such things: K.I.S.S. keep it simple, stupid. The more complicated a ruleset or mechanic, the worse
I feel a bit of Walking Dead style. You get hit, you're infected. Too bad. But you don't turn until your body fails. Go down, that's not great. Go out, the infection digs in, starts getting you ready to walk again.
And it's fixable, or at least can be held at bay. The problem for the world is there just weren't enough folk where they were needed with the tools to do so when the outbreaks happened. Then it became a tidal wave.
I actually really, really love zombie media. I think it does a lot and I think the aesthetic is gripping.
I think zombies as a horror monster (just like other monsters like vampires and werewolves) can do a lot to comment on the fears we, as a people, have. I really liked Romero's take on zombies, where he's talking about how western consumerism slowly kills us, and we don't even know.
In The Walking Dead, there are some clear elements of the "fear of technology" and the catharsis of "returning to simpler times" - and I think that's extremely relevant to current western anxieties.
helloing
hello
As dnd is a heroic fantasy system, you'll need to put some work in cause 1 hit meaning death goes against its nature and design.
Yah. This is why I'm saying PCs aren't at actual risk unless infected and dead.
Even if you go the immune route, zombies are very easy to kill enmasse so once you hit level 5+ any threat to towns you're near is over or gets way less as levels go on
Rick Grimes didn't have the most powerful zombie stopping weapon, Spirit Guardians
Mmm hmm. This is where the evolution of zombies, like in The Last of Us, can also be an interesting take.
Edit: The Walking Dead TV series had zombies towards the end change a bit (hopefully that's not a big spoiler). But this felt, given the overall series, a little more clumsy and less fulfilling.
And the combat would drag on. If you want to be a threat you need like 30 zombies on the field
Well who says it would only infect humanoids?
Or you play as a zombie. 
You'd have to apply the zombie template to every enemy to keep a solid threat without stuff dragging on yes
For D&D, you could create a creature block as a "zombie swarm". That'll cut down on logistics and also allow the difficulty to increase with too much extra bogging down of rolls.
Or turning to the "humans are the real monsters" pitfall
Zombie tarrasque?
cause most Gods were killed, disappeared, or non-existent in a lot of official settings
For zombie stuff just have a disease with stages. Stuff like light sensitivity and then the final stage is death with rising as a zombie. Doesn't matter if healing magic can save an individual, it's already spread far enough through the slums that you can't cure then fast enough.
Gives room to save fellow PCs as a plus
Undead shambling mound also goes crazy, just a bunch of zombies amalgamated into a ball
In the past, for things like hunger, typically there are Archdevils. For example, Baalzebul (not to be confused with the real life Beelzebub haha) is a giant slug archdevil and is about filth and gluttony (depending on the iteration).
Then why is Loviatar a god and not a devil? 
The same reason majority of evil deities aren't devils.. they're just not lol
A divine comedy indeed.
Gods span the entire alignment sphere for the sake of balance, as Ao's intention and design
Loviatar is Ilmaters inverse
A god of pain and the god of the tortured
Just as there are deities of Balance, there are also deities of Chaos
Ao doesn't care if mortals suffer or not, so long as no god steps out of place and ruin the balance he created.
Can I interest you in the Carcass Crab from Eberron? 👀
That's why you've got
A Lolth to Corellon
A Loviatar to Ilmater
Then, you've got Neutral parties like Helm who do as they're told one way or another
Even in real life mythology there were evil deities
Oh hell yeah
For a moment, that name made me think of Cadaver Collectors
Those constructs that impale corpses on the spikes on their backs
JEEZ, those thungs are CR 14!
Hot take: Ao is secretly a GOO who imagined the gods into existence and convinced them he’s an “overgod”
I don't think that's a hot take, That's a fun theory
Honestly, itd be super cool
We don't KNOW much about Ao in lore, do we?
Who would yall deem more evil, bhaal or shar
Bhaal by a long shot
Id say so too
Think about it. Ao’s so far removed that he doesn’t care to see mortals beyond more than just specimen in the universe (much like elder evils see mortals as mere insects in the grand scheme of things).
Shar is just kind of...
A Godess of depression and loss
And pettiness if youve played bg3
See! That's what i was linda thinking!
And the fact that he can't directly grant mortals power
Great Old Ones kinda can
But typically through pacts
Now the opposite which god do yall deem more good aligned
Or the most even
Id say ilmater
Toothless from how to train your dragon
She hurt my pookie!
Red eyes black dragon.
Although blue eyes white dragon is pretty cool to
The one that flies
Yeah we hate shar
aiiii me too twin
type type
that’s so cool!!!
only correct answer
what about dragoon?
personally I like the "Interplanetarypurplythorny Dragon"
that’s exquisite my fine dining man
Best dragon is Ingeloakastimizilian
Good morning everyone.
i swear to god im not even trying to say the name so the dragon dont get offended and if he does, "Waht you expect with this long weirdo name!? change it to something better what it even mean!?"
Moonstone dragon.
Dragons are older than mortal races. Its not that the dragon has a weirdo longer name. Its that the stupid bipeds lack the ability to speak
"You can decide, i say wrong your name or i call you in some way that make you feel the same proud because i wont reach tha capacity to say it right."
"Never."
Luckily for now i dont have to interact with dragons
Zinda? His face black, his eyes red?
how exactly does the minor illusion box on yourself work in combat? does it give you cover? heavy obsurement? or nothing?
Nothing but an enemy maybe having to make a check before targeting you
It's an illusion, not cover
would the enemy roll at disadvantage cuz i cannot be seen?
And if the enemy sees you doing it... well they probably aren't fooled by the illusion
What are you more horrified by? Murder or the violation of the mind?
Shaka when the walls fell
Oh look, one of them got behind a box, im going to wait until he uncover to attack him because attack him while he is behind a cover is no point
i am tryna make a scion of the three rogue with zantharim feats, and i am tryna choose between blade ward and minor illusion to sustain in melee
Minor illusion can be used for MANY things, recommended
no, i want to cast the box directly on myself. what happens when i do that?
Blade Ward. Minor Illusion will only conditionally work in pitched combat.
turn yourself into a box?
Do you happen to be Small sized?
thought so. while minor illusion can be DM dependent, Blade Ward stays consistent throughout all tables. thanks guys
bro want to cosplay solid snake, peak
Minor Illusion is great Utility, though.
i am tryna go all in on the ruthless assassin dark urge murder hobo fantasy of the Scion of the Three
Sure, but you have them all as tools since you can switch it out on a Long Rest, don't ignore your tools.
yeah lmao. i thought since i was in the illusion box, the unseen attacker stuff would trigger and i would get disadvantage attack rolls
depending on what i do that day, i can swap it
Why would you stay in the box when attacking
I've had this work, but illusion stuff depends on your DM.
if it wasn't dm dependent, Illusionist would be the best Wizard
If you're prone then you have disadvantage on your attacks
i mean, illusion let you open lot of possibilities
Just a shinny coin in the ground is good enough to bait a LOT of units
i would walk out to attack, otherwise there's no point cuz i cannot see outside the box either
Does anyone else agree that they'd like to see more Kenku at their tables?
Especially since they don't have to do mimicry to talk anymore 👁️
It's obscurement, so they have disadvantage against you. In order to see through it they have to figure out it's an illusion
I have used Minor Illusion thus: "I make a hyper realistic painting of this empty hallway appear behind this door" and then when I opened the door, the hallway looked empty and I shot through the illusion, gaining Advantage.
Knowing the illusion is fake means yuo can see through it.
yea that is true as well
Honestly just use it to make 5ft clouds of fog with "this is an illusion" written inside
And then limit yourself to one minor illusion per player
damn, puts it into perspective how strong BA Minor Illusion is, cuz you are non stop creating illusions
Yep, I have dealt with a ton of threats by doing it. It's basically my go to
At times it's either flavor or creativity
oh a crow person, that sound kinda nice
and the illusion spell list is a banger as well
They're not just Crows, they're Corvids in general
throughout my turns i stay in the backlines and i created obama pyramids mid fight 😭
I mean again if the target's are seeing you cast the spell, pretty sure most DMs would say the target's automatically knows it's an illusion
Illusion is really strong yeah
now i will need you to remark what would be the difference so i can understand it please.
I'd love to play a Kenku Bard one day, I honestly think it'd be a lot of fun 🧐
Iirc that requires a check raw
And a reaction
A spell. The baddies haven't read the PHB. How do they know it's not Noob's Box of Invincibility being cast?
Corvids are
Ravens, Crows and birds that fall into the Corvid category
Kenku are Corvidfolk, not just crows
Not to notice they cast a spell, just to identify it as illusion or something that was summoned
but jokes aside, sound and image, with BA and increased range is interesting. because it is one of those features that is utter garbage in an unimaginative player's hand, but a beast in a creative player's hands
okey okey, so doing a whole "corvid covenant" warlock kenku then
No I mean to know what spell a person casts
That in reality is just a group of animal races who have reunions and do funny stuff
Illusion really shines due to this not being a video game tbh
As above, it's a great idea to confirm a handful of illusion ideas with the DM before play.
No BG3 Minor Illusion shills were hurt in this text.
istg people who get their idea of minor illusion from BG3 are missing out so hard
hello everyone, what were you most excited about back in your first ever dnd game? 
Corvids are some of the most intelligent birds if not THE most intelligent birds
A Kenku Wizard or Artificer would be rad too tbh
A Kenku Artificer though...
They could make the most use of the kenkus expert forgery skill
A minotaur, a kenku, a changeling and a Kobold enter in a bar
Yeah literally this, pulling out illusion nonsense mid game is gonna get annoying for the DM and it's kinda hard to deal with
As with all tech talk to your DM first
no wait, how it was this frog race
I think the Changling would be the most out of place amongst the four lol
simply playing it. although my DM put traps in a dungeon. I placed a foot on it an instantly died
Yeah but he is nice and any friend group need an "out of place" person
wrong. Clearly it's a Doppelganger, a Changeling, and a Simulacrum
Truth 🧐
in hindsight, that was not a good DM. it was not telegraphed at all
that is for another group
A mimmic, a doppelganger and other 2 who can change their shapes
Well, traps aren't supposed to be telegraphed
Did you even check for them?
Instant deaths are so boring, except PWK (name on tin)
one could say i could have made perception checks, but i had no clue whatsoever what those checks are. it was my first time ever playing the game. the DM knew that and i was sent to an instant death dungeon
Okey, is grung
A Kenku, a minotaur, a grung, a kobold and a changeling enter in a bar
Wait what level?
the DM could have at least asked if i wanted to check the surroundings to see if it was safe
level 5
Yeah, but you could've also exercised precaution going into a dungeon anyway 😭
this is also mentioned in the DMG, to prevent TPKs. Questions like, "are you sure?"
Even veteran players make mistakes like this sometimes
Hmm what caused the instant death
i am calling it a dungeon but it was an underground path into the castle
Funnily enough i learn that veterans sometimes do the most silly mistakes because they think they wont for being veterans
pressure plate and rock falls on my head, hydraulic press style
no dex saving throws, no nothing
place foot? oh you are dead
Oh yeah that's nonsense
LIKE BROTHER THAT IS AMATEUR AF
now that i have been DMing for a year, that is so bad
I'm pretty lethal as a DM but what basically amounts to a cutscene is dumb
the DMG has guides on traps and there is always a save to prevent it. if you succeed, you take half or no damage
but instant kill is so bogus istg
Dungeon of The Mad Mage has instant kill traps.
so am i. but i would never throw something at my players that they can never beat
Should used "detect traps" so you had anxiety of not knowing where the trap was and then when the trap trigger you would be like "Oh, there it was... THE TRAP!!??"
But instant kill traps, unless the DM had given lots of hints and the player went forward
first of all that dungeon is infamous for being evil
secondly, if you are sending a new player to Acererak's penthouse, as their first game, you are evil
Its weirdy weirdy
I'm not defending your former dm, but instadeath things aren't uncommon in D&D, it's bogus you couldn't avoid rocks falling though...
Instant death should be reserved to magical traps
i get it, but i am just putting it into perspective
Yeah, most Dungeons are known for being dangerous
it was literally a super mario rockfall death
I have a concept to make a paladin of Tyr based on Denzel Washington’s character from the Book of Eli. And I kinda wanna make him quote scripture has he’s Devine smiting people. Are there any actual D&D books I can pull the quotes from or am I on my own and writing my own stuff?
I mean tbh
Dungeons and Danger, the game should've been called 🧐
i made this dungeon and i run it for my players using OSE rules with 10 minute turns, and i enjoy watching them feel dread
If you were level 1 and you would have insta died at half damage even, then no save really is necesaary haha
To put it into perspective a 5th level character can survive a dragon biting them without instantly dying
at level 1, jumping can kill you, Morrowind style
I don't think so, I recommend some older deities books since it will explain tyr way better than 5e does
did i mention my party member? she also got instakilled 2 turns later
DAmn, its a campaign that need you all to die and then do a REverse Divine comedy?
see kids? this why you take MAGE HAND
Our Rogue got jumped by ghouls and insta-killed pretty much last night
We're level 8, he was paralyzed when trying to run away then swarmed and eaten.
facechecking traps is my guilty pleasure sometimes as a player
brother it was a oneshot where we were aiding a king and we died to instakill traps in 10 MINUTES
if theres a suspicious looking pedestal/lever/whatever, lemme take one for the team!! gladly!!
in a place we were railroaded into
yea but it was like this.
"There is an empty corridor, you may move"
A fighter with 10 con needs to take 68 damage to instantly die.
Bruh
BUT! i had a divine intervention from the temple card sitting in my pocket from ages ago!
They literally spent turns eating him and he couldn't be revived normally.. so, I used the divine intervention to reincarnate him
He would've been done and dusted
He's lucky my Cleric cares about him smh
That's the kind of lethality I think adds to games
in fact, oneshoted you all
he had the gall to tell me
"you step on the a tile, and you die"
30 YEAR OLD MAN BTW
Now there's a problem
You see, the temple card revives you as a divine intervention if you haven't used it for anything else
Now my cleric doesn't have that safety net anymore lol
I'm curious wired what was you class and con? I want to calculate what this rock did in terms of damage
The dungeon name was "Fear & Hunger" or smt like that?
oh god
Fear and Hunger is one of the most unfair games you can play. Acererak was prolly on the development team
Yes.
Brother was literally Rodrick from Diary of the Wimpy Kid as a dm
"Rocks fall, you die."
I like to think the joke originated from that book but ofc it didn't
But unless you go for 2 character endings, the other 2 can be made without risk
14 con monk, no tough. we were fixed, so i had 38 HP
i am gonna start a mini-campaign tomorrow
for 3 players
i found this really cool homebrew monster, but i can't seem to remember what it was...
i am sure they will have fun :))))
Idk both seem just as awful
Well there you go then.
Thanks
throw a coin then, let the fate decide
hope that puts it into perspective how absolutely nonsensical it was
that is roughly the average damage of 8d8
Is this like in stranger things?
On average that would be 14d10 damage to instant kill due to instant kills requiring double max hp
oh yeah, that too
Or a dangerous trap for 11th level plus characters
LEVEL 5 BY THE WAY
it is scary to think how many DMs just ignore the existence of the DMG
welp, if max damage would be 140 so most characters would die
An average of 70 wont kill some
the monk had 38 HP
Easy answer, yeah. Its the same game and you kinda do the same stuff.
Longer amswer, Stranger Things was playing a version of the game released in the 1970s-1980s (1st Edition and Second Edition). Their version of the game was a lot more focused on being a Dungeon Crawling game. We are currently on 5.5 Edition, which is a lot more of a Fantasy Adventure game.
Dangerous not deadly for 11th level + is what I meant. It's a major setback and could kill if unlucky
Barely not instant killing him
guys, the reality is, that the DM just did not math, or set up any traps
he should go play Fatal
Lol
Lmao
Like I'm fine with traps being fatal, I just think you need to actually make a fatal trap since 5e wasn't built with traps killing in mind
whens the last time you guys got to use tool proficiencies that wasnt thieves tools?
despite that, i reconnected with him and offered to DM on his DEAD AF server to rejuvenate it. he said he was looking for admins rather than DMs, ON A DEAD SERVER
Mason tools for damaging a structure
what a loser istg
oh wow, i've never seen mason tools used ever 
herbalism kit
Healer's Kit
This is verging on a callout, which would be against the rules.
i am unaware of that
also if it counts, bard instrument proficiency
my bad :)
what did you use it for? i often confuse it with the one for making potions (brewer's supplies...?)
Tools actually a lot of sub uses
Herb kit is what you use to make healing potions.
oh right, i've heard healer's kit is way better in 2024? is that true?
I called for a Brewer’s Supplies check last session
Xanarhar's is great
More or less
for Potion of Healing
gotcha 
It's the same as it was in 2014.
I have this one campaign(?) where you actually have to use skill proficiency and tool proficiency to harvest monsters and craft magical items
@dim flicker Brewer's is Alcohol and Poison related, specifically to detect them and make anti-toxins
i.e getting a phylum, bag of teeth, essence, etc.
They using Heliana's rules? That book really tried to use all the Skills.
Heliana's Guide, yep
like monster hunter!! edit: i forgor heliana exists
I was about to say that lol
I have a campaign where we used that, too. I think it got a bit tedious, though and people lost interest in it.
Third party is also allowed there... they have this big document of allowed content I read through
Well yeah, for tier 2 or 3 you need a potent eseence, I nearly died getting a frail essence
i need to get that book. will be so fun to level up by monster hunting
So what sort of patron can the great old one be
I dont harvest monsters though, I just buy the magic items from other players
Cthulu, iirc? I don't remember
for some reason that reminded me of the classic "hunting the purple worm for his poison only for the BBEG to be immune"
we got the frail essence(s) from Bagmen, Vampiric Mind Flayers, and a Bone Knight
I always think of stuff like Hadar the Dark Star or Dendar the Night Serpent. I think a Slaad Lord could be cool too.
Things that are weird and incomprehensible to the human mind.
But as a shorthand yeah, Lovecraftian beings.
Well that sure is unique
someone so big that wont feel you using not even 0.000000000001% of his power
Ultra instinct shaggy
You are literally using a piece of hair of him in power and he wont care
Atropus the World Born Dead is another good one
Cthulhu is disgusted by my pcs degeneracy
Now I'm wondering who my most degenerate pc is
thatd be me
What?
its me
Proof?
YOU ARE THE FATHER
What do you have to do to get the the fricking god of madness to not mess with you lol
No no cthulhu is her patron
He watches her like shes a char from a teen drama
Ah
"Girl you so bad"
Munches on popcorn
Had a necromancer that would steal the bodies of the people he killed to he could have bodies for his reanimating activities lol.
He had like 10 bags of holding full of dead bodies
My bard hot take is even though its so so fun eloquence kinda has to stay in 2014
Then if we’re at a village where someone had just died or was murdered he’d go to the spouse and offer 10 gold to buy the body for “science”
You gotta use actual black magic to find a way to rework that subclass and not have it be either too terrible or too good
WHAT?! NOOOO..
Actually
Three of my D&D characters are fathers
My Tortle Cleric and Harengon Wizard both drew the dragon card from the DOMT and have wyrmling children (the harengon is also raising a dragon deity that was reborn after he and his party defeated it)
My Bugbear Rangers Wood Elf wife is pregnant but he doesn't know that yet
Wut!
Yeap
I don’t mind it conceptually because it’s at least limited to thinks bards already should be good at (I have feelings regarding a certain class’s 7th level feature ahem rogue). A reasonable DM who’s able to say No will be able to work around it.
The issue is that a lot of DMs assume it’s an automatic success on persuasion checks. It is not. It essentially means you aren’t likely to cripplingly fail and that you might just handwave some persuasion checks. Persuasion isn’t mind control after all - there will be plenty of times in an adventure where it’s hard to succeed on a persuasion roll - harder than a 10 on the dice can achieve.
Its mechanics are rlly stupid
In a game abt random chance you can just decide to fail
Never
I miss playing Nakato 🥲
My guess as to why its like that is that the designers thought bards were so weak outside of roleplay giving them good roleplay is needed
Except they arent
Bards are very very very good supports, so they essentially made the ultimate support giving it access to everything amazing bard already has and also amazing non combat options
none of mines are fathers yet... i would like to make it be a close to their stories
You can 100% fail persuasion checks as an eloquence bard. It’s not an automatic success. All it means is, when calling for low DC persuasion checks, you can probably just handwave it, and that you’ll find a way to silver tongue your way out of bad situations.
There can and should be high DC persuasion checks in games with an eloquence bard. If a bard wants to try something truly risky then yeah the DC on that should reflect the risk.
You also don’t need to let bards roll persuasion. It’s fine to sometimes say “he is unswayed and you get the sense that no matter how eloquent you are, you won’t stray him from his path” or something in certain situations
Some folks just can't be persuaded from what they're set on.
The classic example is that, no matter how hard you try, you just can’t persuade the king to give you his crown.
My dwarf was a father..my tabaxi may have been? I know my gnome is
My other thought there is if you're going around, talking your way out of every trouble, that's going to catch up with you at some point.
"Come villagers, join us against the bandits that my party could defeat ourselves with a little effort!"
What's the aftermath of that look like, and who's going to be considered responsible?
With great power, et cetera.
Meanwhile me still not having played a bard yet and all my friends saying I am the most bard person in our friend group
(Also it’s definitely a DC 20+ persuasion check to just convince villagers to randomly join the fight)
But yeah also fantastic advice
Now I will be clear, it’s not an ability that I think makes the class more fun and I can’t say I enjoy DMing for abilities like it
But I don’t think it’s broken
I am basically doing a non magic bard, so I get you
Bards are cool.
Yep, a bard is neat and that inspiration tehy give help in some encounters A LOT
a Low HP but High AC enemy is annoying but having a bard giving you that juicy plus and reaching what is needed to pierce it
Lord of the land hears about a silver tongued devil who got several of his subjects killed fighting the devils battle for him (stories get twisted by angry people and how they spread)
Oh, totally.
Or because you talked your way out of a problem, the larger problem wasn't solved permanently.
Like if you convince a bunch of war separatists who turned to Bandits to protect the roads to a town in exchange for supplies from said town instead of pillaging them, whose to say that status quo maintains.
People hold grudges even if the "reformed bad guys" are keeping their end of the bargain, or maybe one of the other separatists was a Charismatic guy who liked sitting on a throne of food and coin and is turning the "newly reformed" group against the former leader from within.
Ngl as you mention seperatists, all I can think is star wars lol
almost same
Probably wrong word, i just woke back up
Deserters is the right word I think
How exactly are you doin that
they just choose not to cast spells
Valor or Dance bard probably
Dance Bard unarmed strikes and Valor Dual Wielder are pretty good builds
Yeah, those two are decent bets for the subclasses, it just sounds like a huge self nerf
or maybe they meant they're playing a martial with high charisma skills and stats
Perhaps. I also find it unfortunate that valor bards don’t get any weapon masteries as part of their kit. Like at least give them one with their subclass
What’s the concept
Reflavour your spells as your expertise and talents, and you can keep up with the curve without giving the appearance of being a bard who casts spells (kinda).
what is your concept?
Do you know the game Bloodborne?
The Harper agent feats help with the non spellcasting bard, ranged help action on an ally
A hunter?
There’s a character in it, his name is the Bloody Crow of Cainhurst
oh her, the crow lady?
swashbuckler rogue, big on persuasion and social skills, good with combat
"A hunter must hunt" lady?
He’s kind of like an assassin with a magic sword that has magic abilities (misty strp)
The one who stole her coat
harper agent is a good idea too
So you just want to play as one specific person? Of course there’s not going to be a 1 to 1 copy of them in this system
I’m bored, okay?
Thus far, none of the characters I’ve made have actually made me feel anything at all.
So he’d be a ranger or rogue with a magic item of some sort
oh, then no idea sorry, but if its something like bloodborn
I expect going for rogue swash or fighter samurai flavored like her
Bloodborn is mostly light and medium armors so there you have it
High dext so the light armor give you the AC needed
In weapons i think you will find your goal
in play style swash work like a duelist and can use its sneak attack in isolated enemies
If not the fighter samurai give you T.hp and stuff to work around
Fair
Idk, I’m just feeling very disenchanted with my characters.
About fighting back and getting your HP back like bloodborn i cant give you too much, a bloodaxe is the closest you would be
then try something different, out of your "comfort" area
Relax. Prepare frames. Leave the character part for Session Zero.
That’s the issue. It’s not a session zero thing. I believe it’s clear that one of the parties I’m in doesn’t really like my character because I’m playing a cleric.
wait, let it give the context
They have preconceptions about clerics, or something else?
Hey there
howdy
They seem to dislike the fact that I am religious and am playing a cleric, despite my cleric and my faith being different. They seem to be treating the TTRPG like it’s real life or something and seem hellbent on trying to prove their “better” than my character, which honestly I just want to play the game and enjoy it and not have to worry to much.
depending on which uncommon item it can be really good.
4 uncommon items, obviously
more options >> one good option (?)
Enspelled Half Plate of Shield, Scimitar +1, Shortsword +1, Gauntlets of Ogre Power
Not to mention, I have never once actually spoken about what I am, merely mentioned I was religious, and it was enough to stir up a frenzy.
Am I just dumb? Do I not get something?
maybe a mix up of concepts, maybe need to sit down and spoke it better or leave the table
sit down in cold and speak with them what would be the problem they have with you and maybe can find there was a misconception
You occupy a space in their mind. Leave that to them and do your own thing. If it's a real bother, have a chat between sessions.
if they are just crying and being annoying for the love of the game, leave.
People can and sometimes will be irrational but at the same time some people just misinterpret stuff. If after speaking it they still act in such way.
Leave, not worth the effort and forcing yourself in a not so nice place.
Depends on the class but I think id rather take the 1 very rare
mmmm.... then 1 legendary // 5 uncommons?
I am asking ym dm if I can use the harper background/feats despite being set in witherwild..since this is basically what the character was doing anyway (and it modified the same stats I had already chosen)
1 legendary duh
1 leg // 3 rare?
he said "and", you can have both
Huh?
na tasha took it right
"1 legendary and 5 uncommon" so you can have the uncommons and the legendary
though still, it depends.
which magic item? any?
And I also mentioned to them as such. I did have a talk with the DM about this, and the DM does see my point, but at the same time said person is a close friend of theirs and I’m aware how extremely nasty that type of a thing can get, especially if they know each other irl. Point being, I did voice the option of also leaving to him and him inviting me back into another campaign with some of the more reasonable people, but he said that me leaving would also do nothing but make me sad, given before everything started I actually enjoyed the game a lot and he also doesn’t want me to give up a hobby due to intimidation.
yep, any of each section yeah
I'd choose 5 uncommons, then.
My dm doesnt know they faerie are in the 2024 book
Cloak of Protection + Enspelled Weapon (Hunter's Mark Shortsword) + Scimitar +1, + Gauntlets of Ogre Power, + Enspelled Armor of Shield (Half Plate)
The Jason Mendoza approach, I see.
Who?
Peace can be only obtained through violence or the threat of it.
Any violence you will bring i will use the double.
He said "use only 2024 stuff" so i use the faerie from Lorwyn: first light and hes saying that only 2014 has faries 😭
Jason, from The Good Place:
"I'm telling you, Molotov cocktails work. Anytime I had a problem, and I threw a Molotov cocktail, boom! Right away, I had a different problem."
Can you just play around them? Make bonds with the other PCs, do your own thing best as you can?
Going to an alchemist to get me Sodium and make daggers with sodium cores and inflict 2d12 fire damage if land on enemies with blood//liquids
but lose the daggers in the use because of the overheat
okey i like it that too, only work on bloodied enemies
Im not gonna lie I forgot my fairy had flight
Walking and for accident getting stomped
Fairies are for some reason small insteaf of tiny
I legit said to another player "wait I can fly" and he said "yeah you got little wings"
your thinking of pixies
I am thinking of the player race
That's quite a lot of damage potential. Wonder how it looks against a magic item that does that much?
Faires in D&D are about the same size as goblins
upcast electromagnet at 9th level and just instantly pull the iron from all the blood within a certain radius. luckily that's not an actual thing you can do.
Size. You are Small. 
Yeah 2-4ft
Big ass Fairy
me a fairy with a great sword
A rune knight fighter fairy can become huge at level 5
looking for a campaign that can fit my horribly forbidden Monday GMT+8 schedule makes me feel like aging 3 times faster
it can NOT be this hard to find just one surely
Working from home makes playing dnd super easy
ok approved harper background.
Gives me harper agent feat, and everyone gets a first level feat so.. squat nimbleness cause he is 3 ' 1 "
coincidentally the exact schedule i have with my players, so it's certainly not impossible! 
South East Asia? I know folk play D&D there.
SEA Mondays are the only days I'm consistently free on as compared to any other day of the week
(at least that's the case for the next 2 months before I have my semester courses rescheduled but that's a future problem)
Can anybody guess what my fairies name is
When I was an intern teacher I used to teach students how to play DND in my English Club.
Winginator?
first thought was pixie/dixie/trixie/another name somehow that ends in ixie
Because Fairies are Fairies, not Pixies
Quite misleading to say that’s a non magic bard lol, but yes swashbucklers fun
My fairy is named clover and he’s a twin with his sister crimson
I mean, origin is harper agent, so ranged help action
has no inspiration dice, no spells, but covers a skill monkey overall, and support
I mean, yes, I’m just saying if someone says a non magic bard I was assuming it was still a bard instead of an entirely different class is all
I wish Harper agent was better though, having it still take your action is meh,
I mean I dont have a way of homebrewing a bard and trading the spells for..what? what would be balanced?
Alright chat my dm is strictly 2024 so he took out my fey wild shard BUT he gave me a wand of wonder instead and this like 5 millon times more interesting
mines is both, but not mixing for advantage
harper agent background was the stat mods I made really.. other than +1 con from gnome. there is no 2024 swashbuckler yet but it lays over without causing issues
I wouldnt say trying to go for advantage for homebrew because obtaining advantage is so easy in 2024 its not worth it
also check this out
on a 21-25 Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened.
he really means things like mixing 5e and 2024 druid wildshape
I do hope swashbuckler gets a 5.5 update though
How would that work?
cant pick and choose
Ohhhh yeah that makes sense
if I was doing a soulknife it would have to be 2024
not gonna have expertise in theives tools til level 6 but... ya know what? I am fine with that
he is a social character, and can find the traps to avoid them (which is more fun)
Depends if your reflavoring Longsword or scimitar
Rapier.
I didn’t enjoy how scimitar was only a d6
I reflavored a scimitar for Errol
It's got the finesse property, so either is fine. Piercing, though.
Yeah.
Pro tip for DMs: If your players are being murderhobos, just make a Human Fighter with white hair that likes guns bounty hunt them
I didnt want to mess with the vex mastery
That’s the issue: there aren’t a lot of finnesse weapon that deal more than a D6
There's the Rapier and that's it
Basically.
@torpid hound replayed thw witcher clip of the rats being decimated
What?
Weapon damage is often a compromise of properties.
I will dm it
I really wish that the Irom grip feat was official and not 3rd party
I mean the "verstile dual wielder" part mainly
its cause the trade off for finesse weapons is that they don't do a lot of damage outright
Wait did no one get the reference?
But I think that might be too confusing for new dms
In exchange you get to use Dex which makes up for the damage in its sheer power
Piercing is a better property than slashing though, so it it that much of a stretch to have something similar to a rapier but with a D8 in slashing?
in a way im thankful there isnt too much finnese weapons or higher damage, because DEXT is already giga good
Yep, saves, skills, its giga useful
Ranged attack rolls armor class Initiative a very common save
im only sad that the best of what a rogue can use is a rapier for the sneak attack in close combat
When I first joined 5e I was so confused why monks didnt get wisdom and dex save prof until someone told me
Laughs in heavy armor and handaxes right before getting decimated by a Fireball
Ye everyone gets 1 common save prof and 1 uncommon one
warlock gets the best and worst of the lot
Can't you dual wield?
wisdom? AMAZING charisma? ..I might be useful twice
Sora I have a question?
No that's the Artificer
I could have an answer im not promising anything
yeah, but wont apply sneak attack in all the attacks
The idea is burst in one or few attacks, not in many
That's one for the DM of the table. Me, I'd be fine with it in principle but reserve the right to adjust the cost.
sneak attack is once per your turn@torpid hound
Would you allow the iron grip as a feat in your games I just want your take on it
idk what it does
so dualwielding or nick you just get some damage
You're still dealing more damage from the weapon damage alone
Until lvl 5 that sneak attack deal 3d6 so...
another reason I used scimitar for sabre is rapiers are usually longer. and my guy is 3 feet tall
Sneak attack scale well i think, its the scaling i would kinda like in HM for ranger
sneak attack stays pretty comparable with other martial output as long as you're doing it every time which isnt hard to do
I would be using short sword stats or carrying a blade as long as he is tall
but that is another dance with another music
The common play is to dual wield to maximise your chances of hitting. You swing once, you miss, no sneak attack for you. Two weapons gives you two chances.
I love my dual wield rogue
I use nick, dual wielding but frees up the bonus action
Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
Heavy Duelist. You can wield a Melee weapon with the Two-Handed property in one hand.
Versatile Dual Wielder. While wielding a Melee weapon with the Versatile property in one hand, the weapon has the Light property for you.
Only Arcane Tricksters (Somastic Components) and Barbarian/Rogues (Shield) would want to use a Rapier
yeah if i owned the book probably
I just like the idea of dual wielding long swords
I never miss (Had missed all attacks for 1 to reach the AC needed in the last session)
Woooo! I never miss!
Do Rangers get dual wielding fighting?
Yes
They can yes
the new ranger sub in the FR guide is excellent for it
And is one of the best they can use for procking tons of times the HM
or take Warcaster
In 5e
oh in 5e, dual wield in 5e is pretty bleh
So then what is better for melee ranger
It wasnt until the glorious 5.5 that all martial playstyles were truly equal
Yeah
Greatsword or other large weapon with GWM is pretty much the only play with '14 melees
I like the grat hammer
Damn.
for melee ranger, I like shillelagh and crusher
Unless you play for Hm and go dual wielding with nick and prock it tons of times
Oh yeah forgot crusher was in tashas
What do yall think about the changes from GWM
Good
Looks like I really can’t be play a good melee ranger while not being bad at something.
I’m good with it
instead of being a reroll be a 3 secured?
No the minus 5 do 10 damage
2d6 is more reliable than 1d12 too
The power feats weren't very healthy, anyways gotta go
I also like mauls
for greatsword feel nice because is half of the dice (2d6)
But with 1d10 or 12 feel... limited
Later Sora
Bad at... what?
I prefer mauls
spike growth, shillelagh and crusher does some decent damage and you can focus on wisdom
No one is good at everything, it's why D&D is a team game
Sharpshooter and GWM deserved the changes they got, there was so much reliance on those
They are cheaper but htey are heavyer
everyone is bad at something
Are rangers proficient with Medium armor?
yes
Yeah, but 5e rangers are kind of just bad in general. 5.5e didn’t really fix Ranger as well.
5.5e did.. something to rangers
Yeah.
I have mixxed feelings about them
What's a specific complaint you have?
rangers are not bad, power scaling wise, they are just frustratingly designed
Yeah Omegon said it best
Granted monk before tash and was really struggling to do anything
Almost same, i think HM should scale better and the idea of them having like 5 spells or more related to arrows and most being concentration
Meaning you would like to maintain distance for maintain it or have better saves on it...
5.5e monk 😍
Its... weird feelings
5.5e monk had the biggest glow up of fthe game
Martials in general ngl, fighter feel a lot more comfortable
At some point they should just allow you to cast HM without concentration on it
I will withold my final judgment of the 5.5e monk until Kensei has been remade
Dude I loved Kensei monk
Still at that point i have better options for concentrate//cast
You get free casts so you can switch between HM and those better spells
That is the problem i have with no scaling HM
Yeah still 1d6 FORCE damage
I mean itsnot exactly game breaking through
I always thought ti was bad design. ' rangers dont have to be ranged' - so many spells for arrows
You're intended to drop conc on it for other spells, then drop conc on those spells for it when its most applicable
The issue I've always seen is that Rangers come from a lot of different places in media and they're hard to pin down. You have Aragorn as an example on one end and then someone like Rexar from WoW on the other. It needs a more understood direction. My own opinion though and I think there are probably many ways it could be looked at.
Its... rare... Like, i just said my way to see it
Rogues and monks are the ones that are hard to pin down
They have concentration spells and i guess is for take distance and dont risk to getting the conc broken
Agreed, the archetypes can be hard to define in design decisions because it's so much broader than Rogue = Thief and Monk = Person who punches.
I would’ve liked if rangers had some sort of martial based invocation list they could choose from since there’s such a great ranger style variety
Love how monk and rogue at level 7 can just be like dragons fire breath cool still does no damage
there should be a ranger subclass focused specifically on hit and run like the rogue- but with heavier weapons
I would love a hit and run with heavy weapon
oh yeah, Evasion is giga good ngl
some version of sneak attack, dodge
Evasion and Steady Aim give me life as a ranged Rogue
I am still kinda sad that rogue get a feature related to one of the worst types of damage in the game, Poison
But one cant have everything good
the scout rogue works well for rangerish feel
Zhentarim tactics will give me life as a Swash rogue when I hit 4
Its half the reason why Im not a big fan of kensei even through thats suppose to be the point
Dude I remember seeing this one 3 party rogue I wanted to play that pretty much made you spiderman but then I saw half of the kit had to do with posion/ paraylzing
fun fact, majority of monsters dont resist/immune to poison
Yo
Lack of a method to play a decent class that can mostly melee well with a tiny bit of casting.
I think that is my problem.
now they dont?
If I recall its more or less like...
There was some removals but mostly, poison being bad is a dm inflicted thing
oh yeah, for the undead, fiends and constructs?
DMs will only use the creature types that are blanket immune of it
Yeah them
yeah, know about it but still, the numbers are there
in the 5.5e mm for example its 112 out of 500
Ye but its still usable. DMs just need to grow up and start using more monsters
Most immune for resistant its not even close
Well the poison poisons are for the social pillar, and you're supposed to get a crapload of money by RAW
Like that one dnd question of the day only 6 monsters in the 5.5e monster manual are resistance to it
iirc you're supposed to get potentially up to 500 gold once per session in tier 1
Poisoner feat exist for those 6 (🥀 ) and apply poison to your weapon
50 gold for 2d8 aint the worst
Any spell suggestions for level 3 inquisition cleric? I need 6 spells
Never played cleric before
But its also a con save which is a decently bad save to target in all tiers of play
The bigger problem is some of the social pillar poisons needing specific monsters harvested, but they're meant for social pillar so it kinda makes sense
yeah, was about to mention the giga low saves
Six Spells across al of your Spellslot levels, no?
ye saves is the one thing I change
All I need from Kensei is to support monk gameplay with a Longbow and ideally a musket, but I also really want to be able to make a glaive a monk weapon. There is a big martial artist archetype missing without it
Arachnoid stalker from valdas spire of secrets
Yes?
Its like 2 levels of spellslot
Need 3 cantrip too
I would love a kensei using heavy weapos
Which is why Fighters exist
Idk what spell do clerics use
Bless 😎
But fighter cant punch as a bonus action bowomp
fighters are not able to fullfill that fantasy
200gp for 3d6 damage in one hit with a Save of DC11
Thats the one
Yes, but they have martial skills
Also monks capstone is great btw
I hope my dm lets me use the street fighter subclass from that
how broken would it be if monk could apply martial arts to all weapons
I don't think we need a heavy weapon monk as much as the Bonk part of my brain would love it
they know how to wield a weapon, but they critically lack mobility
Dex bonk!
Looks at Tactical Shift abd the speedy feat
If fighter could add an extra to his weapons like the other 3 martial classes... but they at least get an extra action and more attacks
I mean, Fighters mobility is the easiest to fix
not even close to what a monk can do
The idea of doing a heavy weapon monk just doesn’t resonate with me, like if I wanted to do that there’s other classes, if I’m doing monk it’s because I wanna dish out some sick unarmed punches and kicks
Barb have rage damage
Rogue have sneak attack
Monk have the unnarmed fighting upgraded
Fighter can chose any fighting style
Oh yeah
Zen archer is so cool, and glaives are not really heavy anyway. its just a shortsword on a stick.
Monk doesnt need the fighters Unarmed fighting style to be good anymore thank god
In many ways luckily, if not an artificer infussed boots could help
Monk has no Weapons Masteries
Sure!
I mean I assume a remade Kensei gets masteries. that seems like a given
But monk doesnt really need weapon masteries
Agreed
well a weapon monk needs them
nop but they have force damage attacks and stun attacks
You want a heavy weapons user that can do everything a Monk can do and just kinda.. invalidate anyone else who can use heavy weapons because they'd just always be the best option?
that makes sense
No mastery weapon is that good like what monk get.
Accidental reply
but base monk getting nick would be scary
a monk with a heavy weapon wont be automatically better than a fighter with one at dealing damage. you are still incredibly MAD compared to a fighter
or sap and advantage in force damage attacks
I just wanna be able to use a maul and a my punches
What?
The class that outpaces fighter with attacks up until tier 4?
Sure...
GWM boosts STR, PAM boosts STR, and most of those additional attacks are unarmed strike
i like to see monk and fighters like 2 sides of the same coin
The class that can use ANYTHING and hit tons fo times
OR
The class that dont need to use anything and can hit a ton of times
True nothing in the 5.5e monster manual is resistence/immune to force damage
meanwhile, a monk wants to get their DEX and WIS up desperately to have half decent AC
2 creatures only if im not wrong
Im reading and it says nothing
Damn, they gutted alive the only 2 poor creatures who resisted force, so in fact force is like a True damage
I think the only creatures that can nullify force damage i can remember off the top of my head is one of the Gem dragons
Unless you count xanathar but hes wearing a ring of force resistance and thatscheating
cut off the finger, hand or arm and he wont
Give a Monk a glaive as Monk weapon and most players wont even take it because its hard to justify all the extra tax to make really shine
yeah but at the same time they get tooons of features who help them
He's a beholder so gotta cut off eyestalks
deflect, clean off effects, etc. etc. etc.
The amy gem dragons when they hit adult are the few creatures that are immune the 2014 helm horror was also immune too
I have been reborn
Resistance to all damage (but force)
thats like tier4 though
Yep, while fighter need to find equipment monk need to lvl up
Yeah but still really cool
They even get prof in every saving throw
and can spend a focus point to rerroll
indeed
But force damage is just stright up true damage in 5.5e
and then there is the other coin
Barbarian and Rogue
One want to be focused and tank a lot
Another want to be sneaky and kill fast
Only issue I got with barbarian is its lack of taunt effects
One nice part about monks now is their ability to do that force damage at lvl 6 instead of just magical bludgeoning
Bard barian hehe
It does have a soft one with reckless
Going straight to the enemy face and try to choke out the life of their leader//caster//rangers is enough taunt i guess
if not just being in front of the caster of your team is too
Its cause that language has been totally removed in the 2024 books/rules
Aka no more magical bps
You just know barbarians are seething when they fight a monk
Its either your resistant or not
Ancestral Guardian barbarian has a pretty good taunt effect aka forcing enemies to attack only you
Barbarians are kinda just seething all the time
It’s their whole thing
Oh okay
Barbarians except tokiis barbarians
Well my barbarians pray
Angrily?
Angrily
Trade out your persuasion roll...?
I just started playing another Dhampir and she’s a barbarian
Her rage is flavored as “hungy”
Midpir
One thing I think is a little crazy is that a normal commoner in dnd can hold there breathe for 10 mins
D:
Isn't it 1 minute+Con **modifier **amount of minutes
Your commoners don’t have 30 con?
If i was a dnd class irl, i would probs be a warlock. Too lazy to get powers

