#dnd-discussion

1 messages · Page 429 of 1

empty thicket
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Flanking is nice for me ngl, feel good to be with the paladin around the enemy and obliterating it

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But its understandable if isnt nice when 4 small enemies flank you and obliterate you

glad ferry
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It goes both ways

empty thicket
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i think is nice too because give martials another way to get advantage, something not so common

ancient siren
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True

glad ferry
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If players can do it so can the enemies

empty thicket
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Oh and help to the rogue to dont doing all its shanenigans for the sneak strike

empty thicket
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sometimes is nicer to let the players have that "advantage" for being the protagonists

ancient siren
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Gotta give them plot armor/jk

glad ferry
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Scenario based for it

empty thicket
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but at the same time sometimes letting some enemy have that "advantages" is a reminder that they arent soooo special

glad ferry
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Goblin flanking groups

still relic
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im trying to name my character by stealing names from different media but i cant find a good last name ive never done this before

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all i got is first name richter

glad ferry
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Whats the story for the character and other info

ancient siren
empty thicket
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call it that the players can disarm the enemies to make them surrender
So there is a group of bandits that they tend to disarm people. There

ancient siren
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And do you have a specific dialect/country of origin your basing it off?

empty thicket
ancient siren
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Oh and race is important

empty thicket
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Last time was Harood (Hard wood), a fighter half orc

ancient siren
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Tbh for my Dwarf, (my profile pic and favorite dnd character I have made by far)
His name is just Grumpfth

still relic
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echo knight human fighter whose family was killed by rogue mercenaries who he unknowingly joined and later got booted from after finding out and then spent like 50 years fruitlessly chasing them

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old man revenge stuff

ancient siren
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I think after 2 years of playing him I gave him the last name Coindrinker to run as a high house in a city

still relic
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my friend whos dming has his whole personal world and lore in which echo knights are sort of a subclass of earth magic users who summon fragile sand copies of themselves

empty thicket
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A paladin, fighter, bard, cleric who are seeking revenge against a group of ruin people (BBEG's) who harmed//destroyed something important for each one of the players

still relic
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the rogue mercenaries were earth magic users who use that magic to siege cities for money and stuff

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so he learned that from them

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idk how much story a character is supposed to have lol

ancient siren
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Enough to have a reason to go out adventuring and give the dm plot points to sprinkle into the campaign to connect to your character

still relic
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i think hes got that

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the whole backstory was basically written in messages with him

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i was gonna use maxson as a last name but for some reason "richter maxson" just sounds awkward and idk why

ancient siren
ancient siren
still relic
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possibly a bit on the nose but maybe

ancient siren
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That's the point

glad ferry
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Blutrache

still relic
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oh thats cool

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german for blood feud

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i think his parents also migrated from a different area of the world thats supposed to be based on greek and german culture

errant crag
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I wanna make a really harsh and brutal dungeon

ancient siren
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Idk if links are allowed but I got a world anvil page on my guy

ancient siren
glad ferry
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How brutal pink?

ancient siren
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We talking ToA

errant crag
glad ferry
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And what kind of brutal? Mental or physical

still relic
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23 kobolds in a narrow hallway with an amulet of fireball

errant crag
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Difficulty wise

ancient siren
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500 Chickens with disintegrate

glad ferry
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A pit of chickens all attacking

empty thicket
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400 baboons

glad ferry
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Surprise attack

errant crag
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I mean I could be like "You walk into the antechamber to find 12 Beholders battling to the death over who is superior" but that wouldn't be super fun

ancient siren
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Hmmm, what theme of the dungeon you have

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I think a snake/Naga theme would be cool

glad ferry
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There are very rare occasions of colonies of beholders

errant crag
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Beholders don't cooperate

empty thicket
errant crag
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They hate eachother

empty thicket
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they are celebrating, even if they hate each other

still relic
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400 individual baboons each with their own turn

errant crag
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Beholders will kill each other over the slightest differences

glad ferry
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Thats why a hive of beholders is rare. It is a thing though

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And would be cataclysmic

errant crag
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I should put a beholder in this dungeon

empty thicket
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If not a classic 6 layers dungeon
Each layer getting more rooms and kind of enemies//puzzles

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but riskiest rooms get better rewards so

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and some secret corridors

glad ferry
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Make it so once they enter a room they cant leave or if party is split the other side cant go in

errant crag
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I could randomly generate the layout with the tables in the 2014 DMG

glad ferry
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That ruins the fun of building

empty thicket
errant crag
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It really doesn't

still relic
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playing a human is so peak because you can just use random stuff like elden ring to design your characters face

empty thicket
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same could be said of one raised between elfs and other many races

still relic
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oh yeah i did also end up deciding my guy has a prosthetic arm made of rocks

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because every dnd character has to have a missing limb and a dead family

glad ferry
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Or abandoned

still relic
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somehow both

glad ferry
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Who has the cringiest character backstory

empty thicket
still relic
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raven ebony dementia darkness way

empty thicket
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but the dead family yeah, its a cliche

still relic
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revenge or redemption are the best motivations

empty thicket
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No one expect a guy that got a nice family, got raised in a nice house go to adventures because yes

still relic
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how is someone supposed to end up on a grueling adventure when nothing has ever gone wrong

karmic heath
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Some nights aren’t dark because of the sky, but because of the space around you

glad ferry
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Would be interesting in how they'd use hand motions to cast their spells

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Oath of vengeance is one of my favorite paladins

empty thicket
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when he need to rebuild its arm he just put his elbow in the ground and pull out a new made rock arm

hard finch
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hello

empty thicket
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and if he feel fancy he can do that in a mine of crystals and get a crystal rock arm

still relic
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but i figured what would make my character more interesting is that theyve spent nearly 50 years chasing the people responsible and by the point the campaign starts hes basically given up

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him joining the adventure is basically trying to get out of it

empty thicket
still relic
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i think me and the dm even decided itd give some combat bonuses as long as i maintain concentration on it

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but then debuffs when that concentration breaks because of literally missing an arm

empty thicket
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see how to balance it because holding conc is giga important sometimes

still relic
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yeah i did have a look

empty thicket
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lose the arm but can hold conc in another spell

still relic
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hes an echo knight and they dont usually need concentration for their gimmick

empty thicket
still relic
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probably a non-combat regular prosthetic

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that would fit the character development that will probably happen

glad ferry
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And different materials would be different buffs

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Arms made of mythril

still relic
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that would probably be a bit much

glad ferry
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That would be late game high DC to do so

still relic
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also the reason my character makes fragile sand copies of himself and doesnt genuinely just throw boulders is because he kinda sucks at the earth magic thing

glad ferry
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Just make materials used for DC rating

empty thicket
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I imagine some sort of "Rock isnt hard enough, i need to improve, i need an upgrade that go with my evolution through this times"
And after some time in a forge with raw materials and other many things. Make the new arm out of pure struggle
"Reforged in the flames of hatred, hardened in the waters of discipline and compassion. An Arm made for fight wars or for protect those that need help"

empty thicket
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make it feel more real

still relic
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hes very much a "swing sword really hard and hopefully win" character

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i need to actually write everything about my character down

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this is all kinda just floating in my brain

glad ferry
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And depending on the types of arms if impact is enough see if the arms are maintained or destroyed or maybe even different degrees of cracked until gone

still relic
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yeah thats why its concentration

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i feel like a chance to just lose it every time i get hit is a reasonable enough simulation of that

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it does also give +1 ac as part of its bonuses

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because its rock

glad ferry
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So blocking eith it thpe of thing

still relic
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dm said i could recast it for free with a bonus action which i felt was a bit easy but hes the one responsible for balance

glad ferry
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Set an amount of times you csn use the spell if you think so

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Your allowed to bounce ideas back and forth to balance it out

still relic
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i think we did ill have to search the chat

dark goblet
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does anyone know where to find a dnd group?

glad ferry
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Theres a page for that

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Dunno how to do the posting the group. Its under find dnd group in the tabs

errant crag
glad ferry
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Technology ain't my area of expertise

empty thicket
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i would say thanks with more htan open arms

still relic
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yes but the bonuses while its up are pretty significant

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+1 to ac, damage rolls, and attack rolls

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but then without it its -1 to those things

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so a difference of 2 between them

glad ferry
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And have a roll if you use them against something harder see if it adds a -1 to its endurance or something

still relic
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dm seems to like the different materials having different properties thing

glad ferry
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That would make sense to

still relic
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like a metal arm having an extra +2 ac but whenever i take fire damage i also take heat metal damage

glad ferry
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Its a fair balance is all that matters

still relic
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wait heat metal is 2d8 so maybe not

glad ferry
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Someone could use heat metal on the arms and you'd have to take the damage and drop the arms or keep them on and the soell on em

still relic
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heat metal would be good on me anyway ill always have a sword but yeah

glad ferry
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Drawbacks to whatever element is present

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Hands made of sand dry drown

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The person

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My mind is dark with different implementations of stuff like this

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And uses

empty thicket
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oh yeah, heat metal would be a problem

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and i guess some anti magic stuff would nullify it too

glad ferry
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Depends on property of material or even an item that gives resistance to an element

still relic
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i think without the arm i get -1 ac, attack rolls, and damage rolls

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so if i lose it im a lot weaker but not out of the fight

glad ferry
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At least reduce damage

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And if you go prone without arms its gonna be disadvantage getting up

empty thicket
still relic
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i think we're doing a one shot before the campaign involving vampires so silver would be insane there

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but i dont know if its even the same characters

glad ferry
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Its a different world from actual campaign. What happens there will be different fromm the campaign. If you and dm agree it can be a part of backstory

still relic
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no its in the same world just in a different place and i think a bit earlier on

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probably not same characters though theyd have no reason to be in a different continent

knotty vine
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GUYS

empty thicket
knotty vine
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I have used my future reading powers

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It seems that

empty thicket
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Won the lottery with it?

still relic
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yes but i did also have another cool idea for a one shot character

glad ferry
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Whats your future reading powers say?

knotty vine
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Cluthlu isnt gonna be all that good

still relic
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a soulknife rogue for throwing based on bullseye

empty thicket
knotty vine
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its kinda meh

glad ferry
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What do you think the most powerful party of 4 would be?

knotty vine
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wizard wizard wizard cleric

empty thicket
glad ferry
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Circle whatever the fireball cantrip

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Chant

knotty vine
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Necklace of fireballs allows you to cast a 8th level fireball

still relic
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four gnome barbarians

knotty vine
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gnome barb is alright

empty thicket
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Cleric sustain the whole party
Wizard do the whole AOE
Paladin and fighter can take care of any hard enemy
Paladin is general useful and have good stuff
Fighter can use 3 kind of ranges Short (reach or any other martial weapon), medium (javelins) and long (Longbow)

glad ferry
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Four half orc zealot/berserker barbarians

knotty vine
empty thicket
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And if i could add a 5ft, would be artificer.

glad ferry
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How to make ranger good. Start as fighter till action surge then the rest ranger

knotty vine
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arent you better of fjsut doing a dex fighter

glad ferry
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Give them the feats durable, savage attacker, and mage slayer

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Prolly

still relic
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yeah but ranger means you can larp as aragorn

glad ferry
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You can larp as him without the rsnger class. Just do fighter/monk dex build

empty thicket
glad ferry
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Just throw the enemies stuff back at em

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Reckless attack great weapon master

empty thicket
glad ferry
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Dual wilding reckless attack

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With savage attacker and if berserker thats 3 attacks of 6?

empty thicket
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I see ranger like a DPS//Utility class
Almost like paladin but instead of being burst//util its just dps//util

glad ferry
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Rangers hunter mark and pass without a trace are nice to

empty thicket
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almost like rogue

glad ferry
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Favorite terrain and enemy

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Advantage

empty thicket
forest bramble
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oh Ranger how i wish you were fun at most tables...

glad ferry
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Is it as fun as hexblade warlock just hexing and using eldritch blast

woven flint
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My Fighter now has a Polar Bear for a mount with Scale Mail armor

forest bramble
glad ferry
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Wasn't polearm master and one other an annoying combo

forest bramble
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sentinel?

glad ferry
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Beleive thats the one

forest bramble
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idk if that's the case anymore with feat reworks i forget what polearm master does now

stray atlas
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so bit of a random question, what oath would fit a paladin who vowed to get revenge against a group attacking the kingdom they lived in?

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crown or vengeance?

glad ferry
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Vengeance id say

forest bramble
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vengeance more than crown

glad ferry
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Plus you get the enmity spell which gives advantage agaisnt the enemy its cast on. So say you have fear of them it would turn it into a normal roll

forest bramble
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Maybe flavor it as they re-swore their oath after the attack, and used to be an oath of the crown

stray atlas
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gotcha thanks

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that does answer another question of mine

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was wondering if an oath could be changed from conquest to crown

glad ferry
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Vengeance is a great paladin

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Oaths change depending on scenario and as the character grows. If there'd a reason then its possible. If its just because then id say no

forest bramble
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^^ also ask ur dm

glad ferry
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Exactly

forest bramble
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i think that would be fun flavor wise too

glad ferry
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It would be

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Though just know if its ever starting as oathbreaker then making a new oath and you break it you remain unholy after that

stray atlas
forest bramble
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oh ok do whatever then lol as long as it fits ur character

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or the character

stray atlas
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character was formerly a conquest paladin, later became a crown paladin after becoming something similar to a king

hazy flume
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Hey peeps. I have some homebrew material i'm slinging. Anyone want a curveball to throw at their party?

raw crypt
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there's a channel for that

hazy flume
raw crypt
limber trail
glad ferry
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Ah

broken imp
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i did this once and they almost killed one another for it

livid stone
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Anyone know how to find DND groups in person

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Every time I try to get my friends to do it, nothing ever comes of it, and I can't really pay for it rn

forest bramble
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Game stores possibly, also if you go to school or uni there's probably a club of some kind

raw crypt
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could try hitting up your local game store

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ah, a tad too slow

livid stone
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Local game stores near me are pay to play, and there's no club at my school

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🫩

harsh hinge
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A library—and if they don't have D&D, make a suggestion! Also, you can search locally using the likes of Reddit, Facebook, Nextdoor, and MeetUp.

livid stone
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Library is a great idea, and I'll look at those 2 other apps bc I'm not entirely trustworthy of most people on reddit and I've tried Facebook already

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Thanks

harsh hinge
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Good luck!

rough basalt
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tpk time

raw crypt
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have fun~

rough basalt
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when you immediately recharge breath attack for 2 53 damage breath weapons in 2 rouns

raw crypt
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ok but 53 damage in what context

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mainly what party level and how many PCs it hit, to be more specific

rough basalt
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2 pcs and a polar bear each time, one same pc and polar bear each time, level 6 cold damage

forest bramble
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poor polar bears

humble cairn
vivid pelican
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Hello guys

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Guys and gals and non-binary pals

lavish flame
meager fractal
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Did you kill that player you were talking about earlier?

past blaze
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The character, right?

meager fractal
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yeah

errant crag
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Please don't kill your players

vast saddle
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Only half of us, but will ruin the moods of other players really soon

woven flint
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HOLY SHIT

We..a Level 6 party...
Killed an Adult White Dragon!

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We almost DIED..
but we all pulled it off!

cobalt owl
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First time?

errant crag
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My level 6 players did this with an Adult Green Dragon and also all almost died

woven flint
# cobalt owl First time?

I mean, the dragon was immune to our wizards best damaging spells
I was the only frontliner lol
EVERYONE almost died

cobalt owl
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So, first time?

rough basalt
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I also cheated (accidentally)

raw crypt
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first time we fought a dragon, rogue went down, druid went down, cleric (me) barely survived, fighter just kept whaling on the lizard until it died

seems like a pretty consistent experience

rough basalt
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I thought frightful presence didnt need conc, but good to know for the next dragon

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Was my first time running a Dragon as a combatant.

forest bramble
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did everyone die

rough basalt
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Almost

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If the dragon passed the bards spirit guardians they probably wouldve

forest bramble
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every time I have fought dragons I've died

raw crypt
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why they change it, iunno, but the fear spell requires conc

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oh, on that note frightful presence can be counterspelled

that's wack

forest bramble
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one more use of counterspell in 5.5e is a win for me

raw crypt
forest bramble
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5.5

woven flint
forest bramble
raw crypt
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interesting, people are pretty split on which CS they prefer

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makes sense

forest bramble
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oh I prefer 5e

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i just use 5.5e for consistency

raw crypt
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fair enough

abstract plover
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About to join a campaign, is kobold a good race??

raw crypt
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fun for flavor, and the abilities are pretty good

forest bramble
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i like 5.5 more overall but cs should work more like magic resistance and be able to target enemy effects that act like spells imo... but whatever

forest bramble
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and probably won't be allowed at most tables

raw crypt
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Yea I generally use morden's version of the kobold, which is more flexible and less busted

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draconic cry is still really good, don't get me wrong, and the other perks are pretty good

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I like taking blade ward on my combat kobolds, and then convincing another martial (or telekinetic) to throw me at the enemy

timber turtle
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I gave this idea of the party getting a curse that makes a spectral follow them around inflicting a curse on them until it's dispelled in the Intended ways,
I just don't know what would be a good effect for the curse to have

rough basalt
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My cheating plans were foiled by my players (I feel bad for accidentally cheating)

raw crypt
forest bramble
rough basalt
raw crypt
forest bramble
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yea that would be fun

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bane maybe

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tho that would be pretty mean

rough basalt
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Overall they managed to win which saved my skin and I'm glad

raw crypt
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I think giving the rogue dex disadv or the party face cha disadv would be mean as it is lol

rough basalt
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I'm not in a place where I could handle the pain of accidentally tpking cause of mistakes

forest bramble
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almost had one in like my second session

rough basalt
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I don't mind them when they're fair

forest bramble
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3 giant ants+ giant ant queen vs 4 lv 2 characters

lavish flame
rough basalt
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Tho I'm my own worst enemy

forest bramble
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oops not lv 4

timber turtle
raw crypt
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though tbf the first several levels are easily the most deadly

forest bramble
raw crypt
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that doesn't help either :P

forest bramble
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they only survived because one of them had gotten winged boots beforehand

meager fractal
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Kobolds are a powerful race

forest bramble
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i don't get tpks ever (my PCs are insanely cracked and it's mostly my fault) but she's there just in case

rough basalt
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Or put in the players hands

timber turtle
rough basalt
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Well "random npc" just feels dumb to me. Rewinding is accepting my mistake.

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Also they're out on the ice in no mans land basically

forest bramble
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Deus ex Machina 100% lowers stakes

rough basalt
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I'd give players probably two options other than new party or new campaign

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Rewind a bit or Scorched Earth

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Scorched Earth being time for a reverse dantes inferno or something else thats really wild

timber turtle
rough basalt
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They got a level up and some good rewards out of it too

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Since a loot box fell off the Dragon and they paid the 9.99 to open ir.

flint ledge
rough basalt
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Reminds me, I kinda wanna give my world a Wandering merchant that's just a loot box npc like Pacrooti from ESO just to see what happens to them.

timber turtle
rough basalt
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I have a module in foundry that makes shops interactable and it let's me set price alterations with a slider.

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So I had one merchant who was a Kobold who had all his goods at 200% the cost

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Like a telescope was 2k gold

agile jungle
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are there any accessories you all recommend for play

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either from wotc or otherwise

rough basalt
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Do you play or intend to play irl or online.

zinc hare
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What isa good cleric subclass?

flint ledge
zinc hare
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Are those two similar ?

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I'm looking for a fun support subclass

onyx haven
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Not in the slightest lol

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Knowledge Domain is a good one for being a support build. You can kinda fill in whatever the group needs

flint ledge
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That's certainly a choice...

paper portal
paper portal
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same as any other cleric mostly, they just have a thing where they can give your whole team passive healing thats really good

past blaze
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I feel like every class has a "John" subclass
like how Champion is "John Fighter"

onyx haven
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It's good to have an option that's not adding a gimmick and just be a straight upgrade to the class

cobalt owl
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"Keep it simple stupid"

agile jungle
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have a dice tower in shipment, dice, books

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but I suppose keeping my character sheet easily updated, etc

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our rogue had this zip up binder thing that held dice and the phb

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another player (i think the ranger) used a binder/trapper keeper with a wet/dry erase to track hp over top of a character sheet using the plastic protector

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left me mildly inspired to level up my gameplay

past blaze
agile jungle
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oop embed failure

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laugh at this user

celest sail
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twilight has beautiful flavor

errant crag
agile jungle
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when do i get to take war caster for my paladin

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need to be able to keep up bless if i get hit

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🥹👍

errant crag
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Stack AC and don't get hit

agile jungle
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unfortunately dm rolls hot

flint ledge
agile jungle
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i noticed reading through 2024 phb that more seems to happen on each levelup

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but maybe that's just me, i haven't gotten to actually play really much before

past blaze
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It's not a feat every level up, but typically the martials do get a class feature just about every level

errant crag
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Neither does Bless at those levels

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So it'll even out

agile jungle
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someone will hit because of my bless

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and it will feel nice to be appreciated

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nailsR

flint ledge
agile jungle
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though i don't know if paladin is going to concentrate much toward level 8-12

errant crag
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So is high AC

agile jungle
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i don't know when made in abyss stops

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(not quite the name but you know what i mean)

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out of the abyss i think the book is

errant crag
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It would be wild to act like having a 23-25 AC doesn't mean anything by level 4.

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That would be wild.

agile jungle
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how da helly am i getting 25 ac at level 4

agile jungle
#

that sounds busted

errant crag
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It might scare your DM but it's ultimately fine

flint ledge
agile jungle
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i spread my point buy evenly

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to hell with getting caught by random weird int saves

signal basalt
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whats the best story to go for when everyone is new including the DM i want a fun story for me and my friends

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what are some good options to look at for beginner friendly

umbral girder
#

Lost Mines of Phandelvar is peak

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There is the short 1 Page adventures in Adventures in Faerun and the 2024 DMG has 4 as well

tough sandal
#

Today was a relaxing session for me.
I communicated that to my players, and it turns out my party was silently suffering in existential dread. :3

tough sandal
inner silo
errant crag
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Our CoS party has a PC who is always very afraid and cowardly and I brought Herosim solely to cast it on him and watch the player roleplay him as suddenly being brave and courageous

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But I haven't got the chance to do that yet

tough sandal
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... oh my god.

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That sounds like a cool moment in the making.

inner silo
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And don't let that player know you have it if they don't already for maximum effect

glad ferry
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What class are you playing to get 25 ac at lvl4

errant crag
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They already know I have it

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We got huge value out of it last session so I had to use it

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Had enemies that inflicted frightened on us when they hit us with an attack

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So upcasting heroism came in clutch

glad ferry
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Why is there no taunt spell for tanks?

errant crag
#

There is

#

It's called Compelled Duel, the only problem is that 5e's usual method of "taunting" doesn't actually force the target to attack you

#

Just discourages them from attacking others

glad ferry
#

Weird

inner silo
errant crag
#

And I have 20 charisma so we got the 5 THP every round

inner silo
errant crag
#

It would be super broken

#

They don't have spells like that for good reason

umbral girder
#

It’s generally why there are abilities that encourage attacking Martials than forcing it

inner silo
# errant crag It would be super broken

They could do something like "the enemy can't move away from you but if you move away from them for more then 40 or something meters the spell stops working

lavish flame
#

it would also be a pretty guaranteed way to take your own life in many circumstances

umbral girder
#

Protection, Interception, 5.5e Grapple, and all them subclass abilities for disadvantage on attacking someone that isn’t you

inner silo
#

I guess so

signal basalt
#

something that really has all aspects of the game in terms of fighting and talking to npc not too long though just to like dip there toes in the water really feel the game to see if they wanna play longer

#

scary too

agile jungle
#

trying to make my character sheet on dndbeyond

#

why is hermit not available as a background to select

#

i picked it on page 182 of my 5.5 phb

#

but it isnt in the dropdown

lavish flame
#

If you don't own the PHB on DNDBeyond, then you can't access the contents within it. Hermit might not be in the Basic Rules, so you'd need the Player's Handbook on DDB.

limber trail
#

Do you have access to the phb on dndbeyond? DnD beyond only gives free access to a few backgrounds, not all 16. You'll need access to a digital copy of the phb to create characters with all the options.

Alternatively, use the PDF printout to make your character sheet

agile jungle
#

can i register the books i bought at my Friendly Local Game Store™

lavish flame
#

unfortunately no

limber trail
#

I wish 😭

inner silo
#

Sadly not

agile jungle
#

why da helly am i being charged twice

#

i spent like 300 dollars on these already

lavish flame
#

closest u get is buying both a digital and physical copy at once via DDB

limber trail
agile jungle
#

ok... where do i go fill one of those out

lavish flame
#

Use the character sheet PDF from the Basic Rules, yeah

limber trail
#

Can just google "DnD character sheet" and you'll find a pdf link to download and print one out

agile jungle
#

using the book i paid an already annoying amount of money for 😒

limber trail
#

Yeah it's annoying

lavish flame
limber trail
#

I honestly wouldn't use DnDBeyond unless the campaign is being hosted out of there by the DM, in which case they'll probably be sharing the PHB anyways

#

If you're playing IRL you don't need it

agile jungle
#

What sections should I type on and subsequently print out

errant crag
#

They'll never be able to get me to use D&D beyond

agile jungle
#

[and which ones should I leave blank since they'll change frequently]

#

I'm not above handwriting but there's only so much room

lavish flame
#

lowk bruh, print out a blank copy of the sheet for "I typed something I shouldn't have, and its been burned in" reasons.

On the first page, the Character name, Background, Species, Class, Subclass, and Size fields are unlikely to change (maybe also Armor Training and Weapon Proficiencies but idk your life).

On the second page, your Spellcasting Ability, Appearance, Backstory & Personality, and Languages are unlikely to be changed.

signal basalt
#

sick thank you

agile jungle
#

when leveling up, are all resources refilled like in a video game

still plover
#

No. Characters need rest for that.

agile jungle
#

If resources are unlocked, do those get their charges immediately

hot marlin
#

No, you need rest. As Mr Smith mentioned

lavish flame
#

Traditionally, you don't just level up when you hit the XP threshold. Often you have to take a Long Rest for the level up to actually happen.

hollow lance
#

Do the new rules specify that you can't have below 1 max health?

minor cargo
#

Of course, DMs can also rule it how they want. I have, in the past, designed a dungeon so that the party levelled up right before the "boss" - that way they felt like they're brand new and ready to go. Very video game-y, but it hit well in that particular campaign.

still plover
#

Fair call.

lavish flame
reef tundra
agile jungle
#

hmm. i wonder if dm would let me change from cleric initiate to druid initiate

paper portal
#

what ways other than silvery barbs are there to make enemies reroll an attack

agile jungle
#

is that too wild of an ask

reef tundra
reef tundra
agile jungle
#

character building generally has been a pretty overwhelming process

#

and i didn't have the hour beforehand to cook since dm ran late that day

#

i believe i picked magic initiate as the feat i got for being human

reef tundra
agile jungle
#

for sure

#

i saw oath of the ancients as one of the specialization options and thought that seemed neat

reef tundra
#

It is a pretty cool subclass

minor cargo
# reef tundra Hmmm, maybe I should try that. I’ve always had the level up after the boss, but ...

Mmm hmm. If it helps, I designed the dungeon around "self discovery", so it also made narrative sense why they would "level up" by the end. This was back in the 3.5E days so I forget if I tied it to getting a "prestige class" (similar to subclasses in 5E) or a feat.

But yeah, if I did it in 5E, I would tie it to their subclass (level 3) - so they find out something about themselves and then they fight the boss with their new toys. Good luck!

reef tundra
#

Oh hey I’ve done that!

reef tundra
still plover
#

There's a battlemaster move that gives a defensive feature, if we're talking about just not getting hit.

silk hare
#

also the whole "re-rolling" itself is more rare, but theres plenty of stuff that manipulates the outcome if you are interested in that

errant crag
#

I've had combats where the combat was a whole big ordeal that took most of, if not the entire session

#

And this has yet to ruin one of said sessions

#

My players are usually fairly satisfied with these combats

silk hare
#

yeah tbh I really like combat

errant crag
#

Usually if this happens it's a combat I've put a lot of thought into

#

When making the environment and adding external elements to the fight

errant crag
#

I think i need to get a bigger dry erase battlemat

knotty vine
#

I think its interesting that classes in lore can be total opposites but can still get along just fine in a party

#

Warlocks and Clerics being the most obivous

past blaze
#

well, not even total opposites.

#

It's not like clerics are innately good and warlocks are innately evil

knotty vine
#

I mean at base

past blaze
#

A warlock could just siphon energy and knowledge from an eldritch entity and not be evil for it, while a cleric could just place their faith in a domain of "murder people"

#

Not even at base

#

warlock is "pact magic" and cleric is "faith in a domain"
whether that's from a good or evil source

knotty vine
#

Clerics who claim there power from the divine using it to exert that beings will on the material plane

#

Versus Warlocks who do the exact same thing but usually with more tentacles

#

Its pretty much usually benevolence vs malevolence

#

when it comes to otherworldly gifts I mean

past blaze
#

fiends and celestials aren't typically associated with tentacles

#

and warlocks could have a pact made of benevolence, and clerics could have their faith in a domain based on malevolence (pestilence, death)

errant crag
#

Rolling up a random dungeon with the random dungeon tables and its giving me a bunch of big rooms

knotty vine
#

the famothless for example

past blaze
#

a Warlock could make a pact with them, or with a fey, or a fathomless being, or a great old one

knotty vine
#

Tentacle of the Deep

errant crag
#

Like what am i gonna put in these rooms

#

am I crazy or is 30ft by 40ft a big room

#

I guess not tbh

steady zephyr
#

Just wanted to share progress on my project hehe

#

sprites are in arts channel!

errant crag
#

These are NOT big rooms

humble cairn
errant crag
#

These are the size of most noteworthy AoE spells

reef tundra
errant crag
lethal bobcat
still plover
errant crag
#

It was supposedly a Death Trap

#

Made by evil human rogues

still plover
#

Ahh! How about some traps? Also pits and walkways, pillars, internal walls.

errant crag
#

These rooms just feel like they're big with how they're fitting into the battle mat

lethal bobcat
#

If you don't get enough help, one solution is to just put a combat encounter there anyway

#

Chickening out on the dice to make for an easier story

shut relic
#

the champion doesnt feel exciting ig as a new player

#

except for his busted level 10 ability

still plover
#

The Rope Room
This large chamber has balconies at either end where the entrances are. The ceiling is festooned with a collection of ropes, some forming loops and others hanging slack towards the deep floor. It may have been used for training purposes. It may also house a roper.

lethal bobcat
#

(Also having a big rectangle taking up 10% of paper is big, and irl D&D rooms including standard inn rooms are bigger than most homes they're building irl)

errant crag
wise dew
#

What’s yalls favorite race?
☝️earnest

errant crag
#

I like the sound of a big open room with no floor and a bottomless pit instead of a floor

lethal bobcat
#

Any race without nightvision gets bonus points

still plover
wise dew
wise dew
errant crag
#

Hargrim

wise dew
#

What class were they?

errant crag
#

He was a Wild Magic Barbarian

errant crag
#

I'm also putting a secret door on the wall concealed by a 5ft stone cube that can only be opened if they tie one end of one of the ropes to it and then pull down on another rope on the other side of the room

lethal bobcat
# wise dew Why’s that? 🤔

20 questions time? o3o

Any form of encumbrance you can give the players is a free handle you can pull to reuse any assets you want but unique feeling and higher stakes. It's also much simpler to balance combat encounters without fudging dice. It's free real estate

errant crag
#

Pulling the stone cube out and letting it fall to the ground

lethal bobcat
#

Break a lantern when the character is grappled or knocked prone. Give the Great Axe user a torch

#

People can lose 5 HP and a spell slot combined and it still feels tense

wise dew
lethal bobcat
#

Yes

wise dew
#

Are you usually a DM?

lethal bobcat
#

So-so

still plover
past blaze
#

cracked corners on the bottom of the cube, scrapes going up the nearby wall

wise dew
errant crag
#

One of the clues will be that if they grab and hang onto the rope they need to tie to the block, the rope will suddenly lower 20ft and prompt them to make a strength saving throw or lose grip of the rope

lethal bobcat
#

A freebie is marks of rust scratched into the wall

errant crag
wise dew
#

How long have yall been playing? 🤔

lethal bobcat
#

Bro is doing a field survey

wise dew
#

Just bored and can’t sleep

rotund shell
#

(now I feel old)

wise dew
#

You’re not old you’re experienced

wise dew
rotund shell
#

Off and on for years. I mostly play play-by-post so I sought out servers with which to play in most of the time.

#

I do have an irl group right now consisting of my roommates and fiancee at the moment though.

wise dew
#

That’s awesome

#

I’ve been kinda playing off and on for like 2 years and still haven’t finished a campaign bc my friends who DM end up cutting it short 😢

rotund shell
#

I at least managed to get a campaign to completion under my belt with an irl group a few years ago

#

group rapidly dissolved after that though.

wise dew
#

How many have you completed?

rotund shell
#

officially completed: one 5e game, one game that I'm a developer for.

#

the servers I played in are West March servers so there's no real "end" to the campaign cause it's a hang out spot with occasional quests to go out and do stuff combat-wise

#

...pretty sure I also completed a 4e game, but frankly, I don't remember if it actually "completed" or just went so far off the rails that I called it early.

wise dew
#

I’ve heard west march before but idk what that means

rotund shell
#

West Marches are basically pick-up games. You get together with some randoms to go out and do a quest or two, and the cast can rotate out.

past blaze
#

Instead of one group it's more like a community and groups are made for an adventure before returning to the "hub"

#

so you might go on adventures with someone a bunch of times or one time and never line up again, etc

minor cargo
wise dew
#

So if a dnd game is like a co op game a west march is an online game with randoms?

wise dew
rotund shell
#

It's great fun, if you manage to find a community that suits you.

wise dew
#

I’m not very good at the actual gameplay mechanics of DnD or even making character sheets. I basically gave up making them since the games I did never lasted 😭
I’d need to find a laid back kinda group

rotund shell
#

quite a few west marches are very chill about it.

#

could be something to look into. #looking-for-community is a decent place to start, if you wanted to go looking.

errant crag
#

I'm getting so many 30ft x 40ft rooms from these random dungeon tables

minor cargo
#

In my experience (which isn't super in-depth), yeah, West Marches should be on the more chill side - mostly because they're already signing up for groups that can change with pretty much no notice.

wise dew
#

I do wanna do something more focused and maybe long term though.

rotund shell
crystal star
sleek fox
wise dew
sleek fox
hot marlin
crystal star
#

its a great game to get into. paid games are usually better. you can expect a good level of quality from them. but of course, exceptions to every rule

hot marlin
#

I've got a campaign that has dropped to once a month because the toddler keeps scratching his parent's eyes.

#

His dad's the DM.

#

Seriously, that kid has scratched his parents' eyes so often that we nicknamed him Freddy Krueger. And I'm still not convinced he did not perform his own C-section with his fiendish claws

wise dew
sleek fox
crystal star
#

understandable. there are a ton of great free games out there though!

cobalt owl
#

I run free games

#

Paid DMing feels weird to me, but I understand its a legitimate job

flint ledge
#

Paid DMing definitely isn't for everyone

cobalt owl
#

Its definitely not for me I do know that

flint ledge
#

Not for me for sure either.

errant crag
#

Now I got a 50ft diameter circular room

cobalt owl
#

I don't like the idea of turning DMing for friends into a job personally, as theres a whole new tier of things I gotta do and quality I have to uphold, or consistency I gotta do to justify the cost, which my style generally doesn't bode well to.

sleek fox
cobalt owl
#

I am the gromit building the train but DMing

limber trail
#

I definitely understand the instinct as a DM to do it for money. I like to think that even though my games are free, I run at a quality that people would pay for. I don't think I'd wanna play with some of the restrictions that occasionally come from being a paid DM. That said, I actually don't understand fully paying to be a player. that might be more because I prefer to be a player with friends.

wise dew
wise dew
cobalt owl
#

A couple years

#

I do my best and do what I do. My players at least enjoy my games so clearly I'm doing something right

limber trail
#

I do think a lot of people overestimate how hard DMing can be. It's pretty easy to start, especially if you're willing to learn and ask for help

#

tons of great resources online to learn too

sleek fox
cobalt owl
#

Part of the problem is a comparison complex

limber trail
#

I have to say, the fact that I finish my DnD sessions and then the next day go and watch Brennan Lee Mulligan DM for some of the most talented and experienced players around weekly, definitely doesn't help with the comparison complex

wise dew
#

“Comparison is the thief of joy”

limber trail
#

100%

cobalt owl
#

It is unfortunately human nature

sleek fox
limber trail
#

I try and be productive about it and use it to inspire my own games at the very least. I run games in a decently similar genre to the critical role style of campaign (especially recent campaign 4 which is very political intriguey) so it's a ton of fun and I get plenty of good ideas out of it.

wise dew
#

I love roleplay in games which is like my main draw and political themes in stories are my favorite

limber trail
#

There's legitimately a lot of good stuff in there, be it inspiration for encounters/situations/etc, or even just encouragement that you can have a super engaging time while bending the rules of what DnD might traditionally be expected to be

#

Just steer clear of the matthew mercer effect...

wise dew
#

What’s that?

limber trail
#

Antje (I hope I picked the right amount of that name to say) described it really well. It's a trap that a lot of newer DnD players run into where they see players like matthew mercer and the CR cast as their main exposure to DnD, and they then immediately assume all groups are like that and try to run their games in that style. A lot of folks fall flat because they expect to run a game as well as CR, without realizing that those are trained professionals who are paid a lot of money to play DnD really well. Your average group doesn't work like that and isn't as good as them, and that's fine and normal

wise dew
#

Ah ok thank you

#

One campaign idea I wanted to do that interested me after playing bg3 recently was a trio of players who are evil and trying to usurp the dead three

#

Thoughts? 🤔

errant crag
#

Well my random dungeon layout is done

#

I oughta call it a random dumbgeon layout

#

Because it's kinda odd tbh

sleek fox
humble cairn
humble cairn
somber plume
#

Hi.. (⁠•⁠ ⁠▽⁠ ⁠•⁠;⁠)

still plover
# errant crag Because it's kinda odd tbh

Ah, that's fine. It was made by someone else, someone who probably had to argue and compromise with others, there could have been problems with the money, the labour, questions of intent, complications of construction ("did this giant pit not get noted in the surveyor's report?"), all sorts of things.

errant crag
#

Is there a defined distance that players fall per round?

#

Like if they fell nonstop how many feet would they fall per round?

rotund shell
#

at base: instantly to the ground

#

if you use Xanathar's rules, 500 feet per round

feral fulcrum
#

XGE is vastly more sane

hot gate
#

In most cases, instant is indistinguishable from 500 feet, but I've definitely run into it once or twice.

limber trail
errant crag
#

I'll go with 500 per round

limber trail
#

500/round is way better

feral fulcrum
#

I'm pretty sure it wasn't in the base rules, purely because it was kind of rushed out.

atomic kayak
feral fulcrum
#

2014 Rules were sloppy in odd places.

errant crag
#

I'm thinking a pit in my dungeon thousands of feet deep

limber trail
#

I've got some airship combat coming up where that fall speed might matter

errant crag
#

Maybe 3000ft deep

#

Crazy deep pit

flint ledge
#

Can't wait to make a pit 501 feet deep

errant crag
#

That would actually be hilarious

hot gate
#

In one of my games, we had an entire fight during a fall, since the party (and the bbeg) fell through a portal a couple thousand feet up in the air. Was pretty fun.

#

They cast feather fall on the last stretch, after defeating the bbeg.

feral fulcrum
#

I've done something like that as well, wasn't the BBEG, by we did fight a big scary demon werewolf a few thousand feet up. I forget the cause for the teleport though.

errant crag
#

If a player was falling hundreds of feet and there were various ropes hanging about that far down and they tried to grab that rope, would it be unreasonable to have them make a save of some sort to avoid taking that amount of falling damage in Slashing damage when they grab onto the rope and get wild rope burn?

feral fulcrum
#

Rope burn would entirely depend on what they're wearing.

errant crag
#

That's true I suppose

feral fulcrum
#

Captain Full Plate isn't going to notice a bit of friction through their armored gloves

errant crag
#

That's such a subjective thing that I may as well just not do it lowkey

#

Or like really specifically ask them at the start of the dungeon what they're wearing on their hands

glad ferry
#

I'd do the latter, or just have them explain what they all look like so that it low key shouldn't set off any warning bells

unkempt iris
#

I just finished creating my first character last night

glad ferry
#

I have so many characters made. Most i won't ever use

unkempt iris
#

I only have the one

glad ferry
#

First ones very memorable

#

What are they?

fair plinth
glad ferry
#

Love the picture sandman

wicked mulch
#

D&D Question of the Day (D&D Beyond: Playing the Game):

Why might the DM ask for Insight (WIS) instead of Influence here: “I size up the guard’s mood before I say anything”?

rough basalt
feral fulcrum
#

You mean Persuasion, rather then Influence?

#

And that would be an Insight check by default.

#

Because you're trying to get someone's measure.

uncut zenith
atomic kayak
#

Yea Influence is (one of) the collective actions that replaced all of the individual skill actions

errant crag
#

I like the more clearly defined actions

#

The Hellfire Club set came with cards that have all of the different actions defined on them and I hand them out to my players and it's nice seeing my newer players do stuff like taking a Study action to try and learn more about a creature they're fighting

uncut zenith
#

Yeah, I like them being more clearly defined for initiative/turn-based scenarios, even if they’re not combat

atomic kayak
#

I just like them because while they didn't actually change any mechanics at large (since by default any skill check has always been an action, but the DM has always been able to make it "less" than an action if they wanted), what it does do is some very nice future proofing

#

Way easier to say "this applies to the influence action" than needing to list every skill individually

uncut zenith
#

I think it also is nice because in certain cases, it can give the player the opportunity to have some control over what they roll.

#

Like in theory, the player can state they want to take an Influence action at some point as opposed to waiting for the DM to ask for a skill check.

limber trail
uncut zenith
#

The DM can obviously deny an action roll, but since the players dictate what actions they take in initiative, that gives them more control as opposed to asking if they can make a skill check.

limber trail
#

I might miss you this week :(

slender mason
#

would letting allies drop Prone as a reaction to you shooting (so they stop being cover for an enemy) be a viable subclass theme? sorta lots of warnings and stuff

limber trail
#

Gotta see but I really gotta catch up with a friend and the only day we’re close to free is Waterdeep day

woven flint
#

:[

#

It'll just be 4 Menaces, then, alas

limber trail
woven flint
#

We won't go after Xanathar or Manshoon without ya lol

slender mason
#

could just be a use of something I guess

lyric idol
slender mason
#

I could see it being Battlemaster kinda

#

Lordly Resolve can tell people to get up

umbral girder
slender mason
#

I feel it would be a mix between PDK and Battlemaster overall yeah

#

slightly lends itself to archery and warning

#

less Arcane Archer and more like, War Archer

umbral girder
#

Or just 4e Warlord of course

#

Since that was the entire class

glad ferry
#

Whats the hardest enemy your players have struggled with?

#

I mean depending on the character and situation if they're mostly ranged going prone gives them automatic disadvantage

atomic kayak
#

Too variable. But often its not been the enemies i expected any real level of difficulty with

umbral girder
#

Not really a single enemy but a group of enemies

#

It was a Dragonborn of Tiamat with 4 Helmed Horrors against a level 6 party

still plover
#

Bunch of goblins, at range, with bushes and rocks for cover using fire and movement. Really tied the party up.

tawdry sentinel
glad ferry
#

Its funny goblins still give so much trouble as basic as they are

#

Did they not bring faery fire?

umbral girder
#

Cover still helps against it

glad ferry
#

And sprites are savage little things despite their low hp

umbral girder
#

Also Goblins are known for their dex

#

Sprites too I think.

atomic kayak
glad ferry
#

Another interesting enemy i found was a little orb that moved so fast that an arrow shooting was slow motion so they're hard to hit. I think it was from fey or shadowfell

atomic kayak
#

Ive seen many a people do silly stuff just so they wouldn't lose concentration on something they had "pre cast"

glad ferry
#

Though tjey only live for 15 years at most

#

Horned rabbits or some others seem fun to

#

Cr0 creatures are really fun to look through

umbral girder
glad ferry
#

Glabrezu?

umbral girder
#

A demon with at will Dispel Magic

#

Can also cast spells as part of it’s Multiattack

#

A nice Cr9

atomic kayak
vagrant notch
#

Yall know any app that can produce background/ambient music specifically for dnd

glossy zenith
#

Wdym

glad ferry
#

Can't remember currently lol. Been up since really early. No idea for background ambient music

glad ferry
#

Ive been looking for ambient sound ones. Though it seems theres some that let you layer or add onto music as time goes

glossy zenith
glad ferry
#

An artist i wouldn't mind either

tawdry sentinel
# atomic kayak Its a common scenario, even in more "optimized" groups The "I don't want to was...

It was basically a puzzle with a combat slapped on it.

Anything blue (including the sprites) was invisible while illuminated by the torches in this dungeon. This had been established a few rooms ago as the wizard just became a floating head when they walked in. They detect magic, work out it's the torches, put them out wizard reappears. They think huh that's neat and move on with their lives.

Then when initiative is rolled like two rooms later they've completely forgotten that was a thing despite the wizard being back to just a floating head being mentioned every round. 😅

glad ferry
#

One of the puzzles I had to solve with others it was a characater that triggered the rooms as soon as they entered them

rough basalt
#

Puzzles are fun but definitely hard to pull off without being too frustrating.

glad ferry
#

Very much so

humble cairn
umbral girder
rough basalt
#

Oh yeah

umbral girder
#

I’m sure Tax evading Liches aren’t known for their puzzles

humble cairn
#

There's nothing wrong with just telling players things. Sometimes not being actually in the world means things that should be obvious might not be and the PCs have basic logical faculties (passive Investigation) that would just make things obvious even if the players themselves have forgotten.

rough basalt
#

I usually do puzzles with visual aids that realistically the PCs could notice.

humble cairn
#

I don't like making puzzles for the players to solve. I prefer puzzles for their characters.

rough basalt
#

That's where I get lost.

humble cairn
#

You can describe something as an intricate and delicate puzzle box and how clever the character was in solving it (investigation roll) without actually making the player themselves do the thing.

glad ferry
#

One thing I have enjoyed is different layers that certain players have the advantage if they can help othe others or someone who is specific to the puzzle

rough basalt
#

Throw a Rubix Cube at the player.

humble cairn
#

You could, but I don't like to do that, it actually detracts from immersion for me.

umbral girder
slender mason
#

I think riddles can often be a weird middle ground because they can stay in character to solve them, but at a certain point they'll get stumped enough to just start going at it above table

umbral girder
#

The answer is in the cube

glad ferry
#

Another good method is just giving little hints in different chambers or floors

humble cairn
#

I am not my character, my character has more holistic information about any situation due to actually being there and often are probably smarter than I am, anyway.

umbral girder
#

Or just make it a Skill challenge

slender mason
umbral girder
#

A good 3-4 skill checks

slender mason
glad ferry
#

Luci that's my favorite character from rwby

slender mason
#

puzzles in a video game are fine because I can try something and immediately see the result, whereas with a DM there's enough of a delay to make each attempt slightly annoying

glad ferry
#

Miss the original. Remake is bad since rooster teeth went away. Dnd is fun for its puzzles

humble cairn
#

The PC's skills are what exist in the world, not mine. And don't get even get me started with 4th wall breaking solutions. Like solutions that depend on pop culture knowledge. It's not wrong, just not my cup of tea.

glad ferry
#

Especially rolling history checks. Nat 1. You dont remember anything

slender mason
#

Nat 1 could just be remembering the wrong thing too

humble cairn
safe thistle
#

2014: is it me, or does Durable seem weak? i know some might say the first part getting +1 to con is good, but what about the second part?

slender mason
#

mixing up information with something else someone told you

humble cairn
#

Also Nat 1, doesn't mean autofailure.

rough basalt
#

Thing with puzzles is if you want them to be wholly immersive they can't actually be puzzles.

slender mason
#

you can kinda get away with it if you let the players make up their own solutions too

slender mason
#

like anything that sounds reasonable is the answer

humble cairn
#

For the characters, yes.

slender mason
#

how X Character solves it might tell you something about them

rough basalt
#

Not really a puzzle.

humble cairn
rough basalt
#

Yeah at that point it just feels like you're adding rolls for fluff.

slender mason
#

I mean sometimes a roll indicates time rather than success or not

#

can the Rogue open the puzzle box to get the prize before the guards come?

humble cairn
safe thistle
#

When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). it sounds like to me that when healed, if you have a 20 con, you would at minimum, heal 5 or more

rough basalt
#

Eh whole world has stuff that needs checks

humble cairn
#

To begin with, I think the idea of a deliberately set puzzle to be something pretty unlikely, and thus stressful to my suspension of disbelief, because what rational being sets an obstacle to something but deliberately programs a tricky hole in the defenses in order for someone to solve and bypass their obstacle? Not many people.

If you want to defend something, most reasonable people would try and make their defenses without a tricky loophole that requires strange measures to bypass. You want your defenses to be impassable except for authorized people and for them you want it to be easy.

humble cairn
#

There are probably two cases in which I could see a deliberately set puzzle:

  • Some sort of ritual test, perhaps to demonstrate traditional values. Probably religious, but certainly observed by an authority and thus at least partly a social test.
  • Involvement with irrational beings or beings with alternate modes of rationality like the Fey (most likely culprit), Fiends, or other extraplanar beings. And honestly, who knows what they’re thinking most of the time
slender mason
#

the minimum is CON+1

#

or is that half of a feat

lavish flame
humble cairn
#

In my games things that serve as puzzles will more likely be:

  • Natural Hazards, set up in a way that bypassing them requires some problem solving. Magical environments contribute greatly to these.
  • Traps, which are not meant to be bypassed. Their creator wants interlopers to fail the trap and suffer or be deterred.
  • Malfunctioning Systems, maybe defenses or other processes which have broken down. Formerly impenetrable defenses which have developed a tricky workaround, or formerly helpful systems which now pose a tricky obstacle.
tawdry sentinel
rough basalt
#

I just think if there's a "puzzle box" that's just solved by God doing it then should just be narrative.

peak pecan
humble cairn
safe thistle
#

oops sorry, i realize it says twice my con mod, so a 20 con, they would heal for 10 at minimum. meaning cure light wounds would start to be better i think?

slender mason
#

Morality Traps can be fun too, a door that can only be opened by someone willing to be evil, to keep out Paladins

humble cairn
slender mason
glad ferry
#

Puzzles can have many solutions depending on how you set it up

rough basalt
#

Well the DM is God in this scenario, and they possess your PC to answer the box.

safe thistle
peak pecan
slender mason
#

oh 2014 Durable

tawdry sentinel
safe thistle
slender mason
#

if the player rolls well enough, you can ask them to describe how they successfully open it

#

creating a moment to show character

humble cairn
grim fjord
rough basalt
#

Yes /j

#

I just think there's no reason to call something a puzzle if it doesn't need to be solved.

peak pecan
humble cairn
# rough basalt Yes /j

The trick is to have an interesting result for both failure and success and therefore the game progresses in an interesting manner even if the players never open the box.

grim fjord
#

But he may make himself unable to solve it

#

Just to do something

rough basalt
#

Why wouldn't they not be able to open the box tho?

humble cairn
safe thistle
rough basalt
#

You can just spam rolls till it opens.

humble cairn
#

I don't allow infinite roll spamming on something.

grim fjord
peak pecan
humble cairn
#

If I allow a roll the result will be both interesting and impactful whether it is a success or a failure. A failure isn't going to leave the world in the same state it was at the beginning and just allow you to try again.

rough basalt
#

I don't really get it.

humble cairn
#

If I need the result to be one way or the other for the game to progress, I'm not going to call for a roll at all. That's when it's just a narrative.

glad ferry
#

Just like when the character gets the killing blow they can describe how they do it

peak pecan
# grim fjord So he's a jerk

Think more unfinished business: if I’m working on a cool riddle and get killed before anyone hears the answer, I’m not a jerk

humble cairn
#

I only want to call for a roll when both a failure or a success are interesting and good for the story.

rough basalt
#

I thought you meant that characters should see the box then immediately know how to open it and do it.

rough basalt
#

Wasn't that what you meant initially? Since it's a puzzle for the characters, we roll a check and they know how to open it already cause "papa made one of these" or something.

glad ferry
#

Whats fun is the multiple checks on an item

rough basalt
#

Actually that kinda sounds sensible.

#

Idk I like using my brain in tabletop games sometimes

rough basalt
#

I just wouldn't call it a puzzle if I did it that way.

#

Just a narrative room or something

humble cairn
glad ferry
#

You can give hints if anything on the puzzle to see what they notice and have their brain solve it if thats what they want

#

Mechanisms without full answer

rough basalt
#

Might just be better to make everything combat

peak pecan
#

Always have some way to move forward, even if the players have to backtrack

rough basalt
#

Like would it be a puzzle for the players or characters if a door requires two keys and there's paths on the left and right side of the room.

humble cairn
#

As described, neither? That's not enough to be a puzzle.

peak pecan
rough basalt
#

I just can't understand it.

glad ferry
#

Or have npc or enemy have the key and have a way to get it with or without combat conditions or ways to open up to get to the room, maybe they surprise you how they get in

rough basalt
#

Cause the character is nothing without someone controlling them.

#

It's just a piece on a proverbial chess board.

glad ferry
#

And their personalities are quite fun when people give them their individuality. Only time chsracters bother me is when people make the same character every time. Just different race and class

humble cairn
#

But the character is supposed to be someone other than the player. With their own mind and knowledge and personality.

peak pecan
# rough basalt I just can't understand it.

Puzzles are typically small scale and are logic based for your players. A challenge is what I call the bigger issue their characters are facing by solving the puzzle; the reason why

rough basalt
#

But when their knowledge is told by the dm the player knows it now too

humble cairn
#

But it doesn't work the other way. Player knowledge isn't character knowledge.

#

And skill level should be separate, too.

rough basalt
#

So if a character is looking at a statue of a bird with lines to push it on the floor to a symbol of a bird on the floor, the character wouldn't be able to think "maybe I should push it over to the bird?"

vast saddle
#

I'm kinda regretting playing as a fighter with new people

#

I think the need for a cleric is definitely undeniable if I wanna play with someone new

#

Or maybe Rogue if they wanna sneak supports

rough basalt
#

Cause a character would know better as a Wizard to not stay within range of a 7ft tall Berserkers Axe, but if the player just stands there, the character just stands there trying to dodge axe swings rather than run.

humble cairn
rough basalt
#

So wait but that's a visual puzzle that the player would see.

humble cairn
rough basalt
#

I put my puzzles on maps so both usually see them.

humble cairn
#

Sure and if something is supposed to be obvious enough for everyone to figure it out I would just outright tell the players.

rough basalt
#

Then I wonder why I even made it in the first place.

humble cairn
#

I dunno? I do hope you realize that this is me talking about my preferences, right?

#

I, personally, don't like puzzles that the players have to solve because it personally detracts from the immersion for me. Personally.

rough basalt
#

I missed that.

#

I like them cause DnD is just so much combat and even as a combat lover I like a break from it.

#

But the only thing you're meant to do thats any sort of time consuming is combat.

humble cairn
#

I do like puzzles that the characters have to solve.

still plover
#

The old, "Ragnar the Sage, INT 20 wizard, gets stumped by a simple puzzle because their player Dave just got off an unscheduled double shift and just wants to cast fireball."

humble cairn
#

And not the players

rough basalt
#

I guess the point is those 2 minutes of non-combat are a hyper cleanse.

still plover
valid geyser
#

I do remember feeling really silly when I had a barbarian who failed a religion check to recognize the symbol of their own god, but it was in an AL module so not the DMs fault

humble cairn
#

Right, you can give them a second to realize the obvious, but if they don't, which players often don't, then you just tell them.

rough basalt
#

I just like Dungeons having something different in them rather than every room is either a combat encounter or 80 traps

glad ferry
#

The funniest ones are the rooms that seem they would have a ton of traps and players are very cautious when its really just 1 or 2 minor ones

glad ferry
#

I want to do this - nothing haopens- anxiety snd intensity go up even though it isn't here

#

There

reef tundra
#

Some dungeon masters make players roll for stuff they definitely shouldn’t roll for. I think we should encourage dungeon masters to just in the moment say information that they want the players to know and that the character would know

rough basalt
#

Ig I don't see the point of a puzzle room either if there's no puzzle

#

Unless there's like walls closing in unless the players roll a DC:?? Investigation to solve the puzzle globe in the center they get crushed.

reef tundra
humble cairn
slender mason
#

I like to let my players make things up about places too tbh

#

I trust them not to break immersion

glad ferry
rough basalt
#

Ig I could just make every dungeon room combat or instakill traps from now on.

reef tundra
#

And also even if players forget stuff, I’m not about to punish them for it, as someone who has memory problems irl, I wouldn’t punish it unless they forgot something very important and that I have made a plan for if they don’t remember, like if it was a puzzle where they need to remember something

#

I run mostly casual games and while I encourage note taking, if players don’t want to take notes, then I’m fine with that

rough basalt
#

Nah I'm still gonna run puzzles now and then. There's not enough to really break the combat monotony not to use certain tools.

reef tundra
#

Puzzles are fun.
-# When done right

still plover
rough basalt
#

That's the issue.
"Done right"
People have differing ideas for what the done right is

reef tundra
rough basalt
#

Since a puzzle is something that you confuse or misunderstand so if there is no confusion or misunderstanding then it's not a puzzle.

reef tundra
#

Puzzles have very low lows, but very high highs, in my experience

woven flint
#

How much Aura does a Dragonborn Fighter riding atop an Armored Polar Bear have in concept? 🧐

woven flint
#

Oh, add on wielding a Lance made of light

reef tundra
#

Even more badass

humble cairn
woven flint
rough basalt
#

Might just be that I don't like it when words used don't mean what they actually mean.

glad ferry
#

I love it when they solve it in ways you didnt expect or shouldn't have yet it worked

umbral girder
#

Oh boy I gotta roll for tonight’s treasure

humble cairn
umbral girder
#

Gonna be magic items for Tokii mainly

woven flint
# reef tundra Lots. It’s badass af

Now.. How much Aura does an entire party rolling up on Polar Bears led by a Dragonborn Fighter wielding a Lance made of light riding an Armored Polar Bear have?

rough basalt
#

How can the character be confused if the player isn't unless they know ahead of time to act confused.

woven flint
#

3 other than the Dragonborn

umbral girder
humble cairn
woven flint
#

9 Aura...

glad ferry
#

The mighty nein

umbral girder
#

1 for each player and bear with bonus point

rough basalt
woven flint
#

Sora! You've given us 9 Aura as a party

woven flint
#

We also killed an Adult White Dragon at level 6 without losing anyone, but it was a struggle to survive, we used everything we had lol

humble cairn
#

The DM tells the player how their character feels all the time.

#

You feel cold, you feel pain, you cannot figure out how that thing works and are thus confused by it.

umbral girder
#

Sounds like Adult White Dragons

reef tundra
rough basalt
#

I feel like being told the last feels like being told "your character is too stupid"

umbral girder
#

Only time I tell my players what their character feelings if it’s charmed or frightened. Or if they ask me to.

reef tundra
#

My favourite line as a DM is “How does your character feel about that?” Because it encourages them to think as their character

glad ferry
#

That i do like for sure amity

humble cairn
#

You (barbarian who has -1 Int modifier) cannot follow the lines of that pattern drawn in the sand, it's all just wiggles to you, but you (Wizard with +5 Int and Investigation expertise) can read the patterns as the remnants of the ritual sand dance of the local tribe.

reef tundra
#

Obviously I will sometimes say “your character feels fear” or “a sense of dread” when I want an emotion to be felt

humble cairn
reef tundra
#

-# I get a scam vibe

glad ferry
#

Or a creature is obviously placing that emotion on someone, maybe a place that you know how it would effect the character

rough basalt
atomic kayak
still plover
#

I'm fine with being told what my character feels and replying along the lines of, "a normal person might feel that, but De Vor does that thing with her fingers. They start to crackle with power as she ponders where to put the lightning bolt."