#dnd-discussion
1 messages · Page 429 of 1
But its understandable if isnt nice when 4 small enemies flank you and obliterate you
It goes both ways
i think is nice too because give martials another way to get advantage, something not so common
True
If players can do it so can the enemies
Oh and help to the rogue to dont doing all its shanenigans for the sneak strike
Yep, that rule is okey until some points
sometimes is nicer to let the players have that "advantage" for being the protagonists
Gotta give them plot armor/jk
Scenario based for it
but at the same time sometimes letting some enemy have that "advantages" is a reminder that they arent soooo special
Goblin flanking groups
im trying to name my character by stealing names from different media but i cant find a good last name ive never done this before
all i got is first name richter
Whats the story for the character and other info
What's their class and name?
call it that the players can disarm the enemies to make them surrender
So there is a group of bandits that they tend to disarm people. There
And do you have a specific dialect/country of origin your basing it off?
i sometimes just smash 2 words together and find some way it sound good
Oh and race is important
Last time was Harood (Hard wood), a fighter half orc
Tbh for my Dwarf, (my profile pic and favorite dnd character I have made by far)
His name is just Grumpfth
echo knight human fighter whose family was killed by rogue mercenaries who he unknowingly joined and later got booted from after finding out and then spent like 50 years fruitlessly chasing them
old man revenge stuff
I think after 2 years of playing him I gave him the last name Coindrinker to run as a high house in a city
my friend whos dming has his whole personal world and lore in which echo knights are sort of a subclass of earth magic users who summon fragile sand copies of themselves
A paladin, fighter, bard, cleric who are seeking revenge against a group of ruin people (BBEG's) who harmed//destroyed something important for each one of the players
the rogue mercenaries were earth magic users who use that magic to siege cities for money and stuff
so he learned that from them
idk how much story a character is supposed to have lol
Enough to have a reason to go out adventuring and give the dm plot points to sprinkle into the campaign to connect to your character
i think hes got that
the whole backstory was basically written in messages with him
i was gonna use maxson as a last name but for some reason "richter maxson" just sounds awkward and idk why
Despite my guy being my favorite, he has the least written backstory I have ever made
I was gonna say Richter Venge :)
possibly a bit on the nose but maybe
That's the point
Blutrache
oh thats cool
german for blood feud
i think his parents also migrated from a different area of the world thats supposed to be based on greek and german culture
I wanna make a really harsh and brutal dungeon
Idk if links are allowed but I got a world anvil page on my guy
Nice, what lvl party?
How brutal pink?
We talking ToA
Not sure yet probably gonna make the dungeon first and try to gauge that after
And what kind of brutal? Mental or physical
23 kobolds in a narrow hallway with an amulet of fireball
Difficulty wise
500 Chickens with disintegrate
A pit of chickens all attacking
400 baboons
Surprise attack
I mean I could be like "You walk into the antechamber to find 12 Beholders battling to the death over who is superior" but that wouldn't be super fun
There are very rare occasions of colonies of beholders
Beholders don't cooperate
its the birthday party of one beholder, he invited his whole family
They hate eachother
they are celebrating, even if they hate each other
400 individual baboons each with their own turn
Beholders will kill each other over the slightest differences
I should put a beholder in this dungeon
If not a classic 6 layers dungeon
Each layer getting more rooms and kind of enemies//puzzles
but riskiest rooms get better rewards so
and some secret corridors
Make it so once they enter a room they cant leave or if party is split the other side cant go in
I could randomly generate the layout with the tables in the 2014 DMG
That ruins the fun of building
or play an enter the gungeon run nad get hte 6 layers with map
/jk
It really doesn't
playing a human is so peak because you can just use random stuff like elden ring to design your characters face
a human raised between orcs so he made for himself a tusks prosthesis that he can take off for fitting
same could be said of one raised between elfs and other many races
oh yeah i did also end up deciding my guy has a prosthetic arm made of rocks
because every dnd character has to have a missing limb and a dead family
Or abandoned
somehow both
Who has the cringiest character backstory
meh, a warlock that sacrificed his arms for power of its patron so its patron rewarded him with new arms. It can fit some backstory//origin
raven ebony dementia darkness way
but the dead family yeah, its a cliche
revenge or redemption are the best motivations
No one expect a guy that got a nice family, got raised in a nice house go to adventures because yes
how is someone supposed to end up on a grueling adventure when nothing has ever gone wrong
Some nights aren’t dark because of the sky, but because of the space around you
Would be interesting in how they'd use hand motions to cast their spells
Oath of vengeance is one of my favorite paladins
when he need to rebuild its arm he just put his elbow in the ground and pull out a new made rock arm
hello
and if he feel fancy he can do that in a mine of crystals and get a crystal rock arm
but i figured what would make my character more interesting is that theyve spent nearly 50 years chasing the people responsible and by the point the campaign starts hes basically given up
him joining the adventure is basically trying to get out of it
find him nice too, someone driven by just pure revenge is okey for me
exactly
i think me and the dm even decided itd give some combat bonuses as long as i maintain concentration on it
but then debuffs when that concentration breaks because of literally missing an arm
oh that, yeah
see how to balance it because holding conc is giga important sometimes
yeah i did have a look
lose the arm but can hold conc in another spell
hes an echo knight and they dont usually need concentration for their gimmick
if not, someday after some character development, made him have a metal arm
probably a non-combat regular prosthetic
that would fit the character development that will probably happen
that would probably be a bit much
That would be late game high DC to do so
also the reason my character makes fragile sand copies of himself and doesnt genuinely just throw boulders is because he kinda sucks at the earth magic thing
Just make materials used for DC rating
I imagine some sort of "Rock isnt hard enough, i need to improve, i need an upgrade that go with my evolution through this times"
And after some time in a forge with raw materials and other many things. Make the new arm out of pure struggle
"Reforged in the flames of hatred, hardened in the waters of discipline and compassion. An Arm made for fight wars or for protect those that need help"
it happen, he cant be good at everything so having a "im not so good at this" is nice
make it feel more real
hes very much a "swing sword really hard and hopefully win" character
i need to actually write everything about my character down
this is all kinda just floating in my brain
And depending on the types of arms if impact is enough see if the arms are maintained or destroyed or maybe even different degrees of cracked until gone
yeah thats why its concentration
i feel like a chance to just lose it every time i get hit is a reasonable enough simulation of that
it does also give +1 ac as part of its bonuses
because its rock
So blocking eith it thpe of thing
dm said i could recast it for free with a bonus action which i felt was a bit easy but hes the one responsible for balance
Set an amount of times you csn use the spell if you think so
Your allowed to bounce ideas back and forth to balance it out
i think we did ill have to search the chat
does anyone know where to find a dnd group?
Theres a page for that
Dunno how to do the posting the group. Its under find dnd group in the tabs
Read the instructions in #find-a-game to look for games on the server
Technology ain't my area of expertise
you at the end of the day still be a Martial so...
i would say thanks with more htan open arms
yes but the bonuses while its up are pretty significant
+1 to ac, damage rolls, and attack rolls
but then without it its -1 to those things
so a difference of 2 between them
And have a roll if you use them against something harder see if it adds a -1 to its endurance or something
dm seems to like the different materials having different properties thing
That would make sense to
like a metal arm having an extra +2 ac but whenever i take fire damage i also take heat metal damage
Its a fair balance is all that matters
wait heat metal is 2d8 so maybe not
Someone could use heat metal on the arms and you'd have to take the damage and drop the arms or keep them on and the soell on em
heat metal would be good on me anyway ill always have a sword but yeah
Drawbacks to whatever element is present
Hands made of sand dry drown
The person
My mind is dark with different implementations of stuff like this
And uses
oh yeah, heat metal would be a problem
and i guess some anti magic stuff would nullify it too
Depends on property of material or even an item that gives resistance to an element
i think without the arm i get -1 ac, attack rolls, and damage rolls
so if i lose it im a lot weaker but not out of the fight
At least reduce damage
And if you go prone without arms its gonna be disadvantage getting up
Bronze would be able to withstand the fire but wont add damage
Silver would do more damage against X kind of enemies
Platinum arm would give you always advantage on attack rolls
i think we're doing a one shot before the campaign involving vampires so silver would be insane there
but i dont know if its even the same characters
Its a different world from actual campaign. What happens there will be different fromm the campaign. If you and dm agree it can be a part of backstory
no its in the same world just in a different place and i think a bit earlier on
probably not same characters though theyd have no reason to be in a different continent
GUYS
sad, i made my principal fighter in a oneshot and re used him for the campaign im in now
Won the lottery with it?
yes but i did also have another cool idea for a one shot character
Whats your future reading powers say?
Cluthlu isnt gonna be all that good
a soulknife rogue for throwing based on bullseye
how so? its going to be giga hard to fight or good in the way its going to "help"?
its kinda meh
What do you think the most powerful party of 4 would be?
wizard wizard wizard cleric
Cleric, wizard, paladin and Fighter
Necklace of fireballs allows you to cast a 8th level fireball
four gnome barbarians
gnome barb is alright
Cleric sustain the whole party
Wizard do the whole AOE
Paladin and fighter can take care of any hard enemy
Paladin is general useful and have good stuff
Fighter can use 3 kind of ranges Short (reach or any other martial weapon), medium (javelins) and long (Longbow)
Four half orc zealot/berserker barbarians
mind blast:
And if i could add a 5ft, would be artificer.
How to make ranger good. Start as fighter till action surge then the rest ranger
arent you better of fjsut doing a dex fighter
yeah but ranger means you can larp as aragorn
You can larp as him without the rsnger class. Just do fighter/monk dex build
or can go weapons with nick and dual wielding so you proc tons of time HM
maybe
Dual wilding reckless attack
With savage attacker and if berserker thats 3 attacks of 6?
I see ranger like a DPS//Utility class
Almost like paladin but instead of being burst//util its just dps//util
Rangers hunter mark and pass without a trace are nice to
yeah, but ranger compel a thing that most campaigns dont take too seriously, exploring
almost like rogue
kinda hated it that feature, but wont deny its Okey.
oh Ranger how i wish you were fun at most tables...
Is it as fun as hexblade warlock just hexing and using eldritch blast
My Fighter now has a Polar Bear for a mount with Scale Mail armor
rangers just attack and hunters mark i see no difference
Wasn't polearm master and one other an annoying combo
sentinel?
Beleive thats the one
idk if that's the case anymore with feat reworks i forget what polearm master does now
so bit of a random question, what oath would fit a paladin who vowed to get revenge against a group attacking the kingdom they lived in?
crown or vengeance?
Vengeance id say
vengeance more than crown
Plus you get the enmity spell which gives advantage agaisnt the enemy its cast on. So say you have fear of them it would turn it into a normal roll
Maybe flavor it as they re-swore their oath after the attack, and used to be an oath of the crown
gotcha thanks
that does answer another question of mine
was wondering if an oath could be changed from conquest to crown
Vengeance is a great paladin
Oaths change depending on scenario and as the character grows. If there'd a reason then its possible. If its just because then id say no
^^ also ask ur dm
Exactly
i think that would be fun flavor wise too
It would be
Though just know if its ever starting as oathbreaker then making a new oath and you break it you remain unholy after that
this is for my own campaign thing
character was formerly a conquest paladin, later became a crown paladin after becoming something similar to a king
Hey peeps. I have some homebrew material i'm slinging. Anyone want a curveball to throw at their party?
there's a channel for that
oh that's fun i like
guide a blind man
(Vow of enmity isn’t a spell, it’s a subclass feature. You don’t cast it)
Ah
what about (this isn't homebrew jut a puzzle so i'm gonna post it here) getting them to track someone and they have to actually describe what they want to do instead of just rolling for checks, or just give them 1 less coin so 1 person won't have a coin
i did this once and they almost killed one another for it
Anyone know how to find DND groups in person
Every time I try to get my friends to do it, nothing ever comes of it, and I can't really pay for it rn
Game stores possibly, also if you go to school or uni there's probably a club of some kind
A library—and if they don't have D&D, make a suggestion! Also, you can search locally using the likes of Reddit, Facebook, Nextdoor, and MeetUp.
Library is a great idea, and I'll look at those 2 other apps bc I'm not entirely trustworthy of most people on reddit and I've tried Facebook already
Thanks
Good luck!
tpk time
have fun~
when you immediately recharge breath attack for 2 53 damage breath weapons in 2 rouns
ok but 53 damage in what context
mainly what party level and how many PCs it hit, to be more specific
2 pcs and a polar bear each time, one same pc and polar bear each time, level 6 cold damage
poor polar bears
Have you tried doing the recharge at the end of a monster's turn so the players know it's coming. Allows them to strategize, but also builds up the tension.
Nah i do normal
possible game changer here woah
Did you kill that player you were talking about earlier?
The character, right?
yeah
Please don't kill your players
Only half of us, but will ruin the moods of other players really soon
HOLY SHIT
We..a Level 6 party...
Killed an Adult White Dragon!
We almost DIED..
but we all pulled it off!
First time?
My level 6 players did this with an Adult Green Dragon and also all almost died
I mean, the dragon was immune to our wizards best damaging spells
I was the only frontliner lol
EVERYONE almost died
So, first time?
I also cheated (accidentally)
first time we fought a dragon, rogue went down, druid went down, cleric (me) barely survived, fighter just kept whaling on the lizard until it died
seems like a pretty consistent experience
I thought frightful presence didnt need conc, but good to know for the next dragon
Was my first time running a Dragon as a combatant.
did everyone die
every time I have fought dragons I've died
old frightful presence was its own ability, new one uses the spell fear, so it may have been that
why they change it, iunno, but the fear spell requires conc
oh, on that note frightful presence can be counterspelled
that's wack
one more use of counterspell in 5.5e is a win for me
but 5e or 5.5e CS
5.5
Closest a dragons ever come to killing me in my career lol
i usually don't mix rulesets
fair enough
About to join a campaign, is kobold a good race??
fun for flavor, and the abilities are pretty good
i like 5.5 more overall but cs should work more like magic resistance and be able to target enemy effects that act like spells imo... but whatever
one version has pack tactics which is deranged
and probably won't be allowed at most tables
Yea I generally use morden's version of the kobold, which is more flexible and less busted
draconic cry is still really good, don't get me wrong, and the other perks are pretty good
I like taking blade ward on my combat kobolds, and then convincing another martial (or telekinetic) to throw me at the enemy
I gave this idea of the party getting a curse that makes a spectral follow them around inflicting a curse on them until it's dispelled in the Intended ways,
I just don't know what would be a good effect for the curse to have
My cheating plans were foiled by my players (I feel bad for accidentally cheating)
They told your wife?
effects of hex or bestow curse, perhaps?
hex would be weird bc of the extra dmg
I'm single. I used an ability wrong and overbuffed it
true, was mainly thinking of the targeted ability disadv
Overall they managed to win which saved my skin and I'm glad
I think giving the rogue dex disadv or the party face cha disadv would be mean as it is lol
I'm not in a place where I could handle the pain of accidentally tpking cause of mistakes
yea i don't like tpks either
almost had one in like my second session
I don't mind them when they're fair
3 giant ants+ giant ant queen vs 4 lv 2 characters
goated choices
Tho I'm my own worst enemy
oops not lv 4
If you want to reverse the tpk send an Asimaar npc to resurrect them all because of their destiny or something
though tbf the first several levels are easily the most deadly
i also didn't balance the encounter very well
that doesn't help either :P
they only survived because one of them had gotten winged boots beforehand
Kobolds are a powerful race
my party is friends with the prophet of the god of death so she helps them out sometimes
i don't get tpks ever (my PCs are insanely cracked and it's mostly my fault) but she's there just in case
Nah id probably rewind a bit
Or put in the players hands
Idk if that would lower or raise the stakes to players
Well "random npc" just feels dumb to me. Rewinding is accepting my mistake.
Also they're out on the ice in no mans land basically
Deus ex Machina 100% lowers stakes
I'd give players probably two options other than new party or new campaign
Rewind a bit or Scorched Earth
Scorched Earth being time for a reverse dantes inferno or something else thats really wild
You just gaslight your players into believing they were Intended to die and it was for the narrative 🧠
They got a level up and some good rewards out of it too
Since a loot box fell off the Dragon and they paid the 9.99 to open ir.
I'd be very careful with that sort of that sort of thing. I don't imagine everyone responds well to that
Reminds me, I kinda wanna give my world a Wandering merchant that's just a loot box npc like Pacrooti from ESO just to see what happens to them.
Make it a funny sicophic gremlin and they would love it
I have a module in foundry that makes shops interactable and it let's me set price alterations with a slider.
So I had one merchant who was a Kobold who had all his goods at 200% the cost
Like a telescope was 2k gold
Do you play or intend to play irl or online.
What isa good cleric subclass?
I'd say most are at least good. But if you're looking for good good then like peace and twilight domain
Cool beans
Are those two similar ?
I'm looking for a fun support subclass
Not in the slightest lol
Knowledge Domain is a good one for being a support build. You can kinda fill in whatever the group needs
That's certainly a choice...
cool beand
twilight is by far the strongest if thats what you want but any of them will do fine at a normal table, personally i think nature is the coolest
How does twighlight play?
same as any other cleric mostly, they just have a thing where they can give your whole team passive healing thats really good
I feel like every class has a "John" subclass
like how Champion is "John Fighter"
It's good to have an option that's not adding a gimmick and just be a straight upgrade to the class
"Keep it simple stupid"
looking to play in person
have a dice tower in shipment, dice, books
but I suppose keeping my character sheet easily updated, etc
our rogue had this zip up binder thing that held dice and the phb
another player (i think the ranger) used a binder/trapper keeper with a wet/dry erase to track hp over top of a character sheet using the plastic protector
left me mildly inspired to level up my gameplay
Side note
Maxwell pfp! I love maxwell
twilight has beautiful flavor
I tend to really like subclasses like this tbh
when do i get to take war caster for my paladin
need to be able to keep up bless if i get hit
🥹👍
Stack AC and don't get hit
unfortunately dm rolls hot
Whenever can take a feat so level 4,8, 12, 16
i noticed reading through 2024 phb that more seems to happen on each levelup
but maybe that's just me, i haven't gotten to actually play really much before
It's not a feat every level up, but typically the martials do get a class feature just about every level
I mean if you're at level 4 bless is definitely worth it
though i don't know if paladin is going to concentrate much toward level 8-12
So is high AC
i don't know when made in abyss stops
(not quite the name but you know what i mean)
out of the abyss i think the book is
It would be wild to act like having a 23-25 AC doesn't mean anything by level 4.
That would be wild.
how da helly am i getting 25 ac at level 4
I don't believe I said that
that sounds busted
Its really not
It might scare your DM but it's ultimately fine
If you're getting that much AC by that level you can prepare to get targeted by a lot of saves
whats the best story to go for when everyone is new including the DM i want a fun story for me and my friends
what are some good options to look at for beginner friendly
Lost Mines of Phandelvar is peak
There is the short 1 Page adventures in Adventures in Faerun and the 2024 DMG has 4 as well
Today was a relaxing session for me.
I communicated that to my players, and it turns out my party was silently suffering in existential dread. :3
I suppose that's what happens when I utilize my players' backstories to the fullest? o-o
We didn't even do combat today lolololol
I'm running it as my first rn and ngl it's especially great that there's so much resources online to help with running it and adapting and changing some stuff to better fit your style
Our CoS party has a PC who is always very afraid and cowardly and I brought Herosim solely to cast it on him and watch the player roleplay him as suddenly being brave and courageous
But I haven't got the chance to do that yet
Cast it only in the most dramatic moment
And don't let that player know you have it if they don't already for maximum effect
What class are you playing to get 25 ac at lvl4
They already know I have it
We got huge value out of it last session so I had to use it
Had enemies that inflicted frightened on us when they hit us with an attack
So upcasting heroism came in clutch
Why is there no taunt spell for tanks?
There is
It's called Compelled Duel, the only problem is that 5e's usual method of "taunting" doesn't actually force the target to attack you
Just discourages them from attacking others
Weird
Ah that's fire then tbh
And I have 20 charisma so we got the 5 THP every round
Ngl adding an aoe spell that on a failed save forces the enemies to attack the caster could be pretty cool, even if kind of broken
It’s generally why there are abilities that encourage attacking Martials than forcing it
They could do something like "the enemy can't move away from you but if you move away from them for more then 40 or something meters the spell stops working
it would also be a pretty guaranteed way to take your own life in many circumstances
Protection, Interception, 5.5e Grapple, and all them subclass abilities for disadvantage on attacking someone that isn’t you
I guess so
something that really has all aspects of the game in terms of fighting and talking to npc not too long though just to like dip there toes in the water really feel the game to see if they wanna play longer
scary too
trying to make my character sheet on dndbeyond
why is hermit not available as a background to select
i picked it on page 182 of my 5.5 phb
but it isnt in the dropdown
If you don't own the PHB on DNDBeyond, then you can't access the contents within it. Hermit might not be in the Basic Rules, so you'd need the Player's Handbook on DDB.
Do you have access to the phb on dndbeyond? DnD beyond only gives free access to a few backgrounds, not all 16. You'll need access to a digital copy of the phb to create characters with all the options.
Alternatively, use the PDF printout to make your character sheet
can i register the books i bought at my Friendly Local Game Store™
unfortunately no
I wish 😭
Sadly not
closest u get is buying both a digital and physical copy at once via DDB
(my advice would be, just don't use DnDbeyond. Physical PDF character sheets are better
ok... where do i go fill one of those out
Use the character sheet PDF from the Basic Rules, yeah
Can just google "DnD character sheet" and you'll find a pdf link to download and print one out
using the book i paid an already annoying amount of money for 😒
Yeah it's annoying
https://www.dndbeyond.com/sources/dnd/br-2024
Its the last page under "Players" titled "Download Character Sheet"
I honestly wouldn't use DnDBeyond unless the campaign is being hosted out of there by the DM, in which case they'll probably be sharing the PHB anyways
If you're playing IRL you don't need it
What sections should I type on and subsequently print out
They'll never be able to get me to use D&D beyond
[and which ones should I leave blank since they'll change frequently]
I'm not above handwriting but there's only so much room
lowk bruh, print out a blank copy of the sheet for "I typed something I shouldn't have, and its been burned in" reasons.
On the first page, the Character name, Background, Species, Class, Subclass, and Size fields are unlikely to change (maybe also Armor Training and Weapon Proficiencies but idk your life).
On the second page, your Spellcasting Ability, Appearance, Backstory & Personality, and Languages are unlikely to be changed.
sick thank you
when leveling up, are all resources refilled like in a video game
No. Characters need rest for that.
If resources are unlocked, do those get their charges immediately
No, you need rest. As Mr Smith mentioned
Traditionally, you don't just level up when you hit the XP threshold. Often you have to take a Long Rest for the level up to actually happen.
Do the new rules specify that you can't have below 1 max health?
Of course, DMs can also rule it how they want. I have, in the past, designed a dungeon so that the party levelled up right before the "boss" - that way they felt like they're brand new and ready to go. Very video game-y, but it hit well in that particular campaign.
Fair call.
You can have exactly 0 max health, but you cannot have below 0 health. If your Hit Point Maximum hits 0, you die as per 2024 Instant Death rules.
Hmmm, maybe I should try that. I’ve always had the level up after the boss, but maybe levelling up before the boss could be a refreshing new thing to do
hmm. i wonder if dm would let me change from cleric initiate to druid initiate
what ways other than silvery barbs are there to make enemies reroll an attack
is that too wild of an ask
Well, the magic initiate feat does let you pick between wizard, cleric, and Druid. Is this from your background?
Not really. I’d allow it
character building generally has been a pretty overwhelming process
and i didn't have the hour beforehand to cook since dm ran late that day
i believe i picked magic initiate as the feat i got for being human
Ah, in that case I believe it should be alright for you to just swap it to Druid, but yeah just ask your DM
for sure
i saw oath of the ancients as one of the specialization options and thought that seemed neat
It is a pretty cool subclass
Mmm hmm. If it helps, I designed the dungeon around "self discovery", so it also made narrative sense why they would "level up" by the end. This was back in the 3.5E days so I forget if I tied it to getting a "prestige class" (similar to subclasses in 5E) or a feat.
But yeah, if I did it in 5E, I would tie it to their subclass (level 3) - so they find out something about themselves and then they fight the boss with their new toys. Good luck!
Oh hey I’ve done that!
Divination wizard?
Would you count the protection fighting style making them roll with disadvantage?
the lucky feat
There's a battlemaster move that gives a defensive feature, if we're talking about just not getting hit.
- what is advantage if not getting a free reroll (or the same for enemies with disadvantage)
also the whole "re-rolling" itself is more rare, but theres plenty of stuff that manipulates the outcome if you are interested in that
I've had combats where the combat was a whole big ordeal that took most of, if not the entire session
And this has yet to ruin one of said sessions
My players are usually fairly satisfied with these combats
yeah tbh I really like combat
Usually if this happens it's a combat I've put a lot of thought into
When making the environment and adding external elements to the fight
I think i need to get a bigger dry erase battlemat
I think its interesting that classes in lore can be total opposites but can still get along just fine in a party
Warlocks and Clerics being the most obivous
well, not even total opposites.
It's not like clerics are innately good and warlocks are innately evil
I mean at base
A warlock could just siphon energy and knowledge from an eldritch entity and not be evil for it, while a cleric could just place their faith in a domain of "murder people"
Not even at base
warlock is "pact magic" and cleric is "faith in a domain"
whether that's from a good or evil source
Clerics who claim there power from the divine using it to exert that beings will on the material plane
Versus Warlocks who do the exact same thing but usually with more tentacles
Its pretty much usually benevolence vs malevolence
when it comes to otherworldly gifts I mean
fiends and celestials aren't typically associated with tentacles
and warlocks could have a pact made of benevolence, and clerics could have their faith in a domain based on malevolence (pestilence, death)
Rolling up a random dungeon with the random dungeon tables and its giving me a bunch of big rooms
It doesnt have to be fiends and celestials
the famothless for example
a Warlock could make a pact with them, or with a fey, or a fathomless being, or a great old one
Tentacle of the Deep
Like what am i gonna put in these rooms
am I crazy or is 30ft by 40ft a big room
I guess not tbh
These are NOT big rooms
Think of a theme first and then develop it from there? Also I think #dm-world-building is a good channel for helping with this.
These are the size of most noteworthy AoE spells
Yes irl, no in gameplay
I actually rolled for that in the random dungeon purpose tables!
Sounds huge tbh
And what did it suggest?
Is this a dungeon that was made to be such, or was it something else originally that's become a dungeon?
Ahh! How about some traps? Also pits and walkways, pillars, internal walls.
These rooms just feel like they're big with how they're fitting into the battle mat
If you don't get enough help, one solution is to just put a combat encounter there anyway
Chickening out on the dice to make for an easier story
the champion doesnt feel exciting ig as a new player
except for his busted level 10 ability
The Rope Room
This large chamber has balconies at either end where the entrances are. The ceiling is festooned with a collection of ropes, some forming loops and others hanging slack towards the deep floor. It may have been used for training purposes. It may also house a roper.
(Also having a big rectangle taking up 10% of paper is big, and irl D&D rooms including standard inn rooms are bigger than most homes they're building irl)
This could actually be pretty cool
What’s yalls favorite race?
☝️
I like the sound of a big open room with no floor and a bottomless pit instead of a floor
Duergar
Human
Any race without nightvision gets bonus points
Inproved crits, remarkable athlete? They're solid. You're fast and dangerous.
What was your duergar character named?
Why’s that? 🤔
Hargrim
What class were they?
He was a Wild Magic Barbarian
I'm taking it
I'm also putting a secret door on the wall concealed by a 5ft stone cube that can only be opened if they tie one end of one of the ropes to it and then pull down on another rope on the other side of the room
20 questions time? o3o
Any form of encumbrance you can give the players is a free handle you can pull to reuse any assets you want but unique feeling and higher stakes. It's also much simpler to balance combat encounters without fudging dice. It's free real estate
Pulling the stone cube out and letting it fall to the ground
Break a lantern when the character is grappled or knocked prone. Give the Great Axe user a torch
People can lose 5 HP and a spell slot combined and it still feels tense
Ah I see so it’s like kinda more immersive and gives you more to work with
Yes
Are you usually a DM?
So-so
Interesting twist. Gotta think about a couple of clues for it.
cracked corners on the bottom of the cube, scrapes going up the nearby wall
It’s a pretty DM way to look at it
One of the clues will be that if they grab and hang onto the rope they need to tie to the block, the rope will suddenly lower 20ft and prompt them to make a strength saving throw or lose grip of the rope
A freebie is marks of rust scratched into the wall
And then if somebody who sees this has a high enough passive perception they'll notice a rope on the other side of the room raise
How long have yall been playing? 🤔
Bro is doing a field survey
Just bored and can’t sleep
seriously playing, 12 years. dabbling and reading books? 20 years.
(now I feel old)
You’re not old you’re experienced
You play mostly with a set group or play with randoms from time to time?
Off and on for years. I mostly play play-by-post so I sought out servers with which to play in most of the time.
I do have an irl group right now consisting of my roommates and fiancee at the moment though.
That’s awesome
I’ve been kinda playing off and on for like 2 years and still haven’t finished a campaign bc my friends who DM end up cutting it short 😢
I at least managed to get a campaign to completion under my belt with an irl group a few years ago
group rapidly dissolved after that though.
How many have you completed?
officially completed: one 5e game, one game that I'm a developer for.
the servers I played in are West March servers so there's no real "end" to the campaign cause it's a hang out spot with occasional quests to go out and do stuff combat-wise
...pretty sure I also completed a 4e game, but frankly, I don't remember if it actually "completed" or just went so far off the rails that I called it early.
I’ve heard west march before but idk what that means
West Marches are basically pick-up games. You get together with some randoms to go out and do a quest or two, and the cast can rotate out.
Instead of one group it's more like a community and groups are made for an adventure before returning to the "hub"
so you might go on adventures with someone a bunch of times or one time and never line up again, etc
22 years, I think. Plus or minus maybe 1. 🐣
So if a dnd game is like a co op game a west march is an online game with randoms?
A bunch of DnD veterans in here
More or less. Most West March servers include areas to hang out in in-character so you can have lil story arcs going in between quests
It's great fun, if you manage to find a community that suits you.
I’m not very good at the actual gameplay mechanics of DnD or even making character sheets. I basically gave up making them since the games I did never lasted 😭
I’d need to find a laid back kinda group
quite a few west marches are very chill about it.
could be something to look into. #looking-for-community is a decent place to start, if you wanted to go looking.
I'm getting so many 30ft x 40ft rooms from these random dungeon tables
In my experience (which isn't super in-depth), yeah, West Marches should be on the more chill side - mostly because they're already signing up for groups that can change with pretty much no notice.
Appreciate that
I do wanna do something more focused and maybe long term though.
oh hey Steve. long time no see
could always try #looking-for-players instead.
are you open to paid games? good way to get something consistent
Started in 1978, married one of the people I taught it to, except for a bit of a lull whdn the children were very young I have always played. Now probably more then ever before.
That’s awesome as hell
Are they really that much better? I wouldn’t wanna go and do something where it is basically just a job rather than passion. Plus I’m poor 😭
Thanks. Its a great lifelong hobby, has so many aspects that keep me learning and growing and thus feeling young.
An experience that brings generations together: Playing regularly while having young children is almost impossible
its a great game to get into. paid games are usually better. you can expect a good level of quality from them. but of course, exceptions to every rule
I've got a campaign that has dropped to once a month because the toddler keeps scratching his parent's eyes.
His dad's the DM.
Seriously, that kid has scratched his parents' eyes so often that we nicknamed him Freddy Krueger. And I'm still not convinced he did not perform his own C-section with his fiendish claws
I don’t think I could afford that stuff especially since they are paid for each session like a live membership 
True, but we did start them playing as soon as they could be trusted to not eat the dice. All three sons play in my campaigns allthough they are grown and also have their own. One has too travel quite a bit to do so. So it can gather generations and bring them together.
understandable. there are a ton of great free games out there though!
Paid DMing definitely isn't for everyone
Its definitely not for me I do know that
Not for me for sure either.
Now I got a 50ft diameter circular room
I don't like the idea of turning DMing for friends into a job personally, as theres a whole new tier of things I gotta do and quality I have to uphold, or consistency I gotta do to justify the cost, which my style generally doesn't bode well to.
If your campaigns never last because your friends drop them when their DMing the answer is obvious: Become a DM and run the game for them.
I am the gromit building the train but DMing
I definitely understand the instinct as a DM to do it for money. I like to think that even though my games are free, I run at a quality that people would pay for. I don't think I'd wanna play with some of the restrictions that occasionally come from being a paid DM. That said, I actually don't understand fully paying to be a player. that might be more because I prefer to be a player with friends.
I’d probably be decent at it I just gotta learn the other stuff aside from just like the roleplay aspects. Though there are also differences in preference in our group bc some of them prefer whimsy and the others prefer grim dark
How long have you been DMing?
A couple years
I do my best and do what I do. My players at least enjoy my games so clearly I'm doing something right
I do think a lot of people overestimate how hard DMing can be. It's pretty easy to start, especially if you're willing to learn and ask for help
tons of great resources online to learn too
You have the important thing: "Know what your players want/need" already. Just do it. The new starter sets are pretty good for a first time DM. Or just do your own thing and learn as you play.
Part of the problem is a comparison complex
I have to say, the fact that I finish my DnD sessions and then the next day go and watch Brennan Lee Mulligan DM for some of the most talented and experienced players around weekly, definitely doesn't help with the comparison complex
“Comparison is the thief of joy”
100%
It is unfortunately human nature
You have to watch them with a diffrent eye. More a "Hey that is something I can use!" Or "no, that doesnt suit me/my group". And always remember that they are that good only because everybody at that table is doing this as a job they get paid for, many of them are actors, and all have an interest in creating a fun to watch show. Its not a realistic table play simulation.
I try and be productive about it and use it to inspire my own games at the very least. I run games in a decently similar genre to the critical role style of campaign (especially recent campaign 4 which is very political intriguey) so it's a ton of fun and I get plenty of good ideas out of it.
I love roleplay in games which is like my main draw and political themes in stories are my favorite
There's legitimately a lot of good stuff in there, be it inspiration for encounters/situations/etc, or even just encouragement that you can have a super engaging time while bending the rules of what DnD might traditionally be expected to be
Just steer clear of the matthew mercer effect...
What’s that?
Antje (I hope I picked the right amount of that name to say) described it really well. It's a trap that a lot of newer DnD players run into where they see players like matthew mercer and the CR cast as their main exposure to DnD, and they then immediately assume all groups are like that and try to run their games in that style. A lot of folks fall flat because they expect to run a game as well as CR, without realizing that those are trained professionals who are paid a lot of money to play DnD really well. Your average group doesn't work like that and isn't as good as them, and that's fine and normal
Ah ok thank you
One campaign idea I wanted to do that interested me after playing bg3 recently was a trio of players who are evil and trying to usurp the dead three
Thoughts? 🤔
Well my random dungeon layout is done
I oughta call it a random dumbgeon layout
Because it's kinda odd tbh
Could be something with the right players. This is just the background idea though, now you have to start them doing level appropriate challenges, kind of like you have the theme of a series and now you have to figure out what the episodes will be about. And be ready for the players to deviate from your plans.
TTRPGs in general since maybe '95-6, D&D specifically since 2017 or so?
Honestly it could work. There's a clear goal with clear opponents.
Hi.. (• ▽ •;)
Ah, that's fine. It was made by someone else, someone who probably had to argue and compromise with others, there could have been problems with the money, the labour, questions of intent, complications of construction ("did this giant pit not get noted in the surveyor's report?"), all sorts of things.
Is there a defined distance that players fall per round?
Like if they fell nonstop how many feet would they fall per round?
XGE is vastly more sane
In most cases, instant is indistinguishable from 500 feet, but I've definitely run into it once or twice.
I believe an errata did clarify it's 500ft anyways (or maybe a tweet from crawford..)
I'll go with 500 per round
500/round is way better
I'm pretty sure it wasn't in the base rules, purely because it was kind of rushed out.
Yea the scenarios tend to be few and far between where theres a meaningful difference
2014 Rules were sloppy in odd places.
I'm thinking a pit in my dungeon thousands of feet deep
I've got some airship combat coming up where that fall speed might matter
Can't wait to make a pit 501 feet deep
That would actually be hilarious
In one of my games, we had an entire fight during a fall, since the party (and the bbeg) fell through a portal a couple thousand feet up in the air. Was pretty fun.
They cast feather fall on the last stretch, after defeating the bbeg.
I've done something like that as well, wasn't the BBEG, by we did fight a big scary demon werewolf a few thousand feet up. I forget the cause for the teleport though.
If a player was falling hundreds of feet and there were various ropes hanging about that far down and they tried to grab that rope, would it be unreasonable to have them make a save of some sort to avoid taking that amount of falling damage in Slashing damage when they grab onto the rope and get wild rope burn?
Rope burn would entirely depend on what they're wearing.
That's true I suppose
Captain Full Plate isn't going to notice a bit of friction through their armored gloves
That's such a subjective thing that I may as well just not do it lowkey
Or like really specifically ask them at the start of the dungeon what they're wearing on their hands
I'd do the latter, or just have them explain what they all look like so that it low key shouldn't set off any warning bells
I just finished creating my first character last night
I have so many characters made. Most i won't ever use
I only have the one
Relatable
Love the picture sandman
D&D Question of the Day (D&D Beyond: Playing the Game):
Why might the DM ask for Insight (WIS) instead of Influence here: “I size up the guard’s mood before I say anything”?
Cause they're trying to interpret the mood through body language and whatnot rather than ask them how they're doing.
You mean Persuasion, rather then Influence?
And that would be an Insight check by default.
Because you're trying to get someone's measure.
iirc Influence is an Action in 2024 that allows you to make a Deception, Intimidation, or Persuasion roll
Yea Influence is (one of) the collective actions that replaced all of the individual skill actions
I like the more clearly defined actions
The Hellfire Club set came with cards that have all of the different actions defined on them and I hand them out to my players and it's nice seeing my newer players do stuff like taking a Study action to try and learn more about a creature they're fighting
Yeah, I like them being more clearly defined for initiative/turn-based scenarios, even if they’re not combat
I just like them because while they didn't actually change any mechanics at large (since by default any skill check has always been an action, but the DM has always been able to make it "less" than an action if they wanted), what it does do is some very nice future proofing
Way easier to say "this applies to the influence action" than needing to list every skill individually
I think it also is nice because in certain cases, it can give the player the opportunity to have some control over what they roll.
Like in theory, the player can state they want to take an Influence action at some point as opposed to waiting for the DM to ask for a skill check.
They’re not actually trying to influence the creature yet. Persuasion is only applicable in the context of the influence action. (Usually)
The DM can obviously deny an action roll, but since the players dictate what actions they take in initiative, that gives them more control as opposed to asking if they can make a skill check.
Knemesis...!
would letting allies drop Prone as a reaction to you shooting (so they stop being cover for an enemy) be a viable subclass theme? sorta lots of warnings and stuff
Gotta see but I really gotta catch up with a friend and the only day we’re close to free is Waterdeep day
I don’t even know if I’d have it be a reaction, that’s already pretty rough
We won't go after Xanathar or Manshoon without ya lol
maybe use your reaction to let any number of allies do it at the same time or something
could just be a use of something I guess
Sounds like a maneuver tbh. Recovering Strike or something.
That’s because they will be coming to you. /jk
Purple Dragon Knight moment
I feel it would be a mix between PDK and Battlemaster overall yeah
slightly lends itself to archery and warning
less Arcane Archer and more like, War Archer
Whats the hardest enemy your players have struggled with?
I mean depending on the character and situation if they're mostly ranged going prone gives them automatic disadvantage
Too variable. But often its not been the enemies i expected any real level of difficulty with
Not really a single enemy but a group of enemies
It was a Dragonborn of Tiamat with 4 Helmed Horrors against a level 6 party
Bunch of goblins, at range, with bushes and rocks for cover using fire and movement. Really tied the party up.
The most surprising combat I have had was a group of permanently invisible sprites beating the stuffing out of a level 9 party.
After one shotting the first one I think they tried too hard to save their aoe and just got ruined by the perma advantage/ disadvantage.
Its funny goblins still give so much trouble as basic as they are
Did they not bring faery fire?
Cover still helps against it
And sprites are savage little things despite their low hp
Its a common scenario, even in more "optimized" groups
The "I don't want to waste things" which in turn makes something way more difficult
Another interesting enemy i found was a little orb that moved so fast that an arrow shooting was slow motion so they're hard to hit. I think it was from fey or shadowfell
Ive seen many a people do silly stuff just so they wouldn't lose concentration on something they had "pre cast"
Though tjey only live for 15 years at most
Horned rabbits or some others seem fun to
Cr0 creatures are really fun to look through
That’s the fun part of a Glabrezu. Just get rid of the spell.
Glabrezu?
A demon with at will Dispel Magic
Can also cast spells as part of it’s Multiattack
A nice Cr9
Oh no I'm perfectly ok with my party making bad decisions to hold onto a spell that (often) is not providing them any benefit
Yall know any app that can produce background/ambient music specifically for dnd
Wdym
Can't remember currently lol. Been up since really early. No idea for background ambient music
I like tabletopaudio.com myself.
Ive been looking for ambient sound ones. Though it seems theres some that let you layer or add onto music as time goes
Early mornings really mess with your brain. Honestly I thought you were talking about an artist for character art,
But background ambient music sounds really interesting too what kind of vibe are you going for?
An artist i wouldn't mind either
It was basically a puzzle with a combat slapped on it.
Anything blue (including the sprites) was invisible while illuminated by the torches in this dungeon. This had been established a few rooms ago as the wizard just became a floating head when they walked in. They detect magic, work out it's the torches, put them out wizard reappears. They think huh that's neat and move on with their lives.
Then when initiative is rolled like two rooms later they've completely forgotten that was a thing despite the wizard being back to just a floating head being mentioned every round. 😅
One of the puzzles I had to solve with others it was a characater that triggered the rooms as soon as they entered them
Puzzles are fun but definitely hard to pull off without being too frustrating.
Very much so
Sometimes players just need to be outright told things like, "You figure out that blue colored things are invisible while illuminated by torches and that's what's going on here."
A fun thing to say before today’s session.
Oh yeah
I’m sure Tax evading Liches aren’t known for their puzzles
There's nothing wrong with just telling players things. Sometimes not being actually in the world means things that should be obvious might not be and the PCs have basic logical faculties (passive Investigation) that would just make things obvious even if the players themselves have forgotten.
I usually do puzzles with visual aids that realistically the PCs could notice.
I don't like making puzzles for the players to solve. I prefer puzzles for their characters.
That's where I get lost.
You can describe something as an intricate and delicate puzzle box and how clever the character was in solving it (investigation roll) without actually making the player themselves do the thing.
One thing I have enjoyed is different layers that certain players have the advantage if they can help othe others or someone who is specific to the puzzle
Throw a Rubix Cube at the player.
You could, but I don't like to do that, it actually detracts from immersion for me.
The secret is they need to break it open
I think riddles can often be a weird middle ground because they can stay in character to solve them, but at a certain point they'll get stumped enough to just start going at it above table
The answer is in the cube
Another good method is just giving little hints in different chambers or floors
I am not my character, my character has more holistic information about any situation due to actually being there and often are probably smarter than I am, anyway.
Or just make it a Skill challenge
+5 INT/WIS can translate to "the character only needs a minute to figure out what took the player 15+"
but sometimes just letting them roll is fine too
A good 3-4 skill checks
yeah it does become weird when you have to start asking the DM what your character does know and they then have to all but give you the answer
Luci that's my favorite character from rwby
puzzles in a video game are fine because I can try something and immediately see the result, whereas with a DM there's enough of a delay to make each attempt slightly annoying
Miss the original. Remake is bad since rooster teeth went away. Dnd is fun for its puzzles
The PC's skills are what exist in the world, not mine. And don't get even get me started with 4th wall breaking solutions. Like solutions that depend on pop culture knowledge. It's not wrong, just not my cup of tea.
Especially rolling history checks. Nat 1. You dont remember anything
Nat 1 could just be remembering the wrong thing too
I use the Passive version of Skills as a floor.
2014: is it me, or does Durable seem weak? i know some might say the first part getting +1 to con is good, but what about the second part?
mixing up information with something else someone told you
Also Nat 1, doesn't mean autofailure.
Thing with puzzles is if you want them to be wholly immersive they can't actually be puzzles.
you can kinda get away with it if you let the players make up their own solutions too
Not for the players, no.
like anything that sounds reasonable is the answer
For the characters, yes.
how X Character solves it might tell you something about them
Well if it's a puzzle for the characters then it's just an autosuccess roll narratively.
Not really a puzzle.
It was a puzzle in the reality of the game world. It was not a puzzle for the players.
Yeah at that point it just feels like you're adding rolls for fluff.
I mean sometimes a roll indicates time rather than success or not
can the Rogue open the puzzle box to get the prize before the guards come?
Something which could also apply to like the whole world?
When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). it sounds like to me that when healed, if you have a 20 con, you would at minimum, heal 5 or more
Eh whole world has stuff that needs checks
To begin with, I think the idea of a deliberately set puzzle to be something pretty unlikely, and thus stressful to my suspension of disbelief, because what rational being sets an obstacle to something but deliberately programs a tricky hole in the defenses in order for someone to solve and bypass their obstacle? Not many people.
If you want to defend something, most reasonable people would try and make their defenses without a tricky loophole that requires strange measures to bypass. You want your defenses to be impassable except for authorized people and for them you want it to be easy.
that's not true
There are probably two cases in which I could see a deliberately set puzzle:
- Some sort of ritual test, perhaps to demonstrate traditional values. Probably religious, but certainly observed by an authority and thus at least partly a social test.
- Involvement with irrational beings or beings with alternate modes of rationality like the Fey (most likely culprit), Fiends, or other extraplanar beings. And honestly, who knows what they’re thinking most of the time
yeah, most people probably aren't making puzzles. They're probably making traps with a secret command word that'll shut off the trap. Puzzles are not very realistic, but they're usually pretty fun
In my games things that serve as puzzles will more likely be:
- Natural Hazards, set up in a way that bypassing them requires some problem solving. Magical environments contribute greatly to these.
- Traps, which are not meant to be bypassed. Their creator wants interlopers to fail the trap and suffer or be deterred.
- Malfunctioning Systems, maybe defenses or other processes which have broken down. Formerly impenetrable defenses which have developed a tricky workaround, or formerly helpful systems which now pose a tricky obstacle.
Obnoxious wizards who like to be smarter than everyone else.
I just think if there's a "puzzle box" that's just solved by God doing it then should just be narrative.
You’re forgetting the third option: “Wizard Did It”. Some egotistical or otherwise self-preserving spellcaster wants only people they think are worthy to have whatever lies within
I'd classify that under "irrational being" personally.
oops sorry, i realize it says twice my con mod, so a 20 con, they would heal for 10 at minimum. meaning cure light wounds would start to be better i think?
Morality Traps can be fun too, a door that can only be opened by someone willing to be evil, to keep out Paladins
Why would God solve your puzzle box for you?
what Feature are you describing?
Puzzles can have many solutions depending on how you set it up
Well the DM is God in this scenario, and they possess your PC to answer the box.
its the feat durable
Better question: what does God want with a puzzle box?
oh 2014 Durable
Love of the game.
bordom XD
if the player rolls well enough, you can ask them to describe how they successfully open it
creating a moment to show character
I don't understand, attempting to solve the box is still a player choice and then the DM narrates the result just like every other roll in the game? Does that mean that God is also making your attack rolls?
Something to do
Yes /j
I just think there's no reason to call something a puzzle if it doesn't need to be solved.
Could God make a puzzle box he could not solve?
No
The trick is to have an interesting result for both failure and success and therefore the game progresses in an interesting manner even if the players never open the box.
Why wouldn't they not be able to open the box tho?
If you make it a roll, there's a chance they fail the roll.
i approve, gods can get bored
You can just spam rolls till it opens.
Nah, DM calls for rolls not players.
I don't allow infinite roll spamming on something.
Because he'd make himself unable to
Or they could’ve been prevented from solving it. Imagine a dead god who’s last act was giving his followers an unsolvable mystic riddle
So he's a jerk
If I allow a roll the result will be both interesting and impactful whether it is a success or a failure. A failure isn't going to leave the world in the same state it was at the beginning and just allow you to try again.
I don't really get it.
If I need the result to be one way or the other for the game to progress, I'm not going to call for a roll at all. That's when it's just a narrative.
Just like when the character gets the killing blow they can describe how they do it
Think more unfinished business: if I’m working on a cool riddle and get killed before anyone hears the answer, I’m not a jerk
Eh fair
I only want to call for a roll when both a failure or a success are interesting and good for the story.
I thought you meant that characters should see the box then immediately know how to open it and do it.
... what?
Wasn't that what you meant initially? Since it's a puzzle for the characters, we roll a check and they know how to open it already cause "papa made one of these" or something.
Whats fun is the multiple checks on an item
Actually that kinda sounds sensible.
Idk I like using my brain in tabletop games sometimes
Based DM
I just wouldn't call it a puzzle if I did it that way.
Just a narrative room or something
No? That's not what I meant. I meant that they roll to solve it in character.
You can give hints if anything on the puzzle to see what they notice and have their brain solve it if thats what they want
Mechanisms without full answer
Might just be better to make everything combat
For instance; if the players cannot open the puzzle, perhaps a sage or rival faction can have some secret solution they have to barter for or steal
Always have some way to move forward, even if the players have to backtrack
Like would it be a puzzle for the players or characters if a door requires two keys and there's paths on the left and right side of the room.
As described, neither? That's not enough to be a puzzle.
That’s more of a challenge; find the keys and open the door. That could certainly involve puzzles on either route
I just can't understand it.
Or have npc or enemy have the key and have a way to get it with or without combat conditions or ways to open up to get to the room, maybe they surprise you how they get in
Cause the character is nothing without someone controlling them.
It's just a piece on a proverbial chess board.
And their personalities are quite fun when people give them their individuality. Only time chsracters bother me is when people make the same character every time. Just different race and class
But the character is supposed to be someone other than the player. With their own mind and knowledge and personality.
Puzzles are typically small scale and are logic based for your players. A challenge is what I call the bigger issue their characters are facing by solving the puzzle; the reason why
But when their knowledge is told by the dm the player knows it now too
But it doesn't work the other way. Player knowledge isn't character knowledge.
And skill level should be separate, too.
So if a character is looking at a statue of a bird with lines to push it on the floor to a symbol of a bird on the floor, the character wouldn't be able to think "maybe I should push it over to the bird?"
I'm kinda regretting playing as a fighter with new people
I think the need for a cleric is definitely undeniable if I wanna play with someone new
Or maybe Rogue if they wanna sneak supports
Just ends up opening a can of worms.
Cause a character would know better as a Wizard to not stay within range of a 7ft tall Berserkers Axe, but if the player just stands there, the character just stands there trying to dodge axe swings rather than run.
If they have the skill to see something this obvious, which i would say anyone with a non negative modifier to their passive investigation would, then yeah they should.
So wait but that's a visual puzzle that the player would see.
Not if you just described it. The player wouldn't see it, they would have to rely on their characters senses.
I put my puzzles on maps so both usually see them.
Sure and if something is supposed to be obvious enough for everyone to figure it out I would just outright tell the players.
Then I wonder why I even made it in the first place.
I dunno? I do hope you realize that this is me talking about my preferences, right?
I, personally, don't like puzzles that the players have to solve because it personally detracts from the immersion for me. Personally.
I missed that.
I like them cause DnD is just so much combat and even as a combat lover I like a break from it.
But the only thing you're meant to do thats any sort of time consuming is combat.
I do like puzzles that the characters have to solve.
The old, "Ragnar the Sage, INT 20 wizard, gets stumped by a simple puzzle because their player Dave just got off an unscheduled double shift and just wants to cast fireball."
And not the players
I guess the point is those 2 minutes of non-combat are a hyper cleanse.
This? I'd tap passive Investigation if the players take more than a moment to call it.
I do remember feeling really silly when I had a barbarian who failed a religion check to recognize the symbol of their own god, but it was in an AL module so not the DMs fault
Squints, disagrees.
Right, you can give them a second to realize the obvious, but if they don't, which players often don't, then you just tell them.
I just like Dungeons having something different in them rather than every room is either a combat encounter or 80 traps
The funniest ones are the rooms that seem they would have a ton of traps and players are very cautious when its really just 1 or 2 minor ones
No disagreement from me.
I want to do this - nothing haopens- anxiety snd intensity go up even though it isn't here
There
Some dungeon masters make players roll for stuff they definitely shouldn’t roll for. I think we should encourage dungeon masters to just in the moment say information that they want the players to know and that the character would know
Ig I don't see the point of a puzzle room either if there's no puzzle
Unless there's like walls closing in unless the players roll a DC:?? Investigation to solve the puzzle globe in the center they get crushed.
I’ve recently stopped making players roll history to remember stuff about the city the whole campaign has been in and instead just say stuff I know their characters would know just from living in the city
Just be careful that you don't kill the momentum of the game. They're really nothing worse for the game than having the players just staring blankly at you while you sit there thinking something should be obvious.
I like to let my players make things up about places too tbh
I trust them not to break immersion
Here's my devils advocate to that. Some players who have been through the city multiple times yet dont take good notes. Dm shouldn't have to remember everything for them
Good stuff!!
Ig I could just make every dungeon room combat or instakill traps from now on.
I’m talking about stuff that the players don’t yet know
And also even if players forget stuff, I’m not about to punish them for it, as someone who has memory problems irl, I wouldn’t punish it unless they forgot something very important and that I have made a plan for if they don’t remember, like if it was a puzzle where they need to remember something
I run mostly casual games and while I encourage note taking, if players don’t want to take notes, then I’m fine with that
Nah I'm still gonna run puzzles now and then. There's not enough to really break the combat monotony not to use certain tools.
Puzzles are fun.
-# When done right
Meant to say earlier: a hall with a spiral path and those automatic hitting things. These are triggered by sound. The switch for the exit is in the centre. The room is well lit by hanging lamps, possibly magical.
That's the issue.
"Done right"
People have differing ideas for what the done right is
That is very true. I should adjust my wording
Since a puzzle is something that you confuse or misunderstand so if there is no confusion or misunderstanding then it's not a puzzle.
Puzzles have very low lows, but very high highs, in my experience
How much Aura does a Dragonborn Fighter riding atop an Armored Polar Bear have in concept? 🧐
Lots. It’s badass af
Oh, add on wielding a Lance made of light
Even more badass
There was a book series that featured Panzerbjorn and they were pretty darn cool.
2
Noted, noted
Might just be that I don't like it when words used don't mean what they actually mean.
I love it when they solve it in ways you didnt expect or shouldn't have yet it worked
Oh boy I gotta roll for tonight’s treasure
Something can confuse the character and not the player.
Gonna be magic items for Tokii mainly
Now.. How much Aura does an entire party rolling up on Polar Bears led by a Dragonborn Fighter wielding a Lance made of light riding an Armored Polar Bear have?
How can the character be confused if the player isn't unless they know ahead of time to act confused.
How many party members?
3 other than the Dragonborn
The answer is nine.
"You look at the puzzle and are confused abot how to bypass it." voila
9 Aura...
The mighty nein
-# I got that reference.
1 for each player and bear with bonus point
Doesn't that step over the line of "dm shouldn't tell you how your character feels"?
Sora! You've given us 9 Aura as a party
There is no such line?
We also killed an Adult White Dragon at level 6 without losing anyone, but it was a struggle to survive, we used everything we had lol
The DM tells the player how their character feels all the time.
You feel cold, you feel pain, you cannot figure out how that thing works and are thus confused by it.
Sounds like Adult White Dragons
I have that as a loose line. I don’t often like doing it but in some cases I do it
I feel like being told the last feels like being told "your character is too stupid"
Only time I tell my players what their character feelings if it’s charmed or frightened. Or if they ask me to.
Well mostly with external forces that would affect a PC’s emotions in a way I wish it to, but most of the time I leave it up to the player to determine what emotional response they have to something
My favourite line as a DM is “How does your character feel about that?” Because it encourages them to think as their character
Oh I mean emotion wise
That i do like for sure amity
You (barbarian who has -1 Int modifier) cannot follow the lines of that pattern drawn in the sand, it's all just wiggles to you, but you (Wizard with +5 Int and Investigation expertise) can read the patterns as the remnants of the ritual sand dance of the local tribe.
Obviously I will sometimes say “your character feels fear” or “a sense of dread” when I want an emotion to be felt
There are stats for how observant and how deductive characters are. I use them.
-# I get a scam vibe
Or a creature is obviously placing that emotion on someone, maybe a place that you know how it would effect the character
I feel like it just kinda sucks in those situations cause it means that the barbarian can never participate in such stuff.
This. 100% this.
I'm fine with being told what my character feels and replying along the lines of, "a normal person might feel that, but De Vor does that thing with her fingers. They start to crackle with power as she ponders where to put the lightning bolt."
✨