#dnd-discussion
1 messages · Page 420 of 1
I've got an idea for a story beat which I did want to have in the campaign, but it doesn't make a lot of sense anymore because the players made choices which mean it doesn't make a lot of sense. So, I'm now looking at taking what I can from that idea, repurposing and reusing it, and seeing what I can change to make the idea fit.
Greyhawk (the city) has like like 30+ inns 🫠 man… so annoying
Blinded is probably worse
Sure hope you don't want to cast spells
Blind characters are a mechanical detriment but can be worked around. A mute charater is a roleplay detriment which will be pretty hard to play. I would skew away from both, to be fully honest.
Mute would effect verbal component - it wouldn't only be rp
Also very true - I forgor lol
I wonder how it would work at the table to play one of those two
Have a custom feat where you can use somatic components instead of verbal when a spell requires a verbal component
Both affect RP anyway but mute even allows for Common sign language
"Here's a magic item to help you not have to deal with that problem"
Sure, but also sometimes it's nice if your players legitimately accomplish something, and for their actions (such as freeing a town) to last and have long term positive consequences
Ye true, getting a blindfold in a backstory with blindsight 20ft xd
Sure, neither is impactful with homebrew...
I did actually play a mute character in a one shot. It was fun, and fine, but I would not recommend it for anything other than a one shot - it very significantly cut back my ability to engage in any real RP.
I wouldnt really mind playing either, but in a longer campaign it could definitely get annoying
Nothing I said was homebrew
I was playing a martial thank god, so I don't need my verbal components
You were the only one not mentioning custom feats and items in this case
I'm kinda sad that RAW sign language can't be a verbal component
It also just means your party needs an additional language to understand what you're saying and it'll mean you can't really have any moments to RP amongst the party through dialogue. Again, can be done, but I'd only trust experienced players with it.
My take was having a backstory with one of the players, they would be my companion
Still better than players choosing a crow of all things as their race
It can work, but you'd need to talk to the player to figure that out and be open for the possibility that people just might not want that
It's because it has nothing to do with any given language. If it could use sign language then there'd be no point in subtle spell
Verbal components aren't about actual communication (language), it's the specific use of sound and utterance
Now here is a problem between story theory and humans
Since story theory says that, if the villain is writen that way, he sould take the town back
The "human theory" says we hate conciquences for our actions
Come again?
Eh?
That kind of Story theory has nothing to do with a dynamic story in which there are effectively multiple authors contributing.
Yee haw
I swear the conversations on here get more complicated than Reddit 😂 😭
Not a high bar
You as the DM have a lot of leeway to have the villain realise that retaking that town is more effort than it's worth. He would need to move new armies and give up on current objectives to retake the town, which he probably doesn't actually need.
Now, you can certainly have consequences for that action. Maybe the villain realises the real problem is these meddling heroes, and chooses to send an elite warrior to go teach them a lesson, or even they themself arrive for a "chat". I'm sure as a part of the players retaking that town, it'll be strengthened - local militaries come in to fortify the walls and leave an emplacement.
There's a lot of grey space between "The villain does nothing" and "the villain undoes the players' hard earned progress". You ideally wanna find something in the middle - which becomes the next problem the players face
Don't repeat problems - take the players' previous actions and find new and interesting problems for them to face
Undoing the hard progress can be a fun thing in and of itself, depending on what you're planning to do
It can be, but it also really often can demotivate the players. To be clear, sometimes you wanna demotivate the player characters, but you want the actual humans you’re playing with to constantly be excited for whatever is coming next
I would be pretty careful and show some restraint when it comes to undoing player progress
Then the suggestions from before work just fine. Moon Druid or World Tree Barbarian depending on how morphy you want to get with it.
A freebie you can always do in the town example and pulled straight from LOTR is to have a message arrive to the players just before they enter the lair, deep into enemy territory, that a town they saved was razed to the ground and armies are mobilising fast
Tropes are always fun
Oh and if you think a real setback is in order, prison escape or similar is such a good one
Prison escapes are great fun
Oh ye, they're freebies basically
You can even draw it out by having their equivalent of magical items be spread along strongholds, basically having to retake 2 players' gear and 2 players' in another
1 session for the prison arc, 1 for getting back on foot
I think I pulled that straight from an AL-compatible module so maybe don't literally plagiarize
But then, that's from a while ago so I doubt it's still legal anyway
(You can and should plagiarize as a DM. Absolutely nothing wrong with it)
Good point. So on this website called- <user is banned for supporting piracy>
Hey plagiarism isn’t piracy
Me when the AI cleanroom code:
D&D Question of the Day (D&D Beyond: Playing the Game):
A rogue wants to Disengage and then Hide in the same turn. They have features that can make one of those a Bonus Action. What limits apply?
A) You can take any number of bonus actions.
B) You can take one bonus action; you choose which to use.
C) Bonus actions always happen at the end of your turn.
I agree about the gray areas but even takeing the city can be a chalange to the dm
For exemple they can send milicia around the city to starve it out so its easier to take over
They can send spys and dopelgangers to infiltrate the goverment
Make a army out of a masive animated illusion spell to have the town be ocupied whitout any force (use goblins or summons to make it real of the patry aproaches)
Have the town be taken over if they players let them
If they just runaway then the town sould be taken over as a conciquec of not beeing a hero
B
B of course
B) From Cunning Action
Ill mention i see this as a debate on how to use storytelling in ur DND campain
You give me your viewpoint on DMing and i give mine
A if you ask very nicely
B.
Once again late, but I like answering dang it
i eat the rogue's character sheet
yummy
to split hairs, B is the prevailing precedent.
However if my rogue wants to forgo a standard action and utilize 2 bonus actions, i will likely permit it.
Isn't that just... using their action as normal?
i think so?
Yeah, so I don't think the conversion is necessary
That would allow chugging two potions of healing.
It would also allow monks to do some pretty strong stuff at certain levels with flurry of blows
Tbf, it’s like one attack more than normal with double the focus cost
Granted, for a focus point
It's probably not the end of the world
I do have an instinctual hesitance when players want to take two bonus actions because it usually (based on my previous experience) signifies some kind of tomfoolery afoot, but if it's not too bad then why not
Crying is a free action but depending on the situation might require a stealth check
generally agree, especially since i have that specific monk in my party.
But at the end of the day... 🤷 let the players have fun, right? Try to keep it balanced, but sometimes throw them a bone
100%
I don't really follow.
Anyone can hide etc. as a full action.
Rogue cunning actions says they can hide as a bonus action.
It's not when you hide it uses a bonus action in place of an action.
So surely you can do a hide and a dash every turn if you want to it just uses the action and bonus.
it's more the "use a bonus action in place of a standard action" context
and honestly piddly regular things like that? i'm almost always going to say "yup, you do that"
But there are classes with chicanery and shenanigans with their bonus actions
Any excuse to use the potion mixing table
So, I have a question for you folks.
How would you feel if your parties ally was Secretly a fiend and you found out?
But on the same coin, they've been nothing but genuinely helpful, cordial and kind to your party and the people that live in the same area it does?
🤷 so what. It's a crazy mixed up world.
now, i'd have to know what character i'm playing, because my character may have strong feelings about this.
I mean, I'd personally still treat them as a friend and keep their secret because they're a great person despite their origin as a fiend
But also because my Cleric doesn't really have any hateful feelings towards Fiendish individuals lol
My party hates racist more than fiends, undead, aberrations, etc
And we've had more cordial relationships with said creature so long as they aren't that lol
Three Kuo-Toa live in the basement of our Tavern because we felt bad for them
(Yes, we provide them with ample amounts of water)
Yup.
I got to level 6 on my bard. I want Counterspell, Catnap, and Suggestion. It's a Westmarch but I'm commonly alongside a Sorcerer with Counterspell. Catnap would be also used often because of how DMs make their encounters here.
Any other suggestions or perhaps a recommendation based on what you think would be more used?
I can only choose one spell and I'm stuck with it until 7 so struggles
Hmmm, Spirit Gaurdians...?
(Assuming you're a Lore bard, I believe)
Obviously that would depend on the character. Fiends are known to be excellent liars and devious so 99% of my good characters would be hella suspicious of them. Probably hostile.
Unless the DM states otherwise I will assume that all fiends are intrinsically evil.
(I'm not a lore bard)
Well if you're not a lore bard. Counterspell isn't a bard spell.
Magical secrets comes online at level 10 for every other bard.
Oh gosh you're so right. I thought it was. Mb. Okay then out of the two, or any other suggestions for a base bard?
Hypnotic pattern
I LOVE HYPNOTIC PATTERN 🤑
I have slow but Hypnotic may be a good idea for swarms or multiple targets.
So my dm hates me from last night. I had a rod that everytime we do a long rest. I can put one charge in it. Now the rode max charge is 50. The dm said it was ok. It dose one d 12 damage every charge.
I used it to kill the big boss
It had 50 charges
I'll grab Hypnotic. Why not?
I also considered the tiny hut because of our campaign setting (we're in a desert with intense highs in the day, intense lows in the night and extremely dangerous creatures roaming).
But Idk how often I'd be using it realistically.
Hi guys me and my friend are looking to join a session
If i quicken fireball then use my action to cast scorching ray
Is that allowed or nah?
Pretty important question
Pretty sure no. In 2014, casting a leveled spell with a bonus action means you can only use a cantrip as your action. In 2024, you can't cast two spells using spell slots in a turn. For these sorts of questions, we have #dnd-rules.
Quickened spell in 2024 specifies your action has to be a Cantrip
Hmm okay thank you
2014 has the same rule for Bonus action spells
Is that the last part saying it cant?
Yep both require you to use a Cantrip if you cast another spell
Cantrip is a level 0 spell
"nor can you cast a level 1+ spell on this turn after modifying a spell in this way."
This part
Like Firebolt and Ray of Frost
Ah okay then thank you
Because yesterday i asked the dm and they said it can and i dealt a total of 56 damage from fireball and scorching ray lol
dnd is such a expensive hobby
It doesn’t have to be
My players spend about 120 to 160 a month on my sessions
But it certainly can be if you decide to spend money on module accessories etc
It can be as expensive as you want it to be.
honestly beyond price is there any reason not to just flavour a Light Hammer as Club like 🤔
No lol
Slow mastery maybe but it doesn't even stack in any way so TWF clubs isn't as useful as it sounds
Go off, king, they both do bludgeoning damage
I guess for hitting multiple targets
but Hammers have Thrown too, and Nick
I was thinking if any weapon was gonna be flavoured as like the sticks people Nightwing or Daredevil have, it should be Club, but Light Hammer works best
I've reflavored Light Hammers to a few different things: Brass knuckles, iron rings worn on the forearms, Olympics style discuses.
Fighting with brass knuckles would be so cool
If you could have a bag of holding irl what would you want it to look like ie. Backpack, briefcase, dice bag?
Would a creature under silence still be able to hear telepathic speech to them?
Yes
Thanks
Backpack
idk why a sort of brass knuckles/fist weapon aren't a thing?
If I were to make one, it'd probably be a magic weapon for monks
Yeah, my old dm friend HBd +1 Brass Knuckles for my barb
NO they don't need to be even more potent they already scare me
I was like why aren't these just a thing already??
I think my favorite magic item have to be the tattoos though
Looking to join a session
Ok Ty
Where would be the best place to get a hold of the books? I'm talking story books, not gameplay books. Like with Drizzt and the like?
Internet
Throwing Brass Knuckles honestly amuses me endlessly
like pure styling on someone
My monk player would do that
That would be great, it can do such a thing
uhg, they're really pushing that new liveplay hard.
On a "how do you want to do this", he threw someone into the air, punched them, and made the "falcon punch!" noise with thematurgy
whats liveplay? since they didn't push it hard enough and i don't know
Unf
It’s kind of hard to ignore
what are we some kind of dungeon and dragons?
Just dice, chaos, and everyone getting way too attached to characters they made in like 10 minutes
Some people build the perfect character
And then the session just never happens it’s criminal
Sometimes people make a pc to early imo, and then they have to make it fit with a game it was never ment for
Yeah I've started trying to restrict character creation to session 0
Hello.
Sometimes the character is already a whole story, and the game just has to awkwardly bend around it to make it work
me too
I often have some loose concepts but i rarely make a charachter that works within the world
Same
I'll sometimes just ignore applications that have a character already made.
Unless I specifically asked for a character idea as a way to tell that they read the post.
I start with a vibe and adjust it to fit the world as I go
Ofc sometimes i go to myself "playing x class would be cool"
If someone ignores the prompt and just drops a pre-made character
It kind of feels like they didn’t read anything properly
I have classes i want to play but not characters truthfully
Some people aren’t into roleplay as much and that’s okay
I usually take a mechanics first approach to DND lol
I fill in the various RP things later
Not everyone’s there for heavy RP some people just wanna enjoy the game and chill
I'm the exact opposite. I start with the person and personality and decide what kind of skills and abilities would this person have. But I stop there. I don't go into backstory or anything. I wait till I learn about the campaign.
I'm not great at RP tbh, but I still enjoy this game. I kinda fanboy over other players at my table because they're much cooler than me
I'm a very "it goes in the square hole" person for making characters and stuff
Build first RP later, because a build for me is the skeleton I use for things
Clanks
i love the campaign i play in so much. My dm is amazing and genuinely its so fun to explore and solve the world that hes made, i just finished writing my in character notes this week which are about 2000. Could not be more thankful, just wanted to gush a bit
yeah, i got super lucky to even find it let alone be let in
it took me about 2 years of consistent searching and 1 month dying campaigns, but every once in a while something really special comes up
I've got a bad habit of coming up with a character idea, then going "Now what would make this person?" and end up making towns, cities, culture, etc 😅
I see... guess it'll be a while for me
youll find something, try not to lose faith
the dm who tries to make pcs
Then when I try and find a game to play them in, it's like "Hey... do you have space for a domain of dread?" lol
just need to clone yourself and run a campaign where you can do that
ello
h
hello
ooga booga
Same. My characters always start with just the mechanics
lowk remaking my character rn
if you have any questions ask them here or in https://discord.com/channels/516367331358801950/966723268675510372
awesome
oh, I've played a couple sessions
ah perfect
since I'm making the character like this ancient flower person, should I do like druid and cleric
maybe, but I'd rather be like a support
or a ranger
then druid or cleric would fit best
why not both 🤔
I only have 1 session left of my first ever campaign
you could but they do similar things so itd be a bit redundent
maybe
hell yeah, hope it goes well
"Ancient flower person" is flavor that can be put on top of any class. Class is mechanics, so you should pick class based on how you want to play.
What is the play style you want?
If it'll be anything like Yesterday's session it's gonna be bad for my party
you win these trust
3 peoples death ward got popped, we had to use a scroll of revivify on our wizard, 3 people had concentration spells up and they all went down
It was not good
We got a short rest but no long rest
Go out in a blaze of glory
use every scroll and potion you have
a support
Very general, but plant themed and support? Druid Will do you just fine, Circle of the Land would work well.
ye
probably gonna make a custom background
Tonight i run my first one shot in awhile
Maybe it might be my first successful one in years
Definitely tell me how it goes in #tales-from-the-table
I'll see if I can join, depends if I'm busy
I foresee them just obliterating everything and saving the day
Last time I ran for higher than level 6 was in 2023 so will see
I mean...
Eladrin are the closest things you can get to Dryads without homebrew
is there a specific thing in dnd beyond that has that
MotM i think has Eladrin
Yeap
Monsters of the Multiverse
$30.
Has around 30 races and a bunch of monsters
It took a bunch of races from a lot of other books and put them in 1 book
it says that it costs $30
And?
It's worth the money tbh
das expensive
DnD is an expensive game if you want more character options
Worth is entirely dependent on the individual
It is couple hundred pages of content to use
It's definitely one of the books that earns its payment
Unlike someone looks at the spelljammer box on my shelf
I get the money next week
Eladrin mentioned, time to bring up my eladrin wild magic sorcerer Trevellian Valamont again
what
I am very concerned about next weeks final fight session- 3 people yesterday popped their death ward, one of those players later dying before getting a scroll of revivify used on them, 3 of us had concentration spells up and they all went down too, and my dm told me she plans on making us use our last revivify scroll and wish we had a few more
If you use a pdf or paper, you can just copy down the race once if you have a friend or library with the book
Pursue a glorious end or endure an agonizing defeat
not a lot of people I know even play dnd
I am not looking to have my character die! This is my first character and I've grown very attached to her. This campaign started in September, and I've grown very attached to her. Too much has happened in this campaign for us to die now
Sometimes it happens.
We have to kill the boss we don't have much other choice
Then use everything you got left.
Me and our druid are preparing revivify (spell) cause we already have a diamond that was going to be for true resurrection for the mage that created the dungeon we're in, but we're gonna have someone break down the diamond so we can cast revivify
Not to be morbid, but when you're attached to a character, its the perfect time for them to die
sometimes you can't prevent it
We've already gotten through 2 sessions of this fight
We have the resources to keep reviving people
This is a game where raise dead, reincarnate, resurrection and true resurrection are all spells.
Most TTRPGs do not have means of avoiding death like that
We have a revivify scroll and 1 diamond that was originally gonna be for true resurrection
In Shadowrun, once you're out of Edge, you're done, nothing can save you. In VTM... OK vampires are hard to kill anyways so nevermind. In any Warhammer TTRPG, PCs are expected to die lie flies. D&D is the one TTRPG I've played where death need never be final
We're also not a normal campaign by any means. 5 people level 20, with everyone having custom magic items, and another custom item the whole party shares and transfers each turn that does all sorts of cool things
Keep in mind
True Ressurection takes an Hour to cast
We're not using true resurrection
They just said, Star lmao
We're gonna break down the diamond that was supposed to be for true resurrection for something else
And use revivify spell as needed
I can READ ALRIGHT.
I can READ WORDS I SWEAR
It's alright Star. You are a D&D player. Very few of those can read
Then I don't see why you're so worried about dying
Because ik my dm and she's not gonna make this easy
I mean, at level 20 it shouldn’t be
Ik her too well
What's the situation exactly?
Fighting an alien God homebrew monster
Thing
So?
I hope it slaughters the lot of you
I'm on the Aliens Side /jokinh
xenomorph solos
Next week will be the final of 3 sessions against this boss
Going up against Thragg
Three sessions on one fight?
they'll be fine
One for each phase
2 and a half hour sessions
3 different phases of things happening
Oh. I suppose it's more acceptable
Wait, have you considered banishment as an option?
Oh darn I actually got that right? I was just guessing
After saving the world they'll have to save the galaxy, and then the universe
First phase was just fighting normal. Yesterday's phase was fighting with time stop going from both the enemy and our wizard (we have a special item amulet that allows the wearer to move through time stop), and idk what next week is yet
Different things have been happening each session of the fight
D&D Weekend Thought Exercise – Weekly News Wrap-Up – Exploration
This week, reporting on NASA’s Artemis II mission described human beings traveling farther from Earth than ever before and gathering new knowledge from a place that has long symbolized wonder, danger, and destiny — while also advancing a long-term project of sustained presence and eventual settlement beyond Earth.
Thought Exercises: Imagine your D&D party discovers a previously unreachable realm — a hidden moon, a sealed demiplane, a lost Underdark civilization, or a newly opened Spelljammer route. The place contains valuable resources, ancient knowledge, and strategic advantages. It may also contain fragile ecosystems, sacred sites, or cultures that do not want outside interference. What moral obligations should heroes, rulers, or adventurers honor before claiming, settling, exploiting, or “civilizing” such a place? At what point does “adventure” stop being heroic discovery and start becoming appropriation, extraction, or conquest? How would you design a campaign so that the party has to confront not just what they can do, but what they should do?
No answer required. Simply food for DM/player thought. Have a safe weekend! DC
Thinking is for wizards.
Sounds like a minefield
I would lean hard into it
A hidden moon might be a good idea. Maybe people find, in ruins of bygone civilizations, more and more proof that there were once two moons.
The second moon... Yeah, got it. A rift to the Abyss opened there. It turned into a jungle. White sands, black and green trees. Full of demons.
Its just a minefield of potential issues that'll make people roll irl initiative on you, but what Incubus is saying sounds pretty cool
So the great wizards of the time used magic to... Hide the moon? Obscure it. Make it slightly out of step with reality. And over those millenias things changed. The abyss was beaten back, and though all the inhabitants are tiefling or some other flavour of fiend-touched, they developped a great many cultures and civilizations.
So I'd frame it like that. Have the first expeditions go there thinking they'll be the heroes who take it back from the demons. So they slaughter their way through it. Find new resources, new magical knowledge, new relics... But it turns out that the demons were beaten back by the natives eons ago. And those people you thought were demons? The natives that you are slaughtering
That is a fiendish plot twist
Yes, quite.
Did a Q’barra dragonshard mining arc. Pretty close to that
But even as people realize that there are no more demons on that moon, the exploration has simply become too profitable. They are all demon-blooded, after all, so it's easy to rationalize demonizing them.
“Moons haunted.”
I do like the idea tho from a literary standpoint
it'd be compelling and that plot twist would be like getting hit by a bullet train.
See. The trick with minefields? They're only interesting if they blow up
Pyramids on the moon! Oh, oh, giant statues in the middle of a lake on the moon, clear blue water surrounded by white sands.
or the classic, the moon is alive
the moon is the bloated corpse of an old god
had to take an exam, mb
Banishment would be difficult. We're in a dungeon where time and space aren't normal whatsoever, and idk if it's possible to banish something out of the dungeon
So while I very much agree that colonial themes are a minefield, they are part of the genre. D&D has been called a colonialist fantasy for good reason. And I think it is far more insidious to ignore it than to have the plot actually directly adress it
There is a certain viewpoint I keep seeing that seems to treat adressing and analyzing and questioning those tropes in fiction as a bad thing in and of itself, as though it creates the problem. This is the equivalent of accusing doctors of giving people cancer because they diagnose and treat it, it's weird
Have you seen the live stream of the Digital Circus voice actors playing D&D as if they were the characters playing D&D?
-# "Moon's haunted."
the moon from that one zelda game
Brother Moon!
lowk rolled an insane number for a druid
Never thought about it like that
But yeah you right
Damn, this space talk got me in a jammingspell mood
Hello.
ello
I accidentally cheated at an in-store event OOPSIE
The DM didn't see it either
I had a Quarterstaff (2SP) and used it as a Spell Focus
Hi
Is there a way in RAW to die painfully as punishment?
are there any classes not proficient in all simple weapons?
Not in 5.5e
Well technically you can be proficient in no simple weapons
what class?
die to a rat
are there any classes not proficient in light armor?
Wizards and sorcerers I think
I was totally wrong and don't listen to me
For light armor, the Sorcerer doesn't have it
And the Wizard
*all dnd beyond apps
DDB being awful to use is the glue that holds the community together
yup
can't pull up my character's background bc ddb is cardboard
Mines working
i dont understand how there improvements to maps like every week, yet the site itself has like 5 year old problems
They could've solved one by printing an image of a boomerang on the weapons page
mine isn't, oddly enough
Better yet, origami the paper into an actual boomerang for authenticity
Does this mean that RAW stew is an actual food if you cook the pulp in water? 😋
WAIT! Does this mean that toilet paper?
Human wizards with the Alert feat:
Hey y’all, not related to dnd but to those in the US- there’s gonna be a big tornado warning and general storm warning. Please be careful y’all.
Wait I just realised that if N - 1 players take the Alert feat, then turn order between N players is arbitrary
was debating on using magic initate (druid) but it has no good spells for me
Which class?
druid
depends on if you look at 5e or 5.5e + you didnt account for any dex modifiers
Magician is good for dealing damage too tbh, you can start with Shillelagh if you set Guidance as the always feat
I just did that
5.5e as is forced now
And I was talking about the swapping
ah I see, I mean kinda, but that disregards enemies
+5.5.e is absolutely not forced, I know plenty of tables/people that are still using 5e, me included
If you play in stores, the 2014 Alert is seen as updated in 2024 so obsolete
realistically, couldn't I just grab a weapon from someone in my party and buff it with Shillelagh
Well I'm assuming RAW + updates via errata in official sanctioned tables
Yes
heh
Well yes, it does disregard enemies
I changed one of my magic initiate spells to charm (for more debuffing)
Btw I'd highly recommend at least one Whip spell if nothing else for damage, can never hurt
the humble entangle:
welp, the idea its that it hurt
It must hurt
bouta be like bulbasaur from pokemon
"use vine whip!"
That's a level 1 spell but I'm not gonna argue it's not a must
then whatchu think I should do then
the character is lvl 1
No no, I agree, Entangle is a really good spell
what it do? i dont know about it
2014 you get +5 to initiative and can't be surprised.
2024 you get your PB bonus to initiative, can't be surprised and can swap initiative
Swapping initiative is for tactical purposes
PB bonus??
Proficiency
o
So its less to start with then gets more by the end
welp, the idea i guess would be either make last to play some martial or someone that have a good reaction and let some others like casters//Crow control tools go first
yeah tbh new alert is severely nerfed
still okay but not broken anymore sadly
if i got a good initiative being a martial and can swap it with a caster so he can just blast the enemy easily, then go for it
You can swap with your control caster and have them drop a potentially encounter ending spell right from the getgo
Its the same feat cause the original was too powerful to be something anyone could start with like it is in 2024
or need a fast heal too, a revivify so a teammate came back to fighting, etc. etc.
Tbh old and new feats stacking would've been really funny for a few of them (mostly looking at Lucky)
I mean whats really bonkers is that theres some BMT backgrounds that give u the alert feat for free in 2014
Ye that was when they were testing the 2024 origin feats
and they realized they needed some changes to be balanced for 5.5e
I do miss the UA ranger
yes and no
The humble cat with its 1d4 claws:
It's less everything is more powerful now but everythings caught up to the power creep that started with Tashas
A lot of the revised rules was reeling in stuff that was too powerful to the point it was mandatory to take for people
I mean for me its more like: early game is even more of a gamble now, bc u cant build anything that by itself is strong enough to survive those early levels and isnt a martial (unless your dm is lenient or u get lucky in encounters)
And making bad options comparable to Tashas level of power
and the powercreep comes back once u hit lvl 4 anyways
Not really
You mentioned powercreep
2024 tier 1 PCs are much more durable than 2014 ones
I'm a firm believer that power creep makes everything worse but I'm not sure if it applies to D&D
Power creep happens in every edition of dnd
One that's quite deadly if your hit die is 1d4
Except 4e
AD&D
any game that has options really
Usually the biggest mark of power creep in older editions was when the Psionic classes were released
Cause they were always broken in every edition they were in
And it's not like that's a problem in D&D because every time there's a new version everything gets updated, it's not a gacha game where the newest character are always stronger and if you don't have them you lose in the current META.
2e they were a complete different magic system that outclassed literally everything
kinda? but imo that also has to do with that certain feats early game are also an "easier" pickup, due to your options being so limited, like yes you can build tougher characters, but the same builds are possible in 2014, just less used due to "better" options that let you realize your characters potential like 4 lvls earlier
No one played that far tho
No one does nowadays
Not entirely in 2014 you were forced to be a variant human to have the same level of durability in 5.5e (taking tough)
yeah tbh I got one that I specifically told, I use PHB, tashas, XGE and Fizbans (for some items/spells I like)
and they rocked up with, hey so I want to play this MMOM PC like
My dm allows basically everything as long as it's written down SOMEWHERE regardless of where. We've had no problems since now.
5.5es heal buffs have made tier 1 pcs significantly more durable ime
Paladins having BA lay on hands, heal spell buffs having double the dice
I mean yeah, but that applies to any of the more "durable" builds anyway
Druid feels balanced in 5.5e on the other end of the scale
in '14 heal spells were mainly a placebo rather than actually meaningful
yeah but thats assuming you A: have a healer
and B: the dm is "lenient" on those earlier lvls
I'm not lenient at low levels and heal spells are why my parties survive
I mean, id say their use case was just vastly different
instead of actually helping in combat, it was a "res for 1 turn" button
And now they're very helpful cause instead of back up for 1 turn you're at full hp again at those lower levels
Cause cure wounds for example went from 8hp on average to 13hp
Modules starting at level 1 were already quite decent for level 1 parties. I assume modules from starter kits, RAW and used in events, are the baseline without leniency
yeah thats true tbh Im not disagreeing with 2024 as a whole
Im also just a bit biased bc getting to a point where your PC build does what you wanted it to do, you just need a bunch more lvls
thats almost a full health bar for a level 1 pc of any class
healers are nice, but playing a "support" role isnt for everybody
Ye they intentionally changed subclasses to avoid 1 level crazy power dips
I mean kinda? but then again, so is picking any class really, narrative and mechanical in my eyes dont have to be disconnected
like me, im an addict to do tons of damage but another thing that activate that light on me is literally rising from the dead on heals my whole party
yeah thats fair, I personally enjoy it, but I mostly go for druids/ clerics, which are also just somewhat busted once u hit lvl 5
Banning Humans is wild lol
Specifically variant human
depend of the setting
absolutely a minmax race, but I mean theres other less optimal options
So PHB-1 seeing what else they printed
I actually came in wanting to play a healer. I was a resto shammy in WoW and I was so proud of keeping people's health up
i dont dislike it because i can find ways to enjoy it, but mostly is that people want to be the epic knight that is giga cool and not his companion that heal him or support him
Actually its in many ways preferable
So in '24 they made getting an extra feat core human, but its restricted to origin ones rather than "aight i get whatever feat I want"
i like parties without humans
yeah see my approach is more like: I have the capabilities to help you, but once I hit lvl 5, you better stay in my AOEs or you are on your own lmao
I mean people played variant human for the feat
and if they didn't it was partially for the feat cause base human was complete gutter trash
i like humans, itself.
Hybrids humans like half orc or elf are okey
But humans are like really nice for me, comfy option most of the time
I honestly never met those players... Now my friends' party is 2 Rogues, a Ranger and 2 full casters
I mean yeah, but its the make belief game with math rocks, where you want to see a character succeed with X or Y
if me picking that choice (which can still be explained narratively) buffs my chance to see the character I wanted to play actually do the thing with no real drawbacks, why not?
#RangerGang
I play Human for the extra feat but I don't see how you can't use the mechanics for your roleplay. I'm actually sad I couldn't get Fey touched
Options:
Sneak attack
Or can try with Sneak attack
mmmm..... had said "Sneak attack" before?
Question: is a phylactery considered a magic object?
Its not that you couldn't its that people generally didnt
They usually picked Vhuman cause base human was bad and to start with strong feats
I don't know, let me "ask" this werewolf
Variant Human Fighter always felt like a meme rather than something you saw in the wild
Nah it was pretty common, Variant Human Martial with GWM or Sharpshooter
I don't know how I missed them all
They'd miss a lot but when they didnt they killed stuff instantly until they could stop missing a lot
i almost made one if it wasnt because i wanted to do tons of critics with champion and half orc
Great, now I've angered a werewolf and a lich
But the Human fighter and wizard are a common meme that i wnat to do
go on?
a werich? Liof?
You know..
I play way too many goodie two-shoes characters
I have the urge to play a fella who straight up Doom Glory Kills every enemy he meets
Like one thing I remember was a guy show up to a game of mine with the BoMT background for Lucky and VHuman for GWM
I've been joking around, lol
And CL was intended to be "Homebrew race" the official option but it was just treated like VHuman with Darkvision
Honestly respectable
I mean unless explicitly stated that thats not allowed I get it
CL?
Which is why I wasn't surprised when its banned quite often
custom lineage
oh
Variant Human with Darkvision
I mean yeah thats exactly what it is, but I dont have to play a human
Custom Lineage was like the pinnacle min/max option
I wish CL and Sidekicks were combined somehow in a new book
Never saw anyone use it for what it was intended to be
Full species picking
Hello.
no, I get that you dont particularly like min maxing, everyone enjoys the game in a different capacity, I e.g. like minmaxing and reading throught the rules
and then building the strongest/most fun thing I can come up with
I have had some super flavorful CL charters that weren't just min max, it's been great for that
Im not saying you are wrong, Im just trying to give you my POV
Not saying it didnt happen but it was commonly used for its power ime
Trying to explain how a dragonborn and a fey got laid and made me its... would be complicated
I'm waiting for the day that I can play a fox RAW
I just like feats
the anthropomorphism in DND goes straight from demihuman to furry, and tbh I'd like some options in between. Only ones I can think of are Tieflings and Satyrs. and the latter are often banned
lets just say a wizard did it
I think there's enough material for that tbh
I'm actually surprised to hear people used CL for what it was intended for
a wizard did it
Tho iirc CL was just the answer for Vhuman
When I first picked v.human, it was totally for the feat. It was a good while after putting the character together that I came up with something you could call story behind it.
So people could be VHuman without being humans
As a forever wolf kid, I empathize. Pretty stoked for Lupin!
Since free feats as a species reward was just that much better
? Why have a wolf when you could be a wolf?
Iirc Vhuman was only made cause base human sucked and it was basically slapping a bandaid on it. "it sucks? uh free feat ship it"
Hey chat what are we talking about
Vhuman and Vhuman+darkvision as races
"wolf kid" means I like(d) wolves a whole lot, often to a "cringy" degree
what about variant elf
Vhuman and Vhuman with pointy ears
2014 v human?
propaganda
I guess that's normal human in 5.5
As an argument against the idea that a majority of vhumans min-maxed, I have seen a lot of people hate not being able to play a normal 2014 Human in 2024
variant DM when release?
yeah so essentially its more so about people not liking the race bc people use/used it to minmax a lot
Why would you play a 2014 human in 2024
Roleplay reasons is why
I felt +1 to all ability scores was a really cool bonus for Humans to have
Uh, how do I join a campaign on DnD beyond? I am a newbie
Theyre literally the same
Nacho cheese or salsa
Not that strong compared to proper SAD, but indeed really cool
The only difference is theres no Vhuman anymore its just humans
VHumans weren't the same as normal Humans in mechanics and Humans now follow VHuman rules more
Vhumans were duct tape
the problem now is the whole origin feat limits humans choices but they still get an extra one so its ok imo
They were just a variant rule not a unique humankind
And yet people miss playing the normal 2014 Human race, even if it was worse
has anyone ever tried Epic Heroism?
Short Rest (5min)
Long Rest (1 Hour)
Full Rest (8 Hours)
seems interesting
And I think at that point you're just being obtuse
Just know that DnD Beyond is just a place where you make your character sheets. It's not used to actually run games
Cause 2024 Human is both Vhuman and old human put together since theyre both just Human
im playing a beast master ranger, im like 99 percent sure that ur feats dont apply to ur beast, but i really wanna take grappler so my chatacabra land beast summon can pummel and grab someone while i beat them w a shillelagh
Actually, it still cracks me up that "Human" was Caucasian and "Variant human" had a darker skin tone. That was also a topic for a while and it still feels quite oof on WotC's side
inspiring leader temp hp can be given to your pet
variant beast master fixes this /j
i feel like im in an abusive relationship with the blood hunter class class, its so cool flavor-wise but a lot of the abilities aside from mutant are kinda abysmal
Blood hunter is bad homebrew
I'm talking purely about the roleplay aspect here. Because I believe that if you joined a random pod, people trying to make something cool was more common than minmaxxers
Its literally the same species
whats the best homebrew class?
its so cool flavor wise and i really like my own blood hunter but most blood curses are awful
Sure, they're both Human... Is there a big miscommunication here?
that one commoner class laserllama released on april fools
mine that gives the character insta 20 lvls worth of features from 5 different classes
Yeah you think they're different
but do you have dark vision?
Variant Humans could take feats that lend themselves to the roleplay and aesthetic that the player is going for
They're not. They just stopped having Vhuman be a DM permission variant and put it in the base human
They mechanically are and they were seen as such. They didn't feel 1:1
well obviously + they get tripple spell slots/lvl and get to use the spell slot lvls from up to 5 lvls above them
seems pretty balanced
yeah, kinda underwhelming even, but what will you do
Same with '24 Human just without room for serious shenanigans
A player who wants to play a peak athlete could be VHuman and take the Athlete feat, or a player who wants to play an analytical genius could take VHuman and pick Keen Mind. A lot of people want to take gameplay options that support the roleplay they're going for.
they can also cast greater invis 8x per short rest without using conc and fly without conc up to 3x per short rest
And in more cases than not people took it for power which is why it was funneled into base human and reeled in
And 5.5e Human is inherently more limited because they can only take origin feats
Hi! Does anyone know if the quickly play maps from the playalong packs are goong to be ADDITIONAL to the 57 maps the RAVENLOFT productS already contains?
Because 2024 feats give ASI points
Me a human 2024 picking ofc magic initiate
Like most Vhumans i saw would take Tashas half feats so they could have an 18 in their stat to start with standard or point buy
Better not be, I'm sick of digital having more than the books
I'm not saying that it was a bad balance change, I'm pointing out what it is Ink Guzzler is getting at because you keep disingenuously insisting that they don't realize VHuman and Human are the same species when they obviously do.
But they don't?
It's very obvious what Ink Guzzler is getting at but you're hyper focused on trying to prove them wrong about something
And are being disingenuous as a result
I'm just seeing "they're two different species"
Gameplay wise they are yeah
And some people want gameplay options to reflect their desired flavor and roleplay
Then its a good thing '14 still around
I just don't like the idea of one player having a powerup every else gets at 4 at 1 and is why I like that the 2024 human limits it to origin feats
Then don't allow that in your games
Humans are build different
Yeah its why i follow the general rules it says "if its reprinted, use the new"
What happens when a vampire drinks another vampire dry??
In vampire the maskarade thats a mortal sin but the vampire gains all the abilitys of the other and grows stronger
I also have mixed feelings about it because there are a number of feats they DIDNT give that to, which makes those feats inherently less appealing now.
nothing
both are undeads and undeads can't contract vampirism
Rly???? Thats a bummer
And those feats aren't generally strong enough to justify not having an ASI
If vampire A drinks vampire B to the point of deatg
What happens to vampire A
All general and epic boons give an asi in content made in the 2024 corebooks and after
Unless you're talking origin feats then thats intended
well first thing first, Vampire doesn't have an ability called "drain"
I'm talking about feats from like TCE and XGE and other books that didn't get reprinted
Some of those feats within those books do have ASIs but a lot werent given them unfortunately
It drinks the other vapirea blood so much they dont have a drop left anf they die
Most of the TCOE ones didnt get reprinted due to game design changes but Gunner is the outlier
do vampires in dnd even have blood canonically?
Idk why that one wasnt reprinted
If the vampire reduces other vampire to 0 hit points, nothing happens
they just die and thats it
Eldritch Adept in particular gets massively nerfed by the 5.5e changes and really should have been reprinted
it will probably use shapeshift to get away though
Because they added level requirements to a ton of the general invocations that makes them ineligible to be taken with Eldritch Adept
Awe man i was hopeing it would be cooler
Like in Hunter: the vampire
I have no idea what did you expect
It didnt get reprinted i believe cause they wanted to limit the amount of robbing other class features
Hence the MI change
fun fact I learned
Like MI Artificer wasn't added in Eberron either
That's ridiculous
Those feats exist for the purpose of classes to get those options without multiclassing
in 5.5e wizards from level 3 to level 13 have the same amount of prepared spells as they have spell slots
In the old design yeah
And those feats didn't get reprinted and thus are still legal options for 5.5e as per WotC themselves
So it makes no sense for them to then design 5.5e with the intention of making those feats less appealing
Different people technically
I mean they didn't really design with those feats in mind
Well then smash me
Was hoping something cool would happen
they just happen to exist
plenty of Feats were reprinted but near identical, usually just adding a half ASI
I mean that doesn't guarentee it gets updated from outdated design.
They should have designed with everything that isn't getting reprinted in mind if they're going to insist that things which didn't get reprinted are still legal to take and that 5.5e is backwards compatible
Like magic weapon damage not being a thing
Perkins and Crawford were the ones who were insistent on old content still being applicable and their influence led to that being the case but seeing as how MI Artificer didnt get reprinted, I think the new team intends to keep classes unique as much as possible
Unless you take the choice to dip for that class
There is no MI Artificer, Artificer Initiate is not the same as MI
I mean they should have just taken the plunge and broken off all backwards compatibility, imo
Artificer initiate is pretty much the artificer version of MI
just instead of a couple cantrips you get one and 2 tool profs
That would have been terrible
And would pissed even more people off
Yo anyone here wanna help me decipher a dwarvish language puzzle?
With how much stuff didn't get reprinted
They pretty much had to make it backwards compatible to justify it still being 5e
(it shouldn't have been 5e, is my point)
if we were able to drop BackComp we might actually be able to get stuff like a Hidden Condition
There are a number of fun builds you can do mixing 2014 options with 2024 options
Some of my favorite characters have mixed options from the two rulesets
Then the people who did that are gone and the new team has made their design intentions clear. DnD will have setting guides, will have classes not being jumped and robbed, and a moreso clear design intention
rather than the game design changing every year
Classes are not being jumped and robbed just because other classes can get similar abilities that's so ridiculous
That's actually absurd
Warlock loses nothing from a character taking Eldritch Adept
I'm sorry about that. But I'm leanong to think that they WILL be extra content, an not just sneak peeks, as some of those play-along packs will be releases after the book
if this new team can give us the next new Class since Artificer I will love them forever
They're not being robbed, robbed implied being deprived of something
The way you're using it is not what the word robbed means
There are some invocations that are just very powerful that are available from the start
Like Devils Sight
120ft of darkvision that sees through all darkness not just normal.
Do you feel robbed if somebody plays the same class as you?
Kinda
Depends on what kind of game its gonna be
If we're doing like an all fighter one shot or something no
I'm playing in a game with two bards and two rogues and nobody feels "robbed"
That's such a strange lens to look at it through
But if I'm a warlock and saw a new sorc being better at EBing than me without a 1 level dip id probably be sad.
Class diversity is fun, frankly
Doubling up on classes is fine when folks can play nice togeather, nothing is fine when folks can't play nice
Sorcs shouldn't be able to get EB either way, tbf
cause id have to do a two level dip to get that gatling gun
Think thats why Sorcererous Burst is also sorc only
its a very good cantrip that they get for being themselves
I wish they just reworked Ranger
p much
If another player was like "I'm gonna do your build but better to prove that I can do it better!" then yeah it makes sense to be upset but somebody playing the same class as you is not that
And loops back into why I think the new team wants to limit taking stuff from other classes without MC dips
But the same team wants to discourage MC dips
Ranger and Paladin having better exclusivity of their spells to (especially from Bards)
Looking at the 2024 invocations you can pick with Eldritch Adept, I suppose I don't really have any major objections to what you can't pick.
Cause MC dips could be extremely strong.
Hi I'm looking on starting to play dnd wheres the best way to start
Yeah and they're not now
At least NOW they do
Bards can't steal EVERYONES shit anymore
They don't need to continue to make them worse
Also I never understood what was so OP about hexadin
"The paladin can ignore Strength"
So what? Are you giving them point buy with a 40 point cap or something?
spamming smites using cha for rolls and critting on 19s and 20s
That is the most nothingburger "OP" thing I've ever seen
it gave way too much for a single 1 level dip
it was like buying a car for the price of a happy meal
It's really not
I mean now a paladin can just take MI Druid and take Shillelagh and can have a Charisma weapon without needing to MC at all
Admittedly that weapon is limited to very specific types, much more so than Hexblade.
It might be differences in what people coin as "OP".
WotC saw enough stories of hexadins one turning bosses and they put them down.
A character attacking with their casting stat is not OP in my eyes
By that logic a Paladin having 16 strength and also 16 charisma is OP
It's the same number
That would only be at level 1
Hexadins one downfall is it takes some time to come online but once it does, the DM has to balance around them.
Put another way, things being OP generally means that things can be UP. If something is "too weak", other things will generally be "too strong".
Unless you're doing 1 to 1 point buy where players can easily spend point to get up to 20 charisma, the fact of "they can ignore strength and pump Charisma" means literally nothing to me
It's reduced investment for a similar result, that's it.
that's not all they got either
That doesn't seem so game breaking to me
Minimize the investment to maximize the reward.
That doesn't seem like it's upending the balance of the campaign to me
Hi guys!
I knew someone who had to ask their player to change characters cause their hexadin kept nuking bosses and even the player was like "yeah this is boring now"
Are we allowed to post commissions in the art channel?
granted it wouldn't be as big a deal now that Smites are a BA
That's likely a difference in the usage of the word "OP", yes. OP is often dramatized, but something being overpowered doesn't mean it fundamentally breaks stuff, in the same way that something being underpowered doesn't mean it fundamentally doesn't work.
This sounds more like an instance of smite stacking being too strong than a player being able to attack with charisma
so it wouldn't be stackable on turn 1 with Hexblade's curse
Combination of both makes it strong
the difference is that a Paladin that can dump STR (13 at least) can pump something else higher, like WIS or INT or CON
for those saving throws
whereas a standard Paladin has to work to balance their STR and CHA
Basically you'd have a Paladin and Warlock that's better than both your parties paladins and warlocks.
There's not a universe that exists where you people will convince me that a paladin being able to attack with their charisma is overpowered
(or DEX and CHA)
It's simply not
Well it was strictly a subclasses channel divinity cause it is strong
I don't like it cuz Martials that do Spells don't get a similar kind of thing for their Spellcasting, they just have to be MAD
Oh god I need to rest my eyes. I joined that chat and read Hexblade’s curse as “Herobrine’s Curse”
That's something I find more reasonable to be bothered by
Lolths dead brother
Hexblade is one of the top subclasses for taking a 1 dip, for several classes
Paladin synergizes with it more than most
CHA attacking isn't the only thing the dip gives you, you get Champion Lite Features, and everything from Warlock 1
Ye you have Hexadin, Hexsorcadin
Hexblade dip is extremely popular for optimizers iirc
the same Multiclass now is basically fine
Hexardadin
AO’s brother
Herobrine is now Ao's brother
This likely just comes down to semantics, yeah. I myself don't think it's gamebreaking.
But for more tables than not it was gamebreaking.
I still wouldn't say "gamebreaking", even if I'd say "overpowered", though sometimes a more palatable word is "overtuned".
it's more about how much value you get from that Vs a single level in any other class
Then people need to stop throwing around the term OP. OP means "overpowered", as in too powerful for the health of the game.
And it was too powerful for the health of the average game.
things mean what people use them to mean
that's just how language be, unfortunately
That is not what overpowered means, though, even when it's viewed as such colloquially. The actual definition is much more tame.
Like if it wasn't very powerful then optimizers wouldn't use it.
They only use anything that gets them more power to their build and a lot of the time that was 1 level of Hex
"Overpowered" simply means having more power than it should/is necessary, and is the exact opposite of "underpowered".
If you guys wanna argue that Hexblade is too powerful of a subclass to be available at level 1, then that's a different discussion than Paladins attacking with Charisma being OP.
Same reason 1 level of Twilight Cleric was a popular dip.
It gave you ridiculous value for little downside.
Sometimes overpowered stuff is fine, and sometimes it's not.
Especially since a good few capstones in 5e14 sucked
Hi guys
So you weren't missing much for not getting it.
Fireball is overpowered, for example, and that's been explicitly stated to be the case by the designers.
in all honesty more classes being potentially SAD is fun, it's just a shame for the ones that can't ever be
multiclassing is hard to deal with, especially when it comes to the power relations between half and full casters and martials. Ive been trying to make some alternate rules for gestalt so ppl can play non optimal things like a barbarian druid or a wizard sorceror, instead of defaulting to classes that share the same scaling things like hexadin or barb fighter.
like I love Astral Monk and hope we get a new version because WIS attacks are fun
(even if it costs Focus to activate that, which is fair)
Barb Fighter is not OP there's no way
There's just no way that people consider Barb Fighter to be too strong
You have to be joshing me
I'm not sure they actually said it was OP.
They said it was synergistic, as opposed to non-synergistic combinations.
Like 18 rogue 2 Barb so you can always sneak attack with reckless
not about strong, just generic
Are tgere pbp lfgs here?
cus they both scale off the same stuff
That was part of why CHA multiclasses kinda went stupid hard as they did.
They never had downsides other than missing out on features and for a couple of them they weren't really missing out
Like 2014 Sorcs capstone was laughable
So laughable its their level 5 feature in 2024
So dipping Warlock for EB and invocations wasn't a downside.
It was only ups
Sure you delayed spell levels, but that don't matter when you got the King of Cantrips
And cantrips scale off character level.
Also the point buy and asi system would need to be tweaked to allow multi stat gestalt chars to scale decently, but any change to that also benefits mono stat classes alot especially fighter and or rogue combos cus even more stats. A part of me wants to say that because they picked a more grounded option of a class combo, its eligible to that kind of increase.
so far the number i can find that can make it work is 36 points. and at asi's u get +2/+1 or +1/+1/+1. These are gonna be some busted chars. but thats the price to see more multiclasses instead of hexadin for the 1 millionth time
I think you're gonna see more broken versions of the same MCs more often than otherwise.
If you have a group of min/maxers that is.
true, but im mostly running this w friends and they dont like minmaxing.
Ah then might be an interesting experiment
And tbh i cant fully bring myself to say "no u cant play that", but i will ask for a thorough backstory and exactly how that lead to that. My alternate rules tried to acc for warlock short rests by making their pact magic spell slots replace their spots in their total spell slot count rather then adding it, so they really care about short rests even more then they do. Eldritch smite x divine smite will be some nasty dmg but thats unavoidable.
Whats the best server to join if i want to play DND with other people? I just started playing but i kinda know the basics
I mostly run tweaked or homebrewed monsters, practically every boss i make either has phases or a domain expansion so they also pull bs as well.
checking in with the find a game section at the bottom of the channels usually is good.
thank you 🙂
Yeah I use a good amount of HB on the dm side.
It's fun.
I wonder if I should get spell cards and creature cards
I think they're cool and can be pretty helpful.
I cant remember how expensive they are tho
There are third party/fan made ones online for like 20-30 bucks for all the major spell lists in one bundle
Thats nice
I know wotc is making some 5.5e spell cards with the high magic book this fall
I have a deck of cleric spell cards but it's only for 5e/2014 spells
I'm sincerely hoping the rest of the XGE spells are reprinted alongside new ones
I got them when I first started playing because my first properly made character was a Grave Cleric
Cause XGE has all the natural disaster spells I really like
Like Dust Devil, the regular tornado spell
Tidal Wave
Warlock has the worst lv1 spell list out of all casters and champion is... champion. CHA melee is pretty much the only thing going for it, but even that is limited to onehanders until lock3
Not Hex which is why it was such a popular dip
Armor of Agathys
I feel like as a paladin, especially if running gwm, you have better things to concentrate on
Its not concentration
Hex? It is last I checked
Isn't the context 14? Hex is concentration.
Oh i meant hexblade
Hexblade Curse
Oh yeah Hexblade’s curse
Level 1 Hexblade got you the Shield spell, Hexblades curse and Hex warrior which gave the pact of the blade
I'm not talking about that one when I'm talking spells, it's nice, just 1/sr is the only catch
Still very nice to have, not revolutionary
Well, the point was youd do nothing special then nova whatever boss monster shows up
not forgetting Eldritch Blast too, which will scale with all levels
for when you can't get close enough with the sword
Boss shows up time for 100+ damage every round from round 1
EB without invocations isn't nearly as impressive. You'd want the second lock level.
Well i think the usual Hexadin spread was 6/6
So you could get Devils Sight plus darkness for crit fishing with advantage and critting on 19s and 20s
Idk even on its own EB is still good
my lord the 14 PHB is a chore to read through
Multi attack, Force damage, alright range
and you did i think 6 levels in devotion paladin
Yep the 2014 rule books were rough to read
It's okay.
cause you could add sacred weapon to the hex warrior pact of the blade charisma rolls iirc
I find that splitting rays isn't as good when you are unable to know exact enemy hp, as its ability to finish things off and distribute the rest of the damage to other stuff is sketchy.
It's a bigger boon in bg3
Huh turns out devotion was a lower end choice
Devotion is one of the subclasses ever
cause even tho stacking attack bonuses meant youd hit a lot more with GWM, it didnt give enough more
Oathbreaker so you can add cha to your damage twice was a popular choice apparently tho it was "memey"
Redemption was another top pick for it
Since it gets a lot out of having jacked cha (good control magic)
Hypnotic pattern paladin
I think the main thing was just enough pal levels for AoP, and enough smites to spam
Since you'd have advantage, crits were common with a 20% chance.
Good subclasses tend to have a lv7 aura that's worth picking up
Like old ancients aura
Most notably aura of alert from watchers
I'm finally home
Is nick with dual wielder feat just that broken? Like with hunters mark it seems strong as hell at 5 lol
No
it's comparable to other weapons
Like the extra attack with The d6 seems stronger cus of hunters mark is why I’m asking lol
yeah sounds good, not broken tho
Am I right it’s 4 attacks at 5 cus dual wielder?
Yep
Damn lol
8d6 single target after the HM is applied if all attacks hit which is nice
If I had fighter levels action surge would it be 6?
What balances nick is that its only once per turn always
and the dual wielder extra attack takes a BA
That’s fair lol
Instead of being a meme, its pretty comparable to the other weapon styles now
Oh do other weapon styles do as much?
The issue was in 2014 is that the dual wield attack was a BA
I’m trying to decide if I wanna be a strength or dex based ranger atm lol
dual wielded weapons didnt do enough damage to keep up with the others compared to the cost
No no they did not I do miss the old dual welder feat tho
is it common to join a group with video or people just use voice only ?
voice only is the most common i believe
+1 ac, able to use non light weapons
You can still use a non-light for your BA attack
But then nick wont trigger properly .. unless you use dual wielder feat
To swap weapons?
yeah you light weapon, nick with nick weapon, then attack with the first weapon again, then draw the non-light weapon and hit with it as a BA
You can draw/stow weapons as you attack as long as its not like two weapons at the same time unless dualwielder
Ye
that dual wielder double stow i think is pretty nice
cause it lets dual wielders pull out a bow if need be
So…. Nick mastery plus sap mastery lol
You attack with light weapon gain nick, then sap them with b a
ye shortsword, scimitar, shortsword, flail was an idea i had for a paladin
Lmfao
Short sword Scimitar mace I think is going to be my str ranger build lol
Damn
Seems strong
what would be a good background for living in a castle all your life, dying, and then coming back to life due to a great revival
but he was the king
wait lemme see what the nobel background is
oh yeah that works
thank you!
Nw
just killed 25 goblins with one fireball lol
I was wondering… why can’t warlocks use Fireball?
Outside of the fiend patron or the spellcasting initiate: Wizard or sorcerer feat
The initiate feats can’t get you fireball anyway
oh
mom said no :<
But… it’s… it’s cast through the weave… like every other spell…
cause not everyone can cast every spell
Warlocks are a class that generally specialize in what their subclass does best and pick invocations that support it
Fiend specs in blowing people up so it gets fireball
can get you some good lvl 1 spells tho
like from cleric, heals or guiding bolt
Mhm
and guiding is a peak spell for starter levels, good damage and the advantage
bless just standing in the corner
Celestial in being a supportish warlock, strong and few heals.
You get a feature that heals pretty well and can't be counterspelled
Bless is extremely solid
the lv10 feature of celestial its a good sustain for hte whole team
and the lvl 14 one is... idk if its me but the wording is weird
ye i have a player playing a celestial warlock in my tuesday game and he puts in some serious work
how would you guys rate the life domain cleric? Is good?
im reading about it, too centered around healing in a class that already heal a lot.
Could be good for solo healer of a whole team (3 to 4 + cleric)
But if you are taken down or silenced your team would be in great dangers
But getting upgraded heals mean less uses of them too, so more free spell slots for offensive//utility
not the best cleric domain but it’s also not terrible
I personally like it, but I’m not gonna say it’s spectacular or anything
Its like a big cheeseburger with double cheese, its an upgrade to something already made. But not something special or extra
The same cheeseburger but with more cheese only
Thanks for the feedback
Do you guys pick a subclass then make the character? Or do it the other way around?
Hey yall, i'm new to GMing and im looking for a good map making tool. How's dungeondraft holding up in your expirience? Are there any oher tools you'd recommend instead
hey everyone im new to this server but not completely new to dnd i dont have any groups to play has anyone had luck finding play group on here or is this maybe not the best place to try
depend, sometimes i just grab an idea of character
Call it a "Bounty hunter that seek good big amounts of money for big hunts and fame"
Then i work around of what i can do about it
Fair enough, I have an idea of what I want my dude to do. but, the subclass I want it completely different
I’ve had decent luck
would mind to expand about it?
Well, I'm in a campaign where stars are a big thing. I want my big to be a researcher and historian, but I want to be a light domain cleric lol
curse
I mean the sun is a star
the sun is indeed by a star
ive wanted to play again for a long time but kinda just nervous to like find a group
Welp, for reasure, the creator of the theory of big bang was a priest because they were searching how the world work to prove that god made everything so well.
So being a Cleric that search such thing isnt rare at all
I study sun, fireball is just baby sun lol
Yeah, but being a light cleric rather than a knowledge cleric seems to not fit
Light cleric fits fine imo
yeah but there is the funny thing, you dont need to be your whole class.
Your character can be anything else and would work too
I was thinking he had a dream of a supernova. So, he likes light 💀
Knowledge cleric worships the pursuit of knowledge and the gods that represent it, that doesn’t mean other clerics can’t also be scholars or historians of their domain