#dnd-discussion
1 messages · Page 363 of 1
Every archer has infinite arrows unless its a magical one
they made ranger reliant on DMs using the rules as they are written instead of houseruling them away
Never needed to purchase a Quiver or arrows ever again
i do think we should remember that every decision like “oh i don’t track carry weight/food/water/ammunition/getting lost” is a houserule
you over estimate dms they have the same reading comp as players sometimes 
“dnd 5e has no exploration rules! no i haven’t read the dmg why do you ask”
That reminded me why some groups don't use '24 rules... they never understood '14 rules to begin with
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one dm i had made it to where if you tried to live off only good berry you'd go insane lol
5e’s exploration rules could use some work but they’re a pretty good baseline ngl. they need some refining for hexcrawls though. as stated they’re much better suited for pointcrawls
i just have gritty realism resting rules (so the one day duration of goodberry matters and you don’t get it back the next sleep)
goodberry is suddenly much less op for exploration
What's the distinction between the two? Hexcrawl and pointcrawl?
hexcrawl: you traverse the map open ended like spaces on a board.
im a thri kreen i dont need to sleep
that feature is so underated i swear
pointcrawl: you structure travel as choosing destination and break things up by destination/landmarks
that’s fine, neither do elves
dhampier are also really fun as in they dont need to breathe
gritty realism is abt time resting required to refresh resources
yeah but they arent aware while meditating
yes they are?
where does it say that?
Thank you. For the exclamation.
And thank you for that Dhampier. I'm breathing manually now
oh semi conscious
it says “during which you retain consciousness”
i have never seen that
Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
Ah, wording difference between 14 and 24
Sleepless. You do not require sleep and can choose to remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
still impiles they cant move around and such while in that trace which is what i like about thri kreen as well
thri kreen also get a base ac of 13+dex and 4 arms
i don’t have any of the spelljammer supplements so ive never seen a thrikeen played
my rule is that if you want to play something outside of the books i have you have to bring the book…
i have pletny of books
also bringing an entire book for one race seems kinda like beating down
i mean it’s just the principle of “i don’t want to have the burden of spending all the money as the DM, if you want a book’s options byo”
if you were at my table obv other people could share with you if they wanted to play a spelljammer race or subclass or sth
ive spent too much money on dnd already
spell jammer only has races
also thri kreen arent only from Spell jammers
there also in the forgetten realms as well
are they in frhof or scag?
im not talking setting coherence wise, just, like, pragmatics of book money
oh player wise its only in the SJ book
i just don’t own the book that has thrikeen in it and if you want to play one one of us needs to own the book, right?
so if it’s not me it has to be another player
i own the book
well yeah but ur not my player
my point is that im probably not seeing a thrikeen in my games anytime soon
that said no sleep is a fun but imo pretty much balanced just fine ability
yeah but that stacked on all there other abilites make them an amazing race
it does mean the party can’t get surprised very often during rests, which is a fine feature
like them being a Monstrosity makes them immune to any spell that targets humanoids
those little arms can wield light weapons
they can give them self advantage on stealth check
and they have telepathy
I've been meaning to try a Wild Magic Thri-kreen Barbarian. So their little arms can wield a Light Greatsword. And that would be my highlight
i still want the brutal grip feat from VTOS to be an offical feat
googles oh yeah i don’t like this feat
honestly that’s mostly bc versatile two handed wielding is already at a disadvantage and it’s my favorite loadout for fighters
i loooove me some two handed longsword wieldin
and stuff which just boosts one handed melee even more makes me sad.
also i don’t like feats in general but that’s a battle ive lost
It seems kind of weird and janky
I'm not concerned with the longsword/versatile part of it. Wielding a heavy weapon with one hand is rad
I can't tell you you're wrong for that tbh
what's wrong with feats?
The optimization channel 🥀
i really have a problem with “character builds” and optimization theory in general. i think the more the system emphasizes detailed character creation away from the table the more that takes away from player creativity at the table
guys i got another idea for a character but idk how to make it
huh.
you stop being like “I can do anything!” and trying funky shenanigans and start being like “Okay i put all my feats into crossbows so now everything gets shot with crossbows”
I feel like the only issue there could be with feats is that not all of them are perfectly balanced compared to eich other
I feel you.
Upon a time (in Stat Wars SAGA) I wanted my hulking, Strength 20 Trandoshan to throw a troublesome droid out a window and got foxed by the lack of the "throwing droids through windows" feat.
an excrocist or an excrocist who catches bad spirits and demons and feeds on them to survive?
also i think character creation should be fast if at all possible
That's true.
I personally prefer the optimization of characters for the sake of a detailed desire as to how you want your character to play in terms of the character, not combat and power. Feats just make becoming as powerful as possible easier when it really doesn't need to be and when I don't think that should be the point
I see what you're saying
Dnd rewards focusing on doing 1/2 things very well overall, no?
As in, feats fit the general game design for dnd
it does a lot less if feats aren’t a big part of your game
5e isn’t that bad with this, frankly. but feat bloat and stuff is the main reason i can’t stand playing 3.5e or pathfinder (either edition)
I like feats though still, makes my character's specialty shine through and i enjoy that
Idk, i didn't think feats were something overpowered or anything
They do, but they're not used as simply as for being extra abilities to add to a character.
More often than not they're used for min-maxxing or something of the sort. That doesn't make them inherently bad though
it’s not that they’re op or unbalanced!
it’s that they silo you into doing One Tactic Over And Over
and encourage you to do more of the game away from the table than at the table
I don't think that's the case always
Definitely not always. But a lot of the time
A lot of stuff in dnd can be used for optimising. The same thing can be with spells as a whole
it’s not always the case, no, but it is enough that feats now leave me with a bad taste in my mouth
Wdym?
i encourage my players to just take ASIs
I've really never thought of it this way until you mentioned it
I mean, if i want to play a character wielding a big sword, if there's a feat that lets me do it better, i think it'd be fun for me to take it
ASIs feel so boring though, never catch me taking an ASI
Specialization becomes specialized is interesting in how it actually plays ngl, its good to see that coming from others
Well of course, you could say tha about anything. But feats are made in a way that seems like they almost encourage it more than other mechanics when it comes to players who do delve into that field. That might just be me tho
That's why I'm particularly keen on & promote Armor Feats
character build theorycrafting and such is fundamentally not something where you’re responding to the fictional world around you and making choices as your character. it’s a part of the game that is very… videogamey and encourages engaging with character sheets more than the narrative and world
Isn't the same thing with spells? There are some spells clearly stronger then others and there are some spells which fit a certain playstyle better then others
it inspires “my character sheet is a menu of options of buttons to push” gameplay
I like that there's an aspect of that to the game. Feels nice for things to line up.
But you'll see players who aren't of that category use spells for much more than that, like even using power spells purely for RP because it's fun and not for optimisation or best possible result. You don't see that with feats
there’s another thing feat heavy games do that 5e thankfully doesn’t though, which is a lot of air-breathing mermaid powers.
Yeah, that is true. But dnd is a game where both roleplay and combat are big parts of it. Feats do contribute more to the combat part but, especially some of them can be great for some roleplay purposes
imagine a game releases a Mermaid race. everyone assumes that mermaids can breathe both air and water. then imagine that Mordenkainen’s Tome of Everything comes out with a mermaid race specific feat saying “you can breathe air.” suddenly something we assumed everyone can just do becomes locked behind a feat because of that feat’s existence. that’s what a lot of feats in feat heavy games feel like.
(5e has examples too—looking at you, barbarian’s reckless attack—but they’re much less common)
Of course there are feats that can contribute to the RP aspect. But they simply never get used (with the sole exception of actor) because feats are commonly seen as combat additions in particular
It's true that a lot of feats can contribute a lot for combat, but I don't see why that's a bad thing
I always vouch for Athlete, Keen Mind, and Observant.
it’s not abt roleplay vs combat, it’s about whether you’re making decisions at the table as your character based on the fictional situation or away from the table as an optimizing player based on what is theoretically optimal in the abstract
Most combat feats are weapon stuff to help martials keep up with casters in high optimisation
I think a guy wielding a greatsword will want to wield a greatsword better in world too
It's not inherently a bad thing, until you realize that they're mostly used for optimisation and forgotten about when it comes to the actual creativity of someone's character for the sake of character building and creativity itself
like, as a matter of fact, you don’t need almost any character customization to have a good rpg because the meat of an rpg isn’t in the character customization, it’s in the decisions you make as your character in the world
It borders the line on metagaming and not
a game which is all character customization and no in universe decision making responsive to the fictional situation is a bad rpg. one which is the reverse can be an excellent rpg.
Ehhh ... I think that depends on the player. Some people really like to be able to customise their characters precisely.
Idk, it might be because i played video games for a long time before joining dnd but i like feats
They usually counter with: the roleplay don't mean anything if they die in combat
Of course. But we're talking about the majority here
your fun is valid, but it’s something that other media do way better than ttrpgs
I give players the standard array to be less precise, aiming for consistency
And I don't think you or I could even say what that is.
I feel like the majority of people would want to be able to customise their characters no? Though that goes to what is classified as “precisely”.
I personally like feats
Again ehhhh ... I've played more ttrpgs than D&D and this sounds very assumption heavy.
im just thinking about what makes ttrpgs distinctive as a genre of media, and what that is isn’t character customization, it’s tactical infinity.
I mean the majority in terms of those who use feats. Though it's fair to say that I don't have a clear view in what the majority is, but from my view the side that uses feats for optimization is such
it’s the ability to say “I want to try to swing from the chandelier!” and to be allowed to do that because you’re not ordering your choices from a menu of options like in a video game or choose your own adventure book
Can't even ASI without it being a feat
I like what feats can do. I just don't appreciate how they're often used
but because you’re immersing yourself in the world and making decisions from that perspective and your character could do anything
and every time you lock something behind a feat, or encourage players to resort to the same tactic over and over because theyve dumped 6 levels and 3 feats into it, and whatnot, that part dies a little
And decisions about self identity, aesthetics, characteristics is also part of the creative freedom in a ttrpg.
In my mind feats are a good way to distinguish one monk from another, or one fighter from the other. They add variety to characters, and while it’s often used to make a character stronger that’s also likely because a lot of fantasies in games include being more powerful.
eh… i think some character customization/creation can be like this, but feats are choices from a menu of options.
Feats, ability scores, etc are kinda just details. Every game does them differently and slices a character along different lines.
Ahh yes, that I can agree with, but personal description and personality are a bigger part of that creative meat.
yeah im totally down with players doing lots of backstory and personal description and personality customization
because that’s open ended and lets you immerse yourself in their perspective and the world
instead of in the character sheet and the mechanics
I picked up Inspiring Leader and everyone was like, are we supposed to call you the leader now?
Strange moment 🤓 I was a Wizard
again i don’t hate 5e feats with a burning passion just pathfinder feats but hopefully it makes a bit of sense why i am sad that they are no longer an optional rule
did inspring leader gets changed?
A little bit
I don’t know many DM’s that didn’t allow feats, but tbf I don’t know too many 2014 DM’s
i always allowed it, 5e’s aren’t egregious. but i liked them being a marginal thing you could pick up if you went out of your way to ask your DM about it instead of an assumed default part of your character build
Believe it or not, there are
But its undisputed in '24 that feats are in
allowing feats is the houserule in 2014 remember
what?
feats are not a default part of 2014 RAW
Optional rule, not house rule, no? Aren’t house rules specifically homebrew?
Optional yeah?
yeah
its like calling 2014 epic boons house rules
even through most of them were terrible
Generally newer dms that arent comfortable with certain builds but ye
ive never heard of such a thing
Its rare but ive been in a game with it
the reason they stopped them from being optional rules is cus the vast majority of people used them to the extent that they might as well be normal rules that dms can choose to ban/ignore just like any other
i think “we are using optional rules not part of the game by default” counts as a house rule. id consider using sorcery points, proficiency dice, gritty realism, or background proficiencies houseruling too
theres probably more dms that ban spellcasting than there are that ban feats
i can't imagine taking an asi instead of some other feat
that just seems weird
how is using a class feature house rules?
sorry spell points
the dmg rule that replaces all classes’ spell slots with essentially sorcery points
obv sorcerers existing is not a house rule
sorcery points alter spells through dont they?
i misspoke
also i dont think there house rules if dnd adds them as an option
That'd be a fun game ngl
its cus of this, theres a certain point where optional rules are omnipresent enough that people stop even realizing theyre optional and at that point they might as well not be
no that's just how it works in 2024
Would you let elemental adept to work with warrior of the elements?
yeah cus some house rules are popular enough for them to adopt the idea
That'd be a house rule
its good enough as is
I see
it doesnt not need to cover come resistance as well 😭
You're better off with Tavern Brawler
i mean the entire “optional rules” section of the dmg is essentially “here are examples of how you could houserule the game”
(i also think this is partially because dnd community uses “houserule” and “homebrew” differently than im used to in other rpg communities)
Speedy it is then
house rule and homebrew are the same thing no?
I was about to ask
only in the dnd community have i ever heard it used that way
That's interesting
house and home are pretty much the same thing? 😭
i mean, ya by definition the rules are the house rules that they wanted to publish. the base is just some house rules gary gygax made up and adapted lol. not sure that adds clarity tho, since it being in the official rules makes it definitionally not house rules anymore, but instead official rules
there both made by players instead of offical WOTC rules
“house rules” elsewhere mean “variations in the rules from standard/default particular to that DM’s table” and “homebrew” means “added races/powers/abilities/etc.” pretty strictly
“homebrew campaign” and “homebrew rules” are still such jarring phrases for me
Houserule: A rule made by the house
Homebrew: To do with being brewed (made) by the home (house)
The only distinction I use for homebrew is, if its new and not in the rules.
Optional are written to be optional like Initiative Score
i always thought homebrew was just non offical content
not to be confused with 3rd party content
Usually yeah. 3rd party is also homebrew
homebrew to me means “i created a new power/ability,” i have never used it to refer to rulesets or campaigns and now that im on this server and people do it weirds me out
kinda
Pretty much. Anything made outside of official published content
since wildemount is in a weird middle ground
it's odd to call partnered stuff homebrew imho
i would call it third party rather than homebrew personally
In my head, homebrew is literally just anything that's been made by a player or dm (so at home), rather than something preexisting in the books
Tbf third party is still homebrew
yeah that’s how dnd players use it ive noticed
homebrew is stuff not made by WOTC is the general term
tbf first party is homebrew, just the homebrew of the developers, but this partnered content is something else too
Wait first party is homebrew?
and its fine it makes etymological sense and all
it’s just not how im used to using it so it’s a weird culture/language shock
That makes sense
i still dont like falling rules in dnd
ya some folks just came up with it like we did. it's just not a helpful description of it since it is also official, just like it's not helpful for partnered stuff since it is also more accurately described as partnered
it caps out doesn't it?
Neither do I 😭
20d6 yeah
Yeah at 20d6
I like that
but falling 500ft a round is silly
Which makes no sense to me
if you make a new power or race or subclass at home, that’s homebrew to me.
if you change the rules but aren’t adding new character options, you aren’t homebrewing, you’re just houseruling. they’re more or less mutually exclusive categories to me.
if you’re writing your own campaign, you aren’t doing either homebrewing or houseruling. you’re just writing a campaign.
you go from air to floor within 6 seconds
That’s the optional rule, by base it’s instant
I mean if you can survive falling that I don't think it exponentially rising is better
i see
That last part is funny to me
I mean, yeah that checks out
this is perfectly realistic if you do the math
i did it once because it bothered me too but then i was like “shit, it actually is that fast”
i dont think you've fallen from 200ft before
No I haven’t
If the fall speed is assumed to be Instantaneous, that's instant combustion...
maybe
but air resistance isnt a THING in dnd
nah i'd tank that
so maybe it is accurate
Consider the fact that if you fall from an airplane mid flight, specified by the rules, you take 20d6 damage (max 120)
Trying to mimic physics in DnD is specifically advised against In the 5.5e rules.
its in both rules i think
No. It's that the rules don't simulate physics. Physics is still very real
see that's unrealistic, commoners survive falling out of planes irl, so min damage must be lower 
I mean 120 damage would kill like 30 commoners
reverses your gravity
No no no
Make a new universe
Turn off strong nuclear force
guys
Hallo
well, no, but have you?
Please explain to me how if I fall at terminal velocity, I can survive just because I'm 20th level even if I have a strength score of 4
i went skydiving once 
CON 20
i have however calculated how long it would take to fall 500ft and 6s is about right
did you know when you were 200ft in the air?
commoners survive falls out of planes on rare occasion irl
Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round.
DMG 5.5 Chapter 1
Con is meant to be mostly internal though, though?
no i was around 8000ft in the air 
"Rules"
However, what if I fall from space after entering the earth's atmosphere
I also did calculate this once
yeah! and you probably didn’t check to see how long it took between 8000 and 7500ft
"Physics"
why the hell some dm looking for player and then abandoning them
Because you’re 20th level, you’re a damn demigod (ish)
Exhilarating isn't it
unless you brought a stopwatch while skydiving
it was pretty fun
you'd still slow down to terminal velocity as you fell. if you were going much, much faster than that before you hit the atmosphere tho... 🔥
So then what if I'm a 20th Level Bard 🥀
barbarian rage staring at fall damage:
Whoa whoa, its Instantaneous ~
So basically, just because I'm simply going at terminal velocity, I'm surviving a fall from that high? 😭
You’re still a damn demigod :D
no but they can hold it for 10 mins
Monks laughing at fall damage (monk supremacy)
honestly forgot monks can do that
i mean like 9 people irl have survived without a chute, odds are not great, but i would def buy a fantasy character at level 20 surviving no problem
Wizards who forgot to prep Feather Fall for this exact moment
Don't they take half damage?
dnd characters past like tier 1 or 2 are basically not human. you also can’t shrug off a hit to your body with a longsword, but d8 of damage doesn’t bother even a level 5 bard that much
no they reduce damage by something rather then half
They rolled low on their 20d6... maybe
You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level.
5x your monk level
This is why we love fantasy 🥀
So I'm taking 20 damage from that
close enough tbh considering the barb is eating that shit on the face 😭
20 MAX
Even better
the average of 20d6 is like 71 damage
Isn’t it 70?
70 yeah
how is it 70?
Average of d6 is 3.5, x20 is 70
Guys, it's a difference of 1 🥀
The vast, vast majority of the time, the monk will simply not take damage. The chances of 20d6 giving you a result above 100 are very, very low.
yeah
One's all it takes
For a level 20 monk? I beg to differ
that feeling when the world takes the Crusher feat, and keeps making people fall another 10 ft when they take any fall damage
again they can reduce fall damage by 100 at level 20
Crusher's Bounce feature activated
Oh yeah, the chance of getting a result at 100 or above is... 0.0056%
so you're saying there's a chance!
ah, a master of anydice-fu
One in eighteen thousand.
If it ain’t 100% accurate it’s 50% accurate
elemental strikes with crusher sounds devastating
since they have to roll or get pushed up to 20 feet
Wait no, I messed up my math
Love elemental warrior monk
2d6+ whatever your unarmed strikes do
It's closer to 0.003024%.
On Falling. Xanathar's provides an optional rule that details the rate of Falling.
When you fall from a great height, you instantly descend up to 500 feet. If you’re still falling on your next turn, you descend up to 500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted.
That sounds about right. It's weird
wait so if the fall ends when i hit the ground, i just need a longbow and to hit the ground while i am still in the air to stop falling! 
The total possible outcomes of 20d6 are... 3,656,158,440,062. Among those outcomes, only 110,597,298,630 are at 100 or higher. So yeah, it's... So abysmal it's almost impossible.
It either works or it doesn’t. Two options, 50%. Don’t fact check that math
almost impossible!
monks are immune to fall damage got it
As long as they have their reaction
effectly
they’re falling, what are they gonna do, opportunity attack someone in the air on the way down?
What if you're boxing somebody in the air
you know that one elden ring thing of falling and then hitting someone
They may have used their reaction for an opportunity attack the previous turn, then got pushed off a cliff
(yes i realize there are scenarios where they won’t have their reaction lemme get the funny line)
i didn’t play elden ring
im gonna make another black hole
I think Dolly is referring to a specific weapon skill where the character jumps and butt slams someone. It's a silly one
no no no...
you cant subtle spell it either since i meta magic'd it
It is true that monks can completely weaponize their ability. If they fall on an enemy, they would take no damage, and the enemy would take half the damage and fall prone
that makes it super true with 2024 removing a lot of creautres resistance/immuntity to BPS
It's a thing I do with my monk. I get grappled, I use misty step to get 30 feet above my grappler's head, fall on them, roll the damage, use my reaction
They end up prone, I'm out of the grapple, they took non-negligeable damage, I still have my action to deal more damage to a prone enemy.
Hi everyone!
Found a bunch of fumphs POG
I use my elemental warrior or ascendant dragon monks to just fly up, drop the grappled enemy, then fall on them and use my reaction
nuggie!
Venti!
i need ur help with a character
Goood morning afternoon evening!
Go to #character-discussion then
It’s been like 10 years since I played last so I don’t remember nothing lmao but I created my own character on DnD beyond
Still, it's only 3d6/2 damage dealt to an enemy. So it's not that good, the important part is that they fall prone
Good morning! I live in Tennessee
Evenin’ from Australia
oh youre aussie too? never realized lol
G’day
I think the reduction actually takes place before the split. You can't split your fall damage if there's nothing to split
It doesn't. You take the damage first, then you reduce. Otherwise, what are you even reducing?
So recently I was able to play on a high level oneshot a Lore Mastery Wizard (The one that was from UA back in 5e and people complained it was broken due to a Feature that lets you the type of save of one of your spells once per short/long rest) and I gotta say its really not that broken as people said
what do you mean?
we aren’t in #dnd-rules so we can discuss things like “what does this represent diegetically” and i think diegetically the monk’s ability represents breaking your fall and making it softer. if you make your fall softer, then you also make the collision with the enemy softer, too, so they should take less damage.
Guys, is casting simulacrum and then using that simulacrum to cast wish considered an okay combo in Tier 4 campaigns?
And conversely, is using wish to create a simulacrum immediately, without material components, generally considered okay?
Or is this usually house-ruled in some way?
That would be an acceptable houserule. However, RAW, that tactic works
Or it could be plunge kicking the enemy and then slowing your fall right before you hit the floor
raw yeah that just works
you also dont suffer any of the ill effect using wish after
The fact that it's named "slow fall" can mean the fall is actually slow, yes. It could also mean that it's slow in the monk's perception. At the end of the day, the name of a feature is rarely a relevant thing, as many descriptions actually go against the name
any damage resulting from the fall is divided evenly between them.
You only split it when you taking the fall damage
Yes. And then the monk uses slow fall
Yeah, that's what I'm thinking about.
It's simple.
Step 1: Monk falls on enemy.
Step 2: Enemy rolls their dex save.
Step 3: Enemy fails
Step 4: Roll the damage
Step 5: Divide that damage
Step 6: Monk uses their reaction to reduce that damage
You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level.
Its not when you take fall damage but when you fall
Any damage you take. This means that there is damage, it was already rolled and applied.
You take fall damage when you fall, those are not two different things
hi chat what are we arguing over now
And you only split damage you taken
i can provide my infinite dnd wisdom 
Yes. You take the damage and then you reduce
You reduce, then you split
You reduce at the very end of the process, it's the last thing
Can monks slow fall before or after they split the damage when you fall on someone
You split, you apply, you reduce. In this order
unspecified, order things happen in is decided by the creature whose turn it is
idk, i guess my feeling is, how are you making your fall hurt less without making it hurt the dude’s head less too?
true but the RAW generally doesnt care for logic 
It's magic.
WRONG
its magic but u still gotta explain shit
monk slow fall isnt magic
Because the danger of falling is the sudden stop, hitting people on the head first doesn’t suddenly stop you.
well it kinda is. it isn’t Magical TM Game Term
Well, not always
not really, my explanation is "the rules say it works even if physics doesnt"
slow fall and monk slow fall are two diffrent things
slow fall just removes fall damage
while one reduces
You mean feather fall?
oh right
physics doesn’t have to allow it, just the logic of what the ability represents
the ability is obviously physically nonsense
people can’t just slow their fall like that
through again no where is slow fall called magical
I wonder what sage advice says
but yeah its this so assuming youre jumping on them or whatever you can choose for them to take damage before you halve it which is W monk gameplay or wtv
but idc about that. i care about what makes sense to happen assuming people can.
There are two possibilities. The first is that it actually reduces the speed of the fall, the second is that the monk somehow hardens or lightens their body against the landing. Some sort of mystical "become the air" thing.
Slow fall is a monk feature
I know, but they were referring to two slow falls
I think I see what u intend to do ur gonna keep falling on them
yeah i would probably allow that if my player insisted it was the second option
i just like players to think abt what’s actually happening
I personally rule the same way incubus does, I know many that rule otherwise
And yes, it is magical. Not in the usual game sense of magical, but in narrative, it's magic. In narrative, monks are magic. Weird magic, but magic.
they use focus not magic
Magic in the sense of "supernatural ability that goes against the normal rules of reality"
Magic as in fantastical
supernartual was removed in 3.5
look it’s not Magical TM Keyword Game Term but it’s obviously magic. it breaks physics, it’s something only superheros or wuxia protagonists do
at least the wording of it was for whatever reason
It’s not magic for the purposes of antimagic field, but it’s magic in the sense that it’s clearly fantasy
idk why yall are trying to justify this from a physics perspective anyways as if dnd doesnt explicitly not work on real life physics
Very true
Absolutely nobody is trying to justify this from a physics perspective though
makes another black hole
who’s trying to justify anything from a physics perspective?
-# no no no...
Saying 'It's a fantastical ability' is not basing things on physics.
Did someone say two bags of holding
So I'm not sure who this "yall" is.
two bags of holding isnt a black hole
I attempt to…use the power of friendship
and im sick of people saying it is
No, it's a rift into astral space.
A black hole kills you. Being in the astral plane is... Fine.
two bags of holding is “the DM messed up somewhere”
i mean astral space will kill you somewhere
Ok well I've never had to do it so
Astral Plane is immortality, in that you don't age
yeah but before that they spent 10 minutes arguing over the logic of how monks would be able to half damage after dealing it to an enemy as if that needs to be justified somehow
Sphere of annihilation time.
from aging*
if the rules let it work then it does, its pretty simple
Or punched. I like punch
Ten minutes? No. The question of how to justify it was, all in all, three messages all spent in the span of one minute
sed contra: peasant railgun
I think I have heard of this railgun
The part that was closer to ten minutes was the argument about whether or not, rules wise, the reduction happens before or after the damage split
i love bs fantasy shenanigans. just please explain to me what’s going on with them in diegetic terms.
Ok im a warlock and I just got my hands on an alien blaster
Eldritch blastin’
Been to the peaks I see.
yea thats what im saying you dont need a diegetic explanation if the rules say it be so
i prefer to get my power from myself
maybe u don’t
I mean the rules are more like suggestions sometimes
peasant railguns don’t work. not because they’re broken, but because they make absolutely no diegetic sense.
and that’s just how i rule things generally
black hole do through
I feel like there is a balance. The game makes rules for game convenience and balance. These rules aim for versimilitude and immersion. Rules can be very silly, because they cannot cover all bases.
Rules might say 'X' is possible, but x is very clearly absurd. It'd be perfectly valid for the DM to then say 'I don't think it should work like that in this situation'.
Rules might not say X is possible, and the DM might rule otherwise.
It's also nice to know how to imagine or flavour something, so knowing how one might try and explain it diegetically can be a lot more immersive.
Nah WotC agrees. They actually directly say arguing peasant railgun is breaking the player side of the social contract.
I feel you would enjoy me as a player I live for shenigans
rules not saying x is possible is different than the rules saying x is impossible fwiw
This is what the 'Rules are not phsyics, rules are not economy, rules are meant to be read in good faith' mean.
Moreover, the peasant railgun just doesn't work. Even if you set it up, at the end the last peasant throws the projectile for normal damage. So you bothered hundreds of people for what? 1d6?
A little bit and there is a difference between 'Rules say nothing on X' and 'Rules explicitly say not X'
i absotutely loathe how going by RAW at least in 2014 you can wild shape and rage and still hold concention on a spell somehow
they dont work because they dont work according to the rules lol
them making no diegetic sense is just another side effect of it being a nonsense idea
Social contract have they specified what word for word that is??
What now?
Interesting...
rageconc is peak and i WILL not be hearing otherwise
Social contract for players is not being a disruptive pain to the table in various ways cause "muh rule interpretation."
very very weird wording from rage and 2014 wild shape
Im more of a panda bear that uses karate moves myself kind of guy
yeah, sure, the rules don’t let you accelerate a javelin to relativistic speeds at the end
they do let it accelerate to relativistic speeds in the middle though
Like RAW, elephants can leap 9ft into the air. 2014 cats could not jump at all.
You could terrifying your players with goomba stomping elephants because it's RAW, or go 'Nah, elephants are known to be very poor jumpers IRL, so the normal jumping rules don't apply here'. And allow cats to use dex (like in 2024!)
I think its the act of transforming than being transformed
which is still diegetic nonsense. you just can’t pass something across 1000 people in 6s, even if you aren’t trying to argue for extra damage at the end.
And the game would probably prefer you to ignore the RAW there.
I was just talking about social contracts in dnd I am curious what they have to say like exactly and I completely agree dnd is a social convention for a lack of a better word and should be fun for everyone
elehpants being able to jump 9ft is still so funny to me
having said that finding RAW shenanigans and loopholes is really fun imo
Elephants jumping is a total, just trust me Bro moment
I think warlocks could decide to make thier pact weapon a seige weapon or a giants weapon
The social contract in dnd is basically "I will not make the table experience worse for anyone including the dm for selfish reasons" broadly
rulings made from a diegetic simulationist angle are good imo because they encourage you, the player, to think about how to interact with the world and use your abilities like you’re actually in the world.
since a player with a 20 in strength can only jump like is like 8
Could be funny
elephants can jump irl btw ive seen it trust me its totally 100% real
As someone who likes finding glitches in a video game, I understand the feeling.
you can slay a dragon but jumping i very hard
Definitely agree
you should join the evil optimizers with our RAW rulings and strong builds >:3c
Nah, too much math
how do i noclip out of dnd
valid lol
ok so for starters you take 3 levels of echo knight
Ways of breaking the social contract are slogging the game down arguing with the dm that physics are real and its why you should be able to peasant railgun and crap. Or Economies are real so infinite money hack breaks the world's economy.
Find a sphinx
Like I’m not even that bad at math I’m just sick of it
Understandable
Or stuff where you kill harmless animals to activate class features
tbh theres less maths involved in optimization than you'd think but also thats so valid
Be the DM
Like keeping a bag of rats for temp hp as a fiendlock
I would add that rulings made for narrative reasons to further the story are also good behalf it encourages the players to collaborate to create a fun story experience for everyone.
Jumping, go into Prone, and getting up to remove Prone before landing.
bag of rats mentioned!!
i only do that if im a dhampier
Oh I love finding silly little RAW things.
I think as a community 'RAW' gets held a little too much on a pedestal and people can hear entirely different things when reading it. An issue that comes up a lot in rule discussions where someone might be pointing out 'Look, RAW elephants can jump 9ft up into the air' and that be a perfectly true and neutral statement. But then people might respond with 'that's absurd, you shouldn't allow that', and... yes, but also not why the first person was pointing out the RAW.
Sometimes feels a little bit like trying to tell a joke and someone going 'But that's absurd'. Yes, yes it is. That is why it was being told.
RAW can get goofy but the key is whether a RoC decision makes the game better with understanding that it's a one time thing or leads to your game going out of any semblance of control.
Iirc dhampirs can crave blood, but they don’t need it
Even I do it sometimes when someone points out something RAW and the initial reaction is 'But that's so wrong, no.' but direct that at the messenger. Who was just pointing out the rules.
I do however sigh if a player/DM actually tries to exploit such. That feels bad.
Like one of my favorite goofy RAW scenarios is the Trident of Fish Command works on Polar Bears notably.
polar bears
“physics is real and economies are real, which is exactly why your peasant railgun and infinite money hacks don’t work.”
I remember some forbidden knowledge of you somehow being able to jump mid air somehow
yeah id only ever use RAW stuff if my dm explicitly confirmed i can before the campaign (and i know for sure they understand how it works and why it may break the game lol)
it works on crocs as well as
wait until you guys hear how broken echo knight is RAW
i cast distort value
Right
its what we in the industry call a god exit
That reminds me of that conversation where I pointed out that, RAW, petrified creatures still need to eat and drink and therefore die of dehydration.
Nah brown bears have climb speed
One person seemed to have somehow understood that I thought it was a good thing
Cave bear yeah tho
in the new rules they have a swim speed a swell
wait no black bears
Trident of Fish Command Strikes again.
one of my favourites is that the 2014 dmg rule for oversized weapons can be used by players too
arent you made entireley out of stone through?
how are you gonna eat if your all stone
You dont
Stones can get soaked but Nourishment... no idea
i think we gotta accept that there’s a reason there’s a DM and we aren’t all just playing CRPGs
i feel like everything is stopped once you get turned into stone because of this line
The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
and it’s precisely because we need a referee to say when things are nonsense and when they’re not
Oooooh, that's a whole bag of angry cats.
Because yes, true there are explicit rules even for if a PC gets hold of a oversized weapon. But it was also meant to be for making attacks for NPC statblocks DM side.
Oh! A good berry! When they houserule stuffing an ally Unconscious face with'm
they arent unconscious through
yeah its absolutely not meant for players but it absolutely can be, and also its really cool
only Incapacitated
i dont mind the oversized weapons rule
i like it cus big hammer
i dont like that small creatures have disadvantage when using heavy weapons in 2014
Petrified for Incapacitated. But I meant Unconscious when they force feed downed allies a Goodberry
one rule plenty tend to over look
id probably want wielding a too-large weapon to come with more severe penalties than just disadvantage to attack rolls but idk what
I do like that change in 2024
small creatures should just be assumed to be using a smaller greatsword
Yes. But no immunity to exhaustion. Nothing that would tell you that their need for air, water and food is suspended too.
(diegetically) most of the extra damage of two handed weapons is in their leverage not their heft anyway
I mostly disliked how oversized weapons became almost this overused exploit. Because they're not entirely broken, they can occur, and there's rules for it, but the rules and weird and it was a little frustrating dealing with players who assumed this would be a normal thing they could rely on consistently.
yeah its surprisingly easy to negate disadvantage
mm i guess but again being utterly made of stone is seems like more then enough cause again its just the outer layer thats stone its everything
Of course. But RAW, lacking anything that would state otherwise, petrified creatures still need food and water
Obviously, it's just an oversight, something the person who wrote the condition didn't think about
you cant eat or drink while in that state so i guess
You can't can't eat or drink
i have no mouth and i must scream
Indeed. Therefore, RAW, they die of dehydration, hunger and maybe even suffocation
Unless you feed them
how, they don’t have stomachs
sure which can’t digest food
yeah thats why they die
sad isnt it
Like... The platypus doesn't have a stomach either, fun fact!
theyd probably die of suffocation first since their lungs don’t let them breathe
Luckily. Its thirst you need to be careful of. They can survive longer without food but water, dehydration is bad
okay sure but platypi still digest
Of course, that's the RAW. In actual play, not only should you disregard it, you should probably add a line to the petrified condition that makes the creature immune to gaining more exhaustion levels. Just to be safe
Its a slow death sentence
Oh yeah, RAW they also might be unable to rest, so they'd die of lack of rest
i feel like being made of stone makes you immune to any of that but ok
You feel like it yeah. But RAW, no.
or you realize the secret wisdom that there is no difference between flavor text and rules text
mainly cause that creature is considered inanimate
Luckily for Petrified, your weight is tenfold...
What's your weight again? (Omitted in '24)
if the rules say they’re made of stone then by golly everything that follows from that is true
does an inanimate creature need to eat drink sleep or breathe
This is one of our dilemmas with Rule forums and discussions, where the main point of that space is to discuss the RAW.
And sometimes the RAW answer isn't helpful. But the space doesn't really allow for homebrew and houserule suggestions, because that's another space.
maybe
the explicit lines of “rules text” are just clarification. if the clarification is incomplete, then so be it; but that doesn’t change the part of the rules that says “you’re made of stone”
but ive gone on my “there is no such thing as flavor text” rant before
the sillest thing in raw is revivfy not working
a great one i heard recently is that somehow multiple flying snakes can all hold the same weapon, im unsure of if this is specific to flying snakes or how it actually works though 
it just wouldnt work
I still think that's a weird one because a corpse is an object yes, not a creature, but is still a 'recently dead creature'.
why is a corpse an object is my question
It is what it is
yeah but the exact wording is "You touch a creature that has died within the last minute." at least for 2014 which a corpse is not
i mean that makes sense to me.
if a corpse is an object, you can use Creation and Fabricate to create corpses
I think a corpse is an object, but the dead creature is not the corpse.
the difference between a corpse and a person is that a person is animate and a corpse is inanimate, but was formerly animate
a dead creature is a corpse
an inanimate thing is an object
i do agree reading revivify that RAW it looks like revivify just doesn’t work tho lol
a dead corpse is an inanimate creature object (yes im just saying words)
More accurately, I think you have the corpse there. And, in a Schrodinger-like manner, it's, depending on your purposes, either the corpse therefore an object, or a dead creature
Corpse are bags of chemicals that starting to decompose into the atoms they're composed of... Physics~
Or science
but have you considered that RAW echos are neither objects nor creatures and therefore cannot be targeted by attacks
we need a full page in Ravenloft to explain corpses
See... I think it still counts? Because yeah the RAW issue would be this issue of is it A: Object or B: Creature and folk read the spell as 'B'. Because it says 'A creature'.
But the full thing of 'A creature that has died within the last minute' is the corpse. The corpse is an object, and 'a creature that has died within the last minute'.
which, uh, a corpse is certainly a being
that mean nothing
it has a hit point which means it can be hit
so is a chair though
is it?
iirc it needs to have a statblock to be a creature but that may be 2014 specific
yes? a being is just something that exists
hit points mean it was intended to be able to hit, doesnt mean you can
2024 just says “Any being in the game is a creature.”
if it has hit points it cna be hit in dnd
RAW it looks like object is now a proper subset of creature
And everyone knows the RAI, which is 'It's meant to work', so it's one of those little 'What is the point of this discussion?' ones. Mostly seems to be pointing out the weird quirks of natural language.
attacks target creatures or objects
or locations but an echo definitely isnt that
If it has hit points it can die if it is hit, not that it can be hit
The biggest one is 'cast' for past, present, future tense
ty for phrasing it better than me :3
its a summon then i guess
That gets especially silly with the sleep spell! Since it affects creatures in ascending order of hit points, if any being is a creature, the spell will just put to sleep the many microbes and mites that live on the skin of your targets
(Of course disregard)
I remember headache inducing discussions over damage dealt/taken/received
Anywho folks the Nugget is off, it’s wayyy too late for this. G’night
summons are creatures (or in 2024 theyre just spells)
gn!! sleep well
sleep doesn’t work that way in 24 now
At 3rd level, you can use a bonus action to magically manifest an echo of yourself sounds a lot like a summon
Yeah true
it’ll affect pieces of dirt, even. well those can’t sleep, but neither can microbes
Taking no damage is not damage. But taking 0 damage is damage.
do we have confirmation that microbes exist?
sounds like a summon doesnt mean it is
Diseases exist.
in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed
yep thats true
so its an object
cmon
no cus it isnt inanimate
Bag of germs
its intended to be an object though yeah
its a gray image of you that last until it is broken
it seems inanimate to me…?
And then there's the question: Is a tree a creature? A perfectly normal oak.
same here
trees aren’t objects in 2024 RAW!
trees are trees
and they are definitely creatures, because even atoms are in 2024 RAW
yeah 2024 RAW very quickly devolves into nonsense which is part of why i like it less ngl
It is a living organism but is it a creature
I'm glad I said "a perfectly normal" one
i still wonder why speak with plants is a 3rd level spell
Where would it be without this precision?
Info gathering is huge
yeah but an animal can.. move around
“any being.” trees exist.
Plants, creatures and hazardous terrain.
I agree with you... just...
-# I need a stat block...
The new 'mineral, animal vegetable, except it's trying to figure out where green slimes go.
yeah if you wanna play the game RAW id advise sticking to 2014 (although that needs a whole host of bans because of all the broken stuff lol but its an improvement on how wishy washy 2024 can be)
lucky in 2014 was fun
What kind of ban?
super advantage off disadvantage
Hot take
We talking top 3 bans? Houserules?
slivery barbs my lucky feat
the main one is of course "no infinities" which covers most stuff lol but also stuff like subclass switching and other various really broken things
so i can roll 4 dice instead
conjuration wizard, echo knight
i mean chrono wizard is still pretty stupid as well
in terms of RAW its nowhere near conjuration
no clue why they would ban conju over chrno
Y'know I just assumed I knew how lucky worked (reroll), and completely missed super disadvantage tricks. When I brought it up at the table my player was like 'Oh, I knew, but I also knew what you assumed and was fine with that.'
I'm still on the fence on 2014/2024. There have been improvements, mostly to monsters and some classes, but all in all, I find the rules weaker, softer, the spells generally worse...
being able to hold concentraion on two spells makes its generally pretty good
yeah without tech its 100% the best sub in the game but theres a lot of really broken stuff RAW
i dm the game as a referee ruling things that make sense and don’t really care to lawyer what RAW says this precisely
thats not even a tech thats a chrono feature
thats why i said without tech
it also has a slightly stronger version of portent
i know
Party that’s all battlerager barbarians.
Reminds me of the time a table I played with didn't want to go into '24 rules, they didn't know '14 rules well to begin with
yeah the rules are very abusable nonsense surprisingly often
There was a backseat DM who acknowledged their backseat behavior and continued to backseat
also “flavor text is part of the rules too” is still a great rule of thumb to use
iirc theres also nothing that stops you from taking invos more than once in 2014 so you can just stack 9 repelling blasts and send someone into space
Party where each person takes the worst possible subclass/spells of their class, and they’re called “The Last Resort”
don’t know what the consequences of something will be? look at the flavor text. “RAW” readings that entirely ignore the flavor text are only using half the rules.
i dont think any person in dnd goes by RAW strictly
360 feet of knockback, or 640 if you take echo knight levels
You keep saying that thing about the flavor text but... When have people completely disregarded the flavor text? In fact, I would go as far as to say that there is no such thing as flavor text in D&D rules, not in features, not in spells.
some people do but its only very silly games that get god exited within a single session
isn’t there? it says “two invocations,” at level 2, and if you take the same invocation twice you’re still just taking one invocation, for example
i agree, ive said as much
but i have had arguments over this in #dnd-rules
Like that's hard! /hj
people insisting that there’s a strict delineation between rules text and flavor text and when figuring out what a spell or similar does you only look at the rules text
yeah u might be right ngl
The same folks looking in flavor text if a feature is 'Magical'
Is this where the is something like an item or spell description, that then people will intepret mechanically (or not)?
Pretty much yeah
Usually the first line if any that isn't really laying out mechanics so much as a one sentence summary/description.
I know I've seen discussions sparked by some of these, but can't recall any specifically.
Like '14 Burning Hands touching thumbs
tbf a lot of magical effects don’t contain that word in the description
Then they aren't magical
Beholder flight is an effect granted by the weave
like a paladins divine smite in 2014 isnt stated to be magical
but its fueled by a spellslot
Its an Aberration. Its alien in nature
yea
which means that it should be shut down in an anti-magic field, so 2 Beholders is very detrimental to their own ability to function
so you're saying its because they beweave in themselves
Good one
very
DnD makes a distinction (generally speaking) between something being narratively magical and something being mechanically magical.
Its a square rectangle situation. You can be narratively magical without being mechanically magical.
In terms of game mechanics, when it comes to something being magical it only cares about mechanical magic
i still think its funny that mind flayers can plane shift and you have no way of stopping them with nothing less the an anti magic field
The Weave is an essential element of the universe, running through everything in unseen threads. Some creatures, objects, and locations have deep, intrinsic ties to the Weave and can perform extraordinary feats that come naturally to them (a beholder’s flight, a vampire’s charming gaze, a dragon’s breath weapon, and so forth). Creatures with the necessary talent and skill can also manipulate the Weave to perform magic by casting spells.
weird
So they did beweave in themselves
Keep on thinking that, Dolly.
lower level beholders like Spectators don’t care iirc
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical.
Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.
https://www.dndbeyond.com/sources/dnd/sac/sage-advice-compendium#SA224
this also implies dragon breath should be considered a magical effect
it should be but it isnt
those are called beholder kin
the creature type still says Aberration (Beholder)
yeah but itself is no beholder
also the way other beholders is... weird
are made i mean
It doesn't imply that, it explicitly says the opposite
True beholders are majestic, powerful and intelligent creatures and should never be assumed to follow what someone's silly book says. They'll do what they want, when they want, why they want.
As I mentioned before, it says this
In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type.
well, that’s debatable, this Sage Advice goes directly against lore information, afaik, Sage Advice is very reliant on RAW
Narrative magic =/= mechanical magic inherently
Lore Vs mechanics a classic
they’re literally using the weave for the dragon’s breath, I would say that’s the clearest definition of mechanical magic
Yeah a Dragons existence is magical but the Breath itself is part of their biology iirc
thats not in every world through
their existence otherwise is naturally magical, but that’s not the same as being directly Weave-related
dragons breath, but its just them exhaling a sigh because the bard's hitting on them.
Except its not, the SAC is very explicit about it
Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.
remember lore is not always the truth
Mechanical magic is its own category
bingo
Mechanics =/= narrative
(as I have been saying)
Or more accurately: Mechanics are part of the narrative, but not all narrative is mechanic. All squares are rectangles, not all rectangles are squares
Yea lol
it always comes back to squares and rectangles...
I know, but I’m saying that definition is lacking, SAC measures stuff in terms of RAW
You can derive a narrative from mechanics, but deriving mechanics from narrative will break the system.
bingoooo
yeah because if you go by using pure narrative as raw anti magic field would be the strongest thing in the game
maybe even dispell magic
How is it lacking? Its telling you exactly how it works in terms of being mechanically magical RAW. It lays it all out explicitly.
Oops the dragon is gone since you cast dispel magic on it!
qeustion how does Mirror Image actualy work? it says i makes 3 copys of me. do they all get the same ac? and how does it work when i need to make a saving throw? do they get the damage ? or real me ?
since "dead magic" can just remove magic
I’m not saying we should use pure narrative for mechanics, but the 2024 rules for magical mechanics make stuff like Anti-Magic fields and Counterspells useless 99% of the time
dispell magic is dead magic
I hate to say it... but read the spell.
It literally tells you.
Dispel Magic is not Dead Magic though
Dispel just unravels the weave, doesn’t destroy it
"Each time a creature hits you with an attack roll during the spell’s duration," so this does nothing with saving throws?
ha no
Does it say it does?
Not anything to do with 2024, worked the same for 2014.
But thats also. Simply not true. Those two things still do a ton often. Especially antimagic field. There are a lot of magical effects that are not spells.
can you like post wher eit says that?
no but its confusing since it makes 3 copys of me..
how would that stop say a fire ball
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
not all spells are fire ball
lightning bolt?
toll the dead ?
hypnotic pattern
Dead Magic. In rare areas of dead magic, the Weave is absent. Not only do spells and magic items cease to function, but even the supernatural abilities of creatures that are innately tied to the Weave might fail as the knot of the Weave they carry with them unravels.
it makes 3 illusory duplicates, it doesn't make "copies"
thats a wisdom save 
stil would look like copys from the outside ?
you know,i just wanna say. i love 2024 chromatic orb.
that doesn't sound very mechanical
duplications
hey so isnt lego movie technically a lovecraftian horror
you said Dispel makes a Dead Magic Zone, which is a narrative statement
a creature with certain types of senses can see through it
imagine that as a adventure concept
my bad i just mean in general anti magic field shouldnt be able to stop a dragons breathe
thats up to the dm to spawn those
yeah but its not dups its illusions
how high is the chanche those creatures also have saving throw abilitys ?
Illusions are not actually you
Antimagic fields also don’t create a Dead Magic Zone, it just stretches the weave to make magical effects very difficult to create
yeah but "magic" effects cant enter the zone
nor can anybody cast magic inside
An aura of antimagic surrounds you in 10-foot Emanation. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things can’t target or otherwise affect anything inside it. Magical properties of magic items don’t work inside the aura or on anything inside it.
dispel magic worhty spell to invest into ?
depends on the campaign, but its always nice to have in ur toolbelt
so if a dragon tried to breathe weapon you it just wouldnt effect you
or you could use a even worse case of this
yeah, the weave needs to be intact throughout the effect’s projectile, but Dead Magic turns off all magical effects that rely on the weave
Antimagic Fields do not turn off all magic
Arcane wards protect you against magic for the duration. You have Advantage on saving throws against spells and magical effects. Additionally, if you succeed on a saving throw against a spell or magical effect and would normally take half as much damage, you instead take no damage.
only spells, magical items, etc.
antimagic field effects anything that is mechanically magical yes
Dragon’s Breath works in an Anti-Magic Field, but not in a Dead Magic Zone
it’s magical but doesn’t require the weave to be wound up correctly I guess
idk, go ask the books
exactly
We are directly referring to the rules
Eh, kinda. This is how the 5.5 PHB defines "magical effect" as a term
Magical Effect
An effect is magical if it is created by a spell, a magic item, or a phenomenon that a rule labels as magical.
pheonmenon that a rule labels as magical is right there man
phenomena doo doo do do do
so if a dragons breathe weapon was labeled as magical by the rules AMF would effect it
same thing with Elminster's Elusion
the current ruling on what’s magical is what makes no sense, that’s what I’m trying to point out
some things work in antimagic but not dead magic
if it says its magical in the text that its magical if it doesnt its not
it makes plenty of sense. Its very explicit
a great example of this is the mind flayers mind blast ability from 2014 to 2024
Theres a difference between you thinking more things should be considered mechanically magical and the rule not making sense
yeah
and then if you read DMG, it says something completely different
It doesn't
A dead magic zone is an area where the fabric of magic is torn. The effect is the same as the Antimagic Field spell, except that it is permanent and typically covers an area no more than 300 feet in diameter.
Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Mind Blast (Recharge 5–6). Intelligence Saving Throw: DC 15, each creature in a 60-foot Cone. Failure: 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the mind flayer’s next turn. Success: Half damage only.
so does it affect creature abilities or not?
The effect is the same as the Antimagic Field spell,
so i was RIGHT
if the creature's ability is magical, then yes
Antimagic field affects a lot of abilities, because a lot of abilities are mechanically magical
there are different rules for the same thing in different books
They literally aren't different rulings. They are in accordance with one another
once it says Dead Magic isn’t antimagic
but it is
and then it says that they’re the same
it didn’t say it stops magical effects
it said that it stops effects that are reliant on the weave
It literally doesn't
right after saying dragon breath is reliant on the weave
and then SAC says dragon breath isn’t magical and doesn’t get affected by antimagic
so far no contradiction
this is where the contradiction happens
An aura of antimagic surrounds you in a 10-foot Emanation. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things can't target or otherwise affect anything inside it. Magical properties of magic items don't work inside the aura or on anything inside it.
Areas of effect created by spells or other magic can't extend into the aura, and no one can teleport into or out of it or use planar travel there. Portals close temporarily while in the aura.
Ongoing spells, except those cast by an Artifact or a deity, are suppressed in the area. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells don't nullify each other.
There literally is no contradiction
again its lore vs mechanics
I'm not really certain where mentions of the Weave are coming from
They don't exist
most likely the dmg or an adventuering guide
5.5 rules make no mention of it
but even supernatural abilities that are innately tied to the weave
And even if they did: they still wouldn't have any contradictions
where are you getting this
which book
the FR books have some stuff about the Weave, but the 5.5 core rules don't even have a sidebar mentioning it
And again, even still: None of what you have posted has any contradictions mechanically
you mean adventuers of Faerun?
honestly, I got lost, I’m using DDB search so I have no idea which book I’m in
bro 😭
Heroes of Faerun: Chapter 5: Magic of Faerun: The Weave
thats against the rules
Oh, kay. Sorry then
This is the relevant sidebar:
Weave-Affecting Magic
The rules for spells and spellcasting found in the Player’s Handbook are true in Faerûn, but some spells and magical effects might interact in unique ways with the Weave.
Antimagic. The Antimagic Field spell unravels magic woven from the Weave. While an otherwise-permanent effect is within an area of antimagic, the knots of the Weave untie, but the threads retie themselves once the magic is outside the antimagic effect.
Dead Magic. In areas of dead magic, the Weave is absent. Not only do spells and magic items cease to function, but even the supernatural abilities of creatures that are innately tied to the Weave might fail as the knot of the Weave they carry with them unravels.
Yea thats... not contradictory.
it says might
Thats exactly in line with the definition of dead magic from the DMG
Because some supernatural abilities of creatures are, as stated, mechanically magical. While others are not
There's also a bit on Antimagic which I missed. I edited it in
Heroes of Faerun
i think whats got you mixxed up is your using text from 2014 as well as 2024
i cant find that "beholders flight" being apart of the weave thing anywhere in 2014
I was talking 2024
i dont think we've mentioned any 2014 books yet
it’s Heroes of Faerun’s Weave section
ok but where did you get that info that the weave is also in dragons breathes and beholders flight and such
Sword Coast Adventures
oh yeesh why are we mentioning the SCAG
yeah but i still cant any support evidance that a anti magic field would effect a beholders flight
I didn’t say it did, I said it’s weird it didn’t when Dead Magic Zone is both Antimagic in one place and does turn off Beholder flight in another place
Lore supports the mechanics, not defines them; if a mechanical feature doesn't explicitly say it's magical in effect, then it's up to the DM if there's any uncertainty
that
so if you want to resolve the conflict, it necessitates an errata or antimagic affects way more
i do think that a Beholder flying is basically just something that type of being can do and not really a Beholder performing magic
yeah
I’m saying there’s a contradiction on what counts as magical
in the books themselves
how?
Dead Magic Zone both affects beholders and dragons and doesn’t
its two diffrent rule sets is why
and again a dead magic zone is just anti magic field
it even said in the example shown it might effect some creatures powers not all of them
yes, but it mentions some effects that it talks about 1 paragraph above
I gotta be honest I do think this is very clear with the Rules Glossary and SAC. There's some definitions which arbitrate this and if those somehow fail, there's always the checklist that the SAC provides
Where does it say a Dead Magic Zone affects beholder flight? I'm not able to find it
and then SAC says it doesn’t work like that for antimagic
The Weave is an essential element of the universe, running through everything in unseen threads. Some creatures, objects, and locations have deep, intrinsic ties to the Weave and can perform extraordinary feats that come naturally to them (a beholder’s flight, a vampire’s charming gaze, a dragon’s breath weapon, and so forth). Creatures with the necessary talent and skill can also manipulate the Weave to perform magic by casting spells.
hes talking about this mainly
which just seems like flavor text
Heroes of Faerun, Chapter 5: The Weave: Spells that affect the weave
The Weave is the raw material from which the tapestry of magic is woven—an essential element of the universe that flows through all things. Some creatures, objects, and locations have especially deep connections to the Weave. Such creatures can perform extraordinary feats that come naturally to them (a beholder’s flight, a vampire’s charming gaze, a dragon’s breath weapon, and so forth), while individuals with the necessary talent and skill can cast spells by manipulating the Weave. The Weave isn’t normally visible or detectable, except through the use of spells.
The opening paragraph of chapter 5 if Heroes of Faerun
There is no contradiction
i dont see it either
Sure, but this doesn't say that a beholder's flight is magical. It says that beholders can fly naturally because of a deep tie to the Weave. Beholders are born with great potential because of that connection, but it doesn't strictly make what they do magical
thats what we have been trying to say
All that is happening is lemon is conflating narrative and mechanical magic
To me, a Dragon having a natural connection to the weave and therefore being able to do Breath Weapons makes sense and it similarly makes sense to me that these effects arent, themselves, magical
I didn’t argue that it’s magical, I argued that it gets shut down by Dead Magic
Dead Magic. In rare areas of dead magic, the Weave is absent. Not only do spells and magic items cease to function, but even the supernatural abilities of creatures that are innately tied to the Weave might fail as the knot of the Weave they carry with them unravels.
Again, that passage says might
It doesnt
might fail
Which again, leaves it up to the DM
The "might" is perfectly in line with the DMG definition of dead magic
which means if its not effect by an anti magic field it works fine
DMG just says it’s antimagic
Because, again
cause it IS
this says it’s explicitly not antimagic
Again, no contradiction
A beholder's flight is not mechanically a magical effect, so it doesn't explicitly get shut down by a Dead Magic Zone
It very literally does not say that
except the paragraph before the Dead Magic paragraph mentions it as an effect that uses the weave and then says it might shut down those effects
that it just mentioned
Yes. Might.
It says might because of this ^
Once again, if it is not explicitly clear, it's up to the DM.
The passage leaves the effects up to interpretation for that reason
why talk about Dragon Breath 1 paragraph before “might shut down” and NOT mean it to include that?
You frankly don't even need to get into the ask your DM territory
its pretty easy to cut open an ability and find out what is and isnt magic
There is additionally a section on Wild and Dead Magic Zones that also says:
The rules for dead magic and wild magic zones are in chapter 3 of the Dungeon Master’s Guide.
So like, these aren't changes or additions to rules. This is flavor text and not rulestext