#dnd-discussion
1 messages · Page 330 of 1
I'm starting to think a Kyton Chain Devil hiding in the rafters of a meat storage room would be A+. Oo and Derros and Chain Devils would make a solid subset of encounters for an underground area
should maybe maybe a phial system for it too
Solid cursed item.
I'm thinking of how to Flavor my Warforged Pugilist using "Dig Deep" (it's like Barbarian rage but it lasts for 10 minutes each use and it's just the defensive Bps Resistance)
I'm thinking maybe his hardened metallic flesh absorbs kenetic energy or something
Or maybe it's a reaction from his mark of Sentinel magically shielding his body from physical damage
charge blade time
Pocket Mimics / Pouch Mimics: never fear pickpockets again 
Mimic mimicing people to hunt its prey in the open. Looks vaguely like a human so if you run into it in the dark you wouldn't notice, except you'd be eaten. Brings me back to the schoolbus SCP too
That's just a weremimic
What we really need is some Pocket Spheres of Annihilation
Kid runs into you, sticks hand in your pocket, POOF, no more kid 
picks up a nice compact and goes to check their makeup MIMIC
I wonder if we could make a Sphere of Annihilation invisible with magic and let it loose in a city.
woah
Just walking around, having a nice day poof
Magi-grenade full of Micro Spheres of Annihilation shrapnel 
Do we know if or when gunslinger will ever become an offical class so to say,
Vin, is that you're answer or just your hope?
Yes.
Do you not like guns in your fantasy?
Pistol and Musket are way too expensive
Wdym
Probably not, no
I just found out about the Ravenous Void spell and now want to make a graviturgy character.
My question, which race would be the funniest to spontaneously summon a black hole.
Maaaan, I wanted to be able to make holes magically appear through the middle of enemy heads with about 8 grams of lead going 820 miles an hour
I don't think there is a funniest
Doesn't work.
Raw
Can't you just play a fighter and get the gunner feat?
Would be the most optimal too
Really? Not even something like a chaotic Goblin or Kobold, laughing maniacally?
Everytime someone jokes about the peasant railgun, I die inside a little
Nah, not really funny
Fair enough, was just going on a whim there anyway
Locothah
Oh, man, guys, Bon Jovi added me from this server. Muhahaha, new bot
Like chuckles the clown once said I cast GUN, prepare to meet god
I dunno, maybe I just din't find summoning a black hole funny. I guess maybe if it were a frog and its stomach. Or a tortle pops into its shell and black hole head
Railgun you say?
Have you guys seen that thread on Twitter about Mercer styles of play?
Nope. What's the TLDR?
It's such an interesting topic to me, because I feel like a mid player that these people are so opinionated it's jarring to me
bows on one knee you might be the best person ever, thank thee for bestowing mineself with knowledge as enticing as thyn's
I MUST KNOW MORE
It was advice from Mercer on how to narrate plot hooks, like the call to adventure. The thread was about calling it the worst thing to happen to DnD because it diverted people's expectation of the game
Has almost a million views on it
What is this holy speculation you speak of
Hand things to peasants who hand them down, time passing isnt much, the thing accelerates to light speed and fires
What?
Mercer's the type to give good details and narrate the scene like thought candy, and sort of the guide the players through a "stick and carrot" type of plot, and they're saying its fundamently changed the game for the worst. I'm a newbie it feels still, so i was just curious to people that played more about it feel on the matter
You have a line of peasants, you have them pass an item down the line, it takes a negligeble amount of time to the end to the point you have accelerated the item to a high velocity, the item is passed by the last one into the air and fires off super fast
OMG YES
I love it
So each time it's passed, it goes faster?
It's a really really really dumb game mechanic nonsense thing. It reduces the fantasy and the fiction to absurdity (satire). But at some point it was speculated to work, which is just absurd enough to be something Abserd would do
I'm not sure i'm allowed to post the link to it, but it's an interesting read for me
So it's kind of like how in minecraft Java, the more a minecart spins in circles, the faster it will go, essentially making a railgun, is that right?
fantasy rpg where instead of picking a race you pick two races, one for your father and one for your mother. its most common and usually strategically best to stick to the same two but mismatches can have awesome synergies. a lot like multiclassing
Mercer's gameplay is fine. People coming into the game with odd expectations because they were introduced to the game solely through him isn't fine as they have to come to terms with the table they are at being fundamentally different from what amounts to a show
just realzied the days of wizard not having healing spells is over
What are you on about?
Sounds like it.
Got it
hm? just an idea i had
Oh ok
Ranger, though
can you be a warlock without knowing what youre a warlock for?
Yes.
...I'm sorry, what?
The whole thread is of people being against a narrative the dm wants to form as it takes away player agencies, they think the game should be formed by the player. I don't seeing myself enjoying that sort of game, that's more sandbox and I feel uninteresting sometimes
can a person without spell casting use the dragon mark feats spells?
His style is fine. We used to call railroading without the players realizing it to be DM-fu
An old trick that abused the way some mechanics were worded to make peasants move extremely fast and break the game.
DM-fu? lol
I believe so yes. Any class that can't normally cast spells, can still do so through their racial spells, magic items, etc etc
(except for barbarians when raging)
ah i see i see
The Dungeonmastering art of directing pkayers where you want them to be without them realizing you're doing it
Tbh if you do a good job with your plot hooks you should generally have a good idea where the party is going and what they’re going to do.
Actually, some do specify you only get the spells if you have the Spellcasting feature, but iirc not all of them say this
This all tells me nothing on how it actually works
thats what im trying to understand cause the text is a little funky
" If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Handling Spells table are added to that feature’s spell list."
I saw a re-tweet of the thread of saying the same thing pretty much lol, it was like let them ignore the plot hook and then put it somewhere else in a different outfit
also doesnt this mean that a wizard can get healing spells
I don’t think you’re stupid for liking it. If the DM allows it and thinks it’s fun, it’s perfectly fine! Unorthodox but against the rules, but fun is the main priority
oh no im not stupid for liking it im just stupid :3
One usually needs to reduce an argument to absurdity, the Peasant Railgun is already there, to accept it because you think it works mechanically is exactly a level of rules engineering that turns a serious game into the DM just losing it. In a meme game or one off sure whatever
You’d have a ton of peasants stand in a line 5 feet apart and pass a throwable item to each other. Because in theory a round is 6 seconds, that would mean you could make that item move literal miles in a single second. The last peasant in the line would throw it, and gain damage based on the assumed speed of the item.
wizard can be even better supports now
Ah yes, that means you only have the spells if you have the Spellcasting or pact magic feature
ahhhh i see
It doesn’t work, because there is no damage calculation for the speed of an item except falling which it is not. It’s being thrown.
Basically they're added as options you're allowed to prep or otherwise take as part of your class' normal spell preperation mechanic
…. The flood gates have been opened
Yes it does.
yeah cause mark of healing
Why WOTC, why have you done this… /lhj
I have an archfey warlock with Mark of Healing and I'm a great healer/support/DPS. XD
The one thing (other than HP) that held wizards back was lack of healing spells
Mark of Passage for all those nice mobility spells and Find Steed 
not to mention its an a origin feat
Rip all Eberron DMs
You're especially helpful if you are able to take one of the heightened feats too. Like either Greater Marks or Potent.
Although I’d love to run a game in Eberron one day
I grabbed Potent for myself since I'm a warlock. A free casting of Prayer of Healing is definitely worthwhile.
being able to cast speak with animals on an owlbear is so cool
Also having all the spells automatically prepared is a bonus. You're fighting a lich? Just use Aura of Life. Ez.
Also that. Some day, I want to make a ranger/ranger equivalent who can speak with monsters. XD
Another level up in my ToD game 🙂
i paired mark of handling with Emerald Enclave Fledgling
It would be pretty badass to speak deep speech with a beholder, or abyssal with a demon
I wanna run an Eberron game.
I think I’d just pick up comprehend languages
Emerald Enclave Fledgling is such a dope feat ngl
it makes speak with animals last for 8 hours if you ritual cast it
Me too. I’m normally all in on medieval fantasy settings, but Eberron does scratch the magitech/steampunk fantasy so well
Oh snap! Hey Meabhy
Eberron is so dope
And I recently bought Forge of the Artificer so I’ve learnt quite a bit about it
thats peak
But like, Skilled is so nice on non skill classes q_q
skilled is nice but i always play sorcerer or wizard lol
7 proficencies is infinitely better than 4
What about the warlock invocation that you can just cast speak with animals at will?
Love that too.
I almost always go for it when I play a human
i prefer prodigy
I like fantasy that feels fantasy idk how to describe it
thats the only reaosn i go Varient human
No no, I completely understand that /gen
I agree, but I also like Ebberon
What I HAAAATE is sci-fi rugpulls
Ah, a 2014 5e player.
Surprisingly I never went for variant human when I played it, I really should have
No clue why I went for… regular human 😭
i like Variant human only for prodigy a free expertise was always goated for my wizards
but now wizard get it by default so
Well Eberron is very fantasy.
Just in its own ways.
As a Human main, I just take human.
Like guns aren't guns.
They're wands.
i like goblins
but if i had to pick a PHB race id pick a tielfling
i love how in the new rules they have ties to both the abyss and hell
It is funny how they call Gunslingers in eberron Wandslingers cause in Eberron guns are wands.
do yall think tasha's is gonna get reprinted?
No
Was using Hexroll for B/X and they rugpulled me with a rocket ship. Look, it may have been funny in old school games but it's actually just really annoying when I'm solo playing and there is a rocket ship
i thought so too
Stuff from it will be reprinted in different books but not tashas itself
mainly because a lot of tasha stuff was already ported into 2024
Like Lolths Web of Everything might have a lot of the Tashas subs and rules that weren't minorly adjusted and needed reprinted.
I honestly would love to play in an normal DnD world
Lolth's web of everything 😭
i still need Gale's book of magic items
it just adds BG3 magic items
like that greater amulet of health
I mean stuff like that has just always been in dnd
Unsure but I’d absolutely love another Tasha book…
I promise I’m not biased…
i wonder why...
One of the original popular modules from the 70s remade for 5e takes place in a spaceship and has alien guns.
I know but it just killed it for me. There I am, wooing hirelings and charming goblins into followers and BAM rocket ship. Couldn't even find a dungeon to level up in, instead it was a rocket ship
I don't mind custom worlds but i make characters based in DnD lore and its sad i can't use them in those custom worlds.
omg i know what you mean
Makes sense
i put so much research into the 9 hells only to be told they dont exist in this place
A bunch of the most interesting spells come from there, so I'd have to agree XD
… no reason…
I get SUPER into the forgotten realms because Greenwood is a god, and then just "hey, you've been transported to my space whale, have a babel fish"
That’s typically why I wait to join a campaign before making a character instead of making a character and trying to slot them into a potential campaign. The former is easier than the latter.
Forgotten Realms has always had wacky elements. Ed started it when he was a kid.
I know but i get bored and start making a character
I roll up characters for fun all the time, but 99% of the time I end up making a character that fits the campaign I’m joining anyways
when was Ao's name first mentioned in dnd
I now have a ranger made and i don't like rangers
-# To show support for my wife, her last few books were very good and I am very proud. Although she should have warned me she had someone in the demonamacon
I don’t make it a case to get attached to characters I haven’t started playing yet
Oh this was about the person saying they want to play in a "normal D&D world" and my own experiences there when I have tried them going into campaigns
Yeah no dnd world is "normal"
Normal as in books DnD
What makes D&D campaign settings so fun to play is how not normal they are
exactly
That's true, but when you want to play FR and then the initial hook is "you're now in a totally different setting" it can be exhausting
thats kinda the reason why i dont play humans in dnd
Genuinely curious what everyone thinks are the best premade 5/5.5 campaigns here. I'm new to being a DM and want to give my family an epic adventure worthy of legends. Is there a standout favourite that people are in general agreement on? Or is it all over the map?
It's all over the map
Well that’s more so an issue of expectations not being met. If I join a campaign that takes place in Eberron and the DM suddenly takes us to a different setting for the unforeseeable future and they didn’t say there was a chance at us visiting other worlds for a short amount of time, I’d be kinda peeved too.
Even what could be considered the "best module" isn't for everyone.
What i hear its Curse of Strahd
fastest way to annoy your dm take the crafter feat
"Discount. Whenever you buy a nonmagical item, you receive a 20 percent discount on it."
HEAVY
Curse of Strahd I would not run for your family
Also that
Unless it's all adults
Man I wish my players would pick the crafter feat
Curse of Strahd imo is fun to play in, not so fun to run. Especially if you’re a new DM.
then tell them that XD
Its what i hear is regarded as best most often
Curse of Strahd was written as basically a massive sandbox that requires a lot of work on the DM’s part to make into a cohesive adventure. In my experience, it’s daunting to run for new/beginner DMs.
Give them a Mark of Prestige reward after a major quest that gives them a trainer that can teach it to them
Nope lol
5 YO and 10 YO boys
Then definitely not strahd
But what if they don’t want to? I ain’t gonna make them pick a character creation option I want
You also have to keep in mind that “best” is subjective
Waterdeep heist?
Which is why you give it to them as part of a quest reward c:
The Mark of Preseige system exists for a reason :3
me staring in i wanna run Curse of Strahd soon
Spoilers ||Strahd has kids constantly killed, abused, drug abuse, misogyny, all sorts of misery and content warning stuff||
Now that’s a good idea
For Younger kids? Wildsheep chase is a good quick oneshot, kid friendly. Peril in Pinebrook is designed for younger users and helps guide DMs.
Right right. I was mostly wondering if there are any specific mods that are BAD
Storm King's Thunder is pretty bad
Again, it’s kind of a matter of opinion
I just realised a player just crafted their second item, I can give it to them when they make their third
You need good dm experience to turn it into adventure as they don't give you anything but a glossary of locations
I'm asking for opinions here so, humour me. I'm not here for a linguistic debate lol
I’m personally not a fan of Storm King’s Thunder, Rime of the Frostmaiden, or Tomb of Annihilation, yet there are plenty of people in here who will go to war for those modules
Storm King's Blunder takes some serious dm skill
I loved my SKT game, more so for the characters and experience, but it's quite sandboxy and easy to end up going 'Wait.. why are we here? What we doing?;
If there were a difficulty slider for modules, SKT would be a Very Hard for dms on the slider
'WBW-DC-DCAF01 Pixie Dreams' and 'WBW-DC-DCAF01B Barangay Bound' can be run as oneshots rather easily, are a good mix of every pillar, and would be fun for a younger audience
I don’t think there are “good” or “bad” modules, I just think there are modules that either do or don’t meet the expectations of those playing at the table.
You're better off just taking the strongholds and the premise and making your own adventure
man why did i never take vampires plaything
"Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or flask. These liquids evaporate when you finish another Long Rest."
Honestly though a very young 5 year old will be hard to keep focused for a long game.
Which is basically the module anyway
This has been accounted for. No worries there.
Free healing potion every LR isn't half bad
Lets you get people back up as a BA
Phandelver might not be a bad choice
Or a one-shot from one of the anthology books
You can easily cut out the dark bits without having to rewrite the whole adventure
Maybe a oneshot from dragon delves, although I haven’t read that one yet, or the adventures in Faerun
The first adventure in the Dragon Delves book is pretty kid friendly. It’s very inspired by Hansel and Gretel, so it has a fun fairy tale vibe to it
Dragon Delves I've heard good things about
Oh that’s cute!
And for reasons I won’t divulge due to not wanting to spoil the adventure, it’s actually less scary than Hansel and Gretel
One day i get to visit baldursgate or waterdeep or vaasa for what ever reason that place is in DnD
Atleast its not Lohja thats in DnD
Less fatalities lol
But yeah if asking community, like nothic said, bad is subjective. But some adventures are considered bad by a lot of the community for not unreasonable reasons.
Okay, I've already got Phandelver, Icespire, and Borderlands. So I guess I'll browse through those three and see which one speaks to me the most
Appreciate the help everyone. Yes I know some people have a hard time understanding that I'm just looking for opinions and not a definite subjective answer lol
Yeah there's no objectively bad adventures.
And most adventures have issues dms have to fix anyways
Just what people call a bad vs good adventure is how much they have to fix
I've run both phandelver and icespire. And phandelver is nicer to run.
Icespire has really cool set pieces but they're not particularly tied together very well and you do a lot of things just because someone asked you to do them. It is a good chassis for sticking other stuff into though.
Phandelver is a traditional adventure that guides players through a streamlined narrative.
Icespire Peak focuses more on being an open-world sandbox.
I cannot tell you about the Borderlands Starter Adventures. 😅
Like Storm King's Thunder you really gotta work your ass off to make it into an adventure and that's not what most people want out of a module so it's perceived as one of the worst by a lot of people.
Borderlands starter adventures like the game with claptrap?
But Phandelver you can just run and have no issues except sometimes changing loot to better fit the party or doing some HP buffing on bosses to make them more satisfying.
Yep, and it's real easy to expand Phandelver into a grander Faerûn campaign.
If that's what you want, at least.
It's probably one of the most well designed 5e adventures.
And even it has some questionable bits
I know that's how my Phandelver game went, my players are LV 13. 😅
They're gonna be due for a level-up soon... but you didn't hear that from me.
It's so easy to run I found myself desperate to run more games just to break a metaphorical sweat
And I love that. It's my favorite module.
The funny part about some of early 5th edition modules is they focus a lot on being sandboxes.
Then how come half my parties die to Goblin Arrows 🤣
And they sometimes don't give you the toys to play in the sand.
In more recent years, their adventures haven’t been very sandbox-y
Skill /j
They’ve spent the last few years making much more streamlined adventures with some sandbox so players don’t feel fully railroaded
I think they realized a lot of 5e players don't necessarily have the ability to work in a full sandbox so mixing the two is a better idea.
Nah, you were right 🤣. I don't even use the goblins ability to hide as a BA. They just die to splitting up or fighting Klarg
But in the earlier days of 5E, their campaigns were almost entirely sandbox-y. Like Curse of Strahd and Storm King’s Thunder.
It's part of why most Strahd campaigns never finish I'd imagine.
People get into barovia and they're like "uhh."
For a couple sessions then leave or try to open a bakery or something
Yeah, an adventure module should be ready and easy to run by any DM, regardless of their experience level. And realistically sandboxes aren’t historically easy for a new DM, so modules are better off being more streamlined than sandbox imo.
Yep.
sandbox is exhausting its just improv all the time and the dm is a slave
My CoS party got teleported to AT, talked to the ones that brought them back from the dead, had quests, were told to go immediately in a direction when they left the temple, went to the Pass instead and TPK'd
Not only do players need to know how to play in sand, a dm needs to know how to provide the tools to play in sand or use the tools they're provided to give to the players to play in sand.
Modern modules have mostly been very good about providing story beats and well-adjusted encounters.
Railroad has a negative view, but most people actually do need to be told where to go and what to do.
Yeah, I think pretty much every module from Dragonlance onward has been a success to me. At least from a design perspective.
A few more days until my alternate dnd group plays
I cant wait to use my character that actually does stuff
If you don't, then they'll just stand there and go "well, I guess I'll go work my 9 to 5 at the docks"
Even if I don’t care for the plot, at least the design of the module has been a success. Maybe even since Wild Beyond the Witchlight.
Icewind was the last sandbox I think
That's a fair observation.
In my very narrow sample size it's all players that will turn up and do what's put in front of them, in roughly the way you'd expect, or at least with a roughly predictable outcome.
its one thing to tell them what to do. railroading means to force them
In my Phandelver & Below Beyond campaign, which has veered VERY MUCH OFF THE BOOK (on account of LV 13), I saw a fork in the road along the Savage Frontier. They intend to go to Silverymoon.
Through roleplay, I directly ASKED MY PLAYERS which direction they wished to go, and what they would expect.
They set the long-term railroad tracks.
That’s why I like to think of it less as “railroading” and more like “baiting” the players. As a DM, I can’t tell the players exactly what they have to do next and take away their agency, but I also have to show them the bait and wait for them to bite.
Don't Wizard's learn Life Transference?
Fr. I had a dm quit on us because we went 6 sessions with no story progression because we didnt notice any of the hooks he tried to put and almost got tpked by a lvl 20 fighter we werent supposed to fight after he stabbed a party member
Yeah i often find myself accidentally feeling like I'm ordering the party cause I'm not used to players knowing how to engage in a sandbox.
That said, it’s also the players’ responsibility to acknowledge that they’re playing a campaign and they should conceivably want to stay on track with the campaign. Regardless of “what their characters would do”.
Like what do you mean my Fighter actually talks to npcs and gets involved in what happens?
Last time I tried a sandbox was ToA and none of those people would lift a finger to do anything provided for them.
Tell em it's Skyrim on paper 
Mine doesnt 🤣
i give time limits to do the main quest. 'this needs to be done within 3 days or the sky will literally fall' ts. then they can either do it immediately or shortly. that way im not roleplaying people going on dates, eating a sandwich, and taking a dump when they have no limits on anything they do
Like if I’m running Shadow of the Dragon Queen, I would expect that my players would want to engage with the adventure module and not just stomp around the world for the heck of it.
I have like 8k hours in skyrim and I have never made it more than halfway through the story
Hey Vin.
Yeah part of the player's side of the agreement is actually engaging with the adventure
You can't do Strahd if you refuse to go to barovia
I think something more important than sandbox vs railroad is the fact that the party needs to feel like a group with a purpose...if you don't have that, a group can fall apart or "wander" in all sorts of ways. It's on the DM to provide some form of purpose and mission to the group...because players are notoriously chaotic if they don't have some form of framework for even being a group.
Yep. And can’t do Icewind Dale if the first thing the party does is start heading south.
Rather than hard, known time limits, I'm a fan of Crap Increasingly Hitting Fan until they either notice something's horribly wrong and begin investigating, or the BBEG accomplishes their goal, at which point, Everything Goes South.
Im playing cos this weekend! Im psyched cause I found out im the most vital party member atm🤣
I do like it when people will just do things, modifiers be damned.
Really glad I asked here. Appreciate you all!
Aparently im the only one who can deal radiant damage
Pally, cleric?
"Ah man I'm so excited for this adventure I've heard good things!"
Other player: "my pc doesn't like the cold he goes back to waterdeep"
Letting them fail (or end up in a really, really stacked situation against them) teaches time management and investigation of local troubles
why does that matter?
my bbeg sends people to do it for him instead. he still hasnt been revealed and we are 15 sessions in
Hinders enemy regeneration
Undead heavy
You clearly need some stronger messages
With consequences, preferably.
Generally undead are light. hehehhe
Dont they have weakness to rad?
Positive/Negative energy 3.5
him not being reachable yet proves that things can always get worse
We dont play 5.5e
Some Undead enemies have radiant vulnerability or some feature that radiant helps with
Like Shadows, Vampires
Zombies
Its curse of strahd... vampires
whos gonna tell em
Good. Kill them now. Then offer them a way back with Dark Bargains: Hand of Death!
Nope, not even 1. -no spoilers-
We just fought one lol
I not only shut down its regen, but doubled our fighters crit
Just got physical Tasha and Xanathar's for €40 in a bundle
Nice, wish I woulda got that when I sold all my 5e stuff
WHY WOULD YOU SELL YOUR 5E STUFF?
edgy
That still doesnt answer why youd sell it
this was after the OGL leak incident where they tried to force any and all D&D content creators to basically forfeit rights and some other stuff
Which was bad enough.
Never heard of that
I do, however, collect BECMI, 1e, and 2e stuff
of course you do
Yep.
They tried to monetize third party content like they owned it.
Ah I dont use 3rd party so thats prolly why I never heard of it
It cost them a lot of old fans, lot of money, and it made the DnD Honor Among Thieves movie not do well at the box office cause the dnd fans who would've went to see it alongside normal people boycotted it
if it werent for dnd beyond i wouldnt have any reason to support wotc
and they didnt even create it
I forgot to add further context so I edited it
I use dnd beyond, and play mtg
It was boycotted by dnd fans due to the OGL shenanigans
So majority of people who heard of dnd through stranger things and passing went to see it rather than the huge fanbase that was excited to see it alongside them.
The Agents were over MtG cards
my head hurts
Damn i say it day one, didnt know anything about the ogl shenanigans
trying to read the 24 rules
Saw*
They nerfed the fun stuff
i prefer 14 a lot
Wild magic feels so... safe now
'24 improves a lot honestly. Puts a lot of the updates across '14 into one place.
They nerfed the stuff that was a result of their mistakes.
not all of it was mistakes
Summoning got nerfed to hell and back
And Honor Among Thieves is a great movie.
Cause it wasn't healthy for the game.
24 nerfed muh subclasses, now they're at level 3 
Summoners are now area denial casters
the game is like 50 years old it has to be changed every once in awhile
Just like the multiclass 1 level dip spamming that they changed subclasses to 3 for
Its thorn growth but colorful
But they gave you a new super saiyan mode and your old capstone at level 5 and better
in some ways its like phantom menace. where everyone who didnt know about star wars already thought it was cool and had fun with it but all the purists thought it was a slopfest
Bah. I still run '14 Sorc + Lock
Only a fraction of the power of '24 sorlock
No, not Sorc + Lock, a sorc char and a warlock char
5.5e is just kinda sad now. My groups all agree we will be sticking to 5e
How's it sad?
Totally sad, sure, making the game more balanced and overall buffing everything?
Is this about the movie or the '24 rules?
Because I think the movie hit well with fans and new comers. My mum loved it, and my group watched it together and really enjoyed it even if we could do the nerdy 'Well ackshully' comments
Making martials feel better to play?
Only problem with it was not doing well at the box office so we won't get Honor Among Peak 2
The rule changes. Most summons spells now summon an aoe spell effect not a creature, wild magic got the wild removed, grappling is effectively useless now that its a chosen dc check,
It's such a fun movie.
I have a full list at home somewhere but those are a few of the issues we came across
Grappling is better though?
It can also burn legendary resistances now
Grappling is definitely not useless. Rules were better clarified for healthier games. Mass summons were bad for the games health due to people dragging games with them, wild magic is still wild its just not majority useless effects and occasional killing yourself and your party.
It’s worth remembering that the 2024 ruleset was updated in response to community surveys and a decades’ worth of input. You’re entitled to stick to the 2014 5E ruleset if you’d like, but the vast majority of the changes in 2024 (be they nerfs or buffs) were in response to a lot of input about what the community as a whole wanted to see.
So not wild
Idk if I'm casting a magic missile and suddenly a fireball shoots out that's pretty wild.
And the whole point of summoners is for bigger battles. Or we use them as distractions so we can sneak around with advantage while the summons execute their orders
To me personally, the 2024 update is a net positive, even if I don’t love all the changes that were made.
I think the only change i like is ritual casting being more widely availible
Which i already let my players do
Yeah the old rules were just filled with bad and mistakes so I was glad they fixed it.
I didnt have any big issues with the old rules
So like...
You don't like weapon masteries and martial buffs at all?
Games been a lot more fun to run now that the rules are clear so I don't constantly have people going "so I can do this because this rule says that and I technically can now do this"
Meh. Seems odd a common weapon is basically legendary now if you've mastered it
I do not miss that
The weapon effects get busted as all heck
Well, sure. If they sold us perfect rules, they wouldn't be able to sell more later. 
What?
The other good thing is that the rulesets are flexible enough that a lot of things can be interchangeable between the two of them. So if you’re playing a primarily 2024 campaign but like some of the 2014 spells better, it’s not gonna break the game to use those 2014 spells you like instead of their 2024 counterparts.
The weapon effects are very balanced.
They were base powers in 4th edition cause they're fine as starting level abilities.
I don't think ANY of the weapon effects are broken at all
Besides maybe Vex and Nick, I guess?
nick is pretty nice
I was about to point that one out
Sap is basically just a placebo after a certain point.
Vex not nick
Nick just makes duel wield comparable to other martial options
So, Vex is the singular one you had to point out, then?
I love vex and love making topple saves
Martials should have basic abilities that let them manipulate the battle better.
I'm not trying to sound condescending by the way, but saying weapon masteries are broken kinda makes me mind blank lol
No it is just a big one.
It's literally just advantage on one attack if you hit first
Topple let's you stunlock easily, push can just.. instakill
Manoeuvres should just be standard for all martial classes 
Topple is not a stun effect? What
theres like 20 ways to push people in 2014 too
Push is only an instakill if there's a cliff nearby how is that broken?
Also yeah everyone can shove
Thunderwave
Yeah, I don’t think any of the Weapon Masteries are broken. Some may seem broken, but more often than not that’s due to how it interacts in a specific character build. No different than how certain Metamagic or Eldritch Invocation options may feel broken on specific Sorcerer or Warlock builds respectively.
You mean infinite advantage?
Push being an instakill is almost never. Cliffs almost never come up
Both are incredibly situational
But.. you can also attack and cast spells and do everything but move while prone? Lol
also, seriously, how often are you people fighting on cliffsides??????
It doesn't stack
Well that helps but it sure as heck doesn't say it cant stack on its rule section
Ive fought on a cliffside maybe twice in my D&D career? And both times our party had our backs to it and the enemies in front
Same, though only once
... we have fought on a cliff like..8 times this campaign alone
Oh you can vex chain.
Not an issue tho
In my carreer? Probably 120 odd times
Didn't you get the memo? Summon Stone Tower, now all your fights can be epic skirmishes atop the battlements, complete with defenestrations and all! 
Okay, That's A campaign though, not every campaign
Not counting boats, towers, castle walls, ect
There's many ways to get advantage
Advantage on an attack is great, but it’s not a gamebreaker
Like Shining Smite on Paladin makes all attacks on the target have Advantage until they drop concentration
I've done a lot of forests, open fields, buildings, caves, crypts, etc.
thats pretty neat
but also thunderwave, telekinesis, the crusher feat, and plain old grappling can all get people off cliffs
Isn't that 1. Concentration, and 2 a spelll slot?
Plus, it makes the people complaining about how subpar martials happy
So. Spell slot? An entire feat?
True, but at the higher levels where Vex chaining would be effective, paladins have slots to spare
You do just chain them together though.
It's a specific problem in my current campaign because the one guy is using a third party class that gets quite a hefty to hit modifier so he basically hits 95% of the time with vex.
Which ultimately is fine, but does mean he over shadows the other martial.
Correcting that with magic items in the near future.
Thats if you get to play higher levels
Grappling, not Grappler
seems like a pretty good deal for an instakill tbh
Sorcerer can just do it for free twice per LR for 10 turns each with Innate Sorcery + True Strike
Only Fighters can really vex chain to ridiculous levels and also its weapon dependent
The game is designed assuming you’ll get to higher levels, even if it doesn’t happen all the time
it lasts turn to turn, any class with mastery access can if you keep hitting
To ridiculous levels.
Not to mention it's pretty easy to give PCs disadvantage in 5.5e
Is there any shoving rules in base D&D? I think there are but I cant remember
Speaking of towers, though, Punky made a great point the other day. What if Wizards were nomadic, attracted to tall buildings, and stuck around for a while as a court mage if a country built a nice wizard's tower? Then after a while they'd outgrow their current tower and leave to find a better one, then a new, younger wizard would take over the old tower.
Yes
yes, i'ts part of the unarm,ed striked rules in 2024
https://www.dndbeyond.com/sources/dnd/br-2024/rules-glossary#UnarmedStrike
The target must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.
Its a specific action and took a seperate attack roll and action, meaning you couldn't attack after unless you had action surge, since extra attack wouldnt trigger
its in 2014 too thats what I wanted to check 👍
Its under making an attack
2014 player's handbook: "Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them."
so you can multiattack
Here's how I'd make Sorcerer/Warlock interesting
After selling his soul to Asmodeus for Warlock powers, it took John a few levels to find out he's from a bloodline of Sorcerers. He crashes out over having sold his soul for nothing
Well thats a problem with ny past dm's then cause I was always told it was a seperate action
why would shove be an enitrely diffrent action
No worries I feel like thats happened to all of us at least once
Because its a free disengage?
no its not?
if you wanna disengage then just disengage
If they are out of 5 feet or prone they cant opertunity attack
ok but how is it free
And if they are prone they need to take half movement to stand up
if youve got good athletics you can sneak in a extra attack which is nice -w-
So you are basically garunteed to escape their range
its also stil la roll
Sorry its better than disengage, that better?
yeah shove is pretty nice :>
also a classic combo with grapple so they have 0 movement and therefore cant stand
Disengage works on all the enemies, not just a single target.
Some enemies cannot be shoved or proned.
like slimes.....
i hate slimes...............
And I feel like you probably can opportunity attack while prone.
that too
It would have to be at disadvantage
You can! Its just at disadvantage
Who cares? If it hits, it hits
The image of shoving someone 5 feet and then skedaddling is pretty funny
......that is one hail marry of an iff
the enemys who get extra effects when hitting
If hitting
But now you can sweep the legs with a quarterstaff like that one teen titans scene
Shove an enemy 5ft and then they have reach and opportunity attack you anyway
It’s almost like the game is designed so that sometimes you have advantage on attacks, but sometimes you have disadvantage
bugbears
Also not common
well dont do it if they have reach!!
I... dont remember the last time I've had either
It kind of is on the monster side of things.
i can last night cause i used lucky
I do know enemies have had disadvantage attacking me.. which was kinda unfair to them
Well I can’t speak for the tables you’ve played at, but literally every table I’ve played in has had frequent instances of advantage and disadvantage, for both the PCs and enemies
such is life
why would you want things to be fair to your enemies
stay far away and hit them with a lightning bolt
Because 6 attacks with advantage missed me in a row. Giving them disadvantage was a bit overkill
One of the Monk players I play with sometimes learned that lesson yesterday XD
I have a shadow monk in my wednesday game so enemies are blind most combats
id have to see it to believe that lol
12 rolls and not one of them was a 20
I have a base ac of 21
ive seen something similar, its hilarious
We see a nat 20 from the dm like. Once a session
And thats normally the one attack that hits me
does the enemy not have a + to hit?
my bard had 30 AC and a Balor missed all his attacks on me at advantage
Not high enough lol
even with a +5 they still only need a 16
I have either or constantly XD
we make moderate use of grapples, buffs/debuffs, and knocking things prone
It's why you want both an attack roll option and a save option for cantrips when possible as a caster c:
I’m curious, break down that ac for us
He also doesnt... hit
your telling me they didnt roll a 13 once
setting your ac to 30 f is way too cold :<
you need 60 at least
I HATE casting save spells. I have never once had an enemy fail the save
I do this with Hunger of Hadar if things are looking dire XD
Nope he put 4 d20s in jail last session 🤣
I've had decent luck with Create Bonfire
It's fine; it eats concentration
I have to have our bard bane an enemy for them to fail a dc of mine
And I have a comparable dc to out casters
+1 half plate (18AC), and I was a level 15 Sword Bard and rolled max (12) on my defensive flourish which adds bardic roll to your AC
Gives me something to concentrate on for combats where I want to conserve spellslots
i feel like bless 9 times out of 10 bane is better
Are you a 2014 monk or a 2024 monk?
Im lvl 5
No
Bane is a good legendary resistance eater.
At lvl 6 ill have 22 ac, if I can get half plate imm have 23
all the other ones got buffed through
you can use it on up to 9th level on those spells tho which can be nice
yup, now you get to look at the other much better options and pick something fun c:
id argue that quicken is nerfed
quickened was always like that
Like you can Twin spell 9th level Command
they just finally came out and said it out right
Then if I waste a spell slot ill have 25
how is your ac so high anyway?
But those are my only source of magic damage really so I cant afford to use it
yaa, now quicken adds restriction…
Paladin, fighter, warforged, dex based in medium armor with a shield
again it already had that restricition
either heavy magic item abuse, he's counting shield spell, or he's calcing wrong
you always had restriction with quicken
Incredibly spicy. Nice
it didn’t
Twinned is still peak
One thing you can do now is quicken a spell then use an item to cast another spell as an action
My only magic item is a hat of disguise and I cant cast shield
Didn’t twinned get somewhat nerfed
Just so you know, a lot of your monk abilities don’t work if you’re wearing armour. Your speed doesn’t get the increases, and your unarmed strikes don’t use Dex, don’t get damage dice, and you can’t make them as bonus actions.
what did it say before?
Im not a monk
Can i technically make a plasmoid just be walking piece of water
how is your ac 21!
It would still have to be a Cantrip you're casting after Quicken
in '14 yeah
quicken didn’t have that restriction… it was just a general rule that if you cast a slotted spell as a bonus action… you can’t cast a slotted spell as an action…
meaning it used to hurt spiritual weapon/healing word the same way..
NOW, it’s simply 1 slotted spell per turn.
Paliden defense style, fighter defense style, warforged racial bonus, medium armor with +2 from dex
quicken adds a restriction if you use it
new spell rules is one spell slot a turn
About to be +3
i dont think fighting styles stack?
i wouldnt know through
Quickened in '24 as well
so if you have a staff of cold for example, you can quicken cone of cold using a slot then use cone of cold from the staff cause it doesnt use a slot
can't benefit from the same fighting style twice
The dm and dnd beyond allowed it, since its two seperate class actions that dont have a cliffnote
beyond actively allows things that are against RAW; do not use it as a guideline for what is or is not legal
D&DBeyond is not always perfect, nor any DM
Ah wait i see now Quicken doesnt let you use items like you would ordinarily
you can’t, quicken specifically says you can’t
Thats kinda what we use to decide if we dont know off the top of our heads😅
I missed that bit
Dex will be capped at +2 unless you have magic armour.
Nope
seems reasonable tho
Medium armor master
quicken and twinned got nerfed lol
Twinned still peak
cause with the new spell rules you could be dropping like two high level spells a round with high level staves
I will also lose my disadvantage on stealth checks
They’re feats in 2024 so I always interpreted that to mean that you can take them as a feat, like how you can take origin feats
not if your a tielfing
its not though, any wizard can just do what you would with twin by spending a higher spell slot
that still doesnt mean they stack through
You can upcast without a slot thats what makes it good
The benefit of Twinned, is using a stronger version early
Oh stacking like that yeah no
also 2024 sorcs get the ability to restore their sorc points on short rests at level 5 instead of 20 like before
5.5e Medium armor master lets it be +3
Imagine taking medium armor master
sure, but is that really that much better than having a smaller spell selection than wizards?
they got there cap stone at level 5 now
Their spell selection is not that smaller now
that too
Sorcerers are in a good spot
It is. Because its better in actual play
So does 2014
Also innate sorcery makes them the best at attack roll spells so they can upcast scorching ray and just machine gun down enemies
some people like to overinvest in AC and then get obliterated by saves 
let them have their fun
theres some awesome wizard only spells though 😭
Thats the fun part... I have good saves
And theres some nice spells wizard doesnt get
Except intelligence
sorcerer burst
But my charisma, wisdom, dex, and strength are good
sorcerer has spells wizards can’t get??
Synaptic Static for everyone XD
And I can buff con and strength
To be fair, there's not much to buff saves. While AC Increases are much more available and common.
Sorcerous burst is quite possibly my new favorite cantrip.
Sorcerous Burst cantrip, Firestorm iirc, theres a few others
duh every class has spells another class cant get
like how only warlock has eldritch blast now in 2024
I actually can buff my saves😅
Would likely take Resiliant over Medium Armor Master if I was worried about defenses
i mean paladin can just add there chirsma to there saves later on
What level?
Any caster class in 5.5e can take it via Eldritch Adept for Pact of the Tome and taking it as one of your tome cantrips 
6
Tbf, '14 MAM was way better
i meant strictly 2024
God I love that ability. Goes so hard.
yoo the sorcerous burst sounds like a GREAT magic initiate target
if you added 2014 you could take old magic init and just pick warlock
Too bad it isn't eligible
I will never get that lol
Most tables I run at just run recency; If it's not been reprinted then it's still legal to use
y not?
Every Class has unique spells not on others spell lists
'24 Magic Initiate: Cleric, Druid, Wizard Class Spell list
magic in is stuck to wizard druid one other class i forgot
Sorcerous Burst and True Strike are nice for it 
yeah cleric
ahh rip
with recency you can't as it was reprinted 
Hence needing EA
They reduced it since Magic Initiate is a background item now.
No getting the absolute best cantrips on other classes for free
My paladin levels will end at 4 otherwise ill miss out on a feat
they changed magic initiate
its cause its an orgin feat
Oop, misread that as Innate Sorcery
no eldritch blast 😭
innate sorcerery is way too good
It is a madness to switch out of paladin without getting the aura 😅
That is like, far and away their best thing.
I still prefer other cantrips to Eldritch Blast.
can get Starry Wisp off of MI:Druid, also goodberry and Shillelagh
Thorn Whip just tickles something in my brain far more then EB does
sorcerous blast looks better lol
We are only going to level 10. So I will be 4 levels paladin, 6 levels fighter
shillelagh is alright but i prefer true strike
Hi everyone!
pick of 7 damage types, 120 ft range, and exploding dice is rather nice
I like shillelagh cuz it means i can bonk people on the head with a stick
true strike allows you to attack with your spell casting and do Radiant damage
Shillelagh Club or Shillelagh Quarterstaff?
im mostly looking at adding spellcasting mod
it's fun when you can manage both 
but yeah, truestrike is the better of the two if you don't have extra attack
yeah but its not as funny
Also you can't multiattack with it and druids dont get it
I wont get multiattack till... lvl 8 or 9
just magic into it with wizard i think
Not that it matters cause it wont do much for me
EK, Bladesinger, or Valor Bard could
you can used ranged with it though; and you and gish multi with it on basically every gish ssubclass class
Yeah, they changed it because Sorcerer and Warlock already have their own unique feats (Metamagic Adept and Eldritch Adept respectively). So instead of designing three unique feats for Wizard, Cleric, and Druid, they just changed Magic Initiate to only apply to those three classes.
Valor Bard
Eldritch Knight
Bladesinger
Mystic Warrior UA
Since Shalaladingding is a weapon buff rather than an attack cantrip
I just think shillelagh is neat
meta adept is so much fun mainly when you get subtle for rp
My character is only built for one good hit a turn.
you can also stack it with booming or green flame blade which when combined is slightly better than true strike at the cost of a bonus action investment
lol yoo, true strike falls off cause it’s only d6…
firebolt is better at level 11
the real fun thing is doing the light weapon stack with a Shillelaghed club and a nick weapon in your offhand <3
Shillelagh Polearm Master
because you get 3d10s
it also does the weapon damage on top of the 1d6's
Im using a quarterstaff with polearm master :3
I will no longer be using action surge for attacks
so if your using a maul for whatever reason it can be 3d6
Radiant isn’t as easily resisted as fire damage though. So yeah True Strike uses D6, but Fire Bolt deals a higher die value of the most resisted damage type in the game that isn’t BPS.
that too
Does anyone have any ideas for an interesting and unique monster to fight for a quest?
yaa, 1d8 + 2d6 + 5 vs 3d10 what has higher average??
My smites do force damage now lol
fire is also common resisted
why would you want that?
Fits my character better
Also, resisted less to my knowledge
whats wrong with force damage?
how often do you fight vampires
Different campaign lol
oh
My paladin isnt in strahd thats my cleric
Force damage is probably the best damage type you can deal in the game. Almost nothing is vulnerable to it, but almost nothing is resistant to it either. So it’s ultimately more reliable than any other damage type.
oh in strahd thats fair
unless your fighting that one evil creautre
Depends on who set up the random encounter table 🙂
I will be a guiding bolt spammed in strahd lol
well… toll the dead + firebolt covers most enemies i think
I marked the vampire and the fighter critted it for 40 damage
def not a flameskull
toll needs a wisdom save which is super pretty high
I doubled his doubled damage
apparently the 2024 version isnt immune to foce anymore
This is also one of two reasons why EB is the best damage cantrip in the game. It’s the highest die value (save for Toll the Dead on a damaged target), and it’s a damage type that is generally not resisted.
what i don’t like about truestrike is that my wizard will lose his bladesong if he uses it with a crossbow
huh it isnt
so i just throw a firebolt
its immune to necrotic and posion still through
My paladin bonk, can deal a hit that is 1d8+1+1d6 bludgeoning +2d6 fire+2d8 force+ a dc13 strength check against being restrained
He can do it twice per long rest if there is a short rest between
What i dont like about true strike is that it kinda feels like its stealing martial's thing
but at the same time its pretty cool so its okay I guess
nothing in the 24 rules is immune to force damage
Paladin/fighter
cool
bladesinger > stab > true strike
i still think paladin in 24 is slightly better due to being able to divine smite at range
though it’s usually stab > booming blade
I will say... that part of bonk i do hate. I am pure melee, i have no ranged abilities at all
I kinda thought that was part of the gimmick, though. Like in 3.5 it was super rare and I don't think 5e had any either
5e had the helmmed horror
Do you mean just with thrown weapons?
You can? How??
Oh i see
I mean that still puts it at the bottom of the list for numbers of things that resist it.
That's less cool than FEEL THE WRATH OF MY DIVINE SHOTGUN
Amethyst Greatwyrm was the only other official thing immune to force
Downside of my paladin fighter... we fought a chain devil.. and i did half damage for all but 1 attack
chain devils can be brutal against spell casters
Im not a caster tho lol
Speaking of which
Character idea, pact of blade warlock with a shotgun and eldritch smite :>
Our casters had to do all the damage
Okay guys, I have to leave this server. Bye everybody.
doubt it would work
Byee! dont die!
unless your dm allowed you to make a shotgun with pact of the blade
why?
It should
you just need a magic one
its limited to a long bow at most
Why?
Bye meowmeow, Sora, Vin, Meabhy, and everyone else.
If you want you can enchant one yourself
I need a magic weapon. Im the only party member without one rn
they got rid of needing silver/magic weapon in 2024
where are you gonna find a magic shotgun
artificer
Thats nice, I dont deal magic damage in general tho, so does it not need to be magical anymore either?
not every dm/party just has an artifcier laying around
magical damaeg doesnt exist in 2024
You could just flavor a pistol as a shotgun
2024 got rid of silver/magic damage requirement
Ew
Shotguns are suprisingly percise in real life
i feel like a shotgun would do more damage then a pistol
since dnd has its own shotguns already
werewolves are no longer special
theres also the issue of ammo
Artificer
most ppl hand wave ammo
Repeating shot
artificer cant make ammo out of thin air
Repeating shot
It removes ammo requirement entirely
They literally do make ammo out of thin air
for a weapon that does 2d8+ dex or chrisma i doubt you would "hand wave"
I would think a pistol would do more damage than pike but what can you do
Flavor is free
(granted all weapons are pretty scary, just not all of their damage dice are realistic in dnd)
true, guns are special world thing
Heck an artificer giving it repeating shot also makes it count as magical
can’t artificers use guns without ammunition
Less stuff has the resistance overall in 2024, but the stuff that does doesn't care what your weapon is, if you're doing slashing/bludgeoning/ piercing etc it is resistant.
No ammo, magical, ....doom slayer tims
Why do Ropers have a climb speed
So id still be bored then
Boned*
cause they climb to the ceiling and drop on top of players
it is magical but not for the purpose of overcoming reistance or immuntity
thats Darkmantles or Piercers in my mind
That's a piercer. Roper brings the player to them.
To climb, lol. Bye Gwyn, was a pleasure to talk to you.
roper is an adult form of piercer
yes, piercer is larvae form of ropers
i was talking about artifcers being able to use fire arms without ammo
ohh opps
Item: A simple or martial weapon with the ammunition property (requires attunement)
"This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the loading property if it has it.
If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target." Its a magic weapon, so why wouldnt it?
yeah it has a +1 but it still doesnt automaticlly mean it overcomes resistance and immunity to non magical damage
It does, unless it says otherwise
Its magical famage...so it does
+1 means the weapon is magical
That is the whole point of it. Being a magic weapon🤣
Its been enchanted
If it has any magic effects, even “this sword glows randomly” in its stat block, it technically is magic
IT SPECIFICALLY SAYS THIS MAGIC WEAPON
Nah, I think a Pike would do more damage if it was able to hit, but pistols are just more convenient and dont put you at risk
hmm maybe
damage is pretty subjective
being able to do 2 rapiers worth of damage doesnt sound fun D:
Martial classes regularly doing 2+ rapier attacks a turn
A sword that would say “this sword will magically change color daily” overcomes resistances
Or better yet 2+ greatsowrd attacks per turn🤣
thats on top of whatever else you want to add like fighter being able to get a +2 to all ranged attack rolls
Or the lvl 1 spell shatter hitting an aoe for 3 rapier attacks of damage
2d8+ whtever
Fair, I think a smaller bullet would leave a smaller wound to be fixed and stays in the wound. A pike would have a head that pierces and returning it to making it bleed more
Doing 2 rappers worth of damage is lowballing your damage output a bit
its 2d8
Rapiers. My phone hates that word
Yeah.. which isnt hard for most players.. thats pretty standard actually
im just saying the damge of pretty modren fire arm in dnd 5e
4d8+10 for a fighter...
My character hits for 1d8+1d6 every turn, and im the lowest damage output
Bye Hermes, I'm leavin the server. Stay level 🙂
at level 5
Also, since they are 2 different attacks, the rapiers would do + dex twice (once for each attack)
Me with the 8d10+8d6 eldritch blasts 😎
How dare you abandon me /s
Im at lvl 5😅 just multied
Oh, ok, cya
thats assuming each of them hit
Me with elven accuracy and flanking rules 😎
Or like the 30 ways to get advantage
wouldnt it be even unless you have spell sniper?
Oh I was hoping to see you. Bye Vin, I'll miss you mostiest
Eldritch blast regularly has 7 or higher as a to hit bonus lol
Spell sniper, crossbow expert, close quarters shootsr
There are so many ways to not have disadvantage
cross bow expert doesnt do that anymore
🤷♂️ i play 2014 still
Same lol
Bonk needs magic damage but I dont wanna beg my dm for a magic rapier
Compared to 2024 sure
But end of the day, its how the dm runs a combat that makes it threatening
Dun doubt, lol. I legit loved the frenimyship and tried to DM you once 😛
I make my 2014 monsters lethal
lich being made out of tin foil in 2014
Out of interest - Do we have a channel where we can talk about book releases which also included partnered content?
I tpked a party with 12 goblins... the players were level 15
Make a 2014 monster actually smart, and youre players are gonna get murdered
o. i keep dms off to public cuz bots n stuff
We have #third-party for third-party publications, tools, and services
Amazing thanks x3
your telling me that a party with acess to Incendiary Cloud lost to 12 goblins?
Nothings scarier than an intelligent monster
The fighter fell in a spike pit, the barbarian had 2 trees dropped on his head, then the goblins got a suprise round lmao
a barbarian by that level would have had 15d12
The wizard died before he took his turn
sounds like incomitance
Yup, how much damage do you think 80 tons of wood falling on you does?
My level 9 party almost died to blink dogs
idk but i guess he wouldn thave been raging so a lot?
The ability to teleport helps a lot
Correct lol
there arent really rules for object falling on creaure
Especially when dead bodies count as objects, and can be taken with the blink dogs
besides them making a dex save
Especially since he auto failed the save to push the warlock out of the way
dont think thats an offical rule but ight
Most likely a worthy sacrifice
Quick question to ask
Technically
why didnt the wizard cast shield or something
It is sort of
He did...
a creautre cant willing fail a save unless
Tho it woulda just given advantage
its right there in both 2014 and 2024
Always thought that was weird
thats a weird question but no they dont
Everything goes through “puberty”
Every living thing
They absolutely can. That has to be the dumbest ruling ever. Of course someone can chose to fail a save, its called they dont avoid it
Debatable
in 2024, its a general rule that you can
is it>?
yes
That’s awesome
oh i know in 2014 you cant
Youve somehow made it weirder
i still cant believe a party of level 15s lost to goblins
If a fireball is launched at me and I dont try to dodge or avoid the damage. I willingly fail the save
Oh my gosh I’m so sorry
A saving throw—also called a save—represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, but you can decide to fail the save without rolling. The result of a save is detailed in the effect that allowed it. If a target is forced to make a save and lacks the ability score used by it, the target automatically fails. See also “Playing the Game”
https://www.dndbeyond.com/sources/dnd/br-2024/rules-glossary#SavingThrow
I wonder if rogue evasion can be turned off, or is it always active
i doubt it somehow
Evasion is always on
Thats just funny
doubt what?
evasion being able to be turned off
Ima be honest.. I couldn't either. But once the barb got 1 tapped and the wizard went down the players panicked and the goblins didnt. I also dont fudge dice rolls for my monsters
Never played a rogue so idk
it doesnt work while unconscious
it doesnt?
Evasion turned off when Incapped, Unconscious gives you Incap
see
always active
it would be wild if it still worked while stunned
technically i dont think it says that anywhere
it says it right there
....spidey senses
https://www.dndbeyond.com/sources/dnd/br-2024/character-classes#Level7RogueEvasion
https://www.dndbeyond.com/sources/dnd/br-2024/rules-glossary#UnconsciousCondition
You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition.
WE DONT PLAY 24
It came out like, last year
not just talking about your game
Im still running my campaign
Can we get a tag for this😭
one thing that really annoys me is that one of the most flavourful build ideas in 5e doesn't work because of a mistake in the rules
monk with double bladed scimitar, it's such a cool thematic idea but it doesn't work because martial arts weapons cant have the "special property" (which was designed to stop you from using a lance but the double bladed scimitar also has that property for its extra attack feature)
2014 is too easy
He doesnt either thats my point
If its too easy, that’s cause you arent going hard enough
Its a public server, topics and convos change
i mean as a player
As a dm or your dm isnt trying to murderize you
what does that even mean lmao