#dnd-discussion

1 messages · Page 302 of 1

severe rampart
#

Okay but would they hold my hand and play with my hair

tall forge
#

Duh, if they want to be with you that bad ofc

severe rampart
#

I'm sold

#

this reminds me of the question, if you find out that your lover of like 20 years was a serial killer before you knew them, but they changed their ways for you, would you stay with them?

#

like you had no idea they were like that before they met you, and you've already been together for 20 years

rugged hawk
#

I'd question their killing methods, first. As long as it's painless, sure. thinkingshogshake

tall forge
#

Depends on the targets

severe rampart
#

We'll say some bad some good

tall forge
#

Like, they stomping babies? Prob gonna have to pass

severe rampart
#

Adults

dusty glade
#

isn't that basically Natural Born Killers? lol

tall forge
#

No idea what that is

dusty glade
dusty glade
tall forge
severe rampart
severe rampart
#

really gets you questioning...

empty thicket
#

imagine going through a kitchen in some mission and finding the knife of the chef (A dagger +5).
You all would steal it or not?

dusty glade
#

i hv a question for y'all too. if you lost your spouse, but killing a patheon would bring them back no strings attached. Would you do it?

urban night
#

yo, if a PC grapples an enemy using an arm, can they use the free arm to attack the grappled enemy?

empty thicket
tall forge
#

Yep

severe rampart
#

That Chef is Gordon Ramsey, and they are a level 20 College of Valor

tall forge
#

Whats dnd without a little drama

dusty glade
empty thicket
severe rampart
urban night
tall forge
dusty glade
empty thicket
tall forge
#

Yknow what?

#

I steal the knife and in its place, i put a spork

radiant night
empty thicket
#

To that point of high culinary would be, he in fact even have more magic items he use for cook.
Like his personal bag of holding full of chests of preservation with food.

dusty glade
#

i would however rob other thieves, for the love of the game.

empty thicket
severe rampart
dusty glade
empty thicket
#

So my players have lil side quests for getting a little bit of money

dusty glade
#

like getting a rare ingredient

empty thicket
dense nacelle
#

I love exploiting boss weaknesses

tender pier
#

Wait i don't think i mentioned this would take place IRL
did i mention that?

empty thicket
tall forge
#

I love being a menace

dense nacelle
#

I was playing DnD yesterday and noticed a boss had only line of sight spells and melee attacks, so I forced it to be blinded on a saving throw it would need a Nat 20 to beat, and I would always give it disadvantage

tall forge
#

Cause the answer is… not much for me

#

Maybe if i had an invisible ghost i could do something cool

tender pier
humble cairn
#

Oh no! Please take care of yourself!

tall forge
#

Theres not that much to do with your average zombie

humble cairn
tall forge
#

I mean, true
But you gotta have space for that

#

And if you get found out, youre goin to zombo jail

humble cairn
tall forge
#

Plus you need at least 25 corpses

#

To power a house

humble cairn
#

Still blocking line of sight is generally a pretty good way to counter a caster. We fought a lich and I was realy nervous about stuff like Counterspell and PWK so I asked the warlock to use Jallarzi's Storm of Radiance (blinds with no saving throw) while the rest of us tried to find ways to keep it from just walking out of the rather small radius.

tall forge
#

Darkness or silence is, as always, a liches worst nightmare

robust condor
#

cheap counterspells indeed, we two rounded a mage boss fight using blinding

worn lagoon
#

Being a lich is skill issue in general, you couldn't find a less agonizing way to become immortal?

tall forge
#

An archlich can infact be any type of spell caster

atomic kayak
#

Line of sight and line of effect- easiest ways to address 99% of what most casters can do (on both ends of the table)

tall forge
#

Line of effect is a little harder but yeah

tender pier
tall forge
#

I mean, what would i do with an army

#

Im not exactly looking to become a dictator lmao

halcyon bison
#

World domination >:3

glad arch
tall forge
#

Thats doable with a living army

#

But an undead army breaks so many OSHA regulations

burnt valley
tall forge
#

For one, the sanitation hazard

glad arch
burnt valley
#

bring 1 or 2 for a hard labour task

burnt valley
tall forge
#

It would be a problem with skeletons

burnt valley
#

its easier to clean skeletons than rotting corpses

tall forge
#

Its easier to preserve em and stop rot, but they become more brittle and not particularly useful

tender pier
#

So basically, what im saying about my earlier question is that what would you all do with loyal intelligent autonomous summons in your life? (i shoulve maybe lead with this)

atomic kayak
tall forge
#

Oh i mostly mean player end

#

Dm end, ive been so, So brutal

atomic kayak
#

"This spell auto wins every encounter" meets the humble wall.jpeg

tender pier
burnt valley
atomic kayak
#

"Never happens" lol thats a funny joke

burnt valley
atomic kayak
#

The number of times ive seen optimized parties have their AoEs stifled by walls, pillars, and similar objects is. Too many to count

#

Watching pillars turn spheres into stars is funny

uncut zenith
#

AoEs are only “OP” in white room scenarios with “open field” battle maps

atomic kayak
#

The parties still do the best they can ofc, but the best they can is still far from the way people talk about those spells online

umbral girder
#

Excited to play my Wild Magic Barbarian

#

Being able to give out bonus spell slots is gonna be nice for the Eldritch Knight, Artificer, Paladin, and Wizard in the party

umbral girder
#

Give that Eldritch Knight a 33% increase to his daily spell slots

#

I think head goes numbers swimming around everywhere

tall forge
burnt valley
burnt valley
tall forge
#

The whole “merchant of death” outlook tends to make you some enemies

umbral girder
echo meteor
#

I did realize, that charisma skills feel almost taboo for the DM to use on the players. The NPC never tries to roll persuasion against the player characters or roll intimidate against them either.

#

I would guess a "soft rule" would be that you just don't roll charisma checks against players

burnt valley
still plover
echo meteor
umbral girder
burnt valley
halcyon forum
#

one of my DMs uses opposed persuasion rolls for haggling with merchants

burnt valley
#

same for mine as well

echo meteor
#

they would say they would say "i want to intimidate this party member" etc

echo meteor
#

you oppose persuasion rolls with insight

halcyon forum
#

that would not make sense in that scenario

echo meteor
#

why not?

halcyon forum
#

there is no rule that says what skills need to be opposed to which either

halcyon forum
echo meteor
echo meteor
umbral girder
#

Except it’s not. It’s Stealth vs Passive Perception.

echo meteor
halcyon forum
#

yeah and stealth does have some more specific rules attached to it compared to other uses of skills

umbral girder
halcyon forum
echo meteor
drifting zodiac
#

I think duke of One Shot questers might have lost around 100k sub in the last week

halcyon forum
#

I dont see how but I guess agree to disagree

echo meteor
#

You arent trying to "persuade" them
you are seeeing if they can persuade you

drifting zodiac
#

Hello everyone

halcyon forum
echo meteor
halcyon forum
#

the merchant tries to persuade that a higher price is reasonable, the player tries to persuade the merchant that a lower price is reasonable

echo meteor
drifting zodiac
echo meteor
#

they can just not reach an agreeement

#

each party can just believe that their price is correct and a deal would just not be made

#

a deal doenst NEED to happen

#

you are making it sound like if the "merchant wins" then it would be a higher price and if "player wins" it would be a lower price

halcyon forum
#

yes?

echo meteor
#

why cant you recognize the scenario where both believe their price is correct, and neither wants to do meet the other at their price

#

so, a deal doesnt happen

halcyon forum
#

some merchants might not haggle, thus no rolls, but that was not the situation I was talking about

echo meteor
#

yes, and they can always say "no" i wont be convinced by you

#

and the other can also say "no" i wont buy it for that price

#

and both can walk away without a deal being made

woven flint
#

Hello, friends

halcyon forum
feral fulcrum
#

Gawrsh, it's the Lord of Goofy.

echo meteor
#

they arent trying to convince YOU

#

you are trying to convince them

woven flint
halcyon forum
echo meteor
halcyon forum
#

okay then that price is their lower limit

#

like, that is haggling 101

#

there are limits to how low/high a person is willing to go

echo meteor
halcyon forum
#

that was not part of the premise

echo meteor
#

that the market is oging to crash

halcyon forum
#

its just haggling

uncut zenith
#

Yeah, haggling typically means the vendor is selling at a higher price, but willing to be talked down to the absolute lowest price. That said, not every vendor is willing to haggle.

echo meteor
#

thats what persuasion is, and if its unlikely to crash, the DC would be high af

#

if something is impossible, dc would be 30 and you dont let them roll

halcyon forum
#

there is no DC, just range of possible price points both are theoretically willing to make a deal in

echo meteor
#

but its not a "contested persuasion"

uncut zenith
#

At the end of the day, even a haggling vendor won’t sell something for a price that won’t make them some sort of profit

craggy summit
#

-# atleast not without being threatened to

tall forge
#

You can try to scam them

echo meteor
tall forge
#

But youll be making enemies

halcyon forum
tall forge
#

And thats not really persuasion, thats deception

echo meteor
halcyon forum
#

I didnt know haggling could be so complicated or controversial lol

tall forge
#

Your character would need actual evidence or a reason to think that

echo meteor
tall forge
#

Otherwise, why would your character actively try and buy something about to fall in price

echo meteor
#

THEY think the lower price is fair because they think the price will go down or HAS gone down

tall forge
#

Yeah, they need a reason to think that

halcyon forum
echo meteor
echo meteor
tall forge
#

Thats making up a reason

uncut zenith
#

Honestly it kinda feels like there’s a combination of goalpost shifting and economics that D&D doesn’t account for here

echo meteor
tall forge
#

If you make up a reason with absolutely no proof, youre lying

drifting zodiac
#

D&D&Economics

halcyon forum
#

I have never talked about economics

tall forge
#

I ask you to roll deception, because me as the dm gets to tell you what you roll

echo meteor
halcyon forum
#

and they dont really factor into this

feral fulcrum
#

I do believe this is now going in circles past one another.

uncut zenith
tender fossil
#

My players love economics. Granted two of the nations in our world are in the middle of a trade war

halcyon forum
#

economics influence the initial price point to some degree, but they dont influence the process of haggling itself

echo meteor
#

you are trying to discover the price of a good

tall forge
#

End of the day, its up to the dm

#

So arguing isnt really productive

drifting zodiac
#

This topic is going in a rabbit hole( kinda like the merchant and the player haggling for the price)

echo meteor
#

a value of an item isnt static, it depends on the person.. and it usuaully lies inbetween the buy/sell spread of the item itself

minor cargo
#

I think the most important part is figure out if you're dealing with night, green, or sea haggling. You're in big trouble if it ends up being coven haggling.

echo meteor
tall forge
#

It kinda has to be static in dnd

echo meteor
#

and the guy was using the haggling as an example

burnt valley
#

this is the effect of a system reliant on DM fiat be like

tall forge
#

Dnd economy isnt exactly something meant to shift, otherwise a bunch of spell components fail

feral fulcrum
echo meteor
#

the person tries to convince/barter the merchant, merchant uses insight and says yes or no

drifting zodiac
#

The Hagglers of The Relam

tall forge
#

Thats your Choice for sure

echo meteor
#

okay cool.

drifting zodiac
#

Honour of the Hagglers

tall forge
#

For me, i just set a dc. I dont feel like giving my merchants stats lol

echo meteor
tall forge
#

My dc is how well my players actually haggled

echo meteor
#

to eachu thier own i guess

tender fossil
#

Or just give them a tool to show that they've been trained in bartering.

tall forge
#

Incentivizes RP i find

halcyon forum
#

it makes no sense to use the merchants wisdom here. they know already exactly what their price range is

uncut zenith
#

Yeah I don’t typically give non-combatant NPCs any stats

echo meteor
feral fulcrum
#

Round and round this argument goes, when it'll stop, nobody knows.

tall forge
#

If needed, i just make up npc stats on the spot

uncut zenith
#

If the party or a character wants to roll to convince a merchant of something, they just need to roll the appropriate check against a DC based on the difficulty

tall forge
#

True, i def add context to the dc

uncut zenith
#

The difficulty doesn’t need to be based off an NPC’s stats tho

tall forge
#

Party rep, what’s occurring around the world, etc

#

All gotta factor into it imo

drifting zodiac
echo meteor
severe rampart
#

How effective would it be to use hold person on someone and silvery barbs/cutting words them if they succeed in the save?

rugged hawk
echo meteor
#

arguing about the meaning of haggling just gets back into economics

halcyon bison
tall forge
#

If i ask for a 2k potion for 300 gold, is that allowed?

echo meteor
tall forge
uncut zenith
echo meteor
#

i’ll probably adjust it by ear

severe rampart
tall forge
feral fulcrum
echo meteor
tall forge
#

Tbf thats a 5e thing

echo meteor
#

so it’s just agree to disagree xD

tall forge
#

Thats sorta up to the context and the dms ruling

#

🤷 easy answer

#

I find a lot of rules arguments in the dms side get solved with a “its how i run things”

echo meteor
atomic kayak
rugged hawk
atomic kayak
feral fulcrum
# tall forge Tbf thats a 5e thing

5E has a lot of dead little sub-systems that it doesn't bother to use more then once in a blue move every couple of years, and when it does remember they exist, they put in the barest minimum of effort. 🙁

echo meteor
#

the price is pretty much set in stone in d&d perspective

#

it’s pretty onesided

tall forge
rugged hawk
tall forge
#

And dnd, by trying to move to a more broader audience appeal, has become less set in stone with a lot of things

atomic kayak
#

Ironically, detect evil and good is pretty in line with how it was in previous editions - there was an alignment component to it, but it was also creature type based

feral fulcrum
tall forge
atomic kayak
tender fossil
#

It detects elementals which are by nature neutral

echo meteor
tall forge
#

Earlier editions, it wasnt

atomic kayak
#

Its not vague in 5e either

#

Well rather, its just as vague in 5e as it was in earlier editions

tall forge
#

More so, things just had alignments

echo meteor
atomic kayak
#

Fewer things that engage with it as a mechanic doesnt mean its more or less vague

rugged hawk
#

popcorn And thus my work here is done.

tender fossil
#

Alignment was heavily codified and a lot of earlier editions. Especially in the planescape setting

echo meteor
atomic kayak
#

Correct. The codification doesnt change what I am saying however

stiff rock
#

Will the ravenloft/arcana unleashed books contain new subclasses or player focused stuff? I can't find a lot of info about them

feral fulcrum
#

Would you need an infinitely long list of every possible action and if they're Objectively Good or Objectively Evil, or Chaotic, or Lawful? In order to declare Alignment as 'Not Vague'?

rough basalt
#

Both will have new and updated subs if the UA held.

tender fossil
rugged hawk
#

Intent matters as much as actions. Just because you slaughtered a village that would have produced a tyrant, doesn't absolve you of having slaughtered a village. Sip

stiff rock
atomic kayak
stiff rock
#

ah fair enough, wasn't sure if there was something i'd missed tbh

umbral girder
rough basalt
#

I'm looking forward to the other Wizard subs being updated

stiff rock
#

ravenloft looks like a revised lore/campaign setting book, right? it's not an adventure/rulebook

umbral girder
#

And I think Dark Gifts are gonna be origin feats I heard? Could be wrong in that one.

rough basalt
#

An expansion book sort of like Eberron Forge of the Arty I think

tender fossil
#

They've mentioned it but there's no real details yet

feral fulcrum
atomic kayak
undone rain
rough basalt
rugged hawk
echo meteor
#

ohh,. also.. i think wisdom has alot to do with the ability to discern right from wrong.. as in the ability to discern the correct price vs wrong price 😛

drifting zodiac
#

I love to play a werewolf?

atomic kayak
feral fulcrum
#

The Not Actually a Werewolf are Lupines in the Book, and I dare to presume, are not Werewolves

tender fossil
#

That begs the question are the dark gifts going to be more in line with the older version where they are more powerful but have a drawback

rough basalt
#

I'm hoping the final version of the frankenstein arty subclass is a bit better

atomic kayak
#

Since VRGR tacked dark gifts on before starting feats were baseline, akin to supernatural gifts which did the same

feral fulcrum
#

Because Werewolves stem from being Cursed, and being bitten by said Cursed individual.

tender fossil
#

Lupins are an old D&D race, originally dogmen that they are re-skinning into not werewolves

tall forge
#

Dont mind me, just massacring the entire elf species in my new world for my new campaign so they dont get in the way of my time line

tender fossil
#

And in the lore they absolutely hate the werewolves

feral fulcrum
#

We already had Discount Knockoff Werepeople anyhow, via Shifters.

rough basalt
umbral girder
#

Didn’t lupine have a Cursed Bite attack in that preview?

rugged hawk
umbral girder
#

Giving out a bunch of disadvantages

feral fulcrum
still plover
feral fulcrum
#

If they want something to be Explicitly a Werewolf, or Explicitly a Vampire...they'll just call them that. Not slap on a different name just because Player Charecters.

tender fossil
#

I believe they gave them dark vision, a magical spell in the form of a howl, a bite attack and a skill

stiff rock
#

2024 definitely has a lot of stupidly good features so far

umbral girder
feral fulcrum
#

Everything gets Darkvision these days. It's a Free space on the Bingo card.

tall forge
valid geyser
#

I think lupins are way cooler of a werecresture pc race than shifters

tall forge
#

Makes me younger

rough basalt
#

Not having darkvision is a skill issue

umbral girder
#

Wasn’t it like only 40% of species had dark vision?

echo meteor
#

its interesting that in D&D, if you want to be a good adventurer you want to maximize ONE mental stat (spell casting) AND your physical stats.. A well rounded person wouldn't make a great adventurer as a well rounded person would have good score in charisma, intelligence, AND wisdom...

which means, adventurers are filled with pretty special people

undone rain
#

Torbek has darkvision!

rough basalt
#

Ye more species don't have darkvision but most of the core species do

#

Like a lot or most of MotM species don't have darkvision

feral fulcrum
#

Hyperbole my guy. But seriously look at all the Species with Darkvission, and all the ones that don't. Darkvision gets slapped onto everything at random as a freebie pretty much.

#

"Hmm, this block could use more text to pad it out. Darkvision it is!"

atomic kayak
#

Depends on how you broke it up (all the species with subraces/variants made counting awkward, especially when accounting for things with differences - like the one human variant with darkvision)

tender fossil
#

It was giving everything spells became the problem. Originally in the PHB there was only three races that got spell abilities. At the end it was 60% of all of them

valid geyser
atomic kayak
#

It was something like, 57% with DV before 2024 iirc

umbral girder
#

Yeah there isn’t that many creatures that get Darkvision as you’d think

atomic kayak
rough basalt
#

I like when people don't have darkvision in my games on foundry

#

It's funny how they legit can't see crap

feral fulcrum
#

Well that's a loaded sentence I don't want to unpack.

tall forge
#

It’s certainly comedic

atomic kayak
umbral girder
#

Big YIKES

woven flint
#

That's words that were said

valid geyser
atomic kayak
rough basalt
#

Oh god

atomic moat
#

moon touched are common magic items, its really only an issue if you are trying to be stealthy.

umbral girder
#

Uhh

sonic quiver
#

carry on 👼

atomic kayak
peak flume
#

I need some ideas. My players are currently stuck in an anti-magic safe and are waiting out an hour to attune to an item that will let them use teleportation circle to get away. However outside of the safe are a bunch of devils who are trying to abduct them. They can wait the hour inside the safe but the spell wont work inside the safe so they will have to take a minute to leave the safe to try and cast it while being under attack. How can I make this an interesting encounter mechanically?

tall forge
#

As someone whose heard those exact words to me, i simply do not wanna hear them in my fantasy escapism game 😔

frank rampart
#

Magic staff idea: a wooden staff that allows you to cast spells but each time it grows and if you let it get it out of hand it casts wild magic every once and awhile until it’s trimmed back down

tender fossil
#

Dark vision got to the point where I made a creature that had the ability that it was invisible to dark vision. It was far more effective than it had any right to be. Tore the party up until somebody had the idea to light a torch and saw that they were being swarmed

atomic kayak
#

In most scenarios

umbral girder
#

Yeah Darkvision in the Dark still gives you disadvantage on Perception checks

atomic moat
feral fulcrum
#

Unless you've got Devil Sight, in which case you don't care.

turbid vessel
#

Or you're a shadow monk

tender fossil
#

Thoul is a classic monster, a combination of a ghoul, a hobgoblin and a troll. Possessing regeneration, paralysis and weapon use

halcyon bison
#

Sounds rather unpleasant to deal with

feral fulcrum
#

It could always be worse.

tender fossil
#

Depends on who's writing them unfortunately. But they go all the way back to the beginning. And it was originally a typo that they had to make rules for

feral fulcrum
#

I'm suddenly remidned of that MTG art mistake of Lemure's

tender fossil
#

Their art is all over the place. I don't think they've been drawn the same way twice, the most famous art had them looking like blix from legend

feral fulcrum
#

Artist that it was something about Lemurs, and not the DND Fiends

covert root
#

For which part? Oh, nevermind, you answered.

feral fulcrum
#

A Regenerating, Paralyzing Troll is decently bad to face down.

tender fossil
#

Typically they were used as elite mooks. Nothing to threaten a high level party but a nasty surprise for the low-level stuff

feral fulcrum
#

Then agian, most anything that can suddenly remove someone from the fight is pretty bad to face down.

tender fossil
#

The catch was they were a gotcha monster. You didn't know they were thouls you thought they were hobgoblins or something else so you wouldn't plan accordingly

halcyon bison
#

It just has to hope it never fights an elf pyromancer

feral fulcrum
#

300 HP at lvl 4? Sounds like a TPK

tender fossil
#

One trick I do enjoy using against my players is misinformation. If they confuse one monster for another it makes far more interesting combat

#

Like one villain naming his frost brand sword the fiery blade of flaming fire. And then they prepped all the wrong spells

#

That's why you going to deep dives in the Monster manual. Variety is the spice of life. People remember when you whip out the rare stuff

#

Players want to be challenged no threat no thrill. Throwing them a curveball at least once a session makes for a better game

#

And there were a lot of monsters that made them rethink their strategy. Dusanu, a skeleton animated by animated yellow mold. Looks like undead, obviously can't be turned, and if you hit it with a sword you get a face full of spores

#

The magic golem which couldn't be affected by magic weapons or spells. You had to put down the holy avenger and pick up a tree limb. They had a lot of creativity and the monsters back in the day

burnt valley
tender fossil
#

The magic golem? I think we were around level 10 but this was back when classes had different experience charts. Look like a stone golem, until everything bounced off of it except for the one guy shield bashing it for 1D4 and that was the only damage it took

#

Then we beat it to death with backup weapons

burnt valley
#

oh older editions

tender fossil
#

There's no reason why we can't convert it to fifth

echo meteor
#

so its kind of like a guard rail

#

that you give them.. but you dont tell them they have it

tender fossil
#

It does go both ways. When I get high level players I will occasionally throw them a cakewalk to remind them just how scary they are

valid geyser
#

A true 50/50 chance fight is gonna feel like a curbstomp half the time

echo meteor
valid geyser
#

D&D 5e is also just a system that’s, rather swingy
Good initiative rolls and lucky crits can change the course of a high difficulty encounter very easily

echo meteor
#

one obvious way i found was just to give them extra health potions

tender fossil
#

One of the difficulties of being a DM. Making the characters think they have a chance to lose

echo meteor
#

and keep track of how many they have throughout the fight, and if they run out... they "find" more

#

as part of the loot

tender fossil
#

But I've had players to get upset when the fight is too difficult when it's intended to be too difficult and they needed to be anywhere but there

drifting zodiac
echo meteor
swift wren
echo meteor
#

and you dont NEED a total TPK

#

just 1 or 2 characters dying sends the message too

drifting zodiac
tender fossil
#

The villain always wins in the middle

echo meteor
swift wren
#

Fail forward

tender fossil
#

Everything makes More work for the DM. They don't actually give the DM a lot of tools in this game

drifting zodiac
#

I feel like DM is like being a Goalkeeper in football

echo meteor
#

if i need to come up with some weird scenario to make their failure work forward.. id much rather just have them succeed with some casualty to just continue with the module

#

obviously i wouldnt tell them that

burnt valley
tender fossil
#

Failure can give the party motivation. It can make them hate the villain. It can also push them into a larger adventure

echo meteor
uncut zenith
#

Welcome to DMing

tender fossil
#

Not if you plan it

burnt valley
#

i genuinely think they have way too much power

echo meteor
uncut zenith
#

There’s a certain level of improvisation that the DM needs to be ready to do

tender fossil
#

There's a classic module, nights Dark terror, considered by many to be the best module written. At second level very early on the party faces 70 goblins. They are not meant to win they are meant to run. And if they do run they end up at a fort under siege. The adventure is legendary for a reason

echo meteor
#

you're punished by needing to make up a ton of new weird ass content to get them back on the road, its almost incentivized for you to help them succeed

#

or you have to do MORE WORK to get them back on track

uncut zenith
#

If you weren’t expecting a “party loss” and as a party decide you’re not ready for the campaign to end, then the DM can choose to find a way to make that work for the campaign

echo meteor
#

or just say screw it campaigns over, yall died

uncut zenith
#

It’s happened to me before. I just skipped a session so I could prepare for how to bounce back

echo meteor
#

"game over" screens in video games are a thing too

empty thicket
#

2 fighters hitting each one from one side giving advantage remind me of this scene of mahito being beaten up in jjk.
I think too in those moments "they are jumping me, THEY ARE JUMPING ME!!"

tender fossil
#

Older editions actually had rules for getting captured and ransomed by monsters

echo meteor
uncut zenith
#

Is it their mistake or a result of bad dice rolls?

tender fossil
#

Or you can just pre-plan contingencies rather than doing it seat of your pants.

uncut zenith
#

Either way, it’s up to each individual DM to decide how much work they want to put into keeping the campaign going, regardless of whether the party “made a mistake” or not.

echo meteor
elder sleet
#

Sup guys

echo meteor
#

you want it to be "difficult enough" so that its not a cakewalk and they feel like they are being challenged.. but not soo difficult that they just die out

swift wren
#

very depending on your campaign tbh

echo meteor
#

and yet on the other side, you dont want them to know that you are doing this

swift wren
#

some want a walking simulator, some want install a router via phone for seniors difficulty

elder sleet
#

ur advice is so good (im a beginner and i dont have dnd yet)

uncut zenith
#

Yeah there’s no one true way to handle it. It varies by DM, campaign, and players at the table.

echo meteor
tall forge
#

No, some players enjoy easier combats

echo meteor
#

what you do is you judge how difficult the encounters would be

humble cairn
#

The healing numbers on the 2024 versions of Cure Wounds and Healing Word are pretty nice. I ended up playing healer a bit in this last session, picking up downed allies from the constant AOEs.

tender fossil
#

That's a good way not to get players to come back to the table though

tall forge
#

Or are more focused on the rp side of dnd

swift wren
south prawn
uncut zenith
#

Some tables are happy to just “game over” after a TPK, others wanna find a way to keep the campaign going somehow. It’s just a matter of figuring out what works for everybody at the table and what they agree to, preferably at session 0.

meager fractal
#

excited to see the new battle familiar spell

humble cairn
tender fossil
#

Some people like hard mode. There's a reason why Ravenloft and Dark Sun are popular

echo meteor
tall forge
#

Personally, my group hates tpks. So any TPK that occurs is mist likely my fault as a dm

meager fractal
echo meteor
swift wren
humble cairn
tall forge
#

Thats why i do so much math to find out what is then upper limit of what they can handle

echo meteor
#

even though in the background, you are silently controling the levers to make it seem like that they are just BARELY winning

swift wren
echo meteor
swift wren
tall forge
#

Table dependent

echo meteor
tall forge
#

I set up the stage, then let the dice roll. All my dice rolls are completely public

swift wren
swift wren
uncut zenith
turbid vessel
tall forge
#

Its fine to lie about your dice, but ive found it way more fun in both sides that its more real

echo meteor
knotty vine
echo meteor
#

even you told me earlier that i was running my goblins too difficult

south prawn
#

My current main group would be devastated with a TPK. All new players and all pretty tied to their first characters. We’ve had one player death and it didn’t go well emotionally with the player

tall forge
#

Thats different

burnt valley
tall forge
#

I mean changing your mindset midway through

echo meteor
# tall forge Thats different

yes, you play them slightly dumber if the players seem to be struggling, and smarter if they seem to be doing well

knotty vine
#

also cant liches see through darkness via true sight

swift wren
tall forge
#

I do not, no

#

I play them the exact same otherwise its really obvious

knotty vine
#

fog cloud would prob be much better

near karma
tall forge
#

Again, i think its fine to fudge dice

humble cairn
tall forge
#

I simply dont think its universal, or even the best experience

humble cairn
#

I'd prefer to just disallow a roll rather than fudge. Personally.

near karma
echo meteor
#

broo.l. you literally told me to run monsters differently against level 1s

knotty vine
tall forge
#

Yeah…. Run them differently from the start

meager fractal
#

If you don't let the dice fall as they may when you DM the dice spirits will punish you when you aren't DMing. I have seen it.

humble cairn
tall forge
#

Pay attention to your parties skill level and run as difficult as needed

#

But changing in the middle of combat, which is what youre advocating for, isnt good combat encounter design

echo meteor
#

you pretty much play it by ear and adjust

turbid vessel
#

Also you can just be transparent and ask for feedback from players. "How did that combat feel? Did it feel too strong, to weak, just right? Did anything feel off or mismanaged?' you don't have to be the man behind the curtain to adjust to your players tastes

tall forge
#

I feel like you love making arguments by tacking on points, then discarding said points when ever you get pushback

knotty vine
#

so it also effects allies

humble cairn
uncut zenith
minor cargo
# turbid vessel Also you can just be transparent and ask for feedback from players. "How did tha...

(If you want to be super clever, you can start this question with a rating out of 5 stars or whatever. That's much easier to answer than providing feedback. After they give it a rating (e.g. 3/5), you can then ask, "What's something that could've be done differently to make it 4/5?" It's also nice because you aren't asking them how to make it perfect, but how to generally improve time over time.)

knotty vine
tall forge
#

None the less, let me set up my outlook on combat so there isnt confusion

I find it most fun to play combat as made, without holding back. This means going into a combat with a level of difficulty you set based on your party and sticking to it

limber trail
knotty vine
#

one does more harm then good

humble cairn
# knotty vine you said Jall doesnt hinder allies while fog cloud does

Yes, because if you put an enemy in the fog cloud, your allies cannot see them either. But if you put an enemy is Jallarzi's Storm of Radiance you can still see and target them fine. In the first cae, you get a neutral roll. In the second case you can attack with Advantage because the enemy is blinded, but you can see them just fine.

turbid vessel
uncut zenith
#

Yeah Jallarzi’s doesn’t obscure your allies’ senses, just the enemy in the AOE

reef tundra
#

I’m bad at fudging rolls because I can never put on a poker face to hide what the original roll was

uncut zenith
#

The caster’s allies outside the AOE can see their enemy fine

knotty vine
#

i do wish jumping wasnt as useless as it was in dnd

crimson gulch
#

I'm not a fan of fudging rolls, I roll in the open

knotty vine
#

i dont get the point of fudging dice rolls if you pass you pass and if you fail you fail

turbid vessel
#

My only issue with rolling in the open is that players can reverse-math their way into learning the modifiers of the statblock.

crystal latch
#

I despise cheating of all kinds

humble cairn
echo meteor
kind gorge
reef tundra
#

I only ever do it when I’m the dungeon master and it’s an enemy that’s about to obliterate a low level player. Outside of that, I ain’t doing it

knotty vine
echo meteor
#

they cna make slightly less optimal choices if you fee like the players are struggling

knotty vine
#

unless dnd changed it in 5.5e

echo meteor
#

or just make optimal/smart choices

reef tundra
echo meteor
#

monsters that are played tactically, i find are just ALOT more deadly than monsters that are played dumb/straightforward manner

turbid vessel
knotty vine
#

sometimes i lie about failing a dice roll just to hear how the dm might describe me failing

echo meteor
kind gorge
crystal latch
#

If the game system can be suspended entirely in order to force a specific outcome, the entire game is effectively not being played - every non-vetoed outcome is subject to an invisible veto, and therefore you're watching a movie

turbid vessel
knotty vine
#

cause that imples you have to get a 10ft jump distance which isnt that easy without a running start

crystal latch
knotty vine
#

even with a 20 in strength and the jump spell the max distance you could get is 24ft

humble cairn
lavish flame
#

I'm pretty lucky in that I have pretty middling luck as a DM, so I don't have to fudge dice. My dice rolls are never all 1s or all 20s

echo meteor
#

and one of the ways to stem it is to just make tactical choices thats "suboptimal" while still keeping the rolls honest

faint thicket
#

I fudge dice all the time, when a DM attacks me I sometimes raise my AC if I think it's more cinematic if I dont get hit. If I attack a monster I sometimes give myself a crit for story telling reasons.

kind gorge
knotty vine
tall forge
#

Id also argue most creatures dont know whats optimal or suboptimal

humble cairn
#

Much easier to use now, no need to calculate jump distance with that silly calculation.

turbid vessel
tall forge
#

I play encounters based on intelligence as well

knotty vine
tall forge
#

Wild animals are gonna gang up on 1 guy and drag their unconscious bodies

kind gorge
humble cairn
knotty vine
#

again with a 20 in strength and the jump spell casted in 14 the max you could get with a running start was 24

kind gorge
knotty vine
#

thats why it was it was so worthless

kind gorge
reef tundra
atomic kayak
#

The books even advise fudging as an option. Its one of (mentioned multiple times actually) as a reason to have a DM screen (it advises hiding rolls for a number of reasons, but only a handful of reasons for rolling open)

kind gorge
knotty vine
#

the spell only used to triple your jump rather then just allowing to you to something

crystal latch
#

The DMG is stupid for a multitude of reasons

humble cairn
reef tundra
#

I think it should just be an agree to disagree moment. We play our campaigns differently, and we shouldn’t assert our ways as better than others

jovial shadow
#

I remember sometime last year or the year before there was a big discussion on if is it cheating if the DM fudge dice rolls in private, on some youtube channel. Lot's of DM's were stern that they had every right to roll in private and fudge rolls as needed. I can understand the number of reasons why a DM would want to roll and keep it private. If you consider the glass half full, then you would believe the DM is helping the players. On the other hand, you may think the DM just wants to kill you all and makes sure the rolls are always in the monster's favor.

atomic kayak
#

Like most things, fudging is a useful tool in the DM toolkit. Not always needed to be used, but helpful to have the option to utilize

crystal latch
#

If fudging is acceptable when the DM does it it's also acceptable when PCs do it

atomic kayak
#

Not really

tall forge
#

No, very different

atomic kayak
#

Thats pretty definitonally a false equivalent

reef tundra
#

Holy hell that is a reach

valid geyser
#

Fudging is a neutral tool, it’s good or bad depending on if individuals believe the dice should be the final arbitrator of outcomes

tall forge
#

There is a severe inequality of power there

#

The dm controls the game, therefore has the right to hide things from players if need be

knotty vine
#

i still want there to be proper rules for a bigger creature falling on top of a smaller creautre

crystal latch
#

The point of fudging is to impose your will on the game world by force in a manner that bypasses the rules entirely, creating a video game cutscene

reef tundra
#

Let’s all just drop the topic since it’s futile and accept people’s tables are different, and let’s especially not break our knees by making wild jumps like that

tall forge
jovial shadow
#

Fudging rolls is not neutral, in fact it's the antithesis of neutral.

reef tundra
crystal latch
#

The DM is first and foremost the referee

atomic kayak
burnt valley
valid geyser
kind gorge
#

I think the game falls apart if players fudge rolls

while the dm can and it still be a good experience, I think fudging rolls shouldn't be done 🤷‍♀️

but on the flip side, I adjust monster HP at times which is just as bad, so nobdy's perfect

tall forge
#

I find fudging specifically useful when youre a new dm, trying not to tpk the party

crystal latch
#

I never fudge and would never play at a table where fudging is tolerated

jolly agate
#

Hello chat

tall forge
#

Encounter building is tough, people make mistakes

knotty vine
#

is the dm god or the referee is here again

tall forge
#

Do the players deserve to be punished for making an encounter busted?

jovial shadow
#

Fudging dice rolls and changing a monsters HP on the fly are two different things

reef tundra
#

Guys this is an agree to disagree situation.

atomic kayak
atomic kayak
south prawn
#

I’m in the camp of not fudging. But I reserve it as a tool if absolutely needed to correct my own screw up

jolly agate
#

only silly stuff, nothin too hard

tall forge
#

Either way, i agree with swampellow. Its a tool used when and if needed

reef tundra
#

We all have our different views on this, let’s respect that and drop it

tall forge
#

Some consider it a crutch, like training wheels

near karma
reef tundra
#

Because this is just gonna go on over and over

valid geyser
#

I also think that there’s different ideas of what fudging is here. I feel like haen’s idea is much more extreme than what I’m thinking of

atomic moat
#

It's better if combat rolls are out in the open for players and DMs so there is no question about fudging. Certain skill rolls do have to be done behind a screen to prevent revealing info the party shouldn't know though.

crystal latch
#

I would consider the normalization of fudging to be one of the biggest blights on the mindset of the playerbase

faint thicket
kind gorge
tender fossil
#

If the monster turns out to be too powerful, you can always have animator suffer a fatal heart attack

reef tundra
faint thicket
#

Just roll in the open

atomic kayak
tall forge
#

Maybe also not everyone wants to die in 1 shot from a nat 20 at lvl 1

crystal latch
#

That's just level 1 gameplay

humble cairn
tall forge
#

Yeah, and some people dont like that

south prawn
#

Nobody wants to. But it happens

faint thicket
#

Let me ask people, why roll in the first place if you are gonna fudge?

knotty vine
#

level one game play should be people falling like flies!

rough basalt
#

To give the illusion of chance.

atomic kayak
#

Because its a collaborative game

tall forge
valid geyser
#

Like yes a hypothetical game where the DM never rolls and just decides when things happen and if players are even able to react to things is bad, but a lot of times, fudging can just be “I didn’t expect this fight to be so hard and this crit would kill the wizard, let’s just make that a normal hit”

crystal latch
#

Level 1-2 gameplay is high lethality - too high by design but that's the game

swift wren
#

Okay, lets change the topic. Which monster would be the most competent postman for a small city.

atomic kayak
#

The DM is removing choice all the time - its quite literally a part of their role

swift wren
atomic kayak
rough basalt
#

Least that's my take.
Fudging will make me leave a game on the spot if I figure it out.

tall forge
#

Ggs i win

swift wren
crystal latch
#

A better way to handle "I screwed up encounter design" is being honest with your players, saying you messed up and asking if everyone would be fine with a rewind - builds trust instead of lying

tall forge
atomic kayak
rough basalt
#

Cause if it's known then there's no telling how much they fudge or if your choices even matter

knotty vine
#

i dont know what side to be on im not gonna lie

tall forge
#

I fully agree with that

rough basalt
#

And you can't trust their word cause they already showed that your choices don't always matter.

atomic kayak
#

Its not a screw up of encounter design if you randomly roll way too well and do way more than the average damages of a monster

knotty vine
#

to fudge or not to fudge

tall forge
#

Once youve shown you fudged, and lied about it, you failed

crystal latch
#

If any fudging exists then none of your choices matter because if the outcome wasn't de facto vetted then it could have

atomic kayak
#

Nah

south prawn
#

My players already know the world is deadly and things exist that are stronger than them.

valid geyser
swift wren
#

Let the monster die and come back as a resurrected body (Zombie) and its mind as specter. Just go all out.

knotty vine
#

does that mean the portant dice is legal fudging?

tall forge
#

Lmao

crystal latch
#

Portent isn't fudging because it's a class feature

knotty vine
#

but your changing a roll from one thing into another

tall forge
#

My new rule as a dm, its just god portent dice-ing the rolls i dont like

crystal latch
#

By using a game mechanic, not by cheating

feral fulcrum
#

Now I want some Fudge.

rough basalt
#

DM who doesn't want his PCs to have agency so he constantly portents them and says "I'm not fudging its portent"

knotty vine
#

same

faint thicket
#

Would it be okay for a player to fudge if a combat is too hard?

atomic kayak
#

There's a bit too much moralistic judgement happening around an aspect of the game and system that is intended to be utilized that does not have moral value tied to it

knotty vine
#

brb imma go get some fudge from the freezer

swift wren
tall forge
#

I think some moral judgment on being lied to and figuring it out is ok

atomic kayak
south prawn
#

If my encounter is too hard, the PCs better be ready to flee

tall forge
#

But on actively using a tool, its a bit much

faint thicket
#

So we understand why fudging is bad than if one player can't do it while the other can (because yes the DM is a player as well)

atomic kayak
crystal latch
#

I wouldn't call it a tool, just a bad practice

rough basalt
#

Same here.
The last thing I'll ever do is take away my players agency for a non-good reason.

knotty vine
#

you wanna know the real hero in a adventuers story

tall forge
#

I stand by if you lie about fudging, you better never let it be known

atomic kayak
rough basalt
#

I'll straight up never talk to a dm again if I realize their fudging to save the party if I'm in said party.

tall forge
#

But i wont judge if i dont know

knotty vine
#

there clothes if it but from a goblin shotting a whole in your chest a dragons fire breathe your clothes are the one thing that never gets broken unless the dm says so

crystal latch
#

The DMG gives bad advice

atomic kayak
crystal latch
#

Even a-certain-system-that-shall-not-be-named has better DMing advice than 5e in this regard

faint thicket
#

Why play a game if you are going to cheat

knotty vine
#

Sage advice?

rough basalt
faint thicket
#

This isn't moralism it's just ruining the game

knotty vine
atomic kayak
# crystal latch The DMG gives bad advice

Bad take. The DMG actually gives tons of great advice. It in fact gives a lot of advice that people online tout as good advice "the DMG doesn't give" - despite it being there

tall forge
crystal latch
#

The DMG gives plenty of terrible advice, especially the new one

tall forge
#

If fudging ends up ruining the fun, its bad

#

If it doesnt, its ok

rough basalt
#

For some people it is fun to not have choices matter but rather the illusion they matter.

faint thicket
#

I have infinitely more fun when I know for certain my choices matter

atomic kayak
tall forge
#

Tell tale games moment

jovial shadow
tall forge
#

Except we hide the fact that every choice led to the same outcome

crystal latch
#

Quantum ogres are massively cringe

tall forge
#

Realistically, i find that it doesn’t matter unless its actively hampering fun

rough basalt
#

"As you go to accept that you failed your dice roll, you actually succeed instead"

faint thicket
#

Honesty is the best policy

near karma
swift wren
#

Give them an outcome at a price; tadaaaaa. You rescue the other player character and auto-succeed, but your favourite arm gets ripped off.

atomic kayak
#

"Normalizing lying" by playing a game that is fundamentally about making up lies.

Again, storytelling is lying

tall forge
#

My players never found out 😎

crystal latch
rough basalt
#

I mean it can if you don't tell them upfront that "your choices will only matter as long as they work out for you, if things go wrong, I'll fudge them so they go right"

tall forge
#

And eventually i understood combat encounters enough to not need to fudge

crystal latch
faint thicket
#

I have had DMs say they made a mistake and then they removed some monsters, those didn't impact my fun of the game

burnt valley
tall forge
#

Everyones idea of fun is different

atomic kayak
#

The "balance" between the DM and other players in 5e (and dnd and similar systems) is inherently and purposefully imbalanced ""in favor"" of the DM - it gives tools to enable that

near karma
rough basalt
#

Ye it's on sight for me if I die and a dm says "a random npc comes by and casts revivify" in the middle of the Arctic.

abstract pumice
#

I think fudging is good in the specific instance of a player having too many bad rolls and getting frustrated. It is a game meant for fun, and if someone is truly having a bad time because the dice just haven't given them a single win in a 3 hours of a 4 hour session, I'm going to fudge some for them.

rough basalt
#

I think they should roll better

tall forge
atomic kayak
faint thicket
rough basalt
#

Because role-playing isn't usually lying to disguise that your tables choices don't matter

atomic kayak
faint thicket
atomic kayak
#

A lot of fudging happens to make table choices matter

rough basalt
#

I mean it depends on what you call railroading

tall forge
#

Well, a railroad you NOTICE is bad

#

A railroad you never notice is fine

faint thicket
swift wren
#

Then you railroad smth and thats good. Or you go open map, and do an actual open map

rough basalt
#

Linear games can be good, but if it's Fallout 4 where you only have 1 answer to every quest which is yes then its not good.

atomic kayak
#

One of the most common things people fudge is monster HP - the classic "he would die but has 1 hp but actually you kill him"

near karma
tall forge
near karma
#

It's very funny that the GM is allowed to do that

rough basalt
faint thicket
#

Both are working to have collaboration fun together

tall forge
#

The dm actively controls the world, decides on rulings, and is the arbiter of rules

#

The player exists in the world and reacts and interacts with it

tender fossil
atomic kayak
#

As for railroading - people use it as a buzzword too much.

Namely because a lot of people don't acknowledge the concept of "buy in". People use the term railroad especially often when they are simultaneously refusing to buy into the game

tall forge
#

The rules are a tool for players to interact with the world

jovial shadow
#

I just checked the DMG and I can't find anything where it says the DM should fudge dice, re-roll dice or anything else.

faint thicket
swift wren
tall forge
atomic kayak
crystal latch
#

Railroading is when you force players along a specific plot path, so to speak, putting them back on track through often convoluted means or denying them agency outside of a single line of action

tall forge
#

The dm is in a higher position of power than a player

atomic kayak
#

It would be the equivalent of a player saying "theres actually a monster on our side in this encounter now" - choosing what monsters are present is a DM tool, not a player one

tall forge
#

Automatically they can do more

crystal latch
rough basalt
near karma
# faint thicket Why

the DMG?
RAW, fudging is something the DM is stated to be able to do

ofc they shouldn't (unless everyone buys in at session 0 which I doubt most people would do)

tough torrent
#

I'm lookin for a little DM advice
I'm running a Baldur's Gate 3 campaign, but I've been altering it in little ways to prevent it from just being a copy/paste of the game. One of the changes I'm considering making is having the party arrive at the Emerald Grove before it's attacked instead of when it's being attacked, where they would meet a much more chill Kagha who hasn't started the Rite of Thorns yet. The only issue is finding the party something to do before the grove is attacked. I'm considering having them investigate the True Soul Halsin had killed before he left, maybe acting as a scouting party in the hopes of finding out what's going on.

tall forge
#

Knowing when to fudge or knowing how to not have to fudge to not tpk is PART of a dms responsibility

jovial shadow
faint thicket
rough basalt
#

If my players didn't wanna tpk they should've rolled better or made me roll worse.

south prawn
#

I’m not going to make an argument for fudging dice, but it’s pretty easy to make an argument why the DM role is different than a Player role. Cmon now lol

atomic kayak
tall forge
near karma
tall forge
near karma
tender fossil
#

Unfortunately also a lot of missing advice

tall forge
#

Again, its about fun. Its a table with friends, and some people dont want to tpk and thats fine

rough basalt
#

They can find another table

tall forge
#

the dms job is to make sure its a fun game

atomic kayak
#

I strongly suspect a lot of the people who are complaining about the DMG talking about fudging haven't actually read that section

faint thicket
atomic kayak
#

Considering so many of the counter arguments have been things the DMG literally addresses

south prawn
#

This is clearly a different strokes for different folks situation

rough basalt
#

There's plenty of tables where DMs won't let players die for any reason.

tall forge
crystal latch
#

The DMG advocating for fudging at all is a problem

tall forge
#

The “or has ultimate authority” is what i mean by arbiter

faint thicket
#

Okay and? Why can't the players fudge

tall forge
#

The dm is the arbiter of the rules. Ive said this

jovial shadow
#

I didn't see any kind of fudging dice rolls in the DMG. I'd like to know the page number, because I own one

faint thicket
#

Where in the rules does it state players can't fudge

tall forge
#

They have absolute authority over the rules

south prawn
#

Where exactly does the DM advocate for that? I’ve read through it quite a bit and don’t remember ever seeing that

warm shore
#

I’m new, what’s fudging?

tall forge
crystal latch
faint thicket
rough basalt
#

Usually to save players from themselves so they don't die.

warm shore
#

Isn’t it just not allowed then 😭 or am I missing something

atomic kayak
#

"Because you don't like it" is wonderfully reductive

tender fossil
#

Normally only for the DM to do because if a player starts lying about their dice rolls that causes problems

crystal latch
#

If anyone lies about one die roll it sets the precedent they could be lying about any die roll

jovial shadow
#

Whomever keeps saying that the DMG allows fudging of rolls by the DM, please provide a pg number?

south prawn
uncut zenith
atomic kayak
#

Yep, same with 2014

faint thicket
#

This is the equivalent of turning on God mode in Skyrim because it's too hard

tall forge
#

It is not

rough basalt
#

If I know a roll is a bummer it is how it is.

warm shore
#

Isn’t it kinda douchy if anyone lies about dice rolls then?

faint thicket
#

It's can be fun but it's not fulfilling

atomic kayak
#

As said, its mentioned as a tool in the toolkit

Its also specifically mentioned in the context of whether or not rolls should be hidden (while it gives advice for both, theres a lot more that advises keeping rolls hidden for a variety of reasons)

frail wasp
#

its more like how baldurs gate 3 rerolls failures if you're already on a failure streak

rough basalt
#

Lying about rolls will always be contentious cause not everyone likes the idea of being protected by the DM and obviously hates the idea of players cheating.

near karma
# jovial shadow I didn't see any kind of fudging dice rolls in the DMG. I'd like to know the pag...

DM Die Rolling

Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the players to see? Choose either approach, and be consistent. Each approach has benefits:
Hidden Die Rolls. Hiding your die rolls keeps them mysterious and allows you to alter results if you want to. For example, you could ignore a Critical Hit to save a character's life. Don't alter die rolls too often, though, and never let the players know when you fudge a die roll.
Visible Die Rolls. Rolling dice in the open demonstrates impartiality—you're not fudging rolls to the characters' benefit or detriment.
Even if you usually roll behind a screen, it can be fun to make an especially dramatic roll where everyone can see it.

page 16 of the 2024 dmg

tender fossil
#

If I'm the DM I will often roll dice just because I like the way they sound. And then tell the players what's happening in the adventure because that makes it more entertaining

frail wasp
#

baldurs gate 3 seems to be doing okay

crystal latch
#

Karmic dice in bg3 suck

rough basalt
#

That system actually doesn't work that way lol

faint thicket
#

Genuinely why roll a dice if you are just going to ignore it

lavish flame
tall forge
#

As i said, dms job to me is to ensure the table has fun

burnt valley
rough basalt
#

The karmic dice are notoriously you roll 3 numbers
1, 9, 20

faint thicket
crystal latch
rough basalt
#

Ye lighting doesn't make the protagonist dying make the protagonist suddenly live, it enhances the impact.

crystal latch
#

The equivalent of lighting is a DM using more flowery language in descriptions

lavish flame
rough basalt
#

Well how does lighting magically make a dying character come back to life?

jovial shadow
#

Thanks for the Reference. So fudging dice rolls in hiding, according to the DMG, is only in the players' favor.

faint thicket
uncut zenith
tall forge
#

End of the day, fudging or not, its up to the table.

And if you make moral judgements about the rules other people play by, youre weird

#

Personally, im for whatever lets people have the most dun

crimson gulch
#

My players apriciate my dedication to not fudging the dice i know. Open rolls and hard challanges keep things fair

atomic kayak
#

Yea im all for a discussion about the benefits for/against hiding/not of dice

But being moralistic about it is. Bad. To say the least.

rough basalt
#

I just think that if we don't want chance and choices to matter then why are we playing something with chance as part of its core existence.

crystal latch
#

I am a strong advocate for a greater pushback against fudging in discussion of D&D in general, I oppose the normalisation of it

atomic kayak
#

And people almost always get way too moralistic about it

jovial shadow
#

So according to the DMG, DM's fudging rolls against players, and in favor of monsters etc. is a liability

tall forge
#

Yeah im majorly against fudging rolls against players

faint thicket
#

The issue is how can you possibly know if fudging will make more fun or if overcoming a challenge that is hard will create more fun

tall forge
frail wasp
#

fudging is usually something the players dont know about, so it doesn't have the opportunity to spoil the players fun

jovial shadow
#

So it seems most people agree that DM's rolling in secret is a bad idea?

rough basalt
#

If your party throws a tantrum whenever they fail skill checks then you fudge their checks to succeed

tall forge
#

By your logic you also have no idea if fudging would make the game more or less fun

atomic kayak
faint thicket
#

If the players finding out ruins it than it's a bad idea

still plover
#

If we're playing D&D at my table, we're rolling the dice. If you want something with more wiggle room there's Fate, Blades in the Dark, others.

lavish flame
tall forge
swift wren
atomic kayak
uncut zenith
#

I see fudging rolls like telling a white lie. So long as nobody gets hurt from it, it’s not that big a deal

abstract pumice
feral fulcrum
#

...Who rolls for empathy?

rough basalt
frail wasp
#

if the players find out who the bbeg is in session 0 it could ruin the bbeg, that doesn't make bbegs a bad idea

crimson gulch
swift wren
tall forge
faint thicket
abstract pumice
#

Right but not everyone is you

rough basalt
#

I'd just rather there not be an illusion.

crimson gulch
crystal latch
atomic kayak
faint thicket
#

If the illusion matters, than not making an illusion in the first place would be better

tall forge
#

I agree, but if a dm puts us against an unwinnable encounter or a cakewalk with no in-between? Id rather be lied to and never find out

abstract pumice
frail wasp
#

all games are illusions

pseudo solstice
#

hey, anyone want to join a d&d group with my friends? need 2 ppl

lavish flame
rough basalt
#

I'd rather die to an unwinnable encounter than be saved.

frail wasp
#

games are just math dressed up in words and pictures

still plover
uncut zenith
faint thicket
frail wasp
#

illusions are essential to the experience

tall forge
crimson gulch
crystal latch
#

The only necessary illusions are the spells of the illusion school

tall forge
#

And sometimes my players who try dming for the first time suck at encounter building

faint thicket
#

Next room in the dungeon, you aren't leaving the party

atomic kayak
# crimson gulch ah i disagree with this one, i love it when the sudden realization hits them whe...

Sure and thats valid. But in my experience, as both a DM and player, and from the vast majority of players ive had, they like the excitement of the unknown

Incidentally, another aspect the DMG talks about

A roll behind a screen can help preserve mystery. For example, if a player thinks there might be someone invisible nearby and makes a Wisdom (Perception) check, consider rolling a die behind the screen even if no one is there, making the player think someone is, indeed, hiding. Try not to overuse this trick.

faint thicket
craggy summit
#

fudging is sometimes essential as a DM. i rolled a nat 20 on a player that was level 1 and it DEFINITELY would've killed him (the average was more than double his HP) so I fudged it as a miss

tall forge
rough basalt
#

I like being with my players.
When we both see that crit roll and see those damage dice roll into 3/4th of their hp bar, I wanna be with them in the sense of "this is what the world decided, your character slipped while attempting to dodge and took a brutal hit"

crimson gulch
rough basalt
#

If it's behind a screen I feel like there's always a level of "was that really the roll?"

atomic kayak
tall forge
atomic kayak
tall forge
#

If players all see me roll deception 25 it sorta breaks the whole thing

faint thicket
#

Also rolling openly and not cheating, makes it easier to be on the player's side. Since both of you are trying to get through it

rough basalt
crimson gulch
#

i have killed 21 pc's this year and no one is mad about it because it all was rolled fair and in the open

atomic kayak
tall forge
atomic kayak
rough basalt
#

Oh I just have npcs lie and players can investigate their words if they want.

uncut zenith
tall forge
#

None the less, once again, to each their own on fudging. You arent a bad dm for doing it

crystal latch
#

I've never had a PC actually die because 5e is really easy, but if I got killed by actual game mechanics it would be fine, whereas if I died to cheating I would just leave

tall forge
#

Youre learning and thats fine

crimson gulch
swift wren
#

Yes, but that is not the classic roll behind a gm screen, but smth that is interesting to do not in the open - the exeption to the rule.

crimson gulch
#

because you are cheating yourself of the experience of leaving it up to chance

warm shore
south prawn
#

Oh man the same argument persisting with all new people who have joined in haha

uncut zenith
#

I know I play with a lot of players who are very invested in their characters, so I don’t mind fudging to try and keep their characters alive within limits, but I also understand that’s not fun for everyone

rough basalt
#

And it can put your table in danger if you're not good at hiding it.

tall forge
#

Absolutely

uncut zenith
#

There’s no “one true way” to play

frail wasp
#

when people say it's cheating they don't mean 'cheating yourself', they mean 'cheating the table' :\

faint thicket
marble lion
tall forge
rough basalt
#

Once you fudge that die.
You're playing Fudgepire: the Masquerade.
You can't let the public know you're a Fudgepire

frail wasp
#

nobodys getting riled up over the DM cheating themselves

atomic kayak
faint thicket
tall forge
#

But if it works out, especially groups who dont like TPKing, its fun still

warm shore
crimson gulch
warm shore
#

Is 15 frost giants for a level 8 party of 4 people too much?

crystal latch
#

Depends on your builds

#

For my party, probably not
For many others, likely yes

tall forge
frail wasp
faint thicket
#

Level 11

tall forge
#

Generally combat is more than the CR

burnt valley
tall forge
#

Or even the amount of monsters, its how the monsters are played, the environment, the builds of your party

faint thicket
#

Dah hell is happening to Vaunt

rough basalt
#

Like if we're using Magic items as an analogy.
Fudging attack rolls would be like fudging the magic item table whenever you roll an item the party can't use.
Difference is, you can be open about the magic item, but that attack roll? You better take it to your grave.

atomic kayak
#

One of the examples of a time I fudged is because of a scenario where the player, from nearly objective standpoint, was going to win and letting it go on was a massive waste of literally everyone's time.

Last player standing in a combat, one enemy left, literally one hit away from death. Both the player and the monster just kept missing every single attack. We wasted quite literally half an hour on it. Horrible experience

crystal latch
#

Frost giants are CR 8 bruisers, the scariest thing about them is their ability to throw a rock

tall forge
#

Also the 40 movement speed

valid geyser
#

Ok we are still talking about fudging

crystal latch
#

True but phantom steed still kites them

warm shore
tall forge
#

If theyre close, you arent getting away

crimson gulch
atomic kayak
crystal latch
rough basalt
#

Fact they kept missing is hilarious

atomic kayak
crimson gulch
#

i had a fight end in a TPK like that when it was down to the wire with one enemy and one player left

burnt valley
atomic kayak