#dnd-discussion
1 messages · Page 302 of 1
Duh, if they want to be with you that bad ofc
I'm sold
this reminds me of the question, if you find out that your lover of like 20 years was a serial killer before you knew them, but they changed their ways for you, would you stay with them?
like you had no idea they were like that before they met you, and you've already been together for 20 years
I'd question their killing methods, first. As long as it's painless, sure. 
Depends on the targets
We'll say some bad some good
Like, they stomping babies? Prob gonna have to pass
Adults
isn't that basically Natural Born Killers? lol
No idea what that is
if she repented by being a vigilante....
a movie abt two pyscho lovers
if its just bad guys....
Random? Cause ehhhh maybe
no, like, they stopped murdering after meeting you
depends
really gets you questioning...
imagine going through a kitchen in some mission and finding the knife of the chef (A dagger +5).
You all would steal it or not?
i hv a question for y'all too. if you lost your spouse, but killing a patheon would bring them back no strings attached. Would you do it?
Okay Kratos
Depends… am i a rogue?
No.
yo, if a PC grapples an enemy using an arm, can they use the free arm to attack the grappled enemy?
yes, i love collecting
Lets say yes. You are willing to risk to steal Such powerfull knife from a Chef like that?
Yep
That Chef is Gordon Ramsey, and they are a level 20 College of Valor
Whats dnd without a little drama
if a pc has no arms, but has weapons. are they armed or unarmed?
Okey, welp. New nemesis added
Their vicious mockery deals 10d6 damage
i don't know but they sure are threatening
You can infact make an attack yea
but only if theyre a bad guy, if its a good guy. i wouldn't. id rather get dinner by the instead
He is only a chef, work for either good and bad, no moral.
You wont never be able to pay a dinner from him.
Roll initiative
To that point of high culinary would be, he in fact even have more magic items he use for cook.
Like his personal bag of holding full of chests of preservation with food.
i retract my statement.i wouldnt steal then
i would however rob other thieves, for the love of the game.
Seasonings and special meats arent easy to get bud
Reminds me of the very eccentric plate with a pirate on it that a whole family was fighting over
nah, just in general.... i would absolutely rob pirates for collecting stuff
Now that im thinking about it, a Chef Npc that give you side missions of getting X stuff in your principal missions.... would be nice
So my players have lil side quests for getting a little bit of money
yeah
like getting a rare ingredient
or killing some monster//animal with X weapon or magic.
or getting X tool
etc. etc.
I love exploiting boss weaknesses
Wait i don't think i mentioned this would take place IRL
did i mention that?
i love dealing tons of damage in my turns
I love being a menace
I was playing DnD yesterday and noticed a boss had only line of sight spells and melee attacks, so I forced it to be blinded on a saving throw it would need a Nat 20 to beat, and I would always give it disadvantage
So youre asking what we would do with controlling undead irl?
Cause the answer is… not much for me
Maybe if i had an invisible ghost i could do something cool
Well yeah, IRL though you could try it in a fictional setting of your choice
though i only expected IRL scenarios from people
Oh no! Please take care of yourself!
Theres not that much to do with your average zombie
Turn a crank forever to produce electricity.
I mean, true
But you gotta have space for that
And if you get found out, youre goin to zombo jail
Clever, but your DM allows you to look at statblocks?
Still blocking line of sight is generally a pretty good way to counter a caster. We fought a lich and I was realy nervous about stuff like Counterspell and PWK so I asked the warlock to use Jallarzi's Storm of Radiance (blinds with no saving throw) while the rest of us tried to find ways to keep it from just walking out of the rather small radius.
Darkness or silence is, as always, a liches worst nightmare
cheap counterspells indeed, we two rounded a mage boss fight using blinding
Skill issue, they should've been sorcerers with eldritch adept instead of liches
Being a lich is skill issue in general, you couldn't find a less agonizing way to become immortal?
The arch lich walks into the room
An archlich can infact be any type of spell caster
Cough-
Line of sight and line of effect- easiest ways to address 99% of what most casters can do (on both ends of the table)
Line of effect is a little harder but yeah
I thought i included that your summons get stronger overtime?
also they should be autonomous but loyal and intelligent (well basic training like regular soldiers)
I mean, what would i do with an army
Im not exactly looking to become a dictator lmao
World domination >:3
Hire them out to do manual labor and take their income
i'd have skeletons do daily chores then, potentially make my own cleaning business using them
For one, the sanitation hazard
Whats a couple broken osha suggestions
bring 1 or 2 for a hard labour task
thats the problem with zombies specifically
It would be a problem with skeletons
its easier to clean skeletons than rotting corpses
Its easier to preserve em and stop rot, but they become more brittle and not particularly useful
So basically, what im saying about my earlier question is that what would you all do with loyal intelligent autonomous summons in your life? (i shoulve maybe lead with this)
Mildly harder on the player end - very easy as the DM who is creating the maps lol
"This spell auto wins every encounter" meets the humble wall.jpeg
You dont need to do world domination all the time
I plan on starting a mercenary buisness
why work so hard to burn the world down when you can benefit from its resources?
Never happens in an optimized party btw or the wall is also being used by the players as full cover
"Never happens" lol thats a funny joke
only like the last step to being a lich is painful, even then it isn't like there's just one method to be a Lich
The number of times ive seen optimized parties have their AoEs stifled by walls, pillars, and similar objects is. Too many to count
Watching pillars turn spheres into stars is funny
AoEs are only “OP” in white room scenarios with “open field” battle maps
The parties still do the best they can ofc, but the best they can is still far from the way people talk about those spells online
Excited to play my Wild Magic Barbarian
Being able to give out bonus spell slots is gonna be nice for the Eldritch Knight, Artificer, Paladin, and Wizard in the party
Hey thats pretty cool
Give that Eldritch Knight a 33% increase to his daily spell slots
I think head goes numbers swimming around everywhere
Yea i dont really like being an arms dealer either
there we go throwing the word "White Room" around
electric barbarian player lets gooo
The whole “merchant of death” outlook tends to make you some enemies
That’s because it is
I did realize, that charisma skills feel almost taboo for the DM to use on the players. The NPC never tries to roll persuasion against the player characters or roll intimidate against them either.
I would guess a "soft rule" would be that you just don't roll charisma checks against players
its a "In a white room, sure, <your opinion>. But in actual play, <my opinion>" type argument
There's no mechanical support for it.
I've had situations where one player would try to use "charisma checks" to control other players into doing what they wanted them to do
Except it isn’t opinion it’s just a white room you’re doing
because its entirely reliant on DM fiat
one of my DMs uses opposed persuasion rolls for haggling with merchants
same for mine as well
they would say they would say "i want to intimidate this party member" etc
well you dont oppose persuasion rolls with persuasion rolls
you oppose persuasion rolls with insight
that would not make sense in that scenario
why not?
there is no rule that says what skills need to be opposed to which either
because both parties try to convince either other
ehh theres some, like stealth vs perception
well.. being convinced, is different from convincing others
Except it’s not. It’s Stealth vs Passive Perception.
perception and passive perception both use the same skill :/
yeah and stealth does have some more specific rules attached to it compared to other uses of skills
Except they get get different formulas
what does insight do in that situation? both already know what the other side wants
I think it makes better sense than a contested persuasion
I think duke of One Shot questers might have lost around 100k sub in the last week
I dont see how but I guess agree to disagree
You arent trying to "persuade" them
you are seeeing if they can persuade you
Hello everyone
both sides try to persuade the other one
no?
the merchant tries to persuade that a higher price is reasonable, the player tries to persuade the merchant that a lower price is reasonable
and if one wins, does the other loses?
Wouldn't that just cancel each other out
they can just not reach an agreeement
each party can just believe that their price is correct and a deal would just not be made
a deal doenst NEED to happen
you are making it sound like if the "merchant wins" then it would be a higher price and if "player wins" it would be a lower price
yes?
why cant you recognize the scenario where both believe their price is correct, and neither wants to do meet the other at their price
so, a deal doesnt happen
some merchants might not haggle, thus no rolls, but that was not the situation I was talking about
yes, and they can always say "no" i wont be convinced by you
and the other can also say "no" i wont buy it for that price
and both can walk away without a deal being made
Hello, friends
you lost me. you are not engaging with the premise
Gawrsh, it's the Lord of Goofy.
the premise is that, you try to convince a merchant to lower their price. its not contested against persuasion
they arent trying to convince YOU
you are trying to convince them
Hyuck! Yhuhp!
of course they are, they want to sell their merchandise
not for a price that they dont want to sell it at. Especially not at a loss
okay then that price is their lower limit
like, that is haggling 101
there are limits to how low/high a person is willing to go
maybe? but maybe you can "convince" them that their "lower limit" is actually wrong
that was not part of the premise
that the market is oging to crash
its just haggling
Yeah, haggling typically means the vendor is selling at a higher price, but willing to be talked down to the absolute lowest price. That said, not every vendor is willing to haggle.
thats what persuasion is, and if its unlikely to crash, the DC would be high af
if something is impossible, dc would be 30 and you dont let them roll
there is no DC, just range of possible price points both are theoretically willing to make a deal in
but its not a "contested persuasion"
At the end of the day, even a haggling vendor won’t sell something for a price that won’t make them some sort of profit
-# atleast not without being threatened to
You can try to scam them
It would if they are convinced that the price of the item would fall quickly or has fallen quickly so they need to cut their losses
But youll be making enemies
again, not what is happening in that situation
And thats not really persuasion, thats deception
what makes you say the person that is trying to persuade doesnt also believes it would crash, and they are tryign to persuade you to get a better deal
I didnt know haggling could be so complicated or controversial lol
Your character would need actual evidence or a reason to think that
i mean.. economics and market forces is pretty complicated
Otherwise, why would your character actively try and buy something about to fall in price
no, they are trying to buy it for the price that THEY think is fair
THEY think the lower price is fair because they think the price will go down or HAS gone down
Yeah, they need a reason to think that
do you not understand what haggling is?
its not that hard to come up with a reason.
yep, and haggling isnt what they show u in TV
Thats making up a reason
Honestly it kinda feels like there’s a combination of goalpost shifting and economics that D&D doesn’t account for here
the guys the one that brought up haggling and economics so i am just continuing with his argument
If you make up a reason with absolutely no proof, youre lying
D&D&Economics
I have never talked about economics
I ask you to roll deception, because me as the dm gets to tell you what you roll
how the hell is haggling not economics
and they dont really factor into this
I do believe this is now going in circles past one another.
You’re the one who brought this point up
My players love economics. Granted two of the nations in our world are in the middle of a trade war
economics influence the initial price point to some degree, but they dont influence the process of haggling itself
the whole buy/sell spread and haggling IS part of economics
you are trying to discover the price of a good
This topic is going in a rabbit hole( kinda like the merchant and the player haggling for the price)
a value of an item isnt static, it depends on the person.. and it usuaully lies inbetween the buy/sell spread of the item itself
I think the most important part is figure out if you're dealing with night, green, or sea haggling. You're in big trouble if it ends up being coven haggling.
It’s static in D&D tho
well we were talking about haggling supposedly
It kinda has to be static in dnd
and the guy was using the haggling as an example
this is the effect of a system reliant on DM fiat be like
Dnd economy isnt exactly something meant to shift, otherwise a bunch of spell components fail
RAW, certainly, but many many people do not use RAW for Bartering, because it's goofy.
which is why i just do persusion vs insight
the person tries to convince/barter the merchant, merchant uses insight and says yes or no
The Hagglers of The Relam
Thats your Choice for sure
okay cool.
Honour of the Hagglers
For me, i just set a dc. I dont feel like giving my merchants stats lol
the DC is the wisdom unless they are prof with insight or something
My dc is how well my players actually haggled
to eachu thier own i guess
Or just give them a tool to show that they've been trained in bartering.
Incentivizes RP i find
it makes no sense to use the merchants wisdom here. they know already exactly what their price range is
Yeah I don’t typically give non-combatant NPCs any stats
r u trying to bring us back to the topic of economy again?
STOP
Round and round this argument goes, when it'll stop, nobody knows.
If needed, i just make up npc stats on the spot
If the party or a character wants to roll to convince a merchant of something, they just need to roll the appropriate check against a DC based on the difficulty
True, i def add context to the dc
The difficulty doesn’t need to be based off an NPC’s stats tho
Yep
See ya people after this is over
i just use the base price in the book, check how far, and see if the npc is “convinced” by rolling insight
or in other words, “deceived” into thinking if the price should be lower or higher then it’s supposed to be
How effective would it be to use hold person on someone and silvery barbs/cutting words them if they succeed in the save?
It'll stop once we move on to discussing how based the alignment system is. Seriously, what could possibly have made it better? 
And whats your limit?
arguing about the meaning of haggling just gets back into economics
This kinda sounds like sin interesting political intrigue campaign
The wealthy elite are keeping the value of gold artificially high to restrict the lower class’ access to magic
If i ask for a 2k potion for 300 gold, is that allowed?
probs at most 20% of the base price
It def could be, especially how expensive magic items are
Ok, you can run your game how you want. That said, I’m kinda over this “discussion”, so I’ll be back when you’re all done
i’ll probably adjust it by ear
I wish this is what happened, I got swindled into an intense side quest by trying to scam a powerful wizard merchant
Problem solved, we are all good to go
Bothering to use it more then five times in the entire system. Seriously there's like, Two spells, one class feature, and a handful of magic items that engage with it, and I think all but one of them were there from the start.
that wasn’t the argument. i was just arguing with the other guy that dc should be insight not persuasion. 😛
Tbf thats a 5e thing
so it’s just agree to disagree xD
I mean it can be either depending in the situation
Thats sorta up to the context and the dms ruling
🤷 easy answer
I find a lot of rules arguments in the dms side get solved with a “its how i run things”
i don’t think the merchant is trying to convince the player it’s THEIR price
it’s the other way around, where the player wants to convince the merchant it’s the players price
Depends on your definition of effective. But that'd work fine yea
Okay, I hear what you're saying, but there's a bunch of [Evil] and [Good] spells I can think of. 
Those generally detect creature type
5E has a lot of dead little sub-systems that it doesn't bother to use more then once in a blue move every couple of years, and when it does remember they exist, they put in the barest minimum of effort. 🙁
Mostly bc its leftovers from earlier editions
No no, I mean like that [Evil/Undead] spell that fires your own finger bones as magic bullets
And dnd, by trying to move to a more broader audience appeal, has become less set in stone with a lot of things
Ironically, detect evil and good is pretty in line with how it was in previous editions - there was an alignment component to it, but it was also creature type based
90% of things that have [Evil}/{Good} In their name, don't even mention alignment at all. It focuses on Creature Types, like Detect Evil/Good.
?
Detect good and evil has no alignment component in 2014
Ik, I was referring to previous editions, not 5e
It detects elementals which are by nature neutral
good and evil is pretty vague in itself
Earlier editions, it wasnt
Its not vague in 5e either
Well rather, its just as vague in 5e as it was in earlier editions
More so, things just had alignments
its more of a tag that says a creature is “evil” or “good” than actual actions
Fewer things that engage with it as a mechanic doesnt mean its more or less vague
And thus my work here is done.
Alignment was heavily codified and a lot of earlier editions. Especially in the planescape setting
i think many people would take offense to certain codified actions
Correct. The codification doesnt change what I am saying however
Will the ravenloft/arcana unleashed books contain new subclasses or player focused stuff? I can't find a lot of info about them
Would you need an infinitely long list of every possible action and if they're Objectively Good or Objectively Evil, or Chaotic, or Lawful? In order to declare Alignment as 'Not Vague'?
Yrah
Both will have new and updated subs if the UA held.
Almost certainly. Wizards has made it a point of always increasing player options with new releases. Though they might start having a DM book to accompany it
Intent matters as much as actions. Just because you slaughtered a village that would have produced a tyrant, doesn't absolve you of having slaughtered a village. 
new or 2014 updated?
Yes, but there isnt a ton of info about them out there in general
ah fair enough, wasn't sure if there was something i'd missed tbh
Arcana we don’t know.
Ravenloft seem dm heavy but will have Reborn, Hexblood, and a Werewolf species in it
I'm looking forward to the other Wizard subs being updated
ravenloft looks like a revised lore/campaign setting book, right? it's not an adventure/rulebook
And I think Dark Gifts are gonna be origin feats I heard? Could be wrong in that one.
An expansion book sort of like Eberron Forge of the Arty I think
They've mentioned it but there's no real details yet
I can't wait to they Reprint and Randomly Nerf Scribe Wizard. :V
The werewolf which ive been hearing might be an update of the leonin mechanics (vindication if true)
Never know, perhaps someone innocent within that village was forced to do labour
Takes away their book
Oooo, I can combine Dark Gifts with Dark Bargains? 👀
ohh,. also.. i think wisdom has alot to do with the ability to discern right from wrong.. as in the ability to discern the correct price vs wrong price 😛
I love to play a werewolf?
Book will let you replace your origin feat with a dark gift
Which is in line with how dark gifts worked in VRGR
The Not Actually a Werewolf are Lupines in the Book, and I dare to presume, are not Werewolves
That begs the question are the dark gifts going to be more in line with the older version where they are more powerful but have a drawback
I'm hoping the final version of the frankenstein arty subclass is a bit better
Since VRGR tacked dark gifts on before starting feats were baseline, akin to supernatural gifts which did the same
Because Werewolves stem from being Cursed, and being bitten by said Cursed individual.
Lupins are an old D&D race, originally dogmen that they are re-skinning into not werewolves
Dont mind me, just massacring the entire elf species in my new world for my new campaign so they dont get in the way of my time line
And in the lore they absolutely hate the werewolves
We already had Discount Knockoff Werepeople anyhow, via Shifters.
This post was made by Sorcerer-King gang
Didn’t lupine have a Cursed Bite attack in that preview?
I'll be disappointed if Dark Gifts don't have drawbacks. The whole point and fun of dark magic is obtaining what you want at often terrible costs 
Giving out a bunch of disadvantages
Doesn't mean much more then Damphirs having a Bite Attack in 2014's Ravenloft
Be interesting to see how that works with the current design paradigm leaning towards only positives in builds.
If they want something to be Explicitly a Werewolf, or Explicitly a Vampire...they'll just call them that. Not slap on a different name just because Player Charecters.
I believe they gave them dark vision, a magical spell in the form of a howl, a bite attack and a skill
2024 definitely has a lot of stupidly good features so far
Well not disadvantage on the user. On the target they bite.
Everything gets Darkvision these days. It's a Free space on the Bingo card.
What can i say, i love drinking elf blood
I think lupins are way cooler of a werecresture pc race than shifters
Makes me younger
Dark vision and a spell
Not having darkvision is a skill issue
Wasn’t it like only 40% of species had dark vision?
its interesting that in D&D, if you want to be a good adventurer you want to maximize ONE mental stat (spell casting) AND your physical stats.. A well rounded person wouldn't make a great adventurer as a well rounded person would have good score in charisma, intelligence, AND wisdom...
which means, adventurers are filled with pretty special people
Torbek has darkvision!
Ye more species don't have darkvision but most of the core species do
Like a lot or most of MotM species don't have darkvision
Sort of
Hyperbole my guy. But seriously look at all the Species with Darkvission, and all the ones that don't. Darkvision gets slapped onto everything at random as a freebie pretty much.
"Hmm, this block could use more text to pad it out. Darkvision it is!"
Depends on how you broke it up (all the species with subraces/variants made counting awkward, especially when accounting for things with differences - like the one human variant with darkvision)
It was giving everything spells became the problem. Originally in the PHB there was only three races that got spell abilities. At the end it was 60% of all of them
I just kinda hoped they’d have a slightly more unique mechanical side. They’re a little basic, and I wish they gave them some kinda weird ability like smell
And idk if this is a super hot take but I’m glad it’s just for werewolves since it’d be too generic if it was any lycanthrope
It was something like, 57% with DV before 2024 iirc
Yeah there isn’t that many creatures that get Darkvision as you’d think
Split pretty evenly in the PHB - it was just that the DV races were the one with subraces while others didn't - so it seemed like more got it
I like when people don't have darkvision in my games on foundry
It's funny how they legit can't see crap
Well that's a loaded sentence I don't want to unpack.
It’s certainly comedic
Ive heard tell that they might be largely just updated Leonin
Big YIKES
That's words that were said
Yeah I remember thinking the two are way too similar
Which is say is fitting (I have been using mildly modified Leonin for a dog race for forever)
Oh god
moon touched are common magic items, its really only an issue if you are trying to be stealthy.
Uhh
carry on 👼
(Note: the "slightly over 50" mostly came from the weird variants - stuff like Fire Genasi being the only Genasi with it, or the one variant human, or the dragonborn variants with it.)
I need some ideas. My players are currently stuck in an anti-magic safe and are waiting out an hour to attune to an item that will let them use teleportation circle to get away. However outside of the safe are a bunch of devils who are trying to abduct them. They can wait the hour inside the safe but the spell wont work inside the safe so they will have to take a minute to leave the safe to try and cast it while being under attack. How can I make this an interesting encounter mechanically?
As someone whose heard those exact words to me, i simply do not wanna hear them in my fantasy escapism game 😔
Magic staff idea: a wooden staff that allows you to cast spells but each time it grows and if you let it get it out of hand it casts wild magic every once and awhile until it’s trimmed back down
Dark vision got to the point where I made a creature that had the ability that it was invisible to dark vision. It was far more effective than it had any right to be. Tore the party up until somebody had the idea to light a torch and saw that they were being swarmed
So a Gloomstalker
Its funny because even when you do have DV you want to have a light source anyway
In most scenarios
Yeah Darkvision in the Dark still gives you disadvantage on Perception checks
I can't say anything about the balance but that's definitely a setup for a lot of lewd jokes at the table.
Unless you've got Devil Sight, in which case you don't care.
Or you're a shadow monk
Thoul variant.
Thoul is a classic monster, a combination of a ghoul, a hobgoblin and a troll. Possessing regeneration, paralysis and weapon use
Sounds rather unpleasant to deal with
It could always be worse.
Depends on who's writing them unfortunately. But they go all the way back to the beginning. And it was originally a typo that they had to make rules for
I'm suddenly remidned of that MTG art mistake of Lemure's
Their art is all over the place. I don't think they've been drawn the same way twice, the most famous art had them looking like blix from legend
Artist that it was something about Lemurs, and not the DND Fiends
For which part? Oh, nevermind, you answered.
A Regenerating, Paralyzing Troll is decently bad to face down.
Typically they were used as elite mooks. Nothing to threaten a high level party but a nasty surprise for the low-level stuff
Then agian, most anything that can suddenly remove someone from the fight is pretty bad to face down.
The catch was they were a gotcha monster. You didn't know they were thouls you thought they were hobgoblins or something else so you wouldn't plan accordingly
It just has to hope it never fights an elf pyromancer
300 HP at lvl 4? Sounds like a TPK
One trick I do enjoy using against my players is misinformation. If they confuse one monster for another it makes far more interesting combat
Like one villain naming his frost brand sword the fiery blade of flaming fire. And then they prepped all the wrong spells
That's why you going to deep dives in the Monster manual. Variety is the spice of life. People remember when you whip out the rare stuff
Players want to be challenged no threat no thrill. Throwing them a curveball at least once a session makes for a better game
And there were a lot of monsters that made them rethink their strategy. Dusanu, a skeleton animated by animated yellow mold. Looks like undead, obviously can't be turned, and if you hit it with a sword you get a face full of spores
The magic golem which couldn't be affected by magic weapons or spells. You had to put down the holy avenger and pick up a tree limb. They had a lot of creativity and the monsters back in the day
what level is the party when they fought it
The magic golem? I think we were around level 10 but this was back when classes had different experience charts. Look like a stone golem, until everything bounced off of it except for the one guy shield bashing it for 1D4 and that was the only damage it took
Then we beat it to death with backup weapons
oh older editions
There's no reason why we can't convert it to fifth
kind of.. they want to be told that theres a "risk of dying" but still have the feeling that they "overcame the odds"
so its kind of like a guard rail
that you give them.. but you dont tell them they have it
It does go both ways. When I get high level players I will occasionally throw them a cakewalk to remind them just how scary they are
A true 50/50 chance fight is gonna feel like a curbstomp half the time
a 50/50 doesnt feel like a 50/50, it feels like the dm is being unfair
D&D 5e is also just a system that’s, rather swingy
Good initiative rolls and lucky crits can change the course of a high difficulty encounter very easily
you can always manipulate it tbh
one obvious way i found was just to give them extra health potions
One of the difficulties of being a DM. Making the characters think they have a chance to lose
and keep track of how many they have throughout the fight, and if they run out... they "find" more
as part of the loot
But I've had players to get upset when the fight is too difficult when it's intended to be too difficult and they needed to be anywhere but there
Why just not make them lose ?
because you also want to advance the story
They have? We play the clickyclacky dice game to obey the clickyclacky dice.
You can also advance the story if you lose
The villain always wins in the middle
thats more work for the DM tbh
Fail forward
Everything makes More work for the DM. They don't actually give the DM a lot of tools in this game
I feel like DM is like being a Goalkeeper in football
if i need to come up with some weird scenario to make their failure work forward.. id much rather just have them succeed with some casualty to just continue with the module
obviously i wouldnt tell them that
dnd by tradition always leaves it up to the DM, its just degrees of how much work you have to put in depending on the edition
Failure can give the party motivation. It can make them hate the villain. It can also push them into a larger adventure
yeah, but at that point you are doing more work because the party screwed up
Welcome to DMing
Not if you plan it
i genuinely think they have way too much power
most moduels assume party succeeds or you have to make soo many stuff up if they fail
There’s a certain level of improvisation that the DM needs to be ready to do
There's a classic module, nights Dark terror, considered by many to be the best module written. At second level very early on the party faces 70 goblins. They are not meant to win they are meant to run. And if they do run they end up at a fort under siege. The adventure is legendary for a reason
you're punished by needing to make up a ton of new weird ass content to get them back on the road, its almost incentivized for you to help them succeed
or you have to do MORE WORK to get them back on track
If you weren’t expecting a “party loss” and as a party decide you’re not ready for the campaign to end, then the DM can choose to find a way to make that work for the campaign
or just say screw it campaigns over, yall died
It’s happened to me before. I just skipped a session so I could prepare for how to bounce back
"game over" screens in video games are a thing too
2 fighters hitting each one from one side giving advantage remind me of this scene of mahito being beaten up in jjk.
I think too in those moments "they are jumping me, THEY ARE JUMPING ME!!"
Older editions actually had rules for getting captured and ransomed by monsters
yeah, it makes MORE work for you just to fix THEIR mistake, you WANT them to succeed so you dont have to do that extra work... OR you just say "GAME OVER, NEXT!"
Is it their mistake or a result of bad dice rolls?
Or you can just pre-plan contingencies rather than doing it seat of your pants.
Either way, it’s up to each individual DM to decide how much work they want to put into keeping the campaign going, regardless of whether the party “made a mistake” or not.
mix of both lol
Sup guys
you want it to be "difficult enough" so that its not a cakewalk and they feel like they are being challenged.. but not soo difficult that they just die out
very depending on your campaign tbh
and yet on the other side, you dont want them to know that you are doing this
some want a walking simulator, some want install a router via phone for seniors difficulty
ur advice is so good (im a beginner and i dont have dnd yet)
Yeah there’s no one true way to handle it. It varies by DM, campaign, and players at the table.
no, its pretty much a given, because DMs have all the power to just kill all the players outright no matter how optimized their builds are
No, some players enjoy easier combats
what you do is you judge how difficult the encounters would be
The healing numbers on the 2024 versions of Cure Wounds and Healing Word are pretty nice. I ended up playing healer a bit in this last session, picking up downed allies from the constant AOEs.
That's a good way not to get players to come back to the table though
Or are more focused on the rp side of dnd
Yes, as I said, prefered difficulty depends on the table. We are saying the same thing.
I don’t view any module as a complete package. It would be impossible for them to pack every single thing a DM needs to have ready into each adventure. This is on the DM and I guess I don’t see it as more work… just normal work.
Some tables are happy to just “game over” after a TPK, others wanna find a way to keep the campaign going somehow. It’s just a matter of figuring out what works for everybody at the table and what they agree to, preferably at session 0.
excited to see the new battle familiar spell
Which spell is that?
Some people like hard mode. There's a reason why Ravenloft and Dark Sun are popular
but compare players that are able to compelte every story quests vs players that end up wiping.. if you want to continue the module, the players that succeed need much less work to DM then the players that fail
Personally, my group hates tpks. So any TPK that occurs is mist likely my fault as a dm
One of the spells specifically mentioned to be in the Arcana Unleashed book
yeah, you WANT them to think that the game is hard mode, and that they beat tthe game through all the odds..
Neither of these translate to difficulty, but setting. A creepy gothic setting can be as deadly as anything else.
Is there an article? Link?
Thats why i do so much math to find out what is then upper limit of what they can handle
even though in the background, you are silently controling the levers to make it seem like that they are just BARELY winning
You want people to have fun, most of the time :)
the thrill of just BARELY getting out alive IS the fun
Also, not really. Let the dice tell the story, adjust nothing.
Table dependent
thats what most DMs WANT players to think
I set up the stage, then let the dice roll. All my dice rolls are completely public
Sounds great, some games are tour de force and absolute fun as everyone goes through hell, some are without any violence at all. Both can be equally great.
I can tell you, I haven't fudged dice or statistics in a long time. The dice are good as they fall.
To some, not to all
You seem really fixated on the idea that the primary job of a DM is to lie to your players
Its fine to lie about your dice, but ive found it way more fun in both sides that its more real
Exactly, tahts what you WANT them to think... yet you know that thats not how it actually goes down...
you adjust how they make decisions and make suboptimal decisions, you control how the dice roll
vecna
even you told me earlier that i was running my goblins too difficult
My current main group would be devastated with a TPK. All new players and all pretty tied to their first characters. We’ve had one player death and it didn’t go well emotionally with the player
Thats different
wdym by controlling how the dice roll?
I mean changing your mindset midway through
yes, you play them slightly dumber if the players seem to be struggling, and smarter if they seem to be doing well
also cant liches see through darkness via true sight
In fact, you do not. You roll them, and they tell the story. Roll in the open for a few sessions, do not change a thing, its fun.
fog cloud would prob be much better
Ahh interesting.
ew, are people seriously endorsing fudging here? Not lying to people is like one of the first things you learn in kindergarten. Being honest is good, actually.
Again, i think its fine to fudge dice
Jallarzi's Storm of Radiance works great, if you can keep them in it.
I simply dont think its universal, or even the best experience
I'd prefer to just disallow a roll rather than fudge. Personally.
as long as the players all buy into it in session 0
if the DM just fudges without saying they will do it, that's just a shitty thing to do
broo.l. you literally told me to run monsters differently against level 1s
i feel like fog cloud would work exactly the same
Yeah…. Run them differently from the start
If you don't let the dice fall as they may when you DM the dice spirits will punish you when you aren't DMing. I have seen it.
Except it hinders allies as well, Jallarzi's does not.
Pay attention to your parties skill level and run as difficult as needed
But changing in the middle of combat, which is what youre advocating for, isnt good combat encounter design
Thats what i said
you pretty much play it by ear and adjust
Also you can just be transparent and ask for feedback from players. "How did that combat feel? Did it feel too strong, to weak, just right? Did anything feel off or mismanaged?' you don't have to be the man behind the curtain to adjust to your players tastes
I feel like you love making arguments by tacking on points, then discarding said points when ever you get pushback
it just says "creautres in the area"
so it also effects allies
This was too short a sentence to make any relevant sense, care to explain more?
It’s almost like the game works better with open and active communication or something
(If you want to be super clever, you can start this question with a rating out of 5 stars or whatever. That's much easier to answer than providing feedback. After they give it a rating (e.g. 3/5), you can then ask, "What's something that could've be done differently to make it 4/5?" It's also nice because you aren't asking them how to make it perfect, but how to generally improve time over time.)
you said Jall doesnt hinder allies while fog cloud does
None the less, let me set up my outlook on combat so there isnt confusion
I find it most fun to play combat as made, without holding back. This means going into a combat with a level of difficulty you set based on your party and sticking to it
No, this doesn’t make sense. It has to be something else.
one does more harm then good
Yes, because if you put an enemy in the fog cloud, your allies cannot see them either. But if you put an enemy is Jallarzi's Storm of Radiance you can still see and target them fine. In the first cae, you get a neutral roll. In the second case you can attack with Advantage because the enemy is blinded, but you can see them just fine.
Everything comes back to Rose, Bud, Thorn being one of the best session debrief tools
Yeah Jallarzi’s doesn’t obscure your allies’ senses, just the enemy in the AOE
I’m bad at fudging rolls because I can never put on a poker face to hide what the original roll was
The caster’s allies outside the AOE can see their enemy fine
i do wish jumping wasnt as useless as it was in dnd
I'm not a fan of fudging rolls, I roll in the open
i dont get the point of fudging dice rolls if you pass you pass and if you fail you fail
My only issue with rolling in the open is that players can reverse-math their way into learning the modifiers of the statblock.
I despise cheating of all kinds
Regular jumping is meh, but the Jump spell and boots of springing and the harengon hop are great!
sure, but you decide WHEN you roll the dice, when you decide the monster is going to "attack" or go behind cover and take a hide action, disengage, etc
It's a little bit better if you house rule a little that as long as you land at the same elevation or higher, you don't take fall damage
I only ever do it when I’m the dungeon master and it’s an enemy that’s about to obliterate a low level player. Outside of that, I ain’t doing it
im pretty sure theres a thing about how elephants can still jump higher then house cats
they cna make slightly less optimal choices if you fee like the players are struggling
unless dnd changed it in 5.5e
or just make optimal/smart choices
And if the player themself is really new. If it’s a player that remotely has any experience then they don’t get that mercy
monsters that are played tactically, i find are just ALOT more deadly than monsters that are played dumb/straightforward manner
I promise you that viewing the game through the lens of "optimal and suboptimal" isn't as great a tool as you think
sometimes i lie about failing a dice roll just to hear how the dm might describe me failing
well, i know if i play the monsters in a way that they make the "best choice possible" it will end up TPKing the players
which obviously doesn't make sense, but isn't an argument for useless vs useful
Jumping 30 feet in the air to attack a flying foe via the jump spell, then landing... taking damage and going prone, is useless 🙂
If the game system can be suspended entirely in order to force a specific outcome, the entire game is effectively not being played - every non-vetoed outcome is subject to an invisible veto, and therefore you're watching a movie
If it's not the thing you want to do, then it's not the best choice. Your goal as a DM isn't to "win" DND, or get as close as you can to it.
i dont even think thats possible
cause that imples you have to get a 10ft jump distance which isnt that easy without a running start
Or in other words
If fudging is on the table at all, every outcome is effectively fudged because the GM could have set it to something else if they wanted to. Even when rolled, the dice do not exist - thus, gameplay does not happen and all is an illusion
even with a 20 in strength and the jump spell the max distance you could get is 24ft
thats my point
They specifically said the jump spell. Oh and this would be the 2024 version.
I'm pretty lucky in that I have pretty middling luck as a DM, so I don't have to fudge dice. My dice rolls are never all 1s or all 20s
oh thats useful i guess
and one of the ways to stem it is to just make tactical choices thats "suboptimal" while still keeping the rolls honest
I fudge dice all the time, when a DM attacks me I sometimes raise my AC if I think it's more cinematic if I dont get hit. If I attack a monster I sometimes give myself a crit for story telling reasons.
I said via the jump spell
so 10 feet running start... and 10 feet of movement gives you 30 feet
you'd actually have 10 feet left
i didnt know they changed the jump spell
Id also argue most creatures dont know whats optimal or suboptimal
Much easier to use now, no need to calculate jump distance with that silly calculation.
Yeah, it's a little less exploitable now but much more versatile in the situations it's useful in
I play encounters based on intelligence as well
it wasnt exploitable at all wdym 😭
Wild animals are gonna gang up on 1 guy and drag their unconscious bodies
yea and it's a bonus action too
it's pretty good utility now
Jump spell on a Monk with Step of the Wind got kinda crazy.
again with a 20 in strength and the jump spell casted in 14 the max you could get with a running start was 24
yea I don't even think you need a running start... it's just 10 feet of movement give you 30 feet
but again, it needs to be house ruled to avoid landing prone and taking damage
in 2014 jumping only used strength but ok
thats why it was it was so worthless
the spell says up to 30 feet which most people read as you can jump 30 feet if you want, not can
I have never imagined terror as scary as a Goliath Monk with jump cast on them leaping out of the sky towards me
The books even advise fudging as an option. Its one of (mentioned multiple times actually) as a reason to have a DM screen (it advises hiding rolls for a number of reasons, but only a handful of reasons for rolling open)
i just said in 2014
sorry
the spell only used to triple your jump rather then just allowing to you to something
The DMG is stupid for a multitude of reasons
I had the Boots of Springing and Striding on my Beast Barbarian, it was a lot of fun.
I think it should just be an agree to disagree moment. We play our campaigns differently, and we shouldn’t assert our ways as better than others
I remember sometime last year or the year before there was a big discussion on if is it cheating if the DM fudge dice rolls in private, on some youtube channel. Lot's of DM's were stern that they had every right to roll in private and fudge rolls as needed. I can understand the number of reasons why a DM would want to roll and keep it private. If you consider the glass half full, then you would believe the DM is helping the players. On the other hand, you may think the DM just wants to kill you all and makes sure the rolls are always in the monster's favor.
Like most things, fudging is a useful tool in the DM toolkit. Not always needed to be used, but helpful to have the option to utilize
If fudging is acceptable when the DM does it it's also acceptable when PCs do it
Not really
No, very different
No
Thats pretty definitonally a false equivalent
Holy hell that is a reach
Fudging is a neutral tool, it’s good or bad depending on if individuals believe the dice should be the final arbitrator of outcomes
There is a severe inequality of power there
The dm controls the game, therefore has the right to hide things from players if need be
i still want there to be proper rules for a bigger creature falling on top of a smaller creautre
The point of fudging is to impose your will on the game world by force in a manner that bypasses the rules entirely, creating a video game cutscene
Let’s all just drop the topic since it’s futile and accept people’s tables are different, and let’s especially not break our knees by making wild jumps like that
The dm literally controls the world to begin with
Fudging rolls is not neutral, in fact it's the antithesis of neutral.
I do it so my new players don’t have to sit out on their first combat
The DM is first and foremost the referee
It is funny though, since its like many other things where the books do talk about it (particularly the 2014 dmg) but people act like they don't. Same applies to many other DM concepts
i agree, if the DM is told to not play fair then why would we?
Which can take agency from players. It just depends on a player/GM social contract if that is acceptable at times
I think the game falls apart if players fudge rolls
while the dm can and it still be a good experience, I think fudging rolls shouldn't be done 🤷♀️
but on the flip side, I adjust monster HP at times which is just as bad, so nobdy's perfect
I find fudging specifically useful when youre a new dm, trying not to tpk the party
I never fudge and would never play at a table where fudging is tolerated
Hello chat
Encounter building is tough, people make mistakes
based
is the dm god or the referee is here again
Do the players deserve to be punished for making an encounter busted?
Fudging dice rolls and changing a monsters HP on the fly are two different things
Guys this is an agree to disagree situation.
In game terms, fudging a roll as a DM is similar to choosing to add any number of things to a scenario
Ye but in silly ways
Fudging the HP is still fudging the HP
I’m in the camp of not fudging. But I reserve it as a tool if absolutely needed to correct my own screw up
only silly stuff, nothin too hard
Either way, i agree with swampellow. Its a tool used when and if needed
We all have our different views on this, let’s respect that and drop it
Some consider it a crutch, like training wheels
yes, the books sometimes do give horrid advice
Because this is just gonna go on over and over
I also think that there’s different ideas of what fudging is here. I feel like haen’s idea is much more extreme than what I’m thinking of
It's better if combat rolls are out in the open for players and DMs so there is no question about fudging. Certain skill rolls do have to be done behind a screen to prevent revealing info the party shouldn't know though.
I would consider the normalization of fudging to be one of the biggest blights on the mindset of the playerbase
It quickly makes me lose trust in people who do
I'd say fudging rolls to hit when you would otherwise miss vs changing monster hp are vastly different
but fudging as to not outright kill a player... jmo, not that different imo
If the monster turns out to be too powerful, you can always have animator suffer a fatal heart attack
Indeed. There is also the difficulty of people straight up having different views on what the topic even is
Just roll in the open
I definitely do utilize it as a tool. Especially at those lower levels.
Its not particularly fun for anyone when the 2 kenku get max rolls and crits on three players in the first ever combat session and straight up kill two PCs
Maybe also not everyone wants to die in 1 shot from a nat 20 at lvl 1
That's just level 1 gameplay
Conversations do that in a stream of consciousness chat room like this, it's inevitable.
Yeah, and some people dont like that
Nobody wants to. But it happens
Let me ask people, why roll in the first place if you are gonna fudge?
level one game play should be people falling like flies!
To give the illusion of chance.
Because its a collaborative game
Yeah. That’s true. I’m out
Because the dms job first and foremost in my opinion, is to ensure the table has fun
Like yes a hypothetical game where the DM never rolls and just decides when things happen and if players are even able to react to things is bad, but a lot of times, fudging can just be “I didn’t expect this fight to be so hard and this crit would kill the wizard, let’s just make that a normal hit”
Level 1-2 gameplay is high lethality - too high by design but that's the game
Okay, lets change the topic. Which monster would be the most competent postman for a small city.
The DM is removing choice all the time - its quite literally a part of their role
Bagman
imps
good discussion, everyone, its over
Level 1 and 2 gameplay is straight up designed and intended to be tutorial levels
Least that's my take.
Fudging will make me leave a game on the spot if I figure it out.
Ggs i win
oh true, for smaller things and higher places
A better way to handle "I screwed up encounter design" is being honest with your players, saying you messed up and asking if everyone would be fine with a rewind - builds trust instead of lying
I agree, a dm if they fudge must never let it be known
Doesn't matter how well balanced an encounter is made
Cause if it's known then there's no telling how much they fudge or if your choices even matter
i dont know what side to be on im not gonna lie
I fully agree with that
And you can't trust their word cause they already showed that your choices don't always matter.
Its not a screw up of encounter design if you randomly roll way too well and do way more than the average damages of a monster
to fudge or not to fudge
Once youve shown you fudged, and lied about it, you failed
If any fudging exists then none of your choices matter because if the outcome wasn't de facto vetted then it could have
Nah
My players already know the world is deadly and things exist that are stronger than them.
You are right, it is a trust issue. It’s an issue when it breaks the trust of players. So if a GM wants to be honest about something like it, and a player is also cool with it, it’s a non-issue
Let the monster die and come back as a resurrected body (Zombie) and its mind as specter. Just go all out.
does that mean the portant dice is legal fudging?
Lmao
Portent isn't fudging because it's a class feature
but your changing a roll from one thing into another
My new rule as a dm, its just god portent dice-ing the rolls i dont like
By using a game mechanic, not by cheating
Now I want some Fudge.
DM who doesn't want his PCs to have agency so he constantly portents them and says "I'm not fudging its portent"
same
Would it be okay for a player to fudge if a combat is too hard?
There's a bit too much moralistic judgement happening around an aspect of the game and system that is intended to be utilized that does not have moral value tied to it
brb imma go get some fudge from the freezer
Honestly, if a player communicates that they really want a certain outcome for a price - thats on the tabe. Price to pay.
I think some moral judgment on being lied to and figuring it out is ok
Fudging is, like many other things, a DM tool. Not a player one.
False equivalents arent helpful for discussion
If my encounter is too hard, the PCs better be ready to flee
But on actively using a tool, its a bit much
So we understand why fudging is bad than if one player can't do it while the other can (because yes the DM is a player as well)
If you want to bring it into that - fantasy is inherently lying
I wouldn't call it a tool, just a bad practice
Same here.
The last thing I'll ever do is take away my players agency for a non-good reason.
you wanna know the real hero in a adventuers story
True but you know what i mean
I stand by if you lie about fudging, you better never let it be known
It is quite literally a tool. It is one of the tools the system specifically accounts for. Stop trying to be moralistic about it
I'll straight up never talk to a dm again if I realize their fudging to save the party if I'm in said party.
But i wont judge if i dont know
there clothes if it but from a goblin shotting a whole in your chest a dragons fire breathe your clothes are the one thing that never gets broken unless the dm says so
The DMG gives bad advice
I don't believe anybody said anythint about specifically fudging to save a party? There's a lot of reasons to fudge.
Even a-certain-system-that-shall-not-be-named has better DMing advice than 5e in this regard
Why play a game if you are going to cheat
Sage advice?
Yeah, like making sure players don't get punished for their mistakes and stuff like that
You can talk about pbta in here
This isn't moralism it's just ruining the game
the whole point of dnd is GAMBLING
Bad take. The DMG actually gives tons of great advice. It in fact gives a lot of advice that people online tout as good advice "the DMG doesn't give" - despite it being there
Dms job is to ensure fun, ino
The DMG gives plenty of terrible advice, especially the new one
For some people it is fun to not have choices matter but rather the illusion they matter.
I have infinitely more fun when I know for certain my choices matter
Like, a ton of "advice" things online are, knowingly or not, repeating things the DMG says
Tell tale games moment
I was responding to another poster. It was my attempt to make sure the discussion didn't slippery slope
Except we hide the fact that every choice led to the same outcome
Fallout 4 moment
The Quantum Ogre
Quantum ogres are massively cringe
Realistically, i find that it doesn’t matter unless its actively hampering fun
"As you go to accept that you failed your dice roll, you actually succeed instead"
The issue is that normalizing lying is gonna eventually blow up in your face and ruin the fun
Honesty is the best policy
No, not really
-5e?
iirc SWSE says DMs can fudge so 3e and 4e probably also say that
Fabula Ultima doesn't say the GM can cheat :)
Give them an outcome at a price; tadaaaaa. You rescue the other player character and auto-succeed, but your favourite arm gets ripped off.
"Normalizing lying" by playing a game that is fundamentally about making up lies.
Again, storytelling is lying
My players never found out 😎
I meant a certain other game that starts with an F
I mean it can if you don't tell them upfront that "your choices will only matter as long as they work out for you, if things go wrong, I'll fudge them so they go right"
Oh 💀
And eventually i understood combat encounters enough to not need to fudge
Not unless you're reading a novel aloud to someone and deliberately saying words that aren't on the page
I have had DMs say they made a mistake and then they removed some monsters, those didn't impact my fun of the game
Ultima points kinda busted tho
And ive had dms say “i didnt mean to kill you, you can stay alive” and it very much impacted mine
Everyones idea of fun is different
The "balance" between the DM and other players in 5e (and dnd and similar systems) is inherently and purposefully imbalanced ""in favor"" of the DM - it gives tools to enable that
Fate?
yeah, the system isn't perfect
if bosses blow all their ultima points in one fight, things can be not very fun
Ye it's on sight for me if I die and a dm says "a random npc comes by and casts revivify" in the middle of the Arctic.
I think fudging is good in the specific instance of a player having too many bad rolls and getting frustrated. It is a game meant for fun, and if someone is truly having a bad time because the dice just haven't given them a single win in a 3 hours of a 4 hour session, I'm going to fudge some for them.
I think they should roll better
Actually pisses me off more than being lied to and me not noticing for months
fair enough
Roleplaying is lying as well. You are pretending something that isn't true or real is. But we arent being moralistic about that for whatever reason.
Mfw there are ways to prevent this as a player
Because role-playing isn't usually lying to disguise that your tables choices don't matter
Whose to say fudging automatically is?
Mfw railroading has been considered bad for years
A lot of fudging happens to make table choices matter
I mean it depends on what you call railroading
So a player fudging isn't bad if no one notices?
Then you railroad smth and thats good. Or you go open map, and do an actual open map
Linear games can be good, but if it's Fallout 4 where you only have 1 answer to every quest which is yes then its not good.
One of the most common things people fudge is monster HP - the classic "he would die but has 1 hp but actually you kill him"
In the FU campaign I was playing in, the GM gave a boss Arcanum of the Frost... combat ended very fast with us getting burst down by repeated arcana dismissals
False equivalence again, the DM and the player arent the same
It's very funny that the GM is allowed to do that
I'm of the opinion they should've rolled 1 higher damage or I should've.
How is it different
Both are working to have collaboration fun together
The dm actively controls the world, decides on rulings, and is the arbiter of rules
The player exists in the world and reacts and interacts with it
That gives the DM to read the room. If the party is bored with the fight you just kill the monster earlier. If they aren't challenged enough bump up those hit points
As for railroading - people use it as a buzzword too much.
Namely because a lot of people don't acknowledge the concept of "buy in". People use the term railroad especially often when they are simultaneously refusing to buy into the game
The rules are a tool for players to interact with the world
bruhhhh
I just checked the DMG and I can't find anything where it says the DM should fudge dice, re-roll dice or anything else.
Still doesn't explain why a player fudging is bad if they aren't caught
As said, if you are really unhappy with something - talk to your GM and offer a price. If everyone is fudging and not telling , why play a narrative game
Power dynamics, mostly. But if no one notices, it hurts no one
Its already been explained to you. Fudging is a DM tool. Not a player one.
Railroading is when you force players along a specific plot path, so to speak, putting them back on track through often convoluted means or denying them agency outside of a single line of action
Why
The dm is in a higher position of power than a player
It would be the equivalent of a player saying "theres actually a monster on our side in this encounter now" - choosing what monsters are present is a DM tool, not a player one
Automatically they can do more
For example the Spelljammer module or Eve of Ruin's expected gameplay
^
Fallout 4 be the perfect example of a railroad and what I'll always use as the example of one.
Every conversation has 4 options and 3 are saying yes, while 4 is saying yes but sarcastically.
the DMG?
RAW, fudging is something the DM is stated to be able to do
ofc they shouldn't (unless everyone buys in at session 0 which I doubt most people would do)
I'm lookin for a little DM advice
I'm running a Baldur's Gate 3 campaign, but I've been altering it in little ways to prevent it from just being a copy/paste of the game. One of the changes I'm considering making is having the party arrive at the Emerald Grove before it's attacked instead of when it's being attacked, where they would meet a much more chill Kagha who hasn't started the Rite of Thorns yet. The only issue is finding the party something to do before the grove is attacked. I'm considering having them investigate the True Soul Halsin had killed before he left, maybe acting as a scouting party in the hopes of finding out what's going on.
Knowing when to fudge or knowing how to not have to fudge to not tpk is PART of a dms responsibility
Not if the players consider it cheating. Then they will be a DM of an empty table.
Why would that mean that a player can't fudge? If the DM is ignoring the rules why can't I
If my players didn't wanna tpk they should've rolled better or made me roll worse.
I’m not going to make an argument for fudging dice, but it’s pretty easy to make an argument why the DM role is different than a Player role. Cmon now lol
The funniest part about the earlier dismissal of the DMG talking about fudging is it is quite literally part of the section talking about table etiquette
It gives a bunch of good advice about it
Go back to when i said “the dm is the arbiter of the rules”
fudging is following the rules (unfortunately)
Absolutely, but if the players have fun? Fudging is fine
yes, there is both good and bad advice in the DMG
Unfortunately also a lot of missing advice
Again, its about fun. Its a table with friends, and some people dont want to tpk and thats fine
They can find another table
the dms job is to make sure its a fun game
I strongly suspect a lot of the people who are complaining about the DMG talking about fudging haven't actually read that section
Arbiter means they solve disputes not make things up
Considering so many of the counter arguments have been things the DMG literally addresses
This is clearly a different strokes for different folks situation
There's plenty of tables where DMs won't let players die for any reason.
“a person who settles a dispute or has ultimate authority in a matter.”
The DMG advocating for fudging at all is a problem
The “or has ultimate authority” is what i mean by arbiter
Okay and? Why can't the players fudge
The dm is the arbiter of the rules. Ive said this
I didn't see any kind of fudging dice rolls in the DMG. I'd like to know the page number, because I own one
Where in the rules does it state players can't fudge
They have absolute authority over the rules
Where exactly does the DM advocate for that? I’ve read through it quite a bit and don’t remember ever seeing that
I’m new, what’s fudging?
Oh wow
When i, the dm, who has absolute authority, says so
Cheating with dice rolls
Changing a dice roll because you don't like it
Usually to save players from themselves so they don't die.
Isn’t it just not allowed then 😭 or am I missing something
"Because you don't like it" is wonderfully reductive
Normally only for the DM to do because if a player starts lying about their dice rolls that causes problems
If anyone lies about one die roll it sets the precedent they could be lying about any die roll
Whomever keeps saying that the DMG allows fudging of rolls by the DM, please provide a pg number?
This is mostly a DM Discussion at this point
let me find it for you rq
The 2024 rulebooks do have a section that gives DMs guidance on when and when they shouldn’t consider fudging dice. Ultimately they advise to only fudge dice if it leads to more fun at the table. If you know an honest roll is gonna be a bummer, fudge it.
Yep, same with 2014
This is the equivalent of turning on God mode in Skyrim because it's too hard
It is not
If I know a roll is a bummer it is how it is.
Isn’t it kinda douchy if anyone lies about dice rolls then?
It's can be fun but it's not fulfilling
As said, its mentioned as a tool in the toolkit
Its also specifically mentioned in the context of whether or not rolls should be hidden (while it gives advice for both, theres a lot more that advises keeping rolls hidden for a variety of reasons)
I agree
its more like how baldurs gate 3 rerolls failures if you're already on a failure streak
Lying about rolls will always be contentious cause not everyone likes the idea of being protected by the DM and obviously hates the idea of players cheating.
DM Die Rolling
Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the players to see? Choose either approach, and be consistent. Each approach has benefits:
Hidden Die Rolls. Hiding your die rolls keeps them mysterious and allows you to alter results if you want to. For example, you could ignore a Critical Hit to save a character's life. Don't alter die rolls too often, though, and never let the players know when you fudge a die roll.
Visible Die Rolls. Rolling dice in the open demonstrates impartiality—you're not fudging rolls to the characters' benefit or detriment.
Even if you usually roll behind a screen, it can be fun to make an especially dramatic roll where everyone can see it.
page 16 of the 2024 dmg
If I'm the DM I will often roll dice just because I like the way they sound. And then tell the players what's happening in the adventure because that makes it more entertaining
baldurs gate 3 seems to be doing okay
Karmic dice in bg3 suck
That system actually doesn't work that way lol
Genuinely why roll a dice if you are just going to ignore it
No, I kinda think its the equivalent of changing the lighting of a scene in a movie to change the feelings the scene is meant to convey. The director is using something in their toolkit to enhance the story everyone is telling.
As i said, dms job to me is to ensure the table has fun
Obfuscation. I do it a lot too.
thats exactly the point
The karmic dice are notoriously you roll 3 numbers
1, 9, 20
Lighting doesn't give a character plot armor
Movie wise the best example of fudging is the disappearing weapon in the throne room fight scene in The Last Jedi
Ye lighting doesn't make the protagonist dying make the protagonist suddenly live, it enhances the impact.
The equivalent of lighting is a DM using more flowery language in descriptions
How is everyone always so opposed to thinking through a hypothetical. This is the only place I've been to on the internet where people consistently refuse to look for subtext or implication. Engage with my meaning, not my words.
Well how does lighting magically make a dying character come back to life?
Thanks for the Reference. So fudging dice rolls in hiding, according to the DMG, is only in the players' favor.
I did, it doesn't apply. Lighting is more like using a cool custom dice instead of a boring normal one
It’s in favor of the collective enjoyment of everybody at the table, whether they’re a player or a DM
End of the day, fudging or not, its up to the table.
And if you make moral judgements about the rules other people play by, youre weird
Personally, im for whatever lets people have the most dun
My players apriciate my dedication to not fudging the dice i know. Open rolls and hard challanges keep things fair
Yea im all for a discussion about the benefits for/against hiding/not of dice
But being moralistic about it is. Bad. To say the least.
I just think that if we don't want chance and choices to matter then why are we playing something with chance as part of its core existence.
I am a strong advocate for a greater pushback against fudging in discussion of D&D in general, I oppose the normalisation of it
And people almost always get way too moralistic about it
So according to the DMG, DM's fudging rolls against players, and in favor of monsters etc. is a liability
Yeah im majorly against fudging rolls against players
The issue is how can you possibly know if fudging will make more fun or if overcoming a challenge that is hard will create more fun
Up to your party. Get to know em maybe
fudging is usually something the players dont know about, so it doesn't have the opportunity to spoil the players fun
So it seems most people agree that DM's rolling in secret is a bad idea?
If your party throws a tantrum whenever they fail skill checks then you fudge their checks to succeed
By your logic you also have no idea if fudging would make the game more or less fun
Anyway this is one of my favorite reasons to hide dice rolls
Rolling behind a screen keeps the players guessing about the strength of their opposition. When a monster hits all the time, is it of a much higher level than the characters, or are you rolling high numbers
If the players finding out ruins it than it's a bad idea
If we're playing D&D at my table, we're rolling the dice. If you want something with more wiggle room there's Fate, Blades in the Dark, others.
Its pulling teeth with you people
Nope, i think if you fudge and lie it should always be hidden forever
no, nobody has said that
Depending on the table, rolling everything in the open is usually fine except for things like empathy, senses and similar.
I think there are like, 3 people here saying that.
Especially when DM screens for the express purpose of keeping things hidden are such a common tool
I see fudging rolls like telling a white lie. So long as nobody gets hurt from it, it’s not that big a deal
You're looking at people and seeing them get genuinely frustrated and not having fun
...Who rolls for empathy?
Been in a game where a guy wouldn't stop openly fudging and it kept making people leave not surprisingly.
if the players find out who the bbeg is in session 0 it could ruin the bbeg, that doesn't make bbegs a bad idea
ah i disagree with this one, i love it when the sudden realization hits them when i say "10 on the dice total of 27 to hit" that they are in trouble
thats also some very tight rule systems; there are narrative games without dice :D Forsooth!, Wanderhome and similar :)
Same. Its not fun if the illusion is shattered
Some of the most frustrating dungeons I have played were also my favorites because I freaking beat it
Right but not everyone is you
I'd just rather there not be an illusion.
like dark souls the video game!, i feel that
That and the actual die roll, modifier and all, will provide a more accurate description than words will of something the player characters literally see
Incidentally, thats precisely not what the DMG says to do
that is the equivalent of the DM utilizing all sorts of tools poorly
If the illusion matters, than not making an illusion in the first place would be better
I agree, but if a dm puts us against an unwinnable encounter or a cakewalk with no in-between? Id rather be lied to and never find out
Its like how some people like Souls games for their difficulty and others don't.
all games are illusions
hey, anyone want to join a d&d group with my friends? need 2 ppl
By the same card, some of the most frustrating dungeons I've played through just sucked. This is when you might employ something like fudging die rolls
I'd rather die to an unwinnable encounter than be saved.
games are just math dressed up in words and pictures
Very gnostic.
That being said, everybody runs their games differently, so if someone’s opposed to fudging at their tables, I’m not gonna give them a hard time over it either
If it's unbeatable run, if it's a cake walk, go to the next room
illusions are essential to the experience
Up to you as a player, i want to play with my friends
and on the oposite end if i sit down at a new table and things are being fudged, im getting up and walking away and giving them a hard time on the way out
The only necessary illusions are the spells of the illusion school
And sometimes my players who try dming for the first time suck at encounter building
Next room in the dungeon, you aren't leaving the party
Sure and thats valid. But in my experience, as both a DM and player, and from the vast majority of players ive had, they like the excitement of the unknown
Incidentally, another aspect the DMG talks about
A roll behind a screen can help preserve mystery. For example, if a player thinks there might be someone invisible nearby and makes a Wisdom (Perception) check, consider rolling a die behind the screen even if no one is there, making the player think someone is, indeed, hiding. Try not to overuse this trick.
Then he will never learn because he's using a crutch
fudging is sometimes essential as a DM. i rolled a nat 20 on a player that was level 1 and it DEFINITELY would've killed him (the average was more than double his HP) so I fudged it as a miss
I learned just fine
I like being with my players.
When we both see that crit roll and see those damage dice roll into 3/4th of their hp bar, I wanna be with them in the sense of "this is what the world decided, your character slipped while attempting to dodge and took a brutal hit"
the excitement of the unknown is compleated by the realization of discovery
If it's behind a screen I feel like there's always a level of "was that really the roll?"
Fudging is simply a part of the bag of "the players don't know what the DM has cooking" tools
Tbf you do have to hide some stuff on VTTs, like deception
Yep! And the discovery is what you say at the end, not what got you there
If players all see me roll deception 25 it sorta breaks the whole thing
Also rolling openly and not cheating, makes it easier to be on the player's side. Since both of you are trying to get through it
100% this is huge
Ah I've never done this so
i have killed 21 pc's this year and no one is mad about it because it all was rolled fair and in the open
(One of my favorite things to do in tense moments occasionally is simply roll behind my screen for nothing. The simple act of rolling heightens it - can't do that with open rolls)
Im a rp heavy campaign runner lol, had a lot of lying npcs
You keep calling it cheating but cheating would mean its something against the rules - something it explicitly isnt lol
Oh I just have npcs lie and players can investigate their words if they want.
Yeah it mostly comes down to reading the room and knowing your players
None the less, once again, to each their own on fudging. You arent a bad dm for doing it
I've never had a PC actually die because 5e is really easy, but if I got killed by actual game mechanics it would be fine, whereas if I died to cheating I would just leave
Youre learning and thats fine
i still feel strongly that cheating is an apt word for it, regardless of what the DMG says
Yes, but that is not the classic roll behind a gm screen, but smth that is interesting to do not in the open - the exeption to the rule.
because you are cheating yourself of the experience of leaving it up to chance
😭 what 5e are you playing man, either something else or my dm is jus evil cause someone’s always dying every other session for us
Oh man the same argument persisting with all new people who have joined in haha
I know I play with a lot of players who are very invested in their characters, so I don’t mind fudging to try and keep their characters alive within limits, but I also understand that’s not fun for everyone
And it can put your table in danger if you're not good at hiding it.
Absolutely
There’s no “one true way” to play
when people say it's cheating they don't mean 'cheating yourself', they mean 'cheating the table' :\
Also technically raw specific beats general, Everytime it tells you to roll, it's more specific and you have to roll
Honestly it depends on the table 
The risk you take is your own when doing it, end of the day
Once you fudge that die.
You're playing Fudgepire: the Masquerade.
You can't let the public know you're a Fudgepire
nobodys getting riled up over the DM cheating themselves
No more than you are cheating yourself by choosing what specific magic items a party gets instead of rolling on a table. Or by specifically choosing monsters rather than randomly rolling for them. Or specifically choosing when an encounter happens, rather than using a random encounter table.
I can share some encounters out games have if you want
But if it works out, especially groups who dont like TPKing, its fun still
I feel like I just don’t have a good frame of reference if every encounter my party’s had is overturned or not
I disagree. If you chose to roll then roll, if you chose to decided then decided. these are very separate things. fudging a roll is making a roll and then deciding differently, but foregoing the roll is not cheating the dice.
Is 15 frost giants for a level 8 party of 4 people too much?
Depends on a lot of stuff, but usually yes
now that's a light novel title
"Encounter – 6x Harrow Hound CR3, 2x Yochlol CR10, 3x Spiderdragon CR11, Undead Unicorn CR 5, Dullahan CR 10, Arasta CR 21, 2x Skeletal Knight CR7, 2x Warhorse Skeleton CR ½, Nightmare CR 3, 3x Demonfeed Spider CR 8, Grim Champion of Bloodshed CR 20"
Level 11
Generally combat is more than the CR
depends on what encounters and homebrew bs they're using
Or even the amount of monsters, its how the monsters are played, the environment, the builds of your party
Dah hell is happening to Vaunt
Like if we're using Magic items as an analogy.
Fudging attack rolls would be like fudging the magic item table whenever you roll an item the party can't use.
Difference is, you can be open about the magic item, but that attack roll? You better take it to your grave.
One of the examples of a time I fudged is because of a scenario where the player, from nearly objective standpoint, was going to win and letting it go on was a massive waste of literally everyone's time.
Last player standing in a combat, one enemy left, literally one hit away from death. Both the player and the monster just kept missing every single attack. We wasted quite literally half an hour on it. Horrible experience
Frost giants are CR 8 bruisers, the scariest thing about them is their ability to throw a rock
Also the 40 movement speed
Each one's like Deadly+ right?
Ok we are still talking about fudging
True but phantom steed still kites them
I think my party got it good, nvm, yall are just suffering
If theyre close, you arent getting away
a one on one fight should go a lot faster, theres only two things rolling
Yea, non monster elements do contribute to combat difficulty. And while its not super duper codified it is an element the books address
Pretty sure this was like 20+ times deadly
Fact they kept missing is hilarious
Correct! It should.
Thats the issue
i had a fight end in a TPK like that when it was down to the wire with one enemy and one player left
Spood
It was funny for the first 6 rounds. It was significantly less funny after the 20th