#dnd-discussion
1 messages · Page 245 of 1
Its funny punishing overconfident martials
Maybe Crawford should've clarified better for his evil condition. As an evil person with class, I like my belief. /j
interesting
id rather get at overconfident casters
I find it funnier with spellcasters
ive hit ya with them conditions so much in titanic man
Hmm maybe I looked at 2014 incap last and forgot
Tbf tho, once you hand a martial any sort of magic item it'll get through to their head
and I used raulothim's as a main spell TvT
how did I forget
I love autoconditions.
it's rather nice for use with Warcaster tbh
eh? Its always been casters whove been the ones over their head if you give them a spell scroll or magic item
i saw a wizard literally almost soil his pants after getting 3 spellbooks
I just don't really give out magic items in my current campaign
I find Martials to be the ones more level headed (usually)
Huh, must be for homebrew campaigns then since I got the opposite problem in adventurers league
hello
Mainly cause all the ones just lying around have been collected for safety purposes.
i run like, 2 homebrew campaigns out of the 5 i have
My campaign has magic items losing their magic
So they're found in ruins and on stronger people from time to time.
and that's when players should break outh the magic item crafting rules and get cracking 
thats just your local AL mindset
Danse Macabre Skeletons with Wands of Magic Missiles go brrr
My world doesn't have an eliminster to constantly throw weapons of mass destruction in random crypts
How come when I'm dming silvery barbs turns hits into a crit fail but when I'm playing the DM just rolls a second nat 20?
bludgeoning damage hitting them skeletons:
Players
Remembering those rules
Hilarious. I find myself in great mirth.
Hilarious luck.
Ikr >.>, imagine players actually reading the rulebook 
Fair enough, they make these barely functional builds with intentional dump statting then covered with magic items and proceed to think they are top of the world
Y'know what
My players can't really carry much more than they have so crafting more items is an issue.
I've asked this before, but its been a while, sooo: What's the worst houserule or homebrew rule you have played with?
Im gonna make a dungeoncraft specifically to filter them-
Can long rest whenever you want.
my AL character is basically a safety net for when things inevitably go wrong 
also she actually remembers you can actually buy a cart and horse and speed up travel time O_o
yep, that sounds like that would throw off the balance
Banning subclasses mid-campaign
Crit fumbles is one I see quite a bit that I despise.
Oh yeah, making people lose powers for no reason.
that was a houserule or something the DM had to Fiat?
i would give some basic ones rarely, either behind paying or solving puzzles//encounters
OR
Some good ones behind hard tasks and side missions
My DM banned Chronurgy even tho i already played with it for a few sessions (I was new at the time)
then they need to go and buy some pack animals and or a vehilce with some storage 
that or be more efficient with their encumbrance
Yeah crit fumbles REALLY sucks.
did he allow you to switch subs?
They just haven't done much where magic items could be involved.
Why should a fighter, who specializes in making a lot of attacks, also be the one who fumbles the most
Yep the fighter needs a new horse.
Sorta?? They did say that we just follow the usual AL rules and then allowed Silvery Barbs for abit???
No, i had to get my character killed (my own choice since the build i made back then was pretty crap)
reminds me of my first campaign (my paladin kept "breaking his oath" because I wasn't able to stop my kleptomaniac and murder hobo party members, and I went the whole campaign without a subclass, nor any magic)
Tho one of their current plot hooks might lead to one of the most elusive magic items.
A bag of holding or higher rarity equivalent.
that is a context
Thats pretty nice
Worst houserule I have seen is a summons rule that I am still in the campaign that has it
Dungeoncraft Environmental Effect idea: All magic items are disabled
Fighter stand his ground, fighter dominate any duel and combat because HE must do it.
While others burn their spells you stand and fight, you dont bend the knee and stay down, a fighter must clench his teeths, spit the blood and still standing.
Now beside the epic explaining, its a class that is simple and versatile
tbf, Chronurgy and Graviturgy wizard are kinda kept in their own little corner of AL
yeeeaaaah, that's not how oaths work 
that DM has some reading to do
You can go almost a lot of options, either range fighter, 2 weapons, tanky, etc. etc.
Its good with almost any weapon and armor and finally give you chance to flavor your character in your favorite way, either being a big guy that use big swords because funny can use 2 weapons, range, etc. etc.
I think in total they've gotten around 3 commons, 4 uncommons, 1 rare and 1 legendary.
That is a LOT!!!
what's the rule 
and thing is, I repented every day through this long and arduous laundry list of tasks, just to be kicked out of every town for 'vandalism'
That seems tame
I used chalk and small candles
Well they sold the rare, and a couple uncommons were lost with PCs that were removed.
Iirc
I know at least 1 was.
Been awhile.
what tier?
They're level 4, about to be 5 so end of t1, cusp of t2
A legendary at T1?
Session 1 actually
Firstly, all summons or npcs take a BA to command (overrides what spell says), and secondly, you can only command 1 summon per turn, and thirdly, all the other summons stay put if they don't do anything (which I always assumed for Conjure animals if you didn't command them they would just dodge)
a legendary in tier 1 is absolutely crazy 
It's the item that's the background driving force of the game kinda
ok, fair; if it's the mcguffin then that's another story XD
Unintentionally yeah
hello<
ello
It's the Deck of Many Things
in a 14' or a 24' campaign?
A PC got donjon'd so one PCs endgoal is saving them
'14
okay, that makes a bit more sense why they're so strict on summons then
still a wild rule
So they're getting powerful enough to get more info about the deck, how to get to where the Donjon prison is, and strong enough to get there and back.
then, dm has a npc do summons, is able to command all of them, free acttion
Which leaves a lot of openness for other stuff to occur
said it was for smoothness of play. Just say they all act right after me and they all take the same action if able, good to go
Oh oh no
honnestly that's basically the expected rate; maybe a bit slow for commons for the cusp of tier 2.
per the 24' DMG, by the end of tier 1, the party should receive 6 commons, 4 uncommons, and 1 rare in total
This is based off the top of my head
The rare and legendary are the ones I can remember.
Does anyone know what would happen if a race like tortle and say halfling bred? Like what would the child look like
I don't think they're compatible
Shame
Generally the species that are too "different" from more-humany humanoids are exclusive iirc
Oh so humans and halflings could breed but anything that isn't humanoid cant
Is it possible for gold dragons to have kobolds serving it
Oh yeah like mammal humanoid
Ye, tho it'd probably be more of a volunteer kinda situation
Golds are goody twoshoes in most settings
If it's Eberron or any world that functions like Eberron when it comes to Dragon's they could have kobolds as "servants"
Yep. If it looks humanish, it can probably be with humans or others that are humanish
Even nighthags?
Humanoids
Asking for a friend
forgotten realms has a historically significant morally dubious gold dragon king
Oh nvm fiends
There's exceptions to the rule sometimes
Now what about stuff that don't look like humans like harengons and tabaxi? Are they compatible
Dragonborn and kobold have got to be compatible tho
nope
Dragonborn can't mate with anyone else
You just destroyed a million bards
Well I'll be damned
Dragonborn aren't born from Dragons in that way
no risk of children, what's not to like
Bards can pick up Reincarnation & Arcanist Magic Aura
same goes for githyanki
Dragons can polymorph into species to mate with that species but the result will be a half dragon
Haven’t played but the githyanki there’s a main character in baulders gate 3 that’s a female githyanki right?
yeah
she cannot get pregnant or lay eggs
Planning on buying that game at some point
Can my character be offspring of this race mixing?
Players can't play halfdragons officially
some draconic sorcerers happen this way, but for pc draconic bloodline people generally assume the ancestor is distant
But unofficially 😏
Flavor wise, sure but not with standard rule set. Mechanically, definitely not with the standard rule set.
I wish you could I wonder if there’s stats for half dragons made up somewhere my old dm let one of our players play as a kobold
Kobolds aren't halfdragons
good ol' zindar, gold half-dragon sorcerer is not exactly stronger than a pc sorcerer
But they aren't humanoids anymore either... 😏
Just cause you're of a creature type doesn't mean you're half anything or whatnit
Playable kobolds still are and there a few playable species that aren't humanoid
Stat wise
I don't think I can argue with that. Yes the playable ones count as humanoids.
They're continuing towards different creature types for stuff
Like new Kalashtars are aberrations
If they ever reprint Aaracokra they'll probably be elementals
Jarnathan 🗣️
I would expect genasi to count as that but aaracokra being elementals sounds cool
Genasi probably as well
Genasi are fairly close to elementals anyway
Just curious... if i cast Enlarge on a huge elemental i summoned, what hit dice does it gain when attacking?
specifically a Huge Earth Elemental
Nothing in Conjure Elemental or the Earth Elemental stat block mention any additional benefits from the creature being bigger, so all Enlarge is gonna do is add the usual 1d4 bonus to its damage with melee attacks
I'd keep asking around. in 3.5, there would be a difference.
I'm playing in a 5E campaign
enlarge is generally a highly disappointing spell if you aren't using it for some oddly specific moment
I understand that. It just feels like there should be a better answer. But maybe that's the whole 'granular' issue.
My party likes turning me into Godzilla with it because I can turn that into 6d4 with advantage on every attack on an action surge turn. Also I have a belt of giant strength so advantage is always nice there.
Let players use the Oversized weapons rules
i feel like there's a lot else that i'd rather be doing with my concentration above lv11
but it's cool that you had fun with that
wait where are you getting the advantage on every attack from
It depends on the fight of course, but I'm the party's main damage dealer most of the time (or at least until more recent levels), so we try to maximize those action surge rounds.
The dip into Paladin for some extra dice and radiant on all damage sometimes results in some great rounds.
The advantage is from Samurai's Fighting Spirit.
hello
poor damage spell, surprisingly useful utility
yea
How's it going?<
Used it on a Druid who was wildshaped into a giant bat once so they could act as a living bridge, allowing us to cross a casm
6d4 first turn and 3d4 on subsequent for an entire 3rd level spell slot and concentration though... it barely bypasses a fireball on a singletarget at the end of turn 3 on average
12d4 (30 avg) vs 8d6 (28 avg)
without AS it takes four rounds of full concentration and attacks connecting to get to the same point
Had a 3rd level 2024 conjure animals do 88 damage in one turn the other day after tagging 4 of 6 potential targets 
It was the most I've ever done in a single cast on any character if you discount the 570 in fall damage she did to a dragon and the 9 kobolds riding on it after knocking them out of the air from 160 feet up with sleet storm c:
tbf, you're moreso going to be comparing Enlarge/Reduce to like shatter, flaming sphere, or moonbeam
on a level 4 fighter, that's 3 attacks per turn assuming light weapons, nick, and Dual Wielder
5 on their AS turn
i'll compare it to scorching ray which is 21 on avg with the same spell slot
still going to be low vs at level options but not terribly so
average of 7.5/turn at 3d4 pur turn, so about 3 turns to break even
That's fair, though with advantage on most of my attacks I do crit relatively often as well.
But the advantage on strength comes in handy too, because I've often grappled very large enemies into submission, including dragons.
Plus I don't think anyone in our party knows fireball, the druid casts enlarge on me.
thats funny
not that far off though if AS on the first turn its 2 turns
and then you still have it up for however long the combat runs
or until you get magic missiled
i think in a party with druid and fighter i'd have the fighter take the crusher feat and knock things into spike growth
Not if you keep to full cover it doesn't 
that or grappler for advantage on attacks and hold them under moonbeam
that's 4d10 DPR on the moonbeam + the fighter having advantage on their 1 attack per round
doubled as the druid can move the spell off and then back on the target's space
A creature also makes this save when the spell's area moves into its space and when it enters the spell's area or ends its turn there. A creature makes this save only once per turn.
dao genie dip to knock more would be funny
Hi
Going to be a stupid question but how is once per turn different to once per round
so once your turn is over and it's the next person's turn, it's now a new turn and they enemy can take the damage again if any of the triggers that cause it occur
for example; a rogue can get sneak attack off on their turn, then lets say the enemy moves away on their turn and provokes an attack of opportunity and the sneak attack conditions are still met; at that point the ranger can get a second sneak attack in for that round because it is no longer the same turn as when the last use went off
technically, if you had a way to move that enemy out of and then back into the moonbeam for every enemy and party member's turn, it'd have to make the save for all of those
most effects are 'once per turn', meaning if you can somehow trigger the effect on another turn, you get to use it again 
issue you run into are things like druid's Primal Strike, which only functions on your turn
Wow my mind has been opened to new possibilities 🤯
Monk Cheese Grater: Swiss flavor lmao
it's why you want to read your spells, features, and abilities very carefully
because there's hidden uses for them like that if you're paying attention
If you grapple someone can you turn on the spot and move them around that way or is it only if you physically move 5 ft
technically, raw, you'd need to kind of drag/push them into it; but most DMs just let you spin the grappled target around you so long as you're not abusing it for like Spike Growth shenanigans or anything
Ah okay that makes sense
if you had to it's like 10~15' of movement at most
Either pull them out and walk them back in
or if that's not allowed;
- have them in on the corner
- move back to pull them out
- step next to them so there's an empty space above you
- walk up, dragging them along beside you
hey is the "looking for players" thread gone? I went to channel guide and it looks like its been removed? how can I make a post xd
So, hows everyone doing tonight?
I’m good
been a long day but it's almost over so there's that
Im so confused
what's confusing you?
I joined this trying to find a group to play with specially ones that speak English and I can use my higher level characters and i dont know where to look
For all folks looking for groups this isnthe link
thank youuuu
I didn't understand saving throws how do those work
something happens, you roll a saving throw to determine if you defend against it or not. They have proficiencies just like skills do
essentially if you get downed or something happens to your character that threatens their life or forces them to make an action outside of their will, you will roll the corresponding skill save to see if your character succeeds.
its kind of opposite to an attack roll. Instead of rolling to beat an AC so you can hit, the enemy would roll to avoid the effect youre making, vice versa
I think it depends on the size of the pc vs the creature. Goblin and worg might work but I believe RAW a warg might not be usable, unless it's like... a medium Worg instead of a large one
also if you are dying you will have to roll saving throws to see if your character survives the wound that would've or is currently causing them to die. 3 success death saving throws you're alive. if you roll a 20, you come back up at 1hp. if you fail, you are dead
RAW?
rules as written
rules as written
Gotcha
essentially whatever rules are written down for that enemy or condition etc whether it be in the PHB or otherwise
I don't know the 2024 rules if they've changed at all but I believe in 2014, to mount a creature it has to be at least one size bigger than you and the creature has to be willing
so a small goblin on a medium worg if your DM allows would work
even though worgs are normally large
Could make it so the worgs a bit smaller then most ig
that's a conversation to be had with your DM. Primal Companions get their own statblock anyway, so if it's just flavor I'd probably allow it as a DM
When a player can attack more then once during their combat turn do they roll to see if hit each time
You need to be a Small creature to ride your Land of the Beast
yes
And goblins are?
They are Small yeah
Then it could work. Altough a mount isnt always necessary but ey you never know
the Land of the Beast is where you can find a Beast of the Land
I got a player whose a gnome with a raptor Land of the Beast
you got your words backwards 😉
ugh, clearly im too tired for this shit
So my goblin ranger has known his worg ever since it was a baby and has been taken care of it since he was like 13
Idk how long worgs live but i imagine about the same as a wolf
How would you do combat for goblins riding something
Idk same way you do it with horses
this is circular logic that makes no sense
ah I found it
A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules.
Mounting and DismountingDuring your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your Speed (round down). For example, if your Speed is 30 feet, you spend 15 feet of movement to mount a horse.
Controlling a MountYou can control a mount only if it has been trained to accept a rider. Domesticated horses, mules, and similar creatures have such training.
The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has only three action options during that turn: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.
In contrast, an independent mount—one that lets you ride but ignores your control—retains its place in the Initiative order and moves and acts as it likes.
Falling OffIf an effect is about to move your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off, landing with the Prone condition (see the rules glossary) in an unoccupied space within 5 feet of the mount.
While mounted, you must make the same save if you’re knocked Prone or the mount is.
it's a joke, Ti said "Land of the Beast" when the correct term is "Beast of the Land" so I was being silly with it
i know you can jump off and use stomp etc. not really familiar with how mounts have worked, haven't used them yet.
you're gonna have to talk to your DM about your Beast of the Land having been "trained to accept a rider"
if you summoned a little pony that would be a no brainer, haha
now I'm imagining a Goblin Cavalier and that sounds fun
Playing dnd rn, we emptied a bag of holding full of loot. My friends got a few good things like a scorching ray helm and a deck of useless things, I GOT THE CROOK OF RAO. Dear god
In Foundry, how do you enable optional class features?
I'd suggest asking on the Foundry Discord server in the dnd5e channel there: https://discord.gg/foundryvtt
Yeah on this server #third-party is the channel for discussing 3rd party products, tools, and services (such as Foundry). But folks are best off going to a more direct source IMO.
Yeah, Discords focused on said Services are more likely to have useful info on using said Service.
Feels weird how dragonborns dont have darkvision
They already get some many other cool features. Not everything that's not human needs Darkvision.
But darkvision
As long as they have tails, I'm okay without Darkvision
wondering if anyone has any homebrew magical temporal watch type of item or if one exists
they have too much stuff, even resistance to a type of damage and a racial feature that let them use an AOE spell its a lot
give it to some martials and they would obliterate a lot
Give it to some hybrids and too
Casters get a free backup spell with that
If you want it that bad, there is always the Eldritch Invocation that's Darkvision but Better.
Oh my god... I just solod a banshee with my level 5 wizard. I ran a combat on my own, I didn't even get hit once...
Dark vision is okey, but not thaaaat good, i would most likely go with non dark vision characters so the immersion is better and the DM can use "Darkness" like a feature in the map
I used ONE spell and completely ended this thing
peak
Which spell?
darkvision is nice but it is situational
and even then you can only see in shades of gray
The Humble Light Cantrip.
Then just beat it to death with firebolt+magic stone every turn
wondering if anyone has any homebrew magical temporal watch type of item or if one exists
i know of one but it's more of an item used in combat than something that knows the time
it's somewhat related
yeah thats what i meant lol
it's called the clockwork amulet, you forgo a d20 roll to get a flat 10 on any roll. only can use once every dawn (once per long rest)
I could ruin this banshee about 7 different ways. Phantasmal force, grease, the fact I'm a construct (immune to wail), web, 19 AC+5AC from shield and just tank it all
How are you using both of those in the same turn?
yeah magic stone is a whole action
Magic stone is a bonus action
Magic Stone only enchants the stone as a bonus action, you still need to use your attack action to throw it.
only available to druid warlock and artificer though too
Ok. My bad. I could have an unseen servant throw it and absolutely pelt this girl
im looking for something that can slow / stop time for a short period
Like the Time Stop spell?
yeah time stop
but that's like a 7-9th level spell afaik
i don't know if there is an item that can slow down or stop time completely
I could recast hideous laughter and reroll it with chronal shift or use silvery barbs right as the spell duration ends
This spell is broken...
Does incapacitated 2014 prevent movement? I know in 2024 it doesn't.
It's 2014 rules THAT WORKS
@formal dove why do you need to know if there is an item that can do this? if we knew more maybe we could help
yes but in an item
It can move but it cant do anything amd hideous laughter makes it prone too (but it's immune)
My DM said he wouldn't run this encounter because it was too strong... and I just solo'd her.
nice
THAT'S TERRIFYING
i think your DM was right
the party broke into an exotic magic item shop at the end of last session, so he said he can choose what we snatch within reason
what level are you guys
What was my DM right about?
not wanting to run the encounter
i mean good for you! but idk if it was the right decision
yeah.. i don't think your dm would enjoy you having a free time stop spell at level 4
uhhh maybe potion of invisibility? or hill giant's strength
It really bugs me that the fiend warlock centers so much around fire
Devils be like that
He said it was because he thought it was unfairly strong... not because he thought I could solo it
Like what if I wanted a pact with ooblex
wait why does that bug you
ive got a ring of invisibility already. what does hill giants strength do?
And i'm pretty sure a Time stopping watch would not fall in the realm of 'Reasonable' for most DM's
ohhh so he allowed you to solo it but he said it was unfair
Great old one?
Because fiends cover both devils AND demons, and there’s practically 0 demons that are primarily related to fire
Ooblex is a demon lord
Oh thought you ment the ooze
im a little man with big dreams
It does have an instant "Save or drop and start dying." Move, so if it won Iniative, well, good odds of instantly dying.
gives you an increase in strength up to like a 21. but an item that allows you to stop time is incredibly unreasonable at level 4.
yeah
And 1v1 Player Versus Monster Encounters are very....white room scenario. Everything that doesn't save falls victim to certain spells that instantly turn them into useless piles of hitpoints that can't fight back.
i'm not a writer for WOTC but i see your point
So the tactical thing to do would be to retreat, through the floor if necessary, rather than sit there and take more damage.
Which is why you're almost never fighting Singular creatures.
Also Yugoloths, but Yugoloths are weirdos Or whatever they were called, I just know that there's technically a Third, Distinct Type of "Neither Devil, Nor Demon, Still Fiend."
Yeah there's a middle ground
Theyre the neutral evil ones
Yeah... but it's a minute duration with concentration and firebolt has a range of 120 feet. It has 40ft hover speed, mine is 30ft, I think I could chase it down within 12 rounds and kill it while it's incapacitated...
Yep, completely individualistic
My party DEFINITELY could
I mean I get what they’re doing, fiends are often associated with fire, this didn’t come from nowhere, but like if I wanted to have a pact with Asmodeus or something then why is he giving me fire magic
It failed every saving throws for shaking that off?
if u were a dm what rarity level would u think uncommon or rare
Incapacitated doesn't have saving throws does it?
It just says incapacitated for the duration...
uh a wondrous item for an item that can use TIME STOP on a whim
not even a rare or uncommon
There's no continuous saving throw on the spell
Read the spell. Every time you deal it damage, or on it's turn, it gets to make a saving throw to shake the spell off.
no not for the watch, i mean what type of item would u give us
Oh ok
which is usual for these types of spells
"At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends." A very common tag on every concentration spell
Otherwise everything just gets screwed forever.
ohh i would probably give you guys maybe one rare item, but more likely than not an uncommon item
okay
hi guys
hello
Cyric and Shar are underappreciated heroes
So you were skipping three chances for it to shake it off every turn.
Yeah lol
Well now I DO want to find spells that just end encounters. One I'm thinking of is Suggestion [2024]. It doesn't have continous saves and I could just tell it to "become incapacitated" or "leave"
I feel like this happens every time someone goes "Yeah I tottaly soloed X at Y Level"
Outside of the times of it being an outright lie on something like reddit.
"Sit down and do nothing for 8 hours" is a valid command
Yeah but that's obviously harmful in a fight isn't it? Telling it to leave and not come back IS a way to end the encounter... but that's really boring...
I actually like ending ecnounters against random mooks with Intimidation checks before they even begin.
in 2024 it's been amended to be based on direct damage, not a nebulous definition of "harm"
Shar huh? Are we talking about Forgotten Realms Shar?
As long as it doesnt do damage, still counts as "reasonable"
Yes
oof ok
This is why "Choke yourself" is a valid command, it doesn't do any damage and only causes Exhaustion
Wait it is?
What are the benefits to alarm versus magic mouth?
Found it ty lol
Ah man I echo'ed your words!
Alarm has a massive range that it will alert you from, silently. Magic Mouth can only make noises in a small range. Alarm also wakes you if you're sleeping automatically if it goes off.
RAW, yes lol
Could I use alarm for scouting if I cast it on a bead and have a creature carry it? That was my plan with Magic Mouth.
It's a stationary thing, so, no, probably not.
It only needs to be stationary when cast
It's cast on a Window, a Door, or an Area of 20ft. And Area's, doors, and windows, are generally not things one can carry around.
Oh you're talking about alarm, not magic mouth
I do have Sentry's Rest and a familiar I could use for scouting though...
For magic mouth.
As you've said before, yes.
It's a level 2 spell though and I want to take suggestion... that's the benefit to alarm...
If you're a Wizard, Spell Scrolls.
Alarm definitely doesn't do anything for scouting, as it's an Area Based warding spell. it enchants an area with an effect, it's not really Item bound. So it doesn't move.
you'd probably want something more like scrying or sending
I mean a familliar by itself can share senses, and is good enough for scouting.
And then, you, controlling the Familliar from range...can just tell the party when your familliars eyeballs have seen
Scrying is also 5th level, and is strictly Person Based (And heavily penalized if you don't already know them, and have something that belongs to them.) So, honestly pretty horrible for most situations.
well yeah of course. the spell can't force the person being casted on to die
Thats 2014 RAW or 2024?
That sounds like 2014 wording
good thing about being a Wizard is you can prepare different spells depending on what you're planning on doing that day
alarm is good if you know your DM may interrupt your long rest or if you're scouting in one area and can be alerted to an enemy passing through another area
Well, yes, I'm aware. But we were discussing it's usage for the Explicit purpose of Scouting, generally of the "See what's up ahead." kind.
ohhh i see okay. yes i wasn't aware of the current conversation
Oh
alarm can definitely be used in interesting ways though, generally
@feral ice so you're a fan of orin huh?
Indeed, Bhaal's number 1 fan
cool!
have you done lots of durge runs
Bhaal's not that good at his job.
not even one had a good ending 
i'm sure you joined up with bhaal a lot and orin
Ah yes the romance denied
Devs should have made orin a romance for dark urge
It would have been beautiful
Nah they should’ve made Gortash a romance
Omg ur my favourite girlfailure
Reminder that #baldurs-gate-3-spoilers is a thing.
I haven't finished the game, so ..
My tuesday game reminding me of my favorite bit of dnd lore. That in Dragonlance before the Krynn Gods abandoned the world, they'd kick out mages for getting too powerful.
Lol why
Originally it was cause Krynn characters capped at level 18 so they came up with a funny reason why
Hey is there a cleric subclass that hates the gods and is not about healing but death and suffering?basically the opposite of a peace cleric
Afterwards, I think it was if a Mage was powerful and was trying to do bad stuff to the world they'd get removed
Even the Death Cleric follows God's or an evil force of death.
They'll be moved to another crystal sphere?
Just kicked out
Ur-Priest
Vac banned as Valve would put it
Lol
You'd try to destroy the world and they'd just go "nah bro, you done" and send you to a different dimension
They'd probably be strong enough to just come back if they choose
Nah they'd be barred
"I would suggest going to Athas" - my suggestion to the Krynn Gods
If you tried, the best case scenario is they remove your magic
They ban you from spellcasting so you just an average joe
Or they just completely erase you from existence.
No death, no life, no afterlife, just gone as if you never existed.
isn't that exandria exclusive or am i wrong
This is assuming what actually happens right
No it is from the Dark Sun setting
ok then i'm mistaken
Krynn is an official dnd setting.
What you might be thinking is of the Kryn Dynasty from Wildemount on Exandria which is an Empire.
yes i think that threw me off
For further clarification, the setting is called Dragonlance, Krynn is the planet.
The lance dynasty of dragonmount
Dragonlance is a pretty fun setting.
Underused in 5e.
They'll probably be making a 5e Dragonlance setting book at some point.
Since iirc I think they mentioned at some point wanting to make more setting books like the FR ones.
Part of me worries that Shadow of the Dragon Queen is the 5e Dragonlance Setting Book
I think I found one of the most broken spell combos ever...
Ok
Microwave?
Suggestion [2024] with Feign Death [2024]
Oh?
Ok
You can say "be willing to my next spell" and incapacitate them.
Ok
What is your problem?
Yo
Hi!
Wahzzup
I guess with 2024 suggestion you can just tell them to leave but that's boring I want to kill this thing.
It snowed today. 😠
I haven’t seen snow in ages. I’ve seen it twice my entire life.
i never touched snow in my life
Yeah suggestion in 2024 is my favourite spell
I'm debating on taking it over rope trick or phantasmal force.
I would, personally
Which one?
Suggestion
No which one do I replace
I have a limited amount of spells I can take.
Or web...
Restraining enemies isn't the most useful when my entire party is melee
They don't like to move either
Restraining enemies is especially helpful with melee
But it doesn’t fit your style
How? Isn't it just advantage buff? There's a million things I can do to do that
Advantage buff is very helpful, especially for an AOE.
I’d take it over rope trick
Rope trick my DM might make me roll an ability check to climb the rope yeah
I mean, there are climbing rules, so as long as it’s low enough you should be good
AKA 15ft or less
But yeah maybe not in combat and the like
I personally enjoy the utility and power of suggestion more
Suggestion is so broken. I can just tell an enemy to become incapacitated for an entire hour.
It takes two turns, two spell slots and it’s a save for suggestion , but yes that could be possible
How does it take 2 turns?
It's a concentration spell and the opponent has to do the save with adv.
It’s two spells
Wth you talking about?
"do a flip" and then they do it, if they fail they get unconscious and get emotional damage.
If they success they get people around distrcting it for either doing a random flip or for doing it so well
I could just tell it to be incapacitated and then it is for the duration of my concentration. And that would be very hard to break.
You can’t tell someone to have a condition, wdym?
Honestly if I was the DM in that situation I'd just have the guy lay down.
"hit your head against a wall" would work
They can't harm themselves.
The DM may also rule that “obviously deal damage to the target”
Incapacitated doesn't deal damage
Was meant to Fracno
And it says "to the best of the targets ability"
So they'd do what they can to make themselves incapacitated
"Shkill yourself". (Can't type that without being censored.)
The DM would determine what.
Not if it causes damage
For example?
Like the other one said, "lay down and do nothing"
(And again, a DM may rule that willingly getting hit repeatedly is “obviously does damage to the target”)
In that case cast command (grovel)
Can't imagine automatically killing the enemy with mind control being any fun anyway.
It ain’t definitely RAW of course, so ask your DM how they’d rule that
So there's this one specific enemy that my DM is debating on including, I want to make a show of power if he does. I might ask him to just to do it.
I've kind of told him I'm thinking of playing my character as a failsafe for my party
I wanted to do broken stuff and he was for it
One, that sounds like the exact opposite of fun. Two, you can't automatically kill enemies with mind control.
If it doesn't work, it doesn't work. Not the end of the day.
I mean if you're all into it go ahead.
Just hope the players don't hate that as much as I do.
My party just wants to beat up stuff.
And suggestion DOES specifically say you can tell a creature to "peacefully leave and not return" which is even more unfun and stupid.
Then they don't even get to bash a guys head in
Idk. I wouldn't feel great about one of my fellow players abusing the system and instakilling an enemy. But you do whatever.
Well, that's diff.
You did not get rid of the guy. The guy is still alive and he'll realize what happened.
The spell lasts for 8 hours. You can't brainwash NPCs completely.
That’ll run out after the spell ends
True.
You gotta maintain concentration for 8 hours though don’t you
That's why the feign death combo is cooler
What's the broadest ready action you guys can think of?
Mine is "Whenever anyone other than me moves or acts."
That one doesn't work. First off, it could be argued to not be a distinction perceivable in-character, secondly it just makes you act immediately after your turn ends even if you accept it
Well that's the point
it's to trigger a 2nd sneak attack
and you can always say "Whenever anyone other than me who i can see move or acts."
I’m not following
A really broad ready action trigger
The simplest one I can think of is "Whenever I see anyone move or act other than me"
and, since you don't have a vision cone in D&D or face a particular direction at all times, that would pretty much happen instantly as long as you can see the next person on the initative order
Forgive me I, not used to playing rogue, how does that trigger a second sneak attack?
Certain feats can do it
So, if you have an enspelled weapon as thief rogue, you can use said enspelled weapon on a weapon cantrip such as booming blade or true strike
it'll allow you to use said spell as a bonus action, effectively letting you attack with your bonus action.
This leaves you free to ready your main action, and you can set the trigger to something broad
Say something like "Whenever I see someone move or act other than me, I use my readied action to attack." Sneak attack can only be done once per turn, but not once per round. So, this allows you to make another attack off your turn, landing sneak attack.
Can’t the trigger just be “until I say so?”
I was under the impression that a readied action can be taken whenever tbh until the trigger occurs, and you can still choose not to do it
No it can't. The trigger needs to be something external that is perceivable by a character
"Whenever I see someone move or act other than me, I use my readied action to attack." is the broadest trigger I can come up with that'll allow you to do so immediately
of course, it becomes absolutely useless if your enemy does not move or act
Sure but if they see something amd it’s not a good idea in that moment to , you can keep holding
but not quite, since your enemy just wasted a turn doing nothing.
"I will ready a sword strike until the dreadknight enters the door"
11 zombies walk in and slaughter the villagers
"No, you can't swing. They arent't the dreadknight"
Oh yeah you can ignore the trigger
Thats what i meant
That's why it's important to have a broad trigger
I don't think that's true
Well, in some situations yes
We’re playing with people here not coding, haha
Exactly
Besides, consider the balance of it
You are giving up your action to take it later, not earlier
Deciding to forego the trigger and act early does absolutely nothing unfair
You are already going later than you could have
I think an openminded approach to held actions is needed for a game I enjoy
You'll lose the spell if the trigger doesn't happen IIRC
If you have a spell readied, it is ready. I would allow it to be cast whenever
Unless you decide not to cast it I guess
Unless you’re that deep in the rp that you’re willing to accidentally shoot an ally if they walk in the door first or something
Yeah but you cant just do your ready whenever
you have to do it when the trigger happens, no?
I would have the trigger be more general like saying Undead instead of a specific undead creature
Well ready”s kind of a gamble to begin with so that seems like a good trade off if that’s the case
In my personal opinion, I would also probably allow it to be cast whenever
It is specified in rules that you can decide not to react
Right but I mean it’s a gamble in the sense that you lose an action if you decide not to
Yes, not earlier
I think that's unfun though
AND, in my personal opinion, I also think in some cases you should just still be able to use your ready even when the trigger doesn't happen, like for attacks and spells
Yeah but if you choose to ignore the trigger you also dont do it that's the thing
I meant using it early
It's not RAW but more fun, because you already lost most of your action economy for doing this
In the case of a spell when you ready it you are already mid casting so I don’t see how you could cancel that without losing the action or spell slot
Indeed
I mean I'd probably allow it but it's not RAW
To me, spells are only expended if they were fired
If someone starts finding some strong exploit due to this, I just say no
If that was the case wouldn’t you always be able to have a fireball readied “just in case” like there is no consequence to doing that
No because you also can't constantly have a crossbow bolt readied
I'm not sure if that's specified in rules but I think readied actions are specifically for combat
And that would precisely be something I wouldn't allow anyway if someone wanted to hold any sort of attack 24/7
Regardless of spell slot usage
I think that’s the reasoning behind the way readying is ruled as though so that you have to be sure that’s what you want to be preparing
Like you can’t just chop and change it Willy nilly
If someone wants to spend their turn holding a fireball, and then not fire it, that's their loss. It means they at most cast a cantrip bonus action that turn.
A round in combat is 6 seconds I know we can do a lot in those 6 seconds but still we have to have some limits
I don't see why the slot needs to be lost
You lose the action at the end of rounds. I would assume since you didn't cast it, you wouldn't lose the spell slot.
You do
You do?
In RAW you do but I don't see that being needed at all
It's probably to make sure powergaming people don't say they hold a fireball 24/7
But I don't play with those people so I don't need the rule
Yeah I like to powergame, but not to that level
Again I personally think it’s there to add more “consequence” or “thought” to your readied action so you can’t just use them each turn “just incase” something happens
But you can't just use them
That makes sense.
You lose your action, reaction, and bonus action spell options
In all honesty I feel like otherwise you're hardly ever using the ready action for a spell.
Holding an action however is different to readying an action
If you hold your entire turn that’s different
You are moving, MAYBE doing some minor bonus thing, and then hold a spell you might not cast
What does holding a spell mean?
No no
How is that not already punishing enough to discourage spamming it mindlessly?
Holding turn, you can hold your turn and essentially change your order in initiative
Ready action "cast spell xy"
Holding a turn is not in RAW right?
I don't think it's a thing outside homebrew
Nope, it's not RAW; Just held (readied) actions
Wait the Ready Action (when readying a spell) consumes the spell slots?
I think so yes
Apparently
Isn’t holding a turn in raw?? That’s my bad
I wouldn't rule it like that myself
And it fits my immersion too
I just imagine the weave staying with the caster so no slots lost
I think holding your entire turn and changing initiative might be an older edition thing but I might also be wrong about that
Shame I was hoping to be wrong
“When you Ready a spell, you cast it as normal (expending any resources used to cast it) but hold its energy, which you release with your Reaction when the trigger occurs.”
When you ready a spell you cast it as normal (expanding any resources used to cast it) but hold its energy which you release with a reaction when the trigger occurs to be ready. A spell must have a casting time of an action and holding onto the spells magic requires concentration which you can maintain up to the start of your next term if your concentration is broken the spell dissipate without taking effect
Are there work arounds on concentration spells? Like a way to not need to concentrate on the spell
That would be pretty broken
There are some very specific ways I believe but mostly no
I would say a spell slot is technically a resource to cast a spell right
I would say so
Elaborate
Your DM might say no anyway
Glyph of warding, for example
Cast simulacrum and have your clone cast the concentration spell maybe haha
Be in 2024 and be readying the magic action to use a magic item to cast the spell
not directly, you can use warcaster to have a better chance to hold conc in the checks.
Can maybe use wish and ask for an exchange, ak "i win any con check but each one will cost me X( a number that make it balanced ) Hp"
It's very youtube op build try this!!!! vibes
but that is now more a DM permission than anything else
Not that I know of the only thing I know that helps is warcaster giving you advantage in the check
You have others cast it for you
Nah there’s more than just warcaster
would love people do such "exchanges" more often
Eldritch mind and star druid off the top of my head
Get a familiar that can use items then give item with spell you want
Oh okay I am new so I saw it being a thing I didn’t actually know it wasn’t raw I haven’t actually asked my dm lol 😂
Well rip, not sure how accessible that will be lol
It’s all good
Closest thing to swapping initiative is the 2024 Alert feat
wait, can get a familiar with an item that lets say, let it cast haste on someone and use it for "free"?
I allow held turns because I have yet to see a problem with it
"Free"
yeah, its an investment and if the enemies notice it they will focus that familiar and take it down
That is a familiar, an item, possibly charges and concentration still applies
and such item wont be cheap too
Yeah I mean if anything it just makes your initiative worse, I can see that being a fine house rule
It’s okay I am stupid and I just saw it on dimension 20 and didn’t actually look into it yet lol it’s my mistake
I mean that is a lieral Initiative swap XD
Mhm! But it takes a feat
It's only good in specific tactics, which I'm fine rewarding
so long as it isn't a spell scroll or has some odd attunement requirement, should be good to go
Welp, some classes have utility against enemies that didnt attacked yet, i think rogue and one subclass does
Assassin
Yeah I think that’s assassinate
@glass granite is that a platypus as your pfp
or just having the capacity of attacking first in the round, knowing that player wil most likely take down an enemy is useful
weird, but will see how would make it work
Nah, it’s a Niffler, but it’s been mistaken so many times I’ve started calling him a platypus as a joke
if not, raven familiar and let it drop poisons or bombs from the sky
Was trying to find a way to cast silence anx darkness in a small area
Ohh my bad 😞 whoops
I mean if a spell also requires line of sight… darkness might do double duty
fog cloud kinda do the same idea, but with some wind spell you get rid of it
Not the goal, im trying zone area, to make them unable to hear or see, giving me advantage
or fog cloud
If you can’t see them either it wouldn’t matter, and silence doesn’t do much to give you advantage iirc
it also lasts 6x longer and stops both devil's sight and truesight where darkness doesn't 
Stealth++ haha
Prevent verbal casting
Silence and darkness make you imperceivable
isnt amazing? how some low level spells can counter some higher spells?
i remember there is one lvl 2 spell i think that make you dont get instantly killed, literally countering hihg level spells
If a rogue had blindfighting, any enemy in darkness and silence would by default get sneakattacked
4th, Death Ward
But the disadvantage from not being able to see the enemy would cancel out any advantage you may get no?
You’d need blindsight/devil sight/true sight (assuming darkness)
close enough
Blindsight indeed
or an ally within 5 feet who is grappling them in the twin effects c:
That’s for sneak attack, I was more so addressing advantage, but true
Yeah, or shadow sorcerer
Fair point tho
or Shadow Monk
Shadow monk does go hard
In 2024 yes, sadly not for 2014
(One change I really liked for 2024)
Rn shadow monk feel useless in 2014
I'm very proud of myself; I create a spell and received compliments that it was balanced

#homebrew I sent it here in case anyone wants to see it
How my players feel spending a full hour of real time roleplaying a bath house
(the bath house didn't exist 20 seconds prior)
all 3 of them are men, they are behaving as men
mind you, THEY ARE ALL MARRIED IN UNIVERSE
they are... exploring their options I suppose
To other people?
Oh….
Hi so I’m pretty new to dnd and I wanted to meet new people who play to make friends and so I can learn how to play myself
oh no
uh this is when you pause the campaign and advise them to stop
We are both in the same boat then mostly
Lich as a statblock is very ... weak?
Hey guys 👋 so I’m looking for a little DM advice. I’ll be starting a campaign soon that is a continuation of a one shot that I created. In this one shot, my players started with level 3 characters who’s backstories were tied to the location the game was set (tal'dorei reborn campaign setting). At the end of the one shot, the characters are transported to a new world (homebrew) that they will have to try and find their way home from. The ideal end of a year plus long campaign would be that they make their way back to their home world. Since they’re dropping into an unknown world where they know no one, what are some questions I can ask the players before the campaign starts to still make their story feel connected? I have a Paladin, Cleric and Ranger in the party. Any and all cool ideas are welcome and appreciated 🙌
This is a very interesting concept
"What are you expecting to find here? What are you hoping to find here? What might be a surprise?" Or something. Helps you focus into what they want to see, what their baseline expectations are and what they may not want to see.
“What do you remember about where you came from?” Some things that could help flesh out what they liked
What do you think of the ancestral weapons?
I’m not familiar
uh, i don't know about this one but it could be nice for flavor-- "What do you think you will do once you find your way home?"
could be a nice idea players can keep in mind throughout the campaign for an end goal besides just getting home
It's a magic weapon that's customised for the character who wields it, was passed down to them from their ancestors and levels up with the character giving different "feats" that you can purchase to upgrade it. To purchase the feats you use spirit points that the dm may grant you for major story moments for your character that are separate from level ups, or when other players receive new magic items.
Hmm…
I don’t hate it
interesting, so spirit points are kind of like inspiration points in a way?
Essentially, as far as i understood it at least
hello
Hi
Gooood morning afternoon evening!
huh, okay
it is currently the evening here
if i don't see ya, good morning good afternoon and goodnight
Aussie?
US
no it's daytime for them
…
I’m an Aussie, it’s 6pm
Amazing. Thank you for the suggestions @pearl hedge @lavish flame 🤝
its 11:30 at night for me lmao
I’d say that’s night lol
hmmm... i need that PF spell that allows you to sense what time it is and when the next lunar cycle is
Well tbf it’s summer so the suns up…
my fault bru
Anywho, dnd
I think druidic craft can do that no?
I have literally never touched it in my life
It’s a very niche cantrip
no that's only for predicting the weather
BUT
I'm super keen to play
Ah oki
i looked at druidcraft recently
OH ITS TIME SENSE. it also allows you to know the precise time of other events like when the next dawn is or how many more days until the summer/winter solstice
Tbh i think it'd be a bit funny if some cities/countries in dnd had someone studied in the druid arts work as a weather reporter
Yoo
legit you could have that in a backstory "my druid was a town crier for the weather, they urged the townsfolk to run inside when they sensed a thunderstorm" thing lol.
hope my suggestion helped!
What are good feats on a wisdom based shillelagh ranger
i swear i cant find a group irl to play its sad , its like only middle aged men play dnd in my country or something 
I'm playing one of those! I took Observant for the Wisdom, but I also switch between using Shillelagh and Magic Stone. If you are all in on the melee you could consider Polearm Master.
The other one is War Caster to protect your Concentration while you melee, and also give you neat options for your OA.
Shillelagh and Polearm Master are probably mandatory
Resillent (Con or Wis), War Caster as said
War Caster does help you with those pesky Somatic and no Material component spells while you're wielding a staff and a shield.
The staff can be a druidic focus though
Yes, but if you have a Somatic spell with no Material component, you would still need to put your staff away.
Oh i see
Spells with Somatic and Material components are fine, but Somatic alone, no.
For example, shield. Though that’s not a Druid spell
Alrighty, I'll probably grab warcaster then
Also good for concentration
Polearm master does look sweet but increasing strength/dex isn't as great as wisdom
Thanks for the help!
@humble cairn do you use beast of the land of beast of the sky?
I started with Land, but now I mostly use Sky.
Alrighty. Is sky better because it can reach backlines to fight casters easier?
Sky is better because my DM likes to target pets and the pet with Flyby and a lot of speed is safer because I make them hide behind things between attacks,
Ohh, that makes a lot of sense. Thanks for explaining!
How do you rate Stormwreck Isle?
hey
Hi
Hi
Hello
whats going on today?
Guys, I heard that most of people name their human Fighters "John"
I named my Fighter Bulk, btw. Probably fits the Orc race
Nah. I was about to ask if anybody know about somebody who called their human fighter "John Fallout"
I mean it's meme for sure, but I've not yet encountered any fighter with that name. 
hello dungeoners of dragons 
im the opposite of deva; ive met at LEAST 3 people who have named their human fighters 'john', & im really tired of the joke 
Next level joke: Don John
so when ive encountered someone considering the same idea again, i had to speak out & directly say "hey man thats cool & all but you're better than that"
Of "human fighter John" joke or "John Fallout" joke?
human fighter john!!
Never made a human btw
I had orc, goliath, kenku, oni, a couple of tieflings, changeling and... Oh, haregon
awh, why's that? too boring for you? 
John Baldur the Human Fighter
Exactly
No freaking way!
The Human Champion Fighter
For when you don't want to think at all
None of that Eldritch Knight or Battle Master nonsense
Champion is all about picking the closest enemy and smacking them, the end
The dedication to the bonk is admirable
Hey if you have two things that give you a flying speed, do you add them up
No, the faster flying speed supercedes the slower flying speed option
Oh ok
Is Nystal's and banishment a good combo?
Yeah that could work really well 😏 Nystal’s control plus banishment could let you lock down big threats or pick off enemies one by one Definitely a sneaky combo
Really I thought it would be similar to something like speedy, normal movement and then the monk mobility thing where it stacks
Ground speed is different from flying speed
DM has asked us to think up people that our characters would know in a big prison and my characters backstory is not that populated with characters that she actually knows due to warlock memory wipe stuff so i’m putting her ex husband in there but she doesnt actually recognise him, shes just gonna get irrationally angry when she sees him
Can you imagine getting multiple instances of +30 ft flying speed per stack
Even stuff like speedy etc only give at most 5-10 ft per instance
What about fairies seeing as they can just fly is it always just a flat 30ft even if they have extra nor al speed? Idk how that race works
Or species now sorry 😞
How long ago was the memory wipe, did their warlock give them false memories so it wasn't like wake up know absolutely nothing
She would’ve been in the feywild for most of the time between memory wipe and campaign
Ooooh that’s spicy 😏 I love that tension your character freaking out at someone she doesn’t even remember is such a fun roleplay moment waiting to happen.
Maybe it's just me but I find the idea of memory wiping a little confusing cause to what extent was the memory wiped, if it is entirely memory were you implanted with new memories to benefit the patron, if not then wouldn't you have to learn to literally walk talk and everything again cause muscle memory is still memory.
And for the prisoner thing if there was time in-between memory wipe and campaign start it could be someone you met along the way. If implanted memories then it could be someone you think you know but due to it being the patron planting that memory you actually don't and they don't know you
I still think it’s crazy play characters can become vampires
Can you get lycanthropy??
My character is a tad insane so currently her main conscience has been created by the archfey with both her old personality and part of the archfeys mind crushed in there, so she retains basic memories like walking and stuff on top of a few very very very repressed memories that she doesn’t really understand
Also if your memory was wiped how do you know magic or how to fight with weapon, so many questions with memory wiping
You can
Just takes being bit by a werewolf and a failed con save
Thorough In the new rules what happens is your player character once they drop to 0 hit point they just become a werewolf under the dms control
Unlike the only one where you just got your own bite attack 15 strength automatically as well as +1 to ac while in wolf/hybird form
she didnt have magic before being memory wiped so
Tbf, be a sorcerer or say it’s muscle memory respectively
Unless your flying speed is already based on your Ground speed, such as on Fairies. In which case everything that adds to the ground speed boosts it.
Muscle memory is memory
But technically speaking muscle memory is attached to your standard memories which goes back to my original thing of how extensive is the memory wipe
Obviously the answer is that whatever erased your memory only targetted memory of events
And of theoretical knowledge
Muscle memory and language were unaffected
I thought muscle memory was something else entirely
Muscle memory is indeed, not actually tied to your actual memories.
Something that you can’t really lose since it’s engraved in your body
Otherwise Amnesiacs would suddenly become unable to walk
Well yes, but memories are also engraved in your body.
Everything is engraved in your body. Specifically your brain.
its peak fiend hours
Muscles do not have neurons that could retain information. Muscle memory is in the brain like any other kind of memory
I meant in your muscles
But we're definitely veering quite off the topic of DND into the unplumbed depths of barely understood complex neuroligical systems
Fiend you should sign my book
Haha true 😅 That would be brutal imagine just freezing mid step because of some weird rule
can i give you jeff's signature?
Actually that part is pretty well understood. You will not find a single scientist who will claim muscle memory is actually stored in the muscle. It's in the brain, like everything else
Who’s Jeff
Fiend? Where? I cast detect evil and good!
Exactly 😄 Muscles just follow the brain’s orders they don’t remember anything themselves Muscle memory is really just neural memory
You should get in my book
no
Why not
oh what book are uh talking about?
Gary is in it
Tasha's Cauldron Of Some Things Possibly
i dont like Gary
The demononicon of Iggwliv
Gygax?
So any effect that "erases memory" in pop culture amnesiac plotlines is an effect that erases memory of events and memory of theory. It does not erase kinetic memory or language memory. An effect that erases all memory would turn you into essentially a newborn.
pffffft gygax is in the demonomicon 
It has a funny little feature where if you cast a spell from it you can do max damage with that spell against fiends
Funny? That feature is just offensive.
It’s mainly about well demons but it keeps specifying fiends which means it’s not limited to demons
Yep exactly 😅 Most amnesia in stories is really just selective memory loss your body still knows how to walk talk or ride a bike Total memory wipe would basically reset you to infancy.
Fiends deserve it. They're hogging all the resistances and immunities
That book is an evil tome created to help enslave and kill people due to their species.
Iggwilv is a slaver and I will not hear otherwise
And this is why memory wipe character confuse me so much
theyre mine mine mine mine mine mine! we dont have bps immunity anymore! gotta keep what we got left
So it’s targeting fiends broadly demons devils and anything else that counts as a fiend not just straight up demons
You can also cast magic circle or planar binding but it’s cast at 9th no matter what slot you use and fiends always make the saving throw with disadvantage
Devils, Demons, Yugoloths, these are the only Fiends, and just Ignore Nightmares because not even WOTC bothers to keep those dorks consistent.
Planar binding is also enslavement and anyone who uses that spell is a monster.
hands you a spellbook with planar binding
oh wow Casting at 9th level automatically with disadvantage on the fiend’s save basically makes it a guaranteed lock if you play it right
... thats what they said yeah
Magic circle while a fiend is in the circle it must make a DC 20 charisma save or be trapped in one of the demonomicon’s pages
not sure why your repeating what tasha is saying
What? There are plenty of fiends that don't fit in those categories
True
I just think it’s funny that the demon book can trap and enslave more then just demons
I would like to say that while I do stand by my point that planar binding is enslavement, the ends do justify the means and a lesser evil of enslaving a fiend or celestial is preferable to the greater evil of me not having that spell in my spellbook
Whoa 😳 That’s brutalb asically a guaranteed trap if they fail Using the Magic Circle like that makes it way more than just a defensive spell
Not sure why you being a meanie
oh how quick it crumbles
Any that don't fit were just WOTC giving up slotting them into the existing three kinds of Fiends.
Get in the book
i read that in the same vibe as "Get in the Water"
Basically
dammit, whats the song after that one
Maybe English is their second language or they just talk like that don't be a meanie grrr 😡
Imagine getting this book and collecting fiends like they are Pokémon cards 😭
Sounds like a great way to end up in an early grave.
First off, do not talk of WOTC like it's one single thing. It's plenty of writers. Secondly: It has never been lore that all fiends belong to one of those three categories. There are plenty of other categories, such as Demodands, Baernoloths, Barghests, Vargouilles...
I mean magic circle is a pretty strong spell
i need more iron flasks to complete my all dark type team
The fact that some fiends do not belong to those three categories is as old as the concept of those three fiends.
i thought vargouilles are undead
who?
- whenever you cast a spell from an item it ignores cast times so you can cast magic circle in one action and planar binding in the other
Demodands, in fact, were in first edition and were one of the first example of "non-main" fiends. And are probably one of my favourite kind of fiends
well, it only does it as an action if it says it does
magic items dont inherently make it an action
Shrugs I'll stop calling WOTC as a Singular entity when they stop treating themselves like a singular entitty, so, never.
Most magic items cast spells as an action unless stated otherwise wise
no, its the other way around
For example the staff of the woodlands allows you to cast awaken
Haha fair 😅 They definitely act like one big monolith sometimes so calling them singular feels accurate in practice
As an action
yuh cuz it specifically said so iirc
Where did it say that?
Frequently in the items description I'd dare presume.
It just says while holding the stuff you can cast one of the follow spells on the following table
oh huh, apparently it does not. then its the normal action
really not escaping the bot allegations
It mentions the spell so i assume the spell is cast how that specific spell is to be cast
Nevermind it says action
Yeah whenever you cast a spell* from a magic item it usually shaves down the time to an action rather then it being 1-8 hours
Spells: You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
Oh right
" While holding it, you can use an action to cast Insert spell Or use a Charge to cast x or y"
I’m looking at the 24 one but still
Ok fair enough 24 is different
But I’m not sure if most magic items that allow you to cast spells is like that through
Iggwilv’s book however is
If it is not permanent i think it always tells you what action it uses in 14 but idk about 24
it just says you use charges to cast it
hi, if any player/dm needs inspiration for any pirate related character/area just listen to Cutthroat Carnival from Skylanders Giants, you will thank me later
pells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend 1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3 charges).
Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
oh. so, its only tasha hideous that is cast as an action from what im reading here, due to he placement of the "or"
I read it as both groupings are actions
I think you can just cast Tasha hideous laughter at will but I could be wrong
Yeah so you can skip the wait time and immediately pin down a fiend you see within range
yeah, tasha hideous is at will
Then you can trap them in said book
in any case, im not getting in the book
The charge expenditure does indeed need you to use the Magic Action
I will force you too
no
What if I say please?
Can you teleport out of magic circle?
i have a session tomorrow miss
Does Magic Circle say it stops teleportation?
You can but it’s a save I see
manshoon is gonna bring down the door soon
soon, the only menace in waterdeep will me mee!
Reading the spell block, typically explains the exact function of the Spell and it's limitations. Rarely is there anything that's not super clear. 5E has gotten their wording down pretty consistently.
But then you could just stack planer binding which the dc is 20 and it’s casted 9th level
Which is still not Foolproof.
Ensnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has disadvantage on its saving throw against the spell.
So eventually, by sheer luck, something might just break out of the Circle and murder you.
just magic circle it again