#dnd-discussion
1 messages ¡ Page 224 of 1
Damn are they all that bad đđ /j
None probably fit the vibe
I also found it very hard to come up with a name for like an hour, so I don't blame anyone for having a bad name
Displacerkin was the best one but It's mostly cause that hit the vibe more..but it was still kinda meh
I thought Rift Jumper and Phase Stalker were decent.
Shade Stalker maybe if you specifically want Shadowfell related?
Rift jumper is too specific and what does phase stalker even mean
They phase and stalk đđđ
But the shadar kai have those shadow porting monks, right? What were they called?
Stalking is something rogue types do, and phasing out of this reality for a bit is a way to describe teleporting.
Tbf stalking is more something assasin rogues do, nobody plays the other subclasses on their own lmao
I think it's very applicable to the rogue archetype.
There are specifically a caste of Shadar Kai, from the Shadowfell, who teleport through shadows. They're called Shadow Dancers.
Gloomstalkers?
I meant more as in the other 2 subclasses are just used for multiclass
not the ranger subclass but the name itself
Those are underdark based, pretty sure the Shadar-kai are shadowfell elves
Nope, Shadow Dancers.
Oh shadow dancers..alright
Well usually names for homebrew subclasses come easy
Oath of The Dragon
Circle of Nightmares
Oath of the Fateweaver
Order of The Leech
This one is just harder to come to me without giving up the broadness imo
Wraithwalker?
Rogue subs aren't always one word, as Arcane Trickster goes to show.
If that fits the vibe
As I said most
Gloom Stalkers (two words) are Shadowfell powered.
Rogues, linguistically, use a set of nouns that imply malicious intent and are based from a verb
'inquisitive' doesn't sound particularly malicious
ah that's an exception yea, that's an adjective
i think subclasses are just named after what would describe its features best, i'm not sure they have any specific naming schemes
nvm rogues just do whatever they feel like and get 1 or 2 words
unless "inquisitive" is in the context of the Spanish Inquisition but that's questionable at best
and in either scenario inquisitive continues to be an adjective
Huh, I was so sure they originated from the underdark
In our campaign, we can buy any magic item as many as we want as long as we have the money for it
Since I cant activate more than one figurine of wondrous power at a time...... Is there anything that prevents me from using 40 figurine raven to hold 40 figurine elephant so I can throw 40 elephants to a room in one turn?
The DM saying ânoâ
RAW, absolutely nothing
Wait just looked up to fact check, their forgotten realms wiki page says nothing about the shadowfell, it says 'These stalwart adventurers can often be found exploring the depths of the Underdark'
Haha, I think it's even more straight forward. It takes a Magic action to throw the figurine.
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurineâs description below.
https://www.dndbeyond.com/magic-items/9228621-figurine-of-wondrous-power
So you can't throw 40 of them in a single turn. Though maybe I misunderstood what you're saying.
i wanna beer
I think they want to use the crows to spawn eliphants
Uh what I mean is by preparing 40 ravens through activating figurines before starting an adventure day, commanding each of them to bring an elephant figurine, so I can use the raven's magic action to activate the figurine
i want another beer
guys what the damage of a large creature falling on top of a small-medium
I don't believe any wiki are D&D official sources. The only official sources are the core books.
i still think it crazy that any level 1 character can get a fly speed
Optional rule, but 1d6 every 10ft capping at 20d6
Ah, haha. So yeah, sure, it could work. I'm not your DM though, to UndyingNoob's point. đ
I think if you're at the point in the game where you can just have 40 figures of wondrous power (elephant), wild stuff is already happening.
aint that for a falling creature
Well I don't own the book gloomstalkers come from and even so there's so much originating from the Shadowfell, I think it's more fun to think there are different 'flavours' of gloomstalker per biome
Why's there so many rulings that just amounts to "Ask your DM"?
cause thats why 5e is about
Fundamental philosophy of 5E.
Because theyre often dm dependant
just ask thy dm
:fridge:
5E deliberately does not try to make a rule to cover every instance of everything and relies on DMs making rulings to make the game run smoothly.
What's that saying? Rulings not rules?
Edit: Oh, it's an OSR thing. Okay, still applies IMO because it's about GMing!
im missing my TOA book and i am not happy
This is a design philosophy they did on purpose so the rules weren't bloated.
i kinda liked more when the rules were a bit bloated
but if dnd needs to be simple for more people to play then so be it
As someone who came to D&D from systems that were much lighter I appreciate it. 5E is probably the crunchiest system I can tolerate.
i came from system like 2e 3e and 3.5e
The rules are only guidelines, the DM has the right to accept all or none of the rules in the game. This was mentioned specifically in AD&D 1e's DMG and still seems to be true
i do like the buffs to monks however
im not a big fan of those dms who treat the rules as something that cant be unbroken and if you do 1 millom psykick damage if you do something slightly out of line
If you're not going to accept all of the rules in the game, are you still even playing DnD? That would be like making your own TTRPG
do you accept the rule that small creautres have disadvantage when using heavy weapons?
or hell travel times
Haha, yeah, that's like one of the classic D&D philosophical questions. Kind of like the Ship of D&D-eus.
For me, having had it a few times, I don't really see too much value you can get out of it. I think I've landed on kind of the "I know it when I see it" idea. If it smells like D&D and sounds like D&D, it's D&D.
crunchy crits
With the caveat that D&D is a TTRPG, the umbrella term. So that's also handy for the conversation.
That was my mindset, but I have had to modify it because now everyone just wants to homebrew/house rule as the norm, instead of the exception.
i still thinks its wild that gloom stalker and swashbuckler path of zealot came from the same book that has arcane archer sun soal cavalier
Gloom is one of the best things we got in the entire book there
but how did they also make sun soul tho đ
its sad seeing that monks had a 1d4 damage die
They love their martials "both grounded, gritty warriors that are only marginally superhuman" in a world where casters can tear the game apart
In XGE we got like 14-15 good subclasses total
like there level 11 ability is con save or 2d6
sun soul isn't a grounded gritty warrior at all
while the PALADIN can do 2d8 no save they just need to hit at level 3
One rule of thumb we use as a server is "Can you play in this game using characters made by and officially published D&D book"
like sun has to be the absolute worse monk subclass by far
Exactly, they're just slightly magical flashlights instead
Good subs included 2 barbarians, 1 bard, 2 clerics, 2 druids, 1 monk, 1 paladin, 1 ranger, 2 sorcs, 1-2 warlocks and 1 wizard
Truly one of the best 5e books
fighter having 0 is crazy
D&D (and any TTRPG) has never tried to have rules than can cover every single situation 100% rationally and so every TTRPG has a "The group/GM will need to make a call"
At least fighter has like... four noteworthy ones in total across all official 2014 content (BM, EK, the other EK, RK)
also gloom stalker has to be the only redeeming quality about ranger in 2014 base ranger was just so bad
tasha's and xanther really worked hard to save ranger
2014 ranger was always good, gloom just made it great
Tasha was nothing more than a placebo
Genuinely not true it was strictly a mechanical improvement
A single spell being misused (well, less the spell and more another rule) is one of the main reasons people claim 2014 ranger was fine
ranger had to many things that made baesd on the game you were playing
Which shouldn't be too much of an issue with good communication.
Ranger is good because of its spell list
Tbf TCE did add Entangle to their list which is a good buff
Regardless of a lot of things, 2014 ranger was the only class in the game where its two core class abilities (see: rage, ki, wildshape, metamagic, etc) were entirely reliant on the DM for use
Spellcasting and weapon proficiency?
example being naturel explorer
Wildmagic sorcerer also suffered from that but more so in my opinion.
or primval awareness
Wild magic surge not being DM discretion was a great change
wrong, 2014 Assassin Rogue
Nope. Just because people chose not to act like they were the core class features doesn't meant favored enemy and terrain were not them.
They had a lot of ability space dedicated to them, on the same level as the core abilities of the other classes
Notably, not a class.
There were plenty of more situational subclasses
Favored Enemy used to be the primary feature even in 3.5 and it used to give bonuses to damage against your foes as well and even the Beta test for 5e did. They removed that part for some reason
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesnât reveal the creaturesâ location or number
Favored Enemy and Terrain were on the most basic level reliant on the DM to exist.
I don't think it's fair to say that ranger's exploration stuff is a "core ability" any more so than saying Danger Sense is a core barbarian ability but not listing Rage
ah yes there are enemies about
way more fun for players. You also don't have to roll, you can choose to.
Things like primeval awareness becoming worse in your favored terrain was certainly something
but you dont need your DM to get any use of it is what hes saying
we love leaving it up to the DMs whether something is functional or not instead of fixing it
Ranger's core abilities are Extra Attack, Spellcasting and Fighting Style, plus their 3rd-level subclass feature
Nope, im saying its a core ability because of how many features the class geta dedicated to those abilities. 2014 ranger has a lot of features dedicated to those two abilities. On the same level as other classes and their unique core abilities.
i think your missing the point
It doesn't matter how many features it gets that interact with one thing or other, but what their total impact is
at level 14 i get the ability to do rogues thing đ
Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you canât be tracked by nonmagical means, unless you choose to leave a trail.
Like I said, people acting like the abilities were not core abilities just because the abilities were bad does not make them less of a core ability the class was designed around
I think its hard to argue favored enemy especially wasnt a core ability when, on top of everything else associated with it, the capstone of the class was also directly linked to it
Nope
Would you say that wizard is centered around fighting one specific enemy if it got Favored Enemy as a bonus feature? Or would it be effectively unchanged from actual wizard?
Having dead features is strictly bad game design even if they arenât as impactful the power of the class dedicated to those defrauded matters and poorly impacts the player experience
^^^
A class is the sum of its strengths. Filler text is ultimately just filler text
Wizard is a power outlier and their subclass features are highly minimal to reflect that
The class is designed around favored enemy and favored terrain, it is a core ability of the class design. It is why so much of its design space is dedicated to it
portent he rolled a 1
Wizard subclass features aren't minimal, they have some of the best subclass features
Portent is fun but less game breaking than Reddit wants you to think
Most wizard subclass features are fairly minimal. Chronomancy doesnt change that
thats not chronomancy its divi
Im aware. I was pre-empting
Good =/= not minimal
In fact most classes have subclass mechanics weak in relation to just the base class. Thatâs intentional to reduce power variance for balance even if I wish more of the class power was in subclasses instead
Difficult terrain doesnât slow your groupâs travel.
Your group canât become lost except by magical means.
Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
If you are traveling alone, you can move stealthily at a normal pace.
When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area
that twice as much food as is kinda redundant no? cause most rangers will just pick up good berry unless the dm bans it
Those features matter in one(?) of the official hard cover adventures. Also 2014 Ranger was spells known not prepared so taking goodberry without metagaming the campaign type was unlikely
Goodberry is an autopick regardless of campaign environment
Polite disagree
They actually matter in quite a few of the official adventures fwiw. At least 6
yeah but most people should pick up good berry anyway its an amazing spell
Goodberry converts unused spell slots to 10 hp/slot of healing the next day
The chult sandbox chapter for ToA was what came to mind
Goodberry, Absorb Elements, Fog Cloud, Entangle
Spike Growth, Pass without Trace
Conjure Animals, Plant Growth
Conjure Woodland Beings
-- (5ths for upcasting only)
Basically the core of my ranger spell list across a full 1-20 progression regardless of where the campaign is set.
also is there any other fighting style that rangers can use bedies defense and archery
Archery's the main one that's useful, if you want to be m*lee for whatever reason I guess there's blind fighting
why would you melee as.. ranger?
No clue
I wish 2024 had buffed blind fighting to be 15 ft at least so it wasnât just explicitly worse than the skulker feat doing the same plus extra
Yeaaahhhh
what does Skulker do
I know some people would do it for flavor or stuck in 4e fantasy
I had a ranger with an ascendant dragon's wrath antimatter rifle in my Eve of Ruin party, he was one of our better damage-dealers even near the end of the game
i wonder why..
Iirc my warlock still did more damage but it was pretty close
doesnt an AMR do like 5d8?
6d8
it also has the reloading property which means you can only fire 2 shots before needing to reload using a bonus action or attack action
Total damage per shot was
6d8 base
+3d6+3 magic weapon
+1 damage per die from other homebrew item
+10 Dex mod
+10 Sharpshooter
Kobold gloom stalker X/assassin 3/life 1/divine soul 1
or is it a bonus action attack action
Reloading was a bonus action iirc
it's an action or bonus action, your choice
its action or bonus action
10 ft blind sight. +1 to dex, and a few hide based features as well
still dealing with having to reload sounds kinda annoying if your class is bonus action based which i doubt ranger is
The only major alternative ranger has for its BA use is a Crossbow Expert bonus action attack
Which is great, magic antimatter rifles are just better
You mean that weapon that gets used in the smallest percentage of games?
AMRs should be used more, they help martials significantly
they should have made an amf 1 shot then you need to reload
Nah, it's fine as it is
cause 12d8 for little to no effort is pretty nuts
Itâs a weapon that only exists if the DM permits it
isnt that most weapons
No
like brass knucles dont exist unless the dm says sure
12d8+2x+4 mod at 5th level with a 75% hit chance (Archery, no power attack) is 46.5 DPR
With Sharpshooter it becomes 41 DPR so power attacks actually aren't normally worth it
Nothing like starting the work day knowing that D&D is at the end of it!
Naming weapons that donât exist at all mechanically as opposed to weapons that have mechanics arenât the same
only issue about it is there is no diff between necrotic and non magical necrotic so if something is resistance or immune your better off switching
Overall its damage is fine, tbh it should have a bigger reload number because "you can't make more than two attacks before reloading" mainly screws over fighters
krill issue
anti magic rifles are very explicitly weapons designed for futuristic games. The game actively kinda discourages DMs from using them in its formatting unlike most items where the DMG tends to be rather indifferent either way usually
immunity for players is very hard to come by for playing in dnd
By design yes
Anti magic rifles are stupidly good, and I would nearly never run a game where they are used
Itâs why the poison immune races were adjusted for resistance
That was an unnecessary nerf
I disagree
No, very necessary
Poison gets used against players with one of the highest frequencies
And didnt the poison immune race (Yuan-Ti) get suggestion?
Most recent nerfs in general targeted B-tier options and lower
the only poson immune race is Yuan ti pure blood which was a transformation
you go from yuan ti to pure blood which is even more snake like then a normal yuan ti
Purebloods are the least snakelike
in blood i mean
Yuan-ti purebloods are the near-human ones
its why there lesser counter part only has resistance while the purebloods and immunity
Pretty sure warforged had it as well before they were fixed
nope
No the Pureblood was nerfed in the next book theyâre both Pureblood
Um, you dont need a transformation, its a base option in Volo's
Mordenkainens nerfed the magic resistance and changed poison immune to resistance
I'm generally opposed to nerfing an option if stronger options are left unchanged, because cutting out the middle of the meta is the worst approach
it is a base option yes but it was intended to be a transformation if you read the UA of Volo's guide
Doesnât matter since thatâs not the printed version and they are in fact a race that is born
the Yuan ti is infact not a pureblood in mordenkainens
There are rules for transforming into yuan-ti purebloods in Tomb of Annihilation
We arent talking about UA, since it isnt printed
The ToA version basically works as a template where you get all the features slapped onto your current race but it only works on humans
wait its in tomb?!
i didnt know that
Thatâs a different thing
It lets you stack the yuan ti race traits on top of human traits
ToA transformed yuan-ti are actually really strong due to also being variant humans
If you donât die from the ritual giving you 1d6 exhaustion levels
i always forget about variant humans
granted variant humans arent all that strong below level 3
Thatâs strictly wrong
Vhumans are always one of the best races
does that mean custom is one of the best as well?
Variant human is even stronger of a gap in lower levels because of the extra feat
Custom lineage is just variant human with a smidge of flexibility in the stats and proficiency vs darkvision. I use it to play a mind flayer
The top races in the 5e meta fall into one of three categories
- flying race or equivalent i.e. spider climb
- bonus feat at level 1 race
- race that adds good spells to your spell list (dragonmarks, earth genasi)
Volo Yuan Ti as well before they were rightfully nerfed
lineages are pretty stuff then i guess
Nah, Volo Yuan-ti were a step and a half lower
Poison immune and magic resistance was insanely powerful. Thatâs why the mordenkainen printing fixed it
pretty sure magic resistance is exactly the same
Itâs not
Yuan-ti pureblood and Satyr are in like B+ tier, they never got close to the S-tier stuff
It affected anything magical the first time. It was changed to spells only
magical effects isnt all that strong cause i cant really think of any at the top of my head
Literally half the game.
The large bulk of supernatural abilities and monster effects are magical
arent supernatural and magical different
Not in 5e no. That was distinguished in 3.5
Psionic from a mind flayer? Their mind blast stun? Magical
well duh
Mechanically they are the same thing in 5e and thatâs why magic resistance was so strong
i think only yuan ti's had magic resistance is volo's
The playable Yuan Ti Pureblood race had it and that was the issue. Thatâs why the Mord printing changed it to spells only. I know because I played a yuan ti pure blood both before and after the nerf
i feel like posion damage isnt that wildly used against players unless your always fighting spiders
or a big green dragon
Some spells deal it and a lot of assassins will use it but generally yeah not a lot
Dont remind me
Remind you of what, you havenât had any experiences with assassin enemies
I'd do the benchmarks for different tiers of races like
S: Best dragonmarks, vhuman, dhampir, CL, flying
A: Weaker dragonmarks, earth genasi
B: Yuan-ti, satyr, tortle, kobold
C: Centaur, elf
D: MPMM kobold, dragonborn
F: Kenku, standard human
that thing did so much damage seriously it was horrifying
thats some spells and assassins tho unless you piss off the wrong guy your posion immunity is around a 5 outta 10 on the scale
Poison damage is the most common to occur against the players besides fire when you account for traps and enemies that can cause it
Ahan shall not fall, unless we have no revivify scrolls again, in which case..
bps..?
Poison damage is also usually on the high end so being immune cuts out a large part of an encounter threat
man i cant posion you but i can still BEAT you to death
Iâm sure itâll be fine totally definitely maybe
thats just like.. wrong
The main thing I would say is holding yuan-ti back from the higher tiers is having very limited ability to use its toolkit proactively
When referring to elemental damage frequency the default untyped damage types arenât usually included for discussion sake since you canât casually become resistance or immune to those. Barbarian isnât a choice anyone can take
i can cast animal friendship! as many times as i want but only.. for snakes
Main thing that comes to mind is removing the possible consequences of failing a check to harvest poison
Proactive isnât necessary when you can survive things that drop or halt other characters before their turn even happens
i feel like force since mordenkaian did rework a lot of monsters to instead of dealing magical BPS its force
Defensive benefits are being underestimated
Still no because those monsters arenât that common and most arenât even in hardcover adventures and player side interaction with force damage is still limited
Dhampir's defensive benefits are so much bigger that yuan-ti cannot be fairly placed in the same tier
i also feel like Necrotic is up there
i mean yeah dhampir's can have a fly speed if they want
Watching this conversation is a blast
Hard but polite disagree dhampir doesnât have defensive features besides not needing to breathe and spider climb is mobility not defensive
Dhampirs have 35ft move speed and the ability to walk onto a ceiling and drop prone in a game where most enemies are melee and many have a 30ft speed
2024 gave a lot of monsters ranged options but also not every fight has a ceiling.
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
flying
Thatâs not a dhampir specific trait then. Thatâs specific to even being allowed a flying race to start which are more often than not banned
I think with Dhampirs its the bite thing and how exploitable it is with your own bag of rats
Am I the only one who sees Tiamat(The Dark Lady) being censored because they're a likely spammer?
Biting a bag of rats is good for initiative, yes
Tiamat likes her spiced ham
No I'm getting it too
yeah but it allowing you to keep a fly speed is pretty strong like old Aarakocra having a walk speed of 25
but a fly speed of 50
so now your walk speed is 35 and your fly is 50
I usually nonlethally bite an unconscious mule that I carry around to fish for a max damage crit, then apply it to a thieves' tools check to create a trap with my familiar helping me while I am under the effects of Guidance and Emboldening Bond
Still hinges on you being allowed to play aarakocra first and then add more into it which is usually a no
its any flying race tbh
granted swim speeds are pretty underated
also i fee like thri kreens sleepless trait is also decently unrated as ell
Not needing to breathe also means you can live in a bag of holding and just peek out to shoot
i like sleeping underwater as a dhampier it pretty hard to attack me
Probably related to their text
There arenât actually rules for exiting the bag yourself or using it like that technically speaking
Anyways Iâm off to my day job have fun nerds
you just.. climb out
It's probably an action just to do that, and it also depends on if there is gravity inside
remember bags of holding arent infinite
It's only an action to retrieve an item, PCs aren't items and you're not "retrieving" yourself
a bag of holding can also be opened from the insides
unless its been sealed via arcane lock
You are interacting with the bag
item interaction is a free action
Retrieving an item from the bag (read: opening and closing it) requires an action
Thatâs grabbing an item from a bag not opening/closing a bag
That said the bag is probably not big enough to hold most medium creates - itâs a 2x2x4ft space
Itâs 4x4x4
Yep and attempting to fight from it for some reason doesn't provide any real cover. Attacks can destroy the bag.
Itâs not
Kinda weird that it can hold 500 pound
But it can hold a small person through
Also why does it say that it can fit small and medium creature if that bag is so small
Also if the bag is destroyed while your inside you just get sent to the astral plane
A medium creature can squeeze inside a small space
Not a chance Iâll fit in there
âJust sent to the astral seaâ
Thatâs like saying âyou only get sent into the Meat grinderâ
Man they should just make a digital version no one wants to read and remember all of this
As a game
There is reason why the corpses of gods float there
What?
There are already VTTs
Oh no Iâm in a infinite void
DnDBeyond maps, Roll20, Foundry, Owlbear.
Should be mainstream
Dnd beyond maps need a sub to use custom ones
Also making it like that loses a lot of the reason DnD is fun
Roll20 is trash Foundry is better but theres still alot of manual configuration
Which is stinky
It solves alot of problems
I like making maps in my off time
Not really. Makes more problems and takes away a lot of freedom for DMs and players
What kinda of problems
The Project Sigil kind of problems
Reading
Discussing âis this correctâ âcan j move hereâ âwhat does this thing doâ
Besides its not hard to read those 20 pages of rules in DnD
Literally just read that book and if thatâs too much your not trying to play dnd your trying to play Baldur gate 3
Like the books are mainly just options and their descriptions or story stuff than rules.
Ok but every session people waste so much time asking stupid shit constantly bc they donât have a visual indication showing the limit of their characters movement
Or how an item/spell/mechanic works
So you just count the squares.
What if its diagonal movement
That just sounds like you play with people that donât know how to read
Like if each square is 5ft and they got a speed of 30ft? Move 6 squares.
Same thing 5ft per square but some dms do make diagonalâs cost more or just donât allow it at all
Itâs up to the DM if you can move diagonally
Many VTTs also have a setting to measure Euclidean movement, which makes diagonals very easy
Oh no guys who change the rules are surprise it leaves people confused because they use the normal rules? How unexpected. /jk
And why do people hate combat so much
Hardly many people do. That sounds like an issue for your group
And min maxing
I donât hate combat I love it
People most certainly don't hate combat
I personally love combat
Combat is the only reason I play D&D
Every post I see its min combat high rp no min maxing
I am a very combative bard
This might be kind of a survivor bias thing? Games that have a lot of combat might fill up really fast and so what you're left seeing is things with lower combat?
Combat is the funniest part of dnd sometimes besides seeing how people will react when I show them that I can summon a dog from thin air
You trust random posts on the internet for your DnD?
I've only seen Youtube videos say stuff like that
Yeah that explains a lot
âIâve only seen YouTube videos so it must be true for all gamesâ
Nah every game ad I saw was like that
Next weâll hear about how DnD Shorts or âthis guy on YouTube said thisâ next
If u minmax ur a bad person type deal
Min maxxing and power gaming/building are two different things btw
I wish more people understood that
I want the best stats/feats/spells for my character and suddenly im an irl bad guy or something
Thats.. there is no such thing as the âbestâ in dnd
I think he means like best to match his play style
Yes there is broken thingd like wizard or hex blade warlock but the best is always up to debate
At least I hope so
Enchantment Wizard is cool, but if the UA is to be believed, the new Enchantment Wizard will be a lot less MAD. I'm excited!
I agree with you "best" is really a very opinion related term I'm dnd
The main reason I donât like power gamers is cause most dms will up the ante of the entire game based around that one guy so now all other plays have to suffer because this did made his characterâunkillableâ at level 5
Waaaaaaay back (like in the late 2000s), this was called the "Stormwind Fallacy". The fallacy is that just because you built with optimization in mind, you're automatically going to hinder the roleplaying options of your character.
You've played with some very assholish dms
Oh definitely
Like the other players can yap their asses off in rp but as soon as my character built for combat starts doing well suddenly im âstealing the spotlightâ
Yeah, because combat takes four hours
I min max for rp you min max for combat we are not the same
That's why a Session 0 is so crucial for setting table expectations
There's no objectively best or right way to play D&D, just the best way for your table
How is it a problem if im speeding it up then
Four hours that could be spent talking to Robin the Gobin
Everyone can rp regardless of charicter build
Iâm not gonna lie it always scares me slightly whenever I go to a #looking-for-players and they just instantly send me a server invite link instead of asking questions
I disagree here, I would say there absolutely are best options
4 hour combats? That's a problem, I run 3 hour sessions and get 3 combats in on average , and that's usually half the session time
Teirs 1 2 3 and 4
If youâre playing a bugbear with a glaive with polearm mastery and sentinel, when can you have an attack of opportunity? At 15 or 10 feet?
Once a player spent an entire session fighting a black dragon, which we were not allowed to participate in, and he leveled up several times from it
No I mean im letting them have their moment rping right? Bc im more interested in the combat? And I canât enjoy combat because when I do well im âstealing the spotlightâ
They make functional characters that doesn't the hinder the whole party down, you on the other hand does more Min than Maxing because you are building based on vibes and flavor without being a good mix of being functional and flavorful
Thats on your dm brah
Yeah but again objectively speaking like if your character is built around fighting in a game where there isnât much fighting are you really the best
What?
10 because the reach increase from bugbear only applies on your turn
This sounds like something you should bring up to your table if you feel this way
Participate in rp minimal, combat maximal
You can just build around everything though?
Sounds like that I'm was playing favorites
D&D is supposed to be collaborative, not competitive and show-stealing
Thatâs a bit weird, so itâs normally 15 but 10 on an enemyâs turn then, right?
Roleplay shouldn't stop when initiative is rolled, some of the most intense moments of rp are only possible in combat
What Zeke said
Moreso the player took advantage of a new dm
I hate plays like that
Good example I like to RP if I use vicious mockery gotta come up with a good isnulte to do damage
Insult
Im specifically talking about how when your character in combat offs like 3 npcs while the rest collectively struggles to off 2, ur considered to be âstealing the spotlightâ
I can't spell today I apologize
One thing I did was when I use conjure animals I made them raptor and always screamed âscary monstersâ at the top of my lungs
What? No
Yeah, it sounds like your table had/has a problem that needs to be discussed
It happens
I like summoning monsters to deal with my problem sn
The table either hasn't set down the expectations for the game clearly enough, or there's a serious gap in communication that could be solved by talking to your party
That does seem to be your fault tho
How
Technically yes, since there are no concrete rules on skill checks (save dcs being unclear)
(Or needs clearer expectations)
That's even worse holy shit
Sounds like your group is not very fun
Like I'm a newer DM still learning by running one shots
The DCS are set by the dm
So that would anger me to no end of someone tried to do that to me
Oh also!
It usually relates to those high rp low combat no min max tables
He somehow convinced the dm that dragonborns could cast polymorph! Which he treated like shapechange
Polymorph is literally stuck to animals but alright
Sounds like someone you would hear on a reddit DND horror story video ngl
It just sounds like you joined a table with different expectations, and didn't get to have the fun you were looking for. Not every table will fit every player, and it can take time to find the right group for you
What class were they
Fighter
Mind if I ask the context? Pardon me, just checking all this now
Are u talking to me bro
WHAT
DM let this happen, they were sandbagging
Fighting casting polymorph đ
Yes, sorry, missed the reply click
I will believe you if they were a spellcaster
Gotta get you a dm that runs all 3 pillars of the games, social, combat and exploration
The 2014 optimization joke is that if you multiclass anything with level 17 chronurgy wizard, its automatically the best regardless of how much it "makes sense" to multiclass into wizard
Me?
I'm still friends with the dm and they have apologized for their actions
Well that's good at least
Chro isnât even first party content.. I feel like a Lot of people forget that
they're not even using the ideal systems for it too lmao
It falls under official content, def not third party at least
Even if it has 3rd party origins
Yeah they be advertising pathfinder 2e/1e saying that
Itâs literally critical role and in the 3rd party section wdym
It's weird because it both is and isn't an official book. Beyond calls it a 3rd party book but it was a partnered book
@lone zinc you just gotta keep looking man you'll eventually find a group that you vibe with and includes everything and don't make you feel judged for how you like to play
Chron is in Explorer's Guide to Wildemount which is a 1st-party book
Thanks man
Or woman
The 3rd party book is Tal'dorei Campaign Setting Reborn
Its an official WotC sourcebook, published by WotC
You had it right the first time đ
Its a grey area but since WotC published it and didn't call it UA or homebrew etc its official
Though that does remind me, I wonder when Wotc will reveal the books for this year
But DMs are perfectly justified in banning mechanics from the book (Dunamancy spells)
I love Eberron
December 30th /jk
Oh damn explorers is official didnât know they
It isnât.
it is a problem when they ban it mid campaign though
Have y'all ever had dms like straight out ban base classes?
The Forge of the Artificer is the official Eberron book we got
I hope it would be about Eberron
If you look in publisher under 2014 it says âofficialâ
Some guy banned hexblade
We got it last month.
I am fully out of my mind and too inattentive for DnD, which I have a session for in 1 hour and 15 minutes, what do I do
I know a table that didn't outright ban Warlock but made sure that all NPCs will discriminate against Warlocks in their world so if you ran Warlock you're done for
Gritty, grounded realistic games banning spellcasters
Wait not even last month. Two months ago.
Ignus
My only theories is ravenloft, dark sun, a tasha's/xanathar styled book and a venger module
Library rule set source books Wildmount is under official instead of partnered
More)))
Anyway Iâd rather see them try out other settings. Those Dark Sun subclasses in the UA makes me want to see a Dark Sun book
Playable gnolls was not in my bingo card of dnd 2026
Or a Ravenloft touching on even more Domains they left out
That does remind me, I saw a rumour of the scrapped Vecna book, was it ever confirmed to be true?
Yes that is official because it was made and produce by WOTC .
Sithicus my beloved
Exploring Eberron is neither of those.
Yep, I left the table
A lot of groups will understand that sometimes you just aren't in the right headspace to play. They understand that health and wellbeing comes before game night.
I would suggest just messaging your group to let them know what's going on and be gracious with their patience and understanding.
Exploring Eberron is a reprint and minor update of a book that came out 6 years ago.
I was talking about Explores guide not exploring
I once had a dm ban collage of lore bards specifically I begrudgingly went back to my old ways as a rouge and made a (can't remember how to spell the name but the crow people) named rasper he liked shinny things
explorer's guide to wildemount is an official wotc published book
Lore Bard bans? Psh, just go Eloquence Bard instead, ez
the crow people
Kenku?
If a dm.is banning anything from the players handbook, I'm out
Kenku
I mean, they do like one book about Eberron and then forgot about it till the next edition
Personally I donât ban official classes unless itâs very setting dependent.
I usually make a handout of builds that really match the campaign setting and offer it to the players.
5e has two Eberron books
Lore bard is a stupid bard to ban fr ban eloquence or creation or valor bard before a lore bard
Is 6e out
Tbh the only bans I see being reasonable are very setting specific races/backgrounds or ones that don't fit the worldview
Eh? Valor Bard isn't op at all and frankly I'd be a bit weirded out if Valor Bard was banned before Lore and Eloquence
also forge of the artificer should barely count as a full book. It's advertised and priced as an additive to rising and also the obligatory artificer redo
I don't ban classes, I generally only ban infinite loops and otherwise run as close to RAW as possible
Which is twice as much as 2024, but still not that much.
Creation's a lot more manageable if you stop stupid tech that happens bc of Creation
Why do people ban eloquence itâs not as strong as people might think I mean yeah the ability to never roll below a 10 is awesome
Forge of the Artificer and Rising of the Last War is the 2 books
I'm just wondering when my man Venger is gonna get his book because they hyped it up a while ago, but after the vecna rumours I wouldn't be surprised if it got slashed
2024 is not a new edition as a reminder.
Eloquence is one of the top two bards
About 10 years away
Imagine if they made an entire Realm setting book.
Why
Based entirely on the show.
Itâs second ability is just lore bard but no one has immunity to it
The ability to impose penalties on enemy saving throws with your insp dice
I mean it'd be cool, but Venger was moved to FR
2014 no 2024 valor is gross like actually busted
Lore bard but no one has immunity to it like I said
Was he?
Yeah it's that good
Because I know those kids showed up in 3 different settings in the one shots
He's noted in a segment about epic villains in the realms and has art in the players FR guide
I think. I need to reread Uni adventures
i really gotta ask how so
I'd put (2014) Lore at #1 as bards go, though that is pretty much purely because of the level 6 feature
But how/why is that ban worthy
cutting words is also pretty nice
Though I won't lie, it furthers my theory that he and the red wizards are going to team up
It's not, I was contesting the point about it not being as strong as people think
Imagine if Venger just fully replaced Szass Tam.
They have the ability if built right to do minimum 2k+ damage in one round they have the most damage per round in the game now
But itâs not thatâs like banning gloam stalker for being âtoo strongâ
please, enlighten me on how
Sounds like homebrew foolery
I mean he is a shapeshifter, it wouldn't be impossible to think he would try to temporarily usurp the lich
I think it's very strong but not ban worthy because if we ban everything above Eloquence bard we're left with almost no fullcasters
Watch the YouTube video idk my players did it it relays on the fact that you can cast any spell and attack not just a cantrip
I still refuse to believe that doing 500 damage is impossible using first party content
Dude please stop watching YouTube for dnd info đ
Nahh itâs easy in2024
Itâs not through
Sylunes viper is kinda crazy
Just to confirm its 500 not 50 damage right
500
If im reading this right
A Tarrasque's like ~670 hp
At what level? 500 burst damage is not particularly high in tier 4, but it's solid in tier 3
You're saying that two Valor Bards can just delete a Tarrasque in 1 turn
489 is the record for one strike in one of my games with the new epic boon from the forgotten realms book that maximizes radiant damage
Until I see it in game I still donât think doing 500 damage is possible with all the rules being checked using base rules
I mean, its easy depending how you count it
Level 17+ fullcasters basically do as much damage as they want so it is possible
Break down the math on how doing 500 damage is âeasyâ
Would AOEâing 200 rats count
I mean to 1 creature
Question: what is the most creative interpretation of a character you've seen in your own campaigns? I'm talking about someone who played a character's class or species (or both) to a degree that it was amazing to watch.
Does it need to be 1 single attack?
Yeah
All my players powerbuilding
Why don't we hear the specifics of the method used, or move on? Otherwise this is less a discussion and more a lot of, "can not!" "Can too!"
I did over 500 damage at level 8 as a cleric with turn undead in a swarm of undead. Aoe can stack those numbers
Ok
Using pure RAW rules sure you can find specific not intended combos to deal a lot of damage
Legitimate just said to 1 creature
i guess i found the apparent thing and it is just conjure minor elementals plus dual wielding stuff
The time my players summoned 10,000 bats
Yeah, gonna be honest, I don't see a way that Valor can output any sort of four-digit damage
2024 not 2014
Maybe they think you can spam spells with extra attack
Itâs not possible to 1 shot a tarrasque
5th level divine smite, plus spending all your hit dice on the sword from bigsbys, plus eldrich smite on a nat 20 and the radiant damage epic boon on a paladin 1 warlock 19 is huge
OH IT IS
No itâs not
For either version, yeah
Or think Action Surge still works with spellcasting (it doesnât)
also i havent watched dungeon dudes in years how are people making 45 minute videos on a single subclass wow
I still think all those "1000 damage per turn" optimizer's guides only work because their GM doesn't know the rules enough to explain to them why it won't work
Just not by damage lol
Assasin rogue + grave cleric can do about 300 ish
"Hey DM, I Wish this Terrasque just dies infront of us and can't be revived."
Itâs impossible to do 675 damage
I think thats the max
Your wish fizzles out
No true polymorph into a diamond then cast revivify
Fun fact that has been a thing in previous editions.
Valor gets a cantrip a turn with their attacks, or a spell followed by an attack
Doesnt work amusingly
Then if you add poison it does even more
from what i saw for valor bar damage it's big but not four digits insane. Like, 187 if all your attacks hit for a level 16 bard
The 764 creature immune to poison damage:
If you true polymorph your simulacrum into an atropal you can create a permanently controlled wraith minion every 36 seconds, basically nonstop. +2400 wraiths per day.
The rule was âa Tarrasque at -50HP with a Wish spell for it to die might work.â
Ok so, 300 damage still doable at least
Donât tell my player
i said 500 damage to 1 creature
Assasin rogue plus grave cleric, auto crit plus vulnerability plus double damage
Glyph of warding makes it possible
You said no poison, adding extra rules randomly kinda makes this impossible
Unless itâs the same spell. Cannot be effected by the same type of spell at the same time
Wrong glyph of warding canât be moved even if you put it in a book
Also yes you cannot move a glyph no mater what
Cast it in a book in a bag of holding in in one dimension itâs never moving ong depends on dm but every dm even me Iâve played with has allowed it if itâs in another dimension
Also fails.
Still canât be moved
Explain how not
The bag of holding is not 1 dimension. Itâs an extra dimensional space so itâs the same dimension you are in
Read the spell
So it still moves, you just made the inside slightly bigger, not a new dimension
With one atropal producing wraiths you kill 10.6 tarrasques per round after one day, 21.2 after two days, 31.8 after three days and so on
Iâd say itâs at the very least ambiguous since there arenât many rules for extra dimensional spaces
Thatâs not in 1 attack
Oh ok leomunds tiny chest
Sage Advice fixed it up last I checked
Which means itâs up to dm interpretation, which any normal one is gonna say no to
A bag of holding is an extradimensional space, I don't think there's a legitimate argument for it not being treated as separate from the plane you're on
DMG says Demiplanes and planes are infinite distance away from each other. Putting it there would break the 10ft movement clause because itâs infinite distance
^^^
Moving a glyph of warding by any means is impossible RAW
Putting a glyph on an item already in a BoH should work
So either itâs an extra dimensional space so it breaks on movement, or itâs sent to another plane/Demiplane and breaks automatically
Nah you can move them easily, they just break when you do
Exactly so blowing up the giant monster isnât possible
Teleporting doesnât count as movement though
See again D&D isnât always about the rules tho itâs about the fun and the story cuz every dm has their own rules that is a rule in D&D dungeonmaster is able to override any rule cuz a lot of rules in 5e are kinda dumb and vague
i don't think it's actually movement, but rather, any effect in which the result is it exiting a 20 foot zone it was created in
Yeah that can help you in #homebrew
It's not about movement, it's about being more than 10 feet from where it was cast
This is literally about me saying In base dnd itâs impossible to do 500 damage in 1 turn to a single creature
Cause it literally is
Yeah also one of my players cast glyph of warding as a trap since they knew where the tarrasque was sleeping and they cast about 250 glyphs of fireball so yeah nah they did over 500 damage
Why do you think thereâs no such thing as a d20 damage dice
Itâs still possible just situational
i mean Bags of Holding are pocket dimensions iirc, so making a Glyph of Warding in a Bag of Holding would mean that it isn't moving relative to the space it exists in, but rather, the exit to the portal it passes through is moving through space
I have a lot of issues with 5e and it's DM support in the rules. But, 5e is only vague often if you are only allergic to reading the rules in their entirety and not just skimming them.
Tarrasque are immune to fire damage
If you want to do it specifically in one attack, my best guess would be that you should start out by using moonbite tech
Not in 2024
Maybe? The term used in the phb is moved. Might be a different case to moving as in spending move speed
Tarrasque is immune to fire
A lot of monsters lost their immunities in 2024
Damage Immunities Poison, Fire
Just wrong gang
If you use assasin rogue lvl 17 with grave cleric max damage roll it
Thats 9d6 + 1d8+5 (no +1,2,3 weapons)
Max damage thats 129 damage (auto crit surprise round)
Now you double it for assasin rogue 17th feature
Vulnerable for grave cleric feature
Thats 496 damage
Add in any magic item it does enough
Yes it is. It is immune to fire.
THEORETICALLY, its possible to do 500
. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered
Immunities: Fire, Poison,
The big thing I think you're missing here is this server isn't your table, your group. What works for you when you play isn't matching up with what the million folk here expect from reading the game. If you're having fun doing what you're doing, that's brilliant, carry on! But you can't expect everyone else to share your own personal frame of reference.
Your trying to surprise a tarrasque with 120ft of blindsight
The first immunity it has listed in fact.
You asked me to do math to do 500 damage in one attack
Thats literally all the info i had, now i know theyre immune to poison and are a tarrasque
tarrasques don't do anywhere near 500 damage in one attack
The monster thats being attacked is a tarrasque*
Ahhh he was a wizard of the scribes so he cast it as a different damage i think lightning I forgot they could do that but yeah
ah I see
In short, be a race that has a natural bite attack and use the funny wheel in Sigil (Turn of Fortune's Wheel module) to become a quasi-deity, the lowest divine rank
DMG improvised damage states that the jaws of a godlike creature do 24d10 damage
We are a godlike creature by virtue of being an actual god
Bhaal cultists in BGDiA have an aura granting piercing vulnerability within 5 feet, we can make such cultists with True Polymorph.
24d10 average is 132, 264 with a crit, 528 with the vulnerability we're applying
I think thatâs the only reason it worked
Either way i already made the math which is that it was max damage, i just gotta bs it and say you roll a crit instead
With no extra effort we can have a 5% chance of going over 500 damage with a single attack
I doubt youâd get the auto crit
Glyph casts the spell instead of the player, can't apply class features to it
Dude theres way bigger issues than rolling a 5% chance here, i did math that youd have to roll max damage on every single dice
Its why concentration spells on Glyphs are super strong
Oh I ruled it as since the spell is being cast into it cuz it still uses the spell slot to cast into the glyph you could
Dear Oghma Lord of Knowledge,
Long time, no prayer. If I could ask a tiny favor it's that after their first couple of intro sessions. That players are encouraged to actually read the hand books and not rely on assumptions or their personal Game Master. Game Masters, can alter the game. Yes I know, but the reference frame should be the book. Thanks.
Your boy, Kas
Spells are not casted into it, they are stored into it.
- youâd use your action to use your channel so no attack for you
Again, you asked me to do math to show its possible to do 500 damage in one attack
Not to make it viable
But itâs not cause thereâs no attack to be done
So you failed in the end
I still ruled it as suck for fun
If it has a bite attack in its statblock, wouldnât that mean you couldnât improvise damage for it? Like I get this is purely hypothetial but that is some conclusion to jump to
upd: in 2024, they aren't extradimensional spaces by explicit, just noneuclidean geometry, and because of this lack of explicit-ness, now includes the bag of holding in a bag of holding bug
Damn even worse
A bag inside a bag still makes a portal to the astral plane
Get a different cleric to do it
When destroyed yes.
Youâd still have to surprise tarrasque which isnât possible
You dont
Just roll a regular crit then
it doesn't, actually! the rule is "if the bag of holding enters an extradimensional space created by another item", but the bag of holding is at no point called an extradimensional space
Again, the max damage roll is way more insane
- the new tarrasque has a +28 to int so I doubt youâd go first
Again, you can just roll a normal crit
again where is the crit coming from
I'm shocked they got away with 500 3rd+ level spells actually, just thinking about it
ByâŚ. Rolling a 20
Like most crits are gotten
Your outta your mind lmao
You asked for the math, i gave it
I asked for a realistic way to do 500 damage to 1 monster and you said âget luckyâ
Fat chance
A nuke
Never said realistic
it cannot be placed inside of any extradimensional space items, but because of the inspecificity of this new description, it can still be placed in extradimensional spaces of spells (i.e. Rope Trick, Imprisonment) and inside of another instance of itself
2024 of Holding exploded in a very expensive way.
Also if your rouge is doing bludgeoning or splashing or piercing your damage would just be normal since the new toque is just resistant to normal BPS
Changing goalpoasts again but ok
The handy haversackâs description refers to the bag as an extra dimensions space
And last time I checked rogue canât change its damage type unless it uses a certain type of weapon
I literally brought up that tarrasque are immune to poison
So if you do the math the vulnerability would be turned into neutral
And you said it yourself the rogue didnât have any magic items
Again, this is the original statement here
Thats when i joined the convo
oh, it does, that's... really weird, actually, but at least it patches the bug
And the Tarrasque was the test subject..

Not gonna be backreading context my man, idk what to tell you other than i replied to that exact statement
You legit.. said that âI didnât know tarrasque are immune to posion đ
Didn't scroll a handfull of messages up?
Nope
Literally didnt but ok đ
Someone else must have then
does anybody have a definition for an "extradimensional space", or more specifically if moving the opening to it quantifies as moving the items within it?
I said i now KNOW the creature youre speaking about is immune to poison
And a tarrasque
My point is killing a Tarrasque in one turn is impossible
2024 yesnt
The new one especially
Pure raw*
I mean damage alone sherlock
Probably not impossible. Just highly (highly) unlikely
you could have a set up
Set up how?
âImpossibleâ? No, but incredibly incredibly difficult and only really possible in those weird white box scenarios that are never going to come up in an actual well adjusted game
My vote, no. The space is not integral to the exterior container.
Yâall ainât killing a Tarrasque in 1 turn gang
If you cast enough glyphs of warding you can
No matter which way you put it
Which requires so much time and no DM will ever allow
But it is physically possible on a mechanics level
You still canât move a glyph of warding
Yes its in the same plane as you just extending the space. It was in a saage advice or the 2014 DMG last I checked
If it moves more then 10 feet itâs fine
One thousand commoners with silvered longbows wins
Itâs resistance to piercing damage
And the commoners would have disadvantage
Why?
oh extradimensional space is the same as noneuclidean geometry, okei, thx u!!! :D
As itâs a heavy weapon
It is possible with set up at Tier 3, doesn't matter in Tier 4 tho since u win
and they only hit with crits
Got it.
Still only.. 200d8
And again itâs still resistance
Extradimensional space
Thats like 900 average damage
If itâs move more the 10ft in any way shape or form itâs dust
wait 5% of 1000 is 50 not 200. Critis double dice so its only 100d8.
893 damage btw, even if halved, it dies
inside an extra dimensional space it doesn't move
That still counts as movement to the glyph
Wait this is a tarrasque right? Silvered weapons don't do anything to it's resistances.
that's why Genie warlock is stupid with glyphs of warding
Yeah
no, it doesn't, because it is not on the same plane
The commoners are getting whipped out of the field
Silvered weapons only bypass specific monsters (devils, vampires, and werewolf) BPS resistance and immunity. not all of them.
^
My 5 tieflings rogues and the Fighter that go with them would say the opposite /J 
Alright now how would you get the glyph âoutâ of the space with out moving it
nope, but magic weapons do, any +1 weapon surpass the resistance
You go into the extradimensional space
(Usually best with genie warlock vessel)
Iâm talking about the new Tarrasque
Extra dimensional space is the same plane as the person holding it.
according to Nealen, it is within the same plane, just noneuclidean geometry
Its just stretching out the space around you. You might be thinking of Demiplanes.
oh there is a new one? damn, what it have of new the non pacific beast?
Where it can kill a commoner with a thunderous bellow
Oh maybe, I might be
If it was a different plane a lot of spells and monsters destroy the item from working.
Yeah it's cool
Like a Demilich's regional effects for example.
People think they can kill it via glyph of warding nuke
Or the entire setting of Ravenloft
Not to mention that it has 6 legendary resistances
You can, but unlikely
I don't think sooo
What you think?
Hello
But yeah you cannot move a Glyph without breaking it
Literally impossible it has 25 ac +18 to initiative 697 hp 6 LR reflective carapace
unless you have a huge area of planning and making Glyph's of warding against the Tarrasque
Use Circle Cast additional duration Delayed Blast Fireball nuke instead 
Its immune to fire still
aww
let's say, hypothetically, you fill an entire house with decks of 52 cards and each are scribed with a Glyph of Warding, all primed so that should the physical structure of the house grow compromised that they detonate, you could nuke it, but by the ways of chronologicity, physicality, transport, and geometry, you can't actually produce a situation where a house is absolutely filled with the cards
How do I play DND? ;-;
can change the damage type with sorcerer at least
Actually yes
Transmute the spell to cold
I guess that could work but still legendary resistance
you would also need to lure the tarrasque over there, which would be challenging, but not impossible
So long as they stay 10ft of where they were casted that works.
And magic resistance
Make glyphs everywhere around an open area and make higher ranged spells further out and closer spells near the middle
Class features notably do not effect stored spells. So only only the Glyph's explosion feature it would work
It is quite possible, but in a whitebox
If the spell is an attack roll it fails to do anything to the monster
use saves
You are right, I have the huge model of the Tarrasque, wanna see?
Magic resistance
And?
Legendary resistance
The glyph casts the spell, which is really strong for concentration spells, but also blocks some features from working with it.
Advantage still isn't gauranteed, and 6 LR is easy to bypass on the scale we are going
It has has a minimum of +5 to its lowest save
I mean, half of 14,422d6 is still probably enough to kill it
What are the other good places to search for a campaign?
Youâd have to maintain con saves when it can just eat you or roar
Does that mean You roll 14,422 d6 dice?
Also one of its legendary actions forces you to stop concentration on a spell
Make a 60 ft radius circle of glyphs of hold monster or other control effects
r/lfg on reddit, your friendly LGS, other discord servers dedicated to posting games, etc.
ok?, glyphs can't end concentration or make con saves
So again delayed blast fire ball is useless n
You charge up before initiating ideally, though that's highly unlikely 
especially seeing as it requires an entire day of charge if you want the full 14,422d6 damage
Also, I would politely like to not be told to shut up, thank you
yea, thus the house, it insulates them against wind and is static and is a structure, which a tarrasque deals double damage to
Could also put a rock on top of it.
So your gonna spend days setting down glyphs to stop a monster that can move faster then you
That's the thing
Youâd need 8 casters for that to work
Also yeah Glyphs take 1 hour to cast
7 of them only need level 1 spell slots, easy enough to use hirelings
You keep saying it is inherently impossible, however, it is not, just no way you are doing it in a campaign
Thatâs still 8 casters
Cause realistically is it
So I am arguing against your original argument, which is inherently a white room argument
I mean I donât think realistic possibility matters that much for this discussion
Now realistically, I agree that it is nigh impossible to kill in 1 turn

Your entire argument is just âset up 5 billion glyphs are wardingâ
Yup, because it still follows the basis of the argument laid forth
do we need to be arguing?
This is what I am arguing against
I feel like if your rolling ini itâs a little too late
not arguing as moreso debating
Also again if you put it like that it just spam thunderous bellow from 150ft away over and over
What's LGS?
Local Game Store; also check libraries, boardgame caffes, and community centers
The doc linked in my bio has a bunch of options.
unless its going multiple turns, which the basis was 1 turn
Is this tarrasque conversation still ongoing
Indeed it was but again you canât even set up a glyph in 1 turn
prefight
Thereâs a pre fight?
but a tarrasque doing bellow isn't prefight
Ehh debatable
before initiative, if you plan for it, you can
The premise was based on someone talking about their wizard dealing 500 damage because of a pre fight glyph spam
I refuse to take that as a proper answer itâs just silly
But I do not believe that this conversation is going anywhere productive, so I am going to remove myself from it
Besides the max amount you can set up in a day is 8
Meteor swarm plus cleric of grave plus max damage roll =480 max damage
Where can I use serverscout?
Immune to fire damage still
Forgot about it being a tarrasque ngl, im at work
it would, in fact, take an entire campaign to prepare the necessary count of Glyphs
Exactly itâs so silly I refuse to accept as a proper answer
What is the newish spell that means all ranged attacks against you are at disadvantage?
It's a website (https://pnpnews.de/list-of-english-speaking-ttrpg-discord-servers/).
But sorceror it into a different damage type
Proning your self smirk
you can handle a Tarrasque if it fumbles a roll against Imprisonment
LR also takes a minute to cast
So, actually
Itâs for a flying character, so that would end⌠poorly
oh right Legendary Resistances
It can only be hit by 1 metor at a time
As stated in the Meteor swarm spell
Then you are not learning anything or actually seeing this as a valuable conversation. The basis you originally laid out has been disproved multiple times, and twisting it now to try and invalidate the answer is just straw man fallacy
A very, very lucky level 20 Fighter with GWM, Storm Giant belt, and a Vorpal sword can do 500+ damage on a single target in 1 turn.
I literally just said itâs impossible to kill a tarrasque by yourself
How lucky? 9 Natural 20s in a row. Not critical hits. Natural 20s.
You have the argument that a wizard with all the free time in the world could set up a mind field for a tarrasque to run through
This is still going on
Disintegrate can do 308, im sure theres ways to do higher
Saving throw
Not my minefield, not my terrasque.
Ok are we going to just keep adding stuff to make it impossible?
Disintergate is a saving throw
Since Vorpal's bonus damage is only on a 20 on the dice
Ok, make the tarrasque use up its legendary resistances beforehand
Not to mention just putting down 10 glyphs of warding is around 1000 gold pieces
Get a monk to do it
None the less more
I can do 240 damage with a Tempest cleric, one channel divinity, one lvl 9 spell and a crit
Not one shooting a giant monster through
Bam add a grave cleric thats 480
Add in haste, do more damage
Also takes 10 hours for 10 Glyphs
Unless everyone in the party has the spell and the spells being stored of course
Yes, because it was an absolute statement that "You ain't killing a Tarrasque in 1 turn; No matter which way you put it" We have now said that there are theoretical instances in which you can, and you are changing the basis of the argument trying to invalidate the answers and saying they are "silly", which they are, but that is not what was laid down originally
Notably you cannot be effected of more than 1 instance of a spell either
Can you store spells with a valuable cost?
If you keep moving the goal posts, yeah you win the argument. But youre making a completely different argument at the end of this
Itâs cause itâs not possible if your being real
Now its not âyou cant never 1 shot a tarrasqueâ
Its âyou cant 1 shot a tarrasque in one action when the tarrasque has all its legendary resistances and you have no way to prep at allâ
Pretty sure thatâs implied
Being real wasn't a part of the original absolute, which is why we are not taking it
No, you made an absolute statement, you cant go âwell i implied itâ
(Maybe it's time for a break?)
The original message was âwith 1 attackâ
If it didnât have its legendary resistance immunity and resistance it might as well just be a big pile of hit points
Original message i responded to said âwith 1 attackâ and had no mention of a tarrasque
So you missed an important part of the conversation
Indeed
Not from a casual player (im trynna make a star wars reference)
𤡠maybe, not backtracking all that
âIâm gonna butt in even through I donât have all the context!!!â
Yeah, its a public form my man

However, it was still stated multipl;e times after that the absolute of not killing the Tarrasque, and multiple repetitive statements is what we are arguing against
You guys have been at this for like 20 minutes and have gotten nowhere just drop it already
Your saying that if a wizard has 30000 gold and 30k worth of time they might be able to kill a giant monster
Cacophonic Shield! That was it
Itâs been a good hour
This and the more recent one I am arguing against
Technically the wish spell negates the cost
This is D&D, nearly anything is possible, and we are just going over RAW
1
Jeez how the hell has this gone on for an hour
Not 30
Just Wish to kill the Tarrasque. Easy 
It wouldnât work
Who cares if you can or cant kill em we arent facing one rn are we? How about we drop it and move on to a more pleasant convo
Like how i got my ass handed to me by our sorcerer
Fun fact about that in early editions youâd have to set the monsterâs hp to zero then wish for to to stay dead
Now that was fun
A martial got beaten by a mage Iâm so shocked
In hand to hand combat
Not thatâs shocking but still not surprising
Still funny
Whats the sorceror?
Why not
Oh hes a storm if i remember
The old Tarrasque being immune to death has to be my favorite thing
Howd you manage that one?
Plus has claws because hes a dragonborn
And my rolls were lets just say not very good
Low level i assume?
We are level 5 so yeah
We did a pvp boxing match to get some extra coins lol
Not until we like killed each other, but until we reach 30 hp
Thatâs the wrong one
Iâm finally going to be able to play for once
Restorative Existence. No form of altack can suppress the tarrascue's regenerstionâit repenerates even if disintegrated or clar by a destr effect fine larrassee fails a save agsing:.an cffect shat would kil it instandy, it r ses fam desch 3 round: Ister with 1 hit poly: if no further damage a inflicted upor its remars It can pe ban shed, wished, or otherwise transported as
Holy
Back then casting wish also had a chance to KILL you
Anyone else think it's stupid that a Cleric or Paladin can't use their holy symbol to cast Ceremony? That's like telling a priest they can't use their cross in an exorcism and they have to throw $40,000 worth of glitter on the demon instead.
Well yeah but that would kinda break the balance of the game as then they would get to use other spells that have costly components
i guess is more about using some sort of word ritual than just a symbol
That too
think their power come from his belief, his will, inside of them
I do think itâs funny thatâs getting married can give you a +2 ac
+2 AC for a week, then someone has to die and get revived to reapply