#dnd-discussion
1 messages · Page 168 of 1
I like to vary the personality of my characters. Bh'aub is an ego but helpful and wants to be seen as the "favorite" out of the group. He craves for attention and being the hero.
7 is the warforged who wants to swindel and steal. He is a bit selfish and comments often that "fleshbags" are inferior. (He is funny though).
Out'oh, my Drow Druid, relies on friendship and wants to be social, but he has PTSD and is terrified of the dark. Which is ironic because he is the Circle of the Underdark.
I'm admittedly an edgy character enjoyer
if said character actually has depth and can change which mine usually do
I learned recently that it's important to somewhat have your character be defined by the class in terms of personality, but you can ebb and flow away from the stereotype.
like my paladin is a ball of fury, but she can dance, thats just not a helpful skill against ole one hand, one eye
I vary too.
My Two evil characters are very different sides of Evil
One wants to conquer in the name of his Deity and crush out hope
While the other likes to exploit people when he offers his healing services
Depends on class i would say
In my case:
- ego sorcerer
- swindling fighter
- ptsd druid
Hey. Money is money.
Lol 😜
My Warlock whom
Isn't an Edgy fellow
Made a Pact with a Deity
And wants better for his people and believes that even if small, everyone could have some good in them
My homebrew im working on will be a warlock but he wants to clear a stigma against his society hes from that believes him to be a harbinger of death.
He's a Drow Warlock of Elistraee
I'm tempted to take the chef feat for my last feat and let Rowan use her cooking skills
My Fighter, also, doesn't really like Fighting or solving things with Violence! (Though he'll still Fight to defend, tis a Knights Oath afterall)
- Whimsical Druid
- Anarchistic, hard-partying rabble-rouser of a Bard
- Paladin of helm who is annoyed by people not conducting themselves with a level of seriousness because she grew up with said bard as her mother
- Long Suffering Wizard
- Wallflower Rogue
- Somewhat mad back-alley Alchemist-Artificer
Either Durable, Chef or Mage Slayer for that 1 strength point for no reason cause of the LR
Helm mentioned, I knew you were my favorite slime lass for a reason 😎
or GWM depending O_o
I'm a rogue that uses a hand crossbow and dagger
A rogue that grew up around Bards
Easy way to make money when everyone is dancing and drunk
So idk if I want 1 more point in con for more hp or Mage Slayer for the LR even tho my stats maxed
Maybe I'll take skill expert for even more skills to have guaranteed 20+ in and the con point.
Sentinel gets you more oppurtunity attacks which means more sneak attacks c:
otherwise Charger or Grappler could be interesting
Charger on a rogue is really silly due to cunning action dash 
gives you 10 extra foot of movement on a dash, lets you move enemies around a bit, or gives a bit of extra damage if you charge in
not a terrible option
Thinking skill expert.
Get expertise in Acrobatics so I can just autobreakout of grapples to truly lack any glaring weakness.
As a person with very little experience with DnD as a whole. I have had 2 characters but DMd some sessions.
Have characters become a lot more complicated?
Nope
Martials have a bit more options to do, but most of the changes were cleaning up bad wordings, adding further clarifications, and fixing up "exploits"
I am apparently just very "Basic" then I know of the core classes. But I have never done a multi class or anything that seems over conplex
Multiclassing is optional and a lot of people just don't do it at all
You are right that multiclassing makes characters more complex as it has a lot of room for error and pitfalls
But multiclassing isn't a mandatory thing.
They gave each of the core classes a few nice little features early on as well to help even out tier 1 gameplay c:
In 2024 you're more often than not better just playing monoclass
In 2014 there could be arguments with certain classes but mostly it was just as optional.
In 5e in generall, really.
It's incredibly easy to mess up a multiclass without doing a bunch of research beforehand and having a very solid understanding of the game in general as well as the individual classes
Especially rulewise cause in 2014 multiclassing was a DMs discretion optional rule
Is DnD essentially in a position where you have 5e and 5.5e?
it's not exactly 5.5 because they're compatible, but it basically is, yeah.
Generally, if given the choice, pick the 2024 version of 5e.
Nah theyre not different enough.
2024 rules are basically 2014 rules without all the glaring mistakes.
But old content that hasn't been updated works usually seamlessly
The exception is Shepard Druid
They have a single feature you need to homebrew fix, but that's it.
RIP shephard druid
Ok cool. I have the heroes of borderlands and I hope to get back into playing. Just not group just yet.
Shepard
Their level 6 feature relies on stuff '24 abandoned so its a homebrew fix time
Welp, session ended today.
Had the bossfight i wanted and was epic as a Redbull commercial
My character was downed 2 times and those 2 times he stood back with a Nat20 that make him come back at his feets and lead to such aura farming moment
"IM NOT DEAD YET, COME ON!!"
One of the allies of the party will retire (a player want to change character), so the forced pacifist bard will retire and im getting a werewolf.
We had the whole goodbye and was nice
Which is that
What it did was buff the hit die of summoned entities and gave them the ability to bypass non-magical BPS resistance
Now my party is:
A werewolf, a dhampir, a goblin, a hippopotamus and a half orc enter in a bar.
But 2024 summons don't use hit die, and non-magical bps got removed
The equivalents are simple
The one built around summoning, except the 2024 rules cut all the spells that summoned multiple entities which was basically what the subclass was built to support
Force damage seems to have replaced this?
So it's a rather easy fix
Yeah can use Force Damage and add Druid level to your summons hp is what seemed a good change.
Ok well that is a problem
Otherwise their other features work fine
also, druid now has very few summoning spells in general because they ones they did fix became summon like effects but not actual summons
I just gave it a read but couldn't spot it... What needs homebrew with Shepard?
Level 6 feature
Hello
2024 doesn't have non-magical bps anymore and 2024 Summons have static HP + a number times per spell level rather than hit die
Ah yeah no magical damage
Like Summon Dragon has 50 + 5 x spell level hp
bear spirit is also heavily diminished after the changes to grapple
So the easy fix is Summons can use force damage, and add druid level to their hp on top of the extra spell hp
and the level 14 feature references a spell that literally does not work like that anymore
Well that's an easy fix too
You just ignore the bottom half of the feature and cast 9th level Conjure Animals.
It's annoying but the mass summoning was a problem.
Which is why new Necromancer is looking to be able to have 2 minions as a max I think
I imagine 2024 Shepard might get the same feature to some regard
Something like Draconic Sorcs capstone maybe
A concless summon feature
Shame
Could also see it going more buff centric
could be interesting
You still become grapple immune at least. But I don't think that's an enormous loss I hate 2014 grapple lol
It's dumb that it's basically the only instance of skills rather than saving throws being combat important, and it's dumb that it's basically the only contested roll in 5e
I liked summons
Just needs a competent player, a smaller party size, and only 1 summoner
also not a fan of the contested rolls, new one is far more streamlined and makes way more sense
ye it made some weird situations
like rogues and bards being better at grappling than strength martials and monks
Like sure you could "build into it" but 2024 grapple makes it a much more versatile and usable feature
Also useful grappler feat
How does that happen?
expertise
Reliable talent + expertise for rogues
Enhance ability + expertise for Bards
Oh expertise yeah
Enhance ability can be cast on anyone but yeah the expertsise true
I forget how big that is because i never reach proficiency over +3
2024 grapple is much harder to boost
Because its no longer an ability check?
It's still an ability check once they're grappled
But the initial grapple is an STR save
Which tbh is actually better for the game
Cause now martials can burn LRs by trying to grapple
Like my one boss that I ran that had LRs, all were used on the Paladins grapple attempts to avoid getting him turned into a group punching bag.
Also just better because it removes all the weird grapple cheese. Like so much of the aforementioned ways to boost it are abilities which would generally be considered non combat
Basically the difference is
2014 Grapple: Takes specific investments to be annoying and worth doing
2024 Grapple: Every STR martial or Monk should be doing it every combat they're capable of doing so
new grappler feat is really nice
also not having martials wasting turns on trying to restrain is nice as well
Like guidance is to help with a skill check, generally doesn't help you fight better.
But in 2014 randomly helps you be a pro wrestler
Not to mention that feat restrained you as well
its okey to something being utility instead of combat tho
That's the point, it's a utility spell primarily
Yeah I prefer it that way 😁
If it wasn't helping with attack rolls it shouldn't have helped with grapples
had a big fight against a really scary caster using 5th level slots while the party was like level 3~4 and the barbarian didn't make a single attack because his first move was to grapple and then fail to use old grappler two times in a row while I had them stuck under a fog cloud to provent misty or other LoS shenanigans
That game I loved.
I used Finger of Death on that grappler paladin
His level 5 behind thought he wouldn't get hit with a 7th level spell cause he's only level 5
Does anyone know of audio book editions of DnD sourcebooks?
- none of the other players would make an attack under fog cloud even though it is still just a straight roll for some reason; ended up doing 27 damage to the guy myself and I think only one onter person damaged the dude. TBF they were having to deal with massive AoE spells as well but still

can maybe help with some checks or stuff, but in direct combat not at all
Jean Rabe author of Dragonlance, Forgotten Realms and Spelljammer products passed away yesterday. Her passing was announced by Dragonlance Author Margret Weis.
1957-2026
There's still grapple cheese, it's just different. For example, Elements Monk ranged grapple meaning you can use Spike Growth as a cheese grater
That's basically unrelated, this is just making use of combat abilities
Ah, reread and see you mean non combat features applying to combat shouldn't happen. Tbh, I disagree with that idea on a broad level just on the basis that creativity should be rewarded if the outcome doesn't exceed the relative output of characters of that level.
Which for example here would cover Grapple exploits, where I agree
May she rest in peace, truly a legend!
For example using Thaumaturgy to open an extremely unlocked large door/window that would normally require a check would be an exploit I'd be fine with
I wouldn't say that's an exploit, thats just doing something the spell does, it also still takes an action anyway lol
I just gave the grapple rules in the glossary a reread and can't find the answer. What happens to a creature's position when grappled?
They don't share a space, but they move with the grappler... So do they always remain at the same distance and angle to the grappler? Can the grappler freely change their position within their grapple range? Or would moving your grappled creatures position require you to spend your own movement even if you remain on the same square?
Grappling experts, get on this one
They stay in their own spaces, the grappled can be forced to move by the grappler
I believe swapping spaces is only possible if they're the same size
Do you like pvp in your games?
That's what I'm wondering, surely they're not locked into the same relative position to the grappler
Obviously I can move and take the grappled creature with me.
But what if I turn around on the same spot? For example I'm between spike growth and a creature, I grapple the creature, can I turn 180 to put the creature into spike growth without having to walk through it myself?
My square doesn't change and the grappled target remains within 5ft... But I still need to change its relative position. There's no rules for this but I think it would have to use the players movement even though they don't move 🤔
It's up to the DM since it's unwritten... Obviously you can move a creature through spike growth using your movement to make them take damage...
But if you rule that you can freely reposition your grappled target, you can grapple someone and then spin without expending movement for free infinity spike growth damage 😛
Not many people do
I'd say actual Combat? No.
Ideals clashing? Yes.
There's more Player vs Player than JUST combat, afterall
Yeah, in general, same
I don't like attempts to murder another pc or smth like that
Every time I've seen pvp its ended with someone upset because it didn't go the way they expected/wanted
Double checked, so it says that you can only drag/carry the grappled creature when you move
No infinite spike Growth damage
Yeah this is obviously not allowed
Especially since the movement costs extra unless you're far bigger than them
But I'm wondering what the extent of the movement allows. If I grapple someone to my east must they always remain to my east no matter what my character does and how they move?
I just first-time encountered how people play Adventures League with lots of treachery, pvp, loot stealing and so on and was kind of shocked
So I'm became interested in learning how popular it is
Because there's no rules for moving a grappled character relative to yourself.
Even though assumably my character turns around and changes position to fight other enemies even while dragging someone around
And the flipside is, if I use my movement to move 5ft. Can I move my grappled target 15ft? From the back of me to the front of me?
Neither ruling really works imo
No, RAW it says you can basically rotate them anywhere within your reach every time you move. So theoretically you can only move their position 3 times with 30ft of movement because of the speed reduction
A Fun Player VS Player scenario I've had in character while playing a game
My character wanted to spare a Warforged after she attempted to kill us... One of our teammates (who said Warforged threw off a Cliff... Twice!)
Said we should kill her
My character rationalized that she could probably be redeemed
The other player thought keeping her alive would be too dangerous to everyone
We Argue for a bit, then I remember that we talked to a couple of friendly Warforged and realmembeted they mentioned that their docents/cores could be removed without killing them and their body would cease functioning.. so we both got what we want! Lol
Because they certainly shouldn't be cardinally locked
Oh I couldn't find this! Where's that ruling?
This second one is how it reads
Compromises are awesome xD
"Movable. The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it."
Ergo you need to move to move them
Which means a full 5ft move
This doesn't say anything about rotation
We also found out after that if we killed her, she would've self-destructee as a final attempt to kill us, so, my characters leveled head probably kept someone from dying lol
It does say Abt moving them, with no limit aside from the aforementioned reach requirement.
Right now I'm looking at some edgelord "I'm going to kill another PC to send his soul to hell" scenario and even when my character is not in danger, I kind of want to nope out of the situation entirely xD
Since it says move singular that means it's def only once tho and not a multiple rotation move
Hey guys, sorry to interrupt, but I’ve been wanting to make a mage character, even though they haven’t existed since 2e, they still have a stat block in 5e, does anyone know any spells they get higher than level 5?
He finds that his friends are quick to jump to violence towards more evil-inclined individuals, so, he always tries to talk, if not to stop a fight, then to gather information
I feel like "can drag or carry" assumes they move the same number of feet. It requires a DM ruling to allow rotation unless something is written elsewhere about it...
If you need a stronger Mage stat block there is the Archmage stat blocks
If you mean a class then just play a Wizard as that’s what Mage is based on.
That's why I said neither ruling makes sense. Logically they shouldn't be cardinally locked. But rules as written there's no room for rotation
Ohhh ok, thank you!
Mage just means “Magic User” which was also the AD&D name
Hey I think my looking-for-dm post got deleted? Any way to know why?
Yeah mage is wizard now haha
Yeah but like, I want to play a magician, his thing is that he can do magic tricks and make them real
That is Wizard yes
You could probably get the Performer background. Maybe an illusionist too for “making fake things real” mechanics
Or a creation bard
I mean that could be anything you want. A Rogue, arcane trickster with a charlatan background could fit this just fine
Illusion wizard plays around the magician theme a decent amount
No, like it literally happens, like he can for example, create rabbits from a hat
It just depends how magical you want them to be... But illusionist wizard is probably a best fit
There's a feature that does exactly that
There is?
Yeah illusionist wizard does this haha
Ohhh ok, thanks guys
There's also Creation Bard
Likely you'd need to rotate around them or something, but most DMs rule you can just move them within a 5 ft. radius of yourself from what I've seen
If you want smth a little more supportive
Only with movement, I think that makes sense. Though it still allows you to move them 15ft through spike growth even though you only expend 5ft of movement haha
like, if you need them on the other side of you, you'd need to move through their space to the other side then move two back or something; but that's tedious
I think another interpretation is that you need to rotate around them and sort of push them in order for it to work?
If you're allowed to freely rotate with all movement, I think I'd still be happy to rule as a DM that you can expend 10ft of movement to rotate if you want, it makes thematic sense and is mechanically balanced even if it's not raw.
Allows for spinning instead of walking back and forth 😛
true! I didn't think of that but that's way closer to RAW. There's no rotation but you may choose to move without moving them
It's clear the grapple drag is optional because of the use of May
ye, you'd have to manuver around them until they're on the side you want then drag them wehre they need to go
So this would be the only legal way to rotate and would remove rotation exploits
Don’t you hate it when friends get mad at you for your choice of jewellery? I hate it when everyone tells me “No! The amulet of the exiled blood god will make you evil! Don’t put it on!” Like, I got this for free of course I’m gonna wear it.
but like, if they're not trying to break it, it's generally fine to skip that part and just let them rotate the enemy
It also does make sense, since tackling a monster away from you is prob more of the Shove option
And you can shove while Grappling, if they don't leave your reach
So the only option left is dragging behind you
You can also think of it as having to expend movement to rotate them.
Like yeah I can't just spin freely while dragging this struggling goblin. I have to painstakingly turn around because I can drag him the way I want
Pulling an entire person/monster directly around you is probably not easy
So 10ft of movement to get behind him. Then push him through the spikes
On a scale from 1 to 10, how criminal is it, in your opinion, for a hexblade warlock to NOT have the Raven Queen as a patron? My warlock is like that.
New spell: rotate creature
Good solve everyone! Appreciate the teaching
I like your profile picture
Fine? Hexblade is not the Raven Queen subclass lol
Otherwise it'd be called Raven Queen warlock
Wouldn't you be able to move the Grappled creature in any direction? Not just the same direction as you (Grappler).
The patron is up to you I've seen 2 different hexblades with different patrons than the raven queen
How do you mean?
Mine is a litch btw
the raven queen is a typical example of a hexblade warlock patron, she's not the hexblade patron
and that's because she's thought to have created some of the earliest weapons of the subclass
Well let's say its adjacent on your cardinal right. You move left. You can move the Grappled creature left (cardinal), left upwards (diagonal up), or left downwards (diagonal down) too, no?
There's no rule allowing you to rotate a grappled creatures position around you, you gotta move around them.
But allowing grappled rotation is a pretty reasonable DM ruling.
I was specifically curious how it would work RAW
It just says you (Grappler) drag or carry. Its essentially just moving the Grappled creature
I guess if they only move 5ft then yes... It doesn't say they have to move the same direction as you 🤔
So yeah if you move 5ft you can move them 5ft diagonally to change their relative position to you without moving them illegally
As long as they're in reach, I can see it to be the case when moving Grappled creatures
Hey guys my dm diagnosed my character with being consumed by fungi that keeps whispering to my character in deep speech, saying “spread” over and over again, does anyone know if lay on hands can cure this or if I’m going to become the BBEG?
Possibly. It's unclear if you are allowed to drag them further than you can move
But if you allow free rotation with movement I can see it being exploitable aka you move 5ft enemy moves 15ft
my bg3 mind is still struggling to grasp pact of the tome perks in dnd tabletop. some of these invocations restricted to it sound absolutely awesome.
And seeing as there's no explicit ruling about rotation in the drag or carry rules I'd say it doesn't seem legal. But it's definitely a DM ruling honestly... The book doesn't seem to feel strongly either way
80's chee boy?
Not the intent but everyone says so so I go with it lol
the fungi curse...... >.> oh dear...
Hmmmm consumed by fungi isn't an explicit condition... Ask how the fungi works mechanically
Is it a creature grappling you?
Or is it a condition like poisoned?
Or is it a disease.
It sounds like a disease in which case some of the restoration spells could help
I feel like he'd be besties with my 80's glam metal yuan ti bard
Curse also very likely
It’s in my blood she said
Most likely hehe
yeap it's a curse alright i should of known it from the bottom of my brain.
If you really want to cure it you should ask your DM to name an explicit mechanic the fungi is using 😛
It’s given me a permanent strength increase but is killing me slowly (2-3 days)
Otherwise they might just be like "nope it's not a curse or disease, it's fungi!" In which case there's no cure
Laterbot is there a potion to remove curses?
I'm sorry bro but the way he's drawn just screams 80's
Which could also be cool, there's might be a specific in world cure you have to find
There's a spell called remove curse
Nah, just a spell called remove cure
ah i see.
Can 21 cats help in any way
Or the greater restoration spell
And also a few other spells and ways to end curses
like falling in love first kiss?
It's meant more to be old persian
I blame disney for that one.
Also how do we beat a jackalope?
You could also try and take 3 days of long rest to make a roll to remove it... If it's a magical contagion or disease... But that's up to the DM
What's the best Class for aura farming?
Monk?
Gun
Warlock
Yes
My dm said that didn’t work I already tried lmao
Def Monk
Paladin
fighter 
Oh shit
hmmmm ever heard of a berserker farmer before?
Actually gunslinger
The idea is to make an extremely formally dressed Goliath who prioritises their public figure over many things. Basically js looking cool js bc it's cool
The idea is absolutely awful but I js conjured ts out to see if it'd be that bad
are there any heterosis hybrid races? Heterosis means a hybrid that has the best qualities of both parents.
It might love Whiskey?
Like a half elf? or a half orc?
Not really the closest there is to hybrid races are half orc and half elf
Warlocks are the lamest class in the game and fit the rogue stereotype better than rogues
Idk about that not all warlocks have to be edgy
What'd be the best Monk Subclass for aura farming?
I beat the Monster to the punch line.
Wizard/Sorcerer
There is no aura moment like casting fireball
I think any of them would be good at that honestly
I mean mules are stronger and longer-lived than both horses and donkeys. Shouldn't it be the same thing in fantasy races?
The thing is that there really aren't any published hybrid races that get mechanics from both
I tend to have grapple as you enter the space you just left.
Which is specifically so I can put terrain hazards in without someone grabbing a guy 60ft away and then turbo speeding them across the map.
Drag them to the edge, then shove them. Perfectly fine.
Hey guys I took a look at the mage statblock (the enemy version) and it can cast basically snowgrave at fifth level and higher isn’t that cool
Or iceshock ig
Shifter or half elf is prob is the closest I can think of
imagine a hybrid between dwarves and elves. Better at magic than elves, stronger than a dwarf and longer-lived than both of them.
How does it spread?
Gng what do we think of Shadow Monk aura farming?
Tbf elves aren't even good at magic 😭
I’m not sure, all we know is that it’s growing inside of my guy
what race is better at magic then?
Humans always make the most reckless and thus progressive magic
or rather the best at magic
Hear me out: a world with magic weapons in it.... but they're evil. Because their desire to cause harm is why they have +Attack / +Damage bonuses. The stronger the magic weapon, the more corruptive its malevolent influence on its wielder's alignment.
Soooo ZZZ VH weapons
No species is inherently better at magic, though some start with the ability to cast a low level spell or two
Error, unknown reference detected.
Well they'd never be allowed to leave your reach so the turbo speeding isn't that likely to be an issue.
But free rotation of a cliff would also be an issue. Though I think I'd happily allow the aforementioned player expends movement to reposition and carry target over the edge.
Tiger bane bell, Tailless, Qingming sword etc. Basically right up this ally
I don't think any one particular race is "the best" at magic
A.... World of Magic you say?
Sounds like a pretty Arcane Adventure...
Mechanically, yes. Canonically? Humans
Elements is cooler 😎 you can be a avatar
Seeing as D&D counts fungi as plants; anything that kills plants. Particularly Spells like Blight
I’m a newer dm and having trouble calibrating magic items for my group. Does anyone have a suggestion for roughly how many items and what rarity a level 8 party should have?
Interesting... maybe with those elements you can take them on an... Arcane Odyssey
Oooh, what classes can cast it?
Also what level?
Druid mainly, around level 9 iirc
4th level Spell. Druid, Sorcerer, Wizard, Warlock
That's the earliest you can get it
Normally there are better options for most of those tho (why I said mainly druid)
Dang, we’re only at lvl 2
It’s important to remember that D&D isn’t a real life simulator. A hybrid species may take the “stronger” attributes of both species but that’s not necessarily true in D&D (and also not irl, but I digress)
My guy may die if lay on hands doesn’t work
Risky though, if they're too intertwined blight could kill the player
Well I’m going to die anyways soooo
It's giving them a con boost right? They could be dependant already
Whereas remove curse or the magical contagion rest could work more safely, like a cure
Should I eat another one of the mushrooms that got me into it?
Probably just research it at a town or something and find out what you're expected to do. Find a local healer. Etc.
Rest in peace. T_T
Noren will be remembered
Do you not have a Cleric vro
We have a paladin
The healer was my character’s boyfriend but got shot dead
such a tradegy
Oh yeah I also have 500 salmon that heal 10 hp per bite
They are not the same vro. And Clerics are not healers just cuz they can heal 💔
I know but still we don’t have the main healer anymore, he could’ve cured it
Why did you eat this mushroom again?
With all this info known?
probablly due to starvation
Wait a minute..
UPDATED PUGILIST?!
I was told it would give strength and my character couldn’t open the door so I wouldn’t died otherwise
The info wasn’t known at the time
is that a monk thing?>
Vro, there's no way you're DM gave you this in order to kill you guaranteed
Do y’all eat snacks in irl campaigns?
Yeah. I usually bring the snacks from the shelter I volunteer at. We get pretty decent stuff lol.
It’s a one of the more popular popular homebrew classes, and it looks like it’s going to be released on DDB as 3rd party content
Which I’m also pretty happy about, the Pugilist is pretty cool
what does it do?
She said it was an improvised room so idk if she did or didn’t
If they did do it on purpose to kill you, it's pretty bad DMing to force it on you. But it probably isn't, so don't worry Abt curing it yet. It's prob supposed to be a feature they want for plot purposes
That’s sweet
omg i forgot that 5e and 5.5e i have to make a background story.... for the PC (player character)
It’s more of a hardcore boxing martial artist. Dirtier and more rugged than monk in flavor. They get a lot of abilities centered around taking hits like a champ
so like a grappler fighter
I mean . . . Making a backstory is pretty expected of any edition lol
Sort of? There’s a subclass that centers on grapples but it’s not the entire class.
The Pugilist is pretty much a raw brawler
Right... I simply forgot about that i made one in 3.5e
Makes me think of pathfinder
Tbh I'm not sure how they'd accomplish that
Seems more like a Fighter subclass like with that Play test one they had that focused on improvised weapons
It comes close to a lot of classes, but I think it has a fairly unique identity
You won’t believe what Pathfinder came from.
shrugs
Does anyone here know if there are any features that would let me steal a spell. I don’t mean something like Spell Thief won’t work because that just lets you prepare it for later. I mean something like
A.Casts spell
B.Copies spell and casts it
I’m trying to do stuff with circle casting
Yep.
It would be kinda op if you could im fairly sure
It would be. And it would be so awesome, it would be so cool.
Spell thief though uses your reaction, meaning it goes
Other guy:casts spell
Spell thief reaction: steals the spell, so they cant cast it
Spell thief turn: uses spell
So, its copies and casts it
It just has a limit to the spell level, which is a little brutal, and a saving throw thats easy to beat
The issue is that it just prepares it, so it wouldn’t save the circle cast option.
I really just need a way to somehow cast the same spell twice so I can get more than one circle cast option.
Yeah thats not a thing
Sad. 🙁
Well I mean I’d have friends(and by friends in this hypothetical scenario I mean simulacrums)
Then the simulacrums can just normal circle cast with you,l
Circle casting isnt exactly a thing that needs THAT much more people
Ok. Let me elaborate on what I want because I feel like there’s a misunderstanding.
When you circle cast, you get one option. I want to somehow cast the spell again after the first time so I can add another option.
Have people played with the circle casting rules in detail? Do they work ok?
They looked poorly thought out to me
They arent that interesting imo
I think you could put a circle cast spell in a glyph of warding, but you don’t cast that the second time.
Which is kind of a bummer because we'll probably be waiting a long time for new circle casting rules 🤔
Have the simulacrums cast a spell too
Can't you make like 1minute spells last an hour?
Circle casting rules dictate only 1 option at a time, period
24 hours*
Up to 24 hours
I feel like circle spells should be ritual casting only
Wait really. I read it over and I thought it was that you could only apply one when you cast it.
They work better as a DM tool than a player tool
But maybe I just can’t read
Well I am a DM... Is the advantage that you can do a little more damage... But also ultimately slow down the attack and waste your monster's actions?
I already did “circle casting” in my campaign, which is just considered improved ritual casting
The idea behind Circle casting seems to be more for DMs who want to use a bunch of spellcasting NPCs (like the Red Wizards of Thay) to come together and cast a catastrophic spell vs players coming together to do the same
I have had players circle casting a lot so far
Thus giving you a little bit more monster control when you've got too many spellcasters
Or having players defend circle casters doing big stuff
Nevermind found it. Dang it, worth a shot
There isnt a damage option i thought?
I haven't got them in front of me and I'm not very familiar haha
So I guess not damage, but you make the spell more devastating in some way I guess
You can make a spell with an area of effect arbitrarily large if you had enough spellcasters(cough cough Simulacrum chain cough cough)
Practical. Hell no. Funny. Hell yes.
I will say, my biggest complaint about Circle Magic is that it just feels like a stronger version of Metamagic and not anything original
And reduces cost/create safe areas in AOE
my problem is that its not strong enough
Its in a real weird spot of being only useful in really niche areas
I mean the original thing is multiple casters... So a multicaster version of meta magic would be very fine by me
But I think the duration thing is ridiculous, it should be doubling and tripling not adding hours
Like, say you want to banish the BBEG for a day to save time
The time increase is miniscule, and the save doesnt get harder to pass
Its effects just arent strong enough to waist an entire action on imo
Functionally, you'd use something like Circle Casting in the creation of especially powerful magic items, particularly artifacts. But mechanically, it's nothing quite as interesting or capable.
^
Or any strong rituals
But the actual mechanical effects just arent it
Which sucks bc its such a cool concept
Yep. You could always add a bonus to DC depending on the number of casters you've got 
but as written, im just sticking to my homebrew mechanics
Or, alternatively, force the save multiple times because it's coming from multiple sources as a single magic.
I like that one more
Problem is mechanically, the save happens on the initiators turn
So it would go
Guy cast spell and initiates
Bbeg saves or doesnt
IF THE BBEG DOESNT SAVE
other people chime in
Oh nvm misread
Wait off topic but I’m looking through spells and why is a 9th level mass suggestion 366 days?
Thats completely wrong
How else did you think cults started?
/s
Leap year
As if 365 isn't just as arbitrary. You need a leap day every fourth year to account for actual time 
There is something really funny about someone casting a 9th level suggestion but they forget it’s a new year
Hey guys
guys, does the Healer feat interact with temporary hp rolls?
I find it kinda weird that 99% of warforged were made for war (hence the name), when in real life most clockwork automata, especially the humanoid ones, were made solely for entertainment purposes, and the vast majority also play music. What I'm saying is, if D&D was like real life most of them would be bards.
Except they are sentient
I watched a 2 hour documentary on the history of automata so that makes me an expert (no it doesn't, this is a joke)
bard warforged!!
Warforged Bard hilarious
What I'm saying is that believe it or not this would be the most realistic for a warforged
I mean it does make sense to create Warforged Bards, war is always a bummer so you need some entertainment to distract yourself
Also Warforged are just cool in general
Now to provide the knowledge I gained from the 2 hour documentary
I can't believe I'm talking to an Automata Expert
Automata in real life were mostly made for entertainment because for most of their existence they were simply too hard and expensive to produce. Remember, mass production didn't exist. And rich people loved having fun novelties in theor house, and a portable entertainer that could be turned on or off at any moment was something very exciting. Remember, TV and the internet didn't exist yet.
When mass production did begin they became more common, but still they were mostly used as toys. Unless you want to count the factory machines as automata, which they aren't. An automaton is a mechanical machine that replicates the movement of living things.
I haven't seen automata talked about since I met a guy who serviced the animatronics at Chuck e cheese
You're welcome
This is why Beholders generally treat their representatives particularly well, even though their representative is still as charmed as all their other minions. Their representative is, being public-facing, the most likely to be dispelled of charm, and preferential treatment can often keep the representative loyal even when freed from charm.
how much is 1400 copper in GP
Do yall think Chthonic tieflings are scary to humans
Not enough 
depends on setting, depends on if magical racism exists or not
is that equivalent to like 14 gp
I mean, I think 10 cp is 1 sp, and 10 sp is 1 gp, no? 
They're standardized on DNDB
usually my DMs just give us gold pieces
All three prob are
Platinum (pp) 1 pp = 10 gp
Electrum (ep) 1 gp = 2 ep
Silver (sp) 1 gp = 10 sp
Copper (cp) 1 gp = 100 cp
NGL, I'm sad we don't have a fiend sorcerer because of Tieflings. Even tho I love Tieflings
ok so yeah 14 gp
well technically they aren't a fiend race because they aren't actually demons
Also 50 coins = 1 lb of weight, so exchange that copper 
what in gods forgiven lands is Electrum?
Basically half-dollar coins, obviously 
Yeah, but because they're canonically what happens from influence, not even just union, but INFLUENCE from a fiend means there's no leeway for Sorcerer. . .
Any D&D news this week?
yeah but like, mineral or smt like that
Copper, silver, gold and platinum is determinated by minerals and their rarity
it can be done well but the DM needs a handle on it to make sure it doesn't get out of control
As a minority myself, i simply do not want to be in the shoes of some racist guy
Also Devils are also included in fiends (much to both their distaste lol)
Electrum was a naturally occurring silver-gold alloy with half the value of pure gold
well yeah but tieflings aren't technically devils
then dont do it, that it is.
Now fr, it something that can exist or not, you arent forced to act like one and if you do you can always act in some satiric way
weird pickle coin, okey okey
Yea, im just saying i cant
Akatosh have mercy how much has changed since I left ;-;
Why would that mean we can have a Fiend Sorcerer?
What would be best to add to a group of paladin, ranger, rogue, sorceror, wizard for a 6th member??
If Tieflings are canonically what happens and not fiend sorcerers?
uhh depends when'd you leave
Druid or cleric or bard
2019 ;-;
then a lot, a whole lot
Depends on the other spell casters
6 member is... a big number, but a rogue is good or a wizard. Both options are always useful
Barbarian?
For support?
It's okay, just let the dm know ahead of time. And if you are the DM, just don't include it in your campaign! No one's forcing you to! D&D can be whatever you want it to be!
Prob a cleric. Teamwide short rest is nice.
Have paladins gotten worse or better?
Cleric or Bard then ye
Worse, Smite is now a spell. Subclasses got boosted tho and Bard can't yoink their spells anymore
Worse
But not by a lot tbh
It's mostly their nuke potential
Being a spell dont make it possible to upcast it?
I am now crying inside;-;
there's still people who run 2014
You could always "upcast it" by just using a higher spell slot than 1
But you can upcast it still ye
oh, then before wasnt a spell that is in a spell list but more like a spell feature?
and now is A spell
Yeah a feature
Which means once per turn 😭
so the thing now is sacrificing one spell slot and the uses are spell slot dragged
yeah, i do tho with a group of friends, we find it more "comfortable"
You still needed spell slots before, but now as a spell it's bound by the once per turn rule
Has anything changed to the point where I have to reread the rules and handbooks?
Where before you could smite let's say 3 times a turn with extra attack and a BA attack
so, if the paladin do 2//3 attacks he cant smite those 3 attacks, oh, okey okey
Alr, gtg. I'll see y'all
Welp, in a way make you dont waste all your spell slots in one wave of attacks, in another force you to use it more tactically
Due to misreading that from the corner of my eye, now we must make a Piranhadin. 🐟
Except Divine Smite is just magical swarm of piranha to C O N S U M E the EVIL
It's name is now The devouring Swarm of the Divine
Swarm of familiars and make them able to cast 1d6 of extra damage per piranha
no wait 1d4 better
But what role or stat would dictate how many are summoned?
Hmmm. Divine Swarm instead of Divine Smite, stealing HP from Evil creatures to heal the Piranhadin. And instead of Lay on Hands, giving up Piranhadin's own HP to heal the target. Swarm Sacrifice or something.
I think imma plan out a warhammer age of sigmar themed campaign
summon 4 piranhas, upcasting it would add 2 more per level
Level 2 spell
Got a box of gloomspite gits(goblins) and fell in love with em
Nah, just treat it as a modified melee cast of Creeping Doom
Except instead of insects, its magical piranhas and they steal HP from Evil targets
That's a max of 16 damage as a level one spell by Akatosh-
No need for actual summons, that's more to micromanage on the battlefield. Treating it as a modified Creeping Doom lets it be a spell, not an additional creature to manage.,
yep, but arent considerating flanking, critics, etc. etc.
Now I need to make a character sheet but I'm not sure what to do for stats ;-;
and each upcasting add you 2 to 8 damage
Still, would make it high ac for dext but low hp
Again, no. Just replace Divine Smite with a modified form of Creeping Doom
No need for all this extra battle micromanagement.
i don't think i know what i'm talking about 😅
i’m reading up on random subclasses and gloom stalker is so cool is it viable to play melee with it?
Druid cleric and bard are great supports
Yeah, if you're in darkness, you're basicallyt permenantly invisible to creatures that rely on darksight to see and you can still see them
they have disadvantage to hit you, you have advantage to hit them
I misread that out of the corner of my eye and thought you said goon stalker.
I was confused...and concerned.
why you have problems with the mafia?
I don’t
then why you stalk the goons?
I dont stalk people i have problems with
Weird, i would stalk them
"do you know how dangerous i am?!"
No but i know that you are using the blue underwear today and you ate apples pie with butterbeer
There's a mafia?
that sounds sweet, i’ve been thinking of making a witcher-ish character and i’ve been recommended a ranger so I’m just checking them out in the 2024 PHB
is this mafia ran by a awaken crab?
Clawtacular the Tasty? 
side note i love the crab giant ogres from the chairty book
are you going with the potions approach or the signs
if you play a druid it can be star signs
I've always liked an alchemical approach to magic
Sadly, as a mechanic, it's poorly-developed.
Alchemical Fire loses its fun (and any expectations of being useful) past level 2 or 3 
the updated aritficer subclass is pretty fun
I don't wanna make machines, I wanna throw bottles of doom 
its a fancy way to call bandits, just with some manners
i’m fine with either my main idea is to just be a melee character with some supporting spells, gloom stalker ranger looks amazing aesthetically and i like tracking
Reminds me of a sorc I had a long time ago who got their hands on a Thunderstorm Keg. Weighed an ungodly 50 lbs but had unlimited electric cantrip and 1/day Lightning Bolt. She eventually broke open the keg to unleash the entirety of its magically-contained thunderstorm all at once.
Question: if I play as a druid and I wildshape into an animal, am I able to actually communicate and understand other animals or no?
Speak with Animals wants your attention.
Not unless you're explicitly playing Circle of the Shepheard druid and have the level 2 feature 'Speech of the Woods'
Or cast speak with animals prior to wildshaping
Thats magic bs and you know it
All I'm hearing is that you can't admit they have language 
Can anyone think of a spell that would be notably worse if not recastable during it's duration?
Water Breathing 
Bc they dont 
Speak With Animals
THEN WHY DOESNT TONGUES WORK?
Oh yeah you def want that on multiple targets
just cast Air Bubble, then do another round of waterbreathing c:
you guys know of any 2024 books that expand the cleric's cantrip options?
Ggs i win
That would not work in the context I'm asking for lol
To be fair animal's in real life have language (even though that's stretching it by a lot) they do communicate in very basic vocal patterns
heyya, thinking of running an adventure in grey hawk in 5e, are any adventures from previous editions good (not outdated)
Because WotC wanted nature-lovers to have a unique variant
Communication=/= language
Generally Entangle is one of those spells you end up needed to cast a good twoish times 
So if you cast speak with animals to bees do they have to dance or do you have to dance (Ik this isn't how speak with animals work)
Incorrect. Language doesn't require words. See: interpretive dance and body language.
Huge ecology nerd here, it requires rules
Morse code
That's another good one, this is getting really interesting
We as humans use vocals to communicate
Untrue
All any 'language' requires is mutual comprehension. 
Aid is also something you might cast twice to hit the whole party 
I can point at you, then point at kitchen
Thats communication without language
This is such a loaded example for a thing so easy to get examples for lmao
But language requires syntax and grammar, a ruleset to follow
Groans, sigh's, smacking your lips, screaming and even humming are examples of this
Again, languages only require understanding between two beings of intent.
Again, language=/= communication
then stuff like Minor Illusion, Prestidigitation, Light
Goodberry O_o
Language, lit: a system of communication
Squares and rectangles
I'm sorry but I'm not entirely sure what "=/=" means
Does not equal
Its not a 1 to 1
Well consider this: if you use Speak to Animals and in theory, you hear the animal respond back to Common, understand they're not actually speaking Common, but you yourself are interpreting the sounds to Common (like a translation).
Nothing is a one to one to be fair
I cannot substitute body groans for a language, but you can substitute language for groans
I agree with this interpretation
I never heard of this in any of my linguistics studies or from any professor. How did you come to determine this?
That's not true you can look at chimp's or bonobos for an example
Because it's not true. The secondary definition of Language is literally a system of communication
Its a system
I agree with Peach.
Source: recent graduate with an B.A. in English and a Linguistics minor.
(I know)
Its like how dnd is a SYSTEM of TTRPG
This is right up my alley 😄
But not all TTRPGs can be applied to dnd
I'm doing a lil Anthropology, and as far as we know, language ain't exclusive to humans, but since DND has a system to seperate languages from animal speech, that takes precedent over the pedantics.
Do help us explain this because my specialty is in forging not biology (even though I'm hoping to become a EMT/paramedic but that's besides the point)
In other games that lack that it's totally reasonable to at least try use translation magic to translate animal speech to humanoid ones
Callback to the cyberpunk in dnd incident
This is more a archeac language, or pre-language you mean
Aka a complex system of communication
Human language is very distinct
So ig im like, half agreeing with you but being semantic
Because to be fair it's been developing on its own for thousands of years
All animals have, so thats a moot point no offense
I remember you said that Language requires rules, which is important, but the more important thing that precedes that is symbolism. A step past displacement, which some animal "languages" like whales and dolphins have, symbolism is what's required even have "rules"
It's funny how people will put in more effort just to make stuff barely work in dnd than the effort to learn the system it's designed for would be.
Or effort to use a generic simple system hack
While I do love dnd, a lot of people who play it, shouldn’t
So consider this: communicating is a mutli-party system. You can communicate in really any way, but if you're going to classify something as a "language" then there are certain rules and criteria's that are to be met:. These are some, but not all:
- Language is Arbitrary - words used to speak, write, or visualize don't actually correspond to something inherit or real
- Language is Productive - a series of sounds and symbols can be utilized in a near infinite way to convey meaning
- Language is Systematic - there's consistent rules involved within a language
- Language is Displacement - it can reference places, times, and events not present in the current moment
These rules are seen across every known language. This is also why yes, animals can communicate, but the way they are communicating are not classified as a "language" because, and foremost, their way of communicating is not arbitrary or productive.
I agree, which is why id (and most people) classify animal “language” more so as complex communciation, or just communication
Human language is just sounds made by disrupting air passing through our mouths. These sounds are codified with specific meanings. That's a very colloquial way of saying what language is but not all language is spoken and still follows linguistic structures.
We as humans are not comparable in that aspect because of our very unique biology (to be more specific our intellect)
-# And then they join a dnd discord server and act like jerks
Agreed with all that
-# Not directed to anyone specific it’s just a general joke /gen
So in this case, as I stated previously, Speak with Animals does allow you to actually talk to the animal by using a method of communication they communicate with. You, as the person with the spell, understand what the animal are saying because you are interpreting it in your own language. However, for everyone else, they will think you're talking in some weird noises and mimicking the sounds or body motions of the animal you are speaking to.
That's par for the course when dealing with people online atp
True that
I just get real passionate about these nerd topics, hope im not being annoying/agitating
hey there, i might have found a bug in the character creation of d&d beyong is there a place where i can make sure i have a bug and then report it?
There's genuine argument that written language came before sounds.
I had an argument today with a guy saying darkness isn't easy to deal with and that species with sunlight sensitivity should've kept it cause it's comparable to not having darkvision
I didn’t know that, that would be so cool if true
Before we classify sound as meaning something, that humans evolved to write to communicate what they are trying to say in some meaningful manner.
i dont think sunlight sensitivity is the end of the world but its campaign dependan
I have never heard of this theory nor any evidence for it
You're not annoying I find debating with people is quite fun when both sides are polite and knowledgeable on the matter
Ah yes, being unable to play without disadvantage on rolls is comparable to something you can solve with starting gear
🙌
Think about it: if a caveman is making grunts, then there are 1 grunt to mean multiple things. So, as you are grunting, you are throwing a stick or pointing or using some physical means to discuss what your grunt is.
Hey hey dw I wasn’t aiming it at you. You’re chill
Ye i just know i suck at understanding emotion over text, appreciate the re-affirmation!
So at which point do you consider something is language: the grunts or the act of using a physical means to convey the grunt?
I feel like this assumes way too many things about archaic hominids
His argument was what if a goblin just douses your torch or an npc casts dispel magic on the light cantrip and I'm just like "man you have a DM who clearly doesn't like you"
Then again I was raised to believe that all people are equal and deserving of interaction (no matter how despicable or annoying they are)
Which is where it's a theory and not some law.
Which, when you think about it, does this apply to the different languages in D&D?
The language argument when applied to dnd gets real cool
Is there like actual lore on how languages came about in D&D universe?
Theres a boring answer (gods give language)
Most things were theory until they were proven to be facts
For example in my homebrew species, if I apply D&D logic to it, their own language evolved from their creator, which is a powerful demon who wanted to be a god, so he taught his new creation his tongue.
I'm fairly certain nearly every language in DnD is some form of an English relex.
Then hundreds of years go by and they adapted to something unique.
Well common was spread by Sigil so there'd be a general language.
Also it'd be a hypothesis and not a theory unless there was some major evidence behind it
Theory gets complicated in that we are never certain of facts
But generally people just started talking and talked
You know what, what if me and a few other people start on a project where it's Game Theory but D&D related stuff.
Dnd also provides a complete new outlet on language due to different species
is there a plugin that will use the character sheets and dice rolls from dnd beyond on owlbear or another free vtt? if not i can use theirs but people seem to recomend others
Did some species “dumb down” their language so that humans can make the sounds required to communicate?
To prove a theory you need evidence that can be found through trial and error
Well that depends on your belief of evolution, ultimately. In D&D related stuff, do all elves learn elvish, or do Drows have like their own dialect of Elvish?
Yeah, but we call it theory bc we can usually have a chance to disprove it
Theory of why you never make the DC
Theory is why I always roll nat 1s when trying to sneak attack 😭
They have dialects, but for 5e they simpled it down to general languages
In older editions there were a billion languages
I have a theory what Dwarvish and Elvish is the same langauge just branched into wildly different dialects.
Miss good old 3.5 and 4e Hebrew rulebook
That's just luck being hard to come across
It was hilarious and weirdly insensitive
One tall language, one short language
What if we hung out at the Elf-Drow isogloss
Wait, now this would be a cool project I can do when I'm not working. Do research on the linguistical history of D&D languages.
Like Drow speak Drow-Elvish and Undercommon.
Post it on reddit or youtube or something based on my findings.
And likely have slang and ways of speaking that depend on the city
I wonder if a human raised by a Dragonborn who knew only Draconic would inherently know common from birth or if it would have to be taught during the campaign
Languages should be a cultural feature and not a racial/species-based one anyways
Older edition lore was that drow spoke a certain code-switching dialect. Meaning that they mixed elvish and undercommon, sometimes within the same sentence
Tbh I wonder what a world where people know how to speak a language from birth would be like
Interesting.
Disagree, some species can do things others cant
Are you just born knowing all the words?
I'm in a lot of conlang groups and the general sentiment is that WoTC doesn't know much about how languages work so a lot of people make their own conlangs or use real historical languages as stand-ins.
Can I join this?
I think this would be a fun project: do the language work for WotC because we are fans of the genre.
This is where the dnd racism is a tough part- human races aren’t real, but dnd races are actual different species
Yes but with the important caveat that there are languages where your species simply doesn't have the hardware. Like hook horror language. Your vocal chords just can't do it
Which is why D&D nowadays uses the term species instead of races.
🙂↕️
Then there's the debate on how different races came to be
Admittedly it was always a stupid mistake to use the term race instead of species or kin.
Let’s just carefully inch further into fantasy and away from reality for this
Disagree as much as you want, but realistically language is a cultural feature. Nobody is born just knowing a specific language. That’s why the 2024 rules let people pick their starting languages. A elf raised by dwarves has no reason to instinctively know how to speak Elvish.
Changeling Queen, eh?
Its bc people still believe “race” is a real thing irl
Well species is literally different biological classifications. Literally genetics basically.
Race deals with similar physical traits or cultures.
Yup. I call myself that because I shift a lot
I'm the connoisseur of Changelings
There isn't a debate. Elves were created by Corellon, perhaps intentionally, perhaps as a consequence of being wounded in battle. Orcs were created by Gruumsh in the same way. Goblinoids came from the feywilds. Gnomes were born from magical crystals.
When race is only socially real
I'm unfamiliar with the term, unless you mean shapeshift
Anyways, back to fantasy
We live in a society 
Yeah okay let’s stay in fantasy
This is for the most part true for my own worldbuilding project. A lot of non-human species are just former humans that were part of a cultural complex. Over time some members of the non-human subset broke off and formed their own cultures and languages allopatrically. None of this is actually recorded though, but I leave hints of it through the in-world archaeology, language families and so on.
Iirc humans are the only species without a real confirmed origin
It can mean whatever you want. I shift all the time
So what are the origins of mind flayers again?
is it just me or there is something wrong with D&Dbeyond... ????
Generally yeah, but it I do think it's cool that there are some creatures just born knowing certain languages (like dragons in Skyrim)
It’s being doing it all day Dw
thinky squid
I mean in a broad sense in the way of like dragonborns being half human because that would imply that a dragonborn could be half orc or half elf
i see price for bundle 239... but when i click on the bundle it's like 179.97.... which is it?? it's marketing
There are theories. One is that they're time-travellers from the future. Another is that they're from the Far Realm, where their natural life cycle consisted of tadpole to neothelid but their arrival in the material plane gave them beings they could parasitically enter.
What? Dragonborn are not half human. Dragonborn are their own thing. Made by dragons as a slave people
it had maintenance earlier
But how were they created, by magic? or by means of divine intervention
(Or they're the original inhabitants of Unther, transformed by draconic magic)
Dragonborn origins are kept vague to leave it to DM or player interpretation
well the market is all messed up
Although they provide many possibilities
Divine intervention is magic. And when it comes to dragon gods, the distinction tends to be thin
how so?
That's fair (sorry if I get something wrong I'm not that knowledgeable on spells)
Agreed, but imo something like that should be the exception, not the rule
I think the “rare languages” are cool to be inherent to the creatures who are born to their corresponding types, but common languages that mortal species share shouldn’t be inherent imo
i'm not sure what's it's price i send a pic in your dm.... forgive me
not sure if i'm the only one seeing this error in D&D beyond
I'm gonna go make my first character sheet in over 7y then forge a cross guard for a feder that needs a replacement y'all have fun ✌️
Dragonborn have a bunch of origins, is why. Durge, for instance, was a direct divine creation. One of my books has a ruleset that can potentially alter a character into a Dragonborn if they kill a dragon of sufficient power. Other Dragonborn can be born, or altered into Dragonborn with magic, or the result of experimentation, etc. They're more than just a singular species with a single source.
Sort of a .... standardized basic protoform, you could say.
With the distinct type of Dragonborn and any unique traits being from the manner of creation, whether a mixed-blood birth, or whatever.
Hello:3
By the Saints why has the species options nearly quadrupled in size💀
Yes. :>
are monoclass rangers better than monoclass bladelocks as melee combatants? I’m thinking of either playing a gloomstalker or an undead warlock next time i get to play 
Hallo
No need to look at them, just be a Kender 
Can't wait for playable Gnolls, I'm killing everyone 🔥
A wat
there is not one way to measure them against one another, play your bliss
you use a dex save to avoid a boobytrap, but what save do you use to avoid a tourist trap? int? wis? cha?
Wisdom
You're compelled, but you know better
Anything compulsion based is typically a Wisdom save
choices choices… there’s so many awesome looking subclasses in this game
Silly pfp btw
a doodle of meself
Well, yourself is great Keep being you
would ragebait be a cha save?
No, it'd be a Wisdom save
I'm gonna try using DND beyond for the first time I pray I don't have an aneurysm trying to work it
Charisma saves are to exert force of self, to not get banished or be possessed ect
I greet the Lord of Goofy!
Wisdom saves are to not fall for tricks of the mind
Ragebaiting would attempting to trick the mind
Vicious Mockery is a ragebait spell and it's a Wisdom save :>
Tokii is a Jester, not a Lord lol
You see, I have succeeded my wisdom save and therefore will not fall for Horizons attempts to shake me!
interesting... Wisdom? for a bard?
What?
Yes. Saves don’t correspond to your main spellcasting stat inherently
The spell save DC is, but not the nature of the save for the opponent
Aren't Jesters usually bards?
Yup!
Bards are about Trickery and Charms, so, of course, Wisdom would be knowing they're trying to compel you or deceive
I might have my history wrong actually
ok i finally bought my D&D 5e 2024 edition
Entertainers and sometimes close advisors, so close enough
I can't wait for the books though
Quick question about Oath of Devotion
Is part of the Oath making sure people that die are permanently laid to rest?
Bards are artists, typically, not just clowns or musicians
No
What in the name of Akatosh is an "antimatter rifle"
It says no to matter
Must be a DM decision, then. This could be interesting...
Let your word be your promise.
Protect the weak and never fear to act.
Let your honorable deeds be an example.
Not inherently
Unless you said something about it?
it's used against matter babies
Making sure the dead stay dead is more associated with Grave Clerics
Nobody is actually compelled to actually do so though
Anti material rifles, likely.
TLDR: there is a way to have my Ranger resurrected. But will come with consequences
Hm. Willing to pay the price?
Because feyrun is canonically flat, would y'all like to see a campaign where a God wants to squish them altogether for x reason? Seemed like an interesting concept
Guys I am new at the game and idk nothing, any suggestions ? €:
Anti material and anti matter are two completely different things
It’s me not reading the description yet and hoping to god that they didn’t add anti matter weapons into the game
I think Antimatter Rifles are the DnD equivalent of Railguns
Read up on the first few chapters of the free basic rules on #learn-to-play , and feel free to ask any questions you might have. Then, make a practice character and get it reviewed in #character-discussion .
Once you’re ready and got the fundamentals down, you can check out #find-a-game for information on how to find a group online. To make a post, type the appropriate command in any chat channel. There’s also DnD beyond forums, reddit or roll 20.
If you’re feeling overwhelmed, I recommend just learning how to make a character, basic ability checks, modifiers, core gameplay, classes and combat.
Read a handbook and ask questions to those who've been doing this a while (YouTube helps alot)

I will see if in a campaing that is like Stalker setting i get some high caliber gun
So powerful that every shoot take 1hp from me
For now, the 2 main ones are that I would become an undead with some debuffs (i.e. needing to consume blood every day, sunlight and trespassing on owned property being an issue)
And Paladin would become an Oathbreaker due to breaking the oath of putting all dead permanently to rest
Not how oathbreakers work
Also, becoming a vampire? Fitting, but is that worth it? I assume you don’t get much of the upsides.
They’d just lose their power
Any character recommendations?
Upsides are there. Spider Walk, whatever that is, resistance to necrotic and non magical physical damage
Don’t know you enough, but whichever one seems to interest you
You can create your own character, with the help of others if you want, fully customizable
Spider walk is the ability to walk on walls and ceilings
Granted, that’s not half bad
Better than sunlight hypersensitivity tho? Idk
But that’s your choice to make
Advice for 2014 Warlock with Snake Primordial patron?
Get charisma. Profit.
as someone playing a dhampir i can confirm that spiderwalk allows for some very funny shenanigans
that'd be nice but I rolled a 9, a 9, a 10, a 10, an 11 and a 14 for my stats and we couldn't reroll, the DM gave me mercy and said add 2/3 to everything
depending on the level a 16 to charisma is completley respectable
It is CoS. Overcast weather is extremely common
Fair. Didn’t know that
level 1
Yeah, completely respectable. Just get your asi at level 4.
oh yeah, you'll function just fine with a 16 in cha as a warlock
my character is created just for flavor, snake patron with spells of Poison Spray, Eldritch Blast, Command, and Hex
yeap my card worked on DMS guild but not D&D beyond how odd.
So this may be a dumb question. So sorry if it is.. but I know in 2014 only certain classes have the ability to cast ritual spells. In 2024 I dont see any of the classes other than wizards that can cast ritual spell unless they take the feat. Is that correct?
In 2024 any class can ritual cast if the spell is prepared.
Wizards however can use any ritual from their spellbook, not just prepared ones as long as it's cast as a ritual
Does it still save the spell slot like it did in 2014?
Yep
Thank you
So, the Oathbreaker part was our Paladin making assumptions again
But I would come back as an undead
Drawbacks are needing to consume blood daily and needing to avoid genuine trespassing, as well as sunlight exposure and running water
But it isn't all bad. I get spider crawling, a light regeneration factor, as well as 2 resistances to necrotic and NMP damage (non magical physical)
You also get healing?
Ok heck yeah, you’re the ultimate Gloomstalker!
Beginning of every turn, I heal to 10 HP if below it
Technically, that would be true...
oh so we gotta bring in the hard hitters or healing negation
Any clause that specifies you have to be conscious?
Because there's nothing that says regeneration needs to be when I'm at least 1 HP
As a GM, I'd either have that effect not work while incapacitated, or have a fail taken if downed below 10 HP
As a DM, I’d do the former
Yeah, the former is better for the player
i have do idea on how i would deal with that ngl
You could not give it to them
That may be worth bringing up to your DM, to avoid any future issues or on-the-fly balancing
that sounds right
Better to hammer out the rules now, than get rugpulled later
Thundercloud. Ranged Attack Roll: +12, range 240 ft. Hit: 18 (3d6 + 8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn.
Cloud giants are great
Yeah I think as a DM common sense wins over mechanics
The natural 40 death toll for the month is now 7 player charicters.
Folks are nervous about what is to come
I think of the game moreso as "the official rules apply to 90% of cases" and I'm allowed to choose what makes most sense when something else makes more sense
0_0
I think I should be allowed to eat other fallen players
Go for it queen
I think that would be a topic of discussion for table expectations and boundaries
Temp hp every turn is how I've seen regeneration done and that seems somewhat reasonable.
The only rule I have on my table is no sex and romance is only allowed is if it's played out like a fairytale romance
haha, yeah that's a common boundary at tables
I.e. a knight telling his wife "I will defeat the princess in your honor"
i'll admit though that some of the best tabletop roleplaying i've seen/been a part of have been with people i trust getting really deep into themes of romance and intimacy
Temp hp
Guys where can i see how much dragons weigh??
Look it up..?
3.5 Draconomicon
I don't think anyone I know would enjoy that. We're a dungeoneering type group
Thx so much
Why would that ever matter
We rarely play so our games are more "monster of the week" type adventures
it's DnD, the game is chockful of opportunities to need very weird and niche pieces of information
Immovable Rod comes to mind
also, as a person who loves monster ecology and trivia, weight is a pretty common trait to ask for a monster
Immovable rod implies DND world is flat
I’m still over here wandering if a dragons breath attack counts as magical or not
Or that physics works differently
Also true
I want to make a DND world that's a Mobius strip
Faerun, for example, is explicitly a sphere
A ball
although they had their moments of Flat Faerun theories
yeah, different strokes for different folks. i find myself in groups that really value the roleplaying
sometimes we'll go an entire session rolling only a couple dice just because we get so caught up in the person-to-person interactions
oh wait, not Faerun, Toril
actually, the existence of spelljammer implies most worlds are spheres
Discwould would like to introduce itself. 
We're of the mindset of "we're playing a game!" and not "we're experiencing a story" so pretty much everything goes
Lord Ao being the most powerful being in all of dnd still has to be the funniest thing to me cause we know next to nothing about him
Aha! There is a flat disc planet in Realmspace. H'Catha
Wanna tie the body of a golin to your shield to scare them? Sure go for it we don't care
Book says they're evil so it's fine
Know ye that there is one god above all the gods of Faerun, a being known as Ao, the One Who Is Hidden. Ao it was, so we are told, who created the gods, to bring order out of chaos, so that our world could exist, each beast in its place and each plant in its niche, all in harmony. Standard talk, I know, but evidently true
Granted I recall hearing in 5.5 they reworked monster alignment
We know everything we need to know: Ao is just the local team lead who ultimately doesn't matter because his managers make him look like a pissant.
Which tbf alignment made no sense ever since 3rd edition
goblins have already been leaning against purely and innately evil for a damn while

What about the goblins in the player book?
what about them?
Sayings purely evil seems disingenuous
I love goblins
Mortals -> Deities -> Ao the Ultimately Unimportant -> Cosmic Middle Management -> Cosmic Upper Management
... im saying theyre no longer locked to being horrible, Goblins Slayer type devils
What about the golden
if not just more obvious
That haven’t been for a while since volo…
It all comes from the LOTR idea of evil where evil is a physical being and by aligning yourself with evil you align yourself with said being
Since most goblins come from the fey wild
... which is what im saying???
Curious if our monk could carry his hatchling efortlessly on his neck while stroling around thw ship
Where does it say they are pure evil
I never said the books said they were pure evil
Doubt a monk would have much strength but who knows
So like "Glibglobs were created by the god Glabgalab, who is pure evil, therefore they align with their god"
People just. Can think the common goblin theyve seen used as fodder enemies in a myriad of games and books are just. Mindless gremlins
Yh thought that too
Also is that a hatchling or wyrmling
They're dumb killable creatures mostly yeah
Like, early 5e, lots of people were pretty adamant about the all drow evil, all orcs evil shit
If it bleeds...
I can kill it 😎
im saying its just more obvious its not the case
Gods do not bleed
If it doesn't bleed...
Damnit, I'll still find a way!
Not all of them at least
you say that like Mystra wasnt bled (and killed)
Actually... 🤓
Illmater is constantly bleeding
Mostly because it's a DND tradition and many people like tradition
I was referring to vecna
All Deities can bleed.
Hell, Ilmater is CONSTANTLY bleeding
He has bleed, he has died, and he will always will be whooped
I always assumed Ao was meant to be the GM 😭
What about gods without blood
I personally don't ever really look at alignment except for when it's mechanically important
That shit lich got taught a lesson by Lady O' Pain
Like clerics and paladins etc.
evil paladins are such a cool concept
Or detect evil
Which shit lich?
i mean, the 2014 monster manual for one
Vecna
Moreso in the sense that of you act out of alignment you lose your powers
Detect Evil doesnt detect alignment in 5e
"goblins delight in the torment of other creatures and embrace all manner of wickedness."
Ao is, in cosmic terms, just the local department's team lead who makes sure the deities are doing what they're supposed to. There's beings way above Ao who sent him to micromanage this little corner of the cosmos.
There's like.. very few?
Primus could be an example since they're a Machine
But, even if God's couldn't bleed, other God's can kill them
Cyric killed Mystra once, for example lol
That’s more of a 3-3.5e type thing
You can be an evil paladin in my games
jah, but i didnt say that. The topic was also about the playable options
They’re just goofy goobers /j
Also.
Any class cna be any alignment
Jergal god of the dead
I do it in my games, I think it introduces a nice challenge to players
Hi guys 👋
No creature is truly unkillable, some can just come back
we're not in 1e paladin rules
It's just a beaurocratic hellscape all the way up?
If it can’t be killed then that means it’s unkillable
some things can die multiple times
Basically. But there's virtually nothing official written about Ao's superiors, only that they do exist and they're why he's here at all.
