#dnd-discussion
1 messages · Page 13 of 1
there's a fairly easy way to do so
either off-screen teaching from people who's the subclass that you wanna be
now, for warlocks...it be slightly difficult-
No I mean like how do you minmax with 4 multiclasses, I know you can easily do 3
oh, which ruleset we doing?
The magic item lets you cheat casting limits the way Cartomancer does but worse
just get into a devil contract easy
if we doing 2024...i have no clue; if we doing 2014, its really easy
you geniunely don't
ah yes, because the word 'imbue' isnt defined anywhere
if its what its meant to do, its metamagic adept but worse
if its raw, its...a ruby weave gem/spell gem in a feat
having 4 classes to balance for ur character is like. You've drawn and quartered your character's progression
No. Because the feat says a spell on your class list you have a spell slot for. A lv1 dip wizard lv19 cleric can use the feat to cast Wish
The word ‘imbue’ has no effect here
im, not tryna go into an arguement for what the RAW or RAI or RAF is for that cartomancer feat
literally speaking, too
all i know is its one or the other
I'm assuming 2014, I've no clue about how 2024 works
Don't plan to get into it until it receives more updates
anyways, 4 classes...we got monk druid wizard fighter
How does Wizard work here
Okay so I have a big session planned out for my players next week
Going to be storming a castle that was taken over by a cult
Originally I had intended for them to burst through the front door (silly me)
They managed to convince two dragons they befriended to fly them there
Now I love the idea, but I'd hate to make it too easy for them
So I plan to have them dodge ballista
But honestly that's where I'm stuck. Any ideas on further dangers I could throw at them?
Would MAD be an issue
dex int wis
No con?
mainly dex and int honestly
con is always a given for any class so i stopped counting it
Yeah dex con int wis sounds v MAD
drop in on one of the towers of the castle and guards on the way from the tower to where ever they're tryna get
Fair.
add some ppl patrolling the roofs just in case, or some other sort of anti air roof design
you mainly need int for wizard stuff, dex for...well, armor, and wis for multiclass into monk and druid
dump str and cha as far as possible
now tbf, idk if yall include illrigger within the class-set but hey
This helps thank you
I hate to go the railroad route. But I do plan on the dragons becoming injured.
I just don't think it would be a good encounter, if party has two adult dragons backing them up.
Unless I completely overhaul the big bad
Cult ritual that has a giant flock of cursed birds of darkness swarming the skies. Makes it hard to see what's around and maybe even drags them to the ground.
In my immediate 'ideal' idea, it's "the dragons help, but there's resistance that has the dragons not trouncing the whole thing".
Looks like you've already solved my problem as I posted
Ty
give them a little moment of "haha! Dragon attack!" Before the cult immediately throws a metric thaumload of magic out to repel them and not get completely dumpstered by two dragons
metric thaumload of magic
And from then on, keep the dragons as a net positive powerplay for the players, but after having tempered it so it doesn't completely invalidate the challenges in front of them
idk the lvl of play, but um, cough cough wall of force cough cough, and if you dont wanna use that, i suggest using the weather at some point
Afaik, Life Domain Clerics are the most healiest of healers. Who are the second most potent healers, if that’s true?
For example if it is a big castle above ground, occasionally a dragon can stop by a window, do a breath weapon in there in a line through the window, give them a round to try and push/pull cultists into the line of 'fire' 
The big bad is a druid so this works
Party is lvl 11
uhhhhh, hilariously its either a fully stars druid or a fully sheperds druid
If it's a night assault, also make use of that. Perhaps the cult has Devil's Sight as a secret from their head cultist's discoveries
After all, dragons don't have all the darkvision, they would only have, what, 120ft? 300ft?
Twilight protect more than heal (?)
What if i....allow the cults ritual to "finish" and throw a balor at em? 🤭
There's many ways to build Twilight Cleric but tanky healer is not one of them
You'd rather go Life Cleric instead and stack AC if you wanna be tanky
not what i mean by tank, i specifically mean hp tank
not AC tank, nor Saving throw tank
my bad for not being specific
for a bit more specifics, a party hp tank
Thanks for the advice guys
a bit of initial assault before most of their time is occupied fighting off a Balor is a great piece of background!
I wish I was this good at making plots and stuff from scratch
Oh right I get you
I'm winging it.
This was supposed to be netherdeep campaign.
But my players are more experienced than I am 😅
I'm great at adding on to stuff it seems, but I am awful at figuring out where I want to start, what kind of plotlines I want, unless I'm given some kind of template 
As a first time DM doing his first campaign.
I would simply suggest finding a module and using that as the base.
Then just add what you want to make it meatier
Weather is always going on in my games, it makes things fun
I would also suggest not being like me and giving your players too many gifts
I've done a campaign, and have my players at level 14 currently in my second
I've just clung to whatever I could spin from whatever I had at the moment
🤣
ah yes the mistake of giving boots of flying to your low level party
as someone who's played in a decent amount of games, weather unfortunately is never used
The level 3 player whose flying when he gets Hold Person casted on him
Or they even bigger mistake of letting them play races that can fly
I'm too autistic for my own good, I can't figure out what normal weather is 
The heatwave where I live has got my brain cooking in my skull like it's a pizza oven
They get close and the cult mind controls one or both of the dragons.
s/o variant tiefling
It rains a lot in my Monday game
a warlock in my game got that cloak with flight hours, hasn't broken anything. Flight is fine
i mean it depends, you can surely balance it, but if you have permanent fly speed an eldritch sniper or something in an open field then that's pretty rough
Gave a level 3 cleric a nightmare which can fly
but i suppose if most encounters take place indoors it's probably alright
But it isn't much of a boon cause he made a troll PC that has a spell save DC of 11 and a +3 to hit on spells
When my druid discovered earth elementals 🤣
flightmare
Best elemental hands down unless you want to fly
Also they gotta find out a way to have the city also known as the Holy See allow a nightmare into it
ai, let me do the thing where i try to get people rq
everyone thinks of that until they consider that's one fewer target for melee damage to be spread around 
i mean sure it could result in most of the party dying
that one flying warlock will still live on though
But the whole burrowing with tremorsense is so damn op.
Precast high level call lightning
And you can be like me and have your DM ban shape so fast 😫
Or heat metal
i cast pvp minecraft strat
indeed, but that one. That's the important part. It's a tool, that can be misused. It's a DM's job to make sure that misuse of flight isn't always free.
also knocking them out of the sky is often a great thing.
It also completely clowns on them with an auto death save fail due to fall damage if they get downed midair
Didn't know you could get wildshape into elemental forms.
it can be balanced around, i think the issue is that it can hamstring some encounter design since you have to balance everything around that character having flight
Moon druid exclusive but it costs both shape charges
how many spells can hit someone 100 ft in the air?
s/o moon druids..
any with 100ft range or more
Ahh, missed that part.
moon druids being one of the best monoclasses in the entire game
Also, at certain angles, something like, say... a flying warlock's repelling blast, might be angled so steep they only get 5ft of push horizontal, or even nothing.
Yeah they are incredibly powerful early game.
But kind of fall off late game
correct...until they hit lvl 20
a lot of them, basically every damaging spell
God mode
kind of interesting to think if you had repelling blast and did it directly overhead, i feel like it would knock the enemy prone
its why i did a errata for druids for them to not fall off until lvl 20
not raw but seems like that's kind of how it should be if it's pushing them 5 ft directly downward
That was, until 2024 said no infinite wild shape, just 4 charges.
Also, gave them more than just 2 wild shapes by the time they hit 6, and a 4th at level 10
...ew, that dont sound right
I'll never forget my first time
Brown bear form, multi attack at lvl 3 🤣
they do get more than just 2
but they don't get infinite
Forms, not charges.
yeah druids are a menace in the early game
all i did was for the errata, was to equal the wildshapes the same way barbarians get rages
wait a sec...
Number of Uses. You can use Wild Shape twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
You gain additional uses when you reach certain Druid levels, as shown in the Wild Shape column of the Druid Features table.
Yeah I got real humbled when the fighter started out classing me everywhere
But I did what druids do and became the healer 😅
healing word go br
yeah at least you can pivot into cc and healing
but yeah the errata made then better but not broken
let me do the server owner thing though, carry on with the druid stuff 
Heat metal + badger burrow aint bad though
Unless you have a cruel DM
Sorry, I'm distracted. Thought you were talking about the other thing.
I'm in a heatwave, I thought my brain was just cooked 
Yeah you guys got me gushing about my favorite class
Anyway thanks for the tips I think I have what I need to make this cultist rush memorable now
Flying bears riding lightning?
https://www.dndbeyond.com/characters/155968169 is this a good char?
Love it!
for lvl2
Sure, it's a strong, tough, agile barbarian.
How did you get the 18 in Strength?
lemme show you
nvm dont got img perms
the soldier background allows increasing a score by 2 and increasing a score by 1
i just got 15 strength (point buy) and increased it by 3
Sorry, that doesn't work. Read the description again.
what abt it?
new fear just dropped
OH SHOOT DIFFERENT SCORE
dang
lemme go fix that rq (dexterity time)
aw that sucks
now you making me think my other lvl2 with an 18 doesnt work
If it was easy, everyone would do it.
It's what I'm thinking based on what you all suggested
Phase1: party flies in heroically both dragons ready to aid
The dragon they aren't riding will call out
"Prepare yourselves, not sure how but they know we're coming!"
The ballistas will fire for a couple rounds.
We'll say one of them in enchanted somehow with dragon slaying magic.
The one that the party isn't riding on will fly forward to intercept it'll hit him and it'll knock him out of the fight
Phase 2: the enchanted darkness and demon birds will flock out forcing the party to land.
They'll have to take the fight to the ground the dragon will stay to help them.
Phase 3: the cult manages to finish the ritual, summoning the Balor.
They will need the dragons help
Finale: party manages to win the fight and the dragon reclaims his castle
usually for an 18 (or higher) in a stat at really early levels, you'd need to roll for your stats
and also pray to the dice gods for a solid roll
15 wisdom base, fey touched increase by 1, satyr increases by 2 (like soldier)
Anyway, don't worry about it. It's your party you'll be compared to, and they're all in the same situation.
What does better damage, poison spray or a longbow on a wisdom focused gloom stalker?
whichever is more on your char sheet
Longbow: 1d8+Dex
Poison Spray: 1d12 minimum, increasing at certain levels
Can a longbow be shot twice with two attacks?
Yes
So at most it's 2d8+2 dex mods vs 4d12?
Well the 4d12 is only at 17th level
By which point you should have a shiny magic bow.
Yup, it'll be 2d12 vs 2d8+dex for the longest time
Also importantly with two attacks, you have two chances to hit for at least some damage, while the cantrip is all or nothing
I'm planning to main shillelagh but since gloomstalker really benefits from having ranged options I'm considering also using a cantrip
And the cantrip has a shorter range than the bow. But yeah, no harm in taking the spell too unless it means you miss out on something else you'd want more.
Though perhaps a close ranged gloom stalker is a bad idea as a whole
Taking druidic craft could be cool but not particularly useful and less thematic
hello i'm very new to the game, but wasnt a 6th edition coming?
There isn't anything like that on the horizon, no. But the 5e recently had a rules update.
Not yet, but there was a recent update to the rules. Generally they're referred to as the 2024 version (previously 2014) of the 5th edition.
so i'm safe to get the 2024 books ? cause i didnt want to buy them and then 6th appears
Go for it.
Quite a safe bet, considering 5e has been around for 10 years until it got an update.
Although if you're new to the hobby the Free Rules have plenty to try out before you put money down.
great 🙂 thanks . also is there any good expansions ?
Longbow uses Dex, so if you're Wisdom focused, the cantrip is going to have better accuracy and missing means no damage. This is why Wisdom Rangers use Shillelagh and Magic Stone, because those use your Wisdom, but allow you to use your Extra Attack.
tashas and xanathars are good
lots of new spells, good subclasses,
thanks . was refering more to stories but i'll check
Magic Stone would be a better Cantrip choice.
This post has some free adventures to claim through D&D Beyond: https://www.dndbeyond.com/posts/1943-five-inexpensive-tools-on-d-d-beyond-to-make-dming
Sadly magic stone isn't avalible to me as it's not a 2024 phb cantrip
Wizards are better at controlling the battlefield than dealing straight damage, right?
You're limited to 2024 PHB cantrips only?
That's the only sourcebook we have avalible and use
Wizards can do anything they get the spells for, really
They can do control or damage just fine, even both
Cast Fireball
Uhh ... they can do both, but they can control the battlefield in a way that many other classes cannot and so they fill that niche better and it's a better contribution overall I would say, but you can do both.
Well, i think I fall into the problem of "deal damage is the best." So, I want to do what the wizard excels at like control.
So in other words, they are not worse at doing damage than area control, but their area control is better than other classes while their damage is basically comparable to other classes.
burning hands
Sounds like you are saying to invest more in area control than single target damage
Yeah my party just ran into the problem with "deal damage is best" because people decided to go damage on the first turn of combat, but monsters will almost always be beefy enough to survive at least one round of damage from the party, they were operating at full power and managed to down two party members. Whereas if we had decided to go with Control in the first round we probably would have been better off.
Why is it good though? It eats a bonus action to set up and then you need an action for every throw and repeat the process every 3 pebbles and the damage doesn't scale with levels
Yeah, my party has a lot of martials and one warlock so it seems foolish to just go damage if I can do something unique.
summons
You can give it to others to chuck
Summons throwing it?
Yeah but usually you won't have anyone for that i think
Two attacks using your Wisdom is better than one. You are a half martial, using a Cantrip attack is not going to be better than using your full Extra Attack. I used Magic Stone on my Beast Master for many levels, and every other turn I would give my Companion one of my Attacks so I coud use a BA to recast.
There are some builds that have minions summoned specifically to throw a salvo of Magic Stones, but I'm not even talking about that.
Two attacks? Extra attack works with it?
Yes
It doesn’t specify an action, it specifies you attack it by hurling it or shooting it from a sling
I mean not 100%, what you should do is look at your party's abilities and figure out what would be the best contribution.
Ahh
Yes absolutely.
That makes sense yeah. Thanks for clearing that up, now i see it!
@humble cairn thanks for telling me about it, I'll ask my dm if i can use it!
And you can use a Shield because throwing a rock doesn't require two hands to reload unlike a bow or a sling.
Wisdom Rangers are Sticks and Stones build.
This sounds funny and fire at the same time
It worked out pretty well for me.
Ok, all I know is their class
Alrighty, thanks for the help!
That’s a start. Also, wizards know enough spells that they don’t have to pick and choose oftentimes, cuz they can do both.
"Sticks and stones may break my bones but," Vicious mockery has entered the chat "...nevermind."
power word kill
Fireball will be in the spell list, no further questions needed lol
fireball should always be in your spell list
Actual conversation I had in character:
Ranger (Me): "You know what they say, sticks and stones'll break ya bones."
Partymate: ".. but words will never hurt you?"
Me: "What, mate? Never heard that part."
well
warlocks replace it with synaptic static at higher levels
What is the upgrade to fireball? Blizzard?
it's synaptic static
Meteor swarm
same damage (better type), worse save (for enemies) plus good debuff
that too
Sounds cooler, will run with that
Just gotta wait till you’re level 17
😐
you can take synaptic static as early as level 9
What it’s 9th level spell what do you expect
What are some ways to extinguish a torch
Synaptic Static is a 5th level spell.
Oh wow
prestigitate
I meant meteor swarm
thaumaturgy (?)
elementalism (?)
Ahh, right
Prestidigitation?
I thought it was level 17. Im confused now.
Elementalism can do it?
no im misremebering
You get it at level 17, but it’s a 9th level spell
prestidigitation can do the thing
thaumaturgy cannot
I see
Cuz you get 9th level spells at lvl 17 as a full caster
Are there ways to do it except for cantrips?
That is a LONG time for a level 9 spell
Leveled spells and then literally dumping water on it or grinding it in sand.
uh
quick question, what level do you think spells go up to?
I plead the 5th
Could a magic stone hitting it and breaking it extinguish it?
Create Water does it, interestingly if you have the misty Feat from Astarion's new book you can extinguish all fires in your fog.
Are barbarians good at damage?
Yes
They bonk hard yeah
Uhh, that's a maybe and would have to be ruled on a case by case basis by your DM.
meh
they're alright
decent by martial standards
Paladins bonk pretty hard too, right?
Oh paladins bonk hard hard
Control Flames does it, and a Frostbrand Weapon can extinsguis flames when unsheathed.
Alrighty
paladins strength comes from aura of protection mostly (+5 to saves is really really good)
smite is good, but a little overrated
But still, bonk hard
Alrighty, thanks!
Gust of wind?
I need to visit the optimization channel more then. Im not at crazy bonking numbers yet.
No need to optimise to bonk hard
It's not so much about smite as it is about the 1d8 Radiant damage on every hit, so now Nick Mastery and Dual wielding can get you some pretty decent numbers.
How do you get the radiant damage per hit?
lvl 11 feature
Be level 11
not worth it imo
multiclass out at 7 into sorc or lock for more spell slots
Ok, I had fun with it anyway.
Sounds fun, imma try that next time I get the chance
It was neat to be outi n front doing damage and providing support at the same time.
Plus Thrown Weapon Paladins are a thing now!
I was on my flying steed chucking weapons at the enemy, Smiting or healing or providing buffs as necessary.
Usually I either go spear and board or polearm gaming when I play paladins.
But dual wielding or thrown weapon paladins do sound rlly fun.
Spear and Board can be a thrown build.
Never used it that way, but true
actually
now that i think about it, you could achieve the same effect by playing a valor bard with CME
The nice thing about Nick/Dual Wield and Thrown is you can use a shield the whole time. All you need is the one hand free as long as you keep chucking your weapons.
Yep, done that too, is also fun!
Shillelagh + True Strike + CME is nice numbers. Not that high numbers is the only fun thing, but it is one fun thing.
bladelock dip + eldritch blast is even better
Are druids fun?
Absolutely
they can be
they are a bit worse in 5.5 imo
conjure spells got nerfed into the ground
I know what I'm being next time. Oh, here is question. Have you completed a campaign as a player or DM?
Completed? Hmm ... the one game I played for 5+ years was great but it technically imploded and ended unexpectedly rather than being complete.
I played a warhammer pinball paladin once and it was a lot of fun
I've been stuck in the "what's your favorite color?" phase of the game 😂
... the DM just told the party "roleplay amongst yourselves" and then never got you back into the plot?
yam
No, I meant, stuck in the beginning. Just the first few sessions before it ends.
Unfortunate
I do suggest folk run shorter campaigns. Not everything has to be a 1-20 epic adventure for the ages.
I’m doing mine 2-14 probably
Regular group?
Then that's reasonable.
I’m hesitant DM’ing for multiple groups cuz I’m mildly intimidated by the prospect of having to worldbuild and create two campaigns. One shots I’m fine with, I DM’ed a one shot for a few newbies to help them get into the game fairly recently.
See this is another reason I like having the group make characters together and have shared history. When you do this it is assumed that "what's your favorite color?" has already been covered in the past and the group can get right to operating as a team, which gets the campaign off to a running start and maintains the interest. Because boredom and slow starts will often kill a game, especially if it's the DM that's bored.
@humble cairn do you use a shield in the offhand along with your shillelagh?
Yes, though "offhand" is not an official mechanics term.
If you’re proficient, why not. Good AC.
Alrighty
Also a lot of reflavouring options if you don't like a shield
One warning about being a Shillelagh Ranger. You are very limited in terms of what kinds of magical weapons you will be good with.
If the DM gives the party a nice magical bow or spear or something, you might be tempted, but you would regret it.
Unless you somehow also have a Dex or Str stat to match your Wisdom, which is difficult.
Hopefully our DM doesn't. Though our fighter has good ac so they could take it tbh
Mb i meant dex
Magical staffs that are also meant for actually attacking rather than casting are kind of few and far between,
Our dm homebrews magical items quite a bit iirc so hopefully they'll come up with something or ask me. But thanks for warning!
I gave my Spore Druid player a homebrew one for that very reason
(Magical staffs often only being able to cast or attack)
How does it work?
Spear (1d6) that can act as a spellcasting focus and magical staffs, and can cast Shillelagh 4 times per day, recharging 1d4 per long rest.
You're not understanding my point
Interesting
That comment wasn't meant to address your point directly.
It was meant as an aside about a technique that can help prevent games from petering out due to boredom and lack of momentum.
@humble cairn is dueling a good buff for shillelagh?
Yes-ish. But I might recommend Defense as a better fighting style. You're getting Shillelagh from .. Guide Background?
Yup
Would defense be better if i plan to focus on spellcasting and dueling if i plan to focus on close quarters combat?
Dueling gets you +4 DPR .. maybe +6 if you go PAM.
What's PAM?
Honestly Defense is probably better in both cases.
(P)ole(A)rm (M)aster Feat
Ah i see
+4 DPR is not nothing, buuuut ... +1 AC is much harder to get and will keep you in the battle.
Ig this could also depend on the subclass?
Like beast master would definitely want defense
Mmm ... more about the specific fighting tactics. Dueling is nicer with more attacks. So weapon juggling and Nick Mastery and Dual Wielder can get you more out of it than Shillelagh+shield.
I see
But weapon juggling is also kind of awkward, imo.
If you have a shield in one hand and a Light weapon in the other you could theoretically Stab > drop weapon > darw and stab > drop weapon > draw third weapon and stab > free draw > BA stab
This sounds really clunky but also really funny if you have like a guy with a hundred weapons
Makes a lot more sense with a thrown weapons user.
Alrighty
But see with four attacks, Dueling gets you +8DPR.
Oki
No bonus two weapon fighting damage though
Right. So yeah, that's why I went with Defense.
Could you please explain this to me
I think it works just fine!
Fun as all hell
I hate weapon juggling so much, all that complication and for what? 6 more damage?
Attack with Light weapon > Extra attack with Light weapon > Nick Attack > Dual Wielder Attack. But if you only have one hand free then you need to clear up that hand between attacks so you drop your weapon which is free and doesn't cost you your object interaction. Then yo use your one free draw to draw the weapon that you will use on your BA since you cannot free draw as part of a BA attack.
Yeah, it's clunky and not real fun unless you're using Thrown weapons, in which case you're throwing your weapons at the enemy anyway.
yeah actual juggling
I apologise, but I’m still hella confused. I thought you needed two weapons for nick?
(And dual wielder)
Like, I’ve heard of weapon juggling and understand that it works, just not how
You do not need to have them in your hands. Both of those things just need you to use a Light weapon to attack. You can freely draw other weapons based on those triggers.
wish dnd was easier to have pick up games, sometimes at 5 am i just feel like playing T.T
could one imagine a world where this is commonplace?
Roll20 hosts listing for pick-up games, if that's any help. Your mileage may vary.
Alternatively you might try joining some community servers?
Alrighty, thanks!
I'm surprised we never had a fire themed barbarian subclass, we have this idea that rage causes us to heat up and burn afterall
Okay, thanks!
yooo
Giant Barb can go all in on the fire damage.
Had a player do that for flavour, it was sick
oh I meant like right now pick up games style XD pipe dream ofc
see you should've been working on the FR books, the one with Karlach in the cover and no barbarian subclass
Yes?
oh yea lmao we got tree barbarian before fire, that's so weird
We have a Storm Herald Barbarian that can set things on fire with an aura.
So we have two different ways of doing a fire themed Barbarian.
oh yeah I need to check on that UA
The art of elemental cleaver on Giant Barb, dipped in fire
I feel like I’m lacking context /lh
you should ask them innocuous questions to get to know them better actually
yea questioning people makes them think you're interested in their words and causes them to lean further into an inclination to favor you
So I’m doing curse of strahd with a few friends, right?
Is it normal to skip 17 scenarios because one of you decides to flee guards and kill 4 of them
No
I fear you have a murder hobo.
10 minutes prior he was performing Michael Jackson on a table in a tavern so I’m not surprised
17 is quite a few. Every DnD game has some level of this. A fact of the game is that sometimes you can avoid/skip parts of the quests or take weird routes to bypass challenges. Skipping 17 encounters is a lot.
He almost got executed but one of our party members went invisible and pretended to be a god to convince the executioner to let him go
“What’s your opinion on dragons?”
peak
Cat flop
Hello, friends.
Got to play my Tortle Cleric, Artanza, yesterday, we were playing a waterdeep campaign
And we were acting like true residents of water deep 💀
The session was hilarious
We all (except the sorcerer) got extremely drunk before our first investigation and were singing all the way to the crime scene!
True gentleman of class, I tell ya
Are any of the PCs Nobles?
I honestly miss Waterdeep as a setting and if I weren't already in the Titanic Upheaval campaign I would have signed up to join that one in a heartbeat.
Time to continue the hunt
Well, there was Neverembers son, I forgot his name though
One of you is playing Renaer Neverember?
Oh, you asked if the pcs were nobles!
Lmao
Absolutely not
My fellas a Librarian
One fellas a street urchin
Another is a Wayfarer whose newer to Water Deep
And the other dudes also a bit of an Urchin
Ok so yall are going to explore the seedier bits of Waterdeep, then. Ha!
Absolutely
We managed to find some nice loot after we uh.. robbed a Xanathar's Guild members shop 💀
Well that's totally not going to come back and bite you.
He was withholding information, our Rogue intimidated him until he fainted, and we kinda grabbed a few things, but we didn't ransack his shop or anything
loot which was put to very good use
nobody talk about the hill giant strength incident of 2025
Yeah, and I got that Water Elemental summoning thing, so we have a nice "Oh Shit!" Button lmao
Do we know what is coming down the pipeline from WotC for DnD 2024 after the Forge of the Artificer releases in November? I don't see anything on the horizon atm.
it'll be fine I'm sure
It was mostly THEM who wanted to rob him, I just took a nice purple gem lmao
Hey, I didn't take anything until everyone else took stuff
i mostly just found a dead bug and an empty scabbard
And you named him Ass
Current theory is that they're going through all the settings
it's my characters favourite word
Typically WOTC does a “D&D Live” event some time after the new year detailing what they have planned, so we probably won’t get a roadmap of sorts until then
Next could be barovia because we got astarion supplements, but that only makes sense if there's cohesion
barovia would be nice to see more of (or ravenloft more generally)
Oh yeah that's what it's called
Wonder what kind of setting they'll release the psion class in if that ever gets finalized
Thing that makes most sense to me is eberron but that ship would have sailed
follow-up question, have any errata or sage advice been released for DnD 2024?
That said, now that WOTC’s D&D department is under new management, there’s no guarantee whether they’ll be doing a live event this year
yeah a bunch
im hoping for some good announcements at Paxu this weekend, need me some new campaign books as i have ran all the current ones
I’m ready for a new full campaign module
What was the last one they published, Phandelver and Below? Maybe Turn of Fortune’s Wheel?
Dragon delves, Infinite staircase and vecna were the last three hardbacks all anthologies
Vecna wasn’t an anthology, but I forgot about that one
i have made strong arguments that it is
but thats besides the point, it has been a while thats for sure, im allready done dragon delves
I’m planning on using some of the Dragon Delves in my current campaign as just side quests
yeah that what i had done too, the first 2 chapters became learn to play one shots and the rest of it was all divergences from my other campaigns which have been wonderful
my hope is for a proper new location based campaign
I hope it's that one mtg setting with the racecar bugs
It's always a hard pick for me if I want to be a sorcerer or druid. I multi-class as both whenever I can
It just feels more rounded to what I like, more access to spells. But it can be hard to level them both up at the same time. I usually only level druid and keep sorcery as a title 💀. What I have been leaning more towards recently though is fighter druid
A sorcerer druid is like my ideal but practically a druid fighter is better if I want to take the run seriously
Have you considered Ranger?
No wildshape, less spells, no cantrips
Yeah but I love wildshape
Ah
"More access to spells"
Do you want to use wildshape for combat or are you good with it being Utility?
I wonder if you wouldnt get more spells by just being druid though
Higher levels give more spells
Wait, let's back up to your original idea. Want to meet over in #character-discussion to try and workshop this idea?
Ofc youd lose out on spells only sorcerers can bring
Oh yes, sorry I'm new to the group
by multiclassing, you do get more spells at lower levels it's true, but you're losing access to higher level spells. If you take 10 levels in druid and 10 in sorcerer, you'll only be able to take spells up to level 5, even if you'll have your 9th level slots.
Hi
Is it hard to fight with a sword while in a dress?
Would you get a disadvantage on attack rolls?
in real life, it'd probably be tough. In dnd? Should be fine
there is
absolutely no mechanical basis for that disadvantage
Got it
I do want to try a more grounded version of DND
Is your character proficient in dress?
If you're wearing an armor that you're not proficient in, you would be and you can't cast spells
I am assuming a dress is just clothing
It's a light josh
there's grounded, and then there's needlessly cruel imo. DnD already has plenty of crunchy rules optionally, disadvantage based on dresses is too far.
and if you want a more thematically gounded game, that's a session 0 chat
But yeah I would say this is a good rule, if you aren't used to fighting in a dress and suddenly you wear a dress, you would have disadvantage
Maybe a magical one
Two of my friends are nerds about irl stuff and they’ve both tried to run “realistic” campaigns. Both of which I hated
Oh
Got it
It is so boring to sit there for 4 hours after my character gets oneshot because something slashed their tendon and they bled out
DnD isn't an irl simulator. Dnd isn't a physics simulator. Applying extra rules based on how things work in the real world are just, ehh.
It is cruel to die while having 43 HP.
Is it just me or is there no reason to really throw daggers when bows exist? I wanna throw daggers.
As someone who almost always plays tanks, their attempts at realistic dnd make constitution useless
You don’t always have to pick the optimal choice. Play however you wish
You can, you get tons of mechsnics that support this
How long is the dress though
It's a light and thrown weapon
Aren't bows and crossbows just straight up better tho
Play what you want
If it's is it straight up better, everyone would play the same class
I guess that's fair
the thrown weapon fighting style offsets the percieved damage loss. The difference mechanically works out to, A bow is a d8, a dagger is a d4+2. the dagger will be more consistent.
Now the hard part is if you want to play a 2 handed longsword
How can I get that as a Swashbuckler, and should I even
There is no mechanics supporting that playstyle
plus, daggers are much more versatile because they can be used at melee and range
Eeeee first session today!
I mean I ahve a rapier that I flavor text to be a katana as a Swash so I am already goated at melee yk
unfortunately you can't get it as a swashbuckler, but you can still throw daggers tbh
aw
Is the shadow monk kind of nonteamfriendly because of its darkness ability?
shadow monk requires you to be smart & tactical
It requires the DM to make bigger maps
if you use it 24/7 you'll upset your team
if you use it sparingly but well, your team will love you
it's a backup in the toolkit, not a first plan
I would say so
alrighty
Now if the entire party builds around the shadow monk, it's a different story
would you say gloomstalker is also a difficult class?
it's one of the few classes where I would say bad plays can actively disadvantage your party
most "hard" classes, if you mess up you're at least just messing yourself up
the entire party coming together to build out a powerful team strategy?
I`m asking because it seems the most similar class to the shadow monk
Yeah, there's a bit of subclasses with this darkness theme
And the blind fighting fighting style is there
If you really want to play shadow monk, just do it, just don't cast darkness all the time.
it seems to be more of an inconvenience as noone in my party has it so benefitting from it would be really tough and the other fighting styles actually give you stable buffs
Sometimes you're really good at certain scenarios and sometimes you're just a plain monk and that's fine
I`m not sure if i want to. Melee gloomstalker also sounds sweet if it works
I`m a beginner so getting into a complex class might be too much for me right now
You understand complex classes by playing them
Not by asking which one is good every day
So play 1 and you'll understand it, it's a slow game
You're not supposed to experience everything the game has to offer, most people won't and it's fine
i see
If you really want to test things out bg3 is a good outlet for this
can bg2 work?
There's a bg2?
I didn't know, I thought it was like persona and they start at 3
old BGs are based on 2nd or 3rd edition and the rolls are in the background while playing realtime fights
what does rolls being in the background mean?
I don't think it's what you want but I was just saying a way to test out builds if you have the resources
like the combat is realtime (you can pause tho) but the mechanics behind the fight system are still "dice rolls"
sadly my video card isnt the best
So uh, maybe try to just play your character, don't try ti be the best, don't try to pick the best subclass or the best spells. Just try to have fun
ah i see
If you make it fun, you'll find that it's fun to just have fun
alrighty, ill try that
Thanks for the help!
It can be, but if you're smart about it you can bypass that. I suggest casting Darkness on a small, enclosable object like a stone inside a locket. A coin held between the teeth will do, in a pinch. Close your lips and the darkness goes away, smile … and the Darkness leaks out to cover you.
Yes, it's how the spell works.
"Alternatively, you cast the spell on an object that isn’t being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the Darkness."
And I can just, momenterally turn it off as a free action?
That actually sounds really cool
Cast it on a pebble on the ground, then pick it up and it'll move with you. Cover it up, and the Darkness goes away.
Your one free object interaction, yes.
I wonder how it would work with a returning weapon
If you carry a cloud of Darkness around you you can use it to go in and get Adv on all your attacks and then use your Monk speed to move the Darknes out of the way so your allies aren't blocked. Or turn it off.
.... very interesting and something I've never thought of.
Persona didn't start at 3. That's just the one that cracked the mainstream.
that does sound very useful if theres more then 1 enemies and they arent bunched up
You'd still get Adv because the enemy can't see you at the time of attack, and you could be off to one side to not block your allies.
Remember that an enemy needs to be able to see you to try an OA.
thats also useful
Although Monks can Disengage very very easily nowadays.
Wait darkness spell says you can cast it on an object that's not being worn or carried, so my interpretation for that is thay if you carry it, it goes away
So no returning weapon shennanigans
if the DM gives you cool magic daggers, its better because you can only have one magic bow out at the same time i guess
it also means that if someone closes in melee with you, you dont have disadvantage because you just melee attack them
I hope my DMs give me magic daggers :3
daggers are also concealable weapons
i think a big part of their use is that factor
that part is only useful if the DM plays the campaign in a way that makes concealed carry useful
if you really want to use daggers that much, id inform the DM of this
give them a chance to consciously reward your weapon choice. otherwise daggers are pretty bad at d4 damage
I don't think it's really necessary, daggers are already good
how
I primarily use a rapier (flavor texted as katana) and daggers haha
Yeah sure bow has more range but like come on, no DM has room that big
ok but bow also deals up to d10
daggers are weak weapons by design in dnd, meant for utility and as a backup for people who dont have proficiencies in most weapons
Yeah!
calling them good without the DM catering to those aspects is just wrong imo
I see, I'll note this down
actually theyre the only light weapon with finesse and thrown property
so there is an argument to be made here
You perplex me, this was my argument before
they are technically the only weapon that allows you to switch melee and ranged while dex building
but i dont think thats enough to say theyre good, honestly
Wait wdym by this?
besides, most DMs let you pull out 1 weapon as free action per turn if its not in your backpack
The best weapons are the friends we made along the way
so you can always just pull out a dagger anyway if you need to throw something as a dex user
Get that peasant railgun ready
Yes, Lord
His blessings upon us, may he guide our shot so it be true to smite the foes of
It's doable if the conditions are right. Darkness covers 30ft from end to end. So you are either 15 in front or 15 ft in back of your party. Other conditions include space. Dungeon halls of 10 ft wide/10ft high ceilings. Then there is the fact that if you are up front, they might not see any enemies because of your darkness spells. If it's outside in the open or an open cave in the dungeon, they might still be limited on sight if it is night time/dark in the open dungeon even with torches, because your darkness is blocking what's in front. It's doable, like I said, but takes cooperation/coordinnation.
Oi, Lily, you're swapping to Armorer Artificer in Nealens campaign, right?
Yeah if conditions are tight, you can also cover it up.
No I'm staying in the cruddy smelly homebrew class
So we know about over prepping which leads to railroading but what about underprepping
Leads to crying and lots of breaks
No, that's only on cast.
Third Party Class 🤓
You cast it on something on a table, then you pick it up.
Can you throw your weapkn into the air, cast it, and then catch it?
Or does that require 2 free action
That's how I flavor it often, for style. Flip a coin into the air and cast it mid flip.
That would be "dropping" it and then picking it back up.
The point is moreso to make it impossible to cast on enemies or moving allies
I forgot you can drop anything for free
Nobody will know as long as you think on your feet and take notes.
Nah that’s fake
They will notice
Unless you're like really good and can think of an entire encounter straight up on the spot
My players don’t notice half the time
Which was what both the Darkness and Light spells used to do for offense to blind an enemy.
This is my experience.
If you have a repository for tokens like on dndbeyond or something this won't be a problem. But I have to prepare tokens
What's my mantra?
Location, situation, opposition, complication.
There's trouble at the old mill! Bandits have taken hostages, and someone's just knocked over an oil lantern. Go!
I will say that there is such a thing as underpropping, yes. The more experienced you are, the more you can get away with just improvising. But even the most experienced DMs I've played under have tells when they're making things up on the spot.
Luckily, even a little bit of prep makes this a nonissue.
That's fair. I can see that being frustrating for everyone at the table.
In those situations, I typically default to TOTM in order to keep things feeling "snappy".
If I'm in-person, a lot of my monster tokens end up being generic minis ("Hey, so pretend this yellow orc fighter is actually a demon, okay?"). Or I use my tried-and-tested "ripped in half post-it note" method.
The dream for improv is when your players just write the story for you
Half a plan is better than no plan. Even a notion will do in a pinch.
My favourite go-to plot when I had no time to prepare is "Previously established NPC was murdered last night. While you guys fumble around doing nothing, I figure I have twenty minutes to decide who killed them and why"
That requires a level of everyone at the table becoming familiar with the setting and choosing to play a game like this
For online games, I don't necessarily use my repository of tokens (though I do have a folder full of them). These days, it's fast enough to Google image search something then throw it into my token stamp maker.
Searching for a battle map (if I'm not picky) is very easy.
Mhm, dream table right there
And some players don't necessarily want to make things up. They want to be along for the ride.
Theatre of the mind, baby. I’m a writer so it works for me
My life would be so much easier if I don't play with isometric
Part of my prep for a new region is making a generic battle map for exactly this situation
But what is difficulty if not madness persevering
That does sound like a tall order, yeah
I applaud your ambition. I like a good isometric.
No it takes 3 minutes, 2014 has standing tokens on dndbeyond
I’ve recently put together some very swag icy mountain terrain battle maps just for whatever my party gets up to on their 4 day quest
The map though I have to make myself
Which I just steal from fire emblem maps I memorized
But yeah, just to tie this back, I think "underprepping" isn't as big of a problem as I think a lot of newer DMs think. And like, that's valid and I get it.
It's just as time goes on, a lot will find themselves prepping less and less.
Personally, I wish the DMG did a better job of embracing being a "lazy DM". I think 2024 does a better job than 2014.
For sure, I like that the recent books are less "here's an adventure you can run" and more "here's stuff, put it in your adventure in any order"
Prepping takes different shapes. Every week my prep is different. Last week it was creating one good map and a few quality stat blocks for a set piece. This week it’s creating a ton of random things to find in a mountain range.
Situations and scenes.
Mmm hmm. My prep for Monday is basically cleaning up some tokens and rebalancing an encounter (we have a guest player).
My prep the last couple of weeks was just reading Batman wikis.
Edit: Oh yeah, and a few months ago, my prep was learning a totally new game so we could do collaborative worldbuilding!
A previous week was prepping about 10 intricate scenes to be tackled in players choice of order
Every week it’s just preparing the stuff I can’t do in the moment
I’ve really come to learn that there’s no point writing something down if I already know it by heart
Actually, Lily! What's been your experience with collabortive worldbuilding with your groups? I don't recall if you've mentioned it before, but if you want your players to feel more like they can drive stories (more than what D&D typically tells you that you can), I find these to be super helpful.
My first attempt was to make the entire world be parts the players make. A collaborative world where the setting is a fractured different setting every player make.
My experience was that I found no players wanting to play this game.
This just changed how I approach finding players, I put up a google form and ask them what they bring in to the table and pick people who would look like they're interested in playing something a little more interesting than just "I'm playing a halfling artificer"
At that, I found players who understand what they want to roleplay and are excited about the roleplay aspect, but they still aren't confident with making their own setting. So the next step was the book that just released, Heroes of The Forgotten Realms and the Forgotten Realms wiki has all the ideas they can have to pull from
So what do I learn from this? Is that the way I play and run is atypical and I should just run the kitchen sink setting
Oh. Hmm. Yeah, I can see that not working...
Have you ever tried something smaller in scale?
Maybe if this group survivrs the december hiatus lol, they're fun people
I think they're still warming up, they're just doing what the DM wants them to do, but next session will be about choices
After that I'll poke them to have more choices and eventually no choices, they just have the map, go wild
There's a character in a game I played who's a little boy from a tribal people who was cursed to transform into a bird after hunting a bird considered sacred, So, at the beginning he's still a normal boy, but his arms have transformed into bird wings. How could I create a character sheet for him in D&D?
same way you would make a normal one, and then note down the transformation and its effects
You could go with a kenku
Aarakocra?
Presuming he can fly with those wings, anyway. Use a species that has the mechanics you need, customise the description.
I think kenku is the best take by far here
Do you think it sounds weird to have him speaking in the third person? (Like Neeko from League of Legends)
is this a game with talking vocally?
I have yet to finish a dnd campaign
for me the end has stopped mattering. all that matters is making the journey fun
the 2 times i did reach the end were in the worst games ive ever played
I have yet to go on a proper journey too
oh i see
Most campaigns just end abruptly or just have one game and gone
ending abruptly is fine as long as there was a journey before then
always did hate when campaigns abruptly end
life happens
its like expecting relationships to just all end with death, which is untrue for all but one relationship in our lives
Hopefully once i find a gm for my group I can finally witness a journey
If you are finding campaigns ending too soon or abruptly, it might be that you only need to join/create just an adventure that might cover a few sessions. Then go on with a different adventure of sessions after that ends.
that is if youre fine with playing short ones
it sounds to me like you want a longer one
i do agree that its good to look for a short one first though to meet people
imagine if you asked every single person youre interested in to marry you on the spot, instead of just having a fun date first
I like longer stories. I have something I wanna do with some other guys but we are on a search for the rare Dungeon Master
you need to build up the ties imo
then you can depend on those ties to endure a longer campaign
I would recommend avoiding longer stories in order to have multiple shorter ones that follow each other.
starting with a long game from the get-go will bring loads of cancellations hiatus and disappointment because none of you know what youre in for yet
We even have a whole homebrew extension we wanna use
ok that sounds like something that would push away DMs
One of you kinda have to bite the bullet, honestly
No need to imagine, because this actually happens. And sometimes they say "yes'.
Yeah
Maybe you can take turns DMing
yeah alright well i think it doesnt work out for most people still
Ti-Moth and a group I'm in is doing Dragon Heist into Dungeon of the Mad Mage, this is gonna be my first 1-20 campaign 💀
Wish that were an option if not most of them were new
Learn together
dungeon of the mad mage is 1-20? damn
I wonder how many PC's are going to die
that sounds so weird
5-20 actually
I don't even know how to DM
i guess the dungeon does consist of practically whole regions though
It is an art one learns with time
its not really a dungeon in the typical sense from what i hear
Every level is practically its own dungeon
That's what we used to do. Like I said you don't always have to have a long term campaign. Limited Adventures covering a couple of sessions (or three) is just fine.
Dragon Heist is 1-5.
We're going into DTMM after Dragon Heist
that reminds me, I'm gonna need to find a new campaign as a player as my last one just went down
not everyone is fine with only playing short ones
Plenty of DMs, myself included, got their start because nobody wanted to DM, "So I guess I'll do it then"
it may be fine to you to stick with that
I already made an ad for it but basically the homebrew expansion brings Kamen Rider classes, races, and items into a dnd format.
I kinda wanna watch but thursday nights are cursed for me
yeah that sounds rough
i wish you the best of luck finding a DM, which is already rare, with a kamen rider homebrew focus
You learn how to DM by watching and then doing. Just like you learn how to play the characters.
Technically watching is optional. You can DM if you have never played or seen a game.
Just run stormwreck isle
So far our group is
Artanza, My Tortle Cleric (planned to be a Knowledge Cleric)
Hokrun, Orc Monk (Drunken, perhaps?)
Emios, Saytr Rogue (Thief, methinks?)
And
Ahan, Human Sorcerer (Spellfire)
We might be getting a Paladin, I just hope he isn't a buzzkill cuz out party was vibing hard last session 💀
I just want to get into something after leaving my last group
That would unadvisable
Not necessarily. The first DMs had nobody to learn from. Some people just picked up a rulebook, read it and decided to run the game
That's like a swim instructor who says they will teach you how to swim, but have never been near the water or learned themselves.
Back in the old days we don't even have character sheets /j
I've done dm before but never for any official ttrpg system and it was only two times
its fine
DMing without playing the game will feel very rigid, like you're just reading off the sourcebook
I got started in exactly this way, but with all the resources available today, I wouldn't necessarily recommend it if there are opportunities to learn the game as a player first, if feasible, and you hardly need much experience, just a few sessions to get the hang of it
you can learn DMing with just internet research
I don't know if I agree with this.
I know analogies can only go so far but... let me try this one on for size? "It'd be like cooking a hamburger for friends." That is, if you've never cooked a hamburger, you could probably still make a delicious one based on previous experiences.
you will make mistakes early on but its better than not playing at all imo
All I had to go on was my DMG and my wits, at first
I DMd with no knowledge and all, and after resetting the campaign, we are now 3 years in
I'd sooner suggest people to play bg3 or Solasta first before dming lol
Now you have 20,000 hours of content guides and live plays you can watch
I just had what i found on google
I dm for a super hero game for my friends, however, my friends aren't the best. One guy is literally just playing office simulator while the other two do stuff
That analogy doesn't work. The DM isn't here to teach other people to play or DM
yeah it doesnt work
the DM just knows more than players do, usually, so you can guide them a bit
exactly
if you run a few mock battles by yourself using tokens and a grid in paint, you will quickly figure out most basic principles of combat
all you need is the free rules on d20 for combat
That is not my experience. The DMs I've met who did that were actually very fast and loose
roleplay is mostly without rules to be honest so you barely need to learn anything
This is also not my experience. That said, a lot of new DMs I play with these days are already familiar with TTRPGs. That may or may not be your situation, though!
the most complicated thing to learn imo is probably balancing enemy statblocks and improvising dialogue
but improv is something you learn by doing it
if you use premade statblocks, that is a nullfactor
that leaves you with exactly nothing missing to run your first game
Obviously helps to understand TTRPGs as a concept, then its just a matter of learning the particular system
is it beneficial to be accustomed to DnD game flow before DMing? yes
is it necessary? no
if you cant find a DM for your game, DMing yourself without ever having played is 100% advisable imo as it will let you have fun with your friends instead of waiting
Yeah also I am not good at managing so many numbers
practice it
just do math involving numbers up to 25 on a little paper or in your head until you get faster
(Cards on the table. I think more people just feel like DMing is accessible. So whenever I see "requirements" to DM pop up, I generally push back. ✌️)
7+10
23-4
5+14
if you do this for a while, youll be completely fine with DnD math
As the disparity between player numbers and DM numbers will demonstrate, DMing isn't for everyone, but I'd ecnourage any player to at least try it once, get familiar with how the sausage is made. Players who know what its like to DM often make for better players, from the DM POV.
too hard
(Only requirement i have is be open for bat×××× insanity)
note down the initiative order on a little paper, put down the HP per enemy, and then just do little add-up per damage dealt until they reach the HP
thats a pretty big requirement for a stranger
It's kamen rider, you kinda need it.
Seriously, go and look up Kamen Rider Starfish and you will be in shock
yeah no im familiar. i dont like it at all
you seem to be aware of how insane it is though so thats no issue
i just wonder if maybe youd be better off looking for a DM that actually wants to run normal DnD
or you could DM by yourself with a little math practice
I only understand the Kamen Rider side. I can watch/listen to a lot of dnd games and understand only the roleplay bits
watch tutorials
asking a stranger to DM for your group when all of you dont know how the game works, want to add kamen rider homebrew and want insanity is like asking for a 5-star meal while halloween trick-or-treating
Are you considering multiclassing Barbarian or Monk?
if you learnt how the game works, that would increase your chances by a lot
Bad idea, probably dead before level 3. Paladins need AC
Yeah just- I wanted to play this expansion so I put up an ad on reddit only to get mostly newbies wanting to be players
Are you playing a Genie Paladin? Otherwise this is a pretyt bad idea.
Yeah because it's not attractive to DMs. You'd end up coming in with a group that already has a strong idea of what they actually want to do, leaving you little creative freedom. For me that's a red flag
And even Geniedins probably want a shield at least.
Any recommendations for a new player? Was thinking of playing warlock idk if its too complicated
Yeah I honestly don't even know any more
Either I cancel it or try my best to be the dm
pick what class you think is cool
Might be one of the simpler caster classes depending on the subclass you choose so it's not a bad choice.
The genie one seemed interesting
The PHB labels them as High complexity. Fighter or Rogue are the ones labeled Low complexity and ostensibly should be simpler to learn.
Your options, in descending order of the likelihood of success, are:
- DM yourself/yourselves
- find a DM who is also a fan of that content
- find a DM willing to present your content to you
Ohh i see, what about cleric?
Well my D&D group did not want me play because of how i fight because i play as a fighter but i just run in don't think
I will say, in my own personal experience, the only thing that makes Warlocks “complex” is the fact that Pact Magic works so differently from other casters. Otherwise, I wouldn’t say the class is particularly difficult.
this got me thinking actually
what are people's thoughts here about the idea of demanding system mastery from the players
Looks at my genies paladin who died last session in Nealens campaign, who didn't use a shield
What? Ha.. no....
"demanding system mastery"?
You mean, inisiting on a certain level of player knowledge/experience?
Are there creatures immune to falling prone?
right
this isn't about 5e specifically but TTRPGs in general that have as much if not more vectors for character customization and thus complexity
Yes
ouch calling it red flag is so hostile
go for it. make your dream come true
Yup
Not really my dream since I wanted to be a Kamen Rider TwT
Beholder. Spectator etc.
Some spectral enemies are too, methinks
I was building a character upon the gimmick of making enemies fall prone, so I might need a fallback, in case this isn't possible
A few Gargantuan Creatures are as well
Such questions will often involve the answer, it depends.
I'm prepping a campaign that would demand a certain level of player skill, intelligence and experience, but that's because of the nature of the content, not necessarily my requirements as a DM in the general sense
Thank you, do majority of games use the dnd beyond site?
I don't know, but a lot of groups that talk here do.
Roll20 and Foundry are two other popular VTTs, personally I use Roll20
Mimics are, or at least they used to be
I use the Maps VTT for my online games. I love it, but because it doesn't support music I need an alternative solution.
I was using Syrinscape, but left because I was having stability issues with it.
I tried switching to Fantasy Plus, but they've also screwed up my game twice with their own stability issues. Last night was miserable.
Can anyone suggest an alternative to these services I could try? I just want something that's reliable.
I hate is personally, I had a dm that tried to quiz us on stuff before sessions, and his homebrew was so jank and not written down that there were no right answers.
I run the games in a way where folks don't need to know the rules, I teach as we go
Yeah I only expect just being competent and contributing to the team
Knowing shouldn’t a requirement, but learning should
I will say, I can understand some DMs who don’t want new players because they just don’t have the patience to teach new players, but requiring players to have a certain amount of experience just feels like gatekeeping
Its like the current job market lmaoo
Of experience, yeah, it's gatekeeping. And it runs into the whole "Every employer is looking for someone with more experience and there is no way to actually gain experience" thing. But requiring people to know the rules and their character in order to not waste time seems like the basis
Some Invocations don't cost a spell slot. Some do. They don't ever stop taking slots, its just that some take slots and some don't.
The other thing I tend to ask of new players is to take the time between sessions to familiarize themselves with their character. I personally have had bad experiences with new players who just wait until session to try and work on learning the rules and their mechanics instead of taking the time between sessions to try and get a handle of it.
Not saying that’s the case with all new players, that’s just personal experience.
I'll agree wholeheartedly on this. And also add, I can allow some grace period but I've got about 20 things going on back here behind the screen, remembering your sheet is on you as the player, I can't guarantee prompts as the DM
I think some new players should at least learn the basics before going in. I only played like a one shot cuz I’m kinda new myself, but i did do research to try to not be a burden.
I definitely prefer trying to be helpful to new players when I’m also playing rather than being the DM
100% true. I'm much more likely to catch things as a player than a DM
Yeah, the players trying to help the new player so the DM can focus on DMing are the realest ones
as a DM, if you say that's how your thing works, fine by me, as long as it sounds plausible
a player is where I start helping out
I also think i have a negative tendency related to that where I might backseat play/suggest possible strategies, but I like to think being helpful about what spells/stuff does is a more positive method to control that habit
So what got everyone into dnd?
stranger things
I do occasionally fall into this, it's a learned habit to get out of
I lowkey played the game dispatch, saw the voice actors play dnd and now I’m interested in it
Yeah I think that’s just a habit gained from being rules lawyery but i think I’ve done well to curb it/channel it into more positive player behavior
I've been wanting to play that game but no money but I'm glad that got you into it!
Eldritch invocations are like passives that grant you an effect. Each one has a requirement level, and you have a limit on how many invocations you can have simultaneously. If an invocation says you can cast a spell without a spell slot, as long as you have the required level to take it, you can do it
As for the other invocations, they're passive effects and don't use spell slots, unless stated otherwise (like eldritch smite)
I also feel like I have issues with my tone so people might mistake me trying to clarify as an “um actually”
I mean now, everything is already revealed so. Its kinda like u catch the ride along as it goes
Go "um actually", so people mistake you as trying to clarify
Friend is college marching band during the late 1980s asked me to play. Was super skeptical because of the 80s hype about “devil worship” stuff. Took a chance on playing and glad I did! Played up until right about the time 4e camper out and had to take time off when I bought a business. Just got back in with 5.24 and having a great time.
Trueee but this is the dnd chat so we can't talk about it here
Yeah i know 😭. Srry everyone 🙇♂️
I remember my DM said he thought I was scary, and I’m still clueless on what he meant by that
Your fine! We stopped right away so we should be good to go!
So primal knowledge is only triggered if you use rage
…… why do I have a problem with that
You're so angry you can, as a hulk with an axe, stealthily approach places
I prefer warpick than an axe
So i'm not new to dnd but if you played two classes which ones work best with each other?
Love the question and then I immediately asked myself “What would be the two classes that work WORST with each other?”
The barbarian wizard
Also it primal force of power not really anger
I mean there is a barbarian wizard class
Might be good for a kind of two-face character with distinct personalities.
I know it, but it do be funnier if I just say the barbarian is just ANGRY
Imagine them using all their might and strength to walk on their toes
You mean wild magic barbarian
Or going into a focus state of a wild animal sulking between for one purpose to behead the king
I was thinking of path of the muscle wizard
That's what i was thinking of
Mashle
Or play a eldritch knight
my temporal aura is messed up
What does that mean?
Would you say Monk or Barbarian?
I'd say a path of the muscle wizard could be like
"All your spells deal bludgeoning damage and their spellcasting attribute becomes strength"
the -1 int wizard yes
Now this sound like #homebrew
It's an anime about a dude who has no spellcasting in an universe where everyone is a sorcerer. Instead, he has ungodly strength that far surpasses the capabilities of spells
Like being able to fly by swinging his legs absurdly fast, or creating a fireball by lighting up a campfire with a stick with overwhelming strength, stuff like that
…could a monk/barbarian do rage and still use focus points? Does their AC scale off of dex, wis, and con if it’s done?
Focus points I think so. The AC wouldn't scale off 3 attributes
Because otherwise you'd potentially have a character with a 4-5 class multiclass becoming untouchable
You can rage and use focus points, but you would only be able to use dex/wis or dex/con for your AC. Their unarmoured defence features don't technically add their wisdom/con to their ACs, they actually just set a new base AC, so you can only have one at a time.
I mean, if barb’s gimmick for not having armor on is having their CON give AC, similar to monk’s being WIS, why not combine the two?
You're physically not able to do them because of how the abilities work
How so?
yea you would have to choose an Unarmored Defense to go with bc if you do both calculations you're either doing dex + ((wis+con)/2) or dex(2) + wis + con
They both set your base AC to dex+con or dex+wisdom. You can only have one base AC, so you would need to pick one or the other.
They're technically not a bonus to your AC
I would’ve thought since they both use DEX, just only count it one time, so it would be DEX+CON+WIS
when should we expect more details on the new sublclasses? :D
well, yes, both account Dexterity, but they account it independently, whicg would stack
I'll also say, barbarian/monk is a very hard multiclass to do. You need a 13 in four of the six stats. In addition, a lot of barbarian features require you to use your strength, which monk doesn't prevent but also a lot of monk is mainly just based around letting you use Dex in place of Str
You do need four stats physically to be allowed to do the multiclass
the main area you will feel it will be AC but not so dramatically that it hurts that much
i mean in my hellish timeline i'd allow someone to average their con and wis if they were happening but DND deliberately hates division
well yes but thats just 13s
13s in four stats can be tough to get
not terribly
is 16 15 12 12 12 10 rolled stats on a ranger alright?
yea
should i grab asi for 14 con on level 4?
are those stats in order? You might want a higher wisdom for your spells.
no theyre just the numbers
ah
I've definitely played characters who haven't had those stats before. It's not possible with point buy iirc, or at least requires some dubious choices
I think it's possible, but I would also caution against it if you think it's some ridiculously OP multiclass
i was going to distribute them as 12 16 12 12 15 10
no. with those it would be 12 18 12 12 16 10
oh yeah great stats
thanks!
This is not a Shillelagh build, right?
mb i meant to write 12 12 16 12 18 10
So this is a Shillelagh build?
Why not max Wisdom?
i was going to go dual wielding but 12 con is a bit nit great
How do you figure?
Will you be wearing medium armor?
ill need to place either 16 con 12 dex or 12 con 16 dex
most likely
If you’re wearing medium armour you should be alright, maxing your wisdom will probably be more useful. Especially if you have a shield.
With Medium armor your AC will benefit from a 14 Dex at most.
and mine will be 12
Oh I see, I thought it was the 16.
i can put 16 in either dex or con. I think con will be more useful
I feel like I would put the 16 in Dex.
If you have an 18 in Wis I think the only thing that would stop me from maxing Wis is the lost opportunity to get two Wis Half Feats like Observant or Fey Touched or something.
What level are you starting again?
I`m making it for level 3
ah, my game last night was a masterpiece, brand new level 1 start of a campaign. at level 1 a hard encounter is 100 exp worth of monsters per player. and my party got 156 exp each from the first fight
Wow they must have been locked in.
So very hard
the rogue was on 2 failed death saves by the end, we nearly lost them
no spell slots left in the whole party
I feel like Dex would be more so, personally.
Alrighty, thanks for the help!
I am too conservative with my resources, but if I see my best friend in this world use heroic inspiration and then lucky to hit one of two undead in the mop up part of combat before the real combat I swear to god
sounds like reasonable behaviour
What’s up everyone
Also Misty stepping with spirit guardians instead of dashing to get people on the aura. It’s fine. I won’t die next session because of it and we can have a good laugh
Hi! Finally building my ranger
yes, makes sense
Nice, whatcha goin with
wisdom shilleilaugh and shield
just deciding between gloomstalker and beast master
I’d vote beast master
So you can fight side by side with your beast
Plus wisdom based builds are better for beast master too since your wisdom directly affects your beasts stats too
Yeah I feel like Beast Master gets more out of being Wisdom maxed than other Ranger subs, Gloomstalker also still benefits.
Speaking of Ranger, I wanted to ask you about something
What should my level up plans be as a Ranger? Outside of Sharpshooter, Gunner if applicable, and possibly alert, what should I look for and know about?
IM BAACK
Which's a shame it doesn't work, I think the only good multiclass for Barb is Fighter
I feel like the 2 is for "modest 2 (from another universe)"
I don’t know if you’re referencing something but cool 👍
This feels like it's for an archer build?
Thought you were referencing something from the "I'm back" comment RIP
Lots of stuff work on the Ranger ngl, really depends on what you're trying to build into
Oh no it’s just my default username
The plan was for it, yeah. Or a musket-esque weapon later on when money isn't a concern
I would say Piercer only because it works on both melee and range
If you're thinking Feats, Fey Touched is almost never bad. That Misty Step is good for maintaining distance from melee enemies.
Looking at that, yeah. That makes sense
Just to be sure I understand the feat, it's +1 to Str or Dex (max of 20), getting another attack dice on a crit with piercing damage (i.e. 1d8 piercing becomes 3d8 on a crit), and dealing piercing damage allows you to reroll, then choose that new attack dice
Piercer isn't bad, but for me it's definitely a third pick.
Eldritch Adept for Devil's Sight (immunity to darkness), Piercer for a general damage buff if you're using piercing weapons, Skill Expert/Lucky as general buffs, ASI for stats, Gift of Chromatic/Metalic Dragon for more staying power
I mean if you were going with a longbow Great Weapon Master (2024) is actually pretty nice.
I said this a few times in the past, but with a Barb, Fighter, and Cleric, enemies getting close to me is already telling me something is wrong
Sometimes it can't be helped when people gap close, contingency plans is always really nice
Oh, good lord, out water deep campaign has a barbarian now
(Loud sighs of being a Cleric in the party)
Well, when we get to level 3, our sorcerer's gonna be spellfire, so, healing isn't ONLY on me
I'm using a longbow for now because a firearm is slightly rare and expensive for a level 1-2 Ranger. Once I get more gold and expertise, then being able to get Gunner means big damage upgrades that I can afford
Stereotypical Barb or refined Noble Barb?
Especially in smaller rooms, there's nothing anyone can do to stop the enemy from moving in outside of complete stuns
8 Intelligence and 8 Charisma on his character sheet 🤔
That is true. By the way, what is the feat that allows me to get an opportunity attack when an enemy gets into (not out of) my range?
He's a Tabaxi Barbarian though, so, that's fun!
He and the Monk are gonna be zoomin'
GWM and a longbow might actually get you more damage.
Would a Battlemaster Fighter 7 Battle smith Artificer 5 result in a decent character for a level 12 one shot where we have to multiclass?
Polearm Master, which uhh, not a super good option unless you're going strength ranger
More than Sharpshooter, Gunner, Lucky, and Piercer?
I'm only replacing Gunner, there.
You have much much Bette choices. But in a low difficulty game it'll work
Better*
Is this a 2014 or 2024 Ranger?
Lucky doesn't actually buff your damage that much, its just there for when you need a reroll when someone's about to hit you or if you missed someone
Good question, 2014
You burn through Lucky die really quickly as a result but its again, something nice to have in a pinch
Oh then never mind, don't get Great Weapon Master.
I wasn't really down for that, either way. If I was a Fighter or Barb, being able to wield both a battleaxe and a Longbow would be a totally different story
2024 Great Weapon Master works for longbow shots.
I'd get Piercer, Chromatic, Gunner? Tbh even then I probably might not get Gunner
Gunner removes Loading drawback, though
If you are double downing on the musket go for it
