#dnd-lore
1 messages · Page 13 of 1
Which the moon? Matera (normal moon) or patera (invisible jungle moon with Japanese-Indian expy catfolk)?
Large Luigi is a not-evil beholder in Spelljammer
Large Luigi is a LN proprietor of the Happy Beholder tavern on Bral (since 2E Spelljammer).
Is there a good source for FR Sword Coast monasteries for Monks? The wiki doesn't sort by region at all
It would likely be for the Sun Soul monk
Like I just want to see which Sword Coast monasteries are available
That's a subclass...
I understand. I'm looking for Sword Coast monasteries that might fit with Sun Soul
So I was hoping there would be a region list somewhere or something
Sune, Selûne, and Lathander are mentioned as Temples associated with sun soul monks
I'll look that up and show that to my player
another site mentions their monasteries being likely in far flung wilderness
I'll pass that along too
https://forgottenrealms.fandom.com/wiki/Monastery
Church of Sharess, and Church of Sune. The faiths of Chauntea, Loviatar, and Selûne had monasteries hidden in the farmlands of Turmish
That's why I asked which god because the various churches may have monk orders.
yeah I am currently only highlighting the stuff I find on sun soul monk.
He isn't choosing monastery based on god, he is choosing god based on which monastery looks neat
That was directed at Simon...
So which god is a question I don't have an answer to because it fully depends on which monastery looks cool to him
I'm just in a bad position because I don't have SCAG
Don't bother. Get the 3E FR Campaign Setting book, it's thicker and has more lore for all of Faerun.
It's way too intimidating to a lot of new players I introduce to the setting and it doesn't have late 1400s stuff, which is when I run
SCAG is accessible to them, the tome isn't
5E hasn't updated much lore other than retcon stuff from 4E.
I mean the High Marshall of Silverymoon would beg to differ
The existence of the Order of the Gauntlet
And regardless, the tome is still very imposing for new players compared to SCAG
¯_(ツ)_/¯
There is nothing in scag that benefits from owning Scag since it's so bare bones it's like a wiki for the fr wiki
3E FR Guide is a peak dnd lore content especially paired with Grand Histories
for psi knights, can a level 7 psi knight hit say a loose object, and use telekinetic thrust to move an object?
like hit a giant boulder off a cliff for example
Are there dragonborn in Baldur's Gate?
sure
Dragonborn are all over the place, even if theyre a bit rarer than more common races
Baldur's Gate is a big coastal metropolis so it sees sentient/sapient creatures from all around Toril (and beyond).
This is true! If you want The Deep Lore it’s a good book but honestly, it’s a deep welp to skim for your game rather than something to take as canon
A beholder convinced people that xanathar (the original) wasnt a person but a title after he killed the original xanathar. So several xanathars have been around.
who is Khurmel Faunt?
i'm looking through the AL league tyrrany of dragons and this name pops up without context and never to be seen again
Apparently nobody important.
Probably just a throw away name for an npc. What context is it used?
I found it in Tales Trees Tell DDEX1-8
They stress that it is vitally important to remain on the path., where
Serelis led the delegation in and where Khurmel Faunt later returned.
the only mention of this npc in all the module, i've even tried searching in the previous one of DDEX1-1 through 7
Yeah, just a throw away NPC. It's just why those NPCs want to railroad the party.
"It's super important we go this way because these NPCs did!"
Stay on the path!
ok thx i thought i've missed some information useful to the adventure
Nope, you're all good.
Thanks Meek, the reassurance is nice
My pleasure! I like the lore but I actively had to cultivate this feeling to enjoy the realms. They were too dense and all the realms fans I met up to that point were very snooty, it was hard to get into them without feeling like I had to have perfect comprehension or be considered a fool
realms is absolutely too dense and that is coming from an full novel collection enthusiast. I have always imagined the realms as a lore based lego set. There is a lot of legos there. But only fools would tell you are playing with them wrong.
Yeah, way I see it is the realms lore is good but you have to put a significant investment in before anything makes any sense
Aside from a namedrop or shared location here and there, everything is confusing
Does anyone know the relationship viewpoint between the Drow and Shadar-Kai?
drow are from the arctic or underdark, shadar-kai are from the shadowfell
I suppose there's probably trade sometimes
Just asking, but how crazy would Satyrs in the Forgotten Realms go about if they heard and saw a Female Satyr in the Sword Coast who appeared from Theros?
Would really depend on how learned those satyrs are. To the informed the knowledge of other worlds is common. In the nation of Cormyr there is a tavern that leads to many worlds and planes of the Multiverse.
I think the most learned would be Satyr who became adventurers. Though the tribe and clan of Satyrs tend to stick in their forest most of the time, occasionally coming out to have fun.
Yup. That is true. To the average person in the Realms they would be weirded out by other worldly things. I think if I recall correctly like only 20% of the land of Rashemen is literate.
Once you get out of the cities education drops like a rock.
A boulder drop kind of rock or a rock stinking in the bottom of a lake?
Like an anvil on Wiley coyote
Lol. I see it now.
But seriously though, how crazy would Satyrs be if they saw a female member of their kind.
'Down bad' would be an understatement.
Yea that it would be.
Any tips on where I could find out more about 5e Greyhawk lore? An Unearthed Arcana, perhaps?
The Greyhawk Wikis perhaps?
https://greyhawk.fandom.com/wiki/Main_Page
https://greyhawkonline.com/greyhawkwiki/index.php
Aside from one adventure there is no 5e Greyhawk lore, alas
Sometimes I feel like the Metallic and Chromatic Dragons should be grouped together as one dragon type, as some metals like Gold, Silver, Bronze, Copper, and Brass, can sometimes also be in the form of colour.
Not unless you put it there
Strixhaven is a MTG setting adapted for D&D
Like Theros or Ravnica
It’s more like a “micro setting”. Designed in a way that you can port it into any other world
But if you’re gonna follow MTG lore, it is its own magic school on the world of Arcavios.
Ah I see, then I’ll put it somewhere within the forgotten realms then
mbmb
You powers granted from draconic ancestry be inherited as a dominant gene or a recessive?
Magic gene type
yeye, was almost thinking if a half-dragon be more human-looking, whether they'd be able to assume a proper dragon form
Probably not related to blood fraction, but down the line might skip one generation and pop up in another or smth
I'm bored and can't sleep
I want to get the party back to the pirates-themed campaign and I'm trying to make a personal side quest adventure for one of the PCs. Since they're already Halruaa I noticed the Bay of Pirates at the southern part of the map and digging deeper there is the Chasolné, which an ancient mysterious temple consisting of two giant heads craved from the cliffside of the bay. So now I'm trying to figure out how to involve the Sarrukh (they're one of the reptilian "creator races"), who have a secret experimental laboratory in the temple.
So question this might be more Lore related, why do Gods get angry when you get 30 in a stat? I keep seeing this pop up.
...Why would they?
I've heard from several sources that they do
That doesnt sound like anything Im familiar with, mainly because well...why would they care?
Mortal poses zero threat to a god without either a bid at divinity or a god backing them, so what does it matter to a god if someone reaches 'peak performance' (i say that with quotes because 30 is pitiful compared to previous editions)
What sources? Never heard that before
Thanks fam, the reason I ask is because I have a character with 30 Dex, one with 30 Int, and one with 30 Char
(Homebrew item Soul Item our DM came up with)
Assorted randoms on this discord have made the claim before
It's possible that was their headcanon for why things like the belt of storm giant strength cap at 29 tho
Not everyone has picked up on the subtle lesson of magic items that no matter how hard you cheat, you'll never be as good as the people who put in actual effort to earn that stuff
Quick question for FR, asides from Asmodeus, are gods able to have warlocks or at least those of the dead three. I have a player who wants to be both a follower and warlock of him but im not sure if that's a thing or would it be from a vassal
a deity might have a deal with a mortal, the result of the deal might make the mortal a warlock of that deity.
Could introduce celestials into the mix. They worship a god but their patron is a planetar of that god or a demi god etc.
The source is "people who say that"
When you get it from several different people, I tend to believe it, but thats why I came in here to just check and see if there was anything behind that. I had one person say I learn every language at 30 Int....
Lots of people out there think their house rules go beyond their table
Because they don't know any better
that's wrong
Why’s it always come down to blood quantum and racial purity for this stuff? Especially when Draconic heritage (sorcery) isn’t even direct and you’re far more likely to be born a sorcerer because a dragon’s cave is over the water table that feeds your well than because grandma had that je ne sais quoi dragons can’t resist
I can confirm this does not show up in any of the editions of the game I’ve played in any of the thirty years I’ve been playing them.
25 is often the mortal cap, but that’s not actually gods getting angry if you exceed.
maybe it was that dragon cave over the water table that gave grandma that je ne sais quoi
It was if you mean sorcery
But it was not if you mean anything that comes with smooth jazz audio tracks
Prestidigitation can absolutely conjure smooth jazz audio tracks, those are not mutually exclusive
@tawdry plover
Not sure why that’s a response to me… did you intend to ping me? Do I need to be here for this conversation? Have one or the other of us been summoned to the principal’s office?
No no
I just asked them to ping me when they got an answer
They should have turned off notifications for you but sometimes people forget
My apologies for the ping
Roger that.
@exotic bay just above the send button there’s a toggle that says @ON in blue. If you click it it goes to @OFF in grey. This removes the ping so you can reference what someone has said without also getting their attention 🙂
Rodger that, also is that Meek?
Today, it’s Bird
Is Faerun the Continent or the Country?
The continent
Ah, thanks!
Setting: Forgotten Realms
World: Toril
Continent: Faerun
And then the main focal point currently is the region known as the Sword Coast
There are regions outside the Sword Coast that appear, such as Icewind Dale and Chult
and Thay
Do shifters exist in the Forgotten Realms, or is that just weird 4e lore that doesn't fit the way 5e has done the Realms?
Shifters were also present in 3e Realms. It stands to reason that shifters are still in the realms. There just has been no Realms 5e Shifter so the Eberron/ MotM\ one will have to do.
Gods definitely can have warlocks, but clerics are much more beneficial to them since they can accumulate further worship.
Warlocks make great cult leaders with their high charismas
It's true. If you're trying to amass worshippers, you don't need someone who understands the scriptures. You need someone who can make persuasive arguments
There’s a whole anthropological essay to be had about the difference between the social contract and positions of a warlock and a cleric, but it’s late so I will spare you all
Shame. I'd love to read it
So, in prior editions Changelings were said to be related to doppelgangers in some capacity; new lore says they originated in the feywild. Would you interpret this to mean that doppelgangers are now implicitly from the feywild (and maybe even fey instead of monstrosities) or that changelings and doppelgangers are now unrelated?
Now unrelated.
Or super related.
Changelings. Doppelgangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its mother’s species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them.
This is mostly unclear if they mean the player race.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in changelings today—even in those changelings who have never set foot in the fey realm.
The most current changeling lore implies they are completely divorced from doppels.
Is there any lore on what kind of animals Goliaths often have as pets or what animals they hold in high regard?
IWD has them with tame Griffons
Would have to check more
I believe Crag Cats are also tamed by them.
As for high regard: frankly most of the things they prize as prey. So Remorrhaz, Trolls, Dragons, Mammoths, etc
I'm mostly looking for something my Battle Smith might use as template for her Steel Defender. Crag Cat and Griffon are good ideas, thanks
I believe Rams are also held in high regard
the believed creator deity of the goliaths is known as the ram-lord
yeah I went with Ram, thanks
Campaigns are adventures that take place in a setting.
So like, the setting of elder scrolls is tamriel. And the different games (campaigns) take place within that setting
The Village of Hommlet was the introductory adventure to Tomb of Elemental Evil, so you may need to go through both of those adventures to find the one character you are looking for, if they even truly exist and not just a character made up for a home game
The name doesn't appear in Hommlet or Elemental evil
Chances are, it's a reference to a home game
OMG Angelfire is still around!
Hey, I’m making a BBEG wizard Who instead of trying to reach towards the goal of becoming lich to preserve his life, had been given the opportunity to use the soul of a dragon to give him immortality (straying wildly away from dnd lore) Is there any lore in the forgotten realms that would help make a little bit more sense for that type of soul infusing stuff? Like if it has been done before and there’s a weakness or certain ritual to it?
Go to the homepage. At the bottom is says "Welcome to my Greyhawk" (emphasis mine)
Chances of this being a character made for a home game keep getting higher. It even mentions using the Fantasy Hero system made by Hero Games, which is not D&D
You don't need to break the URL here, you know...
While Verbonoc is a place in Greyhawk, this "Legends of Verbobanc" seems to be a homebrewed version of Greyhawk and in no way official to Greyhawk lore
You're new to the server so there is a cooldown timer until you're allowed to post links
Again, this is a homebrew version (aka not official) of the world. We can tell this in a couple ways.
-
"Welcome to my Greyhawk.
D&D has long encouraged making your own version of the settings to work for the game you run. -
the fact that he straight up tells you that this is for a system other than d&d
Basically it's some guy's fanfic...
Living Greyhawk is an in between. It’s adventurers league but the events and changes and places are canon.
For all we know, this benson character you are searching for could've been the devs PC and was just acknowledging it for his friends in his video game
Where did you first hear about this dude to pique your interest, love?
Oh I know! But this Legends of Verbobanc that keeps getting cited is not Living Greyhawk
(Grab some roles!)
It's his version of Greyhawk for the Fantasy Hero system
I went through both Village of Hommlet and Tomb of Elemental Evil for him already and this character doesn't exist.
It's either a PC or made up NPC for the devs home game
Oh man I played tibia. Was wild but too PvP. I got anxiety over it
It's not an official Greyhawk NPC.
@neat stream hoo or w do we know the mmorpg grace for one kendrom benson is a reference to one kabrak benson?
There is a missing information here, it seems like a leave at the moment
Do you mean this player in the 90s named their tibia character after their personal D&D character? Because that seems like the answer
It's not uncommon for game developers to sneak in Easter Eggs in their games (less so these days with corporate lawyers overlooking our shoulders).
As it's not official Greyhawk lore, you won't get much further information here.
We don’t know that. It is surmise. All we know is that doing a Google search for the name brings up that webpage and we are not privy as to why
And that going through official Greyhawk lore, this character doesn't exist
So, there is no "The Hommlet Adventure" from the Village of Hommlet series. There is an adventure called "The Village of Hommlet" that leads into "The Temple of Elemental Evil" but as I have mentioned multiple times, that character doesn't exist in those adventures
It's not one book but many. Greyhawk is a campaign setting.
For giggles, I just checked both Return to the Temple of Elemental Evil for 3rd and Princes of the Apocalypse in 5th but the name still doesn't exists
Legend of Verbobanc is not an official supplement
We know who Gary Gygax and what Greyhawk is. We're lore nerds.
Verbobonc
Sorry I had a typo. But your focusing on the wrong part of my comment
The important part is that "Legend of Verbobonc" is not official in any way
As it's own third party book possibly, but the only mention of it has been that website you brought up so chances are a book doesn't exist for it
No. One doesn't exist outside of that website you shared
Given the length of time Greyhawk has existed, it's to be expected that people will have created a lot of their own content set therein
If this is from the 90s, most players are not aware of what is in the text and what the dungeon master made up whole cloth. It’s also entirely possible given the nature of fantasy names, and the literacy of nerds in the 90s that this person is drastically miss pronouncing the name, and.Korbrak is a chasm away from an actual written version.
It’s also possible that the NPC does not exist anywhere in the written Legendarium, but was brought to life by a dungeon, master or group there of at the living Grayhawk game function.
Living, greyhawk is not a book. It was a multi year long live community event, created by a bunch of people playing a bunch of games. There are a few books on the living Grayhawk, there may be personal documents on it. But there is not going to be one singular source one “searching Bible” that will cover this.
Much like how in mathematics, sometimes the best we can get is to reduce an equation to its smallest on soul form. It might be that the best citation you can get is that his name it comes from someone who was claimed to be in a dungeons and dragons game in the 90s
Probably your best bet
Again, not an official Greyhawk character so this is beyond the scope of this channel.
The more I look at the website that you kept linking, it looks more and more like campaign notes. They even have 2 years worth of session notes.......
Just look through that angelfire website you linked?
hello
Please don’t spam hello in all the channels
The mods won’t like it
alright
That’s the point; you may not be able to. Sometimes due diligence is getting as far as you can, and leaving it where it lies. That’s the upside to a wiki, you can put in that information now and correct it if something better comes along in the future.
Meanwhile, I would consider going to any of the Internet, hang outs of the old guard, asking who played in the living, Grayhawk campaigns, and asking a series of questions, once you find specific people who may know.
The Internet wasn’t as big a thing back then, online gameplay, likewise. Do you know the approximate world region this person came from? It might be a lot easier if you could say “hey I’m looking for somebody who is playing in the lemon Grayhawk campaign in the year 2000 in Albuquerque“
do demons remember their past lives when they're killed and respawn in their home plane, or is an entirely new consciousness created when they respawn?
Do all Warlocks go to hell? (besides celestial)
Dont need to, no. A devil warlock can sell their soul for power, but its not needed.
I could swear I read in some official lore source recently that this was the case, and I kinda liked it lmao.
Google is failing me.. Maybe it was in the BoVD? Hmm..
Nah, Hell is a very specific type of afterlife.
There are hells worse than hell, funnily enough.
Maybe it's that they become larva? Hmm..
The ones that become larva are similar, souls that crop up in the lower planes as the lowest of the low
(sorry this is a copy of pasta, but I just need an answer for my campaign.) I’m making a BBEG wizard Who instead of trying to reach the goal of becoming a lich to preserve his life, had been given the opportunity to use the soul of a dragon to give him immortality (straying wildly away from dnd lore) Is there any lore in the forgotten realms that would help make a little bit more sense for that type of soul infusing stuff? Like if it has been done before and there’s a weakness or certain ritual to it?
Would a tribe of orcs work for a red dragon if it meant getting more loot?
Definitely.
Like a horde of goliaths working for a black dragon in critical role. Fear and wealth are good motivators
If anything, the dragon will probably keep the orcs around as extra aid for a heavy fee until they overstep their boundaries. As soon as they call the dragon out, orcs get torched and the dragon goes back to normal business
No. Not even all fiend warlocks go to hell, honestly. For one, not always a devil that does the dealing. For two, “your soul” is not always the price.
@neat stream it looks like the area of Verbobonc correlated to real world Illinois and Indiana so that can narrow your search
no, but thats only because different patrons may have alternative planes (a great old one might take their soul into the far realm or consume it) but I agree with Somber as that could be the case. Though making a pact with a being of the lower planes may not help your case getting into the upper planes
Would orcs also work with lizardfolk?
Sure.
Thank you. I’m working on a villain so I decided a red dragon who grew a army o orcs, ogres, giants, lizardfolk, and a evil wizard
And needed to know if that would work.
im not sure where the proper area would be to find the information on warlocks, but would playing/having a player playing a celestial warlock change the game up much? i dont know much, if anything at all, about celestial warlocks
the player is also wanting to multiclass into a divine soul sorcerer and i dont know if im too comfortable with that
What's wrong with that?
This isn't the channel. Try #character-discussion
oh, alright my bad
Which gem dragon would most likely take in a tribe of kobolds?
Crystal Dragons tend to be the most sociable
Yeah they're basically like moms who will bake you a batch of cookies right?
something like that
Or a butterscotch pie.
WotC sucks at 5E lore.
I was told she was chaotic evil.
Unless you mean the statblock for her avatar
In which case, that's chaotic evil because it's the part of her that wants to escape averrnus
Chaotic Evil in both statblocks
https://www.dndbeyond.com/monsters/21927-tiamat
https://www.dndbeyond.com/monsters/2059706-aspect-of-tiamat
She is in Tyranny of Dragons.
And she's lawful evil in the DMG
Aspect of Tiamat is chaotic evil.
non of her statblocks are lawful evil
I blame Kobold Press who wrote Tyranny of Dragons for the inconsistency.
WotC just continued with it in Fizban's.
Kobold Press did a lot of odd decisions with their books, especially the official ones
Tiamat has been LE since 1E AD&D.
hmm, so she is listed as LE in the PHB gods section
(So did green ronin)
i guess chaotic evil in the statblocks was just a mistake ?
What about in Descent into Avernus?
Which they never corrected in an errata in the Tyranny of Dragons
She was printed there too.
same statblock as tyranny of dragons
I just don't have the book on me.
DiA was a reprint of the ToD statblock
If it's been printed on all of her statblocks I don't think it's a mistake.
5e stat blocks I mean.
Which contradicts her LE in the DMG and other books that lists her godhood.
For the chromatic dragons are more chaotic, lawful or neutral?
LE = blue, green
CE = black, red, white
maybe she should just be neutral evil lol
I think she should fluctuate between the two extremes, so neutral sounds good.
NE would make more sense.
though I must say that CE for Red Dragons doesnt make much sense for me either
LE for green dragons never made sense for me. For something that lives in a vast forest why be rigorous with lawfulness?
Yeah, swap em around.
yeah Green should be chaotic or neutral, Red should be lawful
It's weird that they let themselves be riden by the Gith even if it was an agreement.
I think its because the pact was made with tiamat, they kinda have to obey or risk pissing her off
and since Tiamat is clearly Lawful evil, she honors a deal
Yeah, that makes sense. I'd just think they'd hate it.
they probably do
Personally, I feel if true dragons be as intelligent as us humans and then some, they may as well be any alignment
They're considered a Creator Race (original species) in a lot of official campaign settings. They're basically primordial and are influenced by their creators.
That said the MM says that the listed alignments are typical for that creature type (past editions used "often", "sometimes" and "always" (usually reserved for outsiders like angels and fiends) and it's the DM's prerogative to assign whatever alignment they see for for individual creatures.
Yeah, which begs the question of what created them
Io
Ao, you mean?
You assign them whatever alignment you want in your campaign setting.
I say say their G/E alignment generally be neutral because they probably have a morality that's fundamentally different from our own
Put it like this, how do you expect a human to fully comprehend the morality of a primordial being like the fey?
Not every creature thinks like a human. Some of alien thoughts. Dragons living for centuries (or longer).
Read the various Dragonomicon books (including Fizban's) on the ecologies of the various dragons.
I will
we play pretend
It’s only weird from an anthropocentric point of you. We generally consider being written a demeaning thing, but that is a bunch of our social hangups. A red dragon might look at a gift warrior on its back the same way a bunch of frat brothers, hang out with toddlers would. You just get that tiny thing up on your shoulder, and it’s gonna throw rocks a People while you do the real work and it’s funny as hell.
Red dragons are very impulsive and self centered. They do what they want, take what they like, and kill who they hate.
On the other end however, green dragons are focused on the bigger picture. All dragons play their games of politics, but a green dragon can take decades laying out complex plots to do the most menial things. If a green dragon was more chaotic theyd never get any of their plans done.
So your telling me a green dragon ate my cookies?!
Yes, and they replaced the rest with stale ones
THOSE MONSTERS! lol
If the cookie eating plant took decades, they were already stale.
Secret dragon plot to rob the Keebler tree, because after 101 years, a steel vanilla wafer, a cookie becomes a gold coin.
cue CSI Miami "YEEEEEEEEAAAAAAAAHHHHHHHH!!!!!"
Lore question : Mordenkainen's tome of foes seems to imply that the lich queen Vlaakith is the lieutenant of Gith, while every other source say that she is the 157th of the name. Is it a retcon, a mistake, a deliberate mystery or does she do something like ritually kill herself every so often and add one to the number?
Vlaakith is the title of the gith leader, after the disappearance of Gith (who the race is named for) after their freedom from the illithids. The 157th Vlaakith is a lich who has not adhered to the succession of the title, and remains in power.
So what you're essentially saying is that Mordenkainen's tome of foes is wrong, and the current Vlaakith is not the original
Current Vlaakith is not the original, correct.
Which means it's a mistake by the writers of Mordenkainen's tome of foes
Could you show me the part talking about the 'lieutenant of gith' part though?
Give me a second
np
So first off : Mtof doesn't mention the "157" part, it just calls her Vlaakith.
Then it says the following : During the war with the illithids, Vlaakith urged Gith to seek out allies from among the planes and in particular advised her to seek counsel with Tiamat. Gith agreed to venture into the Nine Hells to forge an alliance with the Queen of Dragons. She didn't return. Instead, the great red dragon Ephelomon brought news to the gith: Tiamat had pledged many of her red dragon servants to the gith cause. They would refrain from attacking gith and would provide support against the illithids and protection for the gith's outposts on the Material Plane. In return, a few select young dragons would serve alongside the gith for a time, for purposes known only to Tiamat. Ephelomon also proclaimed that Vlaakith was to rule in Gith's place until she returned.
In Mtof, Vlaakith is meant to be the same person currently ruling that was a lieutenant to Gith herself
Yeah, that part isn't true. The rest roughly lines up however.
I wouldn't use the term "isn't true".
Because of course it isn't true, it's fiction. Nothing involving D&D lore can be true
The question is : Is this a deliberate retcon?
Or just a mistake?
Knowing 5e, I'm inclined to say mistake just to reinforce my hatred of WOTC
Wait, Gith was a person?
Yeah. Leader of the rebellion that broke the Illithid empire
Disappeared in the Nine Hells while making a deal with Tiamat
Probably eaten by Tiamat
Her own personal silver sword was later found in the Nine Hells by the god Myrkul, who gifted it to his chosen high priest. When that high priest led a revolt to depose his own god, the sword found its way back in the nine hells in the hand of Levistus, the frozen archdevil. Later used by the warlock Ammon Jerro, enslaver of devils. What became of Gith herself is still a great unknown
Hi yall!
I'm making a Rogue (Phantom) Highwayman who is obsessed with being famous and adored by the masses, and in her backstory I have her making a deal with a Devil to get that. At first, I thought of running with Levistus or Glasya (in a pact with a servant of the former, or even attempting to court the servant of the latter) but I wanted to hear what people could suggest.
Does anyone have a recommendation for an Arch-Devil who specifically specializes in tempting people chasing fame?
You specifically want an archdevil? The big boys that rule a layer of the 9 Hells?
I don't think there are any whose whole deal is fame. You could maybe take that as Greed? That's Mammon.
Maybe Azazel. His vanity got him kicked out of hell and I'm sure he's been up to mischief ever since.
If it was a different setting then I gotta with Rakdos though he's a demon.
“Isn’t True” is a weird way to put it. It’s more likely that it is true and they’ve changed the lore for this edition, which has happened before.
I think so, yes.
I suppose it makes Vlaakith more fearsome. If she was the 157th in a long line, she's an ordinary lich. If she is the original Vlaakith, she may be one of the most powerful liches in the multiverse, with only Vecna as an actual rival.
And even then, maybe. Vlaakith is just as fearsome with the blade and psionics as she is with spells
I might put her above Vecna in terms of how dangerous she might be
#girlscanbedeathlordstoo
#girlboss
“Ordinary lich” is funny, because there’s not supposed to be anything ordinary about them at all but it’s inevitable for familiarity to diminish the impact
I like Rakdos, so yeah i might pitch that
Yeah, he's really cool. 😎
Ravnica is great all around, I'm an Eberron DM but I always love to pluck stuff from there
Fierna. Glasya's more inclined toward deals regarding law, and Levistus handles deals for survival.
Fierna's a master of charms and things in that vein.
I'm trying to remember the source of a factoid- it could be an earlier d&d edition, may have been pathfinder- but I remember reading a bit of lore that elves try to master at least one art form over their long lives. If you remember this from a 5e book, can anyone point me to which one?
Yeah I'm thinking either pf or maybe one of the 2e elf splats like elves of evermeet
I feel like this was mentioned in the young adventurer's guide (remember those?)
I might be wrong, but I think I have heard the same thing
uh no I don't, what edition is it from?
Thank you!
Also that's perfect cause one of Fierna's Duke servants is Bathym "a nightmare-riding knight with a black cloak and armor."! So that could be the fiend that my rogue is in service to
I'm pretty sure it's 5th, but I might be wrong
They were basically just overviews of the lore for kids
Family friendly concepts such as the existence of hell, the embodiments of death murder and tyranny, the obliteration of one's self, and brain eating squids.
I mean aside from the squids is that any different from what kids learn in church?
Is there any character that would fit the description of a trickster along the vague lines of Loki?
Which setting?
Loki the Norse god exists in D&D already.
Forgotten realms. And d'oh.
Also, are you talking actual Norse mythology Loki or MCU Loki?
Cuz believe it or not, two very different iterations.
Either way, most D&D pantheons tend to have some form of a trickster god that walks the fine line of morality.
Just generally a character who tries to rely on trickery and cunning instead of direct frontal confrontation.
Yeah, that’ll definitely rely on the setting you’re playing in. The Trickery domain exists as of the PHB and I believe one of the appendices of that book has a whole bunch of pantheons with gods that have the Trickery domain attached.
Then ask in #character-discussion
Thanks didn't notice that one will do so.
This channels deals with D&D lore:
For discussion of the lore of the various official D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
I’m extremely new to dnd, any good (preferably free) resources to check out lore?
Depends on the setting you're interested in.
lol in also too new too know
What are the settings?
There are many official settings (https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_campaign_settings):
Forgotten Realms
Greyhawk
Spelljammer
Ravenloft
Dragonlance
Dark Sun
Planescape
i mostly just look at youtube theories and lore videos for dnd lore lol
Dungeon Dad, MrRhexx, Jorphdan, and AJ Pickett are D&D Youtubers that cover mostly D&D lore.
Forgotten Realms wiki:
https://forgottenrealms.fandom.com
Greyhawk wikis:
https://greyhawkonline.com/greyhawkwiki/Main_Page
https://greyhawk.fandom.com/wiki/Main_Page
Spelljammer wiki:
https://spelljammer.fandom.com/wiki/Spelljammer_Wiki
Ravenloft wikis:
https://www.fraternityofshadows.com/wiki/Main_Page
https://ravenloft.fandom.com/wiki/Ravenloft_Wiki
Dragonlance wiki:
https://dragonlance.fandom.com/
thabks for these links!
So, according to D&D cosmology, the afterlives of chaotic evil or lawful evil characters both involve their personalities being erased from their souls. Does that mean evil characters can't be resurrected?
Wrong chat for that,
No.
It's entirely a lore-based question.
What is the lore reason for an evil character to be able to be resurrected if their personality is erased?
I mean your right, its just weird to phrase something that's more into a question, that's why I was confused
Which source is this? Lore is rather setting specific.
Different settings definitely have different afterlife lore, but just going by the generic sourcebooks, both Manes and Lemures have no memory of their past lives
I don't know if 5e has detailed it anywhere, but in 3.5 lemures had it tortured out of them. I wouldn't be surprised if that's not been revisited in 5e since it's pretty grim.
but they do say they don't remember it
Their souls aren't destroyed just their memories.
Right, but wouldn't that mean they come back with no memory or link to their previous personality?
DM's fiat.
Remember that raise/resurrection isn't always successful.
If the creature's soul is both willing and at liberty to rejoin the body
that's kind of what I'm wondering. Should someone in Baator or the Abyss be considered at liberty to come back?
Again, setting specific. In Forgotten Realms evil souls linger in the Fugue until their gods' agents pick them up.
When you travel to the afterlife, you get a lot of your mortal life's memory shaved off since its irrelevant. Thats not to say your a different person, your the same person in a new life.
When you get resurrected, that memory would be restored
He's very much not wrong there
What are the sources for the lore exactly?
Are you asking where the lore is in general? In setting guides, novels, and scattered around in other sourcebooks too.
Yeah that's what I was asking thanks
This channel is for official D&D lore.
Taps on sign:
For discussion of the lore of the various official D&D settings. Wherever possible, please indicate which setting you're talking about, eg [Forgotten Realms]/[FR], [Eberron], [Dragonlance], etc
Perhaps go to #character-discussion ?
Quick question, but how straightforward would Vecna be to a warlock about being their patron?
Depends on who they're dealing with. However given he's a god of secrets, he'd keep a lot under wraps.
at the moment he's working with a warlock who wants revenge on her parents murderers, though I'm not sure if he would be the type to be open about him being the patron or would he one to pull off a false identity until the time is right
False identity, never reveal it. If the warlock starts asking questions, then all the better. Let them find out on their own accord.
also, is it noted what year (or around it) of when Vecna ascended to godhood?. I considered throwing him in in his archlich state (as it's already got a statblock), but I'm not sure if FR year would be noted or in sync with Greyhawk
Did any edition have a book with lore dedicated to Celestia, the way 3.5 had the Fiendish Codeces?
qn: is alchemy magic and should alchemists be casters or something else
Do Paladins have to be a Part of a Church/ follow some kind of God? And what kind of Job/Position do they usually take up within the church? And if they are not Part of any Church or don't follow any God, how would one explain spells like guidance or divine sense?
currently all they need is a holy oath and conviction to it unless oathbreaker
Depends on the type of alchemy. Potions are alchemy, but so is acid.
Nope. Paladin gets their power from their oath, it's just that gods and paladins often have similar interests. Free lodging for doing what your already doing is a good deal.
Yo what land mass is across the sea from the sword coast ?
I can't seem to find any official maps that go further west than Moonshea. Pretty sure that's the idea of Faerun. You've got this one section of Toril to explore, and the rest is "far-off adventureland, of which we hear only rumors"
Anchorome, a mostly unexplored region of islands and fresh land.
Sounds awesome. Are there any source books for it
Is it possible to create ur own class in one of ur own campaigns?
Thx
So I just bought the Owlin Race from D&D Beyond but I don't think there's a lot of lore for them. Any info I should know about?
You have all of it. They were just created.
If you play in the FR setting, they are likely descendants/creations of the Aeree, a primordial creator race who was basically slaughtered to the last by the first dragons.
That's about it
Owlin are not a D&D (in origin) race, they're an MtG creation for the Strixhaven setting. There is no D&D lore for them and very little MtG lore
Does spells have lore?
yes, especially those with names attached
The ones with names attached are often by the archmagi NPCs from Greyhawk (most of whom were PCs from Gary Gygax's personal campaign).
All praise Melf.
Jim, the most useless of mages
Why do most underdark races have black skin? Wouldn't it make more sense for them to be incredibly pale to absorb as much vitamin c as possible seeing as they live underground?
I suppose the gods of them are just goths
Mushrooms and spider silk but that's assuming most need it
Sorry. I meant vitamin D.
Adds up.
Ignoring the fact science doesn't exist:
For Drow: Its because the dark skin is a part of their curse. Yes, dark skin is literally a curse. Its as bad as it sounds.
For Duegar and Deep Gnomes: I don't think its explained
I’m a bit new here, who actually rules over the sword coast again? Isn’t there like some high king or sumn?
No, there's a bunch of city states basically
Neverwinter, Waterdeep, and Baldur's Gate are all city-states.
Luskan kinda
Elturgard?
Elturgard is a nation. That has a capital in Elturel. Elturgard has other towns and cities in it such has Scornubel, Berdusk, Soubar, Triel, and Iriaebor. Many small villages that are unnamed along the River Chionthar and in the western heartlands also are apart of Elturgard.
But it's not in the Sword Coast
I'm looking at the political map of Faerun and realise there is so much that 5E hasn't touched. It's been 90% Sword Coast...
take a look at the AL modules, they have done Moonshae, the Moonsea, Sea of Fallen Stars with some pretty good stuff.
I have a character that I created after the god Myrkul died, his essence in The Crown of Horns. Years after creation I found out Myrkul came back and is currently a quasi-deity.
My character, Myrkul, is a level 20 Death Cleric who has gone around trying to amass followers of Myrkul (under the previous god) in his own goal to get back the mantle and bring Myrkul back, or become the new one (as Midnight became Mystra).
😬 My character currently would like to find a Mummy Lord and use Divine Intervention to call upon whatever was left of his power (which I now know he still lives) to use Command Undead on a Mummy Lord or ghost to help him gain followers of Myrkul.
Issue 1: I'm curious/scared of how Myrkul (God) would react if he met a Death Cleric named Myrkul as well. Would he even care that it was in his name and that he was trying to help?
Issue 2: It was his father (A priest and later Wizard of Myrkul) who claimed he was the chosen one, not the god. The character thinks this is true based on how he has been treated.
Issue 3: When I made the character Myrkul was deadish. Now he is a quasi-deity in mortal form.
Would he help someone trying to help him or smite someone using his name?
Character name: Myrkul (his prior name I never made up).
Start of his story that I did made up:
Myrkul's Father, Dendybar the Mottled, took Myrkul to the Northern Spire in the Host tower of the Arcane at the age of three shortly after he inadvertently cast prestidigitation causing the death of his mother. Weeks after the incident his father started hearing voices. Some of which had induced the retitling of his child to Myrkul; that he would be the second coming.
https://forgottenrealms.fandom.com/wiki/Dendybar
https://forgottenrealms.fandom.com/wiki/Host_Tower_of_the_Arcane
I used him as part of character creation because there wasn't much information about him and he was devoted to Myrkul. He is the reason the location was chosen as well.
My character has been involved in CCC-ST2-1 Red War: Embassy of Evil, DDEP07-02 Drums of the Dead, DDAL07-15 Streams of Crimson, DDAL06-03 Crypt of the Death Giants so he has been around the block.
I guess my question is, wouldn't he now know Myrkul is back in the lands? I'm not sure how he'd feel about this... Happy? Excited? Worried? I wanted to use Divine Intervention for once in a game, but now I'm worried lol...
lol, another question. Should I try to contact Ed Greenwood, Julia Martin, Eric L. Boyd, Steve Kenson and a few others to ask what they think? 😬
Ed's on Twitter so you can contact him there.
Are dinosaurs in DnD actually prehistoric? Like what era of faerun did they roam the lands?
They roam currently.
They exist in Chult. They have dinosaur races there in the port city.
Theyre still alive in current day, but they only exist in very remote and hostile locations.
My Druid finally encountered some dinos so he can now wild shape in to a few different ones!
Dinosaurs were put in D&D following old "forgotten island"-type pulp stories. Stuff like the old King Kong movie and such.
You can include them how you want.
As stated above, they do appear in various adventures in the game here and there, but tend to be isolated such as the old "Isle of Dread" adventure, which is very much the "forgotten island"/King Kong type pulp adventure. Or in Chult in the Forgotten Realms
Is the forgotten realms fandom a reliable source?
More or less. There's no requirement to be strictly adherent to any particular version of the lore (which has changed from edition to edition)
So, I suppose the question is "reliable for what?" For running a game or for taking part in online arguments about official lore?
Running a game
Then sure
Use as much or as little of the available lore as you want. Change what you like freely as suits your needs.
You're only ever playing in a version of the Forgotten Realms that appears at your game table anyway.
The Forgotten Realms wiki? Sure.
As DM you pick and choose the lore. I personally ignore most of the 4E FR lore...
1375 is prime FR imo
🗿
i’m hoping this is the right channel to ask this, are the stars and moon visible in the night sky in Curse of Strahd?
The castle and Village are enveloped in the Fog, so no, but outside the fog seasons and agriculture occur as normal in the remaining Balinoks, So I would assume that means those regions get to enjoy a normal sky
then again, you take what Lore you want, and I can see WoTC tossing out the Domains of Dread Ravenloft lore (which is fantastic imo)
How do you pronounce "Baenre" in "House Baenre", one of the Drow houses?
pronounced: /ˈbeɪnreɪ/ BANE-ray
Is there any Gods (preferably Dwarven but not necessary) that are protector of mountains?
The gods of the Morndinsamman
https://forgottenrealms.fandom.com/wiki/Morndinsamman#Members
Hmm.. Muamman Duathal and Marthammor Duin are kind of the dame deity, just different names, right?
Both are in MTF but one is God of Nature and Trickery and the other is God of Tempests
Both are transgender?
Is there any more information on these guys? https://forgottenrealms.fandom.com/wiki/Vampire_muse
Look the References
https://forgottenrealms.fandom.com/wiki/Vampire_muse#References
Vampire muses only appeared in 4E
What’s the most attractive D&D race in-lore? Succubi? Elves?
Succubi aren't a playable race. They're fiends.
Succubi/incubi are very attractive since they prey on the weakness of mortals' lust
What is the road that travels north to south across Amn? I can’t quite read what it says on the map. Looks like Bijirven maybe?
I’m not sure what map you’re looking at, but you may be referring to the Bitten Road (see https://forgottenrealms.fandom.com/wiki/The_Fangs), part of the Trade Way (https://forgottenrealms.fandom.com/wiki/Trade_Way).
It WAS in fact the bitten road!
What do yuguloths think of demons and devils
Whoever pays best is their friend, until someone pays better.
these guys love to fight each other? Thats a great chance to make a profit
Yeah, Yugoloths are used as mercenaries by both sides.
@mystic helm did Akachi's belief in Myrkul keep Myrkul alive, which Myrkul did to him until his "Quarry is brought to ground"? It says his Faith in me sustains him. But doesn't it sustain them both then?
since the spellplague, the abyss has been in the elemental chaos,
does that mean the blood wars are over?
Nope! It was only stalled by the spell plague. When the cosmology shifted again with the transition to 5e the hostilities resumed.
https://forgottenrealms.fandom.com/wiki/Blood_War#Restarting_Hostilities
Here is a helpful link.
Are goblins and kobolds compatible? And would it make like a really weak half dragon?
What do you mean compatible?
Half-dragons use the non-dragon parent as the template.
Kobolds aren't dragons
Question, what's the lore difference between Clerics and Paladins?
The former are priests of a deity and the latter are holy warriors that served a deity.
Is there anything else that sets them apart? Other than mechanics, are they just different sides of the same coin?
Same coin that serve a deity if that's what you mean.
Gotcha, thank you!
Paladins don't have to serve a deity to be clear. Neither do clerics, optionally, but paladins 'LAW' (lore as written) do not need to worship a deity.
I know but I was keeping thing simple without getting into the changes in 5E for paladin's oaths.
Thing is I think that is the simple thing of Paladins, especially in 5e- not that they worship gods, but that they embody oaths. Oaths are the big thing about paladins.
Clerics worship a deity and gain power through faith and service.
Paladins embody an oath and concept and gain power through that.
And also, it's not just 5e were paladins didn't need gods.
Only 4e has explicitly needed them to worship a god. 1e heavily implied it but never required it, 2e had options for paladins to not worship gods, 3.5 was more about embodying an extreme alignment, and 5e is about embodying an oath.
Clerics didn't need to worship a god either if we're going down this path. 3.5E Deities and Demigod mentioned clerics who only need to "worship" an ideal or a force.
That's true, but my point is more Clerics worship. Typically a god, but could be a philosophy or force so on. Paladins do not need to.
The reason why people get confused between cleric and paladin above is because paladin keeps being reduced to 'Devotee of a god that fights stuff'
The way I've always thought of it is:
Paladin's abilities come from their conviction towards a certain set of ideals (their oaths).
Cleric's abilities come from their conviction toward a figure of power that upholds a set of ideals they follow.
If anything I think Clerics are closer warlocks because their powers come from an agreement with a more powerful something
That's certainly how it seems to be in 5e yep!
The PHB fluff for paladins is highly focused on 'good' paladins, but:
A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
and also an emphasis on their quest/goal/drive:
The most important aspect of a paladin character is the nature of his or her holy quest.
Still quite common for a Paladin to also be a worshipper, but it's not needed.
Clerics are explicitly empowered by gods, acting as their conduits:
Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling.
But optionally can be a conduit for other higher powers:
DMG:
Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature rather than from a specific nature deity, some clerics devote themselves to ideals rather than to a god.
XGtE:
Some clerics, especially in a world like Eberron, serve a whole pantheon, rather than a single deity. In certain campaigns, a cleric might instead serve a cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Master's Guide explores options like these, in the section "Gods of Your World."
If they had a kid
But they are dragons blood and I was using that as an example
Warlocks are less conduits and more students. Once they get that knowledge it can't be taken away from them. Theoretically an ex-cleric has no spells at all as their god no longer channels through them. Meanwhile a warlock keeps most of their abilities, as they learnt them in return for service/ their soul/ another price. (aside from a few where the warlock explicitly needs to call on their patron to use the ability)
Does keeping the knowledge also mean keeping the abilities of a warlock? I was under the assumption that having your Warlock card revoked meant you went back to being a regular dude or dudette. No magic unless you had some inherently.
Ex-warlocks keep most of their stuff. Just unable to use any ability that mentions things like calling upon their patron
The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor** but lasting alterations** to the warlock's being (such as the ability to see in darkness or to read any language) to access to powerful spells.
Ah gotcha. That makes sense
Not RAW/LAW, but Jeremy Crawford tweet as well also backs up the 'You made a transaction- you keep it' : https://twitter.com/JeremyECrawford/status/1221978854119460866
A D&D warlock isn't required to be on good terms with their patron. They made a magical transaction, and now the warlock has power.
Mearls tweet: https://www.sageadvice.eu/what-happens-to-a-warlock-who-disobeys-their-patron/
The patron can't take away abilities, but will likely send agents or omens to harass/punish.
but for example the 20th level feature says this:
At 20th level, you can draw on your inner reserve of mystical power while** entreating your patron** to regain expended spell slots.
So presumably that would fail if you patron is dead or no longer wishes to aid you for what ever reason.
Most other abilities are 'bestowed' or 'given' to you- they're yours now.
Clerics are belief, Paladins are conviction, and Warlocks are a gift (stolen or given doesn't matter)
entreating doesn't require you to be on good terms. You could be tricking them, manipulating them, or otherwise forcing them for favours. I also don't think the patron being dead should stop this from working, whatever powers your patron magic powers this ability.
If you're looking at the more historic difference through the editions, clerics were inspired more by historic militant priests such as Odo of Bayeux (you can look him up in Wikipedia), who was featured on the Bayeux Tapestry using a large club (hence the older editions' restriction against edged weapons).
Paladins are more inspired by historic and mythological holy warriors such as the Knights of the Round Table or European Crusaders.
King Charlemagne's knightly court were referred to as paladins.
What is the most powerful kind of specter that isn't unique or in stat block form
3/3.5 Banshee? They really nerfed them for 5e
Thanks
Is it posible for an Intellect Devourer to instakill a Plasmoid?
No because no brain
plasmoids arent humanoid so no
Omg, I forgot that🤦♂️
Was much of Toril's population killed during the Spellplague?
Username checks out 😉
yes, but the Plague lasted almost a century, and some places were hit way harder than others
Lurien, Nimbral, Halruaa, Mulhalrund, Chult were hit much harder than say the swordcoast
I would say (because of the prolonged nature of it) everyone, even in the lighter hit areas knows someone or has heard of someone from their village or family who was a spellplague casualty by 1496
Halruaa and Maztica got transported to Abeir during the Spellplague but both returned afterwards.
oh, they restored Halruaa? Tbh I hadn't looked into it, since so much of the 5e lore is campaign specific and the game I'm playing in is set in 1390
The wizards of Halruaa transported their kingdom to Abeir until the Spellplague was over
Makes sense, Kirkson would have been prepared
(I personally ignored most of 4E FR lore so the Chult peninsula is intact and not submerged because my party is in Tashluta)
They're currently on the edges of the Walls of Halruaa (I had the mountains to serve as the "Barrier Peaks" for the insert of the Lost Laboratory of Kwalish)
They're currently in the village of Thilzoun for another side quest before heading to the capital of Halarah to meet the wizard-king (originally for another side quest for the bladesinger wizard PC but that player left a couple months ago so I'm trying not to scrap all the work I put into his side quest adventure)
my current character is a 5th sone of one of the council of elders from teh house of transmutation, I rolled the stupedest stats, one of the players inquired of my character's father (my toon wasn't there) if I was somekind of supersoldier, so we're running with it, he's some kind of experiment by a small cabal of elders to reduce house Jordain's power (not that my character knows any of this)
The scrapped personal side quest was for the bladesinger wizard looking for his estranger father (all he knew was that his human wizard father had a tryst with his elven mother). I decided to mix the Valley of the Mage (from Greyhawk but set it in The Nath (NE corner of Halruaa)) and make Jaran Krimeah the estranged brother of King Kirkson. Their magehound escort / minder is the daughter of Jaran and Tysiln San, the drow First Protector wizard.
I'm disappointed the political intrigue of Halruaa wouldn't be visited now 😦
otherwise I'd have to admit I'd probably know next to nothing about Haruaa since the old setting book for 3e and my 2e box set dedicate about a paragraph each
I don't own shining south 😦
I like Halruaa because it's a hermit kingdom that is far away from the Sword Coast and full of high-magic
I liked using Nimbal for that background
It was a great way for me to introduce airships and later a spelljamming helm (the party was tasked to retrieve a "helm" from a Githyank outpost on a small Tear of Selune but they thought the "helm" was a helmet)
Hmm, That's a good idea, hadn't thought of it. The logic jump from a character'sperspective from haruaan airship to spell jammer shipis a lot easier than just tossing them into space
The PCs will later sail around the Chult peninsula and have a short stopover at Lantan before heading to the Isle of Dread (yes, THE Isle of Dread... I'm inserting it in because I'm converting over the 3.5E Dungeon Magazine adventure path, Savage Tide, which was originally set on Oerth)
I'm trying to sprinkle different lands and types of adventures for variety during the campaign
I never played Greyhawk other than modules that were set in Greyhawk
Used material from Ivid The Undying and retconned the motives of Rary and Robilar to force the actual gods off the prime (Earth Dragon, Iuz) before Ivid killed Iuz and stole his divinity
So I had Rary manipulating the party from about level 7 on, game ended at level 15
I'm not familiar with Robilar
Robilar was Rob Kuntz' character who was a peer of Mordenkainen and the circle
he was the guy who stormed Tomb of Horrors by running an orc village down first to trigger traps
is it ever mentioned in any dnd lore what maglubiet's battleaxe is like? as he seems to be one of the gods that despite having it as a holy weapon, we have no real info on his axe or any sort of battleaxe associated with him
He didn't have a statblock back in 3.5E (I checked both 3.5E's Deities & Demigods and Faiths & Pantheons)
I have the 2E Monster Mythology.
Avatar of Maglublyet
Str 19 Dex 17 Con 18 Int 15 Wis 15 Cha 19
Axe 2d8 +4 (axe) +7
Bloodied coal-black axe +4 with the property of Sword of Sharpness
I was thinking the 2e FR books, the second one being Deities and Demigods
So that's just his avatar's weapon and not the god proper.
close enough for what you'd probably get in a campaign as a player who is playing a character associated with him
Deities in 3.5E are super tough...
well if the character is just paying homage, he'd get a wrought iron axe and paint it red
i am thinking like how in theros weapons that are of the gods or at least akin to those used by their avatars can be obtained
There's a 4th level cleric/paladin spell in 3E's Defenders of the Faith called "Weapon of the Deity" where the cleric empowers their deity's favoured weapon to have magical property
and i think some other weapons got similar treatments
it's D&D, if the character is atrue believer there's no reason that his cheap sub par quality axe with painted on blood can't be considered magical for what it can hit 😄
So a cleric of Maglubiyet would empower a battleaxe to be a +1 Mighty Cleaving Battleaxe with the Weapon of the Deity spell.
i ask cuz am kind of wanting to incorporate elements into my goblin barbarian i play on saturdays in a homebrew world, and maglubiyet, basically the closest thing to him is still an upstart goblin archfey in the feywilds before he became a god, as it is a homebrew world, and i like helping flesh out by seeing what elements of cross pollination i can get with what they might not have thought of as the goblins of that world are largely so far been told to be similar to their kin on toril and other worlds, so i am basically thinking to make my goblin, who's name is mongrel, the big bad gobo of that world, since maglubiyet is not around and is an evil campaign, kind of wanna try to find the most maglubiyet esc magical battle axe possible since my dm for that game is known for homebrewing potent magical items for us, and mongrel has already survived chugging a magical serum that was used to make super rats and ingested white dragon blood, transforming every long rest to more and more of a half white dragon, go big or go home right? XD
plus, i just feel that he is a significant enough god, that goblin players should be able to get his axe or one like it if they want, so sucks that info on it is so obscure you need to dig up 2e books that some of us newer players don't even have
So reading up on what I can find, I don't think his battle axe has any real significance
he'd just as soon rip you in half with his hands than hit you with his axe
What would the long term consequences be, should the Ruby Rod of Asmodeus be destroyed?
The power in the ruby rod is what keeps all the devils in line for the most part, so it being destroyed would cause some major damage in the devil's hierarchy. However...Asmodeus is probably able to make another if needed.
...Who's to say he hasn't made a spare already?
It's a piece of the Shard of Pure Evil that's drilling into the Abyss...
So he could potentially make another one but it would take time, effort and risks.
But its destruction would lead to a major Infernal Civil War
I wouldn't say civil war, but likely the upper planes stepping in since devils are 'out of line'
Apparently part of the reason for the Blood War is that Asmodeus wants the rest of the Shard of Pure Evil. If the Ruby Rod only contains a sliver of the Shard, imagine if he got hold of the entire thing.
or depending on the lore you use, as his origins and motivations are shrouded in so much rumors and uncertainty, canonically most gods and even the over god A0 don't know definitively his true origins, he uses it to basically as part of keeping the blood war going that he technically could have supposedly won long ago if he had wanted to, as he knows they will flock to try to claim it for their own, plus there is also lore that suggest the shard was given to him by the demon lord pazuzu
does this sound in line enough with Maglubyet's character for a magical item based on his axe? "The weapon of the goblin god, Maglubyet, this axe or at least a potent duplicate of it is often granted to his most devout worshipers or those among goblin kind that he deemed a worthy warrior and weapon in his name, effectively acting as a pseudo avatar of his, as often he was too busy in his war against the orc pantheon to actually send a true avatar."
What's the strongest gem or crystal in the lore? That isn't the crystal shaperes
In terms of what, durability? Power?
What is the full lore about the trickster god of the goblins.
If you were going to build a prison that is intended to hold very powerful beings suck as liches dragons and even beings like the queen of the chromatic dragons
Don't think they've ever had an official one desribed
Like a soul gem?
It is in the Nilbog statblock in 5e. Any lore from previous editions?
"When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive as a harsh overseer who would keep the goblins under heel. But the goblins' pantheon included a trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids form a host, causing disorder in the ranks unless it is appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their other deities."
Like a black soul gem and the traptaniem from Skylanders put together but they are all physicaly in the place
I am unaware of a specific gem that does that in DND.
But there is a gem that houses 7 liches their souls trapped inside of it.
I think that might be the sum total of that god's lore
Thanks for this!! If I have to I'll just say it's the same as the crystal shaperes XD
I did a quick read and it seems perfect!!!!
Also, how do kobolds treat were-weasels?
As food, most likely
While we use the terms interchangeably in most contexts, in D&D lore they're usually differentiated. See https://forgottenrealms.fandom.com/wiki/Demon and https://forgottenrealms.fandom.com/wiki/Devil.
No. They may be both fiends from the Lower Outer Planes but they represent two different parts of the evil: devils are Lawful Evil and demons are Chaotic Evil. As such they've been fighting each other for centuries in the Blood War.
Devils and fiends are the dnd evil things. Demons aren’t in it. They can be interchangeable. Look at them as a mortal word who don’t know all the nuances between the chaotic evil and lawful evil creatures
Huh? Demons are fiends. Devils are fiends too. So are yuggaloths.
And...sigh... Space Clowns.
Spaaaaaaaaace clooooowwwwwns....
Omgs I was just about to ask about the space clowns!!
I thought I had a really weird dream and wanted to check they were real XD
Don't they have guns that link to their DNA?
what is this, cyberpunk 2020?
That's not a lore question.
I reserve the right to make meta jokes
Just my opinion. Why would they build a prison? If something is unkillable, then banishment to another dimension probably is the best idea.
Its much easier to escape a whole dimension than it is to escape a carefully built prison.
Not if your subject is tethered to that dimension.
Its the difference between locking someone in a jail cell and locking someone in a warehouse. Neither can be easy to escape from, but there's a lot more freedom in the warehouse that can be used to the prisoner's advantage
The best thing you can do for something that cant die is rendering it harmless, which is much easier done when its trapper inside of a little gemstone compared to giving it a dimension to drift around to poke and prod at
If giants are the sworn enemies of dragons, but the most powerful giants are like, less than half as powerful as an ancient red dragon, then how have the giants even lasted very long against them? Like, what strategies do giants use to beat dragons?
There are more giants than dragons.
Giants also focused on killing adult and younger dragons
They made use of Behir to hunt down eggs and wyrmlings and young dragons as well
They used Rocs to fight them in the skies
So in essence, they weeded out these metaphorical dragon weeds before they could become metaphorical dragon trees?
Somewhat
Rocs were created to allow them to fight dragons in the air by their god. And a bunch of giants can definitely challenge Ancientsz especially with rocs and behirs and other monsters alongside.
Ooh yeah, Behir. I vaguely remember reading their MM entry and thinking “Huh, cool.”
In the Forgotten Realms/D&D in general, are giants essentially large versions of humans? Like, I know they have their own traditions but they’re basically just scaled up humanoids…?
From what I could tell while reading their entries, they seem to be large, ancient versions of humans with a cool social caste
Its moreso what happened to the dragons to keep them from annihilating all giant-kind. While giants are free to gather and form communities and civilizations, dragons are cursed to never be able to maintain any form of long-term society.
They have some differences, mainly in terms of behavior and 'essence' I'll say (look to the storm giants for that), but physically the differences are scarce.
Its fairly possible in a world with magic like FR that someone can look like a miniature version of a giant, for better or worse...
I'm doing a homebrew class and the capstone is going to be access to the prison that every foe they imprison is kept
And there are just some things you can't kill
I really want it to be lore Freindly
Imprisonment Spell
How common are true dragons in FR anyway? Lore-wise
Their everywhere but Waterdeep
But a trusted few.
Right
and for how many in population
I imagine no real need to have maybe one or two young per couple (half-dragons notwithstanding ofc)
I feel like you’ve asked this before, but realistically the answer is ultimately gonna be “as common as the DM says they are”.
Who made dragons? Because even in the primordials world dragons exist
Ao = overgod of Realmsphere
Io = the creator god of dragons
Ow and Yo
iirc wasn’t there another, slightly less confusing name for Io?
Asgorath
yes they do and dragonborn do to
so if you use true polimorph you can still hold stuff
Gracie beautiful
Drop some lore on me let’s go
Hill giants only insist on cooking one type of meat. Halflings.
Truly only the deepest diving of loregoers know this: Giants are kind of tall
I would think dragons would not be counted in a census. So at most less then 10 is a pretty generous number.
You should read City of Splendors: Waterdeep and Volo's Waterdeep Enchiridion.
Would just eating dragon meat turn you into a dragonflesh grafter?
No, but depending on the meat it'd likely make you sick or at worst make you into a half-dragon
If eating dragons granted you power and it was a well known fact then dragons would have been hunted to near extinction long before now
Ergo, probs won't do anything, but maybe it's kinda tasty? But I'm betting more bitter and stringy/chewy.
Dragons aren't exactly keen on being eaten as apex predators, is the thing
I do vaguely recall that red dragon meat is terribly spicy, but that could just be a meme
Well sure, but they have a fairly long developmental cycle, and until they're old and/or spellcasters, it's possible for a group of really dedicated and prepared individuals to kill a dragon.
Dragon hunters aren't too unheard of, which is fair. Though the meat is hardly the top priority for those people.
Yeah it would be trophies, glory, riches, fame, and/or sometimes they gotta deal with a chromatic dragon messing with a civilization or three.
I'm just saying that if in addition to all that, killing dragons bought you incredible power just by eating their flesh, they'd be a lot closer to extinct.
#character-discussion would be a better place. This is the lore channel.
I mean it's more like if eating dragons mostly killed you and if it somehow didn't it granted you powers by turning you into a treasure loving abomination with no sense of its past self.
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere
Much more complex than simply eating dragon meat
Yes, that was never in dispute, we were suggesting that if it was as simple as just eating dragon meat, people would hunt lots of dragons.
"They collect dragon parts—scales, teeth, skin, FLESH, wings, and bones—that they scavenge from around dragon lairs, take from dragon corpses, or buy from merchants and adventurers. They stitch on, implant, or INGEST these dragon parts, attempting to incorporate them into their own bodies and absorb the latent magic that lingers in a draconic corpse."
Ask your DM.
I am the DM, I am asking for a one-shot.
In 3.5E Lords of Madness was the Graft Flesh feat that allowed you th graft parts of other creatures to your own body but they had to be of the same creature type (Humanoid PC can only use Humanoid body parts).
I was wondering for backstory reasons if there are any dragons related to the stars, astral plane or celestials. other than couatl if you can call that a dragon
There are solar and lunar dragons in Spelljammer
Astral dragons as well
in older lore there were also stellar dragons (which were massive) - 2e spelljammer
radiant as well
thanks, I'll check those
Can a place be a Domain of Dread without the people there knowing it? Also, Domains of Dread have to be in the Shadowfell, right?
Most people enter a Domain of Dread don't know they're in one.
Yes, the Demiplanes of Dread are in a corner of the Shadowfell.
Hmm. How do you get to the Shadowfell?
Spells, portals, and gates?
@iron saffron
But yet they can go fight and possibly win like in my head demogorgon who is the prince of demon the strongest of them is an he like God like
Sure, he's defeatable. I find his 5E statblock not that powerful compared to the 3.5E version.
True I feel like they nerf him hard in 5e
He's the BBEG in my level 5 to 20 campaign and I had to adjust him to be on par with the 3.5E version because in my opinion he's way too weak for the Prince of Demons.
In lore, would Asmodeus beat Demogorgon or are they evenly matched?
Asmodeus is a greater god so he'll kick Demogorgons butt a couple times.
Person I appreciate the statblock but it doesn't feel like bbeg at all
Asmodeus for sure
Asmodeus is too busy to deal with demon lords (who he thinks is probably not worthy of his attention in the grand scheme of things in the multiverse)
When there was a war between the demons and devils Asmodeus cloud have win easily
But if we ask who the strongest God is the dwarf God is the strongest I believe at least (and no we don't bring ao in to this)
Huh, I figured they would be equally matched since they’re both the greatest of their respective fiend races. If Demogorgon and Asmodeus are the big demons and devils, who is the most powerful Yugoloth?
Maybe the General of Gehenna
A demon lord is pale in comparison to a god, especially a greater god like Asmodeus. (Sorry I'm still at the office so I don't have access to my 3.5E books)
Easiest way to find a path into the shadowfell (beyond yknow...high level magic) is to go somewhere that reeks with death or tragedy. Nightmare monsters native to the shadowfell tend to spill out into those areas, but the reverse is also possible.
Mass graves, abandoned battlefields, haunted buildings, all of these are examples.
Asmodeus, even if you stripped his godhood away.
Here's the thing, let's say both are mortal, no godly powers
Would Asmodeus have enough will to overcome the raw aura of insanity the Demogorgon produces?
Asmodeus has seen some things. He's the perpetual motion device behind one of the most horrific wars ever set into motion, and definitely can sit through the madness Demogorgon carries with him.
It's important to remember, Asmodeus is one of the few beings in all of existence to ever visit the bottom of the abyss, and come to face with the Shard of Pure Evil.
'strongest' and 'greatest' god tend to vary a bit. By sheer strength, Mystra wins out. She controls all of magic, which is like being the god of matter. You just dont mess with that level of power. Greatest however (aside from Ao of course) goes to Corellon however. He's the #1 on the popularity charts.
Demogorgon may be an abomination to not mess with, but he's not infallible. Problem is during a straight fight, Demogorgon has one of the most unfair advantages possible.
Where's the love for kiblippipbopeedo?
Lobster woman*
Blibdoolpoolp?
Yes
...I hate that I know that by memory.
I love it
would anyone want to dm (direct message) me and talk about the lore? I'm new to dnd and I think it'd be nice to learn about
No harm in asking here, nobody'll judge ya
There's a lot of lore nerds here. Ask about an official campaign setting and its lore and you'll get a wall of text.
There is all the various lore of the various settings officially published by the publishers of D&D, and then there's the lore people actually use at their tables, some of which might be from official sources in whole or in part, and much of which might be home made.
Greyhawk. Are there dinosaurs anywhere?
Yup. Island of Dread.
What is that advantage?
Isle of Dread is on Mystara (at least in the published module)
In fact Mystara was first introduced as a setting in the Isle of Dread module
Can a nice person provide me with a political map of the Dalelands, in which all the dales are visible?
He physically gets stronger the more mayhem occurs around him. He's known to grow up to twice his size in large battles which is entirely unfair to anyone fighting him
Why are yugoloths so valued as mercenaries by both sides in the Blood Wars? Are they that skilled? Also, do Demons really strategize or are they just throw themselves in hoards at the enemy?
Yes, and sort of. A demon army is loosely coordinated at best, usually at the hand of a demon lord leading the charge.
Best tactics I'd imagine is the demon lord pointing at something being annoying and ordering everyone to 'Kill that thing'
So, demons have their origin story with the Abyss, but how were devils created? How about Yugoloths?
Nobody's quite certain on devils, with three likely stories tied directly to Asmodeus.
First story involves the idea that Asmodeus was one of two Twin Cosmic Serpents, representing the good Jazirian and evil Ahriman. They formed into an ouroboros, their coiling helping bring order to the universe. They made the Outlands and established the cosmology of the universe with their power. After having a dispute of whether Heaven or Hell should be the plane they should remain with, they strained against each other and tore off each other's tails. Jazirian flew to Mount Celestia and bled forth the first Couatls, but Ahriman fell into the Nine Hells as he lacked wings. Eventually they were forgotten, but some say that Ahriman rebranded into Asmodeus to plot his revenge.
The second story was the more accepted one, even told by devils. It says that before law, there was endless demons and chaos. Eventually forces of law in the forms of deities emerged from the madness and made attempts to bring order to it, but as eons of battle wore on they began to conclude that the demons were infinite in nature and they grew tired. As such they created the angels to fight the war for them so they could make reality, with Asmodeus as the bravest, toughest, fiercest, and more beautiful of them all.
He killed more demons than anyone, god or angel. However it was not without a cost, as the fighting led to him and his company to taking on demonic traits to make their fighting more efficient. Eventually the other celestials begged the gods to banish Asmodeus and he was placed on trial. He argued heavily for his defense of law and goodness, fighting off chaos and no one could refute his claims despite his appearance which further deteriorated.
The gods turned their focus to making mortals and their worlds, which quickly became infested with demonkind. Asmodeus turned to help fight off the invasions, and natural barriers such as mountains and oceans were created to keep out the demons. However the gods were horrified when the mortals they made were quick to undo these barriers and letting demons in to destroy freely. Asmodeus came to the gods to aid them, noting that free will to choose obedience is needed but that mortals are naturally drawn and tempted by demons and promises of freedom in a vicious cycle. He proposed that if mortals should be punished if they did not adhere to their creators, for law was pointless without punishment. Criminals had to suffer as warning to others, made as examples for the greater people. The gods couldn't refute him once again, but the gods recognized a pattern that in more evil deities favored Asmodeus' logic compared to good deities who shied away from the ideas.
The gods had their angels spread word of the new concept of punishment for sin, thinking no one would defy them. However Asmodeus arrived with beings such as Dispater and Mephistopheles, to enact the punishments. The flayed and burned damned had their screams fill the halls of the divine realms, the flowers of gardens drenched in blood. The gods couldn't ignore these horrors, as Asmodeus was once again brought to trial. Asmodeus didn't argue against them, and offered another solution. If the gods couldn't bare these necessary evils, he would take them all to make a perfect Hell so they would not need to witness it anymore. The empty land of Baator. The gods worked with him to bind magic into his ruby rod to grant him divine power and allowing him to continue his work backed by divine will, known as the Pact Primeval.
The gods were happy to see him leave provided he upheld his end of the deal, as he descended into Baator with his Erinyes followers. Many years the gods reveled in their sacred walls, only to notice a heavy decline in incoming souls. Their clergies soon revealed that Asmodeus had been corrupting mortals intentionally, Baator twisted into nine layers of horror to build an army of souls turned into mindless monsters. When he was told not to encourage sin, Asmodeus only pointed to the contract and smiled. No mortal has ever read the Pact Primeval, but the fact the gods allow Asmodeus to continue his work says something for what that could mean...
Then there's the third story, which involves a lost deity known as He Who Was. Asmodeus used magic to wipe this god's name from history, with Asmodeus supposedly sending assassins to finish off anyone who still remained. Apparently the greatest of gods in a lost realm known as Baathion, he was a god of kinship, peace, knowledge, and possibly humanity. However he was known for being soft, and unable to handle the brutality of things such as war. His angels were allowed to rise to the ranks of demigods, to help them spread peace through the universe.
Late into the Dawn War, Asmodeus was appointed to guard the prison of the mad god Tharizdun. However, Pazuzu had other plans. Pazuzu flattered Asmodeus and seeded a deep hatred for the gods, his work never acknowledged and left thankless for years. He descended into the Abyss and made his way to its core, scraping a piece of it off to use for himself. The power corrupted him however, as he slowly grew more violent and vicious in his dealings with mortals, leading to a falling out with He Who Was. His god banished him in a broken and horrible form to the outskirts of his domain, hoping he would regret his decision and return to apologize. Asmodeus however returned with an army during a dark hour in the Dawn War, bearing a heart of pride and a newly forged ruby rod.
He Who Was stood no chance, and Asmodeus' victory was certain. It was short lived however, as the beautiful realm of Baathion began to crumble around him. Hellish flames and black rock exploded from the realm, leaving it in the shattered state it currently is in the form of Baator. The ones who aided Asmodeus were all corrupted into devils, with those tricked into his allegiance were turned into Hell Knights. As one final curse Asmodeus remains permanently bound to Baator, leaving all the remaining power of He Who Was unclaimed.
Walls of text aside, nobody's certain.
Man. This was way more effort than I expected. Thanks a lot man, I appreciate it!
Hey, just a quick question, and hopefully its not a stupid one, do people who live in the Quivering forest, actually call it the Quivering forest? Just wondering if the name originated from the forest itself, or if someone from phlan or something just called it that
This is more a question of the fantasy of the game, but would you say a character needs high charisma to be good at writing stories?
That's really more of a DM call type of situation and a question of mechanics, not of lore
(Also, no. That’s more a matter of… something seperate to the skills. Perhaps intelligence imo)
Depends what they are writing.
considering that it seems most professional writers have the charisma of a bag of thumbtacks, I'd let a player choose Int or Wis
thank you
can eldritch knights and arcane tricksters become liches?
They're half-casters so they probably don't have access to higher levels spells to cast to become liches.
Yeah I’m pretty sure that as of 5E you’ve gotta be capable of casting 9th level spells to even attempt the Ritual of Lichdom
an Eldritch Knight would probably go Death Knight, a Trickster might go with wight. As long as they figure out how to remain freewilled then they got their immortality
if on Greyhawk they could go on a quest to steal Ivid's method of creating animuses
Death knight isn't someone one "goes"
It's a curse, you don't choose to be a death knight
Animus. Undead (augmented, free willed) change HD to d12, DR 10/magic, Acid Cold Electric resistance 20, Fast Heal 5, +4 str +2 Cha. Gains a whole suite of other abilities
THere are several Death Knight spin offs
How were yugoloths created/formed?
An unnamed power understood the futility of good v evil and law v chaos. and so created the baernaloths. The baernaloths wanted evil to win but cared not for law or chaos. So they created yugoloths to have evil win. The yugoloths were then threatened by Law and Chaos, which split the yugoloths ideologically by introducing meaningless ethical dilemmas until one of the first yugoloths to become ultroloths devised a solution. After thorough experimentation, it created a gem called the Heart of Darkness with which to purge the Law and Chaos from its brethren, for which it was hailed as a hero, although some rejected its cure and fled into the Gray Wastes to meet an unmentioned fate.
That is one way. But it comes from a book written by a potenially insane yugoloth
Less yugoloth-centric versions of their history painted them not as the spawn of ultimate evil but as the creations of a coven of Gehennan night hags. As the widely believed story went, the yugoloths were commissions by Asmodeus himself, who desired warriors not bound to Hell, and so the night hags created all the original daemons and wrote their true names down in the Books of Keeping, the exception being the mysterious General of Gehenna. Eventually the bickering that befell most hag sisterhoods caused them to lose the book, freeing the yugoloths and allowing them to carve out their future elsewhere.
If memory serves, you need to be able to cast...at highest Magic Jar. So technically, but learning the process of lichdom and getting the pieces needed is cumbersome so that might rule out others.
I learned a lot of lore through the Forgotten Realms novels. That takes a lot of time. If you can find 3E sourcebooks on the different areas of Forgotten Realms, you'll find a lot of info...like firewine being a specialty of Rashemen, a frozen land to the far northeast...north of Thay. Firewine is cheap there and a common drink. Elsewhere it can cost 15 gp a bottle and up and is, considered, vile
However, I don't know if the Trap the Soul spell is meant to be 8th level to cast or requires an 8th level slot...
@iron saffron Your an old man yelling at clouds, do you know?
@drowsy plover there are eberron novels as well if that's the world you're interested in. The Forgotten Realms wiki has lore built in to a lot of its entries. If you're interested in drow, or a certain place, that will scale down your list to the key items that will provide the most direct info. There was a 3e or 3.5e book that is all about Drow, the elves that live underground and most worship LLoth, although not all. Good luck!
@white ravine my rules lawyer, sitting next to me, who played 3e, says 8th level. He's verifying something
I don't own an old man.
...8th level slot or 8th level character?
@white ravine 8th level spell, 15th level character minimum. The spell is actually listed in the 5e book but does not have an entry in the actual spell definitions
Okay so yeah, no dice for an arcane trickster/eldritch knight lich
@white ravine God could give a boon to an arcane trickster/eldritch knight - because in 5e, Trap the Soul has been absorbed into the 9th level Imprisonment spell according to Jeremy Crawford in Sept 7, 2014, via Twitter @full lightECrawford
Soul Cage and Magic Jar both also do similar things
@unkempt merlin my rules lawyer is on lauding your ideas....and thumbing through my book - oops, not in book, is going online. Xanathars
I mean yeah, but not many gods are willing to go that far to make a lich of all things
Especially out of a perfect assassin or warrior
@white ravine we were thinking a God of War could be induced to "try" different means of getting their way
It's something less of a rule lawyer question and more a DM thing, because even in old editions well.
@unkempt merlin it's what I call my ex. He's been into D&D since 81-82
cause a couple wars and sacrifice a country or two to Hextor and he might allow his to become an animus
@white ravine look at Soul Cage from Xanathar's it might be more useful, more likely to be given as a boon. It
@white ravine it's 6th level spell, so 11th character min
Yeah, still would invalidate half casters but honestly im fine with that
@molten osprey excellent idea!!!
I know mortals can't really fight or kill deities in the Forgotten Realms, but how would a being like Slarkrathel who aims to become a god go about pursuing that goal? Like could he work with Umberlee to decimate Talos' worshippers and weaken him enough for Umberlee to kill Talos or strip him of his powers?
There's two points needed to become a deity, aside from any hiccups on the way.
100,000 followers
An unfilled portfolio
What you described is a decent idea given how a lot of the sea oriented deities are in fierce competition with Umberlee, and how the natural disasters krakens are known for can easily be filled by Slar.
honestly, Slar should have a relatively easy time of it
he's 1200 years old, and arch mage, and a terror of the deep, 100,00 folowers from sahaugin and other sea people should be reachable
Talos is a greater deity. Umberlee is beneath him in power and status
I'm working on a Tasha chatbot (with a website that allows for lots of chatbot customization I can link per direct message request) and hadn't realized she has so much lore until I started researching for the chatbot. I hadn't even realized Tasha isn't her "real" name. All I really knew before is all the spells named for her. I found some basics through Googling but am interested in any resources to look into for more of her lore!
I was going to say "per DM request" but that has more than one meaning here lol
It's mainly for my Discord which is related to my Twitch so I want to have her answer questions about various D&D monsters too and whatnot.
Do keep in mind that the Tasha/Iggwylv character is an IP owned by WoTC
Thank you for the info though I'm not planning on using it for commercial purposes.
Any dnd lore this future dm should know?
depends on how your running your campaign
if it's homebrew then up to you
if it's based on an adventure then you should read the module
Fair enough. Since I am creating my first campaign I am most likely not using home brew.
Again there are many official campaign settings. The Forgotten Realms campaign setting is the "default" one (most of the 5E published adventures takes place on Faerun, a continent in the Forgotten Realms).
Can dragonborn and kobolds cross breed?
Ask your DM.
So I take it there's no lore on it?
I mean they probably can in that dragons can turn into basically any kind of humanoid
Sorcerers are really common amongst kobolds and many of them likely get it from dragon ancestors (or at least their frequent proximity to dragons inundating them with magic)
Yh because they are made from dragons and dragons can mate with anything
Most things, probably not oozes or plants but basically any humanoid is canon
Or at least generally canon as half dragons are a common trope
Neither dragonborn nor kobolds are directly related to dragons (they're Humanoid creature type, not Dragon).
Mechanically yeah, lore wise they’re ancient creations/offspring of dragons in most settings
Kobolds came from dragons blood and dragon born came from a different planet called Abeir that exists at the same time as Toril but on a different layer of reality because they used to be Abeirtoril one planet
Dragonborn are a separate spices even from there worlds dragons
they're dragonspawn in FR lore
Did it get retconed?
probably, it's hard to remember which lore is current sometimes
So dragonborn aren't rare anymore?
Because they used to be rare and if bred with a dragon (almost always not by choice) would make a half dragon
Kobolds were originally spawn, but being 20,000 years later they probably don't count as it any more
Dragonborn are "recent" to D&D (they were a playable race in 4E). In the Forgotten Realms they were introduced when Abeir-Toril were merged (again) as they were native to Abeir.
They are true dragons still
So 150 or more now?
True Dragon in D&D tends to be a term reserved only for, well true dragons- the metallics, chromatics and gems
Not including things like wyverns and such. Kobolds are also not classified as 'dragon' in type in any edition if I recall.
kobolds are dragonkin but not dragons
It's based on the 4 legs 2 wings rule kobolds are a gray area because they are litarly dragon but molded into small minions for mining
3.5: humanoid (reptilian)
4e: natural humanoid
5e: humanoid
That's not a D&D rule.
4E was only about 30 years difference with 5E FR timeline
That's what is the difference between a true dragon and not though
A creature can have the creature type of Dragon without being a true dragon.
https://dungeonsdragons.fandom.com/wiki/True_dragon has some info on that
Basically- the actual dragons in D&D
Red dragon, gold dragon, so on.
Not wyverns or lindworms or such
When they first appeared up was 150 from the start of 5e correct?
150 what?
Years
While that isn't wrong. that's not how D&D cares. It's more about the type and lore.
In D&D it's actually more about aging mechanically that defines a true dragon
That's how there classified though
wyrmling, young, adult, ancient though
Stronger with age right?
4E started around 1376 DR.
5E started around 1489 DR.
Gotcha so yes
3.5 Draconimicon:
For the most part, this book concerns itself with the ten varieties of true dragon described in the Monster Manual— the five chromatic dragons (black, blue, green, red, white) and the five metallic dragons (brass, bronze, copper, gold, silver). True dragons are those creatures that become more powerful as they grow older
Other creatures of the dragon type that do not advance through age categories are referred to as lesser dragons (which should not be taken to mean that they are necessarily less formidable than true dragons). The three kinds of lesser dragon described in the Monster Manual are the dragon turtle, the pseudodragon, and the wyvern
note that the pseudodragon (anf fairy dragon if I recall) are not 'true dragons'. They have four legs and two wings, but are not true dragons.
But you can ignore that
If speaking about D&D lore in this channel, that's basically rule 0 so not very helpful
We're talking about official lore, which of course every DM has the right to ignore/change at their table.
Yh I just like talking about the lore from time to time BC it's fun
Sorry, was trying to set up a joke but I failed
Anyway
Two questions
-
Do dragons (still in their eggs) canonically know their Parentage (I know in some other Lores, Dragons have mystical, inherited knowledge)
-
Are worlds (in typical settings) have planet-like forms (spherical in space) and do they have the same planet-like properties like seasons and the same cause for those seasons (Tilt of the Planet)?
For the 2 yes
As for 5e lore:
Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns and pseudodragons.
Yh I was correct
FOr 2 depends on the setting. In Spelljammer some planets are oddly shaped. Some, like greyhawk, are geocentric.
Again, note that pseudodragon is a lesser dragon, not true dragon.
No, because pseudodragons (among others) have 4 legs 2 wings
True dragons are only the metallics/chromatics/gems
They don't get stronger with age so yh makes sense
Which are the only ones that fit the other criteria
no
Pseudodragons have four legs and two wings.
But don't gain power with age
There power does increase incredibly
dragon age categories are not obtained via just growing old
A dragon does not increase in age category unless it reaches a certain age and has accumulated a certain amount of magical power via their hoards
That is literally what an age category is
However, a non true dragon does also gain power with age
no, its not
Dragon Turtles also gain power via age, but their age category is purely age based
Only Metallic, Chromatic, and Gem dragons are true dragons, and their age categories are not just age
Those categories are literally for there age their hordes only change there afterlife and status
no
Ageing is separate
A dragon's transition to adulthood is measured by two milestones: a century of life and a hoard worth around 15,000 gp or more.
it is not
But also on kobolds- they have never been typed as dragons. Their myths suggest a relation to dragons but they are not dragons.
5e Volo's Guide to Monsters:
Kobolds believe that they were created by Tiamat from the blood of dragons-a view supported by their reptilian (they would say draconic) appearance.
It's a right of passing it doesn't stunt there growth they don't get stuck
Incorrect
Fair enough
Dispite their magical nature it doesn't stunt there growth
To advance in age category dragons need both hoard and age
Think of Dragon Ages like Ranks.
They can still age but that doesn't mean they'll Rank Up
But they can't Rank Up until they reach certain ages
There are 2 criteria: Age and Hoard
If a dragon has the proper age, but not hoard, they do not increase in age category
You can add regional effects and even lair actions to young dragons, particularly for dragons who have acquired an unusually large hoard. These dragons might not be old enough to fully step into the power of an adult, but gathering such a hoard makes them more powerful than other dragons of a similar age.
A hoard of that size binds dragon, lair, and territory together in a tangle of magical energy that makes the dragon truly legendary, empowering the dragon's legendary actions and lair actions and spreading draconic influence throughout the area as regional effects.
among other things
So if they don't have enough gold by 1 you are saying there breath wepon won't grow even if they are the same age as another dragon?
And have the Magical power/Wealth to "Evolve" (Like Pokemon)
in lore, their age category is related to their age and hoard yes
So a 200 yo dragon with 400,000 GP is stronger than a 600 yo dragon with 390,00 GP?
So with wealth they can exelurate the ageing process?
That's different
No
Also no, as per the part I just posted
The 5e PHB implies age catergories are just age.
Fizban's expands the connection between hoard, age and power.
Old Dragon =/= Powerful Dragon
So an adult that is poorer than a young it's weaker?
No
Once they reach the age category, they are that age category
The hoard power is a catalyst for them to become the next age category. But they still need the age to utilize it.
So there horde is linked to magical power were as age is physical power?
That makes sense
They are both linked to both
I do think though that age catergory is age alone, but larger hordes can boost power as if closer to an older bracket. And it seems more that hoards boost lair power more than stats based on age category.
In relation to true dragons, it's more that true dragons are only the chromatic/metallic/gem dragons. Across editions the traits of a true dragon have been defined as:
- growing in power with age (5e, 3.5)
- having a fundamentum (an organ that generates elemental energy) (3.5)
- are directly connected to Tiamat/bahamut/Sardior
Think of it as like your classic Wizard.
A Wizard can study all their life and never become a Archmage (or Lich)
But once they've amassed enough power, they can transcend.
Okay this is the most logical and simplest solution I agree
Definitely seems that way
Honestly, I don't really like the idea of tying in a Dragon's power to it's hoard
Kind of makes Dragon's less interesting to me.
But it is the lore.
I would agree with the first part of the first sentence if Fizbans didn't directly contradict it
In earlier editions as well 'Lung' dragons (Asian dragons) have been included as part of true dragons. And in AD&D gold dragons did not have wings.
I'd like to see how they're related
I agree I'd understand magic power but definitely not physical yk?
I thought they were classified as wyrms
I'm unsure on the reading for that. The PHB defines the age catergories, and Fizban's notes that hoards can allow dragons to be stronger for their age and that 'adulthood' is marked by age and a large hoard- which seems more a cultural milestone in context.
Wyrm is an age category for D&D dragons.
Like a right of passing
Among other sections
A hoard of that size binds dragon, lair, and territory together in a table of magical energy that makes the dragon truly legendary, empowering the dragon's legendary actions and lair actions
Wyrm isn't no wings or legs?
The physical power is triggered by the hoard
I can't see any of the other age brackets mentioning a required hoard stage. Just Adulthood noting it as a milestone.
Wyrm is an age catergory after ancient. Great Wyrm
I mean just wyrm not great wyrm
Empowering it's legendary actions and lair actions (which it can loose if it loses it's hoard as noted), not defining it's age category.
Dragons thrum with the magical energy that suffuses the Material Plane, and this energy is amplified by their possession of material things. In practical terms, this means dragons' power is related to both age and the size of their hoards in ways that clever dragons—and would-be dragonslayers—can exploit.
Because dragons' power is linked to treasure, **it's possible to weaken a dragon by plundering the dragon's lair. **By gaining access to a hoard and making off with a significant portion of that wealth, characters can diminish the dragon's connection to both that lair and its associated territory.
As a rule of thumb, if a dragon's lair no longer holds at least 10,000 gp worth of treasure, the site is no longer considered a lair. The dragon can't use lair actions there, and the regional effects surrounding the lair end or fade as if the dragon had died.
Age category is seperate to the power they are speaking of. Power is determined by age and hoard size, with hoard size affecting mostly lair actions.
It sounds so easy when said like this
Sometimes, I think Dragon's Power works a little like a Paladin's oaths
It works because the Dragon's believe it does.
So they can channel great power from their greed
I like to joke that Dragons are so ancient, they still work on AD&D rules where GP = XP 😛
XD
Ok we might be working off of slightly different definitions of age category here.
What's the strongest dragon again? Not talking gods
I think some of the space dragons in 5e give red dragons a run for their money
Great Wyrms in general are the strongest
I mean individual
Ah, nope, I'm wrong, Solar are still weaker than reds in general it seems. (In 5e- they used to be stronger)
Reds and Golds are the strongest of their respective colors
(and equal to one another)
Wasn't there a dragon that was like a lvl 40 sor?
and Amethyst dragons are the strongest of the gems (and only slightly weaker than reds and golds)
did you mean individual as in a particular dragon of a particular type?
cause the question becomes much messier
Especially as some of those dragons are effectively worshipped as gods and are great wyrms