#dnd-lore
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Yeah, they were enslaved by Yuan-Ti Anathemas and a horde of other Yuan-Tis in this context
There are good undead, but they are not undead. They are called Deathless and are less permanent, or at least less continuous.
Deathless form when enchanting a noble, still living creature or when the gods smile upon a dying creature which is losing its life honorably and nobly.
The older brother who is killed by demons protecting his family can arise as a deathless spectral warrior. A librarian who spends centuries preserving knowledge for good can be allowed to return to their dust and be a sort of kindly, guiding zombie (but only when a guide is needed), etc
Deathless are like undead but are powered by positive energy and not inherently evil.
Also, this is what most powerful mages do anyways
Like archmages usually starts a country
So no one has any idea on what happens to these guys?
Or a kingdom
I am not familiar with Naga's, I only used them once in my campaigns and that was a powerful Naga who ruled over a vast territory
@main palm depending on the mage they could go about it in different ways, some marry into the royal family, some just murder the ruling family and take over, some just get into power by popular demand from the population
Remember tho, mage kings/queens usually aren't good rulers
Why aren't they good rulers?
But can a Fey or even a mortal creature raise them?
Or it's explicit something for the celestials
Wizards in general are power hungry, most mage kings/queens are tyrants and they waste a lot of recourses on research and arcane studies then basic needs for the population, there is some good mage rulers but generally they are rare
That is a mechanical question, not a lore one đ
I think it can be done by some priestly spells though? I would have to look
Their spirits would either cease to exist or go to some other part of the abyss and reform like normal in my opinion. What do you think would happen to the soul of someone else
If the pocket plane is destroyed with the naga and it's soul is still intact, then it'd most likely end up in whichever is the most 'convenient' location for it to respawn.
Anywhere with solid ground and breathable air would most likely work, even if it is the rancid dirt of the Abyss.
actually I was looking for a lore background, ofc I know that, if I want it to, it can be done. haha I was looking for lore on non-evil entities, such as Fey or Celestials, using or creating "animated" mortal dead bodies. Or mortals doing this to themselves without going Evil
There are cases of Baelnorns and Archliches (effectively not evil liches)
Does Zariel canonically get redeemed
Sorta, but also not quite
Descent into Avernus spoiler, but ||it is purposely left open-ended, so it's only "canon" if that's what happened with your group||
I mean the entire story is lined up so that you redeem her
There is only one ending without redeeming
Fwiw in Baldurs Gate 3 ||she isn't redeemed. Status quo is kept for the setting||
is tehre an option to just fight and destroy her?
For specific adventures we do ask you to use #1029833015423143957
||Baldur's Gate III says no. Idle Champions of the Forgotten Realms says yes. Official Adventurers League suggests a middle ground, that she is not redeemed, but instead has disappeared, perhaps to battle demons instead of furthering her own evil plots.||
Officially, the canon of a module is only what is contained in that module, so until thereâs a descent into Avernus 2: this time itâs personal, we cannot know.
is it accurate to say that the gate towns of the outer planes are "suburbs" of sigil?
I don't know I would call them suburbs, more of a transient zone between planes, since they could just go poof and other ones appear to take their place
sounds like a suburb to me
Also in extending my analogy of "Sigil is like high fantasy New York filled with the most obnoxious stereotypes of New Yorkers", I've decided every Cager will constantly dunk on and deride the Radiant Citadel as Sigil's equivalent of New Jersey.
I don't think suburbs do that on a regular basis lol. A suburb is a district of a city, which they are not districts of sigil. They're more like interstate exits with a large gas station right next to it
Suburbs are separate municipalities that are, to someone who lives in the city, interchangeable
that sounds like gate towns to me
The towns of sigil are less suburbs and more manifestations of their plane
The abyss one for example moreso resembles a shantytown than an actual place
yeah, the city of Dis in Torment isn't anything like Sigil and I don't think anyone would mistake them
Iâm making a Kenku character (MMotM version) and Iâve picked Small as the size. In more of a roleplay sense, how tall would my character be? Whatâs the shortest he could be?
I saw in the legacy version of Kenku that theyâre around 5 feet tall, but now that medium or small can be picked, I imagine small would be shorter than the 5 feet?
Anyone knows a diety related to torches?
If you don't have any better options, Deneir.
the neutral good lesser deity of art, cartography, glyphs, images, knowledge, literature, and scholars.
can't read or write without some form of illumination
But if you're in a current setting in the forgotten realms, deneir doesn't exist really
he wrote himself into the weave
Oh that's right, I think I did read that somewhere
Dang, is it just oghma serving those domains now? I need a literate patron
I mean, millil, gond, and oghma are still kicking around as deities of knowledge/invention
I guess I'll dig more into them. I just really appreciated deneir's neutrality
And low key vibe
I like characters that are into the lesser powers. Anyone can worship baal or tiamat
I think he still technically has a church/worshipers but has not since been seen as a divine being since he went into the matrix as it were
HI. I need information on Vecna, the God of evil secrets. Can anyone give me any info about him?
What do you want to know? Kind of a broad subject
What setting are you looking for?
I intend to use him as the big bad of a campaign I'm working on.
Multiverse campaign so every setting.
I've seen the wiki and there not enough information there but it is a place to start of I got no other choice. Thanks.
How is that not enough information? It references every source of Vecna in the official books.
I mean, the wiki is mostly a condensed version of everything canon to the forgotten realms setting. The regular wikipedia has a bit more meta context if that's what you are looking for
If you want specifics then ask. There are plenty of us here who are lore nerds.
I may not have paid it enough attention then. I'll take another look. But thanks for your help and the offer of help . If run into a problem I ask.
By the way this campaign is huge!!! Bigger than anything I've ever seen done by anyone else. Maybe to big for one DM.
@modest badger oh i was confused by this
"Becoming a greatwyrm was akin to achieving apotheosis,[1] and thus many greatwyrms were considered deities and worshiped by humanoids and other mortal races. While other dragons respected the power of the greatwyrms, they did not worship them nor regard them as gods.[6]"
Aah
but like do you think becoming a greatwyrm you would take the echos from other greatwyrms, i mean maybe in another timeline you were adragon and you just take the echo from their timeline like echoknight do
akin to, is not in fact achieving apotheosis though.
also, not entirely as written. Fizban's states "A few other dragons also command reverence from their kin. These are often greatwyrms who have undergone a sort of apotheosis, joining multiple echoes of themselves into a single powerful form. "
I have to admit divine ranking is one of those lore spots I've avoided because they change so often in the editions that they just hurt my head when I trying to figure out . Exarchs, Vestiges, Demigods, Herogods, Quasigods, Lesser deities, greater deities, intemediate deities...
Does Forgotten Realms use the World Axis or Great Wheel for it's universe?
Great Wheel
Who uses the world axis then?
previous editions of forgotten realms
Ah
Spellplague changed it
So what about Greyhawk?
Greyhawk may or not be different now? not really touched upon since spellplague I think? Player's guide to faerun in 3.0 ed said that toril cosmology was a little different than most places?
Dammit spell plague
moreso damn 3e for leading to that lol
Granted it's more categorized but still
yeah for sure
Who uses the world tree?
world tree is dead on faerun, and I think that was only a forgotten realms thing
Ragnarok
spellplague, but yeah lol
What about...a world triangle
kinda a thing from the spelljammer stuff. there was a triangle of sorts that let the phlogiston flow between greyspace, krynnspace, and realmspace
I think most cosmologies are the same great wheel, except for Athas, which is dark sun, and Eberron
those two are seperate and not the same
What's Eberron
Itâs a campaign setting
Setting made by Keith baker in like 2002 for winning a competition. More of a low magic setting, and kinda steampunkesque. There also is no real gods
Would you say that having a player get in and out of one of the Lady of Pain's mazes in the span of a session "cheapens" that power?
I'm running a planescape game and I'm thinking of basically using "they got mazed" as an excuse for why a player's character is missing from the table if they can't make that particular game, but that may mean that they only get "mazed" for like 1 hour of in-world time
The Lady is capricious, and takes them in and out at her will. One should not question this
It's disingenuous to call Eberron "low magic" but also "high magic." Keith invented the term "wide magic" for a reason, because neither really do the world justice.
Implicit in "low magic" is that magic is rare or hard to come by, which is the opposite of Eberron. Magic is everywhere. The thing is, magic isn't that powerful, which is what you'd imagine when someone says "high magic." The widespread use of weak magic for mundane practical considerations is what typifies Eberron; you're not going to find a sorcerer who summons ice to blanket an entire kingdom in an unseasonable winter but you can nip down to the store and get a magic-powered refrigerator to keep your eggs from spoiling
I said it last time the discussion came up -- people do call Eberron "low magic" because the gods aren't actively involved, there aren't archmages flying around, etc
but I can't call any setting with a mass transit infrastructure of hovering trains powered by bound elementals "low magic" đ
the nomenclature does fail at that point, "wide magic" helps
we just need more axes
how many people have magic
what's the highest average spell cast per 100 years
etc
spoken like a true dwarf
I believe this is addressed somewhere in some old 3.5e eberron books, like I think it's expiicitly stated that no mortal npc has more than 9 levels in a spellcasting class (the world's equivalent of the pope can "only" cast spells as like a 12th or 13th level cleric when she's in her religion's sacred temple)
He has since called it a low-ish (paraphrasing) setting, due to the most common types of magic being stuff that is 0-3rd level
4th and 5th stuff is rare but not unheard of. 6th is rarer than that. 7+ is legendary or mythological
More specifically, the usage of those levels by mortals
Admittedly that's also on Khorvaire. Other locations in the setting, like the elven areas of focus, stuff up to 5th level is less rare
i would say yes. but the maze is a hard thing. the mazes, at least 2e lore wise. were meant almost like philosophical/metaphysical journeys that character takes to learn about themselves, what they did, etc. so very few if any survive long enough or figure out how to get out. its not meant to be, just a big dungeon. but ive never been able to think of a good way to do it, luckily my players have never annoyed those in sigil enough for the lady to maze em đ
i got the book Pages of Pain, which i think has ppl itrapped in the maze. but i havent read it yet. been 20 years. i'll get to it eventually đ
BUT u dont have to go that far with it. id say. if u can make it different than just a normal dungeon. that be cool. something unique since i would guess, its not every day your players get mazed đ
Faerun wasnât great wheel but world tree for the longest time. And technically, the Faye, wild and shadow fell are part of the world axis model but theyâre similar enough it doesnât really matter
what area the origins for wild sorcerer?
like draconic sorcerer gets magic from a dragon
Worth noting any sorc can arise from just general exposure to magic, it doesn't necessarily have to be a strictly "bloodline" thing.
However wild magic sorcerers are often associated with Limbo and the Feywild (due to the chaos of both planes)
thanks :D
i dont think darksun was really different. its that its sealed away somewhere. blanking on where. it still has links to the elemental planes, ethereal, astral, and planescape and that one bar on Faerun.
They made it back to the world axis cosmology in 4th I guess
It was not that way in 2nd/3rd
i thought the only difference was it was sealed away somewhere. the places around it had other names but could be wrong. long time since ive looked at that (and since we use PS and other types of epic/magic not meant for players, doesnt really amtter. u can alwasy get anywhere u want)
in 2nd/3rd there the material plane is surrounded by three coexistent transitive planes; the Astral Plane, which is the standard plane from the core cosmology; the Elemental and Paraelemental planes; and the Gray and the Black, which are unique to the setting.
ok so im thinking of the later PS update. found that in the original relase, the black was bascialyl the demiplane of shadow. but the late planescape book, guide to the ethereal, shadow was placed as a sub domain within the ethereal. prob thinking of all that stuff of them trying to unify stuff that wasnt before
All planar cosmologies are just the current most popular theory/model of how the planes work. The Great Wheel, the World Tree, the World Axis, they all exist concurrently, it just depends on which sage you ask, and when you ask them.
D&d lore has a cool character named queen Dagnabbit. She is the dwarven queen of mythral hall. She was a general before and known for shrewd tactics. I was hoping I could get some cool titles for her from the community.
Thanks!
Animals are cool, and lots of cultures hold them in places of high import. If she's a cunning tactician, maybe she'd have a title or nickname related to an animal held in honor by her culture. Something native, something cunning and strong
I mean, world tree inherently is only forgotten realms, and also no longer exists, because it predicates the world tree existing, which it no longer does
I was under the impression that food and water spontaneously appeared in the mazes and time didn't flow in their demiplanes, so anyone who was mazed was there forever until they find their way out, it just takes most people a really long time
but in either case I wouldn't be "running" the dungeon, the maze would just be an in-universe excuse for why one of the characters is suddenly no longer present when one of the players can't make the session
Sorcerers arise from exposure, specifically, so anything chaos- or fate- tinged can cause the child to have sorceries knack
Anyone?
Direct correlation, PROMETHEUS.
Yes, THAT Prometheus.
Most light deities would work as well, in a pinch
Alright, guess it's time to introduce Prometheus
Also, how does Shekenister manifest? Do every head speak at once?
Does it conflict with itself?
question
what do you guys think druidic would sound like?
might be a silly question since it would sound like nonsense for someone who isnt a druid
but when my players encounter an npc that speaks a language that none of them understand, i like to give them some sort of description of what it sounds like
I imagine it sounds very Welsh. Lots of the soft vowel sounds you hear in Elvish but with a sibilant quality that makes it sound more like an ancient human language
I like the welsh idea a lot
i was felt that druidic might sound a bit elvish to those who didnt speak the language
thank you! @left spindle
Glad to help!
Is there any god related to industrialization/engineering? Aswell as a god related to caste order and roles in a society?
Gond, god of artificers
Thanksalot
i have a question during the blood wars did the devils use propaganda against the demons for mortals not use them, trade or deal with them?
Propaganda? Less so against demons, everyone knows they're bad. They will however boast of their 'grand duty' and 'how thankful mortals should be for their service'
Definitely not propaganda in the sense that any modern person would probably have a grasp on
There's no mass media. Possibly newspapers or some sort of periodicals, but how many people are actually literate?
Advertisements for devils? They'd burn those papers...
But I'm sure you can convince a mortal knight to sell their soul to help fight in the blood war for the greater good.
back in the 2e PS sets, ther was a full page ad, in one of the books, with a pit fiend on it, for mortals to join the blood war under their cause IIRC
i can prob find it
The closest I could probably imagine is uh...are devils cult-starters? it seems like a reasonably effective way to trick people into signing their souls over without being superficially evil
Is mythral hall full of molten lava?
Not that I'm aware of, the last look we had at it was in 1479 DR and Mithral hall was fine
Sorry I mean it in a good way
Like for smelting
Dwarves channeling natural molten lava
I just see splash art of mythral hall
And I wasn't sure if lore backed it up, or artists interpretation
you could probably assume that a dwarven city would have infrastructure for industry
most cities, really
but dwarven ones especially
I would say welsh, yeah. A goidelic branch gaelic language. Or steal from Zelazny and have it be pashta thari
Although trying to find data to back that up Iâm coming across a lot of almost-the-same that tells me itâs actually 1) misspelled and 2) a language from the Fertile Crescent and one of my 1970s authors might have misled me on ethnic and cultural associations! I shouldnât be this shocked.
Ahhhh I see, no, I don't believe there has been lava around there, you may have instead seen art of Gauntlgrym?
On that note; what do dwarven cities look like?
I know in the underdark they find big ol caves and build buildings in them. But dwarves like, hollow out entire mountainsâ are they building normal buildings inside hollows or is it just an entire mountain with rooms and hallways carved into it?
Looks like yeah, they prefer underground cities, built around mines. I would assume a mountain with rooms and hallways
at least from looking at a map of mithral hall, mostly caves and stuff
That must be wild. Youâd expect they just clear and carve the whole of it up front, but dwarves are notoriously low fertility.
I wonder if itâs established anywhere that they like, carve entire cities and then just section them off until the population swells enough to re-open parts? Do you have low to mid level adventures that are âventure into the lost parts of the city to clear them of squatters and monstersâ?
gauntlygrym seems to be more of the normal buildings inside concept?
An interesting question. My gut reaction was "It's really hard to build a city larger than your living population can fully occupy", because ya know, you need labor and support infrastructure and all that
You see it happening in the modern world, because we have electricity and mass manufacturing and pre-fab buildings and stuff
but I suspect that without similarly scaled industrial magic applications, you'd probably not want to "waste" so much labor on infrastructuer that won't be used for hundreds of years
(Oh Iâve never heard of the urdunnir before, wild)
I think it's way more likely that the dwarves are so long lived that these cities have been around long enough to see multiple population busts and booms
So at one point, those abandoned halls were occupied
during better days
or at least more populous ones
Yeah. I know there is usually like a Frontier effort where they send out a call for folks to come make their livelihood in the new place. And I know there are some shortcuts to bolster their population, including having humans live with em to keep things moving, but
It's a cool question
Oh I am talking specifically about carving a new one
How do very long lived races allocate space/energy for infrastructure
Iâll ask Greenwood, I suppose
Yeah that's what I mean. I don't think they'd bother carving entire new cities if they couldn't occupy the space
it's likely that dwarven cities are very carefully planned, you can't really allow people to just carve tunnels through the rock at random when you've got this thousand meter tall arched cathedral roof spanning a few kilometers of length
I would suggest Google image mithral hall
Then yall will know what I'm talking about
yeah i skimmed some stuff. everything indicates it was a populous, propserous dwarven city
it'd be pretty wild to assume that there's no industrial infruastructure whatsoever
are there rivers of lava? who can say, there's no google street view of these locations
It's called creative license.
I think they're talking more the lava. and that image is not from anything official, it's fan art
Right. But at the same time theyâre built where the metals and mineral wealth are found.
Itâs hard enough to look up how mines are made in a period setting, ayiyiyi.
I suppose a carved kingdom, a kingdom from metal mining, and a kingdom from gem mining, would all look different?
Doesnât help; Mithral hall is a small cluster city with a maze and a grotto up front and a bunch of miles long tunnels going every which way. It doesnât actually show the map of the âhallâ proper!
Although it does look like Mithral hall is a bubble with a city built in.
does it? Maybe the undercity, but a lot of it is just tunnels, at least form the map that was published by WOTC
I imagine the number of Deep Earth predators that can move through rock and earth like it was water means thereâs a benefit to not simply âliving in a mine shaftâ, though, maybe they do the bubble structure because it prevents gribblies from popping out of your nursery walls and stealing children
I mean if the actual livable part of the city is considered âjustâ part of it, sure? But yeah Iâm lookin at it.
The forges being so far out is interesting though.
An excellent point. There's a balancing act; mining is toxic, filthy, and done by working class people. There's a strong incentive to keep it as far away from living areas ( and the rich ) as possible while still keeping industry/economy flowing
TREMORS!!!!
I actually think thatâs a very human biology thing? Dwarven resilience to poison and even going as far as the Urdunnirin treating metals and earth like air or water, I imagine dwarves are so good at mining because they are naturally injured to so much of what makes it a death sentence for humans.
But yeah. Weâve had an adventure that was just finding out what was going on with a town getting sick, and it was a dwarven mine contaminating the water table because when they examined the area to make sure it was safe there wasnât a human village there, and now there is.
I mean, yeah. Valid.
Hmmm anyone else feel like WOTC has given up on writing lore?
Fixed it for you:
Hmmm anyone else feel like WOTC has given up on writing Race lore?
Youâre right itâs mostly just lore in general
Short answer: no, people just expect lore in places it shouldn't be
I mean, they haven't been as prolific with the lore since 5e, but I also agree with swamp
There is imo 2 factors to the "they don't do lore anymore!!!!" thing.
A) They don't release nearly as many books per year as they used to. This leads to people wanting 3-5 books (or more for a lot of settings) worth of lore in a single book (occasionally two) when comparing to the amount of lore from past editions.
B) This ties into the first point, but like I said, people expect every book to be full of lore, but really, there isn't a place for it. Adventure books shouldn't tell you everything about a setting. They should only tell you the bits of lore that are well. Relevant for the adventure. Now while yes, they haven't always done an amazing job doing so for some of the 5e adventures, in general its worked fine. People also expect books that are explicitly called out as being setting neutral (namely, Monsters of the Multiverse), and also not really designed to have a lot of lore, to be full of lore when that just makes no real sense. The failure of the monster manual (and the initial releases of Volos and Mordys) to properly establish "this is lore for a specific setting (the FR) has had lasting impacts.
Setting books do contain lots of lore for the given settings, but most of them fall into point A. Adventure books are of course a little bit of A and B. Supplement books (which includes Xanathars, Tashas, and yes, Monsters of the Multiverse) really shouldn't have a lot of lore. Compendiums like Tome of Foes, Volos, and Fizbans do contain plenty of lore, the former two for a specific setting and the latter for a wide variety, but even those still fall into point A
I think my biggest complaint is the focus on the Sword Coast. I want an updated 5e map of the forgotten realms lol, not just SC
thats a little bit of point A but also falls into the separate category of
"oh my god so much of the lore from the past is just bad, both in the moral sense but also the "this makes literally no sense" sense"
yeah, they provided some questionable lore for stuff, a lot of it in 3.5/4ed and then let it fester
and I don't mean in the "its bad morally because the setting has slavery", I mean stuff like "its bad morally because there is slavery but its not considered a bad thing by anyone"
And that applies heavily to the FR but also other settings
admittedly, that partially ties into (for the FR), the way that alignment and things that are "universal truths" in the FR are only as such until you move to a different part of the continent.
Yet at the same time, especially the magazine, seems to keep the old lore in even the problematic ones by that time or accounting for setting morality.
Or some sort of fantasy writing popular narrative on east vs. west since Marsember's Shou Town (Dungeon #195, 2011) and even a Shou Kingdom of Nathlan (Forgotten Realms Campaign Guide, 2008) were shown as xenophobic, even down to showing them segregating from Cormyr denizens but portray it as "normal part of life". By contrast, portray Faerun/west as open-minded or never shown as antagonist roles.
Plus, even one Dragon magazine back in 3E still kept Koryo's "willing to wrong a foreignor than their own" (also giving ideas for players to play Korean adventurers to be "problematic" around other parties, and I've seen RPG horror stories as well), taking straight from old Kara-Tur Eastern Reams book.
(Shame that aznsreprsents stopped reading it around early pages...but hoo boy, they're gonna groan about this section.)
Anyone happen to know where I can more lore on Owlins?
Check out the MtG Wiki, they're an Magic the Gathering race
They don't have a page on there, funnily enough.
It's just a redirect to the page about birds
Unfortunately, yeah, MTG doesn't really have owlin lore
I think the Strixhaven book is the best you can do
they had what? 6 cards in total and none realy had lore on them which is a bit of a shame
Strixhaven lore is kinda threadbare in general, honestly
There's a good amount here about the structure of the colleges but not much else
Even the set's villains have no clear motivation or backstory beyond "they do schemes"
Quick question, but would Xanathar be willing to work with large guilds such as the Lord's Alliance or the Harpers to take out a larger threat?
Which Xanathar? Because some of them would be much more likely to
The current Xanathar
Or at least the one in dragonheist if he wasn't murdered before the canon got dropped
It's rare that you'll find a large organized crime structure that isn't already....in diplomatic relations with, if not intimately connected to, the structures of "legitimate" power
True. Though I always thought Xanathar considered them to be a full on threat
Owlin falls under WotC's "Hey, you make it up!" policy on new lore...
Well no, because Owlin aren't part of D&D, they're part of MtG which generally doesn't go super deep on the lore of various races because there are so many
It's no different from say Simic Hybrids or Leonins
Then perhaps they should have spent money a couple extra pages?
It falls under the "the MtG lore for them didn't exist when they made the book"
I point back to this statement I made about the "they don't make lore anymore!!!!" non argument
That's the problem with the 5E adventure books is that they slip in DM-centric stuff and player stuff so the book becomes a "master of none" (like you mentioned above due to WotC's decision to publish very few books a year compared to the 2E and 3E era).
Strixhaven is listed as a sourcebook on D&D Beyond despite it being marketed as an adventure.
... and a master of neither.
You can point to the single book that only slightly contradicts what I said yes
I don't believe the D&D team makes lore for MtG content, they just use what exists
So if it doesn't exist for MtG, it's not gonna exist for D&D
It's was a surprisingly young setting to be made into a book, yeah
Overall, pretty much all the lore from the setting, at the time of the dnd book coming out, was in the dnd book
Not all, but a majority
Strixhaven is actually rare as MtG books go in that it contains pretty much the sum totality of all setting information
Exactly
Compared to Ravnica, or even Theros, which only touch on the full scope of the lore
Ravnica especially; that setting covers 3 sets (if you include War of the Spark)
Which makes sense on a "the bar for strixhaven to include all of it was basically non existant" scale
I didn't buy any of the MtG D&D books because I have zero interest in MtG (never played).
You don't have to?
No, I mean you don't have to play MtG to use the books
Zero interest in the settings.
đ
it's totally okay to allow other people to discuss that lore that you aren't interested in though. whether a rando is uninterested in it has nothing to do with everyone else's discussion. I don't pipe in in the lore channel to ensure people know I don't like dragonlance when people are talking dragonlance, as an example. I'm just some rando that doesn't have interest in the thing being talked about. It isn't important to contribute that I don't care about a thing
that can't be true, my opinions should be shared by everyone, /s
If people don't know that I don't like the things they like, I might implode
which would be lore, rather than rules ~_~
I never said I don't like the MtG setting books (I have no interest in them) but my critique was the lack of lore given.
But these days with DMs Guild the lore can be fluffed out by 3rd parties.
The lack of lore has nothing to do with the dnd side of things for Strixhaven, as mentioned
They could have fluffed it out... add to it.
As for the other mtg setting books, they fall into point A from my referenced point
Ravnica has a lot more lore because it has that backing it from the MTG side
it's one of the most visited planes
As stated, the D&D team doesn't add to lore for MtG
They present what exists, which is kinda the point of having MTG settings
WotC controls both... the two teams could have worked together to create additional lore. What's the point of corporate synergy in that product then?
That's not really how it works
It's the same reason the plane shift documents are classed as homebrew
I'll leave it there then (again, I have little knowledge of MtG).
Knowledge of mtg doesn't really have anything to do with it but ok
Counterpoint to this, I was told by a wizards of the coast employee that I should get wild beyond witchlight because it was the feywild book about the feywild, and it very much was not, and going back I see how she hedged her language so that technically she never actually said there would be lore, only replied in vague affirmative when lore and worldbuilding were brought up
Shoot I meant to turn off the ping, sorry swamp
This is just me being salty about âadventures shouldnât have too much loreâ but also they pump up the idea of the lore as a selling point
Unfortunately your counterpoint fully supports my points đ
It is feywild adventure, and it does include lore about the feywild. Just a specific part of it.
Right, Iâm more pointing to the fact that official sources have heavily tried to paint the adventures as having the lore
Actual lying for one sale is a bit much, imo
The MTG sourcebooks do include some original worldbuilding, or at least info that isn't available elsewhere, I believe
Like at minimum the Strixhaven book has a bunch of named NPCs that aren't in the set or the web stories
A sale is a sale...
It depends on what you consider "lore" I guess
OOTA was a decent book for a setting as it provided a bit of lore alongside the adventure itself, though I won't lie it could've been juicier for lore
Well, wish they have black library equivalent.
That or GW and WoTC have different business model, former selling figures and latter selling books.
There are a lot of Forgotten Realms novels but they aren't promoted heavily like BL books
I'll just say they have human parts and go from there
I have a question for ya'll lore people. Was Tasha around during the age of Netheril? And what about Bigby and Otto, the creators of Bigby's Hand and Otto's Irresistible Dance?
Was just wondering, since (Icewind Dale: Rime of the Frostmaiden spoilers) ||The Incantations of Iriolarthas contains the spells Melf's Acid Arrow, Evard's Black Tentacles, Bigby's Hand, and Otto's Irresistible Dance.||
iirc Tasha, Bigby, and Otto didnât even exist in the same realm as Netheril. Theyâre from Greyhawk, Netheril is Forgotten Realms lore.
Alright. Good to know. I'll take your word for it.
Guess that somewhat explains it.
Looking into blackguards, how are they different than oathbreaker paladins? Do blackguards start evil right away and are just considered 'anti-paladin' as a flavor text. Or do oathbreaker paladins turn into blackguards once their betrayal is complete?
blackguards were basically 3.5's version of an oathbreaker. It depends on the edition really. As I recall Blackguard in 3.5 was a prestige class that required you to be a warrior of evil alignment. Do blackguards still exist in 5E? I haven't run across them.
yeah they are in Multiverse of Monsters
DnDBeyond is broken right now so I can't access it
ah, gotcha...didn't know that but I don't have that book yet
Right, forgot that đ
I...try not to think about it đ
MoM doesn't give you a PC character build for blackguard, like DMG does for Oathbreaker, but rather its an enemy statblock, I was just wondering if an oathbreaker become a blackguard once the oath betrayal is complete or are they two different things, that's all.
more or less. Oathbreakers don't actually have to be evil though really though their powers are often themed that way. After all, a lot depends on what oath you broke.
If you broke an oath of conquest and seek redemption are you still an oathbreaker? By the rules, I think so.
Technically, they do.
If you look in the DMG, where you find Oathbreaker, it specifically states that a Paladin who breaks an Oath to serve Evil purposes becomes an Oathbreaker, ergo, Evil is a pre-requisite for Oathbreaker.
it further expounds on this "A paladin must be evil and at least 3rd level to become an Oathbreaker. "
my mistake then, I haven't read that bit in a long time
I thought you just had to break your oath
hello! i have a question about a pregen i got using the crit role setting. she is a cleric of Ruidus, does that mean her god is the moon itself or is there a different god entity tied to the moon?
she has the moon domain
is this a pregen included with one of the adventures?
no clue- i don't have the books or anything cuz i'm just a player
she is a firbolg cleric with the moon domain
and the campaign so far has involved exploring an underwater city
i just know that its part of the crit role setting
The true nature of Ruidus is currently unknown, but some magic attributed to Ruidus actually derives from another source
ok- so a cleric of ruidus probably does derive their power from the moon then? there isnt like. a god of ruidus they worship instead
Since you are a player, I will not spoil it, as it is a plot point, but C3 of critical role is currently exploring the nature of Ruidus
ty :> im only on campaign 1
No, it would likely be attributed to the moon itself, not any deity
alright! thanks, thats the answer i was looking for
there's more of an answer, but again, I don't want to spoil the module for you
ye thats fine haha- that will def be good enough for fleshing out the character a bit
Which planes have you seen in use? Which planes do you feel have a distinct purpose/feel to them?
All of them, honestly. A lot of it is hinged on lore though
different settings, and different real-world-eras of the settings, all treat the planes subtly differently
Is there a Bahamut/Metallic dragon version of the Abishai?
I'd say roughly in the form of the Dragonborn of Bahamut, given Abishai are fiendish in nature
Where do I go to ger a detailed description of the races and classes? New and trying to learn everything I can
In 5th edition the Player's Handbook and Monster Manual would be the primary sources.
Forgotten Realms wiki also works wonders for lore details
Well for one, you didnât need to be a Paladin to be a blackguard.
@spark goblet Otto, Melt, Evard, etc are contemporary wizards but from different parts of the multiverse (Greyhawk mostly). But the game contains time travel.
In MoM, this is how they are described: Blackguards are paladins who broke their sacred oaths and now indulge their own villainous ambitions. They consort with Fiends and Undead, and they reject many of the goodly things from their former lives.
Ah, neat.
Yeah that sounds like Oathbreaker but without having to build a whole character just to have em die
DnDBeyond was broken last night so that's why I was asking if
Yeah, Blackguards are really just lower CR Death Knights. Who in turn are high CR Oathbreakers đ
If I was gonna do a progressing Oathbreaker villain in a campaign, Iâd probably start with Knight, go to Blackguard, cap it off with Death Knight.
I wouldnât consider a death knight a high CR oathbreaker honestly. I think thatâs squinting too much and considering anything thatâs blurry (because youâre squinting) not worth keeping.
But I can see the progression. Death knight can definitely come from a blaggard.
no, in this case, they are running into a friend NPC who was an oathbreaker paladin but is now on the road to redemption, but his 'partner in oathbreaking' is now a blackguard and I was just wondering if it makes sense lorewise. its rather a callback to their first adventure when they met him, and now they run into this paladin again and they've grown stronger and taking out this blackguard is the last step in redemption for their friend who helped them previously
I generally think âoathbreaker Paladinâ meaning any Paladin who broke their oath is bad practice. Itâs clearly a Paladin who subverted their oath specifically for evil power, but because thereâs no other option you get like, path of conquest who shows mercy to a former friend becoming a demon summoning fear bot đ
well that's what this guy did, but he and his friend diverged when it became too real, and he's on a path to redemption while his friend is now a blackguard going for even more cruelty and power
When I read the DMs guide originally I thought that an oath breaker paladin is an interesting idea because it's a paladin that went and broke his oath and I thought it would be cool to make a character that broke their oath because he thought his god was being manipulative and didn't feel like he mattered to them but then I found out it's really only built to make oath breaker paladins kinda evil
so i am thinking of a new BBG, i have a question is there a half dragon half demon? so what' happened if a red dragon and succubus get together?
Tiamat is a dragon goddess who is imprisoned in hell and has devil servants, so there's definite precedent
devil servants but yeah
I always think they're demons because she herself isn't lawful
But they are in fact devils
wait so those are her children? with who?
no they are mortals who earned her favor and are transformed into devils after death
ah i see
but, I dont think anyone would bat an eye if you gave the child of a devil + dragon an abishai statblock
ah i see, i was thinking more of demon dragon then a devil dragon, so the story of the BBG that his father an Ancient Red Dragon made a deal with malcanthet to give him a lot of gold in return, he needs to give one of her daughters a child, so this is how the BBG was born
also btw this isn't some low ranknig succubus , this is one of her closest in line daughters, and she planning to use the power of the child to do as she wished
well, I'm not too versed in older edition lore. maybe the concept has been explored at some point
that's a solid backstory. if it's a succubus, you could also sell it as a gold or silver dragon becoming corrupted by her appealing to their wishes
yeah this could work too, thank for the advice
then you could have a "the metallic dragon is actually evil" reveal which could be fun
also he would demonic features which could be very cool for a gold dragon
like a gold demonic dragon
red abishai are CR 19 btw, so if you want to just use the statblock and reflavor everything else, then one could work well as a BBEG
demonic dragon certainly sound cool too
maybe just take a regular dragon and give it a few demonic abilities
also, i wanna make him a little bit sympathetic just evil cartoon guy
maybe he has a lot of love for his mother, but cuz his mother is a demon she doesn't show him any love, and he always tries to impress her
the gold dragon thing would be real interesting for that I think, because gold dragons by nature are very moralizing, these sort of "I know better than the mortals and the lesser dragons, so I will teach and correct them" figures
and so if you have one that's corrupted, they could be incredibly evil, because they'd do all their evil in the genuine belief it was righteous
and then you bring up a kid in that environment
a question, how do metallic dragon and demonic children think of their parents?
and they could have some very warped senses of what's right and wrong and how to interact with people
i assume demonic children don't care
but how about metallic dragon wyrmlings? how do they view their parents?
yeah, with demonic kids they're chaotic and evil by nature, and that probably expresses itself as a complete lack of interest in obedience or family ties, but the parent might exert their power over the kid and bring them into line, or might encourage the kid to be an uncontrolled force of destruction because demons are into that
yeah that actually fits soo well, maybe the BBG is living in a big lie that everyone other then himself and his mother are evil inferior creatures that should be burnt with his abyssal fire
and he and his mother are the only righteous creatures, maybe his mother was the only person in his life when he was growing up that's why he grew such an attachment to her
hmmm. according to the forgotten realms wiki:
When choosing a mate, gold dragons could spend years debating philosophy and ethics and questing together as part of their courtship. Prospective mates then sought approval from the King of Justice. Some gold dragons mated for life through a rite known as the Oath of Concord, while others only mated for a short time. They could be monogamous or hold several mates at the same time.[9][11]
Gold dragons raised their young with exceptional care. A gold dragon wyrmling did not have whiskers, but they developed quickly. It was also common for gold dragon parents to send their young to the care of foster parents. This could serve a variety of reasons, such as freeing the parents for a quest, or just broadening their horizons.[9]
actually gold dragons make godo parents
so this gives you options, maybe the gold dragon was a very caring parent but super twisted, or maybe super caring but it didn't stick and the BBEG doesn't respect him at all
or maybe the gold dragon tried to remit his demon kid into someone else's care
or maybe he just has a great relationship with both his parents and also wants to raze everything else in hellfire
maybe the gold dragon left his child and his demonic wife after he saw what twisted beings they are
and the BBG grew hatred for him and all othe dragons and grew fondness for his mother who took care of him
and haunted food for him in the material plane
and as he grew up, his mother used to tell him that all the other creatures in the world are evil and that he and her are the only pure creatures left
"was it my mother's black heart that caused him to flee? no. he loved her. was it when she drove him to compromise everything he believed in for love? no. he did that with his whole heart.
it was when he saw me, and saw the brimstone in my fire, and knew what my mother had done to his 'perfect' bloodline"
"that was the sin he couldn't forgive. to sire someone that was more like her than like him"
just imagining what this dude might say about his dad
honestly this would be very cool afte the players meet the father, and he tells them his failures, and all what's happening to the world is cuz of him
yeah the fallen gold dragon would be a super interesting character too
maybe the succubus with her power was able to take an empire and give it to her son to rule and sleep on its gold and destroy who ever challenges them, while she rules the empire from the shadows as the succubus queen of the empire
yeah I imagine that her initial goal would be to corrupt this majestic brilliant soul, the ancient gold dragon, and after that dalliance ended she was more than happy to focus on establishing a seat of authority for her incredibly powerful kid
this is a great title "The Mad Golden Emperor"
@left spindle "he is charming to mortals but his anger is beyond imagination" i wanna make him tow sided, when he is happy he so pure and charming, but when he is mad he tortures and destroys his enemies with abyssal fire
oh yeah, for sure
there's some very interesting stuff in the gold dragon lore about how they risk being tyrants if they get authority over others
because a golf dragon is very fascinated with morality and good, but will not bother to listen to what anyone else's idea of good is
they teach and demonstrate, they do not debate or compromise
and that attitude with a half demon would totally produce that demeanor, that sense of boundless grace that turns to an iron fist of hatred when you cross him
Now I have a question about the mother, I feel like the stats of just a normal succubus doesn't fit her I want something more royal, much stronger to fit her majesty maybe like a CR 20 succubs? Is there anything that I could take a look at to see if there is any examples?
Maybe like an archsuccubus
Maybe one of the demon lords in Mordenkainen's Tome?
Soneillon, the Queen of Whispers, who ruled the 71st layer of the Abyss until she abandoned it to pursue her own ambitions on the Material Plane, and took over a hobgoblin realm which she rules over with her consort, a death knight and former king of a nation of knights and paladins.
In third edition, she was a CR 23 succubus with class levels.
(though there is some debate as to whether she was the actual former demon lord of Spirac, or if she just took that lord's name)
Oh-Ho-ho, im hopeful someone else has read Sepulchrave IIâs âthe tales of Wyreâ
Grazâzt shapeshifted could make sense. Or Malcanthet the Queen of Succubi.
did Orcus gain all his powers back in 5e??
@muted ruin Mystaraâs cosmos had only the inner planes. The prime material at the center, with the ethereal leading in to the four elemental planes (earth, air, water, fire), and possibly an astral (I think no) and demiplane of shadow. I think astral and shadow are advanced D&D and got left out though, actually?
The five spheres are spheres of influence for the Immortals.
They were energy, entropy, matter, time, and thought. These concepts were the areas of influence Mystaraâs answer to gods (immortals, risen mortals who achieved cosmic power) could focus on and achieve their existence through, but were not places, or planes.
There was the nightmare dimension, which replaced the far realms. The idea being the universe is multidimensional (in the axes sense) and creatures from our existence have X, Y, Z, and creatures from the nightmare dimension had instead, X, Y, and [nightmares], and so were as bewildered and put out at being here as we would be in their hellscape.
The nightmare dimension is never explained because it cannot be visited; itâs not a different place but a facet of the Prime, a different angle.
Immortals are multidimensional and can do things like teleport and such by stepping over an axis and to us, it seems as if they literally teleported or something. But! There is a dimension they cannot perceive, and see only a wall there. The theory is the True Gods have put that as a limit and use this reality as a test, and any immortal who reincarnated and goes through the whole process for every sphere (even Entropy, which quickly became the sphere of evil even though it wasnât supposed to be moral at allâŚ), they may arise then as a God.
Thereâs also late era lore that the fey are actually immortals from a Different universe, and if Entropy should ever win it will expand into four new spheres, and all existing immortals of Thought, Time, Energy and Matter will become fey creatures in the new universe and their sphere shrunk down to occupy the same antagonistic spot in a never ending cycle of power exchange.
You are a godsend ! Thanks a lot !
quick question, but is it possible for an erinyes to give birth to a pure human child (or one with fiendish powers) rather than a tiefling?
Tieflings are not half-fiends or cambions. A devil will only give birth to a tiefling if the other parent is a tiefling, I believe. The introduction of fiendishness into the folk is not a halfbreed thing but s long term magical and also normal eugenics project, as I understand it. Sometimes âmerelyâ a persistent and unalterable generational curse instead.
(I am not up and up on them, someone feel free to correct)
yeah, Teiflings are much like dragonborn really. Distant ancestry, slightly magical too, but not a specific result of that ancestry
This was easier when âcambionâ was its own thing
looking stuff up on it rn, its 50/50 as they can be half-fiends, but its not always the case
going off of xanathars
but it still raises the question, would the result of that breeding be always cambion or the sort or could it be purely humanoid
Cambions in 5e are any half-fiend.
Pre-5e, they were more unique.
Pre-5E cambions were male half-demons while their female counterparts were alu-fiends
1e/2e they were specifically the children of a demon and a human female, and were always born male.
3e, they were specifically the children of a demon and a tiefling.
4e they were specifically the children of a devil and a human.
5e they are all progeny of any fiend and any humanoid.
alu-fiends were the offspring of a succubus and a humanoid, and were always born female
My players ran into him in the Expedition to the Demonweb Pits.
Yes. Cambions were in the 3.5e adventure module Expedition to the Demonweb Pits. Alu-fiends never got their own statblock in 3rd edition though.
James Jacobs said that he wanted to give them their own statblock, but never found the space to include them in his writings that had a maximum page count.
How do the people of the realms view metallic dragons? Do they welcome them with open arms or are they wary of them just like any other dragon?
I'd figure they'd be welcomed as they're seen as good beings, along with the fact bahamut followers might throw a celebration for them. though thats just my perception of it
In the forgotten realms its important to note that education is not the most renowned thing. As in most people can barely read and write out side of the major cities. So If they knew the difference at all between metallic and chromatic dragons. It is highly likely they would still fear metallic dragons.
Considering even though they are good, they are still giant flying lizards that harness elemental powers beyond what they think might even be possible.
All in all. Dragons be scary no matter their alignment. Doesn't help dragons largely don't understand or really especially care what non-dragons think about them.
Note that metallic dragons tend to have a shapechange ability to allow themselves to polymorph into a humanoid so they can integrate among humanoid societies without scaring them.
I wonder how a commoner would react to finding out that their best friend Steve next door is actually a silver dragon after years of getting to know him?
I donât think itâs not too out of the question for a crystal dragon to do the same given how sociable they are. Heck, ice dragonâs hunt even has the villagers trying to help out the crystal dragon.
A commoner? They would probably flip out.
I'd imagine it's a similar feeling to finding out that you've been living next to a secret agent your entire life
It's shocking at first, might make some people wanna skip town, but if they ask for your help you know it's important.
I would want to know what a dragon could possibly want with my help
Other than 'convenient roadside snack' I'm not sure what help I could possibly be to a dragon.
Lol, it would be more like accidentally walking in on them and being like: "Hey Steve you accidentally left your... OH MY GOD!"
Easy answer, look to brass (or was it bronze?) dragons. Think a 10 ton lizard can play a lute?
Sure, but neither can I :p
Right, but your at least physically capable
Only way a dragon possibly could is by imbuing it with magic, but thats like using a synthesizer to make music for yourself. It gets old and its not very engaging
Kidnapping some bard to play some exotic songs on a lyre from their home town? Now THAT is worth the effort.
Is there any doc or rescoure i could use to understand dragons better? Mainly the chromatic and metallic ones
Fizbans Treasure of Dragons
ah danke
You can check out the Dragonomicon from older editions. They're more detailed than Fizban's
What powers was he missing?
it was a lore thing that he was a god who got beaten up by a lich demigoddess, he then cameback as a shadow fragment of his former self, and would become a true god of undeath once he got his wand back which was hidden by the demigod and her followers.
He pretty much got it all back yeah, at least accounting for rebalancing across editions
5e and Lore is like playing "Whose Line is it Anyway"
The points donât matter? Agreed
Small amounts of lore vs large amounts of lore that's always contradicting itself
Lore contradictions in big spaces like how the world came to be don't really bother me much. As it can be merely tied to different peoples believe different things. Different accounts of the same event provide different results and a GM can chose which thread they wish to follow. That's imo better than the hyper Lore lite 5e has gone.
Well that's the other thing. They just aren't releasing 20 books per year and not every book they release is intended to be a full lore book or have lore outside of a specific scope
That is true its unfortunate that 5e has gone so lore lite even within their scope. SCAG and Spelljammer was so so so lite on things. Van Richten's boasted 30 domains but most were a paragraph at most.
In the case of the realms I also tell people to buy adventure modules over SCAG as the 5e modules to a better job at explaining the places than the setting book did.
And I understand that settings don't sell well and that most people are in their own homebrew worlds. I totally get that. My issue with how 5e has done them is I am choosing to pay money so that I don't have to do the world building. Either narratively or mechanically. And 5e's approach has been lack luster on that front.
honestly look at the eberron book - chock full of lore. it's just the mechanical support books that are going less-lore
I'm very, very happy that I don't have to have realms lore tied into my phb and monster manual anymore
SCAG does a fine enough job with broad overviews. Spelljammer was lite but only because the book with the lore in the pack was small. Effectively 2/3 the size of other settings books because that last third was an adventure (which had lore of its own). Spelljammer followed the 5e design for setting books of "overviews of the setting and some places".
Adventures will always give you more specific location lore because that's the lore that is actually required for the adventure, and it generally doesn't stray outside that that much.
Even Eberron and Wildemount, IMO the two best settings in 5e, are in the overview of places not focusing on specifics side of lore
Van Richten's Guide had a ton of lore in it, it was really fun to read
VGR does the same thing yea, broad overviews. It's just that it was doing broad overviews of a lot of things so it was a bit less for each individually
But face it...D&D lore contradictions are really minor compared to what some games have done.
Vampire the Masquerade, anyone?
I'm not saying 5e has anywhere near the same amounts of lore as past editions. But I am saying that on a book to lore ratio, it's pretty equivalent
It has way more lore than 4E did.
And as for 3/3.5 5E hasn't been out as long as 3.5 was I don't think. So it makes sense that 3.5 had more lore
We're seeing more lore for 5E as time goes on
The book schedule during 3.X was far more books per year
nod yep
Well over 10
So yeah I agree. 5E, given the volume of material, is about on par. There's plenty of lore in 5E
But also what Dave said. A lot of people are expecting lore in places that frankly shouldn't have it
Like MMM didn't need a lot of lore. It's a generic non setting specific book for monsters and races. You can't give a lot of lore for that type of book without becoming setting specific
It's what happened with the Monster Manual
That's why the MM is just a FR lore book
Is there no longer a deity of fertility in FR?
? No there are plenty of fertility deities in the FR
There are numerous pantheons in FR
Dragonlance as well, laser on thick enough you can probably pick up all modules and run them as is without having to adapt to much if anything.
So they are in forsaking lore. Theyâre just not attaching the Lore to the base chassis framework. Theyâre not making it so late with the PHB, every organ. Every game has a bunch of character traits that came from Gruumsh even though he might not exist in a given game.
Masquerade and requiem go out of their way to treat new additions as revisions. They are supposed to be updates and changes not a continuous string.
The desire for more and more new things, but not ever been doing anything previously written, is a very DND specific thing. There are a lot of foibles specific to our community that we assume are universal, because, well, we tend to bring them with us when we go to those other communities.
but even within the editions trust me, lore contradicts itself several times over.
I donât remember that but I was always more interested in werewolf.
Storyteller system was big on seeming-contradictions as layers of conspiracy and story hooks though, which is something D&D should do more.
Yeah, a lot of WoD lore contradictions kinda get swiped away by saying the lore was told by an unreliable narrator, or was just an unconfirmed myth.
I feel that generic, non setting specific creature books are not useful to me as a DM
Like, if you give me a stat block and say "this is a snoglax, they have a claw attack 2d8, they have a bite attack 1d6, they have 40 hp" that gives me nothing to design an encounter with, just a set of numbers and the presence of claws and teeth
That's the thing though, they don't have no lore, they just have small amounts that (generally, albeit not always) don't reference setting specific stuff
They still tell you "how" a creature fits, just not "here's how a creature fits exactly into a specific setting"
I haven't read Mordenkainen's, I don't have access to a copy, but I'm pessimistic about whether generic lore is useful to me. Like, I can tell you what a goblin is without any regard for a goblin's context in a specific world. And I don't really need a book to tell me what a generic goblin is like. I've been around a lot of them.
I loved the old Dragon Magazin's Ecology Of series because they went into detail of monsters beyond the one sentence/paragaph blurbs in the older MMs.
Yeah, Volo's has that vibe. Lots of monster ecology.
Always more lore than less in my eyes. You can choose to ignore lore you dont like without even raising a finger, compared to the opposite where if you dont like the snippets of lore given you gotta do the work yourself to fix it
where do banished illithids go? 
Illithids arent considered outsiders so they wouldnt be forced to another plane
That being said, even if it did for some reason shunt them to the far realm they could simply warp back
i am confused on something, what's the real differences between sorcerers and wizards? from what i understand is that sorcerers have magical blood and wizards don't? but in the lore a lot of wizards are said to have arcane flowing through their veins, Halaster is said to be wholly arcane that's why he doesn't age, another thing is children from tow wizard parents are said to have magical affinity, so either wizards can become sorcs or there is something i am missing?
It really depends on the setting for the degree of separation. In the Forgotten Realms. Magic is much much more rare that in eberron. All people who can do magic have it in their blood. Warlock, wizard, sorcerer, bard, etc. How they access magic, and how naturally it comes is the distinction.
Wizards have some of the most potent affinity for Magical Art, but they have to learn how to unlock and use it.
Warlocks have power granted/unlocked by another being, this is similar to Paladins which unless you are going the "I am too cool for religion" route have power granted by someone else.
Sorcerers are a lot like wizards. But their blood is less potent. To off set this things come much much more naturally to the sorcerer. And they have abilities to tap into raw magical power (Meta Magic) either intentionally....or unintentionally (Wild Magic)
I think the issue here is that ecology of the organism is being lumped under lore and thatâs not always true.
A mimic is an amorphous creature which can mimic wood and stone texture, is adhesive, and can develop capacity for speech. Cool! Thatâs useful because it tells me how they hunt, what they want and how they can get it.
I donât need to know which god in Faerun made them or where they evolved from or why
Wizards, at least in the Forgotten Realms, have a thing called the Gift. Without the Gift, a person will struggle just to cast a cantrip, no matter how good their teacher is or how good the student is at understanding what they've been taught. The Gift is something you're born with, and though you're more likely to have it if you come from a magical bloodline, it's not necessary to have magic-wielding ancestors to be born with the Gift. I equate it to being Force-sensitive in Star Wars.
Sorcerers have some powerfully magical ancestor of some description, most likely a dragon, but could be on of a lot of things. Sorcerers derive their magical power directly from their special ancestry.
As far as I'm aware, the Gift is a concept fairly unique to the Forgotten Realms and other campaign settings just require you to be smart enough to understand the concepts and formulae of magic to become a wizard (heck, in Dark Sun, you don't even need to be that smart to wield magic).
where have you seen this Gift? I've seen magic referred to as the Art, but not that
It's mostly referred to in novels, or in official responses from Ed Greenwood.
The Art is not the same thing as the Gift. The Art is a catch-all term for all FR magic that doesn't originate from the power of a deity.
Sorcery is actually not ancestral, necessarily; you can be a dragon sorcerer if your house is on a water table where a dragon sleeps on the mountain spring that feeds it
Yeah, itâs not really a âgeneticsâ thing.
Well, yes, an "otherworldly influence" or "exposure to unknown cosmic forces" could also create a sorcerer in 5th edition.
I actually think thatâs more important than grandma being down bad for Bahamut but thatâs me 
Is there any reason why a warforged buried underground could not spend hundreds of years clawing itself out with its bare hands? I know in eberron lore they're a recent invention, but assuming the same "biology" as an eberron warforged but in a world where they were considerably more ancient, since they don't need to eat or sleep they could just dig for centuries right?
My DM is thinking of allowing warforged in their game as a piece of lost technology from an ancient era and I literally want my dude to just start the game popping out of the ground after being buried and digging for eons
Mostly the physics.
If a creature is truly buried, completely, it canât move more than a few kilometers. Even then you risk debris collapse. Youâre thinking someone client at the diet above them with their hands but their hands canât move. Their fingers canât move.
Depends on what they'd have to dig through really. Warforged fingers aren't exactly made out of adamantine. They'd break on a lot of minerals. Also, shifting weight from the topsoil/rock above them, etc.
Your fingers twitch. Back. Forth. Back. Forth. Barely anything but more, slightly more each time. Eventually, your hands, the wrists. Theyâre mobile. The dirt, packed, gives you movement. You try to twistâ the dirt crumbles in. Your hands, again, trapped.
unless it was a very very shallow grave lol
IIRC warforged do regenerate or heal just like a human would... they just don't require food
so yeah their fingers would be worn a bit but they also grow back
??????
Sure, but no amount of healing is going to overcome the fact that you are breaking through chips of stone with a fingernailâs worth of movement
i don't think a machine can just "grow new fingers"
you don't wear the entire finger down to a nub
Youâre not going to break a finger off, youâre just going to scrape ineffectually, never overcoming the damage threshold of the rock
If you go at a slow enough pace though?
maybe they'd adapt the stones that keep messing there hands up
like... ten thousand years? a hundred thousand?
and use them as makeshift tools?
I realize what I'm effectively asking is "is a warforged a perpetual motion machine"?
I donât think you understand the scale here.
Take your finger. Put your hand on the soil. Then try to sit with literally just your finger tip because the weight of a freight truck is holding you down.
See how much work you can actually do when bending one knuckle of one finger takes the strength of Hercules.
if you left a warforged in a pit....i'm sure that thing would continue to try to claw it's way out
might even cut out a entire area of ground in the attempt
IF the warforged manages to get out to the surface from that situation, and that's still a massive 'if', they'd undoubtedly be insane after spending so much of that time digging.
If the arms are free youâre golden but buried, completely? Not happening no matter how much time youâve got.
that's... actually the character I had in mind, yeah
so a insane warforged?
Orange flag for me. Insanity as a trope tends to be either shallow and overblown or problematic.
Should WotC give the Mystara setting more love? Maybe in 6th Edition or whatever
like that's gonnahappen
Like a vampire bat will let go of a dying horse
I am now, because of this pronouncing the word gnome, as âgonna owe meâ
How do Slaadi(s?) advance in their society?
Generally speaking, when slaads ascended to higher ranks and consequently had the power to pursue their desires more freely, they were able to better define themselves as individuals. The logical end point of this was that in order to obtain true freedom, slaads had to become truly unique individuals by completely escaping the ranks of their kind. To do this, slaads had to tap into an aspect of chaos unexplored by any other slaad lord, which could be as simple as destruction, as benign as creativity or as malevolent as murder.
The process was incredibly dangerous, but if it succeeded the slaad would infuse themselves with power and purpose, becoming a personification of their own particular flavor of chaos with no resemblance to the common slaads. The limitations of slaad lords or how many could exist were unexplored as a result of Ygorl's tampering, but given that they lived on the plane of ultimate possibility, anything was possible.
Loose source: https://forgottenrealms.fandom.com/wiki/Slaad#Ascension
Direct Source: âThe Dragon's Bestiary: Lords of Chaosâ. In Dragon #221 (TSR, Inc.), pp. 72â78.
I donât think they have a society? They just exist in the infinite expense of Limbo. Their society is more like various individuals who browbeat each other into joining a street gang, last I looked.
Dragon articles are good sources though! Wonder if that accounts for white slaad, black slaad and death slaad?
Oh, wow
They were the creatures responsible for directing the efforts of the slaad race and inscribing the symbols of rank into the heads of other slaads.
So not only was I wrong but I was BIG wrong, alright! Cool, and it has sources so I can check that out, fabulous.
It is wild seeing 2e planescape, 4e world axis, and 3e/5e forgotten realms great wheel all merged like this though 
I am trying to find a race that is mostly solitary/lives on their own according to lore, but that is also proficient in wisdom and dexterity.
Why the entire race when you can just say your character is a loner.
The rules in Tasha's allows you to use the ASI for any ability score now.
True, you have a point, and I was thinking of taking the hermit background to boot haha.
How does that work?
+2 or +1 / +1 to whichever ability scores you want.
But is it "GM friendly"?
That's up to the DM if that applies to the older playable races in the PHB.
Yeah sorry, that's something I would have to ask for myself, thanks for your help anyway.
Sorry it's +2/+1 or +1/+1/+1
The most recent playable races in Mordenkainen's Monsters of the Multiverse uses the +2/+1 or +1/+1/+1 ASI
Okay I will keep that in mind thanks.
One more thing, so if I am understanding "ASI" correctly, does that basically mean, for example, with a wood elf, I could "swap out" the elves +2 DEX for say a, +2 INT if I really wanted to?
Yes, the new rules lets you swap out the previous default racial ASI.
Okay thanks, yeah I will keep this in mind to share with the DM.
Hey...is a pipe the only real way folks smoke in D&D? I have an underworld Thri-kreen type who would alternate between different smoking methods with his extra hands XD
I don't know if hookah is something that has actually been established in Toril lol
I know a module has a sort of "incense" type but I don't recall other types of tobacco ingestion.
Thri-kreen use only they pronouns right? (That's how I've seen it done...idk if official otherwise)
I believe its only they, yes
Thri-kreen have a non-gendered pronoun, ker in the dark sun setting
"Thri-kreen have a gender-neutral pronoun (ker), as well as male and female pronouns. They do not have different pronouns (such as "he" and "him") for nominative and subjective cases. Thri-kreen have no "shorthand" for possession, as in non-kreen languages, so instead of stating "that is Req's chatkcha," they are more inclined to say "that chatkcha belongs to Req."
Is there any sort of "tracking a ship by spelljamming emissions"? Like a trail to follow somewhat xD
If not then yolo, I'm making it lol
I mean, a far enough detect magic? otherwise no, they don't have that from what I'm finding
is there any example of dragon crossbreeds, like a red green dragon?
i know 2e draconomicon had such information
Male song dragons were incredibly rare, so they often bred with other types of dragon.
There was an elven experiment where a red dragon egg was altered to hatch a red dragon that had the physical characteristics of a blue dragon
like basically provided lore and charts for dragons cross breeding and how some cases could be super volatile and basically be like an rng machine if you had like 2 metallics, but dragons rarely of their own accord cross breed
and had a pure heart and basically accidently freed some imprisoned fiends with the otherwise impossible senario of a red dragon that never knew greed, anger, or cruelty in it's heart flew by enough
least as i recall it
does anyone know if an elvish shield guardian would look any different from the norm? cuz i notice the elves have a specific name for them but no other alternate names in other languages in the forgotten realms are mentioned
it was a lich lord imprisoned in a city, something to do with an arch mage, if a red dragon that never knew greed flew over the city the spell would be lifted
It was three yugoloth lords
ok, i thought the story had something to do with the red fingers but its been years since i watch the video
Where can I find legit videos on the lore of Greyhawk?
There are a few Youtubers that are dedicated to Greyhawk: The Greyhawk Channel, Greyhawk Grognard,
AJ Pickett, The Grey League, Lord Gosumba
Thank youđ
What do grung scholars look like and study?
Like frog people and study whatever interests them as scholars
How does that work in Grung society? I mean, from what I've read, they're pretty tribalistic. I don't imagine they have the greatest access to most knowledge, unlike a standard scholar.
And by look like I meant what would they wear? I've seen a lot of official artwork for the more common Grung castes, but not for the higher ups
According to the lore, grung take on the color of their caste. Red grungs are the tribe's scholars/magic users. Individual grungs who achieve particular excellence can earn an invitation to join a higher caste and an herbal tonic/magic ritual is used to change their color and induct them into the new caste. So as far as what they wear, probably something that goes well with their caste coloration.
and looking at the other lore about grung, this lore can be so problematic
Right. That's basically word for word what I read. But that still leaves open what scholars learn about. I don't imagine they keep a history or are into the creation of literature. And for as far as the clothes for their caste, that's my question. What would a red Grung wear? I've only seen like 1 piece of official artwork for what a red Grung should wear. Fanart typically has them wearing normal clothes
It doesn't say what they wear - but based on the environment (forest and jungles) likely clothing that would work well in that environment.
As for what the scholars learn - they can learn anything as the lore doesn't specify they are constrained in any way on what they're capable of studying and learning.
Alright, thank you :)
Even tribal cultures need to keep track of stuff. Nomadic hunter gatherers need to know when mating season is, when migrations happen. Agrarian tribes need to know when the river floods. everyone needs to know how to build tools and buildings, and those require math and chemistry and so on and so on
people remembered lunar cycles long before paper was invented
and given the heavy involvement of magic in the world, it'd make sense that these tribes shamans would also be their arguably most educated citizens
what's going on in the Moonshae Isles?
High King Derid Kendrick rules from Caer Callidyr on Alaron. A shadow dragon commands a legion of orcs in the mountains, battling against dwarves and human adventurers.
Lady Ordalf still rules in Sarifal, but shares Gwynneth with the Llewyr elves and a small number of dwarves. The High King is trying to be diplomatic with Ordalf and regain a foothold on the island, but so far has failed to do so. Winterglen forest is full of dark fey, and Ordalf's son, Araithe is fighting against them.
Moray is beset by several threats, including Malarite lycanthropes, giants, orcs, and ogres. The Ffolk there are desperately holding on.
On Norland, a woman blessed of both Umberlee and Valkur, called the Storm Maiden, rose to power, and then disappeared into the ocean. Jarl Rault of the Northlanders is really very old, but only has a granddaughter to succeed him, which is concerning to the male-dominated status quo.
Oman's Isle is still dominated by formorians, who try to dash any ships or boats who approach too closely.
Snowdown is a 4th generation Amnian colony, ruled by a "Bloody" Lady Erliza, who oppresses the Ffolk natives to dig up increasingly diminishing resources. Erliza has put down several native rebellions, and Amn is considering pulling out of the venture.
Thanks! This is just such an odd setting though, lol
So essentially there are pockets of humans struggling to survive against all sorts of monsters
Classic points of light concept
I'm not sure I follow
Are people still relatively safe in the heart of Alaron and Gwynneth?
The points of light concept of worldbuilding is that there are threats everywhere, but bastions of safety and civilisation dotted about.
You're safe in the heart of Alaron, yes. You're only safe in Gwynneth if Lady Ordalf accepts you
Interesting, but how does she vet every person? It's a pretty big island
Racism. If you're summer fey, you're good. If you're an elf, druid or a naturalised dwarf, you're tolerated. If you're none of those things, she won't have you killed, but neither are you welcome in Sarifal.
Prince Araithe on the other hand, is quite happy to let those his mother wouldn't tolerate onto Gwynneth, so long as they come specifically to help him fight the winter fey.
So human merchants might be allowed near Karador and within Araithe's more open influence - if they help with the war effort (maybe through taxes and helping the countryside thrive)?
The specific text is:
"High Lady Ordalf's son, Prince Araithe, leads the struggle against the darker fey of the forest of Winterglen. The prince is a pragmatist willing to accept aid in fending off his people's foes, and so has been known to allow adventuring companies to cross the Strait of Alaron and land on Gwynneth, if they pledge to aid the cause."
Otherwise: are there still Ffolks in the South?
Some druids, yes.
My character is a Ffolk, and I was trying to set him up in the boonies of Moonshae; and apparently Sarifal doesn't cover the whole island
Caer Corwell is in ruins
Any small village type deals?
Dwarven ones
But nothing survives of Corwell at all, not even a human settlement?
Maybe I should just change his backstory to living on Alaron
So that his journey is Pembroke > Callidyrr > Sword Coast
Rather than having to painstakingly justify them living on a fey, elven, dwarven and druid island
Sarifal doesn't cover the entire island in practice, no, but in theory, Lady Ordalf rules over the entire island. Synnoria is allowed to exist in the mountains, but other than that, it's said only a few small shield dwarf settlements and druid circles still exist.
I'd say so, yes
Synnoria is Llewyrr? So the cousins of shipwrecked high elves
Thanks for all the tips! I was finding the lore very confusing compared to the Sword Coast city states
Yep. Synnoria is Llewyrr. Has been for over ten thousand years
I can't imagine a DM acting as an 11,000 year old being, must be hard
Technically impossible, since we have no decent frame of reference. All we can do is try our best.
Was there ever an official answer as to how Mahadi the Rakshasa gained Asmodeus' favor?
He's an informant. He tells Asmodeus about everything that goes on in the Wandering Emporium.
Yes, but why him? Why did he gain the blessing of Asmodeus
Asmodeus is Mahadi's patron, and is also under a binding infernal contract with him to not stage a coup or help others to do so. All contracts that Mahadi makes, he makes on behalf of Asmodeus, so the Lord of Nessus profits from every deal that Mahadi makes. Mahadi is also a primary supplier of war materials for the Blood War.
So
- He's loyal
- He performs not one, but three essential services for Az
- People trust Mahadi in a way that they'd never trust Az
Why not? The tribal keltoi had a rich body of law and oral tradition we are still discovering nuance to, and the Australian Aboriginal people still have the worldâs most high fidelity history via oral tradition.
Today I learned.
Do not the fey
The fey seem equally if not more perilous than demons or devils
Yep
Are there any rules for demons/devils before they can invade the Material Plane? Can overall Abyss dwellers arrive at material plane? I'm struggling to find any material regarding interconnection rules between worlds in dnd.
Demons can't easily leave the Abyss. They need to find a portal or be summoned.
Devils go to Material Plane to tempt mortals to sign away their souls (devils use souls to create more devils).
Demons and devils are too busy fighting each other in the Blood War to invade the Material Plane.
Extraplanar entities in general need to either come in through summoning magic or portals, yeah. The more powerful, the harder it is. There aren't any rules that flesh those out, unfortunately
Of course celestials would help to stop any fiendish invasion of the Material Plane.
Hell it wouldn't just be the celestials, there's a lot of powers that be who have investments in the Material
Yup that too.
There have been numerous adventures about cultists trying summon their demon lord patron and of course the heroes have to put a stop to it.
Is treant pronounced âTree-Antâ
Rules at that level are supposed to be campaign dependent. đ
I think 4e specifically touched on why devils canât just Gate themselves in, but I donât remember them.
The usual version I see is some variation of The Interdict and The Accord; the forces of Cosmic Good do not get involved because it would cause strife amongst them, and the forces of Cosmic Evil do not get involved because they are mystically banned from doing so, unable to enter the Prime sage through specific channels outside of their power.
Devils and Daemons get a by because they are commerce-facing and so the rules for getting them involved are clearer, whereas demon summoning tends to resemble a lot more âI want to sic a dog on my enemiesâ or witches cavorting with dark powers in the woods.
I say âTree-ntâ
Bleegh, I'm not fond of that version, i.e. only devils can get away with it because their charisma score is 300
Actually I'm jumping the shark a bit, you didn't reference that, you said it's cause they're more structured, and I just assumed that's how they apparently can do awful stuff because they're rules lawyers
Biggest one is that lower planar entities generally can't leave the lower planes of their own volition. They need to be let out from the outside. Upper planar entities however seem to be able to arrive as they wish.
So, basically, someone on material plane must lend a hand in order for them to arrive?
It's certainly the most common way, yeahv
Got it. Thanks a lot.
It's also possible for demons or devils to perpetually spawn more of their kind in the material
One demon shows up (alkiliths for example) in a dark cave and suddenly theres a countryside epidemic of quasit attacks and vrock massacres
Natural portals to the Abyss are rare, but are super dangerous once they manifest.
And they tend to manifest as a result of Abyssal corruption in an area
It has nothing to do with them being charismatic and everything to do with the monotheistic leanings and understanding of the bulk of the designers and player base so the idea of the designated adversarial spirits being allowed to lawfully tempt mortals as part of the basically-monotheistic-godâs religion.
And or be temporary and cyclical, if not keyed to ritual events
I still find it utterly stupid that for some reason, celestials can't stop them from corrupting people cause "oops sorry it's out of our hands :/"
Not canât as in are incapable, but canât because itâs an agreement between cosmic forces which would cause more damage to break than otherwise.
Celestials cant stop them because its more an overreaching of law and a dampener on one's free will
If the celestials overreach like that, it creates imbalance
This is now speculative though. While thatâs the implication, most set ups donât care for a supposed balance like this; even Mordenkainen is presented as a fuddy duddy who may be in the wrong.
The truth is fiends donât have easy access to the Prime for balance reasons. Once any fiend with the Gate spell can show up, everything becomes a race to first set up a series of protections so your arrival canât be divined, then divining who first finds you anyway, and then gating in, in mass to take over before youâre Attacked.
and corrupting souls isn't dampening free will?
it's not in balance if evil is allowed to run unchecked for no reason
Explicitly no, mainly by the fact that the victims of devil contracts are all willing individuals
Correct, Because it doesnât happen to you. You choose to accept it.
Asmodeus won his case on that point specifically, else there would be no devil deals at all
But as this is, as noted, speculation from existing modes, it can be dismissed.
Point of Order, thatâs an anecdote told in character in a book which clashes with literally all other lore in the same edition and setting and also contains some bald faced untruths in it.
Itâs lore but itâs not, like, canon, which is a weird distinction to make but still there đ
I'm not sure I believe that every victim from devil predation were all willing, especially if pacts exist that end up damning their descendants, friends, or loved ones
That introduces the #1 rule of devil society
If your gonna break the rules, dont get caught.
There are definitely people who got swindled by devils and their contracts, but you'd be lucky to prove it
Dealing with immortal lawyers here, they make #dnd-rules look like kittens.
Eh. There exist lawyers and judges for this task specifically.
In the codex even
Correct, but it still happens regardless
Its funny though that the courts exist even if they make perfect sense
Sure, maybe. But that is less âdonât get caughtâ and more that the ârulesâ and laws are implied and donât textually exist.
Itâs sort of a thing, that we donât have the actual rules because theyâre setting dependent. Though maybe planescape has us covered?
I mean...they do, the contracts are binding after all. If theyre broken bad things can happen
Im gonna be thrown for a loop of planescape has anything that is interesting without being a massive retcon or being ripped from older editions
New lore? In my 5th edition?
y'all likely know more about D&D's version of devils than I do so I'll take your word for it. I guess...I dunno, I know I've said this before but I'm sick of cosmic evil somehow allowed to always get away with doing awful things with no repercussions while cosmic good is depicted as incompetent and useless. The whole "that's what PC heroes are for" excuse kinda runs thin after a while
(there is more than people want to admit)
Is it good lore though?
no worse than lore from older editions
just less of it
I donât mean future planescape I mean old planescape.
Because we make a lot of surmise out of fiendish codex having hard optional rules for the implied setting of late third edition that was a proto-Nentir Vale setting by attributing it as universal to all D&D even though it both wasnât mandatory nor truthful in its own setting and version
Generally yeah.
That excuse does run thin yeah, but my main issue is DND as a whole refuses to flesh out the upper planes as thoroughly as the lower ones when they can be arguably more interesting
"Good is Boring" or something
Dragonlance got cleaned up real nice, and while I donât prefer what they did to the emperor of the old empire, I do understand why and it makes for a punchier and more engaging game framework đ
I remember reading about how celestials actually do fight both devils and demons in the Blood War, just outside the Lower Planes. Basically if they take their fighting anywhere else, they're fair game
The trick is that they donât get away with it, but we need to infer that from existing details so itâs hard to say âthey definitely do notâ
Most invasions from the upper to lower planes are pretty much suicide missions in fairness
The only reason why the blood war never seems to slow down is because they respawn
That and its pointless to 'wage war' like that beyond the sake of war
Youll never be able to truly end the lower planes
And opens up the possibility of fiends summoning angels and doing wicked things with them
apparently the Blood War touched almost every plane in Planescape
Actually, you can.
but in 5e it's nerfed to just Avernus and the Lower Planes
You can, but how feasible is it?
I think the only planes it never touched was Mechanus, Mount Celestia, and...well not a plane, but Sigil
Not actually. It does go about mentioning it spilling into other planes with wars between cults and such
Itâs a published adventure. Three actually đ
does it? It's been a hot minute since I read Mordekainen's
Mount celestia has a good reason, it arguably has the best anti-fiend invasion deterrent
And since we are discussing relative infinities itâs much easier than winning the blood war
yeah, Sigil's reason is obvious, because L a d y o f P a i n, Celestia's basically a fortress, and Mechanus is full of terrifying modrons that scare away any fiend that beholds their foul visages
Celestia also has an ocean of holy water that people get dunked in before they even hit the mountain
I suspect modrons assist devils actually
Its like that one scene in osmosis jones
they probably assist devils, but I'd feel like they'd have idealogical splits somewhere

devils revel in cruelty and exploiting law to strangle out the weak, modrons don't care about the laws being benevolent or cruel, they just need to exist
they're the ones who won't shut up about cosmic balance
To the point they visit you every few centuries to ask if youve done your chores
apparently the illithid empire became so large and powerful that it actually gave both demons and devils pause in the Blood War
Yet another sign that Balance has nothing to do with balance and everything to do with stasis, rigidity and law đ
Oh? Whatâs the source on that one, Iâll see if I can buy it
Illithids are great.
Just nothing but joy as I commit atrocities against my players
I can't actually find the passage, just websites asserting to it, but basically the devils and demons considered a truce, though it never happened because the illithids collapsed before they could actually invade the Outer Planes
One day Iâll remember I both have the and have not read the illithid d 
a species capable of conquering both the Astral and Ethereal planes, yeah I'd hesitate too
it's referenced on page 38
They also may have jumped back in time bazillions of years to avoid the one threat big enough to end them!
which really makes me wonder how that whole Gith rebellion thing happened
Dyno got something
time travel makes my brain hurt
Which D&D settings have evolution a thing and which ones are strictly creationist?
I don't think I know of any official settings that used evolution
wait. so the blood war being eternal is thanks to the octopus people?
Specifically in FR, I know humans stuck to evolution
naw
My bad then, I guess I forgot that
no one knows how the Blood War started but both sides just considered a truce when the mind flayers got too big
D&D has been pretty much creationists since gods play a big thing â the sentient/sapient species tend to have their own creator gods.
Humans seem to be the exception since they have no one pantheon.
in Eberron at least it's very vague on what's evolution or creationist
When the mind flayers only use one type of damage, being resistant to it usually sends them packing (also an army of red dragons)
Pretty sure army of red dragons is not nearly as big a deal 
I donât know. Their empire was vast. Not just multiple planets but multiple galaxies vast. Able to to all communicate across the span of minutes and then all teleport to roughly the same spot.
Perfect instant communication and transportation are incredible technologies.
The Gith did not have the Red Dragons when they did their rebellion
can someone explain me eladrin lore?
Eladrin are elves native to the feywild
They're sort of like original elves. Other elves left the feywild and changed into what they are now, the eladrin never left
They all have an affinity to a particular season, so they change to reflect that
In 2E and 3E lore, there were the celestial eladrin native to the outer plane, Arborea.
Eladrin. One of my least favourite lore topics.
Trying to keep it as simple as possible, there are 3 different types of eladrin:
- Chaotic-aligned celestials that resemble elves.
- A grouping of feywild natives considered to be nobles of that place, including certain archfey, the creatures called LeShay, and feywild elves who'd risen through the feywild social landscape to become nobility.
- An elven subrace from the feywild with powers relating to the seasons of the world.
To make it even more confusing, some people refer to high elves as eladrin as well.
yeah Eladrin seem to be this group that WOTC cannot decide internally what they are and so it seems to change often sometimes within editions
Changes almost as often as elves do
Shadar-kai too. Fundamentally changed twice - started off as fey, then they were shadowy humans, now they're reincarnated elves.
Very quick question. Is there an official elven term for âMother?â
Hi! I was invited to an already-running Greyhawk campaign. Is there anywhere you guys recommend to catch the basics of Greyhawk lore? YouTube hasn't given me a lot to work with đ
Is this official?
like WOTC official? Don't think so.
This might be obvious, but in case you haven't already seen it: https://greyhawkonline.com/greyhawkwiki/Main_Page
There are a few Youtubers that are dedicated to Greyhawk: The Greyhawk Channel, Greyhawk Grognard, The Grey League, Lord Gosumba, and AJ Pickett (who does general D&D lore)
do assimars know they are assimar?
would it be pretty believable one didnt know they were until the were in their 20s?
ÂŻ_(ă)_/ÂŻ
Perhaps they have signs of their celestial ancestry when they're younger. Maybe glowing eyes, a halo, or knubs of vestigal wings as teenagers.
The writeup in Volo's says that unless they've turned to evil, they'll have a deva, or some other kind of angelic being, talking in their heads.
Hello! Does anyone know if there is an adventure before âAdventures in Blackmoorâ itâs set ~4000 BC (-3671 DR)?
@mystic merlin Are you familiar with the Tuatha De Danann of Celtic mythos?
Blackmoor is a separate setting than FR (dunno why would you list the DR year).
yeah, Blackmoor is part of the Mystara (default of BECMI) setting
Would I be alone if I said I like Mystara more than FR?
You have mentioned it many times.
Because most people know DR better than BC
They're not the same worlds so different timelines. Not a 1:1 translation though.
Besides, this channel is full of lore nerds.
It still takes place in the multiverse. Iâm not looking for mystara specifically, just any adventure!
DA1 Adventures in Blackmoor
DA2 Temple of the Frog
DA3 City of the Gods
DA4 The Duchy of Ten
Or book! Books work too
https://en.wikipedia.org/wiki/Blackmoor_(campaign_setting)
There were no further direct explorations of Blackmoor, although later Mystara products continued to make reference to it.
So does that mean âadventures in Blackmoorâ is the earliest product set in mystara?
The Mystara planet also has sub-settings. The older Blackmoor setting was retconned to exist in Mystara's distant past
Ok, perfect, so that would make âadventures in Blackmoorâ the earliest adventure in the multiverse, right?

What is the timeline of the four adventures put forth by airwreck?
If there are only five products, just look at their timelines and see if they come before or after.
I am familiar with the daoine sidhe, yes
@mystic merlin okay, you do; trying to think how to differentiate them from elves
maybe keep elves as wood elves for one; high elves IMO seem too fey in comparison lel
I think this is not a bad question (how do I differentiate elves and the Celtic fey) but I think it misses whatâs already there.
The distinction is that the faeries are Eladrin and elves are mortal and primal, not from the feywild but of the earth.
Though various gamelines lean into this in various levels of success, and my favorite 3pp right now just uses the drow stat block for Unseelie fey
So the Eladrin be more like Themselves
Eldradin are Elves that never left the Feywild.
Elves migrated to Toriel in waves and batches and that lead to them diversifying.
Wood Elves come in two flavours Copper Elves or Wild Elves are the isolationists from the Crown Wars. Standard Wood Elves or Green Elves are the result of refugees intermingling and living in peace outside of the political strife.
There are also higher Eldradin which are like a form of Elvish Asiamer for Corelleon
Right, but maybe first we need to clarify whether humans, dwarves, and elves share a common ancestor and then go from there
They don't they're made by separate gods in their own image
the sĂŹdhe/Tuatha De Danann are a separate race, a race of primordial, immortal beings from TĂr na nĂg
so no evolution? Depending on the setting
There's evolution in the case of being plane touched or wide scale worship leading to branching off I.E Yuan-Ti. But we're not talking Astrolapicitus Africanus of the Forgotten Realms, you're welcome to say that in your own setting that all creatures stem from Haflings but that's your own thing
Doesn't Toril already have evolution though
In what sense?
I am aware of their position as celestials (2/3e) an elf type (4e) and an elf subrace (5e). The question was about what lore exists to work off of for homebrew, knowing how the most modern game describes Eladrin doesnât help for whether or not the current system supports needing something new for the tuatha de danan or not.
This is sort of incorrect and misleading, especially as refers to the elves. The elves separating into what we currently call the various âsub racesâ is, indeed, Evolutionary, although magic is involved. Sun elves, moon elves, crown elves, etc. are all the same people and have only distinguished themselves over time. They were not made in the image of Correlon. Not with anything resembling attention, intention, and a guiding hand anyway.
but do gods need to be in the sense of young-Earth creationism anyway? Maybe it instead be like what 2001: A Space Odyssey did
Oooft
But yeah. Evolution exists, itâs just not like⌠important unless you want it to be?
but you get what I'm trying to say, ye?
Only a little, and I still think âthe existing lore actually covers what you want, you just need to remove the âWell akshullyâ From it and look with fresh eyesâ is the answer
Just to clarify, the Tuatha De Danann are not from our world, right?
But maybe not! If weâre talking lore then I donât in ow what the Aes Sidhe have to do with it outside of âdo they show up and get their own stat block?â (Yes, Though it varies whether theyâre outsider celestials, or extraplanar fey)
I'd say extraplanar fey
Then grab the fourth edition book heroes of the feeywild.
You can also still find the third edition lore, articles written by Gwendolyn kestrel by using the way back machine to find the wizards of the Coast, Dnd website archives
Aah yeye
and the aes sidhe be immortal proper
Maybe elves and dwarves have similar lifespans to us humans or nah?
But I strongly feel the adding in a new thing versus scaling up. What is already there is going to be bad for the game. The history of elves in Faerun is, if not an ode to the lore you were looking for, then it rhymes with it. Carefree, otherworldly, faerie folk who make their way to our world, and maintain simultaneously both the same deific and terrifying nature of their origins (eladrin), and yet also the more folksy depiction of the impatient spirits of nature manifest (elves) is already there. Itâs probably more accurate to say that the default of the Elven people is incredible, terrifying power, and whimsy, and they have been scaled down to make them playable, than the reverse.
Does that make sense?
(Rolling it around, though, Iâm tempted to reframe everything as elves literally being pieces of correlon which broke off from him, as she was struck by the spear of another God. Literally,Correlon as a moon or a star, struck it with pieces of debris floating around them thatâs self actualize into a new people)
I mean, in Norse mythos the dwarves were born out of Ymir's corpse, so...
If humans, dwarves, and elves shared a proper common ancestor, which could possibly mean they all be descendants of a root race or smth, dwarves and elves probably couldn't have centuries worth of lifespans, huh
maybe? But do the aes sidhe and elves have to have to same origin anyway?
If you are looking through the lens of Celtic mythology in the first place, what even is an elf? Is it not already one of the sidhe?
What I'm getting at is perhaps they be separate entities
Elves be more earthly, more like D&D's wood elves, while the sidhe obviously be like the eladrin
@primal ledge hi here to XD
Hi
How willing would a dragon share its hoard? Especially if it meant potentially getting more treasure for its hoard?
very reluctantly probably. I'm new so ._.
but through myths it would be very reluctant
They wouldn't, especially chromatic dragons. Dragons are very territorial.
I could certainly see one of the metallic dragons that value sentinmental objects over pure wealth offering large sums of gold in exchange for an item that has extreme personal value
You ask a red dragon to share its hoard, it immediately will attempt to kill you
Is there a list of the D&D products in chronological order?
Have you tried Google? That's 49 years of products
Yes
Iâve actually tried google for 3 years
It was hard to even get a list of all the dnd products in general
I feel like someone should at least have that lying around
Then there's all sorts of branded merch like the D&D flashlight, etc.
Anyway, not really lore-related since you're asking about products.
Probably would fall under #dnd-elder-editions
If you had all the products, you'd have all the lore
Technically, but then Iâd have to parse through it all for dates
So far, adventures in Blackmoor ~4000 BC (-3671 DR) is the farthest back I have, but I just heard something in the mystara discord about CM6?
There's a lot of info on Blackmoor available online
Including its publication history and how it's been placed within the game's overall existence
Big question. How are the races is Fearun dispersed. So far i read that dwarves, elves, gnomes, halflings, orcs are the most common races and there are many minor races, wich i imagine live in tribes or seclude communities. I really want to somewhat realisticly be able to portray the population. Since a dwarf in a xenophobic human kingdom would stick out like a sore thumb. đ I hope someone can help me đ
If you look at the older editions' Forgotten Realms Campaign Setting books, especially the 3E one. They break down region by region in Faerun of the types of residents by racial type.
If you don't have access to those books check out the FR wiki.
When did lolth invade eberron?
She didn't
If you are referring to the presence of drow in eberron, it has nothing to do with Lolth.
Drow are the result of giants magebreeding elves to hunt and kill other elves in the past. The drow in the present day are generally split into 3 cultures who do different things.
Not sending photos is cringe, I canât send photos, 1 sec
Paragraph 3 under cosmography https://forgottenrealms.fandom.com/wiki/Eberron
What does the portal doors have to do with Lolth?
She's not part of the pantheon of Eberron.
First, there was of course the World Serpent Inn. A variety of doors here opened to Eberron, with one of the few known relatively permanent ones leading to the Queen's Kiss flower shop in Fairhaven. Others opened to Sarlona, Sharn, and Stormreach, while one rotting door went to a ruined city known as Metrol.
Also worth noting that this is Eberron lore on the (outdated) Forgotten Realms wiki, so maybe worth talking with a grain of salt.
Outdated?
the spinner in the shadows is the closest approximation to Lloth on eberron. She does not exist in the scope of Ebberon. That paragraph is also from the DND online video game, and may or may not be considered canon.
What is the best way to find a timeline connection to eberron?
Thatâs gonna really vary by DM, I think. Up until very recently, Eberron wasnât evena world you could canonically travel to/from. Even Keith Baker just recently started to entertain the idea of being able to travel to/from there.
Hypothetically, if my DM was wizards of the coast and it was 1360 DR in the FR, what year would it be in eberron?
Isn't Eberron perceptually "stuck" (timeline-wise) being after the Last War?
Pretty much every Eberron campaign defaults to starting at 998YK
Timelines on different worlds aren't 1:1
It takes place in like 988yk ya
Faerun has moved up years, almost with realtime (ours) years.
Faerun has also skipped decades, if not a century, in the timeline based on editions.
Yeah, and Eberron hasnât. Like you donât have to start at 998YK, but a lot of the setting assumes thatâs where youâre starting from. So in that way, itâs a little landlocked.
So that's why you can't have 1:1 timeline translations between campaign setting since they're not locked.
Or I suppose âtimelockedâ.
But the time isnât locked, it can advance or regress depending on dm
Iâm just looking for when 988YK is in DR
Thereâs no true answer for that
Does the video game not take place in time?
That point is what OldMan and I are saying. Thereâs nothing in lore that suggests that time moves the same way in both worlds, so itâs gonna be a DM fiat.
Ask Your DM.
I am the dm
Then you can decide!
Well if it has no timeline then it doesnât exist
Every other setting at least has spelljammer
Itâs not worth the hoops to jump through
it does have a timeline though, it just doesn't move at a rate that we can tie to DR
If you want to move up the timelines of Blackmoor, Mystara, Oerth, and/or Eberron then that's your prerogative as the DM at your table.
A number of those settings' lore haven't been officially updated in years (if not decades).
True, but at least those settings have valid connections
Forgotten Realms - Greyhawk: The article "Magic in the Evening" in Dragon Magazine #185 connects the years 1360 DR (the Forgotten Realms novel Parched Sea) and 580 CY (the adventure Vecna Lives!). This link is also reinforced by the implication in the Ravenloft/Forgotten Realms crossover adventure The Forgotten Terror that 1367 DR and 751 BC are equivalent (see Greyhawk-Ravenloft-Planescape below). (1360 DR = 580 CY)
The only thing eberron would have would be the portal, because you canât spelljam to it
The 5e Adventure book Ghosts of Saltmarsh is set in Greyhawk before the Greyhawk Wars.
Yeah, those are collections of classic adventures AD&D.
Yeah. My real point is that the timeline can be skipped around.
Even in official sources.
Is there a acestry tree for the races ind dnd ? I know for example that dwarves used to be the same tribe but were dispersed and developed different cultures.
Yes, because greyhawk has a timeline, and it connects to the rest of the multiverse. You can pin most things down in greyhawk. The greyhawk discord gave me this https://greyhawkonline.com/greyhawkwiki/Portal:Modules
Which setting?
Does anyone know the difference between the lost caverns of tsojcanth and the lost caverns of tsojconth are the latter not in greyhawk?
Where did you see Lost Caverns of Tsojconth (with an O and not with an A)?
From the Wikipedia entry: "The Lost Caverns of Tsojcanth is a revised and expanded version of The Lost Caverns of Tsojconth, a tournament adventure that Gygax wrote for WinterCon V, a gaming convention sponsored by the Metro Detroit Gamers (MDG) in 1976. It is based in part on one of Rob Kuntz's dungeon levels, as Kuntz helped Gygax revise the tournament version."
Tsojconth is the name in the original version, while Tsojcanth is how they chose to spell it when they revised the document. They're not different places.
So itâs in greyhawk?
Also from the same Wikipedia entry: "The introduction, with instructions that the Dungeon Master read it aloud to the players, outlines that there is a treasure in the Yatil Mountains south of the Greyhawk realm of Perrenland."
Does there happen to be a time of when The Lost Caverns of Tsojconth takes place?
Just look up The Lost Caverns of Tsoncanth on Wikipedia
Or maybe you want to check out r/greyhawk, there's tons of info there
So I blasted through the Wikipedia and didnât find a date for the adventure setting
Oh do they have more than one discord? The one Iâm in is Greyhawk online?
r/greyhawk is a subreddit, not a discord, hence the "r/"
I just did a simple google search for "greyhawk timeline" and got a link to a huge timeline on a site called greyhawk online. what you're looking for might very well be there
does anyone have information on the lore and history of changelings? i'm trying to figure out their origins so i can come up with a reason for one to exist in FR other than "i got pulled here from eberron by a crazy wizard/magical experiment gone wrong"
They're specifically from Eberron.
https://eberron.fandom.com/wiki/Changeling
Not actually! Other settings do have changelings. At least per the MM for doppelgangers
Changelings. Doppelgangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its mother's species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them.
Not quite the same as eberron of course, but they exist
And ofc the MMM changeling are fey, which is entirely different than the eberron changeling and originates from the Feywild. Which is pretty generic but still fitting, what with the irl changeling myths and the fey
Aka "I'm from the feywild" is a perfectly valid explanation for a FR changeling
Hi, this is basically a weird thing that came up in RP, and I just wondered: Would silver dragonborn with their cold resistance have a low body temperature? Like, while penguins have a higher body temperature, they show up as cold in infrared because of their insulation
Basically, would a very sheltered silver dragonborn think that our VERY manic Aarakokra was hallucinating because of a fever?
That might just be DM fiat. I donât think the game has ever worried to that degree about the biological makeup of cold-dwelling races. So my suggestion is if youâre a player, ask your DM. If youâre the DM, you decide.
Thanks! I will bug him!
I have a question about god-hood, the BBEG is a vampire and wants to become god of blood and desire, how would they he do that? i assume he needs fellowers but are mind controlled fellowers still considered fellowers?
2 big things you need to become a god:
1: 100000 devoted followers
2: An unfilled portfolio (blood and desire for example would work)
And a good way to make an portfolio unfilled is to kill the god that has the portfolio you want.
Is there any inform on how owlin society works?
who?
yeah not really I scanned the MTG wiki and found it just linking to the Bird article and from there to the bird humanoid article. Pretty much what's in the book is what you are gonna get.
It's cause they are also basically new to MTG as well
Although I think in general, at least with strixhaven, the different races aren't inherently split into different societies based on race
Not even. mtg wiki doesnt have a page for owlin, just a ribbon on the birds page with stuff basic to em
Exactly lol
Goes to show how little WOTC gave a damn about em
They are just another mtg race that is just thrown into a setting with no real lore about them. It's super common for mtg.
it would've been cool to learn that perhaps they're an offbreed aarkocra or something of the sort just to establish lore
Well aarakocra don't even exist implicitly in the mtg settings, so that would be a tad odd
Iâm always hesitant of âoff-shootâ races
Do the major factions (Lords' Alliance, Harpers, Enclave, etc) have cells and subgroups? I was thinking there were some named ones but now I'm not sure if what I was thinking of were just different mercenary groups doing work for the factions.
Almost certainly. Lords alliance definitely would due to the nature of the organization
Zhentarim too
at the bare minimum, groups operating in this way need accountants, security, logistics, chronicling
so there's a big grab bag of factions available
everyone has their own opinions about what the ogranization is best at and meant for
I think itâs always pretty safe to assume that every major city might have a cell of at least a couple of the factions
Zhentarim absolutely have factions within them, I think that becomes a plot point in ||SKT|| but I'm not positive.
There is a faction in Waterdeep called the Moonstars which are an offshoot of the Harpers
[Cues Sailor Moon theme song]
