Coop - This game is advertised as a coop game, but actually lacks in coop elements that would make it feel impactful to play with others. Monk's shield is cool, but only one of the Sword in Stone upgrades I have seen affect your allies and they tend to get stuck with the basic shield despite that if you go for the cooler ones that only impact the spell user. Commander Shield is cool, but it is not fun to build around it because its flat damage and only scales well with fast-attacking weapons. Blessings do not interact with each other across allies in meaningful ways outside of weak, stagger, and maybe mark. If I get a bunch of Fury/Venom and my friend gets Ignite/Stagger we are playing the same way we would play solo, but since my friend can stagger them I guess I get the benefit from that...but that is about it. In some roundabout ways, as an example, if one of your friends is good at applying venom and you have backstab you can try to build towards Salt the Wound Duo Blessing, but then you need to spec into both backstab and venom to make it work and pray for the Duo Blessing. But, since its not hard to get to max venom 9 times out of 10 why would you even bother dependong on a friend to do it? Other games allow effects to occur while enemies are affected by other effects, not necessarily attributed by one player, in more intuitive ways. Round Table Blessings are also not interesting and so far they result in a general, but conditional buff. Please consider:
-> Including more Blessings outside of Round Table Blessings that impact the coop experience way more
-> Including more coop-oriented corruptions that actually change the way a group plays around each other and the stages
-> Including the ability to buy things at the Item Store for others or to split the cost with others
-> Including another set of spells that are interesting for coop play
-> Including Sword in Stone upgrades that are interesting for coop play
#Coop Feedback (Part 2)
1 messages · Page 1 of 1 (latest)
Couldn't agree more.
Oh, this is an old feedback
Still applies though
I'm willing to call this game anticoop in its current state.
I agree with this a lot. My friends and I play and we all feel like the game also doesn’t scale per player well- one person seems easy and then we see the same amount of enemies with 2 of us as 3 of us
I havent played with 3 people since its open beta. But there are defintely parts of the game that scale weirdly from 1-2 players for sure