feedback
So what's the actual explanation for the disconnection between players in Co-Op?
Melee as a whole feels risky for no reward
Make Sword in the Stone events the reward from either roundtable bosses or Legendary Beasts.
Remove Exploding Mushrooms from Boss Pool
Suggestion for Titania Change
The Description for Omnislash doesn't quite convey how it works
Ultimates should let you pass through terrain/across gaps
Taking damage while in TokenRevive animation lock
More Space in the Weapon Select Area
Resource trading
Forsake a Fae(s) option.
Vampirism on Specter's Claws needs buff
A proper pause for solo play would be awesome.
`Open The Floodgates` should remember the "toggle" between rooms
More Directions than Northeast
Runs are too long
Laser Flower is Awful.
Sworn Co-op Sandbox and/or Seeds
Save functionality
Little Improvement (for Keyboard + Mouse)
Bow Light Attack Delay into Dash feels clunky
Make spells have “trees” like weapons do
Difficulty rewards
Way to have slightly better odds of what you want??
Mage Army (from Beira) should clarify...
water event is horrible in act 2
Game features we NEED
ROOKS CANNON - Should deal more damage when overloaded.
Arachnophobia mode?
General Feedback and Impressions
Handle inputs from switch joycon + mouse concurrently
Improvement Suggestions
Cornwall Flower Encounter
Let me pause the game in singleplayer
Put a question "Do you really want to quit the game" or something in.
trap maze thing
Codex improvements
Gameplay visuals
Not able to apply Legendary Skin
Unstuck option
I would be pretty stoked if you could get a sword in stone in the second biome.
Damage from enemies off screen
Invincibility frames after ultimate use
Any plans of adding group finder/public lobbies?
DPS METERS!
(Niche Concern) Dislike Exclusive-Cosmetics (FOMO)
Lock-on frustrations
Declutter screen in co-op
auto attack if holding button down?
Framerate caps