#Something makes my singleplayer game crash after about 10 minutes of play.

32 messages · Page 1 of 1 (latest)

gray verge
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RAD2-1.16.5-1.14
Minecraft launcher
Singleplayer

Not as much of a crash. More of a freeze that causes a memory leak loop, claiming more memory outside of the allocated bounds, a few megabytes every second. There is no pattern I can see with it. Persists on multiple worlds, needs the player to move and play - not moving in a test world on peaceful mode avoids this. I have kept making new worlds, updating between versions and attempting to make sense of the logs. Oddly, they stop logging about 3 minutes before every freeze.

No crash log because the game does not generate any, strangely.

gray verge
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Yeah

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Oh no

lyric tulip
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what launcher are you using then if not Curseforge

gray verge
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I recently switched over to curseforge since i problems with verifying version

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i wrote that wronf

lyric tulip
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so you are not using Curseforge to install and play the modpack?

gray verge
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I am now

lyric tulip
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ok

gray verge
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Problem persists

lyric tulip
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#ram-allocation make sure you set the ram allocation to at least 6144

gray verge
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Yes. 8192 MB

lyric tulip
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and what gear are you wearing

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and have on you

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or does this happen without anything on you

gray verge
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None past like a shield

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It doesn't matter as far as im aware

lyric tulip
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odd

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I know there is a memory issue that causes the game to crash after a random amount of time, which has plagued the pack since alpha

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but nothing like what you are describing

gray verge
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The world could be a problem, maybe? The loading screen looked weird

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like there was a black square on like the loading chunks thing

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while at 100%

lyric tulip
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but you said you have this issue even on new fresh worlds

gray verge
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right

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im confused

lyric tulip
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might see if a fresh install has the issue. Or changing launchers

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I personally use ATLauncher and dont seem to have many issues with it like I would with CF

gray verge
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ill try a curseforge reinstall

lyric tulip
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now, that could just be coralation not causation

gray verge
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So it's been a while. Looks like that may have resolved it.