#Where in the game files is the diolauge located?
1 messages · Page 1 of 1 (latest)
I know some modders were able to get the localization sheet out from the files of the game and changing dialogues.
Unfortunately I don't know how 😦
Thanks for the answer, I’ll leave this open for a little while longer in case someone else knows.
I was actually able to change the dialog a while ago!
The bad news are that I achieved this by editing the flowchart object manually via the BepInEx "unity explorer" plugin rather than utilizing the localization sheets which probably would be way easier to setup. You'd be able to make this process automatic by developing a mod that checks the name of any given scene and doing this change whenever the correct scene is loaded. I don't remember the exact steps I did since it was a while ago though
There probably could be a more efficient way to edit dialog during runtime but I have no idea how the localization system works
I guess a benefit of using this approach would be the ability to customize pretty much any aspect of the dialog, from visuals to adding more or less lines than the original dialog had
you could definitely add more pieces of dialog in the flowchart object
Being able to add more or less lines would probably be ideal for what I’m doing. I’m not very familiar with Unity but I’ll see what I can do.
Well, to achieve what I am saying you'd probably need to be familiar with how modding works
It really depends on what exactly you're trying to achieve
I’ll probably give it a shot, since I’m trying to just modify existing dialogue and if what I’m trying to do ends up being too complicated, I’ll just move on from it.
Alright, ping me if you need help with it! If you'll try and do it via a mod I recommend seeing the resources I've posted in the everhood modding discord
Do you have a link to the modding discord?
Yes! #🍄┃about message here