In Addition to my steam post:
Hey there,
after ja Windows 11 reinstall the Game starts and shows for a short moment in the taskbar & taskmanager and then crashes. Log says:
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Reentry - An Orbital Simulator/ReEntry_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Reentry - An Orbital Simulator/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.2.10f1 (d3d30d158480)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Reentry - An Orbital Simulator/ReEntry_Data/UnitySubsystems
[D3D12 Device Filter] Vendor Name: Intel
[D3D12 Device Filter] Device Name: Intel(R) Arc(TM) B580 Graphics
[D3D12 Device Filter] Driver Version: 32.0.101.8136
[D3D12 Device Filter] Feature Level: 12.1
[D3D12 Device Filter] Graphics Memory: 12112 MB
[D3D12 Device Filter] Processor Count: 24
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
[XR] [10776] [20:46:42.242][Error ] xrEnumerateInstanceExtensionProperties: XR_ERROR_RUNTIME_UNAVAILABLE
[XR] [10776] [20:46:42.242][Error ] xrEnumerateInstanceExtensionProperties: XR_ERROR_RUNTIME_UNAVAILABLE
[XR] [10776] [20:46:42.242][Error ] xrEnumerateInstanceExtensionProperties: XR_ERROR_RUNTIME_UNAVAILABLE
[XR] [10776] [20:46:42.242][Error ] xrEnumerateInstanceExtensionProperties: XR_ERROR_RUNTIME_UNAVAILABLE
[XR] [10776] [20:46:42.242][Info ] Available Layers: (0)
[XR] [10776] [20:46:42.242][Error ] xrCreateInstance: XR_ERROR_RUNTIME_UNAVAILABLE
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) Arc(TM) B580 Graphics (ID=0xe20b)
Vendor: Intel
VRAM: 12112 MB
Driver: 32.0.101.8136
#Game doesn´t start after Win 11 reinstall
1 messages · Page 1 of 1 (latest)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.239 seconds
- Finished resetting the current domain, in 0.002 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
OnLevelWasLoaded was found on LineManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
XRGeneral Settings awakening...
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Input initialized.
Input System polling thread started.
UnloadTime: 0.168300 ms
Lyra Orbital initialized.
Loading storage..
Storage size: 4226 bytes
Does anybody have a solution to this. Before the reinstall the game worked fine.
Window 11 and all Drivers are up to date.
Thanks
EDIT: If i start the game via the reentry.exe in the core folder it is stuck at the intro, but it launches
The log ends there?
It continues with "Loading storage...
Storage size: 4226 bytes" over many lines and then simply ends.
Could you upload your Storage.rsf file and game.rsf file, they should both be in the System folder
Sure Hope it helps @storm cloak
If you start it via .exe it adds to the log:
A Storage .rsf file is not ine the system folder
oh ok
A friend gave me his apddata reentry folder. It works now with that folder. But maybe it is a bug you can look into for the future
Yeah I think your game.rsf file got corrupted
yeah, will do and thanks for the log, will debug. The logic should be able to detect a corrupt file and generate a new one
Gave +1 flight-hours to @sharp tiger (current: #232 - 1)