I just thought I’d bring up an idea: wouldn't it add to the sense of realism if the camera views simulated weightlessness just a tiny bit?
Right now, the views feel completely rigid. I think a very slight—really just barely perceptible—simulated "floating" motion would do a lot for immersion. Of course, the controls and text boxes/UI would stay put and not float around.
It could be an optional setting, maybe even with an intensity slider—just in case someone really wants to get space sickness in the middle of their living room after a three-hour flight! 🤪
This probably applies mostly to Apollo, since in the other spacecraft we are usually strapped into our seats.
I made a quick demo video to show what I mean. /It's worth expanding to full screen to see it./ (Naturally, this is just video editing trickery, I didn't actually implement the effect in the program).😉