After the intro has played, no audio is heard on the main menu or in missions.
Except for 1 time where I launched a mission for the first time and audio was heard. The following missions had no audio, like on the main menu.
This is a continuation of this steam discussion I posted on. I am trying to get the developers attention on this, hence why I am posting here.
#No audio
1 messages · Page 1 of 1 (latest)
Ah, I just replied to this thread. This was my response:
Hi!
I send the audio directly to the Unity Audio logic and it should be using Unity of-of-the-box for Audio. The only custom logic I have is related to the toggles of having sound on/off, so the only source of issue from the game logic perspective could be from here (unless Unity have an Audio related bug somewhere).
Keep in mind that I do not have any audio on the Main Menu of the game.
The first area you should hear Audio is on the Lyra Creative intro scene, and then the intro movie before reaching the game. Do you hear the music here?
Main Menu, no audio
When you load into a mission, you should hear the game Music play (unless volume is off or music is toggled off). Do you hear this?
Sound Effects is a separate toggle as well. Sound Effects are played when you interact with the cockpit. Do you hear audio if you try to press a switch in any cockpit?
Also ensure that the game does not have specific audio mixing settings on the Windows Volume Mixer and Sound Settings.
When playing the intro, I hear sounds at first, then music. I assume it's intentional for the music to play after the audio starts.
In the first mission I played, I did have audio. But when I exited the mission and went into the next one, the audio was gone again.
I don't hear any sound effects except when the rest of the audio works. (dialogue, music, etc.)
Nope, it doesn't.
I could try to create a build that forces the SFX toggles/flags on internally and we could check if it works after that? If so we know the logic could be tied to game settings logic.
Ok
Just uploaded the build to the alpha-floor branch (Game properties, betas tab), could you try to load into a mission and see if the sound plays? This bypasses the sound setting toggles. I also output some things to the log for further analysis.
Yeah, that version works for me.
Here's the log on the alpha-floor branch:
Excellent, thank you for testing. Then I must figure out why those sound settings aren't working for some.
Surprisingly, the issue is fixed when using the normal version after flipping all of the audio toggles off and on again. Or it could have been something to do with having loaded the game in the alpha-floor branch.
If you change sound output on your PC at all Reentry does not follow
so you need to relaunch every time since the audio stuff doesn't check for output changes and reinitialize.
could be that maybe