#No audio

1 messages · Page 1 of 1 (latest)

ancient grail
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After the intro has played, no audio is heard on the main menu or in missions.
Except for 1 time where I launched a mission for the first time and audio was heard. The following missions had no audio, like on the main menu.
This is a continuation of this steam discussion I posted on. I am trying to get the developers attention on this, hence why I am posting here.

fickle moat
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Ah, I just replied to this thread. This was my response:

Hi!
I send the audio directly to the Unity Audio logic and it should be using Unity of-of-the-box for Audio. The only custom logic I have is related to the toggles of having sound on/off, so the only source of issue from the game logic perspective could be from here (unless Unity have an Audio related bug somewhere).

Keep in mind that I do not have any audio on the Main Menu of the game.

The first area you should hear Audio is on the Lyra Creative intro scene, and then the intro movie before reaching the game. Do you hear the music here?

Main Menu, no audio

When you load into a mission, you should hear the game Music play (unless volume is off or music is toggled off). Do you hear this?

Sound Effects is a separate toggle as well. Sound Effects are played when you interact with the cockpit. Do you hear audio if you try to press a switch in any cockpit?

Also ensure that the game does not have specific audio mixing settings on the Windows Volume Mixer and Sound Settings.

ancient grail
fickle moat
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I could try to create a build that forces the SFX toggles/flags on internally and we could check if it works after that? If so we know the logic could be tied to game settings logic.

ancient grail
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Ok

fickle moat
# ancient grail Ok

Just uploaded the build to the alpha-floor branch (Game properties, betas tab), could you try to load into a mission and see if the sound plays? This bypasses the sound setting toggles. I also output some things to the log for further analysis.

ancient grail
fickle moat
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Excellent, thank you for testing. Then I must figure out why those sound settings aren't working for some.

ancient grail
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Surprisingly, the issue is fixed when using the normal version after flipping all of the audio toggles off and on again. Or it could have been something to do with having loaded the game in the alpha-floor branch.

versed kite
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so you need to relaunch every time since the audio stuff doesn't check for output changes and reinitialize.

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could be that maybe