#New Menu UI - Figma Prototype

1 messages · Page 1 of 1 (latest)

cunning stirrup
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Fallout inspired?

spice aspen
# cunning stirrup Fallout inspired?

but you're not the first one to tell me that haha

I wanted to do something a bit 60s but it's always associated with fallout for nucelarwave. (i don't know how to do the apollo module to the millimeter because i don't have references). in my head there was a bit like of a Metro Exodus UI of the menu where navigation happens inside the cockpit and the menus are the actual buttons.

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my choice to make it so 60's style could be confused with the fallout style but that wasn't my intention, let's be clear.

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Then of course collapsing the buttons from the current interface into an integrated UI with a cockpit takes more than just a few lunch breaks between academy days.

prime heart
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Thanks for sharing the idea and also for contributing to my game, it is always great to see others concepts and ideas! I also go get a fallout vibe, or even some submarine game feeling from it. I initially started with playing around with various menu concepts and even went through 4 different ideas and iterations before landing on the current main menu.

When I designed the current Main Menu, I wanted to move towards a more minimalistic setup, where content should be the main visible element, and be the "thing" the player sees first when navigating or when something change. I have also tried to keep this design thought during the missions and the UI elements of the entire game, and changing this at this stage would become a massive workload (excluding the work needed to create the graphics and sprites for the UI).

But I do thank you for the suggestion.

delicate mothBOT
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Gave +1 flight-hours to @spice aspen (current: #164 - 1)

frozen garnet
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I think the UI as it is is perfect

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I don't really like the prototype. It is looking like scifi fallout.