#New Menu UI - Figma Prototype
1 messages · Page 1 of 1 (latest)
but you're not the first one to tell me that haha
I wanted to do something a bit 60s but it's always associated with fallout for nucelarwave. (i don't know how to do the apollo module to the millimeter because i don't have references). in my head there was a bit like of a Metro Exodus UI of the menu where navigation happens inside the cockpit and the menus are the actual buttons.
my choice to make it so 60's style could be confused with the fallout style but that wasn't my intention, let's be clear.
Then of course collapsing the buttons from the current interface into an integrated UI with a cockpit takes more than just a few lunch breaks between academy days.
Thanks for sharing the idea and also for contributing to my game, it is always great to see others concepts and ideas! I also go get a fallout vibe, or even some submarine game feeling from it. I initially started with playing around with various menu concepts and even went through 4 different ideas and iterations before landing on the current main menu.
When I designed the current Main Menu, I wanted to move towards a more minimalistic setup, where content should be the main visible element, and be the "thing" the player sees first when navigating or when something change. I have also tried to keep this design thought during the missions and the UI elements of the entire game, and changing this at this stage would become a massive workload (excluding the work needed to create the graphics and sprites for the UI).
But I do thank you for the suggestion.
Gave +1 flight-hours to @spice aspen (current: #164 - 1)