#I can not start Reentry in VR

1 messages · Page 1 of 1 (latest)

bitter tusk
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I do the same things as before the latest patch, so I Mark the VR Box en Confirm it, but the Mission starts in 2D.

calm axle
lost axleBOT
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Gave +1 flight-hours to @bitter tusk (current: #100 - 2)

bitter tusk
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Thanks Petri
Wanna Try it Out 😁 ...But tomorrow is good enough for me 🙂

calm axle
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Its currently rolling out the patch so you should be able to try it in a couple of minutes 🙂

bitter tusk
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WOW ..Again 🙂

calm axle
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It would be great if you could verify if it works after that, will let you know

bitter tusk
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Wilco

calm axle
bitter tusk
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oke

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Yep.. Vr is up and operating 👌

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Now i Have to Trie out a lot and really start to study ..i think

calm axle
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Awesome, thanks for reporting and testing

fallow pelican
bitter tusk
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One observation i Made could be of importance.
The mouse pointer is not visible if The screen resolution in the "Graphics settings" is set to a low value, ie. 640X480.
If I set Higher resolutions, the mouse pointer apears in the left corner of FOV.
at the highest setting the pointer is visible and movable through the whole FOV.
I find it strange that the 2d screen resolution is influencing the mouse pointer in VR.

calm axle
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Huh, that's an interesting observation indeed. Thanks!

bitter tusk
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I don't have to use an offset value anymore.
Just use my native screen res. and the mouse is usable.

calm axle
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Yeah, I was thinking, maybe that is why I was not able to reproduce the offset issue, I didnt know until now that they were related somehow

rapid void
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!log

gusty sleetBOT
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Reentry uses the following log-files: Player.log, Player-prev.log

These are stored in:
Steam (Windows): %appdata%\..\LocalLow\Wilhelmsen Studios\ReEntry
Microsoft Store (Windows): %appdata%\..\Local\Packages\37806WilhelmsenStudios.ReEntry-AnOrbitalSimulator_akeytc0kfv8xy\

If you cannot see the AppData folder, tick the ‘hidden items’ option in the file explorer

bitter tusk
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I forgot to tell that i had windowed mode selected.
when i select full screen mode and go in VR, the mouse pointer stays in the left part of the FOV in VR and is not usable.
Offset makes no difference then.

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So only Windowed mode And Native Resolution selected gives a full travel of the mousepointer..itlooks like

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One last remark about the pointer.

If i'm in VR, windowed mode and native res selected.(all working Fine)..
The mousepointer disapears if I select desktop for my windows screen and Reentrymoves to the taskbar.
So the mouse pointer seems to only be visible in VR, if it is also visible in the 2D Screen of the windows desktop.

bitter tusk
rapid void
bitter tusk