#Softlocked after delivering final blow to final boss

1 messages · Page 1 of 1 (latest)

spice hinge
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Unable to move or do anything, obviously
Music is still playing

Yippee

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Just noticed I got the achievement for killing it, but after going back to menu and back in game, everything was as if I didn't beat it

drifting ledge
spice hinge
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Sure, where can I find them?

drifting ledge
drifting ledge
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But this is optional, I’m sure that it’s frustrating and just wan to give you the option

drifting ledge
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Did you reset the game more than two times after the crash?

spice hinge
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Nope. Went back to main menu and back in the game to check its state, then closed the game.

drifting ledge
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oh ok

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Hey, quick question, were you using any visual filters from the painter?

spice hinge
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No

spice hinge
spice hinge
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I HAVE BAD NEWS

drifting ledge
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Weird, I was testing the boss earlier and could not reproduce it

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I will try to understand what might be happening more accurately tomorrow

spice hinge
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Thank you. Tell me if you need more data/info.

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In the last log I sent, the error happens at line 66878 :

  at SequenceSystem.SequenceExecutor..ctor (SequenceSystem.Sequence sequence, UnityEngine.MonoBehaviour host, System.Action onFinishCallback) [0x00000] in <00000000000000000000000000000000>:0 
  at DungeonDrafters.Scripts.Progress.TowerProgress+<MonsterGodDied_Rountine>d__33.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at DungeonDrafters.Variables.CoroutineStorer+<Run_WithExceptions>d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
DungeonDrafters.Variables.<Run_WithExceptions>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)```
and it seems it's the exact same error in the previous log, line 69130
spice hinge
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any news? i'd like to know what I can do to avoid the issue at least :c

drifting ledge
drifting ledge
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Hey, just want to update you that we are investigating this and we may have found out what happened. If I have more news about this I will promptly come here to tell you.

spice hinge
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yay! thanks

still fable
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I have reproduced the issue by defeating the hidden boss. And I did it with a melee attack so it didn't soft lock. The bad news is that after this bug happens the player can't take damage.

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At all.

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I had makhor's sigil equipped and just took 0 damage.

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Anyways this is interesting because when I defeated the Demon Lord on a new save file it worked out just fine, but on this save file I've had since before the update it didn't. Could that possibly be related?

spice hinge
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could be; I started playing ~1 month after release

still fable
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just did basically the same thing on a newer save and it worked without issue

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just now. the credits appear and everything.

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It might be related to some progression flag, maybe an id was changed or something. or the save struct.

still fable
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wait my game clear type is 7???

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that shouldn't even be a value

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It's similar with Chepaki's save, its 3

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oh wait

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wait ofc they're bit flags

still fable
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huh. the same savefile didn't crash on my steam deck that's using the linux version. let me try use proton.

drifting ledge
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oh no, we probably know the issue

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we know where the issue is located and the probable cause of it

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our current suspicion is that the windows build broke during the unity building process

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and the object that handles the games endings lost reference of that specific ending

still fable
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yup it just happened to the proton run windows build

drifting ledge
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if somehow you are able to play on linux, you will see that the game is working fine

drifting ledge
midnight tiger
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Ah, I have the same bug, rip

drifting ledge
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yup, it’s almost certain a windows bug

spice hinge
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sooo, no way to avoid it until it's patched I'm guessing?

still fable
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Yeah...

spice hinge
drifting ledge
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I'm working on it!

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Just finishing configuring the build

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I was fixing a Illusionist softlock

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and I'm sorry @still fable but the effigy bug from the speedrun will be fixed ddStealth

still fable
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understandable, but that means I have to do a new run for the newer version

drifting ledge
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AS FUNNY AS IT WAS

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yeah, that's the main reason I warned you

still fable
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first time he did that, that happened

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I went to boss rush and just stood behind him xd

midnight tiger
drifting ledge
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Hey! @spice hinge @still fable @midnight tiger @patent citrus

We've released a 1.1.1.3 fixing the Demiurge issue

midnight tiger
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Heeeeell yeah! I'm gonna 100% the game today then! :)

spice hinge
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YAY! Thank u! I'll try to beat it again later today!

patent citrus
patent citrus
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i noticed the behaviour is kinda defferent after the update,

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before: the window just overlap but nothing happened.
after: i get softlocked now

still fable
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Nope, that's the same

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If you open the deck and close it and maybe open and close the pause menu again it will unsoftlock itself