#š-suggestions
1 messages Ā· Page 81 of 1
Allow speedups for ship scrapping, and alliance helps for ship tiering
Miners gain XP for raw materials mined
Just thinking that perhaps you could offer a switch for helps on would send the help requested, off would allow you to pick n choose who you help. Personally I canāt see why helps arenāt automated, you give help anyway to do your dailies!
Where you have a button to show what and where you can mine, could we have one to show shards for officers & ships too please?
Could we have a facility to give consumables to alliance members, even if you have to actually take them to the Alliance member youāre helping?
How about an expansion of alliance tracking things. Like who is refining iso that contributes to the alliance fund (1*, 2* and 3* iso). It was a great help to get to see who's online and when they were last on.
Like there?
Color me opps should look before asking. š³
Please increase the mycelium node size.
What would be nice is to be able to see individual player contributions to that alliance stockpile.
Click the button I drew an arrow towards š
PvP suggestion: add a warp core breach option for all ships. Once selected, it would take a few seconds to initiate, but would have a small blast radius damaging any friend or foe within it. Those caught in the blast sustain damage, but thereās a small % chance of causing a chain reaction and destroying the other ship(s) regardless of power. This would give smaller players with say g3 level ships to do something against an epic g4 or g5 grade ship.
And one of these days I will have to click on every button everywhere --- š³
If a person leaves and returns to your alliance, their score returns to zero FYI
Could we get more information added to the system preview? Once itās been explored it would be great to have the following: Hostile type, scouts, armadas, and if you can locate your base to the system.
Perfect 3yr avatar. Cow with dollar sign spots and nacelles sticking up from its back.
You donāt know my situation at the moment, so you should probably shush and let me vent
I don't want to know it, I just know you can choose to make it better plenty of ways without trying to frustrate yourself more with this game
Like I was even going to tell you. They have this forum for our input not so that we can be judged by others
It's public you get judged regardless of what you want
Hi, it would be nice to be able to swap crew positions only with members that are onboard the ship while not in the station...
Hi
Would be nice to have an option to hide officers already in use when selecting crews for ships and Away missions...
hello I have an armada suggestion..
the armada tab should allow you to join any armada running from that tab..just put a "Join" button there.
many times I have sent ships to a darkspace armada only to lose connection or have some issue preventing actually joining so my ship shows up to a system and sits there while my team is missing a member
yes I agree an Officer Archive for people you almost never use
Also a ship archive.....I have multiple versions of some ships would be nice to "hide" 4 lower tier mayflowers so I can concentrate on the one I'm building etc
thus, there will be one top player and a bunch of small dead bases that will be inaccessible to top player for attack. The result will be a dead server.
Battle report summary, instead of scrolling endless battle logs
#FractionHunt , there are Klingon High Council Skirmisher and Romulin Star Empire Skirmisher but there is no equivalent Fed space to hunt fed ships without affecting your Fed rank, this needs to be fixed.
I think it would be a good idea if you could swap your crew to another ship whilst repairs are taking place on your first ship. It would maintain the impetus of the game much better than waiting extended periods to play especially as you gain higher levels
swapping crews will not only change the stats of ships but can also alter repair times and costs. While it would be cannon to allow us to move officers around while repairs are going on it would open up a whole can of worms with ships possibly blowing up in drydock because the hhp dropped below zero or something else strange. it would be a lot of work to get that to run smoothly.
Can we get a Swap event to clear the inventory of unnecessary stuff ???
Any way to disable the ticker would be awesome.
But the crew members in use are already identifiedā¦
Trading between friends and alliance members would be fantastic.
would there be a chance to see the super refinery, an event for plans for the stella for the holidays
When we inspect our ship's cargo tell us the protected cargo capacity and how much of what is being protected.
Maybe a separated part of that menu specifically for protected cargo. If you do this allow us to drag around cargo so we can decide what we want priority on if we have multiple resources and/or materials in cargo
Also if we have a ship being repaired in drydock or while mining it would be nice to have access to the ship details page without having to go to "manage" on another ship and scrolling over to it
It's a problem that when I'm on a mining node I can't easily tell when/if I'll be over my protected cargo
How about adding o node status to main scan screen or battle report screen to facilitate node clearing within roe.
Even better a giant patrol ship comes along and kills anyone thats been o node for more than ten minutes! Lol
Huge quality of life improvement that would be
Show all alliance members on ALB's. Those that don't score will simply get zero points. It would make it easier to figure out which members aren't scoring.
You seriously need to fix territory to make this game work or it will die soon
I don't know what happens in other server but in mine Territory capture is fixed by coalitions, if you are friends with some big alliance you get a territory every other week and a war vs another coalition probably. Why? Because people not fighting the territory are able to enter it while in takeover. limit this and limit the amount of territory an alliance can have to promote competition and not to reward the alliance that subdues themselves.
Need borg higher than level 33 and/or more chances to get the Vi'Dar skin
If you are going to limit our ability to grind hostiles by putting a limit on the payouts both in rep and loot crates for whatever excuse you are using these days to make us spend money with you, then you A) need to tell us you sneaky jerks. And B) you need to provide a kill counter and a reset indicator.
And donāt talk to me about your battle log list that maxes at 300 logs. DO BETTER SCOPELY. Itās clear this wasnāt about bots. There are MUCH better ways to address those.
There should be ship naming mechanics. You should be able to click on your baby jelly, for example, and pit in your own name for it.
Idk why I didn't think of this when I posted my last suggestion put please for the love of God, get rid of refinery RNG. I'd like it if refining payouts scaled with level but I'd settle for not having an entire day's mining be wasted because I didn't get any Uncommon Refined Ore/Crystal/Gas
Still you have to make endless scrolling to find out which ones you can use... Having a button that can hide the ones that are busy would make it easier to select free officers.
- To have the "best officers/suitable officers" for the type of away team mission you are looking to do "highlight" with an exclamation mark or a green light.
- The ability to check all of my various ships stats - sick of mining and ppl asking what level/tier Kumari is and have to wait until a ship is back at base until you can check the level.
- The ability to swap officers onboard a ship - away from the dock. Times where I could experiment with different variations like swapping Chen for Tlaan and instead have to return to dock. As long as the officers are already onboard and as long as they dont change distance - ie Cadet Scotty - then Officers should be able to be moved around onboard.
Add the assimilated ferengi trader to the new Borg systems
I would like to be able to shut off armada notifications.
I'm sure this one has been mentioned a few times but I'm going to put it out there again.
I'd like the ability to LOAD any ship with ANY mineable or refinable resources from INVENTORY, and send that ship to an Alliance Member's Base, where it will DOCK at that base (shielded or unshielded) and unload said cargo into that Alliance Member's inventory. This is in essence a method of trading. There is risk involved however as those ships can obviously be intercepted en route to the destination. Alliance trading can be unlocked at Alliance Level 20. Every 5 Alliance levels, add an alliance-wide buff to Protected Cargo, say 5% or 10% per increase. Or even 5% per level if you're feeling really generous.
Because I'm certain the Devs aren't interested in this being an unlimited use type of deal, Each player can only use this trade feature once daily (22 hours to mesh with many of the daily cooldowns) or once every 12 hours to coincide with the refinery. <@&509691611903426561>
it would be interesting if they could break up the definition of ships into a Class, Refit and Title. Where the class would be something like "Constitution Class", this is a generic/blank chassis with base stats/configuration but no bonuses. The blue prints would allow you to build a chassis that is functional and fit to fly. Refits provide updates to the ship that impart some specific ship/combat stat bonus. Titles can be added to the ship that give some skill/officer oriented bonus. Titles should be unique to the player so you can have many Constitution class ships but only one Enterprise. So the Enterprise would be a Constitution class ship with the Enterprise title. The Enterprise-D would be a Galaxy class ship with the Enterprise title.
Bonus if the actual name in the title was arbitrary so you could name a ship whatever you want. i.e. a player can get a single "Moral" title that defaults to the name Enterprise, but you can change it to "Ice Cream Truck" because everyone loves ice cream.
This could add a bunch of customization options so not every Constitution class ship would perform the same.
Make the avatar tappable to bring up the MANAGE screen so we can access it while mining.
I suggest to change game name if u put cloak to enterprise .. bc is not star trek ..
Worms are not either. Skinny Mudd also not. "Evil" Progenitors also not.
This game already deviates massively in many points from Star Trek "main timeline" and even Kelvin Timeline.
But a massively expensive and same time useless cloaking mechanic for one more ship is what bothers you? Get a grip.
The best part of ārealā Star Trek battles is when the crew say ācaptain, weāre being scanned by that warbirdā¦ā
Iād like to know when a player scans my base or ship!
If your Vi'Dar is almost full capacity and you kill the Ferengi Trader you keep the token and lose the nanoprobes. At present you lose the token. Has happened to me twice in a week
Armadas that reward uc, rare, and epic g3 respectively. Maybe not a lot, but enough to make it worthwhile. This should also boost sales of directives. š
It would be handy, and not a big change, to let you know what stage youāve completed when collecting event rewardsā¦instead of having to go back to check if youāve completed the officer or recruit etc
Warp signature detectors? To find specific players to chase them and kill them? Could be a fun addition and a new way to kill some scum in the servers
The PVP bracket is too wide; a level 49 is able to hit me as level 32ā¦and not sure how much lower. This encourages/enables bullies. These brackets should be narrowed however the P2P or F2P makes a huge difference too. Something thatās been done to limit this by Bethesda in fallout 76 was to highlight attacking (overpowered) players on the main map and put a ābountyā on their heads for a short timeframe (an hour I think)ā¦I think this might work for STFC.
Please fix Recruit Packs to include both 3* and 4* materials.
And definitely canonā¦how many times was this done? š¤£
Mid-late game ships with larger bridge crews
@unreal gust weāve just had a server merge is there any plans to add more 4* nodes in DS?
Regarding the high prices in the STFC Shop.. 2nd Researcher Permanent unlock.. Make it a stand alone offer, no added extras to bump up the price thank you. š¤Ø
Faction Hunt needs a ReBoot. Ships below the player's ops level are 1 point. Ops level are 2 and up from there. Everyone can then have the same scoring regardless of their level. Faction ship tier ups would only count for their top three down from their shipyard level. Points based on their relative level not the shipyard level.
Fourth Bridge Officer slot at level 35 please for all ships.
Update day before christmas and then 2 day ceasefire shield
U was always fascinated with the transporter⦠maybe some kind of way to transport officers between ships in same system
Get rid of the daily hostile limit or reduce the cool down time
It would be more interesting for the ability to recloak after attacks as long as you have time remaining on your cloak. Otherwise itās too expensive to use often. Also, the daily Tetrion allotment for dailies is way too low. Doesnāt justify doing dailies for them.
I'd like to not get Trojans when Scopely has an update.
Time between Arcs is so boring. Why have such a long time between them? Add more content. COW takes 10 mins to complete then nothing else to do. Ticket events? Something please. #Bored
@unreal gust please add a tab so we can see how we stack up against other players the same level as us.
A new building, the resource extractor. Multiplies basic resource you bring back to base (par, trit and dil) by a factor to make it possible to mine in larger amounts. E.g. mine 10,000 parsteel, return to base and this gets increased by 50% so you actually get 15,000. The bonus would increase based on the level of the building, so at higher levels you can actually have a chance of mining the billions of parsteel you need for some buildings. If not a building, maybe an exocomp instead?
Please make it possible to raid materials aswel! we all have enough pars, trit and dill... High-lvl players aren't even interested in raiding anymore... It looks like you guys forgot what the game is about.....
Self destruct button - it is a staple throughout the star trek series and would be immensely useful in many scenarios
Extend the transporter patterns approach to cover Rare, Uncommon and Common officers as well with the ability to collect patterns from offices of that tier
For example, if you have a maxed Chen and draw another one you get XX uncommon Patterns - a maxed Scotty gives you XX common
I know a few of these would already have been mentioned...
Away Teams
- Redesign list to show what officers are being used instead of having to go into each one.
- Checkbox to hide all officers already assigned so that you only see available officers
- Tap on the trait to filter the officers.
Game in General
- Improve lag between changing screens. Gets worse with each arc.
- Overscan on iOS affects ships near the edge of system and won't centre on them. This sometimes has screen elements covering ship.
- Clear up unused tokens from inventory
- Loot boxes from hostiles seriously needs to be reworked. Why do I receive 2-star ship shards in deep space? Improve the loot for the system you go into.
- Refinery: Totally useless. Ops 43 is barely different from Ops 32.
- Refinery: Maybe show list of stockpiles down the side of screen. When there is more than 3, it doesn't show the rest. I.e. Materials, Ship Parts, Resources
- Store: Rework the entire store. The packs need updating or deleting (ie. Vault of Latinum, $154 for 2k latinum?)
- Battle Log: Rework to make it easier to understand for majority. Include when the target is burning, hull breach, what remaining shields/hull are, actual percentages of mitigation, etc. It very data centric without showing all the data and not making it easy to read. There are so many elements that affect the outcome which arenāt easily seen in the log.
- Battle Log: Allow to export / share.
Daily Missions
- Button to allow collect all goals instead of claiming one at a time.
- Serious lag between each goal. Taps, waits, collects, refreshes list.
- Refresh rewards, useless at ops 40+
Officers
- Officer list has "Upgradeable" sort option. What about officers that you can spend Officer XP on?
- Sort for Mining related abilities? Combat? Defence? Territory? Etc This would be way more useful than the current selections.
A new month, so time for my monthly suggestion to please add Separatist D3 class blueprints somewhere for us to exchange, for us ship collectors.
would be nice to able to swap BP for ships we dont want or use for ships that we do do, Seriously I DO NOT WANT 1000s of envoy Bp or vahklas etc so why am i still getting them in lev 30+ systems its not a F ing reward its a waste of my time am getting really close to deleting stfc because of all the crap you dump on us ie; uc rss the moment you need it to upgrade ships/station it s like you know and then REDUCE how much we get on refining just to force us to spend money alot of players on my server feel the same NOT acceptable anymore and before i finish WHAT about doing something about problem players for example we we have a SEXIST HOMOPHOBE who is constantly abusing people with is attitude and even after repeated complaints to you idiots he is still allowed to be on the game abusing players with his brand of sexual and racial abuse [ he probably spends a lot of money with scopely so HE IS ALLOWED TO DO THIS] We are checking to see if we can bring a class action against Scopely
Since you guys have introduced that 1500 hostile-shooting-limit... Isn't it about time to give some explanation? like why? and when does it resets? and what with events? etc? And when are you guys going to remove the limit again?
Pls, just put lorca again in the discovery rek Pack šš
Definitely not, we need to be able to swap officer Shard's for other Shard's !
Make an arc around the Vi'dar !!
There was. 1 1/2 years ago
Well it's time for a repeat šš»šš»
At most they will release a ViDar Mk II. But not rerun the old arc.
If so it would take a hole lot of time ! To collect!
10 weeks with cosmic cleanup I think
If there is an end of arc event store in between it will be faster
I just need the last 10 Vi'dar BP's , it's so frustrating !!
Well, i think next Arc is the last of the chain, so you would be able to get it through the Arc Event Store
I hope so š¤Øš
And before that already via cosmic cleanup
š¤š»š¤š»
From my investigations and discussions, They introduced it as a first step towards combating bots. Your daily hostile count will reset at 12am cdt (2 hours after daily reset for me).
Ps- is a bad policy. Should just impliment a captcha system if they suspect a player is botting. Like every 500 hostiles or something you have to complete a quick captcha or for 4hr+ of continuous gameplay
Trading ship BPs, I have the bps to build a second augur, d4 and enterprise... Let me sell them in the faction store so I can buy something useful!
Suggestion: how about applying one of the suggestions here that asks for a specific mechanic fix?
Oh yes and some Refits to be available more frequently like plasma blast that we never got it but once in whole since the release and as an auction
Possibly only really appropriate for the Stellaā¦but an āupgrade all componentsā option would be greatly appreciated! š
Make mycelium nodes bigger pls
A cross server Allaince recruitment page were Alliances can post there recruitment message for players to see for the discord.
Please adjust the rewards for some of these events that commonly run in between arcs. With some of the older servers with players in the 40s and 50s, events such as lat rush etc reward a very small amount (82 million parsteel in tokens and direct rewards compared to billions in the last arc).
How about an upgrade to station defenses to make it a bit more difficult to take a station. Maybe an actual ops center within ops where officers with station defense capabilities can be added to gain some extra abilities in defending the station. Like how we can add characters to ships for specialized bonus effects. That might help keep some of us low to mid range level players from getting hammered all the time by the level 40+ players
Greetings, long-time listener, first-time caller. My recommendations are as follows, in order of importance to me:
Battle Logs: Mitigation Percentage (because no one wants to look to the left and divide by the right or vice versa).
Officer Sort by: Ability (Morale, Burning, Hull Breach)```
Thank you, I'll take your response off-air.
Cloaking needs to be enabled during warp. It was that way when it first came out and it was always that way on the show. Watch Star Trek for crying out loud!
You get 24h of shields each day for doing your dailies. No matter how good you crew your base somebody always gets in if you are offline. A 39 cracked a 49 and raided him for an hour. Only real base defense is a shield.
In addition to the hand and heart icons, can we also get a snowflake icon, to mark individual players who won't stop whining even if they were hit within ROEs?
You might sell more of these packs if you put things in them that people actually need daily, like tetryons and cultivated mycelium.
Can we get a better Quest management screen / sorting/ show which quests we have completed
Need an "Attack Now" function for armadas, so we don't have to wait 15 minutes when everybody is there.
Nope. Pay. š
Things still paywalled:
- Harrison
- Leslie
- Tal ( undo his recent changes, you did not fix him, you broke him)
- Picard
- Jaylah ( No efficient way to obtain her shards)
- Prime Particle
- Away Team Particle
- Second Builder
- Second Researcher
- Franklin A skin
- ISS jellyfish Skin
- Cloaking for G4 ships
Most of these were introduced more than half a year ago or even more than a year ago, we have waited long enough!
2nd repair?
Left that out since that is too recent... probably even the cloacks can wait a little but the rest, especially ones like harrison and leslie need to be released since they have been paywalled for so long
Being able to swap below deck officers for bridge crew without having to return to the station would be nice..... Would save a lot of time!
cough 38* ššš
My bad šŖš š¤£
Rogue systems will need some attention soon. Our server has largely outgrown the targets, so we are all focused on the same system tripping over each other, especially during an event. The Stellaās cargo hold needs to be increased.
Would be nice to see all of these old arcs revisitd and scaled up, like a new vidar, maybe USS Vengeance, as a borg killer and addition of lv 35 to lv 60 borg with better rewards too. followed by scaling up the stella and introducing lv 40 - lv 60 eclipse and maybe more research for stella hull and attack... maybe even defence & piercing but to be real, stella doesn't need those researches after a point, I skipped some of those piercing and defence researches because I already am at the max levels without maxing the research... and finally making changes to the doomsday arc to actually make it useful
It does make sense. I always thought the Vengeance was a shoe in!
Until the cargo increase happens you can try 5(c)/4/Stonn
Or 5/4/Chen
U cracked a 49??
Yes. Saladin be praised. š
yes
Joachim (c)/Kahn/Harrison
Joachim needed to be capt. To be able to get a shot out
š
I had some time in my hands. ššš
I have a suggestion for territory capture:
Current situation on our server: Most territories are in control of the largest/most powerful alliances, and the remaining rest is in the hands of smaller/less powerful alliances that have the support of enough other (powerful) alliances.
The main strategy is to fill systems during takeover to prevent challengers of even reaching said system, and, if any do get through, to have enough players of supporting alliances to destroy any threats quickly (defenders often don't have to move a finger).
Yeah, it's like the mafia...
Possible solution: Any ships belonging to alliances not participating in the takeover yield negative points for the participating alliances.
--> This will lead to "clean" takeovers without the interference of third parties.
Not sure that would work, because then the big allies will just flood systems for alliances they don't like, getting them negative points.
They can only have up to 5 territories. It wouldn't help them in any way (if they already have 5), so why should anyone do that?
If they're at war, I could understand.
I just think the current system needs some rework.
They can help their allies win territory.
For example, big alliance A helps small alliance B when B wants to take territory from Z. A sends ships into Z's territory during the takeover, reducing their score significantly, allowing B to take the territory easily.
I agree the current system needs reworking. But negative points to the defending alliance for any ships that aren't theirs would easily be abused.
It would be nice if additional Stella blueprints were available in the event store during Apex events.
Give some tiny use to hijacked ships. Allow scraping at max for a skin to apply the look to a normal version of the ship
OK, I would like to share an observation. What I always liked about the game was the social elements in them, leading to interaction with other players. For example Armadas, Raiding, Territory Fights and even server internal rule violations and occasional "wars". Maybe aggravated by me being now a top 10 player on my server, the air is thin with regards to the need/benefit to socially interact.
- Raids are pointless (no survey ship that delivers meaningful resource amounts)
- Armadas - people tend now to safe tokens for events instead of spending them randomly
- Hostile Territory takeovers are a rarity - as frequently discussed here
If I have a wish to Scopely then please rethink the social model in particular for higher levels.
For instance that Scopely fixed the bug allowing to endlessly accelerate build & research by traveling to other alliances - was clearly a selfish mistake by scopely. Such a nice social feature that you took away
I didn't mean that the negative points would only be given to the defending alliance, but to the participating ones - defenders as well as attackers. This way it would be in everyone's interest to not have non-participating ships in the takeover systems.
IMHO the system is already being abused as it is at the moment.
Whatās about a alliance War Button.
With this button you can declare another alliance war. The other Alliance must accept the declaration to start the war. The declaration and the acception or deneying is postet at the galaxy channel. With acception the war all players of the war alliances get a new color. Bases canāt start a shield as long as the war is running. The war ends when one alliance push the button of surrender.
This option would stop stupid killing of empty miners and the alliances could show there strength and have a real war and no hide and seek. Maybe it could be although a good idea to show all bases from the other war alliance.
ive heard some conflicting ideas on Federation ships being able to cloak because it doesnt really fit within the lore. i realize some federation ships have already been given cloaking out of a fairness or equalizing the playing field perspective but i think an alternative option is giving Federation ships a scouting refit that allows them to detect cloaked ships within a certain range and mitigate some of the damage boost Romulan and Klingon ships get from cloaking. if anyone already has cloaking refits for say their enterprise or whatever just change it to the scouting refit. they effectively lose nothing and continuity is maintained
You donāt have to wait for that. Just select an NPC ship or other player and scan them. Then you can see your stats. š
Realta cloak
Too OP. it'll never happen.
I would love that devs add a self destruct button, available by long pressing recall button for 10 seconds, then a 10 second timer pops up to be able to cancel if needed during that time. If no action taken, u go boom directly to station.
hhaahahaha
Allow more emoji's like šæ & š§
Because at the moment they are the best emojis to use atm with the server merger going on
Scopely added a feature in a past patch that allowed a territory holder to view into a system without needing to have a ship in the system. This means that mechanics have been set up to control who āseesā into a system is already there. A fix for what seems to be a common territory complaint is that only alliances joining a takeover can see into a system during an active defense. Others sending in ships would not, negating their ability to affect/influence what is going on between involved parties. This might balance takeovers as well as reduce lag in fights since thereās likely less ships involved. Some of the takeovers in my server involve 2/3 of the server with a max amount of ships for the system notification popping throughout the entire fight have happened.
I would like to see pvp ranges tightened up. The g4 epic ships and especially the new g5 ships are disproportionately powerful compared to the other ships of players they can attack. I donāt mind losing and getting blown up. Iām a free to play and level 39 so I know itās gonna happen. As the number of players level 46 and above increase and the gap between the no spend/little spend increases the lower powered players need to be bumped up in power of protected by an adjustment in the pvp bracket.
I would like to see a self-destruct ability... what starship "doesn't" have that ability in any Star Trek film?
Or station for that matter?
Add an actual description to the Refinery.
Your so called hanger is not a hanger. Itās more of a refit center then anything. A hanger you store ships and can look and upgrade what you need to. An airplane hanger stores planes, a boat hanger stores boats a SHIP HANGER STORES SHIPS.š just thought I would educate you on that one lol
The best idea around refits you came out with is the cloaking and ability to by them in faction store
Refinery would be better if it gave a certain amount of each common uncommon rare and epic depending on the refinery lvl instead of this bs random wheel that screws players
You also need 10-20 times the amount of g4 mats for upgrades compared to g3, yet the refinery puts out roughly the same amount even though you have to mine much more per chest pull.
I do find it funny I actually found somebodyās that are far worse at math then I am , congratulations on that scopley
Please give us a button to trigger armada when all ships have arrived instead of having to float and wait for the timer.
I do love how I can have ship requiring 1hr30minutes and wind up all the time paying out an hour forty five or even 2 hrs 45 minutes in speed ups for it , your math sucks more then minesš
It would also be nice to have a cancel button, so one could back off when two different groups trigger same armada (with a refund of directives).
That would be Valkyrie or make them fight it out first.
Sorry, but Scopely's business platform is to encourage griefing in all forms.
Why? š
Just call it the hideout cause scopley the robbers rob ya then hide away the rest
Or how about this? If you donāt āpayā to take over a system or are defending your systemā¦. You canāt get in until the takeover is complete.
Another idea, increase protected cargo on the meridian through research, like for the Dāvor
Think just not allowing ships of alliances that are not contesting the territory during a takeover would suffice. On server 151, after the merger, the old server's alliances are so intertwined that it's almost impossible to score for the other server's alliances. They all just come with their big ships and wipe the smaller alliances clean...
What about increasing the speed of scrapping ships? Or add in the ability to use speed-ups?
Let us remove the UI of the locked research and building queue because they are really in they way
Add cloak to hijacked variants of legionary and d3
Why does every new feature need to be a gimmick? I mean seriously you have to earn officer presets?
Stop making everything something that had to be earned, or purchased. Some things should just be improvements.
⦠then what are we playing this game for?
To be fair, the officer presets having to be earned seems a bit weird... that should just be a straight up QoL improvement, surely?
Iām playing because I love the characters and ships. We shouldnāt have to earn quality of life improvements (that really have been features before) such as officer presets
All for earning bonuses and progress in general
But having to "earn" (actually "wait for" in this case, as it's just a daily claim) for something that saves maybe thirty seconds of tapping... meh
The game is literally wait or purchase
Thatās their business model
And we donāt know what itāll look like - I.e. how long until we get say the first four so no use shooting it down just yet
I want it all. I want it now. I want it all now free - sorry thatās not how it works
If thatās how you want to interpret things, then youāre welcome to you opinion. There were no complaints about some of the new features that would be earned or purchased. Just the idea/suggestion that QoL improvements shouldnāt have to be.
How do you define QoL improvements? What constitutes and what doesnāt?
Impulse speed research? Warp speed research?
You need to research those too right?
Whatās the difference? This is a tad harder because we canāt speed it up (would be my guess) by using lat
Quality of life improvements are things that do not improve the strength of your playing, only reduce tedium. Faster warp and impulse have direct mechanical benefit, so aren't simply quality of life improvements.
Unless, of course, they did a flat improvement for everyone.
For example, allowing ships.to be self-destructed, allowing recalling or navigation after canceling and before dropping out of warp followed by re-engaging upon dropping out of warp.
See, thatās where it gets interesting. And thatās exactly my point. For me personally anything that saves me either active game time and/or clicks is a QOL improvement
Get this out the middle of the screen guysš¤¦
I have like 18+ months playing and now ops 41. There is no real qol improvement. Instead, they added content and research trees and materials and stuff that require much more time than at the beginning.
Stella & Outlaw research, Territory Combat (big time here) & TC Research (mine iogen), Franklin-A new daily, Away missions some more minutes, Cloak daily and so on...
Special comment on TC reseach, cost is fully unbalanced versus refinery output. At this moment I would need to refine isogen for months to max research to my ops. Just see new research, I must refine at max (3 boxes improved refinery, iso1/2/3) for 5 days only to unlock 1 single research Breach Assault. š¤£š¤£š¤£ After this node there are other 15 nodes. And only level 1 of 10. Do the math. Insane, for sure the designers of these costs don't play the game.
Now new stuff Sindicate...
I can't see warp and impulse so big time saving. Never staring at a ship while warping to some systemš¤£
Update galaxy map show systems where Amanda are and where you can move your base to. like the mining tab to show system you can mine
Scopley can you do something about the 3rd research.. this plus in the middle of the screen is going to be annoying AF... Yes I know you can shrink it. But then you can't see the progress of your stuff.
Easy crack for someone that you want to let raid you 𤣠𤣠š¤£
lol true
with cloaking for everything and everybody, I would like to get a cloaking device for my Realta š
Realta cloaking too OP that its able to crack Scopelyās headquarters
Suggestion: Add a research queue that is accessible without having to pay for it, or rebalance construction times and research times such that one or the other doesn't sit idle for weeks while you finish an ops level. I had to rush a few levels, and now I'm about caught up with my buildings. Research, on the other hand, I was expecting to be caught up with that by no earlier than June (i.e. in at least 7 months), before the last two batches of new research. Please do something to alleviate the gross disparity between total construction times and total research times that doesn't involve taking money from my pocket.
Please make it so the Va-dar and stella can can get cloaking. It helps when your alliance is at war and you just want to do your daily events in peace.
REMOVE Assimilated Ferengi Trader from new borg systems in Romulan territory. We really don't need more systems with people camping in them for days on end waiting for them to spawn.
how do you like that? Don't make important events for Christmas
Just stop playing the game. This is the business model that works for them.
How exactly? As soon you hit a hosti your cloak is down. You get daily cloak for 2 rounds š
I got a lot of the stuff saved up from the last battlepass. Never used any of it. Also it's great for armadas. That way they can't sneak attack you. They'll have to wait till it's over.
Let us remove the UI of the locked research and building queue because they are really in they way
he already has a cloak!
What about the opportunity to use all of the ports on the dry docks. They can definitely hold more then one ship
officer presets BADLY needs lower deck support and is not worth spending on until this is added. I will gladly purcha$e additional officer preset slots when they have lower deck support. But will not spend on them without it.
I find some of the new features cool and bout damn time for them, others not sure on yet. As for buying anything you need to add the ability to use in game currencies for everything. Especially since you advertise as a free to play free to win game weāre in truth Iāve played over a hundred different phone games that all allow you to buy everything in the game using the in game currencies. Yours sucks in the regard that you donāt include this feature for those who want to remain free to play.
You could make more by allowing people to see how much things cost in ingame currencies vs real money to help them see the worth
What they need to do is make it like hustle castle... Paying skips the grind... But doesn't guarantee wins.. everything you can buy you can grind
I refuse to buy the new research que itās a waist of money for something hundreds of other phone games like this offer either for free or for ingame currency
Make it more like nova empire, galaxy of warships were everything is abtainable through in game currencies with far superior alliance features
I think the only reason why people donate to their alliance is to make themselves less of a target. You get no benefits from donating. Any who says otherwise clearly never played the games that have a true alliance feature that they actually benefit from. Donating should give alliance credits for using to purchase everything in the game in the alliance store, not this joke of a one that you waist donating just to raise the alliance lvl up to gain a few new members.
Probably already been suggested but Iāll throw it out anyway: Queuing for base raiding. Instead of landing on a base and having to reattack if someone is already in an attack, queue the ships up. If I attack the base again, I get added to the queue. If the target base bubbles, the queue is canceled.
Idea here how to improve cloaking, instead of just having a chance to hide your name from the battle log, why not also give the same chance to stay cloaked after the battle (if you win)?
Scopely. The refinery puts out the same amount of G3 uncommon at L28 as it does L39. Why is your refinery function so broken? Or is it intended to never work? Also, your support staff is worthless. Here's a suggestion, fix the bs you've created and quit jerking us around.
I would like the ability to lock officers out of away mission availability. Would be great with the presets.
I feel it would help settle uncertainty on roe if ships are tagged red marker for 24 hours after attacking a ship that was upc. Also to not be able to use a peace shield while tagged red. Exceptions only if the ship had an enemy tag in their alliance. Or if successful with a cloak.
was just thinking about cloaking for Stella š¤
Cargo size + exocomp should be easier to get. Have never landed one on rng. +25% is stupid too. Make it bigger. Would encourage raiding, etc
Excellent improvement! š
I suppose for 2 fingers? š¤£
May I suggest to change the scoring matrix for TC takeover events to the actual points scored during that takeover? So even if you lose (and maybe it is close) you get points. and it will also reward alliances that actually try to score instead of just "joining" and not showing up.
and while you may not be strong enough to win, you will still get a lot more points for actually trying compared to those alliances who simply don't try at all. Or maybe add the scored points to the win/lose/join basic points.
ROE isnāt part of the game mechanics, it has nothing to do with Scopely so theyāll never make changes based on it.
You say weird.....I say greedy. This could have been an amazing addition, but to me it's pretty much worthless now.
When purchasing recruit tokens in the faction stores, for the love of God can we have an option to select 3 chests instead of having to hit a button 3 times.
Put a note on battle report as to whether it was on a zero node or not. This would simplify diplomacy and avoid time consuming arguments so we can play.
Yeah, this was about the most callous move that they have made recently and a smack in the face to long time players that have been asking for this for 2 years.
Make it so there are only one column along the left side. Can do this easily by combining each type of que into a header row... i.e. Research 2/3, Building 2/2, Ship Const 1/1, Ship Repair 2/2... then you need to click on that row to open it up and see each individual item. Adds one click when you want to speed something but removes the extra ques from the middle of the screen, and cleans up the 'home' screen.
Thats not the slightest bit of a rude response, definitely something constructive there. Care to elaborate on why you think this way...?
There should be a notification for the daily xp chest for Syndicate needing to be claimed just the refinery and gift tabs already have.
This, while being a very interesting train of thought, would improve ROE enforcement. And scopely HATES ROE. It was not part of their game design and is counter to their intent.
Improvement: Consistent ship images, when using a skin.
Move this garbage to the far right. There's no reason to have it on the left of resources and territory mat claiming. They can only be claimed once while that other stuff is daily or better.
It was too much to hope for that they'd fix the low def skin of entD. 
Or, just put it as a chest in the claim section like the others all have just like tetryons and transwarp cells instead of having to go to another tab to click stuff
Only alliances who are participating in a takeover can enter system during active takeover and a 8 day cool down on re-joining an alliance you left.
They could even work a sensor jammer into the lore, needing help from the NPCs to penetrate it.
So, you want them to remove traders because you can't get them. That sort of thinking is idiotic...I can sort of understand your frustration at campers, but 'remove' them, come on.
It's hard enough to get the new Borg systems in the first place. Traders are a benefit. Do not ask to remove something that benefits.
Please get rid of the 3rd research bar blocking the view!! Its super annoyingš”
Not sure if this have been suggested before. An alliance vault would be a great addition and beneficial to members. It would encourage players to contribute and help out each other. You already have the Territory Inventory.. just add an Alliance Vault.
Yes, they need to makr a toggle to hide those stupid bars even when the menu is open.
A ferengi exchange were we can trade uneeded micro currencies from long dead events for others, or covert x to y with of course the ferengi taking a healthy profit
Iād like to propose some other things that you might consider adding to the purchase/grind model:
Latinum spend confirmation
Skipping officer shard animations
Officer carousel sorting (each sort option could be a separate unlock)
Battle view
Mission archive
Clear localization cache
Display station protected amounts (you missed a great opportunity here!)
Option to hide third researcher bar
View server leaderboards
Bookmarks
Bug fixes and game updates
Those are just a few I came up with. Feel free to add others.
Are you a masochist by any chance wanting players to grind for bookmarks?
I think your sarcasm detector needs recalibrated.
You look familiar. š¤š
Can we please get the "Daily Chest" to light up green to make it more apparent that's it's ready for collecting? Also for consistency with other chest pulls.
Highlighting the button in green unlocks later on. You just donāt have enough syndicate xp yet.
Allow us to sell ship BPs we don't want rather than making us build the ship and scrap it. I'm not trying to build a fleet of envoy and vahklas in my mid 20s and 30s, and while I can speed up building the ship, I can't speed up the scrapping process.
Has anyone suggested that officer xp be earned by those officers being sent on away missions? If not, I just did.
Build it scrap it get the higher level materials needed for your high level ships. I think they thought that out.
Member of my alliance scraps one envoy a week.
I don't want to build a vahklas or an Envoy. They are a waste of time. I don't care if the rewards are less for selling the bps vs scrapping an Envoy for 8.5k tritainium. You probably spend that much just building it
And I'm not wasting more time boosting it. There are better uses of my mats
The different grades of material can only be used on the grade ship they.
They are.
If you're not building a grade 2 ship, you have grade 2 materials not be put to use.
@river breach I don't see where there are scopely statements about roe. Others mention scopely's opinions and I cannot locate anything but player opinions. Can you direct me to them so I can read?
Itās been spoken about by MANY content creators who are in direct connection with the developers. Take their word for it or donāt.
@river breach I'm interested, can you give me one to read?
Start by listening to rev deuces last few videos. I know he mentions it there.
Ok
Hereās what one of our enemies found out when they tried to get us banned for destroying their ships.
A lot of us actually hunting the 33 systems are well beyond the need or desire for the ferengi traders. a few mil in resources and a bit of extra g3 is small change when I need billions in resources and g4. Im there for what used to be a generally clutter (and latency) free system to hunt in. Im not asking for the traders to be removed from ALL the borg systems, just the brand new level 33 ROMULAN ones. It took less than 24 hours for the traders added to these systems to cause latency issues in what used to be error free zones.
The lucrative systems would be worthwhile on a server that had those systems protected
Iāve had no latency issues in those systems, either before or after they added the traders.
Again, all I'm hearing is what you want. So for the lower lvl player that do use them, you want them removed because you have a problem....
You do realise im talking about reversing a change that was implemented 2 days ago right? Did those low levels just not have enough places to camp beforehand? Full systems were a problem beforehand thats why there are the new borg hunting zones. If there are not enough Assimilated Ferengi traders spawning can the spawn rate just be increased in the lower level systems instead of adding them to the 3 new romulan Borg zones?
Bigger myselium mines would be great.
It sounds like you want a Borg system that only youāre allowed to camp and hunt in. On our server there are presently two player ships in each of those three systems ā hardly crowded.
Add the ability to invert sorting orders, so level top to bottom can also go bottom to top
Can we just move this to a tab like daily missions and get this clutter out of the way? I'm tired if constantly shrinking it down
There's already a button for hiding all of that from view. It is next to the button for making bookmarks.
@spare wind yes there is and it constantly reloads as you pop in and out of the game but thanks for your invaluable comment
Really getting tired of every Territory Capture being a lag-fest where you're unable to do things for like 30 seconds at a time.
Proposal: Make it so that during a Territory Capture, ONLY Alliances who join the Takeover can enter for the duration.
Reason: On some servers, several alliances will show up to support an attack or defense of a Territory. We regularly get messages that we can't enter the system because there's too many ships in the system. Not only is this a way to deny the other team (overload so they can't get in to score points), its pretty much unplayable once you get in.
On Server 54 there are many coalitions of small alliances and very few big alliances. This is just too many people. Make a change to the game that forces us to make bigger, more powerful alliances by taking away our backup. I don't like taking choice away from the player, but your servers/game can't handle what you're allowing us to do.
But I like being in combat for 30 seconds +
Or just put the bloody thing in the gifts like every other daily gift!
1st of all i want to thank scopely for adding weekly and monthly loyalty boxes.
And 2nd a REMINDER !!!!
We also have a 4th kind of ships if i say most important, that will not be wrong! It's servay. We get only battle, explorer and interceptor parts from loyalty boxes but not for servay. It will be really really nice of you if you put attention on it.
<@&509690795536941056> <@&509691611903426561>
This will sound absolutely crazy, but itās truly brilliant. Devs should work on a voice command feature using the in game AI construct, Maia. Feature can be toggled on or off in settings. When on, Maia listens for your commands. Alliance starts an armada? āMaia, send Dock A to that armada.ā Miner depletes a mine? āMaia, recall Dock Bā or āMaia, move dock B 10 pixels south, then retake the mine dock B is onā.
I realize the coding on this would be crazy listing out the command structures for Maia to be able to perform. Could start with simple things like recall ships or open chat and send messages. Expand the features from there once those commands are working solidly.
You're asking for a disaster of bugs to unfold
Very true.... But it would be pretty cool if it worked. I know a few players that try to play hands free during the day.
Was typing the same thing before my eye caught this lol
It is way easier if all the chests that can only be claimed once per day were in one single place
New tagline Scopely - seize ya wallet by bugs r us š
Agreed, or just get rid of TC until a proper and fair battle mechanic is implemented. At the moment 1 whale can take out an entire alliance with his Maxed out lvl 50+ ship, its unrealistic and deters people from playing TC in anything other than realtas
Only command they will bother to release is Maja buy pack xx
More 4* mines please
Probably already mentioned but here's my QOL wishlist:
Separate tabs for PvP and PvE combat reports
Portrait view on rosters
Ability to post reports in chat
Messages not vanishing or able to be saved.
Separate PM indicator
PM's accessible from the "inbox" which looks like email but isn't
And you'll have to pay to unlock this command.
I have to say one of the areas that needs improvements is alliance. Donating to alliance no one really wants to do it with how it stands right now. Donating weāre you personally get no rewards for doing so sucks. Donating should be done were you get alliance credits for what you donate. Yeah you give a Titsy tiny amount in daily goals, but that aināt enough to get people to really donate to there alliance. Donating weāre you get a 1 to 1 or 5 to 1 ratio of credits would be better. As well as letting people buy everything in game with in game currency in the different stores would make the game better and more fair.
Khaydin to hell with paying for that kind of feature. Already have to much paying for things in a game that was supposed to be fair free to play free to win. Which is how itās been advertised.
Event tokens and tickets exchange for the unusable ones from discontinued events. So people can get rid of those.
Hanger name should be changed to refit center since that is in fact what it is. A hanger should allow players to store unused ships there and for players to access those ships so they can still upgrade them instead of having to switch ships just to upgrade other ships.
How about when we get an in game DM, the app sends us a notification? Hmmmm? That would be very helpful. As well as adding a number badge to our profile when tech support messages us. That would be great too.
Idea on hostiles. You have in some spaces were hostiles become aggressive or friendly already. Though you donāt have the random hostiles that happen in the series. No random hostile raiders, pirates, borg, cardassin, ferengi, romulain, Klingon, gorn, suiliban, kayzon etc. that should randomly show up hitting bases, miners and warships. These can offer bigger rewards for beating as well as surfing a purpose to keep players on toes and clearing mines that are zeroed node , idle warships and the like. This is a random feature that a lot of others have to help keep players active.
Ok... Here's one that makes sense....
On the research trees, I would love one of the 2 following ideas.
Ability to Collapse or Expand sections of the tree. -OR-
Ability to skip through pages of the trees (much like the skip feature of the Battle log).
Personally, I prefer the Collapse/Expand idea better.
Either way, the premise is that scrolling through 40-50 finished research nodes to find a research that isn't complete is rather annoying and I'd like a quicker way to do that.
There is a suggestion:
Expand opportunities for friendly and allied alliances
For example:
a. enable / disable the possibility of the right to extract minerals in the territory of the alliance;
b. enable / disable the ability to view systems on the territory of the alliance
Ń. enable / disable the ability to attack ships and bases (to avoid accidental attacks)
Add the title of Diplomat / Diplomat-Commodore to the alliance. This will give the other alliance an opportunity to see who is engaged in diplomacy in the alliance and contact him if there are any suggestions.
Something I would like to see to make getting a D'Vor a bonus, would be to add a layer to the latinum mining and refinery where you get special "in-game" latinum that you can spend to buy needed materials like 3*uncommon crystal, gas, ore, and the Rare versions as well. As it stands, Mining latinum is pretty much not worth doing, so why even own a D'Vor.
How about refining Latinum into multi-phasic credits?
Can you not put this in the middle of my screen please!?
can we have an option to buy individual peace shields from the store? like maybe $5 for 3 days and $10 for a week? some people might want to take a break and not worry about their base getting hit while they're away for the holidays or want to live on their phone when they're trying to spend time with family. you'd profit even when they take short breaks.
maybe let people buy specific officer shards. 10 shards for say $5. not a full unlock just a boost to counter recruitment token RNG. you could charge more for rare/epic officers or new releases. if you're worried about flooding the game with the new officers too quickly you could opt not to release the new ones on the store this way for a couple weeks or something. not everything in the store needs to be a $50-$100 bundle full of latinum/rss/mats/speedups/ect.
Rogue, just need to join an alliance and acquire alliance points. Can get all piece shields in alliance store š
Please add a notification button for the help desk. I miss 90% of the responses because I have to go through 5 steps to get back to the chat window and nothing shows anywhere that you left a message back. If you respond, I want to know.... and not just for a blip and then it's gone.
Can we please get a triple mycelium refine?
Here
Thx
Can I request a way to get the all the Duality crew shards in Recruit tab for the ones we missed.
I often see people wrongly sending messages in Galaxy chat that were supposed to be alliance internal. Can we maybe have something that better sets GC and alliance chat apart? Maybe different background or text colour in the chat window? add the alliance symbol in the upper left maybe? anything that clearly differentiates it from GC would be welcome.
Guten Tag,
Server 181 ist in tiefer Trauer. Wir haben einen geliebten Freund und langen Mitspieler verloren. Er ist am 09.12.2021 im Alter von 38 Jahren an Herzmuskelentzündung gestorben. Der gesamte Server mit allen Allianzen bekundet seine Solidarität und sein tiefes Beileid. Sein Spielername war "Lonidas" von der Allianz [UR]. Damit er nie in Vergessenheit gerät und wir alle uns an das erinnern können was er auf unserem Server 181 - Senate hinterlieà bitte ich euch um einen Gefallen: Es werden ja bei Updates gelegentlich neue Systeme in die Galaxie eingebaut. Wäre es irgendwie möglich eines dieser neuen Systeme nach diesem treuen Spieler und langem Weggenossen zu benennen? Sein Name im Spiel war:
[UR]-Lonidas
Ihr würdet dadurch höchstes Ansehen der Community gewinnen. Und es würde uns allen auf dem Server wirklich sehr viel bedeuten. Ich werde gleich ein paar Screenshots schicken um die Solidarität ALLER Spieler von ALLEN Allianzen versuchen ansatzweise darzustellen.
Server 181 - Senate dankt euch im voraus.
MfG.
JAStt - Admiral von ISS
Please thumbs up. Thx
I suggest lower decks officers next
I want a Boilmer
And a new doctor
Would be great for new Arc
Hello, please add Lorca to Discovery Recruit Special
Suggestion: Remove the indicator on the building/research tab/scrollout to only display a number when a build or research is complete.
#Scopely; seize the pay
Suggestion: Remove the cloak cooldown timer if you hit hostiles. Keep it if you use it vs other players.
Makinen needs to be added to the premium recruits.
MrSandman: they are here to get your credit card number, nothing elseā¦
It would be nice to see how much of your base resources is really protected for each of the materials of parsteel, tritanium and dilithium. Itās silly to have to go to your buildings and calculate that.
Basic programming of checks for displays are beyond scopely's ability.
They added that this arc. If you click on the resource, it shows you now.
Just a heads up i think that is base only not including research
Itās indeed only showing base. Bit useless but yeah
Ah I havenāt clicked on those for ages! Thanks for pointing it out š Would be nice if they included research because else whatās the point?
This is without research.. oh geempies!
Would love to be able to get push notifications, when receiving a DM. Even just from alliance members or something
We have a lot of lazy players sitting on nodes in territory. Canāt attack them (also a request). Minimum would be able to message them to draw attention to it
ask an allied alliance to clear the 0 nodes twice a day
Itās already shown
Can Scopely remove this thing itās completely pointless we can have more mats than that by millions and if we get that many then the generators should always work
now that Djaoki has been fixed (shatter defenses is now called sharpen defenses and it's a bonus to own mitigation instead of malus to enemy mitigation) why is it still disabled against armadas? It's now the equivalent of Zhou for morale. I think it can now be enabled and therefore even things with morale for who invested on burning
Suggestion: Please make sure that when entering hostile space the enemy isn't on a frontal collision course. This gives very little time to make a run / perform evasive actions.
Something like this gives not nearly enough time to react
This used to be a problem all the time for me. If you stop at the edge of the system for your warp in and not just click on the system in the galaxy map to warp there, this problem goes away. The complexity of changing the random hostile vector is a huge challenge programming wise.
This was me going to the Armada (you still see it in the Bottom left corner).
You say it works better if you go edge of the system?
Or would it be better to aim for the middle of the system?
No, aim for the edge. The chaser will spawn, often off the map, and when it starts moving toward you then you can just avoid it from there. If you come in blind there is always a decent chance of getting hit en route.
I have a radical suggestion sort pvp out between levels its grossly unfair a 52 can attack a 30.
What would be a great feature, a way to activate a standard "Auto Ship Repair " option after it's destroyed !!
So it repairs when you forget or just after a "Grind" !
Itās not, actually. The lvl 52 probably paid a lot of money to be were they are. The lvl 30 probably didnāt. Scopely needs money to keep the game running, which means the people paying needs having enough fun to spend more. I (f2p lvl 34) know how annoying it is being hit by a lvl 50, but I also know that personās subsidising my free game. Keep on your toes, avoid, hit back when you can, and youāll end up being better at the game. Nothingās better then destroying a ship double the power of yours.
A system inside the alliance menu that lets people with certain permissions deposit or withdraw items, resources, ship bp, maybe even ships. Would be a great way to assist alliance members.
adding different amounts to the 40s bps like 41 42 43 44 45 46 47 48 49
Thanks again Maker's for destroying my ship with you're Hostiles ! We need more Repair ups!
Preferably a chest which would have mixture of speed / repair ups šš»
I might pay for a pack with HG Worf, but not for something with a 5/6 chance at getting nothing but transporter patterns. I really dislike these packs with a small chance to get something I like.
What level are you? I can't burn these fast enough. I currently am sitting on 47K 30 minute ones and most of my alliance is the same way.
right
Now, if you want them to add more regular speedups, then I'm on board with you.
Level 25 and sadly just Fed faction š
The locks really change this for you. With each faction daily giving you a handful, you will find yourself with more than you will ever need of these when you lock more in.
Actually, if they chose the position, say, 10 seconds before it actually spawned, it would always spawn behind if you're moving in a straight line. Maybe a check right as it spawns to make sure it's not too close.
Whenever server v server combat happens, you should implement server transfers. Limiting this to lower levels is silly. Let us buy a token and change servers.
Custom notifications. I don't need notifications everytime an armada is started.
My guess is this probably isn't a new idea:
Archivable Daily Quests. I suck at remembering not to receive my daily faction quests which sucks when I'm trying to grind some other faction.
Save me from myself!
something that would be helpful... when you have a building that you want to upgrade but it has other building prerequisites, SHOW THE RESOURCE/MATERIAL REQUIREMENTS still so that we can know what we will need once those other buildings are where they need to be. I'd like to know how much 4* uncommon ore I will need to upgrade my operations center, for example, while I'm busy upgrading all the generators and warehouses and vaults. Don't just say "you need these first". That's good to know and important, but also good to know what resources and materials are going to be required as well.
or what else could be helpful, a checkbox option to select the ones you want to collect and then one button to collect them all at one time
Increase the amount of chest that you can open at a time to every chest not 50
A faster way to donate to an alliance would be nice. Instead of click wait, click wait, click wait. Add an option after so many taps to donate larger amounts please.
Just remember, before you post your ideas & suggestions: If Scopely can't monetize it, it will never happen. š
Create a cooldown for dropping and rejoining territories for capturing. We've seen abuse of this in the last few territory events.
If you as an alliance willfully drop a territory, you should be unable to join that territory capture for 7 days (until the next Takeover opportunity).
I'd like to suggest removing the standard transwarp cells from the Latinum Antique Refinery, or at least scale it better. As a level 39 player with a max tier Vidar, 1 standard Transwarp Cell and 6000 ship XP has very little value, yet that is what I received today.
Something that needs addressed is the lack of common, uncommon and rare 4* survey parts in events.
Take the parabellum event. For 40+ you get common and uncommon for interceptors, battleships and explorers but not survey.
Would be a simple add and really help
Here's an idea. Whenever you win against a base you get a chance of gaining an officer shard. The pool would be whatever the player has at home. The defending players doesn't lose a shard though. It's just that the attacker can "learn" from them. Make sense at all?
I feel like there's a lot of room for Discovery Season 2 stuff, even as a mini-arc. I know the future stuff is its whole own thing. But Season 2 is absolutely doable. Disco Uniform Pike (save Enterprise uniform pike for a Strange New Worlds arc), same for rogue Spock. Red Burst related flash events. Raise the mycellium cap or rework mycellium system. I'd say Enterprise skin but they'd probably save that for Strange New Worlds too.
A few Discovery Klingon officers.
My suggestion would be to move the 'x' as in "1x 15 Minute Speed Up". Because for a second I thought it said "x115 minute speed up" as in 115 times 1 minute instead of 1 time one 15 minute speed up. In some browsers the space between 1 and 15 seems closer. (This is for the web shop)
Could we please keep the āeyeā button on the ata screen even after the assignment finishes? I donāt have the assignments memorized and I like to see what the possible outcome was before I collect. For example how much critical chance percentage I had, etc. thanks!
Please do not do the BP event for Away Teams. A lot of us are completely spent on speed ups for them. Rares take two to three days to complete. And don't get me started on epics. There has been no new events to get more speed ups in several months. So unless you're willing to gift some tomorrow or whenever. Please just don't do it.
Or i'll be forced to skip tomorrow's event.
I second that, get rid of the away teams event for the battle pass points. I couldn't finish it because all I got for 3 refreshes was 3 day rares.
I would love to see somewhere that lists all of the efficiencies/plus ups you have in a list and totals it for you. For example, you have this ore efficiency, plus this one from territory plus the Rom shipbuilding one depending on ship and the total savings/improvement is X.
So, @agile abyss provided a response to some of the feedback on the AT event. My own perspective is that the primary issue with AT in general, which is brought more into focus by the event, is that there is no real agency on the part of the players to influence which events get spawned. The mission resets have gone away (seemingly due to the increased auto reset frequency), and were never farmable for F2P players. Similarly, AT speed-ups are only minimally farmable by a daily award. If the RNG throws you abdlre of 2-day and 3-day missions, then woe to you. Two changes I would propose, then, are:
1 - mission resets in some farmable fashion: PVP/PVE loot pulls, armada chest pulls, daily award, something where players can actively work towards having the resources to make AT events less impacted by the RNG of what missions are available.
2 - more ways to obtain the other increments of AT speed-ups. Maybe faction store? You could even just have an AT mission to get speed-ups for other AT missions. Again, speed-ups improve player agency, and can be farmed and saved for future needs.
For away teams add an optimal crew button. It auto fills what would give 100% or close to success based on what members are available.
If weāre going to have an extra verification step and confirmation for entering token space shouldnāt we also have one for exiting token space?
I have never accidentally used a token but I have left token space multiple times by accident.
Considering the recent tornados that hit various of the midwest states, is there any reason why they haven't provided those gamers with a 7 day shield while they're trying to get their lives back in order?
Those that can.
A suggestion only.
Here's a crazy idea that actually makes sense... How about 4 Star materials in loot boxes dropped from deep space hostiles, and 5 star materials from hostiles warp 120+?
Honestly, it's kinda weird getting Vahklas prints from loot boxes obtained from killing level 42-44 hostiles.
We have extra station build que, extra research que, How about an extra Scrapping que or two?
Also increase the scrap time, but allow the use of speed-ups for all scrapping operations.
Please add a prime research where total Modulator drop is multiplied by a few factors when using the Franklin or Franklin A⦠the amount of modulators you need is insane and even with the existing galaxy research it is a painful process. Iād spend an extra bit for research for a total drop increase of three or four times what a swarm normally drops like the Stella.
The 40+ economy is broken in general. Only way to progress is scrapping dozens of ships. Thatās all well and good but thereās nothing to support it, I.e instead of making that process easier by increasing the rate of g3 production weāre in fact hampered as we lose g3 in events. So itās a bit daft, even adding them back in in addition to the g4 would be a big start
Hello,
I would like to know why the rules of the levels do not apply on the territories independently of the takeover?
Indeed, that is temporarily removed the time of a takeover I can understand but apart from the takeover I do not understand.
Is it because you don't know how to do it ? Too technically complicated ? Or because you haven't thought of it ? Or is it a bug ?
Thank you in advance for your feedback š
Que?
Heās asking why the PvP bands arenāt applied in territories. My pidgin french wouldnāt be good enough to write a response though
Google a traduit :
Parce qu'alors les joueurs de bas niveau pouvaient simplement quitter leurs navires pour des points et ne pouvaient pas être attaqués. Tous les vaisseaux spatiaux doivent pouvoir y être attaqués pour un événement de prise de contrÓle.
Because then low level players could just leave their ships for points and could not be attacked. All spaceships must be able to be attacked there for a takeover event.
That's why I specify "excluding TakeOver".
It's not acceptable that the PvP Ranges are not operational outside of the Takeover.
Some of what you say on a primarily English speaking board is lost in the translation then, but I understand your statement now. That is a debatable point for sure. If it was operational, then a territory owner could not defend against aggressors to their protected space, and vice versa, we little people could not go hit their OPL miners for all that great ISO we can't get otherwise. But different game mechanics for different spaces also leads to confusion.
Instead of that poll which officerās/ it should be -which officers you want to buy
There needs to be a way to mark a particular player, not alliance as enemy. we have a player on 070 that keeps changing servers and jumping from open alliance to open alliance but he will target only lower level players constantly. Need a way to keep him marked to protect our lower players so they can see the red target when it enters a system they are in. Targeting alliances when the enemy is one player is utterly useless.
6,3,4 borg not an option in poll?!! Smdh
Yup 44
Be glad you are not on our server, the level 59 has a 100+ mil ship. Him and his alliance controls the entire TC and says who gets what.
On our server, he plays the pirate and harasses and terrorizes the whole server or almost, long live the imbalance of the game...
also i would recommend you ad another category to the diplomacies, right now you allied / friendly/ neutral / enemy. you really need - allied / friendly / neutral / cold war / enemy. some way to mark alliances that are not plain enemies but not a neutral either.
How about a frenemies tag?
Could use the same symbol as friends but color it red so we can mark alliances that need to be slapped
lol.. most severs use enemies as KOS .. there needs to be something that is not KOS/full war. but not neutral.. like in conflict.
Yea frenemies
The Lil hand icon would stand for high five to the face doe anyone marked with it
lol
Please bring back the Tribbles events. š
It's almost impossible to get shards for the damn thing. People have tons of leftover tribbles that they need feeding. And it's a simple between arcs event that isn't level specific.
My alliance has at times temporarily marked alliances with a heart that we wanted to show some love to with our photon torpedoes.....
there are ways to do it, but I definitely agree that there should be more ways to distinguish both friends and enemies than the current system.....
You set them to enemy....
how about a suicide bomb for lower level surveys where once a day their ship will be bait for someone to attack them but they will blow up anyone who is of higher level then they are for mutually assured destruction
No picard on the poll cause you know everyone wants him what a š to the players
Daily Syndicate XP button should belong in the Gifts section along with Daily Teryon reward and Daily Transwarp Cells reward. Otherwise it is one more thing to keep track of. People forget.
Are ther any plans/intentions to make the Cloaking feature available for the āHighjackedā ships ie. Legionary/D3?
Put some larger data nodes(10,000+ size) back into the Augment space
I used to love/hate/love raiding bases but now it isnāt worth my time. If we do get a new resource, please make it eligible to be raided from other playerās bases.
I want more dilithium
How about making an outlaw research that cuts the cost of codes in the rogue store by a genuine 50% of the cost since you don't want to address the stella 100k cargo bay. @jolly kindle or whoever reads or don't read this area from Scopely @grizzled forge
Just grind more codes . In one hull today I got nearly 180k codes so the cargo limit isn't that much of an ossue
Let us set territory privilege by rank within the alliance. So people who consistently donāt follow the rules or cause problems for the alliance can be (temporarily) demoted and lose any benefits and the ability to mine in territory
What about the "Race to Ops" Events? I've seen a couple of these and were able to time my level ups with these events and it was great - though I haven't seen one in a month or so. Seems like every arc should have one of these events.
Is there a way to jump other servers for pvp server verses server?
Can we get a way to trade in excess blueprints for... Something? After a while you end up with more blueprints for random ships than you are ever likely to use or build, especially the faction ships. Even if they were only worth a fraction of their value at trade in, it would make them actually serve a purpose beyond clutter.
I would love that devs add a self destruct button, available by long pressing recall button for 10 seconds, then a 10 second timer pops up to be able to cancel if needed during that time. If no action taken, u go boom directly back to station.
I played this game for over 3 years. My strategy has always been to collect and upgrade as many officers as possible but they keep adding so many new officers and this prevents or slows down the upgrade the stack that I already have and that makes it feel like drinking from a firehouse. They add 3 new officers each 6 weeks roughly. I canāt level any officer to its max in 6 weeks let alone 3 of them. And I win lots of officer/ ship events but itās not nearly enough to even get the shards to upgrade any new officer in 6 weeks. Iāve not even begun to upgrade ships because with the credits I get it will only slow me down more.
The only way to keep up is to pay it seems because else Iāll just be drifting farther away. But suppose I pay, I doubt Iāll ever be able to upgrade the officer stack to its max as they hardly handout any independent credits that these fancy new Borg officers require.
After this much time time Iām starting to get annoyed.
How about fixing your stupid refinery??? Its 10 to 15,000 USD to max an Ente. Thats stupid.
Fix it.
This game has a problem with resource provision.. itās making it too exclusive for the rich and not so famous.
If you add up all the items you can buy in the store you get an amount thatās higher than what the average Joe makes a month. These prices used to be at crazy level but itās now getting in the realm of mentally insane.
Unlocking RSS generators to put out "Farmville style" would be a good starting point...
And raising the mining rate of those same RSS wouldn't hurt either.
! Suggestion make grinding ships to lvl count towards events that require using ship xp... Which I never have to enough to complete events unless I stock up for weeks... PLS?
I don't know if its been suggested before but, could available missions be given a key prompt like missions that are on the go? It would be easier to find and start missions instead of searching each systems planets.
Can we please start a petition to Scopely to make "in the process of being blown out an airlock Gowron" a perminent emoji? It would replace the googly eyeballs nicely, I think.
Can there be a research called Prime Cardassia? No good reason, just want to embarrass a friend whos username is cardassiaprime lol
We need DS9 and voyager crews in the game is what we need.
Isn't that the boot button
replace Officer Mara in the Bee event. to Jayla. it would be logical. there is no way to get it. not hired
Honestly the one feature that I think we need to add is the ability to attack members of our own alliance. No reason there canāt be a pop-up warning just like there is when you have a shield up, but then allow the player to attack. This has the potential to provide numerous benefits to players, from allowing them to work with alliance members testing crew and ship configurations to allowing alliances to clear their own zeroed mining spots in territories.
Done the possibilitƩ to send message at more than one player, it be used for ally officers to send the same message at all the ally members in only one time
Sugestion , that maybe some asked before, When going to send incursion team, a option to hide all "used" commander , to no see it while search build the incursion team.
Now that epic ships can cloak but at 40 per go you need to up the limit from 200 tachyons to something like 500 so the ship can be used in pvp or at least leave the ship cloaked for the hole 5 minutes great idea cloak needs more work though
Alliance exocomps?
Suggestion, Either add research for unlimited production from rss generators or remove the Stop Production Function. With the generators as they are today, why would any civilization build them. Billions of rss to upgrade to even Level 40, but never even get a single billion in return. By having the generators 'Stop' removed it would benefit the smaller stations while only mildly helping the more developed ones. It would still take months for the generators by themselves to make enough to do one upgrade to a level 45 station.
Having a research option around level 30 would make sense. Miners already haul rss to stations in excess to warehouse limits, the generators should be no different. It just a transport activation to move excess to where miners store their goods.
Otherwise, the generators are just wasted space on base. Rarely being used but costing BILLIONS.
The warehouse and vault can still be used to determine PC for the rss. Or the warehouse can be used as a limit for what can be bought and sold in a single day at a marketplace. Many options there.
I'm only lvl 29 and im sure like many of you, already have over 1800 khera, vak, and khumari bps, each.
A suggestion for all the excess ship bps. Seen a few already poated for trading in the bps, but how about an incentive to build and then sell the ships.
A function similar to scrapping, the higher tier/lvl the ship, the better pay out. Could sell the ships to Aug faction for indi creds, or any faction for credits rly.. Sell to the synd for synd exp. Somethimg like that.
Cool idea but I'm sure the payout would be 1/100 what you need to progress
(At lvl 30)
(Maybe 1/100000000 what's needed at lvl 40)
**My latest ideas: **
Alliances:
1. New ranks (In an Alliance)! I have some ideas for these ranks: Rear Admiral; Vice Admiral; Fleet Admiral; General; Brigadier; Colonel; Chef Agent; Chef Operative. Or you can make ranks by yourself.
2. Linking Alliances that you can make a new Faction. These Factions have another ranking system.
3. Send "Away Teams" from the whole Alliance.
4. That an Admiral can set the permissions for different ranks by himself.
Away Teams:
5. The Away Teams are sorted with colors (white for common, green for uncommon, blue for rare, purple for epic).
6. That you can hide busy officers with a button (checkbox) in the Away Teams menu.
Other:
7. I would like a friends list, so I can keep track of friends in different alliances.
8. STFC needs a way that you can free up the Display or that you can make some symbols invisible or symbols for other symbols.
9. DS9 and VOY Crews
with so much addition to double build, research etc, the visual interface is packed, i proper a simple icon for each section i.e tools for buildings, rsearch glass for reserch, scrap icin etc, And when a user clicks on the icon it will expand to let them know status of build, research etc. This way the screen is freeed up more.
But you can also play on an PC and there is nothing packed.
true but i cant carry my pc everywhere with me š
Minor detail, but hopefully one that doesn't break the game.
Like how ships in galaxy view rotate to match the warp trail they're about to take, I wish they did so in system view as well.
During that five seconds of charge up, the ship is rotating towards the edge of the system that matches the point they would have come in from had they came from that direction.
Linking alliances somehow would be cool. Make an actual Federation and give ranks in it
A currency exchange where you can sell faction credits at a discounted rate I.E. being able to sell Rom credits for feds at a rate of like 7 fed credits for 10 roms, the more you use it/larger the amount traded the worse the exchange is
At least a year ago they promised in a way ahead roadmap that they were doing this for all the excess inventory items. Then silence from that point on.
I want to be able to booby trap a node I'm mining with a cloaked ship! That way, when someone tries to attack my miner, they attack the cloaked ship!
With the new Orion Syndicate rep, was there any thought about giving Orion rep points for completing all the old Orion-oriented planetary missions in the Orion system and nearby? From a storytelling perspective they should certainly affect my social standing with the Orions.
Two suggestions regarding away missions
(1) Automatically sort by least time remaining.
(2) In the main tab, color all names by mission rarity (white for common, green for uncommon, blue for rare, purple for epic)
Make buying everything available with in game currencies. Itās not hard to do and it can actually help get more players willing to spend actual money as well . For when you can see how much things are worth in in game currencies and how much itās worth in real money itās easier to say ok thatās worth that instead of saying not for that freaken price itās not worth it. Most people perfer seeing whether something is worth it or not by price comparison.
How about having tetryons recharge slowly at their own rate as well as having the reward chest to give an instant boost, so if your away from the game for a day you come back to a fully recharged cloak?
A way to send supplies to alliance members.
Again, I'll say it again. Watch the SHOW!! Enterprise doesn't cloak. It should not apply to any Federation vessel. š¤¦āāļø
Didnāt Riker show up in a cloaked enterprise in the last episode of TNG? I actually havenāt watched it but my alliance had this discussion
How about being able to trade in useless ship blueprints for refined materials of your choice, with a decent trade in factor.
enough!!!! with the ridiculous drop of the reds, for 2022 can you give us something decent? All players from all servers are in my situation, they can build hundreds of Kehra, Vahklas and Kumari.
I'm a level 36 with 4million Augur and 3mln D4 I don't need this junk.
If you don't want to change the drop of the reds at least give the opportunity to exchange this garbage.
Some highlight to show when the daily syndicate chest has refreshed
What would be great !
Scrap the 10 mins chests, and have 20 minute one's instead !??
The Pegasus had a phase cloaking device!
<@&509690795536941056> an idea for the game - a. Single-view pane of all the things which contain a cool-down timer. So ypu can see, and get a notification on, when an item with a cool-diwn timer opens up for claim. This would include all armada chests, syndicate daily chest, the 10min/4hr/24hr boxes, discovery chests etc etc. . . I donāt know about everyone else, but as more and more things get added which need a manual claiming (such as the new syndicate daily chest) its too easy to miss some.
What about daily Faction credits when you're station is in that faction systems !?
I think a second battle pass would be nice.
I would like a friends list so I can keep track of friends in different alliances
Wondered if already asked. Is there thoughts on making discovery able to detect cloak? Like the idea and fits with the ship
Worse is getting Kumari BPs from Lvl 43 hostiles!
Can we have a way to hide all unavailable officers when setting up away teams and/or ship crews? If they can be designated as members of a ship crew or away team by the icon in the upper left, that suggests a way to filter them out so I don't have to scroll forever through all of my officers.
Just a checkbox, "hide busy officers"
Hey Devs.. would be nice if Scopely would sort the Active ATAs ascending by time left to complete. š
You have to review your lvl spread. Its setup so that once you cross lvl 30, you have to stay shielded 24/7. Or else the whales (lvl 46 and up) will just crush you. I bring this up because Chewbakaa is a lvl 46. Iām a 30. Heās a 1000 time more powerful than me. If I have to stay shielded 24/7. How can I be expected to play pvp. Once I drop my shield they can pounce. I believe in the overall intention of the shield or share mentality just not the lvl spread. Maybe keep it to no more than five levels
can we have away team mission with syndicate xp for rewards?
It is scandalous
Would be very cool if 4G Armada Packs can change repairing speedups on building/research speedups
Be really nice to have a Store to get stuff, bug report doesn't work.
Make āNEWSā ingame stop popping up after reading it. Same session I read it so it goes away then 5 minutes later itās back on my screen
Already read that please stop it
The daily rewards chest, this. Is ok . Though it could be upgraded since it gives exact same stuff it did at low lvls at high levels. This should give based on lvl since higher one gets the less useful these rewards become
The System needs fixing
⢠1 Play Game
⢠2 Enter Hostile space š¬
⢠3 Game freezes š±
⢠4 Hostile Destroy's ship š
⢠5 A Long Repair Job š
This Happens way to many Time's !!
I dont know if someone say that allready, but......
PUT LORCA AGAIN TO THE DISCOVERY RECRUIT PACKš
š
Even dont understand why he was took out again, but the Burn-Lorca (geogrio) is still there š
How hard would it be to have a 4th diplomacy marker added? I know a lot of people use the friendly spock hand for targets that are not friendly, but not KOS. Could we get a 4th category of like...Notorious?
What kind of ridiculous thing to have to pay for preset crew load outs. Itās horrible enough you have to scroll through 100 officers. And because Scopely made a mess out of it .. we have to pay for a feature that makes it more user friendly? Whatās next, youāre going to have to pay for you each bug that you donāt want either? Get real! No but seriously
šš» Each Alliance, should have their own Armada Station With some Alliance resources inside .! And other alliance's have to Tag it or destroy it for points !
Add something to the systems that allow you to go to bordering systems without needing to reopen the entire galaxy map
- Spend money on speedups for this shite game
$¢¤ā½ā¬Ā£Ā„
The gifts do fhange with level. Though frustratingly, not everything gets upgraded. Oxp and sxp in particular are terrible.
How about during a takeover if an outside alliance is in the system and is not part of the attacking or defending alliance they get a debuff that causes a "core breach" after 60 seconds.
Have the refinery give better outputs based on refinery level with a list of the bonus per level in the description like the rest of the buildings.
Edit: spelling
Please add an Alliance HQ.
The new thing added to this addition will be:
ā¢New station for your whole alliance
ā¢In alliance trading system
ā¢Star hub
ā¢In alliance sparing
The new station :
This new station will have the ability for your alliance mates to dock. This will mean your alliance can repair ships and switch crews (you are only able to switch crews that are in your ship). This too will have the ability to be raided but not for traditional materials but only for items sent into the alliance trading system. The raiding will be as an armada attack it takes 5min. These stations will have a shield that lasts forever but after 40-50 armada attacks to it the shield will break.
In alliance trading system :
You and your alliance will have the ability to send rss into this trading system. That includes : Parsteel/Tritanium/Dilithium Tokens, Ship parts of any grade, Raw and Refined mats, Raw Latinum, Corrupted/Decoded Data, Faction Credits and Ship Blueprints.
The Star hub :
This will be exactly like the āStation Hubā but each system can have only 4 Alliance Station facing North South East West. They can be relocated to different systems but only the Admiral of that alliance can relocate it.
In alliance sparing :
This will grant the ability to have a sparing match with your alliance mate to see which crew/ship is better against ship/crew. After the match ends it will give a āVictoryā or āDefeatā pop up like with if your alliance was successful with a Takeover. You and your alliance mate wonāt have to repair. There will also be a Battle Log given.
Free to obtain via syndicate. You donāt āhaveā to pay for it. Be patient it is F2P able to be unlocked.
What about a small button to cancel Armadas, when it is clearly visible that you will not be the one starting? Forget about the wasted RL, but it is ridiculous to be unable to start another Armada for 15 minutes, just because of some lagging, which prevented the correct warning to appear. š
or even away team speedups
Balanced pvp.
They want to sell everything
That doesn't makes sense.
I also donāt understand where there are so many speedups for repair? marinate or what?
When for buildings and researches need so many every day...
It would be nice if we had a converter to convert a 30 min speedup to 30 x 1 min speedups or such
It would make it easier to speed up repairs because you don't need to think about using the right amount and the right size
Simply slide it to max and even if you are wasting a few speedups, at max you are wasting 6 mins of speedups instead of 30 mins or 1 hr speedups
As i said before in 4G armada packs are wrong speedups... and thats it reason why i not use em
Only epic one, just to get rare Tactical cores for ACC
New ideaā¦. Speedups on mining. Use a speedup to mine the hole node in just a click
The whole fog-of-war for the deep space systems has always been annoying. I understand why it's there (well, no, that's a lie; I haven't the, erm, foggiest), and it was tolerable before the deep space Armadas had been introduced, but now it's just pure irritation (not only you need to send a ship to join, but also watch it arrive so you can actually pilot to the Armada). The territories at least have been improved so you can look into the ones you own, so why not make it a step further and allow looking into any deep space system where an alliance member (ship or base) is already present? That would still preserve the "mystery of deep space", yet make deep space Armadas and other alliance-based activities much more pleasant and user-friendly?
I agree, its annoying especially when it takes 20 minutes to get there.. Least they discovery has a use i suppose once the research is high enough
Sarco usefulness improvement idea: allow research that would enable the sarco to dock over a meridian you own, as a mining escort, so its special abilities would work from being on a node. It would not mine itself but first redirect any attack intended for the meridian to itself. So you would need to kill someone's sarco to get to their opc meridian.. this would be balanced by the sarcos need for special resources to repair itself..
I said just that !!
The revenue trading would never, EVER happen in this game. That is $$$ Scopely would lose the moment you have whales with more rss than God giving stuff to their littles. Trading, etc., will never happen in this game.
TRANSPORTERS! How have you not included this essential piece of technology in this game? Allow crew swaps out of base with transporter tech.
I'm completely Miffed at Red Hostiles Destroying my ship's and can't move it away !! š”š”š”š”
At least put some advice on the game !!
New officer the traveler- captains ability quadruple max warp range to a max of 500 and ignores tokens requirements, secondary ability +50% to cargo, -50% to own hull
Well there is a 500 warp system now, I'd like to see it before my kids graduate school (6 and under rn)
Seems pointless. Sarco is only strong during tc.
No, sarco isnfood while on a node. Capture or iso/rss . So not useless.
Bring back replicator rebate events maybe once a month or so
chat system is really bad in this game, no utility at all and line limit so you can only see last 20 or so messages. in a political game like this need better ways in-game to communicate (i know there's discord but that's no excuse), it would be good to have alliance message of the day or a way for alliance leaders to pin important messages (such as relationship changes with other alliances), more sub-channels for chat, chat overlay you can put over main UI (can only see first couple words of last two messages atm), more customiseable icons for relationships with other alliances, any or all of these would be nice š
hitting an armada cloaked should complete all cloak dailies the way doing a swarm armada does for the swarm dailies
Why are pvp/ pve battles still 5 second pixel fights? In the 80ās they could make fights look more interesting than that! Is it too hard for them or are they just unable to come up with something more creative?!
@agile abyss hello! Maybe you can allow viewing the board of other brackets during slb. Would be interesting to see how others are doing during an event. Thank you š
Allow the bacon emoji in game š„ š„
Pretty sure it's attacking or defending a capture or mining node DURING territory capture. No other time.
Idea of a new leaderboard mechanism: ARENA
I don't know how it looks like on other servers but on our Server (EU 166) is PVP practically dead. An idea might be a more balanced PVP mechanism.
Two players (or more, it also can be expand to Battle Royal mass)) agree to a Arena fight (an example of how they agree is on the following pictures) and the challenger has to choose the ship of which both players will play in the Arena. After the Challenger has chosen the ship, both get the option to choose their Crews. Both see the chosen ship, so both can crew it properly.
After that, both players will be transported to a Arena System where they play out their match.
In these matches ship and crew strength, research and stuff will be the same for both players, so no one will have an advantage in the stats.
To make it competitive, a new All-Time Leaderboard and ALB/SLB-Events can be tied with the mechanism.
A timer, in which both players have to decide on Ship and Crew will avoid that the organisation phase take to much time.
Station-Shields are not affected by the Arena fights, no matter who of both are attacking (compare able to the Armada mechanism).
Points could be counted as:
Same OPS level and below: 1pt for victory
+3 OPS level: 2pt for victory
+6 OPS level: 3pt for victory
and so on...
It has been said, but armada directives. The armada packs are not worth it when the event (in this instance its Romulan or Klingon road to victory) gives shit rewards; why spend on an armada directives pack? Just buy a station upgrade pack and you get more than placing 1st in the event.
This is for the spenders of course
My idea above re travler could be a while story arch
Now that I'm sober and think about it
More 4* mines please
I would like to see cap. picard as a borg in officer list
Can you make this blink or put a little red 1 here when the daily is available to collect? ā¤ļø
Fix the RNG on the refinery. allow us to target what kind of material we get. maybe as an option, say you need 4k unrefined for common refined, 6k for UC, and 8k for rare G3 materials for example. if you insist on there being RNG, make it in the quantity you get but dont make the RNG be if you get it at all
Please, give us a notification dot to collect daily syndicate award, or move it to the 10 minute chest area!
Allow us to roll over unused tier 1 parts into tier 2ās
Yes atleast one in a ten of them can be converted into grade 2 will be a good idea š
So conversion is 10 ā> 1 ?
You already can, but the conversion rate is damn low. Build and scrap
Thereās daily cloaking missions, how about a daily summoning one?
10 grade 1 mats to 1 grade 2 mat along with few tritanium š
The new 4 part arcs have reduced the amount of big event stores we will get per Yr now . It was on every part 3 now it's part 4 so please go back to 3 part arcs or give them every 90 days and let us earn a token to use every time rather than something different each time and our items page bring full of useless junk
We also need diplomatic tags for solo players without an alliance or for a single player in an alliance.
We have a few players we don't hit but have no affiliation with the players alliance.
Also some personal diplomatic tags would be good to so every player could add maybe 10 thst their alliance can't see
@worldly nova please get them to add a way to join DS armadas from anywhere so you donāt have to send your ship to the system and then join. 10min warp time is long enough to forget you were even joining one šš
Can we get a ship build speed and a ship scrapping speed exo comps
Can Scopely please introduce a feature that doesn't allow a person to warp into an active TC (territory control) fight unless their alliance bought into the fight?
yes please
make the non participating ships blow up or warp home at the very least
but do something
Nice to see that y'all have automated your lack of help desk... But that thing sucks even worse than what was going on prior. BBBBBBIIIIIIIIIIIIIIIIIIGGGGGGGGG step backwards
I disagree with this idea as a LARGE part of this game is developing and maintaining political ties with other alliances. Has been that way since day one of release. Territories are a train wreck for sure that leads to players leaving the game - but who's counting
What's are the cons for allowing all players in my alliance see who is online/ when they were on last vs just only letting the Admiral and Commodores have this exclusive view?
- Only alliances that own a territory should be able to attack in territory (unless their alliance is participating in a takeover). You want to use TC? Get a TC.
- Is it really necessary to allow players to be able to attack 14+ levels below them? Seriously, a 39 should not be allowed to hit a 25.
incorrect, Territorys were pitched as 1 aliance vrs 1 aliance, thats all that most are looking for now as the coaltions are being used in bad ways
I don't recall them ever being pitched as 1v1.
Suggestion: Get rid of the third research slot with the + Sign. I you don't want it, it's HIGHLY ANNOYING to have that on the screen. especially on smaller devices. Is this Scopely's strategy to sell that slot? If it is. It's a despicable practice...!!! Get it off the screen, please.
Tell me scopely how do I compete in the klingon credits event?
Klingon missions.
While we start new assignment, we need to filter officers by their traits. It is also necessary that the filtering features are based on traits there.
I have 10m Klingon rep and I'm struggling in the SLB because I've done all the missions. Others haven't so they're getting a lot of credits from doing the missions and I can't keep up.
I have a few 100k klingon missions archived but thats just wasted rep
Also, as my friend stated, the same thing applies to romulan for me. If possible, choosing sides can either be all or not for everyone, or at least 1 side can be bad. By developing a scenario, the upgrade process can be done with the help of that scenario for users whose 1 side is at minus point.
Kill fed transports to get ur rep up
There are not enough days in the event or year left to get my rep up enough
not to mention it lowers my Fed rep which i havent locked yet
Only options are spend, or live with it...
Iāve got another great idea - probably want to pay me for this one š itās called āevasion stationsā - so if you are in PvP and everything is stacked against you, if you have evasion station equipped you have a chance of not engaging in combat at all - literally evading attack. It does not overcome cloaking since you cannot see that enemy coming (more reasons to buy cloaking from the store š)ā¦
and warps your station to a random location on the map
I have a GREAT idea. Support that actually answers us. Sent in a ticket over a week ago and haven't heard a single word. The usual 'start an armada 3 seconds after someone else' with no warning bug. Included screen shot of my user name/number and a screen shot of the two armadas, and the server number. Nothing. Crickets.
Make cloaking useful! Can you make it so that we can booby trap nodes we are mining? By this I mean can we do the following:
- Start mining a node with Ship A
- Select ship with cloaking refit (Ship B) and click on the node Ship A is mining, where I'd like to see a button that says something like "Create Ambush"
- Click button that says "Create Ambush" and see Ship B cloak and 'land' on node.
- Ship B remains cloaked there until Ship A leaves node, Ship B leaves node or another player attempts to attack Ship A, but has to get through Ship B first.
This gives time for someone to recall Ship A, as well as give opportunistic players a nip back!
<@&509690795536941056> How bout swapping Khan out of the Swarm Sunday milestone and putting Jaylah in there. She been released a long time and Khan makes no sense for swarm rewards
Lower all store item prices by a factor of 10.
Make it easier to get officers people want and need. Itās nice transporter patterns make it easier to get some, but there are still a lot of officers that are hard as hell to get. Jaylah, five of eleven, the borg who only comes out every so often and generally with no real way to get them unless you buy the damn tokens which should be earned during that time. Hell just getting all the standard officers is a pain and the ass . 3yrs and I still aināt gotten all the standard officers, in fact some of those never come out in any drawings
Increase the value of all gift chests. I do not give a single crap about 200 dilithium every 10 mins, maybe I would back when I was level 3.
calling them gifts is condescending when they have those crappy "rewards"
These officers specifically have only been available in the real money packs since right after the game began. With Leslie's ability being so desirable particularly in some event spamming, Scopely has no intention of ever releasing them any other way.
Doesn't make it right, but a constant income stream because it can't be done any other way is just too desireable.
Is Scopely going to add a system for Federation that doesn't mess up their rep eventually
please give us some way of selling blueprints, I'm sure many people here already have enough blueprints to build a few thousand Envoys
Can you guys make the warp path from Rai'Tronhk to Nalla be 160? currently my ship needs to take a rediculous route to go between the systems. There's no need for that path to be more, both systems are accessible at warp 160.
Why isnāt data in the general list of ultra token officers?
cause he is obtainable from away teams
Wouldnāt it be nice to raid on auto pilot? Once turned on you keep raiding, and letting your ship move back to base and forth to target base again. No one likes to manually raid for hours.
If the enemy wakes up and you went offline in the meanwhile.. it could come back and bite you as that person might empty your base.
@grizzled forge can we get bigger Mycelium Spore nodes?
Make peace shields stackable so that if youāre at less than 24hrs remaining you can add additional time and not lose the shield time youāve got remaining.
Remove this event permanently
I'm -2m as well. They announced this event at the beginning of the arc, so I saved all my battle pass credits. I'm also grinding my rom rep heavily right now as I'm getting close to 10m rep, so I'm not going to do any klingon missions. I'm not going to win the event, but I'm looking like I'll be able to get a top 25 finish between the saved credits and my borg refinery. I also got 2 crits on away missions for klingon credits before I found out those were no longer part of the event. š¦
Yeah saved them up as well, same with the event tickets from previous month's. I'm looking to finish top 5 without using around 2000 credits left in missions
There's nothing so wrong with this event that it needs to be permanently removed. Improvements to the event would actually be better instead.
@spare wind it should never ever of been a bp event. I finished 0 milestones last time.
Maybe a special 3 day slb but outside that no
@exotic cove Why did you finish the event previously with zero milestone points? I didn't have any serious difficulty with finishing the event previously.
@spare wind when all I had was 1 day or 3 day rares. And zero speed ups, that's why.
3 refreshes and the same thing.
Ah. Then the problem is not with the event, the problem is with the game not allowing us to be able to spend latinum in order to acquire more Away Team speed-ups.
Yes and no. The point system was horrible(still is for the most part) these types of bp events shouldn't happen, ones that take more then 24hrs to complete should either be adjusted accordingly or not done at all. It's another scopley money grab event. They'll never make it so we can buy speed ups with lat because they make to much money off the packs. So yes it is a event problem.
Yes it would be nice to have more away team speedups drop
I'm not disagreeing with you about the money grab, but the game does allow us to spend latinum on repair speed-ups and regular speed-ups, so Away Team speed-ups should be given that option, too.
Yes sorry I agree it should. But with the big middle finger already to the f2p players, why do it now.
Well, Scopely just recently launched the Away Teams feature just a few months ago, so they may not be getting enough feedback, yet, about spending latinum on Away Team speed-ups.
It's been around for long enough, and for the first few months all I saw was people complaining about not being able to spend lat for speed ups.
Yeah, I'm not surprised, and there's really no excuse not making that option available sooner, but from what I have seen and read, some features/options take longer to appear in the game than others. So I'm confident that the option to spend latinum on Away Team speed-ups will eventually appear in the game, it just may take an unnecessarily longer amount of time than desired before it happens. In the meantime, we should all keep complaining about it, because the more complaints there are, the higher the chances that Scopely will do something about those complaints.
I'll be surprised If it ever shows up. If it does it'll be armadas coming soon. Which I won't be playing the game by then.
How do you have no speed ups? Do you not regularly do away missions?
@nocturne lantern no, rewards are trash so I never remember to do them.
Rewards are trash the research is not at the minimum focus on that
I've completed all away teams research up to my level.
Rewards arenāt great but if youāre sending officers that otherwise just sit on the bench itās alright occasionally youāll hit a critical and get a few hundred credits or a few thousand lat
In the officers barracks it would be a useful feature to be able to compare stats of two officers side by side
For the love of Vulcan, please give me an option to turn off notifications about alliance members sending help.
It would be nice if there was a way to earn more AT speed ups
Recommendation, syndicate XP collection, you have little red tags on everything already. Why not have something to alert the players to collect the XPā¦.maybe change the color of the symbol or add a tagā¦.same could be done with the territory and consumables.
can we get the wrench to be purple when you haven't clicked the 'ask for help' button?
i know i sometimes end up switching ships or something and end up kicking myself for lack of helps later.
If all your research queues are full and your R&D building is upgrading, you can't look at the research trees. Clicking on any building under construction automatically brings up the speed-up menu, blocking access to the building information page. Maybe consider defaulting to a "speed-up" button on the building info page so we can fix this issue kinda like repairing ships š¤
Also, make the manage button for ships always available so we can see ship details. I get not being able to modify anything unless the ship is docked but I'd still like to be able to see officer info and ship stats while mining or repairing
As much as I enjoy this game, the interface seems like your UI/UX designers haven't actually had any experience doing the job before. 90% of my problems with this game is the UI
The number of territory zones you should be able to capture is 8
Can we make this happen, please
There should be a lower decks arc and lower deck officers who get non combat bonuses if they are on a ship but not in one of the bridge slots
I wouldn't say it needs to be completely removed... But it needs to last at least 2 days. Preferably 3.
Not actually true. It's stupid and roundabout, but you can select the building itself to see the trees. It IS stupid, though. There should be a button on the speedup menu that lets you bypass it. Ditto with being unable to manage ships. You can't even look at your ships in the hangar, and it doesn't even tell you how many you have!
Here some improvement ideas. A few of them I already mentioned earlier this year:
Your base:
⢠Improve the hanger: Add a ship view. Currently you need a free dockyard to inspect your ships. It would be great if the hanger would offer something similar. In the hanger it should be possible to see your ships and assign crew to test the stats.
Ship & Armadas:
⢠Improve the ship manage view: Show the hull health points in the manage view. Currently you show a slide without numbers only.
⢠It should be possible to attack the station of another player with an armada. This would enable a group of smaller players to attack the base a big player. The armada would start at the station of the host. All ships would fly together to the target station and attack the station together.
⢠Private Armada: Combine two or more of your ships to a group. E.g., you can add a warship to miner, to protect it during mining. Or you can combine your ships to attack a mission target or attack a station.
⢠Special skins for ships. E.g., an alliance skin,
⢠Special parts and updates for ships, which could be get in the alliance.
⢠In huge alliance we often run more than one armada in parallel. Sometimes this makes the communication difficult. It happens quite often that more players appear for an armada than slots in the armada. We tried to help ourselves with sending messages like āomwā in the alliance chat, but all this chat messages are ineffective. It would improve the situation to change the list of participants of the armada. Currently this list shows all players with ships within the armada circle. But it would be great to see all ships which are on the way to armada, too (incl ETA). As soon as a play click the join button his ship should be visible, and the armada lead should be able to star him. Other player should check earlier if there are free slots in the armada available or not.
Alliance:
Alliances are key for this game. You force the player to join an alliance and with the events you often add an alliance leadership board. Unfortunately, the benefits of an alliance are not so high. You see it from time to time that players leave an alliance and found a five- or six-men alliance. Quite often it not that your alliance is your team or that you build up something special with your alliance. Here a few Ideas to improve alliances:
⢠Alliance administration: Add an event list, which contains the last 30 membership changes, like who join or left the alliance and who gets a new rank.
⢠Extend the diplomatic options. It should be possible that two alliances aligned on a diplomatic alignment. These alignments should be public visible on the alliance profile page. E.g., If alliance A and B aligned on a NAP, the members of A and B could not attack each other anymore. The NAP is shown in a diplomatic box on the public profile. The alignment needs to be approved by both alliance and could be canceled by both. Possible alignments are NAP and War.
General:
⢠Add friend and enemy lists: Currently there is no way to mark other players. Quite often I would like to track another player. But if this player leaves his current alliance or rename and relocate, it is difficult to impossible to find him again. Please add a friend and enemy list to the game.
⢠Improve the leaderboard: It is not possible to search for a player- or alliance name in the leaderboard. Please add this function.
Battle logs:
Battle logs are one of the key elements of this game. It shows the player if the running crew setup is working or not. Unfortunately, it is not easy to get all needed information. A better battle log would help us players to improve our crew setups.
Main view:
Please add two information, who was the attacker (and who was the defender). [Bonus: Was the attacked ship mining or not?]. In case both ships were attacking each other, just mark both ships as attacker.
Log:
⢠Add an extra round (round 0) where all officers were executed, which abilities are active for the whole fight (e.g., Pikeās captain ability). This round should also show the officers which wonāt be triggered in the fight (e.g., if you use Harrison in an armada, you could see a line like āHarrison ability wonāt work in an armadaā) or officers which gives general buffs after the fight, like Goon (e.g. āGoon will increase the ship XP after the fight by x%)
⢠Officers are one of the most important parts of this game. With their ability they are affecting the ships or the officers. It would be great to see what they are doing. Example: Khan increases the critical hit chance of a ship. At the moment you get a message that āthe critical hit chance increased by x%ā. But it would be better if you would get: āthe critical hit change increase by x%; old value: y%; new value z%ā. This information should be added for each buff or debuff.
⢠As I understand the fight each round is split into 3 phases. Each of this phase should be displayed in the battlelog.
o Beginning - where officer abilities will be executed
o Fight ā ships were fighting
o End ā again officer abilities and burning is executed.
⢠Beginning phase:
o Show all buffs which are active or not (e.g., burning, hull breach)
o Display the current ship state (shield, hull, moral)
⢠Fight phase:
o If a weapon fire, show which kind of weapon it is (kinetic or energy)
⢠End phase:
o Show the effect which were executed, like burning. (e.g., show how much damage a ship gets by burning.
My idea for improvement: Indicate solar systems, were I can start a mission. I mean, really able to start it, because all requirements are fulfilled ...
@low jay that only works if the R&D building isn't under construction. That's what I'm trying to say. Any building under construction automatically opens the speed-ups menu when clicked and if all your research queues are busy too, you can't see the research trees
The only way to bypass this is if something else requires research to upgrade. So as I type this I realized there is one way to bypass this problem but only if you haven't unlocked your 6th dock. Your next docking platform upgrade requires a research upgrade which you can click to access the research menu but I don't know why anyone would consider this good UI design
Idea: **Summary after TC **
At the end of every TC a summary would be blend in as statistic overview of:
- Killed ships (Attacking)
- Killed ships (Defending)
- Time in System
- Overall scored points as players
- Kill / Death ratio
If Territory Capture gets more and more attention by the Devs and their development plan, these statistics help players to improve their game play and indicate to admirals to advise players to other roles in a ongoing match.
Thx for your attention š
An idea that could help more players to spend some money and progress.
Instead of having prime researches at one level, break them at 5. 1/5 of the benefit each level 1/5 of the cost to materials and 1/5 of the cost to buy them. Like this I could buy some primes in doses. Itās hard for some ppl to spend 100euros at once for a game, but is legitimate to spend 20euros. Like this you could widen the buyers base and they could benefit from the partial prime, waiting to complete it from month to month ā¦
Private armada, yes.
Combine two (or more) ships to act as one. Like for yellow hostiles, instead of waiting in line and watching their friends die, your ships attack with their combined strength.
It's not like this function can't be calculated; that's how player raids work. Your one ship is supposed to somehow beat an enemy station and all ships docked there.
Shipyard
I think it would be nice to have an occasional event that āwarps ā you to a different space where everyone starts with identical ships etc for that event while doing a particular mission. A separate space where you can see what itās like to have a different crew, ship, level, etc. just for a different variety. Maybe a visit to another server
The Syndicate Daily chest, its looks the same whether the chest is ready or not. No change in the icon
No visual change at all when the Syndicate daily chest is ready, could make it light up or something
How about a few spore systems with mines larger than 800, as of now I dont mine the stuff because I dont like to babysit my ships while mining especially with everything else we have to mine and destroy on a daily basis
Dear Scopely,
Considering your events regarding Territory Capture and the mechanisms you've introduced, it would seem that your intent is to increase PVP activity and reduce some of the alliances cooperation between each other while also inducing rss spending.
Based on that, I would suggest giving defenders (those that remain in the territory whether owned or not) 1 point for each successful battle.
And for those who enter territory 1 point and 1 point for each successful battle.
That should improve your intent.
Since,
LittleRedAnts
Create Alliance Hubs. Alliance Hubs become a central point for several alliance perks.
- Each system can support a small number of Hubs (2-3)
- Each alliance can build up to 3 Hubs.
- 1x small: limited to system levels 5-15
- 1x medium: limited to systems levels 20-35
- 1x large: limited to systems levels 45+
- Alliances tax all mined resources at 20%. Boost mining rates at implementation to compensate. This gives the Alliance a significant store of goods. The goods are split among the owned hubs proportionally to their size.
- A hub will have 2/4/6 docking platforms that operated similar data mines.
- Alliance members can trade any mineable resource for any other mineable resource by shipping the resources to the hub on a ship, docking to the platform, exchanging the cargo and then hauling it back to their base. The cargo unload/load should take time relative to the value of the resource but still be relatively quick. Something like 10k/sec for par/tri/dil, 500/sec G2. The rates should increase with the size of the hub.
- Alliance members can dock to a hub and unload all non-mineable goods. These are transferred immediately to the players inventory.
- Alliance members can dock to a hub and pay Latinum to quick repair their ships.
- Alliance members and allies can dock to a hub and reallocate the crew on their ships.
- Allies can dock with a hub and unload any cargo. 50% of the mineable resources or 20% of the non-mineable cargo will kept by the alliance as a fee.
- Allies can doc with a hub and pay 2x Latinum to repair their ships. The extra Latinum is kept by the alliance as a fee.
- A hub will spawn upgraded hostiles to chase Enemy ships in the system. The strength of the hostile spawned should scale with the size of the hub.
- Enemies can launch armada attacks against hubs. Increase the Armada Zone for hub armadas by 50%.
- When an armada defeats a hub the armada raids up to 10% of every resource stored on the hub (.5B/1B/5B minimum). This includes any mineable resources from taxes or trading and any non-mineable goods collected as fees. Mineable resources are payed out as tokens so you don't need monster cargo holds to get a decent amount of stuff. 20% of the payout is distributed equally to all armada members, 80% is distributed in proportion to the member's contribution to the attack (with the damage/mitigation from team officer abilities counting toward the member fielding the officer)
- A hub have 10 shield slots. Alliance members can apply one shield token for each slot. In addition to the normal damage mitigation of shields, each active shield token provides 10% reduction in the amount of goods at risk.
- When a hub is defeated each shield's time is reduced by 10% and recharges to full strength if time remains.
- if a hub is ever depleted of all goods it is completely destroyed and the alliance will need to build a new one.
- Introduce anti-cloaking tech. Anti-cloaking tech can not be used inside the Armada Zone.
My hope in this would be that there would be a better pvp option for gaining resources than base raiding which is a negative play experience for both the attacker (boring) and defender (annoying). It would add some meaning to alliance politics. Armadas + cloaking + anti-cloaking could make for some fun cat and mouse defenses instead of just waiting for the timer to count down.
How about an upgraded Discovery that can make it out to Dark Space?
1st of all i want to thank scopely for adding weekly and monthly loyalty boxes.
And 2ndly: a REMINDER !!!!
We also have a 4th kind of ships if i say most important, that will not be wrong! It's servay. We get only battle, explorer and interceptor parts from loyalty boxes but not for servay. It will be really really nice of you if you put attention on it.
Define dark space? From rnd 41 it gets to the w75 hubs, and it goes up more from there with the disco warp range research...
Right, sorry. I was thinking of while a research is ongoing.
Request: Lower the frequency of allowed name changes to a few times a month or less
Some people are PvP or saying outrageous things then changing names multiple times a day. It allows them to disappear into anonymity and makes it very difficult to target them in return
Yeah. 5-10 a month would be more then enough.
you can block them, and they'll show up through name changes on your blocked players list
One idea: I am in alliance with player from whole Europe. So we have English, France, German, Russia,⦠and more player.
If one player share coordinates or start an armada, the message on the team chat is shown in the client language of the sender. This is an auto-generated message, why not shown the message in the client language of the receiver? Example: if a Russian player starts an armada, I would the chat message in German (my client language) and not in Russian anymore
Okay one MAJOR suggestion. We all can agree, I think, what makes this game great is the social aspect of it. However, there is really no way to mark people as friends or save their name as a perpetual contact in game. The Private messaging system does not hold the messages, nor is there any kind of address book to store contacts or mark friends outside of your alliance.
Would love to have a way to save people in the game in some kind of address book for future contacts.
At a minimum, a search function on the player power listing to find individual players if you know their names is necessary.
A member of my alliance got a PM from this person asking for an invite. I'd like to chat with them, pre-screen them before sending an invite. But, from this screen you cannot initiate a chat. We should be able to, seems to make sense, right? Also, notice that the formatting of the player power on this screen is not comma separated like everywhere else in the game now.
Why the augments can not steal a cloacking device for their klingon and romulan ship?
make klingon and romulan versions of Ty'gokor please
That's a workaround for one person. Not useful for an alliance to find them though
not following you, if you know the rogue's new name, you could tell your alliance and then they'd know
Mark the alliance as enemy
overchargo with red color on numbers
DS9 ARC, with DEFIANT, and DS9 CREW, and a system with BAJOR, and a STABLE WORMHOLE. also, add some FERENGI OFFICERS
Orion syndicate away missions with xp would be cool
Make mining give XP for Surveys. It just makes sense...
Some form of marketplace mechanism to allow the trade/sale of unwanted ship blueprints - i.e. nobody needs 5,000 kehra blueprints!
Promised by Scopley in a way ahead roadmap from a year ago. They have now said Ferengi are coming with the DS9 arcs, so maybe we will finally see it.
Given the recent 1500 daily cap on non-player kills, could a visible tracker/counter be placed on a screen somewhere for a player to see how close they are to the limit and know when it resets to zero again? Thank you.
Some kind of Interstellar Market? Allowing players to list and purchase all kinds of stuff for a fee just like in Star Trek Online
Then the alliance would be reliant on me to figure out the person's new name through this workaround every time they change. They could change it every few hours. Meanwhile, i have to block them whether i wanted to or not, just to keep track of them. All this could be bypassed by limiting the frequency of name changes. Non-trolls aren't changing their names on a daily basis anyway
Would like to close chat window some people don't know how to chat without using the ( f ) word, can try the red square like in other locations in the scene
I take it you mean the gc? I agree it should be possible to disable the gc. On our server itās mostly garbage talk by people with fragile egoās. I suspect that pattern on other servers as well.
the cloaking should last the entirety of the timer. even after you fire, when have you seen a klingon or romulan fire and then cloak again to take advantage. at the least for fighting npc's, the most for pvp, if a player can decloak fire and then recloak if timer is still active, i would think that would make pvp more intresting. and it's more realistic. I hate wasting a 4 minute timer for 3 times for a daily.
Can we get a damn improvement for Chat and get Built in trasnlator? How are people supposed to communicate in server host more than 7 Languages and nations?
Seriously š¤¦āāļø
make a prompt that you have to accept to confirm when leveling up your ops to next level
also give klingons and romulans an equivalent system to ty'gokor
Please implement a feature to click ājoinā armada in the alliance screen for deep space armadas, itās pretty frustrating having to wait 10 min warp, remember to open app again then join armada, why not just click join and it warps to armada.
Tygokor is Klingon space š
If your going to change the original tokens yāall gave before for the same events then yāall need to change those original tokens people already earned in the previous years of playing too to be be perfectly fair. Otherwise your cheating those who earned them before and could not spend them
No chance they could give us a chance to get even 1 shard of Harrison without paying $50... I only need 1 more!! Not even in the holiday event store
Tbf been sat on 50 Stella bps for ages after and event and would like the opportunity to get the other 50 without forking out 45 sheets. I buy the arc packs but that's as far as I go. Cmon it's Christmas
I know members on my server who have over 2 Stella's due to a fault at the start. Cmon it's not even funny. 2 Stella's is all you need. Got 50 bps through an event months ago!
Collect all for dailies.
Impose a 7-day cooldown to give up a territory (or 6d18h, to allow an alliance to give it up right before the TC period). I'm ambivalent whether this should be imposed every time or only on a new capture, but if weeklong TC events are going to become a thing going forward, I think there needs to be some kind of check on alliances gaming the points by doing a massive catch and release. The top alliance on our server decided to be nomads this week (and two weeks ago) so that they can join every (or nearly every) T1 TC. And since they nearly always win, what we are left with is a ton of unclaimed territory. I get that there was a desire to shake up origin space, but this is an incredibly frustrating way to do it.
With a release cooldown, TC planning for alliances has to be more tactical, not just "because we can."
i know, but you can't grind klingon rep there, klingons and romulans don't have places to go similar to ty'gokor for reputation, like federation do
- Adding a background tab in the ships button, labelled My Ships - can see all your ships and their stats, tiers and levels. At the moment you have to have one ship docked to check through your other ships.
- Adding a ships section to the Scopely store, where if you have the level or have passed that level you can buy 25, 50 or 100 bps of a ship you missed, want another one of, or are just a ship collector - I need 25 bps of Jellyfish that I missed getting and at level 28 nothing is available for it. Does Scopely really care when we buy ship bps, just as long as we buy them?
Dear Scopely,
I would like to ask for more detailed battle log again. It's kinda nice now but I'm missing a few things from the battle log. For example the I cannot see when the ship ability procced currently.
I would like additions like a summary at the end of each turn how much damage my ship got and how my SHP/HHP changed. Just 1 more line, so we can count more precisely with the abilities and their effectiveness. I can see now that for example Spock restores % SHP based on the Defense of officers on the ship, but I would like to see it in numbers.
Or in the case of armadas, would be awesome seeing a summary in the battle at the end who did the most damage or got the most damage.
Maybe it's just me who wants to see more things and don't want to count datas all day long.
Best regardsš
This icon may change colour when daily chest available
ADD Franklin blueprints to the Event Store for low level Playersā¦
Listen Scopely, stop making grind events for holidays guys. You can make money the other 355 plus days in the year. I get you give out freebies too, all these casino type gotcha companies will all get horrible reputations because they think profit first. These Holiday events are a grind, and not worth it. ON Holy holidays do an event with no gotcha type sales. No, look we gave you a break, instead of 20.00, its 10.00. Just do a simple event with a prize, no selling for more Xmas tokens, or Easter tokens, just take the day off. Kill hostiles for this, Mine for that, simple, with no sale's pitch. All these Plarium type developers need to cut their nonsense on holidays. We understand its players choice to buy anything and most do not have to do these events, but design the events for the customer without the profit margin. I know they won't listen and many will thumb down me, but just a thought and suggestion.
Sort out the freezing/Locking up , when the HOSTILE Message shows up!
@void echo I am sure they had giggle developer fun when they did this (WAR) hostile roaming spawn attack hostile that destroys your ship if your distracted, cute at first, now its just annoying as hell.
I can't move , recall or change it's course š”š±
it would be nice if you could trade your ships in and get some items back to put towards a better ship. that's old school RPG sell your old stuff get 50% back
You can scrap them
To combat harassment of ships/ bases / mining can I suggest the peace shield be expanded to not allow attacks on a players base and ships regardless of location ( to avoid grieving with shields add a CD on use for the shield duration ) and make them drop in takeovers automatically - this might help stop players from getting frustrated and quitting
Also allow epic/ rare/ uncommon materials to be traded down (ie exchanging rare to unc) which would help in some bottlenecks
Too many whales would complain.
All of their food would leave.
And it's funny they suggest deleting your progress and moving. Just start another account, move to the server of your choice and sell your big account. Of course, that is against ToS but I've seen in our server a few people who have sold their large accounts off to other players who have the money and little time to grind up many levels.
Can we please have the option to give our ships custom names? Heck i would gladly pay for that option.
Is there a channel relating to banning botting? That might be a good idea
Pm me if there is anything scopely is doing to stop it
Best to raise a ticket with CS or if that doesnāt work contact a moderator on here directly
Ta
When TC defense/take over is in place, don't let non contesting alliances to park on nodes
I think server transfer must be kept at first place I have my friends in other server
On our server, alliances without any territory at all, won top 3 slots. They did so because they were able to get points just by joining every tier one territory. No need for a cool down.
Do your factioning. It no longer spawns after a certain point.
Isnāt that scrapping, available from scrap yard building?
I have a suggestion. What about protection shields for miners? Also, what about upping the stats of Miner Cargo holds, they're too small. It should be greater to protect them from OPC violations.
Also, is there a way to enable an "Auto-Recall" function when someone is AFK for more than 20 minutes or when the game is registered as closed?
Allow gifting resource packs to alliance members
15 minutes is too long to wait for the Armada, give an adjustable Timer ā³ !!
Some Special crew have Cargo protection abilities !
Bigger mycelium spore nodes like 1k to 1.5k
@tame crypt Like to see a reset on the WAR one, instead of the long grind back down. I would even pay to have that negative 2 mil to zero
No no no
20k nodes
Hi, i have a few suggestions too.
- Expand the faction store by puting more faction in like The Cardassians, Borg, Ferengi.
- Ferengi Officers for mining raw latinum.
- More Borg Ships and Officers.
- More Swarm officers.
- Make 1 Pack in the Cash Store where you have the Second Builder and the 2nd/3rd Researcher with NO latinum credits or ressources, speedups for a fair price.
- Making some new Events for players under lvl20 to get bp for the Northstar, Jellyfish and USS Franklin.
- Making an Event for geting 5of11 like the John Harrison Event.
We need a function to boot bases from territory. Quitters are an eye sore
Itās still crazy that after 3 years Scopely hasnāt fix the lag of their server. During Tc fight especially. You get stuck in battle for 1-3 minutes..
expecting too much of them, I've never heard of a single online mmo that can handle peak server loads for pvp
it's probably not a scopely issue. They have to keep things in sync, so chances are there are some really high latency players slowing everything down
Sarcophagus is a one trick pony. Give it an upgrade to damage ships above its class in a defensive mode. Allow it to get one bonus hit or seige a base. Give it some bonus against armadas for 1 armada. TC only use for a ship that takes a long time to unlock/upgrade seems like a waste.
Shields for miners would make it far more difficult to get a node. People would be able to sit on nodes, despite being on zero. Donāt need shields. Just monitor your miners, donāt go OPC or zero.
Having shields that last an hour or so wouldnāt be so bad. People literally just sit on nodes now.
What about infinite amount of refinery? We will be able refine as long as you have the requirements (have enough raw mats to refine). No 10h CD, faster progression, mining materials will have a new meaning this way, because now, no point stacking up millions of raw mats when you cannot spend it.
That would be good for us players but not for scopely which means faster progression in the game, specially for whales. They even put the 1500 hostile kills to slow down the progression.
I think fair would be 6h CD so you could do 4x in a day OR making a better drop rate for uncommon and rare mats.
@nocturne lantern The 1500 hostiles limit is there because of the botters. They decided this way instead of taking care about them, but this is bs. Either let everyone to use bots to farm hostiles or don't let anyone but don't limit our grinding. If you are a f2p player the grinding is the only thing you can do to catch up with the whales, but since in this game you don't get enough advantage from active play time it's totally pointless. I mean there is no real big difference between playing 3hrs/day or playing 12hrs/day, you will not progress 4 times faster.
But yeah, less CD can be a good solution as well, but I would reduce it to 4hr
@arctic socket like you said, scopely should make with some content creators a bot for farming. It will help us a lot and will reduce the time being in the game which will benefits both sides because more new players will join the game.
For example RaidShadowLegends has an Helper (bot) for farming and benefits everyone.
If scopely make a bot you can be sure it wont be free
An Alliance item trading ability for in between alliance members
Maybe have zero nodes change a colour since most servers follow zero node roeā¦
Zero nodes already look different
currently we can mark whom we want in an armada, if there are more potential participants than there are spots.
Would be nice if there would also be a way to actively exclude certain players from an armada, even if there are free spots.
You might be in the same alliance as someone else, but you might have a strong dislike and don't want them to join your armada.
Would be nice if such a feature could be included.
It would also help keeping "rounds" to the participating group, even if some member have more armada slots than others, without any "leechers" suddenly joining without invitation
How about bonus faction rep events?
Make armada respawn times shorter
At level 41 having to hit level 41 targets cloaked to do dailies, it would certainly be nice to be able to get more free tetryons. It takes 45 per cloak and to do three of them in a day means 135 yet you only give us 65, shouldn't you be able to accomplish daily goals without spending money?
The daily timed chests should be altered according to ops lvl, like you do with everything else.
From what I understand, they are. But they're just awful.
Create a separate role for users so they can see whoās online, without making them commodore. Itās useful to see whoās online as it tells you if you have enough people for an armada. You donāt want to make everyone commodore just for that purpose.
Just let everyone see status š
In other games thatās how it works
@still hazel lol 2000 titanium in a 4 hour is great for a lvl 5, not a 35š¤£š¤£. I'm asking alot of them by making them worth collecting.
The daily 10min, 4h, 24h chests are a joke. They should drop items acording to players ops lvl or remove them all forever.
A ship warning for over protective limits of some sort
So much this. I see my 10 min chest and go "wee...100 par..." or a 24hr chest and yay 1000 dili
I'm a lvl 42. Not much better
This is a game with a raiding element so if someone hops in a clan to see whoās online then that person might take advantage if by default you can always see whoās online. Hence why I think itās better to assign it to a different role (Premier?)
Okay then, auto recall mining ships when they've reached max capacity
Pop out Galaxy Chat - for scopely on PC
If your warship is within 5 meters of your mining ship and another ship aggros your mining ship have the warship intervene with the attacking ship instead.
or enable a Auto Recall function that let's you set a time preset for when you want your ship recalled, have the ability to turn this on or off and set it in 30 minute increments.
There is no need to open the chest then? Things that are optional should be treated as such. Besides, if youāre going to increase the rewards, it has a massive affect on the overall rewards including event awards, awards for armadas etc. They would have to rethink all the awards.
Replace all par, trit, dili-nodes in deepspace by grade 4 ore, crystal, gas.
We need 10 times more nodes since 70% of the server are trying to mine in ds now.
How about to make a new speciallty ship for fighting armadas or boosting the USS Discovery to make her stronger.
Making Legendery Officers from each faction.
plz check your algorithm š
Yeah like the fact you get so little in the massive g4 armada packs in alliance store
Add some of the projectile and skin refits to the cosmic cleanup event
Please give us a way to grind Jaylah that is not locked behind rare directive spend, and then rng based. Something like replacing khan with jaylah in weekly swarms for ops 40+ would be great
Need definitely preset which could click all refineries + collect faction thingies and store stuff at one click.
Sounds like your whale alliances didn't game the event. The top spots for us were taken by whale alliances that abandoned all their territory so that they could join all or nearly all of the Tier 1 takeovers, proceeding to win them. The third whale alliance largely kept their territory and did not score as well as the other two.
It's also less about event scoring and more about disruption. The ability of large alliances to overwhelm smaller alliances leaves the smaller ones at their mercy and whim, and makes origin space effectively scorched earth for a week
Probably already been asked for. But please reduce the cooldown on armada directives in alliance store. 24hours is more than enough. Or get rid of cooldown completely
For the of God, please give us extra docks in each drydock. It would vastly improve the game.
So what, that's the point to shake things up
Remove the warehouse limit to generators and allow us to use the production rate increases we get from syndicate levels
Make it so you can buy everything with the in game currencies, that will help make the game more fair for all instead of this unfair money grubbing system
Add a "Known Aliases & Affiliations" section to the playercard, that keeps track of their old names and alliances they've been in.
Yes I know it's possible to block someone to track. This would just make it less work
This, I would shell out cash for; even if you charged me one officer at a time.
To increase PvP interactions, add a "Territory Breach" warning to alert alliance members a non-member/enemy has entered their territory and this would allow for instant defense activities. Of course, no warning would be necessary during takeovers/defenses.
Maybe if it was in game only. I get enough armada spam from this game
That's all it needs to be in, no reason for non-active online players to get the alert, right?
This is scopely that warns about every armada and only 10% of attacks do we trust them
Making some improvements to the general setup in creating an alliance like more realistic star trek logos, trading ressources between members.
Giving weekly rewards for top3 or top5 alliances in each category.
Increasing the server transfer token from max lvl12 to max lvl14.
Please increase the number/amount of times we can get uc armada credits, with the amount of armada events there are now, yet no way of getting credits apart from the 100 per 7 days don't be so greedy $$$ add them to dailies
They should increase all the rewards, the amount of $$ they are making
Please make raid event a monthly event. It has been quite awhile since the last one.
When and group of folks is raiding my station, and hitting me so fast that I cannot raise my shield, that seems rather.... broken. Can you please update the game so that I can queue a shield while I'm under attack so that when the current attack ends, the shield raises?
Your idea is awesome! I would go even further and ask that the two officers in the Sunday Swarm event be rotated between, Jaylah, HG Worf, Picard, and any other hard to get officers. Of course that would take money out of Scopely pocket, so will probably never happen.
Ya, no alliance did that on our server. No one abandoned more than one territory. The buffs, and research mats were deemed more important. The alliances that scored in the top three, didnāt have a single territory. All they did was JOIN the takeovers for every 1* territory. They didnāt have to risk anything, or put any effort at all into the event. I actually didnāt mind, since it allowed them to compete despite being shut out of territory space.
I like your idea. I would add rewards that an alliance can give out for top performers within an alliance. We can already see top performers within an alliance for leaderboard events, and alliance leaderboard events.
Some kind would be great, for now it shows only statistics and most of them dont care at all, but with some prices/rewards it would be more pvp and more fun.
Suggestion: exocomp that speeds up the scrapyard (apex chop shop alike)
I wanna make a sudgesstion. We already have special tokens that can provide parsteel, titranium and dilithium. It would be nice to convert current amount of parsteel, titranium, dilithium into tokens to use when needed so we dont have to exceed storage amount.
Even as a non raider i say no
Why? Easy to say no. Whatās your reason?
We get tokens as it is why allow us to invalidate a part of the game.
Because if we could reduce what is being held in the base, we would make the resource generators relevant again. I havenāt collected from my resource generators for almost 2 years. Which makes them pretty useless, and nothing but a resource sink because of upgrades.
I see your point there but rather than make raiding not a thing ask for the max storage to be removed so generators always work
That will never happen, for the same reason your giving.
Iāve suggested that at the level they become irrelevant, transition the generators to something else, such as mats, faction creds, or ship parts.
The resource generators after the first few levels are not there to generate you resources. They are there to force you to spend resources on upgrading them in order to upgrade the building you actually want to upgrade.
It's about forcing you to spend, so it goes against Scopleys interests to do what you are asking.
Agreed. Canāt hurt to ask. I did say that a few posts ago. They are a resource sink, and useless.
The reason you get any tokens now to be honest is most likely so that when someone is raided to zero, they don't just rage quit because it's that little lifeline to keep playing.
Funnily enough, when tokens were first introduced, they actually did allow you to convert your par/trit/dil into tokens. It was only for a very, very brief time though.
I bet the whales at the time complained because they could raid nothing
Least some think its neat. It is a neat change. Anyone that disagrees is because it would make raiding pointless. It can have limits like you can only do this within certain amounts depending on ops level. Still think its a good idea regardless.
I think they should remake the purpose/function of generators (parsteel, tritanium, dilithium) by when your not able to collect ressources they should drop tokens 100k, 1M... depends on the current production.
So they would be relevent again and imagine how many tokens would you collect in 2 years like you said didnt get anything from them ;)
Time to change the opening game splash screen⦠Iāve seen enough of Worf to last me a year lol
VIDAR A. For the deep space introduction of Borg probes and of course Deep space opc hunting. Lol
Realta cloak needed people
A transmute/trade of excess steel, trit, dilth towards increased chance of gas,crystal, ore. Or convert to a token. Gives the player more strategies towards rss they actually want need with dedication vs leaving up to random chance. Allow us to bring down the time to wait for a reward. The game has too many dead or surplus currencies with no way to convert. 7 and 30 day give players a carrot to continue to play, thus reward. The time is set as long as the goals are met. Meanwhile stockpiles of unwanted bps, random holiday, long gone event items take up space never to get any use again. Revamp/upgrade the scaper to convert...or add a ferengie trade type building to our station for excess rss trading of goods.
make tiering up ships take up the shipyard slot instead of a drydock please, thanks!
I find it funny and messed up that people can put the wrong crew on ships and get higher strength then one that puts the correct crew on a ship. Federation on Klingon or romulain should take massive penalties since they are the wrong crew for Klingon ships. Same with the other factions on the wrong faction ships. Faction ships should be correctly crewed by that faction.
In the move into the darkness there was the USS Vengeance, made by SEC 31, be cool to have that skin in the game with pvp buffs
Not sure if it has been suggested before or yet. But could we get some sliders put in for the Alliance contribution instead of buttons. My finger and all future typing would appreciate it!
Please, please, please add the ability to sort crew by trait...those with traits needed and those who actually have the traits needed that are active. Happy New Year and Thanks!
A better way for refining. Give so much of each material based off oneās refining lvl instead of this stupid random refining wheel that screwed people over more then anything. So sick and tired of getting only common crystals every day for several weeks and months straight.
Another thing itās funny you have borg yet their none aggressive when they should be the most aggressive and always sending hostile ships after anyone that enters ther space. You get attacked by suliban bounty hunters in rogue space, if a faction is hostile you get attacked by them. Yet borg one of the most aggressive in Star Trek get treated like normal hostiles , even swarm gets prorated wrong since they always in the series attack those who enter ther space.
An idea... A ship blueprint/officer shard trade system where people can trade shards they don't need for shards they do need.
I am sure this is not the first time its been mentioned, but 1). Allow players to build a contact list that is linked to Scopely ID.
- Allow alliance members to trade items and BPs with each other
Make user ids in the game PLEASE. People change names and itās hard to match who is who. If we have user ids, their name may change but their user id stays the same as a constant way to keep tabs on whoās who. This is not the same as a scopely ID.
A ferengi latinum miner would be pretty cool. Quark maybe?
Then you could add the Defiant as a federation ship with cloaking and a whole slew of DS9 officers/events
Can we get a green arrow for officers that still need leveling(not promoted) similar to the green arrow that indicates there are researches that still can be leveled
Hire a player with game testing experience to help balance the game.
Or better yet do a player elected council like CCCP does with EVE Online to discuss game mechanics and other issues directly with the devs regularly.
Or both.
Give ability to speed up scrapping like you do with everything else. Itās kinda stupid you can speed up build, research, ship building , yet canāt speed up scrapping.
I have a suggestion for mods of this discord. Make a voting system on each suggestion post, those that reach 10 upvotes without having more downvotes should be pinned to chat, so if suggestions matter the most voted ones can be seen first.
Please add some stronger Borg probes. I haul about 260k each run and it's so tedious.
Can we get a "helps" counter on repairing ships like we have for building/research?
You can see it if you go to the alliance tab then the help tab, then the ask for help tab. Thereās a counter. Kind of round about way but there.
Thanks. I didnt think aboutthe number. I just think it would be simpler to just give us the number.
I usually try to click as many as I can down the list... I can get 5, sometimes 6 before it resets.
Instead of having it weāre you use same speed ups for other things make speed ups specific. I.e. research speed ups, building speed ups, ship building speed ups, building repair speed ups , ship repair speed ups. Itās stupid to be using same speed ups for research as you are four buildings and ships. No wonder I run out so fast.
Secondary idea... Adding a notification for when your alliances territory goes to takeover mode. Im getting tired of missing defenses.
I'm sorry but that's the worst idea ever.
Do you ever wonder why there are literally dozens of different materials in the game instead of just a few?
It's because that way players will always have an imbalance where they get a ton of some mats but are bottlenecked on others - the only purpose it serves is to encourages spending.
If they introduce different speed ups, you will NOT get more of every kind, that's not how scopely works. Just look at the away mission speed ups and refresh tokens, they asked $100 for like 1200 refresh tokens.
Maybe make it possible to play on Android and IOS on one Account. As far as I am aware this is not possible at the moment.
Can we get a personal KOS marker for individual players?
Also a "BOLO(Be on Look Out) have it yellow or something so alliances/individuals know to proceed with caution.
I have no problem with having to click a few times to claim rewards. What I āwishā for is more flexibility. Instead of a swarms daily, make it a swarms OR Borg probes daily. Include mining for Mycelium, resources, Iso, and data in the same way. Add exchange hostiles with Indy creds as a reward, just like the FKR faction dailies. Add Doomsday Worms/Armadas in some way. Swarm Armadas are part of dailies, so add the other Armadas as well. Doing the same thing everyday, is getting repetitive and boring.
Why do you have to go back to base to move crew around? You guys never hear anyone give the con? Do you have to drive back home to switch drivers on a road trip? Ships can't repair themselves out in space? What do you thing the engineering dept does all day? Why can't you move crew between ships? You know there is this thing called docking (even transporters)?
@velvet jackal . You can play the same account on all 3 platforms. I play same account on my Androids and I pad. I Don't have a computer, so haven't tried playing on one.
I wouldn't recommend moving crew between ships outside docks, but I'd like to be able to swap between bridge and lower deck crews while away from base
Please move the Syndicate daily chest to the rest of the chest. Stupid that it is where it is and no sign of it being ready to collect
I wish there some Orion Syndicate missions
Just a small adjustment in the territory takeovers would make it more equal and less whale oriented: Reset the timer / counter for points whenever a ship enters a 1on1 battle (and wins). The only downside is that it will generate more traffic.
Obviously, this is a bad one but, how about an event that gives bulk rewards to casual players but, gives nice rewards for hyperactive players. Sure, you get most of the rewards, say 60% with an hour of work but, 100% might take three hours. Might entice casual players to be more active.
I think it would be a good thing to adjust the attackable levels by level. There is an abysmal power gap between him and me.... 52vs39....
When are you guys going to come up with officer packs that include the orphaned officers like Jayla and Picard?
And how can we collect shards for skins and projectiles? You need to come up with a way to make those available as well.
You can ant more PvP? Have the PvP boxes payout something better than typical crap. Make it worth our while.
Please remove the 1500 hostiles a day cap. Itās hard to finish some of these events
the cap affects lootbox drops and faction rep hits, you should still be able to complete events
Canāt. Itās a dumb cap anyway. Why in gods name would you cap the amount of reds you can kill in a day?
Supposedly to mitigate botting, but they are aware of community feedback on this and are monitoring to see if adjustments are necessary.
The censor in the game should be optional. People who donāt want to see curse words can turn it on and people who have no issue with curse words can leave it off.
I love censorship lets get rid of the complaints before too many players see them and add their complaints as well Congratulations scopely for a job well done šæ š
Hostile much. Your suggestion was to be able to redeem rewards quicker than what we currently can. I didnāt say, at the time, that your suggestion lacked merit, I simply said I didnāt mind the few seconds it took to redeem rewards.
A button to opt in for pvp inside an alliance. Turn it on you can be hit by other people in your alliance with it on. Turn it off no pvp inside your alliance... let us spar with our friends.
Please fix the lagging and glitches. At the rate the game is going it'll only last another few years before STFC needs to shut down
Add kill death ratio onto the leader boards
How about adding more player tags. One for hostile (not enemy) alliance. One for Rouge players.
Make Missions more interesting by making them like 'Which Way' adventures with more optional choices and please make sure that you have a script editor who 'proof reads' texts for errors before releasing them.
Add cooldown on name changes
Add the ability to tag individual players and additional diplomacy tags for cold war/priority targets.
The ability to view rosters & rankings in portrait would also be nice, a lot of dead space on the roster screen.
Try watching a level 59 with a 190M ship decimating a level 38. A G5 warship plus Novas draining someone who canāt even BUILD a G4 ship. Not that docks filled with maxed G4ās would even help. The power disparity is so bad, that as a lvl 50 Iāve become 100% F2P and will regularly donate all excess rss to the lower players in my alliance in the hopes some wonāt buy any packs. š
I've just noticed that its 1499 limit...
@grizzled forge please fix t'pring's portrait
its like each side is a completely different perspective, her eyes, her haircut, it's just.. bonkers
I never noticed that. You're right, and it's hilarious š¤£
What has been seen, cannot be unseen..!
Canonically, it's pretty crazy that Stamets and Culber only generate a 3% synergy. Just sayin . . .
Create a Free For All system where tags don't matter so we can fight anyone there.
Can we have an officer added to Miners and Surveyors that can boost latinum mining? Could be a Ferengi.
Do we really need it on the right node i can mine over 1mil per hour
Thereās research that does that, donāt need an officer
I have novel idea for the developers, instead of creating new content. Why donāt you all take a little time and address the atrocious performance of this game. Specifically the PvP during Territory defense and takeovers!!
Has to be power gated tho
Some how.
Give an option to export battlelogs.
If an export is not possible, can you summarize Total Damage Per Player and Total Mitigation? This would be helpful on armadas
That would work almost as well
@grizzled forge @jolly kindle Seriously guys from a Technical guy's perspective (TA) to a group of Technical guys. The mechanics of the Latinum Rush must change. It makes zero to none sense the way it works, it is non competitive, it is non rewarding, and it is unfair with f2p players. I can win the event if I just dedicate myself to go into Lucrative space with 3 maxed out Antares/Valkis/K'Vort and that's it easily I can do 70 to 90 M pre-event and during the event, then mine some Latinum and voila.
Problem is, there is no fair game here if Lucrative or Territory comes into Play. First of all, you want everybody to grind, do it, but not a MONDAY. Second, it is called LATINUM, stop awarding points when mining other materials. Doing this you already cut out all players that go to Lucrative (including myself) or use higher grades of materials to score points (including myself). Just make it Latinum. TNG had 2 famous Ferengi characters that made Picard's life a little bit hard in some episodes, their main characteristic, they were greedy AF. Maybe that could be an option to include some Latinum Mining Rate increase there.
I do not know guys, events are supposed to be fun and entertaining, when people have a real life, like most of the server surely has, you cannot pretend that someone that is at work or spending a family day during a holiday Monday will dedicate the time and grind for Merely 7000 D'Vor parts, it is just not worth it, yeah we can always buy the parts and maybe that's what you guys want, at the end what matters is the revenue coming from the game.
So, a better option to spice up things would be, shuffle every week the event day š Because what usually happens now is that I'll go every Saturday night or Sunday morning and place 2 ships in Lucrative because I'm a 100% sure the event runs on Monday, then DON'T do it every Monday, every week, place the event on a different day and please don't mention anywhere when the event will run, that way it is a fair event and no one is aware as to when it will run.
Just simple solutions to complicated problems. LATINUM RUSH is the most boring event you guys have, I played it this week because it was a holiday in Canada, but it is not FUN, if you have 2 D'Vors you are basically staring at your screen every 5 minutes, there is no way I will do this on a regular day knowing that someone already banked 45M because they knew the event runs on a MONDAY.
Cheers guys
Who wants a Borg drone ship ? ,
Special skill -
Ship assimilation:
Assimilate 3 red ships temporarily and attack a Yellow mission hostile !
Secondary skill -
Reduce enemy players ship's attack and defence during PvP !!
Or takeover a player's ship for a set time !!
Yeah, there is research that does this. However, to get to the point to research it you have to go all the way in the Galaxy research tree. Not a problem if this is for your D'Vor. However, if you don't have a D'Vor and you are F2P, you have to grind the D'Vor, meaning, mining Latinum at decent rates with a different ship is not an option. I'm just thinking from the F2P guys perspective, who don't have the D'Vor and it is probably sitting at Level 25 or more and maybe started playing 6 months ago before the Allegiance Tokens were added and they only had the option to exchange a 7 day or a 30 day chest with the loyalty badges, so, no D'Vor there.
What I get from this comment is that maybe some Ferengi characters should be included, and they could increase Lat mining to a decent rate that will allow your non-specialty ship to mine decent amounts of Latinum towards future refining until you get your D'Vor, and I'm just talking that the officer maxed out should just give you what a Level 1 of the research is providing you today on your D'Vor. Meaning, if you maxed out that officer and crew it on your D'Vor it is not that big of a deal, but if you crew it on your non-specialty, well, it will help you get there.
I mined Latinum with my envoy, before I had my D'Vor !
Exactly, I used to do the same, but would you have benefited if you had an officer that could increase the mining rate to something decent. I put myself on the shoes of those who want to mine a little bit more without the need of stealing it.
I've won a few times ššš»!
Also today !
Thats just Vulcan make-up. Itās meant to be asymmetric as thatās more sexy in Vulcan culture š
Can you make the corrupted data nodes bigger than 4K ? How about a system like the decoded data with 60k nodes
How about a way to fight back against the really big guy (whales). Iām thinking maybe be able to treat them like an armada where multiple lower power people can get tho?
Them
Can players actually start getting value for money in this game, oops, wrong chat. That will never happen lol
Can we get something in battle logs for when ship abilities are triggered? Like for officer abilities. Would make them much easier to read and understand, especially for ships that have quite specific trigger conditions.
The old 30d loyalty badge chests, at least when I started, had the DāVor blueprints at Ops 23+ (which is Iām guessing the same for the current chests, since I donāt think the rewards changed for any of them, just the cooldown and being able to get the 7d chests in addition )
Still means that without an event store or wallet, you're looking at getting the Dvor at the 11 month mark (roughly, 12x 28 days of loyalty tokens)
You can save them up while you level to 23, certainly, but doesn't change the fact that you need that number of weekly tokens first š
Likely get one at the 6 month mark, though, because at least one event store will crop up in that time
Also, dvor is quite useless if you don't have the research done at lvl 25.
STFC is becoming a playground for trolls. Padding PD numbers with miners. Only allow miner attacks for OPC and zero nodes. Also, add nodes for RSS (especially in deep space) so there are options to mine given the number of players on the server. When you have one troll that continuously wipes whole systems of miners... it sucks and doesn't add to game play.
Seriously consider making RESOURCE TRADING a feature. There are so many opportunities there. Like if your alliance mate needs help getting a research done, you can send him some parsteel, lat, or materials. Or if you hit someone against the server RoE and they make demands for compensation, you donāt have to offer them a survey ship full of rss just to pay them off and can instead just send the rss payment directly. This could encourage in-game trading, which is a thing all throughout the Star Trek series.
Could we get a symbol on the galaxy map for systems that allow housing?
A ferengi trading center ( could be in the ds9 arc with quark ?). Trade in old bp ships , uc or other things for stuff you need , quark gives you 3 options and like away teams you have an amount of time to get what he wants or the deal is off. Letās say he wants par and you donāt have enough , then you need to get it , or if he wants some 2star raw ore for a trade with uc g3 ore ? Then you would have to mine g2 again š .
Or another form or trading ⦠but we need something like that , we have so mutch stuff we donāt use or need anymore . It would even give the kumari bpās a purpose when they drop at level 44 hostiles ( yes they drop there to)
If quark wants kumari bpās for a deal š
Hereās something else: WHY do we HAVE to repair ships before swapping? I swap PokĆ©mon mid-fight on my old gameboy all the time even when theyāre hurt! WHY ISNāT THAT A THING HERE. Lol. (But actually tho)
Trading will never ever be a thing. Scopely are too greedy. Allowing trade might impact on their pack sales & they'd rather have their fingernails ripped out than see players get stuff without giving them cash. Scopely are scum, that's all you need to remember. Lol
Might not be hugely desired, but Iād quite like to know what Iād achieved (mining, hits etc) in a dayā¦for the business side it might keep users playing if they have something to compare against, ie yesterday I farmed 400k nanos and 800k dataā¦today Iāll do 500k / 1 mil
Also why canāt officers be switched out while repairing ships? Thatās literally just dumb.
Sarc ships-What is it good for?
Territory takeovers
Origin combat during takeovers or for base defense. I've run some joke armada runs before with sarco teams, and lately I've seen some people try solo armadas
I don't understand how the hijacked ships are still unscrapable and not released as skins. It's a ridiculously simple thing to do... Enable scrapping (setting a FALSE flag to a TRUE and copy-paste the list of scrap rewards), put in an item to unlock the skin (adding a variable and 1 icon) and add the skin for the ships (adding 3 icons, 3 variables. the textures already exist).
The suggestion for posting in this channel: Have new-ish content to release making a lot of people happy for very little effort. Win-win
I would like to see a little more variation in the store for those of us who live on tighter budget's.. honestly I don't understand the reason behind some of the better unlockable in the store being £89 for the elite but then either nothing lower priced or the price is still higher than some are comfortable paying
Return the burn!!!!
In away missions: add a tab that shows all the crew with the special trait needed to accomplish critical succes, so not just strength, attack, health etc.. like it shows now
This is the scopely problem. They don't understand the value of their own material in game.
Iāve made this point before, but will continue to bring it up until addressed. I have tons of misc BS left over in my inventory from previous events, why canāt you give us a way to either convert it into something useful or get rid of it?
I think they are aware of these inventory items not being used. They donāt make a priority of this for some reason, and because they donāt make a priority out of it they probably donāt have the resources / developers to spend time on it.
How about a way to get independent credits faster? I have three Borg and two other guys needing 11 months of daily refining and trading to equal those promotions
Some events and stores give them. Do the rogue research to increase the drop rate from Borg refinery and augment store. Prime Borg rewards. A very low drop rate of destroying ships that aren't faction ships.
But yeah, more reliable ways would be great. It's a slow grind
How about a research efficency research node for Iso-emulsion in the Outlaw tree. I will need more than 140m Iso-emulsion for all the research in the territory-tree! That's over 3 years refining 4 chest at lvl 50 with activated advanced refinery and meridian skin!
Can you fix Standard recruit? I only recieve 1 of 3 shards
same
same
The above is 3 chest opened 1 at a time. Seperately purchased. Each provided 1 shard, converted to XP and then was done.
I should recieve 3 shards per chest
That "converting to..." at the bottom, is because they only show the first converted officer in any given pack
I assume you've maxed out the standard packs entirely (or almost entirely)
Ignore the animations, they're just visual garbage, just rely on the numbers in the final pack result to work out what you got in terms of converted xp
That is a the problem, By example 1 Pan shard converts to 150. So a ultra 12 pull, only is 11 shards. We go through the graphics to ensure we are not cheated. Why else is the dramatic chest opening. To show how we get cheated and then wonder why the summary is wrong, ugg.
Just want a summary that adds up
The summary in the end is accurate. You have your numbers wrong: maxed rare gives only 75 TP. So your example above is: Pan shows but you pulled another maxed rate and therefore the visual shows 150.
scopely mess up, a lot, I don't think anyone will dispute that, but a lot of the feedback here is down to not having the full correct info as a player š
(again, because of another scopely mess where they don't make it plain and obvious)
The misconception is "graphically" 1 each Pan shard converted to 150 transporter paterns. Graphically, in the summary, there are 10 shards and 150 transporter paterns I won for 1 Pan shard. Graphically I win 11 shards total. The player, should not need to convert the sumary to count to 12. Fix what is graphically broken. Stop individuall chest opening and give a summary of 12 shards opened. Please, I do understand what is graphically broken, and it needs to be fixed. That what this folder is for and not for saying it just a conversion.
So, 1 pan shard, and 1 other shard that's not shown in the animations
Because only the first officer to convert to something is shown
But who cares abotu the animation, it takes a stupidly long time š
skipskipskipskip
I'd just as soon have them removed entirely, equally with the new animations for ATAs
just give us the summary
Add harrison, leslie, jaylah and picard to the ultra recruit chest as well as premium recruit chest... and also add some of rare officers who are currently in the ultra chest but not in premium chest, to the premium chest please
Yes... but also no š it's so watered down as it is
Well then increase the number of shards pulled per chest